TWI315485B - - Google Patents
Info
- Publication number
- TWI315485B TWI315485B TW095108625A TW95108625A TWI315485B TW I315485 B TWI315485 B TW I315485B TW 095108625 A TW095108625 A TW 095108625A TW 95108625 A TW95108625 A TW 95108625A TW I315485 B TWI315485 B TW I315485B
- Authority
- TW
- Taiwan
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0625—Emitting sound, noise or music
- A63B2071/063—Spoken or verbal instructions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/00047—Exercising devices not moving during use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/17—Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/10—Multi-station exercising machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2244/00—Sports without balls
- A63B2244/22—Dancing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/04—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs
- A63B23/0405—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs involving a bending of the knee and hip joints simultaneously
- A63B23/0458—Step exercisers without moving parts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- Optics & Photonics (AREA)
- General Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Acoustics & Sound (AREA)
- Processing Or Creating Images (AREA)
- Closed-Circuit Television Systems (AREA)
- Rehabilitation Tools (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005071185A JP4006008B2 (en) | 2005-03-14 | 2005-03-14 | Motion information processing system |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200639682A TW200639682A (en) | 2006-11-16 |
TWI315485B true TWI315485B (en) | 2009-10-01 |
Family
ID=36991625
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW095108625A TW200639682A (en) | 2005-03-14 | 2006-03-14 | Motion information processing system |
Country Status (4)
Country | Link |
---|---|
US (1) | US20080146329A1 (en) |
JP (1) | JP4006008B2 (en) |
TW (1) | TW200639682A (en) |
WO (1) | WO2006098282A1 (en) |
Families Citing this family (31)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPWO2008041346A1 (en) * | 2006-09-29 | 2010-02-04 | 新世代株式会社 | Local brain training device |
US8123527B2 (en) | 2006-10-31 | 2012-02-28 | Hoelljes H Christian | Active learning device and method |
JP2010524290A (en) * | 2007-03-30 | 2010-07-15 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | Method and apparatus for system control |
GB0721177D0 (en) * | 2007-10-25 | 2007-12-05 | Quick Controls Ltd | Games apparatus |
US8009866B2 (en) * | 2008-04-26 | 2011-08-30 | Ssd Company Limited | Exercise support device, exercise support method and recording medium |
KR100878038B1 (en) * | 2008-06-11 | 2009-01-13 | 주식회사 씽코웰 | Mat for child learning |
JP4850885B2 (en) | 2008-10-02 | 2012-01-11 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
JP5107853B2 (en) * | 2008-10-02 | 2012-12-26 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
EP2198937A1 (en) * | 2008-12-16 | 2010-06-23 | Koninklijke Philips Electronics N.V. | Sound steps |
US10182743B2 (en) * | 2009-10-26 | 2019-01-22 | Norman L. Johnson | Mobility assessment device |
US20110261079A1 (en) * | 2010-04-21 | 2011-10-27 | Apple Inc. | Automatic adjustment of a user interface composition |
KR101549761B1 (en) | 2010-11-05 | 2015-09-02 | 나이키 이노베이트 씨.브이. | Method and system for automated personal training |
US9977874B2 (en) | 2011-11-07 | 2018-05-22 | Nike, Inc. | User interface for remote joint workout session |
US10420982B2 (en) | 2010-12-13 | 2019-09-24 | Nike, Inc. | Fitness training system with energy expenditure calculation that uses a form factor |
FR2982497A1 (en) * | 2011-11-16 | 2013-05-17 | Rehca | Fitness and/or relaxation equipment e.g. bicycle, for use in park equipment, has voice guidance and/or visual device for broadcasting voice and/or visual message to guide person during practice of physical exercise or relaxation techniques |
US10446049B2 (en) * | 2012-02-28 | 2019-10-15 | Kevin L. Martin | Physical training system and method |
JP5664581B2 (en) * | 2012-03-19 | 2015-02-04 | カシオ計算機株式会社 | Musical sound generating apparatus, musical sound generating method and program |
US9486705B2 (en) | 2012-04-26 | 2016-11-08 | Konami Digital Entertaiment, Inc. | Exercise support device, program, exercise support system, and motion detection device |
WO2013184679A1 (en) | 2012-06-04 | 2013-12-12 | Nike International Ltd. | Combinatory score having a fitness sub-score and an athleticism sub-score |
KR101476425B1 (en) * | 2013-04-24 | 2014-12-26 | 주식회사 리디자인 | Step board with Smartphone holder |
US20150375106A1 (en) * | 2013-06-10 | 2015-12-31 | Huan Liu | Implementing user motion games |
CN105241594B (en) | 2015-10-12 | 2019-02-15 | 小米科技有限责任公司 | A kind of method and apparatus of the energy value of determining consumption |
US20170126613A1 (en) * | 2015-11-03 | 2017-05-04 | Joiiup Technology Inc. | Instant information exchange system and method for online sports teams |
ITUB20155155A1 (en) * | 2015-11-06 | 2017-05-06 | Fond Patrizio Paoletti Per Lo Sviluppo E La Comunicazione | Apparatus for conducting structured motor practice exercises. |
US9984549B2 (en) * | 2015-12-14 | 2018-05-29 | Intel Corporation | Networked sensor systems and methods |
CH712393A1 (en) * | 2016-04-25 | 2017-10-31 | Dividat Gmbh C/O Johannes Van Het Reve | Motion detection plate. |
IT201600105962A1 (en) * | 2016-10-21 | 2018-04-21 | Marta Alberti | PLATFORM FOR GINNIC ACTIVITIES. |
JP2018191760A (en) * | 2017-05-15 | 2018-12-06 | ヤマハ株式会社 | Performance device, performance system, and program |
US11590402B2 (en) * | 2018-05-31 | 2023-02-28 | The Quick Board, Llc | Automated physical training system |
CN109692392A (en) * | 2019-01-30 | 2019-04-30 | 华东交通大学 | A kind of musical therapy method and system based on cloud platform |
JP7336495B2 (en) * | 2021-02-15 | 2023-08-31 | 桜井 英三 | Step detection unit |
Family Cites Families (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2003A (en) * | 1841-03-12 | Improvement in horizontal windivhlls | ||
JPH1133230A (en) * | 1997-07-16 | 1999-02-09 | Sega Enterp Ltd | Communication game system |
JP3003851B1 (en) * | 1998-07-24 | 2000-01-31 | コナミ株式会社 | Dance game equipment |
CA2366957A1 (en) * | 2000-01-03 | 2001-07-12 | Andreas Bibl | Personal data capture device and web posting system |
US6663491B2 (en) * | 2000-02-18 | 2003-12-16 | Namco Ltd. | Game apparatus, storage medium and computer program that adjust tempo of sound |
JP4136251B2 (en) * | 2000-02-18 | 2008-08-20 | 株式会社バンダイナムコゲームス | GAME DEVICE AND INFORMATION STORAGE MEDIUM |
JP3496874B2 (en) * | 2000-02-23 | 2004-02-16 | コナミ株式会社 | GAME DEVICE, GAME DEVICE CONTROL METHOD, INFORMATION STORAGE MEDIUM, GAME DISTRIBUTION DEVICE, AND GAME DISTRIBUTION METHOD |
JP2001340646A (en) * | 2000-05-31 | 2001-12-11 | Namco Ltd | Competition game device and information storage medium |
JP2002065891A (en) * | 2000-08-31 | 2002-03-05 | Daiichikosho Co Ltd | Rehabilitation support device |
JP3864971B2 (en) * | 2001-02-02 | 2007-01-10 | 株式会社セガ | Card game machine |
JP2002279117A (en) * | 2001-03-15 | 2002-09-27 | Tsubasa System Co Ltd | User property analyzing method, user property analyzing system, and program |
JP2003010545A (en) * | 2001-03-16 | 2003-01-14 | Kenji Ichimori | Game machine, image display input machine, image display device, input device and electronic equipment |
JP2003038696A (en) * | 2001-08-01 | 2003-02-12 | Shinsedai Kk | Dance game device |
JP3876671B2 (en) * | 2001-09-26 | 2007-02-07 | ティアック株式会社 | INPUT DEVICE, INFORMATION PROCESSING DEVICE EQUIPPED WITH THE SAME, AND CURSOR DISPLAY CONTROL METHOD |
JP3730199B2 (en) * | 2002-08-02 | 2005-12-21 | コナミスポーツライフ株式会社 | Exercise support apparatus and exercise support program |
JP4662528B2 (en) * | 2003-09-05 | 2011-03-30 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, INFORMATION STORAGE MEDIUM, GAME DISTRIBUTION DEVICE, AND GAME DEVICE CONTROL METHOD |
JP4568502B2 (en) * | 2004-01-09 | 2010-10-27 | 株式会社日立製作所 | Information processing system and management apparatus |
US7864168B2 (en) * | 2005-05-25 | 2011-01-04 | Impulse Technology Ltd. | Virtual reality movement system |
-
2005
- 2005-03-14 JP JP2005071185A patent/JP4006008B2/en not_active Expired - Fee Related
-
2006
- 2006-03-13 WO PCT/JP2006/304918 patent/WO2006098282A1/en active Application Filing
- 2006-03-13 US US11/886,142 patent/US20080146329A1/en not_active Abandoned
- 2006-03-14 TW TW095108625A patent/TW200639682A/en not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
US20080146329A1 (en) | 2008-06-19 |
JP4006008B2 (en) | 2007-11-14 |
WO2006098282A1 (en) | 2006-09-21 |
TW200639682A (en) | 2006-11-16 |
JP2006247258A (en) | 2006-09-21 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
BE2012C042I2 (en) | ||
BRPI0601358B8 (pt) | Aplicador de clipe cirúrgico | |
BRPI0601402B8 (pt) | Aplicador de grampos cirúrgicos | |
BR122017004709A2 (en) | ||
BRPI0609157A8 (en) | ||
BRPI0608519A2 (en) | ||
BR122020005056A2 (en) | ||
AP2140A (en) | ||
BR122016029989A2 (en) | ||
BRPI0604219A (en) | ||
BRPI0618215B8 (en) | ||
BY2237U (en) | ||
CN105122969C (en) | ||
CN300725995S (zh) | 鞋帮 | |
CN300726002S (zh) | 鞋帮 | |
CN300738593S (zh) | 机动车 | |
CN300726699S (zh) | 调料瓶套装(d) | |
CN300726698S (zh) | 调料瓶套装(e) | |
CN300725990S (zh) | 鞋帮 | |
CN300725991S (zh) | 鞋帮 | |
CN300725992S (zh) | 鞋底 | |
CN300725993S (zh) | 鞋帮 | |
CN300726222S (zh) | 包装纸(金色高金火腿肠) | |
CN300726591S (zh) | 冷冰食品制作器 | |
CN300725996S (zh) | 鞋帮 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |