TWI581173B - A system with eye piece for augmented and virtual reality and a method using the system - Google Patents

A system with eye piece for augmented and virtual reality and a method using the system Download PDF

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TWI581173B
TWI581173B TW105106268A TW105106268A TWI581173B TW I581173 B TWI581173 B TW I581173B TW 105106268 A TW105106268 A TW 105106268A TW 105106268 A TW105106268 A TW 105106268A TW I581173 B TWI581173 B TW I581173B
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user
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TW201619807A (en
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茱麗安 麥克 爾巴哈
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茱麗安 麥克 爾巴哈
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Priority claimed from US13/830,370 external-priority patent/US9773332B2/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/014Head-up displays characterised by optical features comprising information/image processing systems
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B2027/0178Eyeglass type
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0179Display position adjusting means not related to the information to be displayed
    • G02B2027/0187Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye

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  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Description

用以擴增實境及虛擬實境之目鏡系統及使用該系統之方法 Eyepiece system for augmenting reality and virtual reality and method of using the same 【交叉參照相關應用】[Cross-reference related applications]

本申請書主張於2013/3/14申請之美國非臨時專利申請書第13/829,918號,標題為「Eye Piece for Augmented and Virtual Reality」、於2013/3/14申請之美國非臨時專利申請書第13/830,190號,標題為「Tactile Elements for a Wearable Eyepiece」、及於2013/3/14申請之美國非臨時專利申請書第13/830,370號,標題為「Visual Cortex Thought Detector Interface」的優先權,其在此是以引用方式併入本文供參考。 U.S. Non-Provisional Patent Application No. 13/829,918, filed on Apr. 13, 2013, entitled "Eye Piece for Augmented and Virtual Reality", U.S. Patent Application Serial No. 2013/3/14 No. 13/830,190, entitled "Tactile Elements for a Wearable Eyepiece", and US Non-Provisional Patent Application No. 13/830,370, filed on Dec. 2013/3, entitled "Visual Cortex Thought Detector Interface" It is incorporated herein by reference for reference.

本發明關於用於產生和操縱擴增或虛擬實境顯示的系統及方法。 The present invention relates to systems and methods for generating and manipulating amplification or virtual reality displays.

不斷增加之微處理器的計算能力和資料傳送系統的精密已允許如平板電腦和智慧型手機的可攜式裝置發展到其取代傳統桌上型和膝上型電腦而成為個人計算與商業目的之較佳裝置的程度。在進一步演進中,已出現能夠呈現額外資訊(例如,從網際網路)的可配戴計算裝置,其能增強使用者的真實世界觀看經驗。擴增實境眼鏡係用以在眼睛之視野上產生重疊以呈現額外資訊或從真實世界收集和記錄資訊。為瞭解決對這類可 攜式裝置的處理需求,使用雲端計算系統,以在中央位置、距使用者遠端處執行關聯於資料操縱的處理密集型任務,同時在各種可攜式裝置之間分散處理任務的結果。 The increasing computing power of microprocessors and the precision of data transfer systems have allowed portable devices such as tablets and smartphones to evolve to replace traditional desktop and laptop computers for personal computing and business purposes. The extent of the preferred device. In a further evolution, wearable computing devices capable of presenting additional information (eg, from the Internet) have emerged that enhance the user's real-world viewing experience. Augmented reality glasses are used to create overlays in the field of view of the eye to present additional information or to collect and record information from the real world. In order to solve this kind of The processing requirements of the portable device use a cloud computing system to perform processing-intensive tasks associated with data manipulation at a central location, remote from the user, while distributing the results of processing tasks among various portable devices.

本發明關於一種可配戴計算系統,其與觸覺反饋同步提供於本地或從網路來源取得的內容。可配戴計算裝置包含至少一可配戴目鏡。可配戴目鏡更包括一撓性框架,構成用於配接一人類配戴者之一眼窩形狀,使得在框架與眼窩之間實質上阻擋周圍光線傳送。顯示螢幕係固定至框架中的一孔洞,使得配接撓性框架形狀的顯示涵蓋眼睛的視野。促成處理資料及在顯示螢幕上產生顯示的第一處理器和用於儲存程式邏輯的處理器可讀儲存媒體也包含在可配戴計算系統內。另外,複數個觸覺元件對配置於撓性框架上的該程式邏輯起反應,觸覺元件通訊耦接第一處理器且回應於顯示螢幕上的顯示而可被第一處理器選擇性啟動。因此,觸覺元件控制邏輯係包括在儲存於處理器可讀儲存媒體上的程式邏輯中,且可被第一處理器執行,用於控制觸覺元件。 The present invention is directed to a wearable computing system that provides content that is obtained locally or from a network source in synchronization with haptic feedback. The wearable computing device includes at least one eyewear that can be worn. The wearable eyepiece further includes a flexible frame configured to mate with an eye socket shape of a human wearer such that substantially no ambient light transmission is blocked between the frame and the eye socket. The display screen is secured to a hole in the frame such that the display of the shape of the mating flexible frame encompasses the field of view of the eye. A first processor that facilitates processing of the data and a display on the display screen and a processor readable storage medium for storing program logic are also included in the wearable computing system. Additionally, the plurality of haptic elements are responsive to the program logic disposed on the flexible frame, the haptic elements being communicatively coupled to the first processor and responsive to display on the display screen for selective activation by the first processor. Accordingly, the tactile element control logic is included in program logic stored on a processor readable storage medium and executable by the first processor for controlling the tactile elements.

在一實施例中,撓性框架包括一眼墊,使得複數個觸覺元件係配置於眼墊的框邊上。眼墊促成與眼窩相配及阻隔周圍光線。在一實施例中,撓性框架更包括一鼻樑構件,其包含第一處理器。撓性框架也包括一收發器,使得收發器接收和發送通訊信號。至少一揚聲器和一麥克風也配置於撓性框架上,使得揚聲器產生音頻信號且麥克風可操作用於接收音頻輸入。 In one embodiment, the flexible frame includes an eye pad such that a plurality of tactile elements are disposed on the rim of the eye pad. The eye pad promotes matching with the eye socket and blocks ambient light. In an embodiment, the flexible frame further includes a bridge member that includes a first processor. The flexible frame also includes a transceiver that allows the transceiver to receive and transmit communication signals. At least one speaker and a microphone are also disposed on the flexible frame such that the speaker produces an audio signal and the microphone is operable to receive an audio input.

在一實施例中,可配戴計算系統包含兩可配戴目鏡,並排配 置且配置以與人類配戴者的兩個眼窩之每一者相配。 In one embodiment, the wearable computing system includes two eyepieces that can be worn and lined up. It is configured to match each of the two eye sockets of the human wearer.

在一實施例中,一偵測模組,其偵測有關配戴者之眼窩與眼睛的移動。在一實施例中,偵測模組包括一相機。在一實施例中,偵測模組也包含複數個觸覺元件。 In one embodiment, a detection module detects movement of the eye socket and the eye of the wearer. In an embodiment, the detection module includes a camera. In an embodiment, the detection module also includes a plurality of tactile elements.

在一實施例中,程式邏輯更包括影像操縱邏輯,其係由第一處理器執行,用於回應於偵測模組所偵測的移動而控制顯示螢幕上的顯示。在一實施例中,程式邏輯也包括一觸覺元件映射邏輯,其係由第一處理器執行,用於將複數個觸覺元件之每一者映射至投射於顯示螢幕上之一影像的不同部分,使得啟動影像之一部分會啟動該等觸覺元件之每一者。 In one embodiment, the program logic further includes image manipulation logic that is executed by the first processor to control display on the display screen in response to movement detected by the detection module. In one embodiment, the program logic also includes a haptic component mapping logic that is executed by the first processor for mapping each of the plurality of haptic elements to different portions of the image projected onto the display screen. Enabling one of the activation images initiates each of the tactile elements.

在一實施例中,揭露一種提供內容的方法。方法包含藉由一處理器來對一使用者顯示在固定至一可配戴計算裝置的一撓性框架之一顯示螢幕上的視覺內容。撓性框架係採用與使用者之至少一眼睛的一形狀相配配置來接合。方法更包括藉由處理器來對使用者提供使用者之眼睛周圍的觸覺反饋,觸覺反饋係與視覺內容同步提供。在一實施例中,觸覺反饋係藉由啟動附接撓性框架的觸覺元件,例如,藉由振動或加熱觸覺元件的至少一子集來提供。 In an embodiment, a method of providing content is disclosed. The method includes displaying, by a processor, visual content on a display screen of a flexible frame secured to a wearable computing device to a user. The flexible frame is engaged in a configuration that matches the shape of at least one of the eyes of the user. The method further includes providing, by the processor, tactile feedback around the eyes of the user to the user, the tactile feedback being provided in synchronization with the visual content. In an embodiment, the haptic feedback is provided by activating a tactile element attached to the flexible frame, for example by vibrating or heating at least a subset of the tactile elements.

在一實施例中,將該等觸覺元件之每一者映射至包含在視覺內容中的一虛擬使用者之一特定部分,且與視覺內容同步提供觸覺反饋更包括基於視覺內容中的虛擬使用者之特定部分的經驗來啟動特定觸覺元件之特定一些者。 In one embodiment, each of the haptic elements is mapped to a particular portion of a virtual user included in the visual content, and providing haptic feedback in synchronization with the visual content further includes based on the virtual user in the visual content The experience of a particular portion of the particular part of the particular tactile element is initiated.

在一實施例中,方法更包括藉由處理器來偵測一或多個眼睛及眼睛周圍之臉部肌肉的移動,及回應所偵測的移動而執行特定任務。在 一實施例中,偵測眼睛及臉部肌肉的移動更包括藉由處理器從一相機收集關於眼睛及臉部肌肉之一或多者之移動的資料。處理器所執行之特定任務至少包含藉由處理器,基於所偵測的移動來操縱顯示螢幕上的顯示。在一實施例中,處理器所執行之特定任務也能包含藉由處理器,將每個觸覺元件映射至包含在視覺內容中的一虛擬使用者之一特定部分;及回應所偵測的移動而操縱包含在視覺內容中的一虛擬使用者之特定部分。 In one embodiment, the method further includes detecting, by the processor, one or more movements of the facial muscles around the eyes and the eyes, and performing specific tasks in response to the detected movements. in In one embodiment, detecting movement of the eye and facial muscles further includes collecting, by the processor, information about movement of one or more of the eye and facial muscles from a camera. The particular task performed by the processor includes, at least by the processor, manipulating the display on the display screen based on the detected movement. In an embodiment, the specific task performed by the processor can also include mapping, by the processor, each tactile component to a specific portion of a virtual user included in the visual content; and responding to the detected movement And manipulating a specific part of a virtual user contained in the visual content.

在一實施例中,揭露一種非暫態電腦可讀儲存媒體,包含處理器可執行指令。儲存媒體包含指令,其使處理器對一使用者顯示視覺內容在固定至一可配戴計算裝置的一撓性框架之一顯示螢幕上,撓性框架係採用與使用者之至少一眼睛的一形狀相配配置來接合。指令也使處理器對使用者提供使用者之眼睛周圍的觸覺反饋,觸覺反饋係與視覺內容同步提供。 In one embodiment, a non-transitory computer readable storage medium is disclosed that includes processor executable instructions. The storage medium includes instructions for causing the processor to display visual content to a user on a display screen attached to a flexible frame of a wearable computing device, the flexible frame employing one of at least one eye of the user The shapes match the configuration to engage. The instructions also cause the processor to provide tactile feedback around the user's eyes to the user, and the tactile feedback is provided in synchronization with the visual content.

在一實施例中,觸覺反饋係藉由處理器啟動附接撓性框架的觸覺元件,例如,藉由振動或加熱觸覺元件的至少一子集來提供。在一實施例中,該等觸覺元件之每一者映射至包含在視覺內容中的一虛擬使用者之一特定部分,且與視覺內容同步提供觸覺反饋更包括基於視覺內容中的虛擬使用者之特定部分的經驗來啟動觸覺元件之特定一些者。 In an embodiment, the haptic feedback is initiated by the processor to activate the tactile elements attached to the flexible frame, for example, by vibrating or heating at least a subset of the tactile elements. In one embodiment, each of the haptic elements is mapped to a particular portion of a virtual user included in the visual content, and providing haptic feedback in synchronization with the visual content further includes based on the virtual user in the visual content The experience of a particular part to initiate a particular one of the tactile elements.

在一實施例中,方法更包括藉由處理器來偵測一或多個眼睛及眼睛周圍之臉部肌肉的移動,及回應所偵測的移動而執行特定任務。在一實施例中,偵測眼睛及臉部肌肉的移動更包括藉由處理器,從一相機收集關於眼睛及臉部肌肉之一或多者之移動的資料。處理器所執行之特定任務至少包含藉由處理器基於所偵測的移動以操縱顯示螢幕上的顯示。在一 實施例中,處理器所執行之特定任務也能包含藉由處理器,將該等觸覺元件之每一者映射至包含在視覺內容中的一虛擬使用者之一特定部分;及回應於所偵測的移動而操縱包含在視覺內容中的一虛擬使用者之特定部分。 In one embodiment, the method further includes detecting, by the processor, one or more movements of the facial muscles around the eyes and the eyes, and performing specific tasks in response to the detected movements. In one embodiment, detecting movement of the eye and facial muscles further includes collecting, by the processor, information about movement of one or more of the eye and facial muscles from a camera. The particular task performed by the processor includes at least manipulating the display on the display screen based on the detected movement by the processor. In a In an embodiment, the specific task performed by the processor can also include, by the processor, mapping each of the tactile elements to a specific part of a virtual user included in the visual content; and responding to the detected The measured movement manipulates a particular portion of a virtual user contained in the visual content.

在一實施例中,揭露一種系統,包含至少一觸覺元件,其安裝於一可配戴目鏡的一撓性框架。至少一觸覺元件係安裝於可配戴目鏡之一顯示螢幕的周邊上。觸覺元件係通訊耦接一處理器且撓性框架係構成用於配接一人類配戴者之一眼窩形狀,使得周圍光線被阻擋。觸覺元件包括一底座、一頸部和一頭部,觸覺元件在底座附接撓性框架,使得觸覺元件的頭部係接觸配戴者的皮膚。一雙向致動機構包括一載流線圈、一對磁鐵、及一信號接觸板,其包含在觸覺元件的底座內。雙向致動機構係構成用於致動觸覺元件及偵測配戴者之眼窩中的肌肉移動。 In one embodiment, a system is disclosed that includes at least one tactile element mounted to a flexible frame that can be worn with an eyepiece. At least one haptic element is mounted on the periphery of one of the displayable eyepiece display screens. The haptic element is communicatively coupled to a processor and the flexible frame is configured to mate with an eye socket shape of a human wearer such that ambient light is blocked. The tactile element includes a base, a neck and a head, the tactile element attaching the flexible frame to the base such that the head of the tactile element contacts the wearer's skin. A bi-directional actuation mechanism includes a current carrying coil, a pair of magnets, and a signal contact plate included in the base of the tactile element. The two-way actuation mechanism is configured to actuate the tactile elements and detect muscle movement in the eye socket of the wearer.

在一實施例中,雙向致動機構更包括一球形體,在信號接觸板內,用於致動觸覺元件。至少一磁鐵係附接球形體。球形體和信號接觸板係經配置,使得球形體能沿著信號接觸板內的複數個軸自由地旋轉。在一實施例中,系統能更包括複數個揚聲器。連接導線連接球形體與複數個揚聲器,且一凝膠墊係經配置,使得凝膠墊係與配戴者接觸且揚聲器的表面係位於凝膠墊中。在一實施例中,觸覺元件包括一加熱元件。 In one embodiment, the two-way actuation mechanism further includes a spherical body for actuating the tactile element within the signal contact plate. At least one magnet is attached to the spherical body. The spherical body and the signal contact plate are configured such that the spherical body is free to rotate along a plurality of axes within the signal contact plate. In an embodiment, the system can further include a plurality of speakers. A connecting wire connects the spherical body to the plurality of speakers, and a gel pad is configured such that the gel pad is in contact with the wearer and the surface of the speaker is in the gel pad. In an embodiment, the tactile element comprises a heating element.

