TWI273456B - Open type network gaming system and method thereof - Google Patents

Open type network gaming system and method thereof Download PDF

Info

Publication number
TWI273456B
TWI273456B TW094134151A TW94134151A TWI273456B TW I273456 B TWI273456 B TW I273456B TW 094134151 A TW094134151 A TW 094134151A TW 94134151 A TW94134151 A TW 94134151A TW I273456 B TWI273456 B TW I273456B
Authority
TW
Taiwan
Prior art keywords
game
editing
interface
event
data
Prior art date
Application number
TW094134151A
Other languages
Chinese (zh)
Other versions
TW200712957A (en
Inventor
Chaucer Chiu
Gost Ye
Jian Hou
Jian-Ren Huang
Original Assignee
Inventec Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Inventec Corp filed Critical Inventec Corp
Priority to TW094134151A priority Critical patent/TWI273456B/en
Priority to US11/378,701 priority patent/US20070077996A1/en
Priority to KR1020060028100A priority patent/KR20070037291A/en
Application granted granted Critical
Publication of TWI273456B publication Critical patent/TWI273456B/en
Publication of TW200712957A publication Critical patent/TW200712957A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/10
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Document Processing Apparatus (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)

Abstract

An open type network gaming system and method thereof are disclosed. It includes a gaming service server having a database for storing edited data, and a game client having a data-retrieving module, an interface-editing module and an event-editing module. When a game interface editing is carried out by the game client, the data-retrieving module receives the edited data that is required by the gaming service server; the edited data is supplied to the interface-editing module to carry out the game interface editing and create an interface document, and the interface document is stored to the game client for creating a new game interface for the game client to select. Moreover, when a game interface editing is carried out by the game client, the data-retrieving module receives the edited data that is required by the gaming service server, and provides the event-editing module to carry out the game event editing and creates an edited document. It sends the edited documents to the gaming service server to carry out an effective authentication, and converts the effective edited document to the game event for authenticating the network game and broadcasting the game event over the network for other game clients to carry out. Therefore, the open type network game system of the present invention can provide the customer with a great deal of flexibility, making the network game with even more fun and personality. Meanwhile, it reduces the cost of the network gaming for the open architecture systems.

