TWI567678B - Mobile payment system with networking device and mobile payment method - Google Patents
Mobile payment system with networking device and mobile payment method Download PDFInfo
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Description
本發明是有關於電子商務,且特別是有關於一種行動支付系統及其方法。 The present invention relates to electronic commerce, and more particularly to a mobile payment system and method thereof.
生活周遭有許多的媒體所顯示的內容,經常也都是消費者會想要進行消費的商品。 There are many media displays around the life, and often the products that consumers want to consume.
但消費者如果想要直接進行消費的行為,現有方式不是上網搜尋關鍵字、撥打電話,就是找到其對應的商家後,查詢消費資訊,才能進行後續消費行為。甚至有可能耗費很多時間與精神才能進行消費,或是找不到該商品而錯失了這個消費的商機。 However, if consumers want to directly engage in consumer behavior, the existing method is not to search for keywords on the Internet, to make a phone call, or to find the corresponding merchant, and then query the consumer information in order to carry out subsequent consumer behavior. It may even take a lot of time and effort to make a purchase, or you can't find the item and miss the opportunity of this consumption.
本發明提出一種行動支付系統及行動支付方法,以解決先前技術的問題。 The present invention proposes a mobile payment system and an action payment method to solve the problems of the prior art.
在本發明的一實施例中,本發明所提出的行動支付系統包含電子商務平台、連網裝置與行動裝置。連網裝置具有顯示器,顯示器顯示多媒體內容,多媒體內容包含至少一預設圖形,預設圖形係對應於一虛擬商品。行動裝置具有 攝像裝置,攝像裝置自顯示器擷取預設圖形,使得行動裝置取得預設圖形所對應的虛擬商品的消費資訊,進而透過電子商務平台完成虛擬商品的即時線上交易。 In an embodiment of the invention, the mobile payment system proposed by the present invention comprises an e-commerce platform, a networking device and a mobile device. The networked device has a display, the display displays multimedia content, and the multimedia content includes at least one preset graphic, and the preset graphic corresponds to a virtual item. Mobile device has The camera device captures the preset graphic from the display, so that the mobile device obtains the consumption information of the virtual product corresponding to the preset graphic, and then completes the online transaction of the virtual commodity through the e-commerce platform.
在本發明的一實施例中,本發明所提出的行動支付方法包含以下步驟:利用一連網裝置的一顯示器顯示一多媒體內容,多媒體內容包含至少一預設圖形,預設圖形係對應於一虛擬商品;透過一行動裝置的一攝像裝置自顯示器擷取預設圖形,使得行動裝置取得預設圖形所對應的虛擬商品的消費資訊,進而透過一電子商務平台完成虛擬商品的即時線上交易。 In an embodiment of the present invention, the mobile payment method of the present invention comprises the steps of: displaying a multimedia content by using a display of a networked device, the multimedia content comprising at least one preset graphic, the preset graphic corresponding to a virtual The product captures the preset graphic from the display through a camera device, so that the mobile device obtains the consumption information of the virtual product corresponding to the preset graphic, and then completes the online transaction of the virtual commodity through an e-commerce platform.
在本發明的一實施例中,連網裝置與電子商務平台連線,電子商務平台將即時線上交易的結果同步給連網裝置,連網裝置的顯示器所顯示的多媒體內容嵌入虛擬商品的即時線上交易的相關資訊。 In an embodiment of the invention, the network connection device is connected to the e-commerce platform, and the e-commerce platform synchronizes the result of the instant online transaction to the network device, and the multimedia content displayed on the display of the network device is embedded in the virtual product online line. Information about the transaction.
在本發明的一實施例中,連網裝置為一遊戲機台,多媒體內容為一遊戲內容,在遊戲機台執行遊戲內容的過程中,當虛擬商品的即時線上交易完成時,遊戲機台將虛擬商品即時呈現在遊戲內容中。 In an embodiment of the present invention, the network device is a game machine, and the multimedia content is a game content. In the process of executing the game content by the game machine, when the online transaction of the virtual product is completed, the game machine will Virtual goods are instantly rendered in the game content.