在一實施例中,至少一觸覺元件包含複數個觸覺元件。複數個觸覺元件的一子集具有與配戴者之皮膚接觸的表面,其係以不同於與複數個觸覺元件的一不同子集之配戴者之皮膚接觸的表面之方式來構造。在一實施例中,觸覺元件係一吸盤。在一實施例中,觸覺元件係在撓性框架上的一針孔。 In an embodiment, the at least one tactile element comprises a plurality of tactile elements. A subset of the plurality of tactile elements has a surface in contact with the wearer's skin, which is constructed in a manner different from the surface in contact with the wearer's skin of a different subset of the plurality of tactile elements. In an embodiment, the tactile element is a suction cup. In an embodiment, the tactile element is a pinhole on the flexible frame.

在一實施例中,揭露一種提供內容的方法。方法包含提供一觸覺元件在一可配戴目鏡的一撓性框架上,其係配接一人類配戴者之一眼窩形狀,使得周圍光線被阻擋。方法更提出藉由一處理器來與顯示於可配戴目鏡之一顯示螢幕上的視頻內容同步啟動觸覺元件;及藉由偵測由於實體致動而在包含在觸覺元件內之一線圈中所引起的電流以偵測眼窩的肌肉移動所造成之觸覺元件的實體致動。 In an embodiment, a method of providing content is disclosed. The method includes providing a tactile element on a flexible frame that can be worn with an eyepiece that mates with an eye socket shape of a human wearer such that ambient light is blocked. The method further proposes to activate the tactile element in synchronization with the video content displayed on the display screen of one of the wearable eyepieces by a processor; and by detecting the coil contained in the tactile element due to physical actuation The induced current is actuated by the entity of the tactile element caused by the movement of the muscles of the eye socket.

在一實施例中,與視頻內容同步地啟動觸覺元件更包括藉由處理器透過包含在觸覺元件內的一線圈引起電流以振動觸覺元件。在一實施例中,與視頻內容同步啟動觸覺元件更包括藉由處理器來加熱包含在觸覺元件內的一加熱元件。在一實施例中,與視頻內容同步啟動觸覺元件更包括藉由處理器經由吸引配戴者之皮膚的觸覺元件來產生吸力。在一實施例中,與視頻內容同步啟動觸覺元件更包括藉由處理器透過包含在觸覺元件內的揚聲器將音頻反饋提供至配戴者。 In an embodiment, initiating the tactile element in synchronization with the video content further comprises causing a current to vibrate the tactile element by the processor through a coil contained within the tactile element. In an embodiment, initiating the tactile element in synchronization with the video content further includes heating, by the processor, a heating element contained within the tactile element. In an embodiment, initiating the tactile element in synchronization with the video content further comprises generating a suction by the processor via a tactile element that attracts the skin of the wearer. In an embodiment, initiating the tactile element in synchronization with the video content further includes providing audio feedback to the wearer through the speaker contained within the tactile element.

在一實施例中,揭露一種電腦可讀儲存媒體。電腦可讀媒體包含指令,當一處理器執行該等指令時使處理器與顯示於一可配戴目鏡之一顯示螢幕上的視頻內容同步啟動一觸覺元件;及偵測眼窩的肌肉移動所造成之觸覺元件的實體致動。觸覺元件係固定至一可配戴目鏡的一撓性框架,其係配接一人類配戴者之一眼窩形狀,使得周圍光線被阻擋。 In one embodiment, a computer readable storage medium is disclosed. The computer readable medium includes instructions for causing a processor to activate a tactile component in synchronization with video content displayed on a display screen of a wearable eyepiece when the processor executes the instructions; and detecting muscle movement of the eye socket The entity of the tactile element is actuated. The tactile element is attached to a flexible frame that can be worn with eyepieces that fits into the eye socket shape of one of the human wearers such that ambient light is blocked.

在一實施例中,揭露一種系統,包含至少一可配戴目鏡。目鏡包括一撓性框架;一顯示螢幕,其固定至框架中的一孔洞;及一視覺皮質輸入偵測模組,其附接撓性框架,用於偵測來自配戴者之視覺皮質的輸入。撓性框架係構成用於配接一人類配戴者之一眼窩形狀,使得在框架與 眼窩之間實質上阻擋周圍光線傳送。與視覺皮質輸入偵測模組通訊的第一處理器更包括在系統中,使得第一處理器促成處理輸入,及基於儲存於也包含在系統內之處理器可讀儲存媒體上的程式邏輯來產生一顯示在顯示螢幕上。 In one embodiment, a system is disclosed that includes at least one wearable eyepiece. The eyepiece includes a flexible frame; a display screen secured to a hole in the frame; and a visual cortical input detection module attached to the flexible frame for detecting input from the wearer's visual cortex . The flexible frame is configured to fit one of the human wearer's eye socket shapes so that the frame is The transmission of ambient light is substantially blocked between the eye sockets. A first processor in communication with the visual cortical input detection module is further included in the system such that the first processor facilitates processing input and based on program logic stored on a processor readable storage medium also included in the system Produce a display on the display screen.

在一實施例中,程式邏輯包括一視覺皮質顯示產生邏輯,用以基於來自配戴者之視覺皮質的輸入來產生一顯示在顯示螢幕上。視覺皮質顯示產生邏輯更包括虛擬使用者操縱邏輯,用以基於來自配戴者之視覺皮質的輸入來操縱顯示於顯示螢幕上的一虛擬使用者。程式邏輯也包括一視覺皮質輸入儲存邏輯,用於儲存來自視覺皮質的輸入在一電腦可讀儲存媒體中;及一輔助顯示產生邏輯,用以基於從不同於配戴者之一第二使用者的一視覺皮質獲得之儲存的輸入來產生顯示。 In one embodiment, the program logic includes a visual cortical display generation logic for generating a display on the display screen based on input from the wearer's visual cortex. The visual cortex display generation logic further includes virtual user manipulation logic for manipulating a virtual user displayed on the display screen based on input from the wearer's visual cortex. The program logic also includes a visual cortical input storage logic for storing input from the visual cortex in a computer readable storage medium; and an auxiliary display generation logic for based on a second user different from one of the wearers A visual cortex obtains the stored input to produce a display.

在一實施例中,系統更包括複數個觸覺元件,其附接撓性框架,觸覺元件與第一處理器通訊耦接且回應於顯示螢幕上的顯示而被第一處理器選擇性啟動。觸覺元件操縱邏輯係包含在程式邏輯內且被第一處理器執行,用以基於來自配戴者之視覺皮質的輸入來操縱觸覺元件。 In one embodiment, the system further includes a plurality of tactile elements attached to the flexible frame, the tactile elements being communicatively coupled to the first processor and selectively activated by the first processor in response to the display on the display screen. The tactile element manipulation logic is contained within the program logic and executed by the first processor to manipulate the tactile elements based on input from the wearer's visual cortex.

在一實施例中,揭露一種提供內容的方法。方法包含各種處理器可執行步驟,其包括:藉由一第一處理器獲得來自一第一使用者之一視覺皮質的輸入當作電信號;解譯電信號以產生來自第一使用者之視覺皮質的輸入之一圖像,且基於圖像以對第一使用者顯示或儲存視覺內容之至少一者在一顯示螢幕上。顯示螢幕係固定至一可配戴計算裝置的一撓性框架,撓性框架係採用與第一使用者之至少一眼睛的一形狀相配配置來接合。在一實施例中,能儲存基於圖像的視覺內容。在一實施例中,視覺內 容係圖像。在一實施例中,顯示包括一虛擬使用者。在一實施例中,基於圖像來對第一使用者顯示視覺內容更包括在獲得來自視覺皮質的輸入之前,藉由第一處理器,使用輸入來操縱顯示給第一使用者的一顯示。在一實施例中,操縱一顯示更包括藉由第一處理器,基於來自視覺皮質的輸入以改變包含在顯示中之一元件的一視覺屬性。在一實施例中,視覺內容包括一圖案,其獲得當作來自第一使用者之視覺皮質的輸入。方法更包括藉由第一處理器,基於來自視覺皮質的輸入來啟動附接撓性框架的一觸覺元件。 In an embodiment, a method of providing content is disclosed. The method comprises various processor executable steps comprising: obtaining, by a first processor, an input from a visual cortex of a first user as an electrical signal; interpreting the electrical signal to produce a visual from the first user An image of the input of the cortex and based on the image to display or store at least one of the visual content to the first user on a display screen. The display screen is secured to a flexible frame that can be worn with a computing device that is configured to mate with a shape that matches at least one of the eyes of the first user. In an embodiment, image based visual content can be stored. In an embodiment, within the visual Tolerance image. In an embodiment, the display includes a virtual user. In an embodiment, displaying the visual content to the first user based on the image further includes using the input to manipulate a display displayed to the first user by the first processor prior to obtaining the input from the visual cortex. In one embodiment, manipulating a display further includes changing, by the first processor, a visual attribute of the component included in the display based on input from the visual cortex. In an embodiment, the visual content includes a pattern that is obtained as input from a visual cortex of the first user. The method further includes actuating, by the first processor, a tactile element attached to the flexible frame based on input from the visual cortex.

根據一實施例,方法也包含藉由一第二處理器,將視覺內容傳送至不同於第一使用者的一第二使用者。在一實施例中,第二處理器不同於第一處理器。方法更包括第二處理器所執行的步驟。步驟包含:接收來自第二使用者之一視覺皮質的輸入;藉由基於來自第二使用者之視覺皮質的輸入改變視覺內容以產生新視覺內容;及儲存新視覺內容在一處理器可讀儲存媒體中。 According to an embodiment, the method also includes transmitting the visual content to a second user different from the first user by a second processor. In an embodiment, the second processor is different from the first processor. The method further includes the steps performed by the second processor. The step includes: receiving input from a visual cortex of one of the second users; changing the visual content to generate new visual content based on input from the visual cortex of the second user; and storing the new visual content in a processor readable storage In the media.

在一實施例中,揭露一種電腦可讀儲存媒體,包含處理器可執行指令。當一處理器執行該等指令時使處理器獲得來自一第一使用者之一視覺皮質的輸入當作電信號,藉由解譯電信號以產生來自第一使用者之視覺皮質的輸入之一圖像;及基於固定至一可配戴計算裝置的一撓性框架之一顯示螢幕上的圖像來顯示視覺內容。撓性框架係採用與第一使用者之至少一眼睛的一形狀相配配置來接合。 In one embodiment, a computer readable storage medium is disclosed, comprising processor executable instructions. When a processor executes the instructions, causing the processor to obtain an input from a visual cortex of a first user as an electrical signal, by interpreting the electrical signal to produce one of the inputs from the visual cortex of the first user An image; and displaying an image on the screen based on one of a flexible frame fixed to a wearable computing device to display visual content. The flexible frame is engaged in a configuration that matches a shape of at least one of the eyes of the first user.

藉由參考下面的詳細說明及附圖,本領域之那些通常技藝者將清楚明白這些和其他實施例。 These and other embodiments will be apparent to those skilled in the art in the <RTIgt;

100‧‧‧可配戴計算系統 100‧‧‧ Wearable computing system

102‧‧‧使用者 102‧‧‧Users

104‧‧‧目鏡 104‧‧‧ eyepiece

106‧‧‧目鏡 106‧‧‧ eyepiece

108‧‧‧橋接元件 108‧‧‧Bridge components

110‧‧‧觸覺元件 110‧‧‧Tactile components

114‧‧‧顯示螢幕 114‧‧‧Display screen

116‧‧‧顯示螢幕 116‧‧‧Display screen

124‧‧‧框架 124‧‧‧Frame

126‧‧‧框架 126‧‧‧Frame

152‧‧‧點 152‧‧ points

154‧‧‧點 154‧‧ points

156‧‧‧點 156‧‧ points

158‧‧‧點 158‧‧ points

204‧‧‧眼墊 204‧‧‧ eye pads

206‧‧‧眼墊 206‧‧‧ eye pads

220‧‧‧視覺皮質思想偵測器 220‧‧‧Visual Cortex Thought Detector

222‧‧‧帶子 222‧‧‧带带

232‧‧‧端部 232‧‧‧End

234‧‧‧端部 234‧‧‧End

302‧‧‧目鏡環結構 302‧‧‧ eyepiece ring structure

304‧‧‧孔洞 304‧‧‧ hole

306‧‧‧近視圖 306‧‧‧ close view

402‧‧‧視圖 402‧‧‧ view

404‧‧‧視圖 404‧‧‧ view

406‧‧‧視圖 406‧‧‧ view

408‧‧‧視圖 408‧‧ view

410‧‧‧底座部分 410‧‧‧Base section

412‧‧‧頸部 412‧‧‧ neck

414‧‧‧頭部 414‧‧‧ head

420‧‧‧圖案 420‧‧‧ pattern

502‧‧‧信號接觸板 502‧‧‧Signal Contact Board

504‧‧‧揚聲器陣列 504‧‧‧Speaker array

506‧‧‧凝膠墊 506‧‧‧ gel pad

508‧‧‧磁鐵 508‧‧‧ magnet

510‧‧‧球形體 510‧‧‧Spherical body

516‧‧‧線圈 516‧‧‧ coil

520‧‧‧連接導線 520‧‧‧Connecting wires

522‧‧‧框邊 522‧‧‧ frame side

532‧‧‧揚聲器 532‧‧‧Speaker

534‧‧‧揚聲器 534‧‧‧Speakers

536‧‧‧揚聲器 536‧‧‧Speaker

540‧‧‧部分 Section 540‧‧‧

542‧‧‧揚聲器 542‧‧‧Speaker

544‧‧‧揚聲器 544‧‧‧Speaker

546‧‧‧揚聲器 546‧‧‧Speaker

600‧‧‧虛擬使用者 600‧‧‧virtual users

602‧‧‧頭部 602‧‧‧ head

604‧‧‧觸覺元件 604‧‧‧Tactile components

700‧‧‧處理器 700‧‧‧ processor

702‧‧‧輸入/輸出(I/O)模組 702‧‧‧Input/Output (I/O) Module

704‧‧‧控制模組 704‧‧‧Control Module

706‧‧‧成像模組 706‧‧‧ imaging module

730‧‧‧顯示螢幕 730‧‧‧display screen

740‧‧‧音頻元件 740‧‧‧audio components

750‧‧‧儲存媒體 750‧‧‧ storage media

760‧‧‧電源 760‧‧‧Power supply

770‧‧‧收發器 770‧‧‧ transceiver

780‧‧‧偵測系統 780‧‧‧Detection system

810‧‧‧遠端伺服器 810‧‧‧Remote Server

820‧‧‧網路 820‧‧‧Network

在附圖中,並未按比例繪製,且在全部圖式中的相同參考編號表示類似元件,其中:第一A圖係採用根據本發明之實施例之可配戴計算系統/裝置之人類使用者的圖示;第一B圖顯示具有可配戴計算系統之使用者的輪廓;第二A圖係顯示根據本發明之實施例之面向使用者的可配戴計算系統之另一視圖的圖示;第二B圖係顯示持包含視覺皮質思想偵測器的可配戴計算系統之使用者的圖示;第三圖係顯示根據本發明之實施例之觸覺元件110之一些示範細節的圖示;第四圖係顯示根據本發明之實施例之觸覺元件的各種視圖;第五圖係顯示根據本發明之實施例之該等觸覺元件110之一者的截面之示意圖;第六圖係顯示根據本發明之實施例之提供給使用者之複數個觸覺元件的圖示,觸覺反饋係與包含虛擬使用者的特定顯示同步;第七圖係描繪根據本發明之實施例之可配戴計算裝置內的某些示範模組之方塊圖;第八圖顯示根據本發明之實施例之與遠端伺服器通訊的可配戴計算裝置之示意圖;第九圖顯示例示根據實施例之如被可配戴計算裝置執行之對使用者 提供內容的方法之實施例的流程圖;第十圖顯示例示根據實施例之如可配戴計算裝置執行之對使用者提供互動式內容的方法之實施例的流程圖;第十一圖顯示例示根據實施例之如可配戴計算裝置執行之對使用者提供互動式內容的方法之實施例的流程圖;第十二圖顯示例示提供與包含虛擬使用者之顯示同步之觸覺反饋的處理器可執行方法之實施例的流程圖1200。 In the figures, the same reference numerals are used to refer to like elements in the drawings, in which: FIG. 1A is used in humans with a computing system/device according to an embodiment of the present invention. Illustration of the person; Figure 1B shows a profile of a user with a wearable computing system; Figure 2A shows a view of another view of a user-oriented wearable computing system in accordance with an embodiment of the present invention 2B shows an illustration of a user of a wearable computing system that includes a visual cortex mind detector; the third figure shows a diagram of some exemplary details of the tactile element 110 in accordance with an embodiment of the present invention. The fourth figure shows various views of a tactile element according to an embodiment of the present invention; the fifth figure shows a schematic view of a cross section of one of the tactile elements 110 according to an embodiment of the present invention; An illustration of a plurality of tactile elements provided to a user in accordance with an embodiment of the present invention, the tactile feedback being synchronized with a particular display comprising a virtual user; the seventh drawing depicting an applicability in accordance with an embodiment of the present invention A block diagram of some exemplary modules within a computing device; an eighth diagram showing a schematic representation of a wearable computing device in communication with a remote server in accordance with an embodiment of the present invention; Can be worn by a computing device A flowchart of an embodiment of a method of providing content; a tenth diagram showing a flowchart illustrating an embodiment of a method of providing interactive content to a user performed by a wearable computing device in accordance with an embodiment; A flowchart of an embodiment of a method of providing interactive content to a user performed by a computing device, according to an embodiment; a twelfth image showing a processor exemplifying providing haptic feedback in synchronization with a display including a virtual user A flowchart 1200 of an embodiment of a method of execution is performed.

