TWI619048B - Virtual reality operating system and operating method for the same - Google Patents

Virtual reality operating system and operating method for the same Download PDF

Info

Publication number
TWI619048B
TWI619048B TW106103156A TW106103156A TWI619048B TW I619048 B TWI619048 B TW I619048B TW 106103156 A TW106103156 A TW 106103156A TW 106103156 A TW106103156 A TW 106103156A TW I619048 B TWI619048 B TW I619048B
Authority
TW
Taiwan
Prior art keywords
virtual reality
electronic device
signal
trigger
operating system
Prior art date
Application number
TW106103156A
Other languages
Chinese (zh)
Other versions
TW201827990A (en
Inventor
翁大程
吳呈濤
柯佩芳
江安
Original Assignee
智崴資訊科技股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 智崴資訊科技股份有限公司 filed Critical 智崴資訊科技股份有限公司
Priority to TW106103156A priority Critical patent/TWI619048B/en
Application granted granted Critical
Publication of TWI619048B publication Critical patent/TWI619048B/en
Publication of TW201827990A publication Critical patent/TW201827990A/en

Links

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

一種虛擬實境操作系統,包括用以容置電子裝置並提供操作訊號的外部操作裝置、安裝於電子裝置中的應用程式、及設置於實際環境中的多個燈標裝置(Beacon)。應用程式執行後於電子裝置上實現虛擬實境程序。各個燈標裝置持續對外無線發送不同內容的觸發訊號,當電子裝置進入任一燈標裝置的訊號傳輸範圍內時可接收燈標裝置發送的觸發訊號,並且應用程式依據觸發訊號的內容觸發虛擬實境程序中對應的事件。於事件結束前,應用程式持續依據外部操作裝置傳送的操作訊號控制虛擬實境程序進行對應作動。 A virtual reality operating system includes an external operating device for accommodating an electronic device and providing an operation signal, an application installed in the electronic device, and a plurality of beacon devices (Beacons) disposed in an actual environment. After the application is executed, the virtual reality program is implemented on the electronic device. Each of the light-marking devices continuously transmits a trigger signal of different content to the outside of the wireless device. When the electronic device enters the signal transmission range of any of the light-marking devices, the trigger signal sent by the light-marking device can be received, and the application triggers the virtual reality according to the content of the trigger signal. The corresponding event in the environment program. Before the end of the event, the application continuously controls the virtual reality program according to the operation signal transmitted by the external operating device to perform corresponding operations.

Description

虛擬實境操作系統及其操作方法 Virtual reality operating system and its operation method

本發明涉及虛擬實境,尤其涉及一種虛擬實境操作系統及其操作方法。 The present invention relates to virtual reality, and in particular to a virtual reality operating system and an operation method thereof.

近年來,虛擬實境(Virtual Reality,VR)的技術蓬勃發展,各種產業紛紛與VR技術結合,以期使用者能夠得到更特別的體驗。 In recent years, the technology of Virtual Reality (VR) has flourished, and various industries have combined with VR technology to enable users to get a more special experience.

以VR遊戲為例,目前市場上的VR遊戲一般皆是以行動裝置(例如智慧型手機或平板電腦等)來實現,於進行VR遊戲時,使用者主要是通過行動裝置上即有的按鍵、觸控螢幕或感測器等元件來進行操控。現有的VR遊戲皆是使用上述的操控方式來進行,於使用上缺少了變化,容易令使用者感到枯燥。 Take VR games as an example. Currently, VR games on the market are generally implemented by mobile devices (such as smart phones or tablets). When playing VR games, the users mainly use the buttons on the mobile devices. Control components such as touch screens or sensors. The existing VR games are all performed using the above-mentioned manipulation methods, and there is a lack of changes in use, which is apt to make the user feel boring.

另外,部分VR遊戲會於遊戲進行時偵測使用者的位置,並藉由位置來觸發對應的功能。然而,現有的VR遊戲皆是通過電子裝置本身的GPS或是如Wi-Fi、3G、4G等網路通訊技術來偵測使用者的位置,因而使得電子裝置過於耗電,大幅降低了使用時間。並且,上述定位方式還會因通訊品質而限制了可進行VR遊戲的地點(例如無法在不能連接網路的地方進行VR遊戲),相當麻煩。 In addition, some VR games will detect the user's position while the game is in progress, and trigger the corresponding function by location. However, the existing VR games use the GPS of the electronic device itself or the network communication technologies such as Wi-Fi, 3G, 4G, etc. to detect the position of the user, thereby making the electronic device consume too much power and greatly reducing the use time. . Moreover, the above positioning method also limits the location where VR games can be played due to the quality of communication (for example, it is impossible to perform VR games in a place where the network cannot be connected), which is quite troublesome.

本發明的主要目的,在於提供一種虛擬實境操作系統及其操作方法,可藉由附著於電子裝置的外部操作裝置及設置在實際環境中的燈標裝置來實現虛擬實境程序。 A main objective of the present invention is to provide a virtual reality operating system and an operating method thereof, which can implement a virtual reality program by an external operating device attached to an electronic device and a beacon device disposed in an actual environment.

為了達成上述的目的,本發明的操作系統主要包括用以容置一電子裝置並提供操作訊號的一外部操作裝置、安裝於該電子裝置中的一應用程式、及設置於實際環境中的多個燈標裝置(Beacon)。該應用程式執行後於該電子裝置上實現一虛擬實境程序。各該燈標裝置持續對外無線發送不同內容的一觸發訊號,當該電子裝置進入任一該燈標裝置的訊號傳輸範圍內時可接收該燈標裝置發送的該觸發訊號,並且該應用程式依據該觸發訊號的內容觸發該虛擬實境程序中對應的一事件。於該事件結束前,該應用程式持續依據該外部操作裝置傳輸的一操作訊號控制該虛擬實境程序進行對應作動。 In order to achieve the above objective, the operating system of the present invention mainly includes an external operating device for accommodating an electronic device and providing an operation signal, an application installed in the electronic device, and a plurality of applications installed in the actual environment. Beacon device. After the application is executed, a virtual reality program is implemented on the electronic device. Each of the light-marking devices continuously transmits a trigger signal of different content to the outside, and when the electronic device enters the signal transmission range of any of the light-marking devices, the trigger signal sent by the light-marking device can be received, and the application is based on The content of the trigger signal triggers a corresponding event in the virtual reality program. Before the end of the event, the application continuously controls the virtual reality program to perform corresponding operations according to an operation signal transmitted by the external operating device.

