TWI436809B - Virtual pet execution method and its system - Google Patents

Virtual pet execution method and its system Download PDF

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TWI436809B
TWI436809B TW100137141A TW100137141A TWI436809B TW I436809 B TWI436809 B TW I436809B TW 100137141 A TW100137141 A TW 100137141A TW 100137141 A TW100137141 A TW 100137141A TW I436809 B TWI436809 B TW I436809B
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module
pet
data
user
fitness
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TW201315520A (en
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Univ Southern Taiwan
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虛擬寵物執行方法及其系統Virtual pet execution method and system thereof

本發明是有關於一種虛擬寵物執行方法及其系統,特別是指一種藉由網際網路運作的虛擬寵物執行方法及其系統。The present invention relates to a virtual pet execution method and system thereof, and more particularly to a virtual pet execution method and system thereof operated by the Internet.

目前透過網際網路運作的遊戲系統,大多是經由個人電腦與伺服器連接後執行,而一般遊戲內容是以攻擊怪物或蒐集金幣等居多,並且操控時多以手指按壓方向鍵或移動滑鼠的方式操控,造成使用者長時間坐在個人電腦前,而維持在相同的姿勢,因此有操作方式缺乏變化,而僅能提供視覺上的娛樂效果。At present, most of the game systems that operate through the Internet are connected to the server via a personal computer, and the general game content is mostly attacking monsters or collecting gold coins, and the user presses the arrow keys or moves the mouse with the finger. The way of manipulation causes the user to sit in front of the personal computer for a long time and maintain the same posture, so there is no change in the operation mode, and only provides visual entertainment effects.

因此,本發明之目的,即在提供一種具有健身效果的虛擬寵物執行方法及其系統。Accordingly, it is an object of the present invention to provide a virtual pet performing method and system thereof having a fitness effect.

於是,本發明虛擬寵物執行方法,可供數個使用者利用數個終端裝置分別操控數個寵物物件。該等終端裝置的其中數個分別都具有一可訓練體能的健身器。該虛擬寵物執行方法包含以下步驟:在一資料庫中建立對應於每位使用者的帳號資料,並且該等終端裝置透過網際網路連結一伺服器後,各使用者輸入帳號資料,並在帳號資料正確時,對應的終端裝置顯示一選擇畫面,使用者可點選一互動模式、一訓練模式、一戰鬥顯示模式或一戰鬥操控模式。於點選互動模式後,該伺服器回傳資料而使對應的終端裝置顯示該寵物物件,接著使用者拖曳該寵物物件而增加該寵物物件的一體力值與一攻擊力值。而點選該訓練模式後,該伺服器回傳資料而使對應的終端裝置顯示該寵物物件,接著使用者操作該終端裝置的健身器而增加該寵物物件的體力值與攻擊力值。此外,點選戰鬥顯示模式後,再輸入另一使用者帳號資料,使該終端裝置顯示對應於該等使用者的寵物物件,並且於點選該戰鬥操控模式後,搖動該終端裝置,當搖動次數達一預定值時,對應的寵物物件攻擊另一寵物物件。Thus, the virtual pet execution method of the present invention allows a plurality of users to individually manipulate a plurality of pet objects using a plurality of terminal devices. Each of the terminal devices has a fitness device capable of training physical fitness. The virtual pet execution method includes the following steps: establishing account data corresponding to each user in a database, and after the terminal devices connect to a server through the Internet, each user inputs account information and is in the account When the data is correct, the corresponding terminal device displays a selection screen, and the user can click an interactive mode, a training mode, a battle display mode or a combat control mode. After clicking the interactive mode, the server returns the data to cause the corresponding terminal device to display the pet object, and then the user drags the pet object to increase the integral force value and the attack power value of the pet object. After the training mode is clicked, the server returns the data to cause the corresponding terminal device to display the pet object, and then the user operates the fitness device of the terminal device to increase the physical strength value and the attack power value of the pet object. In addition, after clicking the battle display mode, another user account data is input, so that the terminal device displays the pet object corresponding to the users, and after clicking the battle control mode, the terminal device is shaken and shakes. When the number of times reaches a predetermined value, the corresponding pet object attacks another pet object.

