TWI478756B - Interactive game control system and control method - Google Patents

Interactive game control system and control method Download PDF

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TWI478756B
TWI478756B TW098119730A TW98119730A TWI478756B TW I478756 B TWI478756 B TW I478756B TW 098119730 A TW098119730 A TW 098119730A TW 98119730 A TW98119730 A TW 98119730A TW I478756 B TWI478756 B TW I478756B
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signal
user
feedback
game control
interactive
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TW201043306A (en
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Univ Nat Cheng Kung
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Description

互動式遊戲控制系統與控制方法Interactive game control system and control method

本發明是有關於一種遊戲控制系統,特別是指一種感測使用者肢體動作與方向後作為遊戲之輸入控制參數的互動式遊戲控制系統。The present invention relates to a game control system, and more particularly to an interactive game control system that senses the user's limb movements and directions as input control parameters of the game.

一般市面上普遍使用之遊戲程式或遊戲機台大都是由使用者操作搖桿或鍵盤,以輸入遊戲過程中所需要得輸入參數,而遊戲程式再依據上述輸入參數執行程式運作,並於螢幕上顯示出遊戲過程。也就是使用者利用手中之搖桿與鍵盤控制以應對遊戲程式的進行,並以螢幕上顯示之影像作為控制遊戲的依據。Generally, the game programs or game consoles commonly used in the market are mostly operated by the user to input a joystick or a keyboard to input input parameters required during the game, and the game program executes the program according to the above input parameters, and is displayed on the screen. Show the game process. That is, the user uses the joystick and keyboard control in the hand to cope with the progress of the game program, and uses the image displayed on the screen as a basis for controlling the game.

近年來遊戲主機技術進步,使用者已可用揮動手持無線搖桿的方式進行遊戲主機內的遊戲程式執行,例如於擊球運動類之遊戲程式中,使用者利用揮動手持無線搖桿,以供遊戲程式辨識打擊球類時的打擊時機,但是使用者以左打方式還是右打方式,或者是以正手拍還是反手拍打擊等不同打擊法,遊戲主機是無法辨識的,與實際擊球的方式仍有差異,不夠真實。In recent years, the game console technology has advanced, and the user has been able to perform the game program execution in the game console by waving the handheld wireless joystick. For example, in the game program of the batting game, the user uses the waving handheld wireless joystick for the game. The program recognizes the timing of hitting the ball, but whether the user hits the left or right, or whether it is a forehand or a backhand, the game console is unrecognizable and the actual hitting method. There are still differences, not true enough.

此外,目前遊戲主機執行遊戲程式的過程中,都是以輸出影像的方式將遊戲過程回饋給使用者瞭解,使用者觀看影像後,做出適當的控制,使用者只靠視覺參與遊戲程式的進行,致使遊戲過程中臨場的真實感尤嫌不足。In addition, in the process of executing the game program by the game host, the game process is fed back to the user by outputting the image. After the user views the image, appropriate control is performed, and the user only participates in the game program by visually participating. The realism of the game during the game is particularly lacking.

因此,本發明之目的即在提供一種以使用者之肢體動作作為遊戲程式之輸入訊號,以提高遊戲真實臨場感的互動式遊戲控制系統。Accordingly, it is an object of the present invention to provide an interactive game control system that uses the user's physical motion as an input signal to the game program to improve the game's true presence.

本發明之另一目的即在提供一種以使用者之肢體動作作為遊戲程式之輸入訊號,以提高遊戲真實臨場感的互動式遊戲控制方法。Another object of the present invention is to provide an interactive game control method that uses the user's limb motion as an input signal of a game program to improve the game's true presence.

於是,本發明互動式遊戲控制系統適用於連線一顯示裝置並配合一遊戲程式運作,互動式遊戲控制系統包含:一配載於使用者身上之感測裝置、一接收該感測裝置之訊號的訊號處理裝置、一接收該訊號處理裝置輸出訊號之控制裝置、一接收該控制裝置之輸入控制訊號之主機裝置,及一接收主機裝置之訊號並產生刺激使用者效果之回饋裝置。Therefore, the interactive game control system of the present invention is suitable for connecting a display device and operating with a game program. The interactive game control system includes: a sensing device mounted on the user, and a signal for receiving the sensing device. The signal processing device, a control device that receives the signal output from the signal processing device, a host device that receives the input control signal of the control device, and a signal that receives the host device and generates a feedback device that stimulates the user's effect.

該感測裝置具有一裝設於使用者之肢體上,以感測使用者肢體之動作並輸出一動作訊號的慣性感測器,及一裝設於使用者身上以感測使用者面對之方向並輸出一方向訊號的方向感測器。該訊號處理裝置分別對於該等慣性感測器量測所得之動作訊號與方向訊號加以解讀與運算,進而辨識出使用者於三度空間中之肢體的動作種類與身體方向。The sensing device has an inertial sensor mounted on the limb of the user to sense the movement of the user's limb and output an action signal, and is mounted on the user to sense the user's face. A direction sensor that outputs a direction signal. The signal processing device respectively interprets and calculates the motion signal and the direction signal measured by the inertial sensors, thereby identifying the action type and body direction of the limb in the user's three-dimensional space.

該控制裝置接收該訊號處理裝置輸出之訊號並將使用者之動作種類與身體方向轉譯成與所述遊戲程式相容之一輸入控制訊號並予以輸出。The control device receives the signal output by the signal processing device and translates the user's action type and body direction into one of the input control signals compatible with the game program and outputs the same.

該主機裝置接收該控制裝置之輸入控制訊號,且將輸入控制訊號作為控制所述遊戲程式執行過程之輸入參數,且遊戲程式執行過程中即時輸出一影像訊號至所述顯示裝置,致使使用者之肢體的動作種類與身體方向顯示於顯示裝置上並配合遊戲程式執行運作輸出一回饋控制訊號。The host device receives the input control signal of the control device, and inputs the control signal as an input parameter for controlling the execution process of the game program, and outputs an image signal to the display device during the execution of the game program, thereby causing the user to The action type and body direction of the limb are displayed on the display device and output a feedback control signal in conjunction with the execution of the game program.

該回饋裝置具有多數個分別配載於使用者身上並接收該主機裝置輸出之回饋控制訊號之互動回饋器,該等互動回饋器接收主機裝置輸出之回饋控制訊號並產生刺激使用者效果。The feedback device has a plurality of interactive feedback devices respectively arranged on the user and receiving feedback control signals output by the host device, and the interactive feedback device receives the feedback control signal output by the host device and generates a stimulus user effect.

本發明互動式遊戲控制方法,適用於與一遊戲程式配合使用,互動式遊戲控制方法包含以下步驟:The interactive game control method of the present invention is suitable for use with a game program, and the interactive game control method comprises the following steps:

(A)將該回饋裝置的所述數個互動回饋器分別配載於使用者身上。(A) The plurality of interactive feedback devices of the feedback device are respectively attached to the user.

(B)感測使用者身體方向與肢體之動作訊號。(B) A motion signal that senses the direction of the user's body and the limb.

(C)將使用者四肢之動作訊號運算並辨識出肢體之動作種類。(C) Calculate and recognize the action type of the limbs of the user's limbs.

(D)並將上述使用者動作種類與方向輸入至所述遊戲程式中,作為控制所述遊戲程式執行之輸入參數。(D) inputting the user action type and direction into the game program as an input parameter for controlling execution of the game program.

(E)將遊戲程式運作過程中之一輸出影像訊號傳送至所述顯示裝置。(E) transmitting an output image signal during operation of the game program to the display device.

(F)該回饋裝置的該等互動回饋器接收所述遊戲程式輸出之一回饋控制訊號,並將該回饋控制訊號轉換成刺激使用者之物理效果。(F) The interactive feedback device of the feedback device receives a feedback control signal from the game program output, and converts the feedback control signal into a physical effect that stimulates the user.

本發明之功效在於利用配戴於使用者身上之感測裝置量測使用者之動作訊號與方向訊號,並藉由該訊號處理裝 置與控制裝置,辨識出上述之動作種類與方向並轉換成所述遊戲程式執行過程的參數,致使使用者可直接以動作操控遊戲進行,且遊戲程式亦同步回饋相關訊號至回饋裝置上,提升使用者參與遊戲的真實感與臨場效果。The function of the invention is to measure the motion signal and the direction signal of the user by using the sensing device worn on the user, and process the signal by the signal And the control device recognizes the type and direction of the action and converts the parameters into the execution process of the game program, so that the user can directly control the game by the action, and the game program synchronously feeds back the relevant signal to the feedback device, thereby improving The user's participation in the game's realism and presence.

有關本發明之前述及其他技術內容、特點與功效,在以下配合參考圖式之一個較佳實施例的詳細說明中,將可清楚的呈現。The above and other technical contents, features and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments.

參閱圖1、圖2與圖3,本發明互動式遊戲控制系統之較佳實施例適用於連線一顯示裝置2並配合一遊戲程式運作,互動式遊戲控制系統包含:一配戴於使用者身上之感測裝置3、一接收感測裝置3之輸出訊號並辨識出使用者四肢之動作種類與方向之訊號處理裝置4、一設置於該感測裝置3與訊號處理裝置4間之無線傳輸裝置5、一將使用者四肢之動作種類與方向編譯成所述遊戲程式可使用之控制訊號的控制裝置6、一執行與運作所述遊戲程式之主機裝置7,及一接收主機裝置7之輸出訊號並產生刺激使用者效果之回饋裝置8。Referring to FIG. 1 , FIG. 2 and FIG. 3 , a preferred embodiment of the interactive game control system of the present invention is suitable for connecting a display device 2 and operating with a game program. The interactive game control system comprises: one worn on the user The sensing device 3 on the body, a signal processing device 4 that receives the output signal of the sensing device 3 and recognizes the type and direction of the action of the user's limbs, and a wireless transmission disposed between the sensing device 3 and the signal processing device 4 The device 5, a control device 6 for compiling the action type and direction of the user's limbs into control signals usable by the game program, a host device 7 for executing and operating the game program, and an output of the receiving host device 7 The signal also produces a feedback device 8 that stimulates the user's effect.

該感測裝置3具有多數分別配戴於使用者之四肢上,以感測使用者四肢之動作並輸出一動作訊號的慣性感測器31,及一個配戴於使用者身上以感測使用者面對之方向並輸出一方向訊號的方向感測器32。本實施例中該等慣性感測器31是一陀螺儀或一加速儀,量取所得之動作訊號就是使用者四肢運動過程之三維的加速度,該方向感測器32是 一磁力計或一電子羅盤,配戴於使用者身上以量測使用者之面對方向。本實施例中是以四慣性感測器31及一方向感測器32為例做說明,實際實施時慣性感測器31及方向感測器32可配合遊戲程式之需求而增減,故實施範圍不以上述之數量為限。The sensing device 3 has a plurality of inertial sensors 31 that are respectively worn on the limbs of the user to sense the motion of the user's limbs and output an action signal, and one is worn on the user to sense the user. A direction sensor 32 that faces the direction and outputs a direction signal. In this embodiment, the inertial sensors 31 are a gyroscope or an accelerometer, and the obtained motion signal is the three-dimensional acceleration of the user's limb movement process, and the direction sensor 32 is A magnetometer or an electronic compass is worn on the user to measure the direction of the user's face. In the embodiment, the four inertial sensors 31 and the one-way sensor 32 are taken as an example for description. In actual implementation, the inertial sensor 31 and the direction sensor 32 can be increased or decreased according to the requirements of the game program, so implementation is implemented. The scope is not limited to the above number.

參閱圖2、圖3與圖4,該無線傳輸裝置5具有多數個分別與該等慣性感測器31與方向感測器32組裝連結的發射機51、多數個裝設於該回饋裝置8上的接收機50,及一與訊號處理裝置4電連接並接收該等發射機51輸出之訊號且傳送訊號至該等接收機50的收發機52。該等發射機51將該等慣性感測器31之動作訊號與方向感測器32之方向訊號以無線傳輸方式傳送至該收發機52上。Referring to FIG. 2, FIG. 3 and FIG. 4, the wireless transmission device 5 has a plurality of transmitters 51 respectively coupled to the inertial sensors 31 and the direction sensors 32, and a plurality of transmitters 51 are mounted on the feedback device 8. The receiver 50 is coupled to the signal processing device 4 and receives signals from the transmitters 51 and transmits signals to the transceivers 52 of the receivers 50. The transmitters 51 transmit the motion signals of the inertial sensors 31 and the direction signals of the direction sensors 32 to the transceiver 52 in a wireless transmission manner.

參閱圖3、圖4與圖5,該訊號處理裝置4就是接收該收發機52收得之動作訊號與方向訊號,以辨識出使用者於三度空間中之肢體的動作種類與身體方向。該訊號處理裝置4具有一慣性處理模組41及一方向處理模組42。慣性處理模組41具有一取樣該慣性感測器31之一動作訊號並濾除其中之雜訊的慣性前處理單元411、一擷取動作訊號之特徵值之特徵擷取單元412、一可篩除非必要之特徵值的特徵降維單元413,及一由上述之特徵值中辨識出使用者三維動作種類的辨識單元414。該方向處理模組42具有一取樣該方向感測器32之一方向訊號並濾除其中之雜訊的方向前處理單元421,及一利用一門檻值與方向訊號比較並判斷使用者方向之方向門檻值單元422。Referring to FIG. 3, FIG. 4 and FIG. 5, the signal processing device 4 receives the action signal and the direction signal received by the transceiver 52 to identify the action type and body direction of the limb in the user's three-dimensional space. The signal processing device 4 has an inertia processing module 41 and a directional processing module 42. The inertia processing module 41 has an inertia pre-processing unit 411 that samples an action signal of the inertial sensor 31 and filters out the noise therein, a feature extraction unit 412 that captures the characteristic value of the motion signal, and a screenable The feature dimension reduction unit 413 of the feature value is necessary, and an identification unit 414 that identifies the user's three-dimensional motion type from the feature values described above. The direction processing module 42 has a direction pre-processing unit 421 that samples a direction signal of the direction sensor 32 and filters out the noise therein, and compares the direction of the user with a threshold value and a direction signal. Threshold unit 422.

該慣性處理模組41辨識使用者之肢體的動作種類方式敘述如下:該慣性前處理單元411將接收之動作訊號中之雜訊濾除,該特徵擷取單元412再將該等動作訊號以視窗法的方式切割,然後再擷取每一個視窗中動作訊號的平均值、標準差等統計值,以形成特徵值向量,接著,該特徵降維單元413利用特徵降維演算法(如:線性識別分析法)進行特徵值降維的工作,最後得到三維加速度之特徵值,再藉利用辨識單元414由加速度之特徵值辨識出使用者三維空間中之動作種類。The manner in which the inertial processing module 41 recognizes the action type of the user's limb is as follows: the inertia pre-processing unit 411 filters out the noise in the received motion signal, and the feature extraction unit 412 then uses the motion signal as a window. The method cuts, and then takes the statistical values of the average value and standard deviation of the motion signals in each window to form a feature value vector. Then, the feature dimension reduction unit 413 utilizes a feature dimensionality reduction algorithm (eg, linear recognition). The analysis method performs the work of reducing the dimension of the feature value, and finally obtains the feature value of the three-dimensional acceleration, and then uses the identification unit 414 to identify the action type in the user's three-dimensional space from the feature value of the acceleration.

