TW201236725A - Game system capable of instantly adjusting challenging levels according to interest of player - Google Patents

Game system capable of instantly adjusting challenging levels according to interest of player Download PDF

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TW201236725A
TW201236725A TW100106849A TW100106849A TW201236725A TW 201236725 A TW201236725 A TW 201236725A TW 100106849 A TW100106849 A TW 100106849A TW 100106849 A TW100106849 A TW 100106849A TW 201236725 A TW201236725 A TW 201236725A
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signal
brain wave
game
player
digital
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TW100106849A
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TWI419727B (en
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Guang-Tian Sun
Min-Qi Chen
Zi-Wei Huang
Xu Sun
Jia-Lin Sun
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Guang-Tian Sun
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Abstract

The present invention relates to a game system capable of adjusting challenging levels according to interest of a player, which includes a brainwave processing module and a digital game configured with an adjusting module. The brainwave processing module includes a brainwave capturing unit and a brainwave signal processing device. The brainwave capturing unit is attached on a user head for receiving brainwave signals. The brainwave signals are digitally processed by the brainwave signal processing device so as to form digital signals for reading. Then the digital signals are analyzed and computed for generating adjusting signals. The adjusting module instantly adjusts challenging levels of the digital game according to the adjusting signals for continuously attracting player's attention and further achieving a goal of keeping the player highly interested in the game any time while playing the game.

