TWI577428B - The game machine mounts a localized system of a game within a portable storage device and a method thereof - Google Patents

The game machine mounts a localized system of a game within a portable storage device and a method thereof Download PDF

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TWI577428B
TWI577428B TW101139674A TW101139674A TWI577428B TW I577428 B TWI577428 B TW I577428B TW 101139674 A TW101139674 A TW 101139674A TW 101139674 A TW101139674 A TW 101139674A TW I577428 B TWI577428 B TW I577428B
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game
storage device
portable storage
file
game machine
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TW201416118A (en
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Pao Chen Lin
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Pao Chen Lin
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遊戲機掛載可攜式儲存裝置內遊戲之本地化系統及其方法 Game machine mounting localization system of game in portable storage device and method thereof

本發明為提供一種遊戲機掛載可攜式儲存裝置內遊戲之本地化技術領域,尤指一種將遊戲程式瞬間掛載於遊戲機上而無須安裝遊戲及等待傳輸檔案到內部硬碟時間的遊戲機掛載可攜式儲存裝置內遊戲之本地化系統及其方法。 The invention provides a game machine for mounting a localization technology of a game in a portable storage device, in particular, a game in which a game program is instantly mounted on a game machine without installing a game and waiting to transfer files to an internal hard disk time. The machine mounts a localization system of the game in the portable storage device and a method thereof.

按,遊戲機於市面上可說是家家戶戶皆有至少一台,以提升家庭之樂趣,而遊戲機的種類又非常之多,舉例來說:XBOX、XBOX360、PS2、PS3、WII、N64等等,然而,該些遊戲機欲執行遊戲時,其途徑包含兩種,一是透過內含之硬碟所儲存大量的遊戲進行執行或是透過光碟或卡帶來執行遊戲,以滿足各玩家之需求。 Press, the game console can be said to have at least one household in the market to enhance the family's fun, and there are many types of game consoles, for example: XBOX, XBOX360, PS2, PS3, WII, N64, etc. However, there are two ways in which these game consoles are intended to execute games. One is to execute a large number of games stored on the included hard disk or to execute the game through a CD or a card to meet the needs of each player.

然上述遊戲機於使用時,為確實存在下列問題與缺失尚待改進:由於現有軟體檔案大小及數量發展速度遠大於硬體空間及傳輸介面速度,當使用者在讀取遊戲時,以可攜式儲存裝置為隨身碟為例,其必須先將可攜式儲存裝置內的遊戲一一讀進存入遊戲機內的硬碟,才能進行遊戲,倘若可攜式儲存裝置內的遊戲具有上百上千種時,則必須花費非常大量的時間來讀進遊戲,無疑是浪費了許多時間且並不實用,而且遊戲機的內部硬碟容量有限,使其無法裝入更多的遊戲,更重要的一點,一般習知的遊戲機也因為硬碟之關係,而使遊戲機本身之體積過大,造成佔用內部空間及不易攜帶與成本之問題。 However, when the above game machine is used, the following problems and lacks need to be improved: since the size and number of existing software files are much faster than the hardware space and the transmission interface speed, when the user reads the game, it is portable. For example, the storage device is a portable disk, which must first read the games in the portable storage device into the hard disk stored in the game machine to play the game, if the game in the portable storage device has hundreds of games. In the thousands, it takes a lot of time to read the game, which is a waste of time and is not practical, and the internal hard disk capacity of the game machine is limited, making it impossible to load more games, more importantly. One point, the conventional game machine is also because of the relationship between the hard disk and the size of the game machine itself, which causes the problem of occupying internal space and being difficult to carry and cost.

是以,要如何解決上述習用之問題與缺失,即為本發明之發明人與從事此行業之相關廠商所亟欲研究改善之方向所在者。 Therefore, how to solve the above problems and deficiencies in the above-mentioned applications, that is, the inventors of the present invention and those involved in the industry are eager to study the direction of improvement.

故,本發明之發明人有鑑於上述缺失,乃蒐集相關資料,經由多方評估及考量,並以從事於此行業累積之多年經驗,經由不斷試作及修改,始設計出此種將遊戲程式瞬間掛載於遊戲機上而無須安裝遊戲及等待傳輸檔案到內部硬碟時間的遊戲機掛載可攜式儲存裝置內遊戲 之本地化系統及其方法的發明專利者。 Therefore, the inventors of the present invention have collected the relevant information in view of the above-mentioned shortcomings, and through multi-party evaluation and consideration, and through years of experience accumulated in the industry, through continuous trial and modification, the game program is designed to be hung. A game machine mounted on a game console without having to install a game and waiting to transfer files to an internal hard drive time to mount a game in a portable storage device The invention patent of the localization system and its method.

本發明之主要目的在於:透過將可攜式儲存裝置模擬為遊戲機內部之硬碟的非同步本地化技術來達到瞬間掛載遊戲之優勢,且進而有效提升效率,並更進一步縮小遊戲機之體積,使遊戲機無須存放硬碟也可瞬間掛載遊戲。 The main purpose of the present invention is to achieve the advantage of instantaneously mounting a game by simulating the portable storage device as a non-synchronized localization technology of the hard disk inside the game machine, thereby further improving the efficiency and further reducing the game machine. The volume allows the game console to mount the game instantly without having to store a hard drive.

