1290478 九、發明說明: 【發明所屬之技術領域】 本發明是有關於一種遊戲方法及其裝置,特別是指 種可顯示目前得獎進度之遊戲方法及其裝置。 疋曰 【先前技術】 ㈣人們好奇、喜歡刺激以及勇於挑戰的特質,遊樂 劳中林立者各式純的遊戲機供玩家遊玩^但 中的;ί里將ne ju 词又的遊戲抵;1290478 IX. Description of the Invention: [Technical Field] The present invention relates to a game method and apparatus thereof, and more particularly to a game method and apparatus capable of displaying a current award progress.疋曰 【Prior Art】 (4) People are curious, like stimulating and courageous to challenge the characteristics, play and labor. All kinds of pure game consoles for players to play ^ but in; ί 里 will ne ju word game again;
此料得獎之前並不會顯示目前的得獎進度。因 此遊戲過程與赢獎與否,看不到對應的關係 純粹只能碰運氣。不但沒㈣段性的刺 ^而厂 著玩家的拉* j双憨禾感,也不能因 ^ 地引導玩家做更進—步的挑戰,以 "玩豕的好奇心,時間一久即很容易讓玩 而失去繼續遊戲的興致。 索…、…、味 【發明内容】 種在遊戲過程顯示目前的 戲之條件累H遊戲方法 本發明之目的,係在提供一 付獎進度,而可吸引玩家繼續遊 及其裝置。 於疋’本發明之條件累進式遊戲方法 裝置中,可供一玩宕在電子遊戲 去扣 呆作遊玩,該方法包括,提供―“ 於玩家進行-㈣心2 _之料進度;(B) 運仃主域過財,騎是 條件,若是,增加哕彳革胜、# Λ a加仵獎進度 疋曰加-亥仔獎進度;及(c)判斷 到-得獎目標,若是,給予該獎項。 、進度-否達 此外,本發明提供—用以實現上述方法之條件累進式遊 5 1290478 戲破置,係包括一遊戲處理單元, 主遊戲之對應遊戲畫面,A a看板及一 及對應該獎項之得獎進度看板:括至少-個獎項 板及該遊戲畫面;及一輸· $以顯不該獎項看 其 輪入早凡,與該遊戲處理單元連接, a广理二制㈣戲處理單元並啟動該主遊戲,且該遊 二=執行下列步驟:(A)提供一獎項看板,用以顯示 二:及對應該獎項之得獎進度養供-獎項看板 家造/_ 卜個獎項及對應該㈣之得獎進度;⑻於玩 ,·^,主遊戲過程中’判斷是否達到一增加得獎進度條件 增Γ該得獎進度;及(c)判斷該得獎進度是否達到一 于奐目標,若是,給予該獎項。 j再者’本發明更提供_種電腦可讀取之記錄媒體,其中 吕己錄有一遊戲教轉斗, α #人體%式,且可被-電腦讀取,用以執行下列 ^驟··⑷提供—獎項看板,用以顯示至少—個獎項及對應該 &項之得獎進度;(Β)於玩家進行一主遊戲過程中,判斷是否 、i a加得獎進度條件,若是,增加該得獎進度;及(c)判 斷該得獎進度是否達到—得獎目標,若是,給予該獎項。 【實施方式】 、、 、有關本發明之前述及其他技術内容、特點與功效,在 、下配5乡考圖式之_個較佳實施例的詳細說明中,將可 清楚的呈現。 參閱圖1所示 本實施例之遊戲裝置 是本發明遊戲裝置的一較佳實施例 1主要包括一遊戲處理單元11、一 以顯示遊戲畫面之顯示單元i 2 以及一與遊戲處理單元 用 11 !29〇478 連接,用以操控遊戲處理 單元U並啟動遊戲之輸入單元13 ♦其中遊戲處理是遊㈣41的主要核心’其相 “、疋遊戲心置1中的電腦主機板,而且其可讀取一電腦 可讀取之記錄媒體(圖未示, 』以疋内建在遊戲處理單元U :之儲存㈣或是與遊戲處理單元u分離但可供遊戲處理 Z11存取之儲存媒體),且該記錄媒體中載置有-遊戲程 :人體’其可被迦戲處理單元11讀取執行而產生下列步驟 一併參閱圖1及圖2,昔止 干σσ _ 百先,遊戲處理單元11會在顯 不早兀12上顯示一獎項看姑 一 少、、看板(圖未示),該獎項看板顯示至 ㈣及制料肖韻得_ 顯不Λ獎(_分)、B獎( 失貝有板 ,於牛"7 * ^(2〇00分)及C獎(3_分)。接著 戲1:"玩家藉由輪入單…入主遊戲,該遊 戲處理早兀11即會於該顯示 家進行該主遊戲。 凡12上―-遊戲畫面供玩 接著,於步驟S 3,在主# a、 會藉由玩家在主遊射的戰中,遊戲處理單元Π 石或綠寶梅判斷是否達了^ 。例如,㈣㈣行時,若㈣❹ 若得到綠寶,代表3_獎進度增 右仔到藍寳石即 例如可以但不限於以能量得獎進度増加(得獎進度 ,得獎、 的方式呈現,當能量柱變長時 W㈣1此在步驟Μ令遊戲處理單元时 7 1290478 隨時判斷玩家是否有得到紅寳石( 是的話就進入步驟s 一 a男石或藍寳石)。若 就回到:㈣並重複步驟S2及步驟s3。、…否的話 接者進入步驟S5,遊戲處 進度是否達到得獎 收集8個綠寳石可得3獎,收集1〇個藍二二A獎, 若得獎進度目標達成則進入步驟S6判斷U否石吉可仔°獎), 項?若_直接給獎則於切二?斷疋否直接給予該獎 說,例如此獎項為_ / & 接給予該獎項,舉例來 直接认獎;/心小獎項的Α獎及6獎,則系統判定可 經判斷不直接Γ獎獎^结束遊戲程式軟體。反之,若此獎項 %進行該獎項V:如為較大獎…獎),則進入步驟 ^員中的一附屬遊戲,並根據遊戲 例之獎項或部分-之_: :納上述’藉由本發明之遊戲方法,可在遊戲時同時 :、二日項及仵獎進度,使玩家在遊戲中逐漸累積赢獎條件 牛旦達到某一獎項的目標,即可選擇赢得該獎項或進一 步進行另-獎金較高獎項之附屬遊戲。如此可達到吸引玩 家繼續進行遊戲的功效。 f隹以上所述者’僅為本發明之較佳實施例而已,當不 月b以此限定本發明實施之範圍,即大凡依本發明申請專利 範圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 1290478 圖1是本發明遊戲裝置一較佳實施例之電路方塊圖; 及 圖2是本實施例之遊戲流程圖。 1290478 【主要元件符號說明】 I ..........遊戲裝置 12 .........顯示單元 II .........遊戲處理單元 13 .........輸入單元 S1〜S8…流程步驟This will not show the current progress of the award before winning the prize. Therefore, the game process and winning the prize or not, can not see the corresponding relationship, purely can only take chances. Not only did not (4) segmental thorns ^ but the player's pull * j double 憨 憨 , 也 也 , , , 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家 玩家Let the game lose the interest of continuing the game. [...] The invention provides a condition for the current game to display the current game. The purpose of the present invention is to provide a payout progress, which can attract players to continue to swim and their devices. In the conditional progressive game method device of the present invention, the game can be played in a video game, and the method includes: providing "the progress of the player - (4) heart 2 _; (B) The main domain of the Yunyu is over-the-country, riding is a condition, if it is, increase the strength of the leather, win the award, increase the progress of the award, and (c) judge the goal of winning the prize, if yes, give the In addition, the present invention provides a conditional progressive tour 5 1290478 for implementing the above method, including a game processing unit, a corresponding game screen of the main game, A a kanban and one and the right The award-winning progress kanban should include at least one award board and the game screen; and one loses $ to show that it is in the early stages of the award, and is connected to the game processing unit, a Guangli II (four) play Processing the unit and launching the main game, and the tour 2 = perform the following steps: (A) provide an award board to display two: and the prize-winning progress of the award--the award kanban maker / _ _ award And corresponding to (4) the winning progress; (8) in play, · ^, the main tour In the process of 'determining whether an increase in the winning progress condition is increased by the winning progress; and (c) judging whether the winning progress reaches a target, and if so, the award is given. j further' the invention provides _ A computer-readable recording medium, in which Lu has recorded a game-teaching, alpha # human body type, and can be read by a computer to perform the following steps (4) - award board for display At least one award and the winning progress of the corresponding &item; (Β) in the process of the player performing a main game, judging whether or not, ia plus the winning progress condition, and if so, increasing the winning progress; and (c) judging Whether the winning progress reaches the goal of winning the prize, and if so, the prize is given. [Embodiment] The above-mentioned and other technical contents, features and effects of the present invention are provided in the following. The detailed description of the preferred embodiment will be clearly shown. Referring to FIG. 1 , the game device of the present embodiment is a preferred embodiment 1 of the game device of the present invention, which mainly includes a game processing unit 11 and a display game. Picture The display unit i 2 and an input unit 13 for controlling the game processing unit U and starting the game are connected to the game processing unit 11 ! 29 〇 478. The game processing is the main core of the game (4) 41, and the game core Set the computer motherboard in 1 and it can read a computer readable recording medium (not shown, 疋 built in the game processing unit U: storage (4) or separated from the game processing unit u but For the game to process the Z11 access storage medium), and the recording medium is loaded with a game path: the human body 'which can be read and executed by the gambling processing unit 11 to generate the following steps, and refer to FIG. 1 and FIG. After the σσ _ 百先, the game processing unit 11 will display an award on the display 12, and see the board (not shown), the award board display to (4) and the material Xiao Yun _ show Awards (_ points), B awards (loss of shells, Yu Niu " 7 * ^ (2〇00 points) and C awards (3_ points). Then, play 1: "The player enters the game by taking the turn-in..., and the game handles the game as early as 11 and will play the main game at the show. On the 12th - the game screen for play. Next, in step S3, in the main #a, the player will be in the battle of the main player, the game processing unit Π石 or 绿宝梅 judges whether it has reached ^. For example, if (4) (4), if (4), if you get the Emerald, the 3_ award will increase the progress of the right aberdeen to the sapphire. For example, but not limited to the progress of the energy award (the winning progress, the award, the way, when the energy When the column becomes longer, W(4)1. In the step of ordering the game processing unit, 7 1290478, at any time, judge whether the player has got ruby (if yes, go to step s a male stone or sapphire). If yes, go back to: (4) and repeat step S2 and Step s3.,... If no, the receiver enters step S5, and the progress of the game is up to 8 prizes for collecting 8 emeralds, and 1 blue 2nd A prize is collected. If the winning progress goal is reached, proceed to step S6. Judging whether U is not a stone Ji Kezi ° award), item? If _ directly to the award is cut in two? If the award is given directly to the award, for example, the award is _ / & the award is given, for example, to directly recognize the prize; / the award of the small award and the 6 award, the system judges that the award can not be directly awarded. ^ End the game program software. On the other hand, if the prize % carries out the award V: if it is a larger prize... award, then enters an affiliate game in the step member, and according to the award or part of the game example - the above-mentioned 'by the present invention' The game method can be used in the game at the same time: two days and the progress of the award, so that the player gradually accumulates the winning condition in the game to achieve the goal of a certain award, then you can choose to win the prize or further carry out another bonus. Affiliated game of high awards. This can be achieved by attracting players to continue the game. The above description is only a preferred embodiment of the present invention, and is not intended to limit the scope of the present invention, that is, the simple equivalent change of the scope of the invention and the description of the invention. And modifications are still within the scope of the invention patent. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a circuit block diagram of a preferred embodiment of a game device of the present invention; and FIG. 2 is a flow chart of the game of the present embodiment. 1290478 [Description of main component symbols] I ..... game device 12 .... display unit II .... game processing unit 13 .... ..... input unit S1~S8... process steps
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