TWI251504B - Character fill-in game machine - Google Patents

Character fill-in game machine Download PDF

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Publication number
TWI251504B
TWI251504B TW94121813A TW94121813A TWI251504B TW I251504 B TWI251504 B TW I251504B TW 94121813 A TW94121813 A TW 94121813A TW 94121813 A TW94121813 A TW 94121813A TW I251504 B TWI251504 B TW I251504B
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Taiwan
Prior art keywords
game
screen
numbers
microprocessor
characters
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TW94121813A
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Chinese (zh)
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TW200700123A (en
Inventor
Jen-Dung Fan
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Grandtec Electronic Corp
Yuan Bang Technology Co Ltd
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Priority to TW94121813A priority Critical patent/TWI251504B/en
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Publication of TWI251504B publication Critical patent/TWI251504B/en
Publication of TW200700123A publication Critical patent/TW200700123A/en

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Abstract

The present invention relates to a character fill-in game machine, comprising a body inside which a microprocessor is arranged. Programs concerning game rules are loaded into the microprocessor. The microprocessor is coupled with a keyboard and a display of the machine body. With such an arrangement, when figures (or characters) are filled in the body, the microprocessor checks the figures (or characters) filled in based on the game rules and shows an indicator for re-filling on the display when figures (or characters) that do not accord to the game rules are identified. As such, with the automatic checking of the filled figures (or characters), a user, when playing sudoku, will not be bothered by repeated check of the filled figures (or characters) and boring operation of repeated correction of the filled figures can be eliminated.

Description

1251504 九、發明說明: 【發明所屬之技術領域】 ^ 本發明係一種填字遊戲機,尤指一種可依遊 戲規則判別填入之數字(或符號)是否為洽當之 遊戲機者。 【先前技術】 按,數獨遊戲(su do ku)係一種在一個9χ ⑩ 9的方陣格子内,填入1到9的數字,但是同一行及 同一列中,都不能有重複的數字出現;為了增加 趣味性,在該9x9的方陣格子中,又劃分成9^區 塊,每一區塊為一個3x3的小方陣,使同時在每個 小方陣内的數字,亦不能有重複的數字出現。 要完成此一遊戲,需要有邏輯推理能力,更 需要耐心與細心;一般習用之方法是在一張紙上 ,利用鉛筆及橡皮擦,在該張紙上畫出 > Χ3小方陣之_陣袼子,再於_、二3 入一些數字,之後,再於空的格子中分別填入其 他數字,令依上述之遊戲規則核對填入之數字, 使每一個數字符合上述之遊戲規則,當完成各小 方陣之數字填入,即完成此一遊戲。1251504 IX. Description of the invention: [Technical field to which the invention pertains] ^ The present invention relates to a crossword game machine, and more particularly to a player who can determine whether a number (or symbol) to be filled is a game machine according to a game rule. [Prior Art] Press, su do ku is a type of 9 to 10 9 square matrix, filled with numbers from 1 to 9, but in the same row and in the same column, there can be no duplicate numbers; In order to increase the interest, in the 9x9 square matrix, it is divided into 9^ blocks, each block is a 3x3 small square matrix, so that the numbers in each small square array can not have repeated numbers. . To complete this game, you need to have logical reasoning skills, but also need patience and care; the usual method is to use a pencil and eraser on a piece of paper to draw on the piece of paper > Χ 3 small square matrix Then enter some numbers in _ and 2, and then fill in the other numbers in the empty grid, so that the numbers in the above game rules are checked, so that each number meets the above rules of the game. The number of small squares is filled in to complete this game.

一惟,在此遊戲中,由於須不斷地核對填入之 數子以致非吊耗費精力、眼力及時間,且若填 入之數字無法滿足條件,則必須擦掉再重新填I 5 1251504 及重新核對,造成必須嘗試很多次,修正很多次 ,一再填填擦擦,除了繁瑣,而且紙張亦容易破 ‘ 損,非常不便利。 【發明内容】 發明人有鑑於前述先前技術之缺點,乃依其 從事各種遊戲機之製造經驗和技術累積,針對上 述缺失悉心研究各種解決的方法,在經過不斷的 • 研究、實驗與改良後,終於開發設計出本發明之 一種全新填字遊戲機之發明,以期能摒除先前技 術所產生之缺失。 本發明之一目的,係提供一種填字遊戲機, 以能自動核對填入之數字(或符號)。 根據上述之目的,該填字遊戲機設有一機體 ,該機體上設有一螢幕,該螢幕上設有包含9個3 X3小方陣之9x9方陣格子,該螢幕一側邊設有一 鍵盤,令可利用該鍵盤輸入數字(或符號),該機 體中設有一微處理器,該微處理器中設定有遊戲 規則之程式,該微處理器分別與鍵盤、螢幕相接 ,俾可觸壓該鍵盤之輸入鍵,使該微處理器之亂 數產生器於該等小方陣中先填入一些數字(或符 號)’之後,再利用該鍵盤之方向鍵及輸入鍵,於 空的格子中分別填人其他數字(或符號),令該微 處理器依據遊戲規則核對填入之數字(或符號) 6 1251504 ’並於核對出不符合條件之數字(或符號)時, 於螢幕上顯示提示之圖形,以提醒使用者重新填 入數字(或符號),如此,藉由自動核對填入之數 字(或符號),令使用者玩數獨遊戲時,可免除須 不斷地核對填入數字(或符號)之困擾,同時亦 可避免重複修正之麻煩。 為便貴審查委員能對本發明之目的、形狀 • 、構造裝置特徵及其功效,做更進一步之認識與 瞭解,茲舉實施例配合圖式,詳細說明如下: 【實施方式】 本發明乃有關於一種「填字遊戲機」,請參閱 第一、二圖所示,該填字遊戲機設有一機體1,該 ^體1上設有一螢幕1丨(如:液晶(LCD)螢幕),該 螢幕11上設有包含9個3x3小方陣之9x9方陣格子, • 该螢幕11一側邊設有一鍵盤12,令可利用該鍵盤12 輸入字符(數字、符號),該機體1中設有一微處理 器13(MPU),該微處理器13中設定有遊戲規則之程 式,該機體1中並設有一螢幕介面14,令該微處理 器13藉由該螢幕介面14與該螢幕丨丨相連接,而能將 執行中(或完成執行)之資料透過該螢幕u顯示出 來,該微處理器13並分別與鍵盤12及一電源15相接 ,令該電源15可供電予該微處理器13、該鍵盤12 及該螢幕11。 7 1251504 藉上述構件之組成,當進行數獨遊戲(su do ku )日守’可觸壓该鍵盤12之輸入鍵121,使該微處理 為13之亂數產生為於該等小方陣中先填入一些字 符(數字、符號)(如第一圖所示),此時該微處理 器13可依據遊戲規則先核對填入之數字(或符號) ,令該等數字(或符號)符合遊戲規則之規定,之 後,再利用該鍵盤12之方向鍵123及輸入鍵121,於 空的小方格子中分別填入其他字符(數字、符號) ,令該微處理器13依據遊戲規則核對填入之數字( 或符號),並於核對出不符合條件之數字(或符號 )時,於螢幕11上顯示提示之圖形,以提醒使用者 重新填入數字(或符號)。如此一來,藉由自動核 對填入之數字(或符號),令使用者玩數獨遊戲時 ,可免除須不斷地核對填入數字(或符號)之困擾 ’同時亦可避免重複修正之麻煩。 請芩閱第一、二圖所示,當各小方格子被填滿數 子(或符號)時,該微處理器13即偵測出遊戲被完 成,而藉螢幕11顯示完成遊戲之提示,並消除各小 方格子之數字(或符號),使遊戲可重新開始;再 者’該數字可為一組之數字(如·· 1、2、3、4、5 ' 6、7、8、9),該符號可為一組之字母(如·· a 、b、c、d、e、i、g、h、i)〇 請參閱第一、二圖所示,該機體丨之側邊設有一開 8 1251504 關16,該開關16與該電源15相連接,俾可藉由該開 關16開啟(on)該機體1,或者關閉(〇FF)該機體 1。 ^ 請參閱第一、二圖所示,該鍵盤12具有一輸入鍵 121及四個方向鍵123,其中該等方向鍵丨23分別為 向左鍵、向右鍵、向上鍵及向下鍵;當開始遊戲前 ,可觸壓該輸入鍵121數次使該微處理器13之亂數 • 產生器,於每一小方陣中先填入一些數字,此時該 微處理器13可依據遊戲規則先核對填入之數字,令 該等數字符合遊戲規則之規定;俟,當進行遊戲時 ,可透過觸壓該等方向鍵123 (向左鍵、向右鍵、 向上鍵及向下鍵)而將螢幕丨丨上之游標移動至欲填 入數字之位置,再觸壓該輸入鍵12ι數次,該微處 理器13即於螢幕π之該位置上顯示相對之數字,此 魯時每觸壓一次顯示之數字就加丨,當出現9時,再觸 壓一次就變成1,再觸壓一次就變成2,如此循環下 去,俾該位置顯示出所欲填入之數字時,可將游標 移開,該位置上即填入該數字。 請參閱第一、二圖所示,該遊戲規則係同一行及 同一列中,都不能有重複的數字(或符號)出現, 而且在每個小方陣内的數字(或符號),亦不能有 重複的數字(或符號)出現。As a result, in this game, due to the need to constantly check the number of the filling, so that the energy, eyesight and time are not levied, and if the number filled in cannot meet the conditions, it must be erased and refilled I 5 1251504 and re Checking, it has to be tried many times, corrected many times, repeated filling and wiping, in addition to cumbersome, and the paper is also easy to break, it is very inconvenient. SUMMARY OF THE INVENTION The inventors have in view of the shortcomings of the foregoing prior art, and have been engaged in the manufacturing experience and technical accumulation of various game machines, and have studied the various solutions for the above-mentioned deficiencies, and after continuous research, experiment and improvement, finally The invention of a novel crossword puzzle machine of the present invention was developed to eliminate the lack of prior art. It is an object of the present invention to provide a crossword puzzle machine that automatically checks for filled numbers (or symbols). According to the above purpose, the cross-game machine is provided with a screen, and the screen is provided with a screen, and the screen is provided with 9 x 9 square matrix lattices with 9 3×3 square arrays, and a keyboard is provided on one side of the screen to make use of the screen. The keyboard inputs a number (or symbol), and the body is provided with a microprocessor, and the microprocessor is provided with a game rule program, the microprocessor is respectively connected with the keyboard and the screen, and the input of the keyboard can be touched. The key causes the random number generator of the microprocessor to fill in some numbers (or symbols) in the small square matrix, and then use the arrow keys and input keys of the keyboard to fill in the empty grid respectively. a number (or symbol) that causes the microprocessor to check the filled number (or symbol) 6 1251504 ' in accordance with the rules of the game and to display a graphical representation of the prompt on the screen when the number (or symbol) that does not meet the criteria is checked Remind users to re-fill numbers (or symbols). By automatically checking the filled numbers (or symbols), users can avoid having to constantly check the number of fills when playing Sudoku games. (Or symbol) of the distress, but also avoid duplication amended trouble. For the purpose of the present invention, the present invention can be further understood and understood. A "crossword machine", as shown in the first and second figures, the cross-game machine is provided with a body 1, which is provided with a screen 1 (such as a liquid crystal (LCD) screen), the screen There is a 9x9 square matrix with 9 3x3 square arrays on the 11th. • A keyboard 12 is arranged on one side of the screen 11, so that the keyboard 12 can be used to input characters (numbers, symbols), and the body 1 is provided with a microprocessor. 13 (MPU), the program of the game rules is set in the microprocessor 13, and a screen interface 14 is disposed in the body 1, so that the microprocessor 13 is connected to the screen through the screen interface 14. The data of the execution (or completion) can be displayed through the screen u. The microprocessor 13 is connected to the keyboard 12 and a power source 15 respectively, so that the power source 15 can supply power to the microprocessor 13, the keyboard. 12 and the screen 11. 7 1251504 By the composition of the above components, when the Sudoku game (su do ku) is held, the input key 121 of the keyboard 12 can be touched, so that the random number of the micro-processing is 13 is generated in the small square matrix. Fill in some characters (numbers, symbols) (as shown in the first figure), at this time the microprocessor 13 can check the filled numbers (or symbols) according to the rules of the game, so that the numbers (or symbols) match the game. After the rules are specified, the arrow keys 123 and the input keys 121 of the keyboard 12 are used to fill other empty characters (numbers, symbols) in the empty square lattice, so that the microprocessor 13 checks in according to the rules of the game. The number (or symbol), and when checking the unqualified number (or symbol), displays a graphic on the screen 11 to remind the user to refill the number (or symbol). In this way, by automatically checking the number (or symbol) filled in, the user can avoid the trouble of constantly filling in the numbers (or symbols) while playing the Sudoku game, and avoid the trouble of repeated corrections. . Please refer to the first and second figures. When the small squares are filled with numbers (or symbols), the microprocessor 13 detects that the game is completed, and uses the screen 11 to display a prompt to complete the game. And eliminate the number (or symbol) of each square lattice, so that the game can be restarted; and then the number can be a set of numbers (such as · 1, 2, 3, 4, 5 ' 6, 7, 8, 9), the symbol can be a group of letters (such as ·· a, b, c, d, e, i, g, h, i), please refer to the first and second figures, the side of the body An opening 8 1251504 is provided, and the switch 16 is connected to the power source 15, and the body 1 can be turned on by the switch 16, or the body 1 can be turned off (〇FF). ^ Please refer to the first and second figures, the keyboard 12 has an input key 121 and four direction keys 123, wherein the direction keys 丨23 are left, right, up and down keys respectively; Before starting the game, the input button 121 can be pressed several times to make the random number generator of the microprocessor 13 fill in some numbers in each small square matrix. At this time, the microprocessor 13 can be based on the game rules. Check the entered numbers so that they meet the rules of the game; 俟, when playing the game, you can press the direction keys 123 (left, right, up and down) The cursor on the cymbal moves to the position where the number is to be filled, and then the input key 12 is touched several times, and the microprocessor 13 displays the relative number at the position of the screen π, and the touch is displayed once per touch. The number is increased. When it appears 9, it will become 1 when it is touched again, and it will become 2 when it is pressed again. If it is cycled, when the position shows the number to be filled in, the cursor can be removed. The number is filled in at the location. Please refer to the first and second figures. The rules of the game are in the same row and in the same column. No duplicate numbers (or symbols) can appear, and the numbers (or symbols) in each small square cannot have Repeated numbers (or symbols) appear.

凊參閱第一、二圖所示,該微處理器13於螢幕U 9 1251504 上顯示重新填入之提示圖形,係將同一行、同一列 中或小方陣内重複出現的數字(或符號)反白。 請參閱第三圓所示,當開機時,該微處理器13係 依照下列之步驟,於每一小方陣中先填入一些數字 (301)首先,設定初始值進行初始化,並令自然 數X=1 ; …、 • ( 3〇2)令自然數N = 1,並讀取輸入鍵121被觸壓 之訊號; ( 303)啟動亂數產生器產生一數字; ( 304)於第N個小方陣中,依據該數字選定欲輸 入數字之小方格; ( 305)讀取輸入鍵12丨被觸壓之訊號; ( 306)啟動亂數產生器產生一數字; ( 307)將該數字填入該小方格中; / 308)判斷該數字是否符合遊戲規則 ?若是,繼 續進行下列步驟(309 );否貝,卜進行步驟(313) 9 (309 )將自然數N+ !; (310)判斷自然數N是否等於9?Referring to the first and second figures, the microprocessor 13 displays a refilling prompt graphic on the screen U 9 1251504, which is a reciprocal number (or symbol) in the same row, in the same column, or in a small square matrix. White. Referring to the third circle, when booting up, the microprocessor 13 first fills in some numbers in each small square according to the following steps (301). First, set the initial value for initialization, and let the natural number X =1; ..., • (3〇2) Let the natural number N = 1, and read the signal that the input key 121 is touched; (303) start the random number generator to generate a number; (304) to the Nth small In the square matrix, the small square to be input is selected according to the number; (305) the signal that the input key 12 is touched is read; (306) the random number generator is activated to generate a number; (307) the number is filled in In the small square; / 308) determine whether the number meets the rules of the game? If yes, continue with the following steps (309); no, go to step (313) 9 (309) to judge the natural number N+ !; (310) Is the natural number N equal to 9?

(311)將自然數j ; (312)判斷自然數χ是否小於等於5 寺於9?若是,繼續進行 進行步驟(304); ?若是,繼續 10 1251504 進行步驟(302);否則,結束; (313)自該小方格中刪除該數字;嗣,進行步驟 (306 )。 請參閱第四®所示’當進行遊戲時,該微處理器 13係依照下列之步驟進行處理: w (401)依據各方向鍵123之被觸壓,將游標移動 至對應之位置; ( 402)將被輸入之數字填入於該位置中; ( 403) #彳斷該數字同—行中是否有相同之 ?若是,進行步驟( 408 );否則,繼續下 列之步驟(404); ( 404) #1斷該數字同—列中是否有相同之數字 ?若是,進行步驟(4〇8);否則,繼續下 列之步驟( 405); U05)判斷,數字同一3χ3小方格中是否有相同 之數予?若是,進行步驟(408);否則, 繼續下列之步驟( 406); (4G6),各小方格之數字是否均被輸入?若 疋’繼續下列之步驟( 407);否則,進行 步驟(401); ( 407)顯不完成遊戲之提示,並消除各小方格之 數字;嗣,結束,以可重新另一新遊戲之 11 1251504 開始; ( 408)停止該數字之輸入; ( 409)顯示一圖形,以提示使用者無法輸入,嗣 進行步驟(401)。 請參閱第一、二圖所示,該螢幕11上之每一小 方格’都一對一對應至該微處理器13之記憶體位址 ,因此,該微處理器13可由被輸入數字之位址,核 對该數字是否與同一行、同一列位址中、或同一 3 x3小方格位址中之數字相同。 請參閱第一、二圖所示,該微處理器13可將亂 數產生裔填入之數字設為預設值,並令該等預設值 之數子無法被更改及刪除;或者同時觸壓輸入鍵 121及方向鍵123之向上鍵時,可令該微處理器13 將使用者輸入之數字設為預設值,並令該等預設值 之數字無法被更改及删除。 印參閱第一、二圖所示,於遊戲中而不繼續此 遊戲時,可同時觸壓輸入鍵121及方向鍵123之向下 鍵,令该微處理器13消除各小方格子之數字(或符 號),使遊戲可重新開始。 本發明另一實施例中,復請參閱第一、二圖所 示,該機體1可與一電子裝置(如:個人電腦、 PDA·.•等)相連接’俾進行遊戲前,可藉由該電 子裴置之亂數產生器,於該等小方陣中先填入 12 1251504 • —些數字,令該微處理器13可依據遊戲規則先 核對填入之數字,使該等數字符合遊戲規則之 規定,並將該等數字設定為預設值。 综合上所述,本發明之填字遊戲機,確實 具有前所未有之創新構造及方法,其既未見於 任何刊物,且市面上亦未見有任何類似的產品 ,疋以,其具有新穎性應無疑慮。另外,本發 φ 月所具有之獨特特徵以及功能遠非習用所可比 擬,所以其確實比習用更具有其進步性,而符 σ我國專利法有關發明專利之申請要件之規定 ’乃依法提起專利申請。 以上所述,僅為本發明最佳具體實施例, 准本如明之構造特徵並不侷限於此,任何熟悉 讜項技藝者在本發明領域内,可輕易思及之變 化或修飾,皆可涵蓋在以下本案之專利範圍。 13 1251504 【圖式簡單說明】 第一圖為本發明之立體外觀圖。 第二圖為本發明之電路方塊圖。 第三圖為本發明產生亂數之動作流程圖。 第四圖為本發明進行遊戲之動作流程圖。 【主要元件符號說明】(311) The natural number j; (312) Determine whether the natural number 小于 is less than or equal to 5 temples at 9? If yes, proceed to step (304); if yes, continue 10 1251504 to proceed to step (302); otherwise, end; 313) Delete the number from the small square; 嗣, proceed to step (306). Please refer to the fourth®' when the game is played, the microprocessor 13 is processed according to the following steps: w (401) according to the touch of each direction key 123, the cursor is moved to the corresponding position; (402) Enter the number to be entered in the location; ( 403) # Is the number in the same line the same? If yes, proceed to step ( 408 ); otherwise, continue with the following steps (404); ) #1 Is the number in the same column the same number? If yes, proceed to step (4〇8); otherwise, continue with the following steps (405); U05) determine if the number is the same in the same 3χ3 small square What is the number? If yes, proceed to step (408); otherwise, continue with the following steps (406); (4G6), are the numbers of each small square input? If 疋 'Continue to the following steps ( 407); otherwise, proceed to step (401); ( 407) will not complete the game prompt, and eliminate the number of each small square; 嗣, end, to re-create another new game 11 1251504 starts; ( 408) stops the input of the number; ( 409) displays a graphic to prompt the user to input, and proceeds to step (401). Referring to the first and second figures, each small square on the screen 11 is one-to-one corresponding to the memory address of the microprocessor 13, so that the microprocessor 13 can be input into the digital position. Address, check whether the number is the same as the number in the same row, in the same column address, or in the same 3 x3 small square address. Referring to the first and second figures, the microprocessor 13 can set the number filled by the random number to the preset value, and the number of the preset values cannot be changed and deleted; or simultaneously touch When the up key of the input key 121 and the direction key 123 is pressed, the microprocessor 13 can set the number input by the user to a preset value, and the number of the preset value cannot be changed and deleted. Referring to the first and second figures, when the game is not continued in the game, the down keys of the input key 121 and the direction key 123 can be simultaneously pressed, so that the microprocessor 13 eliminates the numbers of the square squares ( Or symbol) to make the game start again. In another embodiment of the present invention, as shown in the first and second figures, the body 1 can be connected to an electronic device (such as a personal computer, a PDA, etc.). The random number generator of the electronic device first fills 12 1251504 - some numbers in the small square matrix, so that the microprocessor 13 can check the filled digits according to the rules of the game, so that the numbers conform to the rules of the game. The rules are set and the numbers are set to preset values. In summary, the crossword puzzle machine of the present invention does have an unprecedented innovative structure and method, which is not found in any publication, and there is no similar product on the market, and its novelty should be absent. doubt. In addition, the unique features and functions of this issue of φ month are far from comparable to the conventional ones, so it is indeed more progressive than the use of the law, and the provisions of the application requirements for invention patents in the Chinese Patent Law are patented according to law. Application. The above description is only the best embodiment of the present invention, and the structural features of the present invention are not limited thereto, and any person skilled in the art can easily change or modify the present invention in the field of the invention. In the following patent scope of this case. 13 1251504 [Simple description of the drawings] The first figure is a three-dimensional appearance of the present invention. The second figure is a block diagram of the circuit of the present invention. The third figure is a flow chart of the action of generating random numbers in the present invention. The fourth figure is a flow chart of the action of the game in the present invention. [Main component symbol description]

機體:1 螢幕:11 鍵盤:12 微處理器:13 螢幕介面·· 14 電源:15 輸入鍵:121 方向鍵:123 開關:16Unit: 1 Screen: 11 Keyboard: 12 Microprocessor: 13 Screen interface · · 14 Power: 15 Input keys: 121 Direction keys: 123 Switch: 16

Claims (1)

1251504 十、申請專利範圍: 1、一種填字遊戲機,係設有一機體,該機體上 設有一螢幕,其特徵在於:1251504 X. Patent application scope: 1. A cross-game machine with a body, which has a screen on it, which is characterized by: 該螢幕上設有包含9個3><3小方陣之9x9方陣 格子,該螢幕一側邊設有一鍵盤,令可利用 该鍵盤輸入字符(數字、符號),該機體中設 有祕處理器,該微處理器中設定有遊戲規 則之程式,該機體中並設有一螢幕介面,令 该微處理器藉由該螢幕介面與該螢幕相連接 而月b將執行中及完成執行之資料透過該螢 幕顯示出來,該微處理器並分別與鍵盤及一 電源相接,令該電源可供電予該微處理器、 該鍵盤及該螢幕;俾進行數獨遊戲(sudoku )_’可利用該鍵盤之方向鍵及輸入鍵,於 空料方格子中分別填入字符(數字、符號 令該微處理器依據遊戲規則核對填入之字 數字、符號並於核對出不符合條件之 符 '數予、符唬)時,於螢幕上顯示提示 之圖形,以提醒使用者重新填入字符 、符號)。 予 π r磚寻利範圍第 ,其中者处▲ 观之填予遊戲機 理器㈣測出遊戲被完成,而藉營幕销 成遊戲之提示,並消除各小方袼子:::元 15 1251504 使遊戲可重新開始。 3、如申請專利範圍第!項所述之填字遊戲 機,其中該機體之側邊設有一開關,該開 關與該電源相連接,俾可藉由該開關開啟 (0N)該機體,或者關閉(〇FF)該機體。 i、如申請專利範圍第丨項所述之填字遊戲 機,其中該鍵盤具有一輸入鍵及四個方向 鍵,該等方向鍵分別為向左鍵、向右鍵、 向上鍵及向下鍵。 、如申請專利範圍帛1項所述之填字遊戲 機’其+該微處理ϋ於螢幕上顯示重新填 入之提示圖形,係將同一行、同一列中或 小方陣内重複出現的數字反白。 、如申請專利範圍帛〗項所述之填字遊戲 機,其中該螢幕可為一液晶營幕。 ' Μ請_範®帛1項所述之填字遊戲 機^中進行數獨遊戲前,可先觸壓該鍵 盤之輸入鍵’使該微處理器之亂數產生器 =該等小方陣巾先填人-些字符(數字、 付就)’此時该微處理器可依據遊戲規則先 f對填入之字符(數字、符號),令該等字 兮(數子、符5虎)符合遊戲規則之規定。 ‘如申請專利範圍第1或7項所述之填 16 1251504 字遊戲機,其中該遊戲規則係同一行及同 ,中,都不能有重複的數字出現,而且 在每個小方陣内的數字,亦不能有重複的 數字出現。The screen is provided with a 9x9 square matrix grid containing 9 3<3 small squares, and a keyboard is arranged on one side of the screen, so that the keyboard can be used to input characters (numbers, symbols), and the body has a secret processor. A program of a game rule is set in the microprocessor, and a screen interface is arranged in the body, so that the microprocessor is connected to the screen through the screen interface, and the data of the execution and the execution is transmitted through the screen. The screen is displayed, the microprocessor is respectively connected to the keyboard and a power source, so that the power source can supply power to the microprocessor, the keyboard and the screen; and the Sudoku game (sudoku) can be utilized. The arrow keys and the input keys are filled with characters in the empty squares. The numbers and symbols allow the microprocessor to check the word numbers and symbols according to the rules of the game and check the non-conformity characters.唬), the prompt graphic is displayed on the screen to remind the user to refill the characters and symbols). Give π r bricks the scope of profit-seeking, where the ▲ view is filled into the game mechanism (4) to measure the game is completed, and the game is sold as a game prompt, and eliminate the small squares::: yuan 15 1251504 Make the game start again. 3. If you apply for a patent scope! The cross-game machine of the present invention, wherein a side of the body is provided with a switch, the switch is connected to the power source, and the switch can be used to turn on (0N) the body or turn off (〇FF) the body. i. The crossword game machine of claim 2, wherein the keyboard has an input key and four direction keys, respectively, a left key, a right key, an up key, and a down key. For example, the cross-word game machine described in the patent application 帛1, the + micro-processing, displays the re-filled prompt graphic on the screen, and the numbers repeated in the same row, in the same column, or in the small square matrix are reversed. White. For example, the crossword game machine described in the patent application scope, wherein the screen can be a liquid crystal screen. 'Please use the input button of the keyboard to make the microprocessor's random number generator = the small square scarf First fill in some characters (numbers, pay) "At this point, the microprocessor can first fill in the characters (numbers, symbols) according to the rules of the game, so that the words (numbers, 5 tigers) match The rules of the game. 'If you fill in the 16 1251504 word game machine as described in the first or seventh patent application, the game rules are the same line and the same, no duplicate numbers appear, and the numbers in each small square matrix, There can also be no duplicate numbers. 导刊範圍第 3遊戲4機;其:= 為 7項所述之填字 組之數字(1、2、The scope of the guide is the third game 4 machine; its: = is the number of the crosswords described in 7 items (1, 2 1717
TW94121813A 2005-06-29 2005-06-29 Character fill-in game machine TWI251504B (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102778959A (en) * 2011-05-12 2012-11-14 汉王科技股份有限公司 Keyboard input method, device and terminal
TWI476033B (en) * 2012-12-17 2015-03-11 Ching Hui Lo An intelligent interactive multi reasoning logical decision-making game of learning, guidance, and contest system and method

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI611828B (en) * 2015-03-20 2018-01-21 崑山科技大學 Character connection game method, computer program product, computer readable media

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102778959A (en) * 2011-05-12 2012-11-14 汉王科技股份有限公司 Keyboard input method, device and terminal
CN102778959B (en) * 2011-05-12 2015-12-02 汉王科技股份有限公司 Keyboard and input method, device and terminal
TWI476033B (en) * 2012-12-17 2015-03-11 Ching Hui Lo An intelligent interactive multi reasoning logical decision-making game of learning, guidance, and contest system and method

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