TWI399234B - Game System with Colorful Pool and Multi - color Racing Game and Its - Google Patents

Game System with Colorful Pool and Multi - color Racing Game and Its Download PDF

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TWI399234B
TWI399234B TW98118326A TW98118326A TWI399234B TW I399234 B TWI399234 B TW I399234B TW 98118326 A TW98118326 A TW 98118326A TW 98118326 A TW98118326 A TW 98118326A TW I399234 B TWI399234 B TW I399234B
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bet
game
color
racing
main server
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TW201043313A (en
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Int Games System Co Ltd
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Description

具彩金池暨多重彩之競速遊戲系統及其方法Matching gold pool and multi-color racing game system and method thereof

本發明係關於競速遊戲系統及其方法,尤指一種會自使用者的投注金額中,提取一預定比例的金額,儲存至一彩金資料庫中,進行累積,且會在使用者的投注金額達到一預定額度的金額時,隨機給予至少一組多重彩號碼,以在競速結果等同於該多重彩號碼時,持有該多重彩號碼的使用者能贏得該彩金資料庫內的所有彩金,藉以提高遊戲的深度及廣度的競速遊戲系統及其方法。The present invention relates to a racing game system and a method thereof, and more particularly, to extracting a predetermined amount of money from a user's bet amount, storing it in a winning gold database, accumulating, and placing a bet on the user. When the amount reaches a predetermined amount, at least one set of multiple color numbers is randomly given, so that when the racing result is equal to the multiple color number, the user holding the multiple color number can win all the contents in the winnings database. Lottery, a racing game system and method for improving the depth and breadth of the game.

按,根據市場研究公司In-Stat的研究表示,隨著家用寬頻網路的普及,以及網路遊戲內容的增加等因素,2008至2013年之間,亞太地區網路遊戲市場的總收入將達到211億美元,意即網路遊戲已成為網路世界之一新興市場,且佔有龐大的商機及利潤,因此,許多網路遊戲業者不斷推出新穎的遊戲內容,或更貼心的服務,以求能在網路遊戲的市場中,佔有一席之地。According to research by market research firm In-Stat, with the popularity of home broadband networks and the increase in online game content, the total revenue of the online game market in Asia Pacific will reach between 2008 and 2013. $21.1 billion, meaning that online games have become an emerging market in the online world, and it has huge business opportunities and profits. Therefore, many online game operators continue to introduce novel game content, or more intimate services, in order to In the market of online games, it has a place.

一般言,現今的網路遊戲大抵可分為競速類型、策略類型、射擊類型、動作類型或角色扮演類型,由於大部份的網路遊戲通常需要玩家長時間的投入,如角色扮演遊戲而言,玩家必須透過長時間的遊戲時間,才能夠提升遊戲人物的等級,且遊戲中的眾多任務或是遊戲裝備更是有等級限制,使得玩家在遊戲初期並無法完全感受到遊戲的樂趣與氣氛,而策略遊戲雖然較不側重提升遊戲人物的等級,但對於遊戲介面的操作,及遊戲中對於環境的熟記與掌控更是較為注重,因此,玩家同樣必須耗費大量的心神於遊戲上,故,純粹憑藉著運氣,且能於短時間內即得到遊戲結果,並不需花費過多的時間練習遊戲操作技巧的競速遊戲(如:賽馬、賽車、賽狗…等),更是深受眾人的喜愛。Generally speaking, today's online games can be divided into racing types, strategy types, shooting types, action types or role-playing types, since most online games usually require long-term investment by players, such as role-playing games. In other words, the player must be able to improve the level of the game characters through a long game time, and the game's many tasks or game equipment are even more limited, so that the player can not fully feel the fun and atmosphere of the game at the beginning of the game. However, although the strategy game is less focused on improving the level of the game characters, but the operation of the game interface, and the memorization and control of the environment in the game are more concerned, therefore, the player must also spend a lot of mind on the game, so , purely by luck, and can get the game results in a short time, do not need to spend too much time to practice the game operation skills of the racing game (such as: horse racing, racing, dog racing, etc.), but also a deep audience Love.

目前較為風行的網路競速遊戲係為賽馬遊戲,其規則大致與真實的賽馬規則相同,在遊戲一開始時,玩家能藉由遊戲畫面得知目前共有幾匹馬進行比賽(如:8匹),且每一匹馬都設有一個專屬的編號(如:1號、2號、…、8號等),此時,玩家能透過一輸入裝置(如:鍵盤、滑鼠…等)選擇遊戲畫面上的投注選項,並進行投注,例如:當玩家選擇『獨贏』的投注選項時,僅能選擇一匹馬的編號作為投注標的(如:7號),嗣,當遊戲進行且出現結果後,若7號馬為第一名,則玩家便能贏取獎金(如:投注金額的倍率),若7號馬不為第一名,則玩家便會失去投注金額;當玩家選擇『連贏』的投注選項時,便能選擇二匹馬的編號作為投注標的(如:6號、7號),嗣,當遊戲進行且出現結果後,若6號馬及7號馬為前二名時(不論編號的順序),則玩家便能贏取獎金,若玩家所投注的編號未完全出現在前二名(如:僅有6號馬或7號馬的其中一匹為第一名或第二名)時,則玩家便會失去投注金額;當玩家選擇『連贏位』的投注選項時,便能選擇三匹馬的編號作為投注標的(如:4號、6號、7號),嗣,當遊戲進行且出現結果後,若4號馬、6號馬及7號馬為前三名時(不論編號的順序),則玩家便能贏取獎金,若玩家所投注的編號並未完全出現在前三名時,則玩家便會失去投注金額;如此,藉由隨機的遊戲結果,玩家便能充分體會競速遊戲的刺激感與樂趣,且遊戲過程中,玩家並不需特別學習任何遊戲操作技巧,對於現代忙碌的人們而言,競速遊戲實能提供一方便、簡單且極易上手的遊戲效果。At present, the more popular online racing games are horse racing games. The rules are roughly the same as the real horse racing rules. At the beginning of the game, players can learn from the game screen that there are currently several horses playing (eg 8 horses). ), and each horse has a unique number (such as: No. 1, No. 2, ..., No. 8, etc.). At this time, the player can select through an input device (such as keyboard, mouse, etc.). Bet options on the game screen, and bet, for example: when the player selects the "win-win" bet option, only one horse's number can be selected as the bet (eg, number 7), oh, when the game is played and appears After the result, if the 7th horse is the first place, the player can win the bonus (such as the rate of the bet amount). If the 7th horse is not the first place, the player will lose the bet amount; when the player chooses When you win the bet option, you can select the number of the two horses as the bet (such as: No. 6, No. 7), 嗣, when the game is played and the result appears, if the 6th and 7th horses are the top 2 Time (regardless of the order of the numbers), the player can win the prize if the player bets If the number does not appear in the top two (for example, if only one of the 6th or 7th horses is the first or second), the player will lose the bet amount; when the player chooses the "winning position" When you choose the bet option, you can select the number of the three horses as the bet (such as: No. 4, No. 6, No. 7), 嗣, when the game is played and the result appears, if the 4th, 6th, and 7th When the horse is in the top three (regardless of the order of the numbers), the player can win the prize. If the number of the player's bet does not appear in the top three, the player will lose the bet amount; With random game results, players can fully appreciate the excitement and fun of racing games, and during the game, players do not need to learn any game operation skills. For modern busy people, racing games can provide one. Convenient, simple and easy to use gameplay.

承上,由於目前的競速遊戲,大多不脫離前述的遊戲方式,長時間下,將會導致遊戲的刺激度下降,且玩家所能獲得的獎金皆能夠事先預知(依所選取之投注選項的賠率倍數,如:獨贏賠5倍投注金額),導致玩家對於遊戲過程的新鮮感下降,另,由於每一次的遊戲結果皆隨機產生,而無一定的規率,且玩家每一次都能改變欲投注的編號與編號組合,因此,雖然玩家的投注選項變多,但贏得遊戲的機率卻下降,亦會造成玩家無法對傳統的競速遊戲有過高的期待性,前述的各種原因都會令競速遊戲的玩家快速流失,對網路競速遊戲的開發與經營業者造成莫大的損失,故,如何設計出一種嶄新的競速遊戲系統,以能提供玩家較新穎的遊戲方法,且提高玩家贏得遊戲的機率,並能令玩家獲得超過預期的遊戲獎金,進而獲取玩家對競速遊戲的忠誠感,並擴大競速遊戲的深度及廣度,以能確保市場佔有率,即成為目前遊戲設計業者亟思解決之重大課題。As a result, most of the current racing games do not deviate from the aforementioned game modes. For a long time, the game's stimuli will be reduced, and the bonuses that players can receive can be predicted in advance (depending on the selected betting options). Odds multiples, such as: double winnings 5 times the amount of bets), causing the player to have a fresh sense of the game, and because each game result is randomly generated, there is no certain rate, and the player can Change the combination of number and number to bet, so although the player's betting options increase, the chances of winning the game are reduced, and the player will not be able to expect too much from the traditional racing game. The above various reasons will be The rapid loss of players in racing games has caused great losses to the development and operation of online racing games. Therefore, how to design a new racing game system to provide players with more novel game methods and improve The player wins the game and allows the player to win more than expected game prizes, thereby gaining the player’s loyalty to the racing game and expanding the competition. The depth and breadth of the game, in order to ensure market share and become a major issue at present game design industry Jisi solution.

有鑑於傳統之競速遊戲系統,其僅能提供較為單調的遊戲方法,且玩家並未有較高贏取遊戲結果的機率,造成玩家的厭倦感,更導致遊戲業者流失原有的客戶群,因此,發明人經過長久努力研究與實驗,終於開發設計出本發明之具彩金池暨多重彩之競速遊戲系統及其方法,以期藉由本發明之問世,而能有效解決前述之問題,令業者能提供更多樣化且高機率中獎的網路競速遊戲。In view of the traditional racing game system, it can only provide a relatively monotonous game method, and the player does not have a higher chance of winning the game result, causing the player's boredom, and causing the game player to lose the original customer base. Therefore, after long-term efforts and experiments, the inventors finally developed and designed the game system and method for the color gold pool and multi-color game of the present invention, with the aim of effectively solving the aforementioned problems by the present invention. Can provide more diverse and high chances to win online racing games.

本發明之一目的,係提供一種具彩金池暨多重彩之競速遊戲系統,包括一主伺服器及至少一個終端機,該主伺服器係透過網路分別與各該終端機相連線,以能相互傳遞資料及訊息,該主伺服器內建有一投注資料庫及一彩金資料庫,其中該投注資料庫內包括一投注列表及一多重彩列表,該投注列表能儲存各該終端機所傳來之一投注訊息內的資料,該資料包括一機台識別碼、投注金額、投注號碼及投注選項(如:獨贏、連贏、連贏位),該多重彩列表能儲存該主伺服器所隨機產生且已傳送至各該終端機的多重彩號碼,意即當該主伺服器判斷出各該投注金額達到一預定額度的金額(如:50元~99元、100元~149元…等)時,會針對各該投注金額隨機產生預定組別(如:1組、2組…等)的複數個多重彩號碼,且將不重覆的多重彩號碼傳送至各該終端機與傳存至該多重彩列表,又,該彩金資料庫係儲存有各該投注金額中,被提取一預定比例的金額,另,各該終端機內分別安裝有一競速遊戲軟體,該競速遊戲軟體被執行後,該主伺服器能在各該終端機上同步呈現複數個競速物件的競速畫面,且各該終端機能在執行該競速遊戲軟體後,根據使用者輸入之投注號碼(即競速物件的編號),發出該投注訊息,如此,當該主伺服器產生一競速結果(即遊戲結果)後,其會判斷該競速結果是否符合任一組多重彩號碼,且在有任一組多重彩號碼符合該競速結果時,將彩金資料庫內所累積的所有彩金分派至對應該組多重彩號碼的終端機,使得玩家不僅能享受傳統競速遊戲的樂趣,並能因額外獲得的至少一組多重彩號碼,而贏取彩金資料庫內的彩金,且由於該等組多重彩號碼彼此間不會有相同的號碼組合,故,至多僅有一位遊戲玩家獨得所有彩金,以大幅提高遊戲的刺激度。An object of the present invention is to provide a game system with a color pool and a multi-color game, comprising a main server and at least one terminal, wherein the main server is connected to each terminal through a network. In order to transfer data and messages to each other, the main server has a betting database and a winning database, wherein the betting database includes a bet list and a multi-color list, the bet list can store each terminal. The information contained in one of the betting messages, including a machine identification number, bet amount, bet number and betting options (eg, win, win, and win), the multiple color list can store the The multi-color number randomly generated by the main server and transmitted to each terminal, that is, when the main server judges that the amount of the bet reaches a predetermined amount (for example, 50 yuan to 99 yuan, 100 yuan~ 149 yuan...etc.), a plurality of multi-color numbers of a predetermined group (eg, 1 group, 2 groups, etc.) are randomly generated for each of the bet amounts, and the multi-color numbers that are not repeated are transmitted to each terminal. Machine and transfer to the multiple color column In addition, the winnings database stores a predetermined amount of money in each of the bet amounts, and each of the terminals has a racing game software installed therein, and the racing game software is executed after the racing game software is executed. The main server can synchronously present the racing images of the plurality of racing objects on each of the terminals, and each of the terminal functions can execute the racing game software according to the bet number input by the user (ie, the number of the racing object) ), the bet message is sent, so that when the main server generates a racing result (ie, the game result), it will judge whether the racing result meets any group of multiple color numbers, and there is any group of multiple colors When the number meets the results of the competition, all the jackpots accumulated in the lottery database are distributed to the terminal corresponding to the multi-color number, so that the player can not only enjoy the fun of the traditional racing game, but also obtain the extra At least one set of multiple color numbers, and win the winnings in the winnings database, and since the multiple color numbers of the groups do not have the same number combination with each other, at most one game player has only one place. Prize money to a substantial increase in the stimulation of the game.

本發明之另一目的,係提供一種具彩金池暨多重彩之競速遊戲方法,該遊戲方法係應用於前述的競速遊戲系統上,該方法係使主伺服器進行下列步驟:讀取一投注訊息,並將該投注訊息內的資料(機台識別碼、投注金額、投注號碼及投注選項)儲存至一投注列表中,嗣,自該投注金額中提取一預定比率的金額,並儲存至一彩金資料庫中,且判斷該投注金額是否符合一預定比例,並在符合該預定比例時,隨機產生預定組別的多重彩號碼,之後,判斷出各該組多重彩號碼係為當次遊戲中惟一的多重彩號碼組合時,將該組多重彩號碼傳送至與該機台識別碼對應的一終端機,及該多重彩列表中,最後,將一競速畫面同步傳送至已進行投注的終端機上,並隨機產生一競速結果,當其中一個玩家的多重彩號碼組合等同於競速結果時,則將彩金資料庫內所累積的所有彩金分派至對應該組多重彩號碼的終端機,如此,即在能玩家原有的投注選項中,額外增加一個中大獎的機會,且大獎的金額則完全係彩金資料庫中所累積的金額,如此,藉由本發明之遊戲方法,不僅能維持玩家對於競速遊戲的新鮮感,且能提高玩家獲獎的機率,而得以擴大競速遊戲的深度及廣度。Another object of the present invention is to provide a game method with a golden pool and a multi-color game, which is applied to the aforementioned racing game system, which causes the main server to perform the following steps: reading one Bet the message and store the information in the bet message (machine identification number, bet amount, bet number and bet option) in a bet list, and then withdraw a predetermined ratio from the bet amount and save it to a color gold database, and determining whether the bet amount meets a predetermined ratio, and when the predetermined ratio is met, randomly generating a plurality of color numbers of the predetermined group, and then determining that each of the plurality of color numbers is the current time When the unique multi-color number combination in the game is combined, the group of multi-color numbers is transmitted to a terminal corresponding to the machine identification code, and in the multi-color list, finally, a racing picture is synchronously transmitted to the bet has been placed. On the terminal, and randomly generate a racing result. When one of the players' multiple color number combinations is equal to the racing result, the accumulated contents in the winnings database will be The bonus is assigned to the terminal corresponding to the multi-color number, so that the player can add an additional chance to the big prize in the original bet option, and the amount of the grand prize is completely accumulated in the winnings database. In this way, with the game method of the present invention, not only can the player's freshness to the racing game be maintained, but also the chance of winning the player can be improved, and the depth and breadth of the racing game can be expanded.

本發明之又一目的,係在遊戲的過程中,該主伺服器會隨機產生多種事件(如:黃金馬、幸運馬、雙子馬…等),且每一事件會分別產生不同的事件結果(即遊戲結果),並有不同的獎勵內容,如:出現『黃金馬』事件時,若玩家所投注的號碼含有黃金馬的事件結果,則會直接獲勝;出現『幸運馬』事件時,若玩家所投注的號碼含有幸運馬的事件結果,則會得到預定倍數的獲勝金額;出現『雙子馬』事件時,則會產生兩組競速結果,令玩家獲勝的機率變為兩倍;如此,將會使得玩家的獲獎機率大增,有效提高玩家對遊戲的忠誠度。Another object of the present invention is that during the game, the main server randomly generates a plurality of events (eg, golden horse, lucky horse, twin horse, etc.), and each event generates different event results respectively. (ie the result of the game), and there are different rewards, such as: when the "Golden Horse" event occurs, if the player's bet number contains the result of the golden horse event, it will directly win; when the "Lucky Horse" event occurs, The player's bet number contains the result of the lucky horse's event, and the winning amount of the predetermined multiple will be obtained. When the "Gemini" event occurs, two sets of racing results will be generated, which will double the chance of winning the player; , will increase the player's chance of winning, effectively improve the player's loyalty to the game.

為便 貴審查委員能對本發明目的、技術特徵及其功效,做更進一步之認識與瞭解,茲舉實施例配合圖式,詳細說明如下:For your convenience, the review committee can make a further understanding and understanding of the purpose, technical features and effects of the present invention. The embodiments are combined with the drawings, and the details are as follows:

本發明係一種具彩金池暨多重彩之競速遊戲系統及其方法,為能更明確介紹本發明之競速遊戲系統及競速遊戲方法,在此係先行解釋其於遊戲流程中所應用的名詞規則,以界定出在後續實施例中所出現之情況,茲僅以該競速遊戲為一網路賽馬遊戲為例,說明如下,且下列說明中所提到的幾號馬,乃為遊戲軟體中所出現的競速物件,且可為業者視需求而任意調整,合先陳明:The present invention is a game system and method for the game of the color pool and the multi-color game. In order to more clearly introduce the racing game system and the game method of the game of the present invention, the system firstly explains the application thereof in the game flow. The noun rules are used to define the situation that appears in the subsequent embodiments. For example, the racing game is an online horse racing game, as illustrated below, and the number of horses mentioned in the following description is a game. The racing object that appears in the software can be arbitrarily adjusted by the operator according to the demand.