現將在下面參考附圖來更充分說明主題,附圖形成主題之一部分且透過舉例說明來顯示具體示範實施例。然而,可以各種各樣不同的形式來具體化主題,且因此,所涵蓋或主張的主題預期不被視為受限於本說明書所提出的任何示範實施例:示範實施例僅被提供為說明性的。同樣地,預期對所主張或涵蓋的主題有合理的廣泛範圍。此外,例如,主題可被實作為方法、裝置、元件、或系統。藉此,實施例可例如採取硬體、軟體、韌體或以上之任何組合的形式。由此,下面的詳細說明不打算採取限制意義。 The subject matter will now be described more fully hereinafter with reference to the accompanying drawings. However, the subject matter may be embodied in a variety of different forms, and thus, the subject matter that is encompassed or claimed is not to be construed as limited to any of the exemplary embodiments set forth herein. The exemplary embodiments are merely provided as illustrative. of. As such, it is expected that there will be a reasonable and broad range of subject matter claimed or covered. Further, for example, a subject matter can be implemented as a method, apparatus, component, or system. Thereby, embodiments may take the form of, for example, a hardware, a soft body, a firmware, or any combination of the above. Thus, the following detailed description is not intended to be limiting.

在附圖中,可能誇大一些特徵以顯示特定元件的細節(且圖所示之任何尺寸、材料及類似細節認為是說明而不是限制)。因此,本說明書所揭露之特定結構和功能細節不應被解釋為限制,而是僅解釋為代表性基礎,用於說明本領域之技藝者各種各樣地採用所揭露的實施例。 In the figures, some features may be exaggerated to show details of particular elements (and any dimensions, materials and similar details shown in the figures are considered as illustrative and not limiting). Therefore, the specific structural and functional details disclosed in the specification are not to be construed as limiting, but only as a representative basis, and are used to illustrate various embodiments of the disclosed embodiments.

以下參考方法和裝置的方塊圖和操作圖來說明本發明以選擇和呈現有關特定主題的媒體。應瞭解,方塊圖或操作圖之每個方塊、及 方塊圖或操作圖中的方塊組合能藉由類比或數位硬體和電腦程式指令來實作。這些電腦程式指令能被提供至通用電腦、專用電腦、ASIC、或其他可編程資料處理設備的處理器,以便經由電腦或其他可編程資料處理設備之處理器來執行的指令實作方塊圖或操作方塊所指定的功能/動作。 The present invention is described below with reference to the block diagrams and <RTIgt; It should be understood that each block of the block diagram or the operation diagram, and The combination of blocks in a block diagram or an operation diagram can be implemented by analog or digital hardware and computer program instructions. These computer program instructions can be provided to a general purpose computer, a special purpose computer, an ASIC, or other programmable data processing device processor for execution of a block diagram or operation via instructions executed by a computer or other programmable data processing device processor. The function/action specified by the box.

在一些其他實作中,方塊所附註之功能/動作能不根據操作圖所附註之順序而發生。例如,事實上,能實質上同時地執行順序所示之兩個方塊或有時能以相反順序來執行方塊,這取決於所涉及的功能/動作。再者,透過舉例來提出如本發明中的流程圖所呈現和描述之方法的實施例,以提供對本技術更完整的瞭解。所揭露之方法並不限於本說明書所呈現的操作和邏輯流程。考慮到其他實施例,其中各種操作的順序可改變且其中描述為較大操作之一部分的子操作係獨立進行。 In some other implementations, the functions/acts noted in the blocks may occur out of the order noted in the figures. For example, the two blocks shown in the order can be executed substantially simultaneously or the blocks can sometimes be executed in the reverse order, depending on the function/action involved. Further, embodiments of the method as presented and described in the flowchart of the present invention are presented by way of example to provide a more complete understanding of the present technology. The disclosed methods are not limited to the operations and logic flows presented in this specification. In view of other embodiments, the order of the various operations may vary and the sub-operations described therein as being part of a larger operation are performed independently.

計算裝置也許能夠例如經由有線或無線網路來發送或接收信號,或也許能夠依據實體記憶體狀態處理或儲存信號例如在記憶體中,且可因此操作如同伺服器。因此,能夠操作如同伺服器的裝置可包括例如專用機架式伺服器、桌上型電腦、膝上型電腦、機上盒、結合各種特徵(如上述裝置之二或更多特徵)的積體裝置、或之類。伺服器在配置或能力方面可能有很大的變化,但伺服器通常可包括一或多個中央處理單元和記憶體。伺服器也可包括一或多個大容量儲存裝置、一或多個電源、一或多個有線或無線網路介面、一或多個輸入/輸出介面、或一或多個作業系統,如Windows Server、Mac OS X、Unix、Linux、FreeBSD、或之類。 The computing device may be capable of transmitting or receiving signals, for example, via a wired or wireless network, or may be capable of processing or storing signals, such as in memory, depending on the physical memory state, and may thus operate like a server. Thus, a device capable of operating like a server may include, for example, a dedicated rack server, a desktop computer, a laptop computer, a set-top box, an integrated body incorporating various features, such as two or more features of the above-described devices. Device, or the like. The server may vary greatly in configuration or capability, but the server may typically include one or more central processing units and memory. The server may also include one or more mass storage devices, one or more power sources, one or more wired or wireless network interfaces, one or more input/output interfaces, or one or more operating systems, such as Windows. Server, Mac OS X, Unix, Linux, FreeBSD, or the like.

在整個說明書及申請專利範圍中,術語可具有超過明確規定含義的內文所建議或暗指之細微差別的含義。同樣地,如本說明書所使用 之「在一實施例中」的說法不一定係指相同實施例,且如本說明書所使用之「在另一實施例中」的說法不一定係指不同實施例。例如,預期所主張的主題包括全部或部分示範實施例之組合。一般而言,可從內文中的用法至少部分瞭解術語。例如,如本說明書所使用之「及」、「或」、或「及/或」的術語可包括多種含義,其可至少部分地取決於使用上述術語的內文。通常,「或」若用以關聯一系列,諸如A、B或C,係意指A、B、和C(在此用於包括意義)、以及A、B或C(在此用於互斥意義)。另外,如本說明書所使用之「一或多個」之詞至少部分地取決於內文可用來以單一意義描述任何特徵、結構、或特性,或可用來以複數意義描述特徵、結構、或特性之組合。同樣地,如「一」、或「該」之詞再次可被視為傳達單一用法或傳達複數用法,這至少部分取決於內文。此外,「基於」之詞可視為不必然傳達唯一的因素組,且相反地,允許存在不必然再次明確描述的額外因素,這至少部分地取決於內文。 Throughout the specification and the scope of the patent application, the term may have the meaning of the nuances suggested or implied by the context of the clearly defined meaning. Similarly, as used in this specification The phrase "in an embodiment" does not necessarily mean the same embodiment, and the term "in another embodiment" as used in the specification does not necessarily mean a different embodiment. For example, it is contemplated that the claimed subject matter includes all or a combination of exemplary embodiments. In general, terms can be understood at least in part from the usage in the text. For example, the terms "and", "or", or "and/or" as used in the specification may include a plurality of meanings, which may depend, at least in part, on the context in which the above terms are used. Usually, "or" if used to associate a series, such as A, B, or C, means A, B, and C (here used to include meaning), and A, B, or C (here used for mutual exclusion) significance). In addition, the words "a" or "an" or "an" The combination. Similarly, words such as "a" or "the" can again be considered to convey a single usage or convey a plural usage, which depends, at least in part, on the context. In addition, the term "based on" may be considered as not necessarily conveying a unique set of factors, and conversely, allowing for additional factors that are not necessarily explicitly described again, depending, at least in part, on the context.

近年來已出現雲端計算作為對付必須在行動計算的世界中執行處理器密集型任務之情況的解決方法。其係用於個人計算任務且被企業用於儲存和資料處理需求。在個人計算中,雲端上遊戲有鑑於圖形密集型遊戲系統所要求的高處理資源已獲得極大的普極性。在中央位置產生和呈現圖形且將所呈現的影像傳送至使用者裝置,藉此減少使用者裝置上之高端處理器的需求。 Cloud computing has emerged in recent years as a solution to the situation where processor-intensive tasks must be performed in the world of mobile computing. It is used for personal computing tasks and is used by businesses for storage and data processing needs. In personal computing, games on the cloud have gained great popularity in view of the high processing resources required by graphics-intensive gaming systems. The graphics are generated and presented at a central location and the rendered images are transmitted to the user device, thereby reducing the need for high end processors on the user device.

可配戴計算和網路裝置係計算世界的另一種新興態樣。能在配戴裝置之使用者的身體上攜帶這些可配戴裝置。儘管可配戴裝置能與外部顯示器搭配,但其通常包括其自己不同尺寸的顯示器以呈現資訊。在某 些實施例中,其設計成眼鏡,其藉由產生與適當資訊的重疊圖來擴增使用者之現有的真實世界視野。在所有各種實施例中,可配戴計算裝置需要使用者手勢,如點擊手指、碰擦表面或按下按鈕以執行各種任務,如打開或關閉顯示器、啟動應用程式、退出應用程式或連接另一裝置。 It can be worn with computing and networking devices as another emerging aspect of the computing world. These wearable devices can be carried on the body of the user wearing the device. Although wearable devices can be paired with external displays, they typically include their own different sized displays to present information. In a certain In some embodiments, it is designed as a spectacles that augments the user's existing real-world view by generating an overlay with appropriate information. In all of the various embodiments, the wearable computing device requires a user gesture, such as clicking a finger, touching a surface, or pressing a button to perform various tasks, such as turning the display on or off, launching the application, exiting the application, or connecting another Device.

根據本說明書描述之各種實施例來揭露被設計如目鏡般可配戴的可配戴計算系統及與這類計算系統相關的方法。可配戴計算系統不僅被設計用來提供被動式音頻-視頻經驗,而且還用來提供與音頻-視頻經驗一致的觸覺反饋。計算系統也是互動式的,因為其接收來自計算系統之使用者或配戴者的輸入且對收到的輸入起反應。在一實施例中,能藉由監控配戴者之眼睛及被計算系統之撓性框架圍繞的眼窩來接收輸入。在一實施例中,能藉由監控在配戴者之視覺皮質中產生的電信號來接收輸入。 Wearable computing systems designed to be worn as eyepieces and methods associated with such computing systems are disclosed in accordance with various embodiments described herein. The wearable computing system is not only designed to provide passive audio-video experience, but is also used to provide tactile feedback consistent with audio-video experience. The computing system is also interactive because it receives input from a user or wearer of the computing system and reacts to incoming input. In one embodiment, the input can be received by monitoring the wearer's eye and the eye socket surrounding the flexible frame of the computing system. In an embodiment, the input can be received by monitoring an electrical signal generated in the visual cortex of the wearer.

第一A圖係採用可配戴計算系統/裝置100之人類使用者102的圖示。計算系統包含兩對稱目鏡104和106,其之每一者係構成單獨使用或搭配另一對稱目鏡使用。在一實施例中,目鏡104、106皆能包含相同元件。在一實施例中,可配戴計算系統100的各種元件能不對稱地分佈於兩個目鏡104、106之間,使得每個目鏡104或106係構成用於除了對其他應用一起使用之外的特定用法。在一實施例中,目鏡104和106可拆卸地耦接至橋接元件108以促成靈活用法。每個目鏡104、106包含各別框架124、126,其包括各別顯示螢幕114和116,當一起使用目鏡104、106時,其對使用者102形成立體顯示。框架124、126係由撓性材料製成,如此其係構成用於配接使用者102的眼窩形狀,使得在框架與眼窩之間實質上阻擋周圍光線傳送。因此,框架124/126係構成以能夠以阻擋圍繞使用者102的周圍光線洩漏至使 用者102的視野之方式來順應使用者102之眼窩的形狀。在一實施例中,圍繞使用者102的周圍光線會是通常存在於具有或沒有可見光源之環境中的光線。因此,若使用者102正在虛擬實境環境中觀看顯示螢幕114、116上的內容,則使用者102能被完全地浸入於環境中且不會被來自使用者102之視野外部之環境的視野或外來光線干擾。在一實施例中,框架124和126可以是中空的且在其間具有空間,以允許可配戴計算系統100的各種元件部件之間的電氣互連。 The first A diagram is an illustration of a human user 102 that can wear the computing system/device 100. The computing system includes two symmetrical eyepieces 104 and 106, each of which is used alone or in conjunction with another symmetrical eyepiece. In an embodiment, the eyepieces 104, 106 can all comprise the same elements. In an embodiment, the various components of the wearable computing system 100 can be asymmetrically distributed between the two eyepieces 104, 106 such that each eyepiece 104 or 106 is configured for use in addition to other applications. Specific usage. In an embodiment, eyepieces 104 and 106 are detachably coupled to bridging element 108 to facilitate flexible usage. Each of the eyepieces 104, 106 includes a respective frame 124, 126 that includes respective display screens 114 and 116 that form a stereoscopic display to the user 102 when the eyepieces 104, 106 are used together. The frames 124, 126 are made of a flexible material such that they are configured to fit the orbital shape of the user 102 such that substantially no ambient light transmission is blocked between the frame and the socket. Thus, the frame 124/126 is configured to be able to block leakage of ambient light around the user 102 to The shape of the user's 102 is adapted to the shape of the eye socket of the user 102. In an embodiment, ambient light surrounding the user 102 may be light that is typically present in an environment with or without a source of visible light. Thus, if the user 102 is viewing the content on the display screens 114, 116 in a virtual reality environment, the user 102 can be completely immersed in the environment and not be viewed from the environment outside the field of view of the user 102 or Foreign light interferes. In an embodiment, the frames 124 and 126 may be hollow and have a space therebetween to allow for electrical interconnection between the various component parts of the computing system 100 that may be worn.

在一實施例中,顯示螢幕114、116可以是撓性OLED(有機發光二極體)以便符合沿著撓性框架124、126的使用者102之臉部形狀。由於OLED顯示器在無背光下工作,因此可以比液晶顯示器(LCD)更薄和更輕且能在低周圍光線條件下實現較高對比度。有了足夠密集的顯示螢幕114、116及包含如雜訊消除特性之特徵的揚聲器或耳機或頭戴式耳機(未示出),使用者102能藉此與內容互動,例如在如身臨其境之電影院的環境中觀看電影或玩視頻遊戲而不管使用者102可位於的實際位置。在一實施例中,螢幕114、116能具有可變程度的不透明或透明度以易於在虛擬實境環境和擴增實境環境兩者中使用可配戴計算系統100。對OLED顯示螢幕114/116施加電荷能改變其在不同設定中使用的透明度。 In an embodiment, the display screens 114, 116 may be flexible OLEDs (organic light emitting diodes) to conform to the shape of the face of the user 102 along the flexible frames 124, 126. Since OLED displays operate without backlighting, they can be thinner and lighter than liquid crystal displays (LCDs) and achieve higher contrast in low ambient light conditions. With a sufficiently dense display screen 114, 116 and a speaker or earphone or headset (not shown) containing features such as noise cancellation features, the user 102 can thereby interact with the content, for example, as if Watch a movie or play a video game in the context of a movie theater regardless of the actual location where the user 102 can be located. In an embodiment, the screens 114, 116 can have a variable degree of opacity or transparency to facilitate the use of the wearable computing system 100 in both the virtual reality environment and the augmented reality environment. Applying a charge to the OLED display screen 114/116 can change the transparency it uses in different settings.

可配戴計算系統100也額外包含複數個觸覺元件110,其將使用者102之眼睛周圍的觸覺反饋提供給使用者102,其中觸覺元件110接觸使用者102的皮膚。例如,觸覺元件的子集能將電能轉換成機械運動(如振動或其他形式的能量(如熱能))以將觸覺反饋提供給使用者102。在一實施例中,觸覺元件110係具有不同物理特性的小結構,其包括與框架124/126的實體和 電氣連接,如將於本說明書中進一步詳述。在一實施例中,觸覺元件110的至少一子集能夠獨立運動。在一實施例中,能同時採用所有觸覺元件110以提供觸覺反饋或能在任何時間選擇特定的觸覺元件110以將觸覺反饋提供給使用者102。能基於不同觸覺元件110中內建的功能,將各種觸覺反饋提供給使用者102。透過舉例說明而非限制,觸覺元件110的第一子集能包含加熱元件,觸覺元件的第二子集能是可移動或構成用於在不同頻率下振動,或觸覺元件的第三子集能施加壓力。再次,可瞭解,不同觸覺元件110能具有關聯於其的不同反饋機構或所有觸覺元件能各具有內建至其中的所有觸覺反饋機構,使得不同觸覺元件的組合能用以提供特定種類的觸覺反饋。 The wearable computing system 100 also additionally includes a plurality of tactile elements 110 that provide tactile feedback around the eyes of the user 102 to the user 102, wherein the tactile elements 110 contact the skin of the user 102. For example, a subset of the tactile elements can convert electrical energy into mechanical motion (such as vibration or other forms of energy (eg, thermal energy)) to provide tactile feedback to the user 102. In an embodiment, the tactile element 110 is a small structure having different physical characteristics, including the entity and the frame 124/126 Electrical connections, as will be further detailed in this specification. In an embodiment, at least a subset of the tactile elements 110 are capable of moving independently. In an embodiment, all of the tactile elements 110 can be employed simultaneously to provide tactile feedback or to select a particular tactile element 110 at any time to provide tactile feedback to the user 102. Various tactile feedbacks can be provided to the user 102 based on the functions built into the different tactile elements 110. By way of example and not limitation, a first subset of tactile elements 110 can include a heating element, a second subset of tactile elements can be movable or configured to vibrate at different frequencies, or a third subset of tactile elements. put pressure on. Again, it can be appreciated that different tactile elements 110 can have different feedback mechanisms associated with them or all of the tactile elements can each have all of the tactile feedback mechanisms built into them such that a combination of different tactile elements can be used to provide a particular type of tactile feedback. .

提供給使用者102的觸覺反饋與內容有關聯性,使得與如電影或視頻遊戲的顯示內容一致地啟動複數個觸覺元件110以將額外維度增加至使用者體驗。在一實施例中,各種觸覺元件110能映射至使用者102正與其互動或關聯之虛擬使用者(未示出)的不同部位,使得在虛擬世界中之虛擬使用者的經驗能經由觸覺元件110轉移給使用者102或使用者102體驗或感覺。於是,虛擬使用者所體驗的觸碰壓力、觸碰位置及觸碰肌理能轉移給使用者102作為在可配戴計算裝置100之沉浸式環境中的使用者體驗之一部分。虛擬使用者能另外與其他使用者的虛擬使用者互動且能基於使用者102的虛擬使用者與其他使用者的虛擬使用者之間的互動來進一步修改提供給使用者102的觸覺反饋。 The haptic feedback provided to the user 102 is related to the content such that the plurality of haptic elements 110 are launched in concert with the display content, such as a movie or video game, to add additional dimensions to the user experience. In an embodiment, the various tactile elements 110 can be mapped to different portions of a virtual user (not shown) with which the user 102 is interacting or associated, such that the experience of the virtual user in the virtual world can be via the tactile element 110. Transfer to user 102 or user 102 to experience or feel. Thus, the touch pressure, touch location, and touch texture experienced by the virtual user are transferred to the user 102 as part of the user experience in an immersive environment in which the computing device 100 can be worn. The virtual user can additionally interact with virtual users of other users and can further modify the haptic feedback provided to the user 102 based on interactions between the virtual user of the user 102 and the virtual users of other users.

使用者102能採用可配戴計算系統100,用於顯示及與各種類型的資料(如有關網頁或如電影或視頻遊戲之其他內容的文字、影像或視頻) 互動。在一實施例中,能從連接至包括可配戴計算系統100之區域網路(LAN)的控制台(未示出)播放內容。在一實施例中,能使用可配戴計算系統100中內建的通訊元件(未示出)直接從網際網路或經由與如膝上型電腦或蜂巢式電話之中間裝置的WiFi連線以將內容傳送至可配戴計算系統100。 The user 102 can employ a wearable computing system 100 for displaying and interacting with various types of material (eg, text, images, or videos about web pages or other content such as movies or video games). interactive. In an embodiment, content can be played from a console (not shown) connected to a local area network (LAN) that can be worn with computing system 100. In one embodiment, a communication component (not shown) built into the wearable computing system 100 can be used to connect directly from the Internet or via a WiFi connection to an intermediary device such as a laptop or cellular telephone. The content is transferred to the wearable computing system 100.

在一實施例中,可配戴計算系統100不僅將內容及相關觸覺反饋提供給使用者102,而且還促成使用者102與內容互動。在一實施例中,可配戴計算系統100包含偵測模組(未示出),用以偵測使用者102的眼睛或眼窩之各種部位的移動,其促成使用者102與顯示內容互動,如將於下進一步詳述。在一實施例中,偵測模組能包括一相機及一光電二極體,用以追蹤使用者102的眼睛之各種部位的移動。例如,使用者102之眼球移動,使得使用者102看著顯示螢幕114/116上的小圖式一段預定時間週期便能有如滑鼠點擊的手勢作用,其能使處理器執行有關手勢的特定任務(如選擇小圖式)。同樣地,在上述選擇之後的使用者102之眼睛移動能使選定小圖式沿著使用者102之眼球移動的方向移動且使用者102隨後在特定第二點停止移動能用以在此特定點落下小圖式。偵測模組也能構成偵測可配戴計算系統100所涵蓋之眼窩的不同部位之移動的較精細差異或細微差別,如使用者102或配戴者閉上眼睛達不同時間週期、瞇眼、挑起一或多個眉毛。 In one embodiment, the wearable computing system 100 not only provides content and related haptic feedback to the user 102, but also facilitates the user 102 interacting with the content. In one embodiment, the wearable computing system 100 includes a detection module (not shown) for detecting movement of various parts of the eye or eye socket of the user 102, which facilitates interaction of the user 102 with the displayed content. As will be further detailed below. In one embodiment, the detection module can include a camera and a photodiode for tracking movement of various parts of the user's 102 eyes. For example, the eye movement of the user 102 causes the user 102 to look at the small graphic on the display screen 114/116 for a predetermined period of time to have a gesture like a mouse click that enables the processor to perform a specific task related to the gesture. (such as choosing a small graphic). Similarly, the eye movement of the user 102 after the selection described can cause the selected thumbnail to move in the direction of movement of the eyeball of the user 102 and the user 102 subsequently stops moving at a particular second point for use at this particular point. Drop the small picture. The detection module can also constitute a finer difference or nuance of detecting the movement of different parts of the eye socket covered by the wearable computing system 100, such as the user 102 or the wearer closing the eye for different time periods, blinking Raise one or more eyebrows.

在一實施例中,觸覺元件110也能構成為即使當對使用者102提供觸覺時仍偵測使用者移動之偵測模組的一部分。複數個觸覺元件110能具有為不同形狀之元件的子集,其包含不同類型的轉換器,收集有關使用者102之眼睛移動或眼部肌肉的姿勢的不同向量。例如,觸覺元件110也能包含與使用者102之臉部肌肉實體接觸的轉換器,用以偵測這類肌肉的移動 及產生能反饋回至處理器的對應電信號,且藉此能操縱顯示螢幕114、116上的顯示。在一實施例中,傳送電信號之觸覺元件的位置和信號強度能用以偵測使用者102之臉部肌肉的特定移動,其能映射以將特定輸入提供至處理器。各種眼睛移動和姿勢能由此被追蹤且映射至能用來以特定方式操縱內容之特定類型的輸入。因此,可配戴計算系統100能不需要或補充如操縱桿或資料手套的其他設備,其通常與這類可配戴計算系統一起使用來接收使用者輸入。 In one embodiment, the tactile element 110 can also be configured to detect a portion of the detection module of the user's movement even when the user 102 is provided with a tactile sensation. The plurality of tactile elements 110 can have a subset of elements of different shapes that include different types of transducers that collect different vectors for eye movements of the user 102 or postures of the eye muscles. For example, the tactile element 110 can also include a transducer in contact with the facial muscle entity of the user 102 to detect movement of such muscles. And generating a corresponding electrical signal that can be fed back to the processor, and thereby enabling manipulation of the display on the display screens 114, 116. In one embodiment, the position and signal strength of the tactile elements that transmit the electrical signals can be used to detect a particular movement of the facial muscles of the user 102 that can be mapped to provide a particular input to the processor. Various eye movements and gestures can thus be tracked and mapped to specific types of inputs that can be used to manipulate content in a particular manner. Thus, the wearable computing system 100 can eliminate or supplement other devices such as joysticks or data gloves, which are typically used with such wearable computing systems to receive user input.

在一實施例中,可配戴計算系統100更包括思想偵測器(未示出),其偵測使用者102的思想及基於上述所記錄的思想來改變螢幕114、116上的顯示。在一實施例中,思想偵測器能包含經由接觸大腦之視覺皮質所位於的頭部之後方部分的導線來記錄大腦之電活動的元件。已知如EEG(腦波儀)的技術,其提供非侵入式地觀察人類大腦活動的方式。例如,如Emotiv EPOC之被提供來自Emotiv Lifescience之耳機及相關電腦介面的技術能適用於與可配戴計算系統100一起使用以記錄思想及操縱內容,如將於本說明書中進一步詳述。 In one embodiment, the wearable computing system 100 further includes a mind detector (not shown) that detects the user's 102 thoughts and changes the display on the screens 114, 116 based on the recorded ideas described above. In one embodiment, the thought detector can include elements that record electrical activity of the brain via wires that contact the posterior portion of the head where the visual cortex of the brain is located. Techniques such as EEG (electroencephalograph) are known which provide a means of non-invasively observing human brain activity. For example, technologies such as Emotiv EPOC that are provided with headphones and related computer interfaces from Emotiv Lifescience can be adapted for use with the wearable computing system 100 to record ideas and manipulate content as will be further detailed in this specification.

根據一實施例,可配戴計算系統100能另外促成儲存使用者體驗、重建使用者體驗及交換使用者體驗。在一實施例中,使用者體驗能包含具有其相關音頻及觸覺反饋資料的內容項目。這允許使用者102經由可配戴電腦100來消費內容項目、與內容項目互動及改變內容項目以建立新內容項目,其能儲存在本地儲存裝置或LAN上的處理器可讀儲存器或「雲端」(其能構成位於距使用者102遠端處的一或多個伺服器且將內容傳送至可配戴計算裝置100)上的遠端處理器可讀儲存器之一或多者中。使用者102所建 立的上述新內容項目或使用者體驗能與其他使用者共享。例如,使用者102所消費的視頻遊戲能具有關聯於某些部分的某些觸覺反饋。若需要,使用者102能改變視頻遊戲以分層額外的觸覺反饋且儲存具有經改變之觸覺反饋資訊的視頻遊戲作為可進一步與其他使用者共享的使用者體驗。在一實施例中,所儲存/共享的使用者體驗能包含從外部來源獲得的額外內容。例如,從其他內容獲得的影像或聲音能被加入至特定內容項目。在一實施例中,能藉由有關可配戴計算系統100的思想偵測器從使用者102的思想獲得加入至使用者體驗的新內容。 According to an embodiment, the wearable computing system 100 can additionally facilitate storing a user experience, recreating a user experience, and exchanging a user experience. In an embodiment, the user experience can include content items with their associated audio and tactile feedback material. This allows the user 102 to consume content items, interact with content items, and change content items to create new content items via the wearable computer 100, which can be stored in a processor or storage device on a local storage device or LAN. (It can constitute one or more of the remote processor readable storage located on one or more servers located at the far end of the user 102 and transmitting the content to the wearable computing device 100). User 102 built The above new content items or user experience can be shared with other users. For example, a video game consumed by user 102 can have some tactile feedback associated with certain portions. If desired, the user 102 can change the video game to layer additional tactile feedback and store the video game with the changed tactile feedback information as a user experience that can be further shared with other users. In an embodiment, the stored/shared user experience can include additional content obtained from an external source. For example, images or sounds obtained from other content can be added to a particular content item. In one embodiment, new content added to the user experience can be obtained from the user 102's thoughts by the thought detector associated with the wearable computing system 100.

第一B圖顯示具有可配戴計算系統100之使用者102的輪廓。可配戴計算系統100在複數個點接觸使用者102的皮膚。當可配戴計算系統100配接使用者102的眼窩形狀時,框架126符合使用者102的眼窩形狀且接觸使用者102之眼窩周圍的皮膚,如在第一B圖所示之截面輪廓所示的點152和154所指。形狀符合配置係操作以實質阻擋周圍光線洩漏至使用者102的視野。額外的接觸點包括點156、158,其中觸覺元件110接觸使用者102的皮膚。經由觸覺元件110來傳送至使用者102的各種觸覺能如此被使用者102感覺到,例如,在點156、158。 The first B diagram shows the outline of a user 102 having a wearable computing system 100. The wearable computing system 100 contacts the skin of the user 102 at a plurality of points. When the wearable computing system 100 mates the eye socket shape of the user 102, the frame 126 conforms to the shape of the eye socket of the user 102 and contacts the skin surrounding the eye socket of the user 102, as shown in the cross-sectional profile shown in FIG. Points 152 and 154 are referred to. The shape conforms to the configuration system operation to substantially block ambient light leakage to the field of view of the user 102. Additional contact points include points 156, 158 in which the tactile element 110 contacts the skin of the user 102. The various haptic sensations transmitted to the user 102 via the haptic element 110 are thus perceived by the user 102, for example, at points 156, 158.

第二A圖係顯示當使用者102正將可配戴計算系統100配戴在他/她的身體上時面向使用者102的可配戴計算系統100之另一視圖的例示。撓性框架124、126各包括吸力機構或眼墊204、206,其促成可配戴計算系統/裝置100牢固附接使用者102的臉部,使得很少或沒有任何周圍光線洩漏至使用者102的視野中或洩漏至使用者102的眼睛與顯示螢幕114、116之間的空間中。另外,可配戴計算系統100能包括位於適當位置(如耳朵附近) 的揚聲器以便提供聲音反饋給使用者。可配戴計算系統100在橋接構件108內也能包括電源、一或多個處理器,用於執行如控制顯示螢幕114、116、提供WiFi、紅外線或其他無線通訊之任務、及如在可配戴計算系統100上控制如觸覺元件110的其他元件之其他處理任務。 The second A diagram shows an illustration of another view of the wearable computing system 100 facing the user 102 while the user 102 is wearing the wearable computing system 100 on his/her body. The flexible frames 124, 126 each include a suction mechanism or eye pads 204, 206 that facilitate the wearable computing system/device 100 to securely attach the face of the user 102 such that little or no ambient light is leaking to the user 102. The field of view leaks into the space between the eyes of the user 102 and the display screens 114, 116. Additionally, the wearable computing system 100 can be included in a suitable location (eg, near the ear) Speakers to provide audible feedback to the user. The wearable computing system 100 can also include a power source, one or more processors within the bridge member 108 for performing tasks such as controlling the display screens 114, 116, providing WiFi, infrared, or other wireless communication, and Other processing tasks on the computing system 100 that control other components such as the tactile component 110 are worn.

透過例示說明而非限制,第二B圖顯示持有可配戴計算系統100之使用者102的輪廓,可配戴計算系統10包含能可拆卸地耦接至可配戴計算系統100(例如,經由如帶子222的耦接工具)的視覺皮質思想偵測器220。帶子222的兩端能以帶子222能環繞使用者102之頭部後方之方式來可拆卸地耦接至可配戴計算系統100的端部232和234。這種配置促成視覺皮質思想偵測器220記錄來自位於使用者102的大腦後側之視覺皮質的思想。雖然視覺皮質思想偵測器220顯示為一元件位於可配戴計算系統100之一部位且接觸使用者102之大腦的單一部分,但可瞭解這是非必要的。視覺皮質思想偵測器220能包括複數個感測器,其能接觸使用者102之大腦的複數個部分,依需要收集思想資訊。 By way of illustration and not limitation, FIG. 2B shows a profile of a user 102 holding a wearable computing system 100, the wearable computing system 10 including detachably coupled to the wearable computing system 100 (eg, A visual cortex mind detector 220 via a coupling tool such as strap 222. Both ends of the strap 222 can be detachably coupled to the ends 232 and 234 of the wearable computing system 100 in such a manner that the strap 222 can surround the rear of the head of the user 102. This configuration causes the visual cortex thought detector 220 to record the thoughts from the visual cortex located on the posterior side of the brain of the user 102. Although the visual cortex mind detector 220 is shown as a single component that is located in one of the wearable computing systems 100 and contacts the brain of the user 102, it is understood that this is not necessary. The visual cortex thought detector 220 can include a plurality of sensors that can contact a plurality of portions of the brain of the user 102 to collect thought information as needed.

在一實施例中,能在視覺皮質思想偵測器220內採用可用於EEG(腦波儀)的技術。腦細胞藉由交換微小電信號來彼此交談且EEG係在醫療領域中採用之用於記錄這類電活動的非侵入式程序。一些電極係位於人們頭皮上的不同點以偵測腦細胞之間的電流之離子流所引起的電壓波動。實驗已發現,當人們視覺上想像某事物時,他們的眼睛會以若他們實際上看著其想像之物件會移動的方式來移動。例如,若一個人想像摩天大樓,則此人的眼睛會以自上而下的方式來移動。同樣地,若此人想像火車,則此人的眼睛會從一側移至另一側。位於頭部背後的枕葉皮質(也稱為視覺皮 質)係人腦的第一區之其一者,從使用者102之眼睛進入的資訊會到達這裡且很多瞭解使用者102正看著什麼的工作在這裡繼續進行。有關腦活動的實驗也表明當人們想像或看著其心眼中之物件時,大腦的視覺皮質特別活躍。因此,視覺皮質思想偵測器220位於視覺皮質附近的使用者102之頭部的後方。然而,可配戴計算系統100能具有位於相對於大腦之其他部位的額外電極,用以從上述部位收集資訊以偵測使用者102之所想像的思想及/或影像且採用其來操縱可配戴計算系統100的顯示。 In one embodiment, a technique that can be used for EEG (electroencephalograph) can be employed within the visual cortex mind detector 220. Brain cells talk to each other by exchanging tiny electrical signals and EEG is a non-invasive procedure used in the medical field to record such electrical activity. Some electrodes are located at different points on the scalp of the human body to detect voltage fluctuations caused by current flow of current between brain cells. Experiments have found that when people visually imagine something, their eyes move in such a way that they actually move as if they were looking at their imagination. For example, if a person imagines a skyscraper, the person's eyes move in a top-down manner. Similarly, if the person imagines a train, the person's eyes will move from one side to the other. Occipital cortex (also known as visual skin) located behind the head One of the first areas of the human brain, the information entered from the eyes of the user 102 will arrive here and a lot of work to understand what the user 102 is looking at continues here. Experiments on brain activity have also shown that when people imagine or look at objects in their minds, the visual cortex of the brain is particularly active. Thus, the visual cortex thought detector 220 is located behind the head of the user 102 near the visual cortex. However, the wearable computing system 100 can have additional electrodes located relative to other portions of the brain for collecting information from the locations to detect the thoughts and/or images desired by the user 102 and to manipulate them for use. The display of computing system 100 is worn.

第三圖係顯示觸覺元件110之一些示範細節的圖示。複數個觸覺元件110係沿著包含在沿著孔洞304的周邊之眼墊204、206內的目鏡環結構302來配置。當在可配戴計算系統100中使用眼墊204、206之一者時,孔洞304將包括顯示螢幕114/116。複數個觸覺元件110能具有不同結構細節以提供不同的觸覺。透過例示說明而非限制,不同的觸覺元件能由不同的材料製成,如目鏡環302的近視圖306所示地彎成不同角度或具有不同的接觸表面。觸覺元件110之結構的這種可變性促成產生不同的壓力層級或提供關聯於給使用者102的觸覺反饋所提供之感覺的不同接觸區域或不同肌理。在一實施例中,不同的觸覺元件110可具有不同形狀且能以不同方式來配置於框架124/126上。例如,能配置觸覺元件110,使得觸覺元件110的長度從一觸覺元件到相鄰元件逐漸地改變或觸覺元件的傾斜角度能如在306的框架124上所示地逐漸改變。 The third figure shows an illustration of some exemplary details of the tactile element 110. A plurality of tactile elements 110 are disposed along the eyepiece ring structure 302 contained within the eye pads 204, 206 along the perimeter of the aperture 304. When one of the eye pads 204, 206 is used in the wearable computing system 100, the aperture 304 will include a display screen 114/116. The plurality of tactile elements 110 can have different structural details to provide different tactile sensations. By way of illustration and not limitation, different tactile elements can be made of different materials, as shown in close-up view 306 of eyepiece ring 302, bent at different angles or having different contact surfaces. This variability in the structure of the tactile element 110 facilitates producing different pressure levels or providing different contact areas or different textures associated with the sensation provided by the tactile feedback to the user 102. In an embodiment, the different tactile elements 110 can have different shapes and can be configured on the frame 124/126 in different ways. For example, the tactile element 110 can be configured such that the length of the tactile element 110 gradually changes from one tactile element to an adjacent element or the angle of inclination of the tactile element can be gradually changed as shown on the frame 124 of 306.

第四圖例示根據本發明之實施例之觸覺元件110之一者400的各種視圖。在不同實施例中,觸覺元件110能由彈性聚合物或金屬或其組合製成(如塗有以凝膠填充之聚合物皮膚的金屬臂),其包括某種程度的彈性 以不僅承受當提供觸覺反饋時產生的振動,而且傳送使用者102所產生的振動作為不同類型的使用者輸入。 The fourth figure illustrates various views of one of the haptic elements 110 in accordance with an embodiment of the present invention. In various embodiments, the tactile element 110 can be made of an elastomeric polymer or metal or a combination thereof (such as a metal arm coated with a gel-filled polymer skin) that includes some degree of elasticity In order to not only withstand the vibrations generated when tactile feedback is provided, but also to transmit the vibrations generated by the user 102 as different types of user inputs.

視圖402、404、406和408一起顯示觸覺元件110之一者的環視圖。尤其是,406和408係402和404如分別從視野A和B之點看去的截面圖。每個觸覺元件400具有底座部分410、頸部412和頭部414。在一實施例中,觸覺元件400從底座部分410中心至頭部414頂端的整個長度能大約在1-3公分之間變化。在一實施例中,不同的觸覺元件基於其在框架124/126上的位置及觸覺元件可以接觸的區域而會具有不同長度。底座部分410將觸覺元件400連接至目鏡104/106的框架124/126。在一實施例中,底座部分410係中空的,以允許將觸覺元件400電性耦接至可配戴計算系統100的其他部件,如橋接部分108中的處理器。因此,底座部分410不僅促成將觸覺元件400實體連接至框架124/126,而且也促成將觸覺元件400電性耦接至可配戴計算系統100的其他部件。 Views 402, 404, 406, and 408 together show a ring view of one of the tactile elements 110. In particular, the 406 and 408 series 402 and 404 are cross-sectional views as seen from the points of view A and B, respectively. Each tactile element 400 has a base portion 410, a neck portion 412, and a head portion 414. In one embodiment, the entire length of the tactile element 400 from the center of the base portion 410 to the top end of the head 414 can vary from about 1-3 centimeters. In an embodiment, different tactile elements may have different lengths based on their position on the frame 124/126 and the area in which the tactile elements may contact. The base portion 410 connects the tactile element 400 to the frame 124/126 of the eyepiece 104/106. In an embodiment, the base portion 410 is hollow to allow the tactile element 400 to be electrically coupled to other components of the wearable computing system 100, such as a processor in the bridge portion 108. Thus, the base portion 410 not only facilitates the physical connection of the tactile element 400 to the frame 124/126, but also facilitates electrically coupling the tactile element 400 to other components of the wearable computing system 100.

頸部部分412將底座部分410連接至觸覺元件400的頭部414。不同觸覺元件110能具有關聯於頸部部分的不同長度。各種觸覺元件110也能使其的頸部彎成不同角度以根據觸覺反饋來改變提供給使用者102的感覺種類。在一實施例中,頸部412也可以是中空的,以將頭部414電性耦接至可配戴計算系統100的其他部件。在一實施例中,頸部412可以是將頭部414連接至底座部分410的實心結構。 The neck portion 412 connects the base portion 410 to the head 414 of the tactile element 400. Different tactile elements 110 can have different lengths associated with the neck portion. The various tactile elements 110 can also bend their necks at different angles to vary the type of sensation provided to the user 102 based on tactile feedback. In an embodiment, the neck 412 can also be hollow to electrically couple the head 414 to other components that can be worn with the computing system 100. In an embodiment, the neck 412 can be a solid structure that connects the head 414 to the base portion 410.

觸覺元件400的頭部414係接觸使用者102之皮膚以提供觸覺反饋。在一實施例中,頭部414能利用類似觸覺元件400之其他部分的材料製成,但能使用特定圖案420構成以在使用者之皮膚上提供特定類型的感 覺。不同圖案能形成於不同觸覺元件的頭部部分上,如顯示用於觸覺元件110的頭部部分。在一實施例中,頭部414能由與觸覺元件400之其他部件不同的材料配置。在一實施例中,頭部414能由與觸覺元件400之其餘部分相同的材料製成,但能塗有或披覆另一材料。在一實施例中,不同觸覺元件110的頭部部分能根據不同實施例來構成以建立各種類型的觸覺。 The head 414 of the tactile element 400 contacts the skin of the user 102 to provide tactile feedback. In one embodiment, the head 414 can be formed from a material similar to other portions of the tactile element 400, but can be constructed using a particular pattern 420 to provide a particular type of feel on the user's skin. feel. Different patterns can be formed on the head portions of the different tactile elements, such as the head portion for the tactile elements 110. In an embodiment, the head 414 can be configured from a different material than the other components of the tactile element 400. In one embodiment, the head 414 can be made of the same material as the rest of the tactile element 400, but can be coated or coated with another material. In an embodiment, the head portions of the different tactile elements 110 can be constructed in accordance with different embodiments to establish various types of tactile sensations.

如上述,觸覺元件110也可以是系統用以偵測使用者之臉部肌肉移動的部分。透過例示說明而非限制,使用者102的皮膚移動會造成觸覺元件110的移動。由此,能偵測和記錄使用者102的反應屬性,如臉部肌肉移動的強度和持續時間。能基於使用者移動的屬性來提供包括一或多個視覺、音頻或觸覺模式的不同反饋。 As described above, the tactile element 110 can also be a portion of the system for detecting the movement of the facial muscles of the user. By way of illustration and not limitation, movement of the skin of the user 102 can cause movement of the tactile element 110. Thereby, the reaction properties of the user 102, such as the intensity and duration of facial muscle movement, can be detected and recorded. Different feedbacks including one or more visual, audio or tactile modes can be provided based on attributes of the user's movement.

第五圖係顯示根據本發明之實施例之觸覺元件110之一者(例如,400)的截面之示意圖。如上述,觸覺元件400包含中空底座部分410、頸部412和頭部414。底座部分410不僅將觸覺元件400連接至目鏡102/104的框架,而且收容致動機構。致動機構能以雙向方式來配置,使得不僅將觸覺反饋提供給使用者102,而且經由使用者102之眼睛周圍之肌肉所執行的各種移動來收集使用者輸入。頸部412將底座連接至頭部414,以便能致動頭部414來提供適當的觸覺反饋,或相反地,能偵測頭部414的移動來記錄使用者輸入的必要屬性。 The fifth figure shows a schematic view of a cross section of one of the tactile elements 110 (e.g., 400) in accordance with an embodiment of the present invention. As described above, the tactile element 400 includes a hollow base portion 410, a neck portion 412, and a head portion 414. The base portion 410 not only connects the tactile element 400 to the frame of the eyepiece 102/104, but also houses the actuation mechanism. The actuation mechanism can be configured in a two-way manner such that not only haptic feedback is provided to the user 102, but also user input is collected via various movements performed by the muscles around the eyes of the user 102. The neck 412 connects the base to the head 414 so that the head 414 can be actuated to provide appropriate tactile feedback or, conversely, the movement of the head 414 can be detected to record the necessary attributes entered by the user.

根據一實施例,致動機構包含一信號接觸板502,其係形狀配合地接觸球形體510以形成球和插口接合。球形體510不僅能夠沿著通過A的各軸自由地旋轉,而且也能沿著信號接觸板502內的不同軸傾斜。當電流通過線圈516時,連同電線圈516的一對磁鐵508對旋轉球形體510提供機械 致動。這對磁鐵508之一者係附接旋轉球形體510,而另一磁鐵固定至底座410的底部。相反地,當旋轉球形體510由於使用者輸入(例如,使用者102移動與觸覺元件400接觸之眼窩的肌肉)所造成之頭部414和頸部412的機械運動而移動時,這對磁鐵508也用以在線圈516中感應電流。 According to an embodiment, the actuation mechanism includes a signal contact plate 502 that positively contacts the spherical body 510 to form a ball and socket engagement. The spherical body 510 can be freely rotated not only along the axes passing through A, but also along different axes within the signal contact plate 502. When a current is passed through the coil 516, a pair of magnets 508 along with the electrical coil 516 provides mechanical mechanism to the rotating spherical body 510. Actuated. One of the pair of magnets 508 is attached to the rotating spherical body 510, and the other magnet is fixed to the bottom of the base 410. Conversely, when the rotating spherical body 510 moves due to mechanical movement of the head 414 and the neck 412 caused by user input (eg, the user 102 moves the muscles of the eye socket in contact with the tactile element 400), the pair of magnets 508 It is also used to induce current in the coil 516.

包括框邊522的連接導線520係附接旋轉球形體510且運行通過頸部412的長度、及互連其中各種元件之頭部414的至少一部分。藉由將電流流過線圈516以在信號接觸板502內旋轉球形體510,因此拉或推連接導線520,藉此沿著垂直軸XY致動頸部412和頭部414。除了提供機械致動之外,連接導線520也能包括用於揚聲器陣列504的電連接。 A connecting wire 520 including a bezel 522 is attached to the rotating spherical body 510 and runs through the length of the neck 412 and interconnects at least a portion of the head 414 of the various components therein. The wire 510 is rotated within the signal contact plate 502 by flowing a current through the coil 516, thereby pulling or pushing the wire 520, thereby actuating the neck 412 and the head 414 along the vertical axis XY. In addition to providing mechanical actuation, the connecting wires 520 can also include electrical connections for the speaker array 504.

在一實施例中,揚聲器陣列504能包括一或多個揚聲器532、534和536,其係配置以提供觸覺反饋,如振動。在一實施例中,所傳送的振動促成骨傳導,使得音頻反饋也能透過陣列504中的一或多個揚聲器來提供。能瞭解揚聲器532、534和536能構成用以基於觸覺元件110的位置經由骨傳導的音頻反饋。例如,與眼窩之較軟肌肉部分(如眼睛下方)接觸的觸覺元件110可不構成用於經由骨傳導的音頻反饋,而位於接觸使用者102之眉或骨鼻樑的框架124/126之上部的觸覺元件能根據本說明書描述之實施例而構成用於骨傳導。不同的揚聲器532、534和536在尺寸和功率屬性方面能有所不同以基於揚聲器504陣列之每一者的功率和接觸區域來提供各種各樣的觸覺振動。在一實施例中,頭部414能由塑膠及/或未接觸使用者102的皮膚之部分540的金屬組合來製成,而揚聲器542、544和546的正面係配置於凝膠墊506內以為使用者102提供較軟的感受。在一實施例中,凝膠墊506能包含額外元件(如加熱元件(未示出))以對使用者102提供額外類型的觸覺反 饋。 In an embodiment, the speaker array 504 can include one or more speakers 532, 534, and 536 configured to provide tactile feedback, such as vibration. In one embodiment, the transmitted vibrations contribute to bone conduction such that audio feedback can also be provided through one or more speakers in array 504. It can be appreciated that the speakers 532, 534, and 536 can constitute audio feedback for conduction via the bone based on the position of the tactile element 110. For example, the tactile element 110 that is in contact with the softer muscle portion of the orbital socket (such as under the eye) may not constitute an audio feedback for conduction through the bone, but rather a tactile sensation on the upper portion of the frame 124/126 that contacts the eyebrow or bone bridge of the user 102. The components can be configured for bone conduction in accordance with embodiments described herein. The different speakers 532, 534, and 536 can vary in size and power properties to provide a wide variety of tactile vibrations based on the power and contact area of each of the arrays of speakers 504. In one embodiment, the head 414 can be made of a metal combination of plastic and/or portion 540 of the skin that does not contact the user 102, while the front faces of the speakers 542, 544, and 546 are disposed within the gel pad 506. User 102 provides a softer feel. In an embodiment, the gel pad 506 can include additional components (such as heating elements (not shown)) to provide an additional type of tactile response to the user 102. Feed.

可瞭解,第四圖和第五圖中的結構僅透過例示說明而非限制來顯示且觸覺元件110能構成具有根據本說明書所詳述之實施例之其他結構。例如,觸覺元件110能構成為在框架124、126上之包含球形或圓柱形或其他形狀的突出物。在一實施例中,複數個觸覺元件110之不同者可具有不同形狀且能以不同方式來配置於框架124/126上,如上所論述。在一實施例中,觸覺元件110能包含電吸盤以藉由拉扯使用者102的皮膚來提供特定類型的觸覺反饋。在一實施例中,觸覺元件110能包含位於框架124/126上的微小針孔。 It will be appreciated that the structures in the fourth and fifth figures are shown by way of illustration only and not limitation, and that the tactile element 110 can constitute other structures having embodiments in accordance with the present specification. For example, the tactile element 110 can be configured to include a spherical or cylindrical or other shaped protrusion on the frame 124, 126. In an embodiment, different ones of the plurality of tactile elements 110 can have different shapes and can be configured in different ways on the frame 124/126, as discussed above. In an embodiment, the tactile element 110 can include an electric chuck to provide a particular type of tactile feedback by pulling the skin of the user 102. In an embodiment, the tactile element 110 can include tiny pinholes located on the frame 124/126.

第六圖係顯示將觸覺反饋提供給使用者102之複數個觸覺元件110的圖示,觸覺反饋係與包含虛擬使用者600的特定顯示同步。在本實施例中,映射複數個觸覺元件110之每一者以提供關聯於例如可有關使用者102的虛擬使用者600之虛擬世界體驗的觸覺反饋。複數個觸覺元件110之每一者係有關虛擬使用者600的身體部位之特定一者,使得若虛擬使用者600的特定身體部位(如頭部602)體驗虛擬世界中如使用者102在顯示螢幕114和116之一或多者上所見的特定感覺,則啟動映射至頭部602的觸覺元件604以在觸覺元件604與使用者102之右眼上方的區域之間的接觸點給予使用者102觸覺反饋。例如,若虛擬使用者600以他的頭部部位602來觸碰物件,則能啟動觸覺元件604以在接觸點上對使用者102的眉頭施加壓力。同樣地,能經由適當啟動一或多個觸覺元件110來將虛擬使用者600之熱、壓力、或另一生物或非生物體之觸碰或其他實體感覺的體驗提供給使用者102。可瞭解,僅透過舉例說明而非限制來顯示人類虛擬使用者600,且複數個觸覺元 件110能映射至其他生物或非生物虛擬使用者且上述虛擬使用者的虛擬世界體驗能不僅經由視覺或音頻頻道來轉送至使用者102,而且還作為透過觸覺元件110的觸覺。這能促成提供使用者102有關其他生物的觸覺(如鳥飛行)或有關非生物體的感覺(如賽車)。 The sixth diagram shows an illustration of a plurality of tactile elements 110 that provide tactile feedback to the user 102, the tactile feedback being synchronized with a particular display containing the virtual user 600. In the present embodiment, each of the plurality of haptic elements 110 is mapped to provide haptic feedback associated with, for example, a virtual world experience of the virtual user 600 that may be relevant to the user 102. Each of the plurality of tactile elements 110 is associated with a particular one of the body parts of the virtual user 600 such that if a particular body part of the virtual user 600 (e.g., the head 602) experiences a virtual world, such as the user 102 is displaying a screen The particular sensation seen on one or more of 114 and 116 initiates a tactile element 604 that is mapped to the head 602 to give the user 102 a tactile contact point between the tactile element 604 and the area above the right eye of the user 102. Feedback. For example, if the virtual user 600 touches the object with his head portion 602, the tactile element 604 can be activated to apply pressure to the brow of the user 102 at the point of contact. Likewise, the user 102 can be provided with the experience of heat, pressure, or another biological or non-living touch or other physical sensation of the virtual user 600 via appropriate activation of one or more of the haptic elements 110. It can be appreciated that the human virtual user 600 is displayed by way of example only and not limitation, and the plurality of haptic elements The piece 110 can be mapped to other biotic or non-virtual virtual users and the virtual world experience of the virtual user can be transferred to the user 102 not only via visual or audio channels, but also as a tactile sensation through the tactile element 110. This can contribute to providing the user 102 with a touch of other creatures (such as a bird flight) or a sense of a non-living body (such as a racing car).

在一實施例中,能使虛擬使用者600經由使用者102的眼睛和視線追蹤之移動與顯示於螢幕114/116上的虛擬世界互動。例如,凝視虛擬使用者600一段預定時間週期的使用者102能促成選擇用於互動的虛擬使用者600。同樣地,選擇之後在特定方向上移動視線能適當地移動虛擬使用者600且靜止地注視點一段預定時間能將虛擬使用者600固定於使用者102的視線正靜止的位置或挑起使用者102的眉毛能使虛擬使用者600跳躍。當眼睛快速移動時,有關上述使用者姿勢的時間週期約為數秒鐘的時間。觸覺反饋和姿勢映射能編程為可配戴計算系統100所提供的內容。例如,視頻遊戲應用或電影能被建立用於包含內建至其中之觸覺反饋及使用者互動機構的可配戴計算系統100。 In one embodiment, the virtual user 600 can be enabled to interact with the virtual world displayed on the screen 114/116 via the movement of the user's 102 eyes and gaze tracking. For example, a user 102 staring at a virtual user 600 for a predetermined period of time can facilitate selection of a virtual user 600 for interaction. Similarly, moving the line of sight in a particular direction after selection can properly move the virtual user 600 and gaze at the point for a predetermined period of time to fix the virtual user 600 to the position where the line of sight of the user 102 is stationary or to provoke the user 102. The eyebrows enable the virtual user 600 to jump. When the eye moves quickly, the time period associated with the user's gesture is about a few seconds. Haptic feedback and gesture mapping can be programmed to fit the content provided by computing system 100. For example, a video game application or movie can be created for use with a wearable computing system 100 that incorporates tactile feedback and user interaction mechanisms built into it.

在顯示虛擬使用者600的計算系統100包含一視覺皮質思想偵測器220之實施例中,能基於視覺皮質思想偵測器200所提供的輸入來操縱虛擬使用者600。如上述,能偵測和解譯使用者102之視覺皮質所產生的電信號以藉此改變虛擬使用者600的狀態。透過例示說明而非限制,虛擬使用者600能上下或側向移動,或能基於來自視覺皮質思想偵測器220的輸入來改變虛擬使用者600的尺寸。 In embodiments in which the computing system 100 displaying the virtual user 600 includes a visual cortex thought detector 220, the virtual user 600 can be manipulated based on input provided by the visual cortex thought detector 200. As described above, electrical signals generated by the visual cortex of the user 102 can be detected and interpreted to thereby change the state of the virtual user 600. By way of illustration and not limitation, virtual user 600 can move up or down or sideways, or can change the size of virtual user 600 based on input from visual cortex mind detector 220.

第七圖係描述根據實施例之可配戴計算裝置100內的某些示範模組之方塊圖。應瞭解,可配戴計算系統/裝置100的某些實施例能包括比 第七圖所示更多或更少的模組。可配戴計算系統100包含處理器700、觸覺元件110、顯示螢幕730、視覺皮質思想偵測器200、音頻元件740、儲存媒體750、電源760、收發器770及偵測模組/系統780。儘管第七圖之示意圖,由於一顯示螢幕730而可配戴計算系統100顯示為包含單一目鏡。然而,可配戴計算系統100能包括具有顯示螢幕的兩個目鏡,其每一者可有本說明書描述之所有模組,或目鏡能構成一起使用且能包括上述模組之每一者以避免模組之重複。 The seventh diagram depicts a block diagram of certain exemplary modules within the wearable computing device 100 in accordance with an embodiment. It should be appreciated that certain embodiments of the wearable computing system/device 100 can include ratios Figure 7 shows more or fewer modules. The wearable computing system 100 includes a processor 700, a tactile component 110, a display screen 730, a visual cortex detector 200, an audio component 740, a storage medium 750, a power source 760, a transceiver 770, and a detection module/system 780. Despite the schematic of the seventh diagram, the wearable computing system 100 is shown as containing a single eyepiece due to a display screen 730. However, the wearable computing system 100 can include two eyepieces having display screens, each of which can have all of the modules described in this specification, or the eyepieces can be used together and can include each of the above modules to avoid Repeat the module.

可配戴計算系統100能構成包括位於適當位置(例如,位於橋接元件108)的處理器700。透過圖示說明,處理器700更包括輸入/輸出(I/O)模組702、控制模組704及成像模組706。而且,應瞭解,雖然只顯示了一處理器700,但可配戴計算系統100能包括多重處理器或處理器700能包括特定任務子處理器。例如,處理器700能包括一通用子處理器,用於控制包含在可配戴計算系統100內的各種設備、及專用圖形處理器,用於產生和操縱顯示螢幕730上的顯示。包含在處理器700內的I/O模組702能構成接收來自各種元件之不同類型的輸入,如來自偵測系統780的使用者姿勢輸入、來自視覺皮質思想偵測器220的使用者思想輸入、或來自如麥克風之音頻元件740的音頻輸入。處理器700也能從本地儲存媒體750或經由收發器770從遠端伺服器(未示出)接收與內容相關的輸入以顯示於顯示螢幕上。處理器700能另外從觸覺元件110接收關於被觸覺元件110監控的使用者之肌肉移動的輸入作為偵測系統780的一部分。處理器700也配置以將適當的輸出提供至可配戴計算系統100的不同模組及如遠端伺服器(未示出)的其他網路資源。 The wearable computing system 100 can constitute a processor 700 that includes a suitable location (e.g., located at the bridging component 108). The processor 700 further includes an input/output (I/O) module 702, a control module 704, and an imaging module 706. Moreover, it should be understood that although only one processor 700 is shown, the wearable computing system 100 can include multiple processors or the processor 700 can include a particular task sub-processor. For example, processor 700 can include a general purpose sub-processor for controlling various devices contained within wearable computing system 100, and a dedicated graphics processor for generating and manipulating displays on display screen 730. The I/O module 702 included in the processor 700 can be configured to receive different types of inputs from various components, such as user gesture input from the detection system 780, user input from the visual cortex thought detector 220. Or an audio input from an audio component 740 such as a microphone. The processor 700 can also receive content related input from a local storage medium 750 or via a transceiver 770 from a remote server (not shown) for display on a display screen. The processor 700 can additionally receive input from the tactile element 110 regarding the muscle movement of the user monitored by the tactile element 110 as part of the detection system 780. The processor 700 is also configured to provide appropriate output to different modules of the wearable computing system 100 and other network resources such as remote servers (not shown).

由此從不同模組接收的各種輸入可由提供反應輸出之處理 器700的控制模組704內之適當的編程或處理邏輯處理,如將於下進一步詳述。程式邏輯能儲存於記憶體單元中,即在主機板上,處理器700或程式邏輯能儲存於外部處理器可讀儲存裝置/媒體750中且能依據需要而被處理器700載入。在一實施例中,除了觸覺元件控制邏輯之外,處理器700還能執行程式邏輯以在顯示螢幕730上顯示由遠端伺服器傳送的內容,以採適當方式啟動相關的觸覺元件110且與所顯示內容同步地對使用者提供觸覺反饋。有關啟動觸覺元件110的命令能從遠端伺服器被提供內容,且儲存於儲存媒體750上且由處理器700執行的觸覺元件控制邏輯能解譯命令以適當地啟動觸覺元件110。 Thus various inputs received from different modules can be processed by providing a response output Appropriate programming or processing logic within control module 704 of device 700, as will be described in further detail below. The program logic can be stored in the memory unit, i.e., on the motherboard, the processor 700 or program logic can be stored in the external processor readable storage device/media 750 and can be loaded by the processor 700 as needed. In one embodiment, in addition to the tactile element control logic, the processor 700 can execute program logic to display the content transmitted by the remote server on the display screen 730 to activate the associated tactile element 110 in an appropriate manner and with The displayed content provides tactile feedback to the user simultaneously. Commands relating to activation of the haptic element 110 can be provided from a remote server, and the haptic element control logic stored on the storage medium 750 and executed by the processor 700 can interpret the command to properly activate the haptic element 110.

在一實施例中,也包含在處理器內的成像模組706能包括程式邏輯(如處理器700所執行的顯示操縱邏輯)以基於從偵測系統780和視覺皮質思想偵測器220之一或多者獲得的輸入來建立或操縱顯示。從偵測系統780接收的輸入係與眼睛追蹤和使用者102之眼睛周圍的肌肉運動相關。基於眼球運動的方向或眼睛周圍之肌肉運動的方向和力量,成像模組706的顯示操縱邏輯能執行各種任務,其一般係由滑鼠或操縱桿或其他使用者輸入機構執行。於是,使用者102能執行有關計算裝置的任務,如藉由移動他/她的眼睛或眼睛周圍的肌肉來產生文字或影像資料。 In an embodiment, the imaging module 706 also included in the processor can include program logic (such as display manipulation logic executed by the processor 700) to be based on one of the slave detection system 780 and the visual cortex thought detector 220. Or more than the input obtained to create or manipulate the display. The input received from detection system 780 is related to eye tracking and muscle movement around the eyes of user 102. Based on the direction of eye movement or the direction and force of muscle movement around the eye, the display manipulation logic of imaging module 706 can perform various tasks, typically performed by a mouse or joystick or other user input mechanism. Thus, the user 102 can perform tasks related to the computing device, such as by moving his/her eyes or muscles around the eyes to produce text or image material.

在另一實施例中,能採用成像模組706來改變現有的顯示,基於從視覺皮質思想偵測器220接收的輸入來產生顯示中的新元件。例如,使用者102能閉上他/她的眼睛來想像具有特定色彩的幾何圖案。儘管偵測系統780也許不能夠以閉上使用者的眼睛且沒有任何肌肉運動地提供使用者輸入給處理器700,但視覺皮質思想偵測器200仍能獲得關於使用者102之想 像的資訊,且成像模組706能執行來顯示使用者的想像在顯示螢幕730上。在一實施例中,成像模組706能執行程式邏輯以重建使用者102的想像在顯示螢幕730上。在一實施例中,來自視覺皮質思想記錄器220的輸入能被收發器770傳送至遠端伺服器(未示出),其中上述輸入被解譯且基於上述輸入的顯示被建立並傳送回可配戴計算系統100。在此情況下,採用成像模組706來對使用者102顯示上述收到的顯示在顯示螢幕730上。在一實施例中,I/O模組702能進一步構成儲存視覺皮質偵測器220所獲得的上述使用者體驗/想像在本地儲存裝置750或遠端伺服器(未示出)上。 In another embodiment, imaging module 706 can be employed to alter an existing display to generate new elements in the display based on input received from visual cortex mind detector 220. For example, the user 102 can close his/her eyes to imagine a geometric pattern with a particular color. Although the detection system 780 may not be able to provide user input to the processor 700 without closing the user's eyes and without any muscle movement, the visual cortex thought detector 200 can still obtain information about the user 102. Information like the image, and the imaging module 706 can be executed to display the user's imagination on the display screen 730. In one embodiment, imaging module 706 can execute program logic to reconstruct the imagination of user 102 on display screen 730. In one embodiment, input from the visual cortex mind recorder 220 can be transmitted by the transceiver 770 to a remote server (not shown), wherein the input is interpreted and the display based on the input is established and transmitted back The computing system 100 is worn. In this case, the imaging module 706 is employed to display the received display on the display screen 730 to the user 102. In one embodiment, the I/O module 702 can further form the user experience/imagination obtained by storing the visual cortical detector 220 on a local storage device 750 or a remote server (not shown).

第八圖顯示與遠端伺服器810通訊的可配戴計算裝置100之示意圖。包括在可配戴計算裝置100中的收發器770促成可配戴計算裝置100經由網路雲端820與遠端伺服器810通訊。根據不同實施例,遠端伺服器810能配置以執行如本說明書所詳述的各種任務。在一實施例中,可配戴計算裝置100傳送來自遠端伺服器810的內容,其能包括與同步觸覺反饋資訊關聯的音頻/視頻(AV)內容。處理器700不僅顯示所傳送的AV內容,而且也啟動觸覺元件110對使用者102提供不同類型的感覺。可配戴計算系統100也構成偵測使用者反饋及執行任務,如操縱顯示或儲存所操縱的顯示在可配戴計算系統100的本地儲存器中或將使用者反饋傳送至遠端伺服器810以供進一步處理或儲存。 The eighth diagram shows a schematic diagram of a wearable computing device 100 in communication with a remote server 810. The transceiver 770 included in the wearable computing device 100 facilitates the wearable computing device 100 to communicate with the remote server 810 via the network cloud 820. According to various embodiments, remote server 810 can be configured to perform various tasks as detailed in this specification. In an embodiment, wearable computing device 100 transmits content from remote server 810, which can include audio/video (AV) content associated with synchronized haptic feedback information. The processor 700 not only displays the transmitted AV content, but also activates the tactile element 110 to provide a different type of sensation to the user 102. The wearable computing system 100 also constitutes detecting user feedback and performing tasks, such as manipulating the display or storing the displayed display in the local storage of the wearable computing system 100 or transmitting user feedback to the remote server 810. For further processing or storage.

第九圖顯示例示如由可配戴計算裝置100執行之對使用者102提供內容的方法之實施例的流程圖900。方法從步驟902開始,經由顯示螢幕114/116及/或音頻元件740將內容提供給使用者102。在不同實施例中,提供給使用者102的內容能包含關聯於觸覺反饋資料的一或多個音頻和視 頻內容。根據本說明書描述之實施例,能從本地儲存裝置770或遠端伺服器810取得內容。在步驟904,也與內容一起取得提供觸覺反饋的指令。所收到的內容提供給使用者102且同時觸覺反饋經由啟動適當的觸覺元件110提供給使用者,如在906中所示。根據本說明書描述之實施例,在步驟906,能藉由啟動觸覺元件110來提供與生物和非生物體觸碰之壓力、熱、長時間或瞬間感覺的各種感受。 The ninth diagram shows a flowchart 900 illustrating an embodiment of a method of providing content to a user 102 as performed by the wearable computing device 100. The method begins at step 902 by providing content to the user 102 via the display screen 114/116 and/or the audio component 740. In various embodiments, the content provided to the user 102 can include one or more audio and visual associations associated with the haptic feedback material. Frequency content. According to embodiments described herein, content can be retrieved from local storage device 770 or remote server 810. At step 904, an instruction to provide haptic feedback is also taken with the content. The received content is provided to the user 102 and at the same time the haptic feedback is provided to the user via activation of the appropriate tactile element 110, as shown at 906. In accordance with an embodiment described herein, at step 906, various sensations of pressure, heat, prolonged or momentary sensations of contact with biotics and non-living bodies can be provided by actuating the haptic elements 110.

第十圖顯示例示如被可配戴計算裝置100執行之對使用者102提供互動式內容的方法之實施例的流程圖1000。此方法能連同上面第9圖該之方法一起執行。方法從步驟1002開始,使用本說明書描述之偵測模組/系統780來觀察或監控使用者102的眼睛移動及使用者之眼睛周圍的臉部移動。如在步驟1004,偵測眼睛的運動及/或眼睛姿勢。在步驟1006,判斷使用者102的眼睛移動是否被映射至特定任務相關姿勢。不限於閉上眼睛一段預定時間週期,上述姿勢能包括張大眼睛、在特定方向上以特定速度移動眼睛、直盯著小圖式、挑起一或兩個眉毛、瞇眼或以上之組合。例如,在姿勢組合的情況下,使用者102盯著螢幕114/116上的物件一段預定時間週期能使物件被選擇且隨後在特定方向上移動眼睛能使物件以對應方式在螢幕上移動。有些姿勢會是不小心或無意的運動,其不反映任何使用者意圖。可配戴計算系統100能配置以例如藉由使特定姿勢關聯於預定時間週期來區分上述無意姿勢與有意姿勢。在步驟1006,若判定特定姿勢與特定任務相關,則在步驟1008,可配戴計算裝置100回應所偵測的眼睛姿勢或眼睛運動以執行上述任務,否則如在步驟1010所示忽略姿勢或運動。無論在哪種情況下,可配戴計算系統100都持續在步驟1002監控使用者移動。 The tenth diagram shows a flowchart 1000 illustrating an embodiment of a method of providing interactive content to a user 102 as performed by the wearable computing device 100. This method can be performed in conjunction with the method of Figure 9 above. The method begins at step 1002 by using the detection module/system 780 described herein to view or monitor the movement of the user's eyes 102 and the movement of the face around the user's eyes. As in step 1004, motion of the eye and/or eye posture is detected. At step 1006, it is determined whether the eye movement of the user 102 is mapped to a particular task related gesture. It is not limited to closing the eyes for a predetermined period of time, which may include expanding the eyes, moving the eyes at a particular speed in a particular direction, staring at the small figure, picking up one or two eyebrows, blinking or a combination of the above. For example, in the case of a gesture combination, the user 102 stares at the object on the screen 114/116 for a predetermined period of time to enable the item to be selected and then move the eye in a particular direction to cause the item to move on the screen in a corresponding manner. Some gestures can be accidental or unintentional movements that do not reflect any user intent. The wearable computing system 100 can be configured to distinguish between the unintentional gestures and the intentional gestures, for example, by associating a particular gesture with a predetermined time period. In step 1006, if it is determined that the particular gesture is associated with a particular task, then at step 1008, the wearable computing device 100 responds to the detected eye gesture or eye movement to perform the task described above, otherwise the gesture or motion is ignored as shown in step 1010. . In either case, the wearable computing system 100 continues to monitor user movement at step 1002.

第十一圖顯示例示如被可配戴計算裝置100執行之對使用者102提供互動式內容的方法之實施例的流程圖1100。方法從步驟1102開始,可配戴計算系統100接收使用者思想輸入。位於使用者102之頭部後方的視覺皮質能夠產生視覺圖像。若記錄來自使用者102之大腦的視覺皮質之電信號的儀器位於他/她的頭部後方,則能產生在使用者102之想像圖案或在使用者之大腦中視覺化之圖案的圖形圖像。因此,使用者能執行任務,如僅藉由視覺化適當的字母來產生文字輸入,且可配戴計算系統100將能夠偵測和產生被使用者102視覺化的文字文件。同樣地,使用者102能視覺化能被視覺皮質思想偵測器720偵測和播放的圖案、色彩或其他圖形。例如,使用者102能基於來自使用者102之大腦的電信號來視覺化虛擬使用者的垂直移動,藉此能移動虛擬使用者。如在步驟1104所示,解譯或偵測電信號以獲得有關如視覺皮質思想偵測器720所獲得的使用者102之思想輸入的圖案及/或色彩資訊。在步驟1106,產生使用者102之想像的圖形圖像且顯示於顯示螢幕114/116上,如步驟1108所示。 The eleventh diagram shows a flowchart 1100 illustrating an embodiment of a method of providing interactive content to a user 102 as performed by the wearable computing device 100. The method begins in step 1102 with the wearable computing system 100 receiving a user input. A visual cortex located behind the head of the user 102 can produce a visual image. If the instrument that records the electrical signal from the visual cortex of the brain of the user 102 is located behind his/her head, a graphical image can be generated that is visualized by the user 102's imaginary pattern or in the user's brain. . Thus, the user can perform tasks such as text input only by visualizing appropriate letters, and the wearable computing system 100 will be able to detect and generate text files that are visualized by the user 102. Similarly, user 102 can visualize patterns, colors, or other graphics that can be detected and played by visual cortex thought detector 720. For example, the user 102 can visualize the vertical movement of the virtual user based on electrical signals from the brain of the user 102, thereby enabling the virtual user to be moved. As shown in step 1104, the electrical signals are interpreted or detected to obtain patterns and/or color information regarding the input of the user 102 as obtained by the visual cortex thought detector 720. At step 1106, a graphical image of the user 102's imagination is generated and displayed on display screen 114/116, as shown in step 1108.

在一實施例中,第十一圖之方法能結合第九圖所概述之方法一起使用。能經由可配戴計算系統100將具有或沒有觸覺反饋的內容提供給使用者102,如第九圖詳述,且能使用使用者102的想像來改變所提供的內容,如第十一圖所詳述。根據使用者102之想像所改變的內容能顯示於顯示螢幕114/116上。 In an embodiment, the method of the eleventh figure can be used in conjunction with the method outlined in the ninth figure. The content with or without tactile feedback can be provided to the user 102 via the wearable computing system 100, as detailed in the ninth figure, and the content provided by the user 102 can be used to change the provided content, as shown in FIG. Detailed. Content changed according to the imagination of the user 102 can be displayed on the display screen 114/116.

在一實施例中,視覺皮質思想偵測器720的功能能分佈於網路820,使得可配戴計算系統100的視覺皮質思想偵測器720只進行偵測來自使用者102之視覺皮質的電信號,而在伺服器810中進行其餘任務,如解譯 信號、播放使用者102的想像及根據所偵測的信號產生圖形。能藉由伺服器810來將由此產生的圖形傳送回至可配戴計算系統100以顯示於螢幕114/116上。 In one embodiment, the functionality of the visual cortex thought detector 720 can be distributed over the network 820 such that the visual cortex detector 720 that can be worn with the computing system 100 only detects electrical power from the visual cortex of the user 102. Signal, while performing other tasks in server 810, such as interpreting The signal, the user 102's imagination are played and a graphic is generated based on the detected signal. The resulting graphics can be transmitted back to the wearable computing system 100 by the server 810 for display on the screen 114/116.

第十二圖顯示例示提供與包含虛擬使用者600之顯示同步之觸覺反饋的處理器可執行方法之實施例的流程圖1200。方法從步驟1202開始,其中對使用者102顯示包含虛擬使用者600的顯示,且在步驟1204,接收使用者輸入以操縱虛擬使用者600。如本說明書描述,能採用來自各種模組(如偵測系統/模組780)的輸入來操縱虛擬使用者600。在步驟1206,基於使用者輸入來操縱虛擬使用者600。例如,使用者102能以在特定方向上移動虛擬使用者600的方式來移動他的眼睛。在步驟1208,接收當基於使用者輸入所操縱之虛擬使用者600的體驗。例如,虛擬使用者600當基於使用者輸入移動時可進入與虛擬世界中的物件實體接觸,如上述。在步驟1210,識別虛擬使用者600被上述體驗影響的部位,且在步驟1212,判定對應於虛擬使用者600之受影響部位之複數個觸覺元件的觸覺元件。在步驟1214,基於虛擬使用者600的體驗,能啟動對應觸覺元件。在不同實施例中,能啟動複數個觸覺元件110或也能啟動複數個觸覺元件110的子集。在另一實施例中,能以特有方式來啟動不同觸覺元件以對使用者102提供各種觸覺。 A twelfth diagram shows a flowchart 1200 illustrating an embodiment of a processor-executable method of providing haptic feedback in synchronization with display of a virtual user 600. The method begins in step 1202, where a display containing the virtual user 600 is displayed to the user 102, and at step 1204, user input is received to manipulate the virtual user 600. As described in this specification, virtual user 600 can be manipulated using inputs from various modules, such as detection system/module 780. At step 1206, the virtual user 600 is manipulated based on user input. For example, user 102 can move his eyes in a manner that moves virtual user 600 in a particular direction. At step 1208, an experience is received when the virtual user 600 is manipulated based on user input. For example, the virtual user 600 can enter into contact with an object entity in the virtual world when moving based on user input, as described above. At step 1210, the portion of the virtual user 600 that is affected by the experience is identified, and at step 1212, the tactile elements of the plurality of tactile elements corresponding to the affected portion of the virtual user 600 are determined. At step 1214, based on the experience of the virtual user 600, the corresponding tactile element can be activated. In various embodiments, a plurality of tactile elements 110 can be activated or a subset of the plurality of tactile elements 110 can also be activated. In another embodiment, different tactile elements can be activated in a unique manner to provide various tactile sensations to the user 102.

應瞭解,在一實施例中,能藉由可配戴計算系統100來執行流程圖1200描述之程序。在一實施例中,能藉由可配戴計算系統100連同遠端伺服器810一起執行流程圖1200描述之程序。例如,可配戴計算系統100可操作以在步驟1202提供顯示、在步驟1204收集使用者輸入,及如步驟1206所示操縱虛擬使用者。所收集的使用者輸入能傳送至遠端伺服器810,該遠 端伺服器是在步驟1208接收虛擬使用者600之體驗,在步驟1210識別被輸入影響的虛擬使用者600的部分,且在步驟1212識別出對應於受影響部位的觸覺元件。在本實施例中,遠端伺服器810能將指令傳送至可配戴計算系統100以啟動對應於受影響部位的觸覺元件,如在步驟1214所示。 It should be appreciated that in an embodiment, the process described by flowchart 1200 can be performed by wearable computing system 100. In an embodiment, the process described by flowchart 1200 can be performed by wearable computing system 100 along with remote server 810. For example, wearable computing system 100 is operable to provide display at step 1202, collect user input at step 1204, and manipulate the virtual user as shown in step 1206. The collected user input can be transmitted to the remote server 810, which is far The end server receives the experience of the virtual user 600 at step 1208, identifies the portion of the virtual user 600 that was affected by the input at step 1210, and identifies the tactile element corresponding to the affected portion at step 1212. In the present embodiment, the remote server 810 can transmit instructions to the wearable computing system 100 to activate the tactile elements corresponding to the affected portion, as shown at step 1214.

為了本發明之目的,電腦可讀媒體儲存電腦資料,其資料能包括為機器可讀形式之可被電腦執行的電腦程式碼。透過舉例而非限制,電腦可讀媒體可包含用於實體或不變之資料儲存的電腦可讀儲存媒體、或用於含碼信號之暫態解譯的通訊媒體。如本說明書所使用,電腦可讀儲存媒體係指實體或有形儲存(相對於信號),且包括但不限於以用於資訊(如電腦可讀指令、資料結構、程式模組或其他資料)之有形儲存的任何方法或技術實作的揮發性和非揮發性、可移除和不可移除媒體。電腦可讀儲存媒體包括,但不限於RAM、ROM、EPROM、EEPROM、快閃記憶體或其他固態記憶體技術、CD-ROM、DVD、或其他光儲存器、磁卡匣、磁帶、磁碟儲存器或其他磁儲存裝置、或任何其他實體或材料媒體,其能用以有形地儲存期望資訊或資料或指令且能被電腦或處理器存取。 For the purposes of the present invention, a computer readable medium stores computer data, the data of which can include computer code executable in a machine readable form for execution by a computer. By way of example and not limitation, a computer-readable medium may comprise a computer-readable storage medium for physical or invariant data storage, or a communication medium for transient interpretation of coded signals. As used in this specification, a computer-readable storage medium refers to physical or tangible storage (as opposed to a signal) and includes, but is not limited to, for information (such as computer readable instructions, data structures, program modules, or other materials). Volatile and non-volatile, removable and non-removable media implemented by any method or technique of tangible storage. Computer readable storage media includes, but is not limited to, RAM, ROM, EPROM, EEPROM, flash memory or other solid state memory technology, CD-ROM, DVD, or other optical storage, magnetic cassette, magnetic tape, disk storage Or other magnetic storage device, or any other physical or material medium, which can be used to tangibly store desired information or data or instructions and can be accessed by a computer or processor.

為了本發明之目的,模組係軟體、硬體、或韌體(或以上之組合)系統、程序或功能、或以上之元件,其進行或促成本說明書描述之程序、特徵、及/或功能(具有或沒有人類互動或擴增)。模組能包括子模組。模組的軟體元件可儲存於電腦可讀媒體上。模組可以是構成一或多個伺服器整體所必需的、或由一或多個伺服器載入和執行。一或多個模組可分組至引擎或應用程式中。 For the purposes of the present invention, a module is a software, hardware, or firmware (or combination of) system, program or function, or elements thereof that perform or facilitate the procedures, features, and/or functions described in the specification. (with or without human interaction or amplification). The module can include sub-modules. The software components of the module can be stored on a computer readable medium. A module may be necessary to construct one or more servers as a whole or loaded and executed by one or more servers. One or more modules can be grouped into an engine or application.

熟諳此技者應瞭解本發明之方法和系統可以許多方式來實 作,且由此並不限於上述示範實施例和實例。換言之,在硬體和軟體或韌體的各種組合中,由單一或多個元件進行的功能元件和個別功能可分佈於位於客戶端或伺服器或兩者的軟體應用程式之間。在這方面,本說明書描述之不同實施例的一些特徵可併入單一或多重實施例中,且具有少於或多於本說明書描述之所有特徵的其他實施例係可能的。功能也可以現在已知或變成已知的方式來全部或部分地分佈於多個元件之間。因此,無數的軟體/硬體/韌體組合可能實現本說明書描述之功能、特徵、介面及偏好。此外,本發明之範圍涵蓋傳統已知的方式,用於執行該特徵和功能與介面、以及可根據現在和今後將被熟諳此技者所瞭解來對本說明書描述之硬體或軟體或韌體元件進行的那些變化和修改。 Those skilled in the art will appreciate that the methods and systems of the present invention can be implemented in a number of ways. The present invention is not limited to the above exemplary embodiments and examples. In other words, in various combinations of hardware and software or firmware, functional elements and individual functions performed by a single or multiple components may be distributed between software applications located at the client or server or both. In this regard, some of the features of the various embodiments described in this specification can be incorporated into a single or multiple embodiments, and other embodiments having fewer or more than all of the features described in this specification are possible. The functions may also be distributed, in whole or in part, between a plurality of elements, either now known or in a known manner. Therefore, a myriad of software/hardware/firmware combinations may implement the functions, features, interfaces, and preferences described in this specification. In addition, the scope of the present invention is intended to cover such features and functions and interfaces, as well as hardware or soft or firmware elements that may be described in the present specification as will become apparent to those skilled in the art. Those changes and modifications made.

儘管已針對一或多個實施例來說明系統及方法,但應瞭解本發明不必限於所揭露之實施例。預期涵蓋包括在申請專利範圍之精神和範圍內的各種修改和類似配置,其範圍應被賦予最廣泛解釋以便包含所有這樣的修改和類似結構。本發明包括下列申請專利範圍的任何和所有實施例。 Although the system and method have been described with respect to one or more embodiments, it should be understood that the invention is not necessarily limited to the disclosed embodiments. Various modifications and similar arrangements are intended to be included within the spirit and scope of the invention. The present invention includes any and all embodiments of the scope of the following claims.

100‧‧‧可配戴計算系統 100‧‧‧ Wearable computing system

102‧‧‧使用者 102‧‧‧Users

104‧‧‧目鏡 104‧‧‧ eyepiece

106‧‧‧目鏡 106‧‧‧ eyepiece

108‧‧‧橋接元件 108‧‧‧Bridge components

110‧‧‧觸覺元件 110‧‧‧Tactile components

114‧‧‧顯示螢幕 114‧‧‧Display screen

116‧‧‧顯示螢幕 116‧‧‧Display screen

124‧‧‧框架 124‧‧‧Frame

126‧‧‧框架 126‧‧‧Frame

Claims (28)

一種用以擴增實境及虛擬實境之目鏡系統,包括:一可配戴目鏡,包括:一顯示螢幕,固定至一撓性框架中的一孔洞,使得一顯示以形狀配合的設置接合該撓性框架且該顯示涵蓋使用者的眼睛視野;一第一處理器,其促成處理資料及促成在該顯示螢幕上產生該顯示;複數個觸覺元件,配置於該撓性框架上且通訊耦接該第一處理器且藉由啟動配置於該撓性框架上之該等觸覺元件,經該第一處理器選擇性的啟動,提供觸覺反饋給該使用者,回應該顯示螢幕上的該顯示;及一雙向致動機構,包括一載流線圈、一對磁鐵、及一信號接觸板,該雙向致動機構係致動該等觸覺元件及偵測該使用者之該眼窩的肌肉移動。 An eyepiece system for augmenting reality and virtual reality, comprising: a wearable eyepiece comprising: a display screen secured to a hole in a flexible frame such that a display engages the shape in a form fit a flexible frame and the display covers the visual field of the user's eyes; a first processor that facilitates processing of the data and causes the display to be produced on the display screen; a plurality of tactile elements disposed on the flexible frame and communicatively coupled The first processor, by initiating the tactile elements disposed on the flexible frame, is selectively activated by the first processor to provide tactile feedback to the user, and the display on the screen should be displayed; And a bidirectional actuating mechanism comprising a current carrying coil, a pair of magnets, and a signal contact plate, the bidirectional actuating mechanism actuating the tactile elements and detecting muscle movement of the orbit of the user. 如申請專利範圍第1項之目鏡系統,該撓性框架包括一眼墊,其促成配與該使用者的眼窩及阻隔該周圍光線,該等複數個觸覺元件係配置於該眼墊的框邊上。 The eyepiece system of claim 1, wherein the flexible frame includes an eye pad that facilitates engagement with the user's eye socket and blocks the ambient light, and the plurality of tactile elements are disposed on the frame edge of the eye pad. . 如申請專利範圍第1項之目鏡系統,該撓性框架更包括一鼻樑構件,其包含該第一處理器。 The eyepiece system of claim 1, wherein the flexible frame further comprises a bridge member comprising the first processor. 如申請專利範圍第1項之目鏡系統,更包括兩可配戴目鏡,並排配置且構成配對使用者的兩眼睛之每一者。 For example, the eyepiece system of claim 1 includes two eyepieces that can be worn side by side and each of which constitutes a pair of users. 如申請專利範圍第1項之目鏡系統,更包括: 一偵測模組,其偵測有關該使用者的眼睛的移動。 For example, the eyepiece system of claim 1 of the patent scope includes: A detection module that detects movement of the user's eyes. 如申請專利範圍第5項之目鏡系統,該偵測模組包括一相機。 For example, in the eyepiece system of claim 5, the detection module includes a camera. 如申請專利範圍第5項之目鏡系統,該偵測模組包括該等複數個觸覺元件。 For example, in the eyepiece system of claim 5, the detection module includes the plurality of tactile elements. 如申請專利範圍第1項之目鏡系統,該等觸覺元件包括轉換器,用以將電能轉換成機械運動。 The eyepiece system of claim 1, wherein the tactile element comprises a transducer for converting electrical energy into mechanical motion. 如申請專利範圍第1項之目鏡系統,該等觸覺元件的一子集包括加熱元件。 In the eyepiece system of claim 1, the subset of the tactile elements comprises a heating element. 如申請專利範圍第1項之目鏡系統,更包括:一收發器,其配置於該撓性框架上,該收發器接收及發送通訊信號。 The eyepiece system of claim 1, further comprising: a transceiver disposed on the flexible frame, the transceiver receiving and transmitting a communication signal. 如申請專利範圍第1項之目鏡系統,更包括一揚聲器,其配置於該撓性框架上,該揚聲器用於產生音頻信號。 The eyepiece system of claim 1, further comprising a speaker disposed on the flexible frame for generating an audio signal. 如申請專利範圍第1項之目鏡系統,一麥克風配置於該撓性框架上,該麥克風用於接收音頻輸入。 In the eyepiece system of claim 1, a microphone is disposed on the flexible frame for receiving an audio input. 一種提供內容的方法,包括:藉由一處理器,與顯示在一可配戴目鏡的一顯示螢幕上之視覺內容同步而選擇性地啟動一或更多的複數個觸覺元件;及藉由該處理器,透過啟動該使用者的眼睛周圍的該等觸覺元件,對該使用者提供觸覺反饋,該觸覺反饋係與該視覺內容同步提供。 A method of providing content, comprising: selectively activating one or more plurality of tactile elements in synchronization with visual content displayed on a display screen of a wearable eyepiece by a processor; and The processor provides tactile feedback to the user by activating the tactile elements around the user's eyes, the tactile feedback being provided in synchronization with the visual content. 如申請專利範圍第13項之方法,提供該觸覺反饋更包括:藉由該處理器來啟動附接一撓性框架的該等觸覺元件。 In the method of claim 13, the providing the haptic feedback further comprises: actuating the tactile elements attached to a flexible frame by the processor. 如申請專利範圍第14項之方法,啟動該等觸覺元件更包括: 藉由該處理器來振動該等觸覺元件的至少一子集。 For example, in the method of claim 14, the activation of the tactile elements further includes: At least a subset of the tactile elements are vibrated by the processor. 如申請專利範圍第14項之方法,啟動該等觸覺元件更包括:藉由該處理器來加熱該等觸覺元件的至少一子集。 In the method of claim 14, the actuating the haptic elements further comprises: heating at least a subset of the haptic elements by the processor. 如申請專利範圍第14項之方法,更包括:藉由該處理器將該等觸覺元件之每一者映射至包含在該視覺內容中的一虛擬使用者之一特定部分。 The method of claim 14, further comprising: mapping, by the processor, each of the tactile elements to a specific portion of a virtual user included in the visual content. 如申請專利範圍第17項之方法,與該視覺內容同步地提供該觸覺反饋更包括:藉由該處理器基於該視覺內容中的該虛擬使用者之該特定部分的經驗來啟動該等觸覺元件之特定一者。 The method of claim 17, wherein providing the haptic feedback in synchronization with the visual content further comprises: actuating the tactile elements by the processor based on experience of the particular portion of the virtual user in the visual content The specific one. 如申請專利範圍第13項之方法,更包括:藉由該處理器來偵測一或多個眼睛及該使用者的眼睛周圍之臉部肌肉的移動;藉由該處理器來回應於所偵測的該等移動而執行特定任務。 The method of claim 13, further comprising: detecting, by the processor, movement of one or more eyes and facial muscles around the eyes of the user; and responding to the detected by the processor These movements are measured to perform specific tasks. 如申請專利範圍第19項之方法,偵測該等眼睛及臉部肌肉的移動更包括:藉由該處理器從一相機收集關於該等眼睛及該等臉部肌肉之一或多者之移動的資料。 In the method of claim 19, detecting the movement of the eyes and facial muscles further comprises: collecting, by the processor, movement of one or more of the eyes and the facial muscles from a camera data of. 如申請專利範圍第19項之方法,該處理器所執行之該等特定任務至少包括:藉由該處理器基於所偵測的該等移動來操縱該顯示螢幕上的一顯示。 In the method of claim 19, the specific tasks performed by the processor include at least: manipulating a display on the display screen based on the detected movements by the processor. 如申請專利範圍第19項之方法,該處理器所執行之該等特定任務至少包括:藉由該處理器將該等觸覺元件之每一者映射至包含在該視覺內容中的一虛擬使用者之一特定部分;及藉由該處理器來回應所偵測的該等移動而操縱包含在該視覺內容中的一虛擬使用者之特定部分。 The method of claim 19, wherein the specific tasks performed by the processor include at least: mapping, by the processor, each of the tactile elements to a virtual user included in the visual content a particular portion; and manipulating a particular portion of a virtual user contained in the visual content in response to the detected movements by the processor. 一種使用用以擴增實境及虛擬實境之目鏡的方法,包括:藉由一處理器,與顯示在一可配戴目鏡的一顯示螢幕上之視頻內容同步而選擇性地啟動一或更多的複數個觸覺元件;及藉由該處理器來偵測使用者的眼睛的肌肉移動所造成之該觸覺元件的實體致動。 A method of using an eyepiece for augmenting reality and virtual reality, comprising: selectively activating one or more by synchronizing with video content displayed on a display screen that can be worn on an eyepiece by a processor a plurality of plurality of tactile elements; and the processor is configured to detect physical actuation of the tactile element caused by muscle movement of the user's eyes. 如申請專利範圍第23項之方法,該觸覺元件與該視頻內容同步啟動更包括:藉由該處理器,藉由透過包含在該觸覺元件內的一線圈引起電流來振動該觸覺元件。 The method of claim 23, wherein the synchronizing element starts synchronously with the video content, and the processor further vibrates the tactile element by causing a current through a coil included in the tactile element. 如申請專利範圍第23項之方法,與該視頻內容同步啟動該觸覺元件更包括:藉由該處理器來加熱包含在該觸覺元件內的一加熱元件。 The method of claim 23, wherein simultaneously starting the tactile element with the video content further comprises: heating, by the processor, a heating element contained in the tactile element. 如申請專利範圍第23項之方法,與該視頻內容同步啟動該觸覺元件更包括:藉由該處理器,經由吸引使用者之皮膚的該觸覺元件來產生吸力。 In the method of claim 23, the actuating the tactile element in synchronization with the video content further comprises: by the processor, generating a suction force by the tactile element that attracts the skin of the user. 如申請專利範圍第23項之方法,與該視頻內容同步啟動該觸覺元件更 包括:藉由該處理器透過包含在該觸覺元件內的揚聲器將音頻反饋提供至該使用者。 For example, in the method of claim 23, the tactile element is activated in synchronization with the video content. The method includes: providing, by the processor, audio feedback to the user through a speaker included in the tactile element. 如申請專利範圍第23項之方法,藉由該處理器來偵測該觸覺元件的該實體致動包括:藉由該處理器來偵測由於該實體致動而使包含於該觸覺元件內之一線圈中所引起的電流。 The method of claim 23, wherein the detecting, by the processor, the physical actuation of the haptic element comprises: detecting, by the processor, the inclusion in the haptic element due to actuation of the entity The current caused in a coil.
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