TW200639682A - Motion information processing system - Google Patents

Motion information processing system

Info

Publication number
TW200639682A
TW200639682A TW095108625A TW95108625A TW200639682A TW 200639682 A TW200639682 A TW 200639682A TW 095108625 A TW095108625 A TW 095108625A TW 95108625 A TW95108625 A TW 95108625A TW 200639682 A TW200639682 A TW 200639682A
Authority
TW
Taiwan
Prior art keywords
player
guiding image
information processing
processing system
motion information
Prior art date
Application number
TW095108625A
Other languages
Chinese (zh)
Other versions
TWI315485B (en
Inventor
Mitsuru Kodama
Toshimitsu Oishi
Toru Okubo
Motoki Toyama
Original Assignee
Konami Sports Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Sports Corp filed Critical Konami Sports Corp
Publication of TW200639682A publication Critical patent/TW200639682A/en
Application granted granted Critical
Publication of TWI315485B publication Critical patent/TWI315485B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • A63B2071/063Spoken or verbal instructions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/00047Exercising devices not moving during use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/17Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/10Multi-station exercising machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • A63B2244/22Dancing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/04Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs
    • A63B23/0405Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs involving a bending of the knee and hip joints simultaneously
    • A63B23/0458Step exercisers without moving parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • Optics & Photonics (AREA)
  • General Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Acoustics & Sound (AREA)
  • Rehabilitation Tools (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention discloses a motion information processing system. A guiding image GG for inducing a treading motion of a player on a mat 30 is displayed through a projector 6 on a screen 5. On the other hand, the mat 30 of each player detects threading positions and threading motions corresponding to each player of the guiding image GG. The detection result is evaluated by evaluation means 116 and 120 though a communication section 16, and a display control section 112 is used to display the evaluation result on the screen 5. The present invention displays the guiding image for inducing each motion of a player regardless of the number of players, thereby providing a guiding image with high legibility.
TW095108625A 2005-03-14 2006-03-14 Motion information processing system TW200639682A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005071185A JP4006008B2 (en) 2005-03-14 2005-03-14 Motion information processing system

Publications (2)

Publication Number Publication Date
TW200639682A true TW200639682A (en) 2006-11-16
TWI315485B TWI315485B (en) 2009-10-01

Family

ID=36991625

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095108625A TW200639682A (en) 2005-03-14 2006-03-14 Motion information processing system

Country Status (4)

Country Link
US (1) US20080146329A1 (en)
JP (1) JP4006008B2 (en)
TW (1) TW200639682A (en)
WO (1) WO2006098282A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI392532B (en) * 2008-10-02 2013-04-11 Konami Digital Entertainment Game device, control method of game device and information storage medium
CN110559618A (en) * 2012-06-04 2019-12-13 耐克创新有限合伙公司 System and method for integrating fitness and athletic scores
US11710549B2 (en) 2010-11-05 2023-07-25 Nike, Inc. User interface for remote joint workout session

