TW592770B - Race game device - Google Patents

Race game device Download PDF

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Publication number
TW592770B
TW592770B TW090118601A TW90118601A TW592770B TW 592770 B TW592770 B TW 592770B TW 090118601 A TW090118601 A TW 090118601A TW 90118601 A TW90118601 A TW 90118601A TW 592770 B TW592770 B TW 592770B
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TW
Taiwan
Prior art keywords
competition
game
walking
model
race
Prior art date
Application number
TW090118601A
Other languages
Chinese (zh)
Inventor
Hiroshi Tomaru
Yosuke Sasaki
Kazuhiro Yoshida
Yaku Hiranabe
So Takeyama
Original Assignee
Konami Corp
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Publication of TW592770B publication Critical patent/TW592770B/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/14Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Toys (AREA)

Abstract

To increase the number of race for a bet by players about expectation of the order of arrival without giving an influence to the operation control of model traveling bodies. This race game device is provided with a race course provided on a board, several model traveling bodies for traveling on the race course, and separate stations for the bet operation by players. Besides the bet operation about the order of arrival of each model traveling body on the race course, the bet operation about expectation of the order of arrival without traveling of each model traveling body to be separately performed from the race of each model traveling body on the race course can be performed in the separate station.

Description

观770 如:設置在遊戲中心之與賽馬競賽 競赛場地上之模型行走體的到達順 五、發明說明d) 【發明所屬之 本發明係 裝置類同,猜 序來競逐勝負 【習知之技術 過去’競 。在賽馬遊戲 面上,複數模 在該競赛場地 利用的複數個 :顯示各種資 入口、以及硬 在利用這 首先須在各個 各模型行走體 面板投票給猜 賽場地上,開 赛。而且,一 付出對應遊戲 數。 【發明欲解決 可是,在 賽不會厭倦而 戲的樂趣,而 技術領域 關於,例 想行走在 之競赛遊戲裝置 賽遊戲裝 裝置中, 仿競賽馬 上。又, 別站台。 訊1的顯示 幣支付口 樣之構成 個別站台 (競賽馬 想會得獎 始藉由電 旦猜中該 者的賠率 之課題】 前述之赛 且維持興 考慮到增 置之一 略呈長 的模型 在競赛 而且, 器、輸 的赛馬 把硬幣 )的到 的競赛 腦控制 競赛的 的硬幣 的赛馬遊戲裝置係廣為人知 圓形之競賽場地係設置在盤 自走體係藉由電腦控制行走 場地周圍,配置有給遊戲者 在各個個別站台上,設置有 入資訊的操作面板、硬帶投 遊戲裝置來遊戲時,遊戲者 投入各個硬幣投入口,猜想 達順序,然後實施藉由操作 馬的下注操作。之後,在競 來行走的各模型行走體的競 到達順序,會從硬幣支付口 ’或是加算入硬幣之存款個 馬遊戲裝置中,為了使遊戲者對競 趣’並且提供更多的遊戲者享受遊 加在競赛場地上的模型行走體的場Watch 770 For example: Arrival of the model walking body on the game center and the horse racing competition field. 5. Description of the invention d) [The invention of the invention belongs to the same device, guess the order to win the game. Past 'competition. On the horse racing game, a plurality of numbers are used in the competition field: displaying various information portals, and using them. First, you must vote on the panel of each model walking body to vote on the guessing field and start the race. Moreover, one payout corresponds to the number of games. [The invention is intended to be solved. However, in the race, it will not be tired and the fun of play, but in the technical field, for example, I want to walk in a game game device, a game game device, imitating a race horse. Also, don't stand. News 1 shows the structure of the payment platform of individual coins. (The race horse wants to win the prize by guessing the odds of the person's odds.) The aforementioned game is slightly longer considering the addition of one. The model is in the competition and the game, the losing horse, the coin, etc.) to the race, the brain controls the race of the coin, the horse race game device is widely known, the round race field is set in the plate self-propelled system, and the computer controls the walking field. Around it, players are provided with an operation panel equipped with entry information on each individual platform, and a hard-band game device to play. The player puts in various coin slots, guesses the order, and then carries out betting by operating horses. operating. After that, the order of the arrival of each model walking body in the race walking will be from the coin payment port or the depositing horse game device that is added to the coin. In order to make the game more fun for the players and provide more players Enjoy the field of model walking bodies on the competition field

