TW201521842A - Localization system of game machine mounted with portable storage device having games therein and method thereof - Google Patents

Localization system of game machine mounted with portable storage device having games therein and method thereof Download PDF

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Publication number
TW201521842A
TW201521842A TW102146104A TW102146104A TW201521842A TW 201521842 A TW201521842 A TW 201521842A TW 102146104 A TW102146104 A TW 102146104A TW 102146104 A TW102146104 A TW 102146104A TW 201521842 A TW201521842 A TW 201521842A
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Taiwan
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game
storage device
file
portable storage
game machine
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TW102146104A
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Chinese (zh)
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Pao-Chen Lin
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Pao-Chen Lin
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Priority to TW102146104A priority Critical patent/TW201521842A/en
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Abstract

The present invention relates to a localization system of a game machine mounted with a portable storage device having games therein and a method thereof. The main structure comprises at least one portable storage device and a game machine. The method comprises the following steps: connecting the portable storage device through the application menu in the game machine, searching for a target text unit after the execution, also searching for the game information in a miniature database, then checking whether there is a cover data or configuration file data corresponding to an ordering code of the miniature database, if the checking is positive, reading the data and transmitting the same back to the application menu and displaying on the screen, then executing the game to start reading the game file (including the game main program, etc.) within the portable storage device; thereby achieving instant mount and instant execution without having to read/write all the games into the game machine, in other words, this invention provides an asynchronous localization technical feature that treats the portable storage device as an internal hard drive of the game machine.

Description

遊戲機掛載可攜式儲存裝置內遊戲之本地化系統及其方法(一) Game machine mounting localization system of game in portable storage device and method thereof (1)

本發明為提供一種遊戲機掛載可攜式儲存裝置內遊戲之本地化技術領域,尤指一種將遊戲程式瞬間掛載於遊戲機上而無須安裝遊戲及等待傳輸檔案到內部硬碟時間的遊戲機掛載可攜式儲存裝置內遊戲之本地化系統及其方法(一)。 The invention provides a game machine for mounting a localization technology of a game in a portable storage device, in particular, a game in which a game program is instantly mounted on a game machine without installing a game and waiting to transfer files to an internal hard disk time. The machine mounts a localization system of the game in the portable storage device and the method thereof (1).

按,遊戲機於市面上可說是家家戶戶皆有至少一台,以提升家庭之樂趣,而遊戲機的種類又非常之多,舉例來說:XBOX、XBOX360、PS2、PS3、WII、N64等等,然而,該些遊戲機欲執行遊戲時,其途徑包含兩種,一是透過內含之硬碟所儲存大量的遊戲進行執行或是透過光碟或卡帶來執行遊戲,以滿足各玩家之需求。 Press, the game console can be said to have at least one household in the market to enhance the family's fun, and there are many types of game consoles, for example: XBOX, XBOX360, PS2, PS3, WII, N64, etc. However, there are two ways in which these game consoles are intended to execute games. One is to execute a large number of games stored on the included hard disk or to execute the game through a CD or a card to meet the needs of each player.

然上述遊戲機於使用時,為確實存在下列問題與缺失尚待改進:由於現有軟體檔案大小及數量發展速度遠大於硬體空間及傳輸介面速度,當使用者在讀取遊戲時,以可攜式儲存裝置為隨身碟為例,其必須先將可攜式儲存裝置內的遊戲一一讀進存入遊戲機內的硬碟,才能進行遊戲,倘若可攜式儲存裝置內的遊戲具有上百上千種時,則必須花費非常大量的時間來讀進遊戲,無疑是浪費了許多時間且並不實用,而且遊戲機的內部硬碟容量有限,使其無法裝入更多的遊戲,更重要的一點,一般習知的遊戲機也因為硬碟之關係,而使遊戲機本身之體積過大,造成佔用內部空間及不易攜帶與成本之問題。 However, when the above game machine is used, the following problems and lacks need to be improved: since the size and number of existing software files are much faster than the hardware space and the transmission interface speed, when the user reads the game, it is portable. For example, the storage device is a portable disk, which must first read the games in the portable storage device into the hard disk stored in the game machine to play the game, if the game in the portable storage device has hundreds of games. In the thousands, it takes a lot of time to read the game, which is a waste of time and is not practical, and the internal hard disk capacity of the game machine is limited, making it impossible to load more games, more importantly. One point, the conventional game machine is also because of the relationship between the hard disk and the size of the game machine itself, which causes the problem of occupying internal space and being difficult to carry and cost.

是以,要如何解決上述習用之問題與缺失,即為本發明之發明人與從事此行業之相關廠商所亟欲研究改善之方向所在者。 Therefore, how to solve the above problems and deficiencies in the above-mentioned applications, that is, the inventors of the present invention and those involved in the industry are eager to study the direction of improvement.

故,本發明之發明人有鑑於上述缺失,乃蒐集相關資料,經由多方評估及考量,並以從事於此行業累積之多年經驗,經由不斷試作及修改,始設計出此 種將遊戲程式瞬間掛載於遊戲機上而無須安裝遊戲及等待傳輸檔案到內部硬碟時間的遊戲機掛載可攜式儲存裝置內遊戲之本地化系統及其方法(一)的發明專利者。 Therefore, the inventors of the present invention have collected the relevant materials in view of the above-mentioned deficiencies, and have designed and developed this through various evaluations and considerations, and through years of experience accumulated in the industry, through continuous trial and modification. A gamer who mounts a game program on a game machine without having to install a game and wait for a file to be transferred to an internal hard drive time to mount a localization system of the game in the portable storage device and its method (1) .

本發明之主要目的在於:透過將可攜式儲存裝置模擬為遊戲機內部之硬碟的非同步本地化技術來達到瞬間掛載遊戲之優勢,且進而有效提升效率,並更進一步縮小遊戲機之體積,使遊戲機無須存放硬碟也可瞬間掛載遊戲。 The main purpose of the present invention is to achieve the advantage of instantaneously mounting a game by simulating the portable storage device as a non-synchronized localization technology of the hard disk inside the game machine, thereby further improving the efficiency and further reducing the game machine. The volume allows the game console to mount the game instantly without having to store a hard drive.

本發明為達上述主要目的,所能達成之手段包括一遊戲機及一與遊戲機資訊連結之可攜式儲存裝置,其中可攜式儲存裝置內係包含一目標文字單元(Target),而該目標文字單元(Target)係資訊連接一具有排序編碼之小型資料庫(Header),而該小型資料庫係得以讀取一內含至少一遊戲檔案(file)之邏輯配置單元,並且所述之遊戲檔案係具有與該編碼相對應之對應碼,以供小型資料庫準確讀取,再者,上述的遊戲機係透過至少一連接介面與前述之可攜式儲存裝置資訊連接,而連接介面係資訊連接一具應用程式之儲存單元,且該應用程式係讀取該小型資料庫內具有與該遊戲檔案配對成功之編碼進行顯示並載入至主要記憶體(Main Memory)未配置的位置,當使用者透過一控制單元(Controller )點選欲執行之遊戲時,再由一中央處理單元(CPU)進行處理,將該遊戲檔案載入至主要記憶體(Main Memory)未配置的記憶體位置上並執行遊戲,而更進一步說明遊戲機讀取可攜式儲存裝置之讀取步驟,首先,使用者將可攜式儲存裝置將其與遊戲機連結,再將螢幕上的應用程式選單啟動,此時應用程式透過連接介面來搜尋可攜式儲存裝置是否有接設完全(本實施例以搜尋到可攜式儲存裝置為例),當遊戲機搜尋到可攜式儲存裝置的存在時,即再次搜尋可攜式儲存裝置內的目標文字單元(Target)並搜尋小型資料庫(Header)裡的遊戲資訊,此後再檢查是否有與小型資料庫編碼相對應封面資料或設定檔資料,舉例來說,當小型資料庫編碼取用編號01之遊戲資訊時,即小型資料庫開始比對編號同樣為01之封面資料或設定檔資料予以進行讀取,此後即將該些讀取之檔案回傳給應用程式選單並載入至主要記憶體(Main Memory)未配置的位置及顯示於畫面上;藉此即完成遊戲機讀取可攜式儲存裝置之技術,而後,當使用者透過控制單元(Controller)點選選單上的遊戲時,再由一中央處理單元(CPU)進行處理,則遊戲機開始直接讀取編號為01之遊戲檔案,該遊戲檔案載入至主要記憶體(Main Memory)未配置的記,憶體位置上並執行遊戲,藉此,即完成 遊戲瞬間本地化掛載之技術。 The present invention is directed to a main purpose, and includes a game machine and a portable storage device coupled to the game machine information, wherein the portable storage device includes a target text unit (Target). The target text unit is a small database with a sorting code, and the small database is capable of reading a logical configuration unit containing at least one game file, and the game is described. The file system has a corresponding code corresponding to the code for accurate reading of the small database. Further, the game machine is connected to the portable storage device through at least one connection interface, and the interface information is connected. Connecting an application storage unit, and the application reads the code in the small database that has been successfully paired with the game file for display and is loaded into a main memory (Main Memory) unconfigured position when used When a game is selected by a control unit (Controller), it is processed by a central processing unit (CPU), and the game file is loaded into the main record. The main memory is not configured with the memory location and the game is executed, and the reading step of the game machine reading the portable storage device is further explained. First, the user puts the portable storage device with the game machine. Linking, and then launching the application menu on the screen, the application can search for the portable storage device through the connection interface to complete the connection (in this embodiment, for example, to search for a portable storage device), when the game machine When searching for the existence of the portable storage device, the target text unit (Target) in the portable storage device is searched again and the game information in the small database (Header) is searched, and then it is checked whether there is a code with the small database. Corresponding to the cover data or profile data, for example, when the small database code uses the game information of number 01, the small database starts to read the cover data or the profile data of the same number 01, After that, the read files are returned to the application menu and loaded into the unconfigured location of the main memory and displayed on the screen; The game machine reads the technology of the portable storage device, and then when the user clicks on the game on the menu through the control unit (Controller), and then is processed by a central processing unit (CPU), the game machine starts to directly read The game file numbered 01, the game file is loaded into the unconfigured memory of the main memory, and the game is played and the game is executed, thereby completing The game instantly localizes the technology of mounting.

藉由上述技術,可針對習用遊戲機所存在之必須先將可攜式儲存裝置內的遊戲一一讀進存入遊戲機內的硬碟才能進行遊戲,非常浪費時間,且容易將遊戲機的內部硬碟容量塞滿,使其無法裝入更多的遊戲,更重要的一點,因裝設收容硬碟之原故,俾使遊戲機體積無法縮小,造成佔用內部空間及不易攜帶與成本的問題點加以突破,達到本發明如上述優點之實用進步性。 With the above technology, it is possible to play the game in the portable storage device one by one into the hard disk stored in the game machine in order to play the game, which is very time consuming and easy to use the game machine. The internal hard disk capacity is full, making it impossible to load more games. More importantly, because of the reason of installing the hard disk, the size of the game machine cannot be reduced, resulting in the problem of occupying internal space and being difficult to carry and cost. Break through to achieve the practical advancement of the present invention as described above.

1‧‧‧可攜式儲存裝置 1‧‧‧Portable storage device

11‧‧‧目標文字單元 11‧‧‧Target text unit

12‧‧‧小型資料庫 12‧‧‧Small database

121‧‧‧遊戲相關資訊 121‧‧‧ Game related information

1211‧‧‧對應碼(GAMEID) 1211‧‧‧ Corresponding code (GAMEID)

1212‧‧‧遊戲名稱(GAME TITLE) 1212‧‧‧Game name (GAME TITLE)

1213‧‧‧遊戲檔案起始位置單元(FILE START SECTOR) 1213‧‧‧ Game file start location unit (FILE START SECTOR)

1214‧‧‧遊戲封面資料(GAME COVER PICTURE) 1214‧‧‧Game Cover Information (GAME COVER PICTURE)

14‧‧‧邏輯配置單元 14‧‧‧Logical configuration unit

141‧‧‧遊戲檔案 141‧‧‧ Game Archive

2‧‧‧遊戲機 2‧‧‧game machine

21‧‧‧連接介面 21‧‧‧Connection interface

22‧‧‧儲存單元 22‧‧‧ storage unit

23‧‧‧控制單元 23‧‧‧Control unit

24‧‧‧中央處理單元 24‧‧‧Central Processing Unit

25‧‧‧主要記憶體 25‧‧‧ main memory

3‧‧‧伺服器 3‧‧‧Server

4‧‧‧光碟設備讀取光碟儲存媒體 4‧‧‧Disc device reading CD storage media

第一圖 係為本發明可攜式儲存裝置之結構方塊圖。 The first figure is a block diagram of the structure of the portable storage device of the present invention.

第二圖 係為本發明遊戲機之結構方塊圖。 The second figure is a block diagram of the structure of the game machine of the present invention.

第三圖 係為本發明遊戲機讀取該可攜式儲存裝置資訊之步驟流程圖。 The third figure is a flow chart of the steps of the game machine of the present invention for reading the information of the portable storage device.

第三A圖 係為本發明較佳實施例之實施示意圖。 Figure 3A is a schematic view of the implementation of the preferred embodiment of the present invention.

第三B圖 係為本發明應用程式選單(MENU)之實施示意圖。 The third B diagram is a schematic diagram of the implementation of the application menu (MENU) of the present invention.

第四圖 係為本發明執行遊戲程式之方塊流程圖。 The fourth figure is a block flow diagram of the execution of the game program of the present invention.

第五圖 係為本發明遊戲機為電腦時之遊戲檔案傳輸步驟流程圖。 The fifth figure is a flow chart of the steps of the game file transmission when the game machine of the present invention is a computer.

第六圖 係為本發明遊戲機連結可攜式儲存裝置與伺服器連接之下載步驟流程圖。 Figure 6 is a flow chart showing the steps of downloading the connection between the portable storage device and the server of the gaming machine of the present invention.

第七圖 係為本發明遊戲機連結可攜式儲存裝置(比對現有檔案是否能正常運行或顯示)與至少一伺服器連接之更新資料步驟流程圖。 Figure 7 is a flow chart showing the steps of updating the portable data storage device (compared to whether the existing file can be normally operated or displayed) and the at least one server connection.

第八圖 係為本發明記憶體上的應用程式呈現方式之關係配置圖。 The eighth figure is a relationship configuration diagram of the application presentation manner on the memory of the present invention.

第九圖 係為本發明遊戲檔案展開之結構示意圖一。 The ninth figure is a schematic diagram 1 of the structure of the game file of the present invention.

第十圖 係為本發明遊戲檔案展開之結構示意圖二。 The tenth figure is a schematic diagram 2 of the structure of the game file of the present invention.

第十一圖 係為本發明再一可攜式儲存裝置之結構流程圖。 Figure 11 is a structural flow chart of still another portable storage device of the present invention.

為達成上述目的及功效,本發明所採用之技術手段及構造,茲繪圖就本發明較佳實施例詳加說明其特徵與功能如下,俾利完全了解。 In order to achieve the above objects and effects, the technical means and the structure of the present invention will be described in detail with reference to the preferred embodiments of the present invention.

請參閱第一圖及第二圖所示,係為本發明可攜式儲存裝置之結構方塊圖及遊戲機之結構方塊圖,由圖中可清楚看出本發明係包括:至少一可為MMC卡、SD卡、MINI、MD卡、FLASH、硬碟或可進行儲存遊 戲檔案之可攜式儲存裝置其中之一者的可攜式儲存裝置1,係具有一目標文字單元11(Target),該目標文字單元11係資訊連接一具有排序編碼之小型資料庫12(Header),小型資料庫12(Header)係資訊連結一設定檔單元,該設定檔單元係包含一封面資料或設定檔資料等等(圖未顯示,且設定檔單元的封面資料或設定檔資料可藉由編碼直接寫入小型資料庫12內),又該小型資料庫12係得以讀取一內含至少一遊戲檔案141(file)之邏輯配置單元14,且該遊戲檔案141係具有與該編碼相對應之對應碼以供小型資料庫12準確讀取,以及包含遊戲對應碼、遊戲名稱及遊戲主程式或遊戲影音檔等等;及一可為電腦、智慧型手機、XBOX、XBOX360、PS2、PS3、WII、N64或任一可與使用者互動之電子產品其中之一者的遊戲機2,係包含至少一供可攜式儲存裝置1資訊連接並為USB連接埠、RS-454連接埠、IEEE1394連接埠、SATA連接埠、WIFI、藍芽、Thunderbolt連接埠或任一可提供資料傳輸之裝置其中之一者的連接介面21,且該連接介面21係同時提供資訊下載或下載覆寫原有檔案等傳輸功能,該連接介面21係資訊連接一具應用程式之儲存單元22,且該應用程式係讀取該小型資料庫12內具有與該遊戲檔案141配對成功之編碼進行顯示,並在點選欲執行之遊戲時,使用者透過一控制單元23(Controller)點選欲執行之遊戲時,由一中央處理單元24(CPU)進行處理,將該遊戲檔案141載入至主要記憶體25(Main Memory)未配置的記憶體位置上並執行遊戲,另外,連接介面21係得以提供與至少一預設伺服器3(SERVER)資訊連接,並透過該應用程式將小型資料庫12內的遊戲資訊與該伺服器3內之遊戲資料庫進行比對是否正常,再予以選擇性下載至少一個資料進行下載或下載覆寫原有檔案。 Please refer to the first and second figures, which are structural block diagrams of the portable storage device of the present invention and a structural block diagram of the game machine. It is clear from the figure that the present invention includes: at least one can be MMC Card, SD card, MINI, MD card, FLASH, hard drive or can be stored for storage The portable storage device 1 of one of the portable storage devices of the play file has a target text unit 11 (Target), and the target text unit 11 is an information connection to a small database 12 with sort coding (Header). ), the small database 12 (Header) is an information link to a profile unit, the profile unit includes a face data or profile data, etc. (not shown, and the cover data or profile data of the profile unit can be borrowed) The small database 12 is directly written into the small database 12, and the small database 12 is further configured to read a logic configuration unit 14 containing at least one game file 141, and the game file 141 has the same code. The corresponding code is for accurate reading by the small database 12, and includes the game corresponding code, the game name and the game main program or the game video file, etc.; and one can be a computer, a smart phone, XBOX, XBOX360, PS2, PS3 The game machine 2 of the WII, the N64 or any one of the electronic products that can interact with the user includes at least one information connection for the portable storage device 1 and is a USB port, an RS-454 port, and an IEEE 1394. a connection interface 21 of a connection port, a SATA port, a WIFI, a Bluetooth device, a Thunderbolt port, or any device capable of providing data transmission, and the connection interface 21 simultaneously provides information downloading or downloading and overwriting the original file. The connection interface 21 is connected to an application storage unit 22, and the application reads the code in the small database 12 that has been successfully paired with the game file 141 for display. When the game is to be executed, when the user selects the game to be executed through a control unit 23 (Controller), it is processed by a central processing unit 24 (CPU), and the game file 141 is loaded into the main memory 25 (Main Memory) is configured to execute the game in an unconfigured memory location. In addition, the connection interface 21 provides information connection with at least one preset server 3 (SERVER), and the game information in the small database 12 is transmitted through the application. The game database in the server 3 is compared or not, and then at least one data is selectively downloaded to download or download and overwrite the original file.

另外,遊戲機2除上述結構外,可進一步包含或者不包含一具有至少一個遊戲檔案之光碟設備讀取光碟儲存媒體4,該光碟設備讀取光碟儲存媒體4係將遊戲檔案寫入至該邏輯配置單元14內,以當使用者藉由應用程式選單(MENU)相關功能點選安裝遊戲並執行時,即可將光碟設備讀取光碟儲存媒體4內的遊戲檔案寫入至邏輯配置單元14內,傳輸封面圖片或遊戲設定檔到設定檔單元內之封面資料夾或設定檔資料夾,並且在小型資料庫12建立遊戲資訊,以供日後快速執行。 In addition, the gaming machine 2 may further include or not include a CD-ROM reading optical disc storage medium 4 having at least one game file, and the optical disc device reads the optical disc storage medium 4 to write the game file to the logic. In the configuration unit 14, when the user selects and installs the game through the application menu (MENU) related function, the game file in the CD device reading optical disc storage medium 4 can be written into the logic configuration unit 14 Transfer the cover picture or game profile to the cover folder or profile folder in the profile unit, and create game information in the small database 12 for quick execution in the future.

請同時配合參閱第一圖至第三B圖所示,係為本發明可攜式儲存裝置之結 構方塊圖、遊戲機之結構方塊圖、遊戲機讀取該可攜式儲存裝置資訊之步驟流程圖、較佳實施例之實施示意圖及應用程式選單(MENU)之實施示意圖,由圖中可清楚看出,當遊戲機欲讀取可攜式儲存裝置資訊時之步驟流程如下:(a)啟動安裝於一遊戲機內部儲存單元上之應用程式;(b)應用程式透過至少一連接介面搜尋是否有接設可攜式儲存裝置,若有進入步驟(c),若無進入步驟(g);(c)搜尋可攜式儲存裝置內的目標文字單元(Target),若無目標文字單元則進入步驟(g),若有進入步驟(d);(d)搜尋小型資料庫(Header)裡的遊戲資訊,若有進入步驟(e),若無遊戲資訊進入步驟(g);(e)檢查是否有與小型資料庫編碼相對應封面資料或設定檔資料,若對應則進入步驟(f),若無則採用預設值並進入步驟(g);(f)讀取與編碼相同之設定檔單元,如:封面資料或設定檔資料,之後進入步驟(g);(g)回傳給應用程式選單並顯示於畫面上。 Please also refer to the figures in Figures 1 to 3B for the connection of the portable storage device of the present invention. A block diagram of the block diagram, a block diagram of the game machine, a flow chart of the steps of the game machine reading the information of the portable storage device, a schematic diagram of the implementation of the preferred embodiment, and an implementation diagram of the application menu (MENU), which are clear from the figure It can be seen that when the game machine wants to read the information of the portable storage device, the steps are as follows: (a) launching an application installed on an internal storage unit of the game machine; (b) searching for the application through at least one connection interface. There is a portable storage device. If there is a step (c), if there is no entry step (g); (c) search for a target text unit (Target) in the portable storage device, if there is no target text unit, then enter Step (g), if there is a step (d); (d) searching for game information in a small database, if there is a step (e), if no game information enters step (g); (e) check Is there a cover data or profile data corresponding to the small database code, if yes, go to step (f), if not, use the preset value and go to step (g); (f) read the same profile as the code Unit, such as: cover information or profile data, then enter Step (g); (g) is passed back to the application menu and displayed on the screen.