【彩金池】:當玩家在競速遊戲中,輸入投注金額後,系統會自動自該投注金額中,提取一預定比例(如:5%)的金額加入彩金池中,且在沒有人達到贏得彩金池獎勵的情況下,彩金池內的金額會持續累積,另,若玩家的投注金額達到一預定值(如:50元)時,便能夠獲得贏取彩金池內所累積的金額的機會,故,本發明之『彩金池』乃是具有累積獎金(Jackpot)的概念;[Color Pool]: When the player enters the bet amount in the racing game, the system will automatically withdraw a predetermined proportion (such as 5%) from the bet amount into the pool, and no one will win. In the case of the prize pool, the amount in the pool will continue to accumulate. In addition, if the player’s bet amount reaches a predetermined value (for example, 50 yuan), the chance of winning the amount accumulated in the pool will be obtained. Therefore, the "golden pool" of the present invention is a concept with a jackpot;

【多重彩】:其數字部份由業者自行控制,如:「三重彩」即有三個號碼組合、「四重彩」即有四個號碼組合…等,以「三重彩」為例,若玩家擁有的三重彩號碼組合為1號、3號及5號,則當競速結果為1號馬第一名、3號馬第二名、5號馬第三名時,即代表玩家的三重彩號碼組合中獎,但若競速結果為1號馬第一名、5號馬第二名、3號馬第三名時,則因為競速結果與玩家所持有的三重彩號碼組合的順序不同,則玩家並未中獎,因此,僅管玩家的三重彩號碼全都與競速結果相同,但只要號碼的組合順序不同,仍舊不視為中獎;[Multi-color]: The digital part is controlled by the operators themselves. For example, "Triple Colour" has three number combinations, "Quadruple Color" has four number combinations, etc., for example, "Triple Color", if the player has The combination of the three-color number is No. 1, No. 3 and No. 5. If the result of the race is the first place of No. 1 horse, the second place of No. 3 horse, and the third place of No. 5 horse, it represents the player's triple color number. The combination wins, but if the result of the race is the first place of No. 1 horse, the second place of No. 5 horse, and the third place of No. 3 horse, the order of the combination of the racing result and the tri-color number held by the player is different. The player does not win the prize, therefore, only the player's tri-color number is the same as the racing result, but as long as the order of the numbers is different, it is still not considered a winning;

【黃金馬】:當遊戲出現『黃金馬事件』時,系統會隨機指定一匹馬作為黃金馬,且只要玩家的投注號碼中有包括黃金馬的號碼,即會中獎,例如:若甲玩家選擇『獨贏』的投注選項並投注7號馬,乙玩家選擇『連贏』的投注選項並投注2號馬、7號馬,丙玩家選擇『連贏位』的投注選項並投注3號馬、7號馬、8號馬,嗣,當系統指定7號馬為黃金馬時,因甲玩家、乙玩家、丙玩家皆有選擇7號馬,則甲玩家、乙玩家、丙玩家都會中獎;[Golden Horse]: When the game has a "Golden Horse Event", the system will randomly assign a horse as a golden horse, and as long as the player's bet number includes the number of the golden horse, it will win, for example: if the player chooses "Best win" betting option and bet on the 7th horse. Player B selects the "winning" bet option and bets on the 2nd and 7th horses. The player chooses the "winning" bet option and bets the 3rd horse. No. 7 horse, No. 8 horse, 嗣, when the system designates the No. 7 horse as a golden horse, since the A player, the B player, and the C player all have the 7th horse, the player A, the player B, and the C player will win the prize;

【幸運馬】:當遊戲出現『幸運馬事件』時,系統會隨機指定一匹馬作為幸運馬,且只要玩家的投注號碼中有包括幸運馬的號碼,且事件結果與玩家的投注選項及投注號碼相同時,即會使中獎的倍率增加一預定倍數,例如:若甲玩家選擇『獨贏』的投注選項並投注5號馬,乙玩家選擇『連贏』的投注選項並投注1號馬、5號馬,丙玩家選擇『連贏位』的投注選項並投注1號馬、5號馬、8號馬,嗣,當系統指定5號馬為幸運馬,且事件結果為5號馬第一名、1號馬第二名、6號馬第三名時,因甲玩家與乙玩家的投注選項及投注號碼符合事件結果,故甲玩家與乙玩家會得到加上預定倍數(如:2倍)的中獎金額,但由於丙玩家的投注選項及投注號碼並不符合事件結果,則丙玩家並不會中獎;及[Lucky Horse]: When the game shows "Lucky Horse Event", the system will randomly assign a horse as a lucky horse, and as long as the player's bet number includes the number of the lucky horse, and the event result and the player's bet options and bets When the numbers are the same, the winning rate will be increased by a predetermined multiple. For example, if a player chooses the "win-win" bet option and bets on the 5th horse, player B selects the "winning" bet option and bets on the 1st horse. On the 5th horse, the C player chooses the bet option of "winning position" and bets 1st horse, 5th horse, 8th horse, 嗣, when the system designates the 5th horse as the lucky horse, and the result of the event is the 5th horse first Name, No. 1 horse second place, No. 6 horse third place, because the betting options and bet numbers of the A player and the B player match the event result, the A player and the B player will get a predetermined multiple (eg: 2 times) The winning amount, but since the betting options and betting numbers of the C players do not meet the outcome of the event, the C players will not win; and

【雙子馬】:當遊戲出現『雙子馬事件』時,系統會隨機指定二匹馬作為雙子馬,即該場事件結果會有兩個第一名,例如:若甲玩家選擇『獨贏』的投注選項並投注5號馬,乙玩家選擇『獨贏』的投注選項並投注1號馬,丙玩家選擇『連贏位』的投注選項並投注2號馬、5號馬、8號馬,丁玩家選擇『連贏位』的投注選項並投注1號馬、2號馬、8號馬,嗣,當系統指定1號馬及5號馬為雙子馬、2號馬為第二名、8號馬為第三名時,因甲玩家與乙玩家的投注選項及投注號碼符合事件結果(即1號馬為第一名、5號馬為第一名),故甲玩家與乙玩家皆會中獎,丙玩家與丁玩家的投注選項及投注號碼同樣符合事件結果,丙玩家與丁玩家皆會中獎,使得中獎的機會多增加一倍,另,若玩家的多重彩號碼與『雙子馬事件』的事件結果相同時,亦能夠贏得多重彩的獎金。[Gemini]: When the game has a "Gemini event", the system will randomly assign two horses as a twin horse, that is, the result of the event will have two first names, for example: if a player chooses "independence" Win the betting option and bet on the 5th horse. Player B selects the "win-win" bet option and bets on the 1st horse. Player C selects the "winning position" bet option and bets 2, 5, 8 Ma, Ding players choose the "winning position" betting option and bet on the 1st horse, the 2nd horse, the 8th horse, 嗣, when the system specifies the 1st horse and the 5th horse is the Gemini horse, the 2nd horse is the second When the No. 8 horse is the third place, the bet option and bet number of the A player and the B player match the result of the event (ie, the first horse is the first and the fifth horse is the first). Players will win the prize. The betting options and betting numbers of C players and Ding players are also in line with the outcome of the event. Both C players and Ding players will win the prize, which will double the chance of winning. In addition, if the player's multiple color number and "double" When the results of the incident are the same, the winners will also be able to win multiple prizes.

承上,藉由本發明所設計出的事件及特殊遊戲方式,即能有效提高玩家贏得遊戲獎勵的機率,且玩家尚能藉由額外獲得的多重彩號碼組合,贏得累積的彩金,以提高競速遊戲的刺激度。According to the event and the special game mode designed by the present invention, the player can effectively increase the chance of winning the game reward, and the player can win the accumulated prize money by using the additionally obtained multiple color number combination to improve the competition. The stimulation of speed games.

為能有效完成前述的遊戲事件,以提供玩家更高的中獎機率,發明人係開發設計出本發明之具彩金池暨多重彩的競速遊戲系統及其方法,在本發明之一實施例中,請參閱第1圖所示,該競速遊戲系統1包括一主伺服器11及至少一個終端機13,該主伺服器11係透過網路2分別與各該終端機13相連線,以能彼此間相互傳遞訊息與資料,其中各該終端機13內分別安裝有一競速遊戲軟體(如:賽馬遊戲)131,各該競速遊戲軟體131被執行後,各該終端機13能藉此登入該主伺服器11中,以供該主伺服器11能在各該終端機13上,同步呈現複數個競速物件(如:馬匹、車輛…等)的競速畫面,意即若有多台終端機13分別於不同的時間執行本身的競速遊戲軟體131,則在同一時間,每台終端機13所看到的遊戲畫面,或所能執行的遊戲程序(如:投注)皆會相同,如此,即能保持每一個玩家的投注時間係在遊戲結果出來前,以確保競速遊戲的公平性,另,當各該終端機13執行該競速遊戲軟體131後,玩家能藉由終端機13觀看到遊戲的投注畫面,並選擇自己想要的投注號碼(即競速物件的編號)、投注選項(如:獨贏、連贏、連贏位…等)及投注金額,嗣,各該終端機13即會將使用者所輸入的各種資料(如:投注號碼、投注選項、投注金額)及自身的機台識別碼,轉換為一投注訊息,並將該投注訊息傳送至該主伺服器11中。In order to effectively complete the aforementioned game event, in order to provide the player with a higher chance of winning, the inventor develops and designs the game system and method for the color pool and multi-color game of the present invention, in an embodiment of the present invention. As shown in FIG. 1 , the racing game system 1 includes a main server 11 and at least one terminal 13 . The main server 11 is connected to each of the terminals 13 via the network 2 to The messages and the information can be transmitted to each other. Each of the terminals 13 is respectively provided with a racing game software (such as a horse racing game) 131. After the racing game software 131 is executed, each terminal device 13 can thereby Log in to the main server 11 so that the main server 11 can simultaneously display the racing images of a plurality of racing objects (such as horses, vehicles, etc.) on each of the terminal devices 13, that is, if there are many The station terminal 13 executes its own racing game software 131 at different times, respectively, and at the same time, the game screens seen by each terminal unit 13 or the game programs (eg, bets) that can be executed are the same. So, you can keep every player The betting time is before the game result comes out to ensure the fairness of the racing game. In addition, after each terminal 13 executes the racing game software 131, the player can watch the betting screen of the game through the terminal 13 and Select the bet number you want (that is, the number of the racing item), the betting options (such as: win, win, win, etc.) and the amount of the bet. Then, each terminal 13 will use the user. The various information entered (eg, bet number, bet option, bet amount) and its own machine identification code are converted into a bet message, and the bet message is transmitted to the main server 11.

另,請參閱第1及2圖所示,該主伺服器11內建有一投注資料庫15及一彩金資料庫16,其中該投注資料庫15內包括一投注列表151及一多重彩列表153,當該主伺服器11分別接收到各該終端機13發出的投注訊息後,係會讀取各該投注訊息內所包括的機台識別碼、投注金額、投注號碼及投注選項,且將該等資料內容儲存於該投注列表151中,直到玩家所投注的遊戲場次的競速結果(即遊戲結果)出來後,即將該投注列表151中,對應場次的相關資料刪除(如:玩家投注了第3場的競速遊戲,則當第3場的遊戲結果公布後,主伺服器11即將第3場的所有投注資料刪除),由於各該終端機13各自具有獨立且唯一的機台識別碼,故,該投注列表151係以各該機台識別碼作為資料的索引值,以在競速結果公布後,該主伺服器11在判斷出該投注列表151中的投注號碼及投注選項符合該競速結果時,能藉由該索引值而正確回傳投注結果予中獎的終端機13,又,該主伺服器11尚會自各該投注金額中,提取一預定比例(如:5%)的金額儲存至該彩金資料庫16中,且在遊戲的過程中,若沒有人符合贏取彩金資料庫16內所有彩金的條件時,則持續進行累積,如此,該彩金資料庫16便具有累積獎金(Jackpot),亦就是彩金池的功能。In addition, as shown in FIGS. 1 and 2, the main server 11 has a bet database 15 and a winning database 16 therein. The bet database 15 includes a bet list 151 and a multi-color list. 153. After the main server 11 receives the bet message sent by each terminal 13 respectively, the machine identifier, the bet amount, the bet number and the bet option included in each bet message are read, and The content of the data is stored in the bet list 151, and until the racing result of the game played by the player (ie, the game result) comes out, the relevant information of the corresponding session is deleted in the bet list 151 (eg, the player bets) In the third game of the game, after the game result of the third game is announced, the main server 11 deletes all the bet data of the third field, since each of the terminal machines 13 has an independent and unique machine identification code. Therefore, the bet list 151 uses each of the machine identification codes as an index value of the data, so that after the racing result is announced, the main server 11 determines that the bet number and the bet option in the bet list 151 meet the Racing result The bet result can be correctly returned to the winning terminal 13 by the index value. Further, the main server 11 extracts a predetermined ratio (for example, 5%) from each of the bet amounts to the In the lottery database 16, and in the course of the game, if no one meets the conditions for winning all the winnings in the winnings database 16, the accumulation continues, and thus, the winnings database 16 has a jackpot. (Jackpot), which is the function of the Golden Pool.

再者,復請參閱第1及2圖所示,該主伺服器11除自該投注金額中提取一預定比例的金額外,尚會判斷各該投注金額是否達到一預定額度的金額(如:50元~99元、100元~149元…等),若是,則針對各該投注金額隨機產生預定組別(如:1組、2組…等)的複數個多重彩號碼,並判斷各該組多重彩號碼的組合是否存在於該多重彩列表153中,若是,即捨棄已重覆的該組多重彩號碼,並重新隨機產生一組新的多重彩號碼,並再重新進行判斷,直到隨機產生的多重彩號碼未與多重彩列表153中的多重彩號碼重覆為止,該主伺服器11便將各該組隨機產生的多重彩號碼儲存至該多重彩列表153及投注列表151中,各該組多重彩號碼儲存在投注列表151中的位置,乃是與其對應的投注金額的投注資料中,且該主伺服器11會依對應各該投注金額之索引值,傳送至各該終端機13,例如:當投注金額為50元~99元間,即會產生一組多重彩號碼(在此以一組為三個號碼的組合),當投注金額為100元~149元間,即會產生二組多重彩號碼(在此以兩組分別各為三個號碼的組合,共六個號碼),若甲玩家的投注金額為120元時,則主伺服器11會隨機產生兩組多重彩號碼(如:第一組為1號、2號、3號,第二組為4號、2號、7號),嗣,該主伺服器11會將該兩組多重彩號碼與該多重彩列表153進行比對,以判斷該兩組多重彩號碼是否已先行儲存在該多重彩列表153中,若第一組多重彩號碼(1號、2號、3號)已先被儲存在該多重彩列表153中,則主伺服器11會重新產生一組新的多重彩號碼(如:1號、9號、5號),並在將新產生的多重彩號碼與該多重彩列表153進行比對,若該多重彩列表153中並無該組新的多重彩號碼,則主伺服器11會將新產生的多重彩號碼(1號、9號、5號)與第二組多重彩號碼(4號、2號、7號)儲存至該多重彩列表153中,及該投注列表151中關於甲玩家的投注資料裡,且主伺服器11會依該投注資料的索引值(即機台識別碼),將該二組多重彩號碼傳送至對應的終端機13(即甲玩家所投注的終端機13),以供甲玩家能自終端機13的顯示幕上得知目前所獲得的多重彩號碼為何,如此,玩家除原本已下注的投注號碼外,尚能因投注金額達到一預定額度,而額外獲得至少一組多重彩號碼,故能提高玩家贏取獎金的機會,且由於主伺服器11在分派多重彩號碼至各玩家的終端機13時,尚會先行比對,使得每一玩家所獲得的每一組多重彩號碼並不會有相同的組合順序,故僅會有一位玩家獨得多重彩的獎金,更是大幅提高了遊戲的刺激度。Furthermore, as shown in Figures 1 and 2, the master server 11 determines whether the amount of the bet has reached a predetermined amount in addition to the withdrawal of a predetermined amount of gold from the bet amount (eg, 50 yuan ~ 99 yuan, 100 yuan ~ 149 yuan ..., etc.), if so, for each of the bet amount randomly generated a predetermined group (such as: 1 group, 2 groups ... etc.) a plurality of multiple color numbers, and judge each Whether the combination of the group multi-color number exists in the multi-color list 153, and if so, discards the repeated multi-color number, and randomly generates a new multi-color number, and then re-determines until random If the generated multi-color number is not overlapped with the multi-color number in the multi-color list 153, the main server 11 stores the randomly generated multi-color numbers of the group into the multi-color list 153 and the bet list 151, respectively. The location of the group of multi-color numbers stored in the bet list 151 is the bet information corresponding to the bet amount, and the main server 11 transmits the index value corresponding to each of the bet amounts to each terminal 13 , for example: when betting When the amount is between 50 yuan and 99 yuan, a set of multiple color numbers will be generated (here, a group of three numbers will be combined). When the bet amount is between 100 yuan and 149 yuan, two sets of multiple color numbers will be generated. (In this case, the two groups are each a combination of three numbers, a total of six numbers). If the bet amount of the player A is 120 yuan, the main server 11 will randomly generate two sets of multiple color numbers (eg: first The group is No. 1, No. 2, No. 3, and the second group is No. 4, No. 2, No. 7, and the main server 11 compares the two sets of multi-color numbers with the multi-color list 153. To determine whether the two sets of multi-color numbers have been stored in the multi-color list 153 first, and if the first group of multi-color numbers (No. 1, No. 2, No. 3) have been stored in the multi-color list 153, then The main server 11 will regenerate a new set of multiple color numbers (such as No. 1, No. 9, No. 5), and compare the newly generated multi-color number with the multi-color list 153, if the multi-color If there is no new multi-color number in the list 153, the main server 11 will multi-color the newly generated multi-color numbers (No. 1, No. 9, No. 5) with the second group. The code (No. 4, No. 2, No. 7) is stored in the multi-color list 153, and in the bet list 151 regarding the bet information of the bet player, and the main server 11 will follow the index value of the bet data (ie, the machine The station identification code) transmits the two sets of multi-color numbers to the corresponding terminal 13 (ie, the terminal 13 bet by the player A), so that the player can know from the display screen of the terminal 13 that the current acquisition is obtained. Why is the multi-color number, so that in addition to the bet number that was originally bet, the player can still obtain at least one set of multiple lot numbers because the bet amount reaches a predetermined amount, thereby increasing the chance for the player to win the prize, and When the main server 11 assigns the multi-color number to each player's terminal 13, it will first compare, so that each group of multi-color numbers obtained by each player does not have the same combination order, so there will only be one The player’s unique bonus is greatly enhanced by the game’s stimuli.

