TWI242458B - Design method of improved type on-line game bonus channel - Google Patents

Design method of improved type on-line game bonus channel Download PDF

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Publication number
TWI242458B
TWI242458B TW093118984A TW93118984A TWI242458B TW I242458 B TWI242458 B TW I242458B TW 093118984 A TW093118984 A TW 093118984A TW 93118984 A TW93118984 A TW 93118984A TW I242458 B TWI242458 B TW I242458B
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Taiwan
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bonus
channel
bonus channel
game
scope
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TW093118984A
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Chinese (zh)
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TW200600169A (en
Inventor
Yu-Jin Lin
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Yu-Jin Lin
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Priority to TW093118984A priority Critical patent/TWI242458B/en
Priority to JP2004266329A priority patent/JP2006006899A/en
Priority to KR1020040083474A priority patent/KR20060001790A/en
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Publication of TWI242458B publication Critical patent/TWI242458B/en
Publication of TW200600169A publication Critical patent/TW200600169A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/04Payment circuits
    • G06Q20/045Payment circuits using payment protocols involving tickets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0277Online advertisement
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0235Discounts or incentives, e.g. coupons or rebates constrained by time limit or expiration date
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting

Abstract

This invention is related to one kind of design method of improved type on-line game bonus channel; the bonus channel mode is separated from the normal mode by using an independent portal; limiting the number of times players entering the bonus channel by an admission concept, the admission can not be accumulated, and therefore players need to buy an admission again for being able to enter the bonus channel after each time end ed. A bonus mechanism is introduced into the bonus channel mode, which is an operation mechanism with randomly processing by which the profit players could obtain from the bonus channel can be decided; a message column is newly added to be a medium reminding players how much profit they obtain from the bonus channel and at the same time the advertisement of the sponsors can be also displayed on the message column; finally a receiving mechanism is established which can allow players to receive the profit after closing the bonus channel mode.

Description

1242458 五、發明說明α) 【發明所屬之技術領域】 本發明係有關一種改良式線上遊戲紅利頻道之設計方 法,特別是指一種兼具遊戲樂趣及廣告效益之紅利頻道之 設計方法。 【先前技術】1242458 5. Description of the invention α) [Technical field to which the invention belongs] The present invention relates to a method for designing an improved online game bonus channel, and particularly to a method for designing a bonus channel that has both game fun and advertising benefits. [Prior art]

線上遊戲於近幾年伴隨寬頻網路的普及而興盛,目前 市面上的線上遊戲已不下百種,其中部分承辦之遊戲公司 2如第1圖所示,推出「以帳號點數11 1兒換商品23」的消 費概念,吸引玩家1使用其推出之遊戲介面2 2,其中所謂 的帳號點數概括與該帳號相關之遊戲點數(由購買遊戲卡 所得)、經驗點數(於遊戲過程中獲得)及虛擬錢幣(於 遊戲過程中獲得)不等;然而通常較具吸引力的商品2 3需 要以較高的點數1 1 1換取,對休閒時間不多或操作技巧不 高的玩家1而言,要從遊戲中累積上述點數1 1 1有實行上的 困難,因此減低上述玩家1使用此類遊戲的意願。 而且,部分玩家1會以一人多帳號方式,亦即除了上 述帳號1 1還有其他帳號1 2可供使用,藉著轉讓、集中其他 帳號1 2之點數1 2 1至原始帳號1 1,導致公平性受到質疑。Online games have prospered in recent years with the popularity of broadband networks. There are no less than a hundred online games on the market today. As shown in Figure 1, some of the host game companies 2 have launched "change account number 11 1 The “consumer 23” consumption concept attracts player 1 to use the game interface 2 2 it launched. The so-called account points summarize the game points (obtained by purchasing game cards) and experience points (during gameplay) related to the account. Obtained) and virtual coins (obtained during the game); however, usually more attractive products 2 3 need to be exchanged for a higher point 1 1 1 for players with little leisure time or low operating skills 1 In other words, it is difficult to accumulate the above-mentioned points 1 1 1 from the game, so the willingness of the player 1 to use such games is reduced. Moreover, some players 1 will use one account with multiple accounts, that is, in addition to the above account 11, there are other accounts 12 that can be used. By transferring and concentrating the points of other accounts 1 2 1 2 1 to the original account 1 1 As a result, fairness was questioned.

綜合上述問題,如何能在吸引玩家上線,且不會流於 追求點數前提下,提供一個更富遊戲樂趣的遊戲介面成為 重要的課題。 【發明内容】 本發明之主要目的在提供一種改良式線上遊戲紅利頻 道之設計方法,其係建立一以小博大的遊戲模式,玩家以Based on the above issues, how to provide players with a more fun game interface while attracting players to go online without losing their pursuit of points has become an important issue. [Summary of the Invention] The main object of the present invention is to provide an improved design method for online game bonus channels, which is to establish a small and big game mode, in which players use

第5頁 1242458 五、發明說明(2) 較少的代價,就有機會得到較高價值的報償,以此作為吸 引玩家使用該遊戲的有利條件。 本發明之另一目的在提供一種改良式線上遊戲紅利頻 道之設計方法,其係建立一快速方便的遊戲介面,玩家無 須花太多時間在累積點數,,並同時享受遊戲的樂趣。 本發明之再一目的在提供一種改良式線上遊戲紅利頻 道之設計方法,其係建立一個異業合作的運作模式,擴大 廣告效益以提升該紅利頻道的投資誘因。Page 5 1242458 V. Description of the invention (2) With less cost, there will be a chance to get a higher value reward as a favorable condition for attracting players to use the game. Another object of the present invention is to provide an improved method for designing a bonus channel for online games, which is to establish a fast and convenient game interface. Players do not need to spend too much time to accumulate points and enjoy the fun of the game at the same time. Another object of the present invention is to provide a method for designing an improved online game bonus channel, which is to establish an operation mode of cross-industry cooperation, expand advertising benefits, and increase investment incentives for the bonus channel.

為達上述之目的,本發明在原本遊戲介面基礎上建立 一紅利頻道入口,以區隔一般遊戲模式與本發明之紅利頻 道模式,同時改良該登入平台使其具有檢測功能,能預防 玩家使用外掛程式並能對玩家作身份確認,藉以保障遊戲 進行的安全性及穩定性;本發明提供一入場券的設計,限 制玩家進入遊戲的場次,且入場券不可累加,如此可免除 一般線上遊戲,一人多帳號自我轉讓並藉以累積點數,提 供遊戲更高的公平性;本發明採用一紅利機制,係以一亂 數處理的運算方式,評斷使用者能獲得的報償,達到以小 博大的趣味性,玩家不用花太多的時間就有機會能獲得報 償,其中該報償可以為實質商品、遊戲點數、優惠抵用券 或其他型式之獎品;本發明提供一領取機制,讓玩家能取 得紅利頻道中獲得的報償,透過承辦的遊戲公司或合作之 贊助廠商之通路發送該報償;本發明亦提供一顯示欄,該 可顯示玩家於該紅利頻道所獲得的報償及上述異業合作之 贊助廠商或承辦之遊戲公司所提供之廣告資訊,經由異業In order to achieve the above purpose, the present invention establishes a bonus channel entrance based on the original game interface to separate the general game mode from the bonus channel mode of the present invention, while improving the login platform to have a detection function and preventing players from using plug-ins The program can also confirm the identity of the player to ensure the security and stability of the game. The present invention provides a design of an entry ticket to limit the number of times the player can enter the game, and the entry tickets cannot be accumulated. This can eliminate the general online game, one person Multiple accounts are self-transferred and used to accumulate points to provide a higher fairness of the game. The present invention uses a bonus mechanism and uses a random number calculation method to judge the rewards that users can get, which achieves the interest of small and big. , The player does not need to spend too much time to have the opportunity to get a reward, wherein the reward can be physical goods, game points, discount coupons or other types of prizes; the present invention provides a collection mechanism to allow players to obtain bonus channels Compensation through the communication of the hosted game company or cooperating sponsor The compensation is sent by the way; the present invention also provides a display bar, which can display the compensation received by the player on the bonus channel and the advertising information provided by the sponsors or game companies of the above-mentioned inter-industry cooperation, through the inter-industry

第6頁 1242458 五、發明說明(3) 合作的方式,擴大廣告效益誘因達到吸引投資的目的。 底下藉由具體實施例詳加說明,當更容易瞭解本發明 之目的、技術内容、特點及其所達成之功效。 【實施方式】 本發明提供一種改良式線上遊戲紅利頻道3如第2圖所 示之設計方法。Page 6 1242458 V. Description of the invention (3) Cooperative methods to expand the incentive of advertising benefits to achieve the purpose of attracting investment. Detailed descriptions are provided below through specific embodiments to make it easier to understand the purpose, technical content, features, and effects of the present invention. [Embodiment] The present invention provides a design method of an improved online game bonus channel 3 as shown in FIG. 2.

首先在一般線上遊戲的遊戲介面2 2基礎上建立一個所 謂紅利頻道3之機制,而通往該紅利頻道3的媒介是一所謂 紅利頻道入口 3 1,並且針對一般線上遊戲僅有登入平台2 1 卻無管理機制的問題,本發明將該登入平台2 1交由承辦之 遊戲公司2獨立控管,同時修改該登入平台2 1功能使其可 有效檢測玩家1使用外掛程式及確認玩家身份,確保遊戲 進行的安全性以及系統運作的穩定性;玩家1同其他線上 遊戲使用者在相同的出發點下進行遊戲,而不會因外力因 素影響而使其成績有所差異,因此該登入平台31也確保了 公平性;上述紅利頻道入口 3 1的設置,增加了各遊戲間的 通用性,其一可因個別遊戲設置個別的入口免除大量修改 程式的麻煩’其二使用該紅利頻道入口 3 1並不影響一般模 式的進行,該紅利頻道3建立於一般遊戲介面2 2的基礎上 ,玩家1使用如第2圖所示之一般模式中,相同的帳號1 1在 相同的遊戲介面2 2之基礎上,可因以下所述之機制配合而 進入本發明之紅利頻道3,得到不同於如第1圖所示一般模 式下的樂趣。 承上,接著本發明設計一種入場券3 2 1,該入場券3 2 1Firstly, a so-called bonus channel 3 mechanism is established on the basis of the game interface 2 2 of general online games, and the medium leading to the bonus channel 3 is a so-called bonus channel entrance 3 1, and only the login platform 2 1 for general online games However, there is no problem with the management mechanism. In the present invention, the login platform 21 is independently controlled by the hosted game company 2. At the same time, the function of the login platform 21 is modified so that it can effectively detect the use of plug-ins by the player 1 and confirm the identity of the player to ensure that The security of the game and the stability of the system operation; Player 1 and other online game users play the game at the same starting point, and there will be no difference in performance due to external factors. Therefore, the login platform 31 also ensures The fairness; the setting of the bonus channel entrance 31 above increases the versatility of each game. One is that it can save the trouble of modifying a lot of programs due to the setting of individual entrances for individual games. The second is that using the bonus channel entrance 31 does not Affects the progress of the general mode. The bonus channel 3 is based on the general game interface 2 2 and the player 1 uses as the second In the general mode shown, on the basis of the same game interface 2 2 on the same account 1 1 can enter the bonus channel 3 of the present invention due to the cooperation of the mechanism described below, and get a difference from the general as shown in Figure 1. Fun in mode. Inherited, then the present invention designs an admission ticket 3 2 1, the admission ticket 3 2 1

