TWI419727B - Can be immediately adjusted by the player to adjust the degree of challenge game system - Google Patents
Can be immediately adjusted by the player to adjust the degree of challenge game system Download PDFInfo
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Description
本發明係關於一種遊戲系統,尤指一種透過分析與判讀腦波訊號得知玩家對遊戲興致之變化,據以即時調整遊戲挑戰度之遊戲系統。The present invention relates to a game system, and more particularly to a game system for instantly adjusting a game challenge by analyzing and interpreting a brain wave signal to know the change of the player's interest in the game.
近年來隨著宅經濟發酵,越來越多人在閒暇時時會選擇以宅娛樂來紓解現實壓力,而其中的數位遊戲,因為消費門檻較低,亦已成為現代人休閒娛樂的首選。In recent years, with the fermentation of the housing economy, more and more people will choose to use the house entertainment to relieve the actual pressure in their leisure time. Among them, the digital game has become the first choice for modern leisure and entertainment because of the low consumption threshold.
所謂的數位遊戲,泛指電視遊樂器、單機版電腦遊戲及線上遊戲等各類電子遊戲,其分別可由單人、數人甚至萬人以上同時進行遊戲,其多數設定有難易度數值,當玩家進入遊戲章節或俗稱的副本前,可調整難易度進行挑戰,以符合不同玩家的需求。The so-called digital games refer to various types of electronic games such as video game instruments, stand-alone computer games and online games. They can be played by single, several or even more than 10,000 people. Most of them have difficulty values when they are players. Before entering the game chapter or the common name copy, you can adjust the difficulty to challenge to meet the needs of different players.
而所述之遊戲難易度,其經常以增加複雜性的方式來設計,如藉由敵方數量的增加來減少玩家過關的機會;然,此為具有一定規則性的模式,當玩家嘗試挑戰數次後,即會逐漸發現並熟悉其規則,並對此制式模式逐漸產生倦怠感;一旦玩家降低對遊戲的興致,亦即該遊戲不再吸引玩家時,玩家便會開始尋找並轉向其他遊戲以尋求刺激提升興致,此乃遊戲廠商所最不樂見的情形,也是遊戲開發商在設計遊戲時所急欲解決的問題之一。The described game difficulty, which is often designed in a way that increases complexity, such as reducing the chance of player clearance by increasing the number of opponents; however, this is a pattern with certain regularity when the player tries to challenge After that, you will gradually discover and become familiar with the rules, and gradually become tired of this mode; once the player lowers the interest in the game, that is, the game no longer attracts the player, the player will start to look for and turn to other games. Seeking to stimulate and increase interest, this is the most unpleasant situation for game makers, and one of the problems that game developers are eager to solve when designing games.
按,中華民國公告號第294797號「遊戲裝置」,其為一種解決前述問題之發明,該遊戲裝置包含一感測器部分,用以接收來自玩者之資訊;一無秩序吸引力/產生部份,用以數值處理由該感測器接收之數據,且計算出一無秩序吸引力;一李雅普諾夫指數產生部分,用以計算出一指數,該指數指出該無秩序吸引力所配合到無秩序定義的程度;一裝置,用以計算由該指數得到之每一個別玩者之訊息;及一變化裝置,其依據個別玩者之訊息,用以變化每一個玩者之遊戲內容。該發明的目的在於抓取當時玩者心理及生理狀態,及玩家對遊戲內容的反應,如視線、脈搏、呼吸次數、臉上溫度及重量等,來獲致一無秩序吸引力,進而藉其改變遊戲內容,以增加遊戲的趣味性及耐玩性。According to the Republic of China Bulletin No. 294797 "Game Device", which is an invention for solving the aforementioned problems, the game device includes a sensor portion for receiving information from a player; an unordered attraction/generating portion For numerically processing the data received by the sensor and calculating an unordered attraction; a Lyapunov exponent generating portion for calculating an index indicating that the disorderly attraction is matched to the disorderly definition Degree; a device for calculating the message of each individual player obtained from the index; and a changing device for changing the content of each player's game according to the information of the individual player. The purpose of the invention is to capture the psychological and physiological state of the player at the time, and the player's reaction to the game content, such as line of sight, pulse, number of breaths, face temperature and weight, etc., to obtain an unordered attraction, and then use the game to change the game. Content to increase the fun and playability of the game.
然而,上述發明係以一感測器接收玩者視線後,經過計算和處理,讓遊戲依循該無秩序(CHAOS)吸引力改變,該感測器是透過紅外線導向眼睛,由反射光偵測視網膜狀態,根據諸多研究顯示,長時間的紅外線照射對眼睛會造成如白內障、視網膜和角膜灼傷等傷害,因此,此實施方式不慎妥當;再者,該無秩序吸引力需要經過複雜的比對、處理及運算,皆有改良之必要。However, the above invention, after receiving a player's line of sight by a sensor, is calculated and processed to cause the game to change according to the CHAOS attraction, the sensor is directed to the eye through the infrared rays, and the retinal state is detected by the reflected light. According to many studies, long-term infrared radiation causes damage to the eyes such as cataracts, retinas, and corneal burns. Therefore, this embodiment is inadvertently handled; in addition, the disorderly attraction requires complicated comparison and processing. The calculations are all necessary for improvement.
發明人有鑑於前述先前技術之缺點,乃依其從事心理測驗、腦神經科學及資訊工程之技術,在不斷的研究、實驗與改進後,開發設計出本發明。The inventors have developed and devised the present invention in view of the shortcomings of the foregoing prior art, based on the techniques of psychological testing, brain neuroscience, and information engineering, after continuous research, experimentation, and improvement.
本發明之主要目的,係接收使用者進行遊戲時所產生之腦波訊號,進行數位處理及分析運算後,透過調整模組即時調整遊戲的挑戰度,以達到讓玩家進行遊戲時能隨時保持高度興致之目的。The main purpose of the present invention is to receive the brain wave signal generated by the user during the game, perform digital processing and analysis, and then adjust the challenge of the game in real time through the adjustment module, so as to enable the player to maintain the height at any time during the game. The purpose of interest.
為達到前述發明目的,本創作所運用之技術手段為提供一種可即時依玩家興致調整挑戰度之遊戲系統,其包括一腦波處理模組及一數位遊戲,該腦波處理模組包括一腦波擷取單元及一腦波訊號處理裝置,該腦波擷取單元為貼附於使用者(玩家)頭部以擷取使用者腦波訊號的裝置,該腦波訊號處理裝置至少包括一訊號處理器及一中央處理器,該訊號處理器係與腦波擷取單元連結,其接收使用者的腦波訊號後,進行放大、去除雜訊與濾波處理,再將其轉換成數位訊號;該中央處理器係與訊號處理器連結,其用於運算處理與分析該數位訊號後產生調整訊號;該數位遊戲,其包含一儲存裝置及一調整模組,該儲存裝置用以儲存遊戲內容,該調整模組為一演算式,其接收該調整訊號後,依據該調整訊號發出一調整指令調整該儲存裝置儲存之遊戲內容。In order to achieve the foregoing object, the technical means used in the present invention is to provide a game system capable of promptly adjusting the challenge according to the player's interest, comprising a brain wave processing module and a digital game, the brain wave processing module including a brain The wave capturing unit and the brain wave signal processing device are devices attached to the head of the user (player) to capture the brain wave signal of the user, and the brain wave signal processing device includes at least one signal a processor and a central processing unit, the signal processor is coupled to the brain wave capturing unit, and after receiving the brain wave signal of the user, performing amplification, removing noise and filtering processing, and converting the signal into a digital signal; The central processing unit is coupled to the signal processor for processing and analyzing the digital signal to generate an adjustment signal. The digital game includes a storage device and an adjustment module for storing game content. The adjustment module is a calculation formula. After receiving the adjustment signal, the adjustment module sends an adjustment command according to the adjustment signal to adjust the game content stored by the storage device.
綜上所述,本發明可即時依玩家興致調整挑戰度之遊戲系統的優點在於,藉由直接擷取、接收並分析玩家的腦波訊號,再依循腦波變化,進行主動且即時性的調整遊戲之挑戰度,可讓玩家隨時保持高度興致並持續的進行挑戰,進而達到遊戲吸引玩家的目的,其相較於習知技術所揭露之內容,本發明可更為有效改善遊戲之複雜性,並能迎合不同類型玩家的需求,可讓玩家進行遊戲時更顯樂趣。In summary, the advantage of the game system in which the present invention can adjust the challenge degree according to the player's interest is to actively and instantaneously adjust by directly capturing, receiving and analyzing the brain wave signal of the player and following the brain wave change. The challenge of the game allows the player to maintain a high degree of interest and continuous challenge at any time, thereby achieving the purpose of attracting players to the game. Compared with the content disclosed by the prior art, the present invention can more effectively improve the complexity of the game. And can cater to the needs of different types of players, allowing players to play more fun.
請參閱第1及第2圖所示,本發明提供一種可即時依玩家興致調整挑戰度之遊戲系統,包括有一腦波處理模組1及一數位遊戲2,其中:Referring to Figures 1 and 2, the present invention provides a game system that can instantly adjust the challenge according to the player's interest, including a brain wave processing module 1 and a digital game 2, wherein:
該腦波處理模組1包括一腦波擷取單元11及一腦波訊號處理裝置12,該腦波擷取單元11為貼附於使用者(玩家)頭部以擷取使用者腦波訊號13的裝置,其可為由銀與銀化合物電鍍製作而成的數腦波電極貼片或腦波收集帽;該腦波訊號處理裝置12至少包括一訊號處理器121及一中央處理器122,該訊號處理器121係與腦波擷取單元11連結,其接收使用者的腦波訊號13後,進行放大、去除雜訊與濾波處理,由腦波的類比訊號轉換成數位訊號14;該中央處理器122係與訊號處理器121連結,其用於運算處理與分析該數位訊號14後,判斷使用者目前情緒狀態,以產生調整訊號15。The brain wave processing module 1 includes a brain wave capturing unit 11 and a brain wave signal processing device 12, and the brain wave capturing unit 11 is attached to the user (player) head to capture the user brain wave signal. The device of 13 may be a digital brain wave electrode patch or a brain wave collecting cap made of silver and silver compound plating; the brain wave signal processing device 12 includes at least a signal processor 121 and a central processing unit 122. The signal processor 121 is connected to the brain wave capturing unit 11 and receives the brain wave signal 13 of the user, and then performs amplification, noise removal and filtering processing, and converts the analog signal of the brain wave into a digital signal 14; The processor 122 is coupled to the signal processor 121 for calculating and analyzing the digital signal 14 to determine the current emotional state of the user to generate the adjustment signal 15.
該數位遊戲2,其包含一儲存裝置21及一調整模組22,該儲存裝置21用以儲存遊戲內容,該調整模組22係為一演算式,其接收該調整訊號15後,依據該調整訊號15發出一調整指令221調整該儲存裝置21儲存之遊戲內容。The digital game 2 includes a storage device 21 and an adjustment module 22 for storing game content. The adjustment module 22 is a calculation formula. After receiving the adjustment signal 15, the adjustment is performed according to the adjustment. The signal 15 sends an adjustment command 221 to adjust the game content stored in the storage device 21.
以上元件結合構成本發明,其擷取使用者的腦波訊號後,經由腦波電子圖(EEG)紀錄,再透過演算式分析使用者對遊戲產生的興致程度,並且依據演算結果即時調整遊戲的挑戰度;上述之演算式分析方式可為預先統計一般人在高度興致情緒與無聊時所出現的腦波反應與各頻率之能量值及變化,以建立各種情緒狀況之參考數值,再將使用者的腦波訊號與該參考數值進行比對分析後取得使用者情緒狀態,依據該情緒狀態之演算結果轉換為調整指令,據以調整遊戲場景、人物能力、敵人數目、裝備精良度或掉寶率等其中一項或一項以上之遊戲內容,進而提高遊戲挑戰性。The combination of the above components constitutes the present invention, which takes the brain wave signal of the user, records through the electroencephalogram (EEG), and analyzes the user's interest in the game through the calculation formula, and adjusts the game according to the calculation result. The degree of challenge; the above-mentioned calculus analysis method can pre-count the brain wave reaction and the energy value and change of each frequency which are generated when the average person is highly interested in emotion and boring, to establish reference values of various emotional conditions, and then the user's The brain wave signal is compared with the reference value to obtain the user's emotional state, and the calculation result according to the emotional state is converted into an adjustment instruction, thereby adjusting the game scene, the character ability, the number of enemies, the equipment precision or the loss rate, and the like. One or more of the game content, which in turn increases the challenge of the game.
