TW417123B - Operating device and recreation device for recreation machine - Google Patents
Operating device and recreation device for recreation machine Download PDFInfo
- Publication number
- TW417123B TW417123B TW086114310A TW86114310A TW417123B TW 417123 B TW417123 B TW 417123B TW 086114310 A TW086114310 A TW 086114310A TW 86114310 A TW86114310 A TW 86114310A TW 417123 B TW417123 B TW 417123B
- Authority
- TW
- Taiwan
- Prior art keywords
- operating device
- data
- game machine
- vibration
- gaming machine
- Prior art date
Links
Landscapes
- Mechanical Control Devices (AREA)
- Selective Calling Equipment (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
經濟部中央標準局貝工消費合作杜印裂 卜 4 1 了 1) A7 B7 五、發明説明}) 發明所屬之技術領域 本發明係關於藉由複數之操作按鈕的操作而進行遊戲 之遊戲機用操作裝置及遊戲裝置,特別是關於具備有基於 來自有播放影像記錄媒體的機能的遊戲機本體的特定訊號 而能夠醞釀出臨場感的機能之遊戲機用操作裝置及遊戲裝 置。 先行技術 先行技術之遊戲機用操作裝置CM,如第1圖所示, 係形成爲眼鏡形狀,由可以上下分割的上殻2及下殼3構 成外殼本體。於此外殼本體的長邊方向的兩側端,形成供 兩手的手掌握住而支撐的突出角狀之第1及第2操作支撐 部4、5。此外,外殼本體的中央位置所涵括的部分形成 有開始進行遊戲以及進行選擇所使用的開關等所構成的開 始選擇部6 *進而於外殼本體的兩側的左右對稱的位置形 成圓形狀的突出部,於其約略中央部分形成由配設的複數 的開關群所構成的第1及第2操作部7、8,在外殼本體 的前部側壁的側面的左右對稱的位置,形成有只要是可以 食指與中指來操作的複數的開關所構成的第3及第4操作 部 9、1 0。 開始選擇部6,具備有配置於開關所構成的第1操作 部7與第2操作部8的中間位置的開始開關1 1與選擇開 關1 2。選擇開關1 2,在例如開始遊戲時,可供選擇遊 戲的難易度,開始開關1 1係使遊戲實際開始的開關。 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) <祷先聞讀背面之注^^項再填寫本頁) 訂 經濟部中央標隼局負工消費合作社印製 A7 __B7五、發明説明j ) 第1操作部7,係位於外殼本體的端部’其構造爲在 圓形狀的突出部的中央部分設有約略十字形狀的相當於凹 部的低,建部1 3 *及在此低窪部1 3內供4個按鍵(key-top )14a、14b、14c、14d由外部向外側方向突出 用的窗部1 5 »此窗部1 5,係配合約略十字形狀的低窪 部1 3而在十字方向其4個按鍵(key-top)l ^ a、1 4 b 、1 4 c、1 4 d的頭部互爲相對方向而配置之構造β 第2操作部8,如第1圖所示,係於圓形狀的突出部 的中央部分設有約略爲十字形狀的相當於凹部的低窪部 1 6,分別於此十字形的低窪部1 6的上下左右的各位置 設有具有可使圓筒形狀的按鍵(key-top)l 6 a、1 6 b、 1 6 c、1 6 d分別由內部向外部突出的大開口部之4個 筒部1 7而成的構造。 4 個分別的按鍵(key-top) 1 6a、16b、16c、 1 6 d的頂面,附著有容易以視覺確認的認識符號,例如 ,表示〇、△、匚l、x等的機能的符號(標記),使可以 容易識別開關的機能。此外,於這些按鍵(key-top)l 6 a 、16b、16c、16d的下端部與筒部17的下部側 ,設有在組裝時使不進入其他筒部17而特有的突起以及 缺口之構造》 第3及第4操作部9、10,如第i圖所示’係突出 於第1及第2操作部7、8的前部側的壁面而形成的’於 此突出的壁面形成有上下平行而由2列細長孔所構成的開 口部1 8,及於此開口部1 8約略嵌合的細長形狀的按鍵( {請先閲讀背面之注意事項再填寫本頁) 訂 本紙張尺度適用中®國家棣準(CMS ) A4規格(2丨0XW7公釐) -5- 3 A7 B7 經濟部中央標準局貝工消费合作社印装 五、發明説明i ) key-top) 19a、19b、19c、19d 由內側向外側方 向突出而形成的動作指示操作開關所構成的。 具有如此構成之遊戲機用操作裝置CM,介由指定的 接頭接續於未顯示於圖中的讀取影像記錄媒體之C D -ROM之影音光碟機本體,連接至影音光碟機本體與電視 等的監視器β接著,以兩手掌手持操作裝置\以兩手的手 指操作第1〜第4操作部7、8、9、1 0的操作按鈕群 ,指示螢幕畫面上的角色等動作標的之動向而進行遊戲。 然而,於上述說明之從前技術的特別是家庭用遊戲機 用的操作裝置CM,因爲是藉由以手指操作第1〜第4操 作部的按鈕群,而指示螢幕畫面上的角色等動作標的之動 向而進行遊戲,所以只能夠藉由視覺f也就是觀看螢幕畫 面上的角色,以及聽覺,也就是由監視器所發出的聲音等 兩種感覺而已,兩手以及手腕進行種種動作進行操作的操 作裝置自身,只有以手指操作單方向指示之機能被活用而 已,並沒有藉由回饋之體感機能。 發明目的 本發明係有鑑於如此之狀況而發明的,本發明之目的 在於提供藉由按鈕群的操作,在遭遇特定的操作以及場面 時*可由遊戲機本體傳來回饋的匾感,可以籍操作裝置自 身獲得而提高臨場感、提升遊戲性能的遊戲機用操作裝置 以及遊戲裝置* (請先閲讀背面之注意事項再填窍本頁) 訂 本紙張尺度適用中國興家標準(CNS ) A4現格(210X297公羞) • 6 經濟部中央樣準局員工消費合作杜印裝 |; 41712 3 A7 B7 五、發明説明i ) 較隹之實施形態 以下參照圖面資料說明本發明相關之遊戲裝置所使用 的遊戲機用操作裝置的種種實施形態。此外,對於本發明 相關之遊戲裝置所使用的遊戲機用操作裝置若有與相關的 先行技術所說明之形狀與相同構件的場合,爲使容易理解 而付予相同的符號而加以說明。 (1)第1實施形態 本發明相關之第1實施形態之遊戲機用操作裝置1, 如第2圖所示,具有:形成爲眼鏡狀的長邊方向的兩端側 處備有以兩手手掌握住而支持的突出爲角狀的第1及第2 操作支持部4、5的外殼本體。外殼本體的中央位置所涵 括的部分,具有:由內部向外側方向突出而形成有供遊戲 開始以及進行選擇所使用的按鈕的開始選擇部6,及在外 殼本體的長邊方肉的兩側頂端由內部向外側方向突出按鈕 的第1及第2操作部7、8,及於外殼本體的長邊方向兩 側的前方側的壁面上備有由內部向外側方向突出的按鈕的 第3及第4操作部9、10 進而,於未於圖中表示的外 殼本體的內部所裝設的開關群、以及收容未於圖中表示的 影像記錄媒體之CD-ROM且可讀取之與遊戲機本體進 行通訊用的基板。此外,具有備有電氣接纘遊戲镄本體的 電線之接頭20(參照第5圖),於外殻內部,進而具有 在指定空間配置的應答手段2 1。於此內,使用第1圖所 說明的與先行技術之相異處,係設有適當之應答構件2 1 本紙張尺度適用中國國家標準(CNS ) Μ規格(210X297公釐) (請先閲讀背面之注意事項再填寫本頁) 訂 經濟部中央標準局貝Η消費合作社印製 ? 4 1 T 1 > ? A7 ____B7五、發明説明‘) 之點,其他則與先行技術具有相同的構造與構成。 亦即,上外殻2與下外殼3所構成的外殼本體,係於 下外殼3的成角狀突出的部位之第1操作支持部4處,設 有供裝設應答構件2 1用的應答構件配置部2 2而成的構 造。 下外殻3之第1及第2操作部7、8,ill第2圖所示 ,係設有設定基板及開關群用的圓筒形狀的載置部2 3, 而且設有在第1及第2操作部7、8之前面側突出的長方 形狀的第3及第4操作部9、10的構造。 於如此構造所構成的下外殼3·作爲可以設定應答構 件2 1的空間,如第2圖及第5圖所示,以手掌支持的第 1及第2操作支持部4、5的部位,或者是被涵括的開始 選擇部6的前側位置處的空間可以利用。與本實施形態, 係收納配置於左手掌所支持的第1操作支持部4的構造。 此處,應答構件21,如第3圖所示,係由馬達24 ,及於此馬達2 4的迴轉軸2 5將中心位置偏移,亦即使 於偏心的位置處裝設圓柱狀的旋轉部2 6而成的構造。於 如此的構造*如果馬達2 4旋轉驅動的話*旋轉部2 6開 始偏心旋轉而產生震動*此震動成爲一種動態傳達•此霣 動,於第2圖及第4圖,並不限於第1操作支持部4而已 ,而是傳達到下外殼3及上外殼2的筐體而使整個裝置全 體都振動。此偏心所產生的振動程度,可以藉由應答手段 2 1的馬達2 4的旋轉轉速以及力矩而任意變化,可以藉 此而改變應答構件的強弱。 (請先閲讀背面之注意事項再填g本頁) 本紙張尺度通用中國國家橾準(CNS ) Α4规格(210X297公釐) -8- B7 經濟部中央標導局員工消費合作社印装 五、發明説明‘) 設於下外殼3的應答構件配置部2 2 ’如第2圖所示 ,係設於第1操作支持部4的手掌抵接部位的底部而成的 構造,成爲可以固定應答手段2 1的馬達2 4的構造》 如此,將應答構件2 1的馬達2 4以下外殼3的第1 操作支持部4,亦即左手掌握住而支持的部位處介由未圖 示的喇叭構件而裝設,如第6圖所示,將遊戲機用操作裝 置1與遊戲機本體2 7接續於電視接收機等監視螢幕3 3 而進行遊戲時,因應遊戲的種列,例如於格鬥競赛的遊戲 在打倒對手時|在射擊遊戲中射擊命中時*在動作目標爲 飛機而在螢幕上遭受攻擊時等,可以由遊戲機本體2 7藉 由特定的應答訊號而驅動應答構件2 1的馬達2 4而使其 旋轉將遊戲機用操作裝置1全體振動一定時間》如此,使 用者藉由操作按鈕的操作而引起遊戲機用操作裝置1自身 的振動,可以使利用者以身體感官感受到回饋而使臨場感 更爲提高。此外,雖然是將馬達2 4介由未圖示的喇叭構 件而裝設,但是介由喇叭構件的裝設可以削減機械上的噪 音。 此處,遊戲機本體2 7,如第6圖所示,內藏著具有 讀取影像記錄媒體之CD—ROM的機能的CD-ROM 機,於遊戲機本體2 7的上面,具有收納CD- ROM而 加蓋的蓋構件2 8。進而,於遊戲機本體2 7,具有開閉 蓋構件2 8用的開閉開關2 9,及供給電源的電源開關 3 0,及使遊戲機本體2 7的動作回到初期狀態的重設( reset)按鈕3 1,及設有可以接續2個系統的操作裝置的接 本紙張尺度通用中國國家標車< CNS > A4規格(2丨0X297公釐) (請先閲讀背面之注f項再填寫本頁) -9 · f?' 417123 A7 ____'__B7 五、發明説明/ ) 續部3 2而成的構造。於此接續部3 2藉由遊戲機用操作 裝置1的接頭2 0的接續,使得可以與遊戲機本體2 7進 行雙方向的通訊•此外於本實施形態,雖然說明接續1系 統的遊戲機用操作裝置1的構成,但是接續了 2系統的遊 戲機用操作裝置的場合,另一個遊戲機用操作裝置也是同 _ · 樣的構成以及同樣地動作,因此省略其說明。 爲了如前所述驅動應答構件21的馬達24而使遊戲 機用操作裝置1全體振動,必須要有具備有遊戲機用操作 裝置1與遊戲機本體2 7之間可以雙方向通訊的機能的構 成。 此雙方向通訊機能,如第7圖所示,可以藉由將與遊 戲機用操作裝置1進行雙方向的序列通訊用的接頭2 0接 續至遊戲機本體27而進行。 經濟部中央標準局貝工消费合作社印衷 <請先閲讀背面之注意事項再填寫本頁) 進行遊戲機用操作裝置1側的雙方向通訊機能的構成 ,具有與遊戲機本體2 7進行序列通訊的序列I /0界面 S I 0,及由複數的操作按鈕輸入操作資料的平行I /0 界面P I ◦,及具有CPU、RAM及ROM的單晶片微 電腦(以下簡稱爲微電腦),及旋轉驅動應答構件21之 馬達2 4的馬達驅動器3 4所構成,馬達2 4係藉由馬達 驅動器3 4所供給的電壓與電流來旋轉驅動。 於遊戲機本體2 7側,設有在遊戲機用操作裝置1之 間進行序列通訊的序列I /〇界面S I 0而成的構造•接 續於遊戲機用操作裝置1的接頭2 0時,介由此接頭2 0 而與遊戲機用操作裝置1側的序列I/〇界面SI0接續 本紙故尺度通用中國國家梯準(CNS )八4坑格(210X297公釐} -10- 417123 A7 ___B7 五、發明説明{) ,而可以進行雙方向通訊,亦即可以進行雙方向的序列通 訊而成的構成》此外,遊戲機本體2 7之其他詳細構成則 予以省略。 進行雙方向的序列通訊的訊號線及控制線,係由:對 於來自遊戲機本體2 7的遊戲機用操作裝置1送出資料的 資料傳送用的訊號線T X D (Transmit X’ for Data),及由 遊戲機用操作裝置1側向遊戲機本體2 7側送出資料的資 料傳送用訊號線RXD(Received X1 for Data),及由各資 料傅送用的訊號線T X D、RXD取出資料的序列同步時 序用的訊號線S C K (Serial Clock),及終端側之遊戲機用 操作裝置1的供作確認通訊確立與中斷用的控制線D TR( Data Terminal Ready),及進行大量的資料轉送用的流動控 制用的控制線D S R (Data Set Ready)等所構成· 經濟部中央標準局負工消費合作社印製 (請先《讀背面之注意事項再填寫本頁) 此外,於進行此雙方向的序列通訊的訊號線及控制線 所構成的電纜線,如第7圖所示,除了訊號線及控制線之 外還包含有由遊戲機本體2 7側的電源直接取出的電源用 電纜線3 5,此電源用電纜線3 5係接續於遊戲機用操作 裝置1側的馬達驅動器3 4 *供給使馬達2 4轉動用的電 源。 由此種構成所成之雙方向的序列通訊程序,係例如第 5圖所示,遊戲機本體2 7與遊戲機用操作裝置1通訊’ 爲了取入第1〜第4操作部7、8 ' 9、1 0的操作按鈕 的操作資料(按鈕資料),首先,遊戲機本體2 7對控制 線D T R输出選擇資料。結果,遊戲機用操作裝置1確認 本紙張尺度適用中國國家標準(〇奶)八4说格(210父297公釐) -11- 417123 A7 B7 五、發明説明J ) 已藉由控制線DTR而被選擇了,接著成爲訊號線TXD 的等待訊號狀態。接著,遊戲機本體2 7,對資料傳送用 的訊號線T X D送出顯示遊戲機用操作裝置1的識別碼。 藉此,遊戲機用操作裝置1藉由訊號線TXD而受取此識 別碼。 識別碼藉由顯示遊戲機用操作裝置1,'而開始接著以 後的與遊戲機本體2 7的通訊。亦即,由遊戲機本體2 7 介由控制資料等資料傳送用的訊號線TXD而被送訊到遊 戲機用操作裝置1側,相反的由遊戲機操作裝置1係介由 資料傳送用的訊號線RXD而將以操作按鈕所操作的操作 資料等被送訊往遊戲機本體2 7。如此,遊戲機本體2 7 與遊戲機用操作裝置1之間進行雙方向的序列通訊。此通 訊係藉由遊戲機本體2 7透過控制線DTR而輸出選擇終 止資料而結束》 如此若是備有雙方向的序列通訊機能的話,可以將來 自遊戲機用操作裝置1側的主要爲操作按鈕的操作資料送 訊至遊戲機本體2 7側,同時,可以由遊戲機本體2 7側 ,介由資料傳送用訊號線TXD而將使應答手段21的馬 達2 4轉動的動態傳達用資料向遊戲機用操作裝置1側送 出。此使馬達2 4轉動的動態傳達甩資料’係藉由於遊戲 機本體2 7所搭載的遊戲用CD — ROM而預先設定的, 因應進行遊戲的使用者的動作目標而由遊戲機本體2 7對 於遊戲機操作裝置1自身藉由一定時間的動態資料傳達而 進行回饋(feedback)。關於此點參照第2圖及第7圖同時追 本紙張尺度適用中圃國家樣準(CNS ) A4规格(210X297公漦) (請先閱讀背面之注f項再填寫本頁) 訂 經濟部中央標準局員工消费合作社印裝 12- 經濟部中央樣準局貝工消費合作社印製 B7 —_____五、發明説明L ) 蹤第8圖及第9圖的流程圖而詳細說明如下。 將特定的遊戲用CD — ROM裝設於遊戲機本體2 7 ,藉由第2圖所示的遊戲機用操作裝置1的開始按鈕1 1 而設定遊戲的開始,而且,藉由選擇開關1 2的操作而設 定種種的機能,藉由第1〜第4操作部7、8、9、10 » * 的操作而進行遊戲的狀態。 而,伴隨著遊戲的開始,如第7圖所示的遊戲機用操 作裝置1的CPU、RAM、ROM所構成的微電腦總是 監視著是否有介由序列界面S I 0而打擊(heat)的動態傳達 用資料由遊戲機本體2 7側介由序列I /〇界面S I 0而 被送出來。於此動態傳達用資料,包含著有驅動如第7圖 所示的馬達2 4之電壓及電流的控制訊號及驅動馬達2 4 的時間。接著,在遊戲的進行中,如果在由遊戲機本體 2 7側所送來的資料之中含有動態傳達用資料的場合,使 馬達驅動器3 4驅動,將由遊戲機本體2 7所供給的電壓 對於馬達2 4供給指定的時間。亦即,於第8圖的步驟 S T 2 1,將遊戲機用操作裝置1側所接收到的資料訊號 中的動態傳達用資料藉由步驟S T 1判定,而以步驟 S T 2的微電腦處理,在步驟S T 3驅動第7圖所示的馬 達驅動器34,在步驟ST4產生振動。 此外,在步驟ST 1不是動態傳達用資料的場合,於 步驟S T 5操作操作按鈕的話,於步騍ST6被操作的操 作資料介由第7圖所示之平行1>0界面P I 0被輸入微 電腦。 t婧先閲讀背*之注意事項再填寫本頁) 本紙張尺度適用中困國家標準(CNS ) A4規格(2丨0X297公嫠) -13- >•417123 A7 __B7 五、發明説明L ) 被輸入微電腦的操作資料*於步騾s T2以微電腦進 行處理,於步驟S Τ 7被變換爲序列資料’藉由第7圖所 示之序列I/O界面s I 0被送訊至遊戲機本體2 7。其 後,遊戲機操作裝置1於步驟ST2 5等待由遊戲機本體 2 7傳來的資料。 遊戲機本體2 7於第9圖的步驟S Τ 2 6在受訊到被 變換爲序列資料的操作資料時,接著於步驟S Τ 8 *進行 動作目標的資料與受訊的序列資料的比較,判別打擊狀態 〇 經濟部中央標準局貝工消费合作社印掣 (婧先閲讀背面之注意事項再填寫本頁) 如果,於步騍s Τ 8,動作目標的資料與序列資料一 致時,亦即打擊到目標時,於步驟S Τ 1 〇將被打擊到的 動作目標顯示於監視器畫面上的同時,於步驟S Τ 1 1輸 出動態傳達用資料,於步驟s Τ 1 2變換爲序列資料介由 第7圖所示之序列I/0界面sI0而對於遊戲機用遭做 裝置1作爲特定的回應訊號而回訊。其後,遊戲機本體 2 7於步驟ST2 7等待來自遊戲機用操作裝置1的資料 。由遊戲機本體2 7向遊戲機用操作裝置1返訊的動態資 料,如步驟ST1、ST2、ST3所說明的,藉由遊戲 機用操作裝置1的微電腦而檢測出,由第7圖所示之馬達 驅動器3 4將電源供給至馬達3 4而使其旋轉,藉由該旋 轉而使遊戲機用操作裝置1全體振動。 如果沒有擊中時,於步驟S Τ 1 3基於操作按鈕的動 作目標顯示於監視器畫面上,藉由步驟ST5 (第8圖) 而根據遊戲機用操作裝置1的操作按鈕的操作結果.·而進 本紙張尺度適用中國國家標準(CNS ) Α4规格(210X297公釐) -14- 經濟部中央樣準局員工消費合作社印製 ^ ι4ί7ί23 at ________Β7 五、發明説明匕) 行下一個動作β 此外,上述說明的打中時所產生的動態傳達用資料, 雖係由遊戲機本體2 7作爲一種特定的應答訊號而由遊戲 機用操作裝置1接收而構成的,但是也可以是藉由從遊戲 機本體2 7藉由單方向的通訊而向遊戲機用操作裝置1送 出而成的構成* 此處於第1 0圖,顯示由Ρ戲機本體2 7向遊戲機用 操作裝置1送出的動態傳達用資料之中,特別是將馬達 2 4旋轉區動用的袋裝資料P A,在此實施形態的場合, 由4個電流値資料構成1個口袋•遊戲機本體2 7及遊戲 機用操作裝置1的各微電腦每隔1/6 0秒(1個架構) 進行一次資料處理,因應於此袋裝資料P A也是每隔 1/6 0秒由遊戲機本體2 7向遊戲機用操作裝置1送訊 〇 亦即,藉由將1個口袋內的4個電流値資料每隔 1/4個架構期間地分配於1個架構期間內,而使得在1 個架構期間之口袋內的電流値資料的數目的驅動電流値對 於馬達2 4施加。 亦即,在某一個架構期間,由遊戲機本體2 7對於遊 戲機用操作裝置1所傳送的動態傅達用資料,係藉由該遊 戲機用操作裝置1的微電腦而進行資料處理,讀出口袋資 料PA。在第1 0圖的場合,口袋資料PA被讀出電流値 「2」、「3j 、「5」、「3」4個電流値資料,這些 電流値資料被變換爲類比訊號後,被送出到上述第7圖之 本紙張尺度通用中國國家標準(CNS M4规格(210X:297公羹) {請先W讀背面之注意事項再填寫本頁) 訂 -15- 經濟部中央標準局員工消費合作社印家 417 123 Λ7 B7五、發明説明|3 ) 動器 3 4。 達驅動器3 4將被變換爲類比訊號的電流値藉由遊 ^ 2 〇®Β 所示之驅動電流訊號s D。此驅動電流訊號S D,對應於 口袋資料PA的電流値資料「2」、「3」、「5」、「 3」,於線圈驅動器64對線圏58及59供給的第1架 構期間FL1 (時間til〜tl5),開始的1/4架 構期間(時間t 1 1〜t 12)成爲對應第1電流値資料 「2」的電流値,接著該1/4架構期間(時間t 12〜 t13)成爲對應第2電流値資料「3」的電流値,進而 接下來的1/4架構期問(時間t 1 3〜t 1 4)成爲對 應第3電流値資料「5」的電流値,在最後的1/4架構 期間(時間t 1 4〜t 1 5)成爲對應第4電流値資料「 3」的電流値。. 如此即使是由遊戲機本體2 7向遊戲機用操作裝置 5 0轉送的動態傳達用資料的轉送時序爲每1/6 0秒, 也可以藉由於該動態傳達用資料的口袋內容納複數(在此 實施形態爲4個)的電流値資料而轉送,可以於遊戲機用 操作裝置1將該複數的電流値之資料分配於1個架構期間 而成爲驅動電流訊號S D。 結果*振動子5 3係可以藉由較動態傅達用資料所被 送訊的時間間隔(1個架構期間)更爲短的時間間隔內變 化驅動電流訊號S D而被驅動。藉由如此短的時間間隔而 且種種的電流値資料來任意變化驅動電流訊號S D的波形 (讀先閲讀背面之注f項再填寫本頁) 本紙張尺度適用中國國家標车(CNS ) A4規格(2丨OX297公釐) -16· }i: 4 Π \ A7 ____B7 五、發明説明|4 ) (請先《讀背面之注意事項再填寫本頁) ,可以藉由口袋內所分配到的電流値資料的數目而設定振 動子5 3的周波數,同時藉由電流侄兒設定對於馬達2 4 的旋轉的加速度。 因此,口袋資料PA所設定的電流値資料,於遊戲機 本體2 7因應在遊戲進行上對於動作目標所施加的衝擊的 程度而設定種種的値。在此場合,1個口袋內所被分配的 電流値資料的數目也可以在4個以外而被分配種種的値。 亦即,藉由因應遊戲的進行狀況而設定種種的驅動電流波 形,在例如對於動作目標施加以巨大的衝擊力的場面的場 合,藉由在短時間內施加大電流至馬達2 4,可以在遊戲 機用操作裝置1上產生如衝擊般的高速旋轉振動。對此, 例如在汽車停止前進的引擎發動狀態下,動作目標產生微 小但是連續振動的場面的場合*藉由長時間對馬達2 i交 互施加小電流値,可以在遊戲機用操作裝置1產生如同汽 車的引擎發動的旋轉振動。 經濟部中央標準局貝工消費合作杜印製 如此,藉由使用馬達2 4所構成的應答構件2 1,因 應在監視器的畫面上展開的遊戲的進行狀況,而在遊戲機 用操作裝置1上產生與虛擬的動作目標所產生的振動同樣 的振動,因而使該遊戲機操作裝置1的使用者,可以體驗 具有臨場感的遊戲。 此外,如上所述,說明了由遊戲機本體2 7向遊戲機 用操作裝置1轉送對於應答構件21的馬達24所施加的 旋轉驅動電流的各時序之電流値的場合’但是本發明並不 以此爲限,亦可在將表示驅動電流波形的形狀的資料由遊 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) -17- A7 B7 經濟部中央梂準局員工消费合作社印笨 五、發明説明jj5 ) 戲機本體2 7向遊戧機操作裝置1轉送時,在該遊戲機操 作裝置1側因應波形資料而產生電流波形* 此外,於上述之本發明的實施形態,如第5S0所示, 被收納配置於以左手的手掌指示的第1操作支持部.4,但 是將本發明之應答構件2 1之馬達2 4 *亦可如第5圖所 示,於第1及第2操作支持部4、5的部位以及位置配置 馬達。 此外,第1及第2操作支持部4、5的部位以及開始 選擇部6的前側位置存在的空間的至少2個處所,或者是 在所有的位置配置馬達的場合,配置同樣大小的應答構件 2 1之馬達亦可。配置不同大小(亦即在馬達的振動大小 不同的場合)的馬達亦可。如此*配置不同大小的馬達的 場合,可以使同時振動,也可以選擇性的振動,而可以更 能夠增進遊戲的性能*達到較佳的效果。 其次,參照第1 1圖〜第1 3圖說明根據本發明相關 的馬達2 4而使用應答構件之操作裝置的其他實施形態。 在此實施形態的遊戲機用操作裝置1,如第1 1圖〜 第1 3圖所示,應答構件2 1之以手掌支持的部位是成爲 膨脹或者是變形的構造•亦即,遊戲機用操作裝置1,以 左手手掌支持的第1操作支持部4,在手掌抵接的部位設 有一部份的缺口,在該缺口以塞住缺口的方式裝設有彈性 構件37A、37B,將該彈性構件37A、37B由內 部相對地或者是部分地壓出而使其變形或者是膨脹收縮’ 藉此對手掌內側施予動態傳達,亦即所謂的回鎮手掌感應 (請先閱讀背面之注意事項再填寫本頁) 訂 本紙張尺度適用中國困家標準(CNS > A4規格(210X297公釐) -18- Γ 417123 at ____ B7 五、發明説明“) 的構造。 此外,作爲彈性構件37A、37B,例如可以使用 橡膠構件或者是樹脂構件或者是布質材料》 應答構件2 1的構造以及裝設構造以外,與第2圖所 說明的第1實施形態在實質上相同的緣故所以付予同一個 » « 符號而加以說明,雙方向的序列通訊也藉由同樣的手法進 行。 答構件21,係由上外殼2及下外殻3隻第1操作支 持部4的手掌抵接部位的一部份設有缺口,而以塞住缺口 的方式裝著彈性構件37A、37B的構造。接著•其內 部如第1 2圖所示,係由驅動旋轉的馬達3 8,及被裝設 於馬達3 8的旋轉軸3 9的外周的適宜位置備有複數突起 4 0的圓形狀旋轉部4 1所構成的。如此而被裝設的彈性 構件37A,37B,如第13圖所示,係在第1操作支 持部4的手掌抵接的部位在縱長方向上尺寸較短,而在横 寬方向上尺寸較長的構造。亦即圓形狀的旋轉部4 1如果 旋轉的話旋轉部4 1的突起4 0壓押上外殻2的彈性構件 3 7 A的上部位置以及下外殼3的彈性構件3 7 B的下部 位置而以向外側方向押出的方式旋轉*這些,如第1 1圖 及第1 3圖所示,可以藉由第1操作支持部4的手掌抵接 的部位的上側以及下側位置使向外側變形或者是膨脹收縮 ,以及藉由突起40而敲打彈性構件37A、37B的現 象而產生振動,可以藉由對手掌的動態傳達而來觸感與回 饋機能而讓使用者提高臨場感。 本紙張尺度適用中國國家橾率(CNS ) A4規格(2丨0X207公嫠) (讀先s讀背面之注 VI 意事項再_ 填寫本頁) 訂 經濟部中央標準局員工消費合作社印製 -19- r in”: at B7 經濟部中央揉準局負工消費合作社印製 五、發明説明|7 ) 進而,參照第1 4、1 5圖說明使用根據本發明相關 的馬達24之應答構件的操作裝置的其他實施形態》 此遊戲機用操作裝置1,如第1 4圖及第1 5圖所示 ,成爲使設於遊戲機用操作裝置1的應答構件21變形或 者是膨脹收縮而成的構造。亦即,遊戲機用操作裝匱1, 係於左手手掌支持的第1操作支持部4,以彈性構件4 2 形成擋接手掌的一部份,於其內部設有馬達4 3及裝設於 馬達4 3的旋轉軸4 4的凸輪形狀的旋轉部4 5的構造。 成爲凸輪形狀的旋轉部4 5,在馬達4 3旋轉驅動時 ,凸輪的突出的部分由內側敲打或是施壓於彈性構件4 2 使向外側突出變形,同時也發生振動,藉由以手掌感受到 該動態傳達,可以獲得臨場感。 此外,於上述之本發明的2個其他實施形態,如第5 圖所示,被收納配置於以左手的手掌指示的第1操作支持 部4,但是亦可將本發明之應答構件21 ,如第5圖所示 ,收納配置於右手手掌指示的第2操作支持部5。 此外,於上述之本發明的2個其他實施形態,如第5 圖所示,被收納配置於以左手的手掌指示的第1操作支持 部4,但是亦可將本發明之應答構件· 2 1的馬達2 4,如 第5圖所示,於第1及第2操作支持部4、5的部位的雙 方配置馬達。 進而,在第1及第2操作支持部4,5的部位雙方配 置馬達的場合,配置同樣大小的應答構件2 1之馬達亦可 。配置不同大小(亦即在馬達的振動大小不同)的馬達亦 (請先閲讀背面之注意事項再填寫本頁) 本紙張尺度適用中國困家揉準(CNS > A4规格(210X2517公釐) -20· t: »17 123 at ._B7 五、發明説明“) 可•如此,配置不同大小的馬達的場合,可以使同時振動 ,也可以選擇性的振動,而可以更能夠增進遊戲的性能, 達到較佳的效果· (2 )第2實施形態 第14圖係顯示根據本發明的遊戲機用操作裝置的第 2實施形態,與第2圖相對應的部分付予相同的符號,被 形成於下外殼3的第1操作支持部4的內部的應答手段配 置部5 2處設有應答構件5 1。此應答構件51具有直線 方向往復之振動子5 3。 亦即如第1 5圖所示,第2實施形態的應答構件5 1 ,係於圓筒形狀的線圈捲管5 7的幾乎中央藉由固定荷重 6 3而形成振動子5 3,同時藉由2個磁性體5 5及56 形成固定子5 4使這個振動子5 3在線圈捲管5 7的軸線 方向往復振動。 經濟部中央標準局負工消費合作社印裝 {請先閲讀背面之注意事項再填寫本頁) 於線圈捲管的兩端,導電線分別向反方向繞回,形成 第1線圈5 8及第2線圈5 9。如此於兩端設有線圈5 8 及5 9的線圈捲管5 7,將其兩端部分別游崁於被磁性體 55及56穿設之游崁孔55E及56E(第18圖), 藉由支持構件6 1及板狀彈簧6 2所構成的釣支部6 0而 保持於可以往復運動的狀態。 •第1 8圖顯示應答構件5 1的斷面,形成固定子5 4 的2個磁性體5 5及5 6,其外觀形狀分別爲圓柱形狀, 沿著其中心軸線突出裝設有圖柱形狀的磁極部(S極) 本紙張尺度適用中國國家揉準(CNS ) A4坑格(210X297公釐) -21 - 41 41 經濟部中央標準局貝工消費合作社印笨 A7 B7 五、發明説明“) 5 5A及5 6A。磁性體5 5及5 6係藉由這2個磁極部 5 5 A及5 6 A之間中介插著鐵心6 4的固定而接續著。 然而•接續磁性體5 5及5 6的構件並不限於鐵心6 4, 採用非磁性體之樹脂構件亦可。 此外,磁極部5 5 A及5 6 A分別於其周側面隔著指 ·_ 定的間隔於相對方向的位置,成圓環狀凸設磁極部(N極 )55B及56B。亦即,於磁性體55 *在磁極部 5 5A及磁極部5 5 B之間的間隙(游崁孔5 5 E )存在 著磁束密度B·。於磁性體56,在磁極部56A及磁極部 5 6 B之間的間隙(游崁孔5 6 E)存在著磁束密度B。 形成振動子5 3的線圈捲管的一方的端部被游崁於磁性體 5 5的游崁孔5 5 E,被配置爲被反捲於此端部的線圈 5 8將磁束橫切般。此外對於磁性體5 6也一樣,線圈捲 管5 7的另一端部被游崁於游崁孔5 6 E,被反捲於此端 部的線圈5 9被配置爲將磁束橫切般。 此處,如第1 9圖A所示,假設形成振動子5 3的線 圈5 8的端部向擋接於磁性體5 5的左方向移動的狀態爲 初期狀態*對於線圈5 8,施加以第2 0圔A所示的驅動 電流I SB的同時,對於線圈5 9施加以第2 0圖B所示的驅 動電路Ι5ί的話,於初期狀態(時間t = 0),在線圈58 流動著有驅動電流I se,在線圈5 9並沒有流動驅動電流1 59的狀態。 藉此,藉由在線圈58施加以卩=15^8的力,振動 子5 3向右方向(亦即朝向磁性體5 6的方向)移動,如 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) (請先閲讀背面之注意事¾再填寫本頁) 訂 -22- 卜 417 123 at __ B7 五、發明説明“) 第1 9圖A所示形成振動子5 3的線圈5 9的端部在擋接 於磁性體5 6的位置停止。 接著,在時間t = T時,成爲如第20圖B所示在線 圈5 9流動著驅動電流159,如第2 0圖A所示在線圈 5 8並沒有流動著有驅動電流I 58的狀態。亦即,線圈 5 8及5 9的旋轉方向是相反的緣故所以在線圈5 9上被 施加以一F的力》結果,振動子5 3向左方向(亦即朝向 磁性體5 5的方向)移動,回到第1 9圖B所示的初期狀 態。 以下,與此相同,藉由交互對線圈5 8及5 9通電施 加驅動電流158及I5g,振動子5 3在磁性體5 5及5 6之 間進行往復運動,亦即產生振動。 經濟部中央標準局負工消费合作社印裝 (請先《讀背面之注意事項再填寫本頁) 亦即,改變驅動電流I 及I »的週期的話,可以改變 振動子5 3的振動周波數,改變驅動電流I 58及I ^的電流 値的話可以變化對於振動子5 3所施加的力F (亦即加速 度)。此外,磁性體55及56如果變大磁束密度Β也跟 著變大,可以使對於振動子5 3所施加的力F變大。在此 場合,與將磁性體5 5及5 6作爲固定子5 4,而將該磁 性體5 5及5 6設於振動子側的場合相比,即使磁性體 5 5及5 6變大也僅僅是增加固定子側的質量而已,振動 子側的質量並不會改變,所以藉此可以發出實用上之充分 的振動。 如此,對於線圈5 8及5 9施加以驅動電流1^及1 (以下,將此統合稱爲驅動電流I )使振動子5 3振動的 本紙張尺度適用中國國家標準(CNS ) Α4規格(210X297公釐) " • 23- A7 B7 經濟部中央標率局負工消費合作社印製 五、發明説明L ) 話,此振動藉由將固定子5 4固定於下外殼2 (第1 6圖 )的應答構件配置部5 2而傳達至第1操作支持部4 (第 2 1圖)。被傳達至第1操作支持部4的振動,並不限於 該第1操作支持部4而是傳達到下外殻3及上外殼2的筐 體而使裝置全體都振動。由此振動子5 3所產生的振動的 程度,可以藉由改變對於應答構件5 1的線圈5 8及5 9 所施加的驅動電流I而任意變化,藉此可以變化應答構件 51的振動的強弱變化。 亦即,應該要用來設定應答構件5 1的空間,如第 1 6及第2 2圖所示,可以利用以手掌支持的第1及第2 操作支持部4、5的部位,或者是在兩個操作部7、8所 夾著的開始選擇部6的前側位置存在的空間•在本實施形 態是成爲收納配置於左手事所支持的第1操作支持部4的 構造。 如此,將應答構件5 1裝設於下外殼3的第1操作支 持部4,亦即,裝設於以左手掌支持的部位,如第2 3圖 所示,在將遊戲機操作裝置5 0與遊戲機本體2 7接纘於 電視機等監視器3 3而進行遊戲時,在格鬥遊戲中例如打 V 倒對手時,在射擊遊戲中例如命中目標時,在動作目標爲 飛機時例如在畫面上遭受攻擊時等等,藉由來自遊戲機本 體2 7的特定的應答訊號而使應答手段5 1之振動子5 3 振動可以使遊戲用操作裝置全體5 0在一定時間內振動· 如此藉由使用者的按鈕操作而引起操作裝置5 0自體的振 動,使利用的使用者產生體感的回績而更提高臨場感。 (請先《讀背面之注意事項再填寫本頁) 本紙張尺度適用中國國家標準(CNS > A4規格(2丨0X297公釐) -24- Γ 4 t Μ ^ 3 Α7 ______Β7______ 五、發明説明^ ) 此處,遊戲機本體2 7,如第2 3圖所示,內藏著有 具有讀取影像記錄媒體之C D — ROM的機能的C D — ROM驅動器,於遊戲機本體2 7的上面,設有收納CD -ROM用的蓋子的蓋構件2 8 »進而,於遊戧機本體 2 7具有開閉蓋構件2 8用的開閉開關2 9,供應電源的 電源開關3 0,及設定遊戲機本體2 7的動作回到初期狀 態用的重設開關31,以及可以接續2個系統的操作裝置 的接續部3 2。於此接續部3 2藉由接續遊戲機用操作裝 置5 0的接頭2 0,可以與遊戲機本體2 7進行雙方向的 通訊《此外,於此實施形態係以接續1個系統的遊戲機用 操作裝置5 0的狀態加以說明。在接續了 2個系統的遊戲 機用操作裝置的場合,因位於其他的遊戲機用操作裝置具 有同樣的構成以及動作,因此省略其說明》 經濟部中央樣準局員工消费合作社印製 (請先閱讀背面之注f項再填寫本頁) 如前所述,因爲藉由驅動應答構件4 1的振動子5 3 而使遊戲機用操作裝置5 0全體振動的緣故,必須要有在 遊戲機用操作裝置5 0與遊戲機本體2 7之間具有雙方向 通訊機能的構成。此雙方向通訊機能,可以如第2 4圖所 示,將與遊戲機用操作裝置5 0進行雙方向序列通訊的接 頭接續於遊戲機本體2 7而進行。 進行遊戲機用操作裝置5 0側的雙方向通訊機能的構 成|係由與遊戲機本體2 7進行序列通訊的I /0界面 S I 0,及輸入來自複數的操作按鈕的操作資料的平行 I/O界面P I 0,及CPU ' RAM與ROM集合於單 晶片上之微電腦(以下簡稱微電腦),及使應答構件5 1 本紙張尺度適用中國國家標率(CNS ) A4it格(2丨0X297公釐) •25- 經濟部中央標準局員工消費合作杜印製 A7 B7_____ 五、發明説明“) 的振動子5 3振動的線圈驅動器6 4所構成的,振動子 5 3的線圈5 8及5 9係藉由線圈驅動器6 4所供給的電 壓及電流而振動》 於遊戲機本體2 7側,係成爲在遊戲機用操作裝置 5 0之間設有進行序列通訊的序列1/◦界面S I 0的構 造,接續遊戲機用操作裝置5 0的接頭2 0的話,介由此 接頭2 0被接續於遊戲機用操作裝置5 0側的序列I / 0 界面S I 0,成爲可以雙方向的通訊的構成,亦即成爲可 以進行雙方向的序列通訊的構成。此外,遊戲機本體2 7 的其他的詳細構成則予以省略。 進行雙方向序列通訊的訊號線及控制線,係由:對於 來自遊戲機本體2 7的遊戲機用操作裝置5 0送出資料的 資料傳送用的訊號線TXD (Transmit X’ for Data),及由 遊戲機用操作裝置5 0側向遊戲機本體2 7側送出資料的 資料傳送用訊號線R X D (Received X’ for Data),及由各 資料傳送用的訊號線TXD、RXD取出資料的序列同步 時序用的訊號線S C K (Serial Clock),及終端側之遊戲機 用操作裝置1的供作確認通訊確立與中斷用的控制線 D T R (Data Terminal Ready),及進行大量的資料轉送用的 流動控制用的控制線D S R (Data Set Ready)等所構成。 此外,於進行此雙方向的序列通訊的訊號線及控制線 所構成的電纜線,如第2 4圖所示,除了訊號線及控制線 之外還包含有由遊戲機本體2 7側的電源直接取出的電源 用電纜線3 5,此電源用電纜線3 5係接績於遊戲機用操 本紙張尺度適用中國國家揉準(CNS ) A4洗格(210X297公釐) (锖先W讀背面之注意事項再填寫本頁) 訂 -26- 經濟部中央橾準局貝工消費合作社印策 ”417 123 A7 _—_____B7_五、發明説明“) 作裝置5 0側的線圈驅動器6 4,供給使振動子5 3振動 用的電源。 由此種構成所成之雙方向的序列通訊程序,係例如第 2 3圖所示,遊戲機本體2 7與遊戲機用操作裝置5 0通 訊,爲了取入第1〜第4操作部7、8、9、10的操作 按鈕的操作資料(按鈕資料),首先,遊戲機本體2 7藉 由控制線DTR確認被選擇,接著成爲訊號線TXD的等 待訊號狀態•接著,遊戲機本體2 7,對資料俥送用的訊 號線TXD送出顯示遊戲機用操作裝置5 0的識別碼。藉 此,遊戲機用操作裝置5 0藉由訊號線TXD而受取此識 別碼。 識別碼藉由顯示遊戲機用操作裝置5 0,而開始接著 以後的與遊戲機本體2 7的通訊》亦即,由遊戲機本體 2 7介由控制資料等資料傳送用的訊號線TXD而被送訊 到遊戲機用操作裝置5 0側,相反的由遊戲機操作裝置 5 0係介由資料傳送用的訊號線RXD而將以操作按鈕所 操作的操作資料等被送訊往遊戲機本體2 7。如此,遊戲 機本體2 7與遊戲機用操作裝置5 0之間進行雙方向的序 列通訊•此通訊係藉由遊戲機本體2 7透過控制線D TR 而輸出選擇終止資料而結束。 如此若是備有雙方向的序列通訊機能的話,可以將來 自遊戲機用操作裝置5 0側的主要爲操作按鈕的操作資料 送訊至遊戲機本體2 7側,同時,可以由遊戲機本體2 7 側,介由資料傳送用訊號線TXD而將使應答手段5 1的 (請先《讀背面之注意事項再填寫本頁) 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公着) -27- A7 B7 ^ 417123 五、發明説明“) 振動子5 3振動的動態傳達用資料向遊戲機用操作裝置 5 0側送出。此使振動子5 3振動的動態傳達用資料,係 藉由於遊戲機本體2 7所搭載的遊戲用CD — ROM而預 先設定的,因應進行遊戲的使用者的動作目標而由遊戲機 本體2 7對於遊戲機操作裝置5 0自身藉由一定時間的動 態資料傳達而進行回饋(feedback)。關於此點參照第1 6圖 及第2 4圖,同時追蹤第2 5圖及第2 6圖的流程圖而詳 細說明如下。與第8、9圖對應的部分付予相同的符號。 將特定的遊戲用C D — ROM裝設於遊戲機本體2 7 ,藉由第1 6圖所示的遊戲機用操作裝置5 0的開始按鈕 1 1而設定遊戲的開始,而且,藉由選擇開關1 2的操作 而設定種種的機能,藉由第1〜第4操作部7、8、9、 10的操作而進行遊戲的狀態。 而,伴隨著遊戲的開始,如第2 4圖所示的遊戲機用 操作裝置50的CPU,RAM、ROM所構成的微電腦 於第2 5圖的步驟ST 2 1總是監視著是否有介由序列界 面S I 0而打擊(heat)的動態傳達用資料由遊戲機本體2 7 側介由序列I/O界面SI0而被送出來。於此動態傳達 用資料,包含著有驅動如第2 4圖所示的振動子5 3之電 壓及電流的控制訊號及驅動振動子5 3的時間。接著,在 遊戲的進行中,如果在由遊戲機本體2 7側所送來的資料 之中含有動態傳達用資料的場合,使線圈驅動器6 4驅動 ,將由遊戲機本體2 7所供給的電壓對於振動子5 3的線 圈58、59供給指定的時間。 本紙張尺度適用中國國家標準(CNS)A4規格(210X297公釐) (請先《讀背面之注意事項再填寫本頁) 訂 經濟部中央標準局員工消費合作社印装 -28- 經濟部中央標準局見工消費合作.杜印製 Α7 Β7 五、發明説明“) 亦即,藉由步驟ST 1判定遊戲機用操作裝置5 0側 所接收到的資料訊號中的動態傳達用資料,而於步驟 S T 2以微電腦處理。結果所得的動態傳達用資料於步驟 ST2 2被變換爲類比訊號,接著在步驟S T2 3藉由該 類比訊號而驅動線圈驅動器64 (第24圖)。藉由如此 由線圈驅動器6 4來的驅動電流I而對於振動子5 3的線 圈5 8及5 9供給,在步驟ST2 4使振動子5 3振動。 此外,由遊戲機本體2 7對遊戲機用操作裝置5 0供 給的資料訊號不是動態傳達用資料時,遊戲機用操作裝置 5 0的微電腦,由第2 5圖的步騍ST1移到步驟ST5 成爲等待操作按鈕被操作的狀態。在此處得到肯定結果時 ,顯示遊戲機用操作裝置5 0的操作按鈕被操作了 *此時 ,微電腦移至步驟ST6,將操作資料介由平行I/O界 面P I 0而取入^ 被輸入微電腦的操作資料,於第2 5圖的步驟S T2 被處理,於步驟S T 7被變換爲序列資料,藉由序列 I/O界面S10(第24圖)被送訊至遊戲機本體27 。其後,遊戲機操作裝置5 0於步驟S T 2 5等待由遊戲 機本體2 7傳來的資料- 遊戲機本體2 7於第2 6圖的步驟ST2 6從遊戲機 用操作裝置5 0受訊資料時,接著於步驟ST8,進行動 作目標的資料與受訊的序列資料的比較,於步驟S Τ 9判 別打擊狀態。 以上說明了使振動子5 3往復運動的場合,但本發明 本紙張尺度通用中國國家標準(CNS ) Α4規格(210X297公釐) (請先閲讀背面之注意事項再填寫本頁) 訂 -29- 417123 A7 B7 五、發明説明& ) 並不以此爲線,例如與第1 8圖所對應的部分被付予相同 符號的第2 8圖所示,藉由1個磁性體7 1而使振動子 7 4振動亦可。 在此場合,振動子7 4僅在圓筒狀的線圈捲管7 2的 一方的端部處形成線圈7 3,將此線圈7 3游崁於磁性體 7 1的磁極部7 1 A及7 1 B之間所形成之游崁孔7 1 E 。此時,被形成於線圈捲管7 2的線圈7 3的形成區域* 在線圈捲管7 2向最右方向(亦即朝向磁性體7 1的方向 )移動的場合,與向最左方向(亦即離開磁性體7 1的方 向)移動的場合,都是在橫切游崁孔7 1內的磁束的位置 設定爲存在著線圈7 3。 如此藉由1個磁性體71而使振動子74振動的構成 ,可以使應答構件7 0小型化。 此外,於上述第2實施形態,說明了把形成線圈5 8 及5 9 (第1 7、1 8圖)的線圈捲管5 7作爲振動子5 3而使之振動的場合,但是本發明並不以此爲限,例如與 第17圖及第18圖相同的部分被付予相同的符號的第 2 9圖及第3 0圖所示,將線圈5 8及5 9作爲固定子, 而將磁性體81及82作爲振動子而使之振動亦可。 亦即於第2 9圖,應答構件7 5於被遊戲機用操作裝 置的上外殼2及下外殼3固定的支撐構件7 6A及7 6 B 處,固定著線圈捲管77A及77B。此線圈捲管77A 及7 7 B係線圈5 8及5 9將導電線以相互反向捲回而形 成的。 本紙張尺度適用中®國家揉牟(CMS > Α4洗格(2丨0Χ297公釐) 1^1 ^^1 ^^1 ^^1 ^^1 I - n - I I —^1 ^^1 ^^1 ^^1 {請先Η讀背面之注意事項再填寫本頁) 經濟部中央標準局員工消費合作杜印«. -30- 經濟部中央標準局員工消費合作社印掣 _______B7___五、發明説明“) 磁性體8 1及8 2,如第3 0圖所示的斷面,分別於 中心部具有凸設的圓柱形狀的磁極部8 1 A及8 2 A *磁 極部8 1 A及8 2 A的周側面隔著指定的間隔於相對方向 的位置具有圓環狀的磁極部81B以及82B。 磁性體8 1在形成於磁極部8 1 A及8 1 B之間的游 崁孔8 1 E以游崁著線圈5 8的方式被保持著,磁性體8 2在形成於磁極部8 2A及8 2 B之間的游崁孔8 2 E以 游崁著線圈5 9的方式被保持著。此外*磁性體8 1及8 2相互以背面爲一體被固定住,藉由吊支部6 0而可以左 右自由移動地被保持著。 如此,關於第1 8圖與上述的場合相同,藉由在線圈 5 8及5 9交互施加驅動電流,可以使被一體化的磁性體 8 1及8 2振動,該磁性體8 1及8 2的振動介由支持構 件7 6 A及7 6 B而傳達至遊戲機操作裝置全體· 此外於上述的第2實施形態,將形成線圈5 8及5 9 (第1 7、1 8圖)的線圈捲管5 7作爲振動子5 3而使 之振動的場合,但是本發明並不以此爲限*如第3 1圖所 示,將線圈8 8作爲固定子•而將磁性體9 0作爲振動子 而使之振動亦可" 亦即於第3 1圖,應答構件8 5於被遊戲機用操作裝 置的上外殻2及下外殼3固定的支撐構件8 6 A及8 6 B 之間,固定著線圈捲管8 7,於此線圈捲管8 7導電線被 捲回而形成線圈8 8。 對於此線圈8 8隔著指定的間隙而游崁著磁性體9 0 本紙張尺度適用中國國家標率(CNS ) A4规格(21〇Χ297公鼇) {锖先《讀背面之注意事項再填寫本頁) -31 - * 417 12 3 Α7 Α7 _Β7_____ 五、發明説明“) ,藉由彈簧8 9而在箭頭a的方向以及與此相反的方向上 自由振動地被保持著。在對於線圈8 8不施加驅動電流的 狀態下,磁性體9 0藉由彈簧8 9而幾乎被保持在線圈 8 8的中心附近。 於此狀態如第3 2圖A所示,藉由在線圈8 8的指定 , * 方向施加驅動電流I使得根據線圈8 8形成磁場,於磁性 體9 0被施加以朝向第3 2圖A的右向方向(朝向支撐構 件86B的方向)的力F。結果,磁性體90向支撐構件 8 6 B側移動。 相對於此,對於線圈8 8所施加的電流的方向切換爲 相反方向的話,如第3 2圖B所示,於磁性體9 0被施加 以與第3 2圖A的場合相反方向的力- F。結果,磁性體 9 0向支撐構件8 6 A側移動。如此,藉由切換施加於線 圈8 8的電流方向,可以使磁性體9 0於左右方向上振動 〇 如此,該磁性體9 0的振動介由支撐構件8 6A及 8 6 B傳達至遊戲機用操作裝置全體》 經濟部中央標準局負工消費合作杜印泶 <請先閱讀背面之注意事項再填寫本頁) 此外,於上述之本發明的第2實施形態,如第2 2圖 所示,收納配置於左手的手掌所指示的第1操作支持部4 ,但是也可以將本發明之應答構件5 1,如第2 2圖所示 ,配置於第1及第2操作支持部4、5的部位以及開始選 擇部6的前側位置存在的空間的至少2個處所,或者是在 所有的位置配置亦可。 此外,於第1及第2操作支持部4、5的部位以及開 本紙張尺度適用中國國家標準(CNS) Α4規格(210Χ297公羡) -32- •' 417 1?^ A7 _____ B7 五、發明説明^ ) 始選擇部6的前側位置存在的空間的至少2個處所,或者 是在所有的位置配置馬達的場合,可以配置同樣大小的應 答構件5 1之馬達,也可以配置不同大小(亦即在馬達的 振動大小不同的場合)的馬達。如此,配置不同大小的馬 達的場合,可以使同時振動,也可以選擇性的振動,而可 以更能夠增進遊戲的性能•達到較佳的效果。 此外於上述之第2實施形態,說明了關於藉由使用硬 質樹脂構成的上外殼2及下外殼3來構成遊戲機用操作裝 置5 0的場合,但是本發明並不以此爲限,將該上外殼2 及下外殻3的一部份以彈性構件形成•將該彈性構件藉由 上述之應答構件5 1、70、7 5或者是8 5而使之振動 亦可。 經濟部个央標準局員工消費合作社印製 (婧先Μ讀背面之注意事項再填寫本頁) 亦即與第1 1圖相對應的部分被付予相同的符號,於 第3 3圖上,上外殼2及下外殻3的一部份分別設置有將 彈性構件3 7 A及3 8 B而藉由應答構件7 5使之振動。 於左手掌支持的第1操作支持部4,抵接於手掌的部位的 一部份設有缺口,而以塞住該缺口的方式裝設彈性構件 37A及37B,將此彈性構件37A及3 7B由內側相 對地或者是部分地壓出而使之變形或者是膨脹收縮,藉此 對手掌進行動態傳達,以及成爲因應手掌的體感回饋之構 造。 此外,彈性構件37A、37B,例如可以使用例如 橡膠構件、樹脂構件或者是布料構件等》 應答構件7 5,係於上外殼2及下外殼3的第1操作 本紙張尺度適用中國國家標準(CNS > A4規格(210X297公釐) -33-The Central Bureau of Standards of the Ministry of Economic Affairs of the United States of America Shellfish Consumer Cooperation Du Yinpai 1 1 A7 B7 V. Description of the Invention} The invention belongs to the technical field of the invention The present invention relates to a game machine for performing a game by operating a plurality of operation buttons. An operation device and a game device, in particular, relates to an operation device and a game device for a game machine, which are provided with a function capable of brewing a sense of presence based on a specific signal from a game machine body having a function of playing a video recording medium. Prior Art The prior art operating device CM for game machines is formed in the shape of glasses as shown in Fig. 1. The upper case 2 and the lower case 3 which can be divided up and down constitute a casing body. First and second operation support portions 4 and 5 are formed on both side ends of the casing body in the longitudinal direction and are supported by two-handed hands. In addition, a part included in the center position of the case body is formed with a start selection section 6 which is composed of switches and the like used for starting a game and selection. * Furthermore, a left-right symmetrical position on both sides of the case body forms a circular protrusion. The first and second operating sections 7 and 8 composed of a plurality of arranged switch groups are formed at approximately the center of the section. The left and right symmetrical positions of the side surfaces of the front side wall of the housing body are formed as long as it is ok. The third and fourth operation sections 9 and 10 are composed of a plurality of switches operated by the index finger and the middle finger. The start selection section 6 includes a start switch 11 and a selection switch 12 which are arranged at intermediate positions of the first operation section 7 and the second operation section 8 constituted by switches. The selection switch 12 can be used to select the difficulty of the game when starting the game, for example. The start switch 1 1 is a switch for actually starting the game. This paper size applies to China National Standard (CNS) A4 (210X297 mm) < Prayer read the note on the back ^^ before filling out this page) Order printed by the Central Bureau of Standards of the Ministry of Economic Affairs and Consumer Cooperatives printed A7 __B7 V. Description of the invention j) The first operating part 7, located at the end of the housing body The part is structured such that a substantially cross-shaped depression-like portion is provided at the central portion of the circular protruding portion, and the built-in portion 1 3 * and four key-tops 14 a and 14 b are provided in the low-lying portion 13. , 14c, 14d The window portion 15 for projecting from the outside to the outside direction »This window portion 15 is a cross-shaped low-lying portion 1 3, and its four key-tops in the cross direction l ^ a, 1 4 b, 1 4 c, and 1 4 d are structured with their heads facing each other. Β The second operation part 8 is shown in FIG. Cross-shaped low-lying portions 16 corresponding to the concave portions are provided at respective positions of up, down, left, and right of the cross-shaped low-lying portions 16 with key-tops 16 a, 16 b , 16 c, and 16 d are each formed of four tube portions 17 with large openings that protrude from the inside to the outside. The top surfaces of the four key-tops 16a, 16b, 16c, and 16d are affixed with recognition symbols that can be easily visually recognized, for example, symbols indicating functions such as 0, △, 匚 l, and x. (Marking) so that the function of the switch can be easily identified. In addition, the lower end of these key-tops 16a, 16b, 16c, and 16d and the lower side of the cylindrical portion 17 are provided with a unique protrusion and a notch structure that does not enter the other cylindrical portion 17 during assembly. 》 The third and fourth operating sections 9 and 10 are formed by protruding from the front wall surface of the first and second operating sections 7 and 8 as shown in Fig. I. Parallel openings 18 composed of two rows of elongated holes, and elongated buttons approximately fitted in the openings 18 ({Please read the precautions on the back before filling out this page) ® National Standard (CMS) A4 specification (2 丨 0XW7 mm) -5- 3 A7 B7 Printed by the Shellfish Consumer Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs 5. Description of the invention i) key-top) 19a, 19b, 19c, 19d An operation instruction operation switch formed by protruding from the inside to the outside. The operating device CM for a game machine having such a structure is connected to a video disc player main body of a CD-ROM that reads an image recording medium (not shown in the figure) through a designated connector, and is connected to the video disc player main body and a television monitor. Device β Next, hold the operation device with both palms \ Operate the operation button groups of the first to fourth operation sections 7, 8, 9, 10 with both fingers, and instruct the movement of action targets such as characters on the screen to play . However, in the previous technology described above, especially the operation device CM for a home game machine, because the button group of the first to fourth operation sections is operated with a finger, an action target such as a character on the screen is instructed. To play the game, so you can only see the characters on the screen by visual f, and the two senses of hearing, that is, the sound from the monitor. The two hands and the wrist perform various operations. In itself, only the function of one-way instruction with finger operation can be utilized, and there is no somatosensory function through feedback. OBJECTS OF THE INVENTION The present invention was invented in view of such a situation, and an object of the present invention is to provide a plaque feel that can be transmitted back and forth by the game machine body when a specific operation or scene is encountered through the operation of a button group, and can be operated by The operating device and game device for game consoles that improve the sense of presence and game performance by acquiring the device itself * (Please read the precautions on the back before filling out this page) The size of the paper is applicable to the China Xingjia Standard (CNS) A4. (210X297 public shame) • 6 Consumers' Cooperative Du Duanzhuang, Central Procurement Bureau of the Ministry of Economic Affairs; 41712 3 A7 B7 V. Description of the Invention i) Comparative Implementation The following describes the game device used in the present invention with reference to the drawings Various embodiments of operating devices for gaming machines. In addition, in the case where the operation device for a game machine used in a game device according to the present invention has the same shape and the same member as those described in the related art, the same reference numerals will be given for easy understanding. (1) First Embodiment As shown in FIG. 2, the operating device 1 for a gaming machine according to the first embodiment of the present invention includes two-handed palms at both ends of the long-side direction formed in a spectacle shape. The main body of the first and second operation support portions 4 and 5 protruding in an angular shape while being held and supported. The part encompassed by the central position of the case body includes a start selection section 6 protruding from the inside to the outside to form buttons for starting and selecting a game, and both sides of the long side of the case body. The first and second operating portions 7 and 8 that protrude the button from the inside to the outside, and the third and third plates that are provided with buttons that protrude from the inside to the wall on the front side on both sides in the longitudinal direction of the housing body. The fourth operation units 9 and 10 are further provided with a switch group installed inside the housing body not shown in the figure, and a CD-ROM containing a video recording medium not shown in the figure and readable with a game machine. A substrate for communication with the main body. In addition, a connector 20 (refer to FIG. 5) provided with an electric connection game wire is provided inside the housing, and further has a response means 21 arranged in a designated space. Here, the differences from the prior art illustrated in Figure 1 are used, and appropriate response components are provided 2 1 This paper size is applicable to the Chinese National Standard (CNS) M specifications (210X297 mm) (please read the back first) Please note this page, please fill in this page) Order printed by the Central Bureau of Standards, Ministry of Economic Affairs, Behr Consumer Cooperatives? 4 1 T 1 >? A7 ____B7 V. Description of the invention '), others have the same structure and composition as the prior art . That is, the casing body composed of the upper casing 2 and the lower casing 3 is attached to the first operation support portion 4 of the angularly protruding portion of the lower casing 3, and a response for installing the response member 21 is provided. The structure in which the component arrangement part 22 is formed. The first and second operating sections 7 and 8 of the lower housing 3, and the ill shown in FIG. 2 are provided with a cylindrical mounting section 23 for setting a substrate and a switch group. The structure of the rectangular 3rd and 4th operation parts 9 and 10 which protrude on the front surface side of the 2nd operation parts 7 and 8 is formed. The lower housing 3 constructed in this way is used as a space where the response member 21 can be set, as shown in Figs. 2 and 5, the positions of the first and second operation support portions 4, 5 supported by the palm, or The space at the front position of the included start selection section 6 is available. This embodiment has a structure for accommodating the first operation support section 4 supported by the left palm. Here, as shown in FIG. 3, the response member 21 is shifted from the center position by the motor 24 and the rotation axis 25 of the motor 24, and a cylindrical rotating portion is installed even at an eccentric position. 2 6 structure. With such a structure * If the motor 2 4 is driven to rotate * The rotating part 2 6 starts to eccentrically rotate and generate vibration * This vibration becomes a dynamic transmission. This movement, as shown in Figures 2 and 4, is not limited to the first operation Only the support part 4 is transmitted to the casings of the lower case 3 and the upper case 2 to vibrate the entire device. The degree of vibration generated by this eccentricity can be arbitrarily changed by the rotation speed and torque of the motor 24 of the response means 21, and thereby the strength of the response member can be changed. (Please read the precautions on the back before filling this page) The paper size is in accordance with China National Standards (CNS) Α4 size (210X297 mm) -8- B7 Printed by the Consumer Cooperatives of the Central Standardization Bureau of the Ministry of Economic Affairs Explanation ') The response member arrangement portion 2 2 provided in the lower case 3 is shown in FIG. 2. The structure is provided at the bottom of the palm abutment portion of the first operation support portion 4, and the response means 2 can be fixed. Structure of 1 motor 2 4 "In this way, the first operation support portion 4 of the housing 3 below the motor 2 4 of the response member 21 1, that is, the part supported by the left hand is supported by a horn member (not shown). As shown in FIG. 6, when a game machine operating device 1 and a game machine body 2 7 are connected to a monitor screen 3 3 such as a television receiver, and a game is played, the game is adapted to the type of game, such as a game in a fighting game. When the opponent is knocked down | When a shooting hit is made in a shooting game * When the action target is an airplane and the screen is attacked, etc., the game machine body 2 7 can drive the motor 2 1 of the response member 2 by a specific response signal And make it spin 1 for all vibration device some time "so that the operation buttons with with the operator consoles itself caused by vibration control device 1, the user can feel the physical sensations back to the presence more improved. In addition, although the motor 24 is installed through a horn member (not shown), the installation of the horn member can reduce mechanical noise. Here, as shown in FIG. 6, the game machine body 27 contains a CD-ROM machine having a function of reading a CD-ROM of a video recording medium. ROM and capped cover member 28. Furthermore, the game machine body 27 includes an on-off switch 29 for opening and closing the cover member 28, a power switch 30 for supplying power, and a reset to reset the operation of the game machine body 27 to the initial state. Button 31, and the paper standard with the operating device that can be connected to 2 systems. The standard Chinese national standard car. < CNS > A4 specification (2 丨 0X297 mm) (Please read the note f on the back before filling this page) -9 · f? '417123 A7 ____'__ B7 V. Description of the invention /) Continued 3 2 and Into the structure. Here, the connection part 32 is connected with the connector 20 of the game machine operating device 1 to enable bidirectional communication with the game machine body 27. In addition, in this embodiment, the game machine for the connection 1 system will be described. The configuration of the operation device 1 is the same as that of the game device operation device of the second system. The other operation device for the game device has the same configuration and operates in the same manner, and a description thereof will be omitted. In order to drive the entire game machine operating device 1 as described above by driving the motor 24 of the response member 21 as described above, it is necessary to have a structure capable of bidirectional communication between the game machine operating device 1 and the game machine body 2 7. . This bidirectional communication function can be performed by connecting the connector 2 0 for serial communication in two directions with the gaming machine operating device 1 to the gaming machine body 27 as shown in FIG. 7. Central Standards Bureau of the Ministry of Economic Affairs < Please read the precautions on the back before filling in this page) The configuration of the bidirectional communication function on the operating device 1 side of the gaming machine has a serial I / 0 interface SI 0 for serial communication with the gaming machine body 27, and Parallel I / 0 interface PI for inputting operation data by a plurality of operation buttons, and a single-chip microcomputer (hereinafter referred to as a microcomputer) with a CPU, RAM, and ROM, and a motor driver 3 4 for rotationally driving the response member 21 4 As a result, the motor 24 is rotationally driven by the voltage and current supplied from the motor driver 34. On the side of the game machine main body 27, there is a structure formed by a serial I / 〇 interface SI 0 for serial communication between the game machine operating devices 1. When connected to the connector 2 0 of the game machine operating device 1, This connector 2 0 is connected to the serial I / 〇 interface SI0 on the side of the operating device 1 for game machines. The paper size is therefore the same as that of the Chinese National Standard (CNS) 8 4-pit grid (210X297 mm) -10- 417123 A7 ___B7 V. Description of the invention {), and a structure in which two-way communication can be performed, that is, in which two-way serial communication can be performed. In addition, other detailed structures of the game machine body 27 are omitted. The signal line and control line for performing bidirectional serial communication are: a signal line TXD (Transmit X 'for Data) for data transmission for the data sent from the game machine operating device 1 of the game machine body 7 The operating device 1 for game machines sends data to the gaming machine body 2 to the 7 side of the data transmission signal line RXD (Received X1 for Data), and the signal lines TXD and RXD for data transmission are used for data synchronization and timing. Signal line SCK (Serial Clock), and control line D TR (Data Terminal Ready) for confirming communication establishment and interruption of the operating device 1 for game machines on the terminal side, and flow control for mass data transfer Control line DSR (Data Set Ready), etc. · Printed by the Consumers' Cooperative of the Central Bureau of Standards of the Ministry of Economic Affairs (please read the precautions on the back before filling out this page) In addition, the signals for serial communication in this two directions As shown in FIG. 7, the cable composed of the control line and the control line includes a power supply cable 3 which is directly taken out from the power supply of the gaming machine body 2 7 side in addition to the signal line and the control line. 5. This power supply cable 3 5 is connected to the motor driver 3 4 on the operation device 1 side of the game machine. The power supply is used to rotate the motor 24. The bidirectional serial communication program formed by such a structure is shown in FIG. 5, for example, and the game machine main body 27 and the game machine operation device 1 communicate with each other to obtain the first to fourth operation sections 7, 8 '. 9. Operation data (button data) of the operation buttons of 10 and 10. First, the game machine body 27 outputs selection data to the control line DTR. As a result, the operating device 1 for a game machine confirms that the paper size is in accordance with the Chinese national standard (0 milk) and 8 (210 father 297 mm) -11- 417123 A7 B7 5. Invention Description J) has been controlled by the control line DTR It is selected, and it becomes the signal waiting state of the signal line TXD. Next, the game machine body 27 sends an identification code showing the operation device 1 for the game machine to the signal line T X D for data transmission. Thereby, the operation device 1 for a game machine receives this identification code through the signal line TXD. The identification code starts communication with the game machine body 27 after the operation device 1 for the game machine is displayed. That is, the game machine body 2 7 is transmitted to the game machine operation device 1 through the signal line TXD for data transmission such as control data, and the game machine operation device 1 is the signal for data transmission. The line RXD sends the operation data and the like operated by the operation buttons to the game machine body 27. In this manner, the gaming machine body 27 and the gaming machine operating device 1 perform serial communication in two directions. This communication is ended by the game machine body 2 7 outputting selection termination data through the control line DTR. ”If there is a bidirectional serial communication function, the main buttons from the operation device 1 side of the game machine can be operated. The operation data is transmitted to the game machine main body 2 7 side. At the same time, the game machine main body 2 7 side can transmit the dynamic transmission data that rotates the motor 2 4 of the response means 21 through the data transmission signal line TXD to the game machine. Send out with the operating device 1 side. This dynamic transmission of turning data of the motor 24 is set in advance by the game CD-ROM mounted on the game machine body 27, and is set by the game machine body 27 according to the action target of the user who plays the game. The gaming machine operating device 1 itself performs feedback by transmitting dynamic data for a certain period of time. About this point, please refer to Figure 2 and Figure 7 and follow the same paper standards. Applicable to China National Standard (CNS) A4 size (210X297). (Please read the note f on the back before filling this page.) Printed by the Bureau of Consumers Cooperatives of the Standards Bureau 12-Printed by the Central Samples Bureau of the Ministry of Economic Affairs and printed by the Shellfish Consumer Cooperatives of B7 — _______ 5. Description of the Invention L) The flowcharts in Figures 8 and 9 are described in detail below. A specific game CD-ROM is installed in the game machine body 2 7, and the start of the game is set by the start button 1 1 of the game machine operating device 1 shown in FIG. 2, and the selection switch 1 2 is set. Various functions are set by the operation of the game, and the state of the game is performed by the operation of the first to fourth operation sections 7, 8, 9, 10 »*. With the start of the game, the microcomputer composed of the CPU, RAM, and ROM of the gaming machine operating device 1 as shown in FIG. 7 always monitors whether there is a dynamic state of the heat through the serial interface SI 0. The communication material is sent from the gaming machine body 27 through the serial I / 〇 interface SI 0. The data for dynamic communication includes control signals for driving the voltage and current of the motor 24 as shown in Fig. 7 and the time for driving the motor 24. Next, during the game, if the data sent from the game machine body 27 includes the data for dynamic transmission, the motor driver 34 is driven to drive the voltage supplied by the game machine body 27 to The motor 24 supplies a specified time. That is, in step ST 2 of FIG. 8, the data for dynamic transmission among the data signals received by the game machine operating device 1 is determined in step ST 1 and processed by the microcomputer in step ST 2. Step ST3 drives the motor driver 34 shown in FIG. 7 and generates vibration in step ST4. In addition, when step ST1 is not a material for dynamic communication, if the operation button is operated at step ST5, the operation data operated at step ST6 is input to the microcomputer via the parallel 1 > 0 interface PI 0 shown in FIG. 7 . t Jing first read the notes on the back * before filling out this page) This paper size is applicable to the National Standard for Difficulties (CNS) A4 (2 丨 0X297) 嫠 -13- > • 417123 A7 __B7 V. Invention Description L) Enter the operation data of the microcomputer *. It is processed by the microcomputer at step Ts T2, and is converted into sequence data at step S7. The sequence I / O interface s I 0 shown in Fig. 7 is sent to the game machine body. 2 7. Thereafter, the gaming machine operating device 1 waits for the data transmitted from the gaming machine body 27 at step ST25. When the game machine body 2 7 is received at step S T 2 6 in FIG. 9 when the operation data is converted into sequence data, the operation target data is compared with the received sequence data at step S T 8 *. Determining the status of the strike 〇 Printed by the Shellfish Consumer Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs (Jing first read the precautions on the back and then fill out this page) If, at step Τ8, the action target data is consistent with the sequence data, that is, strike When the target is reached, while the hit target is displayed on the monitor screen at step S T 1 0, dynamic transmission data is output at step S T 1 1 and converted to sequence data at step s 1 2 The sequence I / 0 interface sI0 shown in FIG. 7 is used as a specific response signal for the game device 1 as the response signal. Thereafter, the gaming machine body 27 waits for the data from the gaming machine operating device 1 at step ST27. The dynamic data returned from the game machine body 27 to the game machine operation device 1 is detected by the microcomputer of the game machine operation device 1 as described in steps ST1, ST2, and ST3, and is shown in FIG. 7 The motor driver 34 supplies power to the motor 34 and rotates it, and the entire operation device 1 for a game machine is vibrated by the rotation. If it is not hit, the operation target based on the operation button is displayed on the monitor screen in step S TT 1 3, and according to step ST5 (FIG. 8), according to the operation result of the operation button of the operation device 1 for the gaming machine. · The paper size is subject to the Chinese National Standard (CNS) A4 specification (210X297 mm). -14- Printed by the Consumer Cooperatives of the Central Procurement Bureau of the Ministry of Economy ^ ι4ί7ί23 at ________ Β7 V. The next action β) The dynamic communication data generated when the hits are described above are constituted by the game machine body 27 as a specific response signal and received by the game machine operating device 1, but may also be obtained from the game The main body 2 7 is configured to be sent to the gaming machine operating device 1 through unidirectional communication. This is shown in FIG. 10 and shows the dynamic transmission sent from the P game machine main body 2 7 to the gaming machine operating device 1. Among the data, especially the bag data PA using the motor 24 rotating area, in the case of this embodiment, a pocket is formed by 4 electric current data. The game machine body 27 and the game machine operating device 1 Each microcomputer performs data processing once every 1/60 seconds (1 frame). Therefore, the bag data PA is also sent from the game machine main body 2 7 to the game machine operating device 1 every 1/6 0 seconds. 