而本發明虛擬寵物系統,建構在一伺服器及數個終端裝置上,並且每一終端裝置可顯示一與使用者帳號對應的寵物物件,並可具有一顯示器、一可感應搖動的搖動感應器,及一可訓練體能的健身器。該虛擬寵物系統包含:數個分別建構在該等終端裝置內的終端程式、一建構在該伺服器且可與該等終端裝置交換資料的通訊介面、一建構在該伺服器的資料庫、一電連接該資料庫並可運算地比對資料的登入介面,及一建構在該伺服器並電連接該資料庫的遊戲引擎。每一終端程式都包括一個運算處理地收發資料的收發模組,及一個電連接該搖動感應器與健身器並可觸動該收發模組傳送指令的指令模組。該指令模組可在該搖動感應器感應到搖動時輸出一搖動指令,並在該健身器運作時輸出一健身指令。該資料庫可儲存帳號資料與每一寵物物件的一體力值資料與一攻擊力值資料。該遊戲引擎包括一個電連接該通訊介面的訓練模式模組、一個電連接該通訊介面的互動模式模組、一個電連接該通訊介面的戰鬥模式模組,及一個可執行影像處理而產生影像資料的繪圖模組,該訓練模式模組可受該健身指令觸動,而記錄該健身器執行的時間並運算地增加該寵物物件的體力值與攻擊力值,該戰鬥模式模組可受該搖動指令觸動執行計數,以累計對應的終端裝置受搖動的次數,並在搖動次數累計至一預定值後,觸動該繪圖模組產生一戰鬥動畫。The virtual pet system of the present invention is constructed on a server and a plurality of terminal devices, and each terminal device can display a pet object corresponding to the user account, and can have a display and an inductive shaking sensor. And a fitness machine that can train physical fitness. The virtual pet system includes: a plurality of terminal programs respectively constructed in the terminal devices, a communication interface constructed on the server and exchanging data with the terminal devices, a database constructed on the server, and a database A login interface electrically connected to the database and operatively aligning the data, and a game engine constructed on the server and electrically connected to the database. Each terminal program includes a transceiver module for transmitting and receiving data by processing, and an instruction module electrically connected to the rocking sensor and the fitness device and capable of touching the transceiver module to transmit instructions. The command module can output a shaking command when the shaking sensor senses shaking, and output a fitness command when the fitness device operates. The database can store the account data and the integrated force value data and the attack power value data of each pet object. The game engine includes a training mode module electrically connected to the communication interface, an interactive mode module electrically connected to the communication interface, a battle mode module electrically connected to the communication interface, and an executable image processing to generate image data. a drawing module, wherein the training mode module is touched by the fitness command, and records the time of execution of the fitness device and computationally increases the physical value and the attack power value of the pet object, and the combat mode module can be subjected to the shaking instruction The execution count is activated to accumulate the number of times the corresponding terminal device is shaken, and after the number of shaking times is accumulated to a predetermined value, the drawing module is activated to generate a battle animation.

本發明之有益功效在於:使用者透過健身器來執行遊戲時,可藉由執行體能訓練過程,也就是踩踏或跑步來累積該寵物物件的體力值與攻擊力值,而結合了健身的功能,同時讓遊戲的趣味性來提高運動的意願,此外,進行戰鬥操控模式時,使用者必須持續地揮動手持裝置,來累積揮動次數,並且先累積至預定次數的一方的寵物物件可先發動攻擊,進一步地促使使用者快速地揮動,而在互動競賽過程中達到兼具趣味性與健身運動的效果。The beneficial effect of the present invention is that when the user performs the game through the exercise machine, the physical strength training process, that is, stepping on or running, can be used to accumulate the physical value and the attack power value of the pet object, and the fitness function is combined. At the same time, the fun of the game is to increase the willingness to exercise. In addition, when the combat control mode is performed, the user must continuously wave the handheld device to accumulate the number of swings, and the pet object accumulated to a predetermined number of times can be attacked first. Further urging the user to swipe quickly, and achieving the effect of both fun and fitness during the interactive competition.

有關本發明之前述及其他技術內容、特點與功效,在以下配合參考圖式之一個較佳實施例的詳細說明中,將可清楚的呈現。The above and other technical contents, features and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments.

參閱圖1、2、3、4,本發明虛擬寵物執行方法之一較佳實施例,是透過一個虛擬寵物系統執行。該虛擬寵物系統是建構在一伺服器8上,並可透過網際網路連結數個終端裝置9,在本較佳實施例中,該等終端裝置9分別可以是手持裝置、健身器材,及個人電腦,而包括一個可輸入資料的輸入器92、一個可顯示畫面的顯示器91,及一個可感應搖動的搖動感應器94或一個可供操作以訓練體能的健身器93,換言之,該等終端裝置9中健身器材包括一健身器93,而該等終端裝置9中的手持裝置則包括一搖動感應器94。Referring to Figures 1, 2, 3 and 4, a preferred embodiment of the virtual pet execution method of the present invention is implemented by a virtual pet system. The virtual pet system is constructed on a server 8 and can connect a plurality of terminal devices 9 through the Internet. In the preferred embodiment, the terminal devices 9 can be handheld devices, fitness equipment, and individuals. The computer includes an input device 92 for inputting data, a display 91 for displaying a picture, and an inductively shaking shaking sensor 94 or an exercise device 93 operable to train physical fitness, in other words, the terminal devices The 9 fitness equipment includes a fitness device 93, and the handheld devices in the terminal devices 9 include a shaking sensor 94.

本實施例的虛擬寵物系統10,可於該等終端裝置9上顯示至少一寵物物件70的圖像,而該寵物物件70是對應於使用者的帳號,並且使用者可操控該寵物物件70。所述虛擬寵物系統10包含:一個建構在該伺服器8內的通訊介面2、一個建構在該伺服器8內的資料庫3、一個建構在該伺服器8內的登入介面4、一個建構在該伺服器8內的遊戲引擎5,及數個分別建構在該等終端裝置9內的終端程式6。The virtual pet system 10 of the present embodiment can display an image of at least one pet object 70 on the terminal device 9, and the pet object 70 is an account corresponding to the user, and the user can manipulate the pet object 70. The virtual pet system 10 includes: a communication interface 2 built in the server 8, a database 3 built in the server 8, a login interface 4 built in the server 8, and a built in The game engine 5 in the server 8 and a plurality of terminal programs 6 respectively built in the terminal devices 9.

該通訊介面2可與該等終端裝置9建立連結,並交換資料。而所述資料庫3電連接該登入介面4與遊戲引擎5,並且包括一個儲存各使用者的帳號資料的帳號資料模組31、一個儲存對應於各個帳號的寵物物件70的參數的參數模組32,及一個儲存影像資料的顯示資料模組33。The communication interface 2 can establish a connection with the terminal devices 9 and exchange data. The database 3 is electrically connected to the login interface 4 and the game engine 5, and includes an account data module 31 for storing account data of each user, and a parameter module for storing parameters of the pet object 70 corresponding to each account. 32, and a display data module 33 for storing image data.