Description

1273456 九、發明說明: 【發明所屬之技術領域】 本發明係有關於一種開放式網路遊戲系統以及方 法,更詳而言之,本發明係有關於一種提供用戶更多自由 度而得以在用戶端對網路遊戲進行編輯之開放式網路遊戲 系統以及方法。 【先前技術】 在刖幾年網路遊戲未形成流行的時候,電腦遊戲主要 以單機遊戲為主流,由於電腦的人工智慧⑷)始終差強 人意無法和真人智慧相提並論,故在個人單機遊戲中用戶 所此獲得的樂趣實在相當有限,少數遊戲例如橫掃千軍 f=tal Annihilation)、紅色警戒(RedAlarm)以及星海 f勒(Starcrf t)等遊戲雖可透過撥號或者區域網路進行 機對戰’然畢竟只是少數幾個(―般不超過8個)用戶之 間暫時共同遊戲,而且共同遊戲的時間也很受限制,所能 提供的變化性和人性更是相當的少。 吩仪何的快速發展,連結網 二量曰皇益龐大,各種寬帶技術的發展亦使數㈣ =網路上的傳輸速度愈來愈快,當今—般人士不論^ 逖疋工作都或多或少地受到網際網路 ,,丨_來的網路遊戲’因其無與倫比二= =夕人共同在線遊戲的特點,提供給用戶更多互動心 更多挑戰性等諸多遊戲樂趣,而較普通單機遊戲 視顿更廣受用戶喜愛,而成為當前衆多人(尤其是^ 18491 1273456 亡的重要休閒娛樂項目,一個遊戲内容設計完善的網路 C戲不彳可以T領使用者進人_個超現實的虛幻世界,使 其體會到在現實生活所無法體會之情景以及各種平常無法 感受之生活之外’更可使遊戲用戶在賴進行時或結束後 子白到不同於教科書上的知識、開闊文化視野以及增進人 生價值觀的形成,祐於秘& 2 ^ 取亚此增強人與人之間的交往以及訊息的 交流。 、此外彳目有序且逐漸壯大之網路遊戲產業儼然已然 I成網路遊戲除其本身所具有之產業價值外,其復影響 :’j電仏產業、電子訊息產業、軟體產業、文化產業、媒體 等諸夕產業’對國民經濟的良性發展有不小的推動促進作 用。 准田4網路遊戲之系統架構係以一網路遊戲伺服端 及夕個網路域用戶端之架構為主。於此種架構下,在用 戶進行遊戲别’用戶端就早已由網路遊戲^計人員設定完 成而’’’、法由用戶自行更改。此種情況下,當網路遊戲用戶 已經適應了某個其他遊戲的介面佈局時,由於人的慣性盥 惰性’要讓他改變習慣重新適應新的介面佈局須有一定困 難’有些用戶更是僅僅由於不習慣某個遊戲的介面而放棄 k個遊戲’再者’這種完全由網路遊戲設計人員設計的遊 戲谷易致使網路遊戲用戶在使用該網路遊戲介面一定時 閒後對-成不變之介面心'生厭煩而降低其繼續遊戲的興 趣、。目前市面上_已經有可供用戶更改網路遊戲介面之 做法’但其實際做法僅僅是遊戲設計人貴將原本通常情況 6 18491 1273456 下壓鈿打包起來的遊戲圖片提供在該遊戲的安裝目錄内, 用戶對该圖片進行簡單的修改或者利用類似圖 二片而達成其修改遊戲介面之目的。此種做法下 二根據原有圖片進行修改或者製作,不能更改圖 、’亦不能更改介面的佈局以及介面中控制項 局/,·另外,用戶無法在多個介面中·,每次更換圖 必須將新的圖片拷貝進網路、 定日你·、,承— i鉞用尸知之女裝目錄下的特 疋目錄以復盍原有的圖片,極不方便。 另外’論及網路遊戲之内交 音效之遊戲圖像以及音樂 ’更重要的就是遊戲中的事件,整個遊戲 是基於一個個事件的組合。唯,現今之網; =中=件都是由遊戲製作人員製作完成後固 _者_利針對遊戲事件進行修改,遊 i件二人:與成本之考量’通常無法及時改進遊戲 者心進元化與新奇性,而僅由少數的遊戲開發 == 件更改也時常令遊戲用戶無法滿意,這 心的遊戲内容讓使用去 ^ 但是在重複摔作使用人操作使用時仍具有新鮮感, -_. 間或者重複操作使用數次之 去興趣,而遊戲本身也就失去了價值。 網路遊戲進行更多編輯之開放用戶^遊戲用戶對 目前業界需要解決之問題。性域糸統以及方法,即是 【發明内容】 馨於上述習知技術之缺點,本發明之主要目的在於提 7 18491 1273456 -供一種於用戶端對網路遊戲進行編輯之開放式網路遊戲系 統以及方法。 本發明之另一目的在於提供一種可增加網路遊戲趣 味性與個性之開放式網路遊戲系統以及方法。 本叙明之再一目的即在於提供一種可減低遊戲開發 成本之開放式網路遊戲系統及方法,以避免遊戲開發商投 入大篁人力、物力及時間用以進行網路遊戲内容之更新、 維護。 ^ 4達到上述以及其他目的,本發明即提供—種開放式 網路遊戲系統,該系統包括:具有一資料庫之飼服端,且 該資料庫至少儲存有遊戲介面編輯所需之編輯資料;以及 -至少-包括資料獲取模組以及介面編輯模組之用戶端,以 -由該^獲取模組自該舰端獲取遊戲介面編輯所需之編 幸耳貧料,供該介面編輯模組進行遊戲介面編輯以產生介面 文件’且將所產生的介面件 ., 囬又仵储存至该用戶端,俾供該用 ,戶^則以生成新的遊戲介面供該用戶端使用。 另外,本發明之開放式網路遊戲 組,用以於該網路遊戲執行時料“使匕括顯# 件顯示於該用戶端,用戶端所儲存的介面文 面,另,今顯干二介用戶端點選以生成新的遊戲介 輯模組產生之介面文^於相路遊戲執行中將該介面編 ;丨面文件顯不於該用戶端。 此外,本發明之開放式網路遊 庫復儲存有遊戲事件編輯所需之編^祖服端的資料 端相應地亦設有事件έ扁輯 ' 貝只斗,因此,該用戶 件'、扁_組,以由該資料獲取模組自該 18491 8 1273456 何服端資料庫中獲取事件編輯所需 編輯模組進行遊戲事件編輯以產生事件’供該事件 :至該伺服端,以供該伺服端對 件進文:’並發 證,並將通過有效性驗證之編輯文耳仃有效性驗1273456 IX. Description of the Invention: [Technical Field] The present invention relates to an open network game system and method, and more particularly, the present invention relates to providing users with more degrees of freedom to be available to users. An open network game system and method for editing online games. [Prior Art] In the past few years, when online games did not become popular, computer games mainly used stand-alone games as the mainstream. Because the artificial intelligence of computers (4)) was always unsatisfactory and could not be compared with real-life wisdom, users in this individual stand-alone game The fun is quite limited. A few games, such as the sweeping army, the Red Alert, and the Starcrf, can be played through dial-up or regional networks. A few ("no more than eight" users) play together for the time being, and the time for the common game is also limited, and the variability and humanity that can be provided are quite small. What is the rapid development of the quotation, the number of the network is huge, and the development of various broadband technologies has also made the number (4) = the transmission speed on the Internet is getting faster and faster. Today's ordinary people work more or less. By the Internet, 丨 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Vision is more widely loved by users, and has become a major leisure entertainment project for many people (especially ^ 18491 1273456, a well-designed network C game can not be used to enter the user _ a surreal The illusory world makes it realize that in the real life can not experience the situation and the life that can not be felt in the ordinary, it will enable the game users to whiten the knowledge different from the textbooks and open up the cultural vision. And the promotion of the formation of the values of life, and the secret of the secret & 2 ^ to promote the exchanges between people and the exchange of information. In addition, orderly and gradually growing The road game industry has already become a network game, in addition to its own industrial value, its complex impact: 'j electric industry, electronic information industry, software industry, cultural industry, media and other eve industries' for the national economy The benign development has a small promotion and promotion role. The system architecture of the Juntian 4 online game is based on the architecture of an online game server and a network domain user. Under this framework, the game is played by the user. Don't use the user terminal already set by the online game controller, and the ''' method is changed by the user. In this case, when the online game user has adapted to the interface layout of some other game, because of the person The inertia, inertia, must make it difficult for him to change his habits and adapt to the new interface layout. Some users simply give up k games simply because they are not used to the interface of a certain game. The game designed by the designer, Google Easy, causes online game users to use the online game interface to be free of time and become bored and reduce their continued game. Interest, currently there is already a way for users to change the online game interface on the market. 'But the actual practice is that the game designer will provide the game picture that was originally packaged under the normal situation of 6 18491 1273456. In the installation directory, the user simply modifies the picture or uses a picture similar to the picture to achieve the purpose of modifying the game interface. This method is modified or made according to the original picture, and the picture cannot be changed, and the interface cannot be changed. The layout and the control items in the interface /, · In addition, the user can not be in multiple interfaces. Every time you change the map, you must copy the new picture into the network, and you will be able to use it. It is extremely inconvenient to install the special catalogue under the catalogue to reproduce the original image. In addition, the game image and music that talk about the sound effect of the online game are more important in the game. The whole game is based on A combination of events. Only, today's network; = medium = pieces are produced by the game producers after the completion of the _ _ _ for the game events to modify, swim i two: with the cost of consideration 'usually can not improve the player's heart And novelty, and only a small number of game development == pieces of change are often unsatisfactory for game users, the heart of the game content to use to ^ but in the repeated use of the user's operation is still fresh, -_ Intersexual or repetitive operations use interest several times, and the game itself loses its value. Online game for more editing of open users ^ game users to the current industry needs to solve the problem. Sexual domain system and method, which is the content of the above-mentioned prior art, the main purpose of the present invention is to mention 7 18491 1273456 - for an open network game for editing online games on the user side System and method. Another object of the present invention is to provide an open network game system and method that can increase the fun and personality of online games. A further object of the present description is to provide an open network game system and method that can reduce the cost of game development, so as to avoid the game developer's investment in manpower, material resources and time for updating and maintaining the content of the online game. 4 to achieve the above and other purposes, the present invention provides an open network gaming system, the system includes: a feeding end with a database, and the database stores at least the editing materials required for editing the game interface; And - at least - including a data acquisition module and a user interface of the interface editing module, to obtain the edited software required for the game interface editing from the ship terminal for the interface editing module The game interface is edited to generate the interface file', and the generated interface component is saved back to the client for use, and the user is generated to generate a new game interface for the client to use. In addition, the open network game group of the present invention is used to display the interface of the user to display the interface file stored on the user end, and the display interface of the user. The interface selected by the user endpoint to generate a new game media module is edited in the phase game execution; the file is not displayed on the client. In addition, the open network game library of the present invention is complex. The data end of the editor's vouchers stored in the game event editing is also provided with the event έ 辑 ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' 8 1273456 In the Hessian database, the editing module required for event editing is used to edit the game event to generate the event 'for the event: to the server, for the server to feed the message: 'consult the certificate, and Verification of the validity of the wen 仃 by validity verification

