TWI567695B - The vending machine interaction may no means - Google Patents

The vending machine interaction may no means Download PDF

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Publication number
TWI567695B
TWI567695B TW103119449A TW103119449A TWI567695B TW I567695 B TWI567695 B TW I567695B TW 103119449 A TW103119449 A TW 103119449A TW 103119449 A TW103119449 A TW 103119449A TW I567695 B TWI567695 B TW I567695B
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Taiwan
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interactive
vending machine
game
feedback system
screen
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TW103119449A
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Chinese (zh)
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TW201546765A (en
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Wei-Zhi Xu
Wei-Neng Huang
rong-jie Zhang
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Nat Kaohsiung First Univ Of Science And Tech
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可互動之無人販賣機裝置 Interactive unmanned vending machine device

本發明係有關於一種可互動之無人販賣機裝置,其係於販賣裝置內設有回饋系統,能提供一回饋金額,使消費者用手持裝置來進行遊戲,而能與消費者產生互動,並將遊戲產生的分數或獎金存回消費者的電子錢包。 The invention relates to an interactive unmanned vending machine device, which is provided with a feedback system in the vending device, which can provide a feedback amount for the consumer to use the handheld device to play the game, and can interact with the consumer, and Save the scores or bonuses generated by the game back to the consumer's e-wallet.

按,販賣機1多設置在球場、廁所、車站、商場…等,請配合參閱第1圖所示,係習知販賣機之使用流程圖,只要將錢幣或紙鈔投入販賣機1內,即可選購所需的商品11,例如:食品、飲品、物品…等,且該販賣機1內的產品種類繁多,例如:飲料、面紙、零食、餅乾、玩具…等,舉凡便利性的商品11或提供消費者10食用、使用的作用,因而帶給消費者10極大的便利性,所以販賣機1的設置地點雖然不受限制,但通常放置於偏僻的地點或是附近沒有商店的地方,即便沒有管理人員,仍可進行販賣。 Press, the vending machine 1 is set in the stadium, the toilet, the station, the shopping mall, etc., please refer to the flow chart of the conventional vending machine as shown in Fig. 1. As long as the coin or banknote is put into the vending machine 1, You can purchase the required products 11, such as food, drinks, articles, etc., and the vending machine 1 has a wide variety of products, such as: beverages, facial tissues, snacks, biscuits, toys, etc., etc. 11 or to provide the consumer 10 to eat, use, and thus bring great convenience to the consumer, so the location of the vending machine 1 is not limited, but usually placed in a remote location or near a place without a store, Even if there are no managers, they can still be sold.

然而,隨著商店的普及化及便利性,使得販賣機1逐漸不受重視,導致購買率低而不符設置成本,加上消費者10於超商或店家買商品11,易受到店家的鼓吹、折扣或優惠活動,常會增加消費;反觀販賣機1的價格固定,甚至比店家更貴,且有時商品11的新鮮度不足,因此大為降低消費者10對販賣機1內商品11的購買率,同時造成販賣機1的數量減少,也降低使用者的便利性。 However, with the popularization and convenience of the store, the vending machine 1 is gradually ignored, resulting in a low purchase rate and inconsistent with the installation cost. In addition, the consumer 10 buys goods in a supermarket or a store 11 and is easily advocated by the store. Discounts or preferential activities often increase consumption; on the other hand, the price of the vending machine 1 is fixed, even more expensive than the store, and sometimes the freshness of the merchandise 11 is insufficient, so the purchase rate of the merchandise 11 in the vending machine 1 is greatly reduced by the consumer 10 At the same time, the number of vending machines 1 is reduced, and the convenience of the user is also reduced.

此外,隨著人員流動率高及營業時間的調整,許多商店苦於人事成本不符所需或人員流動率高,而逐漸轉型成自助式的營業方式,不僅可降低成本,其節省的人事開銷雖能給予消費者較大的折扣,但是相對地,因與消費者的互動性差,所以來店客仍較一般商店較少。 In addition, with the high turnover rate and the adjustment of business hours, many shops suffer from the inconsistency of personnel costs or high turnover rate, and gradually transform into a self-service business mode, which not only reduces costs, but also saves personnel expenses. The consumer is given a larger discount, but relatively speaking, due to poor interaction with the consumer, the number of visitors is still less than the average store.

有鑑於販賣機或無人商店為一單向販賣的機器,無法與消費者產生互動,加上價格固定,導致消費者失去優惠或折扣的便宜心態,逐漸減少對販賣機或無人商店的消費,發明人基於販賣機或無人商店使用上的缺失,將販賣裝置設計成一互動式商店,並設置一回饋系統,而能藉由互動遊戲吸引消費者選購商品,且可將遊戲獎金變成購物金,有效增加回流的消費,實為一理想的發明。 In view of the fact that vending machines or unmanned shops are a one-way selling machine, they are unable to interact with consumers, and the price is fixed, resulting in consumers losing the preferential or discounted cheap mentality, gradually reducing the consumption of vending machines or unmanned stores, inventing Based on the lack of use of vending machines or unmanned stores, people design the vending device into an interactive store and set up a feedback system, which can attract consumers to purchase goods through interactive games, and can turn the game bonus into a shopping deposit. Increasing the consumption of reflow is an ideal invention.

本發明係有關於一種可互動之無人販賣機裝置,特別是指一種具回饋機制之販賣裝置,可提升消費者的購買意願。其主要係於販賣裝置設有與消費者互動的軟體,並可藉由手持裝置進行互動遊戲、回饋金額發送及訊息傳遞,而能於選購飲品、食品或物品時,增加趣味性及吸引性,且於選購同時由回饋系統提供回饋金額,供使用者能藉由手持裝置與販賣裝置連線,例如:搖晃手機、無線傳輸…等,以進行遊戲,而能將遊戲產生的獎金或分數儲存於消費者的電子錢包內,使消費者於購買同時,增加其他的附加價值及互動的樂趣,有效提昇消費者的購買意願。 The invention relates to an interactive unmanned vending machine device, in particular to a vending device with a feedback mechanism, which can enhance consumers' willingness to purchase. It mainly consists of software that interacts with consumers in the vending device, and can be used for interactive games, feedback amount transmission and message transmission through handheld devices, and can add fun and attraction when purchasing drinks, foods or articles. At the same time, the feedback system provides the feedback amount for the user to connect with the vending device through the handheld device, for example, shaking the mobile phone, wirelessly transmitting, etc., to play the game, and the bonus or score generated by the game can be generated. It is stored in the consumer's e-wallet, which enables consumers to add other added value and interactive fun while purchasing, and effectively enhance consumers' willingness to purchase.

使用時,先將錢幣投入販賣裝置內,而該販賣裝置為一箱體,內具有容置空間,以放置欲販賣的商品,例如:飲品、食品或物品,消費者能由展示螢幕選取所需商品,並於選購商品後該回饋系統則自動回饋固定比例的金額,此時,使用者能藉由手持裝置與互動軟體連線,例如:搖晃手機,同時利用該回饋金額進行互動螢幕提供的遊戲,當遊戲結束後,即可將遊戲產生的獎金或分數儲存於消費者的電子錢包內,以作為下次購買的購物金或點數,因此消費者不僅是單純選購商品,亦增加其他的附加價值,除將產生的折扣回饋給消費者,更增添與販賣機互動的樂趣,而留存的回饋購物金或點數,能有效吸引消費者再次購買的意願,實為一理想的互動式無人販賣機裝置。 In use, the coin is first put into the vending device, and the vending device is a box having an accommodation space for placing goods to be sold, such as drinks, food or articles, which can be selected by the display screen. After the product is purchased, the feedback system automatically returns a fixed amount of money. At this time, the user can connect with the interactive software through the handheld device, for example, shaking the mobile phone, and using the feedback amount to provide an interactive screen. Games, when the game is over, you can store the bonuses or scores generated by the game in the consumer's electronic wallet as the purchase price or points for the next purchase, so the consumer not only simply purchases goods, but also adds other The added value, in addition to giving back the discounts to consumers, adds to the fun of interacting with the vending machine, and the retained rewards of shopping or points can effectively attract consumers to purchase again, which is an ideal interactive Unmanned vending machine installation.

〔習知者〕 [study]

1‧‧‧販賣機 1‧‧‧Vending machine

10‧‧‧消費者 10‧‧‧ Consumers

11‧‧‧商品 11‧‧‧ Goods

〔本發明〕 〔this invention〕

2‧‧‧販賣裝置 2‧‧‧Selling device

20‧‧‧販賣機 20‧‧‧Vending Machine

201‧‧‧容置空間 201‧‧‧ accommodating space

202‧‧‧展示螢幕 202‧‧‧Show screen

203‧‧‧互動螢幕 203‧‧‧ interactive screen

21‧‧‧互動軟體 21‧‧‧Interactive software

211‧‧‧互動遊戲 211‧‧‧ interactive games

212‧‧‧獎金或分數 212‧‧‧ bonus or score

22‧‧‧回饋系統 22‧‧‧Feedback system

221‧‧‧回饋金額 221‧‧‧Reward amount

23‧‧‧商品 23‧‧‧Commodities

231‧‧‧飲品 231‧‧‧ Drinks

3‧‧‧消費者 3‧‧‧ Consumers

31‧‧‧手持裝置 31‧‧‧Handheld devices

32‧‧‧電子錢包 32‧‧‧Electronic wallet

第1圖係習知販賣機之使用流程圖。 Figure 1 is a flow chart showing the use of a conventional vending machine.

第2圖係本發明無人販賣機裝置之流程圖。 Figure 2 is a flow chart of the unmanned vending machine apparatus of the present invention.

第3圖係本發明運用於販賣機之示意圖。 Figure 3 is a schematic view of the present invention applied to a vending machine.

第4圖係本發明之一實施例交易成功系統畫面產生QR code圖。 Figure 4 is a diagram showing the generation of a QR code map of a successful transaction system screen in one embodiment of the present invention.

第5圖係本發明之一實施例手機APP掃描QR code圖。 Figure 5 is a diagram showing a QR code of a mobile phone APP scanning according to an embodiment of the present invention.

第6圖係本發明之一實施例產品售出及GCM通知。 Figure 6 is a representation of the sale of a product and GCM notification in one embodiment of the invention.

第7圖係本發明之一實施例掃描QR code圖玩遊戲。 Figure 7 is a diagram of an embodiment of the present invention scanning a QR code map game.

第8圖係本發明GCM Registration ID註冊流程圖。 Figure 8 is a flow chart of the GCM Registration ID registration of the present invention.

第9圖本發明GCM接收販賣資訊流程圖。 Figure 9 is a flow chart of the GCM receiving and selling information of the present invention.

第10圖係本發明連線互動遊戲之示意圖。 Figure 10 is a schematic diagram of the connected interactive game of the present invention.

第11圖係本發明遊戲之示意圖。 Figure 11 is a schematic illustration of the game of the present invention.

第12圖係本發明回饋金額之示意圖。 Figure 12 is a schematic diagram of the amount of feedback of the present invention.

首先,請參閱第2圖所示,係本發明無人販賣機裝置之流程圖,其主要係於無人管理的地方設置一販賣裝置2,該販賣裝置2內容置有欲販賣之商品23、與消費者3雙向交流之互動軟體21,以及可折扣或優惠的回饋系統22,並可藉由手持裝置31進行互動遊戲211、回饋金額221發送及訊息傳遞,而能於選購商品23時增加趣味性及吸引性,且該商品23為飲品、食品或物品,通常放置一般常態性使用的消耗品,並於選購同時由回饋系統22提供一回饋金額221,供使用者能藉由手持裝置31與互動軟體21連線,例如:搖晃手機、無線傳輸…等,可進行互動軟體21所提供的互動遊戲211,而能將遊戲產生的獎金或分數212儲存於使用者的電子錢包32,並將其轉換成購物金或點數,同時紀錄於回饋系統22內,可做為下次購物時的優惠或折扣金額,給予消費者感受互動及回饋的效果,而能增加購物外的其他的附加價值及樂趣,有效提昇消費者3的購買意願。 First, please refer to FIG. 2, which is a flow chart of the unmanned vending machine device of the present invention, which mainly provides a vending device 2 in an unmanned place, and the vending device 2 is provided with goods for sale 23, and consumption. The interactive software 21 of the two-way communication, and the reward or discounted feedback system 22, and the interactive game 211, the feedback amount 221 transmission and the message transmission by the handheld device 31, can add interest when purchasing the product 23. And the attraction 23, and the product 23 is a beverage, a food or an item, and usually a consumable product for normal use is placed, and a feedback amount 221 is provided by the feedback system 22 at the time of purchase, so that the user can use the handheld device 31 and The interactive software 21 is connected, for example, shaking mobile phone, wireless transmission, etc., and the interactive game 211 provided by the interactive software 21 can be performed, and the bonus or score 212 generated by the game can be stored in the user's electronic wallet 32, and Converted into shopping gold or points, and recorded in the feedback system 22, can be used as a discount or discount amount for the next purchase, giving consumers the feeling of interaction and feedback, and can Increase the added value and fun of shopping outside, and effectively increase the willingness of consumers 3 to purchase.

使用時,請仍然參閱第2圖並配合第3圖所示,係本發明運用於販賣機之示意圖,該販賣機20為一箱體狀,內具有容置空間201,以放置欲販賣的商品23,位於正面設有展示螢幕202及互動螢幕203,該展示螢幕202係顯示容置空間201內的商品23,供消費者3觀看以進行選購,而互動螢幕203則能顯示回饋系統22提供的回饋金 額221及傳遞訊息,藉以指示消費者3如何使用當次的回饋金額221。 When using, please refer to FIG. 2 and in conjunction with FIG. 3, which is a schematic diagram of the present invention applied to a vending machine. The vending machine 20 has a box shape and has an accommodation space 201 for placing goods to be sold. 23, on the front side is provided with a display screen 202 and an interactive screen 203, which displays the merchandise 23 in the accommodating space 201 for the consumer 3 to view for purchase, and the interactive screen 203 can display the feedback system 22 to provide Reward The amount 221 and the message are passed to indicate how the consumer 3 uses the current reward amount 221 .

其次,有關本發明實際操作時茲舉一可行實施例配合圖式說明如下。消費者於自動販賣裝置操作時,當付款完成取得商品後,在顯示交易成功畫面時,可以自動產生一個QR code圖(如第4圖所示),此時可供消費者利用手持裝置31進行掃描(如第5圖所示),而能於掃描完成後連接PHP遊戲網址並設定遊戲(如猜拳遊戲:玩家以剪刀、石頭、布擇一出拳,與電腦隨機比拳)。當消費者猜拳猜贏得電腦後,該回饋系統22即能將回饋金額或獎品發送及訊息傳遞(請回顧第2圖所示)。然當消費者猜拳平手或輸拳時,則在畫面顯示銘謝惠顧,歡迎下次光臨等字句或圖案。至於該QR code圖的產生,係設定讓連接遊戲網址加上每筆交易ID產生,讓每位消費者都能獨立連接遊戲網址來玩遊戲,當遊戲玩一次後即註銷該筆交易ID。有關本發明之系統UML活動圖,請繼續參閱第6圖所示,係商品售出及GCM通知,當完成後掃描QR code圖進行玩遊戲時,則請接著參閱第7圖所示。有關本發明之GCM接收與傳送架構,請配合參閱第8圖所示,當APP安裝好後,第一次執行會可輸入Name和E-mail並透過GCM Service註冊,成功取得Registration ID後,即會將Registration ID傳送給自行架設的PHP(Web Application Server),並將此Registration ID儲存到自行架設Database(My Server)。當販賣機20有商品售出時,請再配合參閱第9圖所示,要將此販售訊息傳送到有安裝此APP的Android設備時自行架設的Server端(PHP),是將訊息發送給GCM Server,而該GCM Server再將訊息轉發給指定的Registration ID。上述係本發明互動販賣機系統之架構及原理,當然畫面及遊戲種類可任意變換,主要係當購買智慧型販賣機商品,即能取得玩遊戲機會,當贏得遊戲電腦即能獲取回饋,而能增加購買之意願。 Next, a practical embodiment of the present invention will be described below in conjunction with the drawings. When the consumer operates the automatic vending device, when the payment is completed, the QR code map (as shown in FIG. 4) can be automatically generated when the transaction success screen is displayed, and the consumer can use the handheld device 31 at this time. Scan (as shown in Figure 5), and connect to the PHP game URL and set the game after the scan is complete (such as the guessing game: the player chooses a punch with scissors, stone, cloth, and randomizes the box with the computer). When the consumer guesses and wins the computer, the feedback system 22 can send the reward amount or the prize and the message (please refer to Figure 2). However, when the consumer guesses the fist or loses the boxing, the screen displays the words thank you, welcomes the next visit and other words or patterns. As for the generation of the QR code map, the connection game URL plus each transaction ID is generated, so that each consumer can independently connect to the game website to play the game, and the game ID is written off after the game is played once. For the UML activity diagram of the system of the present invention, please continue to refer to Figure 6, which is the product sale and GCM notification. When the QR code is scanned and the game is played after completion, please refer to Figure 7. For the GCM receiving and transmitting architecture of the present invention, please refer to FIG. 8. When the APP is installed, the first execution can input Name and E-mail and register through the GCM Service. After successfully obtaining the Registration ID, The Registration ID will be transferred to the self-built PHP (Web Application Server), and the Registration ID will be stored in the self-built Database (My Server). When the vending machine 20 has a product for sale, please refer to the figure 9 and send the voucher message to the server side (PHP) that is installed when the Android device with the app is installed. GCM Server, and the GCM Server forwards the message to the specified Registration ID. The above is the structure and principle of the interactive vending machine system of the present invention. Of course, the screen and the type of the game can be changed arbitrarily, mainly when purchasing a smart vending machine product, that is, the game playing opportunity can be obtained, and when the gaming computer is won, the feedback can be obtained, and Increase the willingness to purchase.

接著,請繼續參閱第10圖所示,係本發明連線互動遊戲之示意圖,該互動螢幕203上可以顯示本次的回饋金額221(請回顧第2圖所示)及互動方式,此時可利用手持裝置31與回饋系統22及互動軟體21連線,其係將手持裝置31利用無線傳輸,是否能獲取回饋金額221,必需看進行互動遊戲211時能否贏得電腦,請再參閱第11圖所示,該手持裝置31與互動軟體21經連線,使得手持裝置31出現互動遊戲 211,並可利用手持裝置3進行遊戲操作,而該互動遊戲211係可為各種遊戲形式,如:猜拳、拉霸遊戲、射擊遊戲…等,至於手持裝置31則為手機、平板…等,其係為能與互動軟體21連線之裝置,此外,該販賣裝置2內的互動遊戲211可設定成累積式,舉例來說,將每次的消費額度轉換成獎金,再藉由遊戲獲取獎金,當拉霸連線時,使用者可得到該販賣裝置2所累積的獎金,若未產生連線,則當次消費額度就繼續累積成獎金,而能藉由累積式的獎金,吸引客人想要試手氣、碰運氣的心態,能大為提升購買慾望。 Next, please continue to refer to FIG. 10, which is a schematic diagram of the interactive interactive game of the present invention. The interactive screen 203 can display the feedback amount 221 (please refer to FIG. 2) and the interactive mode. The handheld device 31 is connected to the feedback system 22 and the interactive software 21, and the handheld device 31 is wirelessly transmitted. Whether the reward amount 221 can be obtained depends on whether the interactive game 211 can win the computer. Please refer to FIG. As shown, the handheld device 31 is connected to the interactive software 21, so that the handheld device 31 has an interactive game. 211, and can use the handheld device 3 to perform game operations, and the interactive game 211 can be in various game forms, such as: guessing, slotting, shooting games, etc., and the handheld device 31 is a mobile phone, a tablet, etc., It is a device that can be connected to the interactive software 21, and in addition, the interactive game 211 in the vending device 2 can be set to a cumulative type, for example, converting each spending amount into a bonus, and then obtaining a bonus by the game. When the mobile phone is connected, the user can get the bonus accumulated by the vending device 2. If the connection is not generated, the current consumption quota will continue to accumulate into a bonus, and the accumulated bonus can attract the customer to want Trying your luck and trying your luck can greatly increase your desire to buy.

當遊戲結束後,請接著參閱第12圖所示,該互動遊戲211產生之獎金或分數212可轉換成購物金或點數,並由回饋系統22統整後儲存於電子錢包32內,然後顯示於互動螢幕203上,供消費者了解電子錢包32內的餘額及本次消費所產生的購物金,以作為下次消費的折扣金額或優惠點數。 When the game is over, please refer to FIG. 12, the bonus or score 212 generated by the interactive game 211 can be converted into a shopping deposit or a point, and is integrated by the feedback system 22 and stored in the electronic wallet 32, and then displayed. On the interactive screen 203, the consumer can understand the balance in the electronic wallet 32 and the purchase amount generated by the current purchase as the discount amount or the discount point for the next consumption.

因此,該販賣機20無需管理人員,能獨立設置於商場、校園、球場、廁所、車站、公共區域或特定地區…等,並提供飲品231、食品或物品,以供應各種常態性的消耗品,方便需求者能隨時隨地購買,而本發明之可互動之無人販賣機裝置,對於消費者3而言不僅是單純買商品23(如第2圖所示),亦增加其他的附加價值,除將產生的購物金或點數回饋給消費者3外,更增添消費者3與販賣裝置2的互動樂趣,且留存於電子錢包32的回饋金額221,能有效吸引消費者3再次購買的意願,確實提昇該販賣裝置2或無人商店的購買率及回流率,使用效果甚佳。 Therefore, the vending machine 20 can be independently installed in a shopping mall, a campus, a stadium, a toilet, a station, a public area, or a specific area, etc., and provides a drink 231, food, or article to supply various normal consumables. The convenient demander can purchase anytime and anywhere, and the interactive unmanned vending machine device of the present invention not only purchases the commodity 23 for the consumer 3 (as shown in Fig. 2), but also adds other added value, except The generated shopping gold or points are returned to the consumer 3, and the interaction pleasure between the consumer 3 and the vending device 2 is further increased, and the reward amount 221 retained in the electronic wallet 32 can effectively attract the consumer 3 to purchase again. The purchasing rate and the reflux rate of the vending device 2 or the unmanned store are improved, and the use effect is excellent.