該帳號資料模組31是用以儲存每一個使用者的帳號及密碼。該參數模組32是用以儲存各個使用者的寵物物件70在遊戲中的各項參數,在本較佳實施例中,該參數模組32具有一個儲存數值資料的體力值單元321,及一個儲存數值資料的攻擊力值單元322。該顯示資料模組33包括一個儲存物件圖形資料的圖形單元331,及一個儲存場景資料的場景單元332。The account information module 31 is used to store the account number and password of each user. The parameter module 32 is configured to store various parameters of the pet object 70 of each user in the game. In the preferred embodiment, the parameter module 32 has a physical value unit 321 for storing numerical data, and a The attack power value unit 322 storing the numerical data. The display data module 33 includes a graphic unit 331 for storing object graphic data, and a scene unit 332 for storing scene data.

該登入介面4依據該通訊介面2接收到的資料,並與該資料庫3的帳號資料模組31中的資料進行比對,並在資料正確時,依照該帳號資料讀取資料庫3的參數模組32中的資料,同時觸動該遊戲引擎5。具體來說,該登入介面4是比對使用者透過終端裝置9,也就是手機、個人電腦或健身器材輸入並傳送的帳號資料是否正確,以確認使用者身分,並在身分確認後,傳送一選擇畫面(圖未示)供使用者點選,同時讀取對應的寵物物件70的相關參數,並於使用者點選後輸出訊號觸動該遊戲引擎5,也就是使用者登入成功後,可進入該遊戲引擎5,而開始進行遊戲。The login interface 4 compares the data received by the communication interface 2 with the data in the account data module 31 of the database 3, and when the data is correct, reads the parameters of the database 3 according to the account data. The data in the module 32 simultaneously activates the game engine 5. Specifically, the login interface 4 compares the account information input and transmitted by the user through the terminal device 9, that is, the mobile phone, the personal computer or the fitness equipment, to confirm the user identity, and after the identity is confirmed, transmits a Selecting a picture (not shown) for the user to click, and reading the relevant parameters of the corresponding pet object 70, and outputting the signal to the game engine 5 after the user clicks, that is, after the user successfully logs in, the user can enter The game engine 5 starts playing the game.

該遊戲引擎5是以程式化的方式實現,並包括一個電連接該通訊介面2的指令處理模組51、一個電連接該指令處理模組51的訓練模式模組52、一個電連接該指令處理模組51的互動模式模組53、一個電連接該指令處理模組51的戰鬥模式模組54、一個資料更新模組55,及一個電連接該資料庫3的繪圖模組56。The game engine 5 is implemented in a programmatic manner, and includes an instruction processing module 51 electrically connected to the communication interface 2, a training mode module 52 electrically connected to the instruction processing module 51, and an electrical connection. The interactive mode module 53 of the module 51, a battle mode module 54 electrically connected to the command processing module 51, a data update module 55, and a drawing module 56 electrically connected to the database 3.

該指令處理模組51可依據該通訊介面2接收的指令資料觸動該訓練模式模組52、互動模式模組53或戰鬥模式模組54執行對應的運算,並包括一個拖曳單元511、一個搖動單元512,及一個健身單元513。該拖曳單元511是在該通訊介面2接收到一拖曳指令時,輸出訊號觸動該互動模式模組53。該搖動單元512是在該通訊介面2接收到一搖動指令時,輸出訊號觸動該戰鬥模式模組54。該健身單元513是在該通訊介面2接收到一健身指令時,輸出訊號觸動 該訓練模式模組52。The command processing module 51 can activate the training mode module 52, the interaction mode module 53 or the battle mode module 54 to perform corresponding operations according to the command data received by the communication interface 2, and includes a towing unit 511 and a shaking unit. 512, and a fitness unit 513. The dragging unit 511 triggers the interactive mode module 53 when the communication interface 2 receives a drag command. The shaking unit 512 is configured to activate the combat mode module 54 when the communication interface 2 receives a shaking command. The fitness unit 513 is configured to receive a fitness command when the communication interface 2 receives a fitness command. The training mode module 52.

該訓練模式模組52可受該健身單元513的觸動,而累計時間,同時運算地將時間轉換為相對應的參數,而觸動該資料更新模組55,也就是將累計的時間,轉換為對應的寵物物件70的體力值或攻擊力值後,將資料輸出至該資料更新模組55。The training mode module 52 can be triggered by the fitness unit 513 to accumulate time and simultaneously convert the time into corresponding parameters, and touch the data update module 55, that is, convert the accumulated time into corresponding After the physical value or the attack power value of the pet object 70, the data is output to the data update module 55.

該互動模式模組53可受該拖曳單元511的觸動,而在該寵物物件70或一食物物件(圖未示)被拖曳時,運算判斷該寵物物件70與該食物物件的相對位置,並在該食物物件與該寵物物件70疊靠的情況下,觸動該資料更新模組55,以增加該寵物物件70的體力值,另一方面,該互動模式模組53還可在該寵物物件70受拖曳時,計算移動後的位置,並觸動該資料更新模組55而增加該寵物物件70的體力值與攻擊力值,同時還觸動該繪圖模組56。The interactive mode module 53 can be touched by the dragging unit 511, and when the pet object 70 or a food item (not shown) is dragged, the operation determines the relative position of the pet object 70 and the food object, and When the food item is stacked with the pet object 70, the data update module 55 is activated to increase the physical strength value of the pet object 70. On the other hand, the interactive mode module 53 can also be subjected to the pet object 70. When dragging, the position after the movement is calculated, and the data update module 55 is touched to increase the physical strength value and the attack power value of the pet object 70, and the drawing module 56 is also touched.

該戰鬥模式模組54具有數個戰鬥預備單元541,及一個戰鬥判斷單元542。該等戰鬥預備單元541分別對應於該等使用者,並可受該搖動單元512的觸動,而分別執行累計,並在搖動次數累計至一預定值後,觸動該戰鬥判斷單元542與該繪圖模組56,使該寵物物件70進行攻擊。該戰鬥判斷單元542依據該體力值單元321及攻擊力值單元322中的資料進行運算,而減低受攻擊方的體力值與攻擊力值,並觸動該資料更新模組55。The combat mode module 54 has a plurality of battle preparation units 541 and a battle determination unit 542. The combat preparation units 541 respectively correspond to the users, and can be respectively accumulatively received by the shaking unit 512, and after the shaking times are accumulated to a predetermined value, the battle determination unit 542 and the drawing mode are touched. Group 56 causes the pet object 70 to attack. The battle determination unit 542 performs operations on the physical strength unit 321 and the attack power value unit 322 to reduce the physical strength and attack power of the attacked party, and activates the data update module 55.

該資料更新模組55可受觸發,而更新該資料庫3中的資料。該繪圖模組56可受觸動,並依據該資料庫3中的資料,運算處理以產生對應的遊戲畫面及動畫,並傳送至該通訊介面2,例如產生戰鬥動畫、訓練場景畫面或寵物物件70移動效果畫面。The data update module 55 can be triggered to update the data in the database 3. The drawing module 56 can be touched and processed according to the data in the database 3 to generate a corresponding game screen and animation, and transmitted to the communication interface 2, for example, to generate a battle animation, a training scene screen or a pet object 70. Move the effect screen.

該終端程式6包括一個收發模組61、一個指令模組62,及一個電連接該收發模組61的顯示模組63。該收發模組61可收發資料,以與該伺服器8交換資料。該指令模組62可接收並處理使用者由游標、搖動器或觸控面板傳送的訊號,並傳送至該收發模組61,也就是可以處理拖曳訊號、輸入的帳號資料、搖動感應器94受搖動而輸出的訊號,及健身器93運作的訊號。該顯示模組63可接收該收發模組61接收的影像資料,並驅動該顯示器91顯示影像。需要注意的是,該終端程式6是透過晶片以電路的方式實現,而安裝在終端裝置9內。The terminal program 6 includes a transceiver module 61, an instruction module 62, and a display module 63 electrically connected to the transceiver module 61. The transceiver module 61 can send and receive data to exchange data with the server 8. The command module 62 can receive and process the signal transmitted by the user by the cursor, the shaker or the touch panel, and transmit the signal to the transceiver module 61, that is, the drag signal, the input account data, and the shaking sensor 94 can be processed. The signal that is shaken and output, and the signal that the exerciser 93 operates. The display module 63 can receive the image data received by the transceiver module 61 and drive the display 91 to display the image. It should be noted that the terminal program 6 is implemented in an electrical circuit through a chip and is installed in the terminal device 9.

所述虛擬寵物執行方法,包含以下步驟:執行步驟71:在該資料庫3中建立每位使用者的資料,其中,在該帳號資料模組31內建立各使用者的帳號與密碼資料,並在該體力值單元321中儲存各使用者的寵物物件70的體力值,及在該攻擊力值單元322中儲存各使用者的寵物物件70的攻擊力值。The virtual pet execution method includes the following steps: performing step 71: establishing each user's data in the database 3, wherein the user account and password information is established in the account data module 31, and The physical strength value of the pet object 70 of each user is stored in the physical strength value unit 321, and the attack power value of the pet object 70 of each user is stored in the attack power value unit 322.

執行步驟72:該等終端裝置9透過網際網路連結該伺服器8後,各使用者經由該等輸入器92輸入帳號及密碼並回傳至伺服器8,接著在該登入介面4確認帳號與密碼正確後,回傳一選擇畫面資料並顯示在該顯示器91上。Step 72: After the terminal devices 9 connect to the server 8 via the Internet, each user inputs an account number and a password via the input device 92 and returns the data to the server 8, and then confirms the account number on the login interface 4. After the password is correct, a selection screen data is returned and displayed on the display 91.

該登入介面4是比對該資料庫3的帳號資料模組31中的資料,與該使用者輸入的帳號與密碼,在輸入的資料與資料庫3中的資料相符時,判斷為正確。本實施例的點選畫面是顯示了四種模式讓使用者選擇,也就是訓練模式、互動模式、戰鬥顯示模式以及戰鬥操控模式。The login interface 4 is compared with the data in the account data module 31 of the database 3, and the account and password input by the user are determined to be correct when the input data matches the data in the database 3. The click screen of this embodiment displays four modes for the user to select, that is, the training mode, the interactive mode, the battle display mode, and the battle control mode.

執行步驟73:使用者依據該選擇畫面,而點選互動模式,使該伺服器8回傳一遊戲畫面,而於顯示器91顯示該寵物物件70與一食物物件(圖未示)的圖像,接著使用者拖曳該寵物物件70或食物物件而移動該寵物物件70或食物物件於畫面上的位置,同時增加了該寵物物件70的體力值與攻擊力值,此外,食物物件與寵物物件70疊靠後,顯示器91顯示一餵食畫面(圖未示),並且使該寵物物件70的體力值及攻擊力值進一步地提高。Step 73: The user selects the interactive mode according to the selection screen, so that the server 8 returns a game screen, and displays the image of the pet object 70 and a food object (not shown) on the display 91. Then, the user drags the pet object 70 or the food item to move the pet object 70 or the position of the food object on the screen, and increases the physical strength and the attack power value of the pet object 70. In addition, the food object and the pet object 70 are stacked. Later, the display 91 displays a feeding screen (not shown) and further increases the physical strength and attack power of the pet object 70.

而該登入介面4於使用者點選互動模式後,觸動該繪圖模組56產生該遊戲畫面。而所述繪圖模組56是依據該資料庫3的圖形單元331、場景單元332、體力值單元321及攻擊力值單元322,而整合背景資料、寵物物件70與食物物件的圖像,再依據該體力值及攻擊力值運算地產生該遊戲畫面。After the user clicks on the interactive mode, the login interface 4 touches the drawing module 56 to generate the game screen. The drawing module 56 is based on the graphic unit 331, the scene unit 332, the physical strength unit 321 and the attack power value unit 322 of the database 3, and integrates the background material, the image of the pet object 70 and the food object, and then The physical value and the attack power value are calculated to generate the game screen.

使用者拖曳該寵物物件70或食物物件時,該指令模組62即觸發該收發模組61輸出訊號,進而使該遊戲引擎5的拖曳單元511輸出訊號至該互動模式模組53,以執行運算判斷並更新該資料庫3,同時回傳遊戲畫面而更新該顯示器91顯示的畫面。When the user drags the pet object 70 or the food object, the command module 62 triggers the transceiver module 61 to output a signal, so that the drag unit 511 of the game engine 5 outputs a signal to the interactive mode module 53 to perform an operation. The database 3 is judged and updated, and the game screen is returned at the same time to update the screen displayed on the display 91.

其中,拖曳該寵物物件70或食物物件時,該互動模式模組53是受觸動而計算該寵物物件70或食物物件受拖曳後的位置,再觸動該資料更新模組55與繪圖模組56,以更新資料庫3及產生移動的動畫影像。同時,該互動模式模組53還計算該寵物物件70與該食物物件(圖未示)的相對位置,並且在該食物物件與寵物物件70疊靠時,判斷為可食用狀態,再觸動該資料更新模組55與繪圖模組56,以更新資料庫3及產生移動的動畫影像。When the pet object 70 or the food object is towed, the interactive mode module 53 is touched to calculate the position of the pet object 70 or the food object after being towed, and then touches the data update module 55 and the drawing module 56. To update the database 3 and generate moving animated images. At the same time, the interactive mode module 53 also calculates the relative position of the pet object 70 and the food object (not shown), and when the food object and the pet object 70 are stacked, it is judged to be in an edible state, and then touches the data. The module 55 and the drawing module 56 are updated to update the database 3 and generate moving animation images.

此外,於執行步驟72後,也可執行步驟74:使用者依據該選擇畫面,而點選訓練模式,使該伺服器8回傳一遊戲畫面,而於顯示器91顯示該寵物物件70的圖像,接著使用者操作為健身器材的終端裝置9,而利用健身器93進行健身,該寵物物件70的體力值與攻擊力值,隨著使用者執行健身功能時間累積而增加。In addition, after step 72 is performed, step 74 can also be performed: the user selects the training mode according to the selection screen, causes the server 8 to return a game screen, and displays the image of the pet object 70 on the display 91. Then, the user operates as the terminal device 9 of the fitness equipment, and the fitness device 93 performs fitness. The physical strength value and the attack power value of the pet object 70 increase as the user performs the exercise function time accumulation.

需要注意的是,該訓練模式是讓使用者透過終端裝置9,也就是健身器材的操作,例如採踏腳踏車或跑動跑步機,來提高其寵物物件70的體力值與攻擊力值,因此此模式下使用者必須是經由健身器材與該伺服器8連結。It should be noted that the training mode is to increase the physical strength and attack power of the pet object 70 through the operation of the terminal device 9, that is, the exercise equipment, such as riding a bicycle or running a treadmill. In the mode, the user must be connected to the server 8 via the fitness equipment.

所述登入介面4於使用者點選訓練模式後,觸動該繪圖模組56產生該遊戲畫面。而所述繪圖模組56是依據該資料庫3的圖形單元331、場景單元332、體力值單元321及攻擊力值單元322,而整合場景資料、寵物物件70的圖像,再依據該體力值及攻擊力值運算地產生該遊戲畫面。After the user clicks on the training mode, the login interface 4 touches the drawing module 56 to generate the game screen. The drawing module 56 integrates the scene data, the image of the pet object 70 according to the graphic unit 331, the scene unit 332, the physical force value unit 321 and the attack power value unit 322 of the database 3, and then according to the physical strength value. And the attack power value is calculated to generate the game screen.

