CN113509718A - Auxiliary keyboard for hand trip and control method thereof - Google Patents
Auxiliary keyboard for hand trip and control method thereof Download PDFInfo
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- CN113509718A CN113509718A CN202110814365.8A CN202110814365A CN113509718A CN 113509718 A CN113509718 A CN 113509718A CN 202110814365 A CN202110814365 A CN 202110814365A CN 113509718 A CN113509718 A CN 113509718A
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- Input From Keyboards Or The Like (AREA)
Abstract
The invention discloses an auxiliary keyboard for a hand game and a control method thereof, relating to the technical field of hand games, comprising a balance bar, wherein two ends of the balance bar are respectively provided with a mounting rack matched with the balance bar, one side of the mounting rack far away from the balance bar is provided with an operating handle matched with the mounting rack, and the auxiliary keyboard is characterized in that: the mounting bracket is L shape structure, and two liang of mounting brackets one side that is close to each other has seted up the mounting groove, and the inside of mounting groove is equipped with the bayonet joint, and the mounting bracket top is kept away from one side of mounting groove and has been seted up supplementary spread groove, is equipped with the connecting seat between operating handle's bottom and the mounting bracket, and operating handle's top is equipped with the rotation and responds to the cover. Has the advantages that: the auxiliary control of various types of games can be realized by the equipment, the auxiliary control of symbolic popular games such as various functional adaptation 3D games, transverse plate games, racing games, moba games and the like can be realized by the equipment, the application range and the functionality of the equipment are not single, and the equipment has higher practicability.
Description
Technical Field
The invention belongs to the technical field of hand games, and particularly relates to an auxiliary keyboard for hand games and a control method thereof.
Background
The mobile phone game is game software running on a mobile phone, and is called 'hand game' for short. The most common program used to write cell phones is the Java language, see J2 ME. The second is the C language. With the development of science and technology, the functions of the mobile phone are more and more powerful. With the advent of the information age and the vigorous development of electronic devices, hand games have been vigorously developed, and various games with a huge user group, such as a board action game, a board design game, an FPS-type game, an MOBA-type game, a racing-car-type game, a 3D game, an action-type game, and the like, have been derived.
At present, most mobile phone terminals are provided with a screen with a touch screen, all games often complete role control through touch and a virtual keyboard built in the game, and have extremely high flexibility, but relatively bring about the defects of accuracy and the increase of operation difficulty, for example, chinese patent publication No. CN202020268244.9, discloses a single-hand keyboard with a bluetooth converter, which aims at the problem that an FPS game in a hand game relies on the touch screen to move, aim and shoot a role, and is far from meeting the requirements of a player on operation, and also unable to enable the player to perform excellent game experience, and proposes a solution, although some keys are used as assistance, the game has the function of only replacing the position of the virtual keyboard of the hand game itself, and simply relies on the touch operation of a plane interface to realize various types of game operation, the method and the device for controlling the movement of the game role can ensure that a player can switch between two modes for controlling the movement of the game role, can ensure that the fingers of the player can move a smaller distance to realize reverse movement, have simple operation, but can be used as an auxiliary hand game, improve the operation improvement and the operation precision of an operator, ensure that the single control role movement cannot realize real role movement, and a plurality of horizontal games and racing games are difficult to utilize the mode, have very limited clicking accuracy caused by clicking a screen by the fingers, can shade part of the screen to reduce the career scope, and are mainly realized by a fixed structure and a physical auxiliary touch structure according to Chinese patent documents with publication number CN201510881481.6, the virtual roulette wheel can meet certain requirements in spite of the fact that the virtual roulette wheel can meet certain requirements in an operation mode of utilizing touch to move characters, namely MOBA type games or FPS type games which depend on the roulette wheel extremely, but the screen can be blocked, the touch of fingers can influence the visual field, the existing auxiliary keyboard equipment can only solve the problem that the wheel disc does not need touch, however, in the process of the hand game, various operations related to the game, the game role and the user such as message sending, picture moving, cursor moving and the like are required, the function of the existing equipment is single, the requirements of more types of games and more users with different habits cannot be met, although a part of the operation modes can be replaced, the accuracy of the operation, the diversity of the operation modes and the adaptation operation habit are not enough.
Disclosure of Invention
The invention aims to provide an auxiliary keyboard for a hand game and a control method thereof, aiming at the existing problems.
According to one aspect of the present invention, there is provided an auxiliary keyboard for hand tour, including a balance bar, where two ends of the balance bar are respectively provided with a mounting rack matched with the balance bar, and one side of the mounting rack away from the balance bar is provided with an operating handle matched with the mounting rack, and the auxiliary keyboard is characterized in that: the utility model discloses a lamp holder, including mounting bracket, operation handle, connecting seat, operation handle, auxiliary connecting groove, mapping cover, function spring, auxiliary connector, function spring and auxiliary connector, the mounting bracket is L shape structure, two liang the mounting bracket one side that is close to each other has been seted up the mounting groove, the inside of mounting groove is equipped with the bayonet joint, the mounting bracket top is kept away from auxiliary connecting groove has been seted up to one side of mounting groove, operation handle's bottom with be equipped with the connecting seat between the mounting bracket, operation handle's top is equipped with rotates the response cover, the top of rotating the response cover be equipped with operation handle matched with response ball, operation handle's intermediate position is equipped with the mapping cover, the outer wall of mapping cover is equipped with a plurality of evenly distributed's button, the mapping cover with be equipped with the function spring between the auxiliary connecting groove, the function spring with be equipped with the response connector between the auxiliary connecting groove.
Furthermore, the auxiliary keyboard for the hand tour further comprises a physical connection module, a wireless connection module, an auxiliary function module, a data information matching module, an equipment management module, a use parameter management module and an execution module, wherein the physical connection module and the wireless connection module are connected with the data information matching module through the auxiliary function module, the data information matching module is connected with the use parameter management module through the equipment management module, and the use parameter management module is connected with the execution module.
Furthermore, the auxiliary function module comprises a physical key mapping module, a pressure sensing module, a gyroscope sensing module and a space benchmark determining module, the use parameter management module comprises a habit parameter storage module, a habit parameter calling module and a log generating module, and the equipment management module comprises a connection conversion module, an equipment connection information setting module, a mapping information storage module, a mapping information adjusting module and a parameter matching module.
Further, the data information matching module comprises a data information analyzing module, a data classification determining module, a data information updating module and a data calibrating module, wherein the data information analyzing module is connected with the data information updating module through the data classification determining module, and the data information updating module is connected with the data calibrating module.
According to another aspect of the present invention, there is also provided a control method of a keypad for hand tour, including the steps of:
the method comprises the following steps: after the hand game is opened, the equipment quickly determines wireless connection or interface connection, quickly compares and determines the opened game type through a data information matching module, and quickly connects a preset operation component through an equipment management module;
step two: the device exchanges mobile phone information and device information through the auxiliary function module, determines the reference position of the device and realizes the lens conversion in the game through the deviation with the base;
step three: when the communication information is input, the button is pressed to determine and input the information, so that the character information is input, Chinese and English are input quickly, and the screen space occupied by the input method is reduced;
step four: according to different game types, the operation handles on the two sides are pulled, the turning of the game characters is automatically defined and realized, and the movement or the backward movement of the characters and the stretching of the lens can be directly controlled through pressure;
step five: and ending the game, storing the operation parameters and the operation tracks by using the parameter management module, and generating a record log.
Further, the sequence of control method steps can be implemented in whole or in part, depending on the application.
Further, the control method of the auxiliary keyboard for the hand game further comprises the following steps: the rotary induction sleeve can rotate when held, the rotary induction module which is connected with the induction ball in the rotating process is rotated to a section after stopping rotating for a second, after each section of rotation, the position parameter is automatically determined as the original reference, and when rotated, the rotary sensitivity can be replaced by holding and applying pressure, the control mode mapping can be carried out through the equipment management module, and the control mode mapping is defined as role movement, prop selection, picture movement, cursor movement or selection switching, so that the adjustable and controllable standby button control is realized;
further, the control method of the auxiliary keyboard for the hand game further comprises the following steps: the induction connector is taken down, the operation handle is pulled to form a certain specific angle suitable for operation, buttons in the game are mapped through the buttons, functional buttons in the game can be accurately clicked and controlled, the screen and the keyboard can be controlled in an interactive mode, and skill accurate clicking and releasing can be achieved.
Further, in the second step, the space reference determining module is configured to determine a current space position of the device, and record current X-axis, Y-axis, and Z-axis data as a reference, the device gyroscope module is configured to sense and implement X, Y, Z-axis changes with reference to the reference, transmit a change value to the mobile phone, and control conversion of a game screen or lens movement (such as cursor movement or lens movement in an FPS game) in the game, where the physical key mapping module is connected to the sensing ball and the button, and the pressure sensing module is connected to the rotation sensing sleeve and the sensing connector.
Further, for the third step, the number of the buttons can be customized to 3-10 on four sides of the mapping sleeve, before each button is used, 3-4 input alphabetic characters can be mapped, the selection is carried out by sliding the sensing ball by the thumb and the palm of the same side, and finally the virtual input keyboard is replaced by pressing and confirming.
Furthermore, in the fourth step, the functional spring and the sensing connector sense pressure information and transmit the pressure information to the pressure sensing module, corresponding action changes are generated on a game interface according to the pressure and the pressure maintaining time, main control is realized in two axial degrees of X, Y, Z, the third axial direction is switched and controlled by pressing the sensing ball, and the third axial direction can be freely set as lens extension or role movement.
Compared with the prior art, the invention has the following advantages: the auxiliary control of multiple type recreation can be realized to equipment, equipment can realize the popular recreation auxiliary control that has symbolism such as multiple function adaptation 3D recreation, diaphragm recreation, cycle racing recreation, moba recreation, equipment can also be through user's selection by oneself, the accurate control that can't accomplish of cell-phone touch-control is provided for above-mentioned type recreation, reduce screen touch-control fault rate, furthermore, because as auxiliary assembly, can adapt to more different operation habits, because equipment operation is parallel with screen operation, the two can be supplementary each other, usable physical structure realizes the accurate operation, utilize the screen to carry out sensitive scope and confirm, realize auxiliary control and control two kinds of control modes comprehensively, let the application scope and the functionality of equipment not be single, can more have the practicality.
Drawings
FIG. 1 is a schematic view of a keyboard for hand game;
FIG. 2 is a second schematic view of the auxiliary keyboard for hand game;
FIG. 3 is a schematic view showing the operation of the handle of the auxiliary keyboard for hand game;
FIG. 4 is a block diagram of the operating handle and sensing connector of the auxiliary keyboard for hand trip;
FIG. 5 is a flow chart of the keyboard assist for hand tour;
fig. 6 is a flowchart of the steps of a method for controlling the keypad for a hand game.
Reference numbers in the figures: 1. balancing pole, 2, mounting bracket, 3, operating handle, 4, mounting groove, 5, bayonet joint, 6, supplementary spread groove, 7, connecting seat, 8, rotation response cover, 9, response ball, 10, mapping cover, 11, button, 12, functional spring, 13, response connector, 14, physical connection module, 15, wireless connection module, 16, supplementary functional module, 17, data information cooperation module, 18, equipment management module, 19, service parameter management module, 20, execution module.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without any inventive step, are within the scope of the present invention.
Example 1
Referring to fig. 1-4, the present invention provides an auxiliary keyboard for a hand game: the device comprises a balancing pole 1, wherein mounting frames 2 matched with the balancing pole 1 are arranged at two ends of the balancing pole 1, one side, far away from the balancing pole 1, of each mounting frame 2 is provided with an operating handle 3 matched with the mounting frame, each mounting frame 2 is of an L-shaped structure, one side, close to each other, of each two mounting frames 2 is provided with a mounting groove 4, a plug connector 5 is arranged inside each mounting groove 4, one side, far away from the mounting groove 4, of the top of each mounting frame 2 is provided with an auxiliary connecting groove 6, a connecting seat 7 is arranged between the bottom end of each operating handle 3 and each mounting frame 2, the top of each operating handle 3 is provided with a rotary sensing sleeve 8, the top of each rotary sensing sleeve 8 is provided with a sensing ball 9 matched with the corresponding operating handle 3, a mapping sleeve 10 is arranged at the middle position of each operating handle 3, and a plurality of buttons 11 uniformly distributed are arranged on the outer wall of each mapping sleeve 10, a functional spring 12 is arranged between the mapping sleeve 10 and the auxiliary connecting groove 6, and an induction connector 13 is arranged between the functional spring 12 and the auxiliary connecting groove 6.
Example 2
Referring to fig. 5, based on the first embodiment, the technical solution provided by the present invention is as follows: the system also comprises a physical connection module 14, a wireless connection module 15, an auxiliary function module 16, a data information matching module 17, a device management module 18, a use parameter management module 19 and an execution module 20, wherein the physical connection module 14 and the wireless connection module 15 are connected with the data information matching module 17 through the auxiliary function module 16, the data information matching module 17 is connected with the use parameter management module 19 through the device management module 18, the use parameter management module 19 is connected with the execution module 20, the auxiliary function module 16 comprises a physical key mapping module, a pressure sensing module, a gyroscope sensing module and a space reference determination module, the use parameter management module 19 comprises a habit parameter storage module, a habit parameter calling module and a log generation module, the device management module 18 includes a connection conversion module, a device connection information setting module, a mapping information storage module, a mapping information adjustment module, and a parameter matching module, and the data information matching module 17 includes a data information analysis module, a data classification determination module, a data information update module, and a data calibration module, where the data information analysis module is connected to the data information update module through the data classification determination module, and the data information update module is connected to the data calibration module.
In the embodiment of the invention: the wireless connection module can access a wireless network based on a communication standard, such as WiFi, 4G or 5G, or a combination of the WiFi, the 4G or the 5G; the auxiliary function module, the data information matching module, the device management module, and the usage parameter management module may be implemented by one or more Application Specific Integrated Circuits (ASICs), Digital Signal Processors (DSPs), Digital Signal Processing Devices (DSPDs), Programmable Logic Devices (PLDs), Field Programmable Gate Arrays (FPGAs), controllers, microcontrollers, microprocessors, or other electronic components, wherein the auxiliary function module includes a gyro sensor, a pressure sensor.
As shown in fig. 5-6, according to the embodiment of the present invention, a method for controlling a keypad for a hand game is also provided.
The control method for the auxiliary keyboard for the hand trip comprises the following steps:
step S101: after the hand game is opened, the equipment quickly determines whether the wireless connection or the interface connection is performed, the opened game type is quickly determined through the data information matching module 17, and the preset operation assembly is quickly connected through the equipment management module 18;
step S103: the device exchanges the mobile phone information with the device information through the auxiliary function module 16, determines the reference position of the device and realizes the lens conversion in the game through the deviation with the base;
step S105: when the communication information is input, the button 11 is pressed to determine and input the information, so that the input of the character information is realized, Chinese and English are input quickly, and the screen space occupied by the input method is reduced;
step S107: according to different game types, the operation handles 3 on the two sides are pulled, the turning of the game characters is automatically defined and realized, and the movement or the backward movement of the characters and the stretching of the lens can be directly controlled through pressure;
step S109: and ending the game, storing the operation parameters and the operation tracks by using the parameter management module 19, and generating a record log.
The control method of the auxiliary keyboard for the hand trip further comprises the following steps: the rotary induction sleeve 8 can rotate when held, the rotary induction module which is the same with the induction ball 9 when rotated is rotated to stop rotating for 1 second and then becomes a section, after each section of rotation, the position parameter is automatically determined as the original reference, when rotated, the rotary sensitivity can be replaced by holding and applying pressure, the control mode mapping can be carried out through the equipment management module 18, the control mode mapping is defined as role movement, prop selection, picture movement, cursor movement or selection switching, and the control of the adjustable and controllable standby button 11 is realized;
the control method of the auxiliary keyboard for the hand trip further comprises the following steps: the induction connector 13 is taken down, the operation handle 3 is pulled to form a certain specific angle suitable for operation, the button 11 in the game is mapped through the button 11, the function button 11 in the game is accurately clicked and controlled, the screen and the keyboard can be interactively controlled, and skill accurate clicking release is realized;
in step S103, the spatial reference determining module is configured to determine a current spatial position of the device, record current X-axis, Y-axis, and Z-axis data as a reference, and the device gyroscope module is configured to sense and implement X, Y, Z-axis change with reference to the reference, transmit a change value to the mobile phone, and control conversion of a game screen or lens movement in a game, such as cursor movement or lens movement in an FPS game, where the physical key mapping module is connected to the sensing ball 9 and the button 11, and the pressure sensing module is connected to the rotation sensing sleeve 8 and the sensing connector 13.
Wherein, for step S105, the number of the buttons 11 can be customized to 3-10 on four sides of the mapping sleeve 10, before each button 11 is used, 3-4 input alphabetic characters can be mapped, and the sensing ball 9 is slid by the palm and thumb on the same side to select, and finally confirmed by pressing, instead of the virtual input keyboard.
In step S107, the functional spring 12 and the sensing connector 13 sense pressure information and transmit the pressure information to the pressure sensing module, and according to the pressure and the pressure maintaining time, the game interface generates corresponding action changes, X, Y, Z realizes main control in two axes, and the third axis is switched and controlled by pressing the sensing ball 9, and the third axis can be freely set as lens extension or character movement.
The working principle is as follows: after the equipment is connected with the mobile phone, the equipment can automatically judge and match the type of opening the game through parameter information, and can also confirm the game type by an operator, after the game type is confirmed, the equipment can quickly associate the connecting component and the control parameters with the mobile phone through the equipment management module 18, when the game such as FPS is carried out, the gyroscope induction module and the space reference determination module in the auxiliary function module 16 run simultaneously, the space position information of the equipment is sensed and is converted and transmitted into the mobile phone, the change control of the game picture is realized, the interactive interaction can be realized, the equipment can set the parameter deviating from the reference, the actions such as gun changing, crouching and jumping can be realized through swinging, the immersion feeling is more realized, when the game such as fighting is carried out, the operation handle 3 can be used as remote sensing or can be used as a keyboard capable of adjusting and controlling the position and the angle together with the button 11, the button 11 is utilized to release skills, the operating handle 3 realizes auxiliary control, because the button 11 and the operating handle 3 are physical buttons, when other types of games such as MOBA games, transverse plate action games, transverse plate shooting games, racing car games and the like are carried out, a pressure induction matching mode is provided for the operating handle 3 through the functional spring 12, the operating mode of racing cars can be better fitted, different functions can be generated to the games by pressing, pulling, maintaining the state and state interaction, such as the functions which have or need to be matched, such as control direction, control speed and the like, when other types of games are used, a reasonable holding structure is provided, under the condition of not influencing a touch screen, accurate clicking and accurate operation control which is difficult to realize by touch can be rapidly assisted, the existence of the sensing sleeve 8 and the sensing ball 9 is rotated, and the physical motion information of the rotary sensing sleeve 8 and the sensing ball 9 can be converted into various aspects of control over the role by setting a mapping button, so that personal operation habits can be better matched, hand-trip control is assisted, in addition, the equipment can be reasonably adapted to associated games through a database, and meanwhile, when the equipment is not adapted, mapping information can be automatically selected by a player, and finally, an auxiliary operation mode conforming to the operation habits is achieved.
In conclusion, the device can realize auxiliary control of various games, can realize symbolic popular game auxiliary control of various function adaptation 3D games, transverse board games, racing games, moba games and the like, can provide accurate control which cannot be achieved by mobile phone touch for the games of the types through self selection of a user, and reduces the screen touch error rate.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation. The use of the phrase "comprising one of the elements does not exclude the presence of other like elements in the process, method, article, or apparatus that comprises the element.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.
Claims (10)
1. The utility model provides a supplementary keyboard is used in hand trip, includes balancing pole (1), the both ends of balancing pole (1) all are equipped with rather than matched with mounting bracket (2), mounting bracket (2) are kept away from one side of balancing pole (1) is equipped with rather than matched with operating handle (3), its characterized in that: the mounting frame (2) is of an L-shaped structure, one side, close to each other, of each two mounting frames (2) is provided with a mounting groove (4), a plug connector (5) is arranged inside the mounting groove (4), one side, far away from the mounting groove (4), of the top of each mounting frame (2) is provided with an auxiliary connecting groove (6), a connecting seat (7) is arranged between the bottom end of the operating handle (3) and the mounting frame (2), the top of the operating handle (3) is provided with a rotary sensing sleeve (8), the top of the rotary sensing sleeve (8) is provided with a sensing ball (9) matched with the operating handle (3), a mapping sleeve (10) is arranged in the middle of the operating handle (3), the outer wall of the mapping sleeve (10) is provided with a plurality of buttons (11) which are uniformly distributed, and a functional spring (12) is arranged between the mapping sleeve (10) and the auxiliary connecting groove (6), an induction connector (13) is arranged between the functional spring (12) and the auxiliary connecting groove (6).
2. The keyboard of claim 1, further comprising a physical connection module (14), a wireless connection module (15), an auxiliary function module (16), a data information matching module (17), a device management module (18), a usage parameter management module (19), and an execution module (20), wherein the physical connection module (14) and the wireless connection module (15) are connected to the data information matching module (17) through the auxiliary function module (16), the data information matching module (17) is connected to the usage parameter management module (19) through the device management module (18), and the usage parameter management module (19) is connected to the execution module (20).
3. The auxiliary keyboard for hand trip according to claim 2, wherein the auxiliary function module (16) comprises a physical key mapping module, a pressure sensing module, a gyroscope sensing module and a space reference determining module, the usage parameter management module (19) comprises a habit parameter storage module, a habit parameter calling module and a log generating module, and the device management module (18) comprises a connection converting module, a device connection information setting module, a mapping information storage module, a mapping information adjusting module and a parameter matching module.
4. The auxiliary keyboard for hand tour according to claim 2, wherein the data information matching module (17) comprises a data information parsing module, a data classification determination module, a data information updating module and a data calibration module, wherein the data information parsing module is connected to the data information updating module through the data classification determination module, and the data information updating module is connected to the data calibration module.
5. A control method for a keyboard for hand-game use according to claim 2, comprising the steps of:
the method comprises the following steps: after the hand game is opened, the equipment quickly determines wireless connection or interface connection, quickly compares and determines the opened game type through the data information matching module (17), and quickly connects a preset operation assembly through the equipment management module (18);
step two: the device exchanges mobile phone information and device information through an auxiliary function module (16), determines a device reference position and realizes lens conversion in a game through deviation with a base;
step three: when the communication information is input, the button (11) is pressed to determine and input the information, so that the character information is input, Chinese and English are input quickly, and the screen space occupied by the input method is reduced;
step four: according to different game types, the operation handles (3) on the two sides are pulled, the turning of the game characters is automatically defined and realized, and the movement or the backward movement of the characters and the stretching of the lens can be directly controlled through pressure;
step five: and ending the game, and storing the operation parameters and the operation tracks by using a parameter management module (19) to generate a record log.
6. The method for controlling a keyboard for mobile games as claimed in claim 5, wherein said method for controlling a keyboard for mobile games further comprises: the rotary induction sleeve (8) can rotate when held, the rotary induction module which is the same as the induction ball (9) is connected when rotating, the rotary induction module is one section after rotating to stop rotating for 1 second, after each section of rotation, the position parameter is automatically determined as the original reference, when rotating, the rotary sensitivity can be replaced by holding and applying pressure, the control mode mapping can be carried out through the equipment management module (18), the control mode mapping is defined as role movement, prop selection, picture movement, cursor movement or selection switching, and the control of the adjustable and controllable standby button (11) is realized.
7. The method for controlling a keyboard for mobile games as claimed in claim 5, wherein said method for controlling a keyboard for mobile games further comprises: the induction connector (13) is taken down, the operation handle (3) is pulled to form a certain specific angle suitable for operation, the button (11) in the game is mapped through the button (11), the function button (11) in the game is accurately controlled by clicking, the screen and the keyboard can be controlled interactively, and skill accurate clicking and releasing are achieved.
8. The method as claimed in claim 5, wherein in the step two, the spatial reference determining module is used for determining the current spatial position of the device and recording the current X-axis, Y-axis and Z-axis data as references, the device gyroscope module is used for sensing and implementing X, Y, Z-axis changes of the reference references, transmitting the changed values to the mobile phone and controlling the conversion of the game pictures or the lens movement in the game, wherein the physical key mapping module is connected with the sensing ball (9) and the button (11), and the pressure sensing module is connected with the rotation sensing sleeve (8) and the sensing connector (13).
9. A control method of auxiliary keyboard for hand game according to claim 5 is characterized in that for step three, the number of buttons (11) can be customized to 3-10 on four sides of mapping sleeve (10), each button (11) can be set to map 3-4 input alphabetic characters before being used, and the sensing ball (9) is slid by the thumb of palm on the same side to select, and finally the virtual input keyboard is replaced by pressing and confirming.
10. The control method of auxiliary keyboard for hand trip according to claim 5, wherein for step four, the function spring (12) and the sensing connector (13) sense the pressure information and transmit to the pressure sensing module, the game interface generates corresponding action change according to the pressure and the pressure maintaining time, X, Y, Z two axes realize the main control, the third axis is switched and controlled by pressing the sensing ball (9), the third axis can be freely set as the lens expansion or the character movement.
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CN107715452A (en) * | 2017-10-24 | 2018-02-23 | 成都美美臣科技有限公司 | For the assembly type operation handle of internet device |
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