本發明之實施步驟為:The implementation steps of the present invention are:
a.擷取及接收腦波訊號:當使用者(玩家)進行遊戲時,會因為遊戲畫面刺激產生腦波訊號13,將腦波擷取單元11貼附於使用者頭部擷取該腦波訊號13後,傳送給訊號處理器121。a. capturing and receiving brain wave signals: when the user (player) plays the game, the brain wave signal 13 is generated due to the game screen stimulation, and the brain wave capturing unit 11 is attached to the user's head to capture the brain wave. After the signal 13, the signal is sent to the signal processor 121.
b.進行訊號處理:透過該訊號處理器121將腦波訊號13進行放大、去除雜訊與濾波處理,由腦波之類比訊號轉換成數位訊號14後,傳送至中央處理器122。b. Perform signal processing: the brain wave signal 13 is amplified, removed, and filtered by the signal processor 121, converted into a digital signal 14 by an analog signal such as an electroencephalogram, and then transmitted to the central processing unit 122.
c.運算處理與分析:該中央處理器122進行運算處理與分析該數位訊號14後形成調整訊號15,再將該調整訊號15傳送至數位遊戲2之調整模組22。c. Operation processing and analysis: The central processing unit 122 performs arithmetic processing and analysis of the digital signal 14 to form an adjustment signal 15 , and then transmits the adjustment signal 15 to the adjustment module 22 of the digital game 2 .
d.調整數位遊戲內容:該調整模組22依據該調整訊號15之內容進行數值轉換,再發送調整指令221至儲存裝置21調整其儲存之遊戲內容。d. Adjusting the content of the digital game: the adjustment module 22 performs numerical conversion according to the content of the adjustment signal 15, and then sends the adjustment instruction 221 to the storage device 21 to adjust the stored game content.
1‧‧‧腦波處理模組1‧‧‧Earth Wave Processing Module
11‧‧‧腦波擷取單元11‧‧‧ brain wave capture unit
12‧‧‧腦波訊號處理裝置12‧‧‧Brain wave signal processing device
121‧‧‧訊號處理器121‧‧‧Signal Processor
122‧‧‧中央處理器122‧‧‧Central processor
13‧‧‧腦波訊號13‧‧‧ brain wave signal
14‧‧‧數位訊號14‧‧‧Digital signal
15‧‧‧調整訊號15‧‧‧Adjustment signal
2‧‧‧數位遊戲2‧‧‧Digital games
21‧‧‧儲存裝置21‧‧‧Storage device
22‧‧‧調整模組22‧‧‧Adjustment module
221‧‧‧調整指令221‧‧‧Adjustment Directive
第1圖:係本發明之架構示意圖。Figure 1 is a schematic diagram of the architecture of the present invention.
第2圖:係本發明之運作流程圖。Figure 2 is a flow chart showing the operation of the present invention.
1‧‧‧腦波處理模組 1‧‧‧Earth Wave Processing Module
11‧‧‧腦波擷取單元 11‧‧‧ brain wave capture unit
12‧‧‧腦波訊號處理裝置 12‧‧‧Brain wave signal processing device
121‧‧‧訊號處理器 121‧‧‧Signal Processor
122‧‧‧中央處理器 122‧‧‧Central processor
13‧‧‧腦波訊號 13‧‧‧ brain wave signal
14‧‧‧數位訊號 14‧‧‧Digital signal
15‧‧‧調整訊號 15‧‧‧Adjustment signal
2‧‧‧數位遊戲 2‧‧‧Digital games
21‧‧‧儲存裝置 21‧‧‧Storage device
22‧‧‧調整模組 22‧‧‧Adjustment module
221‧‧‧調整指令 221‧‧‧Adjustment Directive
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Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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US5377100A (en) * | 1993-03-08 | 1994-12-27 | The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration | Method of encouraging attention by correlating video game difficulty with attention level |
TW200740410A (en) * | 2006-03-22 | 2007-11-01 | Emotiv Systems Pty Ltd | Electrode and electrode headset |
TWI300721B (en) * | 2006-09-01 | 2008-09-11 | Chen Jia Rung |
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US5377100A (en) * | 1993-03-08 | 1994-12-27 | The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration | Method of encouraging attention by correlating video game difficulty with attention level |
TW200740410A (en) * | 2006-03-22 | 2007-11-01 | Emotiv Systems Pty Ltd | Electrode and electrode headset |
TWI300721B (en) * | 2006-09-01 | 2008-09-11 | Chen Jia Rung |
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