承上,復請參閱第1及2圖所示,當主伺服器11所預定的投注時間結束後,該主伺服器11即會同步在各該終端機13上產生一競速過程與競速結果,並會比對該競速結果及該投注列表151內的每一個投注號碼與投注選項,若有投注號碼與投注選項符合競速結果時,即會計算出獎金,並根據其索引值傳送予對應的終端機13,以令玩家能得知贏取的獎金數目,同時,該主伺服器11尚會將投注列表151中的每一個多重彩號碼與競速結果進行比對,當競速結果的順序等同於其中一組多重彩號碼時,則代表獲得該組多重彩號碼的終端機13中獎,該主伺服器11便會將彩金資料庫16內累積的所有金額,傳送予該組多重彩號碼對應的終端機13,如此,僅管玩家原先所投注的投注號碼並沒中獎,但玩家仍能夠因額外獲得的多重彩號碼贏得大獎,使得玩家的中獎機率大增,且由於彩金資料庫16內的金額,乃是逐次累積,故玩家所獲得的獎勵更是會超出原先所預期的金額,使得玩家因贏獎的機率上升及獲獎金額的提高,而能保持對競速遊戲的忠誠度。As shown in FIGS. 1 and 2, when the bet time scheduled by the main server 11 ends, the main server 11 synchronizes a racing process and racing on each of the terminals 13. As a result, and compared to the bidding result and each bet number and bet option in the bet list 151, if the bet number and the bet option match the racing result, the bonus is calculated and transmitted according to the index value. Corresponding terminal 13 so that the player can know the number of winnings, and the main server 11 will compare each multi-color number in the bet list 151 with the racing result, when the racing result When the order of the group is equal to one of the multi-color numbers, the terminal machine 13 that obtains the group of multi-color numbers wins the prize, and the main server 11 transmits all the amounts accumulated in the lottery database 16 to the group. The terminal number 13 corresponding to the color number, in this way, only the bet number that the player originally bet does not win, but the player can still win the grand prize due to the additional multi-color number, so that the player's chance of winning is greatly increased, and due to the winnings The amount in the library 16 is accumulated one by one, so the rewards won by the player will exceed the originally expected amount, so that the player can keep the game for the game because of the increase in the chance of winning the prize and the increase in the amount of the prize. loyalty.

又,復請參閱第1及2圖所示,為能提供不同的遊戲方式,以增高遊戲的趣味性,主伺服器11在分派多重彩號碼至各玩家的終端機13前,會先判斷各該終端機13所欲接收到之多重彩號碼的組別數,是否超過目前比賽的馬匹數(即競速物件的數量),若超過,則刪除超過的部份,意即若當前有8匹馬進行比賽,則每一個玩家最多只會有8組多重彩號碼,又,依前述方式可推算出一場比賽可送出的多重彩號碼的組別數量為所有連線的終端機數量乘以當次參賽的競速物件數,因此,主伺服器11尚會判斷當前賽事中,所傳送之多重彩號碼的總組別數量是否達到一門檻值(如:總數量的90%),若是,該主伺服器會執行夢幻彩金事件,即將當前比賽的所有投注金額,取一預定比率(如:90%)作為夢幻彩金,當有玩家所持有之多重彩號碼符合當前比賽的結果時,則能夠獲得夢幻彩金的金額,如此,即能增加遊戲變化,且能提高玩家的獲獎機率。In addition, as shown in Figures 1 and 2, in order to provide different game modes to increase the fun of the game, the main server 11 first determines each of the players before assigning the multi-color number to the terminal 13 of each player. Whether the number of groups of the multi-color number that the terminal 13 wants to receive exceeds the number of horses in the current game (ie, the number of racing objects). If it exceeds, the excess is deleted, that is, if there are currently 8 horses When a horse plays a game, each player will only have a maximum of 8 sets of multiple color numbers. In addition, the number of groups of multiple color numbers that can be sent in one game can be calculated as the number of terminals connected to all the times multiplied by the time. The number of racing items participating in the competition, therefore, the main server 11 will still determine whether the total number of multi-color numbers transmitted in the current event reaches a threshold (eg, 90% of the total number), and if so, the main The server will execute the Fantasy Lottery event, which will take a predetermined ratio (such as 90%) as the dream winnings for all the bet amounts of the current game. When the multi-color number held by the player matches the result of the current game, then Able to get dreams Amount, so that the changes can increase the game, players can improve the odds of winning.

另,除前述隨機分派多重彩號碼的方式外,為降低主伺服器11運算的負擔,請參閱第1及3圖所示,主伺服器11在每一次分派多重彩號碼時,若同一終端機13能獲得多組多重彩號碼,則主伺服器11會將每一組多重彩號碼的第一個數字以目前競速物件的最大號碼,依次遞減的分派,其餘的號碼則隨機分配,意即,若有一終端機13能獲得4組多重彩號碼,且目前有8匹馬參加比賽,則該終端機13所獲得的號碼為『8,X,Y』、『7,X,Y』、『6,X,Y』、『5,X,Y』,其中X、Y為隨機的數字,如此,便能減少主伺服器11隨機運算的數量,而降低主伺服器的負擔,第3圖所示的內容,係終端機13獲得八組多重彩號碼的顯示畫面,因此,該八組多重彩號碼的第一個號碼則依序為8~1的數字,但在本發明之其它實施例中,第一個數字亦能夠以目前競速物件的最小號碼,依次遞增的分派,又,當玩家對目前分配到的多重彩號碼不滿意時,尚能點選終端機13上更換盤面的選項,使得該終端機13能傳送一更換訊息,令該主伺服器11能重新隨機分配新的多重彩號碼予該終端機13,以提高玩家對競速遊戲的掌控度。In addition, in addition to the above-mentioned method of randomly assigning multiple color numbers, in order to reduce the burden of the operation of the main server 11, please refer to the first terminal and the terminal, and the main server 11 is the same terminal when assigning multiple color numbers each time. 13 can obtain multiple sets of multiple color numbers, then the main server 11 will assign the first number of each group of multiple color numbers to the largest number of the current racing object, and the remaining numbers are randomly assigned, that is, If a terminal 13 can obtain 4 sets of multiple color numbers, and currently 8 horses participate in the competition, the number obtained by the terminal 13 is "8, X, Y", "7, X, Y", 6, X, Y』, 『5, X, Y』, where X and Y are random numbers, thus reducing the number of random operations of the main server 11 and reducing the burden on the main server, Figure 3 The content of the display is that the terminal 13 obtains a display screen of eight sets of multiple color numbers. Therefore, the first number of the eight sets of multiple color numbers is sequentially a number of 8 to 1, but in other embodiments of the present invention , the first number can also be incremented by the smallest number of the current racing object. Dispatching, in addition, when the player is dissatisfied with the currently assigned multi-color number, the option of replacing the disk on the terminal 13 can still be selected, so that the terminal 13 can transmit a replacement message, so that the main server 11 can be re-enabled. A new multi-color number is randomly assigned to the terminal 13 to improve the player's control over the racing game.

再者,為能使玩家的獲獎機會更為提升,且使玩家贏取的金額更加有不可預期性,復請參閱第1及2圖所示,該主伺服器尚包括一事件資料庫17,該事件資料庫17中儲存有複數個事件及對應的獎勵,如:黃金馬事件、幸運馬事件、雙子馬事件等,且各事件所產生的獎勵效果,係如前述的內容,在此不予贅述,該主伺服器11在產生競速結果前,係會先行判斷是否隨機產生一事件,若否,則該主伺服器11會正常產生一競速結果,並就該競速結果與投注列表151內的各個投注資料進行比對;若主伺服器11判斷出應隨機產生一事件時,該主伺服器11即自該事件資料庫17中所包含的各個事件中,隨機產生一事件結果(即遊戲結果),並將該事件結果傳送至各該終端機13中,且將該事件結果及各該投注資料(投注號碼與投注選項)進行比對,如此,由於玩家事先並不知道該場競速遊戲是否會出現事件,且同樣不知道會出現何種事件,玩家即無法事先預知該次贏取的獎金的為多少,使得本發明之競速遊戲更能提高玩家進行競速遊戲的刺激度,且每當有事件產生時,即會提高玩家的中獎機率(如:黃金馬事件、雙子馬事件)或中獎金額(如:幸運馬事件),故,本發明之競速遊戲更較傳統的競速遊戲能吸引玩家,且增加玩家贏得獎金的機率。Furthermore, in order to enhance the player's chances of winning and to make the amount won by the player more unpredictable, please refer to Figures 1 and 2, the main server also includes an event database 17, The event database 17 stores a plurality of events and corresponding rewards, such as: a golden horse event, a lucky horse event, a twin horse event, etc., and the reward effect generated by each event is as described above, and is not here. To be described, the main server 11 will first determine whether an event is randomly generated before the result of the racing result. If not, the main server 11 will normally generate a racing result, and the betting result and bet will be generated. Each bet data in the list 151 is compared; if the main server 11 determines that an event should be randomly generated, the main server 11 randomly generates an event result from each event included in the event database 17. (ie, the result of the game), and the result of the event is transmitted to each of the terminals 13, and the result of the event and each of the bet information (the bet number and the bet option) are compared, so that the player does not know the Competition Whether the speed game will have an event, and also does not know what kind of event will occur, the player can not predict in advance how much the winning prize is won, so that the racing game of the present invention can further improve the player's stimulation of the racing game. And whenever there is an event, it will increase the player's chance of winning (such as: Golden Horse event, Gemini event) or winning amount (such as lucky horse event), so the racing game of the present invention is more traditional. The racing game can attract players and increase the chances of players winning the prize.

為能明確揭露本發明之具彩金池暨多重彩之競速遊戲方法,以下茲僅就本發明之主伺服器的處理流程,進行說明,請參閱第1、2、4A及4B圖所示:In order to clearly disclose the game method of the color pool and multi-color game of the present invention, only the processing flow of the main server of the present invention will be described below, as shown in Figures 1, 2, 4A and 4B:

(101)判斷是否超過預定的投注時間,若是,進行步驟(102),否則,進入步驟(111);(101) determining whether the predetermined bet time is exceeded, and if so, proceeding to step (102), otherwise, proceeding to step (111);

(102)判斷是否產生一事件,若是,進行步驟(103),否則,進入步驟(113);(102) determining whether an event is generated, and if so, proceeding to step (103), otherwise, proceeding to step (113);

(103)產生一事件結果,並判斷各該投注資料(即該投注列表151中的每一個投注選項及對應的投注號碼)是否分別符合該事件結果,若符合,則進行步驟(104),若不符合,則進行步驟(108);(103) generating an event result, and determining whether each of the bet information (ie, each bet option in the bet list 151 and the corresponding bet number) respectively meets the event result, and if yes, proceeding to step (104), if If not, proceed to step (108);

(104)根據所產生事件的獎勵,計算出獎金,並進入步驟(105);(104) calculating a bonus according to the reward of the generated event, and proceeding to step (105);

(105)判斷各該多重彩號碼是否分別符合該事件結果,若是,進行步驟(106),否則,進入步驟(107);(105) determining whether each of the multiple color numbers respectively meets the event result, and if so, performing step (106), otherwise, proceeding to step (107);

(106)將彩金資料庫16內的所有金額加至原有的獎金上,且傳送予對應該多重彩號碼的終端機13,並進行下一次競速遊戲的投注;(106) adding all the amounts in the winnings database 16 to the original bonus, and transmitting to the terminal 13 corresponding to the multi-color number, and making a bet for the next racing game;

(107)將原有的獎金傳送予對應該投注號碼的終端機13,並進行下一次競速遊戲的投注;(107) transmitting the original bonus to the terminal 13 corresponding to the bet number, and making a bet for the next racing game;

(108)判斷各該多重彩號碼是否分別符合該事件結果,若是,進行步驟(109),否則,進入步驟(110);(108) determining whether each of the multiple color numbers respectively meets the event result, and if so, proceeding to step (109), otherwise, proceeding to step (110);

(109)將彩金資料庫16內的所有金額傳送予對應該多重彩號碼的終端機13,並進行下一次競速遊戲的投注;(109) transmitting all the amounts in the winnings database 16 to the terminal 13 corresponding to the multi-color number, and placing a bet on the next racing game;

(110)將一未中獎訊息傳送予未中獎的終端機13,並進行下一次競速遊戲的投注;(110) transmitting an unwinning message to the unwinned terminal device 13 and making a bet for the next racing game;

(111)判斷是否接收到各該終端機13所傳來的一投注訊息,若是,進行步驟(112),否則,進入步驟(101);(111) determining whether a bet message transmitted by each terminal 13 is received, and if so, proceeding to step (112), otherwise, proceeding to step (101);

(112)將各該投注訊息內的資料,包括機台識別碼、投注金額、投注號碼及投注選項儲存至該投注列表151中,並以各該機台識別碼做為投注資料的索引值,且依投注金額分派多重彩號碼,進行步驟(101);(112) storing the information in each bet message, including the machine identification number, the bet amount, the bet number and the bet option, into the bet list 151, and using each of the machine identification codes as the index value of the bet data. And assigning multiple color numbers according to the bet amount, and performing step (101);

(113)產生一競速結果,並判斷各該投注資料(即該投注列表151中的每一個投注選項及對應的投注號碼)是否分別符合該競速結果,若符合,則進行步驟(114),若不符合,則進行步驟(118);(113) generating a racing result, and determining whether each of the bet information (ie, each bet option in the bet list 151 and the corresponding bet number) respectively meets the racing result, and if yes, proceed to step (114) If not, proceed to step (118);

(114)根據競速結果的獎勵,計算出獎金,並進入步驟(115);(114) calculating the bonus according to the reward of the racing result, and proceeding to step (115);

(115)判斷各該多重彩號碼是否分別符合該競速結果,若是,進行步驟(116),否則,進入步驟(117);(115) determining whether each of the multiple color numbers respectively meets the racing result, and if so, performing step (116), otherwise, proceeding to step (117);

(116)將彩金資料庫16內的所有金額加至原有的獎金上,且傳送予對應該多重彩號碼的終端機13,並進行下一次競速遊戲的投注;(116) Adding all the amounts in the winnings database 16 to the original bonus, and transmitting them to the terminal 13 corresponding to the multi-color number, and making a bet for the next racing game;

(117)將原有的獎金傳送予對應該投注號碼的終端機13,並進行下一次競速遊戲的投注;(117) transmitting the original bonus to the terminal 13 corresponding to the bet number, and making a bet for the next racing game;

(118)判斷各該多重彩號碼是否分別符合該競速結果,若是,進行步驟(119),否則,進入步驟(120);(118) determining whether each of the multiple color numbers respectively meets the racing result, and if so, proceeding to step (119), otherwise, proceeding to step (120);

(119)將彩金資料庫16內的所有金額傳送予對應該多重彩號碼的終端機13,並進行下一次競速遊戲的投注;及(119) transmitting all the amounts in the winnings database 16 to the terminal 13 corresponding to the multi-color number, and placing a bet on the next racing game;

(120)將一未中獎訊息傳送予未中獎的終端機13,並進行下一次競速遊戲的投注。(120) An unwinning message is transmitted to the unwinned terminal device 13 and the bet of the next racing game is performed.

承上,復請參閱第1圖所示,當主伺服器11在判斷出超過投注時間,且尚未產生事件時,該主伺服器11能先行判斷目前分派的多重彩號碼之數量,是否達到一門檻值,若是,則執行夢幻彩金事件,且將當前的總投注金額取一預定比例,作為夢幻彩金,並取代彩金資料庫16內的金額,當有多重彩號碼符合該競速結果時,對應該多重彩號碼的終端機13所獲得之彩金資料庫16內的金額,即為夢幻彩金的金額,但在執行下一次投注後,該彩金資料庫16的金額,又會恢復為原先所累積的金額。As shown in FIG. 1 , when the main server 11 determines that the bet time is exceeded and no event has been generated, the main server 11 can first determine the number of the currently assigned multi-color numbers, and whether it reaches one. Threshold value, if yes, execute the fantasy lottery event, and take the current total bet amount to a predetermined ratio as a fantasy lottery, and replace the amount in the lottery database 16 when the multi-color number matches the racing result At the time, the amount in the winnings database 16 obtained by the terminal 13 corresponding to the multi-color number is the amount of the dream winnings, but after executing the next bet, the amount of the winnings database 16 will be Revert to the amount that was originally accumulated.

另,除前述之競速方法的整體流程外,以下尚分別就主伺服器11產生『黃金馬事件』、『幸運馬事件』及『雙子馬事件』的處理流程進行說明,復請參閱第1、2、5A及5B圖所示,以期能清楚揭露本發明之整體技術特徵:In addition, in addition to the overall flow of the aforementioned racing method, the following describes the processing flow of the "Golden Horse Event", "Lucky Horse Event" and "Gemini Event" on the main server 11 respectively. 1, 2, 5A and 5B are shown in order to clearly reveal the overall technical features of the present invention:

(201)判斷是否產生『黃金馬事件』,若是,進行步驟(202),否則,進入步驟(204);(201) determining whether a "golden horse event" is generated, and if so, proceeding to step (202), otherwise, proceeding to step (204);

(202)隨機選取一競速物件的編號作為黃金馬號,並判斷各該投注資料的投注號碼是否包括該黃金馬號,若是,進行步驟(203),否則,進入步驟(207);(202) randomly selecting the number of a racing object as the golden horse number, and determining whether the bet number of each bet information includes the golden horse number, and if so, proceeding to step (203), otherwise, proceeding to step (207);

(203)計算出獎金,且進行後續判斷多重彩號碼之程序;(203) calculating a bonus and performing a subsequent process of judging the multi-color number;

(204)判斷是否產生『幸運馬事件』,若是,進行步驟(205),否則,進入步驟(208);(204) determining whether a "lucky horse event" is generated, and if so, proceeding to step (205), otherwise, proceeding to step (208);

(205)隨機選取一競速物件的編號作為幸運馬號,並依序產生後續名次的編號,以形成一事件結果,並判斷各該投注資料是否分別符合該事件結果,若是,進行步驟(206),否則,進入步驟(207);(205) randomly selecting the number of a racing object as the lucky horse number, and sequentially generating the number of the subsequent rankings to form an event result, and determining whether each of the betting materials respectively meets the event result, and if so, performing the step (206) ), otherwise, proceeds to step (207);

(206)計算出獎金,並再加上預定倍率的獎金,且進行後續判斷多重彩號碼之程序;(206) calculating the bonus, and adding a bonus of the predetermined rate, and performing a subsequent process of judging the multiple color number;

(207)進行後續判斷多重彩號碼之程序;(207) a procedure for subsequently determining a multi-color number;

(208)產生『雙子馬事件』,隨機選取二競速物件的編號作為雙子馬號,並依序產生後續名次的編號,以形成一事件結果,並判斷各該投注資料是否分別符合該事件結果,若是,進行步驟(209),否則,進入步驟(207);及(208) Generate a "Gemini event", randomly select the number of the second racing object as the Gemini horse number, and sequentially generate the number of the subsequent ranking to form an event result, and determine whether each of the betting materials respectively meets the Event result, if yes, proceed to step (209), otherwise, proceed to step (207); and

(209)計算出獎金,且進行後續判斷多重彩號碼之程序。(209) Calculate the bonus and proceed with the procedure for judging the multiple color number.

綜上所可知,由於本發明之競速遊戲會在玩家的投注金額達到一預定額度時,即隨機給予至少一組多重彩號碼,因此,玩家並不必另行花費金額投注多重彩號碼,且當玩家的多重彩號碼與競速結果相同時,便能贏得彩金資料庫16內所累積的金額,令玩家能贏取超過原先所欲期的獎金,另,本發明尚增設了諸多事件,且每一個事件都有對應的獎勵方式,如:『幸運馬事件』能使玩家多贏取預定倍數(如:2倍)的中獎金額,『雙子馬事件』能因多一個第一名,而增加玩家中獎的機率或人數,故,相較於傳統的競速遊戲,本發明之具彩金池暨多重彩之競速遊戲系統及其方法,除能使遊戲玩家享受到傳統競速遊戲的樂趣外,且能因每一遊戲玩家所獲得的唯一組合之多重彩號碼,而贏取彩金資料庫累積的所有彩金,以大幅提高遊戲的刺激度,另,遊戲過程中,隨機產生的事件更是使得遊戲玩家的獲獎機率大增,以能有效增加競速遊戲的深度及廣度。In summary, since the racing game of the present invention randomly gives at least one set of multiple color numbers when the player's bet amount reaches a predetermined amount, the player does not have to spend the amount to bet the multiple color number, and the player When the multiple color number is the same as the racing result, the amount accumulated in the winnings database 16 can be won, so that the player can win more than the original desired bonus. In addition, the present invention has added a number of events, and each An event has a corresponding reward method, such as: "Lucky Horse Event" enables the player to win more than the predetermined amount (such as: 2 times) of the winning amount, "Gemini Event" can be increased by one first place. The probability or number of players winning, therefore, compared to the traditional racing game, the color gold pool and multi-color racing game system and method thereof of the present invention, in addition to enabling game players to enjoy the fun of traditional racing games And can win all the winnings accumulated in the winnings database by the multi-color number of the unique combination obtained by each game player, in order to greatly improve the stimulation of the game, and, during the game, Event generated machine is making the player's odds of winning the game greatly increased, in order to effectively increase the depth and breadth of racing games.

在此特別一提者,本發明之實施例所用語彙僅供敘述之用,不應視為本發明之限制,例如:『競速結果』與『事件結果』皆為競速遊戲所出現的遊戲結果,只是為能在實施例中方便說明,故,熟悉本發明相關技藝之人士應可瞭解,在此所述之本發明的方法概念可利用其他結構、裝置及系統加以實現,從而達成本發明之目的,因此,本案申請專利範圍應包含不脫離本發明精神與範圍之相等結構,再者,雖然本發明之實施例中,乃以複數個資訊庫、列表進行說明,但僅為方便說明,並得以供一般大眾或本技藝之從業人員,迅速領略本發明揭露內容之本質與要旨,而並非僅限定為上述的硬體系統架構,在實際實施中,熟悉該領域技藝人士當能掌握本發明之技術特徵,而將多個資料庫整合為一個,或者將各個列表相互整合,或者併入任一個資料庫中,合先陳明。按,以上所述,僅係本發明之較佳實施例,惟,本發明所主張之權利範圍,並不侷限於此,按凡熟悉該項技藝人士,依據本發明所揭露之技術內容,可輕易思及之等效變化,均應屬不脫離本發明之保護範疇。In particular, the vocabulary used in the embodiments of the present invention is for illustrative purposes only and should not be construed as limiting the invention. For example, "race results" and "event results" are games that appear in racing games. As a result, it can be understood that the embodiments of the present invention can be implemented by other structures, devices, and systems to achieve the present invention. Therefore, the scope of the patent application should include equivalent structures without departing from the spirit and scope of the present invention. Further, although the embodiments of the present invention are described by a plurality of information bases and lists, for convenience of explanation, And the general public and the skilled person skilled in the art can quickly understand the essence and the gist of the disclosure, and is not limited to the above-mentioned hardware system architecture. In actual implementation, those skilled in the art can grasp the present invention. Technical characteristics, and integrate multiple databases into one, or integrate each list into each other, or merge into any database, Bright. The above is only the preferred embodiment of the present invention, but the scope of the claims of the present invention is not limited thereto, and according to those skilled in the art, according to the technical content disclosed in the present invention, Equivalent changes that are easily considered are within the scope of protection of the invention.

1...競速遊戲系統1. . . Racing game system

11...主伺服器11. . . Master server

13...終端機13. . . Terminal

131...競速遊戲軟體131. . . Racing game software

15...投注資料庫15. . . Betting database

151...投注列表151. . . Bet list

153...多重彩列表153. . . Multiple color list

16...彩金資料庫16. . . Lottery database

17...事件資料庫17. . . Event database

2...網路2. . . network

第1圖係本發明之競速遊戲系統架構示意圖;1 is a schematic diagram showing the architecture of a racing game system of the present invention;

第2圖係本發明之投注資料庫內的列表示意圖;Figure 2 is a schematic diagram of a list in the bet database of the present invention;

第3圖係本發明之終端機上的多重彩號碼之示意圖;Figure 3 is a schematic diagram of multiple color numbers on the terminal of the present invention;

第4A圖係本發明之競速遊戲方法流程圖一;4A is a flow chart 1 of the racing game method of the present invention;

第4B圖係本發明之競速遊戲方法流程圖二;Figure 4B is a flow chart 2 of the racing game method of the present invention;

第5A圖係本發明之事件流程圖一;及Figure 5A is an event flow chart 1 of the present invention; and

第5B圖係本發明之事件流程圖二。Figure 5B is a flow chart 2 of the event of the present invention.

1...競速遊戲系統1. . . Racing game system

11...主伺服器11. . . Master server

13...終端機13. . . Terminal

131...競速遊戲軟體131. . . Racing game software

15...投注資料庫15. . . Betting database

16...彩金資料庫16. . . Lottery database

17...事件資料庫17. . . Event database

2...網路2. . . network

Claims (19)