Description

201236725 六、發明說明: 【發明所屬之技術領域】 [0001] 本發明係關於一種遊戲系統,尤指一種透過分析與 判讀腦波訊號得知玩家對遊戲興致之變化’據以即時調 整遊戲挑戰度之遊戲系統。 [0002] [先前技術3 近年來隨著宅經濟發酵,越來越多人在間暇時時會 選擇以宅娛樂來纾解現實壓力,而其中的數位遊戲,因 為消費門檻較低,亦已成為現代人休閒娛樂的首選。 〇 [0003] . :....... .. ..... 所謂的數位遊戲,泛指電視遊樂器、單機版電腦遊 戲及線上遊戲等各類電子遊戲,其分別可由單人、數人 甚至萬人以上同時進行遊戲,其多數設定有難易度數值 ,當玩家進入遊戲章節或俗稱的副本前,可調整難易度 進行挑戰,以符合不同玩家的需求。 [0004] 而所述之遊戲難易度,其經常以增加複雜性的方式 來設計,如藉由敵方數量的增加來減少玩家過關的機會 ❹ ;然,此為具有一定規則性的模式,當玩家嘗試挑戰數 次後,即會逐漸發現並熟悉其規則,並對此制式模式逐 漸產生倦怠感;一旦玩家降低對遊戲的興致,亦即該遊 戲不再吸引玩家時,玩家便會開始尋找並轉向其他遊戲 以尋求刺激提升興致,此乃遊戲廠商所最不樂見的情形 ,也是遊戲開發商在設計遊戲時所急欲解決的問題之一 〇 [0005] 按,中華民國公告號第294797號「遊戲裝置」,其 100106849 為一種解決前述問題之發明,該遊戲裝置包含一感測器 表單編號删1 第3頁/共11頁 1002011623-0 201236725 部分,用以接收來自玩者之資訊;一無秩序吸引力/產生 部份,用以數值處理由該感測器接收之數據,且計算出 一無秩序吸引力;一李雅普諾夫指數產生部分,用以計 算出一指數,該指數指出該無秩序吸引力所配合到無秩 序定義的程度;一裝置,用以計算由該指數得到之每一 個別玩者之訊息;及一變化裝置,其依據個別玩者之訊 息,用以變化每一個玩者之遊戲内容。該發明的目的在 於抓取當時玩者心理及生理狀態,及玩家對遊戲内容的 反應,如視線、脈搏、呼吸次數、臉上溫度及重量等, 來獲致一無秩序吸引力,進而藉其改變遊戲内容,以增 加遊戲的趣味性及耐玩性。 [0006] [0007] 然而,上述發明係以一感測器接收玩者視線後,經 過計算和處理,讓遊戲依循該無秩序(CHAOS)吸引力改變 ,該感測器是透過紅外線導向眼睛,由反射光偵測視網 膜狀態,根據諸多研究顯示,長時間的紅外線照射對眼 睛會造成如白内障、視網膜和角膜灼傷等傷害,因此, 此實施方式不慎妥當;再者,該無秩序吸引力需要經過 複雜的比對、處理及運算,皆有改良之必要。 【發明内容】 發明人有鑑於前述先前技術之缺點,乃依其從事心 理測驗、腦神經科學及資訊工程之技術,在不斷的研究 、實驗與改進後,開發設計出本發明。 本發明之主要目的,係接收使用者進行遊戲時所產 生之腦波訊號,進行數位處理及分析運算後,透過調整 模組即時調整遊戲的挑戰度,以達到讓玩家進行遊戲時 100106849 表單編號A0101 第4頁/共11頁 1002011623-0 [0008] 201236725 能隨時保持高度興致之目的。 [0009] Ο201236725 VI. Description of the Invention: [Technical Field of the Invention] [0001] The present invention relates to a game system, in particular to a game that analyzes and interprets brainwave signals to learn about changes in the game's interest in the game. Game system. [0002] [Prior Art 3 In recent years, with the home economy fermenting, more and more people will choose to use house entertainment to relieve the real pressure. The digital game, because of the lower consumption threshold, has also Become the first choice for modern leisure. 〇[0003] . :....... .. ..... The so-called digital games, refers to all kinds of video games such as TV games, stand-alone computer games and online games, which can be single, Several people or even more than 10,000 people play games at the same time. Most of them have difficulty values. When the player enters the game chapter or the common name copy, the difficulty can be adjusted to meet the needs of different players. [0004] While the game difficulty is described, it is often designed in a manner that increases complexity, such as reducing the chance of player clearance through an increase in the number of opponents; however, this is a pattern with certain regularity. After the player tries to challenge a few times, he gradually discovers and is familiar with the rules, and gradually becomes tired of this mode; once the player lowers the interest in the game, that is, the game no longer attracts the player, the player will start to look for Turning to other games for stimulating and stimulating, this is the most unpleasant situation for game makers, and one of the problems that game developers are anxious to solve when designing games. [0005] Press, Republic of China Bulletin No. 294797 "Game Device", 100106849 is an invention for solving the aforementioned problem, the game device includes a sensor form number deletion 1 page 3 / 11 pages 1002011623-0 201236725 portion for receiving information from the player; Unordered attraction/generating part for numerically processing the data received by the sensor and calculating an unordered attraction; a Lyapunov index Generating a portion for calculating an index indicating the degree to which the disorderly attraction fits into the definition of disorder; a device for calculating a message for each individual player obtained from the index; and a changing device According to the information of individual players, to change the content of each player's game. The purpose of the invention is to capture the psychological and physiological state of the player at the time, and the player's reaction to the game content, such as line of sight, pulse, number of breaths, face temperature and weight, etc., to obtain an unordered attraction, and then use the game to change the game. Content to increase the fun and playability of the game. [0007] However, the above invention is based on a sensor receiving a player's line of sight, after calculation and processing, so that the game follows the change of CHAOS appeal, the sensor is guided by infrared rays to the eye, Reflected light detects the state of the retina. According to many studies, long-term infrared radiation causes damage to the eyes such as cataracts, retinas, and corneal burns. Therefore, this embodiment is inadvertently handled; in addition, the disorderly attraction needs to be complicated. The alignment, processing and calculations are all necessary for improvement. SUMMARY OF THE INVENTION The inventors have developed and designed the present invention after continuous research, experimentation, and improvement in view of the shortcomings of the prior art described above, in accordance with the techniques of psychology testing, brain neuroscience, and information engineering. The main purpose of the present invention is to receive the brain wave signal generated by the user when playing the game, perform digital processing and analysis operation, and adjust the challenge degree of the game in real time through the adjustment module, so as to achieve the player playing the game 100106849 Form No. A0101 Page 4 of 11 1002011623-0 [0008] 201236725 can always be highly motivated. [0009] Ο

[0010] Q[0010] Q

[0011] 100106849 為達到前述發明目的’本創作所運用之技術手段為 提供-種可即時依玩家興致調整挑戰度之遊戲系統其 包括一腦波處理模組及一數位遊戲,該腦波處理模组包 括-腦波擷取單元及H罐處理裝置,該腦波操取 單元為貼附於使用者(玩家)頭部以擷取使用者腦波訊號 的裝置,該腦波訊號處理裝置至少包括一訊號處理器及 一中央處理器,該訊號處理器係與腦波擷取單元連結, 其接收使用者的腦波訊錢,進行放大、去除雜訊與滤 波處理’再將其轉換成數位訊號;該中央處理器係與訊 號處理器連結,其用於運算處理與分析該數位訊號後產 生調整訊號;該數位遊戲,其电含-儲存裝置及一調整 模組,該儲純置“财賴㈣,賴麵組為-演算式’其接收該調整訊號後,依據該調整訊號發出一 調整指令調整該儲存裝置儲存之遊戲内容。 综上所述本發明可即時依玩家興致調整挑戰度之 遊戲系統的優點在於,藉由直錢取、接收並分析玩家 的腦波訊號’再依循腦波變化,進行主動且即時性的調 整遊戲之挑戰度,可讓玩家隨時簡高度興致並持續的 進行挑戰’進而達到遊驗引玩家的目的,其相較於習 知技術所揭露之内容,本發明可更為有效改善遊戲之複 雜性,並料合不玩家的f求,可讓玩家進行遊 戲時更顯樂趣。 【實施方式】 請參閱第!及第2圖所示,本發明提供一種可即時依 表單編號A0101 第5頁/此n百 " K 1002011623-0 201236725 玩家興致調整挑戰度之遊戲系統’包括有一腦波處理模 組1及一數位遊戲2,其中: [0012] [0013] [0014] 該腦波處理模組1包括一腦波擷取單元11及一腦波訊 號處理裝置12,該腦波擷取單元11為貼附於使用者(玩家 )頭部以擷取使用者腦波訊號13的裝置,其可為由銀與銀 化合物電錄製作而成的數腦波電極貼片或腦波收集帽; 该腦波訊號處理裝置12至少包括一訊號處理器121及一中 央處理器122 ’該訊號處理器121係與腦波擷取單元11連 結’其接收使用者的腦波訊號丨3後’進行放大、去除雜 訊與濾波處理’由腦波的巍fcb訊號轉換成數位訊號14 ; 該中央處理器122係與訊號處理器121連結,其用於運算 處理與分析該數位訊號〗4後,判斷使用者目前情緒狀態 ’以產生調整訊號15。 *玄數位遊戲2 ’其包含一儲存裝置21及一調整模組22 ’該儲存裝置21用以儲存遊戲内容,該調整模組22係為 /與异式,其接收該調整訊號15後,傅據該調整訊號15 發出一調整指令2 21調整談辞存裝置21儲存之遊戲内容。 以上元件結合構成本發明,其擷取使用者的腦波訊 號後,經由腦波電子圖(EEG)紀錄,再透過演算式分析使 用者對遊戲產生的興致程度,並且依據演算結果即時調 整遊戲的挑戰度;上述之演算式分析方式可為預先統計 一般人在高度興致情緒與無聊時所出現的腦波反應與各 頻率之能量值及變化,以建立各種情緒狀況之參考數值 再將使用者的腦波訊说與該參考數值進行比對分析後 100106849 取得使用者情緒狀態 表單編號A0101 ’依據該情緒狀態之演算結果轉換 第6頁/共11頁 1002011623-0 201236725 [0015] [0016] Ο [0017] [0018] [0019] ο [0020] [0021] [0022] [0023] 為調整指令,據以調整遊戲場景、人物能力、敵人數目 、裝備精良度或掉寳率等其中一項或一項以上之遊戲内 容,進而提高遊戲挑戰性。 本發明之實施步驟為: a. 擷取及接收腦波訊號:當使用者(玩家)進行遊戲 時,會因為遊戲畫面刺激產生腦波訊號13,將腦波擷取 單元11貼附於使用者頭部擷取該腦波訊號13後,傳送給 訊號處理器121。 b. 進行訊號處理:透過該訊號處理器121將腦波訊號 13進行放大、去除雜訊與濾波處理,由腦波之類比訊號 轉換成數位訊號14後,傳送至中央處理器122。 c. 運算處理與分析:該中央處理器122進行運算處理 與分析該數位訊號14後形成調整訊號15,再將該調整訊 號15傳送至數位遊戲2之調整模組22。 d. 調整數位遊戲内容:該調整模組22依據該調整訊 號15之内容進行數值轉換,再發送調整指令221至儲存裝 置21調整其儲存之遊戲内容。 【圖式簡單說明】 第1圖:係本發明之架構示意圖。 第2圖:係本發明之運作流程圖。 【主要元件符號說明】 1.腦波處理模組 11.腦波擷取單元 12.腦波訊號處理裝置 121.訊號處理器 100106849 表單編號A0101 第7頁/共11頁 1002011623-0 201236725 [0024] 122.中央處理器 [0025] 14.數位訊號 [0026] 2.數位遊戲 [0027] 22.調整模組 13.腦波訊號 15.調整訊號 21.儲存裝置 221.調整指令 100106849 表單編號A0101 第8頁/共11頁 1002011623-0[0011] 100106849 In order to achieve the aforementioned object of the invention, the technical means used in the present invention is to provide a game system capable of promptly adjusting the challenge according to the player's interest, including a brain wave processing module and a digital game, the brain wave processing mode The group includes a brain wave capturing unit and a H tank processing unit. The brain wave operation unit is a device attached to a user (player) head to capture a user brain wave signal, and the brain wave signal processing device includes at least a signal processor and a central processing unit, the signal processor is coupled to the brain wave capturing unit, which receives the user's brain wave money, performs amplification, removes noise and filtering processing, and converts the digital signal into a digital signal. The central processing unit is coupled to the signal processor for processing and analyzing the digital signal to generate an adjustment signal; the digital game, the electric storage-storage device and an adjustment module, the storage is purely (4) The Laifu group is a calculus type. After receiving the adjustment signal, an adjustment instruction is issued according to the adjustment signal to adjust the game content stored in the storage device. The advantage of the game system that adjusts the challenge according to the player's interest is that by taking the money, receiving and analyzing the player's brain wave signal, and then following the brain wave changes, the player can actively and instantly adjust the challenge of the game, allowing the player to At any time, the game is highly motivated and continually challenged to achieve the goal of the player. Compared with the content disclosed by the prior art, the present invention can more effectively improve the complexity of the game, and it is not suitable for the player. The request can make the player more fun when playing the game. [Embodiment] Please refer to the figures! and Fig. 2, the present invention provides an instant instant access to the form number A0101 page 5 / this n hundred " K 1002011623-0 201236725 The game system that the player is interested in adjusting the challenge includes a brain wave processing module 1 and a digital game 2, wherein: [0014] [0014] The brain wave processing module 1 includes a brain wave capturing unit 11 And a brain wave signal processing device 12, the brain wave capturing unit 11 is a device attached to the user (player) head to capture the user brain wave signal 13, which can be made by silver and silver compound Made The electroencephalogram electrode patch or the brain wave collecting cap; the brain wave signal processing device 12 includes at least a signal processor 121 and a central processing unit 122. The signal processor 121 is coupled to the brain wave capturing unit 11 to receive After the user's brain wave signal 丨3, 'enlarge, remove noise and filter processing' is converted into digital signal 14 by the 巍fcb signal of the brain wave; the central processing unit 122 is connected with the signal processor 121 for calculation After processing and analyzing the digital signal 〖4, the user's current emotional state is determined to generate the adjustment signal 15. The singularity game 2' includes a storage device 21 and an adjustment module 22' for storing the game. For example, after the adjustment signal 15 is received, the adjustment module 22 sends an adjustment command 2 21 to adjust the game content stored by the conversation storage device 21. The combination of the above components constitutes the present invention, which takes the brain wave signal of the user, records through the electroencephalogram (EEG), and analyzes the user's interest in the game through the calculation formula, and adjusts the game according to the calculation result. The degree of challenge; the above-mentioned calculus analysis method can pre-count the brain wave reaction and the energy value and change of each frequency that the average person is highly interested in emotion and boring, to establish the reference value of various emotional conditions and then the user's brain. Bo Xun said that the comparison with the reference value is 100106849. The user's emotional state form number A0101 is obtained. 'The calculation result is converted according to the emotional state. Page 6 of 11 1002011623-0 201236725 [0015] [0016] Ο [0017 [0019] [0023] [0022] [0023] In order to adjust the instruction, according to one of the game scene, character ability, number of enemies, equipment fineness or loss rate, etc. The above game content will further enhance the game's challenge. The implementation steps of the present invention are: a. capturing and receiving brain wave signals: when the user (player) plays the game, the brain wave signal 13 is generated due to the game screen stimulation, and the brain wave capturing unit 11 is attached to the user. The head captures the brain wave signal 13 and transmits it to the signal processor 121. b. Perform signal processing: the brain wave signal 13 is amplified, removed, and filtered by the signal processor 121, converted into a digital signal 14 by an analog signal such as an electroencephalogram, and then transmitted to the central processing unit 122. c. Operation processing and analysis: The central processing unit 122 performs arithmetic processing and analysis of the digital signal 14 to form an adjustment signal 15, and then transmits the adjustment signal 15 to the adjustment module 22 of the digital game 2. d. Adjusting the content of the digital game: the adjustment module 22 performs numerical conversion according to the content of the adjustment signal 15, and then sends the adjustment instruction 221 to the storage device 21 to adjust the stored game content. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic view showing the structure of the present invention. Figure 2 is a flow chart showing the operation of the present invention. [Description of main component symbols] 1. Brain wave processing module 11. Brain wave capturing unit 12. Brain wave signal processing device 121. Signal processor 100106849 Form number A0101 Page 7 of 11 1002011623-0 201236725 [0024] 122. Central Processing Unit [0025] 14. Digital Signal [0026] 2. Digital Game [0027] 22. Adjustment Module 13. Brain Wave Signal 15. Adjustment Signal 21. Storage Device 221. Adjustment Command 100106849 Form No. A0101 No. 8 Page / Total 11 pages 1002011623-0