本發明為達上述主要目的,所能達成之手段包括一遊戲機及一與遊戲機資訊連結之可攜式儲存裝置,其中可攜式儲存裝置內係包含一目標文字單元(Target),而該目標文字單元(Target)係資訊連接一具有排序編碼之小型資料庫(Header),而該小型資料庫係得以讀取一內含至少一遊戲映像檔(Image file)之邏輯配置單元,並且所述之遊戲映像檔係具有與該編碼相對應之對應碼,以供小型資料庫準確讀取,再者,上述的遊戲機係透過至少一連接介面與前述之可攜式儲存裝置資訊連接,而連接介面係資訊連接一具應用程式之儲存單元,且該應用程式係讀取該小型資料庫內具有與該遊戲映像檔配對成功之編碼進行顯示並載入至主要記憶體(Main Memory)未配置的位置,當使用者透過一控制單元(Controller)點選欲執行之遊戲時,再由一中央處理單元(CPU)進行處理,將該遊戲映像檔載入至主要記憶體(Main Memory)未配置的記憶體位置上並執行遊戲,而更進一步說明遊戲機讀取可攜式儲存裝置之讀取步驟,首先,使用者將可攜式儲存裝置將其與遊戲機連結,再將螢幕上的應用程式選單啟動,此時應用程式透過連接介面來搜尋可攜式儲存裝置是否有接設完全(本實施例以搜尋到可攜式儲存裝置為例),當遊戲機搜尋到可攜式儲存裝置的存在時,即再次搜尋可攜式儲存裝置內的目標文字單元(Target)並搜尋小型資料庫(Header)裡的遊戲資訊,此後再檢查是否有與小型資料庫編碼相對應封面資料或設定檔資料,舉例來說,當小型資料庫編碼取用編號01之遊戲資訊時,即小型資料庫開始比對編號同樣為01之封面資料或設定檔資料予以進行讀取,此後即將該些讀取之檔案回傳給應用程式選單並載入至主要記憶體(Main Memory)未配置的位置及顯示於畫面上;藉此即完成遊戲機讀取可攜式儲存裝置之技術,而後,當使用者透過控制單元(Controller) 點選選單上的遊戲時,再由一中央處理單元(CPU)進行處理,則遊戲機開始直接讀取編號為01之遊戲映像檔,該遊戲映像檔載入至主要記憶體(Main Memory)未配置的記憶體位置上並執行遊戲,藉此,即完成遊戲瞬間本地化掛載之技術。 The present invention is directed to a main purpose, and includes a game machine and a portable storage device coupled to the game machine information, wherein the portable storage device includes a target text unit (Target). The target text unit (Target) is a small data library (Header) having a sorting code, and the small database is capable of reading a logical configuration unit including at least one game image file, and the The game image file has a corresponding code corresponding to the code for accurate reading by the small database. Further, the game machine is connected to the portable storage device via at least one connection interface. The interface is an information storage unit connected to the application, and the application reads the code in the small database that has been successfully paired with the game image file and displays it and is loaded into the main memory (Main Memory). Position, when the user selects the game to be executed through a control unit (Controller), and then is processed by a central processing unit (CPU), the game image file Entering the unconfigured memory location of the main memory and executing the game, and further explaining the reading step of the game machine reading the portable storage device. First, the user will use the portable storage device to Linking with the game console, and then launching the application menu on the screen, the application can search for the portable storage device through the connection interface to complete the connection (in this embodiment, for example, to search for a portable storage device). When the game machine searches for the existence of the portable storage device, it searches for the target text unit (Target) in the portable storage device again and searches for the game information in the small data library (Header), and then checks whether there is a small and small The database code corresponds to the cover data or the profile data. For example, when the small database code uses the game information of the number 01, the small database starts to compare the cover data or the profile data with the same number 01. Read, and then return the read files to the application menu and load them into the unconfigured location of the main memory and display them on the screen. Reading technique whereby the gaming machine is completed the portable storage device, then, when the user through the control unit (Controller) When the game on the menu is clicked and processed by a central processing unit (CPU), the game machine starts to directly read the game image file numbered 01, and the game image file is loaded into the main memory (Main Memory). The configuration of the memory location and execution of the game, thereby completing the game instant localization of the mount technology.

藉由上述技術,可針對習用遊戲機所存在之必須先將可攜式儲存裝置內的遊戲一一讀進存入遊戲機內的硬碟才能進行遊戲,非常浪費時間,且容易將遊戲機的內部硬碟容量塞滿,使其無法裝入更多的遊戲,更重要的一點,因裝設收容硬碟之原故,俾使遊戲機體積無法縮小,造成佔用內部空間及不易攜帶與成本的問題點加以突破,達到本發明如上述優點之實用進步性。 With the above technology, it is possible to play the game in the portable storage device one by one into the hard disk stored in the game machine in order to play the game, which is very time consuming and easy to use the game machine. The internal hard disk capacity is full, making it impossible to load more games. More importantly, because of the reason of installing the hard disk, the size of the game machine cannot be reduced, resulting in the problem of occupying internal space and being difficult to carry and cost. Break through to achieve the practical advancement of the present invention as described above.

為達成上述目的及功效,本發明所採用之技術手段及構造,茲繪圖就本發明較佳實施例詳加說明其特徵與功能如下,俾利完全了解。 In order to achieve the above objects and effects, the technical means and the structure of the present invention will be described in detail with reference to the preferred embodiments of the present invention.

請參閱第一圖及第二圖所示,係為本發明可攜式儲存裝置之結構方塊圖及遊戲機之結構方塊圖,由圖中可清楚看出本發明係包括:至少一可為MMC卡、SD卡、MINI、MD卡、FLASH、硬碟或可進行儲存遊戲檔案之可攜式儲存裝置其中之一者的可攜式儲存裝置1,係具有一目標文字單元11(Target),該目標文字單元11係資訊連接一具有排序編碼之小型資料庫12(Header),小型資料庫12(Header)係資訊連結一設定檔單元13,該設定檔單元13係包含一封面資料131或設定檔資料132等等,又該小型資料庫12係得以讀取一內含至少一遊戲映像檔141(Image file)之邏輯配置單元14,且該遊戲映像檔141係具有與該編碼相對應之對應碼以供小型資料庫12準確讀取,以及包含遊戲對應碼、遊戲名稱及遊戲主程式及遊戲影音檔等等;及一可為電腦、XBOX、XBOX360、PS2、PS3、WII、N64或任一電視連接遊戲機其中之一者的遊戲機2,係包含至少一供可攜式儲存裝置1資訊連接並為USB連接埠或RS-454連接埠、IEEE1394連接埠、SATA連接埠其中之一者的連接介面21,且該連接介面21係同時提供資訊下載或下載覆寫原有檔案等傳輸功能,該連接介面21係 資訊連接一具應用程式之儲存單元22,且該應用程式係讀取該小型資料庫12內具有與該遊戲映像檔141配對成功之編碼進行顯示,並在點選欲執行之遊戲時,使用者透過一控制單元23(Controller)點選欲執行之遊戲時,由一中央處理單元24(CPU)進行處理,將該遊戲映像檔141載入至主要記憶體25(Main Memory)未配置的記憶體位置上並執行遊戲,另外,連接介面21係得以提供與至少一預設伺服器3(SERVER)資訊連接,並透過該應用程式將小型資料庫12內的遊戲資訊與該伺服器3內之遊戲資料庫進行比對是否正常,再予以選擇性下載至少一個資料進行下載或下載覆寫原有檔案。 Please refer to the first and second figures, which are structural block diagrams of the portable storage device of the present invention and a structural block diagram of the game machine. It is clear from the figure that the present invention includes: at least one can be MMC The portable storage device 1 of the card, the SD card, the MINI, the MD card, the FLASH, the hard disk or the portable storage device capable of storing the game file has a target text unit 11 (Target), The target text unit 11 is a small database 12 with a sorting code, and the small database 12 is a link to a profile unit 13 that includes a face data 131 or a profile. The data 132 and so on, the small database 12 is capable of reading a logical configuration unit 14 containing at least one game image file 141, and the game image file 141 has a corresponding code corresponding to the code. For accurate reading of the small database 12, and including the game corresponding code, game name and game main program and game video files, etc.; and one can be computer, XBOX, XBOX360, PS2, PS3, WII, N64 or any TV Connect to the game console One of the game machines 2 includes at least one connection interface 21 for the portable storage device 1 to be connected and is one of a USB port or an RS-454 port, an IEEE 1394 port, and a SATA port. The connection interface 21 simultaneously provides information transmission or downloading and overwriting the original file and other transmission functions, and the connection interface is 21 The information is connected to an application storage unit 22, and the application reads the code in the small database 12 that has been successfully paired with the game image file 141 for display, and when the game to be executed is clicked, the user When the game to be executed is selected by a control unit 23 (Controller), it is processed by a central processing unit 24 (CPU), and the game image file 141 is loaded into the memory of the main memory 25 (Main Memory). Positioning and executing the game, in addition, the connection interface 21 is provided to provide at least one preset server 3 (SERVER) information connection, and the game information in the small database 12 and the game in the server 3 are transmitted through the application. Whether the database is normal or not, and then selectively download at least one data to download or download and overwrite the original file.

另外,遊戲機2更包含一內含有至少一個遊戲檔案之光碟設備讀取光碟儲存媒體4,該光碟設備讀取光碟儲存媒體4係將遊戲檔案寫入至該邏輯配置單元14內,以當使用者藉由應用程式選單(MENU)相關功能點選安裝遊戲並執行時,即可將光碟設備讀取光碟儲存媒體4內的遊戲檔案寫入至邏輯配置單元14內,傳輸封面圖片或遊戲設定檔到設定檔單元內之封面資料夾或設定檔資料夾,並且在小型資料庫12建立遊戲資訊,以供日後快速執行。 In addition, the gaming machine 2 further includes a disc device reading optical disc storage medium 4 containing at least one game file, and the disc device reading the disc storage medium 4 writes the game file into the logic configuration unit 14 for use. When the game menu is installed and executed by the application menu (MENU) related function, the game file in the CD device reading CD storage medium 4 can be written into the logic configuration unit 14, and the cover picture or game profile can be transmitted. Go to the cover folder or profile folder in the profile unit, and create game information in the small database 12 for quick execution in the future.

請同時配合參閱第一圖至第三B圖所示,係為本發明可攜式儲存裝置之結構方塊圖、遊戲機之結構方塊圖、遊戲機讀取該可攜式儲存裝置資訊之步驟流程圖、較佳實施例之實施示意圖及應用程式選單(MENU)之實施示意圖,由圖中可清楚看出,當遊戲機欲讀取可攜式儲存裝置資訊時之步驟流程如下:(a)藉由選單啟動安裝於一遊戲機內部儲存單元上之應用程式;(b)應用程式透過至少一連接介面搜尋是否有接設可攜式儲存裝置,若有進入步驟(c),若無進入步驟(g);(c)搜尋可攜式儲存裝置內的目標文字單元(Target),若無目標文字單元則進入步驟(c1),若有進入步驟(d);(c1)建立格式化,若建立進入步驟(c2),若無進入步驟(g);(c2)建立目標文字單元(Target)、小型資料庫(Header) 、封面資料夾、設定檔資料夾及邏輯配置單元後進入步驟(g);(d)搜尋小型資料庫(Header)裡的遊戲資訊,若有進入步驟(e),若無遊戲資訊進入步驟(g);(e)檢查是否有與小型資料庫編碼相對應封面資料或設定檔資料,若對應則進入步驟(f),若無則採用預設值並進入步驟(g);(f)讀取與編碼相同之設定檔單元,包含封面資料或設定檔資料,之後進入步驟(g);(g)回傳給應用程式選單並顯示於畫面上。 Please refer to the first to third B diagrams together, which is a structural block diagram of the portable storage device of the present invention, a structural block diagram of the game machine, and a step flow of the game machine reading the information of the portable storage device. The figure, the implementation diagram of the preferred embodiment and the implementation diagram of the application menu (MENU), it can be clearly seen from the figure that the steps of the game machine when reading the information of the portable storage device are as follows: (a) (b) the application launches an application installed on an internal storage unit of the game machine; (b) the application searches for at least one connection interface to access the portable storage device, and if there is a step (c), if there is no entry step ( g); (c) searching for the target text unit (Target) in the portable storage device, if there is no target text unit, proceeding to step (c1), if there is step (d); (c1) establishing formatting, if established Go to step (c2), if no step (g) is entered; (c2) establish target text unit (Target), small database (Header) , the cover folder, the profile folder and the logic configuration unit, then enter step (g); (d) search for the game information in the small database (Header), if there is step (e), if no game information enters the step ( g); (e) check whether there is cover data or profile data corresponding to the small database code, if yes, go to step (f), if not, use the preset value and go to step (g); (f) read Take the same profile unit as the code, including the cover data or profile data, then go to step (g); (g) return to the application menu and display it on the screen.

而更進一步對上述流程解釋:(a)使用者可先將可攜式儲存裝置將其與遊戲機連結,再由螢幕上的應用程式選單(MENU)啟動遊戲機內部之應用程式(如第三B圖之選單(MENU)示意);(b)此時應用程式即透過連接介面來搜尋是否有接設可攜式儲存裝置,若搜尋到可攜式儲存裝置則進入步驟(c),若搜尋不到可攜式儲存裝置則進入步驟(g);(c)當遊戲機搜尋到可攜式儲存裝置的存在時,即再次搜尋可攜式儲存裝置內的目標文字單元(Target),若無目標文字單元則進入步驟(c1),若有進入步驟(d);(c1)而當無目標文字單元時則建立格式化,當建立後則進入步驟(c2),若無建立進入步驟(g);(c2)當於可攜式儲存裝置內建立目標文字單元(Target)、小型資料庫(Header)、封面資料夾、設定檔資料夾及邏輯配置單元後則進入步驟(g);再者,接續步驟(c)至步驟(d);其步驟(d)乃搜尋小型資料庫(Header)裡的遊戲資訊,若有遊戲資訊則進入步驟(e),若無遊戲資訊進入步驟(g);(e)此後再檢查是否有與小型資料庫編碼相對應封面資料或設定檔資料,若對應則進入步驟(f),若無則採用預設值並進入步驟(g);舉例來說,當小型資料庫編碼取用編號01之遊戲資訊時,即小型資料庫開始比對編號同樣為01之封面資料或設定檔資料予以 進行讀取,(f)此後即將該些讀取與編碼相同之設定檔單元,包含封面資料或設定檔資料,之後進入步驟(g);(g)回傳給應用程式選單並顯示於畫面上。 Further explanation of the above process: (a) the user can first connect the portable storage device to the game machine, and then launch the application inside the game machine by the application menu (MENU) on the screen (such as the third (B) The menu (MENU) is displayed); (b) At this time, the application searches for the connection of the portable storage device through the connection interface. If the portable storage device is searched, the process proceeds to step (c). If the gaming machine searches for the existence of the portable storage device, it searches for the target text unit (Target) in the portable storage device again, if not The target text unit proceeds to step (c1). If there is a step (d); (c1), the format is established when there is no target text unit, and when it is established, the step (c2) is entered, if no step is established (g) (c2) after establishing a target text unit (Target), a small database (Header), a cover folder, a profile folder, and a logical configuration unit in the portable storage device, proceeding to step (g); , following steps (c) to (d); step (d) is to search for a small database (He Game information in ader), if there is game information, proceed to step (e), if no game information enters step (g); (e) then check whether there is cover material or profile data corresponding to the small database code. If yes, go to step (f). If not, use the preset value and go to step (g); for example, when the small database code uses the game information of number 01, the small database starts to be the same as the comparison number. For the cover data or profile data of 01 Read, (f) then read and encode the same profile unit, including cover data or profile data, then go to step (g); (g) return to the application menu and display on the screen .

再請參閱第四圖所示,係為本發明執行遊戲程式之方塊流程圖,由圖中可清楚看出,當前述遊戲機讀取到可攜式儲存裝置之封面資料或設定檔資料等後,使用者即可由畫面上選擇執行遊戲,其步驟如下:(10)由應用程式讀取遊戲資訊並秀於選單列表上;(11)使用者選擇遊戲執行,若執行進入步驟(12),若不執行進入步驟(10);(12)讀取可攜式儲存裝置內的遊戲檔案;(13)執行該遊戲檔案。 Referring to the fourth figure, it is a block diagram of the execution of the game program of the present invention. It can be clearly seen from the figure that when the game machine reads the cover data or the profile data of the portable storage device, etc. The user can select and execute the game from the screen, and the steps are as follows: (10) the game information is read by the application program and displayed on the menu list; (11) the user selects the game execution, and if the execution proceeds to step (12), The entry step (10) is not performed; (12) the game file in the portable storage device is read; and (13) the game file is executed.

再請參閱第五圖所示,係為本發明遊戲機為電腦時之遊戲檔案傳輸步驟流程圖,由圖中可知悉步驟如下:(a)啟動應用程式並透過連接介面搜尋是否有外接可攜式儲存裝置;(b)搜尋可攜式儲存裝置內的目標文字單元(Target),若有進入步驟(c),若無進入步驟(c1);(c1)是否格式化,若是則進入步驟(c2),若否進入步驟(b);(c2)建立目標文字單元(Target)、小型資料庫(Header)、封面資料夾、設定檔資料夾及邏輯配置單元,而後進入步驟(e);(c)搜尋小型資料庫(Header)內的遊戲資訊,若有進入步驟(d),若無進入步驟(e);(d)檢查邏輯配置單元內之遊戲映像檔(Image file)上的對應碼是否有與小型資料庫編碼相對應,即表示是否存在;(e)回傳給應用程式並顯示於畫面;(f)再行選擇電腦端之遊戲映像檔; (g)比對檢查電腦端遊戲映像檔內的遊戲編碼是否與小型資料庫內的遊戲編碼相同,若相同則回到步驟(f),不同即進入步驟(h);(h)傳輸遊戲程式至邏輯配置單元,並在小型資料庫建立編碼。 Please refer to the fifth figure, which is a flow chart of the steps of the game file transmission when the game machine of the present invention is a computer. The steps are as follows: (a) launch the application and search for the external portability through the connection interface. (b) searching for a target text unit in the portable storage device, if there is a step (c), if there is no entry step (c1); if (c1) is formatted, if yes, proceed to the step ( C2), if not enter step (b); (c2) establish target text unit (Target), small database (Header), cover folder, profile folder and logic configuration unit, and then proceed to step (e); c) Search for game information in the small database. If there is a step (d), if no step (e) is entered; (d) check the corresponding code on the image file in the logical configuration unit. Whether it corresponds to the small database code, that is, whether it exists; (e) return to the application and display it on the screen; (f) select the game image file on the computer side; (g) Check whether the game code in the computer game image file is the same as the game code in the small database. If they are the same, return to step (f), and then enter step (h); (h) transfer the game program. Go to the logical hive and build the code in the small repository.

而更進一步對上述流程解釋:(a)將可攜式儲存裝置與電腦(遊戲機)連結,並啟動電腦上的應用程式,並且透過連接介面搜尋是否有外接可攜式儲存裝置;(b)當電腦搜尋到有可攜式儲存裝置的存在時,即開始搜尋可攜式儲存裝置內的目標文字單元(Target),若有目標文字單元(Target)之存在則進入步驟(c),若沒有則進入步驟(c1);(c1)此時電腦即詢問使用者是否針對可攜式儲存裝置進行格式化,若欲進行格式化則進入步驟(c2),若不進行格式化則進入步驟(b);(c2)於可攜式儲存裝置內建立目標文字單元(Target)、小型資料庫(Header)、封面資料夾、設定檔資料夾及邏輯配置單元,而後進入步驟(e);(c)搜尋小型資料庫(Header)內的遊戲資訊,若有遊戲資訊進入步驟(d),若無遊戲資訊進入步驟(e);(d)檢查可攜式儲存裝置內之邏輯配置單元內的遊戲映像檔(Image file)上的對應碼(GAMEID)是否有與小型資料庫編碼相對應,即表示是否存在,例如:遊戲映像檔(Image file)上的對應碼(GAMEID)為02,而小型資料庫內包含具有編碼02,藉此即可判定具有該編碼02之遊戲;(e)回傳給應用程式並顯示於畫面;(f)再行選擇電腦端之遊戲映像檔;(g)比對檢查電腦端所屬遊戲映像檔(Image file)內的遊戲編碼(GAMEID)是否與小型資料庫(Header)內的遊戲編碼相同,若相同則回到步驟(f),不同即進入步驟(h);(h)傳輸遊戲程式至邏輯配置單元,傳輸封面圖片或設定檔到 設定檔單元內之封面資料夾或設定檔資料夾,並於小型資料庫(Header)建立編碼。 Further explanation of the above process: (a) linking the portable storage device to the computer (game console), launching the application on the computer, and searching for an external portable storage device through the connection interface; (b) When the computer finds the existence of the portable storage device, it starts searching for the target text unit in the portable storage device. If there is a target text unit (Target), the process proceeds to step (c). Then, the process proceeds to step (c1); (c1) at this time, the computer asks the user whether to format the portable storage device, and if it wants to format, proceeds to step (c2), if not, proceeds to step (b) (c2) establishing a target text unit (Target), a small database (Header), a cover folder, a profile folder, and a logical configuration unit in the portable storage device, and then proceeding to step (e); (c) Search for game information in the small database. If the game information enters step (d), if no game information enters step (e); (d) check the game image in the logical configuration unit in the portable storage device. Corresponding code on the image file (GA) Whether the MEID) corresponds to the small database code, that is, whether it exists, for example, the corresponding code (GAMEID) on the image file is 02, and the small database contains the code 02, thereby Determining the game with the code 02; (e) returning to the application and displaying it on the screen; (f) selecting the game image file on the computer side; (g) checking the computer image file (Image file) Whether the game code (GAMEID) in the game is the same as the game code in the small database. If it is the same, return to step (f), and then enter step (h); (h) transfer the game program to the logical configuration unit. Transfer cover image or profile to The cover folder or profile folder in the profile unit and the code is created in the small database.

再請參閱第六圖所示,係為本發明遊戲機連結可攜式儲存裝置與伺服器連接之下載步驟流程圖,當遊戲機已完成掛載可攜式儲存裝置並已完成讀取選單後,欲連結伺服器之步驟如下:(a)應用程式選單(MENU)已讀取遊戲資訊;(b)將遊戲機與伺服器連接,若連結進入步驟(c),若未連結進入步驟(h);(c)比對可攜式儲存裝置內的遊戲資訊是否與伺服器內的遊戲資料庫相同,若無進入步驟(d),若有進入步驟(f);(d)選擇下載該遊戲程式;(e)下載檔案至可攜式儲存裝置內的邏輯配置單元、設定檔單元內之封面資料夾或設定檔資料夾,並在小型資料庫建立遊戲資訊,此後進入步驟(h);(f)檢查該遊戲是否有更新,若有進入步驟(g),若無則進入步驟(h);(g)寫入該遊戲檔案至邏輯配置單元或傳輸封面圖片或設定檔到設定檔單元內之封面資料夾或設定檔資料夾;(h)回到應用程式選單(MENU)。 Referring to FIG. 6 again, it is a flow chart of downloading the connection between the portable storage device and the server of the game machine of the present invention. After the game machine has finished mounting the portable storage device and has completed reading the menu, The steps to connect to the server are as follows: (a) the application menu (MENU) has read the game information; (b) the game console is connected to the server, if the link proceeds to step (c), if the link is not connected, the step (h) (c) comparing whether the game information in the portable storage device is the same as the game database in the server, if there is no entry step (d), if there is a step (f); (d) selecting to download the game (e) download the file to the logical configuration unit in the portable storage device, the cover folder or the profile folder in the profile unit, and create game information in the small database, and then proceed to step (h); f) Check if the game is updated, if there is step (g), if not, go to step (h); (g) write the game file to the logic configuration unit or transfer the cover picture or profile to the profile unit Cover folder or profile folder; (h) return to the application Menu (MENU).

更進一步對上述流程解釋:(a)首先應用程式選單已讀取遊戲資訊;(b)包含至少一網路介面以供與至少一預設伺服器(SERVER)資訊連接,若與伺服器連結完成則進入步驟(c),若未連結完成即進入步驟(h)回到選單;(c)比對可攜式儲存裝置內的小型資料庫遊戲資訊是否與預設伺服器內的資料庫遊戲資訊是否相同,倘若遊戲資訊不同則進入步驟(d),若遊戲資訊相同即進入步驟(f);(d)選擇下載該相互對應之遊戲程式;(e)下載該遊戲檔案至可攜式儲存裝置內的邏輯配置單元,傳輸封面圖片或設定檔到設定檔單元內之封面資料夾或設定檔資料夾 ,並在小型資料庫(Header)內建立遊戲資訊(包含遊戲編碼),此後進入步驟(h);(f)當判別該遊戲資訊相同時,即檢查伺服器端的遊戲檔案是否有更新,若有更新則進入步驟(g),若無更新則進入步驟(h);(g)寫入該遊戲檔案至邏輯配置單元或傳輸封面圖片或設定檔到設定檔單元內之封面資料夾或設定檔資料夾;(h)回到應用程式選單(MENU)。 Further explaining the above process: (a) first, the application menu has read the game information; (b) includes at least one network interface for connecting with at least one predetermined server (SERVER) information, and if the server is connected Then, proceed to step (c). If the connection is not completed, go to step (h) and return to the menu; (c) compare the small database game information in the portable storage device with the database game information in the preset server. If they are the same, if the game information is different, go to step (d), if the game information is the same, go to step (f); (d) choose to download the corresponding game program; (e) download the game file to the portable storage device The logical configuration unit inside, transferring the cover picture or profile to the cover folder or profile folder in the profile unit And establish game information (including game code) in the small database (Header), and then enter step (h); (f) when it is determined that the game information is the same, check whether the game file on the server side is updated, if any Update to step (g), if there is no update, go to step (h); (g) write the game file to the logic configuration unit or transfer the cover picture or profile to the cover folder or profile data in the profile unit Clip; (h) return to the application menu (MENU).

其中,簡易來說,使用者透過該應用程式將小型資料庫內的遊戲資訊與該伺服器內之遊戲資料庫進行比對是否正常,再予以選擇性下載至少一個更新資料進行下載或下載覆寫原有檔案。 In simple terms, the user compares the game information in the small database with the game database in the server through the application, and then selectively downloads at least one update data for downloading or downloading and overwriting. Original file.

再請參閱第七圖所示,係為本發明遊戲機連結可攜式儲存裝置(比對現有檔案是否能正常運行或顯示)與至少一伺服器連接之更新資料步驟流程圖,當遊戲機已完成掛載可攜式儲存裝置並已完成讀取選單後,其步驟如下:(a)應用程式已讀取遊戲資訊並秀出選單列表;(b)點選該選單之檢查檔案或更新檔案選項;(c)將遊戲機與伺服器連接,若連結進入步驟(d),若未連結進入步驟(g);(d)比對可攜式儲存裝置內的遊戲資訊是否與伺服器內的遊戲資料庫資訊是否相同,如不同表示檔案不存在或缺檔,如相同表示檔案存在或檔案存在但破損即進入步驟(f),若檔案不存在或缺檔則進入步驟(e);(e)檔案下載,完成後進入步驟(g);(f)檔案下載或強制下載後進入步驟(f1);(f1)覆寫檔案;(g)結束並回到選單。 Referring to FIG. 7 again, it is a flow chart of the steps of updating the portable data storage device (comparing to whether the existing file can be normally operated or displayed) and connecting to at least one server according to the game machine of the present invention. After completing the loading of the portable storage device and completing the reading menu, the steps are as follows: (a) the application has read the game information and shows the menu list; (b) click the check file or update file option of the menu. (c) connect the game machine to the server, if the link proceeds to step (d), if not connected to step (g); (d) compare the game information in the portable storage device with the game in the server Whether the database information is the same, if different indicates that the file does not exist or is missing, if the same indicates that the file exists or the file exists but the file is damaged, the process proceeds to step (f). If the file does not exist or is missing, the process proceeds to step (e); (e) After the file is downloaded, go to step (g); (f) after the file download or forced download, go to step (f1); (f1) overwrite the file; (g) end and return to the menu.

請參閱第八圖所示,係為本發明記憶體上的應用程式呈現方式之關係配置圖,後述為記憶體上呈現或運行方式,由圖中可看出,記憶體上的應用程式所呈現的方式為例:包含至少一個遊戲相關資訊1 21,遊戲相關資訊121亦包含該遊戲的對應碼(GAMEID)1211、遊戲名稱(GAME TITLE)1212、遊戲映像檔起始位置單元(IMAGE FILE START SECTOR)1213及遊戲封面資料(GAME COVER PICTURE)1214;俾當使用者由應用程式選單(MENU)選入其中一個遊戲時,即讀取邏輯配置單元內與遊戲相關資訊121之對應碼(GAMEID)相同之對應碼(GAMEID)的遊戲映像檔141(包含遊戲對應碼、遊戲名稱及遊戲主程式及遊戲影音檔(遊戲聲音檔及遊戲影像檔)),並將其載入至未配置的記憶體位置上,以提供使用者進行遊戲,且未選定之遊戲相關資訊121其程式則不予理會;藉此完成非同步概念及本地化之優勢。 Please refer to the eighth figure, which is a relationship configuration diagram of the application presentation manner in the memory of the present invention, which is described as a memory rendering or operation mode. As can be seen from the figure, the application on the memory is presented. The way is as follows: contains at least one game related information 1 21, the game related information 121 also includes the game's corresponding code (GAMEID) 1211, the game name (GAME TITLE) 1212, the game image file start position unit (IMAGE FILE START SECTOR) 1213 and the game cover material (GAME COVER PICTURE) 1214 When the user selects one of the games by the application menu (MENU), the game image file 141 of the corresponding code (GAMEID) corresponding to the corresponding code (GAMEID) of the game related information 121 in the logical configuration unit is read ( Contains the game corresponding code, game name and game main program and game video files (game sound files and game image files)), and loads them into the unconfigured memory location to provide users with the game, and is not selected The game related information 121 is ignored, and the advantages of asynchronous concept and localization are achieved.