一種具彩金池暨多重彩之競速遊戲系統,包括:一主伺服器;至少一個終端機,係透過網路,分別與該主伺服器相連接,各該終端機內分別安裝有一競速遊戲軟體,該競速遊戲軟體被執行後,各該終端機上能同步呈現該主伺服器所傳來之複數個競速物件的競速畫面,且各該終端機在執行該競速遊戲軟體後,能將被輸入之投注選項、投注號碼、投注金額及自身的機台識別碼,轉換為一投注訊息,並傳送予該主伺服器;一投注資料庫,係內建於該主伺服器中,並能儲存該投注訊息內所包括的投注資料及主伺服器隨機產生的至少一組多重彩號碼;及一彩金資料庫,係內建於該主伺服器中,並能儲存該主伺服器自各該投注金額中所提取一預定比例的金額;在該主伺服器讀取到各該投注金額達到一預定額度的金額的情況下,針對各該投注金額隨機產生預定組別且不重覆的多重彩號碼,並儲存至該投注資料庫及傳送予對應各該投注金額的各該終端機,且在遊戲結果符合其中一組多重彩號碼的情況下,會將該彩金資料庫內所有的金額傳送予對應該多重彩號碼的終端機。A racing game system with a color pool and multiple colors, comprising: a main server; at least one terminal is connected to the main server through a network, and each of the terminals has a racing game installed therein The software, after the racing game software is executed, each of the terminals can synchronously display the racing images of the plurality of racing objects transmitted by the main server, and each terminal machine executes the racing game software. The bet option, bet number, bet amount and its own machine identification code can be converted into a bet message and transmitted to the main server; a bet database is built in the main server. And storing the bet information included in the bet message and at least one set of multiple color numbers randomly generated by the main server; and a winning gold database built in the main server and capable of storing the main servo Extracting a predetermined proportion of the amount from each of the bet amounts; and if the main server reads the amount of each of the bet amount to reach a predetermined amount, the predetermined group is randomly generated for each of the bet amount And the multiple color numbers that are not repeated are stored in the bet database and transmitted to each terminal corresponding to each bet amount, and if the game result meets one of the multiple color numbers, the prize will be All amounts in the database are transferred to the terminal corresponding to the multi-color number. 如請求項1所述之競速遊戲系統,其中該投注資料庫中包括一投注列表及一多重彩列表,該多重彩列表係儲存該主伺服器隨機產生的至少一組多重彩號碼,另,該投注列表係儲存該投注訊息內所包括之機台識別碼、投注選項、投注號碼及投注金額,並儲存該主伺服器隨機產生且經比對過該多重彩列表的至少一組多重彩號碼。The racing game system of claim 1, wherein the bet database includes a bet list and a multi-color list, the multi-color list storing at least one set of multi-color numbers randomly generated by the main server, and The bet list stores the machine identification code, the bet option, the bet number and the bet amount included in the bet message, and stores at least one set of multiple colors randomly generated by the main server and compared to the multiple color list. number. 如請求項1或2所述之競速遊戲系統,其中該主資料庫尚包括一事件資料庫,該事件資料庫中儲存有複數個事件及對應的獎勵。The racing game system of claim 1 or 2, wherein the master database further includes an event database, wherein the event database stores a plurality of events and corresponding rewards. 如請求項3所述之競速遊戲系統,其中該競速遊戲軟體為一賽馬遊戲。The racing game system of claim 3, wherein the racing game software is a horse racing game. 一種具彩金池暨多重彩之競速遊戲方法,係應用在一主伺服器上,該方法包括:接收到至少一終端機發出的一投注訊息;讀取各該投注訊息內包括之一機台識別碼、投注選項、投注號碼及投注金額;將各該機台識別碼、投注選項、投注號碼及投注金額儲存至一投注列表;自各該投注金額中提取一預定比例的金額,並儲存至一彩金資料庫;判斷各該投注金額是否達到一預定額度的金額,並產生對應組別的複數個多重彩號碼;判斷所產生的各該組多重彩號碼是否已儲存至一多重彩列表;將各該多重彩號碼儲存至該多重彩列表及該投注列表,並傳送至對應各該投注金額的終端機;及同步在各該終端機上產生一遊戲結果,並分別判斷各該投注資料或各該組多重彩號碼是否符合該遊戲結果,以計算獎金,並分派至中獎的終端機。A game method with a color pool and multiple colors is applied to a main server, the method comprising: receiving a bet message sent by at least one terminal; reading one of the betting messages Identification code, bet option, bet number and bet amount; store each machine identification number, bet option, bet number and bet amount to a bet list; extract a predetermined proportion of the amount from each bet amount, and store it to one a color database; determining whether each of the bet amount reaches a predetermined amount, and generating a plurality of multi-color numbers corresponding to the group; determining whether each of the generated multi-color numbers has been stored to a multi-color list; And storing each of the multiple color numbers into the multiple color list and the bet list, and transmitting to the terminal corresponding to each of the bet amount; and synchronizing to generate a game result on each terminal, and respectively determining each of the bet materials or Whether each of the group of multi-color numbers conforms to the game result is calculated to be awarded and distributed to the winning terminal. 如請求項5所述之競速遊戲方法,當主伺服器判斷出各該投注金額並未達到一預定額度的金額,即不產生多重彩號碼。According to the racing game method described in claim 5, when the main server determines that the amount of the bet does not reach a predetermined amount, that is, no multi-color number is generated. 如請求項5所述之競速遊戲方法,當主伺服器判斷出所產生的各該組多重彩號碼,已儲存至該多重彩列表時,即重新隨機產生新的多重彩號碼,直至所產生的多重彩號碼尚未儲存在該多重彩列表中。The method of the game of the game of claim 5, when the main server determines that each of the generated multi-color numbers has been stored in the multi-color list, the new multi-color number is re-randomly generated until the generated The multi-color number has not been stored in the multi-color list. 如請求項7所述之競速遊戲方法,其中主伺服器針對同一終端機所產生之多重彩號碼的第一個數字,係依目前競速物件的最大號碼,依次遞減的分派。The method of claiming a game according to claim 7, wherein the first digit of the multi-color number generated by the main server for the same terminal is decremented according to the maximum number of the current racing object. 如請求項7或8所述之競速遊戲方法,當主伺服器判斷出任一終端機所接收之多重彩號碼的組別數量,超過競速比賽的競速物件數量時,即刪除超過的多重彩號碼。According to the racing game method described in claim 7 or 8, when the main server determines the number of groups of the multi-color number received by any terminal, and exceeds the number of racing objects in the racing game, the excess is deleted. Color number. 如請求項5所述之競速遊戲方法,當主伺服器判斷出其中一組多重彩號碼符合該遊戲結果時,係會將該彩金資料庫內所有的金額加至與該組多重彩號碼對應的獎金上,並傳送予中獎的終端機,同時,會清除該彩金資料庫內的所有金額。The method of the game of the game of claim 5, when the master server determines that one of the multiple color numbers matches the game result, the amount of the lottery database is added to the group of multiple color numbers. The corresponding bonus is transmitted to the winning terminal, and at the same time, all the amounts in the winnings database are cleared. 如請求項5所述之競速遊戲方法,當主伺服器在判斷出所傳送之多重彩號碼的總數量超過一門檻值時,係會執行夢幻彩金事件,且自當前的總投注金額中取一預定比例的金額,並取代彩金資料庫內的金額。The racing game method as claimed in claim 5, when the main server determines that the total number of the transmitted multi-color numbers exceeds a threshold, the dream bonus event is executed, and the current total bet amount is taken. A predetermined percentage of the amount and replace the amount in the winnings database. 如請求項11所述之競速遊戲方法,當主伺服器判斷出其中一組多重彩號碼符合該遊戲結果時,係會將該彩金資料庫內的金額加至與該組多重彩號碼對應的獎金上,並傳送予中獎的終端機,嗣,恢復該彩金資料庫內的原有金額。According to the racing game method described in claim 11, when the main server determines that one of the multiple color numbers matches the game result, the amount in the color database is added to correspond to the group of multiple color numbers. The bonus is transferred to the winning terminal, and the original amount in the winnings database is restored. 如請求項5所述之競速遊戲方法,當主伺服器尚未產生遊戲結果時,係會判斷是否產生一事件。According to the racing game method described in claim 5, when the main server has not generated the game result, it is determined whether an event is generated. 如請求項13所述之競速遊戲方法,當主伺服器判斷產生一事件時,係會隨機產生一事件資料庫中所儲存的事件。According to the racing game method described in claim 13, when the main server determines that an event is generated, an event stored in an event database is randomly generated. 如請求項14所述之競速遊戲方法,當主伺服器產生一黃金馬事件,係會執行下列步驟:隨機選取一競速物件的編號作為黃金馬號,並判斷各該投注資料的投注號碼是否包括該黃金馬號;及當判斷出各該投注號碼包括該黃金馬號時,係會計算出獎金,且分別傳送予中獎的終端機。According to the racing game method described in claim 14, when the main server generates a golden horse event, the following steps are performed: randomly selecting the number of a racing object as the golden horse number, and determining the bet number of each bet information. Whether or not the golden horse number is included; and when it is judged that each of the bet numbers includes the golden horse number, the bonus is calculated and transmitted to the winning terminal separately. 如請求項14所述之競速遊戲方法,當主伺服器產生一幸運馬事件,係會執行下列步驟:隨機選取一競速物件的編號作為幸運馬號,並依序產生後續名次的編號,以形成一遊戲結果,並判斷各該投注號碼是否包括該幸運馬號;及當判斷出各該投注號碼包括該幸運馬號時,係會計算出獎金,並再加上預定倍率的獎金,且分別傳送予中獎的終端機。According to the racing game method described in claim 14, when the main server generates a lucky horse event, the following steps are performed: randomly selecting the number of a racing object as the lucky horse number, and sequentially generating the number of the subsequent ranking. To form a game result, and determine whether each of the bet numbers includes the lucky horse number; and when it is determined that each of the bet numbers includes the lucky horse number, the bonus is calculated, and a predetermined rate bonus is added, and respectively Transfer to the winning terminal. 如請求項14所述之競速遊戲方法,當主伺服器產生一雙子馬事件,係會執行下列步驟:隨機選取二競速物件的編號作為雙子馬號,並依序產生後續名次的編號,以形成一遊戲結果,並判斷各該投注號碼是否分別符合該遊戲結果;及當判斷出各該投注號碼符合該遊戲結果時,係會計算出獎金,且分別傳送予中獎的終端機。According to the racing game method described in claim 14, when the main server generates a double-brain event, the following steps are performed: randomly selecting the number of the second racing object as the double-child number, and sequentially generating the subsequent rankings. Numbering to form a game result, and determining whether each of the bet numbers respectively meets the game result; and when it is determined that each of the bet numbers meets the game result, the bonus is calculated and transmitted to the winning terminal respectively. 如請求項5所述之競速遊戲方法,其中該投注列表係分別以各該機台識別碼作為索引值。The method of claiming a game according to claim 5, wherein the bet list is respectively used with each of the machine identification codes as an index value. 如請求項5所述之競速遊戲方法,其中當主伺服器接收到終端機所傳來之一更換訊息後,係會重新產生新的多重彩號碼,並再傳送予該終端機。The method of claiming a game according to claim 5, wherein when the main server receives the replacement message sent by the terminal, the new multi-color number is regenerated and transmitted to the terminal.
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