第7頁 1242458 五、發明說明(4) 可經由「修改檔案存取權限」的方式執行特定的程式(亦 即本發明之紅利頻道3),在玩家1的角度看來,就好像真 的擁有入場證明一樣;上述之入場券3 2 1係以玩家丨之帳號 點數11 1,因為要滿足「以小博大」的設計,這個購買的 代價通常不會設定得太咼;玩家1選擇進入該紅利頻道3模 式就好像一般模式下隨手買~件物品,除了損失部分帳號 點數11 1對該帳號1 1並沒有住何影響,但是紅利頻道3入場 券3 2 1,等於是讓玩家1有機會用少數的代價獲得高價的包 括實質商品、回饋遊戲點數、提供優惠抵用券及其他型式 之獎品在内之報償4 1,此亦吸引玩家1的主要特色;入場 券321還有個特殊的「不可累加」設計,亦即每一張入場 ^ 321所限定的場次及時間限制或諸如生命值的限制是固 疋的且獨立的,每一張入場券321有其特定的使用時機及 $用限制;這樣使得部分玩家丨以往藉由一玩家多帳號模 :,自我轉讓或累積點數或道具等不公平的遊戲方式,在 务明之紅利頻道3就沒有先前的優勢;因為本發明限制 7的場次而且設定成不得累加的特性,於是對其他入場 2 2曰來說,即使其擁有者是相同的玩家丨也無妨,因為其 對合t券322是該玩家1以另外的代價購得,當然該玩家相 有更多獲得報償的機會,但入場券321與其他入場券 如場^次是遊戲介面22本身販賣的,承辦之遊戲公司2可以 =下堍計,(丨)如購買的玩家為同—帳號則兩張(含) 上的場次皆不相同,(2)玩家1使用入場券32 1進場後 如果有對戰的選擇則由遊戲介面22主動配對,如是使得遊Page 7 1242458 V. Description of the invention (4) A specific program (ie, the bonus channel 3 of the present invention) can be executed by "modifying file access permissions". From the perspective of player 1, it seems as if he really owns The admission certificate is the same; the above-mentioned ticket 3 2 1 is based on the player ’s account number 11 1 because the price of this purchase is usually not set too high to meet the design of “Big Boda”; Player 1 chooses to enter the The bonus channel 3 mode is just like buying items in the general mode, except for the loss of some account points 11 1 has no effect on the account 1 1, but the bonus channel 3 ticket 3 2 1 is equivalent to letting player 1 have Opportunity to obtain high prices including physical goods, rewards for game points, discount coupons and other types of rewards at a small price. 41. This also attracts the main features of player 1. Ticket 321 also has a special "Non-accumulative" design, that is, each entry ^ 321 limits the number of games and time restrictions or restrictions such as health are fixed and independent, each entry ticket 321 has its specific use Limits on the use of mobile phones and games; this has caused some players to use unfair game methods such as self-transfer or accumulation of points or props through one-player multi-account mode: there is no previous advantage in the bonus channel 3 of the Mingming; because this The invention restricts the number of games 7 and is set to be non-accumulative, so for other admission 2 2 it is okay even if the owner is the same player 丨 because the match t coupon 322 is the player 1 at another price Purchased, of course, the player will have more opportunities to get compensation, but the ticket 321 and other tickets are sold on the game interface 22 itself, the game company 2 can be = = 堍 堍, (丨) such as The purchased players are the same—the account number is different on both (inclusive). (2) Player 1 uses the ticket 32. 1 After entering the game, if there is a choice of battle, the game interface 22 will actively pair it.

1242458 五、發明說明(5) 戲「認券不認人」就像市面上的樂透彩券一樣,基本上確 保玩家1的公平性,因為買多張抑或買少張的決定權仍在 玩家1本身。1242458 V. Description of the invention (5) The play "Recognize but not recognize people" is just like the lotto tickets on the market, basically ensuring the fairness of Player 1, because the decision to buy more or less is still on Player 1. itself.

接著,採用一紅利機制3 3,該紅利機制3 3係一隨機處 理之運算機制3 4,其主要功能在於能作簡易亂數處理,使 得遊戲中產生隨機不易預測之效果,運用在本發明之紅利 頻道3,則係評斷玩家1能否拿到報償4 1,其中該報償4 1係 異業合作之贊助廠商4或承辦遊戲之公司2所提供;由於上 述報償4 1都是經由該紅利機制3 3控制而隨機出現的,因此 玩家1每次都不曉得會出現怎樣的報償4 1,可能直到遊戲 結束都拿不到報償4 1,亦有可能在完場前玩家1收穫豐富 ,且該報償4 1有可能因該贊助廠商4之更換或承辦之遊戲 公司2新增企晝案等情形而隨之更換,如此對玩家1而言每 一張入場券321都是一個新鮮有趣又充滿希望的機會,因 為這樣新鮮有趣又充滿希望的想法與予人不確定感的方式 ,讓遊戲增加了不同的趣味性,也提高了遊戲吸引玩家1 的誘因。Next, a bonus mechanism 3 3 is adopted. The bonus mechanism 3 3 is a random processing operation mechanism 3 4. Its main function is to perform simple random number processing, so that random and unpredictable effects are generated in the game. It is used in the present invention. The bonus channel 3 is to judge whether player 1 can get a reward 41. Among them, the reward 41 is provided by the sponsor 4 or the company 2 hosting the game; since the above compensation 41 is all through the bonus mechanism 3 3 appears randomly, so player 1 does n’t know what compensation 4 1 will appear every time. May not get the reward 4 1 until the end of the game. Player 1 may also get rich before the end of the game. Compensation 4 1 may be changed due to the replacement of the sponsor 4 or the addition of the company ’s case 2 by the game company 2. Therefore, each ticket 321 for player 1 is a fresh, interesting and full of hope Opportunity, because this way of fresh, interesting and hopeful ideas and a sense of uncertainty makes the game more interesting, and also increases the incentive for the game to attract player 1.

接著,提供一訊息欄3 5,該訊息欄3 5可顯示玩家1已 獲得之報償4 1,藉以提醒玩家1可於遊戲結束後領取,該 訊息欄3 5更可呈現該報償4 1相關之圖像及附加之異業合作 之贊助廠商4或承辦之遊戲公司2之訊息(圖形商標、文字 敘述、廠商資訊、優惠活動等),原本利用該異業合作之 贊助廠商4或承辦之遊戲公司2所提供之高價報償4 1作為吸 引玩家1之誘因,現今則利用該線上遊戲紅利頻道3的使用Next, a message bar 3 5 is provided. The message bar 3 5 can display the compensation 4 1 that player 1 has received, so as to remind player 1 that they can collect it after the game. The message bar 3 5 can also display the compensation 4 1 related information. Images and additional information from sponsors 4 or game companies 2 (graphic trademarks, text descriptions, vendor information, special offers, etc.) that were cooperating with other industries. 2 The high price offered by 4 1 is used as an incentive to attract player 1, and now the use of the online game bonus channel 3 is used

第9頁 1242458 五、發明說明(6) 人數優勢回饋到廣告效益上,本發明係以此特點作為異業 結合的有利基礎;上述領取的動作,可透過一領取機制3 6 完成,該領取機制3 6可以由承辦之遊戲公司2建立,亦可 透過異業合作之贊助廠商4的管道直接配送給獲得該報償 4 1的玩家1,此亦異業合作的運作模式之一;反覆經由上 述的方式,不斷增加該紅利頻道3的誘因,達到吸引更多 玩家1參與的目的。Page 9 1242458 V. Description of the invention (6) The number advantage is fed back to the advertising benefits. The present invention uses this feature as a favorable basis for the combination of different industries; the above-mentioned collection action can be completed through a collection mechanism 36. This collection mechanism 3 6 can be established by the hosted game company 2 or directly distributed to the player 1 who has received the compensation 41 through the channel of the sponsor 4 of the industry cooperation. This is also one of the modes of operation of the industry cooperation; Way, increasing the incentive of the bonus channel 3 to achieve the purpose of attracting more players 1 to participate.

唯以上所述者,僅為本發明之較佳實施例而已,並非 用來限定本發明實施之範圍。故即凡依本發明申請範圍所 述之特徵及精神所為之均等變化或修飾,均應包括於本發 明之申請專利範圍内。 【圖號說明】 1玩家 1 1帳號 1 1 1帳號點數 1 2其他帳號The foregoing are merely preferred embodiments of the present invention, and are not intended to limit the scope of implementation of the present invention. Therefore, all equivalent changes or modifications based on the features and spirit described in the scope of the present application should be included in the scope of the patent application of the present invention. [Illustration of drawing number] 1 player 1 1 account 1 1 1 account points 1 2 other accounts

121其他帳號點數 2承辦之遊戲公司 21登入平台 2 2遊戲介面 2 3商品 3紅利頻道 3 1紅利頻道入口 3 21入場券121 Other account points 2 Hosted game company 21 Login platform 2 2 Game interface 2 3 Merchandise 3 Bonus channel 3 1 Bonus channel entrance 3 21 Tickets

第10頁 1242458 五、發明說明(7) 3 2 2其他入場券 3 3紅利機制 3 4隨機處理之運算機制 3 5訊息搁 3 6領取機制 4異業合作之贊助廠商 4 1報償Page 10 1242458 V. Description of the invention (7) 3 2 2 Other tickets 3 3 Dividend mechanism 3 4 Random processing operation mechanism 3 5 Message hold 3 6 Receiving mechanism 4 Sponsors of inter-industry cooperation 4 1 Reimbursement

1242458 圖式簡單說明 第1圖為線上遊戲兒換商品方塊示意圖。 第2圖為紅利頻道實施暨領取報償方式方塊示意圖。1242458 Brief description of the diagram Figure 1 is a block diagram of the online game changing product. Figure 2 is a block diagram of the bonus channel implementation and payment method.

1圓_1 第12頁1 circle_1 page 12

Claims (1)

1242458 六、申請專利範圍 1 · 一種改良式線上遊戲紅利頻道之設計方法,其係包括 以下步驟: 在現有遊戲介面基礎上建立一紅利頻道模式入口; 提供一紅利機制,該紅利機制可亂數評斷玩家於該紅 利頻道模式下獲得的報償; 提供一訊息欄,該訊息欄可顯示玩家已於該紅利頻道 獲得之報償;以及 提供一領取機制,該領取機制讓玩家能領取其獲得之 報償。1242458 6. Scope of patent application1. An improved design method of online game bonus channel, which includes the following steps: Establish a bonus channel model entrance based on the existing game interface; Provide a bonus mechanism, which can be judged randomly The reward obtained by the player in the bonus channel mode; an information bar is provided, which can display the rewards that the player has obtained on the bonus channel; and a receiving mechanism is provided, which allows the player to receive the rewards he has received. 2 ·如申請專利範圍第1項所述之改良式線上遊戲紅利頻 道之設計方法,其中該紅利頻道入口需以一入場券取 得進入之資格。 3 ·如申請專利範圍第2項所述之改良式線上遊戲紅利頻 道之設計方法,其中該入場券係以該玩家之帳號點數 所購得。 4 ·如申請專利範圍第2項所述之改良式線上遊戲紅利頻 道之設計方法,其中該入場券限制進入該紅利頻道之 場次且不可累加,當該場次結束需重新購買該入場2 · The design method of the improved online game bonus channel as described in item 1 of the scope of the patent application, wherein the entrance to the bonus channel must be eligible for entry with a ticket. 3. The design method of the improved online game bonus channel as described in item 2 of the scope of the patent application, wherein the ticket is purchased with the player's account points. 4 · The design method of the improved online game bonus channel as described in item 2 of the scope of the patent application, where the ticket is restricted to the number of times the bonus channel is entered and cannot be accumulated. When the session ends, the entry must be repurchased 券。 5 ·如申請專利範圍第3項所述之改良式線上遊戲紅利頻 道之設計方法,其中該帳號點數係選自遊戲點數、經 驗點數或虛擬錢幣。 6 ·如申請專利範圍第1項所述之改良式線上遊戲紅利頻 道之設計方法,其中該報償方式係選自提供實質商品Coupons. 5. The design method of the improved online game bonus channel as described in item 3 of the scope of patent application, wherein the account points are selected from game points, experience points or virtual coins. 6 · The design method of the improved online game bonus channel as described in item 1 of the scope of patent application, wherein the compensation method is selected from the provision of physical goods 第13頁 1242458 六、申請專利範圍 、回饋遊戲點數、提供優惠抵用券及其他型式之獎品 〇 7 ·如申請專利範圍第6項所述之改良式線上遊戲紅利頻 道之設計方法,其中該紅利機制所出現之報償,係贊 助廠商或承辦之遊戲公司所提供。 8 ·如申請專利範圍第1項所述之改良式線上遊戲紅利頻 道之設計方法,其中該訊息欄更可顯示贊助廠商或承 辦之遊戲公司所提供的廣告資訊。 9 ·如申請專利範圍第7項或第8項所述之改良式線上遊Page 13 1242458 VI. Scope of patent application, rewarding game points, providing discount coupons and other types of prizes 07. The design method of the improved online game bonus channel described in item 6 of the scope of patent application, where The compensation that appears in the bonus mechanism is provided by the sponsor or the game company. 8 · The design method of the improved online game bonus channel as described in item 1 of the scope of the patent application, wherein the message bar can further display the advertising information provided by the sponsor or the game company. 9 · Improved line upstream as described in item 7 or 8 of the scope of patent application 戲紅利頻道之設計方法,其中該贊助廠商不限定特別 的目標,可獨立運作而不影響該紅利頻道之建立。The method of designing the bonus channel, in which the sponsor does not define special goals, can operate independently without affecting the establishment of the bonus channel. 第14頁Page 14
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