TW200639682A - Motion information processing system - Google Patents
Motion information processing systemInfo
- Publication number
- TW200639682A TW200639682A TW095108625A TW95108625A TW200639682A TW 200639682 A TW200639682 A TW 200639682A TW 095108625 A TW095108625 A TW 095108625A TW 95108625 A TW95108625 A TW 95108625A TW 200639682 A TW200639682 A TW 200639682A
- Authority
- TW
- Taiwan
- Prior art keywords
- player
- guiding image
- information processing
- processing system
- motion information
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0625—Emitting sound, noise or music
- A63B2071/063—Spoken or verbal instructions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/00047—Exercising devices not moving during use
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/17—Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/10—Multi-station exercising machines
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2244/00—Sports without balls
- A63B2244/22—Dancing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/04—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs
- A63B23/0405—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs involving a bending of the knee and hip joints simultaneously
- A63B23/0458—Step exercisers without moving parts
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- Optics & Photonics (AREA)
- General Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Acoustics & Sound (AREA)
- Rehabilitation Tools (AREA)
- Closed-Circuit Television Systems (AREA)
- Processing Or Creating Images (AREA)
Abstract
The present invention discloses a motion information processing system. A guiding image GG for inducing a treading motion of a player on a mat 30 is displayed through a projector 6 on a screen 5. On the other hand, the mat 30 of each player detects threading positions and threading motions corresponding to each player of the guiding image GG. The detection result is evaluated by evaluation means 116 and 120 though a communication section 16, and a display control section 112 is used to display the evaluation result on the screen 5. The present invention displays the guiding image for inducing each motion of a player regardless of the number of players, thereby providing a guiding image with high legibility.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005071185A JP4006008B2 (en) | 2005-03-14 | 2005-03-14 | Motion information processing system |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200639682A true TW200639682A (en) | 2006-11-16 |
TWI315485B TWI315485B (en) | 2009-10-01 |
Family
ID=36991625
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW095108625A TW200639682A (en) | 2005-03-14 | 2006-03-14 | Motion information processing system |
Country Status (4)
Country | Link |
---|---|
US (1) | US20080146329A1 (en) |
JP (1) | JP4006008B2 (en) |
TW (1) | TW200639682A (en) |
WO (1) | WO2006098282A1 (en) |
Cited By (3)
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TWI392532B (en) * | 2008-10-02 | 2013-04-11 | Konami Digital Entertainment | Game device, control method of game device and information storage medium |
CN110559618A (en) * | 2012-06-04 | 2019-12-13 | 耐克创新有限合伙公司 | System and method for integrating fitness and athletic scores |
US11710549B2 (en) | 2010-11-05 | 2023-07-25 | Nike, Inc. | User interface for remote joint workout session |
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JPWO2008041346A1 (en) * | 2006-09-29 | 2010-02-04 | 新世代株式会社 | Local brain training device |
US8123527B2 (en) * | 2006-10-31 | 2012-02-28 | Hoelljes H Christian | Active learning device and method |
CN101663635B (en) * | 2007-03-30 | 2014-07-23 | 皇家飞利浦电子股份有限公司 | The method and device for system control |
GB0721177D0 (en) * | 2007-10-25 | 2007-12-05 | Quick Controls Ltd | Games apparatus |
US8009866B2 (en) * | 2008-04-26 | 2011-08-30 | Ssd Company Limited | Exercise support device, exercise support method and recording medium |
KR100878038B1 (en) * | 2008-06-11 | 2009-01-13 | 주식회사 씽코웰 | Mat for child learning |
JP5107853B2 (en) * | 2008-10-02 | 2012-12-26 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
EP2198937A1 (en) * | 2008-12-16 | 2010-06-23 | Koninklijke Philips Electronics N.V. | Sound steps |
US10182743B2 (en) * | 2009-10-26 | 2019-01-22 | Norman L. Johnson | Mobility assessment device |
US20110261079A1 (en) * | 2010-04-21 | 2011-10-27 | Apple Inc. | Automatic adjustment of a user interface composition |
CN103282907A (en) | 2010-11-05 | 2013-09-04 | 耐克国际有限公司 | Method and system for automated personal training |
US10420982B2 (en) | 2010-12-13 | 2019-09-24 | Nike, Inc. | Fitness training system with energy expenditure calculation that uses a form factor |
FR2982497A1 (en) * | 2011-11-16 | 2013-05-17 | Rehca | Fitness and/or relaxation equipment e.g. bicycle, for use in park equipment, has voice guidance and/or visual device for broadcasting voice and/or visual message to guide person during practice of physical exercise or relaxation techniques |
US10446049B2 (en) * | 2012-02-28 | 2019-10-15 | Kevin L. Martin | Physical training system and method |
JP5664581B2 (en) * | 2012-03-19 | 2015-02-04 | カシオ計算機株式会社 | Musical sound generating apparatus, musical sound generating method and program |
US9486705B2 (en) | 2012-04-26 | 2016-11-08 | Konami Digital Entertaiment, Inc. | Exercise support device, program, exercise support system, and motion detection device |
KR101476425B1 (en) * | 2013-04-24 | 2014-12-26 | 주식회사 리디자인 | Step board with Smartphone holder |
US20150375106A1 (en) * | 2013-06-10 | 2015-12-31 | Huan Liu | Implementing user motion games |
CN105241594B (en) * | 2015-10-12 | 2019-02-15 | 小米科技有限责任公司 | A kind of method and apparatus of the energy value of determining consumption |
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ITUB20155155A1 (en) * | 2015-11-06 | 2017-05-06 | Fond Patrizio Paoletti Per Lo Sviluppo E La Comunicazione | Apparatus for conducting structured motor practice exercises. |
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JP2018191760A (en) * | 2017-05-15 | 2018-12-06 | ヤマハ株式会社 | Performance device, performance system, and program |
US11590402B2 (en) * | 2018-05-31 | 2023-02-28 | The Quick Board, Llc | Automated physical training system |
CN109692392A (en) * | 2019-01-30 | 2019-04-30 | 华东交通大学 | A kind of musical therapy method and system based on cloud platform |
JP7336495B2 (en) * | 2021-02-15 | 2023-08-31 | 桜井 英三 | Step detection unit |
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JP2003010545A (en) * | 2001-03-16 | 2003-01-14 | Kenji Ichimori | Game machine, image display input machine, image display device, input device and electronic equipment |
JP2003038696A (en) * | 2001-08-01 | 2003-02-12 | Shinsedai Kk | Dance game device |
JP3876671B2 (en) * | 2001-09-26 | 2007-02-07 | ティアック株式会社 | INPUT DEVICE, INFORMATION PROCESSING DEVICE EQUIPPED WITH THE SAME, AND CURSOR DISPLAY CONTROL METHOD |
JP3730199B2 (en) * | 2002-08-02 | 2005-12-21 | コナミスポーツライフ株式会社 | Exercise support apparatus and exercise support program |
JP4662528B2 (en) * | 2003-09-05 | 2011-03-30 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, INFORMATION STORAGE MEDIUM, GAME DISTRIBUTION DEVICE, AND GAME DEVICE CONTROL METHOD |
JP4568502B2 (en) * | 2004-01-09 | 2010-10-27 | 株式会社日立製作所 | Information processing system and management apparatus |
US7864168B2 (en) * | 2005-05-25 | 2011-01-04 | Impulse Technology Ltd. | Virtual reality movement system |
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2005
- 2005-03-14 JP JP2005071185A patent/JP4006008B2/en not_active Expired - Fee Related
-
2006
- 2006-03-13 US US11/886,142 patent/US20080146329A1/en not_active Abandoned
- 2006-03-13 WO PCT/JP2006/304918 patent/WO2006098282A1/en active Application Filing
- 2006-03-14 TW TW095108625A patent/TW200639682A/en not_active IP Right Cessation
Cited By (5)
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TWI392532B (en) * | 2008-10-02 | 2013-04-11 | Konami Digital Entertainment | Game device, control method of game device and information storage medium |
US9480912B2 (en) | 2008-10-02 | 2016-11-01 | Konami Digital Entertainment Co., Ltd. | Game device, game device control method, program, and information storage medium |
US11710549B2 (en) | 2010-11-05 | 2023-07-25 | Nike, Inc. | User interface for remote joint workout session |
CN110559618A (en) * | 2012-06-04 | 2019-12-13 | 耐克创新有限合伙公司 | System and method for integrating fitness and athletic scores |
CN110559618B (en) * | 2012-06-04 | 2021-08-03 | 耐克创新有限合伙公司 | System and method for integrating fitness and athletic scores |
Also Published As
Publication number | Publication date |
---|---|
TWI315485B (en) | 2009-10-01 |
JP2006247258A (en) | 2006-09-21 |
US20080146329A1 (en) | 2008-06-19 |
WO2006098282A1 (en) | 2006-09-21 |
JP4006008B2 (en) | 2007-11-14 |
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