7074-4178-PF ; ahddub.ptd 第5頁 五、發明說明(2) 次是非常有 待競赛的時 增加遊戲者 可是, 的模型行走 一定時間( 要的時間) 場次數是有 在此, ’使在不影 戲者猜想到 者的興趣, 【解決課題 本發明 該競賽遊戲 型行走體, 者能夠執行 上的各模型 施與各模型 競赛,而且 型行走體行 藉由前 地上的各模 實施與各模 效的辦法 間就越少 的參加機 在習知之 體的動作 例如:把 。因此, 極限的。 本發明的 響模型行 達順序而 而且使更 之手段】 係為了達 裝置包括 行走在該 下注操作 行走體的 行走體在 ’使利用 走無關之 述構成之 型行走體 型行走體 會 也就是說,競赛場次越多,因為等_ 所以遊戲者不會感到厭倦,而且也 〇 赛馬遊戲裝置中,鑒於在競赛場地上 控制等,競賽與競赛之間必須要確保 f模型行走體往起跑線移動整列所須 單獨增加模型體在競賽場地上之競賽 主要目的係,提供一種競赛遊戲裝置 ,體的動作控制等,藉由謀求增加遊 月b夠下注的競赛場次數,來提高遊戲 多遊戲者享受到遊戲的樂趣。 成前述目 :競赛場 競赛場地 ,其特徵 到達順序 前述競赛 前述個別 競赛到達 競赛遊戲 的競赛以 的行走無 的而提出 地,設置 上;以及 在於:在 而執行下 場地上的 站台也能 順序而下 裝置的話 一定間隔 關之競赛 之競赛遊戲 在盤面上; 個別站台, 猜想前述競 注的操作之 競赛無關之 夠實施猜想 注的操作。 ’即使緣於 來實施,其 ’使用個別 裝置。 複數模 使遊戲 賽場地 外,實 另外的 與各模 競賽場 間如果 站台之7074-4178-PF; ahddub.ptd Page 5 V. Description of the invention (2) It is very necessary to increase the number of players when the game is to be contested. However, the model of the model walks for a certain time (time required). In order to solve the problem, the presenter is able to guess the interest of the player. [Solve the problem. The present invention is a game-type walking body. The player can execute each model and give each model a competition. The walking body is implemented by the models on the ground. And the less effective the method is, the less participation of the machine in the known body's actions such as: put. So the limit. In order to achieve the order of the present invention, it is necessary to make the device more effective.] In order to achieve the device, the walking body including the walking body that walks on the bet operation is used to realize the walking shape of the walking body. The more competitions, etc., so the player will not get tired, and also in the horse racing game device, given the control on the competition field, etc., it is necessary to ensure that the f-model walking body moves to the starting line between the competition and the competition. The main purpose of the entire row is to increase the competition of the model body on the competition field separately, to provide a competition game device, body motion control, etc., by increasing the number of competition fields that you can wager on the month b to increase the number of games Players enjoy the fun of the game. Achieve the foregoing objectives: the competition field, the competition field, the characteristics of the order of arrival of the foregoing competition, the individual competition, the competition game, and the competition game are proposed to be placed on the ground; set up; and Platforms can also be installed in sequence. If the game is closed at regular intervals, the game is on the board. For individual stations, the operation of guessing the aforementioned bidding operation is not enough to implement the operation of guessing bet. ’Even if it ’s implemented because of, it ’s using individual devices. Plural modulo makes the game outside the playing field, but in addition, if the platform between

五、發明說明(3) 遊戲者就可以針對兩個競赛執 塞;就是說,由遊戲者看來,藉由作 赛场地上之各模型行走體 與,緣於競 了。 競賽場次數就増加 【發明之較佳實施型態】 把本::適==說明本發明之競赛遊戲裝置。在此, 明本發月適用在赛馬遊戲裝置時之應用當作實例來做說 成的=列0的#立體^^/^^㈣戲裝置的外觀構 馬遊戲裝置大略區分的話,係由:遊戲明之賽 複數個別站台,配置在 :置本體ι〇 ’以及 成。 1牡邊避戲裝置本體10的周圍,所構 賽場2戲:ίί Sri盤面上設置有模仿赛馬場的競 控制行走在該賽=模Κί體12係藉由電腦 備有設置在遊戲裝置本體10内部之;」具 構件。而且,因ίίΐί 全體動作予以統括控制之 機構等之詳細传^^订走體12行走在競賽場地11上的 係眾所週知,所以在此省略說明。 置二;,ίϊ戲裝置本趙10上,附屬在競赛場地η上,設 置顯不例如各競赛馬的出 等各種資訊之大型顯干競赛:的情況之電腦影像 之影像顯示,可以;造也可以。藉由此大型顯示器13 』以營造出更進一步的臨場感。V. Description of the invention (3) The player can stop at two competitions; that is, from the player's perspective, by making each model walking on the playing field, it is due to the competition. The number of competitions is increased. [Preferred implementation mode of the invention] The present :: appropriate == describes the competition game device of the present invention. Here, the application of this month's application to the horse racing game device is taken as an example to explain the appearance of the # three-dimensional ^^ / ^^ ㈣ theater device of the column 0. The horse game device is roughly distinguished by: There are a number of individual platforms for the game Ming Zhi, which are arranged in the main body ι〇 'and Cheng. 1 around the main body of the play avoidance device 10, the structure of the playing field 2 play: ί Sri is equipped with imitating racetracks to control the race walking on the game = Mok 12 body equipped with a computer installed on the game device body 10 Internal; "with components. In addition, since detailed transmissions of the mechanism and the like that control the entire movement are detailed, it is well known that the ordering body 12 walks on the competition field 11, so the description is omitted here. Zhi Er ;, ϊ 装置 drama installation on the Zhao 10, attached to the competition venue η, set up a large-scale dry competition that displays various information such as the appearance of each race horse: computer image video display of the situation, can; Make it. With this large display 13 ”to create a further sense of presence.

7074-4178-PF; ahddub.ptd 第7頁 592770 五、發明說明(4) 另外,個別站台20係,使遊戲者可以執行下注操作之. =。因此’在個別站台20上設置有:監視器21, 於競赛馬或其賠率等各種資訊;觸控面板22,重疊設置 該監視器21上而能夠執行資訊輸入;硬幣投入口^,使 戲者能夠投入一定之硬幣;以及硬幣付出口24,對續遊 ^付出必要之硬幣。又,在個別站台2〇上’在監視器21^ 器2’广置有顯不各競赛馬的競賽中情況之電腦影像的顯示 構成的赛 站台20。 硬帶,參 順序,之 得獎馬的 的下注操 後,根據 情況藉由 器 13、25 旦猜中競 行支付。 付出硬幣 此一來, 馬遊戲裝置 而且,由個 照監視器21 後,藉由按 單選或複選 作一旦結束 緣於控制部 行走在競賽 上顯不的電 赛之到達順 此支付係, ;或是對應 遊戲者係猜 籍由如此 佔有一個個別 2 3投入任意個 競赛馬的到達 碼,來執行該 個遊戲者 截止時間結束 開始競赛,其 :或是在顯示 而且,一 注之賠率而實 硬幣支付口 2 4 存款個數。如 ,而競逐勝負 別站台20的硬 所顯示之賠率 觸猜想之得獎 的下注操作。 ’或是預先設 之電腦控制, 場地上的模型 腦影像來表現 序’即對遊戲 因應下注之硬 支付之硬幣加 想競赛結果之 ,首先, 幣投入口 等而猜想 馬的號 定之投票 各競赛馬 行走體1 2 〇 者因應下 幣個數從 算到硬幣 到達順序7074-4178-PF; ahddub.ptd Page 7 592770 V. Description of the invention (4) In addition, the individual stations are 20 series, so that the player can perform betting operations. =. Therefore, 'individual platforms 20 are provided with: monitor 21, various information such as racing horses or their odds; touch panel 22, which is superimposed on the monitor 21 to perform information input; a coin input port, and a play The person can put in a certain amount of coins; and the coin payout port 24, and pay the necessary coins for continued travel ^. In addition, on the individual platform 20, a racing platform 20 constituted by displaying a computer image showing the situation of each racing horse is displayed on the monitor 21 and the monitor 2 '. After the betting operation of the hard band, the order of the winning horses, and according to the situation, it will be paid by means of 13 and 25. As a result of paying the coin, the horse game device and the monitor 21, by radio or by checking once the completion of the race due to the control part walking in the race to reach the payment system, ; Or the corresponding player guesses that by taking possession of an individual 2 3 into any of the race horse's arrival code to execute the player's deadline to start the race, either: on the display and, a bet loss The number of deposits for coin payment port 2 4 is real. For example, the winning odds of the stand-alone stand 20 are the odds of the winning betting operation. 'Or pre-set computer control, the model brain image on the field to express the order', that is, the game is based on the hard-paid coins plus the results of the contest. First of all, the coin is expected to vote for horses. The order of each race horse walking body 1 2 0 from the counting to the coin arrival order

π為1=,在本實施型態之赛馬遊戲裝] 不衫響行走在競寒P 牡肌賽场地11上之模型行走旁 ,必須謀求在 的動作控制等π is 1 =, in the horse racing game equipment of this implementation mode] If you are walking without a shirt and walking next to the model walking on the race track 11, you must seek for motion control, etc.

592770 五、發明說明(5) ,而增加遊戲者可以猜想到達順序而下注之競赛場次數, :斤以控=之構成如下。可是,在此僅針對使競賽場次增 口之功月b才成做說明,因為其他功能係與習知之裝置相同 ,在此省略其說明。 μ第2Λ係七,,表示關於本發明之競賽遊戲裝置的功能構 圖。在圖例中之赛馬裝置巾,控制部包括 u1 ^ ΐ °M1 ’第2競賽管理部32 ;控制執行部33 ; 以及第1〜第η選擇部3 4之功能。 第1競赛管理部31係’由例如—定之程式或_定之數 據等來源所構成之構件,所以 ’ :”々灯走所表現的競赛’當作檯面上競賽來管理之 ΐ:辈管;係,★定時程表和競賽的到達順序 ^乍業。^疋說,η競賽管理部31係,決^緣於各模 、競賽展開、到達式、時程表、賠率 中,當在決定檯在第1競賽管理 行走體1 2的動作控制等(例如肖’考慮到各模型 到競赛場地的起跑線上:的",個:型行走體移動整列 赛之間的-定時間(以下必須確保競赛與競 )。 k個時間稱做「間隔時間」 第2競赛管理部32係,雖麸I门Μ 例如-定之程式或一 Λ數雖據然等如來同 ,卻是把第1競赛管理部31管理斤構成之構件,但是 競赛當作檯面下競赛來管理之構件上競赛之外的假想 e之構件。也就是說,第2競赛592770 Fifth, the description of the invention (5), and increase the number of games that the player can guess the order of arrival and bet, the structure is as follows. However, the description will be made only for the month b that increases the number of competitions, because the other functions are the same as the conventional device, and the description is omitted here. μ # 2Λ is a seventh block diagram showing the functional composition of the game device of the present invention. In the example of the horse racing device, the control unit includes the functions of u1 ^ 1 ° M1 'the second race management unit 32; the control execution unit 33; and the first to nth selection units 34. The first competition management section 31 is a component composed of sources such as-fixed formula or _ fixed data, so ': "The competition represented by 々 灯 走' is managed as a competition on the table: senior management ; Department, ★ Timing schedule and the order of arrival of the competition ^ Zhaye. ^ 疋 said that η competition management department 31 Department, due to the various modes, competition development, arrival type, schedule, odds, when in The decision-making table controls the movement control of the walking body 12 in the first competition (for example, Xiao's considering the models to the starting line of the competition field: ", a: fixed-moving body movement between the entire race-a fixed time ( The following must ensure the competition and competition.) K times are called "intervals". The second competition management department is 32 series. Although gluten I gate M such as-a fixed formula or a Λ number is the same, it is The first competition management unit 31 manages components that are composed of jin, but the competition is regarded as a component that is managed by the competition under the table and is a component of the imaginary e other than the competition. That is, the second competition

592770 五、發明說明(6) 管理部32係,決定與檯面上 時程表、賠率、競赛展開、到凡王無關的競赛之程式、 第2競赛管理部32係,與第j競,序等之構件。而且,在 競赛有不同的時程表,具體而士 &理部31所官理之檯面上 間中,就決定時程表以執行檯面上競賽的間隔時 重疊也沒有關係。 下脱赛。可是,發生若干 控制執行部33係,由例如執一 處理器)或眾所週知的電 ,式的CPU (中央 的行走;·是把競赛中的情況合:M ::走,1 2 示器1 3、2 5上。 风冤細&像,而顯不在顯 ,因ί,Γ4係,分別對應各個別站台20而設置的構件 ι/Λ,二有各個別站台2〇之遊戲者,可以針對由第 所兄管理V椿部所管理的檯面上競賽和由第2競賽管理部32 :競赛加以選擇…定對何者執行猜想到 、下注操作之構件。而且,在各選擇部34係,其選 之切換係如後述,是根據各個別站台20之顯示在監視器 上之標籤,以及觸控面板22的操作結果來執行。 f此,針對如上所述之功能構成的控制部所執行的控 的詳,細情形,列舉具體的實施例來做說明。第3圖以及 第4圖係’表示個別站台中之監視器的顯示晝面的具體 之說明圖。 如第3圖所示,在未出場的狀態中,各選擇部34係, 五、發明說明(7) 一 #戲者針對由第< 賽的資訊(競赛、'罘日,,所必須的關於檯面上競 )都頻干赛跑馬的介紹、編號、編、组、賠率等 荀顯不在個別站台20的監視 ,遊戲者一旦執行6下44 而且在该狀態下 遵日3鏠於筮Ί i 丁 70下,主刼作後,控制執行部33係,持嗜 哎狀緣於第1競拳瞢 何'、、、只 由行击在-二而開始競賽,其情況藉 丁走在肌赛%地i J上之模型行走一 器13、25卜沾带 俠土玎定體12,或疋顯不在顯示 支付等作業電影像來表%,因額賽結果實施硬幣之 上此檯面上競赛的程式係,例如預先設定成模仿利用東 :、賽馬,(關東)*競賽。所以,4面上競赛係,_邊失 者某一定間隔時間,一邊遵從第1競賽管理部3丨所管理的 程式,來依順序執行。 ^ 可疋’各選擇部3 4係,合併關於檯面上競赛的顯示資 訊’例如把「關東」、「關西」的選擇鍵2丨&、21 b,作為 標籤顯示在監視器21上。而且,遊戲者一旦按下與選擇鍵 21 a、21 b相對應位置之觸控面板2 2後,對應此選擇,會把 監視器21上的顯示資訊予以切換。 執行從不出場狀態開始的資訊顯示的切換後,各選擇 部34係’如第4圖所示,遊戲者針對由第2競賽管理部32所 管理的檯面下競赛,在執行猜想到達順序的下注操作時, 所必須的關於檯面下競赛的資訊(競赛名、赛跑馬的介紹 、編號、編組、賠率等)都顯示在個別站台2 0的監視器21 上。而且,在該狀態下,遊戲者一旦執行完下注操作後,592770 V. Description of the invention (6) Management department 32 series, decides the program of the schedule, the odds, the start of the competition, the competition that has nothing to do with the king, the second competition management department 32 series, and the j Competition, order and other components. Moreover, in competitions with different schedules, specifically, in the case of the official and managerial department 31, it does not matter if the schedule is determined to overlap the interval on which the competition is executed. Off the race. However, a number of control execution units 33 are generated by, for example, a processor) or a well-known electric CPU (central walking; it is a combination of the situation in the competition: M :: walking, 1 2 indicator 1 3, 2 and 5. The details of the injustice of the wind are not visible, because the Γ, Γ4 series are components ι / Λ corresponding to the respective platforms 20, and there are players at each of the platforms 20, you can For the competition on the table managed by the second brother management V Tsubaki, and the second competition management unit 32: the competition is selected ... the member that determines which guess and bet operations are performed. Moreover, each selection unit 34 is The selected switching is performed according to the label displayed on the monitor of each individual station 20 and the operation result of the touch panel 22 as described later. F This is performed by the control unit configured as described above. The detailed and detailed conditions of the control are listed with specific examples for illustration. Figures 3 and 4 are specific illustrations showing the daytime display of the monitors in individual stations. As shown in Figure 3, In the state of not appearing, each selection unit is 34 series. Ming (7) A # player's introduction, numbering, editing, grouping, odds, etc. of the race information (race, 'next day, necessary on the table race) of the race The display is not under the surveillance of the individual platform 20. Once the player performs 6 times 44 and in this state, the player will perform 3 times and 70 times. After the main operation, he controls the execution department 33 series. The 1st boxing fist fights He ',,, and only starts with the strike in -2, and the situation is based on the model of walking on the muscles and the ground. 12, or the display is not displayed on the electronic image of the payment and other operations to show the percentage, due to the results of the amount of money to implement the game on the platform above the coin, for example, preset to imitate the use of East :, horse racing, (Kanto) * competition. Therefore, the competition department on 4 sides, _ while losing a certain interval, follow the procedures managed by the first competition management department 3 丨 in order to execute. ^ 'Each selection department 3 4 department, merged about Display information of the competition on the table "For example, select the" Kanto "and" Kansai "selection keys 2 丨 & 21b as The label is displayed on the monitor 21. Moreover, once the player presses the touch panel 22 corresponding to the selection keys 21a, 21b, the display information on the monitor 21 is switched according to this selection. After switching the information display from the non-playing state, each selection unit 34 is shown in FIG. 4, and the player executes the guessing arrival order for the under-table competition managed by the second competition management unit 32. During the betting operation, the necessary information about the competition under the table (the competition name, the introduction of the racing horse, the number, the group, the odds, etc.) are displayed on the monitor 21 of the individual station 20. Moreover, In the state, once the player has performed the betting operation,

7074-4178-PF ; ahddub.ptd 第11頁 592770 五、發明說明(8) 控制執行部3 3係,持續遵照緣於第2競爭管理部3 2的管理 而開始競赛。此時,該檯面下競賽的情況,係藉由有資訊 顯不切換功能的個別站台2 〇的顯示器2 5來表現電腦影像, 並不藉由模型行走體1 2的行走來表現。而把電腦影像顯示 在大型的顯示器13上也可以。 此檯面下競賽之程式係,例如預先設定成模仿利用京 都赛馬場(關西)來競赛,所以變成和第1競赛管理部3 i 所管理之檯面上競賽完全不同的景象。而且,檯面下競赛 和檯面上競赛係不同之時程表,具體上,是把時程表安排 在檯面上競赛的間隔時間中來實施。 又,在按下選擇鍵2 1 a、21 b的同時,由此狀態會切換 顯示資訊的話,在個別站台20的監視器21上,會再度與不 出場狀態相同’顯示關於檯面上競爭之資訊,而可以針對 檯面上競爭來執行下注操作。 ’ 因此,第1競赛管理部31所管理之檯面上競賽,亦g 藉由競赛場地11上的各模型行走體12來表現的競赛,P 爽著一定之間隔時間,因為在此期間中,有實施由 ^ 賽管理部32所管理之檯面下競赛,所以,遊戲者可以兄 個別站台20上,藉由切換選擇鍵21a、21b,而能夠f $ 面上競赛和檯面下競賽之兩者,執行猜想到達順、、 操作。也就是說,由遊戲者看來,藉由檯面上競、下注 下競賽,與僅實施檯面上競賽時相比,變成 面 了。 巧人增加 而且,檯面下競赛係,與模型行走體的行走 現無關 592770 五 發明說明(9) 而以電腦影像來顯示的假想競賽,因此, =的間隔時間中來實施,自此期时,以以上 琢面上競賽而實施各模型行走體12的整列〜 不會影響到各模型行走體12的動作控制。 下菜所以 又,,樣的做法,也能夠賦予遊戲者接近現實賽 ‘ ί J 5 ί是㉟’即使是利用現實的赛馬場來實施赛ί/ 之間有確保一定之間隔時間,戶斤以各競ϊ!不 見口:係通常為利用複數賽馬場: # ^ _ +θ, /在赛馬%上,於競赛和競赛之間,把装 他赛馬%(檯面下競赛)的情況顯示在大型領其 :可:::賞其情況又猜想得獎馬來投票之情:: 管理檯面上競赛和檯面下競赛,使:裝分別 接近現實赛馬的臨場感的遊戲裝置。、’、’、、;、著非常 總而言之,在本實施型態的赛馬遊戲裝置 體12的動作控制等,能夠增加遊戲者= 競2的等待時間、或提高臨場感,使遊戲者不 :提兩對:競赛之興趣丄而且,#由增加遊戲者的二機 會’使更多遊戲者能夠享受遊戲的樂趣。 / 而且,在此,雖然只列舉出由第2競賽管理部32所管 :的檯面下競赛來做說明’可是,設置第3競赛 、 =4競赛管理部等’如果把對應這些數目的選擇鍵的各選 擇部34顯不在監視器21上的話’藉由第3競賽管理部、第4 11^1 7074-4178-PF ; ahddub.ptd 第13頁 592770 五、發明說明(ίο) 競赛管理部等來管理的假想競賽,也當作檯面下競赛也是 'δΤ 1)/ ώΛ o %Vb Ri . I I _ 也能夠 可以的。此時,遊戲者係,例如不只是r關西」 享受到稱做「札幌」、「小倉」等的檯面下競赛- 又,在此雖然舉出以一個控制執行部33,針對藉由第 1競赛管理部所管理之檯面上競赛以及藉由第2競賽^理部 所管理之檯面下競賽之兩者,執行各模型行走體12之動作 控制或電腦影像合成等為實例做說明,但是,也有考慮到 如下所述的把控制執行部加以分割。 〜7074-4178-PF; ahddub.ptd Page 11 592770 V. Description of the Invention (8) The control and execution department 3 3 series continued to comply with the management of the second competition management department 32 and started the competition. At this time, the situation of the under-table competition is represented by the computer image 25 of the individual station 20 having the information display switching function, and not by the walking of the model walking body 12. Alternatively, a computer image may be displayed on the large display 13. The formula of this under-table competition, for example, is set in advance to imitate the use of the Kyoto Metropolitan Racecourse (Kansai), so it becomes a completely different scene from the on-table competition managed by the first competition management department 3 i. In addition, the under-table competition and the over-table competition are different in schedules. Specifically, the schedule is arranged at the interval between the over-table competitions. In addition, when the selection keys 2 1 a and 21 b are pressed, the display information is switched from this state. On the monitor 21 of the individual station 20, it will be the same as the non-exit state. , And betting operations can be performed against competition on the table. 'Therefore, the competition on the table managed by the first competition management unit 31 is also a competition expressed by each model walking body 12 on the competition field 11, and P stays at a certain interval because during this period There are under-table competitions managed by the ^ competition management unit 32, so players can play on individual platforms 20 and switch the selection buttons 21a, 21b to enable f $ on-surface and under-table competitions For both, perform the conjecture to reach the forward and backward operations. In other words, from the player's point of view, by betting on the table and betting on the table, it becomes a face than when only the table is played. The number of smart people increased and the under-table competition system was not related to the walking of the model walking body. 592770 Five inventions explained (9) The imaginary competition displayed by computer images, therefore, it will be implemented in the interval of =. The entire row of each model walking body 12 is implemented based on the above facet competition, without affecting the motion control of each model walking body 12. Therefore, the same approach can also give players close to the actual race 'ί J 5 ί is ㉟' even if the actual racecourse is used to carry out the race ί / there is a certain interval between the guarantee, Don't see each other: I usually use plural racecourses: # ^ _ + θ, / On the horse race%, between the race and the race, display the situation of the other horse race% (under the table race) In the large-scale leading :::: to appreciate the situation and conjecture winning the Malay vote :: to manage the competition on the table and the competition below the table, so that: install game devices that are close to the real sense of reality horse racing. In a nutshell, in the operation control of the horse racing game device body 12 of this embodiment, the waiting time of the player = competition 2 can be increased, or the sense of presence can be improved, so that the player does not: Two pairs: the interest of competition 丄 Also, # by increasing the player's second chance 'enables more players to enjoy the game. / Furthermore, although only the under-table competitions managed by the second competition management unit 32 are listed here for explanation, 'however, the third competition, = 4 competition management department, etc.' are set. If the selection part 34 of the selection key is not displayed on the monitor 21, 'the third competition management part, the fourth 11 ^ 1 7074-4178-PF; ahddub.ptd page 13 592770 5. Description of the invention (ίο) Competition The imaginary competition managed by the management department, etc., is also considered as an under-counter competition. 'ΔΤ 1) / trophy% Vb Ri. II _ can also be used. At this time, the player system, for example, not only enjoys Kansai, but also enjoys the under-the-table competitions called "Sapporo", "Kokura", etc.-Also, although a control execution unit 33 is cited here, Both the tabletop competition managed by the competition management department and the tabletop competition managed by the 2nd competition management department will execute the motion control of each model walking body 12 or the computer image synthesis as examples, but It is also considered to divide the control execution unit as described below. ~

、第5圖係,表示關於本發明的赛馬遊戲裝置的功能構 成的其他實例的方塊圖。在圖例之功能構成中,控制執行 部係由第1控制執行部35和第2控制執行部36兩者所構成, 其分別個別與第1競賽管理部3丨和第2競賽管理部32相對應 ,而且,各選擇部34係與第1控制執行部35和第2控制執行 部36兩者相連接。即使是利用這樣的功能構成,在與前述 完全相同地可以實施檯面上競賽和檯面下競賽之外,與只 使用一個控制執行部33相比較,還能夠降低在第1控制執 行部3 5以及第2控制執行部3 6中之多工處理等的必要性。Fig. 5 is a block diagram showing another example of the functional configuration of the horse racing game device of the present invention. In the functional configuration of the illustration, the control execution section is composed of the first control execution section 35 and the second control execution section 36, which respectively correspond to the first competition management section 3 丨 and the second competition management section 32, respectively. Moreover, each selection section 34 is connected to both the first control execution section 35 and the second control execution section 36. Even with such a functional configuration, it is possible to reduce the number of operations in the first control execution unit 35 and the first control execution unit 33 as compared with the use of only one control execution unit 33, except that the on-surface competition and the under-surface competition can be performed in exactly the same manner as described above. 2 Controls the necessity of multiplexing in the execution section 36.

在這樣的功能構成係意味著,藉由把複數赛馬遊戲裝 置相互連接,而實現檯面上競赛和檯面下競赛也可以。例 如:也有考慮到,把2個赛馬遊戲裝置透過專用之通訊線 路或公共線路相連結,使用眾所週知之網路技術,使其 夠相互收發資訊。 b 此時’在一方的赛馬遊戲裝置中之控制執行部係如第 5圖所不,與第1控制執行部3 5相當;而管理該賽馬遊戲骏Such a functional configuration means that by connecting a plurality of horse racing game devices to each other, it is possible to realize a table race and an under table race. For example, it is also considered that two horse racing game devices are connected through a dedicated communication line or a public line, and a well-known network technology is used to enable them to send and receive information to each other. b At this time, the control execution unit in one of the horse racing game devices is as shown in FIG. 5 and is equivalent to the first control execution unit 35;

592770 五、發明說明(11) 置之模型行走體的競賽之競賽管理部係與第5圖所示之第i 競賽官理部31相當。又,另一方的賽馬遊戲裝置中之控制 ,行部係如第5圖所示,與第2控制執行部36相當;而管理 "玄赛馬遊戲裝置之模型行走體的競赛之競賽管理部係盥第 5圖所示之第2競賽管理部32相當。而且,各選擇部34;;系分 別對應各賽馬遊戲裝置的個別站台而設置。 &所以,在此狀態中之各賽馬遊戲裝置係,即使第j競 赛官理部31和第2競賽管理部32相方沒有合併,也可以藉 由與通訊對象之赛馬遊戲裝置之通訊,而能夠與前述之曰檯 競賽和檯面下競赛兩者相對應。可是,此時,檯面下 —係與成為通訊對象的赛馬遊戲裝置的藉由實際的模型 在競賽場地上所實施的競赛相當。也就是說,電腦 二用:Ϊ模型仃走體的打走位置同步合成,該電腦影像係 Ϊ赛馬遊戲裝置之外的賽馬遊戲裝置來顯示。所以, 置係使遊戲者能夠品味到接近現實賽馬的感覺, ,句更進一步提高遊戲者的興趣之裝置。可是,在此 以外二3妒0金以上之赛馬遊戲裝置相互連結’而把自己裝置 的競赛全部當作檯面下競赛,當然也可以。 晋,:ΐ,在本實施型態係,把本發明適用於賽馬遊戲裝 f置說’是舉出把模型行走體12模仿赛跑馬的遊戲 J置:::例來做說明,但是,本發明並不線至於賽馬遊 地而競Ϊ2Ϊ模型行走體行走在設置於盤面上的競賽場 等之游^裝置’例如:模仿賽艇、赛機車、賽車、賽狗 荨之遊戲裝置都同樣能夠完全適用本發明。592770 V. Description of the invention (11) The competition management department of the model running body competition is equivalent to the i-th competition official management department 31 shown in FIG. 5. Also, the control in the other horse racing game device is shown in FIG. 5 and is equivalent to the second control execution unit 36; and the race management department that manages the race of the model running body of the mysterious horse race game device The second competition management unit 32 shown in FIG. 5 is equivalent. Each selection unit 34; is provided corresponding to each platform of each horse racing game device. & Therefore, in this state, even if each of the horse racing game systems of the jth competition management unit 31 and the second race management unit 32 is not merged, communication with the horse racing game equipment of the communication target can be performed, and It can correspond to both the aforementioned Taiwan competition and the under-counter competition. However, at this time, under the table is equivalent to the competition performed on the competition field by the actual model of the horse racing game device which is the communication target. That is to say, the computer is used for two purposes: Ϊ model 仃 the running position of the moving body is synchronized and the computer image is displayed on the 之外 horse racing game device other than the horse racing game device. Therefore, the device is a device that enables the player to taste the feeling of being close to the real horse racing, and the sentence further enhances the interest of the player. However, other than that, horse racing game devices that are jealous of more than 0 gold are connected to each other ', and all the competitions of their own devices are regarded as under-table competitions, of course. Jin, ΐ, in this embodiment, the application of the present invention to a horse racing game equipment f is said to be an example of a game J in which the model walking body 12 is modeled on a racing horse :: The invention does not mean that the horses are traveling on the ground and competes with the 2 行走 model walking body walking on the arena set on the disk, etc. ^ device 'for example: imitating rowing boats, racing locomotives, racing cars, dog netting game devices can also be completely The invention is applicable.

592770 五、發明說明(12) 【發明之效果】 如同以上說明,在本發明之競賽遊戲 各模型行走體的動作控制等,而可以辦加^置令,不影響 順序來投票的競赛場次數,所以隨著』0 $戲者猜想到達 或臨場感的提高’使遊戲者不會磯 待時間的減少 遊戲者”競賽的興趣,並且,:著=者 力:’使更夕的遊戲者能夠享受到遊 為曰的〜 【圖式簡單說明】 第1圖係表示關於本發明之競赛 的一例的立體圖。 〜外觀構成 第2圖係表示關於本發明之 的一例的方塊圖。 ^^夏扪功月b構成 站係Λ7?於本發明之競㈣戲裝置中的在個別 站口的監視盗上的顯示畫面的具體例的說明圖(一)。 站二m表示關於本發明之競賽遊戲裝置中的在個別 站口的監視器上的顯示畫面的具體例的說明圖(二)。 第5圖係表示關於本發明之競赛遊戲裝置的功能構成 的另一例的方塊圖。592770 V. Description of the invention (12) [Effect of the invention] As explained above, in the game of the present invention, the movement control of each model walking body, etc., can be added ^ order, does not affect the number of competition venues to vote Therefore, with the increase of "0 $ the player ’s conjecture arrival or the increase in the sense of presence", so that the player will not wait for the time to reduce the player's interest in the competition, and: 着 = 者 力: 'Enable the more recent players to Enjoying the tour ~ [Schematic description] Figure 1 is a perspective view showing an example of the competition of the present invention. ~ Appearance composition Figure 2 is a block diagram showing an example of the present invention. ^^ 夏Fig. 1 shows a specific example of the display screen of the station system Λ7? Displayed on the monitor of the individual station entrance in the competitive play apparatus of the present invention (Part 1). Station 2m represents the competition game of the present invention An explanatory diagram (2) of a specific example of a display screen on a monitor at an individual station in the device. Fig. 5 is a block diagram showing another example of the functional configuration of the game device of the present invention.

7074-4178-PF ; ahddub.ptd 符號說明】 1 0〜遊戲裝置本體; 1 2〜模型行走體; 2 0〜個別站台; 22〜觸控面板; 3卜第一競賽管理部 1 1〜競賽場地 1 3〜顯示器 2 1〜監視器 25〜顯示器 32〜第二競赛管理部 第16頁 5927707074-4178-PF; ahddub.ptd symbol description] 1 0 ~ game device body; 1 2 ~ model walking body; 20 ~ individual platform; 22 ~ touch panel; 3 first competition management department 1 1 ~ competition venue 1 3 ~ display 2 1 ~ monitor 25 ~ monitor 32 ~ second competition management department page 16 592770

7074-4178-PF ; ahddub.ptd 第17頁7074-4178-PF; ahddub.ptd page 17

Claims (1)

观770 六、申請專利範圍 1 · 一種 競賽場 複數模 個別站 其特徵 在猜想 執行下注的 地上的競赛 個別站台也 到達順序而 2. 如申 該競赛遊戲 第一競 型行走體之 第二競 模型行走體 同時, 擇針對前述 到達順序來 3. 如申 前述第二競 結果的影像 競赛場地上 4 ·如申 競赛遊戲裝 地,設置於 型行走體, 台,使遊戲 在於: 前述競赛場 操作之外, 無關之另外 能夠實施猜 下注的操作 請專利範圍 裝置包括: 赛管理裝置 競赛當作檯 赛管理裝置 無關之競赛 在前述各別 檯面上競赛 實施下注操 請專利範圍 赛管理裝置 顯示在設置 附設之顯示 請專利範圍 以及 用以選 而猜想 其中 置,包括: 盤面上; 行走在該競賽場地上 者實施下注操作, 地上的各模型行走體的到達順序而 實施與各模型行走體在前述競赛場 的競賽,而且,使遊戲者利用前= 想與各模型行走體行走無關之競^ 第1項所述競賽遊戲裝置,其中, ’把緣於在前述競赛場地上之各模 面上的競赛來管理;以及 、 ’把與在前述競賽場地上行走之各 當作檯面下的競赛來管理, 站台上,設置有選擇裝置 或是針對前述檯面下競賽 作。 第2項所述競赛遊戲裝置, 把所管理的檯面下競赛的情形以及 在個別站台之顯示器上,或是前 器上。 第2或3項所述競賽遊戲裝置,其View 770 6. Scope of patent application 1. A type of individual station in a competition field, the characteristics of which are in the order of the individual stations on the ground where the betting is supposed to be performed. At the same time, the walking model of the second competition model is chosen based on the aforementioned arrival order. 3. If the application of the second competition result is on the video competition field, as shown in the figure above. 4 · The installation of the game competition ground is set on the type of walking body and platform, so that the game lies in: In addition to the aforementioned operations in the arena, operations that are irrelevant can be guessed and bet operations can be implemented. The scope of the patent includes: The race management device competition is regarded as a race management device-independent competition. The patent range competition management device is displayed on the attached display patent range and used to select and guess the location, including: the disk surface; the person walking on the competition field performs a betting operation, and the model walking bodies on the ground arrive The competition with each model walking body in the aforementioned arena is performed in order, and the player uses it before = wants to play with each model The walking game has nothing to do with the competition ^ The competition game device described in item 1, wherein 'the competition is caused by the competition on each die surface on the aforementioned competition ground; and Each of them is managed as a competition under the table. On the platform, there is a selection device or for the aforementioned competition under the table. The competition game device described in item 2 displays the situation of the competition under the management table and the display on the individual station or the front device. The competition game device according to item 2 or 3, which 592770592770 中,前述第二競赛管理裝置 所管理之檯面上競赛有不同時,/施與第—競賽管理裝置 5.如申請專利範圍第^項寺所^安H前述檯面下競賽。 該競賽遊戲裝置包括: 斤4競賽遊戲裝置,其中, 走體’管理緣於前述競賽場地上之各模型行 =裝置’執行與其他競賽遊戟裝置之通訊, 擇針:台Λ,設置有選擇裝置,用以選 = :ί:管理裝置所管理下之競賽或是針對在前述 m (、置所實施之競赛’而猜想到達順序來實施下 注才呆作。In the above, the second competition management device manages a different competition on the table, the first-administration competition device. 5. If the scope of the patent application is ^ the temple ^ AnH the above-mentioned competition. The competition game device includes: Jin 4 competition game device, in which the walking body 'manages each model line on the competition field = device' to perform communication with other competition game devices, the needle selection: platform Λ, with options The device is used to select =: ί: manage the competitions managed by the device or make a bet on the order of guessing the order of arrival of the competitions implemented in the aforementioned m (, set). 7074-4178-PF ; ahddub.ptd 第19頁7074-4178-PF; ahddub.ptd page 19
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