Families Citing this family (28)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPWO2008041346A1 (en) * 2006-09-29 2010-02-04 新世代株式会社 Local brain training device
US8123527B2 (en) * 2006-10-31 2012-02-28 Hoelljes H Christian Active learning device and method
CN101663635B (en) * 2007-03-30 2014-07-23 皇家飞利浦电子股份有限公司 The method and device for system control
GB0721177D0 (en) * 2007-10-25 2007-12-05 Quick Controls Ltd Games apparatus
US8009866B2 (en) * 2008-04-26 2011-08-30 Ssd Company Limited Exercise support device, exercise support method and recording medium
KR100878038B1 (en) * 2008-06-11 2009-01-13 주식회사 씽코웰 Mat for child learning
JP5107853B2 (en) * 2008-10-02 2012-12-26 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
EP2198937A1 (en) * 2008-12-16 2010-06-23 Koninklijke Philips Electronics N.V. Sound steps
US10182743B2 (en) * 2009-10-26 2019-01-22 Norman L. Johnson Mobility assessment device
US20110261079A1 (en) * 2010-04-21 2011-10-27 Apple Inc. Automatic adjustment of a user interface composition
CN103282907A (en) 2010-11-05 2013-09-04 耐克国际有限公司 Method and system for automated personal training
US10420982B2 (en) 2010-12-13 2019-09-24 Nike, Inc. Fitness training system with energy expenditure calculation that uses a form factor
FR2982497A1 (en) * 2011-11-16 2013-05-17 Rehca Fitness and/or relaxation equipment e.g. bicycle, for use in park equipment, has voice guidance and/or visual device for broadcasting voice and/or visual message to guide person during practice of physical exercise or relaxation techniques
US10446049B2 (en) * 2012-02-28 2019-10-15 Kevin L. Martin Physical training system and method
JP5664581B2 (en) * 2012-03-19 2015-02-04 カシオ計算機株式会社 Musical sound generating apparatus, musical sound generating method and program
US9486705B2 (en) 2012-04-26 2016-11-08 Konami Digital Entertaiment, Inc. Exercise support device, program, exercise support system, and motion detection device
KR101476425B1 (en) * 2013-04-24 2014-12-26 주식회사 리디자인 Step board with Smartphone holder
US20150375106A1 (en) * 2013-06-10 2015-12-31 Huan Liu Implementing user motion games
CN105241594B (en) * 2015-10-12 2019-02-15 小米科技有限责任公司 A kind of method and apparatus of the energy value of determining consumption
US20170126613A1 (en) * 2015-11-03 2017-05-04 Joiiup Technology Inc. Instant information exchange system and method for online sports teams
ITUB20155155A1 (en) * 2015-11-06 2017-05-06 Fond Patrizio Paoletti Per Lo Sviluppo E La Comunicazione Apparatus for conducting structured motor practice exercises.
US9984549B2 (en) * 2015-12-14 2018-05-29 Intel Corporation Networked sensor systems and methods
CH712393A1 (en) * 2016-04-25 2017-10-31 Dividat Gmbh C/O Johannes Van Het Reve Motion detection plate.
IT201600105962A1 (en) * 2016-10-21 2018-04-21 Marta Alberti PLATFORM FOR GINNIC ACTIVITIES.
JP2018191760A (en) * 2017-05-15 2018-12-06 ヤマハ株式会社 Performance device, performance system, and program
US11590402B2 (en) * 2018-05-31 2023-02-28 The Quick Board, Llc Automated physical training system
CN109692392A (en) * 2019-01-30 2019-04-30 华东交通大学 A kind of musical therapy method and system based on cloud platform
JP7336495B2 (en) * 2021-02-15 2023-08-31 桜井 英三 Step detection unit

Family Cites Families (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2003A (en) * 1841-03-12 Improvement in horizontal windivhlls
JPH1133230A (en) * 1997-07-16 1999-02-09 Sega Enterp Ltd Communication game system
JP3003851B1 (en) * 1998-07-24 2000-01-31 コナミ株式会社 Dance game equipment
EP1223858A1 (en) * 2000-01-03 2002-07-24 Sportbrain, Inc. Personal data capture device and web posting system
US6663491B2 (en) * 2000-02-18 2003-12-16 Namco Ltd. Game apparatus, storage medium and computer program that adjust tempo of sound
JP4136251B2 (en) * 2000-02-18 2008-08-20 株式会社バンダイナムコゲームス GAME DEVICE AND INFORMATION STORAGE MEDIUM
JP3496874B2 (en) * 2000-02-23 2004-02-16 コナミ株式会社 GAME DEVICE, GAME DEVICE CONTROL METHOD, INFORMATION STORAGE MEDIUM, GAME DISTRIBUTION DEVICE, AND GAME DISTRIBUTION METHOD
JP2001340646A (en) * 2000-05-31 2001-12-11 Namco Ltd Competition game device and information storage medium
JP2002065891A (en) * 2000-08-31 2002-03-05 Daiichikosho Co Ltd Rehabilitation support device
JP3864971B2 (en) * 2001-02-02 2007-01-10 株式会社セガ Card game machine
JP2002279117A (en) * 2001-03-15 2002-09-27 Tsubasa System Co Ltd User property analyzing method, user property analyzing system, and program
JP2003010545A (en) * 2001-03-16 2003-01-14 Kenji Ichimori Game machine, image display input machine, image display device, input device and electronic equipment
JP2003038696A (en) * 2001-08-01 2003-02-12 Shinsedai Kk Dance game device
JP3876671B2 (en) * 2001-09-26 2007-02-07 ティアック株式会社 INPUT DEVICE, INFORMATION PROCESSING DEVICE EQUIPPED WITH THE SAME, AND CURSOR DISPLAY CONTROL METHOD
JP3730199B2 (en) * 2002-08-02 2005-12-21 コナミスポーツライフ株式会社 Exercise support apparatus and exercise support program
JP4662528B2 (en) * 2003-09-05 2011-03-30 株式会社コナミデジタルエンタテインメント GAME DEVICE, INFORMATION STORAGE MEDIUM, GAME DISTRIBUTION DEVICE, AND GAME DEVICE CONTROL METHOD
JP4568502B2 (en) * 2004-01-09 2010-10-27 株式会社日立製作所 Information processing system and management apparatus
US7864168B2 (en) * 2005-05-25 2011-01-04 Impulse Technology Ltd. Virtual reality movement system

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI392532B (en) * 2008-10-02 2013-04-11 Konami Digital Entertainment Game device, control method of game device and information storage medium
US9480912B2 (en) 2008-10-02 2016-11-01 Konami Digital Entertainment Co., Ltd. Game device, game device control method, program, and information storage medium
US11710549B2 (en) 2010-11-05 2023-07-25 Nike, Inc. User interface for remote joint workout session
CN110559618A (en) * 2012-06-04 2019-12-13 耐克创新有限合伙公司 System and method for integrating fitness and athletic scores
CN110559618B (en) * 2012-06-04 2021-08-03 耐克创新有限合伙公司 System and method for integrating fitness and athletic scores

Also Published As

Publication number Publication date
TWI315485B (en) 2009-10-01
JP2006247258A (en) 2006-09-21
US20080146329A1 (en) 2008-06-19
WO2006098282A1 (en) 2006-09-21
JP4006008B2 (en) 2007-11-14

Similar Documents

Publication Publication Date Title
TW200639682A (en) Motion information processing system
ZA200501605B (en) Gaming machine
US20130100009A1 (en) Multi-user interaction with handheld projectors
EP1742467A3 (en) Information processing apparatus, information processing method, and computer program
TW200623873A (en) Information processing apparatus and method and program therefor
EP1739498A3 (en) Image forming apparatus including a display unit
ATE518366T1 (en) VIDEO IMAGE DISPLAY DEVICE
TW200723081A (en) Circular multimedia playback progress indicator and method of indicating signals thereof
EP1676244A4 (en) System and method for presentation of data streams
AU2003208583A1 (en) System and method for displaying an image stream
ATE484787T1 (en) TOUCH SCREEN DEVICE AND OPERATING METHOD THEREOF
EP1406217A3 (en) Display of a moving image in accordance with music information
WO2006023754A3 (en) Led net display
EP2075042A3 (en) Information processing system and program
WO2007015192A3 (en) Display device
TW200724207A (en) Game system, game apparatus and computer program for game
JP2004081815A5 (en)
TW200520555A (en) Display device, two-way communication system and display information using method
JP2021164693A5 (en)
KR20060087757A (en) Method and device which is measurable and displayable of the quantity of exercise using an optical illusion phenomenon a rope skipping apparatus for the same
WO2008096659A1 (en) Image display
TW200634689A (en) Display panel
TW200513941A (en) Image display system, image display device and image display method
GB2431772A (en) Media projector system
DE60118736D1 (en) DISPLAY DEVICE WITH ANIMATED ILLUMINATED STILL IMAGES FOR MOVING VIEWERS

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees