TWI476033B - An intelligent interactive multi reasoning logical decision-making game of learning, guidance, and contest system and method - Google Patents

An intelligent interactive multi reasoning logical decision-making game of learning, guidance, and contest system and method Download PDF

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TWI476033B
TWI476033B TW101147698A TW101147698A TWI476033B TW I476033 B TWI476033 B TW I476033B TW 101147698 A TW101147698 A TW 101147698A TW 101147698 A TW101147698 A TW 101147698A TW I476033 B TWI476033 B TW I476033B
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decision
information
unit
determined
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TW201424816A (en
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Yi Chang Cheng
Ching Hui Lo
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Ching Hui Lo
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一種智慧型互動式多推理邏輯決策遊戲之學習、指導與競賽輔助系統及方法 Learning, guiding and competition auxiliary system and method for intelligent interactive multi-inference logic decision game

本發明係關於一種決策遊戲、競賽及指導輔助系統及方法,尤其是一種智慧型互動式多推理邏輯決策遊戲學習、指導與競賽輔助系統及方法。 The present invention relates to a decision-making game, competition and guidance assistance system and method, and more particularly to a smart interactive multi-inference logic decision-making game learning, guidance and competition assistance system and method.

推理邏輯遊戲很多,其中以數獨遊戲最廣為人知,且亦適合作為說明本發明之特徵,故本發明專利說明書中實施例藉由數獨遊戲來說明本專利,故習知技術亦以數獨遊戲為說明。維基百科中所述數獨遊戲玩法為:在9×9格的大九宫格中有9個3×3格的小九宫格,並提供17個以上的數字。根據這些數字,利用邏輯和推理,在其它的空格上填入1到9的數字。每個數字在每個小九宫格內只能出現一次,每個數字在每行、每列也只能出現一次。這種遊戲只需要邏輯思維能力,與數字運算無關。雖然玩法簡單,但數字排列方式卻千變萬化,所以不少教育者認為數獨是鍛鍊腦筋的好方法。因為數獨上的數字没有運算價值,僅僅代表相互區分的不同個體,因此可以使用其他的符號比如拉丁字母、羅馬字母甚至是不圖形狀的圖案代替。 There are many inference logic games, among which the Sudoku game is the most widely known and is also suitable for explaining the features of the present invention. Therefore, the embodiment of the patent specification of the present invention illustrates the patent by the Sudoku game, so the conventional technology also uses the Sudoku game. For explanation. The Sudoku gameplay described in Wikipedia is: in the 9×9 grid, there are 9 3×3 grids in the 9th square, and more than 17 figures are provided. Based on these numbers, use logic and reasoning to fill in the other spaces with numbers from 1 to 9. Each number can only appear once in each small square, and each number can only appear once in each row and column. This kind of game only needs logical thinking ability, and has nothing to do with digital operations. Although the gameplay is simple, the number arrangement is ever-changing, so many educators believe that Sudoku is a good way to exercise their brains. Because the numbers on Sudoku have no operational value, they only represent different individuals that are distinguished from each other, so other symbols such as Latin letters, Roman letters, or even patterns without figures can be used instead.

以往除了附整盤解答之紙本數獨外,市面上也發展出多種玩法及裝置,如下: In the past, in addition to the paper Sudoku with the whole set of answers, a variety of gameplays and devices have been developed on the market, as follows:

1、我國專利公告號第I251504之填字遊戲機,目的為令使用者玩數獨遊戲時,可免除須不斷地核對填入數字(或符號)之困擾,同時亦可避免重複修正之麻煩。 1. The cross-word game machine of China Patent Publication No. I251504 is designed to enable users to avoid the trouble of filling in numbers (or symbols) while playing Sudoku games, and to avoid the trouble of repeated corrections.

2、專利公告號第I326220號之「互動式數獨遊戲方法及其系統」、專利第200836805號之「互動式數獨遊戲方法及其系統」,加入色彩認知、圖像、符號或文字等元素以增進趣味性。 2. Patent Publication No. I326220 "Interactive Sudoku Game Method and System", Patent No. 200836805 "Interactive Sudoku Game Method and System", adding elements such as color recognition, images, symbols or texts To enhance the fun.

3、專利第M290769號之「數獨遊戲裝置」、專利第M300556號之「輔助解題功能之數獨遊戲機」、專利第M312350號之「數獨益智遊戲之輔助解題工具」等,其均為傳統式數獨遊戲裝置或 方法,目的都局限在替代紙本遊戲,幫玩家做解題記號、協助玩家核對某一格之解答或數獨遊戲盤面外觀及符號之多樣化,僅將紙本的填字遊戲以遊戲裝置施作或為滿足使用者求新求異的需求目的。 3. The "Sudoku Game Device" of Patent No. M290769, the "Sudoku Game Machine for Auxiliary Problem Solving Function" of Patent No. M300556, and the "Supplementary Problem Solving Tool for Sudoku Puzzle Game" of Patent No. M312350, etc. For traditional Sudoku game devices or The method is limited to replacing the paper game, helping the player to solve the problem, helping the player to check the answer of a certain grid or the diversification of the appearance and symbols of the Sudoku game. Only the crossword puzzle of the paper is applied as a game device. Or to meet the needs of users seeking new and different needs.

習知之數獨系統或裝置多為針對玩家端之施作,其主要重點大多是如何增加學員學習的趣味性、學習時間的靈活性、輔助解題工具方便性等,這些數獨系統或大量的數獨題目都無法增強數獨教學推展及克服學員自學的挫折與解題半途而廢之困境。 The traditional Sudoku system or device is mostly for the player's implementation. The main focus is mostly on how to increase the interest of the students, the flexibility of the learning time, the convenience of the problem-solving tools, etc. These Sudoku systems or a large number of The single topic can not enhance the Sudoku teaching promotion and overcome the difficulties of the students' self-study frustration and problem solving.

因如前述數獨遊戲中數字排列方式千變萬化,解答每一格所使用的推理邏輯複雜程度不盡相同,又隨玩家解答題目中之任一格之後,又產生截然不同的遊戲賽局現況發展,使得學員與指導員在學習與指導過程中學員坐困愁城及老師疲於奔命之瓶頸待解決,坊間少有數獨教學及競賽推廣,是以其靈活及其千變萬化,反而使得指導員對於每位學員之解題現況難以掌握,亦需花較長時間始得對學員提供指引與解說而疲於奔命。 Because the number arrangement in the Sudoku game is ever-changing, the complexity of the reasoning logic used to solve each cell is not the same, and after the player answers any of the questions, it will produce a completely different game game. In the process of learning and coaching, the trainees and the instructors are trapped in the bottlenecks of the city and the teachers are struggling to solve. There is little Sudoku teaching and competition promotion in the workshop. It is flexible and varied, which makes it difficult for the instructors to grasp the current situation of each student. It will take a long time to get guidance and explanations for the trainees.

再者,目前國內數獨競賽辦理方式皆以紙本出題加以計時方式進行,參賽者將全數空格填滿後核對正確答案,以使用時間最短者為優勝。比賽期間其他觀賽者或群眾無法如看球賽、線上遊戲競賽一樣享受觀賞競賽的樂趣及無法對參賽者決策過程進行賽況轉播、分析與討論,決策遊戲之學習、指導與競賽自然不易推展。 In addition, at present, the domestic Sudoku competition processing methods are all carried out in a paper-based manner, and the contestants will fill in the correct answers after filling all the spaces, and the shortest time is the winner. During the competition, other viewers or the masses cannot enjoy the fun of watching the competition as well as watching the game and online game competitions. It is impossible to broadcast, analyze and discuss the contestants' decision-making process. The learning, guidance and competition of decision-making games are naturally difficult to promote.

因此,本發明之主要目的在提供一種智慧型互動式多推理邏輯決策遊戲之學習、指導與競賽輔助系統及方法。本發明之另一目的在提供一種智慧型互動式多推理邏輯決策遊戲之指定推理邏輯學習、指導與競賽輔助系統及方法。 Therefore, the main object of the present invention is to provide a learning, guiding and competition assisting system and method for a smart interactive multi-inferential logic decision game. Another object of the present invention is to provide a system and method for specifying the inference logic learning, guidance and competition of a smart interactive multi-inferential logic decision game.

於是,本發明之決策遊戲輔助系統,其係與至少一數獨式遊戲賽局及至少一邏輯推理方法配合,其中遊戲賽局包含至少一已標示識別記號遊戲單元及至少一待決策遊戲單元,該系統之特徵在於包含:一可正確推理解答之待決策遊戲單元取得模組,其係用以依該配合遊戲賽局及至少一個邏輯推理方法進行解答取得處理而取得解答資訊,該所取得的解答資訊為以該配合至少一個邏輯推理方法中的各個邏輯推理方法對遊戲賽局進行邏輯推理所能得知之可正確推理解答之待決策遊戲單元的解答資訊,其中解答資訊至少包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一邏輯推理方法對遊戲賽局進行邏輯推理的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元至少包含一可確定正確解答之待決策遊戲單元。其中可正確推理解答之待決策遊戲單元取得模組對該遊戲賽局進行解答取得處理的方式係以人工智慧邏輯推理程序式配合該至少一個邏輯推理方法中的各個邏輯推理方法對遊戲賽局進行邏輯推理而得知該解答資訊或以該配合遊戲賽局及該配合邏輯推理方法之識別向一正確解答資料庫或一正確解答系統查詢取得之解答資訊,其中該解答資料庫包含至少一組遊戲賽局識別及邏輯推理方法識別及其解答資訊,該正確解答系統係為一可依遊戲賽局及該配合邏輯推理方法之識別而回應其解答資訊之系統;一輔助模組,其係於該可正確推理解答之待決策遊戲單元取得 模組依該配合之至少一個邏輯推理方法中的各個邏輯推理方法對該配合遊戲賽局進行解答取得處理而無法取得包含至少一可正確推理解答之待決策遊戲單元識別之解答資訊時,將該配合遊戲賽局中至少一待決策遊戲單元標示識別記號而成為已標示識別記號遊戲單元後,使得依該配合至少一個邏輯推理方法中的各個邏輯推理方法對該遊戲賽局進行邏輯推理可以取得至少包含一可確定正確推理解答之待決策遊戲單元識別之解答資訊,其將該配合遊戲賽局中至少一待決策遊戲單元標示識別記號時,該至少一待決策遊戲單元及所標示之識別記號係由一遊戲賽局之參考解答資料庫或另一解答資訊中選取,該參考解答資料庫包含至少一組待決策單元之識別及其識別記號,該另一解答資訊係為以另一至少一個邏輯推理方法中的各個邏輯推理方法對該遊戲賽局進行邏輯推理可得知之至少一組可確定正確解答之待決策遊戲單元之識別及其識別記號;一混淆模組,其係以一混淆方式取得與該遊戲賽局外觀相異之至少一變形遊戲賽局,該混淆方式包含:至少一次對遊戲賽局進行以幾何方式改變遊戲賽局中遊戲單元位置或變更遊戲賽局中至少一識別記號成為另一識別記號,該幾何方式至少包含旋轉或鏡射方式,其中混淆模組係以所配合之遊戲賽局向一資料庫查詢之查詢方式取得該至少一變形遊戲賽局或以人工智慧程序式對該配合之遊戲賽局進行經至少一次對遊戲賽局進行以包含幾何方式改變遊戲賽局中遊戲單元位置或變更遊戲賽局中至少一識別記號成為另一識別記號,該幾何方式至少包含旋轉或鏡射方式;一學員決策模組,其係用以接受至少一參與該配合遊戲賽局之學員所做出之至少一決策,該決策包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一依邏輯推理方法推理出一可確定正確解答之待決策遊戲單元的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元至少包含 一可確定正確解答之待決策遊戲單元;一多人共局同步模組,其係以同一遊戲賽局內容提供多個學員端以進行共同一遊戲賽局之決策遊戲,當其中一學員端最先決策出正確解答資訊時,將該正確解答資訊提供其餘學員端,該正確解答資訊包含至少一組可確定正確解答之待決策遊戲單元之識別及其識別記號,該正確解答資訊包含於以可確定正確解答之待決策遊戲單元取得模組配合該同一遊戲賽局及該至少一個邏輯推理方法所可以取得之解答資訊;其更以該混淆模組配合一遊戲賽局取得之複數個變形遊戲賽局與複數個學員端配合,其特徵更包含:一多人共局同步混淆模組,其係用於當其中一學員端最先決策出正確解答資訊時,將該正確解答資訊提供其餘學員端或將該正確解答資訊經混淆處理後之變形正確解答資訊提供其餘學員端,該正確解答資訊包含至少一組可確定正確解答之待決策遊戲單元之識別及其識別記號,且該正確解答資訊包含於以可確定正確解答之待決策遊戲單元取得模組配合該同一遊戲賽局及該至少一個邏輯推理方法所可以取得之解答資訊,其中混淆處理係以依每一學員端所配合之混淆方式進行將正確解答資訊依與該混淆方式相同之幾何方式或相同之識別記號變動方式進行變形處理取得變形正確解答資訊。 Thus, the decision game assisting system of the present invention cooperates with at least one of a plurality of game games and at least one logical reasoning method, wherein the game game includes at least one marked identification game unit and at least one game unit to be determined. The system is characterized in that: a game unit acquisition module to be correctly determined and answered, which is used for obtaining the answer information according to the game game board and at least one logical reasoning method, and obtaining the answer information. The answer information is the answer information of the game unit to be determined that can be correctly reasoned and answered by the logical reasoning of the game game by the respective logical reasoning methods in the at least one logical reasoning method, wherein the answer information includes at least one game to be decided. Unit identification, an identification mark, a logical reasoning method identification or a logical reasoning method, a reasoning step for logical reasoning of the game game, graphic explanation information, the reasoning step graphic explanation information includes at least a specified plurality of game units and Reasoning between game units, the plurality of game units to Contains a correct answer can be determined to be the decision of the gaming unit. The manner in which the decision-making game unit acquisition module can correctly answer the answer to the game game is to use the artificial intelligence logic reasoning program to cooperate with each of the at least one logical reasoning method to perform the game game. Logical reasoning to know the answer information or to answer the information obtained by the matching game game and the matching logical reasoning method to a correct answer database or a correct answer system query, wherein the answer database contains at least one set of games The game identification and logical reasoning method identification and answering information, the correct answering system is a system that responds to the information of the game game board and the matching logical reasoning method; an auxiliary module is attached thereto Can correctly correct the answer to the decision-making game unit The module, according to the logical reasoning method in the at least one logical reasoning method, cooperates with the matching game game to obtain the answer information of the game unit to be determined that includes at least one correct reasoning solution, After the game unit is marked with the identification mark of at least one game unit in the game game, the game unit is marked and recognized, so that the logical reasoning of the game game can be obtained according to each logical reasoning method in the at least one logical reasoning method. Included in the solution information of the game unit to be determined that can determine the correct reasoning solution, when the at least one game unit to be determined in the game game is marked with the identification mark, the at least one game unit to be determined and the marked identification system Selected by a reference game database of the game game or another solution information, the reference answer database includes at least one set of identification units to be determined and identification marks thereof, and the other solution information is at least another logic Each logical reasoning method in the inference method performs the game game The at least one group can determine the identification of the game unit to be determined and the identification mark of the game to be determined, and the confusion module obtains at least one game game that is different from the appearance of the game game in an obfuscated manner. The confusing manner includes: geometrically changing the position of the game unit in the game game at least once or changing at least one identification mark in the game game to become another identification mark, the geometric mode including at least rotating or mirroring The method, wherein the obfuscating module obtains the at least one modified game game by means of a query manner of the matching game game to query a database or performs at least one game match to the matched game game by artificial intelligence program. The station performs geometrically changing the position of the game unit in the game game or changing at least one identification mark in the game game to become another identification mark, the geometric mode includes at least a rotating or mirroring mode; Accepting at least one decision made by at least one participant participating in the match game, the decision including a pending decision The identification of the play unit, the identification mark, the identification of a logical reasoning method or a logical reasoning method infers a reasoning step graphic explanation information of the game unit to be determined that is correctly solved, and the inference step graphic explanation information includes at least Specifying a reasoning description between a plurality of game units and their game units, the plurality of game units including at least A game unit to be determined to be correctly answered; a multi-person co-synchronization module, which provides a plurality of student terminals in the same game game content to perform a decision game of a common game game, when one of the students is the most When the correct answer information is first determined, the correct answer information is provided to the remaining student terminals, and the correct answer information includes at least one set of identification and identification marks of the game unit to be determined that can determine the correct answer, and the correct answer information is included in the Determining the correct answer to the decision-making game unit acquisition module to cooperate with the same game game board and the at least one logical reasoning method to obtain the answer information; and further using the confusion module to cooperate with a game game to obtain a plurality of game games The bureau cooperates with a plurality of students, and its features include: a multi-person co-communication synchronization module, which is used to provide the correct answer information to the other students when one of the students first decides the correct answer information. Or correct the information after correcting the information and correct the information to provide the remaining students. The correct answer information includes a set of identifications and identification marks of the game unit to be determined that are correctly answered, and the correct answer information is included in the game unit acquisition module that can determine the correct answer to cooperate with the same game game and the at least one logic The information that can be obtained by the reasoning method, wherein the obfuscation process is performed according to the confusing manner matched by each student end, and the correct answer information is deformed according to the same geometric mode or the same change symbol of the same way. Answer the information correctly.

本發明並揭示一種決策遊戲之遊戲賽局輔助系統,其係與一數獨式決策遊戲賽局及至少一個邏輯推理方法配合,該遊戲賽局包含至少一已標示識別記號遊戲單元及至少一待決策遊戲單元,其係於以所配合之至少一個邏輯推理方法中的各個邏輯推理方法對所配合之遊戲賽局進行邏輯推理而無法取得至少包含一可確定正確解答之待決策遊戲單元之解答資訊時,該遊戲賽局輔助系統將該配合遊戲賽局中之至少一待決策遊戲單元標示識別記號,使該待決策遊戲單元成為已標示識別記號遊戲單元後,使得依該配合之至少一個邏輯推理方法中的各個邏輯推理方法對該遊戲賽局進行邏輯推 理可得知至少包含一可確定正確解答之待決策遊戲單元之解答資訊。 The present invention also discloses a game game assisting system for a decision game, which cooperates with a plurality of decision-making game games and at least one logical reasoning method, the game game board comprising at least one marked identification mark game unit and at least one waiting The decision game unit is configured to logically reason the matched game game by using each of the at least one logical reasoning method, and cannot obtain the answer information of the game unit to be determined that includes at least one correct answer. At the time, the game game assisting system marks the at least one game unit to be determined in the game game to identify the mark, so that the game unit to be determined becomes the marked game unit, so that at least one logical reasoning according to the match is made. Each logical reasoning method in the method logically pushes the game game It is understood that at least one solution information of the game unit to be determined that can determine the correct answer is included.

本發明更揭示一種決策遊戲之遊戲賽局混淆系統,其係與至少一數獨式決策遊戲賽局配合,該遊戲賽局包含至少一已標示識別記號遊戲單元及至少一待決策遊戲單元,其係以該配合之遊戲賽局經至少一次以幾何方式改變遊戲賽局中遊戲單元位置或變更該遊戲賽局中至少一識別記號成為另一識別記號之方式取得與該遊戲賽局外觀相異之至少一變形遊戲賽局,該幾何方式至少包含旋轉或鏡射方式。 The present invention further discloses a game game confusion system for a decision game, which cooperates with at least one of a plurality of decision-making game games, the game game game comprising at least one marked identification mark game unit and at least one game unit to be determined. The appearance of the game game is different from the appearance of the game game by geometrically changing the position of the game unit in the game game at least once or changing at least one identification mark in the game game to become another identification mark. At least one morphing game game, the geometry includes at least a rotating or mirroring mode.

本發明另揭示一種決策遊戲學員端系統,其係與前述之決策遊戲系統配合,其包含:一決策模組,其係用以接受參與該配合之遊戲賽局之學員對於該遊戲賽局所做出之至少一決策,該決策至少包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一依邏輯推理方法推理出一可確定正確解答之待決策遊戲單元的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元至少包含一可確定正確解答之待決策遊戲單元;一決策驗證模組,其係以決策模組所接收之決策向該配合之決策遊戲系統確認該決策是否包含於決策遊戲系統之解答資訊。 The present invention further discloses a decision-making game student-end system, which cooperates with the aforementioned decision-making game system, and includes: a decision-making module for accepting a student who participates in the cooperative game game for the game game At least one decision, the decision includes at least an identification of a game unit to be determined, an identification mark, a recognition of a logical reasoning method, or a logical reasoning method to infer a reasoning step graphic of a game unit to be determined that can determine a correct answer Interpretation information, the inference step graphic explanation information includes at least a specified description of a plurality of game units and their game units, the plurality of game units including at least one game unit to be determined that can determine a correct answer; a decision verification module, It determines whether the decision is included in the decision game system's answer information to the coordinated decision game system based on the decision received by the decision module.

本發明更另揭示一種決策遊戲指導員端系統,其係與前述之決策遊戲輔助系統或決策遊戲學習端系統配合,其包含:一賽局資訊接收模組,其係用以向所配合之系統取得 至少一遊戲賽局資訊或該遊戲賽局之解答資訊,該解答資訊至少包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一邏輯推理方法對遊戲賽局進行邏輯推理的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元包含至少一可確定正確解答之待決策遊戲單元;一指導員提示模組,其係用以接受指導員之指 令,提供提示訊息給學員或決策遊戲學習端,該提示訊息包含該配合遊戲賽局之解答資訊中可確定正確解答之待決策遊戲單元之個數、至少一可確定正確解答之待決策遊戲單元識別、至少一識別記號、至少一邏輯推理方法識別或一邏輯推理方法對遊戲賽局進行邏輯推理的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元至少包含一可確定正確解答之待決策遊戲單元。 The present invention further discloses a decision game instructor system, which cooperates with the aforementioned decision game assisting system or decision game learning end system, and includes: a game information receiving module, which is used to obtain the matching system. At least one game game information or a solution information of the game game, the solution information includes at least a recognition of the game unit to be determined, an identification mark, a logical reasoning method identification or a logical reasoning method for logical reasoning of the game game The inference step graphic explanation information, the inference step graphic explanation information includes at least a specified description of a plurality of game units and their game units, the plurality of game units including at least one game unit to be determined that can determine the correct answer; The instructor prompts the module, which is used to receive the instruction of the instructor, and provides a prompt message to the student or the decision game learning end, and the prompt message includes the number of game units to be determined in the answer information matching the game game. At least one may determine a correct answer to the determined game unit identification, at least one identification mark, at least one logical reasoning method identification, or a logical reasoning method for logical reasoning of the game game, the inference step graphic explanation information, the reasoning step graphic The commentary information includes at least a specified plurality of game units and their games Description reasoning between the yuan, the plurality of game units including at least one correct answer can be determined to be the decision of the gaming unit.

請參照圖1,係本發明系統的一較佳實施例,其係與至少一遊戲賽局(16)及至少一邏輯推理方法(17)配合,包括一伺服端系統(1)、一資料庫(11)、學員端系統(2-1至2-7)、一指導員端系統(3),該伺服端系統包含一可正確推理解答之待決策遊戲單元取得模組(12)、一輔助模組(13)、一混淆模組(14)及一多人共局同步模組(15),該學員端系統包含一決策模組(21)、提示請求模組(22)及提示處理模組(23),該指導員端系統(3)包含一賽局資訊接收模組(31)、一提示模組(32)及一播報模組(33)。 Referring to FIG. 1, a preferred embodiment of the system of the present invention cooperates with at least one game game office (16) and at least one logical reasoning method (17), including a server system (1), a database. (11), the student end system (2-1 to 2-7), and an instructor end system (3), the server end system includes a game unit acquisition module (12) and an auxiliary mode to be determined by the correct reasoning solution. a group (13), an obfuscation module (14) and a multi-person co-synchronization module (15), the student end system comprises a decision module (21), a prompt request module (22) and a prompt processing module (23) The instructor system (3) comprises a game information receiving module (31), a prompt module (32) and a broadcast module (33).

為方便說明,在本較佳實施例中以眾所周知的一款9x9數獨遊戲之決策遊戲為例,遊戲規則包含:一遊戲盤,其包含9x9共81個遊戲單元之矩陣,係由3x3之九個大宮格所組成,其中每一大宮格又分成一3x3之小九宮格,及矩陣外標示座標用之縱向1至9之行座標記號及橫向A至I之列座標記號,故81個遊戲單元可以用1A至9I來識別,其中每一小格為一遊戲單元,每一遊戲單元只能被標示數字1至9共9個識別記號之任一個,本款9x9數獨式遊戲限制同一行之9個遊戲單元所被標示識別記號不可重複,同一列與同一大宮格亦具相同限制。如圖5為與本系統配合之一數獨式遊戲賽局(16),其中標示阿拉伯數字之小方格為已標示識別記號遊戲單元,其中空白之小方格為未標示識別記號之待決策遊戲單元,其於決策遊戲賽局進行過程中若經學員正確決策或輔助模組(13)處理後而被標示正確識別記號後,該被標示識別記號之待決策遊戲單元即成為已標示識別記號遊戲單元。 For convenience of description, in the preferred embodiment, a well-known decision game of a 9x9 Sudoku game is taken as an example. The game rule includes: a game disc comprising a matrix of a total of 81 game units of 9x9, which is composed of a matrix of 3x3 It consists of a large square, each of which is divided into a small 3 x 3 grid, and a vertical 1 to 9 square sign and a horizontal A to I block mark. Therefore, 81 game units can be used. It is identified by 1A to 9I, where each cell is a game unit, and each game unit can only be marked with any number of 9 identification marks from 1 to 9, and this 9x9 Sudoku game limits the same line 9 The identification marks of the game units are not repeatable, and the same column has the same restrictions as the same big square. Figure 5 is a game of the Sudoku game (16) in conjunction with the system, in which the small square indicating the Arabic numerals is the marked identification mark game unit, wherein the blank square is the unmarked identification mark to be determined. The game unit, which is marked with the correct identification mark after being processed by the correct decision or the auxiliary module (13) in the process of the decision game game, the game unit to be determined with the marked identification mark becomes the marked identification mark Game unit.

依上述數獨式遊戲賽局規則即可歸納出多種邏輯推理方法,每一邏輯推理方法在遊戲規則下都可能推理得知至少一可確定正確解答之待決策遊戲單元及其識別記號。簡單的邏輯推理方法例如:「行餘一法」邏輯推理方法,係遊戲賽局中任一行中有8個遊戲單元為已標示識別記號遊戲單元,剩餘的一待 決策遊戲單元即可以確定其識別記號為該行或列中未被標示過之識別記號;複雜一點的邏輯推理方法例如「行的垂直向排除法」邏輯推理方法,其推理步驟為:步驟1,逐一選定遊戲賽局的一行;步驟2,取得未使用識別記號,因該行的9個遊戲單元不得標示相同識別記號,該行之空格只能被標示一未使用識別記號,該未使用識別記號為數字1~9九個識別記號在該行未被使用者;步驟3,逐一選定一未使用識別記號,若該行僅一空格的垂直方向未出現該選定之未使用識別記號,則該僅一空格即可以確定其識別記號為該選定之未使用識別記號,該待決策遊戲單元即為一可確定正確解答之待決策單元,該未使用識別記號為其解答識別記號,該邏輯推理方法為其解答邏輯推理方法;步驟4,重複步驟3直至每一未使用識別記號皆被依步驟3處理;步驟5,重複步驟1~步驟4直至每一行被依步驟1~步驟4處理。 According to the above-mentioned Sudoku game game rules, a plurality of logical reasoning methods can be summarized, and each logical reasoning method can reason under the game rules to at least one game unit to be determined and its identification mark which can determine the correct answer. A simple logical reasoning method such as the "single-one-one method" logical reasoning method, in which there are 8 game units in any row of the game game, the marked identification mark game unit, and the remaining one The decision game unit can determine that the identification mark is an unmarked identification mark in the row or column; a more complicated logical reasoning method such as the "row vertical elimination method" logical reasoning method, the reasoning step is: step 1, One line of the game game is selected one by one; in step 2, the unused identification mark is obtained, because the nine game units of the line are not marked with the same identification mark, and the space of the line can only be marked with an unused identification mark, the unused identification mark For the number 1~9, the nine identification marks are not used by the user in the line; in step 3, one unused identification mark is selected one by one, and if the selected unused unused identification mark does not appear in the vertical direction of the space, the only A space can be determined to determine that the identification token is the selected unused identification token, and the to-be-determined game unit is a to-be-determined unit that can determine a correct answer, and the unused identification token is a solution identification token. It solves the logical reasoning method; step 4, repeats step 3 until each unused identification mark is processed according to step 3; step 5, repeats step 1~step Step 4 until each row is processed according to steps 1 to 4.

依以上說明,本發明系統配合一數獨式遊戲賽局及至少一邏輯推理方法,以可正確推理解答之待決策遊戲單元取得模組(12)用以下方式取得遊戲賽局之解答資訊,方法包括:依每一邏輯推理方法,以人工智慧邏輯推理程序式進行運算,取得該遊戲賽局之解答資訊、以該配合遊戲賽局之特徵識別及該配合邏輯推理方法之識別向一正確解答系統或解答資料庫查詢取得其解答資訊。 According to the above description, the system of the present invention cooperates with a plurality of game game games and at least one logical reasoning method, and obtains the answer information of the game game board in the following manner by the game unit obtaining module (12) that can correctly correct the answer. Including: according to each logical reasoning method, the artificial intelligence logic reasoning program is used to perform the operation, obtain the answer information of the game game, and identify the system with the feature recognition of the game game and the identification of the logical reasoning method. Or answer the database query to get the answer information.

在本發明系統中,學員端系統之決策模組(21)係用以接受參與遊戲賽局之一學員對於其遊戲賽局所做出之至少一決策,該決策包含一待決策遊戲單元之識別、一該待決策遊戲單元所要標示之識別記號、該決策所使用之邏輯推理方法或使用該配合之邏輯推理方法推理出可確定正確解答之推理步驟圖文解說資訊。提示請求模組(22)係用以接受參與遊戲賽局之學員提出對於所配合之遊戲賽局之提示請求,該提示請求包括:請求提示可確定正確解答之待決策遊戲單元之個數、至少一可確定正確解答之待決策遊戲單元識別或至少一邏輯推理方法 識別。提示處理模組(23)用以接收顯示伺服器端或指導端對學員所提供之提示訊息。 In the system of the present invention, the decision making module (21) of the student end system is adapted to accept at least one decision made by a student participating in the game game for the game game, the decision including the identification of the game unit to be determined, An identification token to be marked by the game unit to be determined, a logical reasoning method used in the decision, or a logical reasoning method using the coordination to infer an inference step graphic explanation information that can determine a correct answer. The prompt request module (22) is configured to accept a prompt request from the student participating in the game game for the matched game game, the prompt request includes: requesting the prompt to determine the number of the game units to be determined correctly, at least A game unit identification or at least one logical reasoning method for determining a correct answer Identification. The prompt processing module (23) is configured to receive a prompt message provided by the server or the instruction end to the student.

在本發明系統中,指導員端之賽局資訊接收模組(31)用來接收包含遊戲賽局及解答資訊之賽局資訊,提示模組(32)接受指導員之指示,將指導員所指定之部份賽局資訊傳送給學員端。在實際運用時也可以發展一自動提示模組,可以於學員發出題示請求時自動回應提供學員端提示資訊或賽局遊戲進行中符合一指定條件時自動提供學員端提示資訊,例如某一學員呆滯超出五分鐘未做出任一決策時自動提示其目前賽局有幾個空格有解答、哪幾格有解答或某一格可以用哪一種推理邏輯方法進行推理,播報模組(33)接受指導員端之指令,將指導員所指定之賽局資訊,以螢幕展示、廣播或視訊之媒體方式向觀眾或聽眾傳達。 In the system of the present invention, the information receiving module (31) of the instructor is used to receive information about the game including the game game and answering information, and the prompt module (32) receives the instruction of the instructor. , the part of the game information designated by the instructor is transmitted to the student. In the actual application, an automatic prompting module can also be developed, which can automatically provide the student-side prompt information when the student issues a request for the request, or automatically provide the student-side prompt information when the game is in progress, such as a student. When the sluggishness exceeds five minutes and no decision is made, it automatically prompts that there are several spaces in the current game, which answers, which ones have answers, or which reasoning logic can be used for reasoning, and the broadcast module (33) accepts The instruction of the instructor will convey the information of the game specified by the instructor to the audience or the audience in the form of screen display, broadcast or video media.

在本發明系統中,伺服端系統(1)之輔助模組(13)可用於所配合之遊戲賽局無法以其配合之該至少一邏輯推理方法進行推理得知包含至少一可確定正確解答單元識別之解答資訊時,進行對至少一待決策遊戲單元標示識別記號,使遊戲賽局能以其配合之該至少一邏輯推理方法進行推理得知包含至少一可確定正確解答單元識別之解答資訊。該輔助模組(13)對至少一待決策遊戲單元標示識別記號係參考該數獨式遊戲賽局的待決策單元解答資訊或參考與另一至少一邏輯推理方法配合所能邏輯推理得知至少一可確定正確解答之待決策遊戲單元及其相對識別記號。 In the system of the present invention, the auxiliary module (13) of the server system (1) can be used for the matching game game bureau to infer by the at least one logical reasoning method that cooperates with the at least one determinable correct answering unit. When the identification information is recognized, the identification mark is marked for at least one game unit to be determined, so that the game game can reason by the at least one logical reasoning method with which it cooperates to include at least one answer information that can determine the correct answer unit identification. The auxiliary module (13) is configured to refer to the information of the to-be-determined unit of the Sudoku game game by referring to at least one game unit identification identifier of the game to be determined, or to refer to the logic of at least one logical reasoning method to learn at least One can determine the correct answer to the decision game unit and its relative identification mark.

在本發明系統中,更以伺服端系統(1)之混淆模組(14)對遊戲賽局(161)混淆處理得到與遊戲賽局相異外觀之遊戲賽局(161-A、161-B),以提供學員進行決策或提供指導員進行展示、播報、分析或討論。以經由混淆模組(14)處理後所提供如圖6、圖7之兩遊戲賽局(161-A、161-B)為例,遊戲賽局(161-A)係以遊戲賽局(161)順時鐘旋轉90度,使用之9個識別記號123456789依順序相對應更換成234567891;遊戲賽局(161-B) 係以賽局(161)左向鏡射處理,使用之9個識別記號123456789相對更換成567891234。該兩遊戲賽局有相異之外觀,但卻因相互間只有使用之識別記號更動或遊戲賽局經幾何方式予以進行遊戲單元相對位置之變形,例如旋轉、鏡射或、部份區塊之遊戲單元位置對調或其它可以讓遊戲賽局外觀變化之幾何方式,故其決策解答所使用的推理邏輯步驟亦相同,例如「行或列餘一法」邏輯可以推理出的可確定正確解答單元經過混淆模組(14)進行旋轉90度角及識別記號更動之變形後,變成「行或列餘一法」邏輯可以推理得到可確定正確解答單元,僅識別記號可能不同,以推理難易度而言堪稱相同,故學員使用同一遊戲賽局經混淆模組(14)變形後之不同遊戲賽局(161-A、161-B)進行競賽可避免學員於賽局期間有意或無意的窺視而造成賽局不公,同理,指導員利用經混淆模組(14)變形後之遊戲賽局之內容進行展示、分析或討論,但又不致讓參與展示、分析或討論之人利用所得知的遊戲賽局相關分析或討論影響進行中之競賽活動。該混淆模組(14)的混淆處理是以所配合之遊戲賽局特徵之識別資訊向一變形遊戲賽局資料庫檢索查詢取得至少一相對該遊戲賽局之變形遊戲賽局或以人工智慧程序對該配合之遊戲賽局進行經至少一次以幾何方式改變遊戲賽局中遊戲單元位置或變更遊戲賽局所使用之識別記號並相對異動遊戲賽局中之已標示識別記號遊戲單元之識別記號方式所進行取得該至少一相對該遊戲賽局之變形遊戲賽局。 In the system of the present invention, the confusion module (14) of the server system (1) is confused with the game game (161) to obtain a game game that is different from the game game (161-A, 161-B). ) to provide participants with decisions or provide instructors for presentation, presentation, analysis or discussion. For example, the two game games (161-A, 161-B) provided in Fig. 6 and Fig. 7 after being processed by the obfuscation module (14) are used as the game game bureau (161-A). Rotate 90 degrees clockwise, using the 9 identification marks 123456789 in order to be replaced with 234567891; game game (161-B) The game is left mirrored by the game (161), and the nine identification marks 123456789 are used to be replaced with 567891234. The two game games have different appearances, but they are modified by the use of the identification mark or the game game to geometrically change the relative position of the game unit, such as rotation, mirroring or partial block. The game unit position is reversed or other geometric mode that can change the appearance of the game game. Therefore, the reasoning logic steps used in the decision answering are also the same. For example, the "row or column remaining method" logic can infer the correct answer unit. After the confusion module (14) rotates at a 90-degree angle and recognizes the deformation of the token, it becomes a "row or column remainder method" logic to infer that the correct solution unit can be determined, and only the identification token may be different, in terms of reasoning difficulty. The same is true, so the students use the same game game to match the different game games (161-A, 161-B) after the confusion module (14) to avoid the students' intentional or unintentional peep during the game. The game is unfair, the same reason, the instructor uses the content of the game game after the confusing module (14) to display, analyze or discuss, but does not allow participation in the display, analysis Correlation analysis innings games or contests discuss the impact of the ongoing discussion of the people using the learned. The obfuscation process of the obfuscation module (14) is to obtain at least one game of the game game or the artificial intelligence program with respect to the game game board by searching the query information of the game game game with the matching information of the game game. Performing at least one geometrically changing the position of the game unit in the game game or changing the identification mark used by the game game at least once in the matching game game, and the identification mark of the marked identification mark game unit in the game game. Performing at least one variant game game game relative to the game game.

本實施例中,為配合9x9數獨遊戲,伺服端系統(1)中已建置包含數獨遊戲規則(18)、及一遊戲內容(16-3)、另一遊戲內容(16-4)及多個邏輯推理方法(17)。配置學員7人(P01~P07)分別操作學員端系統(2-1~2-7);指導員操作指導員端系統(3)。指導員預先準備一遊戲內容(16-1)、另一遊戲內容(16-2)及包含數個邏輯推理方法之邏輯推理單元,指導員操作指導員端系統開立一個局競賽(G1)、一共局競賽(G2)及一課堂練習(G3);學員端系統(2-1、2-2)參加個局競賽(G1),學員(P03、 P04)學員端系統(2-3、2-4)參加共局競賽(G2),學員(P05、P06及P07)學員端系統(2-5、2-6及2-7)參加課堂練習(G3),其中學員(P07)學員端系統(2-7)設定為個人自學練習。 In this embodiment, in order to cooperate with the 9x9 Sudoku game, the Sudoku game rule (18), one game content (16-3), and another game content (16-4) have been built in the server system (1). And multiple logical reasoning methods (17). Configure 7 students (P01~P07) to operate the student system (2-1~2-7) respectively; the instructor operates the instructor system (3). The instructor prepares a game content (16-1), another game content (16-2), and a logical reasoning unit including several logical reasoning methods. The instructor operates the instructor system to open a game (G1), a common game. (G2) and a class exercise (G3); the student system (2-1, 2-2) participates in the individual game (G1), the student (P03, P04) The student system (2-3, 2-4) participates in the competition (G2), and the student (P05, P06 and P07) student systems (2-5, 2-6 and 2-7) participate in the classroom exercises ( G3), in which the student (P07) student system (2-7) is set as a personal self-study exercise.