—更新時二 該:T 獲取並執行該遊戲事件。 八&quot;他用戶端 本發明亦揭露-種開放式網路 有伺服端及至少一用戶端之 去係應用於具 括自伺服端獲取遊戲介面以钟=路遊戲系統中,其包 戶端依據所獲取的編輯:^之編輯資料;以及用 文件,並將介面文件產生介* 的介=:=:=:戶_戶_ 面文件而生成新的遊戲介面,二擇所需之介 上述㈣面編輯資料係包括遊戲介面之介面 尺寸資料、位置資料、形狀資料及顏色資料等。因此上述 之用戶端㈣所獲取的編輯資料進行遊戲介面編輯以產生 介面文件復包括以下步驟: 一 ·用戶为別依據該遊戲介面元素 之尺寸貝料位置貝料、形狀資料、顏色資料編輯該介面 元素之尺寸參數、位置參數、形狀參數、顏色參數;以及 依據編輯結果產生-介面文件儲存至該用戶端。 本毛明又揭%種開放式網路遊戲方法,係應用於具 有祠服令而及至7用戶端之開放式網路遊戲系統中,該方 18491 9 1273456 &amp;係包括该用戶端自伺服 ^ · m β ^ ^ ^ 而多又取遊戲事件編輯所需之編輯 貝枓,用戶端依據所獲取的 產生編輯文件並將該編輯文件行遊戲事件編輯以 該編輯文件之是否有效,若?=給词服端;飼服端驗證 換成網路遊戲識別之網路遊=則端將該編輯文件轉 則結束開放式網路遊戲方法4 ’亚儲存至該祠服端,若否 姑承^該開放式網路遊戲方法復包括於該網路遊戲季 統更新時,將該遊戲事件 罔路遊戲系 ,之用戶獲取並執行該遊戲事件出末U供連接之該舰端 路遊/¾用a本《月之開放式網路遊戲系統以及方法,使網 可對網路遊戲進行介面以及事件之編輯,從而 二同日從遊戲^獲得更多遊戲樂趣增加遊戲趣味 手。此戲更賤性化且使網路遊戲用戶更容易上 戶依據自鼻^本發明之開放式網路遊戲系統,可提供用 遊汽事^吾好進打遊戲介面及遊戲事件編輯,且編輯之 更= 登有效性之後,於網路遊㈣ 讀事件發佈,因*可避免遊戲開發商投人 力、物力及時間進行遊戲開發以滿足用戶之需求 :用戶端編輯之遊戲事件進行有效之管利 戲之安全管理及維€。 利用、,同路遊 【實施方式】 以下藉由特定的具體實施例說明本發明之實施方 士’熟悉此技藝之人士可由本說明書 二二 瞭解本發明之其他優點及功效。本發明亦可藉= 18491 1273456 的具體實施例加以施行或應用,本 不同的觀點與應用,在不悖離本發= 各種修飾與變更。 卜進仃 統之,係為本發明開放式網路遊戲系 戲季统丨m 所示,本發明之開放式網路遊 1、、先!係包括伺服端i i以及至少_用戶端12, 料獲取模組η。而該用戶端12係包括資 模組125。 〃面編輯极組122、顯示模組123及儲存 料,:該::輯端4之資料庫ηι係用以儲存編輯資 面編輯所需之編輯二至)包括用戶端12進行網路遊戲介 網路遊戲之-面:述該遊戲介面編輯資料係為該 包括例如網:遊:η元素之資料’該介面元素係 以及對話框中的^擇n對話框、人物物品攔、狀態攔 面元辛相ρμ 該介面元素資料係為與各介 料耸用關之尺寸資料、位置資料、形狀資料以及顏色資 44用以描述介面元素外觀之資料。 、、 12,=於-該用戶端12之資料獲取模組121係當該用戶端 山仃顿介面編輯時’該資料獲取模組121得以與該 二服,^通訊’以自該伺服端11資料庫111中獲取遊戲 ”面編輯所需之編輯資料(即前述介二 面編輯模組122進行介面編輯。 介 ^ ^ ^ Γ; 12&quot; ^ ^ ^ ^12 2 ^ ^ t 、、、' X取之、、扁輯資料(即介面元素資料)進行 18491 11 !273456 網路遊戲介^7 @ ^ 面 、、扁輯’以產生介面文件,並對編輯產生之介 文件進仃儲存,以供用戶端12選擇而生成新的遊戲介 並於&quot;亥新的遊戲介面下進行網路遊戲。 入同日守明併茶閲第2圖,如圖所示,設於該用戶端i 2 一”面、扁輯拉組122包括尺寸編輯單元1221、位置編輯單 兀I222、形狀編輯單元1223、顏色編輯單元1224以及生 成單凡1225。其中,該尺寸編輯單元1221係用以依據該 貧料獲取模組121獲取之介^权尺寸f料編輯該介面 〜素之尺寸苓數,该位置編輯單元1222係用以依據該資料 U棋組121絲之介面元素之位置資料編輯該介面元素 ,位置參數,該形狀編輯單元1223係用以依據該資料獲取 杈組12“隻取之介面元素之形狀資料編輯該介面元素之形 狀減,該顏色編輯單幻224係用以依據該資料獲取模組 121獲取之介面元素之顏色資料編輯該介面元素之顏色參 數’以及該生成單元1225,係用以依據該尺寸 編輯單元 1 21孩位置編輯單元1222、該形狀編輯單元1223以及 該顏色編輯單幻224之編輯結果^生成一介面文件,並將 該介面文件儲存於該用戶端12。例如,用戶端12可根據 自己需要藉由該顏色編輯單元1224將原本以黃色為底色 顯示之物品攔改爲以紅色為底色顯示,藉由形狀編輯單元 1223將交易對純巾之圓形選擇按㈣成㈣,或者藉由 該位置編輯單元1222將原本處於對話框下方的按钮移至 對話框的上方,並最線由兮4 取、、、、由邊生成早元1225生成相應之介面 文件以供該用戶端12使用。 18491 12 1273456 .· 該顯示模組12 3用以骷 认人 ^ 頦不經用戶端12編輯生成之斩 的介面文件供該用戶端選擇,以σ曰* 烕之新 端12以供用戶端遊戲。更 壬現新的遊戲介面於用戶 以於該網路遊戲執行時將节。_不模組123係可 顯示於該用戶端12,以供該用戶/而/2所儲存的介面文件 戲介面,此外,該顯示模被^ 12點選以生成新的遊 .直接將該介面編輯模組22產=於該網路遊戲執行中 •…呈現於用戶面前,再產者生的 •且藉由本發明之開放式網路戶端12可根據需要 能編輯多數個介面文件並加以;:、=供,介_ =將:存的所有介面文件顯示於該用戶 端12選擇料介面文件即可顯示相應之網路遊= 該儲存模組125係用以儲左姑人^ 生的介面文件,以供網路遊戲模组122所產 、風加山 间執仃時或網路遊戲執杆 ’件二亥:示模組123將該儲存模組125所儲存的介 面文=不出來,供該用戶端選擇而產生新的遊戲介^ 卜’本發明m網料戲m復“事件編 輯功能。如第uw圖所示,相較於上述第 1 實施例之词服端η,之資料庫⑴亦錯 圖山,、本 二遊戲事件編輯之編輯資料,且該伺服端u,復且有;: =板組m及事件處理模組113,而該用戶端^復包括 事件編輯模組124。 當該用戶端12,欲進行網路遊戲事件編輯時,該資料 18491 13 1273456 I又取杈組121得以自該伺服端次 件編輯所需之編輯#料,進行之^料庫⑴中獲取事 件,並將所產生的編輯^事件編無以產生編輯文 資料獲取模組⑵獲取之事該飼服端⑴。上述該 鍵詞以及事件元素。於本=貧料係包括事件編輯關 如條件句『若則 只也列中’該事件關鍵詞係為例 中提供給用戶遊戲之事件元素係為網路遊戲之事件 到#。藉由事件關鍵詞以及 ^孟ΐ、碩盔、 『若抓住5隻野兔,則獎『 素,用戶即可編輯諸如 貝1 k勵母個參與該辜 色1 000金幣』或者『若 ^事件的迤戲用戶角 收集齊8支牛角,列奬 刀/里内打敗10個牛頭怪獸並 ^則獎勵母個參盥該拿杜沾 ⑽〇點經驗值和一個黑鐵頭盔』等 广戲用戶角色 遊戲時間,增加網路遊戲之樂趣。、s牛,俾擴充網路 該事件驗證模組112用以驗證該事 生的編輯文件之有效性 牛、扁軻拉組124產 抓住1隻野免,魅屋—#戶編輯後之事件係為『若 麵萬金幣』或者『每殺Μ個牛頭怪2用^角色 與該事件的遊戲用戶角色萬全㈣及lnn扣除每個參 值』’該等事件違反賴公平性以及—般 ^經驗 設計原則,因此將被該事件驗證模組112判^戲之事件 具有效性。 疋為热效而不 該事件處理模組113用以處理透過 124驗證之有效的編輯文件,以將該有效的編輯=組 成可供網料_狀賴料,並料” 14 18491 〆 1273456 f μ便於網路域系統定時刷新時將該遊戲事件公佈, -俾供連接至該伺服端11之其他用戶端均可以獲取並執行 该遊戲事件。 言青-併參閱第3圖,如圖所示,該事件處理模組ιΐ3 匕括用以接收該事件驗證模組112傳送之有效的編輯文件 .該編輯文件編譯射供網路遊戲識狀賴事件之編 澤早疋1131 ’用以暫存該編譯單元1131產生的遊戲事件 聲=暫存早兀1132,用以定時更新該資料庫lu以將該暫存 單元113 2所暫存之遊戲事件儲存至該資料冑⑴之更新單 元1133; α及用以於該更新單&amp; 1133進行動作時將該遊 戲事件公告出來’以供其他用戶端12獲取、執行的公告單 元 1134 〇 如第4圖所示者係為本發明之開放式網路遊戲方法第 貝%例流程圖。本實施例之運作流程請配合第丨(A )圖 及第2圖所不之架構,如圖所示,該方法係包括:於步驟 ❿sii中,令該用戶端12之資料獲取模組121自該伺服端&quot; 之資料庫111中獲取進行網路遊戲介面編輯所需之編輯資 •料,如前所述,該介面編輯資料係為與各介面元素相關介 、面元素的尺寸資料、位置資料、形狀資料以及顏色資料等 用以描述介面元素外觀之資料。接著進至步驟S12。 於步驟S12中,令該介面編輯模組122依據該資料獲 取模組121獲取之介面編輯資料進行遊戲介面編輯以產生 介面文件,並將產生的介面文件儲存至該用戶端12。接著 進至步驟S13。 18491 15 1273456 .於步驟S13中’令顯示模組123將該用戶端12所儲 • $之介面文件顯示出來’以供該用戶端12選擇而生成新的 ^ ©文件’其中’該顯不模組123係於該網路遊戲開始執 行過程中,將該用戶端12所儲存的介面文件顯示出來,亦 可於該網路遊戲開始執行過程中,將該用戶端12所儲存的 介面文件顯示出來。 #外’如第5圖所示者係用以詳細說明第4圖之遊戲 •,丨面編輯之運作流程。如圖所示,於步驟s⑵中,透過該 用戶端12之介面編輯模組122所提供之尺寸編輯單元μ 位置編輯單元1222、形狀編輯單元1223及顏色編 早兀1224分別依據該資料獲取模組121所獲取之夂介面 尺寸資料、位置資料、形狀資料以及顏色資料編輯 =各〃面元权尺寸參數、位置參數、雜參數及顏色來 數。接著進至步驟si22。 〆 一,步驟中’令該生成單元1225依據該尺寸編輯 :兀1221、位置編輯單元⑽、形狀編輯單元1223及顏 =輯單幻224之編輯結果產生—介面文件,並將所生成 的介面文件儲存至該用戶端12之儲存模組125。 成 規料Γ此,藉由本發明之開放式網路遊戲方法可方便地實 η罔路遊戲之介面進行編輯,避免網路遊戲内容-成不 ς而《襄用戶步而心生厭煩,使網路遊戲更能體現用戶的個 在夕冗甚至可以製作多個介面文件而根據自己需要隨時 夕口遊戲’,面中切換’同時,也使網路遊戲更加 手’用戶不必每玩一款新的網路遊戲就必須先花費一段時 18491 16 1273456 -間去適應新遊戲的遊戲介面。 -、请麥閲第6圖,其中顯示本發明之開放式網路遊戲方 =之另一實施例。本實施例之運作流程請配合第丨(β)及 第3圖所示之架構,如圖所示,於該步驟s21中,令該用 =柒12之貝料後取模組121自該伺服端u,中獲取事件 之編輯資料’承前所述,於本實施例中,事件編輯 斤,之編輯資料包括事件關鍵詞以及事件元素,該事 鍵同係為例如條件句『若 則 重从-主 &quot; •遊两夕宜.』,事件兀素則係為網路 金給用戶遊戲之元素,例如怪物、野獸、 頭盛、劍等,接著進至步驟S22。 於步驟S22中,今古女用冷嫂19, 古 依攄戶# 事件編輯模組124 模組121提供之事件編輯資料進行遊戲 輯如下事件.… 事件編輯模組124可編 ^ Τ事件.『右抓住5隻野兔,則獎 :㈣用戶角色_金幣』,並將事件編輯產生的= 件兔送給該柯服端II,,接著進至步驟S23。 文 於步驟S23中,令該飼服端n 驗證該&lt;爭件鉍證杈組112 右4 ^ 12進仃補事件編輯生成之編輯文件是否 有效,右編輯文件與遊戲之原則或者 為『若抓住5隹野&gt;,gli@F ^ _不付,例如内容 角色100萬全幣亥事件的遊戲用戶 不且古㉟事件㈣事件驗證漁112驗说A 不八有效性之事件,則直接退 ϋ為 進至步驟S24。 &quot; 右%證結果為是則 於步驟S24中,令該伺服端〗 ’什處理拉組113 18491 17 1273456 將該^過驗證之有效編輯文件轉換成網路遊戲得以 遊戲事件,亚將該遊戲事件儲存至該飼服端u, 該網路遊戲進行更新時,將該遊戲事件發佈出去。 另外,如第7圖所示者係用以詳細說明第 編輯文件之運作流程。如圖所示,於步驟伽中,人= 早兀1131將通過該事件驗證模組124驗證 奸: :=::Γ遊戲系、_之遊 事件暫存至暫存單元1132。接著進至步驟S242。 ,⑽中’令更新單元1133於該網 該暫存單元1132之遊戲事件更新i該飼 服化11之貧料庫⑴。接著進至步驟S243。 於步驟S243中,令該公告單幻134於該更 1133動作時將該遊戲事件公佈出來,以供 兮 Π,之其他用戶端12,獲取並執行該遊戲事件,以二= 之趣味性。 X ^加迦戲 因此’猎由本發明之開放式網路遊戲方法,可使 遊^^戶具有編輯_遊戲事件之功能,保證了_ ^ t的不斷更新,並可節約網路遊戲之開發成本。 法,藉由本發明之開放式網路遊戲系統以及方 二=端可對網路遊戲進行介面以及事件進行編輯, 夕、券網路遊戲内容更加豐富’用戶從遊戲中獲得更 i = 強遊戲之趣味性和趣味性,同時也使遊戲 由遊戲用戶更容易上手,另外由於把原本 、戲開發工程師所因完成得工作交由用戶來完成, 18491 1273456 ^可以相對減少網路遊戲之開發成本,同時可對用戶 編輯之遊戲事件進行有效之管理, 管理及維護。了^之〇£以利用網路遊戲之安全 上述實施例僅為例示性說明本發明之原理及豆功 效’而非用於限制本發明。任何熟習此項技藝之^士均可 在不違背本發明之精神及料下,對上述實施例進行修 Ϊ所歹1此本發明之權利保護範圍’應如後述之中請專利範 【圖式簡單説明】 弟1 (A)圖係為本發明之開放式網路遊戲系統之基本 架構之方塊示意圖; 第1 ( B )圖係為本發明之開放式網路遊戲系統另一實 施例之基本架構之方塊示意圖; 貝 第2圖係為本發明之開放式網路遊戲系統中編輯模組 之基本架構方塊示意圖; 、 第3圖係為本發明之開放式網路遊戲系統中事件處理 模組之基本架構方塊示意圖; 处- Update 2: This: T gets and executes the game event. The eighth embodiment of the invention also discloses that the open network has a server and at least one client is applied to the game interface that is included in the game interface, and the client is based on the game system. The edits obtained: ^ edited data; and the use of the file, and the interface file to generate a * = = = =: household _ household _ face file and generate a new game interface, the second choice required (4) The face editing data includes the interface size data, location data, shape data and color data of the game interface. Therefore, the edit information acquired by the user terminal (4) to perform the game interface editing to generate the interface file includes the following steps: 1. The user edits the interface according to the size of the game interface element, the shape of the material, the shape data, and the color data. The size parameter, the position parameter, the shape parameter, and the color parameter of the element; and the generated interface file is stored to the client according to the edit result. Ben Maoming also unveiled an open-type online game method, which is applied to an open network game system with a service order and up to 7 users. The party 18491 9 1273456 & includes the user-side self-servo ^ · m β ^ ^ ^ and more edits required for game event editing, the user side generates an edit file according to the acquired and edits the edit file line game event to verify whether the edit file is valid, if ?= Word service end; feed service end verification into online game recognition network tour = then the end of the edit file to end the open network game method 4 'Asia stored to the service end, if not The open online game method is included in the game game quater update, the user of the game event 罔路游戏系, the user obtains and executes the game event, and the U is connected to the ship road tour/3⁄4 with a This "monthly open online game system and method enables the network to edit the interface and events of the online game, so that more fun games can be gained from the game ^ on the second day to increase the fun of the game. This play is more simplistic and makes it easier for online game users to go to the home. According to the open-ended online game system of the invention, it can provide editing and game event editing with the game. After the validity of the online game (4) read the event release, because * can prevent game developers from investing in manpower, material resources and time for game development to meet the needs of users: user-edited game events are effectively managed The safety management and maintenance of the play. USE, OTHER WAYS [Embodiment] The following describes the embodiments of the present invention by way of specific embodiments. Those skilled in the art can understand the other advantages and effects of the present invention. The present invention may also be embodied or applied by the specific embodiment of the <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; Bu Jinyu Tongzhi is the open network game of the invention, which is shown in the open network game system of the invention. The system includes a server i i and at least a user terminal 12, and a material acquisition module η. The client 12 includes a resource module 125. The face editing group 122, the display module 123 and the storage material: the:: the database 4 of the series 4 is used to store the edits required for editing the editing face 2) including the user terminal 12 for the network game The aspect of the online game: the game interface editing data is for the information including the network: tour: η element's interface element and the dialog box in the dialog box, the character block, the state block face辛相ρμ The interface element data is used to describe the dimensions of the interface elements, such as size data, position data, shape data, and color information. , 12, = - the data acquisition module 121 of the client 12 is when the user side is editing the interface, the data acquisition module 121 is able to communicate with the second service, ^ from the server 11 In the database 111, the editing data required for the game "face editing" is obtained (that is, the interface editing module 122 performs interface editing. 介 ^ ^ ^ Γ; 12&quot; ^ ^ ^ ^12 2 ^ ^ t , , , ' X Take the data of the flat series (that is, the interface element data) for 18491 11 !273456 online game to introduce the interface file, and create the interface file for the edited file. The client 12 selects and generates a new game media and performs an online game under the "Hui new game interface." On the same day, the sacred and tea read the second picture, as shown in the figure, is set on the user side i 2 The flat drawing unit 122 includes a size editing unit 1221, a position editing unit 222, a shape editing unit 1223, a color editing unit 1224, and a generating unit 1225. The size editing unit 1221 is configured to acquire the module according to the poor material. 121Getting the right weight size f material editing the interface ~ prime ruler The position editing unit 1222 is configured to edit the interface element and the position parameter according to the position data of the interface element of the data U, and the shape editing unit 1223 is configured to acquire the group 12 according to the data. The shape information of the interface element is edited to reduce the shape of the interface element. The color editing phantom 224 is used to edit the color parameter of the interface element according to the color data of the interface element obtained by the data acquisition module 121 and the generating unit. 1225 is configured to generate an interface file according to the editing result of the size editing unit 1 21 position editing unit 1222, the shape editing unit 1223, and the color editing single 224, and store the interface file in the user terminal 12 For example, the user terminal 12 can display the item displayed in the yellow color as the background color by the color editing unit 1224 according to the need, and the shape editing unit 1223 will trade the transaction to the circle of the pure towel. Pressing (4) to (4), or moving the button originally located at the bottom of the dialog box to the top of the dialog box by the position editing unit 1222, The most line is generated by 兮4, and is generated by the edge generation early 1225 to generate the corresponding interface file for use by the client 12. 18491 12 1273456 .. The display module 12 3 is used to identify people ^ 颏 without users The end 12 edits the generated interface file for the user to select, to σ曰* 烕 the new end 12 for the user to play the game. Moreover, the new game interface is used by the user for the execution of the online game. _ No module 123 can be displayed on the user terminal 12 for the user/the /2 stored interface file interface, in addition, the display mode is selected by 12 to generate a new tour. Directly the interface The editing module 22 produces = in the execution of the online game, ... is presented to the user, and is generated by the producer; and the open network client 12 of the present invention can edit and interface the plurality of interface files as needed; :, =, for, _ = will: all the interface files stored in the user terminal 12 select the material interface file to display the corresponding network tour = the storage module 125 is used to store the interface file of Zuo Guren For the production of the online game module 122, when the wind and mountain are stubborn or The road game is controlled by the function of the second module: the module 123 stores the interface text stored in the storage module 125, and the user interface selects and generates a new game media. "Event editing function. As shown in the figure uw, compared with the vocabulary end η of the first embodiment, the database (1) is also wrong with the editing information of the game event editing, and the server terminal u is duplicated; : = board group m and event processing module 113, and the user terminal includes an event editing module 124. When the user terminal 12 wants to perform the online game event editing, the data 18491 13 1273456 I is taken from the editing group required to edit the required information from the server end piece, and the event is obtained in the material library (1). And the generated edit event is not edited to generate the edit file access module (2) to obtain the feed end (1). The above key words and event elements. In this case, the item includes the event editing. For example, if the conditional sentence is "only in the column", the event keyword is used as an example. The event element provided to the user's game is the event of the online game to #. By the event keyword and ^Meng Yu, Shuo Helmet, "If you grab 5 hare, you will be awarded the prize, the user can edit such a 1K gold coin to participate in the twilight 1 000 gold coin" or "If ^ event The user's corner of the game collects 8 horns, the knives in the knives and the 10 horns monsters and the rewards of the mothers 盥 盥 拿 拿 拿 沾 沾 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Game time, increase the fun of online games. , s cattle, 俾 expand the network, the event verification module 112 is used to verify the validity of the editing file of the event, the cattle, the flat 轲 组 group 124 production seizes a wild, meiwu - # It is "If you are a million gold coins" or "Every killing a Minotaur 2 with ^ role and the game user role of the event (4) and lnn deducting each parameter" 'These events violate the fairness and the general ^ experience The design principle is therefore validated by the event verification module 112.