而更進一步對上述流程解釋:(a)使用者可先將可攜式儲存裝置將其與遊戲機連結,再由螢幕上的應用程式選單(MENU)啟動遊戲機內部之應用程式(如第三B圖之選單(MENU)示意);(b)此時應用程式即透過連接介面來搜尋是否有接設可攜式儲存裝置,若搜尋到可攜式儲存裝置則進入步驟(c),若搜尋不到可攜式儲存裝置則進入步驟(g);(c)當遊戲機搜尋到可攜式儲存裝置的存在時,即再次搜尋可攜式儲存裝置內的目標文字單元(Target),若無目標文字單元則進入步驟(g),若有進入步驟(d);其步驟(d)乃搜尋小型資料庫(Header)裡的遊戲資訊,若有遊戲資訊則進入步驟(e),若無遊戲資訊進入步驟(g);(e)此後再檢查是否有與小型資料庫編碼相對應封面資料或設定檔資料,若對應則進入步驟(f),若無則採用預設值並進入步驟(g);舉例來說,當小型資料庫編碼取用編號01之遊戲資訊時,即小型資料庫開始比對編號同 樣為01之封面資料或設定檔資料予以進行讀取,(f)此後即將該些讀取與編碼相同之設定檔單元,如:封面資料或設定檔資料,之後進入步驟(g);(g)回傳給應用程式選單並顯示於畫面上。 Further explanation of the above process: (a) the user can first connect the portable storage device to the game machine, and then launch the application inside the game machine by the application menu (MENU) on the screen (such as the third (B) The menu (MENU) is displayed); (b) At this time, the application searches for the connection of the portable storage device through the connection interface. If the portable storage device is searched, the process proceeds to step (c). If the gaming machine searches for the existence of the portable storage device, it searches for the target text unit (Target) in the portable storage device again, if not The target text unit proceeds to step (g), if there is step (d); the step (d) searches for game information in the small database (Header), if there is game information, proceeds to step (e), if there is no game The information enters step (g); (e) then checks whether there is cover data or profile data corresponding to the small database code. If yes, go to step (f). If not, use the preset value and enter the step (g) ); for example, when the small database code is used to access the game number 01 , That is a small database to start than the same number The cover data or profile data of sample 01 is read, (f) the profile unit that reads the same code as the code, such as cover data or profile data, and then proceeds to step (g); ) Pass back to the application menu and display it on the screen.

再請參閱第四圖所示,係為本發明執行遊戲程式之方塊流程圖,由圖中可清楚看出,當前述遊戲機讀取到可攜式儲存裝置之封面資料或設定檔資料等後,使用者即可由畫面上選擇執行遊戲,其步驟如下:(10)由應用程式讀取遊戲資訊並秀於選單列表上;(11)使用者選擇遊戲執行,若執行進入步驟(12),若不執行進入步驟(10);(12)讀取可攜式儲存裝置內的遊戲檔案;(13)執行該遊戲檔案。 Referring to the fourth figure, it is a block diagram of the execution of the game program of the present invention. It can be clearly seen from the figure that when the game machine reads the cover data or the profile data of the portable storage device, etc. The user can select and execute the game from the screen, and the steps are as follows: (10) the game information is read by the application program and displayed on the menu list; (11) the user selects the game execution, and if the execution proceeds to step (12), The entry step (10) is not performed; (12) the game file in the portable storage device is read; and (13) the game file is executed.

再請參閱第五圖所示,係為本發明遊戲機為電腦時之遊戲檔案傳輸步驟流程圖,由圖中可知悉步驟如下:(a)啟動應用程式並透過連接介面搜尋是否有外接可攜式儲存裝置,有進入步驟(b),無進入步驟(e);(b)搜尋可攜式儲存裝置內的目標文字單元(Target),若有進入步驟(c),若無進入步驟(c1);(c1)是否格式化,若是則進入步驟(c2),若否進入步驟(e);(c2)建立目標文字單元(Target)、小型資料庫(Header)及邏輯配置單元,或者封面資料夾或設定檔資料夾,而後進入步驟(e);(c)搜尋小型資料庫(Header)內的遊戲資訊,若有進入步驟(d),若無進入步驟(e);(d)檢查邏輯配置單元內之遊戲檔案(file)上的對應碼是否有與小型資料庫編碼相對應,即表示是否存在;(e)回傳給應用程式並顯示於畫面;(f)再行選擇電腦端之遊戲檔案;(g)比對檢查電腦端遊戲檔案內的遊戲編碼是否與小型資料庫內的遊戲編碼相同,若相同則回到步驟(f),不同即進入步驟(h);(h)傳輸遊戲程式至邏輯配置單元,並在小型資料庫建立編碼。 Please refer to the fifth figure, which is a flow chart of the steps of the game file transmission when the game machine of the present invention is a computer. The steps are as follows: (a) launch the application and search for the external portability through the connection interface. Storage device, there is an entry step (b), no entry step (e); (b) search for a target text unit (Target) in the portable storage device, if there is a step (c), if there is no entry step (c1) (c1) whether it is formatted, if yes, go to step (c2), if not go to step (e); (c2) create target text unit (Target), small database (Header) and logic configuration unit, or cover data Folder or profile folder, then enter step (e); (c) search for game information in the small database (Hed), if there is step (d), if not enter step (e); (d) check logic Whether the corresponding code on the game file in the configuration unit corresponds to the small database code, that is, whether it exists; (e) is transmitted back to the application and displayed on the screen; (f) the computer is selected again. Game file; (g) comparison check whether the game code in the computer game file is small Games of the same library encoded data, if the same is returned to step (F), i.e. different proceeds to step (h); (h) to transmit the game program logic configuration unit, and to establish a small library encoding.

而更進一步對上述流程解釋:(a)將可攜式儲存裝置與電腦(遊戲機)連結,並啟動電腦上的應用程式,並且透過連接介面搜尋是否有外接可攜式儲存裝置;(b)當電腦搜尋到有可攜式儲存裝置的存在時,即開始搜尋可攜式儲存裝置內的目標文字單元(Target),若有目標文字單元(Target)之存在則進入步驟(c),若沒有則進入步驟(c1);(c1)此時電腦即詢問使用者是否針對可攜式儲存裝置進行格式化,若欲進行格式化則進入步驟(c2),若不進行格式化則進入步驟(e);(c2)於可攜式儲存裝置內建立目標文字單元(Target)、小型資料庫(Header)及邏輯配置單元,或者封面資料夾或設定檔資料夾,而後進入步驟(e);(c)搜尋小型資料庫(Header)內的遊戲資訊,若有遊戲資訊進入步驟(d),若無遊戲資訊進入步驟(e);(d)檢查可攜式儲存裝置內之邏輯配置單元內的遊戲檔案(file)上的對應碼(GAMEID)是否有與小型資料庫編碼相對應,即表示是否存在,例如:遊戲檔案(file)上的對應碼(GAMEID)為02,而小型資料庫內包含具有編碼02,藉此即可判定具有該編碼02之遊戲;(e)回傳給應用程式並顯示於畫面;(f)再行選擇電腦端之遊戲檔案;(g)比對檢查電腦端所屬遊戲檔案(file)內的遊戲編碼(GAMEID)是否與小型資料庫(Header)內的遊戲編碼相同,若相同則回到步驟(f),不同即進入步驟(h);(h)傳輸遊戲程式至邏輯配置單元,或傳輸封面圖片或設定檔到設定檔單元內之封面資料夾或設定檔資料夾,並於小型資料庫(Header)建立編碼。 Further explanation of the above process: (a) linking the portable storage device to the computer (game console), launching the application on the computer, and searching for an external portable storage device through the connection interface; (b) When the computer finds the existence of the portable storage device, it starts searching for the target text unit in the portable storage device. If there is a target text unit (Target), the process proceeds to step (c). Then, the process proceeds to step (c1); (c1) at this time, the computer asks the user whether to format the portable storage device, and if it wants to format, proceeds to step (c2), and if not, proceeds to step (e). (c2) establishing a target text unit (Target), a small data base (Header) and a logical configuration unit, or a cover folder or a profile folder in the portable storage device, and then proceeding to step (e); (c) Search for game information in the small database. If there is game information, go to step (d), if no game information enters step (e); (d) check the game in the logical configuration unit in the portable storage device. Corresponding code on file (GAMEI) D) Whether it corresponds to the small database code, that is, whether it exists, for example, the corresponding code (GAMEID) on the game file (file) is 02, and the small database contains the code 02, thereby determining that The game coded 02; (e) returned to the application and displayed on the screen; (f) selects the game file on the computer side; (g) checks the game code in the game file (file) of the computer ( Whether the GAMEID) is the same as the game code in the small database. If it is the same, return to step (f). The difference is to enter step (h); (h) transfer the game program to the logical configuration unit, or transfer the cover image or Set the file to the cover folder or profile folder in the profile unit and create a code in the small database.

再請參閱第六圖所示,係為本發明遊戲機連結可攜式儲存裝置與伺服器連接之下載步驟流程圖,當遊戲機已完成掛載可攜式儲存裝置並已完成讀取選單後,欲連結伺服器之步驟如下:(a)應用程式選單(MENU)已讀取遊戲資訊;(b)將遊戲機與伺服器連接,若連結進入步驟(c),若未連結進入步驟(h); (c)比對可攜式儲存裝置內的遊戲資訊是否與伺服器內的遊戲資料庫相同,若無進入步驟(d),若有進入步驟(f);(d)選擇下載該遊戲程式;(e)下載檔案至可攜式儲存裝置內的邏輯配置單元,並在小型資料庫建立遊戲資訊,此後進入步驟(h);(f)檢查該遊戲是否有更新,若有進入步驟(g),若無則進入步驟(h);(g)寫入該遊戲檔案至邏輯配置單元或傳輸封面圖片或設定檔到設定檔單元內之封面資料夾或設定檔資料夾;(h)回到應用程式選單(MENU)。 Referring to FIG. 6 again, it is a flow chart of downloading the connection between the portable storage device and the server of the game machine of the present invention. After the game machine has finished mounting the portable storage device and has completed reading the menu, The steps to connect to the server are as follows: (a) the application menu (MENU) has read the game information; (b) the game console is connected to the server, if the link proceeds to step (c), if the link is not connected, the step (h) ); (c) comparing whether the game information in the portable storage device is the same as the game database in the server, if there is no entry step (d), if there is a step (f); (d) selecting to download the game program; (e) downloading the file to the logical configuration unit in the portable storage device, and establishing the game information in the small database, and then proceeding to step (h); (f) checking whether the game is updated, if there is a step (g) If not, proceed to step (h); (g) write the game file to the logical configuration unit or transfer the cover picture or profile to the cover folder or profile folder in the profile unit; (h) return to the application Program menu (MENU).

更進一步對上述流程解釋:(a)首先應用程式選單已讀取遊戲資訊;(b)包含至少一網路介面以供與至少一預設伺服器(SERVER)資訊連接,若與伺服器連結完成則進入步驟(c),若未連結完成即進入步驟(h)回到選單;(c)比對可攜式儲存裝置內的小型資料庫遊戲資訊是否與預設伺服器內的資料庫遊戲資訊是否相同,倘若遊戲資訊不同則進入步驟(d),若遊戲資訊相同即進入步驟(f);(d)選擇下載該相互對應之遊戲程式;(e)下載該遊戲檔案至可攜式儲存裝置內的邏輯配置單元,或傳輸封面圖片或設定檔到設定檔單元內之封面資料夾或設定檔資料夾,並在小型資料庫(Header)內建立遊戲資訊(包含遊戲編碼),此後進入步驟(h);(f)當判別該遊戲資訊相同時,即檢查伺服器端的遊戲檔案是否有更新,若有更新則進入步驟(g),若無更新則進入步驟(h);(g)寫入該遊戲檔案至邏輯配置單元或傳輸封面圖片或設定檔到設定檔單元內之封面資料夾或設定檔資料夾;(h)回到應用程式選單(MENU)。 Further explaining the above process: (a) first, the application menu has read the game information; (b) includes at least one network interface for connecting with at least one predetermined server (SERVER) information, and if the server is connected Then, proceed to step (c). If the connection is not completed, go to step (h) and return to the menu; (c) compare the small database game information in the portable storage device with the database game information in the preset server. If they are the same, if the game information is different, go to step (d), if the game information is the same, go to step (f); (d) choose to download the corresponding game program; (e) download the game file to the portable storage device Within the logical configuration unit, or transfer the cover picture or profile to the cover folder or profile folder in the profile unit, and create game information (including game code) in the small database (Header), then enter the step ( h); (f) When it is determined that the game information is the same, check whether the game file on the server side is updated, if there is an update, go to step (g), if there is no update, go to step (h); (g) write The game file to logical match Cover image transmission unit or to cover or profile information within the profile section profile folder or folders; (h) return to the application menu (MENU).

其中,簡易來說,使用者透過該應用程式將小型資料庫內的遊戲資訊與該伺服器內之遊戲資料庫進行比對是否正常,再予以選擇性下載至少一個更新資料進行下載或下載覆寫原有檔案。 In simple terms, the user compares the game information in the small database with the game database in the server through the application, and then selectively downloads at least one update data for downloading or downloading and overwriting. Original file.

再請參閱第七圖所示,係為本發明遊戲機連結可攜式儲存裝置(比對現有檔案是否能正常運行或顯示)與至少一伺服器連接之更新資料步驟流程圖,當遊戲機已完成掛載可攜式儲存裝置並已完成讀取選單後,其步驟如下:(a)應用程式已讀取遊戲資訊並秀出選單列表;(b)點選該選單之檢查檔案或更新檔案選項;(c)將遊戲機與伺服器連接,若連結進入步驟(d),若未連結進入步驟(g);(d)比對可攜式儲存裝置內的遊戲資訊是否與伺服器內的遊戲資料庫資訊是否相同,如不同表示檔案不存在或缺檔,如相同表示檔案存在或檔案存在但破損即進入步驟(f),若檔案不存在或缺檔則進入步驟(e);(e)檔案下載,完成後進入步驟(g);(f)檔案下載或強制下載後進入步驟(f1);(f1)覆寫檔案;(g)結束並回到選單。 Referring to FIG. 7 again, it is a flow chart of the steps of updating the portable data storage device (comparing to whether the existing file can be normally operated or displayed) and connecting to at least one server according to the game machine of the present invention. After completing the loading of the portable storage device and completing the reading menu, the steps are as follows: (a) the application has read the game information and shows the menu list; (b) click the check file or update file option of the menu. (c) connect the game machine to the server, if the link proceeds to step (d), if not connected to step (g); (d) compare the game information in the portable storage device with the game in the server Whether the database information is the same, if different indicates that the file does not exist or is missing, if the same indicates that the file exists or the file exists but the file is damaged, the process proceeds to step (f). If the file does not exist or is missing, the process proceeds to step (e); (e) After the file is downloaded, go to step (g); (f) after the file download or forced download, go to step (f1); (f1) overwrite the file; (g) end and return to the menu.

請參閱第八圖所示,係為本發明記憶體上的應用程式呈現方式之關係配置圖,後述為記憶體上呈現或運行方式,由圖中可看出,記憶體上的應用程式所呈現的方式為例:包含至少一個遊戲相關資訊121,遊戲相關資訊121亦包含該遊戲的對應碼(GAMEID)1211或者遊戲名稱(GAME TITLE)1212,或者更包含遊戲檔案起始位置單元(FILE START SECTOR)1213或遊戲封面資料(GAME COVER PICTURE)1214;俾當使用者由應用程式選單(MENU)選入其中一個遊戲時,即讀取邏輯配置單元內與遊戲相關資訊121之對應碼(GAMEID)相同之對應碼(GAMEID)的遊戲檔案141(包含遊戲對應碼、遊戲名稱及遊戲主程式或遊戲影音檔(遊戲影像檔或遊戲聲音檔)),並將其載入至未配置的記憶體位置上,以提供使用者進行遊戲,且未選定之遊戲相關資訊121其程式則不予理會;藉此完成非同步概念及本地化之優勢。 Please refer to the eighth figure, which is a relationship configuration diagram of the application presentation manner in the memory of the present invention, which is described as a memory rendering or operation mode. As can be seen from the figure, the application on the memory is presented. For example, the method includes: at least one game related information 121, the game related information 121 also includes a corresponding code (GAMEID) 1211 or a game name (GAME TITLE) 1212 of the game, or a game file starting position unit (FILE START SECTOR) 1213 or GAME COVER PICTURE 1214; when the user selects one of the games by the application menu (MENU), the corresponding code (GAMEID) of the game related information 121 is read in the read logical configuration unit. The game file 141 of the corresponding code (GAMEID) (including the game corresponding code, the game name and the game main program or the game video file (game image file or game sound file)), and loaded into the unconfigured memory location In order to provide the user with the game, and the unselected game related information 121, the program is ignored; thereby completing the advantages of the asynchronous concept and localization.

請參閱第九圖及第十圖所示,係為本發明遊戲檔案展開之結構示意圖一及二,由圖中可清楚看出,以第九圖來說當從儲存媒體端角度看時,其邏輯配置單元14內的遊戲檔案141係包含多個,且各遊戲檔案141(FILE)係解開封裝可看成遊戲資料夾(GAME BLOCK),當點選並解開時,即可清楚看出各 遊戲資料夾內包含有遊戲對應碼(GAMEID)、遊戲名稱(GAME TITLE)及遊戲主程式(GAME PROGRAM)或是遊戲聲音檔(GAME SOUND DATA)或遊戲影像檔(GAME GRAPHICS DATA)等;值得一提的是,遊戲檔案如第九圖之狀態下亦同等於第十圖遊戲資料夾的概念,即為可從遊戲檔案讀取遊戲或遊戲資料夾讀取,另外,遊戲檔案亦可以為遊戲壓縮檔或任意封裝檔。若由主機端角度看時,如第十圖,看似看到數個遊戲資料夾(GAME BLOCK),遊戲資料夾內部有遊戲對應碼、遊戲名稱及遊戲主程式或是遊戲聲音檔及遊戲影像檔等。 Please refer to the ninth and tenth drawings, which are schematic diagrams of the structure of the game file of the present invention, one and two, which can be clearly seen from the figure, in the ninth figure, when viewed from the perspective of the storage medium, The game file 141 in the logic configuration unit 14 includes a plurality, and each game file 141 (FILE) is unpacked and can be regarded as a game folder (GAME BLOCK). When clicked and unlocked, it can be clearly seen. each The game folder contains the game corresponding code (GAMEID), the game name (GAME TITLE) and the game main program (GAME PROGRAM) or the game sound file (GAME SOUND DATA) or game image file (GAME GRAPHICS DATA); It is mentioned that the game file is also equivalent to the concept of the game folder of the tenth figure in the state of the ninth figure, that is, the game or the game folder can be read from the game file, and the game file can also be compressed for the game. File or any package file. If viewed from the host side, as shown in the tenth figure, it seems to see several game folders (GAME BLOCK). There are game corresponding codes, game names and game main programs or game sound files and game images inside the game folder. File and so on.

請參閱第十一圖所示,係為本發明再一可攜式儲存裝置之結構流程圖,由圖中可清楚看出,將其本地化之方法為:(a)啟動安裝於一遊戲機內部儲存單元上之應用程式;(b)應用程式透過至少一連接介面搜尋是否有接設可攜式儲存裝置,若有進入步驟(c),若無進入步驟(e);(c)搜尋可攜式儲存裝置內的目標文字單元(Target),若無目標文字單元則進入步驟(e),若有進入步驟(d);(d)搜尋小型資料庫(Header)裡的遊戲資訊;(e)回傳給應用程式並顯示於選單畫面上。 Please refer to FIG. 11 , which is a structural flowchart of another portable storage device of the present invention. It can be clearly seen from the figure that the localization method is as follows: (a) starting and installing on a game machine (b) the application searches through at least one connection interface for the connection of the portable storage device, if there is a step (c), if no step (e) is entered; (c) the search can be performed. The target text unit (Target) in the portable storage device, if there is no target text unit, proceeds to step (e), if there is step (d); (d) searches for game information in the small database (eader); ) Pass back to the application and display it on the menu screen.

是以,本發明之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統及其方法(一)為可改善習用之技術關鍵在於:透過將可攜式儲存裝置模擬為遊戲機內部之硬碟的非同步本地化技術來達到瞬間掛載遊戲之優勢,且進而有效提升效率,並更進一步縮小遊戲機之體積,使遊戲機無須存放內部硬碟也可瞬間掛載遊戲,換言之,即是將可攜式儲存裝置預設為遊戲機內部之硬碟的非同步本地化技術特徵。 Therefore, the game machine of the present invention mounts the localization system of the game in the portable storage device and the method thereof (1). The key to improving the technology is to simulate the portable storage device as a hard inside the game machine. The asynchronous localization technology of the disc achieves the advantage of instantly loading the game, and thus effectively improves the efficiency, and further reduces the size of the game machine, so that the game machine can mount the game in an instant without storing the internal hard disk, in other words, The portable storage device is preset as a non-synchronized localization technical feature of the hard disk inside the gaming machine.

另外本發明可以無限的加入可攜式儲存裝置,並瞬間進行掛載。 In addition, the present invention can be added to the portable storage device indefinitely and mounted in an instant.

惟,以上所述僅為本發明之較佳實施例而已,非因此即拘限本發明之專利範圍,故舉凡運用本發明說明書及圖式內容所為之簡易修飾及等效結構變化,均應同理包含於本發明之專利範圍內,合予陳明。 However, the above description is only for the preferred embodiment of the present invention, and thus the scope of the present invention is not limited thereto, so that the simple modification and equivalent structural changes that are made by using the specification and the contents of the present invention should be the same. It is included in the scope of the patent of the present invention and is combined with Chen Ming.

綜上所述,本發明之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統及其方法(一)於使用時,為確實能達到其功效及目的,故本發明誠為一實用性優異之發明,為符合發明專利之申請要件,爰依法提出申請,盼 審委早日賜准本發明,以保障發明人之辛苦發明,倘若 鈞局審委有任何稽疑,請不吝來函 指示,發明人定當竭力配合,實感公便。 In summary, the game machine of the present invention mounts the localization system of the game in the portable storage device and the method thereof (1), when used, the utility model and the purpose thereof can be achieved, so the invention is practical. The invention of excellence is in conformity with the application requirements of the invention patent, and the application is made according to law. It is hoped that the examination committee will grant the invention as soon as possible to protect the inventor's hard invention. If there is any doubt in the trial committee, please do not hesitate to write a letter. Instructed that the inventor should make every effort to cooperate and feel polite.

Claims (11)

一種遊戲機掛載可攜式儲存裝置內遊戲之本地化方法(一),其中該遊戲機讀取該可攜式儲存裝置資訊之步驟如下:(a)啟動安裝於一遊戲機內部儲存單元上之應用程式;(b)應用程式透過至少一連接介面搜尋是否有接設可攜式儲存裝置,若有進入步驟(c),若無進入步驟(g);(c)搜尋可攜式儲存裝置內的目標文字單元(Target),若無目標文字單元則進入步驟(g),若有進入步驟(d);(d)搜尋小型資料庫(Header)裡的遊戲資訊,若有進入步驟(e),若無遊戲資訊進入步驟(g);(e)檢查是否有與小型資料庫編碼相對應封面資料或設定檔資料,若對應則進入步驟(f),若無則採用預設值並進入步驟(g);(f)讀取與編碼相同之設定檔單元,如封面資料或設定檔資料,之後進入步驟(g);(g)回傳給應用程式並顯示於選單畫面上。 A game machine mounts a localization method (1) of a game in a portable storage device, wherein the step of reading the information of the portable storage device by the game machine is as follows: (a) starting to be installed on an internal storage unit of the game machine (b) the application searches through at least one connection interface for the connection of the portable storage device, if there is a step (c), if no entry step (g); (c) searches for the portable storage device Target text unit (Target), if there is no target text unit, go to step (g), if there is step (d); (d) search for game information in the small database (Header), if there is an entry step (e) ), if no game information enters step (g); (e) check if there is cover data or profile data corresponding to the small database code, if yes, go to step (f), if not, use the preset value and enter Step (g); (f) reading the same profile unit as the code, such as cover data or profile data, then proceeding to step (g); (g) returning to the application and displaying it on the menu screen. 一種遊戲機掛載可攜式儲存裝置內遊戲之本地化方法(一),主要包括:(a)啟動安裝於一遊戲機內部儲存單元上之應用程式;(b)應用程式透過至少一連接介面搜尋是否有接設可攜式儲存裝置,若有進入步驟(c),若無進入步驟(e);(c)搜尋可攜式儲存裝置內的目標文字單元(Target),若無目標文字單元則進入步驟(e),若有進入步驟(d);(d)搜尋小型資料庫(Header)裡的遊戲資訊;(e)回傳給應用程式並顯示於選單畫面上。 A game localization method (1) for a game in a portable storage device, comprising: (a) an application installed on an internal storage unit of a game machine; (b) an application through at least one connection interface Search for the connection of the portable storage device, if there is a step (c), if there is no entry step (e); (c) search for the target text unit (Target) in the portable storage device, if there is no target text unit Then, proceed to step (e), if there is step (d); (d) search for game information in the small database; (e) return to the application and display it on the menu screen. 一種遊戲機掛載可攜式儲存裝置內遊戲之本地化系統(一),主要包括:至少一可攜式儲存裝置,係具有一目標文字單元(Target),該目標文字單元係資訊連接一具有排序編碼之小型資料庫(Header),而該小型資料庫係得以讀取一內含至少一遊戲檔案(file)之邏輯配置單元,且該遊戲檔案係具有與該編碼相對應之對應碼,以供小型資料庫準確讀 取;及一遊戲機,係包含至少一供可攜式儲存裝置資訊連接及至少一提供資訊下載或下載覆寫原有檔案之連接介面,該連接介面係資訊連接一具應用程式之儲存單元,且該應用程式係讀取該小型資料庫內具有與該遊戲檔案配對成功之編碼進行顯示,並使用者透過一控制單元(Controller)點選欲執行之遊戲時,由一中央處理單元(CPU)進行處理,將該遊戲檔案載入至一主要記憶體(Main Memory)未配置的記憶體位置上並執行遊戲。 A localization system (1) for playing a game in a portable storage device, comprising: at least one portable storage device having a target text unit (Target), the target text unit being an information connection Sorting a coded small database (Header), and the small database is capable of reading a logical configuration unit containing at least one game file, and the game file has a corresponding code corresponding to the code, For accurate reading of small databases And a game machine comprising at least one information connection for the portable storage device and at least one connection interface for providing information downloading or downloading the original file, the connection interface is an information storage unit for connecting an application. And the application reads the code in the small database that has been successfully paired with the game file, and the user selects the game to be executed through a control unit (Controller), and the central processing unit (CPU) Processing is performed to load the game file into a memory location that is not configured in Main Memory and execute the game. 如申請專利範圍第3項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統(一),其中該連接介面係得以與一預設伺服器(SERVER)資訊連接以進行資料下載或下載覆寫原有檔案。 The game machine of claim 3, wherein the game interface is mounted on a localization system (1) of the game in the portable storage device, wherein the connection interface is connected to a predetermined server (SERVER) for data downloading. Or download and overwrite the original file. 如申請專利範圍第3項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統(一),其中該小型資料庫(Header)係資訊連結一設定檔單元,該設定檔單元係包含一封面資料夾或設定檔資料夾。 The game machine of claim 3 is mounted on a localization system (1) of a game in a portable storage device, wherein the small data base (Header) is an information link to a profile unit, and the profile unit is Includes a face folder or profile folder. 如申請專利範圍第3項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統(一),其中該遊戲檔案內包含遊戲對應碼、遊戲名稱及遊戲主程式或遊戲影音檔。 The game machine of claim 3 is mounted with a localization system (1) of the game in the portable storage device, wherein the game file includes a game corresponding code, a game name, and a game main program or a game video file. 如申請專利範圍第3項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統(一),其中該遊戲機係可為電腦、智慧型手機、XBOX、XBOX360、PS2、PS3、WII、N64或任一可與使用者互動之電子產品其中之一者,再該可攜式儲存裝置係為MMC卡、SD卡、MINI、MD卡、FLASH、硬碟或可進行儲存遊戲檔案之可攜式儲存裝置其中之一者,又該連接介面係為USB連接埠、RS-454連接埠、IEEE1394連接埠、SATA連接埠、WIFI、藍芽、Thunderbolt連接埠或任一可提供資料傳輸之裝置其中之一者。 The game machine of claim 3 is mounted on a localization system (1) of a game in a portable storage device, wherein the game machine can be a computer, a smart phone, an XBOX, an XBOX 360, a PS2, a PS3, or the like. WII, N64 or any one of the electronic products that can interact with the user, and then the portable storage device is an MMC card, an SD card, a MINI, an MD card, a FLASH, a hard disk or can store a game file. One of the portable storage devices, the connection interface is a USB port, an RS-454 port, an IEEE 1394 port, a SATA port, a WIFI, a Bluetooth, a Thunderbolt port, or any data transmission. One of the devices. 如申請專利範圍第7項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統(一),其中該遊戲機為電腦時欲傳輸遊戲檔案之流程步驟如下:(a)啟動應用程式並透過連接介面搜尋是否有外接可攜式儲存裝置;(b)搜尋可攜式儲存裝置內的目標文字單元(Target),若有進入步 驟(c),若無進入步驟(c1);(c1)是否格式化,若是則進入步驟(c2),若否進入步驟(e);(c2)建立目標文字單元(Target)、小型資料庫(Header)及邏輯配置單元,或者封面資料夾或設定檔資料夾,而後進入步驟(e);(c)搜尋小型資料庫(Header)內的遊戲資訊,若有進入步驟(d),若無進入步驟(e);(d)檢查邏輯配置單元內之遊戲檔案(file)上的對應碼是否有與小型資料庫編碼相對應,即表示是否存在;(e)回傳給應用程式並顯示於畫面;(f)再行選擇電腦端之遊戲檔案;(g)比對檢查電腦端遊戲檔案內的遊戲編碼是否與小型資料庫內的遊戲編碼相同,若相同則回到步驟(f),不同即進入步驟(h);(h)傳輸遊戲程式至邏輯配置單元,並在小型資料庫建立編碼。 The game machine of claim 7 is mounted on the localization system (1) of the game in the portable storage device, wherein the process of transferring the game file when the game machine is a computer is as follows: (a) launching the application The program searches for whether there is an external portable storage device through the connection interface; (b) searches for the target text unit (Target) in the portable storage device, if there is an entry step Step (c), if there is no entry step (c1); (c1) is formatted, if yes, proceed to step (c2), if not enter step (e); (c2) establish target text unit (Target), small database (Header) and logic configuration unit, or cover folder or profile folder, then proceed to step (e); (c) search for game information in the small database (Header), if there is step (d), if none Going to step (e); (d) checking whether the corresponding code on the game file in the logical configuration unit corresponds to the small database code, that is, whether it exists; (e) returning to the application and displaying it on (f) select the game file on the computer side again; (g) check whether the game code in the computer game file is the same as the game code in the small database, if it is the same, return to step (f), different That is, proceed to step (h); (h) transfer the game program to the logical configuration unit and create the code in the small database. 如申請專利範圍第3項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統(一),其中該遊戲機進一步包含或不包含一具有至少一個遊戲檔案之光碟設備讀取光碟儲存媒體,該光碟設備讀取光碟儲存媒體係將遊戲檔案寫入至該邏輯配置單元內。 The game machine of claim 3, wherein the game machine is mounted with a localization system (1) of the game in the portable storage device, wherein the game machine further includes or does not include a CD-ROM reading CD with at least one game file. The storage medium, the disc device reads the disc storage medium, and writes the game file into the logical configuration unit. 如申請專利範圍第5項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統(一),其中該遊戲機連結可攜式儲存裝置與伺服器連接之下載資料步驟如下:(a)應用程式選單(MENU)已讀取遊戲資訊;(b)將遊戲機與伺服器連接,若連結進入步驟(c),若未連結進入步驟(h);(c)比對可攜式儲存裝置內的遊戲資訊是否與伺服器內的遊戲資料庫相同,若無進入步驟(d),若有進入步驟(f);(d)選擇下載該遊戲程式;(e)下載檔案至可攜式儲存裝置內的邏輯配置單元或設定檔單元內之封面資料夾或設定檔資料夾,並在小型資料庫建立遊戲資訊,此後進入步驟(h); (f)檢查該遊戲是否有更新,若有進入步驟(g),若無則進入步驟(h);(g)寫入該遊戲檔案至邏輯配置單元或傳輸封面圖片或設定檔到設定檔單元內之封面資料夾或設定檔資料夾;(h)回到應用程式選單(MENU)。 The game machine of claim 5 is mounted on the localization system (1) of the game in the portable storage device, wherein the downloading of the connection between the portable storage device and the server is as follows: a) The application menu (MENU) has read the game information; (b) Connect the game console to the server, if the link goes to step (c), if not connected to step (h); (c) compare the portable Whether the game information in the storage device is the same as the game database in the server, if there is no entry step (d), if there is a step (f); (d) select to download the game program; (e) download the file to the portable a logical configuration unit in the storage device or a cover folder or a profile folder in the profile unit, and establish game information in the small database, and then proceeds to step (h); (f) Check if the game has an update, if there is a step (g), if not, go to step (h); (g) write the game file to the logical configuration unit or transfer the cover picture or profile to the profile unit Inside the cover folder or profile folder; (h) Go back to the application menu (MENU). 如申請專利範圍第3項所述之遊戲機掛載可攜式儲存裝置內遊戲之本地化系統(一),其中該遊戲機連結可攜式儲存裝置與至少一伺服器連接之更新資料步驟如下(比對可攜式儲存裝置現有檔案):(a)應用程式已讀取遊戲資訊並秀出選單列表;(b)點選該選單之檢查檔案或更新檔案選項;(c)將遊戲機與伺服器連接,若連結進入步驟(d),若未連結進入步驟(g);(d)比對可攜式儲存裝置內的遊戲資訊是否與伺服器內的遊戲資料庫資訊是否相同,如不同表示檔案不存在或缺檔,如相同表示檔案存在或檔案存在但破損即進入步驟(f),若檔案不存在或缺檔則進入步驟(e);(e)檔案下載,完成後進入步驟(g);(f)檔案下載或強制下載後進入步驟(f1);(f1)覆寫檔案;(g)結束並回到選單。 The game machine of claim 3, wherein the game machine is connected to a localization system (1) of the game in the portable storage device, wherein the game device is connected to the at least one server by the portable storage device and the update data is as follows: (Comparing the existing files of the portable storage device): (a) the application has read the game information and displayed a list of menus; (b) click on the check file or update file option of the menu; (c) the game console and The server is connected. If the link goes to step (d), if it is not connected to step (g); (d) whether the game information in the portable storage device is the same as the game database information in the server, such as different Indicates that the file does not exist or is missing. If the same file indicates that the file exists or the file exists but breaks, it will enter step (f). If the file does not exist or is missing, go to step (e); (e) download the file and enter the step after completion ( g); (f) After the file download or forced download, proceed to step (f1); (f1) overwrite the file; (g) end and return to the menu.
TW102146104A 2013-12-13 2013-12-13 Localization system of game machine mounted with portable storage device having games therein and method thereof TW201521842A (en)

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