相較於相關技術的虛擬實例,本發明藉由外部操作裝置來接受使用者的操作以對電子裝置發出操作訊號,可提供使用者更多元的操作方式以增添進行虛擬實境程序時的樂趣。並且,本發明藉由燈標裝置來觸發虛擬實境程序中的對應事件,可避免GPS與網路的使用而以最省電的方式進行虛擬實境程序。 Compared with the virtual instance of the related art, the present invention accepts the operation of the user by an external operating device to issue an operation signal to the electronic device, and provides a user with more operation modes to increase the fun of the virtual reality program. . Moreover, the present invention triggers a corresponding event in the virtual reality program by the beacon device, and can avoid the use of the GPS and the network to perform the virtual reality program in the most power-saving manner.

1、4、5‧‧‧外部操作裝置 1, 4, 5‧‧‧ external operating devices

10、40、50‧‧‧外殼 10, 40, 50‧‧‧ shell

100、400、500‧‧‧容置空間 100, 400, 500‧‧‧ accommodating space

101‧‧‧握把 101‧‧‧ grip

11、41、51‧‧‧觸發機構 11, 41, 51‧‧‧ trigger mechanism

12、42、52‧‧‧互動元件 12, 42, 52‧‧‧ interactive components

13、43、53‧‧‧開關 13, 43, 53‧ ‧ switch

14‧‧‧訊號傳輸元件 14‧‧‧Signal transmission components

2‧‧‧電子裝置 2‧‧‧Electronic devices

20‧‧‧應用程式 20‧‧‧Application

21‧‧‧訊號接收單元 21‧‧‧Signal receiving unit

22‧‧‧中央處理單元 22‧‧‧Central Processing Unit

23‧‧‧動作感測單元 23‧‧‧Action sensing unit

24‧‧‧藍牙單元 24‧‧‧Bluetooth unit

3‧‧‧燈標裝置 3‧‧‧Lighting device

31‧‧‧第一燈標裝置 31‧‧‧First lamp standard device

32‧‧‧第二燈標裝置 32‧‧‧Second light fixture

33‧‧‧第三燈標裝置 33‧‧‧ Third light fixture

34‧‧‧第四燈標裝置 34‧‧‧fourth indicator device

35‧‧‧第五燈標裝置 35‧‧‧ fifth light fixture

S10~S24‧‧‧操作步驟 S10~S24‧‧‧ operation steps

圖1為本發明的第一具體實施例的外部操作裝置示意圖。 1 is a schematic view of an external operating device according to a first embodiment of the present invention.

圖2為本發明的第一具體實施例的系統架構圖。 2 is a system architecture diagram of a first embodiment of the present invention.

圖3為本發明的第一具體實施例的操作方法流程圖。 Figure 3 is a flow chart showing the operation method of the first embodiment of the present invention.

圖4為本發明的第一具體實施例的燈標裝置設置示意圖。 4 is a schematic view showing the arrangement of a lamp beacon apparatus according to a first embodiment of the present invention.

圖5為本發明的第二具體實施例的外部操作裝置示意圖。 Figure 5 is a schematic view of an external operating device in accordance with a second embodiment of the present invention.

圖6為本發明的第三具體實施例的外部操作裝置示意圖。 Figure 6 is a schematic view of an external operating device in accordance with a third embodiment of the present invention.

茲就本發明之一較佳實施例,配合圖式,詳細說明如後。 DETAILED DESCRIPTION OF THE INVENTION A preferred embodiment of the present invention will be described in detail with reference to the drawings.

本發明揭露了一種虛擬實境操作系統(下面簡稱為該系統),以及該系統使用的虛擬實境操作方法(下面簡稱為該方法)。 The present invention discloses a virtual reality operating system (hereinafter referred to as the system), and a virtual reality operating method (hereinafter simply referred to as the method) used by the system.

首請同時參閱圖1及圖2,分別為本發明的第一具體實施例的外部操作裝置示意圖及系統架構圖。如圖2所示,本發明中,該系統主要包括安裝於一電子裝置2內以實現一虛擬實境(Virtual Reality,VR)程序的一應用程式20、用於容置該電子裝置2以提供使用者進行操作的一外部操作裝置1、以及設置於環境四周並與該電子裝置2無線通訊的多個燈標裝置(beacon)3。 Referring to FIG. 1 and FIG. 2 together, FIG. 1 and FIG. 2 are respectively a schematic diagram of an external operation device and a system architecture diagram of a first embodiment of the present invention. As shown in FIG. 2, in the present invention, the system mainly includes an application 20 installed in an electronic device 2 to implement a virtual reality (VR) program for accommodating the electronic device 2 to provide An external operating device 1 operated by the user and a plurality of beacons 3 disposed around the environment and in wireless communication with the electronic device 2.

如圖1所示,於一實施例中,該外部操作裝置1主要具有一外殼10、設置於該外殼10的外表面的一觸發機構11、以及連接於該觸發機構11的一互動元件12。該外殼10內設置有一容置空間100,該容置空間用以容置該電子裝置2。該外殼10底部另設置有一握把101,該握把101可供使用者握持。 As shown in FIG. 1 , in an embodiment, the external operating device 1 mainly has a casing 10 , a trigger mechanism 11 disposed on an outer surface of the casing 10 , and an interaction component 12 connected to the trigger mechanism 11 . An accommodating space 100 is disposed in the housing 10 for receiving the electronic device 2 . The bottom of the outer casing 10 is further provided with a grip 101, which can be gripped by a user.

該應用程式20安裝於該電子裝置2中,並藉由該電子裝置2的一中央處理單元22來執行。當該應用程式20被執行後,可於該電子裝置2上實現該虛擬實境程序。該虛擬實境程序可例如為VR遊戲、VR教學或場景導覽等。本實施例中,當使用者要進行該虛擬實境程序時,可手持該握把101,並藉由對該互動元件12的操作來控制該電子裝置2,以進行該虛擬實境程序。 The application 20 is installed in the electronic device 2 and is executed by a central processing unit 22 of the electronic device 2. When the application 20 is executed, the virtual reality program can be implemented on the electronic device 2. The virtual reality program can be, for example, a VR game, a VR teaching, or a scene guide. In this embodiment, when the user wants to perform the virtual reality program, the grip 101 can be held, and the electronic device 2 can be controlled by the operation of the interactive component 12 to perform the virtual reality program.

如圖1所示,該互動元件12連接於該觸發機構11,當該互動元件12接受使用者的外部操作時,可帶動該觸發機構11對應作動,藉此產生對應的 一操作訊號並傳送至該電子裝置2。本實施例中,該電子裝置2依據所接收的該操作訊號來控制該虛擬實境程序的進行。 As shown in FIG. 1, the interactive component 12 is coupled to the triggering mechanism 11. When the interactive component 12 accepts an external operation of the user, the triggering mechanism 11 can be actuated accordingly, thereby generating a corresponding An operation signal is transmitted to the electronic device 2. In this embodiment, the electronic device 2 controls the progress of the virtual reality program according to the received operation signal.

如圖2所示,該複數燈標裝置3分別設置於環境中的不同位置,並且對外發送不同內容的一觸發訊號。本實施例中,各該燈標裝置3所發送的該觸發訊號分別對應至該虛擬實境程序中的不同事件。該電子裝置2接收了各該觸發訊號後,可依據各該觸發訊號的內容來分別觸發該虛擬實境程序中的各個對應事件,藉此可通過該些燈標裝置3來提供使用者更多元的虛擬實境體驗。 As shown in FIG. 2, the plurality of lamp marking devices 3 are respectively disposed at different positions in the environment, and send a trigger signal of different content to the outside. In this embodiment, the trigger signals sent by each of the beacon devices 3 respectively correspond to different events in the virtual reality program. After receiving the trigger signals, the electronic device 2 can respectively trigger each corresponding event in the virtual reality program according to the content of each of the trigger signals, thereby providing more users through the indicator devices 3 Meta virtual reality experience.

於一實施例中,該電子裝置2可具有一藍牙單元24,該複數燈標裝置3可通過低耗電藍牙(Bluetooth Low Energy,BLE)傳輸協定來發送該觸發訊號至該電子裝置2。 In an embodiment, the electronic device 2 can have a Bluetooth unit 24, and the plurality of indicator devices 3 can transmit the trigger signal to the electronic device 2 through a Bluetooth Low Energy (BLE) transmission protocol.

具體地,該電子裝置2容置於該外部操作裝置1的該容置空間100中,於進行上述該虛擬實境程序時,使用者可攜帶該外部操作裝置1於環境中移動。當該電子裝置2進入該複數燈標裝置3之一的一訊號傳輸範圍(例如BLE傳輸範圍)內時,可通過該藍牙單元24接收該燈標裝置3所發送的該觸發訊號。此時,該應用程式20可依據該觸發訊號的內容來觸發該虛擬實境程序中的對應事件。並且,於該事件被觸發且尚未結束前,該應用程式20可持續接收該外部操作裝置1因該互動元件12接受外部操作而發出的該操作訊號,進而依據該操作訊號控制該虛擬實境程序進行對應作動。 Specifically, the electronic device 2 is received in the accommodating space 100 of the external operating device 1. When the virtual reality program is executed, the user can carry the external operating device 1 to move in the environment. When the electronic device 2 enters a signal transmission range (for example, a BLE transmission range) of one of the plurality of indicator devices 3, the trigger signal sent by the indicator device 3 can be received by the Bluetooth unit 24. At this time, the application 20 can trigger a corresponding event in the virtual reality program according to the content of the trigger signal. Moreover, before the event is triggered and has not ended, the application 20 can continue to receive the operation signal sent by the external operating device 1 due to the external operation of the interactive component 12, and then control the virtual reality program according to the operation signal. Perform the corresponding action.

如圖1所示,該外部操作裝置1更包括設置於該外殼10內的一開關13及一訊號傳輸元件14,其中該訊號傳輸元件14的一端電性連接該開關13,而另一端用以連接該電子裝置2。具體地,該電子裝置2還具有一訊號接收單元21,該訊號傳輸元件14的另一端電性連接該訊號接收單元21,以傳輸該操作訊號至該電子裝置2。 As shown in FIG. 1 , the external operating device 1 further includes a switch 13 and a signal transmission component 14 disposed in the housing 10 , wherein one end of the signal transmission component 14 is electrically connected to the switch 13 and the other end is used to The electronic device 2 is connected. Specifically, the electronic device 2 further has a signal receiving unit 21, and the other end of the signal transmitting component 14 is electrically connected to the signal receiving unit 21 to transmit the operating signal to the electronic device 2.

該開關13係相對於該觸發機構11的位置設置於該外部操作裝置1內,當該互動元件12接受使用者的外部操作時(例如向外拉動後再釋放),該觸發機構11受該互動元件12的帶動而相對於該開關13作動,以改變該開關13的一電性狀態。並且,該外部操作裝置1依據該開關13的該電性狀態來通過該訊號傳輸元件14傳送對應的該操作訊號至該電子裝置2。 The switch 13 is disposed in the external operating device 1 with respect to the position of the trigger mechanism 11. When the interactive component 12 accepts an external operation of the user (for example, releasing after being pulled outward), the trigger mechanism 11 is subjected to the interaction. The element 12 is actuated to actuate relative to the switch 13 to change an electrical state of the switch 13. Moreover, the external operating device 1 transmits the corresponding operation signal to the electronic device 2 through the signal transmission component 14 according to the electrical state of the switch 13.

例如,當該互動元件12被向外拉動時,該觸發機構11受該互動元件12的牽引而朝外移動,因而脫離與該開關13的連接、觸碰或對位,此時該開關13的該電性狀態為關閉(OFF),並經由該訊號傳輸元件14發出對應該電性狀態為關閉的該操作訊號。當該互動元件12被釋放並復位時,該觸發機構11受該互動元件12的帶動而朝內移動,因而與該開關13產生連接、觸碰或對位,此時該開關13的該電性狀態為開啟(ON),並經由該訊號傳輸元件14發出對應該電性狀態為開啟的該操作訊號。 For example, when the interactive element 12 is pulled outward, the trigger mechanism 11 is moved outward by the traction of the interactive element 12, and thus is disconnected from the switch 13, touched or aligned, and the switch 13 is The electrical state is OFF, and the operation signal corresponding to the electrical state is turned off via the signal transmission component 14. When the interactive component 12 is released and reset, the triggering mechanism 11 is moved inward by the interaction of the interactive component 12, thereby causing connection, touch or alignment with the switch 13, and the electrical property of the switch 13 at this time. The state is ON, and the operation signal corresponding to the electrical state is turned on via the signal transmission component 14.

於一實施例中,該訊號傳輸元件14為一音源線,該電子裝置2的該訊號接收單元21為一耳機孔,該訊號傳輸元件14的另一端係插接該電子裝置2的該耳機孔。 In one embodiment, the signal transmission component 14 is a sound source line. The signal receiving unit 21 of the electronic device 2 is an earphone hole, and the other end of the signal transmission component 14 is inserted into the earphone hole of the electronic device 2. .

本實施例中,該電子裝置2為可支援耳機的線控功能的電子裝置。該訊號傳輸元件14可電性連接如220歐姆或600歐姆等歐姆值的分壓電阻,以令該外部操作裝置1通過該訊號傳輸元件14傳遞不同的電壓值至該電子裝置2。 In this embodiment, the electronic device 2 is an electronic device that can support the wire control function of the earphone. The signal transmission component 14 can be electrically connected to a voltage divider resistor such as 220 ohms or 600 ohms to allow the external operating device 1 to transmit different voltage values to the electronic device 2 through the signal transmission component 14.

具體地,該外部操作裝置1可將該開關13發出的該操作訊號模擬為線控耳機的音量提昇(Volume up)鍵、音量降低鍵(Volume down)、暫停鍵(Pause)等的控制訊號,並傳送至該電子裝置2。該電子裝置2接收該控制訊號後,可由該應用程式20解譯成該虛擬實境程序中的對應控制指令(例如VR遊戲中的拉弓 指令(對應至該互動元件12被向外拉動)、發射指令(對應至該互動元件12被釋發)、切換武器指令、進入選單指令等),進而控制該虛擬實境程序的作動。 Specifically, the external operation device 1 can simulate the operation signal sent by the switch 13 as a control signal of a volume up key, a volume down key, a pause key, and the like of the wire headset. And transmitted to the electronic device 2. After receiving the control signal, the electronic device 2 can be interpreted by the application 20 into a corresponding control instruction in the virtual reality program (for example, a pull bow in a VR game). The command (corresponding to the interactive element 12 being pulled outward), the firing command (corresponding to the interactive component 12 being released), the switching of the weapon command, the entry of the menu command, etc.), thereby controlling the actuation of the virtual reality program.

於一實施例中,該觸發機構11與該開關13係設置於該外殼10的一側,並且該互動元件12的一端連接該觸發機構11。 In one embodiment, the trigger mechanism 11 and the switch 13 are disposed on one side of the outer casing 10, and one end of the interaction component 12 is coupled to the trigger mechanism 11.

於另一實施例中,該容置空間100係設置於該外殼10的中央,並且該觸發機構11與該開關13的數量為二,分別設置於該容置空間100的兩側。於此實施例中,該互動元件12係跨越該容置空間100設置,並且該互動元件12的兩端分別連接該容置空間100兩側的該二觸發機構11。當該互動元件12接受外部操作時,可同時或依序改變該二開關13的該電性狀態,藉此增加所發出的該操作訊號的內容組合。 In another embodiment, the accommodating space 100 is disposed at the center of the housing 10, and the number of the triggering mechanism 11 and the switch 13 is two, which are respectively disposed on two sides of the accommodating space 100. In this embodiment, the interactive component 12 is disposed across the accommodating space 100, and the two ends of the accommodating component 12 are respectively connected to the two triggering mechanisms 11 on both sides of the accommodating space 100. When the interactive component 12 accepts an external operation, the electrical state of the two switches 13 can be changed simultaneously or sequentially, thereby increasing the content combination of the issued operational signals.

於圖1所示的實施例中,該外部操作裝置1為一彈弓架,而該互動元件12為一彈性帶,並且該彈性帶的兩端分別連接該容置空間100兩側的該二觸發機構11。上述彈弓架僅為本發明的一具體實施例,並不以此為限。 In the embodiment shown in FIG. 1 , the external operating device 1 is a slingshot frame, and the interactive component 12 is an elastic band, and the two ends of the elastic band are respectively connected to the two triggers on both sides of the accommodating space 100. Agency 11. The above-mentioned slingshot frame is only a specific embodiment of the present invention, and is not limited thereto.

續請參閱圖3,為本發明的第一具體實施例的操作方法流程圖。具體地,圖3揭露了本發明的該方法的各個步驟,並且該方法主要運用於如圖2所示的該系統。 Continuing to refer to FIG. 3, a flowchart of an operation method of the first embodiment of the present invention is shown. In particular, Figure 3 discloses the various steps of the method of the present invention, and the method is primarily applied to the system as shown in Figure 2.

首先,由該電子裝置2的該中央處理單元22執行該應用程式20(步驟S10),以於該電子裝置2上實現該虛擬實境程序。於該虛擬實境程序的進行過程中,該應用程式20持續判斷是否通過該電子裝置2接收該複數燈標裝置3之一所發送的該觸發訊號(步驟S12)。若沒有接收該觸發訊號,表示該電子裝置2(即,容置了該電子裝置2的該外部操作裝置1)尚未進入任一個該燈標裝置3的訊號傳輸範圍,該應用程式20持續進行判斷。 First, the application program 20 is executed by the central processing unit 22 of the electronic device 2 (step S10), so that the virtual reality program is implemented on the electronic device 2. During the execution of the virtual reality program, the application 20 continues to determine whether the trigger signal sent by one of the plurality of light fixtures 3 is received by the electronic device 2 (step S12). If the trigger signal is not received, it indicates that the electronic device 2 (that is, the external operating device 1 that houses the electronic device 2) has not entered the signal transmission range of any of the light fixture devices 3. The application 20 continues to determine. .

當該應用程式20通過該電子裝置2的該藍牙單元24接收了任一該燈標裝置3發送的該觸發訊號後,該應用程式20即依據所接收的該觸發訊號的內 容來觸發該虛擬實境程序中的對應事件(步驟S14)。以VR遊戲為例,該事件可例如為遭遇敵人、獲得寶箱或進入特殊場景等,依據各該燈標裝置3的該觸發訊號的內容而不同。 After the application 20 receives the trigger signal sent by any of the beacon devices 3 through the Bluetooth unit 24 of the electronic device 2, the application 20 is based on the received trigger signal. The corresponding event in the virtual reality program is triggered (step S14). Taking the VR game as an example, the event may be different according to the content of the trigger signal of each of the beacon devices 3, for example, encountering an enemy, obtaining a treasure chest, or entering a special scene.

當任一事件被觸發後,該應用程式20即可通過該電子裝置2的該訊號接收單元21接收該外部操作裝置1傳送的該操作訊號(步驟S16),藉以通過該操作訊號來控制該虛擬實境程序進行對應作動。如此一來,使用者可藉由對該外部操作裝置1的操作而解決由各該燈標裝置3所觸發的該些事件。 After any event is triggered, the application 20 can receive the operation signal transmitted by the external operation device 1 through the signal receiving unit 21 of the electronic device 2 (step S16), thereby controlling the virtual by the operation signal. The real-world program performs the corresponding action. In this way, the user can solve the events triggered by each of the beacon devices 3 by the operation of the external operating device 1.

於一實施例中,該外部操作裝置1是通過該互動元件12接受使用者的外部操作,該觸發機構11受該互動元件12帶動而相對於該開關13作動並改變該開關13的該電性狀態。該外部操作裝置1依據該開關13的該電性狀態來發出該操作訊號至電子裝置2。以該外部操作裝置1為彈弓架而該虛擬實境程序為VR遊戲為例,使用者可拉動該互動元件12以藉由代表該開關13的該電性狀態為關閉的操作訊號控制VR遊戲中的人物進行拉弓動作,接著,再釋放該互動元件12以藉由代表該開關13的該電性狀態為開啟的操作訊號控制VR遊戲中的人物進行擊發動作。 In an embodiment, the external operating device 1 receives an external operation of the user through the interactive component 12, and the triggering mechanism 11 is actuated by the interactive component 12 to actuate relative to the switch 13 and change the electrical property of the switch 13. status. The external operating device 1 sends the operation signal to the electronic device 2 according to the electrical state of the switch 13. Taking the external operating device 1 as a slingshot and the virtual reality program as a VR game as an example, the user can pull the interactive component 12 to control the VR game by the operation signal indicating that the electrical state of the switch 13 is off. The character performs a bowing action, and then the interactive component 12 is released to control the character in the VR game to perform a firing action by an operation signal indicating that the electrical state of the switch 13 is on.

值得一提的是,該電子裝置2還可具有一動作感測單元23(如圖2所示),該動作感測單元23可例如為加速度計或陀螺儀,用以感測該電子裝置2的運動狀態(例如於空間中的移動、旋轉等),並據以產生一運動訊號。本實施例中,當任一事件被觸發後,該應用程式20還可通過該電子裝置2的該動作感測單元23接收該運動訊號(步驟S18)。藉此,該應用程式20可同時藉由該操作訊號及該運動訊號來控制該虛定實境程序進行對應作動(步驟S20)。 It is worth mentioning that the electronic device 2 can also have a motion sensing unit 23 (as shown in FIG. 2 ), and the motion sensing unit 23 can be, for example, an accelerometer or a gyroscope for sensing the electronic device 2 . The state of motion (eg, movement, rotation, etc. in space), and accordingly generates a motion signal. In this embodiment, after any event is triggered, the application 20 can also receive the motion signal through the motion sensing unit 23 of the electronic device 2 (step S18). Thereby, the application 20 can simultaneously control the virtual reality program to perform corresponding operations by using the operation signal and the motion signal (step S20).

以前述VR遊戲為例,當使用者拉動該互動元件12後,還可移動該電子裝置2(即,容置該電子裝置2的該外部操作裝置1)以藉由該運動訊號進行瞄準,並於瞄準後再釋放該互動元件12以進行擊發動作。 Taking the VR game as an example, after the user pulls the interactive component 12, the electronic device 2 (ie, the external operating device 1 accommodating the electronic device 2) can be moved to perform aiming by the motion signal, and The interactive element 12 is released after aiming to perform a firing action.

該步驟S22後,該應用程式20持續判斷該被觸發的事件是否結束(步驟S22),並且於該事件結束之前重覆執行上述該步驟S16至該步驟S20,以持續依據該操作訊號及/或該運動訊號控制該虛擬實境程序,以與該事件進行互動。於一實施例中,於該被觸發的事件結束之前,即使該電子裝置2進入其他燈標裝置3的訊號傳輸範圍並接收其他觸發訊號,該應用程式20也不會觸發其他事件。 After the step S22, the application 20 continues to determine whether the triggered event is ended (step S22), and repeats the step S16 to the step S20 before the end of the event to continue to operate according to the operation signal and/or The motion signal controls the virtual reality program to interact with the event. In an embodiment, before the end of the triggered event, the application 20 does not trigger other events even if the electronic device 2 enters the signal transmission range of the other indicator device 3 and receives other trigger signals.

於另一實施例中,若該被觸發的事件尚未結束,該電子裝置2仍可於接收了其他燈標裝置3的該觸發訊號後先行觸發其他事件並暫存於一佇列中,並待目前事件結束後再接續進行其他事件。 In another embodiment, if the triggered event is not yet completed, the electronic device 2 can still trigger other events and temporarily store in a queue after receiving the trigger signal of the other indicator device 3, and wait for At the end of the current event, other events will continue.

當該被觸發的事件結束後,該應用程式20判斷該虛擬實境程序的一運作時間是否到達(步驟S24),並於該運作時間到達前重覆執行上述該步驟S12至該步驟S22,以持續通過該電子裝置2、該外部操作裝置1及該些燈標裝置3來實現該虛擬實境程序。 After the triggered event ends, the application 20 determines whether an operation time of the virtual reality program has arrived (step S24), and repeatedly performs the step S12 to the step S22 before the operation time arrives, to The virtual reality program is continuously implemented by the electronic device 2, the external operating device 1, and the beacon devices 3.

於一實施例中,該應用程式20可依據不同的條件來設定該運作時間,並且於該運作時間到達後強制關閉該虛擬實境程序。上述該條件可例如為該系統的販售金額或租賃金額、該電子裝置2的電量、以及該複數燈標裝置3所對應的各個事件是否已全部被觸發等,不加以限定。 In an embodiment, the application 20 can set the operation time according to different conditions, and forcibly close the virtual reality program after the operation time arrives. The above-mentioned condition may be, for example, the sales amount or the rental amount of the system, the amount of power of the electronic device 2, and whether or not each event corresponding to the plurality of the lamp device 3 has been triggered, and is not limited.

續請參閱圖4,為本發明的第一具體實施例的燈標裝置設置示意圖。圖4的實施例中揭露了一第一燈標裝置31、第二燈標裝置32、第三燈標裝置33、第四燈標裝置34及第五燈標裝置35,各該燈標裝置3分別設置於環境四處並具有相同或相異的訊號傳輸範圍,並且各該燈標裝置3的訊號傳輸範圍彼此不重疊。 Referring to FIG. 4, it is a schematic diagram of the setting of the lamp beacon apparatus according to the first embodiment of the present invention. In the embodiment of FIG. 4, a first beacon device 31, a second beacon device 32, a third beacon device 33, a fourth beacon device 34, and a fifth beacon device 35 are disclosed. They are respectively disposed in the environment and have the same or different signal transmission ranges, and the signal transmission ranges of the respective indicator devices 3 do not overlap each other.

如圖4所示,當使用者手持容置有該電子裝置2的該外部操作裝置1並移動至該第二燈標裝置32的訊號傳輸範圍內時,可接收該第二燈標裝置32發 出的該觸發訊號。此時,該電子裝置2中的該應用程式20可依據該觸發訊號的內容來觸發該虛擬實境程序中的對應事件(即,該第二燈標裝置32所代表的事件)。藉此,可增添使用者進行該虛擬實境程序的樂趣。當使用者完成該事件並移動至其他燈標裝置3的訊號傳輸範圍內時,亦同。 As shown in FIG. 4, when the user holds the external operating device 1 of the electronic device 2 and moves to the signal transmission range of the second lamp device 32, the second lamp device 32 can be received. The trigger signal is output. At this time, the application 20 in the electronic device 2 can trigger a corresponding event in the virtual reality program (ie, an event represented by the second light fixture device 32) according to the content of the trigger signal. Thereby, the user can enjoy the fun of the virtual reality program. The same is true when the user completes the event and moves to the signal transmission range of the other beacon device 3.

續請參閱圖5,為本發明的第二具體實施例的外部操作裝置示意圖。圖5揭露了另一外部操作裝置4,該外部操作裝置4具有一外殼40、設置於該外殼40上的一觸發機構41及連接該觸發機構41的一互動元件42。該外殼40具有用以容置該電子裝置2的一容置空間400,並且該外殼40內設置有可相對於該觸發機構41作動以改變電性狀態的一開關43。 Continuing to refer to FIG. 5, a schematic diagram of an external operating device according to a second embodiment of the present invention is shown. FIG. 5 discloses a further external operating device 4 having a housing 40, a triggering mechanism 41 disposed on the housing 40, and an interactive component 42 coupled to the triggering mechanism 41. The housing 40 has an accommodating space 400 for accommodating the electronic device 2, and a switch 43 is provided in the housing 40 to be movable relative to the trigger mechanism 41 to change the electrical state.

上述該外部操作裝置4的各元件與圖1所示的該外部操作裝置1的各元件相同或相似,於此不再贅述。差異在於,本實施例中,該外部操作裝置4為一弓架,而該互動元件42為一弓臂。通過該外部操作裝置4,使用者可模擬使用弓箭的方式來實現該虛擬實境程序。 The components of the external operating device 4 described above are the same as or similar to those of the external operating device 1 shown in FIG. 1, and will not be described again. The difference is that in the present embodiment, the external operating device 4 is a bow and the interactive member 42 is a bow arm. Through the external operating device 4, the user can simulate the use of the bow and arrow to implement the virtual reality program.

續請參閱圖6,為本發明的第三具體實施例的外部操作裝置示意圖。圖5揭露了又一外部操作裝置5,該外部操作裝置5具有一外殼50、設置於該外殼50上的一觸發機構51及連接該觸發機構51的一互動元件52。該外殼50具有用以容置該電子裝置2的一容置空間500,並且該外殼50內設置有可相對於該觸發機構51作動以改變電性狀態的一開關53。 Continuing to refer to FIG. 6, a schematic diagram of an external operating device according to a third embodiment of the present invention. FIG. 5 discloses a further external operating device 5 having a housing 50, a triggering mechanism 51 disposed on the housing 50, and an interactive component 52 coupled to the triggering mechanism 51. The housing 50 has an accommodating space 500 for accommodating the electronic device 2. The housing 50 is provided with a switch 53 that is movable relative to the trigger mechanism 51 to change the electrical state.

上述該外部操作裝置5的各元件與圖1所示的該外部操作裝置1的各元件以及圖5所示的該外部操作裝置4的各元件相同或相似,於此不再贅述。差異在於,本實施例中,該外部操作裝置5為一槍架,而該互動元件42為一扳機。通過該外部操作裝置5,使用者可模擬使用手槍或步槍的方式來實現該虛擬實境程序。 The components of the external operating device 5 described above are the same as or similar to the components of the external operating device 1 shown in FIG. 1 and the external operating device 4 shown in FIG. 5, and will not be described again. The difference is that in the present embodiment, the external operating device 5 is a gun holder and the interactive member 42 is a trigger. Through the external operating device 5, the user can simulate the use of a pistol or a rifle to implement the virtual reality program.

上述僅為本發明的各種實施態樣,不可加以為限。該系統實可提供各種不同樣式的該外部操作裝置,用以容置該電子裝置2,以令使用者可具有完全不同的操作體驗。 The above are only various embodiments of the present invention and are not limited thereto. The system can provide a variety of different styles of the external operating device for accommodating the electronic device 2 so that the user can have a completely different operating experience.

通過本發明的該系統及該方法,不但可藉由外部操作裝置增添使用者進行虛擬實境程序的樂趣,亦可由燈標裝置來取代GPS及網路通訊功能,而節省電子裝置實現該虛擬實境程序所需的電力。 The system and the method of the present invention can not only add the user to the virtual reality program by the external operation device, but also replace the GPS and network communication functions by the lamp standard device, and save the electronic device to realize the virtual reality. The power required by the program.

以上所述僅為本發明之較佳具體實例,非因此即侷限本發明之專利範圍,故舉凡運用本發明內容所為之等效變化,均同理皆包含於本發明之範圍內,合予陳明。 The above is only a preferred embodiment of the present invention, and is not intended to limit the scope of the present invention. Therefore, equivalent changes to the scope of the present invention are included in the scope of the present invention. Bright.

Claims (13)

一種虛擬實境操作系統,包括:一應用程式,安裝於一電子裝置中,該應用程式執行後於該電子裝置上實現一虛擬實境程序;一外部操作裝置,具有一外殼、設置於該外殼的外表面的一觸發機構及連接於該觸發機構的一互動元件,該外殼具有用以容置該電子裝置的一容置空間,該互動元件接受外部操作而帶動該觸發機構相對作動以產生一操作訊號並傳送至該電子裝置;及複數燈標裝置,分別設置於不同位置並對外發送不同內容的一觸發訊號;其中,當該電子裝置進入該複數燈標裝置之一的訊號傳輸範圍內時接收該燈標裝置發送的該觸發訊號,該應用程式依據該觸發訊號的內容觸發該虛擬實境程序中對應的一事件,並於該事件結束前持續接收該操作訊號以控制該虛擬實境程序進行對應作動;其中,該外部操作裝置更包括設置於該外殼內的一開關及一訊號傳輸元件,該訊號傳輸元件的一端電性連接該開關而另一端用以連接該電子裝置,該觸發機構受該互動元件帶動而相對於該開關作動以改變該開關的一電性狀態,並且該外部操作裝置依據該電性狀態來通過該訊號傳輸元件傳送對應的該操作訊號至該電子裝置。 A virtual reality operating system includes: an application installed in an electronic device, the application executing a virtual reality program on the electronic device; an external operating device having a casing disposed on the casing a triggering mechanism of the outer surface and an interaction component connected to the triggering mechanism, the housing has an accommodating space for accommodating the electronic device, and the interactive component receives an external operation to drive the triggering mechanism to operate relative to generate a The operation signal is transmitted to the electronic device; and the plurality of light-marking devices are respectively disposed at different positions and respectively send a trigger signal of different content; wherein, when the electronic device enters the signal transmission range of one of the plurality of light-marking devices Receiving the trigger signal sent by the light label device, the application triggers a corresponding event in the virtual reality program according to the content of the trigger signal, and continuously receives the operation signal to control the virtual reality program before the end of the event Corresponding actuation; wherein the external operating device further comprises a switch disposed in the outer casing and a a transmission component, one end of the signal transmission component is electrically connected to the switch and the other end is used to connect the electronic device, and the trigger mechanism is driven by the interaction component to actuate with respect to the switch to change an electrical state of the switch, and The external operating device transmits the corresponding operation signal to the electronic device through the signal transmission component according to the electrical state. 如請求項1所述的虛擬實境操作系統,其中該訊號傳輸元件為一音源線,並且該訊號傳輸元件的另一端插接該電子裝置的一耳機孔。 The virtual reality operating system of claim 1, wherein the signal transmission component is a sound source line, and the other end of the signal transmission component is plugged into a headphone hole of the electronic device. 如請求項1所述的虛擬實境操作系統,其中該外部操作裝置為一彈弓架,該互動元件為一彈性帶。 The virtual reality operating system of claim 1, wherein the external operating device is a volley frame, and the interactive component is an elastic band. 如請求項1所述的虛擬實境操作系統,其中該外部操作裝置為一弓架,該互動元件為一弓臂。 The virtual reality operating system of claim 1, wherein the external operating device is a bow, and the interactive component is a bow arm. 如請求項1所述的虛擬實境操作系統,其中該外部操作裝置為一槍架,該互動元件為一扳機。 The virtual reality operating system of claim 1, wherein the external operating device is a gun rack and the interactive component is a trigger. 如請求項1所述的虛擬實境操作系統,其中該複數燈標裝置的該訊號傳輸範圍不重疊。 The virtual reality operating system of claim 1, wherein the signal transmission range of the plurality of indicator devices does not overlap. 如請求項6所述的虛擬實境操作系統,其中該複數燈標裝置通過低耗電藍牙(Bluetooth Low Energy,BLE)傳輸協定發送該觸發訊號。 The virtual reality operating system of claim 6, wherein the plurality of light-marking devices transmit the trigger signal through a Bluetooth Low Energy (BLE) transmission protocol. 如請求項1所述的虛擬實境操作系統,其中該虛擬實境程序為一虛擬實境遊戲。 The virtual reality operating system of claim 1, wherein the virtual reality program is a virtual reality game. 一種如請求項1所述的虛擬實境操作系統使用的虛擬實境操作方法,包括:a)執行該應用程式以於該電子裝置上實現該虛擬實境程序;b)該應用程式判斷是否通過該電子裝置接收該複數燈標裝置之一發送的該觸發訊號;c)於接收任一該燈標裝置發送的該觸發訊號時,依據該觸發訊號的內容觸發該虛擬實境程序中對應的該事件;d)通過該電子裝置接收該外部操作裝置傳送的該操作訊號,其中,該電子裝置是在該外部操作裝置上的該互動元件接受一外部操作,並且該觸發機構受該互動元件帶動而相對於該開關作動並改變該開關的該電性狀態時,通過與該開關連接的該訊號傳輸元件接收對應至該電性狀態的該操作訊號;及e)依據該操作訊號控制該虛擬實境程序進行對應作動。 A virtual reality operation method used by the virtual reality operating system according to claim 1, comprising: a) executing the application to implement the virtual reality program on the electronic device; b) determining whether the application passes The electronic device receives the trigger signal sent by one of the plurality of light-marking devices; c) when receiving the trigger signal sent by any of the light-marking devices, triggering the corresponding one of the virtual reality programs according to the content of the trigger signal Receiving, by the electronic device, the operation signal transmitted by the external operation device, wherein the electronic device receives an external operation on the interactive component on the external operation device, and the trigger mechanism is driven by the interaction component Actuating the signal corresponding to the electrical state by the signal transmission component connected to the switch when the switch is actuated and changing the electrical state of the switch; and e) controlling the virtual reality according to the operation signal The program performs the corresponding action. 如請求項9所述的虛擬實境操作方法,其中更包括下列步驟:f)判斷該事件是否結束;及 g)於該事件結束前重覆執行該步驟d及該步驟e。 The virtual reality operation method of claim 9, further comprising the steps of: f) determining whether the event ends; g) Repeat step d and step e before the end of the event. 如請求項10所述的虛擬實境操作方法,其中更包括下列步驟:h)於該事件結束後判斷該虛擬實境程序的一運作時間是否到達;及i)於該運作時間到達前重覆執行該步驟b至該步驟g。 The virtual reality operation method of claim 10, further comprising the steps of: h) determining whether an operation time of the virtual reality program arrives after the event ends; and i) repeating before the operation time arrives Perform step b to step g. 如請求項9所述的虛擬實境操作方法,其中該步驟c後還包括一步驟c1)由該電子裝置接收一運動訊號;其中,該步驟e是同時依據該操作訊號及該運動訊號控制該虛擬實境程序進行對應作動。 The virtual reality operation method of claim 9, wherein the step c further comprises: a step c1) receiving a motion signal by the electronic device; wherein the step e is simultaneously controlling the operation signal according to the operation signal and the motion signal The virtual reality program performs the corresponding action. 如請求項12所述的虛擬實境操作方法,其中該電子裝置具有一加速度計或一陀螺儀,該步驟c1是由該加速度計或該陀螺儀感測該電子裝置的運動狀態以產生該運動訊號。 The virtual reality operating method of claim 12, wherein the electronic device has an accelerometer or a gyroscope, and the step c1 is to sense the motion state of the electronic device by the accelerometer or the gyroscope to generate the motion. Signal.
TW106103156A 2017-01-26 2017-01-26 Virtual reality operating system and operating method for the same TWI619048B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW106103156A TWI619048B (en) 2017-01-26 2017-01-26 Virtual reality operating system and operating method for the same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW106103156A TWI619048B (en) 2017-01-26 2017-01-26 Virtual reality operating system and operating method for the same

Publications (2)

Publication Number Publication Date
TWI619048B true TWI619048B (en) 2018-03-21
TW201827990A TW201827990A (en) 2018-08-01

Family

ID=62189416

Family Applications (1)

Application Number Title Priority Date Filing Date
TW106103156A TWI619048B (en) 2017-01-26 2017-01-26 Virtual reality operating system and operating method for the same

Country Status (1)

Country Link
TW (1) TWI619048B (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW201116324A (en) * 2009-11-10 2011-05-16 Tang-Hsien Chang System architecture and technology for wireless-interactive near field reality game
TW201517964A (en) * 2013-11-13 2015-05-16 Univ Southern Taiwan Sci & Tec Panorama virtual archery game system
US20150348327A1 (en) * 2014-05-30 2015-12-03 Sony Computer Entertainment America Llc Head Mounted Device (HMD) System Having Interface With Mobile Computing Device for Rendering Virtual Reality Content
US20160089599A1 (en) * 2014-09-25 2016-03-31 Glen J. Anderson Techniques for low power monitoring of sports game play
CN105457276A (en) * 2015-11-19 2016-04-06 上海曼恒智能科技有限公司 FPS game simulation system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW201116324A (en) * 2009-11-10 2011-05-16 Tang-Hsien Chang System architecture and technology for wireless-interactive near field reality game
TW201517964A (en) * 2013-11-13 2015-05-16 Univ Southern Taiwan Sci & Tec Panorama virtual archery game system
US20150348327A1 (en) * 2014-05-30 2015-12-03 Sony Computer Entertainment America Llc Head Mounted Device (HMD) System Having Interface With Mobile Computing Device for Rendering Virtual Reality Content
US20160089599A1 (en) * 2014-09-25 2016-03-31 Glen J. Anderson Techniques for low power monitoring of sports game play
CN105457276A (en) * 2015-11-19 2016-04-06 上海曼恒智能科技有限公司 FPS game simulation system

Also Published As

Publication number Publication date
TW201827990A (en) 2018-08-01

Similar Documents

Publication Publication Date Title
CN110559646B (en) Shooting game external control method and device based on wireless transmission
CN107678647A (en) Virtual shooting main body control method, apparatus, electronic equipment and storage medium
US10946272B2 (en) PC blaster game console
US9894738B2 (en) Light-emitting apparatus with near field communication unit, a control method therefor, and a non-transitory recording medium
US10773157B1 (en) Interactive computing devices and accessories
WO2013044724A1 (en) Gun-shaped game input handle of multi-functional mobile electronic device
JP2013102359A (en) Control program, input terminal device, control system, and control method
WO2012052732A1 (en) Touch accessories for touch screen device
US20210268373A1 (en) Force feedback to improve gameplay
TWI619048B (en) Virtual reality operating system and operating method for the same
CN207169021U (en) A kind of somatic sensation television game accessory and there is its somatic sensation television game external member
CN201375811Y (en) Game remote controller
US10893127B1 (en) System and method for communicating interactive data between heterogeneous devices
CN112717431A (en) Toy system, control device and terminal device
KR20060096955A (en) Fps game control device
CN202205156U (en) Control device for communication equipment and portable device
CN112717433B (en) Toy control device
CN214019208U (en) Toy control device
CN215351980U (en) Toy control device
CN215351981U (en) Toy control device
CN215538416U (en) Gun-shaped splicing toy and gun-shaped splicing toy system
CN214019205U (en) Toy system and toy control device
CN216536900U (en) Toy control device
WO2021081259A2 (en) Bow-shaped gaming controller
CN113509718A (en) Auxiliary keyboard for hand trip and control method thereof