TWI469814B - Voice - based and brain waves, supplemented by the role of video game control system Methods and methods - Google Patents
Voice - based and brain waves, supplemented by the role of video game control system Methods and methods Download PDFInfo
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Description
本發明是有關於一種電玩遊戲角色操控系統與方法,特別是指一種透過語音與腦波相輔進行電玩遊戲角色操控的系統與方法。The present invention relates to a video game character manipulation system and method, and more particularly to a system and method for performing video game character manipulation through voice and brain waves.
近年來,電玩遊戲已逐漸演變成一種相當熱門的產業,全世界各地度不斷有新遊戲推陳出新,且因控制技術與影像處理技術的不斷突破,電玩遊戲的遊戲方式已由傳統的搖桿與按鍵之搭配操控方式,轉變成透過感應肢體動作,或者是透過語音或腦波操控。In recent years, video games have gradually evolved into a very popular industry. New games are constantly being introduced around the world, and due to continuous breakthroughs in control technology and image processing technology, the gameplay of video games has been made up of traditional joysticks and buttons. The combination of manipulations is transformed into sensing through body movements, or through voice or brain waves.
雖然語音操控方式可免除手部操作搖桿與按鍵的動作,並可透過語音操控電玩角色產生對應之動作,但是經常發生需要不斷發號施令才能進行遊戲的情況,且某些比較頻繁使用之語音指令容易造成遊戲者煩躁,而影響其遊戲興趣。而單純使用腦波進行電玩角色操控時,遊戲者需要長時間保持高集中力,容易造成遊戲者疲憊,進而影響操控穩定性,所以腦波操控的電玩遊戲通常無法長時間進行。因此,對於目前電玩遊戲的角色操控方式尚有改 良的空間。Although the voice control method can eliminate the action of the joystick and the button operation of the hand, and can control the video game character to generate the corresponding action through voice, but the situation that the game needs to be continually issued can often be played, and some frequently used voice commands are easy. Causes the players to be annoyed and affect their interest in the game. When the brain wave is used for the manipulation of the video game character, the player needs to maintain high concentration for a long time, which is easy to cause the player to be exhausted, thereby affecting the stability of the manipulation, so the brain wave controlled video game usually cannot be performed for a long time. Therefore, there is still a change in the role of the current video game. Good space.
因此,本發明之目的,即在提供一種透過語音與腦波相輔操控電玩遊戲之遊戲角色的系統與方法。Accordingly, it is an object of the present invention to provide a system and method for playing a game character of a video game through voice and brain waves.
於是本發明聲控為主及腦波為輔的電玩遊戲角色操控系統,適用於供一遊戲者透過語音與腦波進行電玩遊戲,該電玩遊戲角色操控系統包含一可用以收錄該遊戲者之語音並對應輸出一語音資料的收音裝置、一可用以偵測該遊戲者之腦波訊號並對應輸出一腦波資料的腦波偵測裝置,及一遊戲主機。該遊戲主機包括一指令匹配模組,及一遊戲執行模組。該指令匹配模組是訊號連接於該收音裝置與該腦波偵測裝置,包括一內建有多筆語音指令與多筆腦波輔助命令之指令庫單元、一可分析該語音資料並自該指令庫單元中找出一與該語音資料對應之語音指令的語音指令辨識單元,及一可分析該腦波資料之腦波頻率而自該指令庫單元中找對出一對應之腦波輔助命令的腦波命令辨識單元。該遊戲執行模組是訊號連接於該指令匹配模組,並可執行一電玩遊戲,且會根據該語音指令辨識單元輸出之語音指令而決定該電玩遊戲之一電玩角色的動作,並根據該腦波命令辨識單元輸出之腦波輔助命令,控制該電玩角色被決定之動作的產生幅度及/或速度。Therefore, the video game character control system with the sound control as the main and the brain wave as the supplement is suitable for a game player to play a video game through the voice and the brain wave, and the video game character manipulation system includes a voice that can be used to record the player and Corresponding to a sound receiving device for outputting a voice data, a brain wave detecting device for detecting a brain wave signal of the player and correspondingly outputting a brain wave data, and a game host. The game host includes an instruction matching module and a game execution module. The command matching module is connected to the sound receiving device and the brain wave detecting device, and comprises a command library unit with a plurality of voice commands and a plurality of brain wave assist commands, and the voice data can be analyzed and a voice command recognition unit for finding a voice command corresponding to the voice data in the command library unit, and a brain wave frequency command for analyzing the brain wave frequency of the brain wave data and finding a corresponding brain wave assist command from the command library unit Brainwave command recognition unit. The game execution module is connected to the command matching module, and can execute a video game, and determines the action of one of the video game characters according to the voice command output by the voice command recognition unit, and according to the brain The brain wave assist command output by the wave command recognition unit controls the magnitude and/or speed of the action determined by the video game character.
於是本發明聲控為主及腦波為輔的電玩遊戲角色操控方法,可透過一遊戲者之語音與腦波操控一遊戲主機執行之一電玩遊戲的一電玩角色的動作,該電玩遊戲角 色操控法包含以下步驟:(A)收錄該遊戲者語音,並對應輸出一語音資料至該遊戲主機;(B)偵測該遊戲者腦波訊號,並對應輸出一腦波資料至該遊戲主機;及(C)該遊戲主機將該語音資料轉換成一語音指令,並根據該語音指令決定該電玩角色之動作,並將該腦波資料轉換成一腦波輔助命令,而根據該腦波輔助命令控制該電玩角色被決定之動作的產生幅度及/或速度。Therefore, the sound control main character and the brain wave supplemented by the video game character control method can control the action of a video game character of a video game game by a game player's voice and brain wave, the video game game corner. The color manipulation method comprises the following steps: (A) recording the player's voice, and correspondingly outputting a voice data to the game host; (B) detecting the player's brain wave signal, and correspondingly outputting a brain wave data to the game host And (C) the game host converts the voice data into a voice command, and determines the action of the video game character according to the voice command, and converts the brain wave data into a brain wave assist command, and controls according to the brain wave assist command The amplitude and/or speed of the action determined by the video game character.
本發明之功效:透過本發明聲控為主及腦波為輔的電玩遊戲角色操控系統與方法之設計,遊戲者可透過下達語音指令與改變腦波頻率的方式,更直覺式地正確操控電玩角色之遊戲動作。The effect of the invention: through the design of the video game character control system and method supplemented by the voice control and the brain wave of the present invention, the player can intuitively and correctly manipulate the video game character by issuing voice commands and changing the brain wave frequency. Game action.
3‧‧‧收音裝置3‧‧‧ Radios
4‧‧‧腦波偵測裝置4‧‧‧Brain wave detection device
5‧‧‧遊戲主機5‧‧‧ game console
51‧‧‧指令匹配模組51‧‧‧Instruction Matching Module
511‧‧‧指令庫單元511‧‧‧Command Library Unit
512‧‧‧語音指令辨識單元512‧‧‧Voice Command Identification Unit
513‧‧‧腦波命令辨識單元513‧‧‧ Brainwave Command Identification Unit
52‧‧‧遊戲執行模組52‧‧‧ Game Execution Module
6‧‧‧影像輸出裝置6‧‧‧Image output device
61‧‧‧投影幕61‧‧‧Projection screen
62‧‧‧投影設備62‧‧‧Projection equipment
本發明之其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中:圖1是本發明聲控為主及腦波為輔的電玩遊戲角色操控系統之一較佳實施例的功能方塊圖;圖2是本發明聲控為主及腦波為輔的電玩遊戲角色操控方法之一較佳實施例的步驟流程圖。Other features and effects of the present invention will be apparent from the following description of the drawings, wherein: FIG. 1 is a preferred embodiment of a video game character manipulation system in which the voice control is dominant and the brain wave is supplemented. Functional block diagram; FIG. 2 is a flow chart showing the steps of a preferred embodiment of the method for controlling the character of a video game game based on the voice control and the brain wave.
在本發明被詳細描述之前,應當注意在以下的說明內容中,類似的元件是以相同的編號來表示。Before the present invention is described in detail, it should be noted that in the following description, similar elements are denoted by the same reference numerals.
參閱圖1與圖2,本發明聲控為主及腦波為輔的電玩遊戲角色操控系統之較佳實施例,可供一遊戲者透過 語音與腦波來相輔操控一電玩遊戲之一電玩角色。該電玩遊戲角色操控系統包含一收音裝置3、一腦波偵測裝置4、一訊號連接於該收音裝置3與該腦波偵測裝置4之遊戲主機5,及一訊號連接於該遊戲主機5之影像輸出裝置6。Referring to FIG. 1 and FIG. 2, a preferred embodiment of the video game character control system with the voice control as the main and the brain wave as the supplement is provided for a player to pass through. Voice and brain waves complement one of the video game characters. The video game character control system includes a sound receiving device 3, a brain wave detecting device 4, a game host 5 connected to the sound receiving device 3 and the brain wave detecting device 4, and a signal connected to the game host 5. Image output device 6.
在本實施例中,該收音裝置3與該腦波偵測裝置4是設計成一個套組形式,可供該遊戲者直接配戴在其頭部。該收音裝置3是一無線麥克風,可收錄該遊戲者發出之聲音,且可將收錄之聲音以一語音資料的形式無線發送至該遊戲主機5。該腦波偵測裝置4是設置於該遊戲者額頭處,主要是用以偵測該遊戲者額頭葉之腦波訊號,且可無線發送一對應之腦波資料至該遊戲主機5。實施時,該收音裝置3與該腦波偵測裝置4也可分開設置,不以設計成一個套組為限,而該腦波偵測裝置4亦不以設置於額頭為必要,也可設置在頭部其它能夠測得腦破訊號的位置。由於收音裝置3與腦波偵測裝置4皆為習知構件,且類型眾多,因此不再詳述。In the present embodiment, the sound pickup device 3 and the brain wave detecting device 4 are designed in a kit form for the player to directly wear on the head. The radio device 3 is a wireless microphone that can record the sound of the player and can wirelessly transmit the recorded voice to the game console 5 in the form of a voice data. The brain wave detecting device 4 is disposed at the forehead of the player, and is mainly used for detecting the brain wave signal of the player's forehead leaf, and wirelessly transmitting a corresponding brain wave data to the game host 5. In the implementation, the sound receiving device 3 and the brain wave detecting device 4 can also be disposed separately, not limited to being designed as a set, and the brain wave detecting device 4 is not required to be disposed on the forehead, and can also be set. In the head, other positions where the brain break signal can be measured. Since the sound pickup device 3 and the brain wave detecting device 4 are both well-known members and have many types, they will not be described in detail.
該遊戲主機5包括一無線訊號連接於該收音裝置3與該腦波偵測裝置4之指令匹配模組51,及一訊號連接於該指令匹配模組51之並用以執行一電玩遊戲之遊戲執行模組52。The game console 5 includes a wireless signal connected to the audio device 3 and the command matching module 51 of the brain wave detecting device 4, and a signal connected to the command matching module 51 for executing a video game game execution. Module 52.
在本實施例中,該指令匹配模組51與該收音裝置3和腦波偵測裝置4間是透過藍芽(Bluetooth)通訊技術進行訊號連接,但實施時,也可透過Wi-Fi、NFC或ZigBee等其它通訊技術進行訊號連接。In this embodiment, the command matching module 51 and the sound receiving device 3 and the brain wave detecting device 4 are connected by a Bluetooth communication technology, but when implemented, Wi-Fi and NFC are also implemented. Or other communication technologies such as ZigBee for signal connection.
該指令匹配模組51包括一內建有多筆語音指令與多筆腦波輔助命令之指令庫單元511、一語音指令辨識單元512,及一腦波命令辨識單元513。該等語音指令分別具有特定之聲紋特徵參數,而該等腦波輔助命令分別對應特定頻率參數,不同之腦波頻率代表不同之腦波輔助命令,例如腦波頻率低於12Hz、介於12~15Hz,及大於15Hz會分別代表不同之腦波輔助命令。The command matching module 51 includes a command library unit 511 with a plurality of voice commands and a plurality of brain wave assist commands, a voice command recognition unit 512, and a brain wave command recognition unit 513. The voice commands respectively have specific voiceprint feature parameters, and the brain wave assist commands respectively correspond to specific frequency parameters, and different brain wave frequencies represent different brain wave assist commands, for example, the brain wave frequency is lower than 12 Hz, and is between 12 ~15Hz, and greater than 15Hz will represent different brainwave assist commands.
該語音指令辨識單元512會接收識別該收音裝置3發送之語音資料的聲紋特徵參數,並將分析所得之聲紋特徵參數與該等語音指令之聲紋特徵參數進行比對,而找出相匹配之語音指令,並將該語音指令傳送至該遊戲執行模組52。The voice command recognition unit 512 receives the voiceprint feature parameters that identify the voice data sent by the sound pickup device 3, and compares the analyzed voiceprint feature parameters with the voiceprint feature parameters of the voice commands to find the phase. Matching voice commands and transmitting the voice commands to the game execution module 52.
該腦波命令辨識單元513會接收分析該腦波偵測裝置4發送之腦波資料的頻率參數,並自該指令庫單元511中找出具有對應頻率參數之腦波輔助命令,且將該腦波輔助命令傳送至該遊戲執行模組52。The brain wave command recognition unit 513 receives the frequency parameter of the brain wave data sent by the brain wave detecting device 4, and finds a brain wave assisting command having the corresponding frequency parameter from the command library unit 511, and the brain is The wave assist command is transmitted to the game execution module 52.
在本實施例中,該語音指令辨識單元512與該腦波命令辨識單元513是透過類神經網路(Artificial Neural Network)系統所建立,但實施時,也可以透過有限狀態機(finite state machine)運算模式來進行語音指令與腦波輔助命令之辨識,但實施時,該語音指令辨識單元512與該腦波命令辨識單元513之實施方式不以上述類型為限。In this embodiment, the voice command recognition unit 512 and the brain wave command recognition unit 513 are established through an artificial neural network system, but may also pass through a finite state machine when implemented. The operation mode is used to identify the voice command and the brain wave assist command. However, the implementation of the voice command recognition unit 512 and the brain wave command recognition unit 513 is not limited to the above type.
該遊戲執行模組52會被操控而執行一電玩遊戲,且會根據該語音指令決定該電玩遊戲之一電玩角色的動 作,並同時根據該腦波輔助命令來輔助控制該電玩角色被決定之動作的產生幅度及/或速度。例如當語音指令代表「前進」,而腦波輔助命令代表「快速」時,該遊戲執行模組52會決定該電玩角色接下來要執行「前進」的動作,且會同時根據該腦波輔助命令控制該電玩角色之前進速度為快速,於此過程中,該遊戲執行模組52會配合該玩角色被操控產生之動作而改變遊戲內容,例如改變該電玩角色周圍景物...等。由於遊戲執行模組52配合被操控之電玩角色改變遊戲內容為習知技術,因此不再詳述。The game execution module 52 is controlled to execute a video game, and determines the movement of one of the video game characters according to the voice command. At the same time, according to the brain wave assist command, the amplitude and/or speed of the action determined by the video game character is controlled. For example, when the voice command represents "forward" and the brainwave assist command represents "fast", the game execution module 52 determines that the video game character is to perform the "forward" action, and simultaneously according to the brainwave assist command. The advancement speed of the video game character is fast. In this process, the game execution module 52 changes the game content according to the action generated by the game character being manipulated, for example, changing the scene around the video game character, and the like. Since the game execution module 52 changes the game content with the manipulated video game character as a conventional technique, it will not be described in detail.
該影像輸出裝置6包括一投影幕61,及一投影設備62。該投影幕61是呈環狀,且環繞於該遊戲者周圍,具有一可供投影成像之環狀成像面,該投影幕61可以是布幕或一面牆壁。該投影設備62是訊號連接於該遊戲主機5,並可將該遊戲執行模組52執行之電玩遊戲內容360°地投影分佈成像於該投影幕61之成像面,進而構成一環場影像。The image output device 6 includes a projection screen 61 and a projection device 62. The projection screen 61 is annular and surrounds the player, and has an annular imaging surface for projection imaging. The projection screen 61 can be a curtain or a wall. The projection device 62 is connected to the game console 5 and can image and distribute the video game content executed by the game execution module 52 to the imaging surface of the projection screen 61 to form a ring image.
本發明聲控為主及腦波為輔的電玩遊戲角色操控方法包含以下步驟:The method for controlling a video game character based on the voice control and the brain wave of the present invention comprises the following steps:
步驟(一)收錄該遊戲者語音,並對應輸出一語音資料至該遊戲主機5。在該遊戲執行模組52開始執行一電玩遊戲後,使用者可透過講話的方式說出欲控制之電玩角色接下來要執行之動作的語音指令,該收音裝置3會收錄該語音指令,並對應發送一語音資料至該指令匹配模組51。Step (1) includes the player voice, and correspondingly outputs a voice data to the game host 5. After the game execution module 52 starts to execute a video game, the user can speak the voice command of the action to be performed by the video game character to be controlled by speaking, and the sounding device 3 will record the voice command and correspondingly A voice data is sent to the command matching module 51.
步驟(二)偵測該遊戲者腦波訊號並對應輸出一腦波資料至該遊戲主機5。遊戲者在發出語音指令的同時,需一併針對所下達之語音指令改變其腦波頻率,該腦波偵測裝置4會持續偵測該遊戲者之腦波訊號,並根據測得之腦波訊號發送一腦波資料至該指令匹配模組51。Step (2) detecting the brain wave signal of the player and correspondingly outputting a brain wave data to the game host 5. The player needs to change the brain wave frequency for the voice command given at the same time as the voice command is issued, and the brain wave detecting device 4 continuously detects the brain wave signal of the player and according to the measured brain wave. The signal sends a brainwave data to the command matching module 51.
步驟(三)該遊戲主機5根據收到之語音資料與腦波資料操控一電玩角色。該指令匹配模組51會將該語音資料轉換成一語音指令,並將該腦波資料轉換成一腦波輔助命令。接著,該遊戲執行模組52會判斷是否接收到語音指令,並判斷目前新收到之語音指令是否與前一語音指令相同,若未接收到語音指令或者是新的語音指令與前一個語音指令相同,則沿用前一個語音指令,並持續根據腦波輔助命令控制該電玩角色執行前一語音指令的動作。若新的語音指令是與前一語音指令不同,則根據新的語音指令改變該電玩角色之動作,同時進一步配合接收到之腦波輔助命令控制該電玩角色之新動作幅度及/或速度。例如語音指令由「前進」改為「跳躍」,並根據腦波輔助命令控制「跳躍高度」等。Step (3) The game host 5 controls a video game character based on the received voice data and brain wave data. The command matching module 51 converts the voice data into a voice command and converts the brain wave data into a brain wave assist command. Next, the game execution module 52 determines whether a voice command is received, and determines whether the newly received voice command is the same as the previous voice command, if no voice command is received or a new voice command and a previous voice command are received. In the same way, the previous voice command is followed, and the action of the previous voice command is continuously controlled according to the brain wave assist command. If the new voice command is different from the previous voice command, the action of the video game character is changed according to the new voice command, and the new action amplitude and/or speed of the video game character is further controlled in conjunction with the received brain wave assist command. For example, the voice command is changed from "forward" to "jump", and the "jump height" is controlled according to the brain wave assist command.
透過上述遊戲控制設計,使得本發明聲控為主及腦波為輔的電玩遊戲角色操控系統使用時,遊戲者可一邊透過講話方式,利用語音指令來決定受控之電玩角色的動作,並同時透過改變腦波頻率的方式,利用腦波輔助命令控制該電玩角色之動作幅度及/或速度,進而達到操控電玩角色進行遊戲之目的,且在操控過程中,除非要改變電 玩角色之動作,否則遊戲者可在下達一個語音指令後,就持續透過控制腦波頻率的方式來操控該電玩角色持續產生相同動作,不需持續反覆地重複相同之語音指令,且電玩遊戲進行時,也不會有傳統僅透過腦波控制電玩角色動作會容易疲累的問題,是一種全新的電玩遊戲操控方式。Through the above game control design, when the voice control main character and the brain wave are supplemented by the video game character manipulation system of the present invention, the player can use the voice command to determine the action of the controlled video game character through the speech mode, and simultaneously pass through The way of changing the frequency of the brain wave, using the brain wave assisting command to control the amplitude and/or speed of the action character, thereby achieving the purpose of manipulating the video game character for playing, and in the process of controlling, unless the power is changed Play the action of the character, otherwise the player can continue to generate the same action by continuously controlling the brain wave frequency after releasing a voice command, without repeating the same voice command continuously and repeatedly, and the video game is performed. At the time, there is no traditional problem that it is easy to get tired by only controlling the character of the game through the brain wave. It is a brand new way of controlling video games.
此外,可進一步配合該影像輸出裝置6之環場影像輸出方式,來提高遊戲者於環場影像之遊戲環境中的遊戲樂趣,而會有親臨遊戲環境之3D視覺效果。但實施時,該影像輸出裝置6不以投射環場影像為必要,可採用一般之平面投影成像方式,且該影像輸出裝置6也不以投影方式輸出影像為必要,可以是一般之螢幕裝置,例如液晶螢幕等。In addition, the ring image output mode of the image output device 6 can be further matched to improve the game fun of the player in the game environment of the ring image, and the 3D visual effect of the game environment can be enjoyed. However, in the implementation, the image output device 6 does not need to project a circular field image, and a general planar projection imaging method can be used, and the image output device 6 does not need to output an image in a projection manner, and may be a general screen device. For example, a liquid crystal screen or the like.
綜上所述,透過本發明聲控為主及腦波為輔的電玩遊戲角色操控系統與方法之設計,遊戲者除了可透過語音指令正確操控電玩角色之動作外,還可進一步透過改變腦波頻率的方式控制該電玩角色之動作幅度及/或速度等,所以更能夠直覺式地正確操控電玩角色之遊戲動作,不需持續頻繁地下達同一語音指令,也不會有完全由腦波操控的疲憊感與操控不穩定現象。並可進一步配合環場影像輸出的設計,讓遊戲者有親臨遊戲內容中的感受,是一種全新的電玩遊戲操控體驗。因此,確實能達成本發明之目的。In summary, through the design of the video game character control system and method supplemented by the voice control and the brain wave of the present invention, the player can further change the brain wave frequency by using the voice command to correctly manipulate the action of the video game character. The way to control the action range and / or speed of the video game character, so it is more intuitive to correctly manipulate the game action of the video game character, without the need to continue to reach the same voice command frequently, and there will be no exhaustion completely controlled by brain waves. Feeling and manipulation instability. And can further cooperate with the design of the ring image output, so that the player has the feeling of being in the game content, is a brand new video game control experience. Therefore, the object of the present invention can be achieved.
惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍,即大凡依本發明申 請專利範圍及專利說明書內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。However, the above is only the preferred embodiment of the present invention, and the scope of the present invention cannot be limited thereto. The simple equivalent changes and modifications made by the patent scope and the contents of the patent specification are still within the scope of the invention.
3‧‧‧收音裝置3‧‧‧ Radios
4‧‧‧腦波偵測裝置4‧‧‧Brain wave detection device
5‧‧‧遊戲主機5‧‧‧ game console
51‧‧‧指令匹配模組51‧‧‧Instruction Matching Module
511‧‧‧指令庫單元511‧‧‧Command Library Unit
512‧‧‧語音指令辨識單元512‧‧‧Voice Command Identification Unit
513‧‧‧腦波命令辨識單元513‧‧‧ Brainwave Command Identification Unit
52‧‧‧遊戲執行模組52‧‧‧ Game Execution Module
6‧‧‧影像輸出裝置6‧‧‧Image output device
61‧‧‧投影幕61‧‧‧Projection screen
62‧‧‧投影設備62‧‧‧Projection equipment
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