而在訓練模式的情況下,當使用者執行健身時,例如踩踏腳踏車或跑動跑步機時,該指令模組62即輸出健身指令,而使該遊戲引擎5的指令處理模組51的健身單元513觸動該訓練模式模組52,使其執行計時並換算為對應的體力值以及攻擊力值,並觸動該資料更新模組55與繪圖模組56,以更新資料庫3及產生對應的動畫影像。而本實施例的訓練模式下,顯示器91是顯示該寵物物件70往前飛動的動畫。In the case of the training mode, when the user performs fitness, such as stepping on a bicycle or running a treadmill, the command module 62 outputs a fitness command, and the fitness unit of the command processing module 51 of the game engine 5 is The 513 touches the training mode module 52 to perform timing calculation and converts the corresponding physical strength value and the attack power value, and touches the data update module 55 and the drawing module 56 to update the database 3 and generate corresponding animation images. . In the training mode of the embodiment, the display 91 is an animation showing that the pet object 70 is flying forward.

另一方面,於執行步驟72後,還可執行步驟75:使用者透過個人電腦的顯示器91,而點選戰鬥顯示模式,再輸入另一使用者帳號,使該伺服器8回傳一遊戲畫面,而於顯示器91顯示對應於該等使用者的寵物物件70的圖像。On the other hand, after performing step 72, step 75 can also be performed: the user selects the battle display mode through the display 91 of the personal computer, and then inputs another user account, so that the server 8 returns a game screen. An image corresponding to the pet object 70 of the users is displayed on the display 91.

接著於步驟75後,再執行步驟76:於戰鬥顯示模式下的每一使用者,各自透過另一個是手持裝置的終端裝置9登入該伺服器8,並點選戰鬥操控模式,接著,持續搖動各自的手持裝置,搖動次數達一預定值時,對應的寵物物件70執行攻擊,受攻擊的寵物物件70的體力值及攻擊力值減低,同時該伺服器8回傳資料以於該個人電腦的顯示器91顯示一攻擊動畫。Then, after step 75, step 76 is performed: each user in the battle display mode is logged into the server 8 through another terminal device 9 that is a handheld device, and clicks on the combat control mode, and then continues to shake. In the respective handheld device, when the number of shaking reaches a predetermined value, the corresponding pet object 70 performs an attack, and the physical value and the attacking force value of the attacked pet object 70 are reduced, and the server 8 returns the data for the personal computer. The display 91 displays an attack animation.

需要注意的是,戰鬥顯示模式與戰鬥操控模式下,是透過數台終端裝置9運作,也就是透過一台個人電腦與兩台手持裝置與該伺服器8連結,由個人電腦的顯示器91顯示遊戲畫面,並且該等手持裝置分別供使用者執行操控。It should be noted that in the battle display mode and the combat control mode, the operation is performed through a plurality of terminal devices 9, that is, the server 8 is connected to the server 8 through a personal computer, and the display is displayed by the display 91 of the personal computer. The screen, and the handheld devices are respectively for the user to perform the manipulation.

另一方面,在各使用者搖動終端裝置9,也就是手持裝置時,該搖動感應器94輸出的訊號,而由該收發模組61傳送一搖動訊號,使該遊戲引擎5的搖動單元512觸動該戰鬥模式模組54的戰鬥預備單元541,以累積搖動的次數,該等戰鬥預備單元541累計至一預定次數後,即觸動該戰鬥判斷單元542而對另一寵物物件70執行攻擊,此時該戰鬥判斷單元542是降低被攻擊的寵物物件70的體力值與攻擊力值,而更新該資料庫3,並觸動該繪圖模組56產生對應的動畫影像,進而回傳至個人電腦以顯示於其顯示器91上。On the other hand, when each user shakes the terminal device 9, that is, the handheld device, the signal sent by the sensor 94 is shaken, and the transceiver module 61 transmits a shaking signal to activate the shaking unit 512 of the game engine 5. The battle preparation unit 541 of the battle mode module 54 accumulates the number of times of shaking, and after the battle preparation unit 541 is accumulated for a predetermined number of times, the battle determination unit 542 is activated to perform an attack on another pet object 70. The battle determination unit 542 is configured to reduce the physical strength value and the attack power value of the attacked pet object 70, and update the database 3, and touch the drawing module 56 to generate a corresponding animation image, which is then transmitted back to the personal computer for display. Its display 91.

接著執行步驟77:使用者點選畫面中的登出選項,結束遊戲,並中斷該終端裝置9與該伺服器8的連結。Next, step 77 is executed: the user clicks the logout option in the screen to end the game, and the connection of the terminal device 9 to the server 8 is interrupted.

使用者點選登出選項後,該指令模組62即驅動該收發模組61傳送一登出指令,該通訊介面2在接收到登出指令後,中斷與該收發模組61間的連線,並觸動該資料更新模組55儲存資料。After the user clicks the logout option, the command module 62 drives the transceiver module 61 to transmit a logout command, and the communication interface 2 interrupts the connection with the transceiver module 61 after receiving the logout command. And the data update module 55 is activated to store the data.

由於使用者可透過健身器93來執行遊戲,並藉由執行體能訓練過程,也就是踩踏或跑步來累積該寵物物件70的體力值與攻擊力值,而結合了健身的功能,同時讓遊戲的趣味性來提高運動的意願,此外,進行戰鬥操控模式時,使用者必須持續地揮動終端裝置9,也就是手持裝置,來累積揮動次數,並且先累積至預定次數的一方可先發動攻擊,進一步地促使使用者快速地揮動,亦達到了兼具趣味性與健身運動的效果。Since the user can execute the game through the exercise machine 93, and by performing the physical training process, that is, stepping on or running, the physical value and the attack power value of the pet object 70 are accumulated, and the fitness function is combined, and the game is Interestingly to enhance the willingness to exercise, in addition, in the combat control mode, the user must continuously wave the terminal device 9, that is, the handheld device, to accumulate the number of swings, and the party that accumulates to the predetermined number of times can first launch an attack, further The user is urged to swipe quickly, and the effect of both fun and fitness is achieved.

惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍,即大凡依本發明申請專利範圍及發明說明內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。The above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto, that is, the simple equivalent changes and modifications made by the scope of the invention and the description of the invention are All remain within the scope of the invention patent.

10...虛擬寵物系統10. . . Virtual pet system

2...通訊介面2. . . Communication interface

3...資料庫3. . . database

31...帳號資料模組31. . . Account data module

32...參數模組32. . . Parameter module

321...體力值單元321. . . Physical strength unit

322...攻擊力值單元322. . . Attack power unit

33...顯示資料模組33. . . Display data module

331...圖形單元331. . . Graphic unit

332...場景單元332. . . Scene unit

4...登入介面4. . . Login interface

5...遊戲引擎5. . . Game Engine

51...指令處理模組51. . . Instruction processing module

511...拖曳單元511. . . Towing unit

512...搖動單元512. . . Shake unit

513...健身單元513. . . Fitness unit

52...訓練模式模組52. . . Training mode module

53...互動模式模組53. . . Interactive mode module

54...戰鬥模式模組54. . . Battle mode module

541...戰鬥預備單元541. . . Combat preparation unit

542...戰鬥判斷單元542. . . Combat judgment unit

55...資料更新模組55. . . Data update module

56...繪圖模組56. . . Drawing module

6...終端程式6. . . Terminal program

61...收發模組61. . . Transceiver module

62...指令模組62. . . Command module

63...顯示模組63. . . Display module

70...寵物物件70. . . Pet object

71~77...步驟71~77. . . step

8...伺服器8. . . server

9...終端裝置9. . . Terminal device

91...顯示器91. . . monitor

92...輸入器92. . . Input

93...健身器93. . . Fitness machine

94...搖動感應器94. . . Shake sensor

圖1是一功能方塊圖,顯示本發明虛擬寵物執行方法的一較佳實施例,及該較佳實施例的一虛擬寵物系統;1 is a functional block diagram showing a preferred embodiment of a virtual pet performing method of the present invention, and a virtual pet system of the preferred embodiment;

圖2是一示意圖,顯示該較佳實施例的虛擬寵物系統;Figure 2 is a schematic view showing the virtual pet system of the preferred embodiment;

圖3是一示意圖,顯示該較佳實施例的虛擬寵物系統的數個終端裝置,及其分別是執行戰鬥顯示模式與戰鬥操控模式的情況;及3 is a schematic diagram showing a plurality of terminal devices of the virtual pet system of the preferred embodiment, and respectively performing a battle display mode and a combat control mode; and

圖4是一流程圖,主要顯示該較佳實施例。Figure 4 is a flow chart mainly showing the preferred embodiment.

71~77...步驟71~77. . . step

Claims (7)

一種虛擬寵物執行方法,可供數個使用者利用數個終端裝置分別操控數個寵物物件,該等終端裝置的其中數個分別具有一可訓練體能的健身器,該虛擬寵物執行方法包含以下步驟:步驟A:在一資料庫中建立對應於每位使用者的帳號資料;步驟B:該等終端裝置透過網際網路連結一伺服器後,各使用者輸入帳號資料,並在帳號資料正確時,對應的終端裝置顯示一選擇畫面;步驟C:使用者點選該選擇畫面的一互動模式後,該伺服器回傳資料而使對應的終端裝置顯示該寵物物件,接著使用者拖曳該寵物物件而增加該寵物物件的一體力值與一攻擊力值;步驟D:使用者點選該選擇畫面的一訓練模式後,該伺服器回傳資料而使對應的終端裝置顯示該寵物物件,接著使用者操作該終端裝置的健身器而增加該寵物物件的體力值與攻擊力值;步驟E:使用者點選該選擇畫面的一戰鬥顯示模式,再輸入另一使用者帳號資料,使該終端裝置顯示對應於該等使用者的寵物物件;及步驟F:使用者點選該選擇畫面的一戰鬥操控模式,再搖動該終端裝置,於搖動次數達一預定值時,對應的寵物物件攻擊另一寵物物件。A virtual pet execution method, wherein a plurality of terminal devices respectively control a plurality of pet objects by using a plurality of terminal devices, wherein each of the terminal devices has a fitness device capable of training physical fitness, and the virtual pet execution method comprises the following steps Step A: Establish account data corresponding to each user in a database; Step B: After the terminal devices connect to a server through the Internet, each user inputs account information, and when the account data is correct The corresponding terminal device displays a selection screen. Step C: After the user clicks on an interactive mode of the selection screen, the server returns the data to cause the corresponding terminal device to display the pet object, and then the user drags the pet object. And increasing the integral force value and the attack power value of the pet object; Step D: after the user clicks on a training mode of the selection screen, the server returns the data and causes the corresponding terminal device to display the pet object, and then uses The fitness device of the terminal device is operated to increase the physical strength and the attack power value of the pet object; Step E: the user selects the selection a battle display mode of the screen, and then input another user account data, so that the terminal device displays the pet object corresponding to the user; and step F: the user clicks on a battle control mode of the selection screen, and then shakes In the terminal device, when the number of shaking reaches a predetermined value, the corresponding pet object attacks another pet object. 依據申請專利範圍第1項所述之虛擬寵物執行方法,其中,在步驟C中,該伺服器回傳資料而使對應的終端裝置還顯示一食物物件,該寵物物件與該食物物件疊靠後,該終端裝置顯示一餵食畫面,並增加該寵物物件的體力值與攻擊力值。 The virtual pet execution method according to claim 1, wherein in the step C, the server returns the data, so that the corresponding terminal device further displays a food item, and the pet object is stacked with the food object. The terminal device displays a feeding screen and increases the physical strength and the attack power value of the pet object. 依據申請專利範圍第1或2項所述虛擬寵物執行方法,其中,在步驟F中,搖動次數達一預定值時,該伺服器回傳資料而使戰鬥顯示模式下的該終端裝置顯示一戰鬥動畫,同時減少受攻擊的該寵物物件的體力值與攻擊力值。 The virtual pet execution method according to claim 1 or 2, wherein, in the step F, when the number of shaking reaches a predetermined value, the server returns the data to cause the terminal device in the battle display mode to display a battle. Animate while reducing the physical and attack power of the pet object being attacked. 一種虛擬寵物系統,建構在一伺服器及數個終端裝置上,並且每一終端裝置可顯示一與使用者的帳號對應的寵物物件,並具有一顯示器、一可感應搖動的搖動感應器,及一可訓練體能的健身器,該虛擬寵物系統包含:數個終端程式,分別建構在該等終端裝置內,並每一終端程式都包括一個運算處理地收發資料的收發模組,及一個電連接該搖動感應器與健身器並可觸動該收發模組傳送指令的指令模組,該指令模組可在該搖動感應器感應到搖動時輸出一搖動指令,並在該健身器運作時輸出一健身指令;一通訊介面,建構在該伺服器,且可與該等終端裝置交換資料;一資料庫,建構在該伺服器,並可儲存帳號資料與每一寵物物件的一體力值資料與一攻擊力值資料; 一登入介面,電連接該資料庫,並可運算地比對資料;及一遊戲引擎,建構在該伺服器,並電連接該資料庫,該遊戲引擎包括一個電連接該通訊介面的訓練模式模組、一個電連接該通訊介面的互動模式模組、一個電連接該通訊介面的戰鬥模式模組,及一個可執行影像處理而產生影像資料的繪圖模組,該訓練模式模組可受該健身指令觸動,而記錄該健身器執行的時間並運算地增加該寵物物件的體力值與攻擊力值,該戰鬥模式模組可受該搖動指令觸動執行計數,以累計對應的終端裝置受搖動的次數,並在搖動次數累計至一預定值後,觸動該繪圖模組產生一戰鬥動畫。 A virtual pet system is constructed on a server and a plurality of terminal devices, and each terminal device can display a pet object corresponding to a user's account, and has a display, an inductive shaking sensor, and A fitness device capable of training physical fitness, the virtual pet system comprising: a plurality of terminal programs respectively constructed in the terminal devices, and each terminal program includes a transceiver module for transmitting and receiving data by an arithmetic processing, and an electrical connection The shaking sensor and the fitness device can touch the command module of the transceiver module to transmit an instruction, and the command module can output a shaking command when the shaking sensor senses shaking, and output a fitness when the fitness device operates a communication interface is constructed on the server and can exchange data with the terminal devices; a database is constructed on the server, and the account data and the integrated force data of each pet object are stored and an attack is performed. Force value data; a login interface electrically connecting the database and operatively comparing the data; and a game engine constructed on the server and electrically connected to the database, the game engine including a training mode module electrically connected to the communication interface a group, an interactive mode module electrically connected to the communication interface, a battle mode module electrically connected to the communication interface, and a drawing module capable of image processing to generate image data, the training mode module being subject to the fitness The command is touched, and the time of execution of the exercise machine is recorded and the physical strength value and the attack power value of the pet object are calculated to be calculated. The combat mode module can be triggered by the shaking instruction to count the number of times the corresponding terminal device is shaken. And after the shaking times are accumulated to a predetermined value, the drawing module is activated to generate a battle animation. 依據申請專利範圍第4項所述之虛擬寵物系統,其中,該遊戲引擎還包括一個電連接該通訊介面的指令處理模組,該戰鬥模式模組具有數個可受該指令處理模組觸動而執行累計的戰鬥預備單元,及一個受該戰鬥預備單元觸動而進行運算的戰鬥判斷單元。 The virtual pet system of claim 4, wherein the game engine further includes an instruction processing module electrically connected to the communication interface, the combat mode module having a plurality of commands that can be touched by the instruction processing module A cumulative battle preparation unit is executed, and a battle determination unit that is operated by the battle preparation unit is operated. 依據申請專利範圍第5項所述之虛擬寵物系統,其中,該遊戲引擎的指令處理模組具有一個電連接該互動模式模組的拖曳單元、一個電連接該戰鬥模式模組的搖動單元,及一個電連接該訓練模式模組的健身單元。 The virtual pet system of claim 5, wherein the command processing module of the game engine has a towing unit electrically connected to the interactive mode module, a shaking unit electrically connected to the combat mode module, and A fitness unit electrically connected to the training mode module. 依據申請專利範圍第6項所述之虛擬寵物系統,其中,該遊戲引擎還包括一個電連接該資料庫而可更新該資料庫的資料更新模組,該資料更新模組可受該訓練模式模組、該互動模式模組及該戰鬥判斷單元觸動。The virtual pet system of claim 6, wherein the game engine further includes a data update module electrically connected to the database to update the database, the data update module being readable by the training mode The group, the interactive mode module, and the battle determination unit are touched.
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