該方向處理模組42辨識使用者面對之方向流程如下敘述:首先,假設開始遊戲時人體正對螢幕並頭部直視前方,並訂定此頭部方向為基準方向0度角,且使用者最大仍可水平左右轉動約90度。接著該方向門檻值單元422訂定一門檻值,本實施例中,取左右轉動最大角度的25%-30%做為左右轉動門檻值,本實施例中該門檻值約為25度。而後,該方向前處理單元421將方向感測器32量測得之方向訊號濾除雜訊,門檻值單元422將方向訊號與門檻值比較,當使用者頭部左(右)轉超過25度時,門檻值單元422即判斷玩家目前進行左(右)轉的動作,而左(右)轉低於25度時,門檻值單元422判斷使用者目前沒有進行任何方向改變的動作,藉由上述之轉動角度與門檻值比較不僅可判別出使用者方向並可大幅減低整體系統之運算量。本實施例中是以設定門檻值並與量測之轉動角度比較判別轉動與否,但實際實施時亦可直接運用方向感測器32量測得之方向訊 號作為轉動角度,故實施範圍不以是否以門檻值判別為限。且如果所述顯示裝置2(可見於圖1)可支援360度之視覺效果時(如以四個液晶顯示螢幕實施),亦可設定使用者可水平左、右轉各180度,更可增加臨場視覺效果。The direction processing module 42 recognizes the direction of the user's direction as follows: First, assume that the human body is facing the front of the screen and the head is directly facing the front when the game is started, and the head direction is set to a reference direction of 0 degree angle, and the user The maximum can still be rotated about 90 degrees horizontally. Then, the threshold threshold unit 422 sets a threshold value. In this embodiment, 25%-30% of the maximum angle of the left and right rotation is taken as the left and right rotation threshold. In this embodiment, the threshold value is about 25 degrees. Then, the direction pre-processing unit 421 filters the direction signal measured by the direction sensor 32, and the threshold value unit 422 compares the direction signal with the threshold value, and when the user's head turns left (right) more than 25 degrees. When the threshold value unit 422 determines that the player is currently performing the left (right) turn operation, and the left (right) turn is lower than 25 degrees, the threshold value unit 422 determines that the user has not performed any direction change action by the above. The comparison of the rotation angle with the threshold value not only determines the direction of the user but also greatly reduces the amount of calculation of the overall system. In this embodiment, the threshold value is set and the rotation angle is compared with the measured rotation angle. However, in actual implementation, the direction sensor can be directly measured by the direction sensor 32. As the angle of rotation, the implementation range is not limited by the threshold value. And if the display device 2 (see FIG. 1) can support a 360-degree visual effect (for example, implemented by four liquid crystal display screens), the user can also set the horizontal left and right rotations by 180 degrees, and can be increased. On-the-spot visual effects.

該訊號處理裝置4藉由上述之篩檢雜訊、運算及判斷等程序對於該等慣性感測器31與方向感測器32量測所得之動作訊號與方向訊號加以運算,以辨識出使用者於三度空間中之肢體的動作種類與身體方向。The signal processing device 4 calculates the action signal and the direction signal measured by the inertial sensor 31 and the direction sensor 32 by using the above-mentioned program for checking noise, calculation and judgment to identify the user. The type of movement and body direction of the limb in the three-dimensional space.

參閱圖1與圖4,該控制裝置6接收該訊號處理裝置4輸出之訊號,並將使用者之肢體的動作種類與身體方向轉譯成與所述遊戲程式相容之一輸入控制訊號。也就是將使用者之肢體的動作種類與身體方向轉譯成所述遊戲程式可接收與使用之參數並輸出至該主機裝置7。Referring to FIG. 1 and FIG. 4, the control device 6 receives the signal output by the signal processing device 4, and translates the action type and body direction of the user's limb into one of the input control signals compatible with the game program. That is, the action type and body direction of the user's limb are translated into parameters that the game program can receive and use and output to the host device 7.

該主機裝置7主要是執行所述遊戲程式並接收該控制裝置6之輸入控制訊號,以將輸入控制訊號輸入至所述遊戲程式中並加以執行,且遊戲程式執行過程中即時輸出一影像訊號至所述顯示裝置2,致使使用者之肢體的動作種類與身體方向等影像都顯示於顯示裝置2上,並配合遊戲程式執行運作。且主機裝置7執行所述遊戲程式過程中,如遊戲程式與使用者影像間有互動關係時,該主機裝置7即時輸出一回饋控制訊號至該無線傳輸裝置5之收發機52,並無線傳送至該回饋裝置8。本實施例中該主機裝置7、控制裝置6及訊號處理裝置4為可運算處理資料之設備,可用一般計算機、遊戲主機、單晶微算機、電腦或可嵌插處 理器或微算機之家電用品等設備實施,且上述元件之內部運算處理資料之詳細過程非本發明之特徵,以下不再多做說明。The host device 7 mainly executes the game program and receives an input control signal of the control device 6 to input an input control signal into the game program and execute it, and an image signal is immediately output during the execution of the game program to The display device 2 causes the image of the user's limb movement and the body direction to be displayed on the display device 2, and operates in conjunction with the game program. When the host device 7 executes the game program, if the game program interacts with the user image, the host device 7 immediately outputs a feedback control signal to the transceiver 52 of the wireless transmission device 5, and wirelessly transmits the signal to the transceiver 52. The feedback device 8. In this embodiment, the host device 7, the control device 6, and the signal processing device 4 are devices capable of processing data, and can be used in a general computer, a game console, a single crystal computer, a computer, or a pluggable device. The device or the home appliance of the computer is implemented, and the detailed process of the internal processing data of the above components is not a feature of the present invention, and will not be further described below.

該回饋裝置8具有多數個分別配載於使用者四肢上並接收該主機裝置7輸出之回饋控制訊號之互動回饋器81。每一互動回饋器81都與一接收機50電連接,並藉由該接收機50與收發機52間之無線傳輸以接收該主機裝置7輸出之回饋控制訊號,並產生刺激使用者效果。本實施例中每一互動回饋器81具有一產生震動效果之震動元件811、一輸出音響之輸出喇叭812與一發出亮光之發光元件813。也就是藉由互動回饋器81於使用者肢體上產生振動、音響或亮光等刺激效果。The feedback device 8 has a plurality of interactive feedback devices 81 respectively supported on the limbs of the user and receiving the feedback control signals output by the host device 7. Each of the interactive feedback devices 81 is electrically connected to a receiver 50 and wirelessly transmitted between the receiver 50 and the transceiver 52 to receive the feedback control signal output by the host device 7 and to generate a stimulating user effect. Each of the interactive feedback devices 81 in this embodiment has a vibration element 811 that generates a vibration effect, an output speaker 812 that outputs an audio, and a light-emitting element 813 that emits light. That is, the interactive feedback device 81 generates a stimulating effect such as vibration, sound, or light on the user's limb.

以下說明時配合參閱圖1、圖2與圖6,藉此,使用者參與遊戲過程中完全不需要用手按壓任何按鍵或鍵盤,也不需要操控搖桿,只要藉著身體轉動與四肢的動作,就可控制遊戲進行,例如於網球遊戲中,網球如圖2所示地往右側飛來時,使用者面向右側並以正手拍由右後往右前揮臂擊球時,該感測裝置3立即偵測四肢之加速度與身體方向並無線傳送至該訊號處理裝置4,經訊號處理與辨識後傳輸至該控制裝置6轉譯成相關遊戲參數後輸送至主機裝置7,也就是將往右前揮臂擊球之動作轉換為所述遊戲程式中擊球的參數,拍擊網球過程完全不需使用按鍵與搖桿,且如網球飛來之方向如圖6所示地偏左時,使用者轉向左側並以反手拍擊球之動作,也立即進入遊戲程式中。The following description refers to FIG. 1 , FIG. 2 and FIG. 6 , whereby the user does not need to manually press any button or keyboard during the game, and does not need to control the rocker, as long as the body rotates and moves with the limbs. The game can be controlled. For example, in a tennis game, when the tennis ball flies to the right as shown in FIG. 2, the user faces the right side and shoots the ball from the right back to the right front with the forehand. 3 Immediately detecting the acceleration and body direction of the limbs and wirelessly transmitting to the signal processing device 4, after being processed and recognized by the signal, transmitted to the control device 6 and translated into relevant game parameters, and then transmitted to the host device 7, that is, the right forward wave The action of the arm hitting ball is converted into the parameter of the hitting in the game program, and the button slamming process does not need to use the button and the rocker completely, and if the direction in which the tennis ball flies is to the left as shown in FIG. 6, the user turns On the left side, the action of hitting the ball with the backhand also immediately enters the game program.

亦即使用者的正、反手拍的動作種類與身體面向之方向都經由穿戴於使用者身上之感測裝置3量測後,無線傳輸至訊號處理裝置4與控制裝置6處理而進入該主機裝置7之遊戲程式中。也就是說本發明可完全辨識出使用者四肢於三維空間中之動作、種類與方向,所以不論正手拍或反手拍擊球,甚至由上往下殺球的動作都可辨識出來,與習知技術中只是靠搖晃手持無線搖桿判別擊球時機的方式比較,本發明更能提升遊戲過程之操控真實性。That is, the type of action of the user's positive and negative hand and the direction of the body face are measured by the sensing device 3 worn on the user, and then wirelessly transmitted to the signal processing device 4 and the control device 6 to enter the host device. 7 in the game program. That is to say, the invention can completely recognize the movement, type and direction of the user's limbs in the three-dimensional space, so whether the forehand or the backhand slaps the ball, or even the action of killing the ball from the top to the bottom can be recognized, and In the prior art, the method of judging the timing of hitting the ball by shaking the handheld wireless joystick is compared, and the present invention can improve the control authenticity of the game process.

值得一提的是,當主機裝置7執行所述遊戲程式過程中,如遊戲程式與使用者間產生互動時,例如擊球運動中,球擊到使用者手部,或射擊遊戲中,使用者手部被擊中時,主機裝置7立即輸出回饋控制訊號並無線傳送至對應之互動回饋器81上而於相對應之肢體產生震動效果、亮光效果與音響效果,以使使用者感受到手部被網球擊中或被射擊的刺激效果,提升使用者參與遊戲的臨場效果。此外該回饋裝置8之互動回饋器81也可配戴於使用者之穴道部位,以於遊戲過程中增加按摩穴道的效果。It is worth mentioning that when the host device 7 executes the game program, such as when the game program interacts with the user, for example, in a batting game, the ball hits the user's hand, or the shooting game, the user When the hand is hit, the host device 7 immediately outputs the feedback control signal and wirelessly transmits it to the corresponding interactive feedback device 81 to generate a vibration effect, a light effect and a sound effect on the corresponding limb, so that the user feels the hand is The stimulating effect of a tennis hit or being shot, enhancing the user's presence in the game. In addition, the interactive feedback device 81 of the feedback device 8 can also be worn on the acupuncture point of the user to increase the effect of the massage acupoint during the game.

由以上之說明中可歸納出本發明互動式遊戲控制方法包含以下步驟:It can be concluded from the above description that the interactive game control method of the present invention comprises the following steps:

(A)將該回饋裝置8的所述數個互動回饋器81分別配載於使用者身上。(A) The plurality of interactive feedbacks 81 of the feedback device 8 are respectively attached to the user.

(B)感測使用者身體方向訊號與四肢之動作訊號。(B) Sensing the motion signal of the user's body direction signal and limbs.

(C)將使用者四肢之動作訊號辨識成為四肢之動作種類與方向。(C) Identifying the motion signals of the user's limbs as the action type and direction of the limbs.

(D)並將上述使用者動作種類與方向輸入至所述遊戲程式中,作為控制所述遊戲程式執行之輸入參數。(D) inputting the user action type and direction into the game program as an input parameter for controlling execution of the game program.

(E)將遊戲程式運作過程中之輸出影像訊號傳送至所述顯示裝置2。(E) transmitting the output image signal during the operation of the game program to the display device 2.

(F)該回饋裝置8的該等互動回饋器81接收所述遊戲程式輸出之回饋控制訊號,並將該回饋控制訊號轉換成具有刺激使用者四肢之物理效果。(F) The interactive feedback device 81 of the feedback device 8 receives the feedback control signal output by the game program, and converts the feedback control signal into a physical effect that stimulates the limbs of the user.

綜上所述,本發明互動式遊戲控制系統利用配戴於使用者身上之感測裝置3量測使用者之動作與方向,並藉由該訊號處理裝置4與控制裝置6,將上述之動作與方向轉換成所述遊戲程式執行過程的參數,致使使用者可直接以動作操控遊戲進行,且遊戲程式亦同步回饋相關訊號至對應之回饋裝置8上,提升使用者參與遊戲的真實感與臨場效果,故確實能達成本發明之目的。In summary, the interactive game control system of the present invention measures the motion and direction of the user by using the sensing device 3 worn on the user, and the above-mentioned action is performed by the signal processing device 4 and the control device 6. And the direction is converted into a parameter of the execution process of the game program, so that the user can directly control the game by the action, and the game program synchronously feeds back the relevant signal to the corresponding feedback device 8, thereby enhancing the realism and presence of the user participating in the game. The effect is indeed achieved by the object of the present invention.

惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍,即大凡依本發明申請專利範圍及發明說明內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。The above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto, that is, the simple equivalent changes and modifications made by the scope of the invention and the description of the invention are All remain within the scope of the invention patent.

2‧‧‧顯示裝置2‧‧‧Display device

3‧‧‧感測裝置3‧‧‧Sensing device

31‧‧‧慣性感測器31‧‧‧Inertial Sensor

32‧‧‧方向感測器32‧‧‧ Directional Sensor

4‧‧‧訊號處理裝置4‧‧‧Signal processing unit

41‧‧‧慣性處理模組41‧‧‧Inertial Processing Module

411‧‧‧慣性前處理單元411‧‧‧Inertial pre-processing unit

412‧‧‧特徵擷取單元412‧‧‧Character extraction unit

413‧‧‧特徵降維單元413‧‧‧Characteristic dimension reduction unit

414‧‧‧辨識單元414‧‧‧ Identification unit

42‧‧‧方向處理模組42‧‧‧ Directional Processing Module

421‧‧‧方向前處理單元421‧‧‧ Directional pre-processing unit

422‧‧‧方向門檻值單元422‧‧‧direction threshold unit

5‧‧‧無線傳輸裝置5‧‧‧Wireless transmission

50‧‧‧接收機50‧‧‧ Receiver

51‧‧‧發射機51‧‧‧Transmitter

52‧‧‧收發機52‧‧‧ transceiver

6‧‧‧控制裝置6‧‧‧Control device

7‧‧‧主機裝置7‧‧‧Host device

8‧‧‧回饋裝置8‧‧‧Return device

81‧‧‧互動回饋器81‧‧‧Interactive Feedback

811‧‧‧震動元件811‧‧‧Vibration element

812‧‧‧輸出喇叭812‧‧‧ output speaker

813‧‧‧發光元件813‧‧‧Lighting elements

圖1是本發明之動是遊戲系統之較佳實施例的方塊示意圖;圖2是該較佳實施例裝設於使用者身上的示意圖,以說明使用者以正手拍擊球之情形;圖3是該較佳實施例的部分方塊示意圖,以說明一感 測裝置與一訊號處理裝置間之無線傳輸裝置;圖4是類似於圖3之視圖,以說明該無線傳輸裝置傳遞一主機裝置之回饋控制訊號至一回饋裝置;圖5是類似於圖3之視圖,以說明該訊號處理裝置之內部構造;及圖6類似於圖2之視圖,以說明使用者以反手拍擊球之情形。1 is a block diagram of a preferred embodiment of the game system of the present invention; FIG. 2 is a schematic view of the preferred embodiment mounted on the user to illustrate the situation in which the user hits the ball with a forehand; 3 is a partial block diagram of the preferred embodiment to illustrate a sense FIG. 4 is a view similar to FIG. 3, illustrating the wireless transmission device transmitting a feedback control signal of a host device to a feedback device; FIG. 5 is similar to FIG. View to illustrate the internal construction of the signal processing device; and Figure 6 is similar to the view of Figure 2 to illustrate the situation in which the user slaps the ball with a backhand.

2...顯示裝置2. . . Display device

3...感測裝置3. . . Sensing device

4...訊號處理裝置4. . . Signal processing device

5...無線傳輸裝置5. . . Wireless transmission device

6...控制裝置6. . . Control device

7...主機裝置7. . . Host device

8...回饋裝置8. . . Feedback device

Claims (20)

一種互動式遊戲控制系統,適用於連線一顯示裝置並配合一遊戲程式運作,互動式遊戲控制系統包含:一感測裝置,具有一裝設於使用者之肢體上,以感測使用者肢體之動作並輸出一動作訊號的慣性感測器,及一裝設於使用者身上以感測使用者面對之方向並輸出一方向訊號的方向感測器;一訊號處理裝置,接收該感測裝置之動作訊號與方向訊號,並分別對於該等慣性感測器量測所得之動作訊號加以解讀與運算,進而辨識出使用者於三度空間中之肢體的動作種類與身體方向;一控制裝置,接收該訊號處理裝置輸出之訊號並將使用者之動作種類與身體方向轉譯成與所述遊戲程式相容之一輸入控制訊號並予以輸出;一主機裝置,接收該控制裝置之輸入控制訊號,且將輸入控制訊號作為控制所述遊戲程式執行過程之輸入參數,且遊戲程式執行過程中即時輸出一影像訊號至所述顯示裝置,致使使用者之動作種類與身體方向顯示於顯示裝置上並配合遊戲程式執行輸出一回饋控制訊號;及一回饋裝置,回饋裝置具有多數個分別配載於使用者身上並接收該主機裝置輸出之回饋控制訊號之互動回饋器,該等互動回饋器接收主機裝置輸出之回饋控制訊號並產生刺激使用者之效果。 An interactive game control system for connecting a display device and operating with a game program, the interactive game control system comprising: a sensing device having a body mounted on the user to sense the user's limb And an output inertial sensor that outputs an action signal, and a direction sensor mounted on the user to sense the direction of the user and output a direction signal; a signal processing device receiving the sensing The action signal and the direction signal of the device are respectively interpreted and calculated for the action signals measured by the inertial sensors, thereby identifying the action type and body direction of the limb in the three-dimensional space; a control device Receiving a signal output by the signal processing device and translating the user's action type and body direction into one of the input control signals compatible with the game program and outputting the same; a host device receiving the input control signal of the control device, And inputting the control signal as an input parameter for controlling the execution process of the game program, and the game program is directly input during the execution process An image signal is sent to the display device, so that the user's action type and body direction are displayed on the display device and a feedback control signal is outputted in conjunction with the game program; and a feedback device has a plurality of feedback devices respectively disposed on the user And an interactive feedback device that receives the feedback control signal output by the host device, and the interactive feedback device receives the feedback control signal output by the host device and generates an effect of stimulating the user. 依據申請專利範圍第1項所述之互動式遊戲控制系統,其中,每一回饋裝置之互動回饋器具有一可被回饋控制訊號驅動而產生震動效果的震動元件。 The interactive game control system according to claim 1, wherein the feedback device of each feedback device has a vibration element that can be driven by the feedback control signal to generate a vibration effect. 依據申請專利範圍第1項所述之互動式遊戲控制系統,其中,每一回饋裝置之互動回饋器具有一可被回饋控制訊號驅動而產生聲音效果的輸出喇叭。 According to the interactive game control system of claim 1, wherein the feedback device of each feedback device has an output speaker that can be driven by the feedback control signal to generate a sound effect. 依據申請專利範圍第1項所述之互動式遊戲控制系統,其中,每一回饋裝置之互動回饋器具有一可被回饋控制訊號驅動而產生閃光效果的發光元件。 The interactive game control system of claim 1, wherein the feedback device of each feedback device has a light-emitting element that can be driven by a feedback control signal to produce a flashing effect. 依據申請專利範圍第2項所述之互動式遊戲控制系統,其中,該回饋裝置之互動回饋器是配戴於使用者之穴道部位。 According to the interactive game control system of claim 2, the interactive feedback device of the feedback device is worn at a user's acupuncture point. 依據申請專利範圍第1項所述之互動式遊戲控制系統,其中,該感測裝置之慣性感測器是一陀螺儀。 The interactive game control system according to claim 1, wherein the inertial sensor of the sensing device is a gyroscope. 依據申請專利範圍第1項所述之互動式遊戲控制系統,其中,該感測裝置之慣性感測器是一加速儀。 The interactive game control system according to claim 1, wherein the inertial sensor of the sensing device is an accelerometer. 依據申請專利範圍第6項或第7項所述之互動式遊戲控制系統,其中,該訊號處理裝置具有一取樣該慣性感測器之一動作訊號並濾除其中之雜訊的慣性前處理單元、一擷取動作訊號之特徵值之特徵擷取單元、一可篩除非必要之特徵值的特徵降維單元,及一由上述之特徵值中辨識出使用者三維動作的辨識單元。 The interactive game control system according to claim 6 or 7, wherein the signal processing device has an inertial pre-processing unit that samples an action signal of the inertial sensor and filters out noise therein. And a feature extraction unit that extracts the feature value of the motion signal, a feature dimension reduction unit that can filter the feature value unless necessary, and an identification unit that recognizes the user's three-dimensional motion from the feature values. 依據申請專利範圍第8項所述之互動式遊戲控制系統,其中,該特徵擷取單元將該等慣性感測器量測得之動作 訊號以視窗法的方式將動作訊號切割,然後再擷取每一個視窗中動作訊號的統計值,以形成特徵值向量,接著,該特徵降維單元利用特徵降維演算法進行特徵值降維的工作,最後,利用辨識單元辨識出使用者三維空間中之動作種類與身體方向。 According to the interactive game control system of claim 8, wherein the feature capturing unit measures the inertial sensors The signal cuts the motion signal in the form of a window method, and then extracts the statistical value of the motion signal in each window to form a feature value vector. Then, the feature dimension reduction unit uses the feature dimension reduction algorithm to reduce the dimension of the feature value. Work, and finally, the identification unit is used to identify the type of action and body direction in the user's three-dimensional space. 依據申請專利範圍第1項所述之互動式遊戲控制系統,其中,該感測裝置之方向感測器是一磁力計。 The interactive game control system according to claim 1, wherein the direction sensor of the sensing device is a magnetometer. 依據申請專利範圍第1項所述之互動式遊戲控制系統,其中,該感測裝置之方向感測器是一電子羅盤。 The interactive game control system according to claim 1, wherein the direction sensor of the sensing device is an electronic compass. 依據申請專利範圍第10項或第11項所述之互動式遊戲控制系統,其中,該訊號處理裝置具有一取樣該方向感測器之一方向訊號並濾除其中之雜訊的方向前處理單元,及一利用一門檻值判斷方向之方向門檻值單元。 The interactive game control system according to claim 10 or 11, wherein the signal processing device has a direction pre-processing unit that samples a direction signal of the direction sensor and filters out the noise therein. And a direction threshold unit that uses a threshold to determine the direction. 依據申請專利範圍第1項所述之互動式遊戲控制系統,更包含一無線傳輸裝置,設置於感測裝置與訊號處理裝置間以無線傳輸動作訊號與方向訊號至訊號處理裝置,且無線傳輸裝置亦將主機裝置輸出之回饋控制訊號無線傳輸至該等互動回饋器。 The interactive game control system according to claim 1 further includes a wireless transmission device disposed between the sensing device and the signal processing device to wirelessly transmit the motion signal and the direction signal to the signal processing device, and the wireless transmission device The feedback control signal output by the host device is also wirelessly transmitted to the interactive feedback devices. 依據申請專利範圍第13項所述之互動式遊戲控制系統,該無線傳輸裝置具有至少一與感測裝置組裝連結的發射機、一個裝設於該回饋裝置上的接收機,及一與該訊號處理裝置電連接並接收該等發射機輸出之訊號且傳送訊號至該等接收機的收發機。 According to the interactive game control system of claim 13, the wireless transmission device has at least one transmitter coupled to the sensing device, a receiver mounted on the feedback device, and a signal The processing device electrically connects and receives signals from the transmitters and transmits signals to the transceivers of the receivers. 一種互動式遊戲控制方法,適用於與一遊戲程式配合使 用,互動式遊戲控制方法包含以下步驟:(A)將一回饋裝置的數個互動回饋器分別配載於使用者身上;(B)感測使用者身體方向與肢體之動作訊號;(C)將使用者四肢之動作訊號運算並辨識出肢體之動作種類;(D)並將上述使用者動作種類與方向輸入至所述遊戲程式中,作為控制所述遊戲程式執行之輸入參數;(E)將遊戲程式運作過程中之輸出影像訊號傳送至一顯示裝置;及(F)該回饋裝置的該等互動回饋器接收所述遊戲程式輸出之一回饋控制訊號,並將該回饋控制訊號轉換成刺激使用者之物理效果。 An interactive game control method suitable for use with a game program The interactive game control method comprises the following steps: (A) respectively arranging a plurality of interactive feedback devices of a feedback device on the user; (B) sensing an action signal of the user's body direction and the limb; (C) The action signals of the user's limbs are calculated and recognized as the action type of the limb; (D) the user action type and direction are input into the game program as input parameters for controlling execution of the game program; (E) Transmitting an output image signal during operation of the game program to a display device; and (F) the interactive feedback device of the feedback device receives a feedback control signal from the game program output, and converts the feedback control signal into a stimulus The physical effect of the user. 依據申請專利範圍第15項所述之互動式遊戲控制方法,其中,於步驟F中是將回饋控制訊號轉換成震動效果。 According to the interactive game control method of claim 15, wherein in step F, the feedback control signal is converted into a vibration effect. 依據申請專利範圍第15項所述之互動式遊戲控制方法,其中,於步驟F中是將回饋控制訊號轉換成光線效果。 The interactive game control method according to claim 15, wherein in step F, the feedback control signal is converted into a light effect. 依據申請專利範圍第15項所述之互動式遊戲控制方法,其中,於步驟F中是將回饋控制訊號轉換成音效效果。 According to the interactive game control method of claim 15, wherein in step F, the feedback control signal is converted into a sound effect. 依據申請專利範圍第15項所述之互動式遊戲控制方法,其中,於步驟D中是以無線傳輸的方式將上述使用者動作與方向輸入至所述遊戲程式中。 The interactive game control method according to claim 15, wherein in step D, the user action and direction are input to the game program by wireless transmission. 依據申請專利範圍第15項所述之互動式遊戲控制方法, 其中,於步驟C中是先將量測得之動作訊號以視窗法的方式將該等動作訊號切割,然後再擷取每一個視窗中動作訊號的統計值,以形成特徵值向量,再將特徵值向量利用線性識別分析法進行特徵值降維,最後,再辨識出使用者三維動作的程序。 According to the interactive game control method described in claim 15 of the patent application scope, In step C, the measured motion signals are first cut in a window method, and then the statistical values of the motion signals in each window are extracted to form a feature value vector, and then the feature is obtained. The value vector uses linear recognition analysis to reduce the eigenvalues. Finally, the program of the user's three-dimensional motion is identified.
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