其中「個局競賽」為同一競賽每一參加競賽學員可以對其相對配置之遊戲賽局個自進行決策,除了配置學員混淆模組(14)對競賽所配置之遊戲賽局進行混淆之變形遊戲賽局以避免學員間相互干擾,更於競賽期間由輔助模組(13)維持遊戲賽局在配合該邏輯推理方法情況下皆有可確定正確解答之決策遊戲單元可供決策;「共局競賽」為一競賽中參加競賽之學員參與同一遊戲賽局,其中每一待決策遊戲單元之決策以最先做出正確決策之學員為其正確決策者。除了配置學員混淆模組(14)對競賽所配置之遊戲賽局進行混淆之變形遊戲賽局以避免學員間相互干擾,再於競賽期間輔助模組(13)由維持遊戲賽局在配合該邏輯推理方法情況下皆有可確定正確解答之決策遊戲單元可供決策,更於競賽期間以多人共局同步模組(15)維持參賽學員間遊戲賽局之同步,使一賽局得以在多人參賽及所配合之該至少一邏輯推理方法的條件下進行。 Among them, the "single game" is the same competition. Each participating contestant can make a decision on the game game of its relative configuration. In addition to configuring the student confusion module (14) to confuse the game game that is configured by the competition. The game is to avoid mutual interference between the students. During the competition, the auxiliary module (13) maintains the game game. In the case of the logical reasoning method, the decision game unit can be determined to be correctly answered. The participants who participated in the competition in the competition participate in the same game game. The decision of each game unit to be decided is the correct decision maker who makes the correct decision first. In addition to configuring the student confusion module (14) to confuse the game game set in the competition to avoid the mutual interference between the students, the auxiliary module (13) is maintained by the game game during the competition. In the case of the reasoning method, the decision-making game unit that can determine the correct answer is available for decision-making. In the competition, the multiplayer synchronization module (15) maintains the synchronization of the game games between the participants, so that one game can be more The person enters and cooperates with the at least one logical reasoning method.

該伺服端系統(1)係可為一電腦或由多台電腦所組成,且能存取該資料庫(11)。 The server system (1) can be a computer or a plurality of computers, and can access the database (11).

該學員端系統(2-1~2-7)、指導員端系統(3)可在一電腦、手機、個人數位助理、筆記型電腦、或是其它可攜式電子裝置所運作,指導員端系統可將遊戲賽局資訊或相對應該遊戲賽局之可確定正確解答之決策遊戲單元或其解答資訊或遊戲歷程記錄或遊戲賽局分析資訊以視訊、網路等方式進行競賽播報。 The student end system (2-1~2-7) and the instructor system (3) can be operated by a computer, a mobile phone, a personal digital assistant, a notebook computer, or other portable electronic device, and the instructor system can be The game game information or the decision game unit or the answer information or the game history record or the game game analysis information of the game game board that can determine the correct answer are broadcasted by video, network, and the like.

指導員開立個局競賽(G1)時,係以指導員端系統(3)向伺服端系統(1)發出開立個局競賽之請求,該請求包含提供遊戲內容(16-1)為本個局競賽配合之遊戲內容及至少一邏輯推理方法(17-1)。 When the instructor opens a game (G1), the instructor system (3) sends a request to open the game to the server system (1), which includes providing the game content (16-1) as the game. The game content of the competition and at least one logical reasoning method (17-1).

伺服端系統(1)接收到開立共局競賽(G2)之請求後,依序完成下列S11~S14步驟,此請配合第2圖:如步驟S11,將遊 戲內容配置入一9x9數獨遊戲矩陣,成為競賽之遊戲賽局;如步驟S12,以可確定解答之待決策遊戲單元取得模組配合該邏輯推理方法對遊戲賽局進行處理,確認是否能取得至少一可確定正確解答。 After receiving the request to open the co-host competition (G2), the servo end system (1) completes the following steps S11~S14 in sequence, please cooperate with the second picture: as in step S11, the tour will be The content of the play is configured into a 9x9 Sudoku game matrix to become the game game of the competition; in step S12, the game unit acquisition module that can determine the answer to be determined is processed by the logic reasoning method to confirm whether the game game can be obtained. At least one can determine the correct answer.

當判斷結果為「是」時,如步驟S14所示,將該可確定正確解答資訊配置為本遊戲賽局之正確解答資訊。 When the determination result is "Yes", as shown in step S14, the correct answer information can be determined to be the correct answer information of the game game.

當判斷結果為「否」時,如步驟S13所示,以輔助模組(13)對遊戲賽局之至少一待決策遊戲單元標示一識別記號後,使能配合該配合之邏輯推理方法對遊戲賽局進行邏輯推理得知至少一可確定正確解答,使遊戲賽局不致有無法以所該配合之邏輯推理方法推理出正確解答之狀況;如步驟S14所示,將該可確定正確解答資訊配置為本數獨遊戲賽局之正確解答資訊。 When the determination result is "No", as shown in step S13, after the auxiliary module (13) indicates an identification mark to at least one game unit to be determined of the game game, the logical reasoning method matching the cooperation is enabled. The game makes logical reasoning to know that at least one can determine the correct answer, so that the game game does not have the reason that the correct answer can not be inferred by the logical reasoning method with the cooperation; as shown in step S14, the information configuration can be determined correctly. The correct answer information for the game.

當學員(P01)以學員端系統(2-1)加入個局競賽(G1)時,伺服端系統(1)依序完成下列S21~S24步驟,此請配合第3圖:如步驟S21所示,接受該學員端系統加入競賽;如步驟S22所示,將競賽之遊戲賽局以混淆模組(14)進行混淆變形所產生之變形遊戲賽局配置給該學員,並記錄其混淆變形之方式;如步驟S23所示,以可確定解答之待決策遊戲單元取得模組(12)配合該邏輯推理步驟單元對該學員所配置之遊戲賽局進行處理,使得知至少一可確定正確解答,並將之配置給該學員;步驟S24所示,將所配合之邏輯推理步驟單元資訊及學員所配置之遊戲賽局資訊傳送至該學員端系統。 When the student (P01) joins the student competition (G1) with the student system (2-1), the servo system (1) completes the following steps S21 to S24 in sequence, please cooperate with the third figure: as shown in step S21. The student system is accepted to join the competition; as shown in step S22, the game game game of the competition game console is confusingly deformed by the confusion module (14), and the game is configured to the student, and the manner of confusion is recorded. As shown in step S23, the game unit acquisition module (12) that can determine the solution is processed in cooperation with the logical inference step unit to process the game game configured by the student, so that at least one can determine the correct answer, and And assigning it to the student; in step S24, the logical reasoning step unit information and the game game information configured by the student are transmitted to the student terminal system.

當學員(P02)以學員端系統(2-2)加入個局競賽(G1)時,依前述同法,由伺服端系統(1)依第3圖S21~S24步驟完成學員(P02)之遊戲賽局配置,並傳送所配合之至少一邏輯推理方法(17-1)資訊、所配置之遊戲賽局資訊至學員端系統(2-2)。 When the student (P02) joins the student competition (G1) with the student-side system (2-2), the game of the student (P02) is completed by the servo-end system (1) according to the steps S21-S24 of Figure 3, according to the same method as described above. The game is configured and transmits at least one logical reasoning method (17-1) information and configured game game information to the student end system (2-2).

當要開始進行競賽時,指導員以指導員端系統(3)向伺服 端系統(1)發出個局競賽開始之請求,伺服端系統(1)對參加本個局競賽之學員端系統(2-1、2-2)發出競賽開始通知,學員端系統(2-1、2-2)將其已接收之數獨遊戲賽局展示並等候學員進行遊戲決策操作。 When starting the competition, the instructor will use the instructor system (3) to the servo. The end system (1) issues a request for the start of a competition, and the server system (1) issues a start notification of the student end system (2-1, 2-2) participating in the competition of the individual game, the student end system (2-1) 2-2) Display the Sudoku game game that has been received and wait for the student to make a game decision operation.

當學員(P01)以學員端系統(2-1)送出一包含一待決策遊戲單元之識別及識別記號之決策給伺服端系統(1),伺服端系統(1)依序完成下列S31~S37步驟,此請配合第4圖:如步驟S31所示,接收學員端系統傳送之決策;如步驟S32所示,確認該決策是否為正確之決策。 When the student (P01) sends a decision containing the identification and identification mark of the game unit to be determined to the servo end system (1) by the student end system (2-1), the servo end system (1) sequentially completes the following S31~S37. Steps, please cooperate with FIG. 4: as shown in step S31, receive the decision of the student terminal system transmission; as shown in step S32, confirm whether the decision is a correct decision.

當判斷結果為「是」時,如步驟S34所示,將該決策中之識別記號標示在其所配置之遊戲賽局之相對待決策遊戲單元;如步驟S35所示,以可正確推理解答之待決策遊戲單元取得模組(12)依所配合之邏輯推理方法對該學員相對之遊戲賽局進行處理,確認是否能得知至少一可確定正確解答。 When the determination result is "Yes", as shown in step S34, the identification mark in the decision is marked in the game unit to be determined of the game game in which it is configured; as shown in step S35, the correct answer can be solved. The game unit obtaining module (12) processes the student game game according to the coordinated logical reasoning method to confirm whether at least one can determine the correct answer.

當判斷結果為「是」時,如步驟S37所示,傳送決策正確之訊息給該學員端系統。 When the result of the determination is "YES", as shown in step S37, the message of the correct decision is transmitted to the student-end system.

當判斷結果為「否」時,如步驟S36所示,以輔助模組(13)對學員對應之遊戲賽局進行輔助處理,使遊戲賽局能有至少一可確定正確解答,並將輔助處理所輔助標示之資訊通知該學員端系統;如步驟S37所示,傳送決策正確之訊息至該學員端系統。當判斷結果為「否」時,如步驟S33所示,傳送決策錯誤之訊息至該學員端系統。 When the determination result is "No", as shown in step S36, the auxiliary module (13) assists the game game corresponding to the student, so that the game game can have at least one correct answer and the auxiliary processing. The information of the auxiliary indication is notified to the student end system; as shown in step S37, the correct decision message is transmitted to the student end system. When the result of the determination is "NO", as shown in step S33, a message of the decision error is transmitted to the student terminal system.

本個局競賽(G1)以上述所參加學員對其所配置之遊戲賽局進行推理決策,直至其對應之遊戲賽局之全數待決策遊戲單元皆被正確決策或至其他終止競賽之條件達到為止,例如:參加競賽之一學員完成所有正確決策時該競賽即結束。 In this game (G1), the above-mentioned participants will make inference decisions for the game games they have configured until the game units of the corresponding game games are correctly decided or until the conditions for terminating the competition are reached. For example, the contest ends when one of the participants participates in all the correct decisions.

在競賽過程,指導員系統(3)接收來自伺服器系統(1)之競賽訊息作為播報參考或用以展示予觀眾或聽眾並與其互動、討論、預測、分析。該競賽訊息包含競賽進行已使用時間或參與 競賽之學員資訊或學員之決策或決策進度或學員之遊戲賽局畫面或經變形之學員之遊戲賽局畫面及其相對之可確定正確解答或學員呆滯未決策時間或其排行榜資訊等。 During the competition process, the instructor system (3) receives the contest message from the server system (1) as a broadcast reference or for presentation to, and interaction with, a viewer, a listener, a discussion, a prediction, and an analysis. The contest message contains the time or participation of the contest. The student information of the competition or the decision-making or decision-making progress of the trainees or the game game screen of the trainees or the game board image of the deformed trainees and their relatives can determine the correct answer or the student's sluggish undecided time or his leaderboard information.

指導員開立共局競賽(G2)時,係以指導員端系統(3)向伺服端系統(1)發出開立共局競賽之請求,該請求包含提供遊戲內容(16-1)為本共局競賽配合之遊戲內容及至少一邏輯推理方法。 When the instructor opens a joint game (G2), the instructor system (3) sends a request to the server system (1) to open a co-host competition, which includes providing the game content (16-1) as the overall bureau. The game content of the competition and at least one logical reasoning method.

伺服端系統(1)接收到開立共局競賽之請求後,配合第2圖,依序完成S11~S14步驟,完成配置本共局競賽之遊戲賽局(161-G2)。 After receiving the request for the opening of the common game, the server system (1) completes the steps S11 to S14 in sequence with the second picture, and completes the game game (161-G2) in which the game is configured.

當學員(P03)以學員端系統(2-3)加入個共局競賽(G2)時,依前述同法,伺服端系統(1)依序完成S21~S24步驟,配置遊戲賽局(161-3)給學員(P03),並將遊戲賽局(161-3)資訊、該至少一邏輯推理方法資訊傳送至學員端系統(2-3)。 When the student (P03) joins the co-host competition (G2) with the student-side system (2-3), according to the same method as described above, the server system (1) sequentially completes the steps S21~S24 to configure the game game (161- 3) To the student (P03), and transmit the information of the game game (161-3) and the information of the at least one logical reasoning method to the student end system (2-3).

當學員(P04)以學員端系統(2-4)加入個共局競賽(G2)時,同前方法處理。 When the student (P04) joins the co-host competition (G2) with the student-side system (2-4), the same method is used.

當要開始進行競賽時,指導員以指導員端系統(3)向伺服端系統(1)發出共局競賽(G2)開始之請求,伺服端系統(1)對參加本個局競賽之學員端系統(2-3、2-4)發出競賽開始通知,學員端系統(2-3、2-4)將其已接收之相對應之遊戲賽局陣展示並等候學員進行遊戲決策操作。 When the competition is to start, the instructor issues a request for the start of the competition (G2) to the server system (1) by the instructor system (3), and the server system (1) participates in the student system of the competition ( 2-3, 2-4) The contest start notification is issued, and the student end system (2-3, 2-4) displays the corresponding game game array that has been received and waits for the student to make a game decision operation.

當學員(P03)以學員端系統(2-3)送出一包含一待決策遊戲單元之識別及識別記號之決策給伺服端系統(1),依第4圖,伺服端系統(1)依序完成下列S31~S37步驟,進行接受學員(P03)決策處理,同理亦可受學員(P04)決策處理。學員正確決策處理後,以多人共局同步模組(15)維持參賽學員遊戲賽局之同步。 When the student (P03) sends a decision containing the identification and identification mark of the game unit to be determined to the servo end system (1) by the student end system (2-3), according to the fourth figure, the servo end system (1) is sequentially Complete the following steps S31~S37 to accept the decision-making process of the student (P03), and the same reason can be handled by the student (P04). After the students have made the correct decision-making process, the multi-player synchronization module (15) will maintain the synchronization of the participating game games.

本共局競賽(G2)以所參加學員對該同步遊戲賽局進行推理決策,直至全數待決策遊戲單元皆被正確決策或至其他終止競賽之條件達到為止,例如:競賽時間限制為30分鐘,計時 時間終了競賽即結束。 The co-sponsorship competition (G2) makes the inference decision of the participating game game by the participating students until all the game units to be decided are correctly decided or until the conditions for terminating the competition are reached, for example, the competition time is limited to 30 minutes. Timing The end of the race is over.

指導員開立一課堂練習(G3)時,係以指導員端系統(3)向伺服端系統(1)發出開立課堂練習之請求,該請求包含指定一已預先建置於伺服端系統(1)之遊戲內容(16-3)為本個局競賽(G3)之配合之遊戲內容、至少一邏輯推理方法(17-1)及學員與指導員互動設定。其中學員與指導員互動設定,包含一課堂練習設定,其包含老師端之學員呆滯時間學員代表圖示色塊分類設定,其設定1分鐘以上之顏色為黃色、2分鐘以上之顏色為橙色、3分鐘以上之顏色為紅色;自動提示設定:達1分鐘以上提示一可確定正確解答單元之單元個數、達2分鐘以上提示可確定正確解答單元之單元位置識;及一加入課堂練習(G3)之每一學員之個別設定,簡單歸納而言:學員(P05、P06)參加課堂的個局練習,學員(P06)設定為自動提示可確定正確解答單元之單元識別及所配合使用之邏輯推理方法,學員(P07)為個人練習賽局模式、指定一已預先建置於伺服端系統(1)之遊戲內容(16-4)為學員(P07)個人練習競賽配合之遊戲內容、至少一邏輯推理方法及提示請求自動回應。 When the instructor opens a class exercise (G3), the instructor system (3) issues a request to open the classroom exercise to the server system (1), the request includes specifying a pre-built server system (1) The game content (16-3) is the game content of the game (G3), at least one logical reasoning method (17-1), and the interaction between the student and the instructor. The interaction between the student and the instructor includes a classroom practice setting, which includes the teacher's sluggish time. The student representative represents the color block classification setting. The color of the setting is more than 1 minute, the color is yellow, and the color of 2 minutes or more is orange, 3 minutes. The above color is red; automatic prompt setting: up to 1 minute or more prompts to determine the correct number of units in the unit, up to 2 minutes or more to determine the unit location of the correct answer unit; and join the classroom exercise (G3) The individual settings of each student are simply summarized: the students (P05, P06) participate in the classroom exercises of the class, and the students (P06) are set to automatically prompt to determine the unit identification of the correct answering unit and the logical reasoning method used. The student (P07) is a personal practice game mode, designating a game content (16-4) that has been pre-built in the server system (1) for the student (P07) personal practice competition, and at least one logical reasoning method. And prompt to request an automatic response.

因此,伺服端系統(1)接收到開立課堂練習之請求後,配合第2圖,依序完成S11~S14步驟,完成配置本課堂練習之遊戲賽局(161-G3)。再以學員(P07)所配合指定之遊戲內容(16-4),依序完成下列S11~S14步驟,此請配合第2圖,將遊戲賽局(161-7)配置給該學員。 Therefore, after receiving the request to open the classroom exercise, the server system (1) completes the steps S11 to S14 in sequence with the second figure, and completes the game game (161-G3) in which the class practice is configured. Then, with the game content (16-4) specified by the student (P07), the following steps S11~S14 are completed in order. Please cooperate with the second picture to configure the game game (161-7) to the student.

當學員(P05)以學員端系統(2-5)加入課堂練習(G3)時同理,伺服端系統(1)亦依S11~S14步驟,配置一遊戲賽局(161-5)給該學員,並將該遊戲賽局資訊、該配合之邏輯推理方法資訊傳送至該學員端系統。 When the student (P05) joins the class practice (G3) with the student system (2-5), the server system (1) also configures a game game (161-5) for the student according to the steps S11~S14. And transmitting the information of the game game and the logical reasoning method information of the game to the student terminal system.

與前述同理,當學員(P06)以學員端系統(2-6)加入課堂練習(G3)時,伺服端系統(1)亦依S11~S14步驟,配置一遊戲賽局(161-6)給該學員,並將該遊戲賽局資訊、該配合之邏輯推理方法資訊及包含可確定正確解答單元之識別及所配合使用 之邏輯推理方法識別之提示資訊傳送至該學員端系統。該提示資訊於該學員遊戲賽局有異動時都將通知該學員端系統。 In the same way as the above, when the student (P06) joins the class practice (G3) with the student system (2-6), the server system (1) also configures a game game (161-6) according to the steps S11~S14. Give the student the information about the game, the logical reasoning method information of the match, and the identification and use of the unit that can determine the correct answer. The information of the logical reasoning method identification is transmitted to the student terminal system. The prompt information will notify the student end system when there is a change in the student game.

當學員(P07)以學員端系統(2-7)加入課堂練習(G3)時,依指導員開立該課堂練習(G3)時所提供之該學員個別設定中,該學員加入模式為個人練習模式,伺服端系統(1)將配置給該學員之遊戲賽局(161-7)及所配合之該至少一邏輯推理方法資訊、包含可確定正確解答單元個數之提示資訊及可請求協助項目資訊傳送至該學員端系統,提供給該學員參考以進行決策或求助之操作。該提示資訊於其相對應遊戲賽局(161-7)有異動時皆將傳送通知至該學員端系統。前述請求提示之要求,例如:當學員(P07)以學員端系統(2-7)送出一包含詢問可確定正確解答單元之識別之提示請求時,伺服端系統(1)即自動將該學員相對應之遊戲賽局之該資訊傳送至該學員端系統,該學員即可參考該提示繼續進行決策。 When the student (P07) joins the class exercise (G3) with the student-side system (2-7), the student joins the mode as a personal practice mode according to the individual settings of the student provided by the instructor when the class exercise (G3) is opened. The server system (1) will be configured to provide the game game (161-7) of the student and the at least one logical reasoning method information, the prompt information for determining the correct number of correct units, and the information of the assistance project. Transfer to the student end system, provide the student with reference for decision making or help. The prompt information will be transmitted to the student end system when there is a change in the corresponding game game (161-7). The request for the above request prompt, for example, when the student (P07) sends a prompt request containing the inquiry to determine the correct answer unit by the student end system (2-7), the server system (1) automatically associates the student The information of the corresponding game game is transmitted to the student terminal system, and the student can refer to the prompt to continue the decision.

當競賽進行中,指導員系統(3)接收來自伺服端系統(1)關於參與課堂練習之學員遊戲賽局、決策過程相關訊息及學員遊戲賽局相對應之可確定正確解答之遊戲單元資訊,當指導員覺得學員有指導必要時,例如:呆滯未決策時間過久,即可以其指導員系統(3)提供以上解答資訊予以提示說明,例如:提供該學員相對應之數獨遊戲賽局之待決策遊戲單元識別或一待決策遊戲單元識別及其配合使用之邏輯推理方法識別或一待決策遊戲單元之決策步驟圖文解說。本實施例更可加入一遊戲賽局歷程記錄模組係用以記錄遊戲賽局參與學員端、指導端或伺服端在決策遊戲賽局進行期間之狀態或動態之記錄,指導員於課堂練習完畢時,列印每位參與學員之遊戲歷程記錄,並進對學員進行分析與後續學習規劃。 When the competition is in progress, the instructor system (3) receives game unit information from the server system (1) about the student game game participating in the class exercise, the decision process related information, and the student game game corresponding to the correct answer. The instructor feels that when the trainee has guidance, for example, if the sluggish undecided time is too long, the instructor system (3) can provide the above information to give instructions, for example, provide the student's corresponding Sudoku game game to be decided. The unit identification or the decision-making game unit identification and the logical reasoning method used in conjunction with the determination or the decision-making step of the decision-making game unit are illustrated. In this embodiment, a game game history recording module can be added to record the state or dynamic record of the game game participating in the student, the guidance or the server during the decision game, and the instructor is finished in the class. , print the record of the game history of each participating student, and conduct analysis and follow-up study planning for the participants.

依以上說明,本較佳實施例展現了本決策遊戲系統具可正確推理解答之待決策遊戲單元取得模組(12),配合一遊戲賽局及至少一邏輯推理方法則可得知該遊戲賽局是否有可確定正確解答及其可確定正確解答單元及解答資訊;而以輔助模組 (13)使每一遊戲賽局都可以成為適合所配合之該至少一邏輯推理方法之遊戲賽局,減低學員參與遊戲半途而廢的狀況;進而以混淆模組(14)使參與同一遊戲賽局競賽之學員具外觀相異之遊戲賽局,避免學員決策相互干擾及觀賽之討論、預測或分析不致干擾競賽;再而以多人共局同步模組(15)令決策遊戲之競爭氛圍更加增強。如此,邏輯推理決策遊戲將可依此專利廣為推展,增強眾人邏輯推理思考能力。 According to the above description, the preferred embodiment shows that the decision game system has a correct decision-making solution for the game unit to be determined (12), and the game game can be learned by a game game and at least one logical reasoning method. Whether the bureau can determine the correct answer and its correct answer unit and answer information; (13) Each game game can be made into a game game that is suitable for the at least one logical reasoning method, which reduces the situation in which the student participates in the game halfway; and then uses the confusion module (14) to participate in the same game game competition. The students have different appearances in the game, avoiding the students' decision-making interference and the discussion, prediction or analysis of the game will not interfere with the competition; then the multi-person co-synchronization module (15) will enhance the competitive atmosphere of the decision-making game. . In this way, the logical reasoning decision-making game will be widely promoted according to this patent, and enhance the ability of people to think logically.

按,以上所述,僅為本發明之若干較佳實施例,惟,本發明所配合之數獨式遊戲賽局並不以本實施例中9x9數獨遊戲為限,本發明可與具9x9數獨遊戲相同特質之遊戲配合,本發明所主張之權利範圍,亦並不僅限為此,凡相關技術領域之人士,在參考本發明所揭露之技術內容後,可輕易思及之等效變化,均不脫離本發明所保護之範疇。 According to the above description, it is only a few preferred embodiments of the present invention. However, the game of the Sudoku game played by the present invention is not limited to the 9x9 Sudoku game in this embodiment, and the present invention can be combined with 9x9. The game of the same character of the Sudoku game cooperates, and the scope of the claims of the present invention is not limited thereto. Those skilled in the relevant art can easily think about the equivalent change after referring to the technical content disclosed in the present invention. None of the scope of protection of the present invention.

1‧‧‧伺服端系統 1‧‧‧Server system

11‧‧‧資料庫 11‧‧‧Database

12‧‧‧可正確推理解答之待決策遊戲單元取得模組 12‧‧‧ can correctly correct the answer to the decision-making game unit acquisition module

13‧‧‧輔助模組 13‧‧‧Auxiliary modules

14‧‧‧混淆模組 14‧‧‧Evil module

15‧‧‧多人共局同步模組 15‧‧‧Multiple people's office synchronization module

16‧‧‧遊戲內容 16‧‧‧ game content

16-1、16-2‧‧‧指導員準備之遊戲內容 16-1, 16-2‧‧‧Instructor-prepared game content

16-3、16-4‧‧‧建置於伺服端系統(1)之遊戲內容 16-3, 16-4‧‧‧ Game content built into the server system (1)

161-G1~161-G4‧‧‧配置予競賽之遊戲賽局 161-G1~161-G4‧‧‧A game game set to the competition

161-1~161-7‧‧‧配置予學員之遊戲賽局 161-1~161-7‧‧‧The game game for the students

17‧‧‧至少一邏輯推理方法 17‧‧‧ At least one logical reasoning method

17-1‧‧‧至少一邏輯推理方法 17-1‧‧‧ At least one logical reasoning method

2-1~2-7‧‧‧學員端系統 2-1~2-7‧‧‧ Student System

21‧‧‧決策模組 21‧‧‧Decision module

22‧‧‧提示請求模組 22‧‧‧Prompt request module

23‧‧‧提示處理模組 23‧‧‧Prompt processing module

3‧‧‧指導員端系統 3‧‧‧Instructor-end system

31‧‧‧賽局資訊接收模組 31‧‧‧Site information receiving module

32‧‧‧提示模組 32‧‧‧Tips module

33‧‧‧播報模組 33‧‧‧ broadcast module

P01~P07‧‧‧學員 P01~P07‧‧‧Students

圖1係本發明較佳實施例之系統示意圖;圖2係本發明較佳實施例之指導員端開立一競賽或課堂練習時,伺服端系統具體實施流程圖;圖3係本發明之較佳實施例之學員加入一競賽或課堂練習時,伺服端系統具體實施流程圖;圖4係本發明之較佳實施例之學員對其遊戲競賽或課堂練習做出決策時,伺服端系統具體實施流程圖。 1 is a schematic diagram of a system according to a preferred embodiment of the present invention; FIG. 2 is a flow chart showing a specific implementation of the servo end system when the instructor of the preferred embodiment of the present invention opens a competition or classroom practice; FIG. 3 is a preferred embodiment of the present invention. When the student of the embodiment joins a competition or class practice, the server system implements a flowchart; FIG. 4 is a specific implementation process of the server system when the student of the preferred embodiment of the present invention makes a decision on the game competition or the class practice. Figure.

圖5係本發明之較佳實施例之遊戲賽局161。 Figure 5 is a game game board 161 of a preferred embodiment of the present invention.

圖6係本發明之較佳實施例之遊戲賽局161-A。 Figure 6 is a game game 161-A of a preferred embodiment of the present invention.

圖7係本發明之較佳實施例之遊戲賽局161-B。 Figure 7 is a game game 161-B of a preferred embodiment of the present invention.

1‧‧‧伺服端系統 1‧‧‧Server system

11‧‧‧資料庫 11‧‧‧Database

12‧‧‧可正確推理解答之待決策遊戲單元取得模組 12‧‧‧ can correctly correct the answer to the decision-making game unit acquisition module

13‧‧‧輔助模組 13‧‧‧Auxiliary modules

14‧‧‧混淆模組 14‧‧‧Evil module

15‧‧‧多人共局同步模組 15‧‧‧Multiple people's office synchronization module

16‧‧‧遊戲內容 16‧‧‧ game content

16-1、16-2‧‧‧指導員準備之遊戲內容 16-1, 16-2‧‧‧Instructor-prepared game content

16-3、16-4‧‧‧建置於伺服端系統(1)之遊戲內容 16-3, 16-4‧‧‧ Game content built into the server system (1)

161-G1~161-G4‧‧‧配置予競賽之遊戲賽局 161-G1~161-G4‧‧‧A game game set to the competition

161-1~161-7‧‧‧配置予學員之遊戲賽局 161-1~161-7‧‧‧The game game for the students

17‧‧‧至少一邏輯推理方法 17‧‧‧ At least one logical reasoning method

17-1‧‧‧至少一邏輯推理方法 17-1‧‧‧ At least one logical reasoning method

2-1~2-7‧‧‧學員端系統 2-1~2-7‧‧‧ Student System

21‧‧‧決策模組 21‧‧‧Decision module

22‧‧‧提示請求模組 22‧‧‧Prompt request module

23‧‧‧提示處理模組 23‧‧‧Prompt processing module

3‧‧‧指導員端系統 3‧‧‧Instructor-end system

31‧‧‧賽局資訊接收模組 31‧‧‧Site information receiving module

32‧‧‧提示模組 32‧‧‧Tips module

33‧‧‧播報模組 33‧‧‧ broadcast module

P01~P07‧‧‧學員 P01~P07‧‧‧Students

Claims (22)

一種決策遊戲輔助系統,其係與至少一數獨式遊戲賽局及至少一個邏輯推理方法配合,其中遊戲賽局包含至少一已標示識別記號遊戲單元及至少一待決策遊戲單元,該系統之特徵包含:一可正確推理解答之待決策遊戲單元取得模組,其係用以依該配合遊戲賽局及至少一個邏輯推理方法進行解答取得處理而取得解答資訊,該所取得的解答資訊為以該配合至少一個邏輯推理方法中的各個邏輯推理方法對遊戲賽局進行邏輯推理所能得知之可正確推理解答之待決策遊戲單元的解答資訊,其中解答資訊至少包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一邏輯推理方法對遊戲賽局進行邏輯推理的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元至少包含一可確定正確解答之待決策遊戲單元,其中可正確推理解答之待決策遊戲單元取得模組對該遊戲賽局進行解答取得處理的方式係以人工智慧邏輯推理程序配合該至少一個邏輯推理方法中的各個邏輯推理方法對遊戲賽局進行邏輯推理而得知該解答資訊或以該配合遊戲賽局及該配合邏輯推理方法之識別向一正確解答資料庫或一正確解答系統查詢取得之解答資訊,其中該解答資料庫包含至少一組遊戲賽局識別及邏輯推理方法識別及其解答資訊,該正確解答系統係為一可依遊戲賽局及該配合邏輯推理方法之識別而回應其解答資訊之系統。 A decision game assisting system, which cooperates with at least one of a plurality of game games and at least one logical reasoning method, wherein the game game includes at least one marked identification mark game unit and at least one game unit to be decided, the characteristics of the system The method includes: a game unit acquisition module that can correctly correct the answer, and the method for obtaining the answer information according to the game game board and the at least one logical reasoning method, and the answer information obtained is Cooperating with each of the at least one logical reasoning method, the logical reasoning of the game game can be used to correctly answer the answer information of the game unit to be determined, wherein the answer information includes at least a recognition of the game unit to be determined, An identification step, a recognition of a logical reasoning method, or a logical reasoning method for logical reasoning of the game game, an inference step graphic explanation information, the inference step graphic explanation information includes at least a specified plurality of game units and a reasoning between the game units thereof Explain that the plurality of game units contain at least one Correctly answering the decision-making game unit, wherein the correct decision-making solution to be determined by the game unit acquisition module is to solve the game game by the artificial intelligence logic reasoning program and the logic in the at least one logical reasoning method. The reasoning method logically infers the game game to know the answer information or the answer information obtained by the matching game game and the matching logical reasoning method to a correct answer database or a correct answer system query, wherein the answer The database contains at least one set of game game identification and logical reasoning method identification and answering information. The correct answering system is a system that responds to the information of the game game board and the matching logical reasoning method. 如申請專利範圍第1項之決策遊戲輔助系統,其特徵更包含:一輔助模組,其係於該可正確推理解答之待決策遊戲單元取得模組依該配合之至少一個邏輯推理方法中的各個邏輯推理方法對該配合遊戲賽局進行解答取得處理而無法取得包含至少一可正確推理解答之待決策遊戲單元識別之解答資 訊時,將該配合遊戲賽局中至少一待決策遊戲單元標示識別記號而成為已標示識別記號遊戲單元後,使得依該配合至少一個邏輯推理方法中的各個邏輯推理方法對該遊戲賽局進行邏輯推理可以取得至少包含一可確定正確推理解答之待決策遊戲單元識別之解答資訊。 The decision-making game assisting system of claim 1 is characterized in that: an auxiliary module is included in the at least one logical reasoning method of the game module obtaining module that can correctly correct the answer. Each logical reasoning method solves the problem of the matching game unit and cannot obtain the answer to the game unit to be determined that includes at least one correct reasoning solution. In the event that the at least one game unit to be determined in the game game is marked as the identified symbol game unit, the game game is performed according to each logical reasoning method in the at least one logical reasoning method. The logical reasoning can obtain the solution information including at least one game unit identification to be determined that can determine the correct reasoning solution. 如申請專利範圍第2項之決策遊戲輔助系統,其將該配合遊戲賽局中至少一待決策遊戲單元標示識別記號時,該至少一待決策遊戲單元及所標示之識別記號係由一遊戲賽局之參考解答資料庫或另一解答資訊中選取,該參考解答資料庫包含至少一組待決策單元之識別及其識別記號,該另一解答資訊係為以另一至少一個邏輯推理方法中的各個邏輯推理方法對該遊戲賽局進行邏輯推理可得知之至少一組可確定正確解答之待決策遊戲單元之識別及其識別記號。 For example, in the decision-making game assisting system of claim 2, when at least one of the game units to be determined in the game game is marked with an identification mark, the at least one game unit to be determined and the marked identification mark are marked by a game game. Selected by the bureau's reference answering database or another answering information, the reference answering database includes at least one set of identification units to be determined and identification marks thereof, and the other answer information is in another at least one logical reasoning method Each logical reasoning method logically infers the game game to know at least one set of identifications and identification marks of the game unit to be determined that can correctly determine the correct answer. 如申請專利範圍第1項或第2項之決策遊戲輔助系統,其特徵更包含:一混淆模組,其係以一混淆方式取得與該遊戲賽局外觀相異之至少一變形遊戲賽局,該混淆方式包含:至少一次對遊戲賽局進行以幾何方式改變遊戲賽局中遊戲單元位置或變更遊戲賽局中至少一識別記號成為另一識別記號,該幾何方式至少包含旋轉或鏡射方式,其中混淆模組係以所配合之遊戲賽局向一資料庫查詢之查詢方式取得該至少一變形遊戲賽局或以人工智慧程序式對該配合之遊戲賽局進行經至少一次對遊戲賽局進行以包含幾何方式改變遊戲賽局中遊戲單元位置或變更遊戲賽局中至少一識別記號成為另一識別記號,該幾何方式至少包含旋轉或鏡射方式。 For example, in the decision-making game assisting system of claim 1 or 2, the feature further includes: an obfuscation module, which acquires at least one modified game game that is different from the appearance of the game game in an obfuscated manner, The confusing manner includes: geometrically changing the position of the game unit in the game game at least once or changing at least one identification mark in the game game to become another identification mark, the geometric mode including at least rotating or mirroring, The confusing module obtains the at least one morphing game game by means of a query manner in which the game game is queried to a database, or performs the at least one game game on the mashed game game by artificial intelligence program. Changing the position of the game unit in the game game or changing at least one of the recognition marks in the game game is another identification mark, and the geometric mode includes at least a rotation or a mirror mode. 如申請專利範圍第1項或第2項之決策遊戲輔助系統,其特徵更包含一學員決策模組,其係用以接受至少一參與該配合遊戲賽局之學員所做出之至少一決策,該決策包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一依邏輯推理方法推理出一可確定正確解答之待決策遊戲單元的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至 少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元至少包含一可確定正確解答之待決策遊戲單元。 The decision-making game assisting system of claim 1 or 2, further comprising a student decision-making module for accepting at least one decision made by at least one student participating in the match game game, The decision includes an identification of a game unit to be determined, an identification mark, a recognition of a logical reasoning method, or a logical reasoning method to infer a reasoning step graphic explanation information of a game unit to be determined that can correctly determine a correct answer, the reasoning step Graphic explanation information to Less includes a description of the reasoning between a plurality of game units and their game units, the plurality of game units including at least one game unit to be determined that can determine the correct answer. 如申請專利範圍第1項或第2項之決策遊戲輔助系統,其特徵更包含:一多人共局同步模組,其係以同一遊戲賽局內容提供多個學員端以進行共同一遊戲賽局之決策遊戲,當其中一學員端最先決策出正確解答資訊時,將該正確解答資訊提供其餘學員端,該正確解答資訊包含至少一組可確定正確解答之待決策遊戲單元之識別及其識別記號,該正確解答資訊包含於以可確定正確解答之待決策遊戲單元取得模組配合該同一遊戲賽局及該至少一個邏輯推理方法所可以取得之解答資訊。 For example, the decision-making game assisting system of claim 1 or 2 of the patent scope further includes: a multi-person co-synchronization module, which provides a plurality of student terminals for the same game game in the same game game content. In the decision-making game of the bureau, when one of the students first decides to correctly answer the information, the correct answer information is provided to the remaining student terminals, and the correct answer information includes at least one set of identifications of the game unit to be determined that can determine the correct answer and The identification information is included in the answer information that can be obtained by the game unit acquisition module that can determine the correct answer to cooperate with the same game game and the at least one logical reasoning method. 如申請專利範圍第4項之決策遊戲輔助系統,其更以該混淆模組配合一遊戲賽局取得之複數個變形遊戲賽局與複數個學員端配合,其特徵更包含:一多人共局同步混淆模組,其係用於當其中一學員端最先決策出正確解答資訊時,將該正確解答資訊提供其餘學員端或將該正確解答資訊經混淆處理後之變形正確解答資訊提供其餘學員端,該正確解答資訊包含至少一組可確定正確解答之待決策遊戲單元之識別及其識別記號,且該正確解答資訊包含於以可確定正確解答之待決策遊戲單元取得模組配合該同一遊戲賽局及該至少一個邏輯推理方法所可以取得之解答資訊,其中混淆處理係以依每一學員端所配合之混淆方式進行將正確解答資訊依與該混淆方式相同之幾何方式或相同之識別記號變動方式進行變形處理取得變形正確解答資訊。 For example, in the decision-making game assisting system of claim 4, the confusing module cooperates with a plurality of game games obtained by a game game to cooperate with a plurality of student terminals, and the feature further comprises: a multi-person cooperation Synchronous confusion module, which is used to provide correct answer information to the remaining students when the first student determines the correct answer information, or correct the information after the confusion is correctly processed. The correct answer information includes at least one set of identifications and identification marks of the game unit to be determined that can determine the correct answer, and the correct answer information is included in the game unit to be determined to determine the correct answer. The information obtained by the game and the at least one logical reasoning method, wherein the confusion processing is performed according to the confusing manner matched by each student end, and the correct answer information is the same geometric method or the same identification mark as the confusion mode. The change method is deformed to obtain correct information for the deformation. 一種決策遊戲之遊戲賽局輔助系統,其係與一數獨式決策遊戲賽局及至少一個邏輯推理方法配合,該遊戲賽局包含至少一已標示識別記號遊戲單元及至少一待決策遊戲單元,其特徵更包含:一輔助模組,其係於以所配合之至少一個邏輯推理方法中的各個邏輯推理方法對所配合之遊戲賽局進行 邏輯推理而無法取得至少包含一可確定正確解答之待決策遊戲單元之解答資訊時,該遊戲賽局輔助系統將該配合遊戲賽局中之至少一待決策遊戲單元標示識別記號,使該待決策遊戲單元成為已標示識別記號遊戲單元後,使得依該配合之至少一個邏輯推理方法中的各個邏輯推理方法對該遊戲賽局進行邏輯推理可得知至少包含一可確定正確解答之待決策遊戲單元之解答資訊。 A game game assisting system for a decision game, which cooperates with a judging decision game game board and at least one logical reasoning method, the game game board comprising at least one marked identification mark game unit and at least one game unit to be determined. The feature further comprises: an auxiliary module, which is connected to the matched game game by each logical reasoning method in at least one of the logical reasoning methods cooperated When the logical reasoning fails to obtain the answer information including at least one game unit to be determined that can determine the correct answer, the game game assisting system marks the at least one game unit to be determined in the match game game with the identification mark to make the decision to be determined. After the game unit becomes the marked identification mark game unit, the logical reasoning of the game game is performed by each logical reasoning method in the at least one logical reasoning method according to the cooperation, so that at least one game unit to be determined that can determine the correct answer is included Answer the information. 一種多人決策遊戲之遊戲賽局混淆系統,其係與至少一數獨式決策遊戲賽局配合,該遊戲賽局包含至少一已標示識別記號遊戲單元及至少一待決策遊戲單元,該系統之特徵包含:一混淆模組,其係以該配合之遊戲賽局經至少一次以幾何方式改變遊戲賽局中遊戲單元位置或變更該遊戲賽局中至少一識別記號成為另一識別記號之方式取得與該遊戲賽局外觀相異之至少一變形遊戲賽局,該幾何方式至少包含旋轉或鏡射方式,其中混淆模組係以所配合之遊戲賽局向一資料庫查詢之查詢方式取得該至少一變形遊戲賽局或以人工智慧程序式對該配合之遊戲賽局進行經至少一次對遊戲賽局進行以包含幾何方式改變遊戲賽局中遊戲單元位置或變更遊戲賽局中至少一識別記號成為另一識別記號,該幾何方式至少包含旋轉或鏡射方式。 A game game confusion system for a multiplayer decision game, which cooperates with at least one of a plurality of decision-making game games, the game game game comprising at least one marked identification mark game unit and at least one game unit to be decided, the system The feature includes: a confusion module, wherein the matching game game is obtained by geometrically changing the position of the game unit in the game game at least once or changing at least one identification mark in the game game to become another identification mark. At least one morphing game game that is different from the appearance of the game game, the geometric mode includes at least a rotating or mirroring mode, wherein the confusing module obtains the at least the query by the matching game game office to query a database. a morphing game game or arbitrarily intelligent programming of the gambling game game at least once to the game game to include geometrically changing the position of the game unit in the game game or changing at least one identification mark in the game game Another identification mark, the geometry includes at least a rotating or mirroring mode. 一種決策遊戲學習端系統,其係與一數獨式決策遊戲賽局及至少一個邏輯推理方法配合及與申請專利範圍第1項、第2項、第4項、第6項或第7項之決策遊戲輔助系統配合,其包含:一決策模組,其係用以接收受參與該配合之遊戲賽局之學員對於該遊戲賽局所做出之至少一決策,該決策至少包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一依邏輯推理方法推理出一可確定正確解答之待決策遊戲單元的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元至少包含一可確定正確解答之 待決策遊戲單元;一決策驗證模組,其係用以將決策模組所接收之決策傳送至該配合之決策遊戲輔助系統,確認該決策是否包含於決策遊戲系統之解答資訊,該解答資訊為所配合之決策遊戲輔助系統之可正確推理解答之待決策遊戲單元取得模組配合本系統所配合之數獨式決策遊戲賽局及至少一個邏輯推理方法,所取得之解答資訊。 A decision-making game learning end system that cooperates with a Sudoku-style decision-making game game and at least one logical reasoning method and with the patent scope, item 1, item 2, item 4, item 6, or item 7. The decision game assisting system cooperates, comprising: a decision module, configured to receive at least one decision made by the student participating in the coordinated game game for the game game, the decision comprising at least one game unit to be determined The identification, the identification mark, the identification of a logical reasoning method or a logical reasoning method for inferring a reasoning step graphic explanation information of the game unit to be determined that is correctly solved, the reasoning step graphic explanation information at least includes the specified plural Reasoning between the game units and their game units, the plurality of game units at least one can determine the correct answer a decision-making verification unit, configured to transmit a decision received by the decision-making module to the coordinated decision-making game assistance system, to confirm whether the decision is included in the decision-making game system, and the answer information is The decision-making game assisting system can correctly correct the answer to the decision-making game unit to obtain the answer information obtained by the module in cooperation with the system of the Sudoku-Decision Game and at least one logical reasoning method. 一種決策遊戲指導端系統,其係與一數獨式決策遊戲賽局及至少一個邏輯推理方法配合及與申請專利範圍第1項、第2項、第4項、第5項、第6項、或第7項之決策遊戲輔助系統或申請專利範圍第12項之決策遊戲學習端系統配合,其包含:一賽局資訊接收模組,其係用以向所配合之系統接收取得至少一遊戲賽局資訊或該遊戲賽局之解答資訊,該解答資訊至少包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一邏輯推理方法對遊戲賽局進行邏輯推理的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元包含至少一可確定正確解答之待決策遊戲單元;一指導員提示模組,其係用以接受指導員之指令,提供提示訊息給學員或決策遊戲學習端,該提示訊息為賽局資訊接收模組向所配合之系統接收取得之解答資訊之部份或其延伸資訊,該延伸資訊包含該配合遊戲賽局之解答資訊中可確定正確解答之待決策遊戲單元之個數,該解答資訊為所配合之決策遊戲輔助系統之可正確推理解答之待決策遊戲單元取得模組配合本系統所配合之數獨式決策遊戲賽局及至少一個邏輯推理方法,所取得之解答資訊。 A decision-making game guidance system that cooperates with a juxtaposed decision-making game game and at least one logical reasoning method and with the scope of patent application, item 1, item 2, item 4, item 5, item 6, Or the decision game assisting system of item 7 or the decision game learning end system of claim 12 of the patent scope includes: a game information receiving module for receiving at least one game game from the matched system The information of the game or the answer information of the game game, the answer information includes at least a recognition of the game unit to be determined, an identification mark, a recognition of a logical reasoning method or a logical reasoning method for logical reasoning of the game game. The information explaining the information, the inference step graphic explanation information includes at least a specified description of a plurality of game units and their game units, the plurality of game units including at least one game unit to be determined that can determine the correct answer; an instructor prompt module It is used to receive instructions from the instructor, provide a reminder message to the student or decision game learning terminal, and the prompt message is the game information The module receives the obtained information part or extension information from the matching system, and the extension information includes the number of game units to be determined in the answering information of the game game board, and the answer information is The decision-making game assisting system can correctly correct the answer to the decision-making game unit to obtain the answer information obtained by the module in cooperation with the system of the Sudoku-Decision Game and at least one logical reasoning method. 一種決策遊戲輔助方法,其係與至少一數獨式遊戲賽局及至少一個邏輯推理方法配合,其中遊戲賽局包含至少一已標示識別記號遊戲單元及至少一待決策遊戲單元,該方法之步驟包含: 一可正確推理解答之待決策遊戲單元取得步驟,其係用以依該配合遊戲賽局及至少一個邏輯推理方法進行解答取得處理而取得解答資訊,該所取得的解答資訊為以該配合至少一個邏輯推理方法中的各個邏輯推理方法對遊戲賽局進行邏輯推理所能得知之可正確推理解答之待決策遊戲單元的解答資訊,其中解答資訊至少包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一邏輯推理方法對遊戲賽局進行邏輯推理的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元至少包含一可確定正確解答之待決策遊戲單元,其中可正確推理解答之待決策遊戲單元取得步驟對該遊戲賽局進行解答取得處理的方式係以人工智慧邏輯推理程序式配合該至少一個邏輯推理方法中的各個邏輯推理方法對遊戲賽局進行邏輯推理而得知該解答資訊或以該配合遊戲賽局及該配合邏輯推理方法之識別向一正確解答資料庫或一正確解答系統查詢取得之解答資訊,其中該解答資料庫包含至少一組遊戲賽局識別及邏輯推理方法識別及其解答資訊,該正確解答系統係為一可依遊戲賽局及該配合邏輯推理方法之識別而回應其解答資訊之系統。 A decision game assisting method, which cooperates with at least one of a plurality of game games and at least one logical reasoning method, wherein the game game includes at least one marked identification mark game unit and at least one game unit to be determined, the method steps contain: a step of obtaining a correct game unit to be determined by the game unit, wherein the answering information is obtained according to the matching game game and at least one logical reasoning method, and the obtained information is at least one Each logical reasoning method in the logical reasoning method can obtain the answer information of the game unit to be determined by the logical reasoning of the game game, and the answer information includes at least a recognition of the game unit to be determined, an identification mark, The identification of a logical reasoning method or a logical reasoning method for the logical reasoning of the game game, the inference step graphic explanation information, the inference step graphic explanation information includes at least a specified description of a plurality of game units and their game units, The plurality of game units include at least one game unit to be determined that can determine the correct answer, wherein the method for obtaining the correct decision and the decision-making game unit obtaining step to solve the game game is processed by artificial intelligence logic reasoning At least one of each of the logical reasoning methods The logical reasoning method logically infers the game game to know the answer information or the solution information obtained by the matching game game and the matching logical reasoning method to a correct answer database or a correct answer system query, wherein The answer database includes at least one set of game game identification and logical reasoning method identification and answering information. The correct answering system is a system that responds to the information of the game game board and the matching logical reasoning method. 如申請專利範圍第12項之決策遊戲輔助方法,其更包含:一輔助步驟,其係於該可正確推理解答之待決策遊戲單元取得步驟依該配合之至少一個邏輯推理方法中的各個邏輯推理方法對該配合遊戲賽局進行解答取得處理而無法取得包含至少一可正確推理解答之待決策遊戲單元識別之解答資訊時,將該配合遊戲賽局中至少一待決策遊戲單元標示識別記號而成為已標示識別記號遊戲單元後,使得依該配合至少一個邏輯推理方法中的各個邏輯推理方法對該遊戲賽局進行邏輯推理可以取得至少包含一可確定正確推理解答之待決策遊戲單元識別之解答資訊。 The decision-making game assisting method of claim 12, further comprising: an auxiliary step of each logical reasoning in the at least one logical reasoning method according to the cooperative game unit obtaining step that can correctly correct the answer The method is configured to obtain the answer information of the game unit to be determined that includes at least one correct reasoning solution, and the at least one game unit to be determined in the game game is marked with the identification mark. After the identification token game unit has been marked, the logical reasoning of the game game is performed according to the respective logical reasoning methods in the at least one logical reasoning method, and the solution information of the game unit to be determined including at least one correct reasoning solution can be obtained. . 如申請專利範圍第13項之決策遊戲輔助方法,其將該配合遊戲賽局中至少一待決策遊戲單元標示識別記號時,該至少一待決策遊戲單元及所標示之識別記號係由一遊戲賽局之參考解答資料庫或另一解答資訊中選取,該參考解答資料庫包含至少一組待決策單元之識別及其識別記號,該另一解答資訊係為以另一至少一個邏輯推理方法中的各個邏輯推理方法對該遊戲賽局進行邏輯推理可得知之至少一組可確定正確解答之待決策遊戲單元之識別及其識別記號。 For example, in the decision-making game assisting method of claim 13, the at least one game unit to be determined and the marked identification mark are marked by a game game when the at least one game unit to be determined in the match game is marked with an identification mark. Selected by the bureau's reference answering database or another answering information, the reference answering database includes at least one set of identification units to be determined and identification marks thereof, and the other answer information is in another at least one logical reasoning method Each logical reasoning method logically infers the game game to know at least one set of identifications and identification marks of the game unit to be determined that can correctly determine the correct answer. 如申請專利範圍第12項或第13項之決策遊戲輔助方法,其更包含:一混淆步驟,其係以一混淆方式取得與該遊戲賽局外觀相異之至少一變形遊戲賽局,該混淆方式包含:至少一次對遊戲賽局進行以幾何方式改變遊戲賽局中遊戲單元位置或變更遊戲賽局中至少一識別記號成為另一識別記號,該幾何方式至少包含旋轉或鏡射方式,其中混淆步驟係以所配合之遊戲賽局向一資料庫查詢之查詢方式取得該至少一變形遊戲賽局或以人工智慧程序式對該配合之遊戲賽局進行經至少一次對遊戲賽局進行以包含幾何方式改變遊戲賽局中遊戲單元位置或變更遊戲賽局中至少一識別記號成為另一識別記號,該幾何方式至少包含旋轉或鏡射方式。 The decision-making game assisting method of claim 12 or 13 further includes: a confusing step of obtaining at least one morphing game game that is different from the appearance of the game game in an obfuscated manner, the confusion The method includes: geometrically changing the position of the game unit in the game game at least once or changing at least one identification mark in the game game to become another identification mark, the geometric mode includes at least a rotation or a mirror mode, wherein the confusion The step is to obtain the at least one morphing game game by using the matching game game to query the database, or to perform the game at least once to the game game by using the artificial intelligence program to include the geometry. The manner of changing the position of the game unit in the game game or changing at least one of the recognition marks in the game game becomes another identification mark, and the geometric mode includes at least a rotation or a mirror mode. 如申請專利範圍第12項或第13項之決策遊戲輔助方法,其更包含一學員決策方法,其係用以接受至少一參與該配合遊戲賽局之學員所做出之至少一決策,該決策包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一依邏輯推理方法推理出一可確定正確解答之待決策遊戲單元的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元至少包含一可確定正確解答之待決策遊戲單元。 The decision-making game assisting method of claim 12 or 13 further includes a student decision-making method for accepting at least one decision made by at least one student participating in the matching game game, the decision Including an identification of a game unit to be determined, an identification mark, a recognition of a logical reasoning method, or a logical reasoning method for inferring a reasoning step graphic explanation information of a game unit to be determined that can correctly determine a correct answer, the reasoning step graphic The narration information includes at least a specified description of a plurality of game units and their game units, the plurality of game units including at least one game unit to be determined that can determine the correct answer. 如申請專利範圍第12項或第13項之決策遊戲輔助方法,其更包含:一多人共局同步步驟,其係以同一遊戲賽局內容 提供多個學員端以進行共同一遊戲賽局之決策遊戲,當其中一學員端最先決策出正確解答資訊時,將該正確解答資訊提供其餘學員端,該正確解答資訊包含至少一組可確定正確解答之待決策遊戲單元之識別及其識別記號,該正確解答資訊包含於以可確定正確解答之待決策遊戲單元取得步驟配合該同一遊戲賽局及該至少一個邏輯推理方法所可以取得之解答資訊。 For example, the decision-making game assisting method of claim 12 or 13 of the patent scope further includes: a multi-person co-synchronization step, which is the same game game content. Providing a plurality of student terminals for a decision game of a common game game. When one of the student terminals first decides to correctly answer the information, the correct answer information is provided to the remaining student terminals, and the correct answer information includes at least one group can be determined. Correctly answering the identification of the decision-making game unit and its identification mark, the correct answer information is included in the solution that can be determined by the game unit to be determined to be correctly answered, and the answer to the same game game and the at least one logical reasoning method News. 如申請專利範圍第15項之決策遊戲輔助方法,其更以該混淆步驟配合一遊戲賽局取得之複數個變形遊戲賽局與複數個學員端配合,其方法更包含:一多人共局同步混淆步驟,其係用於當其中一學員端最先決策出正確解答資訊時,將該正確解答資訊提供其餘學員端或將該正確解答資訊經混淆處理後之變形正確解答資訊提供其餘學員端,該正確解答資訊包含至少一組可確定正確解答之待決策遊戲單元之識別及其識別記號,且該正確解答資訊包含於以可確定正確解答之待決策遊戲單元取得步驟配合該同一遊戲賽局及該至少一個邏輯推理方法所可以取得之解答資訊,其中混淆處理係以依每一學員端所配合之混淆方式進行將正確解答資訊依與該混淆方式相同之幾何方式或相同之識別記號變動方式進行變形處理取得變形正確解答資訊。 For example, in the decision-making game assisting method of claim 15 of the patent application, the confusing step is matched with a plurality of morphing game games obtained by a game game match with a plurality of student terminals, and the method further comprises: synchronizing a plurality of people The obfuscation step is used to provide the correct student with the correct answer information when the first student determines the correct answer information, or the correct answer information is provided after the correct answer information is confused. The correct answer information includes at least one set of identifications and identification marks of the game unit to be determined that can determine the correct answer, and the correct answer information is included in the game unit acquisition step that can determine the correct answer and cooperate with the same game game and The answer information that can be obtained by the at least one logical reasoning method, wherein the obfuscation processing is performed according to the confusing manner matched by each student end, and the correct answer information is performed according to the same geometric mode or the same identification mark change manner as the confusing method. The deformation process obtains the correct information for the deformation. 一種決策遊戲之遊戲賽局輔助方法,其係與一數獨式決策遊戲賽局及至少一個邏輯推理方法配合,該遊戲賽局包含至少一已標示識別記號遊戲單元及至少一待決策遊戲單元,其特徵更包含:一輔助步驟,其係於以所配合之至少一個邏輯推理方法中的各個邏輯推理方法對所配合之遊戲賽局進行邏輯推理而無法取得至少包含一可確定正確解答之待決策遊戲單元之解答資訊時,該遊戲賽局輔助方法將該配合遊戲賽局中之至少一待決策遊戲單元標示識別記號,使該待決策遊戲單元成為已標示識別記號遊戲單元後,使得依該配合之至少一個邏輯推理方法中的各個邏輯推理方法對該遊戲賽 局進行邏輯推理可得知至少包含一可確定正確解答之待決策遊戲單元之解答資訊。 A game game assisting method for a decision game, which cooperates with a plurality of decision making game games and at least one logical reasoning method, the game game board comprising at least one marked identification mark game unit and at least one game unit to be determined. The feature further includes: an auxiliary step of logically reasoning the matched game game by using each of the at least one logical reasoning method, and failing to obtain a decision to be determined including at least one correct answer When the game unit answers the information, the game game assisting method marks the at least one game unit to be determined in the match game game to mark the identification mark, so that the game unit to be determined becomes the marked identification mark game unit, so that the match is made according to the cooperation Each of the at least one logical reasoning method of the logical reasoning method The logical reasoning of the office can be found to include at least one answer information that can determine the correct answer to the game unit to be determined. 一種多人決策遊戲之遊戲賽局混淆方法,其步驟係與至少一數獨式決策遊戲賽局配合,該遊戲賽局包含至少一已標示識別記號遊戲單元及至少一待決策遊戲單元,該方法之特徵包含:一混淆步驟,其係以該配合之遊戲賽局經至少一次以幾何方式改變遊戲賽局中遊戲單元位置或變更該遊戲賽局中至少一識別記號成為另一識別記號之方式取得與該遊戲賽局外觀相異之至少一變形遊戲賽局,該幾何方式至少包含旋轉或鏡射方式。 A game game confusion method for a multiplayer decision game, the steps of which are coordinated with at least one of a plurality of decision making game games, the game game board comprising at least one marked identification mark game unit and at least one game unit to be determined, the method The feature comprises: a confusing step, wherein the matching game game is obtained by geometrically changing the position of the game unit in the game game at least once or changing at least one identification mark in the game game to become another identification mark. At least one morphing game game that is different from the appearance of the game game, the geometry includes at least a rotating or mirroring mode. 一種決策遊戲學習端方法,其係與一數獨式決策遊戲賽局及至少一個邏輯推理方法配合及與申請專利範圍第12項、第13項、第15項、第17項或第18項之決策遊戲輔助方法配合,其包含:一決策步驟,其係用以接受參與該配合之遊戲賽局之學員對於該遊戲賽局所做出之至少一決策,該決策至少包含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一依邏輯推理方法推理出一可確定正確解答之待決策遊戲單元的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元至少包含一可確定正確解答之待決策遊戲單元;一決策驗證步驟,其係以決策步驟所接收之決策向該配合之決策遊戲輔助方法確認該決策是否包含於決策遊戲方法之解答資訊。 A decision-making game learning method that cooperates with a Sudoku-style decision-making game game and at least one logical reasoning method and with the application for patent scopes 12, 13, 15, 17, or 18. The decision game assisting method cooperates with: a decision step for accepting at least one decision made by the student participating in the cooperative game game for the game game, the decision including at least one game unit to be determined , an identification mark, a logical reasoning method, or a logical reasoning method, inferring a reasoning step graphic explanation information that can determine a correct answer to the game unit to be determined, the inference step graphic explanation information includes at least a specified plurality of games The reasoning between the unit and its game unit indicates that the plurality of game units include at least one game unit to be determined that can determine the correct answer; a decision verification step, which is a decision game assisting method that is determined by the decision step Confirm that the decision is included in the answer to the decision game method. 一種決策遊戲指導端方法,其係與一數獨式決策遊戲賽局及至少一個邏輯推理方法配合及與申請專利範圍第12項、第13項、第15項、第16項、第17項或第18項之決策遊戲輔助方法或申請專利範圍第25項之決策遊戲學習端方法配合,其包含:一遊戲資訊接收步驟,其係用以向所配合之方法取得至少一遊戲賽局資訊或該遊戲賽局之解答資訊,該解答資訊至少包 含一待決策遊戲單元之識別、一識別記號、一邏輯推理方法之識別或一邏輯推理方法對遊戲賽局進行邏輯推理的推理步驟圖文解說資訊,該推理步驟圖文解說資訊至少包含指定複數個遊戲單元及其遊戲單元間之推理說明,該複數個遊戲單元包含至少一可確定正確解答之待決策遊戲單元;一指導員提示步驟,其係用以接受指導員之指令,提供提示訊息給學員或決策遊戲學習端,該提示訊息包含該配合遊戲賽局之解答資訊中可確定正確解答之待決策遊戲單元之個數,該解答資訊為所配合之決策遊戲輔助系統之可正確推理解答之待決策遊戲單元取得模組配合本系統所配合之數獨式決策遊戲賽局及至少一個邏輯推理方法,所取得之解答資訊。 A decision-making game guidance method that cooperates with a juxtaposed decision-making game game and at least one logical reasoning method and with patent application scopes 12, 13, 15, 15, 16, or The decision game assisting method of item 18 or the decision game learning method of claim 25 of the patent scope includes: a game information receiving step for obtaining at least one game game information or the method The game information of the game game, the answer information at least An inference step including a recognition of a game unit to be determined, an identification mark, a logical reasoning method, or a logical reasoning method for logical reasoning of the game game, the inference step graphic explanation information includes at least a specified plural The reasoning between the game units and their game units, the plurality of game units includes at least one game unit to be determined that can determine the correct answer; an instructor prompt step for accepting instructions from the instructor, providing a prompt message to the student or Determining the game learning end, the prompt message includes the number of game units to be determined that can be determined to be correctly answered in the answer information of the game game, and the answer information is a correct reasoning solution for the decision-making game assisting system to be determined. The game unit obtains the answer information obtained by the module in conjunction with the Sudoku decision game game and the at least one logical reasoning method cooperated with the system.
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Citations (3)

* Cited by examiner, † Cited by third party
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TWI251504B (en) * 2005-06-29 2006-03-21 Grandtec Electronic Corp Character fill-in game machine
TWM290433U (en) * 2005-12-05 2006-05-11 Prescope Technologies Co Ltd Sudoku game equipment
TWI326220B (en) * 2007-03-02 2010-06-21 Univ Nat Chunghsing

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI251504B (en) * 2005-06-29 2006-03-21 Grandtec Electronic Corp Character fill-in game machine
TWM290433U (en) * 2005-12-05 2006-05-11 Prescope Technologies Co Ltd Sudoku game equipment
TWI326220B (en) * 2007-03-02 2010-06-21 Univ Nat Chunghsing

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