綜上所述,本發明藉由一互動式無人販賣機制,能於購買販賣裝置的商品後,不僅產生有回饋金額,且能進行一互動遊戲,而該遊戲獲得的獎金或分數可回饋成購物金(點數),再儲存於使用者的電子錢包內,以作為下次購物之優惠或折扣使用,因此能提升販賣裝置或無人商店的購買率,且使消費者購買同時產生其他的附加價值,達到雙贏的效用,理已符合發明之專利要件,爰依法提出專利申請。 In summary, the present invention can generate an interactive game by purchasing an item of a vending device by purchasing an interactive unmanned selling mechanism, and the bonus or score obtained by the game can be returned to the shopping. Gold (points), which are stored in the user's e-wallet as a discount or discount for the next purchase, thus increasing the purchase rate of the vending device or the unmanned store, and allowing the consumer to purchase and generate additional added value. To achieve a win-win utility, it has already met the patent requirements of the invention, and filed a patent application according to law.

2‧‧‧販賣裝置 2‧‧‧Selling device

21‧‧‧互動軟體 21‧‧‧Interactive software

211‧‧‧互動遊戲 211‧‧‧ interactive games

212‧‧‧獎金或分數 212‧‧‧ bonus or score

22‧‧‧回饋系統 22‧‧‧Feedback system

221‧‧‧回饋金額 221‧‧‧Reward amount

23‧‧‧商品 23‧‧‧Commodities

3‧‧‧消費者 3‧‧‧ Consumers

31‧‧‧手持裝置 31‧‧‧Handheld devices

32‧‧‧電子錢包 32‧‧‧Electronic wallet

Claims (3)

一種可互動之無人販賣機裝置,其主要包含有:一販賣機,係為一箱體狀,內具有一容置空間,以放置欲販賣的商品;一展示螢幕,位於販賣機正面,供消費者選購時觀看之用;一互動螢幕,位於販賣機正面,供顯示回饋系統提供的資訊及傳遞訊息;一互動軟體,係設於機體內並與互動螢幕導通,其係供與手持裝置連線,當付款完成取得商品後,在顯示交易成功畫面時,可以自動產生一個QRcode,此時可供消費者利用手持裝置進行掃描,而能於掃描完成後連接PHP遊戲網址並設定遊戲,當消費者贏得電腦後,該回饋系統即能將回饋金額或獎品發送及訊息傳遞,然消費者平手或輸電腦時,則在畫面顯示銘謝惠顧,歡迎下次光臨或圖案;一回饋系統,係與互動軟體連通,該回饋系統能將遊戲產生的獎金或分數儲存於使用者的電子錢包,並能轉換成購物或點數,同時記錄於回饋系統內,而能做為下次購物的優惠或折扣。 An interactive unmanned vending machine device mainly comprises: a vending machine, which is in the shape of a box, has a receiving space for placing goods to be sold; and a display screen is located at the front of the vending machine for consumption. An interactive screen, located on the front of the vending machine, for displaying information and transmitting information provided by the feedback system; an interactive software, which is located in the body and connected to the interactive screen, which is connected to the handheld device Line, when the payment is completed, the QRcode can be automatically generated when the transaction success screen is displayed. At this time, the consumer can use the handheld device to scan, and after the scanning is completed, the PHP game website can be connected and the game is set. After winning the computer, the feedback system can send the reward amount or the prize and the message. However, when the consumer draws the computer or loses the computer, the screen displays the thank you, welcomes the next visit or the pattern; a feedback system, Interactive software connection, the feedback system can store the bonuses or scores generated by the game in the user's electronic wallet, and can be converted into shopping or point , And recorded in the feedback system, and can do for the next shopping discounts or promotions. 如請求項1所述可互動之無人販賣機裝置,其中,該互動遊戲係為提供能否贏得回饋金額方式,不限定任何遊戲。 The interactive unmanned vending machine device according to claim 1, wherein the interactive game is a method for providing a reward amount, and does not limit any game. 如請求項1所述可互動之無人販賣機裝置,其中,該商品為飲品、食品或物品以上其一或其組合。 The interactive unmanned vending machine device of claim 1, wherein the item is one or a combination of a beverage, a food or an item.
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