〇 That is, by allocating 4 currents in one pocket to one frame period every 1/4 frame period, the number of currents and data in pockets in one frame period is driven. A current 値 is applied to the motor 24. That is, during a certain architecture, the dynamic Fuda data transmitted by the game machine main body 27 to the game machine operation device 1 is processed and read out by the microcomputer of the game machine operation device 1. Pocket information PA. In the case of FIG. 10, the pocket data PA is read out of currents “4”, “3j,” “5”, and “3”. These currents are converted into analog signals and sent to The paper size shown in Figure 7 above is the general Chinese national standard (CNS M4 specification (210X: 297 cm) {Please read the precautions on the back before filling this page) Order-15- Printed by the Consumers' Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs Home 417 123 Λ7 B7 V. Description of the invention | 3) Actuator 3 4. The drive driver 34 will be converted into an analog signal current by driving the current signal s D as shown in the figure ^ 2 B. This drive current signal SD corresponds to the current of the pocket data PA, data "2", "3", "5", and "3", during the first frame period FL1 (time) supplied by the coil driver 64 to the lines 58 and 59. til ~ tl5), the first 1/4 frame period (time t 1 1 to t 12) becomes the current corresponding to the first current 値 data "2", and then the 1/4 frame period (time t 12 to t13) becomes The current 値 corresponding to the second current 値 data "3", and then the next 1/4 frame period (time t 1 3 to t 1 4) becomes the current 对应 corresponding to the third current 値 data "5". The 1/4 frame period (time t 1 4 to t 1 5) becomes the current 値 corresponding to the fourth current 値 data "3". . In this way, even if the transmission sequence of the dynamic communication data transferred from the game machine main body 27 to the game machine operating device 50 is every 60 seconds, the plural contents of the pocket content of the dynamic communication data (in the In this embodiment, four pieces of current data are transmitted, and the plural pieces of current data can be distributed to one frame period in the gaming machine operating device 1 to become the drive current signal SD. As a result, the vibrator 5 3 series can be driven by changing the driving current signal SD in a shorter time interval (1 frame period) than the time interval (1 frame period) sent by the dynamic Fuda data. With such a short time interval and various currents and data, the waveform of the driving current signal SD can be arbitrarily changed (read the note f on the back before filling this page) This paper size applies to China National Standard Vehicle (CNS) A4 specifications ( 2 丨 OX297mm) -16 ·} i: 4 Π \ A7 ____B7 V. Description of the invention | 4) (please read the precautions on the back before filling this page), you can use the current allocated in the pocket 値The frequency of the vibrator 5 3 is set by the number of data, and the acceleration to the rotation of the motor 2 4 is set by the current nephew. Therefore, the current data set in the pocket data PA are set to various levels in the game machine body 27 according to the degree of impact applied to the action target during the game. In this case, it is also possible to assign various kinds of currents to the number of current current data in one pocket. That is, by setting various driving current waveforms according to the progress of the game, for example, in a scene where a large impact force is applied to an action target, by applying a large current to the motor 24 in a short time, it is possible to The operation device 1 for a gaming machine generates high-speed rotational vibration such as an impact. On the other hand, for example, in a situation where the moving target generates a small but continuous vibration when the engine is stopped and the engine is running. * By applying a small current to the motor 2 i for a long time, it is possible to generate Rotating vibrations from the car's engine. This is printed by DuPont Consumer Cooperation of the Central Bureau of Standards of the Ministry of Economic Affairs. By using a response member 21 composed of a motor 24, the operating device 1 for a gaming machine is adapted to the progress of the game developed on the screen of the monitor. Since the same vibration as that generated by the virtual motion target is generated, the user of the game machine operating device 1 can experience a game with a sense of presence. In addition, as described above, the case where the currents 値 of the respective timings of the rotational driving current applied to the motor 24 of the response member 21 are transmitted from the game machine body 27 to the game machine operating device 1 is described. This is a limitation, and the data representing the shape of the driving current waveform can be applied to the Chinese paper standard (CNS) A4 specification (210X297 mm) from the size of the paper. -17- A7 B7 Stupid, invention description jj5) When the game machine body 2 7 is transferred to the cruiser operation device 1, current waveforms are generated in response to the waveform data on the game machine operation device 1 side. In addition, in the embodiment of the present invention described above, As shown in Figure 5S0, it is housed in the first operation support section instructed by the palm of the left hand. 4, but the motor 2 4 * of the response member 21 of the present invention may be arranged at the positions and positions of the first and second operation support portions 4 and 5 as shown in FIG. 5. In addition, at least two places of the first and second operation support sections 4 and 5 and at least two spaces in the front side of the start selection section 6 or when the motors are arranged at all positions, the response members 2 of the same size are arranged. 1 motor is also available. It is also possible to configure motors of different sizes (that is, where the vibration of the motor is different). In this way * when motors of different sizes are arranged, it can make simultaneous vibrations or selective vibrations, which can further improve the performance of the game * and achieve better results. Next, other embodiments of the operating device using the response member according to the motor 24 according to the present invention will be described with reference to FIGS. 11 to 13. As shown in FIG. 11 to FIG. 13, the operation device 1 for a game machine in this embodiment has a structure in which the palm member supports the swelled or deformed portion of the response member 21. The operation device 1 is a first operation support portion 4 supported by the palm of the left hand, and a part of a notch is provided at the abutting portion of the palm, and elastic members 37A and 37B are installed in the notch to plug the notch. The members 37A and 37B are relatively or partially pushed out from the inside to deform or expand and contract. This allows the inside of the palm of the hand to give dynamic communication, which is the so-called back to palm induction (please read the precautions on the back before (Fill in this page) The size of the paper used for this edition is in accordance with the standards of Chinese families (CNS > A4 (210X297 mm) -18- Γ 417123 at ____ B7 V. Description of the invention "). In addition, as the elastic members 37A, 37B, For example, a rubber member, a resin member, or a cloth material may be used. Except for the structure and installation structure of the response member 21, it is substantially the same as the first embodiment described in FIG. 2 Identified with the same »« symbol, the two-way serial communication is also performed by the same method. The answer member 21 is the contact portion of the palm of the first operation support portion 4 of the upper casing 2 and the lower casing 3 A part is provided with a notch, and the elastic members 37A and 37B are installed so as to plug the notch. Then, the inside is shown in FIG. 12 by a motor 38 for driving rotation, and is installed in The rotary shaft 39 of the motor 38 is provided with a plurality of circular rotation parts 41 having a plurality of protrusions 40 at appropriate positions on the outer periphery. The elastic members 37A and 37B thus installed are, as shown in FIG. The structure where the palm abuts on the first operation support portion 4 has a short size in the longitudinal direction and a long size in the horizontal and width directions. That is, the circular rotating portion 4 1 is rotated if it is rotated. The protrusion 40 presses the upper position of the elastic member 3 7 A of the upper case 2 and the lower position of the elastic member 3 7 B of the lower case 3 and rotates in a manner of pushing outwards * these, as shown in FIG. 11 and FIG. As shown in FIG. 3, the part that can be contacted by the palm of the first operation support portion 4 The upper and lower positions deform outward, expand or contract, and vibrate by striking the elastic members 37A, 37B by the protrusion 40. The touch and feedback function can be used by the dynamic transmission of the palm to allow use This paper standard is applicable to the Chinese National Standard (CNS) A4 size (2 丨 0X207 Gong) (read the s and the notes on the back of the VI, then _ fill in this page) Order the staff of the Central Bureau of Standards of the Ministry of Economic Affairs Printed by a cooperative -19-r in ": at B7 Printed by the Central Government Bureau of the Ministry of Economic Affairs, Printed by the Consumers Cooperative Cooperative V. Description of the invention | 7) Furthermore, the use of the motor 24 according to the present invention will be described with reference to FIGS. Other Embodiments of Operation Device of Response Device "As shown in Figs. 14 and 15, the operation device 1 for a game machine is configured to deform or expand the response member 21 provided in the operation device 1 for a game machine. A contracted structure. That is, the operating device 1 for the game machine is connected to the first operating support portion 4 supported by the palm of the left hand, and an elastic member 4 2 forms a part to block the palm. A motor 4 3 is installed inside and installed on the The structure of the cam-shaped rotating portion 45 of the rotating shaft 4 4 of the motor 4 3. The cam-shaped rotating portion 45, when the motor 43 is rotationally driven, the protruding portion of the cam is struck from the inside or pressured on the elastic member 4 2 to deform and protrude outward, and at the same time, it also vibrates. Feeling with the palm With this dynamic communication, you can get a sense of presence. In addition, as shown in FIG. 5, the two other embodiments of the present invention described above are accommodated and arranged in the first operation support portion 4 indicated by the palm of the left hand, but the response member 21 of the present invention may be As shown in FIG. 5, the second operation support portion 5 arranged on the palm of the right hand is stored. In addition, as shown in FIG. 5, the two other embodiments of the present invention described above are accommodated and arranged in the first operation support portion 4 indicated by the palm of the left hand, but the response member of the present invention may also be provided. 2 1 As shown in FIG. 5, the motor 24 is disposed on both of the first and second operation support portions 4 and 5. Furthermore, when the motors are arranged at both the first and second operation support portions 4, 5, the motors of the response member 21 of the same size may be arranged. Equipped with motors of different sizes (that is, the vibration of the motor is different) (Please read the precautions on the back before filling this page) This paper size is suitable for Chinese families (CNS > A4 size (210X2517 mm)- 20 · t: »17 123 at. _B7 V. Description of the invention ") Yes, so, when the motors of different sizes are configured, they can be vibrated at the same time or can be selectively vibrated, which can further improve the performance of the game and achieve better results. (2) Embodiment 2 FIG. 14 shows a second embodiment of the operating device for a game machine according to the present invention. Parts corresponding to those in FIG. 2 are given the same symbols and are formed in the first operation support section 4 of the lower case 3. A response member 51 is provided at the internal response means disposing section 5 of this device. This response member 51 has a vibrator 53 that reciprocates in a straight direction. That is, as shown in FIG. 15, the response member 5 1 of the second embodiment The vibrator 5 3 is formed by a fixed load 6 3 at the almost center of the cylindrical coil coil 5 7, and the vibrator 5 4 is formed by two magnetic bodies 5 5 and 56. Reciprocating in the axial direction of the coil coil 5 7. Printed by the Central Laboratories of the Ministry of Economic Affairs and Consumer Cooperatives (Please read the precautions on the back before filling this page) At both ends of the coil coil, the conductive wires are in opposite directions. Wind up to form the first coil 5 8 And the second coil 5 9. In this way, coil coils 5 7 provided with coils 5 8 and 5 9 at both ends are allowed to swim at the ends of the coils 55E and 56E through the magnetic bodies 55 and 56 respectively. (Fig. 18) A fishing support 60 composed of a support member 61 and a leaf spring 62 is maintained in a reciprocating state. Fig. 18 shows a section of the response member 51 in a fixed manner. The two magnetic bodies 5 5 and 5 6 of the sub 5 4 each have a cylindrical shape, and a column-shaped magnetic pole part (S pole) is protruded along the central axis thereof. This paper size is applicable to Chinese national standards ( CNS) A4 pit (210X297 mm) -21-41 41 Yin Ben A7 B7, Shellfish Consumer Cooperative, Central Standards Bureau of the Ministry of Economic Affairs 5. Description of the invention ") 5 5A and 5 6A. The magnetic bodies 5 5 and 5 6 are connected by fixing the iron core 64 between the two magnetic pole portions 5 5 A and 5 6 A. However, the members connecting the magnetic bodies 5 5 and 5 6 are not limited to the iron core 6 4, and a non-magnetic resin member may be used. In addition, the magnetic pole portions 5 5 A and 5 6 A are respectively arranged at opposite positions on the peripheral side surface at a predetermined interval in opposite directions, and the magnetic pole portions (N poles) 55B and 56B are protrudingly formed in a ring shape. That is, in the magnetic body 55 *, a magnetic flux density B · exists in the gap (the perforation hole 5 5 E) between the magnetic pole portion 5 5A and the magnetic pole portion 5 5 B. In the magnetic body 56, a magnetic flux density B exists in a gap between the magnetic pole portion 56A and the magnetic pole portion 5 6 B (the perforation hole 5 6 E). One end of the coil winding tube forming the vibrator 5 3 swims through the perforation hole 5 5 E of the magnetic body 5 5, and the coil 5 8 which is reversely wound around this end crosses the magnetic beam. The same applies to the magnetic body 56. The other end portion of the coil winding tube 57 is roamed in the perforation hole 5 6E, and the coil 5 9 reversely rolled at this end portion is arranged so as to cross the magnetic flux. Here, as shown in FIG. 19A, it is assumed that the state in which the end of the coil 5 8 forming the vibrator 5 3 is moved to the left of the magnetic body 5 5 is an initial state. At the same time as the drive current I SB shown at 20 圔 A and the drive circuit 15 shown in FIG. 20B is applied to the coil 5 9, the coil 58 flows in the initial state (time t = 0). The driving current I se is in a state where the driving current 159 does not flow in the coil 59. As a result, by applying a force of 卩 = 15 ^ 8 to the coil 58, the vibrator 5 3 moves to the right (that is, the direction toward the magnetic body 56). If this paper size applies the Chinese National Standard (CNS) A4 Specifications (210X297mm) (Please read the notes on the back ¾ before filling out this page) Order-22- 417 123 at __ B7 V. Description of the invention ") Fig. 19 Coil forming vibrator 5 3 shown in Figure A The end of 5 9 stops at a position where it is blocked by the magnetic body 56. Then, at time t = T, a driving current 159 flows in the coil 5 9 as shown in FIG. 20B, as shown in FIG. 20A It is shown that the driving current I 58 does not flow in the coil 58. That is, the directions of rotation of the coils 5 8 and 5 9 are opposite. Therefore, a force of F is applied to the coil 5 9. As a result, The vibrator 5 3 moves in the left direction (that is, the direction toward the magnetic body 5 5), and returns to the initial state shown in FIG. 19B. Hereinafter, the same applies to the coils 5 8 and 5 9 by alternating current. Applying a driving current of 158 and I5g, the vibrator 5 3 reciprocates between the magnetic bodies 5 5 and 5 6, that is, generates vibration. Printed by the Standards Bureau ’s Consumer Cooperative (please read “Notes on the back side and then fill out this page). That is, if you change the period of the driving current I and I», you can change the number of vibration cycles of the vibrator 5 3 and change the driving current The currents I 58 and I ^ can change the force F (ie, acceleration) applied to the vibrator 5 3. In addition, if the magnetic bodies 55 and 56 become larger, the magnetic flux density B also increases, which can make the vibrator more viable. The force F applied by 5 3 becomes larger. In this case, compared with the case where the magnetic bodies 5 5 and 5 6 are used as the holder 5 4 and the magnetic bodies 5 5 and 5 6 are provided on the vibrator side, The increase of the magnetic bodies 5 5 and 5 6 is only to increase the mass on the stator side, and the mass on the vibrator side does not change, so that it can emit sufficient vibration in practical use. Thus, for the coils 5 8 and 5 9 The driving currents 1 ^ and 1 (hereinafter, collectively referred to as the driving current I) are used to vibrate the vibrator 5 3. This paper size applies the Chinese National Standard (CNS) A4 specification (210X297 mm) " • 23- A7 B7 Offset Consumer Cooperatives, Central Standards Bureau, Ministry of Economic Affairs (Fifth, description of the invention L), then, the vibration is transmitted to the first operation support portion 4 (FIG. 21 by fixing the holder 5 4 to the response member arrangement portion 5 2 of the lower case 2 (FIG. 16)). ). The vibration transmitted to the first operation support portion 4 is not limited to the first operation support portion 4 but is transmitted to the casings of the lower casing 3 and the upper casing 2 to vibrate the entire device. The degree of vibration generated by 53 can be arbitrarily changed by changing the driving current I applied to the coils 5 8 and 5 9 of the response member 51, thereby changing the strength of the vibration of the response member 51. That is, the space for setting the response member 51 should be used. As shown in FIG. 16 and FIG. 22, the positions of the first and second operation support sections 4, 5 supported by the palm can be used, or in The space existing in the front position of the start selection section 6 sandwiched between the two operation sections 7 and 8 is a structure for accommodating and disposing the first operation support section 4 supported by the left hand. In this way, the response member 51 is installed on the first operation support portion 4 of the lower case 3, that is, on the portion supported by the left palm. As shown in FIG. 23, the game machine operation device 50 is installed. When the game is connected to a monitor 3 or 3 of the game console body 2 7 and the game is played, for example, in a fighting game, when V is defeated, in a shooting game, for example, when the target is hit, when the action target is an airplane, for example, on the screen, When an attack is applied, the response means 5 1 vibrator 5 3 is vibrated by a specific response signal from the game machine body 27 to vibrate the entire operation device 50 for a certain period of time. The user's button operation causes the operating device 50 to vibrate itself, so that the user who uses it can generate a return to physical sensation and further improve the sense of presence. (Please read the “Notes on the back side before filling out this page”) This paper size applies to Chinese national standards (CNS > A4 size (2 丨 0X297 mm) -24- Γ 4 t Μ ^ 3 Α7 ______ Β7 ______ 5. Description of the invention ^ ) Here, as shown in FIG. 23, the game machine main body 27 contains a CD-ROM drive having a function of reading a CD-ROM of an image recording medium. A cover member 2 8 with a lid for accommodating a CD-ROM »Furthermore, the cruiser main body 2 7 has an on-off switch 2 9 for opening and closing the cover member 2 8, a power switch 30 for supplying power, and a game machine body 2 The operation of 7 returns to the reset switch 31 for the initial state, and the connection section 32 for the operation device capable of connecting the two systems. Here, the connecting unit 32 can communicate with the gaming machine body 27 by connecting the connector 20 of the operating device 50 for the gaming machine. In addition, in this embodiment, the gaming machine is connected to one system. The state of the operating device 50 will be described. When two operating systems for gaming machines are connected, the explanations are omitted because they are located in other gaming machine operating devices with the same structure and operation. Printed by the Consumer Cooperative of the Central Bureau of Procurement, Ministry of Economic Affairs Read the note f on the back and fill in this page.) As mentioned above, because the operating device 50 for the gaming machine is vibrated by driving the vibrator 5 3 of the response member 4 1, it must be used in the gaming machine. The operation device 50 and the game machine body 27 have a bidirectional communication function. This two-way communication function can be performed by connecting the two-way serial communication connector with the game machine operating device 50 to the game machine body 27 as shown in FIG. 24. Configuration of the bidirectional communication function on the 50 side of the game machine operating device | It is an I / 0 interface SI 0 which performs serial communication with the game machine body 27, and a parallel I / which inputs operation data from a plurality of operation buttons O interface PI 0, microcomputer with CPU 'RAM and ROM integrated on a single chip (hereinafter referred to as microcomputer), and the response component 5 1 This paper size is applicable to China National Standard (CNS) A4it grid (2 丨 0X297 mm) • 25- Consumption cooperation between employees of the Central Bureau of Standards of the Ministry of Economic Affairs, printed by A7 B7_____ V. Description of the invention ") The vibrator 5 3 is composed of a coil driver 6 4 vibrating, and the coil 5 8 and 5 9 of the vibrator 5 are borrowed. It is vibrated by the voltage and current supplied by the coil driver 64. At the gaming machine body 27 side, it has a structure in which a sequence 1 / ◦ interface SI 0 is provided between the gaming machine operating devices 50 for serial communication. When the connector 20 of the game machine operating device 50 is connected, the connector 20 is connected to the serial I / 0 interface SI 0 of the game machine operating device 50 side, and it is a structure capable of bidirectional communication. That can become both sides The structure of the direct serial communication. In addition, other detailed structures of the game machine body 2 7 are omitted. The signal line and control line for two-way serial communication are based on the operation of the game machine from the game machine body 27. Device 50 is a signal transmission line TXD (Transmit X 'for Data) for transmitting data, and data transmission signal line RXD (Received X) for transmitting data from the gaming machine operating device 50 to the gaming machine body 2 7 'for Data), and the signal lines TXD and RXD for each data transmission, and the data lines SCK (Serial Clock) for synchronization and timing, and the terminal-side operating device 1 for game consoles for confirmation communication establishment and It consists of a control line DTR (Data Terminal Ready) for interruption, and a control line DSR (Data Set Ready) for flow control used for transferring a large amount of data. In addition, the signal line for carrying out this bidirectional serial communication and As shown in Fig. 24, the cable consisting of the control line includes the power supply for the power supply, which is directly taken out by the power supply on the side of the game machine, in addition to the signal line and control line. Cable 3 5 , This power cable 3 5 is used for game consoles. The paper size is applicable to China National Standards (CNS) A4 wash case (210X297 mm) (锖 Please read the precautions on the back before filling in this Page) -26-26- Indian policy of the Central Laboratories of the Ministry of Economic Affairs of the Pak Kung Consumer Cooperative Co., Ltd. "417 123 A7 _______B7_V. Description of the invention") Coil driver 6 4 on the 0 side of the device 5 to supply the vibrator 5 3 to vibrate Used power. The bidirectional serial communication program formed by this kind of structure is, for example, as shown in FIG. 23, the game machine body 27 and the game machine operation device 50 communicate with each other. In order to take in the first to fourth operation sections 7, The operation data (button data) of the operation buttons of 8, 9, and 10. First, the game machine body 2 7 is confirmed to be selected by the control line DTR, and then it becomes the signal waiting state of the signal line TXD. Then, the game machine body 2 7 To the signal line TXD for data transmission, an identification code of the game machine operating device 50 is displayed. With this, the operation device 50 for a game machine receives this identification code through the signal line TXD. The identification code is displayed by displaying the operating device 50 for the game machine, and the subsequent communication with the game machine body 27 is started. That is, the game machine body 27 is transmitted through a signal line TXD for transmitting data such as control data. It is transmitted to the game machine operating device 50 side. Conversely, the game machine operating device 50 is sent to the game machine body 2 via the signal line RXD for data transmission. 7. In this way, serial communication in two directions is performed between the game machine main body 27 and the game machine operating device 50. This communication is ended by the game machine main body 2 7 outputting selection termination data through the control line D TR. In this way, if the bidirectional serial communication function is provided, operation data mainly from the operation button on the gaming machine operating device 50 side can be transmitted to the gaming machine body 2 7 side, and at the same time, the gaming machine body 2 7 can be sent. On the other hand, the data transmission signal line TXD will enable the response means 5 1 (please read the "Cautions on the back before filling this page") This paper size applies the Chinese National Standard (CNS) A4 specification (210X297)- 27- A7 B7 ^ 417123 V. Description of the invention ") The dynamic transmission data of the vibrator 5 3 is sent to the game machine operating device 50 0 side. This makes the dynamic transmission data of the vibrator 5 3 vibration due to the game. The game CD-ROM mounted on the main body 27 is set in advance, and the game machine main body 2 7 transmits the dynamic data to the game machine operating device 50 according to the action target of the user who plays the game. Provide feedback. Refer to Figure 16 and Figure 24 for this point, and follow the detailed flowcharts of Figures 25 and 26 at the same time. The details corresponding to Figures 8 and 9 are given. phase A specific game CD-ROM is mounted on the game machine body 27, and the start of the game is set by the start button 11 of the game machine operation device 50 shown in FIG. Various functions are set by the operation of the selection switch 12 and the state of the game is performed by the operation of the first to fourth operation sections 7, 8, 9, and 10. As the game starts, as shown in FIG. 2 to FIG. The microcomputer composed of the CPU, RAM, and ROM of the game machine operating device 50 shown in step ST 2 1 in FIG. 25 always monitors whether there is a dynamic transmission for heat through the serial interface SI 0. The data is sent from the gaming machine body 2 7 side through the serial I / O interface SI0. The dynamic communication data here includes the voltage and current control for driving the vibrator 5 3 as shown in Fig. 24 The signal and the time to drive the vibrator 5 3. Next, if the data sent from the game machine main body 2 7 side contains data for dynamic transmission during the game, the coil driver 64 will be driven by the coil driver 64. The voltage supplied by the game machine body 2 7 for the vibrator 5 3 Circles 58 and 59 are provided for the specified time. This paper size applies to the Chinese National Standard (CNS) A4 specification (210X297 mm) (please read the precautions on the back before filling this page). Zhuang-28- The Central Bureau of Standards of the Ministry of Economic Affairs sees work-consumption cooperation. Du printed A7 B7 V. Description of the invention ") That is, in step ST1, the data for dynamic transmission among the data signals received by the game machine operating device 50 side is determined, and in step ST2 it is processed by the microcomputer. The resulting dynamic communication data is converted into an analog signal in step ST2 2, and then the coil driver 64 (FIG. 24) is driven by the analog signal in step S T2 3. In this way, the coil driver 64 is driven by the analog signal. The current I is supplied to the coils 5 8 and 5 9 of the vibrator 5 3, and the vibrator 5 3 is vibrated in step ST2 4. The data signal supplied from the game machine body 27 to the game machine operating device 50 is not dynamic. During the transmission of information, the microcomputer of the game machine operating device 50 is moved from step ST1 to step ST5 in FIG. 25 to wait for the operation button to be operated. When a positive result is obtained here, the game machine operation is displayed. The operation button of the device 50 was operated. * At this time, the microcomputer moves to step ST6, and the operation data is fetched through the parallel I / O interface PI 0. ^ The operation data of the microcomputer is input. In step S of FIG. 25 T2 is It is converted into sequence data in step ST7, and is transmitted to the game machine body 27 through the sequence I / O interface S10 (Fig. 24). Thereafter, the game machine operating device 50 waits in step ST2 5 for Data from game machine body 2 7-When the game machine body 2 7 receives the data from the game machine operation device 50 at step ST2 in FIG. 26, the operation target data and the data are received at step ST8. The comparison of the sequence data is used to determine the impact state at step S T 9. The above description has described the occasion of reciprocating the vibrator 5 3, but the paper size of the present invention is in accordance with the Chinese National Standard (CNS) A4 specification (210X297 mm) (please Please read the notes on the back before filling in this page) Order -29- 417123 A7 B7 V. Description of the invention &) It is not a line, for example, the part corresponding to Figure 18 is given the second symbol with the same symbol As shown in FIG. 8, the vibrator 74 may be vibrated by one magnetic body 71. In this case, the vibrator 74 is formed with a coil only at one end of the cylindrical coil bobbin 72. 7 3, swim this coil 7 3 between the magnetic pole portions 7 1 A and 7 1 B of the magnetic body 7 1 Formed swim hole 7 1 E. At this time, the formation area of the coil 7 3 formed in the coil coil 7 2 * moves to the rightmost direction (that is, the direction toward the magnetic body 7 1) in the coil coil 7 2. In the case of moving and moving in the leftmost direction (that is, the direction away from the magnetic body 7 1), the position of the magnetic beam transverse to the oscillating hole 7 1 is set so that the coil 7 3 is present. The configuration in which the magnetic body 71 vibrates the vibrator 74 can reduce the size of the response member 70. In the second embodiment described above, the case where the coil coil 5 7 forming the coils 5 8 and 5 9 (FIGS. 17 and 18) is vibrated as the vibrator 53 is explained. Not limited to this, for example, the same parts as those in FIGS. 17 and 18 are given the same symbols as shown in FIGS. 29 and 30, and the coils 5 8 and 5 9 are fixed as The magnetic bodies 81 and 82 may vibrate as vibrators. That is, in Fig. 29, the response member 75 is fixed to the coil winding tubes 77A and 77B at the support members 76a and 76b fixed by the upper casing 2 and the lower casing 3 of the game machine operating device. The coil coils 77A and 7 7 B are formed by winding coils 5 8 and 5 9 in opposite directions to each other. This paper size is suitable for China® country (CMS > Α4 wash grid (2 丨 0 × 297 mm) 1 ^ 1 ^^ 1 ^^ 1 ^^ 1 ^^ 1 I-n-II — ^ 1 ^^ 1 ^ ^ 1 ^^ 1 {Please read the precautions on the back before filling out this page) Du Yin of Employees' Cooperative Cooperation of the Central Standards Bureau of the Ministry of Economic Affairs «. -30- Printed by the Consumer Cooperatives of the Central Standards Bureau of the Ministry of Economic Affairs _______B7___ V. Description of the invention ") The magnetic bodies 8 1 and 8 2 have cross-sections as shown in Fig. 30, each of which has a convex cylinder at the center. Shaped magnetic pole portions 8 1 A and 8 2 A * The circumferential sides of the magnetic pole portions 8 1 A and 8 2 A have ring-shaped magnetic pole portions 81B and 82B at a predetermined interval in opposite directions. The magnetic body 8 1 在The perforation hole 8 1 E formed between the magnetic pole portions 8 1 A and 8 1 B is held so as to swim around the coil 5 8. The magnetic body 8 2 is formed between the magnetic pole portions 8 2A and 8 2 B. The perch hole 8 2 E is held by the coil 5 9. In addition, * the magnetic bodies 8 1 and 8 2 are fixed to each other with the back as a whole, and can be freely moved left and right by the hanging support 60. As shown in FIG. 18, as in the case described above, by applying a driving current alternately to the coils 5 8 and 5 9, the integrated magnetic bodies 8 1 and 8 2 can be vibrated, and the magnetic body 8 can be vibrated. The vibrations of 1 and 8 2 are transmitted to the entire game machine operating device through the support members 7 6 A and 7 6 B. In addition, in the second embodiment described above, Where coil coils 5 7 forming coils 5 8 and 5 9 (Figs. 17 and 18) are vibrated as vibrators 5 3, the present invention is not limited to this. As shown in Fig. 31 The coil 8 8 can be used as a holder and the magnetic body 90 can be used as a vibrator to vibrate. That is, as shown in FIG. 31, the response member 8 5 is on the upper casing of the operating device for the game machine. 2 and the lower casing 3 are fixed between the supporting members 8 6 A and 8 6 B, and a coil coil tube 8 7 is fixed, and the coil coil tube 8 7 is wound back to form a coil 8 8. For this coil 8 8 9 magnets are swimming across the specified gap. This paper size is applicable to China National Standard (CNS) A4 specifications (21〇 × 297). {锖 Please read the precautions on the back before filling out this page) -31- * 417 12 3 Α7 Α7 _Β7 _____ 5. Description of the invention "), it is held by the spring 8 9 to vibrate freely in the direction of the arrow a and in the opposite direction. In a state where no driving current is applied to the coil 88, the magnetic body 90 is held near the center of the coil 88 by the spring 89. In this state, as shown in FIG. 32A, the drive current I is applied in the * direction of the coil 88 so that a magnetic field is formed according to the coil 88, and the magnetic body 90 is applied to face the 32A Force F in the rightward direction (direction toward the support member 86B). As a result, the magnetic body 90 moves to the supporting member 8 6 B side. On the other hand, if the direction of the current applied to the coil 88 is switched to the opposite direction, as shown in FIG. 32B, the magnetic body 90 is applied with a force in a direction opposite to that in the case of FIG. 32A- F. As a result, the magnetic body 90 moves to the support member 86 A side. In this way, by switching the direction of the current applied to the coil 88, the magnetic body 90 can be vibrated in the left-right direction. Thus, the vibration of the magnetic body 90 is transmitted to the game machine through the supporting members 86A and 86B. All Operating Devices》 Du Yinye < Please read the precautions on the back before filling in this page) In addition, in the second embodiment of the present invention described above, as shown in FIG. 22, the first operation support section 4 indicated by the palm of the left hand is housed. However, as shown in FIG. 22, the response member 51 of the present invention may be disposed at least 2 of the space in the positions of the first and second operation support sections 4, 5 and the front position of the start selection section 6. It can be located in all places or in all locations. In addition, the Chinese National Standard (CNS) A4 specification (210 × 297 public envy) is applied to the positions of the first and second operation support sections 4, 5 and the format of the paper format. -32- • '417 1? ^ A7 _____ B7 V. Invention Explanation ^) At least two places in the space of the front side of the start selection section 6, or when the motors are arranged in all positions, the motors of the response member 51 of the same size can be arranged, or different sizes (that is, When the vibration of the motor is different). In this way, when the motors of different sizes are arranged, they can be vibrated simultaneously or selectively, which can further improve the performance of the game and achieve better results. In addition, in the second embodiment described above, the case where the operation device 50 for a game machine is configured by using the upper case 2 and the lower case 3 made of hard resin is described. However, the present invention is not limited to this. Part of the upper casing 2 and the lower casing 3 is formed of an elastic member. The elastic member may be vibrated by the above-mentioned response member 5 1, 70, 75, or 85. Printed by the Employees' Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs (Jing first read the notes on the back and then fill out this page), that is, the parts corresponding to Figure 11 are given the same symbols. On Figure 3, Part of the upper casing 2 and the lower casing 3 are provided with the elastic members 3 7 A and 3 8 B and vibrated by the response member 75. The first operation support portion 4 supported by the left palm is provided with a notch at a part abutting the palm, and elastic members 37A and 37B are installed to plug the notch, and these elastic members 37A and 37B The inner side is relatively or partly pushed out to deform or expand or contract, so that the palm of the hand can dynamically communicate and become a structure that responds to the physical sense of the palm. In addition, for the elastic members 37A and 37B, for example, a rubber member, a resin member, or a cloth member can be used. The response member 75 is attached to the first operation of the upper case 2 and the lower case 3. The paper size is applicable to the Chinese national standard (CNS > A4 size (210X297 mm) -33-
經濟部中央揉隼局員工消費合作社印装 _____ B7__ 五、發明説明^ ) 支持部4的手掌抵接部位設有缺口,以塞住該缺口的方式 裝著彈性構件37A、37B而成的構造•而,於其內部 如第3 4圖及第3 5圖所示,應答構件7 5將其振動子( 磁性體8 1及8 2 )於應會上下振動的方向上藉由吊支部 6 0保持著。Printed by the Consumer Cooperatives of the Central Government Bureau of the Ministry of Economic Affairs _____ B7__ V. Description of the invention ^) The palm 4 of the support part 4 is provided with a gap, and the elastic members 37A and 37B are installed to plug the gap. • In the inside, as shown in Fig. 34 and Fig. 35, the response member 7 5 places its vibrator (magnetic bodies 8 1 and 8 2) in a direction that should vibrate up and down by the hanging support 6 0 Keep it up.
在此場合,應答構件7 5的線圈5 8與其線圈捲管 77A(第30圖)同時被固定於下外殼3的彈性構件 3 7B,線圈5 9與其線圈捲管77B (第30圖)同時 被固定於上外殻2的彈性構件3 7A。此外,磁性體8 1 的圓柱狀的磁極部81A(第35圖),藉由線圈58形 成的圓柱狀的線圈捲管7 7A (第3 0圖)的內部而抵接 於T外殼3的彈性構件3 7 B,磁性體8 2的圓柱狀的磁 極部82A(第34及35圖),藉由線圈59形成的圓 柱狀的線圈捲管7 7 B (第3 0圖)的內部而抵接於上外 殼2的彈性構件3 7A 亦即於此狀態,藉由對線圈5 8及5 9交互施加驅動 電流,振動子(磁性體8 1及8 2)於上下方向振動,藉 由各磁極部8 1 A及8 2A膨脹壓縮彈性構件3 7 B及 3 7A »結果,於第1操作支持部4的手掌抵接的部位的 上側及下側位置*藉由彈性構件3 7A及3 7B於外側變 形或者是壓縮膨脹,而藉由手掌傅送動態傳達的回饋機能 可以提高對於使用者的臨場感。 此外於上述的第2實施形態*說明了由硬質樹脂所構 成的上外殼2及下外殼3構成的遊戲機用操作裝置5 0的 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) (請先聞讀背面之注意事項再填寫本頁) 訂 -34- Γ 417123 Α7 Β7 五、發明説明“) 經濟部中央標隼局貝工消费合作社印笨 場合,但本發明並不以此爲限’於利用者的左手掌抵接的 一部份藉由彈性構件來形成’將該彈性構件藉由上述的應 答構件51、70、75或者是85而使之振動亦可* 亦即如與第14及第15圖相對應的部分付予同樣的 符號,如第3 6圖及第3 7圇所示,將設於操作支撐部4 的一部份的彈性構件4 2藉由應答構件7 5而使其振動’ 於其內部應答構件藉由吊支部6 0而保持著。 於第3 7圖支撐構件7 6 A被固定於上外殻2或者是 下外殼3,於該支撐構件’固定著有吊支部6 0 ’及形成 線圈59的線圈捲管77 B (第30圖)·此外於彈性構 件4 2的內面側固定著有形成線圈5 8的線圈捲管7 7A (第30圖),介由該線圈捲管77A的內部抵接磁性體 8 1的磁極部8 1 A。 亦即,藉由於線圈5 8及5 9交互施加驅動電流》磁 性體8 1及8 2在箭頭方向a以及與此相反的方向上振動 ,結果,磁性體8 1之磁極部8 1 A使彈性構件4 2的外 側變形或者是膨脹收縮,由此介由抵接於彈性構件4 2的 手掌將其動態傳達以體感的方式傳達給利用者,可以提高 使用者的臨場感。 此外,於上述第3 3圖及第3 7圖所示之本發明的第 2實施形態,係被收納配置於以左手的手掌指示的第1操 作支持部4,但是亦可將本發明之應答構件8 2 |如第5 圖所示,收納配置於右手手掌指示的第2操作支持部5。 此外,於上述第3 3圈及第3 7圖所示之本發明的第 {請先閱讀背面之注意事項再填寫本頁) 本紙珉尺度適用中國國家樣準(CNS > A4规格(210X297公釐} -35- 經濟部中央標準局負工消費合作社印製 r 417 12 3 at __B7五、發明説明“) 2實施形態,係被收納配置於以左手的手掌指示的第1操 作支持部4,但是亦可將本發明之應答構件2 1的馬達 24,如第5圖所示,於第1及第2操作支持部4、5的 部位的雙方配置馬達。 進而,在第1及第2操作支持部4、5的部位雙方配 置馬達的場合,配置同樣大小的應答構件2 1之馬達亦可 。配置不同大小(亦即在馬達的振動大小不同)的馬達亦 可。如此,配置不同大小的馬達的場合,可以使同時振動 ,也可以選擇性的振動,而可以更能夠增進遊戲的性能, 達到較佳的效果。 此外於上述第2實施形態,說明了使振動子直線振動 的場合,但是本發明並不以此爲限,亦可採用沿著指定的 曲線進行往復運動的振動方法。 此外於上述第2實施形態,說明將振動子藉由板狀彈 簧6 2而吊支的場合,但是本發明並不以此爲限,可以使 用例如線圈彈簧等他種的各種吊支手段。在此場合,吊支 手段的數目並不以一個爲限,使用複數的吊支手段由複數 處所吊支振動子亦可。 此外,於上述的第2實施形態,說明了於應答構件 51 (70、75、85)的各線圈施加驅動電流的時序 ,將電流値由遊戲機本體2 7以口袋資料的方式轉送至遊 戲機用操作裝置5 0的場合,但是本發明並不以此爲限, 將顯示驅動電流波形的形狀的資料由遊戲機本體2 7向遊 戲機用操作裝置5 0轉送,在該遊戲機用操作裝置5 0側 (請先W讀背面之注意"項再填寫本頁) 本紙張尺度適用中國國家揉準(CNS > A4规格U10X297公釐) -36- '* ; A7 _B7 五、發明説明“) 因應波形資料而產生電流波形亦可β (3 )第3實施形態 與第2圖相對應的部分被付予相同的符號,如第3 8 圖顯示根據本發明之遊戲機用操作裝置之第3實施形態, X 、 於下外殼3的第1操作支持部4的內部所形成的應答手段 配置部1 3 3處幾乎水平地設置應答構件1 3 0,同時在 該下外殼3的幾乎中心區域設有該遊戲機用操作裝置 1 2 0的角速度感測器(陀螺儀感測器)1 5 5。 應答構件1 3 0如第39圖所示,係在具有6個側面 的幾乎爲立方體形狀的筐體1 3 1內,振動構件1 40藉 由複數螺旋彈簧151Α〜151Η而可自由振動地被吊 支著。 經濟部中央標準局只工消費合作社印策 (請先聞讀背面之注意事項再填寫本頁) 此振動構件1 4 0,與第3 9圖對應的相同部分被付 予相同的符號,如第4 0圈所示|具有在X軸方向上振動 的X軸振動子1 4 1Α及1 4 1 Β,及在Υ軸方向上振動 的Υ軸振動子1 4 1 C及1 4 1D,及在Ζ軸方向上振動 的Ζ軸振動子141Ε及141F,各振動子141Α〜 1 4 1 F以振動構件1 4 0的中心部分固定,而作爲一個 全體被一體化。 X軸振動子141Α及141Β分別於鐵心其導電線 朝同一方向捲回而形成線圈1 43A及1 43B ·亦即’ 如果於該線圈1 43A及1 43B通電驅動電流I的話, 因應該驅動電流I的方向而產生磁場Ha及Hb。 本紙張尺度適用中固國家樣準(CNS > A4規格(210X297公釐) •37· Γ 417 123 A7 B7 五、發明説明“) 此時X軸振動子141A藉由從該X軸振動子 1 4 1A的先端部的相對方向的筐體1 3 1 (第3 9圖) 的磁鐵1 3 2A受到吸引力而朝向該磁鐵1 3 2A的方向 移動接近,同時X軸振動子1 4 1 B藉由從該X軸振動子 1 4 1 B的先端部的相對方向的筐體1 3 1 (第3 9圖) 的磁鐵13 2B受到排斥力而朝向離開該磁鐵1 3 2 B的 方向移動。結果,X軸振動子141A及141B —體化 之振動構件1 4 0全體與X軸振動子1 4 1 A及1 4 1 B 朝向相同的方向(X軸的正方向)移動。 相對於此,對於該X軸振動子1 4 1 A及1 4 1 B的 線圈14 3A及14 3 B施加以逆向的驅動電流I ( 一 I )時,而在因應該驅動電流(一 I )的方向產生磁場一 Ha 及—H b。 經濟部中央標準局貝工消費合作社印製 {請先閱讀背面之注意事項再填寫本頁) 此時,X軸振動子1 4 1 A藉由受到由磁體1 3 2A 來的排斥力*在朝向由磁鐵1 3 2A離開的方向移動的同 時,X軸振動子141B受到由磁鐵132B來的引力, 而朝向接近該磁鐵1 32B的方向移動。結果,X軸振動 子1 4 1 A及1 4 1 B —體化之振動構件1 4 0全體朝向 與X軸振動子1 4 1 A及1 4 1 B相同的方向(X軸的負 方向)移動》 如此,藉由短時間變化向X軸振動子1 4 1 A及 1 4 1 B通電的驅動電流I的方向,可以使振動構件 1 4 0全體在磁鐵1 3 2 A及1 3 2 B之間於X軸方向上 振動· 本紙張尺度適用中國國家標準(CNS ) A4規格(210><297公釐) 38 - _ B7 五、發明説明“) 此外於Y軸振動子1 4 1 C及1 4 1 D也同樣,藉由切 換於該Y軸振動子141C及141D分別捲回的線圈 1 4 3 C及1 4 3 D上所流動的驅動電流的方向同時通 電,使Y軸振動子1 4 1 C及1 4 1 D分別在相對於其先 端部的筐體131 (第39圖)的磁鐵132C及 1 3 2 D之間於Y軸方向上振動。結果,Y軸振動子 141C及141D—體化之振動構件140全體在與Y 軸振動子1 4 1 C及1 4 1 D相同的方向上(Y軸方向) 振動。· 進而,於Z軸振動子1 4 1 E及1 4 1 F也同樣,藉 由切換於該Z軸振動子141E及141F分別捲回的線 圈1 4 3 E及1 4 3 F上所流動的驅動電流的方向同時通 電,使Z軸振動子1 4 1 E及1 4 1 F分別在相對於其先In this case, the coil 5 8 of the response member 75 is fixed to the elastic member 3 7B of the lower case 3 at the same time as its coil winding tube 77A (FIG. 30), and the coil 5 9 and its coil winding 77B (FIG. 30) are simultaneously fixed to The elastic member 37 is fixed to the upper case 2. In addition, the cylindrical magnetic pole portion 81A (FIG. 35) of the magnetic body 8 1 abuts on the elasticity of the T case 3 through the inside of the cylindrical coil bobbin 7 7A (FIG. 30) formed by the coil 58. The member 3 7 B and the cylindrical magnetic pole portion 82A (FIGS. 34 and 35) of the magnetic body 8 abut against the inside of the cylindrical coil bobbin 7 7 B (FIG. 30) formed by the coil 59. The elastic member 3 7A on the upper case 2 is also in this state. By applying a driving current to the coils 5 8 and 5 9 alternately, the vibrator (magnetic bodies 8 1 and 8 2) vibrates in the up-and-down direction, and through each magnetic pole portion 8 1 A and 8 2A expansion and compression elastic members 3 7 B and 3 7A »As a result, the upper and lower positions of the part abutted by the palm of the first operation support portion 4 * the elastic members 3 7A and 3 7B are outside Deformation or compression and expansion, and a feedback machine that dynamically conveys through the palm of the hand can improve the user's sense of presence. In addition, in the second embodiment described above *, it was explained that the upper casing 2 and the lower casing 3 made of hard resin are operating devices for gaming machines 50. The paper size of this paper applies to the Chinese National Standard (CNS) A4 (210X297 mm) ) (Please read the precautions on the reverse side before filling out this page) --34- Γ 417123 Α7 Β7 V. Description of the invention ") The occasion of printing stupid occasions of the Shellfish Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economic Affairs, but this invention does not take this It is limited to 'the part of the user's left palm contacting is formed by an elastic member', and the elastic member can be vibrated by the above-mentioned response member 51, 70, 75, or 85 *. The parts corresponding to those in Figs. 14 and 15 are given the same symbols. As shown in Figs. 36 and 37, the elastic member 4 2 provided in a part of the operation support portion 4 is provided with a response member. 7 5 to make it vibrate 'The internal response member is held by the hanging support 60. In Fig. 37, the support member 7 6 A is fixed to the upper case 2 or the lower case 3 to the support member'. A coil winding tube 77 B (30th) having a hanging support 60 'and a coil 59 fixed thereto is fixed. A coil coil 7 7A (see FIG. 30) forming a coil 5 8 is fixed to the inner surface side of the elastic member 4 2, and the magnetic pole portion 8 of the magnetic body 8 is contacted through the coil coil 77A. 1 A. That is, by applying the driving current alternately due to the coils 5 8 and 5 9, the magnetic bodies 8 1 and 8 2 vibrate in the arrow direction a and the opposite direction. As a result, the magnetic pole portion 8 1 of the magnetic body 8 1 A deforms the outer side of the elastic member 42 or expands and contracts, thereby conveying the dynamic transmission to the user through the palm of the abutting elastic member 42, so that the user's sense of presence can be improved. The second embodiment of the present invention shown in Figs. 33 and 37 is stored in the first operation support portion 4 indicated by the palm of the left hand, but the response member of the present invention may also be provided. 8 2 | As shown in FIG. 5, the second operation support portion 5 arranged on the palm of the right hand is stored. In addition, the {then read the first Please fill in this page for the matters needing attention) The standard of this paper is applicable to Chinese national standard (CNS > A4 specification (210X297mm) -35- Printed by the Central Standards Bureau of the Ministry of Economic Affairs and Consumer Cooperatives r 417 12 3 at __B7 V. Description of the invention ") 2 The embodiment is the first operation support stored and arranged in the palm of the left hand. However, as shown in FIG. 5, the motor 24 of the response member 21 of the present invention may be arranged on both sides of the first and second operation support portions 4 and 5. When a motor is disposed at both the positions of the second operation support portions 4 and 5, a motor of the response member 21 of the same size may be disposed. It is also possible to configure motors of different sizes (that is, the vibrations of the motors are different). In this way, when motors of different sizes are configured, simultaneous vibration or selective vibration can be achieved, which can further improve the performance of the game and achieve better results. In the second embodiment described above, a case where the vibrator is linearly vibrated has been described. However, the present invention is not limited to this, and a vibration method that reciprocates along a predetermined curve may be used. In the second embodiment described above, the case where the vibrator is suspended by the plate-shaped spring 62 is described. However, the present invention is not limited to this, and various other suspension means such as a coil spring can be used. In this case, the number of hanging means is not limited to one, and it is also possible to use a plurality of hanging means to suspend vibrators from a plurality of places. In addition, in the second embodiment described above, the timing of applying a driving current to each coil of the response member 51 (70, 75, 85) was explained, and the current was transferred from the game machine body 27 to the game machine in the form of pocket data. When the operating device 50 is used, the present invention is not limited to this. The data showing the shape of the driving current waveform is transferred from the gaming machine body 27 to the gaming machine operating device 50, and the gaming machine operating device is used. 5 0 side (please read the note on the back and fill in this page first) This paper size is applicable to Chinese national standard (CNS > A4 specification U10X297 mm) -36- '*; A7 _B7 V. Description of the invention " ) It is also possible to generate a current waveform in accordance with the waveform data. Β (3) The same symbols are assigned to the parts corresponding to FIG. 2 in the third embodiment, as shown in FIG. 38. FIG. In the third embodiment, X, the response means arrangement portion 1 3 formed inside the first operation support portion 4 of the lower case 3 is provided with the response member 1 3 0 almost horizontally, and at the same time, in the almost central area of the lower case 3 Operation device for game machine 1 2 0 angular velocity sensor (gyro sensor) 1 5 5. As shown in Fig. 39, the response member 1 3 0 is tied in a nearly cubic box 1 3 1 having 6 sides, The vibrating member 1 40 is suspended freely by a plurality of coil springs 151A to 151Η. The Central Standards Bureau of the Ministry of Economic Affairs only works with consumer cooperatives. (Please read the precautions on the back before filling this page) This vibrating member 1 4 0, the same parts corresponding to FIG. 39 are given the same symbols, as shown in circle 40 | X-axis vibrators 1 4 1Α and 1 4 1 Β with vibrations in the X-axis direction, and The Z-axis vibrators 1 4 1 C and 1 4 1D vibrating in the Z-axis direction, and the Z-axis vibrators 141E and 141F vibrating in the Z-axis direction. Each vibrator 141A to 1 4 1 F vibrates the member 1 4 The central part of 0 is fixed and integrated as a whole. The X-axis vibrators 141A and 141B are respectively wound back in the same direction on the core to form a coil 1 43A and 1 43B. That is, if the coil 1 43A When 1 43B is energized to drive current I, magnetic fields Ha and Hb are generated in response to the direction of drive current I. The Zhang scale is applicable to the National Solid Standard (CNS > A4 size (210X297 mm) • 37 · Γ 417 123 A7 B7 V. Description of the invention ") At this time, the X-axis vibrator 141A is driven from the X-axis vibrator 1 4 The magnet 1 3 1 (Figure 3 9) of the opposite direction of the tip of 1A is attracted and moves toward the magnet 1 3 2A. At the same time, the X-axis vibrator 1 4 1 B The magnet 13 2B of the housing 1 3 1 (FIG. 39) facing in the opposite direction from the distal end portion of the X-axis vibrator 1 4 1 B receives a repulsive force and moves in a direction away from the magnet 1 3 2 B. As a result, the X-axis vibrators 141A and 141B, which are integrated vibrating members 1 40, are moved in the same direction (positive direction of the X-axis) as the X-axis vibrators 1 4 1 A and 1 4 1 B. In contrast, when the reverse drive current I (−I) is applied to the coils 14 3A and 14 3 B of the X-axis vibrator 1 4 1 A and 1 4 1 B, the drive current (−I) The magnetic fields -Ha and -Hb are generated in the direction of. Printed by the Central Laboratories of the Ministry of Economic Affairs, Shellfish Consumer Cooperatives {Please read the precautions on the back before filling this page) At this time, the X-axis vibrator 1 4 1 A is exposed to the repulsive force from the magnet 1 3 2A * At the same time as the magnet 1 3 2A moves away, the X-axis vibrator 141B receives the attractive force from the magnet 132B and moves in a direction close to the magnet 1 32B. As a result, the X-axis vibrators 1 4 1 A and 1 4 1 B —the oscillating vibration members 1 4 0 all face the same direction as the X-axis vibrators 1 4 1 A and 1 4 1 B (negative directions of the X-axis). Moving >> In this way, by changing the direction of the driving current I to the X-axis vibrators 1 4 1 A and 1 4 1 B in a short time, the entire vibrating member 1 4 0 can be placed on the magnets 1 2 2 A and 1 3 2 B. Vibration in the X-axis direction · This paper size applies the Chinese National Standard (CNS) A4 specification (210 > < 297 mm) 38-_ B7 V. Description of the invention ") In addition to the Y-axis vibrator 1 4 1 C In the same way as 1 4 1 D, the directions of the driving currents flowing in the coils 1 4 3 C and 1 4 3 D respectively wound by the Y-axis vibrator 141C and 141D are simultaneously switched on, so that the Y-axis vibrator 1 4 1 C and 1 4 1 D vibrate in the Y-axis direction between the magnets 132C and 1 3 2 D of the housing 131 (Fig. 39) at the tip thereof. As a result, the Y-axis vibrator 141C and 141D—The entire vibrating member 140 vibrates in the same direction (Y-axis direction) as the Y-axis vibrators 1 4 1 C and 1 4 1 D. Furthermore, the Z-axis vibrators 1 4 1 E and 1 4 1 F is the same The Z-axis vibrators 1 4 1 E and 1 4 are simultaneously energized by switching the directions of the driving currents flowing in the coils 1 4 3 E and 1 4 3 F respectively wound up by the Z-axis vibrators 141E and 141F. 1 F is before
端部的筐體131 (第39圖)的磁鐵132E及 1 32F之間於Z軸方向上振動。結果,Z軸振動子 1 4 1 E及1 4 1 F —體化之振動構件1 4 0全體在與Z 軸振動子1 4 1 E及1 4 1 F相同的方向上(Z軸方向) 經濟部中央標率局員工消費合作社印製 (請先閲讀背面之注意事項再填寫本頁) 振動。 因而,如果變化切換驅動電流I的通電方向的週期1 可以使振動構件1 4 0的振動周波數起變化,改變驅動電 流I的電流値的話,可以改變對於振動構件1 4 0施加的 力(亦即加速度)。 從而•對於對應於各軸的線圈1 4 3A〜1 4 3 F施 加驅動電流I而使振動構件1 4 0振動的話,此振動,如 本紙張尺度適用中國國家揉率(CNS ) A4洗格(210X297公釐) -39- _____B7_____ 五、發明説明) 第4 1臛所示藉由應答手段配置部13 3 (第3 8圖)傳 達至第1操作支持部4。被傳達至第1操作支持部4的振 動,並不限於該第1操作支持部4而是傳達至下外殻3及 上外殻2的筐體而使裝置全體振動。如此,藉由振動構件 1 4 0而產生的振動的方向、振幅、加速度等振動狀態, 可以藉由改變設於應答構件1 3 0的振動構件1 4 0的各 線圈1 4 3A〜1 4 3 F上所施加的驅動電流I而任意變 化。 因而,作爲應該要設置應答構件1 3 0的空間,以第 4 2圖所示的,可以利用手掌支撐的第1操作支持部4或 者是第2操作支持部5,進而如第4 3圖所示,形成較大 的第1操作支持部4與5所夾著的遊戲機用操作裝置 1 2 0的幾乎中心部分的空間,而可以利用此區域。 如此,將應答構件裝設於例如下外殼3的第1操作支 持部4、亦即以左手掌支持的部位,如第4 4圖所示,在 將遊戲機用操作裝置1 2 0與遊戲機本體2 7接續於電視 機等監視器3 3而進行遊戲時,因應遊戲的種類,例如在 格鬥遊戲中打倒對手時,例如在射擊遊戲中命中目標時, 例如在動作目標爲飛機時在畫面上遭受攻擊時等等,藉由 來自遊戲機本體2 7的特定的應答訊號而使應答手段 1 3 0之振動構件1 4 0振動可以使遊戲用操作裝置全體 1 2 0在一定時間內振動》 如此藉由使用者的按鈕操作而引起操作裝置1 2 0自 體的振動,使利用的使用者產生體感的回饋而更提高臨場 本紙張尺度適用中國國家梂準(CNS M4规格(210X297公釐) (請先《請背面之注意事項再填寫本頁 订 經濟部中央樣準局貝工消費合作社印掣 • 40- 經濟部中央標牟局貝工消費合作社印製 ί 417123 Α7 ____Β7 _________ 五、發明説明“) 感。 此處,遊戲機本體2 7,如第4 4圖所示,內藏著有 具有讀取影像記錄媒體之C D — R Ο Μ的機能的C D — ROM驅動器,於遊戲機本體2 7的上面,設有收納CD —ROM用的蓋子的蓋構件2 8。進而,於遊戲機本體 I *' 2 7具有開閉蓋構件2 8用的開閉開關2 9,供應電源的 電源開關3 0,及設定遊戲機本體2 7的動作回到初期狀 態用的重設開關31 ,以及可以接續2個系統的操作裝置 的接續部3 2。於此接續部3 2藉由接續遊戲機用操作裝 置1 2 0的接頭2 0,可以與遊戲機本體2 7進行雙方向 的通訊。此外,於此實施形態係以接續1個系統的遊戲機 用操作裝置1 2 0的狀態加以說明。在接續了 2個系統的 遊戲機用操作裝置的場合,因位於其他的遊戲機用操作裝 置具有同樣的構成以及動作,因此省略其說明。 如前所述,因爲使驅動應答構件1 3 0的振動構件而 使遊戲機用操作裝置1 2 0全體振動的緣故*必須要有在 遊戲機用操作裝置1 2 0與遊戲機本體2 7之間具有雙方 向通訊機能的構成•此雙方向通訊機能,可以如第4 5圖 所示,將與遊戲機用操作裝置1 2 0進行雙方向序列通訊 的接頭2 0接續於遊戲機本體2 7而進行。 進行遊戲機用操作裝置1 2 0側的雙方向通訊機能的 構成,係由與遊戲機本體2 7進行序列通訊的I /〇界面 S I 0,及輸入來自複數的操作按鈕的操作資料的平行 I/O界面P I 0,及CPU、RAM與ROM集合於單 本紙張尺度適用中國國家標率(CNS ) A4规格(210X297公羞) (請先s讀背面之注$項再填寫本頁) 訂l· • 41- 五 417 123 A7 B7 、發明説明& 晶片上之微電腦(以下簡稱微電腦),及使應答構件 1 3 0的振動構件1 4 0振動的線圈驅動器1 6 4所構成 的。 振動構件1 40的X軸振動子1 4 1A及1 4 1 B的The magnets 132E and 132F of the housing 131 (Fig. 39) at the end portion vibrate in the Z-axis direction. As a result, the Z-axis vibrators 1 4 1 E and 1 4 1 F—the integrated vibration members 1 4 0 are all in the same direction (Z-axis direction) as the Z-axis vibrators 1 4 1 E and 1 4 1 F. Printed by the Consumer Standards Cooperative of the Ministry of Standards and Standards Bureau (Please read the precautions on the back before filling this page) Vibration. Therefore, if the period 1 that switches the energizing direction of the driving current I can change the number of vibration cycles of the vibration member 1 40 and change the current 驱动 of the driving current I, the force applied to the vibration member 1 4 0 (also Ie acceleration). Therefore • If the driving current I is applied to the coils 1 4 3A ~ 1 4 3 F corresponding to each axis to vibrate the vibrating member 1 40, this vibration will be applied to the Chinese national kneading rate (CNS) A4 washing grid ( 210X297 mm) -39- _____B7_____ 5. Description of the invention) The response means placement section 13 3 (Fig. 38) shown in the first 4) is transmitted to the first operation support section 4. The vibration transmitted to the first operation support portion 4 is not limited to the first operation support portion 4 but is transmitted to the casings of the lower casing 3 and the upper casing 2 to vibrate the entire device. In this way, the vibration state such as the direction, amplitude, and acceleration of the vibration generated by the vibration member 1 40 can be changed by changing the coils 1 4 3A to 1 4 3 of the vibration member 1 4 0 provided in the response member 1 3 0. The driving current I applied to F varies arbitrarily. Therefore, as the space where the response member 130 should be installed, as shown in FIG. 4 and FIG. 4, the first operation support part 4 or the second operation support part 5 that can be supported by the palm can be used as shown in FIG. 4 3. It is shown that a large space is formed in the almost central portion of the game machine operating device 120 that is sandwiched between the large first operation support portions 4 and 5, and this area can be used. In this way, the response member is mounted on, for example, the first operation support portion 4 of the lower casing 3, that is, the portion supported by the left palm. As shown in FIG. 4 to FIG. 4, the operation device 1 2 for game machines and the game machine are installed. When the main body 2 7 is connected to a monitor 3 3 such as a television to play, depending on the type of game, for example, when the opponent is defeated in a fighting game, for example, when the target is hit in a shooting game, for example, when the action target is an airplane, it is on the screen. When under attack, etc., the vibration means 1 3 0 of the response means 1 3 0 can be vibrated by a specific response signal from the game machine body 27 to vibrate the entire operating device 1 2 0 for a certain period of time. The user ’s push button operation causes the operating device ’s own vibration of 120 to increase the presence of the user ’s physical feedback. The paper size is applicable to China ’s national standard (CNS M4 specification (210X297 mm) (Please fill in this page with the “Notes on the back” before ordering the printout of the shelling consumer cooperative of the Central Procurement Bureau of the Ministry of Economic Affairs • 40- Printed by the shelling consumer cooperative of the Central Standards Bureau of the Ministry of Economic Affairs 417123 Α7 ____ 7 _________ 5. Description of the invention "). Here, as shown in Fig. 4 and 4 of the game machine main body, a CD-ROM drive with a function of reading a CD-ROM of a video recording medium is built-in. A cover member 28 for accommodating a CD-ROM cover is provided on the top of the game machine body 27. Furthermore, an opening / closing switch 2 9 for opening and closing the cover member 28 is provided in the game machine body I * '27 and supplied. The power switch 30 of the power supply, and the reset switch 31 for setting the operation of the game machine body 27 back to the initial state, and the connection section 32 of the operating device that can be connected to the two systems. Here, the connection section 3 2 The connector 20 connected to the game machine operating device 1 2 0 can perform bidirectional communication with the game machine body 27. In addition, in this embodiment, the game machine operating device 1 2 0 is connected to one system. In the case where the two operating systems for gaming machines are connected, the other operating equipments for gaming machines have the same configuration and operation, so the description thereof is omitted. As described above, the drive response member 1 is made 3 0 vibrating member For the entire operation device 120 for game machines to vibrate, it is necessary to have a structure having a bidirectional communication function between the operation device 120 for game machines and the main body 27 of the game machine. This bidirectional communication function can As shown in FIGS. 4 and 5, the connector 20 for bidirectional serial communication with the gaming machine operating device 120 is connected to the gaming machine body 27. The bidirectional operation of the gaming machine operating device 1220 side is performed. The communication function is composed of an I / O interface SI 0 for serial communication with the game machine body 27, and a parallel I / O interface PI 0 for inputting operation data from a plurality of operation buttons, and a collection of CPU, RAM and ROM Applicable to the Chinese paper standard (CNS) A4 specification (210X297) on the single paper scale (please read the note on the back before filling in this page) Order l · • 41-Five 417 123 A7 B7, Invention Description & amp A microcomputer (hereinafter referred to as a microcomputer) on a chip, and a coil driver 164 that vibrates the vibration member 140 of the response member 130. X-axis vibrators of the vibration member 1 40 1 4 1A and 1 4 1 B
線圈1 4 3 A及1 4 3 B係藉由線圈驅動器1 6 4來的X • > 軸方向驅動電流S DX而振動,振動構件1 4 0的Y軸振 動子141C及141D的線圈143C及143D係藉 由線圈驅動器1 6 4來的Y軸方向驅動電流SDY而振動 ,振動構件Γ40的Z軸振動子141E及141F的線 圈1 43E及1 4 3F係藉由線圈驅動器1 6 4來的Z軸 方向驅動電流S D Z而振動。 於遊戲機本體2 7側,係成爲在遊戲機用操作裝置 1 2 0之間設有進行序列通訊的序列I/O界面S I Ο的 構造,接續遊戲機用操作裝置1 2 0的接頭2 0的話,介 由此接頭2 0被接續於遊戲機用操作裝置1 2 0側的序列 I/O界面S I Ο,成爲可以雙方向的通訊的構成,亦即 成爲可以進行雙方向的序列通訊的構成•此外,遊戲機本 體2 7的其他的詳細構成則予以省略。 進行雙方向的序列通訊的訊號線及控制線,係由:對 於來自遊戲機本體2 7的遊戲機用操作裝置1 2 0送出資 料的資料傳送用的訊號線TXD (Transmit X’ for Data), 及由遊戲機用操作裝置1 2 0側向遊戲機本體2 7側送出 資料的資料傳送用訊號線RXD (Received X’ for DaU), 及由各資料傅送用的訊號線TXD、RXD取出資料的序 本紙張尺度適用中圉囷家標準{ CNS ) A4规格(210X297公釐} {請先閲讀背面之注意事項再填寫本買) 訂 經濟部中央標準局負工消費合作杜印裝 -42- 經濟部中央標车局月工消費合作社印裝 ί 417123 Α7 Β7 五、發明説明L ) 列同步時序用的訊號線s C K (Serial Clock),及終端側之 遊戲機用操作裝置1的供作確認通訊確立與中斷用的控制 線D T R (Data Terminal Ready),及進行大暈的資料轉送用 的流動控制用的控制線D S R (Data Set Ready)等所構成。 此外•於進行此雙方向的序列通訊的訊號線及控制線 所構成的電纜線,如第4 5圖所示,除了訊號線及控制線 之外還包含有由遊戲機本體2 7側的電源直接取出的電源 用電纜線35·此電源用電纜線35係接續於遊戲機用操 作裝置1 2 0側的線圈驅動器1 6 4,供給振動構件 1 4 0振動用的電源。 此處關於第4 5圔如上所述,於遊戲機用操.作裝置 1 2 0,設有檢測出該遊戲機用操作裝置1 2 0的各旋轉 軸(X軸、Y軸及Z軸)周圍的旋轉角速度的角速度感知 器1 5 5。此角速度感知器1 5 5,具有檢測X軸周圍的 旋轉角速度的X軸角速度檢測器1 5 5A,檢測Y軸周圍 的旋轉角速度的Y軸角速度檢測器1 5 5 B |檢測Z軸周 圍的旋轉角速度的Z軸角速度檢測器1 5 5 C,因應遊戲 機用操作裝置1 2 0的角度變化而檢測出各軸(X軸、Y 軸及Z軸)的周圍的旋轉角速度成分· 第4 6圖顯示構成Z軸角速度感測器1 5 5 C的壓電 振動型的陀螺儀感測器(Gyroscope Sensor) 1 5 6的構成* 將正三角形的恆彈性金屬材料Elinvar材1 5 6 D,使其中 心線設於朝向Z軸方向。於此恆彈性金屬材料Elinvar材 156的表面貼附壓電陶瓷元件156A、156B及 本紙張尺度適用中國國家標準(CNS ) A4规格(2丨0X297公釐) (請先《讀背面之注$項再填寫本頁〕 ,ιτ -43 - 五、發明説明L ) (請先W讀背面之注意事項再填寫本頁} 1 5 6 C,將該陀螺儀感測器1 5 6被固定的遊戲機用操 作裝置1 2 0的動態的Z軸周圍的動態成分,藉由檢測出 科氏力(地球自轉的偏向力:Coriolis’s force)而使徑彈性金 屬材料Elinvar材1 5 6 D的振動變換爲與音叉的振動數相 等的振動力矩,藉詞將Z軸周圍的旋轉角速度成分作爲電 壓的變動量而取出。 也就是說,對於X軸角速度感測器1 5 5 A及Y軸角 速度感測器1 5 5 B也是使用與第4 6圖所示的陀螺儀慼 測器1 5 6同樣的構成的陀螺儀感測器分別朝向X軸方向 以及Y軸方向設置。 經濟部中央標準局負工消費合作社印裝 此處,第4 7圖顯示含有陀螺儀感測器1 5 6的Z軸 角速度感測器1 5 5 C的構成,振動電路1 5 5 E係將發 振訊號S 1 5 6 A對於激發用的壓電陶瓷元件送出•使該 壓電陶瓷元件1 5 6 A振動。激發用的壓電陶瓷元件 1 5 6 A的振動,藉由在沒有旋轉時同樣到達其他的2個 壓電陶瓷元件156B及156C,來自這2個壓電陶瓷 元件1 56B及1 5 6C的相等振幅的振動檢測訊號 SI56B及SI56C藉由相位修正電路156G而使 二者的相位配合而被送往差動增幅電路1 5 6 F。 由此差動增幅電路1 5 6 F所輸出的差動增幅輸出訊 號S156F的訊號強度幾乎爲「0」,由直流增幅電路 1 5 6 I輪出的角速度檢測訊號S 1 5 5 Z的電壓値也對 應於此幾乎爲0〔V〕》The coils 1 4 3 A and 1 4 3 B are vibrated by the X from the coil driver 1 64 and the axis-direction driving current S DX is vibrated. 143D is vibrated by the Y-axis driving current SDY from the coil driver 1 64, and the coil 1 of the Z-axis vibrator 141E and 141F of the vibrating member Γ40 is 43E and 1 4 3F is Z from the coil driver 1 6 4 The shaft direction drives the current SDZ to vibrate. On the gaming machine body 27 side, it has a structure in which a serial I / O interface SI 0 for serial communication is provided between the gaming machine operating devices 1 2 0, and the connector 2 0 is connected to the gaming machine operating device 1 2 0. If this is the case, the connector 20 is connected to the serial I / O interface SI 0 of the game machine operating device 120, and it becomes a structure capable of bidirectional communication, that is, a structure capable of bidirectional serial communication. In addition, other detailed structures of the game machine body 27 are omitted. The signal line and control line for performing bidirectional serial communication are: a signal line TXD (Transmit X 'for Data) for data transmission from the game machine operating device 1 2 0 of the game machine body 7 And the data transmission signal line RXD (Received X 'for DaU) which sends data from the operating device operating device 1 2 0 side to the gaming machine body 2 7 side, and the data line TXD and RXD for data transmission The size of the paper used in the preface is applicable to the Chinese standard {CNS) A4 specification (210X297 mm) {Please read the precautions on the back before filling in this purchase). Printed by the Central Standard Vehicle Bureau of the Ministry of Economic Affairs and Consumer Cooperatives ί 417123 Α7 Β7 Fifth, the description of the invention L) column signal timing line s CK (Serial Clock) for synchronization timing, and the operation device 1 for game machines on the terminal side for confirmation The control line DTR (Data Terminal Ready) for communication establishment and interruption, and the flow control control line DSR (Data Set Ready) for data transfer of halo. In addition, the cable composed of the signal line and control line for serial communication in this two directions, as shown in Figure 4-5, in addition to the signal line and control line, also includes the power supply from the side of the game machine 2 7 Directly taken out power supply cable 35. This power supply cable 35 is connected to the coil driver 16 on the side of the game machine operating device 120, and supplies power for the vibration of the vibration member 140. Here, as for the 4th to 5th, as described above, the operating device 1 2 0 for a gaming machine is provided with each rotation axis (X axis, Y axis, and Z axis) that detects the operating device 1 2 0 for a gaming machine. The angular velocity sensor 1 5 5 around the rotational angular velocity. This angular velocity sensor 1 5 5 has an X-axis angular velocity detector 1 5 5A that detects the rotational angular velocity around the X-axis, a Y-axis angular velocity detector 1 5 5 B that detects the rotational angular velocity around the Y-axis | Detects rotation around the Z-axis The angular velocity Z-axis angular velocity detector 1 5 5 C detects the angular angular velocity components around each axis (X-axis, Y-axis, and Z-axis) in response to an angular change of the operating device 1 2 0 for a game machine. Fig. 4 6 Shows the structure of a piezoelectric vibration-type gyro sensor (Gyroscope Sensor) 1 5 6 constituting the Z-axis angular velocity sensor 1 5 5 C * The equilateral triangle elastic material Elinvar 1 5 6 D The center line is provided in the direction of the Z axis. Here, the surface of the permanently elastic metal material Elinvar material 156 is attached to the piezoelectric ceramic elements 156A, 156B and this paper size is applicable to China National Standard (CNS) A4 specification (2 丨 0X297 mm) (Fill in this page again), ιτ -43-V. Description of invention L) (Please read the precautions on the back before filling in this page} 1 5 6 C, the game machine with the gyro sensor 1 5 6 fixed Using the dynamic components around the dynamic Z axis of the operating device 1 2 0, the Coriolis force (Coriolis's force of the rotation of the earth: Coriolis's force) is detected to convert the vibration of the elastic elastic material Elinvar 1 5 6 D to and The vibration moment with the same number of vibrations of the tuning fork is borrowed to take the rotational angular velocity component around the Z axis as the amount of voltage fluctuation. That is, for the X axis angular velocity sensor 1 5 5 and the Y axis angular velocity sensor 1 5 5B also uses a gyro sensor with the same structure as the gyro sensor 1 5 6 shown in Fig. 46. The gyro sensors are respectively set in the X-axis direction and the Y-axis direction. Installed here, Figures 4 and 7 show the gyroscope The structure of the Z-axis angular velocity sensor 1 5 5 of the sensor 1 5 6 and the vibration circuit 1 5 5 E send the vibration signal S 1 5 6 A to the piezoelectric ceramic element for excitation. The element 1 6 6 A vibrates. The vibration of the piezoelectric ceramic element 1 5 6 A for excitation, also reaches the other two piezoelectric ceramic elements 156B and 156C when there is no rotation, from these two piezoelectric ceramic elements 1 The 56B and 1 5 6C vibration detection signals of the same amplitude SI56B and SI56C are sent to the differential amplifier circuit 1 5 6 F by the phase correction circuit 156G to match the phases of the two. Thus the differential amplifier circuit 1 5 6 The signal strength of the differential amplification output signal S156F output by F is almost "0", and the angular velocity detection signal S 1 5 5 Z output by the DC amplification circuit 1 5 6 I also corresponds to almost 0 (V 》》
相對於此,遊戧機用操作裝置1 2 0被移動的場合I 本紙張尺度適用中國國家標準(CNS ) A4说格(210X297公釐) -44 * A7 B7 五、發明説明“) 因應該移動的Z軸周圍的旋轉成分Z軸角速度感測器 1 5 5 C的陀螺儀感測器(恆彈性金屬材料Elinvar材 1 56D)受到變形作用,2個壓電陶瓷元件1 56B及 1 5 6 C所輸出的振動檢測訊號S 1 5 6 B及S 15 6 C 的振幅成爲相異的値。 藉此,由差動增幅電路1 5 6 F因應振幅差的訊號強 度的差動增幅輸出訊號S 1 5 6 F被送往檢波電路 1 5 6H。檢波電路1 5 6H檢波差動增幅輸出訊號 S 1 5 6 F的訊號強度的正側成分,將此送往直流增幅電 路 1 5 6 I。 直流增幅電路1 5 6 I ,藉由增幅由檢波電路 1 5 6 Η所送出的檢波输出波形的直流部分,將因應陀螺 儀感測器1 5 6的Ζ軸周圍的旋轉角速度成分的電壓強度 的角速度檢測訊號S 1 5 5 Ζ轅出。如此而獲得的Ζ軸周 圍的角速度檢測訊號S 1 5 5 Ζ,在第4 5圖中被送往類 比/數位變換電路1 5 7,被變換爲數位訊號而送往微電 腦。 經濟部中央標隼局貝工消費合作社印製 (請先閲讀背面之注意事項再填寫本頁) 也就是說· X軸角速度感測器1 5 5Α及Υ軸角速度 感測器1 5 5 Β,也與上述第4 7圖的Ζ軸角速度感測器 1 5 5 C爲同樣的構成,分別將因應X軸周圍的旋轉角速 度成分的角速度檢測訊號S 1 5 5Α以及因應Υ軸周圍的 旋轉角速度成分的角速度檢測訊號S 1 5 5 Β介由類比/ 數位變換電路1 5 7而送往微電腦。 遊戲機用操作裝置1 2 0的微電腦,基於由相關的角 本紙張尺度適用中國國家標準(CNS ) Α4規格(210X297公釐) -45 經濟部中央標準局貝工消費合作· 社印製 • 417123 at _B7 _____五、發明説明“) 速度感測器1 5 5所得到的各軸(x軸、Y軸及Z軸)周 圍的旋轉角速度成分,判斷遊戲機用操作裝置1 2 0的姿 勢,而藉由修正對於振動構件1 4 0所給予的X軸方向驅 動電流SDX、Y軸方向驅動電流SDY及Z軸方向驅動 電流SDZ,可以迴避由於被吊支於筐體131 (第39 ._ ·_ 圖)的振動構件1 4 0的自身重量所導致的振動變化’總 是可以藉由遊戲機本體2 7側而產生被指定的動態傳達用 資料所指定的振動。 此處,遊戲機用操作裝置1 2 0及遊戲機本體2 7間 所進行的雙方向序列通訊手續,例如第4 5圚所示的遊戲 機本體2 7與遊戲機用操作裝置1 2 0通訊,爲了取得第 1〜第4操作部7,8、9、1 0的操作按鈕的操作資料 (按鈕資訊),首先遊戲機本體27確認藉由控制線 DTR被選擇,接著成爲訊號線TXD的等待訊號狀態* 接著,遊戲機本體2 7,對資料傅送用的訊號線TXD送 出顯示遊戲機用操作裝置1 2 0的識別碼。藉此,遊戲機 用操作裝置1 2 0藉由訊號線TXD而受取此識別碼。 識別碼藉由顯示遊戲機用操作裝置1 2 0,而開始接 著以後的與遊戲機本體2 7的通訊•亦即,由遊戲機本體 2 7介由控制資料等資料傳送用的訊號線TXD而被送訊 到遊戲機用操作裝置1 2 0側,相反的由遊戲機操作裝置 1 2 0係介由資料傳送用的訊號線RXD而將以操作按鈕 所操作的操作資料等被送訊往遊戲機本體2 7。如此*遊 戲機本體2 7與遊戲機用操作裝置1 2 0之間進行雙方向 本紙張尺度逍用中國國家標準(CNS ) A4说格(2丨0X297公釐) — -46- (請先閲讀背面之注意事項再填寫本頁) A7 B7 4 17 1 五、發明説明h ) 的序列通訊。此通訊係藉由遊戲機本體2 7透過控制線 D TR而輸出選擇終止資料而結束。 <請先Μ讀背面之注意事項再填寫本頁〕 如此若是備有雙方向的序列通訊機能的話,可以將來 自遊戲機用操作裝置1 2 0側的主要爲操作按鈕的操作資 料送訊至遊戲機本體2 7側,同時,可以由遊戲機本體 2 7側《介由資料傳送用訊號線TXD而將使應答手段 1 3 0的振動構件1 4 0振動的動態傳達用資料向遊戲機 用操作裝置1 2 0側送出》此使振動構件1 4 0振動的動 態傳達用資料,係藉由於遊戲機本體2 7所搭載的遊戲用 CD — ROM而預先設定的,因應進行遊戲的使用者的動 作目標而由遊戲機本體2 7對於遊戲機操作裝置1 2 0自 身藉由一定時間的動態資料傳達而進行回饋(feedback)。 如此遊戲機本體2 7及遊戲機用操作裝置1 2 0之間 的送受訊的資料,如第4 8圖所示,係由5位元的資料所 構成的每個位元都被口袋化而被送訊》 經濟部中央標率局只工消費合作社印製 於第4 8圖由遊戲機本體2 7介由訊號線TXD而被 送訊往遊戲機用操作裝置1 2 0的資料,第1位元組及第 2位元組係作爲通訊協定識別子而送訊以16進位數表示 的資料0x01及0x42,第3位元組的資料分配係不定的•第 4位元組及第5位元組的動態傳達資料TXD 1及 TXD 2係送訊出對於遊戲機用操作裝置1 2 0的應答構 件130(振動構件140)的振動控制資料。 亦即如第4 9圖所示,第4位元組的資料,最上位的 2個位元被分配以表示振動裝置的控制指令之「0 1 j ( 本紙張尺度適用中國國家椟率(CNS ) A4C格(210X297公釐) -47- 經濟部中央標準局貝工消費合作社印裝 4171 - A7 B7 五、發明説明“)In contrast, when the operating device for cruiser 1 2 0 is moved I The paper size is applicable to the Chinese National Standard (CNS) A4 grid (210X297 mm) -44 * A7 B7 V. Description of the invention ") Should be moved The rotation component around the Z axis is the Z axis angular velocity sensor 1 5 5 C. The gyro sensor (constant elastic metal material Elinvar material 1 56D) is subject to deformation. Two piezoelectric ceramic elements 1 56B and 1 5 6 C The amplitudes of the output vibration detection signals S 1 5 6 B and S 15 6 C are different from each other. As a result, the differential amplification circuit 1 5 6 F outputs the differential amplification signal S 1 according to the signal strength of the difference amplitude. 5 6 F is sent to the detection circuit 1 5 6H. The detection circuit 1 5 6H detects the positive component of the signal strength of the differential amplification output signal S 1 5 6 F and sends this to the DC amplification circuit 1 5 6 I. DC amplification The circuit 1 5 6 I detects the angular velocity of the voltage intensity corresponding to the rotational angular velocity component around the Z axis of the gyro sensor 1 5 by increasing the DC portion of the detection output waveform sent by the detection circuit 1 5 6 Η. The signal S 1 5 5 is displayed. The speed detection signal S 1 5 5 Z is sent to the analog / digital conversion circuit 1 5 7 in Figure 4 and 5 and is converted to a digital signal and sent to the microcomputer. Please read the precautions on the back before filling in this page.) That is, X-axis angular velocity sensor 1 5 5Α and Υ-axis angular velocity sensor 1 5 5 Β, which is also the same as the Z-axis angular velocity sensor in Figure 4-7 above. The device 1 5 5 C has the same structure. The angular velocity detection signal S 1 5 5Α corresponding to the rotational angular velocity component around the X axis and the angular velocity detection signal S 1 5 5 Β corresponding to the rotational angular velocity component around the Z axis are respectively compared by analogy / The digital conversion circuit 1 5 7 is sent to the microcomputer. The microcomputer of the game device operating device 1 20 is based on the relevant script paper size and applies the Chinese National Standard (CNS) Α4 specification (210X297 mm) -45 Central Standard of the Ministry of Economic Affairs Co-consumer Cooperative · Printed by the company • 417123 at _B7 _____ V. Description of the invention ") Rotational angular velocity components around each axis (x-axis, Y-axis and Z-axis) obtained by the speed sensor 1 5 5 to determine Operating device for game machine 1 2 0 posture, and by correcting the X-axis driving current SDX, Y-axis driving current SDY, and Z-axis driving current SDZ given to the vibrating member 1 40, it is possible to avoid being suspended from the casing 131 (No. (39 .___)) The change in vibration caused by the weight of the vibrating member 1 4 0 'can always generate the vibration specified by the designated dynamic communication data from the gaming machine body 2 7 side. Here, the two-way serial communication procedure between the gaming machine operating device 120 and the gaming machine body 27 is performed, for example, the gaming machine body 27 shown in FIG. 4 (5) communicates with the gaming machine operating device 120. In order to obtain the operation data (button information) of the operation buttons of the first to fourth operation sections 7, 8, 9, 10, the game machine body 27 first confirms that the control line DTR is selected, and then waits for the signal line TXD. Signal status * Next, the game machine body 27 sends an identification code for the game machine operating device 1 2 0 to the signal line TXD for data transmission. Thereby, the operating device 120 for a game machine receives this identification code through the signal line TXD. The identification code displays the operation device 1 2 0 for the game machine, and then communicates with the game machine body 27 after that. That is, the game machine body 27 passes the signal line TXD for data transmission such as control data. It is sent to the game machine operation device 120 side. Conversely, the game machine operation device 120 is sent to the game via the signal line RXD for data transmission. Machine body 2 7. In this way, the game machine body 2 7 and the game machine operating device 1 2 0 are bidirectional. The paper size is free to use Chinese National Standard (CNS) A4 (2 丨 0X297 mm) — -46- (Please read first Note on the back, please fill out this page again) A7 B7 4 17 1 V. Description of invention h) Serial communication. This communication is ended by the game machine body 27 outputting selection termination data through the control line D TR. < Please read the precautions on the back before filling in this page] So if you have a bidirectional serial communication function, you can send the operation data from the operating device 1 2 0 side of the game machine mainly to the operation buttons to At the same time, the gaming machine main body 2 and 7 sides can be transmitted to the gaming machine via the data transmission signal line TXD, and the dynamic transmission data that vibrates the vibration means 1 40 of the response means 1 3 0 to the gaming machine. The operation device 1 2 0 side sends out. ”This dynamic transmission data that causes the vibration member 1 40 to vibrate is set in advance by the game CD-ROM mounted on the game machine body 27. It is based on the user's needs of the game. The target of the action is a feedback from the game machine body 27 to the game machine operation device 120 by a dynamic data transmission for a certain period of time. In this way, as shown in Figs. 4-8, each piece of data transmitted and received between the game machine main body 27 and the game machine operating device 120 is each pocketized by the 5-bit data. "Sent" Printed in Figures 4 and 8 of the Central Standards Bureau of the Ministry of Economic Affairs, only the consumer cooperatives. The game machine body 2 7 is sent to the game machine operating device 1 2 0 through the signal line TXD. The byte and the second byte are used as the protocol identifier to send data represented by hexadecimal numbers 0x01 and 0x42. The data allocation of the third byte is indefinite. • The fourth byte and the fifth byte The dynamic transmission data TXD 1 and TXD 2 of the group transmit vibration control data to the response member 130 (vibration member 140) of the game machine operating device 120. That is, as shown in Figures 4 and 9, the top two bits of the data of the fourth byte are allocated to indicate the control instruction of the vibration device "0 1 j (This paper standard applies to the Chinese national rate (CNS ) A4C (210X297 mm) -47- Printed by the Shellfish Consumer Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs 4171-A7 B7 V. Description of the invention ")
2進位數),接著有3個位元的資料被分配以表示振動構 件1 4 0的振動方向的振動方向控制資料D 此振動方向控制資料D com係對應關於第3 9圚的上述 振動構件1 4 0的各方向(X軸、Y軸及Z軸)而設得X 軸振動子141A、141B,Y軸振動子141C、 141〇及2“振動子141E、141F之中,表示對 應任一軸方向而設的振動子或者是道些振動子的組合的資 料|藉由3位元的資料而指定出7種振動方向》也就是說 ,7種振動方向指的是X軸方向、Y軸方向、Z軸方向、 X軸方向與Y軸方向的組合、X軸方向與Z軸方向的組合 、¥軸方向與Z軸方向的組合、以及所有的軸方向的組合 〇 此外,於第4 9圖所示的資料,指定振動方向的振動 控制資料D com,也同樣地,第4位元組的最下位3位元被 附加X軸方向的振動資料DX,第5位元組的最上位3位 元被附加Y軸方向的振動資料DY,接著在該Y軸方向的 振動資料DY之後的3位元被附加Z軸方向的振動資料 D Z。藉此,因應藉由第4位元組的振動方向控制資料 D CCM而指定的振動方向或者是其組合,使用各軸方向的振 動資料DX、DY以及DZ。 這些振動資料DX、DY及DZ,分別藉由3位元的 資料表示使各軸振動子振動時的電流値,遊戲機用操作裝 匱1 20的微電腦,將該各振動資料DX、DY、DZ變 換爲類比値,藉由根據該類比訊號而驅動線圈驅動器 本紙張尺度適用中國國家標牟(CNS > A4规格(2丨0X297公釐) (锖先閲讀背面之注意事項再填寫本X ) 訂 482 digits), then 3 bits of data are assigned to indicate the vibration direction control data D of the vibration direction of the vibration member 1 40. This vibration direction control data D com corresponds to the above-mentioned vibration member 1 on the 3rd to 9th. X-axis vibrators 141A, 141B, and Y-axis vibrators 141C, 141〇, and 2 "vibrators 141E, 141F are set in each direction of 40 (X-axis, Y-axis, and Z-axis). Set of vibrators or a combination of these vibrators | 7 types of vibration directions are specified by 3-bit data "That is, the 7 types of vibration directions refer to the X-axis direction, Y-axis direction, Z-axis direction, combination of X-axis direction and Y-axis direction, combination of X-axis direction and Z-axis direction, combination of ¥ -axis direction and Z-axis direction, and combination of all axial directions. In addition, as shown in Figure 4-9 The data shown is the vibration control data D com that specifies the vibration direction. Similarly, the lowest 3 bits of the 4th byte are added with the vibration data DX of the X-axis direction, and the highest 3 bits of the 5th byte are added. The Y-axis vibration data DY is added, and then the Y-axis vibration data DY is added. The next 3 bits are added with the vibration data DZ in the Z-axis direction. In this way, the vibration data in each axis direction is used in accordance with the vibration direction specified by the vibration direction control data D CCM of the 4th byte or a combination thereof. DX, DY, and DZ. These vibration data DX, DY, and DZ indicate the current when the vibrator of each axis is vibrated by 3-bit data, respectively. The data DX, DY, DZ are converted into analog 値, and the coil driver is driven according to the analog signal. The paper size is applicable to Chinese national standards (CNS > A4 specification (2 丨 0X297 mm)) (锖 Read the precautions on the back first Refill this X) Order 48
經濟部中央標準局貝工消费合作社印1SL ^ 4 17 ; _____B7 五、發明説明“) 164(第45圖),此時由受訊資料所指定的對應軸的 振動子的線圈上被施加以由振動資料DX、DY及DZ所 表示的電流値的驅動電流。 關於此點,參照第3 9圖及第4 5圖而追隨著第5 0 圖及第5 1EP的流程圚而詳細說明如下。其中,與第2 5 圖及第2 6圖對應的相同部分被付予相同的符號。 將特定的遊戲用C D — ROM裝著於遊戲機本體2 7 ,藉由第3 8圖所示之遊戲機用操作裝置1 2 0的開始開 關1 1而設定遊戲的開始,而且藉由選擇開關1 2的操作 設定種種機能,藉由第1〜第4的操作部7、8、9、 10的操作來進行遊戲。 而,伴隨著遊戲的開始,第4 5圖所示的遊戲機用操 作裝置1 2 0的CPU、RAM、ROM所構成的微電腦 介由序列界面S I 0,在第5 0圖所示的步驟ST2 1常 態監視著是否打擊的動態傳達用資料由遊戲機本體2 7側 介由序列I/O界面SI0送來。於此動態傳達用資料, 含有第4 5圖所示的振動構件1 4 0的振動方向及電流値 資料。而·在遊戲進行中,如果在遊戲機本體2 7側所送 來的資料中有動態傳達用資料的場合,使驅動線圈驅動器 1 6 4,從遊戲機本體2 7所供給的電流,作爲以X軸方 向驅動電流SDX,Y軸方向驅動電流SDY及Z軸方向 驅動電流SD Z而對振動構件1 4 0的線圈1 4 3A〜 1 4 3 F供給指定時間。 亦即,遊戲機用操作裝置1 2 0側所受訊的資料之中 本紙張尺度適用中國國家揉準(CNS ) A4現格(210X297公釐} (請先閲讀背面之注意事項再填寫本I) 訂 • 49- 經濟部中央標準局貝工消費合作社印製 r ; A7 _____^__B7__________ 五、發明説明& ) 的動態傳達資料丁又01、丁又02(第49圖)以步驟 S T 1判定之後,於步驟S T 2進行微電腦處理e此時’ 微電腦於第4 6圖及第4 7圖將上述的角速度感測器所得 到的角速度檢測訊號S 1 5 5Χ、S 1 5 5Υ及 S 1 5 5 Ζ於步驟ST 3 1預先取入•基於該角速度檢測 訊號S155X、S155Y及S155Z來判斷遊戲機 用操作裝置1 2 0的姿勢,同時基於該姿勢資訊,修正動 態傳達用資料TXD1、TXD2。 此修正,作爲對於振動構件1 4 0的各線圈1 4 3Α 〜1 4 3 F施加的驅動電流値,振動構件1 4 0藉由重力 而被吸引的方向上以使磁力較少發生的方式決定出驅動電 流値,同時,振動構件1 4 0在重力所拉引的方向的相反 方向上,以使磁力線產生更多的方式決定驅動電流値。 亦即,遊戲機用操作裝置1 2 0對於鉛直方向不論是 夾著多少夾角(姿勢),也可以迴避由於重力所導致的振 動構件1 4 0的振動變化,可以因應藉由遊戲機本體2 7 側的CPU而被設定的遊戲進行而使振動構件140產生 適當的振動。 如此而修正的動態傳達資料之中,基於表示振動方向 控制資料Dc〇M (第4 9圖)所指定的方向(X軸方向、Y 軸方向及Z軸方向,或者是這些方向的組合)的各軸方向 的振動成分的振動資料DX、DY及DZ等而被修正的資 料分別於步驟ST22A、ST22B及ST22C被變 換爲類比訊號,接著在步驟ST23A、ST23B及 本紙朵尺度適用中國國家榇準(〇«)八4規格(210><297公嫠) (請先聞讀背面之注意事項再填寫本頁) 訂. -50- 經濟部中央樣準局貝工消費合作杜印製 ^ «17125 at B7 五、發明説明k ) ST23C分別藉由類比訊號而驅動線圈驅動器164 ( 第45圖)》接著藉由將來自線圈驅動器164的驅動電 流I對振動構件140的線圈141A〜141F供給’ 於步驟ST24A、ST24B及ST24C,在此時所 指定的方向上振動振動構件1 4 0 » 對此,由遊戲機本體2 7向遊戲機用操作裝匱1 2 0 所供給的資料在不含動態傳達資料TXD 1 T、TXD 2 的場合2,遊戲機用操作裝置120的微電腦,由第50 圖的步驟S T1移往步驟S T 5而成爲等待操作按鈕被操 作的狀態。在此若得到肯定的結果時,此肯定結果表示遊 戲機用操作裝置1 2 0的操作按鈕被操作了,此時微電腦 移到步驟ST6,將操作資料介由平行I/O界面P I 0 取入,同時接著移到步驟S T 3 1藉由角速度感測器 1 5 5所檢測出的角速度檢測訊號S 1 5 5X、 S 1 5 5Y及S 1 5 5 Z而取入遊戲機用操作裝置1 20 的姿勢。 被輸入到微電腦的角速度檢測訊號s 1 5 5 X、 S155Y及 S155Z,於步驟 ST22A 〜 ST24A、步驟 ST22B 〜ST24B、步驟 ST22C〜ST24C,係基於上述的遊戲機用操作裝 置1 2 0的姿勢而作爲修正用資料來使用。 此外,被輸入至微電腦的操作資料,於第5 0圖的步 驟ST2被處理,於步驟ST 7被變換爲序列資料,介由 序列I/O界面SIO(第45圖)而被送訊往遊戲機本 本紙張尺度適用中國國家標準(CNS)A4現格(210X297公釐) (請先MTI背面之注意Ϋ項再填寫本頁) 訂 -51· 經濟部中央標準局員工消費合作社印製 _ B7 五、發明説明“) 體27 »其後,遊戲機用操作裝置120於步驟ST25 成爲由遊戲機本體2 7等待受取資料的狀態* 從遊戲機用操作裝置1 2 0對遊戲機本體2 7送訊的 資料,如第4 8圖所示,第2位元組的上位4位元處被分 配爲遊戲機用操作裝置1 2 0的識別子,該第2位元組的 下位4位元處分配著資料長/2的資料•此外,第3位元 組處分配著表示該資料係應答資料用的識別子(ACK) ,接著的第4位元組及第5位元組被分配著遊戲機用操作 裝置1 2 0之被操作的按鈕的資料。 來自相關的遊戲機用操作裝置1 2 0的資料對遊戲機 本體2 7送訊的話,遊戲機本體2 7在第5 1圖所示的步 驟S T 2 6受訊由遊戲機用操作裝置1 2 0來的資料,接 著於步驟S T 8,進行動作目標的資料與受訊的序列資料 的比較,於步驟S T 9判別打擊狀態。 此處在動作目標的資料與受訊的序列資料一致時,亦 即打擊到時,由步驟ST9移到步驟ST 1 〇將被打擊到 的動作目標顯示於監視器的畫面上,同時於步驟S T 1 1 輸出動態傳達用資料,於步驟S T 1 2變換爲序列資料而 介由序列I/O界面SI0(第45圖)對遊戲機用操作 裝置1 2 0作爲特定的應答訊號而回答。此動態傳達用資 料,如第50圖的步驟ST1、ST2及ST3所說明的 ,藉由遊戲機用操作裝置1 2 0的微電腦檢測出來的話, 將電源由線圈驅動器1 6 4 (第4 5圖)對振動構件 1 40的線圈1 43A〜1 43F供給而使其振動’藉由 本紙張尺度適用中國國家標準(CNS ) A4规格(210X297公釐) {請先《讀背面之注意事項再填寫本頁) -訂 -52- ^ 417123 Α7 Β7 五、發明説明L ) 該振動而遊戲機用操作裝置12 0全體振動。 對此,步騾ST9(第51圔)如果得到否定結果的 話,表示著動作目標的資料與遊戲機用操作裝置1 2 0的 序列資料不一致,亦即表示沒有打擊到,此時遊戲機本體 2 7的CPU,移往步驟ST 1 3基於操作按鈕而將動作 1> * 目標顯示於監視器畫面上之後,移到步驟s T 2 7等待接 受來自遊戲機用操作裝置的資料。 在遊戲機本體27的CPU,每隔1/6 0秒(1個 架構)進行Γ次資料處理,相應於此動態傳達資料 TXD 1、TXD 2也由遊戲機本體2 7向遊戲機用操作 裝置1 2 0每隔1/6 0秒送訊。亦即,對於遊戲機用操 作裝置1 2 0的各線圈1 43A〜1 43F通電的驅動電 流値以及其流動方向是每隔1/6 0秒基於動態傳達資料 而變化的。 經濟部中央標準局員工消费合作社印笨 ^^1 ^^1 ^^1 1 - I--i I 农 (請先Μ讀背面之注意事項再填寫本頁) 如此,從遊戲機本體2 7對於遊戲機用操作裝置 1 2 0送訊動態傳達資料,藉由基於此而將振動構件 1 4 0朝指定方向振動,操作遊戲機用操作裝置1 2 0的 使用者,可以因應監視器的畫面上所展開的遊戲而透過遊 戲機用操作裝置1 2 0的振動而產生回饋體感,可以進一 步進行臨場感高的遊戲。 此外,於上述本發明的第3實施形態,如第4 2圖所 示,係被收納配置於以左手的手掌指示的第1操作支持部 4,但是亦可將本發明之應答構件8 2,如第4 2圖所示 ,收納配置於右手手掌指示的第2操作支持部5 · 本紙張尺度適用中國國家揉準(CNS ) Α4规格(210Χ297公釐) -53- 經濟部中央標準局貝工消費合作杜印製 A7 B7 五、發明説明L ) 此外,於本發明的第3實施形態,係被收納配置於以 左手的手掌指示的第1操作支持部4,但是亦可將本發明 之應答構件130,如第42圖所示,於第1及第2操作 支持部4、5的部位的雙方配置馬達。 進而,在第1及第2操作支持部4、5的部位雙方配 置馬達的場合,配置同樣大小的應答構件2 1之馬達亦可 。配置不同大小(亦即在馬達的振動大小不同)的馬達亦 可。如此1配置不同大小的馬達的場合,可以使同時振動 ,也可以選擇性的振動,而可以更能夠增進遊戲的性能· 達到較佳的效果。 此外,於上述第3實施形態,說明了關於第4 9圖如 上所述,藉由每隔1/6 0秒從遊戲機本體2 7向遊戲機 用操作裝置1 2 0送訊的動態傳達資料TXD1、 TXD 2指定對振動構件1 4 0的各線圈1 4 3A〜 1 4 3 F所施加的驅動電流値,而各該線圈1 4 3A〜 1 4 3 F的電流値以及其流動方向以最短爲每隔1/6 0 變化的場合*但是本發明並不以此爲限,例如增加第 4 9圖所示的資料的位元組數,藉由複數傳達各軸方向的 振動資料DX、DY及DZ,將1/60秒的時間進而在 分割爲複數期間,於各分割期間指定驅動電流値及其方向 亦可。 如此,於1個架構期間*因爲只有振動資料DX、 DY及D Z的次數對於振動構件1 4 0的各線豳1 4 3A 〜1 4 3 F施加驅動電流値及改變其方向,所以即使遊戲 本紙張尺度適用中國國家標準(CNS > A4規格(2丨0X297公釐) (請先W讀背面之注意事項再填寫本頁〕 訂 -54- 417123 A7 B7 經濟部t央標率局員工消费合作社印製1SL ^ 4 17; _____B7 of the Central Standards Bureau of the Ministry of Economic Affairs; _____B7 V. Description of the invention ") 164 (Fig. 45). At this time, the coil of the vibrator corresponding to the axis specified by the information received is applied to the coil The driving current of the current 値 indicated by the vibration data DX, DY, and DZ. Regarding this point, referring to Figs. 39 and 45, and following the flow of Figs. 50 and 51 1EP, detailed descriptions are as follows. The same reference numerals are assigned to the same parts corresponding to FIG. 25 and FIG. 26. A specific game CD-ROM is mounted on the game machine body 27, and the game machine shown in FIG. 38 is used. The start of the game is set by the start switch 11 of the operating device 120, and various functions are set by the operation of the selection switch 12 and are operated by the operations of the first to fourth operating sections 7, 8, 9, and 10. With the start of the game, the microcomputer composed of the CPU, RAM, and ROM of the gaming machine operating device 120 shown in FIG. 45 through the serial interface SI 0 is shown in FIG. 50 as shown in FIG. 50. Step ST2 1 Normally monitors whether or not the dynamic transmission information is transmitted from the game machine body 2 7 side It is sent through the serial I / O interface SI0. The dynamic communication data here contains the vibration direction and current data of the vibration member 1 40 shown in Figure 45. And during the game, if the game machine If there is any material for dynamic transmission in the data sent from the 7 side of the main body 2, the drive coil driver 1 6 4 is used to drive the current supplied from the main body 2 7 as the X-axis drive current SDX and Y-axis drive. The current SDY and the Z-axis direction drive current SD Z are supplied to the coils 1 4 3A to 1 4 3 F of the vibrating member 1 40 for a specified time. That is, among the data received on the operating device 1 2 0 side of the gaming machine This paper size is applicable to China National Standard (CNS) A4 (210X297 mm) (please read the notes on the back before filling in this I). • 49- Printed by the Shellfish Consumer Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs; A7 _____ ^ __ B7__________ V. Dynamic communication materials of the invention description &) Ding 01, Ding 02 (Figure 49) After determining in step ST 1, microcomputer processing is performed in step ST 2 e At this time 'Microcomputer in Figure 4 6 Figures 4 and 7 show the angular velocity sensor described above. The detected angular velocity detection signals S 1 5 5 ×, S 1 5 5Υ, and S 1 5 5 Z are pre-fetched in step ST 3 1 • Based on the angular velocity detection signals S155X, S155Y, and S155Z, the operation device 1 2 0 of the game machine is judged. At the same time, based on the posture information, the data TXD1 and TXD2 for dynamic transmission are corrected. This correction is a driving current applied to each of the coils 1 4 3A to 1 4 3 F of the vibration member 1 4, and the vibration member 1 4 0 borrows In the direction attracted by gravity, the driving current 値 is determined in such a manner that magnetic force is less likely to occur, and at the same time, the vibration member 1 40 is determined in a manner that generates more magnetic lines of force in the direction opposite to the direction drawn by gravity. Drive current 値. That is, the operating device 1 2 0 for a game machine can avoid the vibration change of the vibration member 1 4 0 due to gravity regardless of the angle (posture) between the vertical directions, and can respond to the game machine body 2 7 The CPU on the side performs a game that is set to cause the vibration member 140 to appropriately vibrate. Among the dynamic communication materials corrected in this way, the directions (X-axis direction, Y-axis direction, and Z-axis direction, or a combination of these directions) specified by the vibration direction control data Dcom (Fig. 49) are displayed. The vibration data DX, DY, and DZ of the vibration components in each axis direction are corrected to the analog signals in steps ST22A, ST22B, and ST22C, respectively. Then, in steps ST23A, ST23B, and this paper, the national standards apply 〇 «) 8 specifications (210 > < 297 gong) (Please read the precautions on the back before filling out this page) Order. -50- Printed by the shellfish consumer cooperation department of the Central Bureau of Procurement, Ministry of Economic Affairs ^« 17125 at B7 V. Description of the invention k) ST23C drives the coil driver 164 (Fig. 45) by analog signals respectively, and then supplies the driving current I from the coil driver 164 to the coils 141A to 141F of the vibration member 140 in the step ST24A, ST24B, and ST24C vibrate the vibrating member 1 4 0 in the direction specified at this time »In this regard, the data provided by the game machine body 2 7 to the game machine operating device 1 2 0 does not include dynamic transmission data TXD 1 T, TXD In case 2 of 2, the microcomputer of the game machine operating device 120 is shifted from step S T1 in FIG. 50 to step S T5 and is in a state waiting for the operation button to be operated. If an affirmative result is obtained here, the affirmative result indicates that the operation buttons of the gaming machine operating device 120 are operated. At this time, the microcomputer moves to step ST6 and fetches the operation data through the parallel I / O interface PI 0. At the same time, it then moves to step ST 3 1 to take in the operating device for gaming machine 1 20 through the angular velocity detection signals S 1 5 5X, S 1 5 5Y, and S 1 5 5 Z detected by the angular velocity sensor 1 5 5. Posture. The angular velocity detection signals s 1 5 5 X, S155Y, and S155Z input to the microcomputer are in steps ST22A to ST24A, steps ST22B to ST24B, and steps ST22C to ST24C, based on the posture of the gaming machine operating device 1 2 0 described above. Correct the use of data. In addition, the operation data input to the microcomputer is processed in step ST2 in FIG. 50, and is converted into sequence data in step ST7, and is transmitted to the game through the serial I / O interface SIO (FIG. 45). The paper size of the machine is applicable to the Chinese National Standard (CNS) A4 (210X297 mm) (please note the items on the back of MTI before filling out this page) --51 · Printed by the Consumer Cooperatives of the Central Standards Bureau of the Ministry of Economic Affairs _ B7 5 Description of the invention ") Body 27» Thereafter, in step ST25, the gaming machine operating device 120 is in a state where the gaming machine body 2 7 is waiting to receive data. * From the gaming machine operating device 1 2 0 to the gaming machine body 2 7 As shown in Fig. 48, the upper 4 bits of the second byte are assigned as the identifiers of the game machine operating device 1 2 0, and the lower 4 bits of the second byte are assigned Document length / 2 data • In addition, an identifier (ACK) indicating that the document is a response document is assigned to the 3rd byte, and the 4th and 5th bytes are assigned to the game machine operation Information on the buttons operated by the device 1 2 0. From the relevant game console operation If the data of the operating device 1 2 0 is transmitted to the game machine body 2 7, the game machine body 2 7 receives the data from the game machine operating device 1 2 0 at step ST 2 6 shown in FIG. 51, and then In step ST8, the data of the action target and the sequence data received are compared, and the strike status is determined in step ST9. When the data of the action target and the sequence data received are consistent, that is, when the strike is reached, Step ST9 moves to step ST1. The hit target is displayed on the screen of the monitor. At the same time, dynamic communication data is output at step ST11, and it is converted into sequence data at step ST12 via the sequence I / The O interface SI0 (FIG. 45) responds to the gaming machine operating device 120 as a specific response signal. This dynamic communication data is explained by steps ST1, ST2, and ST3 in FIG. 50 through the gaming machine. If it is detected by the microcomputer of the operating device 120, the power is supplied from the coil driver 16 (Fig. 45) to the coil 1 43A ~ 1 43F of the vibration member 1 40 and vibrated. This paper is applicable to China National Standard (CNS) A4 Specification 210X297 mm) {Please read the "Notes on the back side before filling out this page) -Order-52- ^ 417123 Α7 Β7 V. Description of the invention L) The vibration of the gaming machine operating device 12 0 overall vibration. To this, step骡 ST9 (51st) If a negative result is obtained, the data indicating that the target of the action is not consistent with the sequence data of the game machine operating device 1 2 0, that is, it means that there is no blow. At this time, the CPU of the game body 27 The operation proceeds to step ST 1 3 based on the operation button. 1> After the target is displayed on the monitor screen, the operation proceeds to step s T 2 7 to wait for the data from the operation device for the gaming machine. The CPU of the game machine main body 27 performs data processing Γ times every 1/60 seconds (one structure), and accordingly dynamically transmits data TXD 1, TXD 2 from the game machine main body 27 to the game machine operation device. 1 2 0 Sends messages every 1/6 0 seconds. That is, the drive currents 通电 and the flow directions of the coils 1 43A to 1 43F of the game machine operating device 120 are changed based on dynamically transmitted data every 1/60 second. The Consumer Cooperatives of the Central Standards Bureau of the Ministry of Economic Affairs, the Consumer Cooperatives Ben Ben ^^ 1 ^^ 1 ^^ 1 1-I--i I Agriculture (please read the precautions on the back before filling this page) So, from the game machine body 2 7 For The operating device 120 for game machines sends dynamic information to transmit data. Based on this, the vibration member 140 is vibrated in a specified direction, and a user who operates the operating device 1 2 0 for game machines can respond to the screen on the monitor. The developed game can generate a sense of feedback through the vibration of the game machine operating device 120, and can further perform a game with a high sense of presence. In addition, in the third embodiment of the present invention described above, as shown in FIG. 4 and FIG. 2, the first operation support part 4 is arranged and arranged on the palm of the left hand. However, the response member 82 of the present invention may also be stored. As shown in Figure 4-2, the second operation support unit 5 placed on the palm of the right hand is stored. · This paper size applies to the Chinese National Standard (CNS) A4 specification (210 × 297 mm). -53- Central Bureau of Standards, Ministry of Economic Affairs Consumption Cooperation Du printed A7 B7 5. Invention Description L) In addition, in the third embodiment of the present invention, it is housed and arranged in the first operation support portion 4 indicated by the palm of the left hand, but it can also respond to the present invention. As shown in FIG. 42, the member 130 has a motor disposed on both of the first and second operation support portions 4 and 5. Furthermore, when the motors are arranged at both the first and second operation support portions 4, 5, the motors of the response member 21 of the same size may be arranged. It is also possible to configure motors of different sizes (that is, the vibrations of the motors are different). In this way, when motors of different sizes are arranged, it can make simultaneous vibration or selective vibration, which can further improve the performance of the game and achieve better results. In addition, in the third embodiment described above, the dynamic communication data transmitted from the game machine main body 27 to the game machine operating device 1 2 0 every 1/60 seconds as described above with respect to FIGS. 4 to 9 is described. TXD1 and TXD 2 specify the driving current 値 applied to the coils 1 4 3A to 1 4 3 F of the vibration member 1 40, and the current 各 and the flow direction of the coils 1 4 3A to 1 4 3 F are the shortest. It is a case where it changes every 1/6 0. However, the present invention is not limited to this. For example, the number of bytes of data shown in Figures 4 to 9 is increased, and the vibration data DX, DY in each axis direction are transmitted by a complex number. And DZ, the time of 1/60 second is further divided into plural periods, and the driving current 値 and its direction may be designated in each divided period. In this way, during one architecture period *, because only the number of vibration data DX, DY, and DZ is applied to each line of the vibration member 1 4 0 1 4 3A ~ 1 4 3 F, the driving current is applied and the direction is changed, so even the game paper Standards are applicable to Chinese national standards (CNS > A4 specifications (2 丨 0X297 mm) (please read the precautions on the back before filling out this page) Order-54- 417123 A7 B7 Printed by the Ministry of Economic Affairs t Central Standards Bureau Employee Consumption Cooperatives system
五、發明説明k ) 機本體2 7向遊戲機用操作裝置1 2 0轉送的動態傳達資 料TXD1、TXD2的轉送時間爲每1個架構( 1/60秒),也可以用較該1個架構的期間更細的間隔 將例如類比訊號般地變化地驅動電流施加於各線圈 143A 〜143F· 此外於上述第3實施形態,說明了關於將對於振動構 件1 40的各線圈1 4 3A〜1 4 3 F所施加的驅動電流 的各時序之電流値及其方向,作爲動態傳達資料TXD 1 ,丁XD2而從遊戲機本體27向遊戲機用操作裝置 1 2 0以口袋資料的方式轉送的場合,但是本發明並不以 此爲限,將表示驅動電流波形形狀的資料從遊戲機本體 2 7向遊戲機用操作裝置1 2 0轉送,在該遊戧機用操作 裝置1 2 0側因應波形資料而產生電流波形亦可。 此外於上述第3實施形態,說明了在筐體1 3 1上藉由 線圈彈簧151A〜151F吊支振動構件140的場合 *但是吊支手段並不以此爲限,例如使用板狀彈簧,進而 使振動構件浮游於液體中亦可。 此外於上述第3實施形態,說明了在各軸(X軸、Y 軸及Z軸)方向上使用作爲線圈部而具有突起的振動構件 的場合,但是本發明並不以此爲限,例如在球狀構件的各 軸方向(X軸方向、Y軸方向及Z軸方向)分別埋入磁鐵 ,而於與該磁鐵相對方向的筐體側處設有X軸方向、Y軸 方向及Z軸方向的線圈部亦可。 此外於上述第3實施形態·說明使用將各軸方向(X (請先W讀背面之注意事項再填寫本頁) 本紙張尺度適用中國國家標準(CNS ) A4規格(2丨0X297公釐) -55- r 417 123 B7_ 五、發明説明“) 軸方向、Y軸方向及Z軸方向)分別振動的振動子(X軸 振動子141A、141B,Y軸振動子141C、 141D及Z軸振動子141E、141F)—髋化之振 動構件1 4 0的場合,但是本發明並不以此爲限,於各軸 方向設置分別的個別振動的振動子亦可。 在此場合,關於例如第2 9圖及第3 0圖將上述之音 聲線圈構成的應答手段7 5,如第5 2圖所示,分別使其 在X軸方向、Y軸方向及Z軸方向上振動而個別配置。於 如此之構成,關於第4 9圖將上述各軸方向的振動資料 DX、DY及DZ作爲各應答手段7 5的驅動電流値而提 供使其振動,藉此於遊戲機用操作裝置1 6 0 *在各方向 上振動的複數的應答構件7 5的振動被合成,關於第3 9 圖與上述之一體的振動構件1 4 0 (第3 9圖)同樣地產 生任意方向的振動。 經濟部中央標率局貝工消費合作杜印聚 (請先閲讀背面之注意事項再填寫本頁) 於此場合,也是藉由角速度感測器1 5 5而監視遊戲 機用操作裝置1 6 0的姿勢,藉由修正對於各應答手段 7 5供給的驅動電流値,對於遊戲機用操作裝置1 6 0, 不管其姿勢如何總是可以產生由遊戲機本體2 7所指定的 振動。 此外,於第5 2圇所示的遊戲機用操作裝置•說明關 於振動子係將直線方向的往復振動產生於1次元方向上的 應答構件7 5分別配置於各軸方向(X軸方向,Y軸方向 及Z軸方向)的場合,但是本發明並不以此爲限,例如第 5 3圖所示,除了被配置於各軸方向的3個應答構件7 5 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) -56- 417 1? :ί Α7 Β7 五、發明説明“) 之外,增加設置第2圖所述之馬達2 4所構成的應答構件 2 1亦可。 在此場合,音聲線圈構成之應答構件7 5消耗電流多 可以產生強大的振動,馬達2 4所構成的應答構件2 1則 是消耗電流少產生較弱的振動,在比較短的時間內產生強 大振動的場合,將設於各軸方向的音聲線圈構成的應答構 件7 5,因應被要求的振動方向而組合使其振動,在產生 比較長時間的微弱的振動的場合,藉由驅動馬達2 4所構 成的應答構件2 1,可以因應遊戲的進行而產生種種方向 以及強度的振動可以使臨場感更爲豐富,同時可以藉由僅 在需要時才驅動消耗電流大的應答手段7 5,因此可以使 該遊戲機用操作裝置1 7 0全體減少振動所需要的消耗電 流。 經濟部中央標準局員工消費合作社印製 (讀先閱讀背面之注意事項再填寫本頁) 此外於第5 2圖所示的遊戲機用操作裝置1 6 0,說 明了使振動子在直線上往復產生振動之應答構件分別被配 置在各軸方向(X軸方向、Y軸方向及Z軸方向)的場合 ,但是本發明並不以此爲限I例如在各軸方向上所射得應 答構件之中的一或二者,採用第2圖之上述馬達2 4所構 成的應答構件21亦可。 亦即第5 4圈所示的遊戲機用操作裝置1 8 0,作爲 在X - Ζ平面的2次元方向上產生振動的構件,顯示設置 關於第2圖上述馬達2 4所構成的應答構件的場合,具有 該應答構件2 1,即在Υ軸方向(1次元方向)上產生振 動的音聲線圈構成的應答構件7 5。 本紙張尺度適用中國國家#準(CNS ) Α4規格(210X297公釐) -57- A7 經濟部中央樣準局貝工消费合作社印裝 _____五、發明説明“) 如此配置應答構件7 5及2 1的話,對於操作遊戲機 用操作裝置1 8 0的使用者而言,特別是在前後方向上使 用音聲線圈構成的應答構件7 5可以產生強烈的衝擊(振 動)使身體感受到,同時也可以在上下左右方向使長時間 可以身體感受到比較小的振動。 此外於第5 2圖的遊戲機用操作裝置1 6 0,說明了 各軸方向(X軸方向、Y軸方向及Z軸方向)上分別配置 音聲線圈構成的應答構件7 5的場合,但是本發明並不以 此爲限,例如第5 3圖所示,取代音聲線圈構成的應答構 件7 5,而分別採用具有馬達2 4的2個應答構件2 1A 及21B以使其振動方向在X-Z平面方向及Y-Z平面 方向(或者是X—Y平面方向)的方式配置亦可》 根據此遊戲機用操作裝置1 9 0 *藉由使對於2個平 面方向產生振動,可以因應遊戲的進行而產生多種多樣的 振動對於使用者回饋體感。亦即對於設有2個應答構件 2 1 A及2 1 B的遊戲機用操作裝置1 9 0從遊戲機本體 2 7所送訊的振動資料,如第5 6圖所示,第4位元組的 最上位的2個位元被分配以表示振動裝置的控制指令之「 01」(2進位數),在該第4位元組的最下位3個位元 的資料被分配以表示對於第1應答構件21A所施加的驩 動電流値的類比控制資料MA1。此外地5位元組的最上 位3位元處被分配爲表示對於第2應答手段21B所施加 的驅動電流値得類比控制資料MA 2 ·藉此,受訊到該2 個類比訊號控制資料ΜΑ 1及MA 2的遊戲機用操作裝置 本紙張尺度適用中國國家搮準(〇灿)八4规1格(2丨0><297公釐) (請先閱讀背面之注意事項再填舄本頁) •58· 3 r« 3 r« 經濟部中央標準局t貝工消費合作社印«. Α7 Β7 五、發明説明“) 1 9 0的微電腦,將類比控制資料ΜΑ 1及MA 2變換爲 類比値,藉由該類比訊號而驅動線圈驅動器,對於各應答 構件21A及21B,根據類比資料MA1及MA2而通 電指定的驅動電流。 此外,於第5 6圖第5位元組的最下位位元分配爲表 示對於第1應答構件21A是否通電預先決定的値得驅動 電流用的數位控制資料CONTtu»藉由將「1」或者是「 0 j分配作爲此數位控制資料C ONTm,決定是否對於第 1應答構件2’ 1 A通電驅動電流》 此外與此同樣,第5位元組的最下位開始算第2位元 處分配爲表示是否對於第2應答手段21B通電預先決定 的値的驅動電流之數位控制資料CONT 02»藉由將「1 j 或者是「0」分配作爲此數位控制資料C ONTD2,決定是 否對於第2應答構件21B通電驅動電流。 關於此點,以下參照第5 7圖之流程圖詳細說明。遊 戲機用操作裝置1 9 0 (第5 5圖)之微電腦,從遊戲機 本體2 7例如第5 6圖所示受訊到資料後,從第5 7圖的 步驟ST2基於受訊資料進入處理手續,於步驟S T4 1 在結束讀入資料之後,接著於步驟S 4 2藉由檢測出受訊 資料的第4位元組的最上位2位元,可以判斷該受訊資料 是否爲對於附有振動裝置的遊戲機用操作裝置的控制資料 〇 此處若得到否定結果的話,表示受訊資料不是對於附 有振動裝置的操作裝置的控制資料,亦即此時表示不是對 本紙張尺度適用中國國家榇準(CNS ) A4规格(210X297公釐) d—------.笨ί <請先W讀背面之注意事項再填寫本頁) •π -59· J 417123 A7 ______B7 五、發明説明“) 於被接續到遊戲機本體2 7的遊戲機用操作裝置1 9 0的 控制資料,此時遊戲機用操作裝置1 9 0的微電腦回到上 述步驟S T 4 1,等到接受新的受訊資料。 對此,若於步驟ST4 2得到肯定結果的話,表示此 受訊的資料是對於附有振動裝置的遊戲機用操作裝置 1 9 0的控制資料,此時該遊戲機用操作裝置1 9 0的微 電腦,接著在步騍S T4 3,判斷受訊資料的第4位元組 是否存在著對於第1應答構件21A的類比控制資料 M A 1。 此處如果得到肯定的結果,表示受訊資料的第4位元 組的最下位3位元處存在著類比控制資料MA1,此時遊 戲機用操作裝置1 9 0的微電腦,移到步驟S T4 4而對 於第1應答構件2 1 A的馬達2 4施加以類比控制資料 ΜΑ 1所指定的値的驅動電流》 經濟部中央標隼局貝工消费合作社印製 IM. ^1 - If — —.1 I I- 衣 -- -- ^1. ^1 -- *π {請先閱請背面之注意事項再4寫本頁) 對此於步驟S T 4 3獲得否定結果的話,表示受訊資 料的第4位元組的最下位3位元處部類比控制資料ΜΑ 1 並不存在(例如類比控制資料MA1爲「〇」),此時遊 戲機用操作裝置1 9 0的微電腦,移到步驟ST4 5讀取 受訊資料(第5 6圖)的第5位元組的最下位位元所分配 的對於第1應答手段2 1A的數位控制資料CONTlh,基 於該數位控制資料C 0 N T m控制將第1應答構件2 1 A的 馬達2 4打開或是關掉。 其後*遊戲機用操作裝置1 9 0的微電腦移到步驟 ST46,判斷在受訊資料的第5位元組是否存在著對於 本紙張尺度適用中國國家標率(CNS > A4规格(210X297公釐> •60· 經濟部中央標準局具工消費合作杜印f. 广 4 1 7 m at _ B7五、發明説明“) 第2應答構件2 1 B的類比控制訊號MA 2 · 此處如果得到肯定的結果,表示受訊資料的第5位元 組的最上位3位元處存有著類比控制資料MA 2,此時遊 戲機用操作裝置1 9 0的微電腦,移到步驟ST4 7而對 於第2應答構件2 1 B的馬達2 4施加以類比控制資料 MA 2所指定的値的驅動電流》 對此於步驟ST46獲得否定結果的話,表示受訊資 料的第5位元組的最上位3位元處部並不存在著類比控制 資料Μ A 2 (例如類比控制資料Μ A 2爲「0」),此時 遊戲機用操作裝置1 9 0的微電腦,移到步驟ST4 8讀 取受訊資料(第5 6圖)的第5位元組的最下位起算第2 位元所分配的對於第2應答手段*2 1 B的數位控制資料 CONTD2,基於該數位控制資料CONTm控制將第2應 答構件2 1 B的馬達2 4打開或是關掉。 從而,遊戲機用操作裝置1 9 0的微電腦*藉由每次 從遊戲機本體2 7受訊到資料時反復進行第5 7圈所示的 處理,基於含有於受訊資料的類比控制資料ΜΑ 1、MA 2或者是數位控制資料C 0 N T D1、C Ο N T D2而可以類比 控制或者是數位控制應答構件2 1 A及2 1 B。 於此場合,類比控制資料ΜΑ 1及MA 2存在於受訊 資料的場合,藉由優先使用該類比控制資料ΜΑ 1及 MA2,於應答構件21A及21B的各馬達24,可以 分別因應類比控制資料MA 1及MA 2而施加詳細指定的 電流値的驅動電流》 --1 I— I - ·-*- 1^1 I -^^1— ^^1 ^^1 ^^1 • , ^ i {請先閲讀背面之注意事項再填寫本頁) 本紙張尺度適用中國國家標率(CNS ) A4規格(21 OX 297公釐) -61 - 五、發明説明“) 此外,於第5 7圖所示之微電腦處理,說明了對於第 2應答構件2 1 B並不存在著類比控制資料μα 2的場合 ,但檢測出對於該第2應答構件21Β的數位控制資料 C Ο Ν Τ ^的場合,但是本發明並不以此爲限,例如與第 5 7圖對應的部分被賦予相同符號的第5 8圖所示,作爲 步媒S Τ 4 6的判斷結果’受訊資料並不存在著第2應答 構件2 1 Β的類比控制資料ΜΑ 2的場合,檢測不出對於 第2應答構件2 1 Β的數位控制資料CONT而回到步驟 ST41等待新的資料受訊亦可。 如此,於對於第2應答構件2 1 Β並沒有分配數位控 制資料C 0 N T 的系統’可以判斷是否類比控制第2應答 構件2 1 B。 此外餘地5 6圖所示的資料,說明了分別將對於第1 及第2應答構件2 1 Α及2 1 Β的類比控制資料ΜΑ 1及 MA 2 ( 3位元)——分配的場合,但是本發明並不以此 爲限,使用其他的空領域,對於第1及第2應答構件 21A及21B分別分配複數的類比控制資料亦可。 經濟部中央標準局員工消費合作社印製 (請先閲讀背面之注意事項再填寫本頁) 如此,即使送出該資料的時序係每隔1個架構( 1/60秒),對於1個應答構件也僅有類比控制資料的 數目,可以每隔將1個架構期間分割的期間,改變對於應 答構件施加的驅動電流値。藉此,可以藉由更接近類比訊 號的電流値變化而控制應答手段。 此外於上述第3實施形態,說明關於基於設在遊戲機 用操作裝置1 20 (第38圖)的角速度感測器1 5 5所 本紙張尺度適用中囷國家標準(CNS ) A4说格(2IOX25»7公釐) -62- >417 123 at B7 經濟部中央標準局貝工消費合作杜印裝 五、發明説明& ) 得到的角速度檢測訊號S 1 5 5A、S 1 5 5B及 S 1 5 5 C而遊戲機用操作裝置1 2 0側的微電腦判斷遊 戲機用操作裝置1 2 0的姿勢,因應該姿勢而修正振動構 件1 4 0的振動的場合,但是本發明並不以此爲限,由角 速度感測器所檢測出的角速度檢測訊號S 1 5 5 A、 S 1 5 5B及S 1 5 5 C—度向遊戲機本體27送訊,藉 由該遊戲機本體2 7側的微電腦(C P U )判斷遊戲機用 操作裝置1 2 0的姿勢,藉此將對於遊戲機用操作裝置 1 2 0送訊的控制資料(第5 6圖)的各振動資料DX、 DY及D Z在從遊戲機本體2 7送訊之前預先加以修正亦 可。 此外於上述第3實施形態,說明了基於從設於遊戲機 用操作裝置1 2 0的角速度感測器1 5 5所檢測出的角速 度檢測訊號S155A、S155B及S155C,修正 施加於振動構件140的各線圈143A〜143F的驅 動電流値的場合,但是本發明並不以此爲限,例如基於角 速度感測器1 5 5所檢測出的角速度檢測訊號S 1 5 5 A 、S155B及S155C判斷遊戲機用操作裝置120 的姿勢,將該姿勢的變化不經由操作按鈕輸入而改採以對 遊戲機本體27送訊亦可。 藉此,使用者不必操作遊戲機用操作裝置1 2 0的操 作按鈕,僅需變化遊戲機用操作裝置1 2 0的姿勢,即可 進行例如將監視器畫面上的動作目標朝向所要的方向移動 等的指令輸入》 (諳先《讀背面之注意事項再填其本頁) 本紙張尺度遑用中國國家揉率(CNS ) A4规格(210X297公釐) -63- 卜、 A7 t _____B7 五、發明説明^ ) (4)其他實施形態 {請先閏讀背面之注意事項再填寫本萸} (4 一 1)於上述之第1、第2及第3實施形態,說 明了從遊戲機本體2 7供給驅動應答構件2 1 ( 5 1、 70、75、85、130)的電源的場合,但是本發明 並不以此爲限,如第5 9圖所示,將驅動應答構件2 1 ( 51、70、75、85、130)的電源設於遊戲機用 操作裝置 1 (50、120、160、170、180、 1 9 0 )側亦可。 在此場合,如第5 9圖所示,在不會妨礙到遊戲機用 操作裝置 1 (50、120、160、170、180、 1 9 0 )的操作的場所,例如與遊戲機本體2 7接續的接 頭2 0附近的位置設置馬達或者是線圈用的電源部9 5, 於內部備有可以自由替換的電池,例如乾電池9 6即可。 藉由如此之構成,沒有必要從遊戲機本體2 7供給電源, 遊戲機本體2 7可以是與從前同等的構成,僅要變更接續 的電纜線即可。 經濟部中央標準局貝工消費合作杜印装 (4一2)於上述之第1,第2及第3實施形態,說 明對於遊戲機用操作裝置1 (50、120、160、 170、180、190)產生振動而藉此讓使用者產生 臨場感,但是本發明並不以此爲限,例如第6 0圇所示, 在遊戲機用操作裝置1 0 0所涵括的開始選擇部6的前側 部的空間•或者是以左手掌支持的第1操作支持部4或者 是由右手掌支持的第2操作支持部5的空間•設置應答構 本紙張尺度適用中國國家標準(CNS ) A4说格(210X297公釐) -64- 經濟部中央標準局貝工消費合作社印製 B7五、發明説明() 62 件之聲音產生部1 0 1 *特別是能夠產生重低音者爲佳。 如此構成的話,從遊戲機本體2 7來的回績,可以藉 由手邊的音源而獲得體感,同時重低音也同時會產生振動 ,可以藉由聲音與振動提高臨場感。 ' (4_3)於上述之第1、第2及第3實施形態,說 明對於遊戲機用操作裝置1 (50、120 ' 160、 170、180、190)產生振動而藉此讓使用者產生 臨場感,但是本發明並不以此爲限,例如第6 1圖所示, 在遊戲機用操作裝置1 0 0所涵括的開始選擇部6的上面 前方位置備有發光構件作爲應答構件亦可,例如 LED106。在此場合於第61圖,係設有1個LED 的構造,但不限於1個亦可在一列上排列數個亦可,此外 成爲點滅狀態亦可。 如此藉由設置發光構件(1 0 6 )作爲應答構件,可 以在動作標的被打到實在遊戲機用操作裝置側也可以在手 邊發光藉此而獲得臨場感。 (4 一 4 )本發明並不以上述的實施形態爲限,本發 明的要點在於進行遊戲的使用者於直接手持使用的操作位 置,不消說,在動作標的被打到時,對於任何一種的被組 裝進來的應答構件的構成都可以適用,此外於上述實施形 態亦可將動態傳達以聲音與光線的組合而成亦可也是毋須 強調的。進而於上述的實施形態,說明了因應監視器的畫 面上所展開的遊戲而遊戲機用操作裝置進行某種應答的場 合,但是本發明並不以此爲限,例如使用者僅藉由聲音而 (請先閲請背面之注意ί項再填寫本頁) 本紙張尺度適用中國國家搮率(CNS ) Α4規格(210X297公釐) -65- 4>7 123 A7 B7 _ 五、發明説明“) 進行擬似體驗的遊戲機也可以適用於本發明。 (請先W讀背面之注意事項再填寫本页) 如上所述根據本發明,在遊戲上的動作目標的變化除 了視覺及/或聽覺的體感之外,與動作目標的變化同步· 藉由將該動作目標的變化回饋至使用者的應答手段設於操 作裝置自體,可以使操作裝置自體,產生例如振動等而對 於使用者給予打中目標等的體感,可以進行更有臨場感的 遊戲。 圖面之簡單說明 第1圖係顯示先行技術之操作裝置的構成的全體斜視 圖。 第2圖係將本發明之遊戲機用操作裝置的下外殼打開 的狀態的全體斜視圖β 第3圖係被組裝入該操作裝置內的應答構件的馬達及 偏心裝設的旋轉部之斜視圖。 第4圖係顯示該裝置振動時的樣子之右側面圖。 經濟部中央標準局負工消費合作杜印製 第5圖係顯示被組裝入該裝置的應答構件的組裝位置 的槪略平面圖。 第6圖係顯示將該操作裝置接續於遊戲機本體,將遊 戲機本體接續於監視器而進行遊戲的樣子的槪略圖。 第7圖係顯示該操作裝置與遊戲機本體進行雙方向序 列通訊的重要部位方塊圖。 第8圖係顯示遊戲機用操作裝置側資料處理程序的流 程圖。 本紙張尺度適用中國困家標準(CNS Μ4規格(210X297公釐) -66- A7 B7 五 、發明説明^4 第9圖係顯示遊戲機本體側的資料處理程序的流程圖 第10圖係顯示對於馬達施加的電流値資料及電流波 形的槪略線圖及訊號波形圖。 第1 1.圖係顯示根據其他實施形態之操作支持部的右 側面圖。 第12圖係顯示根據其他實施形態之操作支持部的內 部構成的平面圖。 第1 3圖係顯示第1 2圖的A - A剖面之剖面圖。 第14圖係顯示根據其他實施形態之操作支持部的部 分平面圖β 第15圖係顯示第14圖的操作支持部的內部構成的 部分剖面圖。 第16圖係顯示根據本發明之遊戲機用操作裝置的第 2實施形態的構成的斜視圖。 第17圖係顯示根據第2實施形態的應答構件的構成 的斜視圖。 第18圖係顯示根據第2實施形態的應答構件的構成 的剖面圖 第1 9T圖係顯示說明根據第2實施形態的應答構件的 動作的& 第2 顯示振動子的驅動電流波形的訊號波形圖 第21圖係顯示根據第2實施形態的操作裝置的振動 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) J,--,------.本------訂 (請先«讀背面之注意事項再填舄本頁) 經濟部中央標率局貝工消费合作社印裝 1 ri;1 -67· B7 五、發明説明“) 狀態的右側面圖。 第2 2圖係顯示根據第2實施形態的應答構件的配置 的平面圖。 第2 3圖係顯示根據第2實施形態的遊戲機的操作狀 態之略圖。 第2 4圖係顯示遊戲機本體及遊戲機用操作裝置的接 續狀態的方塊圖。 第2 5圖係顯示遊戲機用操作裝置側的處理程序之流 程圖。 第2 6圖係顯示遊戲機本體側的處理程序之流程圖。 第2 7圖係顯示對於線圈施加的電流値資料及電流波 形的槪略線圖及訊號波形圖。 經濟部中央標準局—工消费合作社印製 (請先閲讀背面之注意事項再填寫本頁) 第2 8圖係顯示應答構件之其他實施形態之剖面圖。 第2 9圖係顯示應答構件之其他實施形態之斜視圖· 第3 0圖係顯示應答構件之其他實施形態之剖面圖。 第3^^係顯示應答構件之其他實施形態之斜視圖。 第3 係顯示應答構件之其他實施形態之斜視圖。 胃3 3^^^ g 錢㈣㈣㈣㈣ 置的振動狀態的右側面圖。 第3 4圖係顯示根據其他實施形態之遊戲機用操作裝 置的內部構成的平面圖。 第3 5圖係顯示第3 3圖的A — A剖面之剖面圖。 第3 6圖係顯示根據其他實施形態之遊戲機用操作裝 置的平面圖。 本紙張尺度適用中國S家橾準(CNS)A4規格(210X297公釐) -68- B7 五、發明説明“) 第3 7圖係顯示根據其他實施形態之振動部的構成的 部分斷面圖。 第3 8圖係顯示根據第3實施形態的遊戲機用操作裝 置的構成的斜視圖。 第3 9圖係顯示根據第3實施形態的應答手段的構成 的斜視圖β 第4 0圖係顯示根據第3實施形態的振動構件的構成 的斜視圖。 第41圖係顯示根據振動構件的振動的操作裝置的振 動狀態的側面圖。 第4 2圖係顯示應答構件之配置之平面圖* 第4 3圖係顯示應答構件之其他配置例之平面圖。 第4 4圖係顯示遊戲機的操作狀態的平面圖· 第4 5圖係顯示根據第3實施例的遊戲機本體及操作 裝置的接續狀態的方塊圖。 第4 6圖係顯示角速度感測器的構成的斜視圖。 經濟部中央標準局負工消費合作社印製 (諳先閲讀背面之注意事項再填寫本頁) 第4 7圖係顯示Ζ軸角速度感測器的構成的方塊圖。’ 第4 8圖係顯示根據第3實施形態的序列通訊資料的 槪略圖。 第4 9圖係顯示根據第3實施形態的序列通訊資料的 槪略圖。 第5 0圖係顯示根據第3實施形態的操作裝置側的處 理程序之流程圖。 第51圖係顯示根據第3實施形態的遊戲機本體側的 本紙張尺度適用中國國家標準(CMS ) Α4規格(210X297公釐) -69 · 經濟部中央標準局貝工消費合作社印笨 _ B7五、發明説明“) 處理程序之流程圖。 第5 2圖係顯示獨立的應答構件的配置例之平面圖· 第5 3圖係顯示並用音聲線圈及馬達的併用例的平面 圖。 第5 4圖係顯示並用音聲線圈及馬達的倂用例的平面 圖。 第5 5圖係顯示使用馬達的複數應答手段的配置例之 平面圖。 第5 6画係顯示對於使用馬達的應答構件的序列通訊 資料之槪略圖。 第5 7圖係顯示操作裝置側的微電腦處理程序的流程 圖。 第5 8圖係顯示根據其他的實施形態之操作裝置側的 微電腦處理程序的流程圖。 第5 9圖係顯示應答構件用電源部之其他實施形態之 平面圖。 第6 0圖係顯示根據其他實施形態之具有聲音產生部 的遊戲機用操作裝置的平面圖。 第61圖係顯示根據其他實施形態之具有發光部的遊 戲機用操作裝置的平面圖。 圖號說明 2上外骰 3下外殻 (請先閲請背面之注意事項再填寫各頁) 本紙張尺度適用中國固家標準(CNS ) A姑I格(2丨OX297公釐) -70- 經濟部中央標準局員工消費合作社印裝 A7 B7五、發明説明“) 4第1操作支持部 5第2操作支持部 6開始選擇部 7第1操作部 8第2操作部 9第3操作部 1 0第4操作部 2 0接頭 2 1 應答手段 22應答構件配置部 2 3載置部 2 4馬達 2 5迴轉軸 2 6旋轉部 2 7遊戲機本體 2 8蓋構件 2 9 開閉開關 3 0電源開關 3 1 重設(reset)按鈕 3 2接續部 (請先閱讀背面之注意事項再填寫本頁)V. Description of the invention k) The dynamic transmission data TXD1 and TXD2 transmitted by the main body 2 7 to the operating device 1 2 0 for the game machine is transmitted for each frame (1/60 seconds), and the frame can also be compared. The driving current is applied to the coils 143A to 143F at a finer interval, such as by an analog signal. In addition, in the third embodiment described above, the coils 1 4 3A to 1 4 for the vibration member 1 40 are explained. When the current 値 at each timing of the driving current applied by 3 F and its direction are transmitted as the dynamic transmission data TXD 1 and XD2 from the game machine body 27 to the game machine operation device 1 2 0, However, the present invention is not limited to this. The data representing the shape of the driving current waveform is transferred from the game machine main body 27 to the game machine operating device 120, and the waveform data is responded to at the operating machine operating device 120 side. It is also possible to generate a current waveform. In the third embodiment described above, the case where the vibrating member 140 is suspended by the coil springs 151A to 151F on the casing 1 31 is described. However, the suspension means is not limited to this. For example, a plate spring is used, and further The vibration member may be floated in the liquid. Furthermore, in the third embodiment described above, the case where a vibrating member having protrusions as a coil portion is used in each axis (X-axis, Y-axis, and Z-axis) directions has been described. However, the present invention is not limited to this. The spherical member is embedded with magnets in each of the axial directions (X-axis direction, Y-axis direction, and Z-axis direction), and the X-axis direction, Y-axis direction, and Z-axis direction are provided on the side of the casing opposite to the magnet. Coil section is also available. In addition, in the third embodiment described above, the directions of each axis (X (please read the precautions on the back before filling out this page) are applicable to this paper size. The Chinese National Standard (CNS) A4 specification (2 丨 0X297 mm)- 55- r 417 123 B7_ V. Description of the invention ") The vibrator (X-axis vibrator 141A, 141B, Y-axis vibrator 141C, 141D, and Z-axis vibrator 141E) vibrating respectively in the axial direction, Y-axis direction, and Z-axis direction. 141F) —the case of hip-shaped vibrating member 140, but the present invention is not limited to this. It is also possible to provide separate vibrators with individual vibrations in each axis direction. In this case, for example, FIG. As shown in FIG. 52, the response means 75 composed of the above-mentioned voice coil is separately arranged in FIG. 30 and the X-axis direction, the Y-axis direction, and the Z-axis direction, and are individually arranged. In the structure shown in FIGS. 49 and 9, the vibration data DX, DY, and DZ in the above-mentioned axial directions are provided as driving currents of the response means 75 to vibrate, thereby operating the game machine operating device 1 60 * The vibrations of the plurality of response members 7 5 vibrating in the direction are synthesized. The figure is the same as the one of the above-mentioned vibrating member 1 40 (Figure 39). Vibration in any direction is produced by the Central Standards Bureau of the Ministry of Economic Affairs, Shelley Consumer Cooperation Du Yinju (Please read the precautions on the back before filling this page ) In this case, the attitude of the gaming machine operating device 1 60 is also monitored by the angular velocity sensor 15 5, and the driving current 供给 supplied to each response means 7 5 is corrected, and for the gaming machine operating device 1 6 0, the vibration specified by the gaming machine body 2 7 can always be generated regardless of its posture. In addition, the operating device for a gaming machine shown in 5 2 囵 • The vibrator system generates reciprocating vibration in a linear direction. In the case where the response members 75 in the one-dimensional direction are respectively disposed in each axis direction (X-axis direction, Y-axis direction, and Z-axis direction), the present invention is not limited to this. For example, as shown in FIG. 53, Except for the three response members arranged in each axis direction. 7 5 This paper size applies the Chinese National Standard (CNS) A4 specification (210X297 mm) -56- 417 1?: Ί Α7 Β7 V. Description of the invention "), Add settings as described in Figure 2 The response member 21 composed of the motor 24 may be used. In this case, the response member 75 composed of the voice coil can generate strong vibration when it consumes a large amount of current, and the response member 21 composed of the motor 2 4 has a small consumption of current and generates weak vibration, which occurs in a relatively short time. In the case of strong vibration, the response member 75 composed of the voice coils provided in each axis direction is combined and vibrated according to the required vibration direction. When a relatively long period of weak vibration is generated, the drive motor is used. The response member 21 composed of 2 4 can generate various directions and intensity vibrations according to the progress of the game, which can enrich the sense of presence, and at the same time, can drive the response means that consumes large current only when needed. 7 5 , Therefore, it is possible to reduce the current consumption required for vibration of the entire gaming machine operating device 170. Printed by the Consumers' Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs (Read the precautions on the back before filling out this page) In addition, the operating device for gaming machines 1 60 shown in Figure 52 illustrates the vibrator reciprocating in a straight line When the response members that generate vibration are respectively disposed in each axis direction (X-axis direction, Y-axis direction, and Z-axis direction), the present invention is not limited to this. For example, the response members that are shot in each axis direction One or both of them may be a response member 21 composed of the motor 24 shown in FIG. 2. That is, the operating device 1800 for a game machine shown on the 5th and fourth laps, as a member that generates vibrations in the 2D direction of the X-Z plane, displays the response member provided with the response member composed of the motor 24 shown in FIG. 2 In this case, the response member 21 is provided, that is, the response member 7 5 composed of a voice coil that generates vibrations in the direction of the y-axis (the first-dimensional direction). This paper size is applicable to China National Standard #CNS Α4 (210X297 mm) -57- A7 Printed by the Central Bureau of Specimen Bureau of the Ministry of Economic Affairs, Shellfish Consumer Cooperatives _____ 5. Description of the invention ") The response member 7 is configured as such 5 and If 2 1 is used, for a user who operates the operating device 1 80 for a game machine, in particular, the response member 75 composed of a voice coil in the front-rear direction may generate a strong impact (vibration) to be felt by the body, and at the same time You can also feel relatively small vibrations for a long time in the up, down, left, and right directions. In addition, in the game machine operating device 160 shown in Fig. 52, each axis direction (X axis direction, Y axis direction, and Z axis) is explained. (Direction) respectively, when the response member 75 composed of a voice coil is arranged, but the present invention is not limited thereto. For example, as shown in FIG. 53, instead of the response member 75 composed of a voice coil, The two response members 2 1A and 21B of the motor 24 may be arranged so that the vibration direction is in the XZ plane direction and the YZ plane direction (or the X-Y plane direction). According to the operating device for a game machine 1 9 0 *borrow Vibration can be generated in two plane directions, and various vibrations can be generated according to the progress of the game. The user can feel the body. That is, for a gaming machine operating device 1 provided with two response members 2 1 A and 2 1 B. As shown in FIG. 56, the vibration data transmitted from the game machine body 27 to 90 is assigned the highest two bits of the fourth byte to indicate "01" ( 2 digits), and the data of the lowest 3 bits of the 4th byte is allocated to indicate the analog control data MA1 for the exciting current 値 applied to the first response member 21A. The top 3 digits of the 5 octets are assigned to indicate that the analog control data MA 2 is obtained for the driving current applied by the second response means 21B. As a result, the two analog signal control data MA are received. 1 and MA 2 operating devices for game consoles. This paper size is applicable to China National Standard (0 Can) 8 4 gauge 1 grid (2 丨 0 > < 297 mm) (Please read the precautions on the back before filling in the transcript Page) • 58 · 3 r «3 r« Printed by the Central Bureau of Standards of the Ministry of Economic Affairs of the Bayer Consumer Cooperative «. Α7 Β7 V. Description of the invention") 1 0 0 microcomputer, which converts the analog control data Μ 1 and MA 2 into analogs That is, the coil driver is driven by this analog signal. For each of the response members 21A and 21B, the specified drive current is applied according to the analog data MA1 and MA2. In addition, the lowest bit of the 5th byte in FIG. 56 is shown. The digital control data CONTtu for assigning a predetermined driving current to obtain whether the first response member 21A is energized is assigned. By assigning "1" or "0 j" as the digital control data C ONTm, it is determined whether or not Response member 2 '1 A powered drive Flow >> In the same way, starting from the lowest bit of the fifth byte, the second control bit is assigned as the digital control data CONT 02 that indicates whether or not the second response means 21B is energized with a predetermined driving current. "1 j or" 0 "is allocated as the digital control data C ONTD2, and it is determined whether or not a drive current is applied to the second response member 21B. This point will be described in detail below with reference to the flowchart of FIG. 57. The microcomputer of the game machine operating device 190 (Fig. 55) receives the data from the game machine body 27, such as Fig. 56, and enters the processing based on the received data from step ST2 of Fig. 5 Procedure, after step S T4 1 finishes reading the data, and then at step S 4 2 by detecting the top 2 bits of the 4th byte of the received data, it can be determined whether the received data is Control data of operating device for game machine with vibration device. If a negative result is obtained here, it means that the data received is not control data for the operating device with vibration device, that is to say, it is not applicable to the Chinese standard for this paper standard. Standard (CNS) A4 (210X297 mm) d —------. Stupid < Please read the precautions on the back before filling out this page) • π -59 · J 417123 A7 ______B7 V. Invention Explanation ") The control data of the game machine operating device 190 connected to the game machine main body 27 is at this time, and the microcomputer of the game machine operating device 190 returns to step ST 41 above, and waits until a new receiver is accepted. In this regard, if obtained in step ST4 2 If the result is affirmative, it means that the received data is the control data for the operating device 190 of the gaming machine with a vibration device. At this time, the microcomputer of the operating device 190 of the gaming machine is then followed by step S T4 3 To determine whether there is analog control data MA 1 for the first response member 21A in the fourth byte of the received data. If a positive result is obtained here, it indicates that the lowest 3 bits of the fourth byte of the received data The analog control data MA1 exists in the Yuan. At this time, the microcomputer of the gaming machine operating device 190 is moved to step S T4 4 and the motor 2 4 of the first response member 2 1 A is designated with the analog control data Μ1. The driving current of 値 ”IM. ^ 1-If — —.1 I I- clothing--^ 1. ^ 1-* π {Please read first please (Notes on the back are written on this page again.) If a negative result is obtained in step ST 4 3, it means that the analog control data Μ 1 of the lowest 3 bits of the 4th byte of the received data does not exist (for example, The analog control data MA1 is "〇"), at this time, the operating device for the game machine 190 The microcomputer moves to step ST4. 5 Reads the received data (figure 56). The digital control data CONTlh for the first response means 2 1A allocated by the lowest bit of the 5th byte is based on the digital control data. The C 0 NT m control turns on or off the motor 2 4 of the first response member 2 1 A. Thereafter, the microcomputer of the game machine operating device 190 moves to step ST46, and judges whether there is a Chinese national standard (CNS > A4 specification (210X297) & ≫ • 60 · Industrial Standards and Consumer Cooperation of the Central Standards Bureau of the Ministry of Economic Affairs Du Yin f. Canton 4 1 7 m at _ B7 V. Description of the invention ") Analog control signal MA 2 of the second response member 2 1 B · Here if A positive result is obtained, indicating that the upper 3 bits of the 5th byte of the received data have analog control data MA 2 at this time. At this time, the microcomputer of the game machine operating device 1 90 is moved to step ST4 7 and the The motor 2 4 of the second response member 2 1 B applies the driving current specified by the analog control data MA 2. If a negative result is obtained in step ST46, it indicates the top 3 of the 5th byte of the data received. There is no analog control data M A 2 (for example, the analog control data M A 2 is "0"). At this time, the microcomputer of the operating device 190 for the game machine moves to step ST4 to read the response. The 5th byte of the data (figure 5-6) counts from the bottom of the 5th byte. The digital control data CONTD2 allocated to the second response means * 2 1 B is controlled based on the digital control data CONTm, and the motor 2 4 of the second response means 2 1 B is turned on or off. Thus, the game machine is operated. The microcomputer of the device 190 * repeats the processing shown in lap 57 on each time data is received from the game machine body 27, based on the analog control data MA1, MA2 or The digital control data C 0 NT D1, C 0 NT D2 can be used for analog control or digital control response components 2 1 A and 2 1 B. In this case, the analog control data MA 1 and MA 2 exist in the receiving data, By preferentially using the analog control data MA 1 and MA2, each of the motors 24 of the response members 21A and 21B can apply a detailed specified current 指定 drive current corresponding to the analog control data MA 1 and MA 2 "--1 I — I-·-*-1 ^ 1 I-^^ 1— ^^ 1 ^^ 1 ^^ 1 •, ^ i (Please read the precautions on the back before filling this page) This paper's standard applies to China's national standard (CNS) A4 specification (21 OX 297 mm) -61-V. Description of the invention ") In addition, The microcomputer processing shown in FIGS. 5 to 7 illustrates the case where there is no analog control data μα 2 for the second response member 2 1 B, but the digital control data C 〇 Ν Τ for the second response member 21B is detected. ^ Occasions, but the present invention is not limited to this. For example, as shown in FIG. 5-8, parts corresponding to FIG. 57 are given the same symbol as the judgment result of the media S T 4 6 'received data and When there is no analog control data MA 2 of the second response member 2 1 B, it is not possible to detect the digital control data CONT for the second response member 2 1 B and return to step ST41 to wait for new data to be received. In this way, in a system that does not allocate digital control data C 0 N T to the second response component 2 1 B, it can be determined whether the second response component 2 1 B is controlled analogously. In addition, the data shown in Fig. 5 and 6 illustrate the case where the analog control data MA 1 and MA 2 (3 bits) for the first and second response members 2 1 Α and 2 1 B, respectively, are allocated, but The present invention is not limited to this, and other empty fields may be used, and plural analog control data may be allocated to the first and second response members 21A and 21B, respectively. Printed by the Consumers' Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs (please read the precautions on the back before filling out this page). So, even if the time sequence of sending out the information is every 1 frame (1/60 seconds), it is also for 1 response component. There is only the number of analog control data, and the driving current 对于 applied to the response member can be changed every period in which one structural period is divided. Thereby, the response means can be controlled by the current 値 change closer to the analog signal. Furthermore, in the third embodiment described above, it is explained that an angular velocity sensor 1 20 (FIG. 38) provided in a gaming machine operating device 120 (FIG. 38) is applicable to the Chinese Standard (CNS) A4 standard (2IOX25) for this paper size. »7mm) -62- > 417 123 at B7 DuPont Equipment Co., Ltd. Consumer Co-operation of the Central Standards Bureau of the Ministry of Economic Affairs 5. Description of the Invention &) Angular Velocity Detection Signals S 1 5 5A, S 1 5 5B and S 1 5 5 C and the microcomputer on the gaming machine operating device 12 0 side determines the posture of the gaming machine operating device 1 2 0 and corrects the vibration of the vibration member 14 0 according to the posture, but the present invention is not based on this Limit, the angular velocity detection signals S 1 5 5 A, S 1 5 5B, and S 1 5 5 C detected by the angular velocity sensor are sent to the game machine body 27. The microcomputer (CPU) judges the posture of the operating device 120 for the gaming machine, and thereby the vibration data DX, DY, and DZ of the control data (FIG. 56) transmitted to the operating device 120 for the gaming machine are transmitted from the The game machine body 27 may be modified in advance before sending. Further, in the third embodiment described above, it has been described that corrections applied to the vibration member 140 are based on the angular velocity detection signals S155A, S155B, and S155C detected from the angular velocity sensor 1 55 provided in the operating device 120 for a gaming machine. When the driving current of each coil 143A to 143F is 値, the present invention is not limited to this. For example, the game machine is judged based on the angular velocity detection signals S 1 5 5 A, S155B, and S155C detected by the angular velocity sensor 1 5 5. With the posture of the operation device 120, the change in the posture may be changed to input the game machine body 27 without input via the operation button. Thereby, the user does not need to operate the operation buttons of the game machine operating device 120, and only needs to change the posture of the game machine operating device 120, for example, to move the action target on the monitor screen in a desired direction. Input of instructions such as "(read the" Notes on the back side before filling this page ") This paper size uses the Chinese national kneading rate (CNS) A4 specification (210X297 mm) -63- Bu, A7 t _____B7 V. Invention Explanation ^) (4) Other embodiments {Please read the precautions on the back before filling in this note} (4-1) In the above-mentioned first, second and third embodiments, the explanation from the game machine body 2 7 When power is supplied to the drive response member 2 1 (51, 70, 75, 85, 130), the present invention is not limited to this. As shown in FIG. 5 to 9, the drive response member 2 1 (51, The power supply of 70, 75, 85, 130) may be provided on the game machine operating device 1 (50, 120, 160, 170, 180, 190) side. In this case, as shown in FIG. 59, in a place where the operation of the game machine operating device 1 (50, 120, 160, 170, 180, 190) is not hindered, for example, the game machine body 2 7 A motor or coil power supply unit 95 is provided near the joint 20, and a battery can be freely replaced, such as a dry battery 96. With this structure, it is not necessary to supply power from the game machine body 27, and the game machine body 27 may have the same structure as before, and only the connection cable needs to be changed. In the first, second, and third embodiments described above, Du Yinzhuang (4-2) of the shellfish consumer cooperation of the Central Bureau of Standards of the Ministry of Economics described the operation device 1 (50, 120, 160, 170, 180, 190) Vibration is generated to allow the user to have a sense of presence, but the present invention is not limited to this. For example, as shown in 60th 囵, in the start selection unit 6 included in the operating device 100 for game machines, Space in the front side • Either the first operation support part 4 supported by the left palm or the second operation support part 5 supported by the right palm • Set the response structure Paper size Applies Chinese National Standard (CNS) A4 (210X297 mm) -64- Printed by B7 Consumers Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs of the People's Republic of China (B7) V. Invention Description () 62 sound generating units 1 0 1 * Especially those who can produce heavy bass. With this structure, the performance from the game machine body 27 can be obtained by the sound source at hand, and the bass will also vibrate at the same time, which can improve the sense of presence through sound and vibration. '(4_3) In the above-mentioned first, second, and third embodiments, it will be explained that the operation device 1 (50, 120, 160, 170, 180, 190) for a game machine is vibrated to make the user feel presence. However, the present invention is not limited to this. For example, as shown in FIG. 61, a light emitting member may be provided as a response member at the upper front position of the start selection section 6 included in the game machine operating device 100. For example LED106. In this case, as shown in FIG. 61, the structure is provided with one LED. However, it is not limited to one, and a plurality of LEDs may be arranged in a row, and it may be in an off state. In this way, by providing the light emitting member (106) as a response member, the action target can be hit to the side of the operating device for a real gaming machine, or it can be illuminated at hand to obtain a sense of presence. (4-4) The present invention is not limited to the above-mentioned embodiments. The gist of the present invention lies in the operating position of the user who plays the game directly in the hand. Needless to say, when the action target is hit, for any kind of The structure of the assembled response member can be applied. In addition, in the above-mentioned embodiment, a combination of sound and light can be used for dynamic transmission, which need not be emphasized. Furthermore, in the above-mentioned embodiment, the case where the gaming machine operating device responds in accordance with the game developed on the screen has been described, but the present invention is not limited to this. For example, the user only uses sound (Please read the note on the back, please fill in this page first, and then fill in this page) This paper size applies to China National Standard (CNS) Α4 size (210X297 mm) -65- 4 > 7 123 A7 B7 _ V. Description of the invention ") A game machine that resembles an experience can also be applied to the present invention. (Please read the precautions on the back before filling out this page.) As described above, according to the present invention, the change of the action target in the game is in addition to the visual and / or auditory physical sensations In addition, it is synchronized with the change of the action target. By providing the response means of the change of the action target to the user in the operation device itself, the operation device itself can generate vibrations and hit the user. The physical sense such as the target can be played more realistically. Brief description of the drawing Figure 1 is an overall perspective view showing the structure of a prior art operating device. Figure 2 is a drawing of the present invention Overall perspective view of the state in which the lower casing of the game machine operating device is opened β FIG. 3 is a perspective view showing a motor of a response member incorporated in the operating device and an eccentrically mounted rotating portion. FIG. 4 shows the same The right side view of the device when it vibrates. Printed by DuPont, the Central Bureau of Standards, Ministry of Economic Affairs, Figure 5 is a schematic plan view showing the assembly position of the response member assembled in the device. The operation device is connected to the game machine main body, and the game machine body is connected to the monitor to play the game. Figure 7 is a block diagram showing the important parts of the operation device and the game machine body for two-way serial communication. The figure shows the flow chart of the data processing program on the operating device side of the game machine. This paper size is applicable to the standards of Chinese families (CNS M4 specification (210X297 mm) -66- A7 B7 V. Description of the invention ^ 4 Figure 9 shows the game The flow chart of the data processing program on the side of the machine. Figure 10 shows an outline of the current applied to the motor, data, and current waveforms and signal waveforms. Section 1 1. FIG. 12 is a right side view of the operation support unit according to another embodiment. FIG. 12 is a plan view showing the internal configuration of the operation support unit according to another embodiment. FIG. 13 is a cross-sectional view taken along A-A of FIG. 12 FIG. 14 is a partial plan view showing an operation support portion according to another embodiment β. FIG. 15 is a partial cross-sectional view showing the internal structure of the operation support portion according to FIG. 14. A perspective view of the configuration of the second embodiment of the game machine operating device. Fig. 17 is a perspective view of the configuration of the response member according to the second embodiment. Fig. 18 is a view of the configuration of the response member according to the second embodiment. Fig. 19T shows a & 2 signal waveform diagram showing the driving current waveform of the vibrator according to the second embodiment, and Fig. 21 shows an operation device according to the second embodiment. Vibration This paper size is applicable to Chinese National Standard (CNS) A4 specification (210X297 mm) J,-, ------. This -------- order (please «read the notes on the back before filling in 舄(This page) Printed by the Central Standards Bureau of the Ministry of Economic Affairs, Shellfish Consumer Cooperative, 1 ri; 1 -67 · B7 5. Description of the right side of the state of the invention "). Fig. 22 is a plan view showing the arrangement of a response member according to the second embodiment. Fig. 23 is a schematic diagram showing the operating state of the gaming machine according to the second embodiment. Fig. 24 is a block diagram showing the connection state of the game machine body and the game machine operating device. Fig. 25 is a flowchart showing a processing procedure on the operation device side of the game machine. Fig. 26 is a flowchart showing a processing procedure on the main body side of the game machine. Fig. 27 is a schematic diagram of the current applied to the coil, the current waveform, and the signal waveform. Printed by the Central Standards Bureau of the Ministry of Economic Affairs—Industrial and Consumer Cooperatives (please read the precautions on the back before filling out this page). Figure 28 is a cross-sectional view showing other embodiments of the response member. Figure 29 is a perspective view showing another embodiment of the response member. Figure 30 is a sectional view showing another embodiment of the response member. Section 3 ^^ is a perspective view showing another embodiment of the response member. Section 3 is a perspective view showing another embodiment of the response member. Right side view of the vibration state of the stomach 3 3 ^^^ g money. Fig. 34 is a plan view showing the internal structure of a game machine operating device according to another embodiment. Fig. 35 is a cross-sectional view showing the A-A section of Fig. 33. Fig. 36 is a plan view showing an operating device for a gaming machine according to another embodiment. This paper size is applicable to China S-standard (CNS) A4 (210X297 mm) -68- B7 V. Description of the invention ") Figure 37 is a partial cross-sectional view showing the structure of a vibrating part according to other embodiments. Fig. 38 is a perspective view showing a configuration of an operation device for a gaming machine according to a third embodiment. Fig. 39 is a perspective view showing a configuration of a response means according to a third embodiment. A perspective view of the structure of the vibrating member according to the third embodiment. Fig. 41 is a side view showing the vibration state of the operating device according to the vibration of the vibrating member. Fig. 4 2 is a plan view showing the arrangement of the response member. FIG. 4 is a plan view showing another arrangement example of the response member. FIGS. 4 to 4 are plan views showing the operation state of the gaming machine. FIGS. 4 to 5 are block diagrams showing the connection state of the game machine body and the operating device according to the third embodiment. Figures 4 and 6 are perspective views showing the composition of the angular velocity sensor. Printed by the Consumers' Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs (read the precautions on the back before filling this page) Figure 4 and 7 show the Z axis A block diagram of the structure of a speed sensor. 'Figures 4 to 8 are schematic diagrams showing serial communication data according to the third embodiment. Figures 4 to 9 are schematic diagrams showing serial communication data according to the third embodiment. Fig. 50 is a flowchart showing a processing procedure on the operating device side according to the third embodiment. Fig. 51 is a diagram showing that the paper size of the main body of the game machine according to the third embodiment is in accordance with the Chinese National Standard (CMS) Α4 specification ( 210X297 mm) -69 · Yin Ben_B7, Shellfish Consumer Cooperative, Central Bureau of Standards, Ministry of Economic Affairs, B7 V. Description of the invention ") Flow chart of processing procedures. Fig. 52 is a plan view showing an example of arrangement of independent response members. Fig. 53 is a plan view showing a combination example of a voice coil and a motor. Fig. 54 is a plan view showing a use case in which a voice coil and a motor are used in combination. Fig. 55 is a plan view showing an example of the arrangement of plural response means using a motor. Panel 56 shows a sketch of the serial communication data for the response member using the motor. Figures 5 and 7 show the flow of the microcomputer processing program on the operating device side. Fig. 58 is a flowchart showing a microcomputer processing program on the operation device side according to another embodiment. Figures 5 and 9 are plan views showing other embodiments of the power supply unit for the response member. Fig. 60 is a plan view showing an operation device for a game machine having a sound generating unit according to another embodiment. Fig. 61 is a plan view showing an operation device for a gaming machine having a light emitting portion according to another embodiment. Drawing number description 2 upper and outer dice 3 lower shell (please read the notes on the back first and then fill in each page) This paper size is applicable to China Goods Standard (CNS) A Gu I (2 丨 OX297 mm) -70- Printed by the Consumers' Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs A7 B7 V. Description of the invention ") 4 First operation support section 5 Second operation support section 6 Start selection section 7 First operation section 8 Second operation section 9 Third operation section 1 0 4th operation part 2 0 connector 2 1 response means 22 response member arrangement part 2 3 mounting part 2 4 motor 2 5 rotary shaft 2 6 rotation part 2 7 game machine body 2 8 cover member 2 9 on-off switch 3 0 power switch 3 1 reset button 3 2 splice section (please read the precautions on the back before filling this page)
,1T 本紙張尺度適用中國國家橾隼(CNS ) Α4规格(210X297公釐) -71 -, 1T This paper size is applicable to China National Standard (CNS) Α4 specification (210X297 mm) -71-
Claims (1)
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP26069796 | 1996-10-01 | ||
JP11872997 | 1997-04-22 | ||
JP9216686A JPH114966A (en) | 1996-10-01 | 1997-08-11 | Operation device for game machine and game device |
JP21668797A JP3263012B2 (en) | 1996-10-01 | 1997-08-11 | Operation device for game machine |
Publications (1)
Publication Number | Publication Date |
---|---|
TW417123B true TW417123B (en) | 2001-01-01 |
Family
ID=27470548
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW086114310A TW417123B (en) | 1996-10-01 | 1997-10-01 | Operating device and recreation device for recreation machine |
Country Status (2)
Country | Link |
---|---|
HU (1) | HUP9701597A3 (en) |
TW (1) | TW417123B (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI780389B (en) * | 2014-11-18 | 2022-10-11 | 新加坡商雷蛇(亞太)私人有限公司 | Mobile device, mobile gaming device with the same, gaming controller and non-transitory computer-readable medium |
US11607608B2 (en) | 2014-11-18 | 2023-03-21 | Razer (Asia-Pacific) Pte. Ltd. | Gaming controller for mobile device and method of operating a gaming controller |
-
1997
- 1997-09-30 HU HU9701597A patent/HUP9701597A3/en unknown
- 1997-10-01 TW TW086114310A patent/TW417123B/en not_active IP Right Cessation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI780389B (en) * | 2014-11-18 | 2022-10-11 | 新加坡商雷蛇(亞太)私人有限公司 | Mobile device, mobile gaming device with the same, gaming controller and non-transitory computer-readable medium |
US11607608B2 (en) | 2014-11-18 | 2023-03-21 | Razer (Asia-Pacific) Pte. Ltd. | Gaming controller for mobile device and method of operating a gaming controller |
Also Published As
Publication number | Publication date |
---|---|
HUP9701597A2 (en) | 1998-07-28 |
HU9701597D0 (en) | 1997-11-28 |
HUP9701597A3 (en) | 1999-08-30 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
KR100576525B1 (en) | Sony computer entertainment Inc. | |
US6565439B2 (en) | Game apparatus, game machine manipulation device, game system and interactive communication method for game apparatus | |
US7755227B2 (en) | Vibration generator | |
JP7093013B2 (en) | Vibration actuators, wearable terminals and incoming call notification function devices | |
KR20150048685A (en) | Protective case for mobile terminalproviding real time vibration feedback | |
JP2004313492A (en) | Controller for video game machine | |
US6776717B2 (en) | Game apparatus, game machine manipulation device, game system and interactive communication method for game apparatus | |
TW417123B (en) | Operating device and recreation device for recreation machine | |
KR20130133693A (en) | Impactive vibration generator and applied apparatus thereof | |
JP2007130582A (en) | Vibration generator and input-output device using it | |
JP3794072B2 (en) | Computer input device | |
WO2012005297A1 (en) | Operation input device | |
WO2023231298A1 (en) | Driving excitation device and electronic device | |
WO2007139050A1 (en) | Vibrating device | |
JPH10277265A (en) | Operation device for game machine | |
JP3408727B2 (en) | Oscillating device and operation device with vibration function of game machine | |
JP3993134B2 (en) | Vibration generator and game controller using the same | |
WO2023149396A1 (en) | Electric toothbrush | |
JPH10323005A (en) | Vibration generator | |
JP5505838B2 (en) | Vibration unit for game console | |
TWM308773U (en) | Vibrating device | |
JP2019098217A (en) | Electronic equipment, wearable equipment, and portable equipment | |
JPH10160864A (en) | Pendulum device |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
GD4A | Issue of patent certificate for granted invention patent | ||
MK4A | Expiration of patent term of an invention patent |