請參閱第九圖及第十圖所示,係為本發明遊戲檔案展開之結構示意圖一及二,由圖中可清楚看出,以第九圖來說當從儲存媒體端角度看時,其邏輯配置單元14內的遊戲映像檔141係包含多個,且各遊戲映像檔141(IMAGE FILE)係解開封裝可看成遊戲資料夾(GAME BLOCK),當點選並解開時,即可清楚看出各遊戲資料夾內包含有遊戲對應碼(GAMEID)、遊戲名稱(GAME TITLE)及遊戲主程式( GAME PROGRAM)及遊戲聲音檔(GAME SOUND DATA)及遊戲影像檔(GAME GRAPHICS DATA)等。若由主機端角度看時,如第十圖,看似看到數個遊戲資料夾(GAME BLOCK),遊戲資料夾內部有遊戲對應碼、遊戲名稱及遊戲主程式及遊戲聲音檔及遊戲影像檔等。 Please refer to the ninth and tenth drawings, which are schematic diagrams of the structure of the game file of the present invention, one and two, which can be clearly seen from the figure, in the ninth figure, when viewed from the perspective of the storage medium, The game image file 141 in the logic configuration unit 14 includes a plurality of pieces, and each game image file 141 (IMAGE FILE) is unpacked and can be regarded as a game folder (GAME BLOCK). When clicked and unlocked, It is clear that each game folder contains the game corresponding code (GAMEID), the game name (GAME TITLE) and the game main program ( GAME PROGRAM) and GAME SOUND DATA and GAME GRAPHICS DATA. If viewed from the host side, as shown in the tenth figure, it seems that several game folders (GAME BLOCK) are seen. The game folder has game corresponding code, game name and game main program, and game sound file and game image file. Wait.

是以,本發明之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統及其方法為可改善習用之技術關鍵在於:透過將可攜式儲存裝置模擬為遊戲機內部之硬碟的非同步本地化技術來達到瞬間掛載遊戲之優勢,且進而有效提升效率,並更進一步縮小遊戲機之體積,使遊戲機無須存放內部硬碟也可瞬間掛載遊戲,換言之,即是將可攜式儲存裝置預設為遊戲機內部之硬碟的非同步本地化技術特徵。 Therefore, the game machine of the present invention mounts the localization system of the game in the portable storage device and the method thereof can improve the conventional technology: by emulating the portable storage device as a hard disk inside the game machine Synchronous localization technology to achieve the advantages of instant-loading games, and thus effectively improve efficiency, and further reduce the size of the game machine, so that the game machine can mount the game in an instant without storing the internal hard disk. In other words, it will be portable. The storage device is preset to the non-synchronized localization technical feature of the hard disk inside the game machine.

另外本發明可以無限的加入可攜式儲存裝置,並瞬間進行掛載。 In addition, the present invention can be added to the portable storage device indefinitely and mounted in an instant.

惟,以上所述僅為本發明之較佳實施例而已,非因此即拘限本發明之專利範圍,故舉凡運用本發明說明書及圖式內容所為之簡易修飾 及等效結構變化,均應同理包含於本發明之專利範圍內,合予陳明。 However, the above description is only a preferred embodiment of the present invention, and thus the scope of the present invention is not limited thereto, so that the simple modification of the specification and the contents of the present invention is used. And the equivalent structural changes are all included in the scope of the patent of the present invention and are combined with Chen Ming.

綜上所述,本發明之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統及其方法於使用時,為確實能達到其功效及目的,故本發明誠為一實用性優異之發明,為符合發明專利之申請要件,爰依法提出申請,盼 審委早日賜准本發明,以保障發明人之辛苦發明,倘若 鈞局審委有任何稽疑,請不吝來函指示,發明人定當竭力配合,實感公便。 In summary, the game machine of the present invention mounts the localization system of the game in the portable storage device and the method thereof, in order to achieve its efficacy and purpose, the invention is an invention with excellent practicability. In order to meet the application requirements of the invention patent, 提出 apply in accordance with the law, and hope that the trial committee will grant the invention as soon as possible to protect the inventor's hard work. If there is any doubt in the ruling committee, please do not hesitate to give instructions, the inventor will do his best. Coordination, real sense of public.

1‧‧‧可攜式儲存裝置 1‧‧‧Portable storage device

11‧‧‧目標文字單元 11‧‧‧Target text unit

12‧‧‧小型資料庫 12‧‧‧Small database

121‧‧‧遊戲相關資訊 121‧‧‧ Game related information

1211‧‧‧對應碼(GAMEID) 1211‧‧‧ Corresponding code (GAMEID)

1212‧‧‧遊戲名稱(GAME TITLE) 1212‧‧‧Game name (GAME TITLE)

1213‧‧‧遊戲映像檔起始位置單元(IMAGE FILE START SECTOR) 1213‧‧‧game image start position unit (IMAGE FILE START SECTOR)

1214‧‧‧遊戲封面資料(GAME COVER PICTURE) 1214‧‧‧Game Cover Information (GAME COVER PICTURE)

13‧‧‧設定檔單元 13‧‧‧Setting unit

131‧‧‧封面資料夾 131‧‧‧Cover folder

132‧‧‧設定檔資料夾 132‧‧‧Profile folder

14‧‧‧邏輯配置單元 14‧‧‧Logical configuration unit

141‧‧‧遊戲映像檔 141‧‧‧ game image file

2‧‧‧遊戲機 2‧‧‧game machine

21‧‧‧連接介面 21‧‧‧Connection interface

22‧‧‧儲存單元 22‧‧‧ storage unit

23‧‧‧控制單元 23‧‧‧Control unit

24‧‧‧中央處理單元 24‧‧‧Central Processing Unit

25‧‧‧主要記憶體 25‧‧‧ main memory

3‧‧‧伺服器 3‧‧‧Server

4‧‧‧光碟設備讀取光碟儲存媒體 4‧‧‧Disc device reading CD storage media

第一圖 係為本發明可攜式儲存裝置之結構方塊圖。 The first figure is a block diagram of the structure of the portable storage device of the present invention.

第二圖 係為本發明遊戲機之結構方塊圖。 The second figure is a block diagram of the structure of the game machine of the present invention.

第三圖 係為本發明遊戲機讀取該可攜式儲存裝置資訊之步驟流程圖。 The third figure is a flow chart of the steps of the game machine of the present invention for reading the information of the portable storage device.

第三A圖 係為本發明較佳實施例之實施示意圖。 Figure 3A is a schematic view of the implementation of the preferred embodiment of the present invention.

第三B圖 係為本發明應用程式選單(MENU)之實施示意圖。 The third B diagram is a schematic diagram of the implementation of the application menu (MENU) of the present invention.

第四圖 係為本發明執行遊戲程式之方塊流程圖。 The fourth figure is a block flow diagram of the execution of the game program of the present invention.

第五圖 係為本發明遊戲機為電腦時之遊戲檔案傳輸步驟流程圖。 The fifth figure is a flow chart of the steps of the game file transmission when the game machine of the present invention is a computer.

第六圖 係為本發明遊戲機連結可攜式儲存裝置與伺服器連接之下載步驟流程圖。 Figure 6 is a flow chart showing the steps of downloading the connection between the portable storage device and the server of the gaming machine of the present invention.

第七圖 係為本發明遊戲機連結可攜式儲存裝置(比對現有檔案是否能正常運行或顯示)與至少一伺服器連接之更新資料步驟流程圖。 Figure 7 is a flow chart showing the steps of updating the portable data storage device (compared to whether the existing file can be normally operated or displayed) and the at least one server connection.

第八圖 係為本發明記憶體上的應用程式呈現方式之關係配置圖。 The eighth figure is a relationship configuration diagram of the application presentation manner on the memory of the present invention.

第九圖 係為本發明遊戲檔案展開之結構示意圖一。 The ninth figure is a schematic diagram 1 of the structure of the game file of the present invention.

第十圖 係為本發明遊戲檔案展開之結構示意圖二。 The tenth figure is a schematic diagram 2 of the structure of the game file of the present invention.

Claims (10)

一種遊戲機掛載可攜式儲存裝置內遊戲之本地化方法,其中該遊戲機讀取該可攜式儲存裝置資訊之步驟包含有:(a)啟動安裝於一遊戲機內部儲存單元上之應用程式;(b)應用程式透過至少一連接介面搜尋是否有接設可攜式儲存裝置,若有進入步驟(c),若無進入步驟(g);(c)搜尋可攜式儲存裝置內的目標文字單元(Target),若有進入步驟(d),若無進入步驟(c1);(c1)建立格式化,若建立進入步驟(c2),若無則進入步驟(g);(c2)建立目標文字單元(Target)、小型資料庫(Header)、封面資料夾或設定檔資料夾及邏輯配置單元至可攜式儲存裝置內後進入步驟(g);(d)當搜尋到目標文字單元時,搜尋可攜式儲存裝置內的小型資料庫(Header)裡的遊戲資訊;(e)當搜尋到遊戲資訊時,檢查是否有與小型資料庫編碼相對應封面資料或設定檔資料,若有則進入步驟(f),若無則採用預設值並進入步驟(g);(e1)當沒有搜尋到遊戲資訊時,進入步驟(g);(f)當有封面資料或設定檔資料相對應小型資料庫編碼時,讀取可攜式儲存裝置中與編碼相同之設定檔單元,包含封面資料或設定檔資料,之後進入步驟(g);(g)回傳給應用程式並顯示於選單畫面上。 A game machine mounts a localization method of a game in a portable storage device, wherein the step of reading the information of the portable storage device by the game machine includes: (a) launching an application installed on an internal storage unit of the game machine (b) the application searches through at least one connection interface for the connection of the portable storage device, if there is a step (c), if there is no entry step (g); (c) searches for the portable storage device Target text unit (Target), if there is step (d), if no step (c1) is entered; (c1) format is established, if step (c2) is established, if not, step (g) is entered; (c2) After creating the target text unit (Target), small database (Header), cover folder or profile folder and logical configuration unit into the portable storage device, proceed to step (g); (d) when searching for the target text unit Search for game information in a small database in the portable storage device; (e) when searching for game information, check whether there is cover data or profile data corresponding to the small database code, if any Then enter step (f), if not, use the preset value and advance Step (g); (e1) when no game information is found, proceed to step (g); (f) when there is cover material or profile data corresponding to the small database code, read the portable storage device and The same profile unit, including the cover data or profile data, then proceeds to step (g); (g) is passed back to the application and displayed on the menu screen. 一種遊戲機掛載可攜式儲存裝置內遊戲之本地化系統,主要包括:至少一可攜式儲存裝置,係具有一目標文字單元(Target),該目標文字單元係資訊連接一具有排序編碼之小型資料庫(Header),而該小型資料庫係得以讀取一內含至少一遊戲映像檔(Image file)之邏輯配置單元,且該遊戲映像檔係具有與該編碼相對應之對應碼,以供小型資料庫準 確讀取;及一遊戲機,係包含至少一供可攜式儲存裝置資訊連接及至少一提供資訊下載或下載覆寫原有檔案之連接介面,該連接介面係資訊連接一具應用程式之儲存單元,且該應用程式係依據該小型資料庫內配對成功之編碼進行讀取與顯示,並使用者透過一控制單元(Controller)點選欲執行之遊戲時,由一中央處理單元(CPU)進行處理,將該遊戲映像檔載入至一主要記憶體(Main Memory)未配置的記憶體位置上並執行遊戲。 A localization system for a game machine in a portable storage device, comprising: at least one portable storage device having a target text unit (Target), the target text unit being an information connection and having a sorting code a small database, the small database is capable of reading a logical configuration unit containing at least one image file, and the game image file has a corresponding code corresponding to the code, For small databases And a game machine comprising at least one information connection for the portable storage device and at least one connection interface for providing information downloading or downloading and overwriting the original file, the connection interface is information storage for an application storage a unit, and the application reads and displays according to the successfully paired code in the small database, and the user selects the game to be executed through a control unit (Controller), and is performed by a central processing unit (CPU). Processing, loading the game image file into a memory location of a main memory (Main Memory) and executing the game. 如申請專利範圍第2項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統,其中該連接介面係得以與一預設伺服器(SERVER)資訊連接以進行資料下載或下載覆寫原有檔案。 The game machine of claim 2 is mounted on a localization system of a game in a portable storage device, wherein the connection interface is connected to a preset server (SERVER) for data download or download. Write the original file. 如申請專利範圍第2項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統,其中該小型資料庫(Header)係資訊連結一設定檔單元,該設定檔單元係包含一封面資料夾或設定檔資料夾。 The game machine of claim 2 is mounted on a localization system of a game in a portable storage device, wherein the small database is a profile unit, and the profile unit includes a surface. Folder or profile folder. 如申請專利範圍第2項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統,其中該遊戲映像檔內包含遊戲對應碼、遊戲名稱及遊戲主程式及遊戲影音檔。 The game machine of claim 2 is mounted on a localization system of a game in a portable storage device, wherein the game image file includes a game corresponding code, a game name, a game main program, and a game video file. 如申請專利範圍第2項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統,其中該遊戲機係可為電腦、XBOX、XBOX360、PS2、PS3、WII、N64或任一電視連接遊戲機其中之一者,再該可攜式儲存裝置係為MMC卡、SD卡、MINI、MD卡、FLASH、硬碟或可進行儲存遊戲檔案之可攜式儲存裝置其中之一者,又該連接介面係為USB連接埠或RS-454連接埠、IEEE1394連接埠、SATA連接埠其中之一者。 The game machine of claim 2 is mounted on a localization system of a game in a portable storage device, wherein the game machine can be a computer, XBOX, XBOX360, PS2, PS3, WII, N64 or any television. One of the connected game devices, and the portable storage device is one of an MMC card, an SD card, a MINI, an MD card, a FLASH, a hard disk, or a portable storage device capable of storing game files. The connection interface is one of a USB port or an RS-454 port, an IEEE 1394 port, and a SATA port. 如申請專利範圍第6項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統,其中該遊戲機為電腦時欲傳輸遊戲檔案之流程步驟包含有:(a)啟動應用程式並透過連接介面搜尋是否有外接可攜式儲存裝置; (b)搜尋可攜式儲存裝置內的目標文字單元(Target),若有進入步驟(c),若無進入步驟(c1);(c1)是否格式化,若是則進入步驟(c2),若否進入步驟(b);(c2)建立目標文字單元(Target)、小型資料庫(Header)、封面資料夾、設定檔資料夾及邏輯配置單元,而後進入步驟(e);(c)搜尋小型資料庫(Header)內的遊戲資訊,若有進入步驟(d),若無進入步驟(e);(d)檢查邏輯配置單元內之遊戲映像檔(Image file)上的對應碼是否有與小型資料庫編碼相對應,即表示是否存在;(e)回傳給應用程式並顯示於畫面;(f)再行選擇電腦端之遊戲映像檔;(g)比對檢查電腦端遊戲映像檔內的遊戲編碼是否與小型資料庫內的遊戲編碼相同,若相同則回到步驟(f),不同即進入步驟(h);(h)傳輸遊戲程式至邏輯配置單元,並在小型資料庫建立編碼。 The game machine of claim 6 is mounted on a localization system of a game in a portable storage device, wherein the process steps of transferring the game file when the game machine is a computer include: (a) launching the application and Search through the connection interface for external portable storage devices; (b) searching for the target text unit (Target) in the portable storage device, if there is a step (c), if there is no entry step (c1); if (c1) is formatted, if yes, proceed to step (c2), if Enter step (b); (c2) establish target text unit (Target), small database (Header), cover folder, profile folder and logic configuration unit, and then proceed to step (e); (c) search for small Game information in the database (Header), if there is a step (d), if there is no entry step (e); (d) check whether the corresponding code on the image file in the logical configuration unit is small and small The database code corresponds to whether it exists; (e) is passed back to the application and displayed on the screen; (f) the computer image file on the computer side is selected; (g) the check is performed in the computer game image file. Whether the game code is the same as the game code in the small database, if it is the same, return to step (f), the difference is to step (h); (h) transfer the game program to the logic configuration unit, and establish the code in the small database. 如申請專利範圍第2項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統,其中該遊戲機更包含一內含有至少一個遊戲檔案之光碟設備讀取光碟儲存媒體,該光碟設備讀取光碟儲存媒體係將遊戲檔案寫入至該邏輯配置單元內。 The game machine of claim 2, wherein the game machine is equipped with a localization system for a game in a portable storage device, wherein the game machine further comprises a disc device for reading a disc storage medium containing at least one game file, the disc The device reads the disc storage medium to write the game file into the logical configuration unit. 如申請專利範圍第4項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統,其中,該遊戲機與一伺服器連接以下載資料,且該遊戲機與該伺服器連接以下載資料之步驟包含有:(a)應用程式選單(MENU)已讀取遊戲資訊;(b)將遊戲機與伺服器連接,若連結進入步驟(c),若未連結進入步驟(h);(c)比對可攜式儲存裝置內的遊戲資訊是否與伺服器內的遊戲資料庫相同,若無進入步驟(d),若有進入步驟(f) ;(d)選擇下載該遊戲程式;(e)下載檔案至可攜式儲存裝置內的邏輯配置單元、設定檔單元內之封面資料夾或設定檔資料夾,並在小型資料庫建立遊戲資訊,此後進入步驟(h);(f)檢查該遊戲是否有更新,若有進入步驟(g),若無則進入步驟(h);(g)寫入該遊戲檔案至邏輯配置單元或傳輸封面圖片或設定檔到設定檔單元內之封面資料夾或設定檔資料夾;(h)回到應用程式選單(MENU)。 The game machine of claim 4, wherein the game machine is connected to a localization system of a game in a portable storage device, wherein the game machine is connected to a server to download data, and the game machine is connected to the server. The steps of downloading the data include: (a) the application menu (MENU) has read the game information; (b) connects the game machine to the server, and if the link proceeds to step (c), if not connected to step (h); (c) comparing whether the game information in the portable storage device is the same as the game database in the server, if there is no entry step (d), if there is a step (f) (d) choose to download the game program; (e) download the file to the logical configuration unit in the portable storage device, the cover folder or the profile folder in the profile unit, and create game information in the small database. Then enter step (h); (f) check if the game has an update, if there is step (g), if not, go to step (h); (g) write the game file to the logical configuration unit or transfer cover image Or set the profile to the cover folder or profile folder in the profile unit; (h) return to the application menu (MENU). 如申請專利範圍第2項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統,其中,該遊戲機與至少一伺服器連接以更新資料,且該遊戲機與該至少一伺服器連接以更新資料之步驟包含有:(a)應用程式已讀取遊戲資訊並秀出選單列表;(b)點選該選單之檢查檔案或更新檔案選項;(c)將遊戲機與伺服器連接,若連結進入步驟(d),若未連結進入步驟(g);(d)比對可攜式儲存裝置內的遊戲資訊是否與伺服器內的遊戲資料庫資訊是否相同,如不同表示檔案不存在或缺檔,如相同表示檔案存在或檔案存在但破損即進入步驟(f),若檔案不存在或缺檔則進入步驟(e);(e)檔案下載,完成後進入步驟(g);(f)檔案下載或強制下載後進入步驟(f1);(f1)覆寫檔案;(g)結束並回到選單。 The gaming machine of claim 2, wherein the gaming machine is connected to at least one server to update data, and the gaming machine and the at least one servo are connected to the localization system of the game in the portable storage device. The steps of connecting to update the data include: (a) the application has read the game information and shows the menu list; (b) click the check file or update file option of the menu; (c) the game machine and the server Connect, if the link goes to step (d), if it is not connected to step (g); (d) compare whether the game information in the portable storage device is the same as the game database information in the server, such as different representation files If there is no file or missing file, if the same file exists or the file exists but the file is damaged, it will enter step (f). If the file does not exist or is missing, go to step (e); (e) download the file and enter step (g) after completion. (f) After the file is downloaded or forced to download, proceed to step (f1); (f1) overwrite the file; (g) end and return to the menu.
TW101139674A 2012-10-26 2012-10-26 The game machine mounts a localized system of a game within a portable storage device and a method thereof TWI577428B (en)

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US20070167210A1 (en) * 2005-09-07 2007-07-19 Kelly Bryan M Affiliated Gaming Method
TWM331390U (en) * 2007-11-16 2008-05-01 Pao-Chen Lin Portable storage device for plug-in game of gaming machine
US20100248823A1 (en) * 2006-11-17 2010-09-30 Smith Darren C System and method for downloadinng video game programs

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070167210A1 (en) * 2005-09-07 2007-07-19 Kelly Bryan M Affiliated Gaming Method
US20100248823A1 (en) * 2006-11-17 2010-09-30 Smith Darren C System and method for downloadinng video game programs
TWM331390U (en) * 2007-11-16 2008-05-01 Pao-Chen Lin Portable storage device for plug-in game of gaming machine

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