在本發明的一實施例中,電子商務平台包含一第三方支付服務平台與一交易平台,行動裝置將關連於虛擬商品的一交易確認及消費者資訊發送至第三方支付服務平台以執行即時線上交易,第三方支付服務平台將即時線上交易的結果回應給行動裝置並傳送至交易平台,交易平台將即時線上交易的結果同步給連網裝置。 In an embodiment of the present invention, the e-commerce platform includes a third-party payment service platform and a transaction platform, and the mobile device sends a transaction confirmation and consumer information related to the virtual commodity to the third-party payment service platform to execute the instant online. The transaction, the third-party payment service platform responds to the mobile device and transmits the result of the online transaction to the transaction platform, and the transaction platform synchronizes the result of the online transaction to the network device.
在本發明的一實施例中,電子商務平台包含一 第三方支付服務平台與一交易平台,行動裝置發送關連於虛擬商品的一交易確認及消費者資訊給交易平台,交易平台將消費者資訊發送至第三方支付服務平台以執行即時線上交易,第三方支付服務平台將即時線上交易的結果回應給行動裝置並傳送至交易平台,交易平台將即時線上交易的結果同步給連網裝置。 In an embodiment of the invention, the e-commerce platform includes a The third-party payment service platform and a transaction platform, the mobile device sends a transaction confirmation and consumer information related to the virtual goods to the transaction platform, and the transaction platform sends the consumer information to the third-party payment service platform to perform real-time online transactions, and the third party The payment service platform responds to the mobile device and transmits the result of the online transaction to the transaction platform, and the transaction platform synchronizes the result of the online transaction to the network device.
綜上所述,本發明之技術方案與現有技術相比具有明顯的優點和有益效果。本發明將消費所需的資訊轉換成行動裝置可判讀的內容,方便消費者可透過行動裝置建立與交易對象快速交易的平台,簡化消費行為的複雜度。 In summary, the technical solution of the present invention has obvious advantages and beneficial effects compared with the prior art. The invention converts the information required for consumption into the content that the mobile device can interpret, and facilitates the consumer to establish a platform for fast transaction with the transaction object through the mobile device, thereby simplifying the complexity of the consumption behavior.
以下將以實施方式對上述之說明作詳細的描述,並對本發明之技術方案提供更進一步的解釋。 The above description will be described in detail in the following embodiments, and further explanation of the technical solutions of the present invention will be provided.
為讓本發明之上述和其他目的、特徵、優點與實施例能更明顯易懂,所附符號之說明如下: The above and other objects, features, advantages and embodiments of the present invention will become more apparent and understood.
100‧‧‧行動支付系統 100‧‧‧Mobile payment system
110‧‧‧電子商務平台 110‧‧‧E-commerce platform
111‧‧‧第三方支付服務平台 111‧‧‧ Third Party Payment Service Platform
112‧‧‧交易平台 112‧‧‧ trading platform
120‧‧‧連網裝置 120‧‧‧Networking device
121‧‧‧顯示器 121‧‧‧ display
122‧‧‧處理器 122‧‧‧Processor
123‧‧‧儲存器 123‧‧‧Storage
124‧‧‧網路卡 124‧‧‧Network card
130‧‧‧行動裝置 130‧‧‧Mobile devices
131‧‧‧螢幕 131‧‧‧ screen
132‧‧‧處理裝置 132‧‧‧Processing device
133‧‧‧儲存裝置 133‧‧‧Storage device
134‧‧‧攝像裝置 134‧‧‧ camera
135‧‧‧無線通訊裝置 135‧‧‧Wireless communication device
136‧‧‧輸入裝置 136‧‧‧ input device
200‧‧‧行動支付方法 200‧‧‧Activity payment method
S210、S220、S230‧‧‧步驟 S210, S220, S230‧‧‧ steps
為讓本發明之上述和其他目的、特徵、優點與實施例能更明顯易懂,所附圖式之說明如下:第1圖是依照本發明一實施例之一種行動支付系統的方塊圖;以及第2圖是依照本發明一實施例之一種行動支付方法的流程圖。 The above and other objects, features, advantages and embodiments of the present invention will become more <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; 2 is a flow chart of a method of mobile payment in accordance with an embodiment of the present invention.
為了使本發明之敘述更加詳盡與完備,可參照所附之圖式及以下所述各種實施例,圖式中相同之號碼代表 相同或相似之元件。另一方面,眾所週知的元件與步驟並未描述於實施例中,以避免對本發明造成不必要的限制。 In order to make the description of the present invention more detailed and complete, reference is made to the accompanying drawings and the various embodiments described below. The same or similar components. On the other hand, well-known elements and steps are not described in the embodiments to avoid unnecessarily limiting the invention.
第1圖是依照本發明一實施例之一種行動支付系統100的方塊圖。如第1圖所示,行動支付系統100包含電子商務平台110、連網裝置120與行動裝置130。電子商務平台110與連網裝置120連線,行動裝置130可透過無線網路連上電子商務平台110。 1 is a block diagram of a mobile payment system 100 in accordance with an embodiment of the present invention. As shown in FIG. 1, the mobile payment system 100 includes an e-commerce platform 110, a network connection device 120, and a mobile device 130. The e-commerce platform 110 is connected to the network device 120, and the mobile device 130 can be connected to the e-commerce platform 110 via a wireless network.
於第1圖中,連網裝置120具有顯示器121、處理器122、儲存器123與網路卡124。在結構上,處理器122電性連接顯示器121、儲存器123與網路卡124。舉例來說,連網裝置120可為電視、廣告牆、店家看板、場所機台(如:大型遊戲機台)或其他多媒體裝置,其中顯示器121可為液晶顯示器、陰極射線管顯示器或其他顯示器,處理器122可為中央處理器或類似電路,儲存器123可為硬碟、快閃記憶體或其他儲存媒介,網路卡124連線至電子商務平台110。 In FIG. 1, the networking device 120 has a display 121, a processor 122, a storage 123, and a network card 124. Structurally, the processor 122 is electrically connected to the display 121, the storage 123, and the network card 124. For example, the networking device 120 can be a television, an advertising wall, a store kanban, a venue machine (eg, a large gaming machine), or other multimedia device, wherein the display 121 can be a liquid crystal display, a cathode ray tube display, or other display. The processor 122 can be a central processing unit or the like. The storage 123 can be a hard disk, a flash memory or other storage medium, and the network card 124 is connected to the electronic commerce platform 110.
於第1圖中,行動裝置130具有螢幕131、處理裝置132、儲存裝置133、攝像裝置134(如:相機模組…等)、無線通訊裝置135與輸入裝置136。在結構上,處理裝置132電性連接螢幕131、儲存裝置133、攝像裝置134、無線通訊裝置135與輸入裝置136。舉例來說,行動裝置130可為智慧型手機、平板電腦、筆記型電腦或類似的電子產品,其中螢幕131可為液晶螢幕、電子紙或其他顯示螢幕,處理裝置132可為中央處理器、微控制器或類似電路,儲存裝置133可為硬碟、快閃記憶體或其他儲存媒介,攝像裝置 134可為相機模組(包括:鏡頭、感光元件…等),無線通訊裝置135可為4G模組、WiFi模組與/或類似的無線收發器,輸入裝置136可為鍵盤、觸控版、軌跡球…等,或者,輸入裝置136與螢幕131可整合成觸控螢幕。 In the first diagram, the mobile device 130 has a screen 131, a processing device 132, a storage device 133, an imaging device 134 (such as a camera module, etc.), a wireless communication device 135, and an input device 136. Structurally, processing device 132 is electrically coupled to screen 131, storage device 133, camera device 134, wireless communication device 135, and input device 136. For example, the mobile device 130 can be a smart phone, a tablet computer, a notebook computer, or the like, wherein the screen 131 can be a liquid crystal screen, an electronic paper, or other display screen, and the processing device 132 can be a central processing unit, micro. The controller or similar circuit, the storage device 133 can be a hard disk, a flash memory or other storage medium, the camera device 134 can be a camera module (including: lens, photosensitive element, etc.), the wireless communication device 135 can be a 4G module, a WiFi module and/or a similar wireless transceiver, and the input device 136 can be a keyboard, a touch version, The trackballs, etc., or the input device 136 and the screen 131 can be integrated into a touch screen.
於連網裝置120運作時,連網裝置120的顯示器121顯示多媒體內容,多媒體內容包含至少一預設圖形,預設圖形係對應於一虛擬商品,藉以供消費者選購。於一實施例中,連網裝置120為遊戲機台,多媒體內容為遊戲內容,當處理器122執行儲存器123中的遊戲程式,顯示器121顯示相應的遊戲內容,遊戲中的虛擬商品包含可交易的虛擬物件(如:人物、車輛、道具、裝備、金幣、寶石…等),這些虛擬物件可被圖像化為多種預設圖形呈現於遊戲內容中。 When the network device 120 is in operation, the display 121 of the network device 120 displays the multimedia content, and the multimedia content includes at least one preset graphic, and the preset graphic corresponds to a virtual product for the consumer to purchase. In one embodiment, the networking device 120 is a gaming machine and the multimedia content is game content. When the processor 122 executes the game program in the storage 123, the display 121 displays the corresponding game content, and the virtual goods in the game include tradable items. Virtual objects (such as: characters, vehicles, props, equipment, gold coins, gems, etc.), these virtual objects can be imaged into a variety of preset graphics to be presented in the game content.
若消費者欲購買虛擬商品,可透過行動裝置130的攝像裝置131擷取連網裝置120的顯示器121上顯示的預設圖形,使得行動裝置130的處理裝置132取得預設圖形所對應的虛擬商品的消費資訊,進而由無線通訊裝置135透過電子商務平台110完成虛擬商品的即時線上交易。 If the consumer wants to purchase the virtual product, the camera 131 of the mobile device 130 can capture the preset graphic displayed on the display 121 of the network device 120, so that the processing device 132 of the mobile device 130 obtains the virtual product corresponding to the preset graphic. The consumer information, and then the wireless communication device 135 completes the online transaction of the virtual goods through the e-commerce platform 110.
接下來,電子商務平台110將即時線上交易的結果同步給連網裝置120與行動裝置130,連網裝置120的顯示器121所顯示的多媒體內容可嵌入虛擬商品的即時線上交易的相關資訊,行動裝置130的螢幕131呈現即時線上交易的結果,以達到雙屏(即,顯示器121與螢幕131)即時互動的效果。 Next, the e-commerce platform 110 synchronizes the results of the online transaction to the network device 120 and the mobile device 130. The multimedia content displayed on the display 121 of the network device 120 can be embedded in the online information related to the virtual goods, the mobile device. The screen 131 of 130 presents the results of a live online transaction to achieve the effect of dual screen (i.e., display 121 and screen 131).
於一實施例中,連網裝置120為連網的遊戲機 台,其可支援多人線上對戰或競賽,並支援行動條碼登入。換言之,在遊戲開始前,遊戲機台的顯示器121顯示行動條碼,玩家先透過行動裝置130的輸入裝置136選擇開啟相應的遊戲程式並登入帳號、密碼…等,使得儲存裝置133中的遊戲程式被處理裝置132所執行,進而驅動攝像裝置134,玩家可利用攝像裝置134掃描遊戲機台的顯示器121上顯示的行動條碼,由無線通訊裝置135透過網路傳遞登入信息給遊戲機台,使得遊戲機台以同一帳號登入遊戲。接下來,在遊戲機台執行遊戲的過程中(以賽車遊戲為例),若玩家開的是普通小客車,而對手開的是超級跑車,玩家可利用行動裝置130拍攝遊戲機台所顯示的遊戲內容中的超級跑車,進而透過電子商務平台110完成此虛擬的超級跑車的即時線上交易,其中超級跑車的影像即為上述預設圖形的一種態樣,但本發明不以此為限。然後,電子商務平台110將即時線上交易的結果同步給連網的遊戲機台與行動裝置130,在遊戲機台執行遊戲的過程中,遊戲機台的顯示器121所顯示的遊戲內容可嵌入即時線上交易完成的超級跑車,亦即,玩家原本的小客車立即變換成超級跑車,從而提昇玩家獲勝的機率,而行動裝置130的螢幕131呈現即時線上交易的結果,供玩家查看,以實現跨螢幕連網的超凡體驗。 In an embodiment, the networking device 120 is a networked gaming machine. Taiwan, which can support multiplayer online competitions or competitions, and supports action bar code login. In other words, before the game starts, the display 121 of the gaming machine displays the action bar code, and the player first selects the corresponding game program through the input device 136 of the mobile device 130 and logs in the account number, password, etc., so that the game program in the storage device 133 is The processing device 132 executes, and further drives the camera device 134. The player can scan the action bar code displayed on the display 121 of the game machine by the camera device 134, and the wireless communication device 135 transmits the login information to the game machine through the network, so that the game machine Taiwan logs in to the game with the same account. Next, in the process of executing the game on the game machine (taking the racing game as an example), if the player drives an ordinary passenger car and the opponent drives a super sports car, the player can use the mobile device 130 to shoot the game displayed on the game machine. The super sports car in the content further completes the online transaction of the virtual super sports car through the e-commerce platform 110. The image of the super sports car is an aspect of the preset graphic, but the invention is not limited thereto. Then, the e-commerce platform 110 synchronizes the results of the online transaction to the networked gaming machine and the mobile device 130. During the execution of the game, the game content displayed on the display 121 of the gaming machine can be embedded in the online game. The completed super sports car, that is, the player's original passenger car is immediately converted into a super sports car, thereby increasing the probability of the player winning, and the screen 131 of the mobile device 130 presents the result of the instant online transaction for the player to view, so as to realize the cross-screen connection. The extraordinary experience of the web.
為了對電子商務平台110機制做進一步闡述,請繼續參照第1圖。電子商務平台110包含第三方支付服務平台111與交易平台112,兩者可為不同的伺服器。在架構上,第三方支付服務平台111與交易平台112連線,交易平 台112與連網裝置120連線。實作上,交易平台112可為遊戲商所屬的伺服器,第三方支付服務平台111可為第三方支付服務(如:google play、apple store…等)的伺服器。 In order to further elaborate on the e-commerce platform 110 mechanism, please continue to refer to Figure 1. The e-commerce platform 110 includes a third party payment service platform 111 and a transaction platform 112, both of which may be different servers. In terms of architecture, the third-party payment service platform 111 is connected to the trading platform 112, and the transaction is flat. The station 112 is connected to the networking device 120. In practice, the trading platform 112 can be a server to which the game provider belongs, and the third-party payment service platform 111 can be a server of a third-party payment service (eg, google play, apple store, etc.).
於一實施例中,在行動裝置130取得上述預定圖形所對應的虛擬商品的消費資訊以後,若消費者(如:遊戲玩家)願意購買,行動裝置130將關連於虛擬商品的一交易確認及消費者資訊(如:帳號、密碼…等)發送至第三方支付服務平台111以執行即時線上交易,第三方支付服務平台111將即時線上交易的結果回應給行動裝置130並傳送至交易平台112,交易平台112將即時線上交易的結果同步給連網裝置120。 In an embodiment, after the mobile device 130 obtains the consumption information of the virtual product corresponding to the predetermined graphic, if the consumer (eg, the game player) is willing to purchase, the mobile device 130 will confirm and consume the transaction related to the virtual product. The information (eg, account number, password, etc.) is sent to the third-party payment service platform 111 to perform real-time online transactions, and the third-party payment service platform 111 responds to the mobile device 130 and transmits the result of the instant online transaction to the transaction platform 112. The platform 112 synchronizes the results of the on-line transactions to the networking device 120.
或者,於另一實施例中,在行動裝置130取得上述預定圖形所對應的虛擬商品的消費資訊以後,若消費者(如:遊戲玩家)願意購買,行動裝置130將關連於虛擬商品的一交易確認及消費者資訊(如:帳號、密碼…等)發送給交易平台112,交易平台112將消費者資訊發送至第三方支付服務平台111以執行即時線上交易,第三方支付服務平台111將即時線上交易的結果回應給行動裝置130並傳送至交易平台112,交易平台112將即時線上交易的結果同步給連網裝置120。 Alternatively, in another embodiment, after the mobile device 130 obtains the consumption information of the virtual commodity corresponding to the predetermined graphic, if the consumer (eg, the game player) is willing to purchase, the mobile device 130 associates a transaction related to the virtual commodity. Confirmation and consumer information (eg, account number, password, etc.) are sent to the trading platform 112, and the trading platform 112 sends the consumer information to the third-party payment service platform 111 to perform real-time online transactions, and the third-party payment service platform 111 will be online. The results of the transaction are responsive to the mobile device 130 and transmitted to the transaction platform 112, which synchronizes the results of the instant online transaction to the networked device 120.
另一方面,於一實施例中,交易平台112可彙整多比線上交易,藉以進行客群分析。 On the other hand, in an embodiment, the trading platform 112 can aggregate multiple online transactions for customer group analysis.
第2圖是依照本發明一實施例之一種行動支付方法200的流程圖。如第2圖所示,行動支付方法200包含步驟 S210、S220、S230(應瞭解到,在本實施例中所提及的步驟,除特別敘明其順序者外,均可依實際需要調整其前後順序,甚至可同時或部分同時執行)。至於實施該些步驟的硬體裝置,由於以上實施例已具體揭露,因此不再重複贅述之。 2 is a flow chart of a mobile payment method 200 in accordance with an embodiment of the present invention. As shown in FIG. 2, the mobile payment method 200 includes steps S210, S220, S230 (It should be understood that the steps mentioned in the embodiment can be adjusted according to actual needs, and can be performed simultaneously or partially simultaneously, unless otherwise specified. As for the hardware device for carrying out these steps, since the above embodiments have been specifically disclosed, the description thereof will not be repeated.
於步驟S210,利用連網裝置120的顯示器121顯示多媒體內容,多媒體內容包含至少一預定圖形,預定圖形係對應於一虛擬商品。於一實施例中,連網裝置120為遊戲機台,多媒體內容為遊戲內容,當遊戲機台執行遊戲程式,顯示器121顯示相應的遊戲內容,遊戲中的虛擬商品包含可交易的虛擬物件(如:人物、車輛、道具、裝備、金幣、寶石…等),這些虛擬物件可被圖像化為多種預設圖形呈現於遊戲內容中。 In step S210, the multimedia content is displayed by using the display 121 of the networking device 120. The multimedia content includes at least one predetermined graphic, and the predetermined graphic corresponds to a virtual commodity. In one embodiment, the network device 120 is a game machine, and the multimedia content is game content. When the game machine executes the game program, the display 121 displays the corresponding game content, and the virtual goods in the game contain tradable virtual objects (such as : characters, vehicles, props, equipment, coins, gems, etc.), these virtual objects can be imaged into a variety of preset graphics to be presented in the game content.
於步驟S220,透過行動裝置130的攝像裝置134自顯示器121擷取預定圖形,使得行動裝置130取得預定圖形所對應的虛擬商品的消費資訊,進而透過電子商務平台110完成虛擬商品的即時線上交易。 In step S220, the imaging device 134 of the mobile device 130 captures the predetermined graphic from the display 121, so that the mobile device 130 obtains the consumption information of the virtual product corresponding to the predetermined graphic, and then completes the online transaction of the virtual product through the e-commerce platform 110.
步驟S220所述的電子商務平台110可包含第三方支付服務平台111與交易平台112。於一實施例中,若消費者(如:遊戲玩家)欲購買上述預定圖形所對應的虛擬商品,在步驟S220中,行動裝置130將關連於虛擬商品的一交易確認及消費者資訊(如:帳號、密碼…等)發送至第三方支付服務平台111以執行即時線上交易,第三方支付服務平台111將即時線上交易的結果回應給行動裝置130並傳送至交易平台112。 The e-commerce platform 110 described in step S220 may include a third-party payment service platform 111 and a transaction platform 112. In an embodiment, if the consumer (eg, a game player) wants to purchase the virtual product corresponding to the predetermined graphic, in step S220, the mobile device 130 associates a transaction confirmation and consumer information related to the virtual product (eg: The account number, password, etc. are sent to the third party payment service platform 111 to perform an instant online transaction, and the third party payment service platform 111 responds to the mobile device 130 and transmits the result of the instant online transaction to the transaction platform 112.
或者,於另一實施例中,若消費者(如:遊戲玩家)欲購買上述預定圖形所對應的虛擬商品,在步驟S220中,行動裝置130將關連於虛擬商品的一交易確認及消費者資訊(如:帳號、密碼…等)發送給交易平台112,交易平台112將消費者資訊發送至第三方支付服務平台111以執行即時線上交易,第三方支付服務平台111將即時線上交易的結果回應給行動裝置130並傳送至交易平台112。 Alternatively, in another embodiment, if the consumer (eg, a game player) wants to purchase the virtual item corresponding to the predetermined graphic, in step S220, the mobile device 130 associates a transaction confirmation and consumer information related to the virtual product. (eg, account number, password, etc.) is sent to the trading platform 112, and the trading platform 112 sends the consumer information to the third-party payment service platform 111 to perform real-time online transactions, and the third-party payment service platform 111 responds to the result of the instant online transaction. The mobile device 130 is transmitted to the transaction platform 112.
於步驟S230,電子商務平台110中的交易平台112將即時線上交易的結果同步給連網裝置120。連網裝置120的顯示器121所顯示的多媒體內容嵌入虛擬商品的即時線上交易的相關資訊。於一實施例中,連網裝置120為遊戲機,多媒體內容為遊戲內容,在遊戲機執行遊戲內容的過程中,當虛擬商品的即時線上交易完成時,遊戲機將虛擬商品(如:人物、車輛、道具、裝備、金幣、寶石…等)即時呈現在遊戲內容中。 In step S230, the transaction platform 112 in the e-commerce platform 110 synchronizes the results of the on-line transaction to the networking device 120. The multimedia content displayed on the display 121 of the networked device 120 is embedded in the relevant information of the instant online transaction of the virtual commodity. In an embodiment, the network device 120 is a game machine, and the multimedia content is game content. During the execution of the game content by the game machine, when the online transaction of the virtual product is completed, the game machine will use virtual goods (eg, characters, Vehicles, props, equipment, coins, gems, etc.) are instantly presented in the game content.
綜上所述,本發明將消費所需的資訊轉換成行動裝置可判讀的內容,方便消費者可透過行動裝置建立與交易對象快速交易的平台,簡化消費行為的複雜度。 In summary, the present invention converts the information required for consumption into a content that can be interpreted by the mobile device, so that the consumer can establish a platform for fast transaction with the transaction object through the mobile device, thereby simplifying the complexity of the consumer behavior.
雖然本發明已以實施方式揭露如上,然其並非用以限定本發明,任何熟習此技藝者,在不脫離本發明之精神和範圍內,當可作各種之更動與潤飾,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。 Although the present invention has been disclosed in the above embodiments, it is not intended to limit the present invention, and the present invention can be modified and modified without departing from the spirit and scope of the present invention. The scope is subject to the definition of the scope of the patent application attached.
100‧‧‧行動支付系統 100‧‧‧Mobile payment system
110‧‧‧電子商務平台 110‧‧‧E-commerce platform
111‧‧‧第三方支付服務平台 111‧‧‧ Third Party Payment Service Platform
112‧‧‧交易平台 112‧‧‧ trading platform
120‧‧‧連網裝置 120‧‧‧Networking device
121‧‧‧顯示器 121‧‧‧ display
122‧‧‧處理器 122‧‧‧Processor
123‧‧‧儲存器 123‧‧‧Storage
124‧‧‧網路卡 124‧‧‧Network card
130‧‧‧行動裝置 130‧‧‧Mobile devices
131‧‧‧螢幕 131‧‧‧ screen
132‧‧‧處理裝置 132‧‧‧Processing device
133‧‧‧儲存裝置 133‧‧‧Storage device
134‧‧‧攝像裝置 134‧‧‧ camera
135‧‧‧無線通訊裝置 135‧‧‧Wireless communication device
136‧‧‧輸入裝置 136‧‧‧ input device
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Citations (6)
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TW201128553A (en) * | 2010-02-12 | 2011-08-16 | Chang-Yi Chiang | Virtual goods buying system and method thereof |
US20130085826A1 (en) * | 2011-09-29 | 2013-04-04 | Tom Woolley | Game system and method of providing information |
TW201421405A (en) * | 2012-11-30 | 2014-06-01 | Taiwan Familymart Co Ltd | Method and system for giving physical gifts through virtual network |
US20140172531A1 (en) * | 2012-12-14 | 2014-06-19 | Michael A. Liberty | Performing transactions using qr codes |
US20140379532A1 (en) * | 2013-06-25 | 2014-12-25 | Sears Brands, Llc | Systems and methods for scan, try, and buy |
US20150324881A1 (en) * | 2014-05-09 | 2015-11-12 | Myworld, Inc. | Commerce System and Method of Providing Intelligent Personal Agents for Identifying Intent to Buy |
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TW201128553A (en) * | 2010-02-12 | 2011-08-16 | Chang-Yi Chiang | Virtual goods buying system and method thereof |
US20130085826A1 (en) * | 2011-09-29 | 2013-04-04 | Tom Woolley | Game system and method of providing information |
TW201421405A (en) * | 2012-11-30 | 2014-06-01 | Taiwan Familymart Co Ltd | Method and system for giving physical gifts through virtual network |
US20140172531A1 (en) * | 2012-12-14 | 2014-06-19 | Michael A. Liberty | Performing transactions using qr codes |
US20140379532A1 (en) * | 2013-06-25 | 2014-12-25 | Sears Brands, Llc | Systems and methods for scan, try, and buy |
US20150324881A1 (en) * | 2014-05-09 | 2015-11-12 | Myworld, Inc. | Commerce System and Method of Providing Intelligent Personal Agents for Identifying Intent to Buy |
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