Claims (1)

201236725 七、申請專利範圍: 1 . 一種可即時依玩家興致調整挑戰度之遊戲系統,包括有一 腦波處理模組及一數位遊戲,其中: 該腦波處理模組包括一腦波擷取單元及一腦波訊號處理裝 置,該腦波擷取單元為貼附於使用者頭部以擷取使用者腦 . 波訊號的裝置,該腦波訊號處理裝置至少包括一訊號處理 器及一中央處理器,該訊號處理器係與腦波擷取單元連結 ,其接收使用者的腦波訊號後,進行放大、去除雜訊與濾 波處理,由類比訊號轉換成數位訊號,該中央處理器係與 ^ 訊號處理器連結,其用於運算處理與分析該數位訊號後, 判斷使用者目前情緒狀態,以產生調整訊號; 該數位遊戲,其包含一儲存裝置及一調整模組,該儲存裝 置用以儲存遊戲内容,該調整模組係為一演算式,其接收 該調整訊號後,依據該調整訊號發出一調整指令調整該儲 存裝置儲存之遊戲内容。 2 .如申請專利範圍第1項所述之可即時依玩家興致調整挑戰 度之遊戲系統,其中,該腦波擷取單元為由銀與銀化合物 電鍍製作而成的數腦波電極貼片或腦波收集帽。 3 .如申請專利範圍第1項所述之可即時依玩家興致調整挑戰 度之遊戲系統,其中,該調整指令係可調整遊戲場景、人 物能力、敵人數目、裝備精良度或掉寶率等其中一項或一 項以上之遊戲内容。 100106849 表單編號Α0101 第9頁/共11頁 1002011623-0201236725 VII. Patent application scope: 1. A game system that can adjust the challenge degree according to the player's interest, including a brain wave processing module and a digital game, wherein: the brain wave processing module includes a brain wave capturing unit and a brain wave signal processing device, wherein the brain wave capturing unit is a device attached to a user's head to capture a user's brain wave signal, the brain wave signal processing device comprising at least a signal processor and a central processing unit The signal processor is connected to the brain wave capturing unit, and after receiving the brain wave signal of the user, the signal is amplified, removed, and filtered, and converted into a digital signal by the analog signal, the central processing unit and the signal signal a processor connection for calculating and analyzing the digital signal to determine a current emotional state of the user to generate an adjustment signal; the digital game comprising a storage device and an adjustment module for storing the game Content, the adjustment module is a calculation formula, after receiving the adjustment signal, an adjustment instruction is issued according to the adjustment signal to adjust the storage Store the game content stored in the device. 2. The game system of claim 1, wherein the brain wave extraction unit is a digital brain wave electrode patch made of silver and silver compound plating or Brain wave collection cap. 3. The game system of claim 1, which can adjust the challenge degree according to the player's interest, wherein the adjustment instruction can adjust the game scene, the character ability, the number of enemies, the equipment precision or the treasure rate. One or more game content. Form number Α0101 Page 9 of 11 1002011623-0
TW100106849A 2011-03-02 2011-03-02 Can be immediately adjusted by the player to adjust the degree of challenge game system TWI419727B (en)

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