疋 is a thermal effect and the event processing module 113 is configured to process the edited file validated by 124 to make the valid edit=composition available for the net material, and the material is “14 18491 〆 1273456 f μ The game event is released when the network domain system is periodically refreshed, and the other game terminals connected to the server 11 can acquire and execute the game event. Yan Qing - and refer to FIG. 3, as shown in the figure. The event processing module ΐ3 includes a valid editing file for receiving the event verification module 112. The editing file is compiled for the online game identification event, and the file is used to temporarily store the compilation. The game event sound generated by the unit 1131 is temporarily stored 1132, and is used to periodically update the database to store the game event temporarily stored in the temporary storage unit 113 2 to the update unit 1133 of the data (1); The announcement unit 1134 for the other user terminal 12 to acquire and execute when the update sheet &amp; 1133 performs the action is as shown in FIG. 4 is the open network game method of the present invention. The first case The operation flow of the embodiment is matched with the structure of the second (A) and the second figure. As shown in the figure, the method includes: in step ❿ sii, the data acquisition module of the client 12 is obtained. 121 Obtaining the editing materials required for editing the online game interface from the database 111 of the server side. As described above, the interface editing data is the size information of the interface elements and the interface elements. , the location data, the shape data, and the color data, etc., are used to describe the appearance of the interface element. Then, the process proceeds to step S12. In step S12, the interface editing module 122 is caused to perform the interface editing data obtained by the data acquisition module 121. The game interface is edited to generate an interface file, and the generated interface file is stored to the client terminal 12. Then, the process proceeds to step S13. 18491 15 1273456. In step S13, the display module 123 stores the client terminal 12. The interface file is displayed to generate a new ^© file for the selection of the client 12, wherein the display module 123 is in the process of starting the online game, and the user terminal 12 The saved interface file is displayed, and the interface file stored by the client 12 can also be displayed during the execution of the online game. #外', as shown in Fig. 5, is used to explain the fourth figure in detail. The operation process of the game editing, as shown in the figure, in the step s(2), the size editing unit μ position editing unit 1222, the shape editing unit 1223 and the color provided by the interface editing module 122 of the client 12 According to the data acquisition module 121, the frame size data, the position data, the shape data, and the color data editing=each face weight size parameter, the position parameter, the impurity parameter, and the color number are obtained according to the data acquisition module 121. Then, the process proceeds to step si22. In the first step, the generating unit 1225 creates an interface file according to the editing of the size: 兀 1221, the position editing unit (10), the shape editing unit 1223, and the editing result of the color illusion 224, and the generated interface file is generated. The storage module 125 is stored to the client terminal 12. In view of the above, the open network game method of the present invention can be easily edited by the interface of the virtual game, thereby avoiding the content of the online game - the user is bored and the network is bored. The game can better reflect the user's time and even make multiple interface files and play the game according to their needs at any time. 'Switching in the face' also makes the online game more handy. Users don't have to play a new network every time. Road games must first spend a period of time 18491 16 1273456 - to adapt to the new game interface. - Please refer to Fig. 6, which shows another embodiment of the open network game party of the present invention. In the operation flow of the embodiment, please cooperate with the structure shown in the third (β) and the third figure. As shown in the figure, in the step s21, the module 121 is taken from the servo. In the end u, the editing data of the event is obtained. As described above, in the embodiment, the event editing code includes the event keyword and the event element, and the event key is the same as the conditional sentence, for example, if it is from the main &quot; • 游两夕宜.』, Event Element is the element of the network gold to the user game, such as monsters, beasts, heads, swords, etc., and then proceeds to step S22. In step S22, the event editing content provided by the ancient female cold 嫂 19, the ancient 摅 摅 # 事件 事件 event editing module 124 module 121 performs the following events. The event editing module 124 can edit the event. Grab the 5 hares to the right, and award: (4) User Role_Gold Coin, and send the rabbit of the event edit to the Kee II, and then proceed to step S23. In step S23, the feeding end n verifies whether the editing file generated by the editing of the content of the matching object is correct, and the principle of right editing the file and the game is "if" Grab the 5 wilderness &gt;, gli@F ^ _ not pay, for example, the content user of the content character 1 million full-currency event is not the ancient 35 event (four) event verification fishing 112 test A not eight effective events, then directly retreat The process proceeds to step S24. &quot; Right % certificate result is yes in step S24, let the server end 'slow processing group 113 18491 17 1273456 to convert the validated edit file into a network game to play the game event, the game The event is stored to the feeding end u, and the game event is released when the online game is updated. In addition, as shown in Fig. 7, it is used to explain the operation flow of the edited file. As shown in the figure, in the step gamma, the person = early 兀 1131 will be verified by the event verification module 124: :=:: Γ game system, _ 游 event is temporarily stored in the temporary storage unit 1132. Then it proceeds to step S242. (10) The order update unit 1133 updates the game event 11 of the temporary storage unit 1132 to the poor library (1) of the feed 11 . Then it proceeds to step S243. In step S243, the announcement event 134 is advertised to the game event during the action of the 1133, for the other client 12 to acquire and execute the game event, and the fun is second. X ^Gaja play therefore 'hunting the open-line online game method of the present invention, enabling the gamer to have the function of editing_game event, ensuring the continuous updating of _^t, and saving the development cost of the online game. . By using the open network game system of the present invention and the side-by-side, the interface and events of the online game can be edited, and the game content of the online game is more abundant. The user obtains more from the game. Interesting and fun, but also make the game easier for game users to use, and because the original, play development engineer completed the work done by the user, 18491 1273456 ^ can relatively reduce the development cost of online games, while Effective management, management and maintenance of user-edited game events. The use of the online game is merely illustrative of the principles of the invention and the utility of the invention, and is not intended to limit the invention. Anyone skilled in the art can modify the above embodiments without departing from the spirit and scope of the present invention. The scope of the present invention should be as follows. Brief Description: Brother 1 (A) is a block diagram of the basic architecture of the open network game system of the present invention; Figure 1 (B) is the basic embodiment of another embodiment of the open network game system of the present invention. Block diagram of the architecture; Figure 2 is a block diagram of the basic architecture of the editing module in the open network game system of the present invention; and Figure 3 is the event processing module of the open network game system of the present invention. Basic architecture block diagram;

第4圖係為本發明之開放式網路遊戲方法之實施流 程圖; Λ &amp; /;,L 第5圖係為該第4圖所示之開放式網路遊戲方法中牛 驟S12之詳細流程圖; / 乂 第6圖係為本發明之開放式網路遊戲方法之另一實施 例流程圖;以及 Λ 第7圖係為該第6圖所示之開放式網路遊戲方法中步 18491 19 1273456 驟S24之s羊細流程圖。 【主要元件符號說明】 1,1 ’ 開放式網路遊戲糸統 11, 11’ 伺服端 111 112 113 1131 1132 •1133 1134 貧料庫 事件驗證模組 事件處理模組 編譯早元 暫存單元 更新單元 公告單元 12, 12, 用戶端 121 122 1221 1222 1223 • 1224 1225 資料獲取模組 介面編輯模組 尺寸編輯單元 位置編輯單元 形狀編輯單元 顏色編輯單元 生成單元 123 顯示模組 124 125 事件編輯模組 儲存模組 S11〜S13 步驟 S121〜S122步驟 S21〜S24 步驟 S241〜S243步驟 20 18491Figure 4 is a flow chart showing the implementation of the open network game method of the present invention; Λ &amp;/;, L Figure 5 is the detail of the cow S12 in the open network game method shown in Fig. 4. Flowchart; / FIG. 6 is a flow chart of another embodiment of the open network game method of the present invention; and FIG. 7 is a step 18491 of the open network game method shown in FIG. 19 1273456 Step S24 s sheep flow chart. [Main component symbol description] 1,1 'open network game system 11, 11' server 111 112 113 1131 1132 • 1133 1134 poor database event verification module event processing module compile early meta-storage unit update unit Announcement unit 12, 12, client 121 122 1221 1222 1223 • 1224 1225 data acquisition module interface editing module size editing unit position editing unit shape editing unit color editing unit generating unit 123 display module 124 125 event editing module storage module Groups S11 to S13 Steps S121 to S122 Steps S21 to S24 Steps S241 to S243 Step 20 18491

Claims (1)

1273456 '申請專利範圍: 一種開放式網路遊戲系統,其係包括·· 伺服端,係具有一資料庫,該資料庫至少儲存網路 遊戲介面編輯所需之編輯資料;以及 2· 至少一用戶端’係包括資料獲取模組以及介面編輯 模組,以由該資料獲取模組自該伺服端獲取遊戲介面 、、扁輯所品之編輯資料,供該介面編輯模組進行遊戲介 面編輯以產生介面文件,俾提供新的遊戲介面。 如申請專利範圍帛i項之開放式網路遊戲系統,其中, 3· X w面編輯模組係將所產生的介面文件儲存至該用戶 端,且該用戶端復包括一顯示模組,係用以於該網路 遊戲執行時將該用戶端所儲存的介面文件顯示於該用 戶端,以供該用戶端點選以生成新的遊戲介面。 如申請專利範圍第2項之開放式網路遊戲系、統,其中, 4. ^顯示模組復可於該網路遊戲執行中直接將該介面編 ^^核組產生的介面文件顯示於該用戶端。 ^申請專利範圍第1項之開放式網路遊戲系統,立中, 该用戶端復包括一儲存模έ /、τ 產生的介面文件。 u儲存遠介面編輯模組 5. Hi專利^圍弟1項之開放式網路遊戲系統,其中, 路i戲:獲取的編輯資料係為該網 、取面之多數個介面元素資料。 6.請專利範圍第i項之開放式網路遊戲 该介面元素㈣係包括各介面元素之尺寸資料、;L中置’ 18491 21 1273456 ‘資料、形狀資料及顏色資料所組群組之其中一種資料。 7.如申請專利範圍第6項之開放式網路遊戲系統^中, 該介面編輯模組係包括: μ 尺寸編輯單元,係用以依據該資料獲取模组庐取之 介面元素之尺寸資料編輯該介面元素之尺寸參數^ 位置編輯單元’係用以依據該資料獲取模_取之 介面元素之位置資料編輯該介面元素之位置參數又; 形狀編輯單元,係用以依據該資料獲取模組獲取之 介面元素之形狀資料編輯該介面元素之形狀泉數又 顏色編輯單元,係用以依據該資料獲取模紐獲取之 :面元素之顏色資料編輯該介面元素之顏色參數;以 成:兀’係用以依據該尺寸編輯單元、 形狀編輯單元、該顏色編輯單元 :而生成-介面文件’並將該介面文件錯存至二; 8· 9· 如申請專利範圍第i項之開放式網路遊戲系統, _服端之資料庫復儲存有網路遊戲事需中 編輯資料。 竹π而之 如申請專利範圍第8項之p卩从4、λ 、 該用戶端復包括事件編輯模m戲系統’其中 τ 丁、狗铒棋組,以由該資料 ^該伺服端之資料料獲取事相輯所需之資、、且 :件供該事件編輯模組進行遊戲事件編輯以產生:輯 18491 22 1273456 1〇.=:她圍第9項之開放式網路遊戲系統,其中 二服= 复包括事件驗證模組,係用以驗證該事件編 =:的編輯文件之有效性,並將有效之編輯文 仏:申:專利!圍第10項之開放式網路遊戲系統,其 服端復包括事件處理模組,以處理該事件驗 有效之編輯文件,並將該有效之編輯文 Z件進㈣存’以於網路軸更新時將該遊戲事件公 ,俾供其他肖戶端獲取純行朗戲事件。 ^申請專利範圍第u項之開放式網路遊戲系統,其 中,该事件處理模組係包括·· =龍單元,制吨㈣事件驗證额傳送之編 ,並將該編輯文件編譯成可供網路 迦戲事件,· θ存單元,係用以暫存該編譯單元產生的遊戲事 Ί干 , 更新單兀’係用以定更新該祠服端之資料庫以將暫 子單70暫存之遊戲事件儲存至該資料庫;以及 A 〇單元’係用以於該更新單元動作時將該遊 件公告出來,以供其他用戶獲取、執行。 ^ 13.如=請專利範圍第9項之開放式網路遊戲系統,其中, 邊貪料獲取模㈣取之事件編輯資料係包括事件編 關鍵詞以及事件元素。 18491 23 1273456 種開放式網路遊戲方法,係應用於具有伺服端及至 少一用戶端之網路遊戲系統中,其包括·· 自°亥飼服端獲取遊戲介面以編輯所需之編輯資 料;以及 ' 用戶端依據所獲取的編輯資料進行遊戲介面編輯 以產生介面文件。 15.如申請專㈣㈣14項之開放相路賴方法,復包 括將該用戶端所產生的介面文件儲存並顯示於該用戶已 端,以供該用戶端選擇而於該用戶端生成新的遊戲八 Γ&amp;7 〇 J 16·如申請專利範圍第15項之開放式網路遊戲方法,盆 中,係於該網路遊戲開始執行時,將該用戶端所― 的介面文件顯示出來。 鸲所储存 17·如申請專利第15項之㈣式網路遊戲方、去甘 中,係於該網路遊戲開始執行過程中,將該用户,: 儲存的介面文件顯示出來。 而所 18.t申請專利範圍第U項之開放式網路遊戲方法甘 _去5亥域介面編輯所需之編輯資料係包括遊^、 兀素之尺寸資料、位置資料 括遊戲介面 組群組之其中一種資料。 乂貝;' 、顏色資料所 19:申請專利範圍第18項之開放式 中,用戶端依據所獲取的編輯資料進行游释法,其 以產生介面文件的步驟中復包括以下牛,哉介面編輯 用戶端依據該遊戲介面 二&amp; . Μ 之尺寸資料、位置資 18491 1273456 _ .料、形狀資料、顏色資料編輯該介面元素之尺寸參數 位置參數、形狀參數、顏色參數;以及 依據編輯結果產生一介面文件儲存至該用戶端。 20. -種開放式網路遊戲方法,係應用於具有飼服端:至 少一用戶端之開放式網路遊戲系統中,其包括: • 自該舰端獲取軸事件以編輯所需之編輯資料 . 肖戶端依據所獲取的編輯資料進行遊戲事件編 • 1&quot;產生編輯文件並將該編輯文件發送給飼服端;以及 伺服端驗證該編輯文件之3 服端將賴文件轉換成 =存至該伺服端,若否則結束該開放式網路遊戲方 •如申請專利範圍第2 〇項之p 括於該網路遊戲系統更新時幵,心m戲方法,復包 來,以供連接該伺服端之用/ s件公告出 _ 用戶後取並執行該遊戲事件&lt; 18491 251273456 'Patent scope: An open network game system, which includes a server, has a database that stores at least the editing materials required for editing the online game interface; and 2· at least one user The end portion includes a data acquisition module and an interface editing module, so that the data acquisition module obtains the game interface and the edited material of the flat product from the server, and the interface editing module performs game interface editing to generate Interface file, 俾 provide a new game interface. For example, in the open network game system of the patent application scope, the 3·X w surface editing module stores the generated interface file to the user end, and the user terminal includes a display module. The interface file stored by the client is displayed on the client when the online game is executed, so that the user endpoint selects to generate a new game interface. For example, in the open network game system of the second application of the patent scope, the display module can display the interface file generated by the interface editing group directly in the online game execution. user terminal. ^ Open-ended online game system of claim 1 of the patent scope, the user terminal complex includes an interface file generated by the storage module /, τ. u store the remote interface editing module 5. Hi patent ^ Wei brother 1 open-type online game system, in which, the road i play: the acquired editing data is the network, take the interface of most of the interface elements. 6. Please open the online game of the i-th patent scope. The interface element (4) includes the size information of each interface element; and one of the groups of L, '18491 21 1273456' data, shape data and color data. data. 7. In the open network game system of claim 6 of the patent scope, the interface editing module comprises: a μ size editing unit for editing the size data of the interface element captured by the module according to the data. The size parameter of the interface element ^ position editing unit is used to edit the position parameter of the interface element according to the location information of the interface element obtained by the data acquisition; the shape editing unit is configured to acquire the module according to the data acquisition module The shape of the interface element is edited. The shape of the interface element and the color editing unit are used to obtain the color of the interface element according to the data obtained by the template element: the color parameter of the interface element is edited; For generating the -interface file according to the size editing unit, the shape editing unit, the color editing unit: and storing the interface file to the second; 8·9· as an open-type online game of the i-th patent application scope The system, the _ server database, stores the editing information in the online game. Bamboo π and as in the scope of patent application, p卩 from 4, λ, the user end includes the event editing module m drama system 'where τ ding, dog 铒 chess group, to the data ^ the server information The material required for the acquisition of the event, and: for the event editing module to edit the game event to produce: Series 18491 22 1273456 1〇.=: She is the ninth open online game system, The second service = complex includes the event verification module, which is used to verify the validity of the edit file of the event editor: and will be validly edited: Shen: Patent! In the open network game system of the 10th item, the service end module includes an event processing module to process the edit file valid for the event verification, and save the valid edited text into the (four) storage network axis. When the update is made, the game event will be publicized, and other Xiaowan will be able to obtain the pure-playing drama event. ^ Open-ended online game system of patent application scope item u, wherein the event processing module includes a ··=long unit, a system of tons (four) event verification amount transmission, and compiles the edit file into a network. The Lujia Opera event, the θ memory unit, is used to temporarily store the game information generated by the compilation unit, and the update unit is used to update the database of the service terminal to temporarily store the temporary sub-segment 70. The game event is stored in the database; and the A 〇 unit is used to announce the game when the update unit is activated for other users to acquire and execute. ^ 13. For example, please refer to the open-ended online game system of the ninth patent scope, in which the event-recovery module (4) takes the event editing data system including event editing keywords and event elements. 18491 23 1273456 An open network game method is applied to a network game system having a server and at least one client, which comprises: obtaining an editing interface required for editing from a game console; And the user side performs game interface editing according to the acquired editing data to generate an interface file. 15. If the application is for the open circuit method of (4) (4), the interface file generated by the client is stored and displayed on the user terminal for the user to select and generate a new game eight on the user terminal. Γ&amp;7 〇J 16· As disclosed in the open-ended online game method of claim 15, in the basin, when the online game starts execution, the interface file of the client is displayed.鸲 储存 17 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 17 17 17 17 17 17 17 17 17 17 17 17 The open-line online game method of the U.S. patent application scope U. The editing data required for the editing of the 5th domain interface includes the size information of the game, the quality information, and the location information including the game interface group. One of the materials. In the open form of the 18th item of the patent application scope, the user side performs the release method according to the acquired editing data, and the following steps are included in the step of generating the interface file, and the interface is edited. The user side edits the size parameter position parameter, the shape parameter, the color parameter of the interface element according to the size information of the game interface 2 & . . , the material, the shape data, the color data; and generates a The interface file is saved to the client. 20. An open online game method for use in an open network gaming system having a feeding end: at least one client, comprising: • acquiring an axis event from the ship to edit the required editing material Xiao Haduan performs game event editing according to the acquired editing data. 1&quot;Generates the editing file and sends the editing file to the feeding end; and the server verifies that the editing file 3 server converts the file to =Save to The server end, if the end of the open network game party is ended, if the second part of the patent application scope is included in the update of the online game system, the method is repeated, for the connection to the servo. End use / s piece announcement _ user to take and execute the game event &lt; 18491 25
TW094134151A 2005-09-30 2005-09-30 Open type network gaming system and method thereof TWI273456B (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
TW094134151A TWI273456B (en) 2005-09-30 2005-09-30 Open type network gaming system and method thereof
US11/378,701 US20070077996A1 (en) 2005-09-30 2006-03-17 User-alterable network game system and method
KR1020060028100A KR20070037291A (en) 2005-09-30 2006-03-28 User-alterable network game system and method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW094134151A TWI273456B (en) 2005-09-30 2005-09-30 Open type network gaming system and method thereof

Publications (2)

Publication Number Publication Date
TWI273456B true TWI273456B (en) 2007-02-11
TW200712957A TW200712957A (en) 2007-04-01

Family

ID=37902581

Family Applications (1)

Application Number Title Priority Date Filing Date
TW094134151A TWI273456B (en) 2005-09-30 2005-09-30 Open type network gaming system and method thereof

Country Status (3)

Country Link
US (1) US20070077996A1 (en)
KR (1) KR20070037291A (en)
TW (1) TWI273456B (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7331063B2 (en) * 2004-04-30 2008-02-12 Microsoft Corporation Method and system for limiting software updates
US8202166B2 (en) * 2008-05-05 2012-06-19 Microsoft Corporation Multiple-player collaborative content editing
TW201102128A (en) * 2009-07-02 2011-01-16 Inventec Corp System of issuing task instruction by game to perform fitness treadmill and method thereof
JP5543679B1 (en) * 2014-02-03 2014-07-09 株式会社 ディー・エヌ・エー In-game figure recognition system and in-game figure recognition program
CN116173507A (en) * 2022-09-05 2023-05-30 北京有竹居网络技术有限公司 Game editing method, device, terminal and storage medium

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08147243A (en) * 1994-11-21 1996-06-07 Nec Corp Multimedia data communication system
US6712698B2 (en) * 2001-09-20 2004-03-30 Igt Game service interfaces for player tracking touch screen display
US7931533B2 (en) * 2001-09-28 2011-04-26 Igt Game development architecture that decouples the game logic from the graphics logics
US6967566B2 (en) * 2002-04-05 2005-11-22 Creative Kingdoms, Llc Live-action interactive adventure game
JP2004215722A (en) * 2003-01-09 2004-08-05 Aruze Corp Network game system, network game server and advertisement display method

Also Published As

Publication number Publication date
KR20070037291A (en) 2007-04-04
TW200712957A (en) 2007-04-01
US20070077996A1 (en) 2007-04-05

Similar Documents

Publication Publication Date Title
Kassabian Ubiquitous listening: Affect, attention, and distributed subjectivity
CN103890815B (en) Method and system for being responsible for the transition virtual world that can be created, be responsible for and terminate by remote auto
TWI241922B (en) Network participation type game system and computer readable recording medium storing program of system
TWI273456B (en) Open type network gaming system and method thereof
Whiteley et al. The Oxford handbook of music and virtuality
JP7325209B2 (en) Server system, play data community system and control method
Waksman Into the Arena: Edward Van Halen and the cultural contradictions of the guitar hero
Harrison The visual album as a hybrid art-form: A case study of traditional, personal, and allusive narratives in Beyoncé
JP6671987B2 (en) Programs and terminals
Moseley et al. Nintendo's Art of Musical Play
Sim et al. K-Pop strategy seen from the viewpoint of cultural hybridity and the tradition of the Gwangdae
Matsue Drumming to One’s Own Beat: Japanese Taiko and the Challenge to Genre
Wuttipong The Thai popular music industry: industrial form and musical design
JP2010175819A (en) Karaoke network system
Caspary et al. From subculture to cybersubculture?: The Japanese Noise alliance and the Internet
Tschang Creative industries across cultural borders: The case of video games in Asia
Malerba Exploring the Potential of the Metaverse for Value Creation: An Analysis of Opportunities, Challenges, and Societal Impact, with a Focus on the Chinese Context
Dozal Consumerism hero: The “selling out” of Guitar Hero and Rock Band
Hamilton Perceptually coherent mapping schemata for virtual space and musical method
Odhiambo Ogone Mimicry of European Football Commentary: Arap Uria’s Comic Lip-Sync Impressions in Kenyan Social Media
JP4128326B2 (en) GAME DEVICE, GAME DEVICE CONTROL METHOD, AND RECORDING MEDIUM CONTAINING THE PROGRAM
Hon The affection of NFT product in the Modern aesthetics
Brown The Freelance Economy of Music Composition for Digital Media in the Twenty-First Century
JP2005081011A (en) Game system, program, and information storage medium
Borecky Playing Japan: The Transnational Circulation of Japan in Contemporary Video Game Music

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees