A7 3Ul99 ____ B7 五、發明説明(1 ) 〔發明所屬的技術領域〕 本發明係關於融合3度空間的玩具體及遊戲機,而將 對應玩具體的人物顯示於監視器裝置而具有高趣味性的遊 戲裝置。 〔先行技術〕 近年來,有各種將對戰人物的畫像顯示於監視器裝置 而進行對戰遊戲的所謂影像遊戲(video game)裝置被提 出。在以往,此種影像遊戲裝置係具有能夠將遊戲軟體用 記憶體盒(memory cassette)自由裝脫的遊戲機本體。 並將此遊戲機本體與監視器裝置連接,並依據讀取自記億 體盒的資料而將各種對戰人物的畫像顯示於監視器裝置。 再者,以往的影像遊戲係具有型式控制器(ηι 〇 d e c n t r ο 1 1 e r ),並可由此模式控制器來遙控該當人物的動作 ,而依序將人物的動作及背景畫像顯示於監視器裝置以進 行對戰遊戲。 譬如說,收集對戰的各人物的攻擊力及防禦力及生命 力的初期資料,並依據這些資料而反覆進行人物間的對戰 ,並計算各人物的損失而在某一人物的生命力變爲〇時, 判定此人物爲敗者。 〔發明所欲解決之課題〕 但是,以往的影像遊戲裝置因爲係僅將對戰的機器人 等的畫像顯示於監視器裝置,所以無法親手實際操作此機 本纸張尺度適用中國國家標準(CNS ) Λ4規栝(210> 297公釐) - 1 ί - n 1 I m 一。- —----- ^ I , 一. i - __ (請先閱讀背面之注意事項再填寫本頁) 經濟部中央標準局員工消費合作社印裂 Α7 Α7 經濟部中央標準局員工消費合作社印製 ___ Β7 五、發明説明(2 ) 器人,對遊戲者(player)而言,會有距離而無法產生親 近感。 本發明係有鑑於上述課題,目的是將對應顯示於監視 器的機器人的實際玩具體置於近處而能夠操作遊戲,並容 易使遊戲者溶入感情來提高遊戲的興趣性。 〔用以解決課題之手段〕 爲了達成上述的目的,本發明所提供的第1手段具有 以下的要件。即是: (1 )具有:遊戲機本體,連接到該當遊戲機本體的 玩具體,及,顯示對應該當玩具體的人物的監視器裝置, 及,指示顯示於該當監視器裝置的人物的動作的操作裝置 0 (2) 前述玩具體具有:玩具體主要部,及,能夠自 由的裝脫於該當玩具體主要部的複數的玩具體部品。 (3) 前述玩具體主要部具有可記錄自己的資料的不 揮發性記憶體。 (4 )前述的各個的玩具體部品均具有用以識別自己 的識別部。 (5) 前述遊戲機本體具有:從前述玩具體主要部的 不揮發性記憶體讀取資料的讀取手段,及,解讀前述的各 個玩具體部品的識別部並各個的特定該當玩具體部品的特 定手段。 (6) 前述遊戲機本體具有:依照前述讀取手段所讀 本紙張尺度適用中國國家標準(CNS ) Λ4規格(210 X 207公釐)_ m I —I— - - I n I. '•士 氏 I- - - I - - 1— ...... I I ---I II j I Ί j·" t · 一 一 · ? (請先閱讀背面之注意事項再填寫本頁) 經濟部中央榡準局員工消費合作杜印製 a? —-----B7__ 五、發明説明(3 ) 取的資料及由特定手段所特定的內容及前述操作裝置的操 作,而控制顯示於前述監視器裝置的人物的控制手段。 爲了達成上述的目的,本發明所提供的第2手段具有 以下的要件。即是: (1 )具有:遊戲機本體,及,連接於該當遊戲機本 體的至少一對的玩具體,及,顯示對應該當玩具體的人物 的監視器裝置,及,指示顯示於該當監視器裝置的各人物 的動作的操作裝置。 (2 )前述各個的玩具體具有:玩具體主要部,及, 自由的裝脫於該當玩具體主要部的玩具體部品。 (3)前述的各個玩具體主要部則具有記錄自己的資 料的不揮發性記憶體。 (4 )前述玩具體部品至少具有複數的手部及複數的 足部,而該當複數的手部及複數的足部則分別可以與其它 的玩具體主要部之間做互換。 (5 )前述各個的玩具體部品具有用以識別自己的識 別部。 (6) 前述遊戲機本體具有:從各個的玩具體主要部 的不揮發性記憶體讀取資料的讀取手段,及,解讀前述各 個1玩具部品的識別部,並各個的特定該當玩具體部品的特 定手段。 (7) 前述遊戲機本體具有:依照前述讀取手段所讀 W的資料及由特定手段所特定的內容及前述操作裝置的操 作,Ji?控制該當人物的控制手段。 本紙張尺度適用中國國家橾準(CNS ) Λ4規格(210X297^1 )A7 3Ul99 ____ B7 V. Description of the invention (1) [Technical field to which the invention belongs] The present invention relates to a toy body and a game machine incorporating a three-dimensional space, and displays characters corresponding to the toy body on a monitor device with high interest Game device. [Prior Art] In recent years, various so-called video game devices that display a portrait of a fighting character on a monitor device and play a fighting game have been proposed. Conventionally, such a video game device has a game machine body capable of freely attaching and detaching a memory cassette for game software. The main body of the game machine is connected to the monitor device, and based on the data read from the self-recording box, the portraits of various fighting characters are displayed on the monitor device. Furthermore, the conventional video game has a type controller (ηι 〇decntr ο 1 1 er), and can use the mode controller to remotely control the movement of the character, and sequentially display the character's movement and background portrait on the monitor device To play a game of battle. For example, collect the initial data of the attacking power, defensive power, and vitality of each character in the battle, and repeatedly play against each other based on these data, and calculate the loss of each character. When the vitality of a certain character becomes 0, Determine this character as the loser. [Problems to be Solved by the Invention] However, since the conventional video game device only displays the portraits of the fighting robots and the like on the monitor device, it is not possible to actually operate the machine by hand. The paper standard is applicable to the Chinese National Standard (CNS) Λ4 Gauge (210> 297 mm)-1 ί-n 1 I m One. -—----- ^ I, I. i-__ (Please read the notes on the back before filling out this page) Printed by the Employee Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economic Affairs Α7 Α7 Printed by the Employee Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economy ___ Β7 Fifth, the description of the invention (2) The robot, for the player (player), there will be distance and can not produce a sense of closeness. In view of the above-mentioned problems, the present invention aims to place the actual toy body corresponding to the robot displayed on the monitor in close proximity to be able to operate the game, and to easily engage the player with emotions to increase the interest of the game. [Means for solving the problem] In order to achieve the above-mentioned object, the first means provided by the present invention has the following requirements. That is: (1) having: a game machine body, a toy body connected to the current game machine body, and a monitor device displaying a character corresponding to the toy body, and indicating the action of the character displayed on the current monitor device (2) The above-mentioned toy body includes: a main body of the toy body, and a plurality of toy body parts that can be freely attached to and detached from the main body of the toy body. (3) The main part of the aforementioned toy body has a non-volatile memory that can record its own data. (4) Each of the aforementioned toy body parts has an identification part for identifying itself. (5) The main body of the game machine includes reading means for reading data from the non-volatile memory of the main part of the toy body, and reading the identification part of each toy body part and specifying each of the toy body parts Specific means. (6) The main body of the aforementioned game machine has: the paper size read in accordance with the aforementioned reading means is applicable to the Chinese National Standard (CNS) Λ4 specification (210 X 207 mm) _ m I —I—--I n I. '• Shi's I---I--1— ...... II --- I II j I Ί j · " t · 11 ·? (Please read the precautions on the back and then fill out this page) DuPont Printing of the Consumer Cooperation of the Central Bureau of Economics of the Ministry of Economic Affairs a? —----- B7__ V. Description of Invention (3) The information obtained and specified by specific means And the control means for controlling the character displayed on the monitor device. In order to achieve the above object, the second means provided by the present invention has the following requirements. That is: (1) having: a game machine body, and, at least a pair of toy bodies connected to the current game machine body, and, a monitor device that displays characters corresponding to the toy body, and, an instruction display on the current monitor The operation device of the action of each character of the device. (2) Each of the aforementioned toy bodies has a main body of the toy body, and a toy body part freely attachable to and detachable from the main body of the toy body. (3) The main parts of the aforementioned toy bodies have non-volatile memory for recording their own data. (4) The aforementioned toy body parts have at least plural hands and plural feet, and the plural hands and plural feet can be interchanged with other main parts of the toy body, respectively. (5) Each of the aforementioned toy body parts has an identification part for identifying itself. (6) The main body of the game machine includes reading means for reading data from the non-volatile memory of the main part of each toy body, and interpreting the identification part of each of the above 1 toy parts, and specifying each of the toy body parts Specific means. (7) The main body of the game machine has: according to the data read by the reading means and the content specified by the specific means and the operation of the operation device, Ji? Control means for controlling the corresponding character. This paper scale is applicable to China National Standard (CNS) Λ4 specification (210X297 ^ 1)
In In n^i - - ί -I I .*R, HI ^^^1 m n^— \ / - ........ I I US. 、\丢 一 /. - . 一一 - (請先閲讀背面之注意事項再填寫本買) A7 B7 311199 五、發明説明(4 ) (8 )前述遊戲機本體具有:記錄對應於前述玩具體 的人物所登場的對戰遊戲軟體,及’依據前述控制手段而 使該當人物展開於前述遊戲空間內的遊戲展開手段。 再者,爲了達成上述目的,本發明所提供的第3手段 具有以下的要件。即是: (1 )具有:能夠自由的裝脫到遊戲機本體的記憶體 ,及,可自由的裝脫的連接到遊戲機本體的匣單元( cartvidge unit),及,可自由的裝脫的連接到該當匣單 元的玩具體。 (2)在前述記憶體中記錄了:與前述玩具體對應的 人物所登場的遊戲軟體。 (3 )前述玩具體具有:玩具體主要部,及,可自由 的裝脫於該當玩具體主要部的玩具體部品。 (4) 前述玩具體部品至少具有複數的手部及複數的 足部,而該當複數的手部及複數的足部則分別可以與其它 的玩具體主要部之間做互換。 (5) 前述各個的玩具體部品具有用以識別自己的識 別部。 (6) 前述玩具體主要部具有記錄自己的資料及裝著 於自己的玩具體部品的資料的不揮發性記憶體。 (7) 前述匣單元則具有:收集前述不揮發性記憶體 的資料並將該當收集的資料轉送到前述遊戲機本體的通信 手段。 再者,爲了達成上述目的,本發明所提供的第4手段 本紙張尺度適用中國國家標準(CNS ) Α4規格(210Χ 297公釐) 丨1「-裝! (請先閲讀背面之注意事項再填寫本頁) 、?τ 泉 經濟部中央標準局員工消費合作社印製 經濟部中央標準局舅工消費合作社印製 A7 B7 五、發明説明(5 ) 具有以下的要件。即是’ (1 )具有:遊戲機本體,及,可自由的裝脫到該當 遊戲機本體的記憶體’及,可自由的裝脫的連接到遊戲機 本體的匣單元,及’可自由的裝脫的連接到該當匣單元的 玩具體,及,顯示對應於該當玩具體的人物的監視器,及 ,指示顯示於該當監視器的人物的動作的操作裝置。 (2 )前述玩具體具有:玩具體主要部,及,可自由 的裝脫到該當玩具體主要部的玩具體部品。 (3)前述玩具體部品至少具有複數的手部及複數的 足部,而此複數的手段及複數的足部則分別可以與其它的 玩具體主要部之間做互換。 (4 )前述各個的玩具體部品具有用以識別自己的識 別部。 (5) 前述玩具體主要部具有記錄自己的資料及裝著 於自己的玩具體部品的資料的不揮發性記憶體。 (6) 前述記憶體可記錄:對應於前述玩具體的人物 所登場的遊戲軟體,及,構成該當玩具體的玩具體主要部 及玩具體部品的各個資料。 (7 )前述記憶體可記錄用以收集前述不揮發性記憶 體的資訊的資訊收集軟體。 (8)前述遊戲機本體具有:依據由前述資訊收集軟 體所收集的資訊而從前述記憶體讀入該當資料的資料讀入 手段,及,依據由該當資料讀入手段所讀入的資料及前述 操作裝置的操作,而使該當人物展開於前述遊戲軟體的遊 本紙張尺度適用中國國家標準(CNS ) Λ4規格(210X297公瘦) ~ '~~~ -------j _'J 裝------訂-----來 ί · ί ί 11' (請先閲讀背面之注意事項再填寫本頁) 經濟部中央標準局員工消費合作.社印製 A7 B7 五、發明説明(6) 戲空間內的遊戲展開手段。 〔發明的實施形態〕 本發明所提供的第1手段係:將對應於連接到遊戲機 本體的玩具體的人物顯不於監視器裝置,並由操作裝置來 指示此人物的動作。玩具體則具有:玩具體主要部,及, 可自由裝脫於該當玩具體主要部的複數種類的玩具體部品 :玩具體主要部則具有記錄自己的資料的不揮發性記憶體 ,而各個玩具體部品則具有用以識別自己的識別部。再者 ,遊戲機本體則具有:從前述玩具體主要部的不揮發性記 憶體讀取資料的讀取手段,及,解讀前述各個的玩具體部 品的識別部並個別的特定該當玩具體部品的特定手段,而 且,也具有依據前述讀取手段所讀取的資料及特定手段所 特定的內容及前述操作裝置的操作,而控制顯示於前述監 視器裝置的人物的動作的控制手段;所以,可以使3度空 間的玩具體與遊戲機融合,而能夠將對應於玩具體的人物 顯示於監視器裝置並做自由的控制,而可實現趣味性高的 遊戲裝置。 再者,本發明所提供的第2手段:將對應於連接到遊 戲機本體的至少一對的玩具體的人物顯示於監視器裝置, 並由各個操作裝置來指示此顯示了的各人物的動作。 各個玩具體具有:玩具體主要部,及,可自由的裝脫 到該當玩具體主要部的玩具體部品;而各個玩具體主要部 少具有手部及足部,而該當手部及足部可以在與其它玩 ^^^1 I- - I - -- - II .1 ΐ n^i I In ml In 一OJ —I-1 m. - - n > 一 i' 1 ♦ * (請先閱讀背面之注意事項再填离本頁)In In n ^ i--ί -II. * R, HI ^^^ 1 mn ^ — \ /-........ II US. 、 \ 失 一 /.-. 一一-(Please first Read the precautions on the back and fill in this purchase) A7 B7 311199 V. Description of the invention (4) (8) The aforementioned game machine body has: records the game software of the game corresponding to the character of the toy body, and 'based on the aforementioned control means And the game development means for expanding the current character in the aforementioned game space. In addition, in order to achieve the above object, the third means provided by the present invention has the following requirements. That is: (1) having: a memory that can be freely attached to and detached from the game machine body, and a cartvidge unit that can be detachably connected to the game machine body, and The toy body connected to the box unit. (2) Recorded in the memory is the game software where characters corresponding to the toy body appear. (3) The aforementioned toy body has: the main part of the toy body, and a toy body part which can be freely attached to and detached from the main part of the toy body. (4) The aforementioned toy body parts have at least plural hands and plural feet, and the plural hands and plural feet can be interchanged with other main parts of the toy body, respectively. (5) Each of the aforementioned toy body parts has an identification part for identifying itself. (6) The main part of the toy body described above has a non-volatile memory for recording its own data and the data contained in its own toy body parts. (7) The cassette unit has communication means for collecting the data of the non-volatile memory and forwarding the collected data to the main body of the game machine. In addition, in order to achieve the above purpose, the fourth means provided by the present invention is applicable to the Chinese National Standard (CNS) Α4 specification (210Χ 297 mm) 丨 1 "-installed! (Please read the precautions on the back before filling in This page),? Τ Printed by the Employee Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economy Printed A7 B7 by the Uncle Consumer Cooperative of the Bureau of Standards of the Ministry of Economy 5. The invention description (5) has the following requirements. Game machine body, and, freely attachable and detachable to the memory of the current game machine body ', and freely attachable and detachable to the box unit of the game machine body, and' freely attachable and detachable to the box unit The toy body, and a monitor that displays the character corresponding to the toy body, and an operating device that instructs the action of the character displayed on the monitor body. (2) The toy body includes: a toy body main part, and, Freely attach and detach to the toy body part that should be the main part of the toy body. (3) The aforementioned toy body part has at least plural hands and plural feet, and the plural means and plural feet are respectively It can be interchanged with other main parts of the toy body. (4) Each of the aforementioned toy body parts has an identification part for identifying itself. (5) The main part of the toy body has its own data and is attached to its own Non-volatile memory for the data of toy body parts. (6) The memory can record: the game software that the character corresponding to the toy body appears, and the main parts of the toy body and the toy body parts that constitute the toy body Various data. (7) The memory can record information collection software for collecting information of the non-volatile memory. (8) The game machine body has: based on the information collected by the information collection software and from the memory The data reading means for reading the current data, and, based on the data read by the current data reading means and the operation of the aforementioned operation device, the paper standard of the current character deployed in the aforementioned game software is applicable to Chinese national standards (CNS) Λ4 specification (210X297 male thin) ~ '~~~ ------- j _'J outfit ------ order ----- 来 ί · ί ί 11' (please read first Notes on the back Write this page) Employee consumption cooperation of the Central Bureau of Standards of the Ministry of Economic Affairs. A7 B7 printed by the company. V. Description of the invention (6) The game development method in the play space. [Implementation of the invention] The first means provided by the present invention is: The character corresponding to the toy body connected to the main body of the game machine is not displayed on the monitor device, and the action of the character is instructed by the operation device. The toy body has: a main part of the toy body, and, can be freely attached to and detached from the toy body Plural types of toy body parts of the main part: the main part of the toy body has a non-volatile memory to record its own data, and each toy body part has an identification part to identify itself. Furthermore, the game machine body has : Reading means for reading data from the non-volatile memory of the main part of the aforementioned toy body, and reading the identification part of each of the aforementioned toy body parts and individually specifying the specific means of the toy body part, and also based on The data read by the reading means and the content specified by the specific means and the operation of the operation device are controlled and displayed on the monitor device The control method of the movement of the characters; therefore, the toy body of 3 degrees of space can be integrated with the game machine, and the characters corresponding to the toy body can be displayed on the monitor device and freely controlled, and a highly interesting game can be realized Device. Furthermore, the second means provided by the present invention is to display characters corresponding to at least one pair of toy bodies connected to the main body of the game machine on the monitor device, and each operation device instructs the actions of the displayed characters . Each toy body has: a main body of the toy body, and a toy body part that can be freely attached to and removed from the main body of the toy body; and each main body of the toy body rarely has hands and feet, and the hand and foot parts can be Playing with others ^^^ 1 I--I---II .1 Ι n ^ i I In ml In one OJ —I-1 m.--N > one i '1 ♦ * (please read first (Notes on the back and then leave this page)
本紙張尺度適用中國國家標車(CNS ) Λ4規格(2!0X 297公犛) Q Μ Μ 經濟部中央標準局員工消費合作社印製 Β7 五、發明説明(7 ) 具體主要部之間做互換。 再者,各個玩具體部品具有用以識別自己的識別部, 而遊戲機本體則具有:分別從玩具體主要部的不揮發性記 憶體讀取資料的讀取手段,及,解讀各個玩具體部品的識 別部,並各個的特定裝著於各玩具體主要部的玩具體部品 的特定手段。再者,遊戲機本體因爲具有:依照讀取手段 所讀取的資料及在特定手段所特定的內容及前述操作裝置 的操作而控制該當人物的動作的控制手段,以及,記錄對 應於玩具體的人物所登場的對戰遊戲軟體的記憶體,及, 依照前述控制手段的控制而使該當人物展開於前述對戰遊 戲內的展開手段,所以可以使3度空間的玩具體與遊戲機 融合並使對應的玩具體的人物互相對戰,而可提供能夠供 應遊戲滿足感及趣味性的高趣味性的遊戲裝置。 再者,本發明所提供的第3手段具有:能夠自由的裝 脫到遊戲機本體的記憶體,及,可自由的裝脫的連接到遊 戲機本體的匣單元,及,可自由的裝脫的連接到該當匣單 元的玩具體。在前述記憶體中則記錄了:與前述玩具體對 應的人物所登場的遊戲軟體。玩具體則具有:玩具體主要 部,及,可自由的裝脫於該當玩具體主要部的玩具體部品 。再者,玩具體部品則具有用以識別自己的識別部,也至 少具有複數的手部及複數的足部,而該當複數的手部及複 數的足部則分別可以與其它的玩具體主要部之間做互換。 再者’玩具體主要部具有記錄自己的資料及裝著於自己的 玩胃胃$ 口口口的資料的不揮發性記憶體。此不揮發性記憶體 本纸張尺度適用中國國家標準(CNS ) Λ4規格(21*0X 297公釐) ~ n 111 - I I --- I —^1. (1 - 1 —1 11 1 S I 1—- - - - - ml (請先閱讀背面之注意事項再填寫本頁) 經濟部中央標準局Μ工消費合作社印製 A7 __B7 五、發明説明(8 ) ' 的資料則由匣單元所收集,並由通信手段將該當收集的資 料轉送到遊戲機本體。因爲係依照此收集的資料而使對應 的人物所發場的遊戲展開,所以可使3度空間的玩具體與 遊戲機融合而能夠使對應玩具體的人物互相對戰,而可以 提供可供應遊戲的滿足感及趣味性的高趣味性的遊戲裝置 0 再者,本發明所提供的第4手段具有:遊戲機本體, 及,可自由的裝脫到遊戲機本體的記憶體,及,可自由的 裝脫的連接到遊戲機本體的匣單元,及,可自由的裝脫的 連接到匣單元的玩具體,及,顯示對應於玩具體的人物的 監視器裝置,及,指示顯示於該當監視器的人物的動作的 操作裝置。玩具體則具有的玩具體主要部,及,可自由的 裝脫到該當玩具體主要部的玩具體部品;玩具體部品則至 少具有複數的手段及複數的足部,而此複數的手部及複數 的足部則分別可以與其它的玩具體主要部之間做互換,且 各個玩具體部品具有用以識別自己的識別部。再者,玩具 體主要部具有記錄自己的資料及裝著於自己的玩具體部品 的資料的不揮發性記憶體。記憶體則記錄:對應玩具體的 人物所登場的遊戲軟體,及,構成玩具體的玩具體主要部 及玩具體部品的各個資料,並記錄用以收集前述不揮發性 記憶體的資訊的資訊收集軟體。再者,遊戲機本體因爲具 有:依據由資訊收集軟體所收集的資訊而從記憶體讀入該 當資料的資料讀入手段,及,依照由資料讀入手段所讀入 的資料及操作裝置的操作,而使該當人物展開於遊戲空間 本紙張尺度適用中國國家標準(CNS ) Λ4規格(210Χ 297公釐) 11 n ^^1 In 1^1 -- -- 1^. 'J HI ^^1 ^^1 I. !: I--I- - - I— I I (請先閱讀背面之注意事項再填寫本頁) A7 B7 五、發明説明(9 ) 內的遊戲展開手段;所以可使3度空間的玩具體與遊戲機 融合並可使對應於玩具體的人物互相對戰,而可提供可供 應遊戲滿足感及趣味性的高趣味性的遊戲裝置。 以下,參照附圖來說明本發明的一實施例。 首先,參照圖1及圖2來說明本發明的遊戲裝置的機 成。 本發明的遊戲裝置1係具有,遊戲機本體3,及,連 接到該當遊戲機本體3的玩具體的至少一對的機器人玩具 5,7,及,顯示對應於該當機器人玩具5,7的人物的 監視器裝置9 ,及,各別的指示顯示於該當監視器9的各 人物的動作的操作裝置1 1 ,1 3。 遊戲機本體3係經由電纜6而與機器人玩具5的機器 人主要部,並經由電纜8而與機器人玩具7的機器人主要 部連接。再者,遊戲機本體3係經由電纜12而與操作裝 置11連接,並經由電纘14而與操作裝置13連接。而 且,遊戲機本體3係經由複數的電纜而與監視器裝置9連 接。 經濟部中央標準局Μ工消費合作社印製 遊戲機本體3具有:控制部1 5 ,及,可自由的裝脫 的CD — R0M1 7,及讀取部1 9。控制部1 5具有 CPU (微處理器),RAM (隨機存取記憶體)等,以 進行以後所說明的各種控制處理。C D — R〇Μ 1 7係記 錄用以使對應複數的機器人玩具5,7的人物登場並使該 當人物對戰的對戰遊戲的軟體程式。再者,在CD — R0M1 7中記錄3 :前述機器人玩具5,7及其它種類 本紙張尺度適用中國國家標準(CNS ) Λ4規格(210Χ297公釐) (請先閲讀背面之注意事項再填寫本頁) -12 - 經濟部中央標隼局員工消費合作社印製 A7 _____ B7 五、發明説明(10) 的複數的機器人玩具的資料,譬如說,外觀及特徴,動作 特性,使用的武器等的資料。而且,在CD — ROM1 7 中也記錄了:各個機器人玩具的各機器人主要部的資料及 裝著於該機器人主要部的各個機器人部品的資料。此處, 機器人主要部係指玩具體主要部,而機器人部品則指玩具 體部品。 再者,在機器人玩具5,7的各個機器人主要部設置 不揮發性記憶體。讀取部1 9係與此機器人玩具5,7的 各個的不揮發性記憶體連接,並從該當不揮發性記憶體讀 取資料的讀取手段。 監視器裝置9係使用液晶顯示器,或電視受像器等適 當的顯示裝置。再者,操作裝置11 , 13具有:用以使 對應機器人玩具5 ,7的人物做縱橫的移動,或是前進或 後退的十字控制開關,及,命令攻擊,防禦的開關等。 其次,參照圖3及圖4來說明機器人玩具5。機器人 玩具5係由:胴體部2 1 ,及,自由的裝脫到此胴體部 2 1的手部2 3,2 5及足部2 7所構成,其外觀,譬如 說,係形成爲如大猩猩(g 〇 r i 1 1 a )的形態。胴體部2 1 係機器人主要部,手部2 3,2 5及足部2 7則爲可自由 的裝脫到機器人主要部的機器人部品。此手部2 3,2 5 及足部2 7係具有如大猩猩般力氣大但動作速度慢的特性 Ο 再者,胴體部21具有記錄機器人玩具5的特性,過 $胃#結果等的自己的資料的不揮發性記憶體;此不揮發 本紙張尺度適用中國國家標隼(CMS ) A4規格(210X^7公釐)— - I - I - - 1 d I J -1 I -I It I — - -、1τI I —I----. -- • - ί { * ~ - V (請先閱讀背面之注意事項再填寫本頁} 經濟部中央標準局員工消費合作社印製 A7 __B7_______ 五、發明説明(n) 性記憶體則經由電纜6而電性的連接到遊戲機本體3的讀 取部1 9。而且,機器人部品的手部2 3,2 5及足部 2 7可以與其它的機器人主要部之間做互換,而且,這些 各別的機器人部品具有用以識別自己的識別部。 即是,在手部2 3設置連接器(connector) 2 3 a ,並在對應胴體部2 1的位置設置嵌合了連接器2 3 a的 連接器接受器2 1 a。在此連接器2 3 a設有:對應複數 位元(b i t )的位元數的數目的開關;並藉由預先設定 (s e t )僅在比手部2 3僅有的固有的特定開關,而構 成用以識別手部2 3的識別部。 由此複數的開關所構成的識別部,在手部2 3係裝著 於胴體部2 1時,係經由連接器2 3 a,連接器接受器 2 1 a,電纜6而電性的連接到遊戲機本體3的讀取部 1 9 。因此,讀取部1 9藉由檢出上述識別部的各開關的 設定狀態,便可以特定出手部2 3。 同樣的,在手部2 5設置連接器2 5 a,並在對應胴 體部2 1的位置設置嵌合了連接器2 5 a的連接器接受器 2 1 b。在此連接器2 5 a設有:對應複數位元的位元數 的數目的開關;並藉由預先設定僅在此手部2 5僅有的固 有的特定開關,而構成用以識別手部2 5的識別部。 由此複數的開關所構成的識別部,在手部2 5係裝著 於胴體部2 1時,係經由連接器2 5 a,連接器接受器 2 1 b,電纜6而電性的連接到遊戲機本體3的讀取部 ___ 1 9。因此,謫取部1 9藉由檢出上述識別部的各開關的 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公嫠) ---^---TJ ------訂---:— -14 (請先閱讀背面之注意事項再填寫本頁) -14 - 經濟部中央標準局員工消費合作社印製 Α7 Β7 五、發明説明(12) 設定狀態,便可以特定出手部2 5。 再者’在足部2 7設置連接器2 7 a,並在對應胴體 部2 1的位置設置嵌合了連接器2 7 a的連接器接受器 2 1 c °在此連接器2 7 a設有:對應複數位元的位元數 的數目的開關,並藉由預先設定僅在此足部2 7僅有的固 有的特定開關,而構成用以識別足部2 7的識別部。 由此複數的開關所構成的識別部,在足部2 7係裝著 於胴體部2 1時,係經由連接器2 7 a,連接器接受器 2 1 c,電纜6而電性的連接到遊戲機本體3的讀取部 1 9。因此,讀取部1 9藉由檢出上述識別部的各開關的 設定狀態,便可以特定出足部2 7。 其次,參照圖5及圖6來說明機器人玩具7。機器人 玩具7係由:胴體部3 1 ,及,可自由的裝脫到此胴體部 3 1的手部3 3,3 5及足部3 7所構成;其外觀,譬如 說,係形成爲如怪獸的形狀。胴體部3 1係機器人主要部 ,手部3 3 ; 3 5及足部3 7則爲可自由的裝脫到機器人 主要部的機器人部品。此手部3 3,3 5及足部3 7具有 動作速度快但力氣弱的特性。 再者;胴體部31具有記錄機器人玩具7的特性,過 去對戰結果等的自己的資料的不揮發性記憶體;此不揮發 性記憶體則經由電纜6而電性的連接到遊戲機本體3的讀 取部1 9。而且,機器人部品的手部3 3,3 5及足部 3 7可以與其它的機器人主要部之間做互換,而且,這些 各別的機器人部品具有用以識別自Η的識別部。_ 本紙張尺度適用中國國家標準(CNS ) Α4規格(210 Χ297公釐) (請先閱讀背面之注意事項再填寫本頁) ±衣. 訂 -15 - 經濟部中央標準局員工消費合作社印製 A7 _________ B7 五、發明説明(13) 即是,在手部3 3設置連接器3 3 a,並在對應胴體 部3 1的位置設置嵌合了連接器3 3 a的連接器接受器 3 1 a。在此連接器3 3 a設有:對應複數位元的位元數 的數目的開關,並藉由預先設定僅在此手部3 3僅有的特 定開關,而構成識別手部3 3的識別部。 由此複數的開關所構成的識別部,在手部3 3係裝著 於胴體部3 1時,係經由連接器3 3 a,連接器接受器 3 1 a,電纜6而電性的連接到遊戲機主體3的讀取部 1 9。因此,讀取部1 9藉由檢出上述識別部的各開關的 設定狀態,便可以特定出手部3 3。 同樣的,在手部3 5設置連接器3 5 a,並在對應胴 體部3 1的位置設置嵌合了連接器3 5 a的連接器接受器 3 1 a。在此連接器3 5 a設有:對應複數位元的位元數 的數目的開關;並藉由預先設定僅在此手部3 5僅有的固 有的特定開關,而構成用以識別手部3 5的識別部。 由此複數的開關所構成的識別部,在手部3 5係裝著 於胴體部3 1時,係經由連接器3 5 a,連接器接受器 3 1 b,電纜6而電性的連接到遊戲機本體3的讀取部 1 9。因此,讀取部1 9藉由檢出上述識別部的各開關的 設定狀態,便可以特定出手部3 5 a。 再者,在足部3 7設置連接器3 7 a,並在對應胴體 部3 1的位置設置嵌合了連接器3 7 a的連接器接受器 3 1 c。在此連接器3 7 a設有:對應複數位元的位元數 的數目的開關,並藉由預先設定僅在足部3 7僅有的固有 本紙張又度適用中國國家標準(CNS ) A4規格(210X297公釐) (請先閱讀背面之注意事項再填寫本頁)This paper scale is applicable to the Chinese National Standard Vehicle (CNS) Λ4 specification (2! 0X 297 g) Q Μ Μ Printed by the Employee Consumer Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs Β7. Invention Instructions (7) Interchange between specific major departments. Furthermore, each toy body part has an identification part for identifying itself, and the game machine body has: reading means for reading data from the non-volatile memory of the main part of the toy body, respectively, and interpreting each toy body part The identification part of each, and each of the specific means of specifying the toy body parts mounted on the main part of each toy body. Furthermore, the main body of the game machine has control means for controlling the movement of the character in accordance with the data read by the reading means and the content specified in the specific means and the operation of the aforementioned operating device, and recording corresponding to the toy body The memory of the battle game software where the character appears, and the expansion means for expanding the current character in the battle game according to the control of the aforementioned control means, so that the toy body of 3 degrees of space can be merged with the game machine and the corresponding The characters of the toy body play against each other, and a highly interesting game device that can provide game satisfaction and interest can be provided. Furthermore, the third means provided by the present invention has: a memory that can be freely attached to and detached from the game machine body, and a cassette unit that can be detachably connected to the game machine body, and that can be detached freely Connected to the toy body of the box unit. In the aforementioned memory, the game software in which the character corresponding to the aforementioned toy body appears is recorded. The toy body has: the main part of the toy body, and a toy body part that can be freely attached to and detached from the main part of the toy body. Furthermore, the toy body parts have an identification part for identifying themselves, and at least a plurality of hands and a plurality of feet, and the plural hands and the plurality of feet can be combined with other main parts of the toy body, respectively Do exchanges between. In addition, the main part of the toy body has a non-volatile memory that records its own information and the information contained in its own stomach. The paper standard of this non-volatile memory is applicable to China National Standard (CNS) Λ4 specification (21 * 0X 297mm) ~ n 111-II --- I — ^ 1. (1-1 — 1 11 1 SI 1 —-----ml (please read the precautions on the back before filling in this page) A7 __B7 printed by the Mgong Consumer Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs 5. The description of the invention (8) 'is collected by the box unit, And the collected data will be transferred to the main body of the game machine by means of communication. Because the game based on the collected data is launched by the corresponding characters, the toy body of 3 degrees of space can be fused with the game machine to enable The characters corresponding to the toy body play against each other, and can provide a highly interesting game device that can provide the satisfaction and interest of the game. Furthermore, the fourth means provided by the present invention includes: a game machine body, and, free Memory attached to the main body of the game machine, and a cassette unit connected to the main body of the game machine freely attachable and detachable, and a toy body connected to the cassette unit freely attachable and detachable, and displaying corresponding to the toy body Monitor device And, an operating device that instructs the movement of the character displayed on the monitor. The toy body has the main part of the toy body, and the toy body part can be freely attached to and detached from the main part of the toy body; the toy body part has at least The plural means and plural feet, and the plural hands and plural feet can be interchanged with other main parts of the toy body, and each toy body has an identification part for identifying itself. In addition, the main part of the toy body has a non-volatile memory that records its own data and the data contained in its own toy body parts. The memory records: the game software that the character corresponding to the toy body appears, and, constitutes the toy body The main parts of the toy body and various parts of the toy body parts, and record the information collection software used to collect the information of the aforementioned non-volatile memory. Furthermore, the game machine body has: based on the information collected by the information collection software Data reading means for reading the appropriate data from the memory, and, in accordance with the data read by the data reading means and the operation device Work, so that the appropriate character should be deployed in the game space. The paper standard is applicable to the Chinese National Standard (CNS) Λ4 specification (210Χ 297 mm) 11 n ^^ 1 In 1 ^ 1--1 ^. 'J HI ^^ 1 ^^ 1 I.!: I--I---I— II (Please read the precautions on the back before filling out this page) A7 B7 5. The game development method in the description of invention (9); so it can be 3 degrees The toy body in the space merges with the game machine and allows the characters corresponding to the toy body to play against each other, and can provide a highly interesting game device that can provide game satisfaction and fun. Hereinafter, a first embodiment of the present invention will be described with reference to the drawings Embodiment First, the mechanism of the game device of the present invention will be described with reference to FIGS. 1 and 2. The game device 1 of the present invention includes a game machine body 3, and at least one pair of robot toys 5, 7 connected to the toy body of the current game machine body 3, and displaying characters corresponding to the current robot toys 5, 7 The monitor device 9 and the respective instructions are displayed on the operation devices 1 1 and 13 of the actions of the characters of the monitor 9. The game machine body 3 is connected to the main robot part of the robot toy 5 via a cable 6 and connected to the main robot part of the robot toy 7 via a cable 8. In addition, the game machine body 3 is connected to the operating device 11 via the cable 12 and is connected to the operating device 13 via the electric wire 14. Furthermore, the game machine body 3 is connected to the monitor device 9 via a plurality of cables. The game machine body 3 printed by the Mgong Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economic Affairs has a control unit 15 and a freely removable CD-ROM17, and a reading unit 19. The control unit 15 has a CPU (microprocessor), RAM (random access memory), etc., to perform various control processes described later. C D — R〇Μ 1 7 series records software programs for making characters corresponding to plural robot toys 5, 7 appear and make the characters fight. Furthermore, record 3 in the CD-R0M1 7: the aforementioned robot toys 5, 7 and other types of paper. This paper standard is applicable to the Chinese National Standard (CNS) Λ4 specification (210Χ297 mm) (please read the precautions on the back before filling this page ) -12-A7 _____ B7 printed by the Employee Consumer Cooperative of the Central Standard Falcon Bureau of the Ministry of Economic Affairs 5. Information on multiple robot toys in the invention description (10), such as the appearance and characteristics, operating characteristics, weapons used, etc. In addition, the CD-ROM17 also records the data of each robot main part of each robot toy and the data of each robot part mounted on this robot main part. Here, the main part of the robot refers to the main part of the toy body, and the part of the robot refers to the body part of the toy. In addition, non-volatile memory is provided in the main parts of each of the robot toys 5, 7. The reading unit 19 is a reading means connected to each non-volatile memory of the robot toys 5, 7 and reading data from the non-volatile memory. The monitor device 9 uses an appropriate display device such as a liquid crystal display or a television receiver. Furthermore, the operating devices 11, 13 have a cross control switch for making the characters corresponding to the robot toys 5, 7 move horizontally, forward or backward, and a switch for commanding attack and defense. Next, the robot toy 5 will be described with reference to FIGS. 3 and 4. The robot toy 5 is composed of: a carcass part 2 1, and a hand 2 3, 2 5 and a foot 2 7 that can be attached and detached to this carcass part 2 1 freely, and its appearance, for example, is formed as large as The shape of the orangutan (g 〇ri 1 1 a). The carcass part 2 1 is the main part of the robot, and the hands 2 3, 2 5 and the foot part 2 7 are robot parts that can be freely attached to and removed from the main part of the robot. This hand 2 3, 2 5 and foot 2 7 series have the characteristics of gorilla-like strength but slow movement speed. Furthermore, the carcass 21 has the characteristics of recording the robot toy 5, passing $ stomach # results, etc. The non-volatile memory of the data; this non-volatile paper standard is applicable to the Chinese National Standard Falcon (CMS) A4 specification (210X ^ 7mm)--I-I--1 d IJ -1 I -I It I — --, 1τI I —I ----.-•-ί {* ~-V (Please read the precautions on the back before filling out this page} Printed A7 __B7_______ by the Consumer Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs Explanation (n) The sexual memory is electrically connected to the reading unit 19 of the game machine body 3 via the cable 6. Moreover, the hands 2 3, 2 5 and the feet 2 7 of the robot parts can be connected with other robots The main parts are interchanged, and each of these robot parts has an identification part to identify itself. That is, a connector 2 3 a is provided on the hand 23, and a corresponding part of the carcass 21 A connector receiver 2 1 a in which the connector 2 3 a is fitted is installed in the position. Here, the connector 2 3 a is provided with: corresponding plural A switch of the number of bits of a bit; and by setting (in advance) only a specific switch unique to the hand 23, an identification part for identifying the hand 23 is formed. The identification part formed by the plural switches is electrically connected to the game via the connector 2 3 a, the connector receiver 2 1 a, the cable 6 when the hand 23 is attached to the carcass 21 The reading part 19 of the machine body 3. Therefore, the reading part 19 can identify the hand 2 3 by detecting the setting state of each switch of the identification part. Similarly, the connector is provided in the hand 25 2 5 a, and a connector receiver 2 1 b in which the connector 2 5 a is fitted is provided at a position corresponding to the carcass 21. Here, the connector 2 5 a is provided with: Number of switches; and by pre-setting the unique specific switches that are unique to the hand 25 only, the recognition part for recognizing the hand 25 is formed. The recognition part formed by the plural switches When the part 25 is attached to the carcass part 21, it is electrically connected to the connector 2 5 a, the connector receiver 2 1 b, and the cable 6 The reading section of the main body 3 of the game machine ___ 19. Therefore, the paper standard of each switch of the above-mentioned identification section is adapted to the Chinese National Standard (CNS) A4 standard (210X297 public order) by detecting the switches of the identification section -^ --- TJ ------ Subscribe ---:--14 (please read the notes on the back before filling out this page) -14-Printed by the Consumer Standardization Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs Α7 Β7 5. Description of the invention (12) In the setting state, the hand part 25 can be specified. Furthermore, the connector 2 7 a is provided on the foot 2 7, and the connector receiver 2 1 c fitted with the connector 2 7 a is provided on the position corresponding to the carcass 21. The connector 2 7 a is provided here There are: a switch corresponding to the number of bits of a complex number of bits, and an identification part for identifying the foot 2 7 is configured by presetting a specific switch unique to the foot 2 7 only in advance. The identification part constituted by the plural switches, when the foot part 2 7 is attached to the carcass part 21, is electrically connected to the connector 2 7 a, the connector receiver 2 1 c, and the cable 6 The reading unit 19 of the game machine body 3. Therefore, the reading unit 19 can specify the foot 27 by detecting the setting state of each switch of the identification unit. Next, the robot toy 7 will be described with reference to FIGS. 5 and 6. The robot toy 7 is composed of: a carcass part 3 1, and a hand 3 3, 3 5 and a foot 3 7 that can be attached and detached to this carcass part 3 1 freely; its appearance, for example, is formed as follows Monster shape. The carcass part 31 is the main part of the robot, the hand part 3 3; 3 5 and the foot part 3 7 are robot parts that can be freely attached to and detached from the main part of the robot. The hands 3 3, 3 5 and the feet 3 7 have the characteristics of fast movement speed but weak strength. Furthermore, the carcass 31 has a non-volatile memory that records the characteristics of the robot toy 7, its own data such as the results of past battles, etc. This non-volatile memory is electrically connected to the game machine body 3 via a cable 6 Reading section 1 9. Furthermore, the hand parts 3 3, 3 5 and the foot parts 37 of the robot parts can be interchanged with other main parts of the robot, and these individual robot parts have identification parts for identifying the self-H. _ This paper scale is applicable to the Chinese National Standard (CNS) Α4 specification (210 Χ297 mm) (please read the precautions on the back before filling out this page) ± clothing. Order -15-A7 printed by the Staff Consumer Cooperative of the Central Bureau of Standards _________ B7 V. Description of the invention (13) That is, the connector 3 3 a is provided in the hand 3 3, and the connector receiver 3 1 a in which the connector 3 3 a is fitted is provided at the position corresponding to the carcass 3 1. . Here, the connector 3 3 a is provided with a switch corresponding to the number of bits of a plural number of bits, and the identification of the recognition hand 3 3 is constituted by presetting a specific switch only in the hand 3 3. unit. The identification part constituted by the plural switches, when the hand 3 3 is attached to the carcass part 3 1, is electrically connected to the connector 3 3 a, the connector receiver 3 1 a, and the cable 6 The reading unit 19 of the game machine main body 3. Therefore, the reading unit 19 can specify the hand unit 33 by detecting the setting state of each switch of the identification unit. Similarly, the connector 3 5 a is provided on the hand 35, and the connector receiver 3 1 a fitted with the connector 3 5 a is provided on the position corresponding to the carcass 31. Here, the connector 35a is provided with: a switch corresponding to the number of bits of a complex number of bits; and by pre-setting a specific switch unique to the hand 35 only, it is configured to recognize the hand 3 5 Identification Department. The identification part constituted by the plural switches, when the hand 35 is attached to the carcass 31, is electrically connected to the connector 3 5a, the connector receiver 3 1b, and the cable 6 to The reading unit 19 of the game machine body 3. Therefore, by detecting the setting state of each switch of the identification unit, the reading unit 19 can specify the hand unit 35a. Furthermore, a connector 3 7 a is provided on the foot portion 3 7, and a connector receiver 3 1 c into which the connector 3 7 a is fitted is provided at a position corresponding to the carcass portion 3 1. Here, the connector 3 7a is provided with a switch corresponding to the number of bits of the plural digits, and by pre-setting only the inherent paper only at the foot 3 7, the Chinese National Standard (CNS) A4 is again applicable Specifications (210X297mm) (Please read the notes on the back before filling this page)
,於------訂-----^ I -16 - A7 311199 五、發明説明(14) 的特定開關,而構成用以識別足部3 7的識別部。 由此複數的開關所構成的識別部,在足部3 7係裝著 於胴體部3 1時,係經由連接器3 7 a,連接器接受器 3 1 c,電纜6而電性的連接到遊戲機本體3的讀取部 1 9。因此,讀取部1 9藉由檢出上述識別部的各開關的 設定狀態,便可以特定出足部37。 而且,可自由的裝脫到機器人主要部的機器人部品可 以是各種的武器。即是,在手部3 3的握拳部份形成嵌合 孔3 3 b,並在此嵌合孔可自由的裝著鉞狀的武器3 4。 再者,在胴體部3 1的右肩部份形成嵌合孔3 1 d,並藉 由將突起3 8 a嵌合入此嵌合孔3 1 d,便可自由的裝著 如槍一般的武器3 8。再者,在胴體部3 1的左肩部形成 嵌合孔3 1 e ,3 1 f ,並藉由將突起3 9a,3 9b嵌 合入此嵌合孔3 1 e ,3 1 f ,便可自由的裝著如盾一般 的武器3 9。 此處,因爲手部2 3,2 5對機器人玩具5的胴體部 2 1嵌合狀態,及,手部3 3,3 5對機器人玩具7的胴 體部3 1的嵌合狀態係均爲相同的構成,所以機器人部品 的手部23,25 ,33,35對機器人主要部的胴體部 2 1 ,3 1具有互換性。因此,能夠將機器人玩具5側的 手部2 3,2 5裝著到機器人玩具7的胴體部3 1 ,反之 ,也能夠將機器人玩具7側的手部3 3,3 5裝著到機器 人玩具5側的胴體部2 1。 同樣的,因爲足部2 7對機器人玩具5的胴體部2 1 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) ; I-1~|"水 訂 . i —~*t (請先閱讀背面之注意事項再填寫本頁) 經濟部中央標準局員工消費合作社印製 17 - 經濟部中央標準局員工消費合作社印製 A7 _ B7 五、發明説明(15) 的嵌合狀態,及,足部3 7對機器人玩具7的胴體部3 1 的嵌合狀態均爲相同的構成,所以機器人部品的足部2 7 ,3 7對機器人主要部的胴體部2 1 ; 3 1具有互換性。 因此,能夠將機器人玩具5側的足部2 7裝著到機器人玩 具7側的胴體部3 1 ,反之,也能夠將機器人玩具7側的 足部3 7裝著到機器人玩具5側的胴體部2 1。 再度參照圖2 ,臏取部1 9除了是從各個機器人主要 部的不揮發性記憶體讀取資料的讀取手段之外,也是解讀 各個機器人部品的識別部,並分別的特定裝著於各機器人 主要部的機器人部品的特定手段。 再者,控制部1 5具有:依據前述讀取手段所讀取的 資料及在特定手段所特定的內容及前述操作裝置1 1 , 1 3的操作,而控制該當人物的動作的控制手段。再者, 控制部1 5也具有:依照前述控制手段的控制而使該當人 物在對戰遊戲內展開的遊戲展開手段。 其次,說明本發明的實施例的作用。 如圖1所示的,若機器人玩具5連接到遊戲機本體3 ,則讀取部19會從胴體部21的不揮發性記憶體讀取該 當機器人玩具5的特性資料及過去的對戰資料等;而且, 也會解讀分別設置在連接器2 3 a,2 5 a的各個識別部 的開關的設定狀態,而特定出各個裝著於胴體部2 1的手 部 2 3,2 5 ° 再者,若機器人玩具7連接到遊戲機本體3,則讀取 部1 Θ會從胴體部3 1的不揮發性記憶體讀取該當機器人 本紙張尺度適用中國國家橾準(CNS ) A4規格(210X297公釐) n^^i· ^^^^1 ^^^^1 ϋ ml m (請先閱讀背面之注意事項再填寫本頁) 、-° 經濟部中央標準局員工消費合作杜印製 A7 B7 五、發明説明(1β) 16 玩具7的特性資料及過去的對戰資料等;而且,也會解讀 分別設置在連接器3 3 a,3 5 a的各個識別部的開關的 設定狀態,而特定出各個裝著於胴體部3 1的手部3 3 , 3 5 〇 將來自上述讀取部19的各種資訊輸出到控制部15 。此控制部15則從CD—R0M17分別讀取對戰遊戲 的程式資訊,機器人玩具5,7的人物,各個機器人部品 的特性資料,而且,依據這些資料而作成對應機器人玩具 5 ,7的人物,並將該當人物輸出到監視器裝置9。由此 ,監視器裝置9便會顯示對應機器人玩具5,7的人物。 其次,若各對戰者分別操作各操作裝置1 1 ,1 3的 各種操作開關,控制部1 5便會依據來自操作裝置1 1 , 1 3的資訊而控制該當人物的動作。譬如說,若對戰者操 作機器人玩具7側的操作裝置1 3並命令攻擊,則便會作 成對應機器人玩具7的人物使用武器而攻擊的動作畫像, 並將此人物的動作顯示於監視器裝置。相對於此,譬如說 ,如果機器人玩具5側的對戰者操作操作裝置11而命令 向後方後退,則便會作成對應機器人玩具5的人物後退向 後方的動作畫像,並將此人物的動作顯示於監視器裝置9 0 以下同樣的,若重覆機器人玩具間的對戰,控制部 1 5便會計各機器人玩具的損失,而當某1個機器人玩具 的生命力變爲〇時,便判定此機器人玩具爲敗者。再者, -~~機器人玩具的胴體部所設的不埔發性記憶體中會 本紙張尺度適用中國國家標準(CNS ) Α4規格(210Χ297公釐) ^---^ J J d II (請先閱讀背面之注意事項再填寫本頁) 訂 -19 - 經濟部中央標準局員工消費合作社印製 A7 B7 五、發明説明(17) 記錄下對戰資料,並使該當機器人玩具的性能提高。 其次,說明獨創的機器人玩具的組合。 如圖7所示的,能夠對其它種類的胴體,譬如說,空 想的生物的腔體,裝著上具有如機器人玩具7的怪獸的手 的特性的手部3 3 ,及,具有如機器人玩具5的大猩猩的 手的特性的手部2 5 ,而且,裝著上具有以4腳橫行的榜 蟹的特性的足部4 3。 因此,圖7所示的玩具係具有:使用4條腳而以橫步 移動,其左腕雖然力量强但動作速度慢,而右腕則雖然動 作速度快但是腕力弱的特徵。並能夠將具有此種特徵的機 器人玩具連接到遊戲機本體3,並將對應該當機器人玩具 的人物顯示於監視器裝置9而進行對戰。 再者,在上述的實施例中,雖然是以機器人玩具7的 胴體部3 1爲機器人主要部,並以手部3 3,3 5及足部 3 7爲可自由的裝著於該當機器人主要部的複數種類的機 器人部品,但是,本發明並不僅限於此,而也可以以適當 的形態來使用機器人主要部及機器人部品。譬如說,可以 以包含手部3 3 ,3 5及足部3 7的胴體部3 1爲機器人 主要部,並以各種武器3 4 ,3 8 ,3 9爲可自由的裝著 於該當機器人主要部的複數種類的機器人部品。 在此場合,只要在各個武器3 4 ,3 8 ,3 9設置用 以識別自己的識別部,且使其互相具有互換性即可。 再者,在前述的實施例中,雖然是使用機器人玩具來 做爲可白由的奘脫並逋培到游戧機太體3的玩具體,但是 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) ----^---^——-1,1乂------訂---^!- A. (請先閱讀背面之注意事項再填寫本頁) -20 - 31ίί99 A? Β7 五、發明説明(18) 本發明並不僅限於此,也可以使用適宜的人物,如動植物 及怪獸等的玩具體。 其次,參照圖8來說明本發明的第2實施例的全體的 . . 1>. 構成。. 本發明的遊戲裝置5 1係具有:遊戲機本體5 3,及 ,可自由的裝脫到該當遊戲機本體5 3的CD — ROM 5 2,及,可自由的裝脫而連接到遊戲機本體5 3的匣單 元5 4 ,及,可自由的裝脫而連接到該當匣單元5 4的機 器人玩具5 5,5 7,及,顯示對應於該當機器人玩具 5 5,5 7的人物的監視器裝置5 9,及,指示顯示於該 當監視器裝置5 9的人物的動作的操作裝置(圖未示)。 匣單元5 4係經由電纜5 6而連接到機器人玩具5 5 的機器人主要部,並經由電纜5 8而連接到機器人玩具 5 7的機器人主要部。再者,遊戲機本體5 3係經由圖未 示的電纜而連接到操作裝置,再者,遊戲機本體5 3係經 由複數的電纜而連接到監視器裝置5 9。 經濟部中央標準局員工消費合作社印製 (請先閱讀背面之注意事項再填寫本頁) 此處,在遊戲者與電腦之間進行對戰,所謂1人遊戲 的場合,僅使用連接到電纜5 6側的機器人玩具。再者, 在遊戲者之間進行對戰的場合,將連接到電纜5 6側的機 器人玩具分配給一方的遊戲者,且將連接到電纜5 8側的 機器人玩具分配給另一方的遊戲者。 其次,參照圖9來說明機器人玩具。 機器人玩具具有,4種類的機器人主要部6 1 a, 61b,61c,61d,及,可自由的裝脫於各個機器 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) 經濟部中央標準局員工消費合作社印製 A7 B7 五、發明説明(19) 人主要部6 1 a,6 1 b,6 1 c,6 1 d的機器人部品 。此機器人部品設有:4種類的左手部6 3 a,6 3 b, 63c,63d,及,4種類的右手部65a ’ 65b ’ 65c,65d,及4種類的足部67a,67b, 6 7 c,6 7 d。因爲在這些複數的手部及複數的足部分 別設置在與其它的機器人主要部之間具有互換性的栓插孔 (pin plug),並在各機器人主要部的該當位置設置可 裝著前述栓插子的栓插孔(pin jack),所以能夠將適當 的機器人部品裝著於任意的機器人主要部。因此,藉由使 任意的機器人主要部與適當的機器人部品做組合,便能夠 組合出256 (4X4X4X4)種的機器人玩具。譬如 說,圖8所示的機器人玩具5 5係由:機器人主要部 6 1 a,及,左手部6 3 a,及右手部6 5 a,及,足部 6 7 a所構成。再者,機器人玩具5 7係由:機器人主要 部6 1 c ,及左手部6 3 c ,及,右手部6 5 d,及,足 部 6 7 c所構成。 再者’各個機器人部品具有用以識別自己的識別部。 即是,各個機器人部品具有2位元的識別用的資料,而內 部接線會依據此識別用的資料而作用於自己的检插子端點 。再者’各個機器人主要部具有:記錄自己的資料及裝置 於自己的機器人部品的資料,的不揮發性記憶體。 CD — R0M5 2係記錄了各種軟體程式及資料的記 億體。即是’ CD — R 0^1 5 2記錄了:用以使對應於機 本紙&尺度適用中國國家標準(CNS ) A4規格(210X29*?公H --^— —-22 - (請先閱讀背面之注意事項再填寫本頁) 訂 A7 3Hl99 B7 五、發明説明(20) (請先閲讀背面之注意事項再填寫本頁) 器人玩具人物登場到遊戲空間內,並使該當人物對戰的對 戰遊戲的軟體程式。再者,CD- ROM5 2也記錄了: 各個機器人主要部及機器人部品的資料,如外觀及特徵, 動作特性,使用的武器等的資料。而且,CD — ROM 5 2也記錄了 :用以在遊戲機本體5 3及匣單元5 4之間 進行資料通信的通信軟體。 此通信軟體具有用以收集不揮發性記憶體的資訊的資 訊收集軟體的功能,並藉由依照該當通信軟體而在遊戲機 本體5 3及匣單元5 4之間進行資料通信,而將是否有機 器人玩具連接到匣單元5 4 ,構成連接了的機器人玩具的 機器人主要部及機器人部品的資料等,傳送到遊戲機本體 。而且,遊戲機本體5 3則具有:依照前述資料收集軟體 所收集的資訊而從CD — ROM5 2讀入該當資料的資料 讀入手段,及,依據該當資料讀入手段所讀入的資料及操 作裝置的操作而將該當人物展開於遊戲空間內的遊戲展開 手段。 其次,參照圖10來說明電路部的構成。 經濟部中央標準局員工消費合作社印製 匣單元5 4係由:8位元的CPU7 1 ,及,重置( re-set)用I C7 3,及,振盪器7 5,及,連接器7 7 ,78,79,及,電容C1〜C4,及,電阻R1〜 R9,及,電晶體Q1〜Q3,及,二極體D1〜D3, 所構成。 CPU 7 1經由連接器7 7及7 8而判斷是否有機器 人玩具連接到匣單元5 4,並進行:構成此連接的機器人 本紙張尺度適用中國國家榇準(CNS ) A4規格(210X297公釐) -23 - 經濟部中央標準局員工消費合作社印製 A7 B7 五、發明説明(21) 玩具的機器人主要部及機器人部品的資料收集期間的控制 處理。再者,CPU 7 1藉由進行在遊戲機本體5 3及匣 單元5 4間的資料通信的控制處理,而將前述收集了的資 料傳送到遊戲機本體5 3。 重置用I C 7 3則監視供應自遊戲機5 3的電源電壓 ,並在檢出電源電壓變動或異常時,將CPU71重置。 連接器7 7,7 8 ,7 9則係固定到匣單元5 4。從 連接器7 7引出電纜5 6 ,並在電纜5 6的前端裝設栓插 孔8 8。裝著了栓插孔8 8的栓插子8 9係固定於機器人 主要部側。同樣的,在引出自連接器7 8的電纜5 8的前 端裝置栓插孔,並將裝著了此栓插孔的栓插子固定於其它 的機器人主要部側。再者,連接器7 9係與遊戲機本體 5 3相連接。 其次,在4種類的機器人主要部6 1 a,6 1 b, 6 1 c,6 1 d之中,以機器人主要部6 1 a爲代表來說 明其電路部的構成。 機器人主要部6 1 a係由:4位元的CPU 8 1 ,及 ,EEPROM8 2 ,及,重置用IC8 3 ,及,振盪器 8 4 ,及,附有開關機構的栓插孔8 5 ,8 6 ,8 7 ,及 ,電容Cl 1〜C1 4 ,及,電阻Rl 1〜R1 4 ,.及, 電晶體Ql 1 ,及,二極體D1 1 ,1 2 ,及,接續器( jumper)線 J 1.,J 2 所構成。 CPU 8 1係依據接續者線J 1 ,J 2的接續狀態而 判斷機器人主要部的種類,譬如說,在接續器線J 1 , 本紙張尺度適用中國國家標準(CNS ) A4规格(210X297公釐)_ _ I--:---^^ —7 裝------訂---^—7^'泉 (請先閱讀背面之注意事項再填寫本頁) A7 B7 3Ul99 五、發明説明(22) (請先閱讀背面之注意事項再填寫本頁) J 2均接續3的場合,判斷機器人主要部的種類爲機器人 主要部6 1 a。再者,CPU8 1除了判斷是否有機器人 部品連接到機器人主要部6 1 a之外,也解讀連接到機器 人主要部6 1 a的機器人部品的2位元的資料並判斷其機 器人部品的種類,並進行用以將各個機器人部品的資料寫 入EEPR0M8 2的控制處理。再者,CPU8 1在與 匣單元5 4之間進行資料通信的控制處理。 EEPR0M8 2係不揮發性的記憶體,除了上述各 種資料之外,並記錄了遊戲上的戰績。 重置用I C 8 3會監視供應自匣單元5 4的電源電壓 ,並在檢出電源電壓的變動或異常時,將CPU 8 1重置 0 經濟部中央標準局員工消費合作社印製 附有開關機構的栓插孔8 5 ,8 6 ,8 7係固定於機 器人主要部6 1 a,並在這些栓插孔8 5,8 6 ,8 7各 裝著其中的一個機器人部品。即是,在栓插孔8 5裝著4 種類的足部67a ,67b,67c ,67d之中的任一 個機器人部品;在栓插孔8 6裝著4種類的右手部6 5 a ,6 5b,6 5 c,6 5d之中的任一個機器人部品’而 在栓插孔8 7則裝著4種類的左手部6 3 a,6 3 b, 6 3 c ,6 3 d之中的任一個的機器人部品。 如此,在將機器人部品裝著到該當栓插孔8 5,8 6 ,8 7時,各個機器人部品便會將2位元的識別用資料輸 出到C P U 8 1 。 再者,上述的構成對其它的機器人主要部6 1 b, 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) 25 經濟部中央標準局員工消費合作社印製 A7 B7 五、發明説明(23) 6 1 c,6 1 d而言也是一樣,所以省略其詳細的說明。 其次,說明本發明的第2實施例的作用。 遊戲者藉由將適當的機器人部品裝著到任意的機器人 主要部,便能夠組合獨自的機器人玩具。譬如說,若將左 手部6 3a,及,右手部6 5a,及,足部6 7 a裝著到 機器人主要部6 1 a,便可組合成機器人玩具5 5。同樣 的,若將,譬如說,左手部6 3 c,及,右手部6 5d, 及,足部6 7 c裝著到機器人主要部6 1 c,便可組合成 機器人玩具5 7。 在遊戲者間進行對戰遊戲的場合,將分配到一方的遊 戲者的機器人玩具5 5連接到電纜5 6,而且,將分配到 另一方的遊戲者的機器人玩具5 7連接到電纜5 8。 若是打開遊戲機本體5 3側的電源開關,則電源會從 遊戲機本體5 3供應到匣單元5 4,而且,從CD — R0M5 2讀出通信軟體,並依據該當通信軟體,在遊戲 機本體5 3及匣單元5 4之間藉由進行資料通信而收集機 器人玩具的資料。 首先,在匣單元5 4 ,CPU7 1會從端點9 7輸出 信號並使電晶體Q 1導通,而供應電源到機器人主要部 6 1 a。而且,在CPU7 1及CPU8 1之間藉由以1 秒1次的速度進行通信,而收集:是否連接了機器人玩具 ,構成連接了的機器人玩具的機器人主要部及機器人部品 的資料等的最新的人物資訊。而且在同時,將此最新的人 物資訊記錄到EEPR0M8 2。若在此CPU7 1及 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) HI m m n i ( I. 士^HI ^^^1 .^n u J ^^1 - -一 (¾ 、\吕 · 7 一 N (請先閱讀背面之注意事項再填寫本頁) -26 - 經濟部中央標準局員工消費合作社印製 A7 B7 五、發明説明() 24 CPU81之間的通信結束,則CPU71會藉由關閉電 晶體Q 1而切斷機器人主要部6 1 a的電源供應。再者, 匣單元5 4藉由與遊戲機本體間的通信而將前述最新的人 物資訊傳送到遊戲機本體5 3。此時,係傳送如圖1 1所 示的由上位1位元組(byte)及下位1位元組所構成的2 位元組的資料。各位元組的資料係由8位元(bit)所形 成,上位的位元組的第1位元係顯示左手部是否有接續, 第2位元係顯示右手部是否有接續,第3位元係顯示足部 是否有接續。再者,下位的位元的第0 ,1位元係顯示左 手部的種別,第2 ,3位元係顯示右手部的種別,第4 , 5位元係顯示足部的種別,第6 ,7位元係顯示機器人主 要部的種別。 因此,遊戲機本體5 3藉由接受圖1 1所示的資料便 可以收集最新的人物資訊。 再者,對其它的機器人玩具5 7而言,上述的最新的 人物資訊的收集也是一樣,所以省略其詳細的說明。 其次,遊戲機本體5 3除了依據前述所收集的最新的 人物資訊而從CD — R0M5 2續出該當資料之外,也會 依照此讀入的資料及操作裝置的操作而使該當的人物在遊 戲空間內展開,而進行機器人玩具5 5及機器人玩具5 7 的對戰。並在監視器裝置顯示出此對戰的畫像° 〔發明之效果〕 _άρ L、〗l·說昍的,在本發明的第1丰段中,因爲能夠將 本紙張尺度適用中國國家標準(CNS ) A4規格(210x297公釐) (請先閱讀背面之注意事項再填寫本頁) -° I % . -27 - 經濟部中央標準局員工消費合作社印製 A7 B7 五、發明説明(%) 25 玩具體置於近處而操作遊戲,而容易移入遊戲者的感情, 所以具有能夠提高遊戲的趣味性的效果。 再者,將對應連接到遊戲機本體的人物顯示於監視器 裝置,並由操作裝置來指示此人物的動作。玩具體具有: 可自由的裝脫到該當玩具體主要部的複數種類的玩具體部 品;而玩具體部品則具有記錄自己的資料的不揮發性記憶 體;且各個玩具體部品具有用以識別自己的識別部。再者 ,遊戲機本體因爲具有:從前述玩具體主要部的不揮發性 記憶體讀取資料的讀取手段,及,解讀前述各個玩具體部 品的識別部,並各個特定該當玩具部品的特定手段;而且 ,具有:依據前述讀取手段所讀取的資料及在特定手段所 特定的內容及前述操作手段的操作,而控制前述人物的動 作的控制手段;所以可使3度空間的玩具體與遊戲機融合 並將對應於玩具體的人物顯示於監視器裝置,且能夠自由 的控制此人物的動作而能夠實現趣味性高的遊戲裝置。 再者,在本發明的第3實施例中,將對應於連接到遊 戲機本體的至少一對的玩具體的人物顯示於監視器裝置, 並由各個操作裝置來指示此顯示了的各人物的動作。 各個玩具體具有:玩具體主要部,及,可自由的裝脫 到該當玩具體主要部的玩具體部品:各個玩具體主要部具 有記錄自己的資料的不揮發性記憶體,而且,各個玩具體 主要部至少具有手部及足部的玩具體部品,且因爲在該當 手部及足部在與其它的玩具體主要部之間有互換性,所以 能夠容見的細合獨創的玩具體。_ 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) (請先閱讀背面之注意事項再填寫本頁) >衣· 、νβ -28 - Α7 Β7 3ί1ί99 五、發明説明(26) 再者,各個玩具體部品具有用以識別自己的識別部: 遊戲機本體則具有:從各個玩具體主要部的不揮發性記憶 體讀取資料的讀取手段,及,解讀各個玩具體部品的識別 部並备個的特定裝著於各玩具體主要部的玩具體部品的特 定手段。而且,遊戲機本體因爲除了具有:依據由讀取手 段所讀取的資料及在特定手段所特定的內容及前述操作裝 置的操作而控制該當人物的動作的控制手段之外,也具有 :記錄了對應於玩具體的人物所登場的對戰遊戲軟體的記 憶體,及,依照前述控制手段而使該當人物在前述對戰遊 戲內展開的遊戲展開手段,所以可以使3度空間的玩具體 與遊戲機融合,並能夠使對應玩具體的人物間在監視器畫 面上對戰,並提供可供應遊戲滿足感及趣味性的高趣味性 的遊戲裝置。 再者,在本發明的第3手段中,具有:可自由的裝脫 到遊戲機本體的記憶體,及,可自由的裝脫的連接到遊戲 機本體的匣單元,及,可自由的裝脫的連接到該匣單元的 玩具體。在前述記憶體記錄了對應於玩具體的人物所登場 的遊戲軟體。玩具體具有玩具體主要部,及,可自由的裝 脫到玩具體主要部的玩具體部品。再者,玩具體部品具有 用以識別自己的識別部,也至少具有複數的手段及複數的 足部,而該當複數的手部及足部則分別可以與其它的玩具 體主要部之間做互換。再者,玩具體主要部具有記錄自己 的資料及裝著於自己的玩具體部品的資料的不揮發性記憶 體。此不揮發性記憶體的資料則由匣單元所收集,並由通 本紙張尺度適用中國國家標準(CNS ) Α4規格(210 X 297公釐) (請先閱讀背面之注意事項再填寫本頁) ,va 經濟部中央標準局員工消費合作社印製 -29 - 經濟部中央標準局員工消費合作社印製 A7 B7 五、發明説明(27) 信手段將該當收集的資料轉送到遊戲機本體。因爲係依照 此收集的資料而使對應的人物所登場的遊戲展開,所以可 使3度空間的玩具體與遊戲機融合而能夠使對應玩具體的 人物互相對戰,而可以提供可供應遊戲的滿足感及趣味性 的高趣味性的遊戲裝置。 再者,在本發明的第4手段中,具有:遊戲機本體, 及,可自由的裝脫到遊戲機本體的記憶體,及,可自由的 裝脫的連接到遊戲機本體的匣單元,及,可自由的裝脫的 連接到匣單元的玩具體,及,顯示對應於玩具體的人物的 監視器,及,指示顯示於該當監視器的人物的動作的 操作裝置。玩具體則具有:玩具體主要部,及,可自由的 裝脫到該當玩具體主要部的玩具體部品:玩具體部品則至 少具有複數的手部及複數的足部,而此複數的手部及複數 的足部則分別可以與其它的玩具體主要部之間做互換:且 各個玩具體部品具有用以識別自己的識別部。再者,玩具 體主要部具有記錄自己的資料及裝著於自己的玩具體部品 的資料的不揮發性記憶體。記憶體則記錄:對應玩具體的 人物所登場的遊戲軟體,及,構成玩具體的玩具體主要部 及玩具體部品的各個資料;並記錄用以收集前述不揮發性 記憶體的資訊的資訊收集軟體,再者,遊戲機本體因爲具 有:依據由資料收集軟體所收集的資訊而從記憶體讀入該 當資料的資料讀入手段,及,依照由資料讀入手段所讀入 的資料及操作裝置的操作,而使該當人物展開於遊戲空間 —內的遊戲展開手段,所以可使3度空間的玩具體與游齡機 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) (請先閱讀背面之注意事項再填寫本頁) 訂 -30 - 經濟部中央標準局員工消費合作社印製 SHld9 ΑΊ ____B7 五、發明説明(2g) 融合並可使對應於玩具體的人物互相對戰,而可提供可供 應遊戲滿足感及趣味性的高趣味性的遊戲裝置。 〔圖面之簡單說明〕 第1圖係本發明的第1實施例的全體構成圖。 第2圖係本發明的第1實施例的電路圖。 第3圖係顯示使用於本發明的第1實施例的機器人玩 具的一例的斜視圖。’ 第4圖係圖3的機器人玩具的分解斜視圖。 第5圖係顯示使用於本發明的第1實施例的其它的機 器人玩具的一例的斜視圖。 第6圖係圖5的機器人玩具的分解斜視圖。 第7圖係顯示使用於本發明的第1實施例的獨創的機 器人玩具的組合的說明圖。 第8圖係本發明的第2實施例的全體構成圖。 第9圖係使用於本發明的第2實施例的機器人玩具的 說明圖。 第1 0圖係本發明的第2實施例的要部電路圖。 第11圖係在本發明的第2實施例中,使用於資料通 信的各位元的說明圖。 〔圖號說明〕 1 :遊戲裝置 _3 :游齡機本體_ 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) (請先閱讀背面之注意事項再填寫本頁) -5 -31 - A7 B7 經濟部中央標準局員工消費合作社印製 五、發明説明(2g) 5 :機器人玩具 7 :機器人玩具 9 :監視器裝置 1 1 :操作裝置 1 3 :操作裝置 1 5 :控制部 1 7 : CD-ROM 1 9 :讀取部 2 1 :胴體部 2 1 a :連接器接受器 2 1 b :連接器接受器 2 1 c :連接器接受器 2 3 :手部 2 3 a :連接器 2 5 :手部 2 5 a :連接器 2 7 :足部 2 7 a :連接器 7 1 : C P U 8 1 : C P U ° (請先閱讀背面之注意事項再填寫本頁), ——————----- ^ I -16-A7 311199 V. The specific switch of the invention (14) constitutes the identification part for identifying the foot 37. The identification part constituted by the plural switches, when the foot part 3 7 is attached to the carcass part 3 1, is electrically connected to the connector 3 7 a, the connector receiver 3 1 c, and the cable 6 The reading unit 19 of the game machine body 3. Therefore, the reading unit 19 can identify the foot 37 by detecting the setting state of each switch of the identification unit. Moreover, the robot parts that can be freely attached to and detached from the main part of the robot can be various weapons. That is, a fitting hole 3 3b is formed in the fist portion of the hand 33, and a weapon 34 having a shape of a thong is freely fitted in the fitting hole. Furthermore, a fitting hole 3 1 d is formed in the right shoulder portion of the carcass portion 3 1, and by fitting the protrusion 3 8 a into this fitting hole 3 1 d, it can be freely mounted like a gun Weapons 3 8. Furthermore, the fitting holes 3 1 e, 3 1 f are formed in the left shoulder of the carcass part 3 1, and by fitting the protrusions 3 9a, 3 9b into the fitting holes 3 1 e, 3 1 f, it is sufficient Freely armed with shield-like weapons 3 9. Here, since the hands 2 3, 2 5 are fitted to the carcass 2 1 of the robot toy 5 and the hands 3 3, 3 5 are fitted to the carcass 3 1 of the robot toy 7 are all the same Therefore, the hands 23, 25, 33, 35 of the robot parts are interchangeable with the carcass parts 2 1, 3 1 of the main part of the robot. Therefore, the hands 2 3, 2 5 on the robot toy 5 side can be attached to the carcass portion 3 1 of the robot toy 7, and conversely, the hands 3 3, 3 5 on the robot toy 7 side can be attached to the robot toy The carcass on the 5 sides 2 1 1. The same, because the foot 2 7 pairs of carcass parts of the robot toy 5 2 1 paper size is applicable to the Chinese National Standard (CNS) A4 specification (210X297 mm); I-1 ~ | " 水 定. I — ~ * t (Please read the precautions on the back before filling in this page) Printed by the Ministry of Economic Affairs Central Standards Bureau Employee Consumer Cooperative 17-Printed by the Ministry of Economic Affairs Central Standards Bureau Employee Consumer Cooperative A7 _ B7 And, the fitting state of the foot part 3 7 to the carcass part 3 1 of the robot toy 7 is the same configuration, so the foot part 2 7 of the robot part, 3 7 to the carcass part 2 1 of the main part of the robot; 3 1 are interchangeable Sex. Therefore, the foot portion 27 on the robot toy 5 side can be attached to the carcass portion 3 1 on the robot toy 7 side, and conversely, the foot portion 37 on the robot toy 7 side can be attached to the carcass portion on the robot toy 5 side. twenty one. Referring again to FIG. 2, in addition to the reading means for reading data from the non-volatile memory of the main parts of each robot, the fetching unit 19 is also an identification unit that interprets each robot part, and each is specifically mounted on each Specific means of robot parts for the main part of the robot. Furthermore, the control unit 15 has control means for controlling the movement of the person based on the data read by the reading means and the content specified by the specific means and the operation of the operation devices 1 1 and 13. In addition, the control unit 15 also has game development means for causing the person to develop in the game of competition in accordance with the control of the aforementioned control means. Next, the function of the embodiment of the present invention will be described. As shown in FIG. 1, if the robot toy 5 is connected to the game machine body 3, the reading part 19 will read the characteristic data of the current robot toy 5 and the past battle data from the non-volatile memory of the carcass part 21; Furthermore, the setting states of the switches of the respective identification sections of the connectors 2 3 a and 2 5 a will be interpreted, and the hands 2 3, 2 5 ° attached to the carcass section 2 1 will be specified. If the robot toy 7 is connected to the game machine body 3, the reading part 1 Θ will read from the non-volatile memory of the carcass part 31. The current paper size of the robot is applicable to China National Standards (CNS) A4 specification (210X297 mm ) N ^^ i · ^^^^ 1 ^^^^ 1 ϋ ml m (please read the precautions on the back before filling out this page),-° A7 B7 du printing by the consumer cooperation of the Central Bureau of Standards of the Ministry of Economy Description of the invention (1β) 16 Characteristic data of toy 7 and past battle data, etc. Moreover, the setting status of the switches of the respective identification sections provided on the connectors 3 3 a and 3 5 a will also be interpreted to identify each device The hands 3 3, 3 5, which are attached to the carcass part 3 1, will be transferred from the reading part 19 Types of information to the control unit 15. The control unit 15 reads the program information of the battle game, the characters of the robot toys 5, 7 and the characteristic data of each robot part from the CD-ROM17, and based on these data, creates characters corresponding to the robot toys 5, 7 and This person is output to the monitor device 9. As a result, the monitor device 9 displays characters corresponding to the robot toys 5, 7. Secondly, if the opponents operate the various operation switches of the operation devices 1 1 and 13 respectively, the control unit 15 will control the actions of the character based on the information from the operation devices 1 1 and 13. For example, if an operation device 13 on the robot toy 7 side is operated by an fighter and an attack is commanded, an action portrait in which the character of the robot toy 7 attacks with a weapon is created, and the action of the character is displayed on the monitor device. On the other hand, for example, if the opponent on the robot toy 5 side operates the operating device 11 and commands to move backwards, an action portrait of the character corresponding to the robot toy 5 moving backwards and backwards will be created, and the action of the character will be displayed on The monitor device 9 0 is similar to the following. If the battle between robot toys is repeated, the control unit 15 accounts for the loss of each robot toy, and when the vitality of a certain robot toy becomes 0, the robot toy is determined to be Loser. In addition,-~~ The paper standard in the non-volatile memory provided by the carcass of the robot toy is applicable to the Chinese National Standard (CNS) Α4 specification (210Χ297mm) ^ --- ^ JJ d II (please first Read the precautions on the back and then fill out this page) Order-19-A7 B7 printed by the Employee Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economic Affairs 5. Invention Instructions (17) Record the battle data and improve the performance of the Dangdang robot toy. Next, the combination of original robot toys will be explained. As shown in FIG. 7, other types of carcasses, for example, the cavity of an imaginary creature, can be equipped with a hand 3 3 having characteristics of the hand of a monster like a robot toy 7 and a robot toy like The gorilla's hand of 5 has the characteristic hand 2 5, and the foot 4 3 having the characteristic of a crab with a four-legged ramp. Therefore, the toy system shown in Fig. 7 has the characteristics of using four feet to move in a horizontal step. Although the left wrist has strong strength but slow movement speed, the right wrist has fast movement speed but weak wrist strength. It is also possible to connect a robot toy having such characteristics to the game machine body 3, and display characters corresponding to the robot toy on the monitor device 9 to play against each other. Furthermore, in the above-mentioned embodiment, although the carcass part 3 1 of the robot toy 7 is the main part of the robot, and the hands 3 3, 3 5 and the foot part 3 7 are freely attached to the current robot main part There are a plurality of types of robot parts for the parts. However, the present invention is not limited to this, and the main robot part and the robot parts may be used in an appropriate form. For example, the carcass part 3 1 including the hands 3 3, 3 5 and the foot 3 7 can be the main part of the robot, and various weapons 3 4, 3 8, 3 9 can be freely mounted on the main robot Multiple types of robot parts. In this case, as long as each weapon 3 4, 3 8, and 3 9 is provided with an identification part for identifying itself, and it is only necessary to make it mutually compatible. In addition, in the foregoing embodiment, although a robot toy is used as a toy body that can be freely removed and trained to the amusement machine body 3, this paper scale applies the Chinese National Standard (CNS) A4 Specifications (210X297mm) ---- ^ --- ^ ----- 1,1 乂 ------ order --- ^!-A. (Please read the notes on the back before filling this page) -20-31ίί99 A? Β7 V. Description of the invention (18) The present invention is not limited to this, and toy bodies of suitable characters such as animals, plants and monsters can also be used. Next, the overall .1> configuration of the second embodiment of the present invention will be described with reference to FIG. 8. The game device 51 of the present invention has: a game machine body 53, and a CD-ROM 52 that can be freely attached to and removed from the game machine body 53, and can be freely attached to and connected to the game machine. The box unit 5 4 of the main body 5 3, and the robot toy 5 5, 5 7 that can be freely attached and detached to the current box unit 5 4, and, displaying the monitoring of the characters corresponding to the current robot toy 5 5, 5 7 Device 59, and an operation device (not shown) that instructs the movement of a person displayed on the monitor device 59. The cassette unit 54 is connected to the main robot part of the robot toy 5 5 via the cable 56, and is connected to the main robot part of the robot toy 57 via the cable 58. Furthermore, the game machine body 53 is connected to the operating device via a cable not shown, and the game machine body 53 is connected to the monitor device 59 via plural cables. Printed by the Employee Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economic Affairs (please read the precautions on the back before filling out this page). Here, the players and the computer are fighting each other. In the case of so-called one-player games, only use the cable 5 Robot toy on the side. In addition, in a game between players, a robot toy connected to the cable 56 side is assigned to one player, and a robot toy connected to the cable 58 side is assigned to the other player. Next, the robot toy will be described with reference to FIG. 9. The robot toy has four types of robot main parts 6 1 a, 61b, 61c, 61d, and can be freely attached to and detached from each machine. The paper standard is applicable to the Chinese National Standard (CNS) A4 specification (210X297 mm). A7 B7 printed by the Staff Cooperative of the Bureau of Standards V. Description of the invention (19) Robot parts of the main human department 6 1 a, 6 1 b, 6 1 c, 6 1 d. This robot part is equipped with: 4 types of left hand 6 3 a, 6 3 b, 63c, 63d, and, 4 types of right hand 65a '65b' 65c, 65d, and 4 types of foot 67a, 67b, 6 7 c, 6 7 d. Because these plural hands and plural feet are respectively provided with interchangeable pin plugs with other robot main parts, and the corresponding positions of the main parts of each robot can be installed to accommodate the aforementioned plugs The pin jack of the plug allows suitable robot parts to be attached to any robot main part. Therefore, by combining arbitrary robot main parts with appropriate robot parts, 256 (4X4X4X4) types of robot toys can be combined. For example, the robot toy 55 shown in FIG. 8 is composed of: a robot main part 6 1 a, and a left hand part 6 3 a, and a right hand part 6 5 a, and a foot part 6 7 a. Furthermore, the robot toy 5 7 is composed of: the robot main part 6 1 c, and the left hand part 6 3 c, and, the right hand part 6 5 d, and, the foot part 6 7 c. Furthermore, each robot part has an identification part for identifying itself. That is, each robot part has 2-bit identification data, and the internal wiring will act on its own plug-in endpoint according to this identification data. Furthermore, the main parts of each robot have a non-volatile memory that records its own data and data installed on its own robot parts. CD — R0M5 2 is a record of various software programs and data. That is, 'CD — R 0 ^ 1 5 2 recorded: to make the corresponding national standard (CNS) A4 specifications (210X29 *? Male H-^ — —-22-(please first Read the precautions on the back and then fill out this page) Order A7 3Hl99 B7 5. Description of the invention (20) (please read the precautions on the back and then fill out this page) The toy character will appear in the game space and make the characters fight The software program of the battle game. Furthermore, CD-ROM 5 2 also records: the data of the main parts and robot parts of each robot, such as appearance and characteristics, operating characteristics, weapons used, etc. Moreover, CD-ROM 5 2 also Recorded: Communication software for data communication between the game machine body 53 and the cassette unit 54. This communication software has the function of information collection software for collecting information of non-volatile memory, and by This communication software is used for data communication between the game machine body 53 and the cassette unit 54, and whether there is a robot toy connected to the cassette unit 54, constituting the main robot part and robot part of the connected robot toy The data of the product, etc., are transferred to the main body of the game machine. Moreover, the main body of the game machine 53 has: data reading means for reading the appropriate data from the CD-ROM 52 according to the information collected by the aforementioned data collection software, and Data reading means The data that is read and the operation of the operating device expands the current character in the game space. Next, the structure of the circuit department will be described with reference to FIG. 10. Printed by the Employee Consumer Cooperative of the Ministry of Economic Affairs Central Standards Bureau The box unit 54 is composed of: an 8-bit CPU 7 1, and I C7 3 for re-set, and, an oscillator 7 5, and, a connector 7 7, 78, 79, and a capacitor C1 ~ C4, and, resistors R1 ~ R9, and transistors Q1 ~ Q3, and diodes D1 ~ D3, CPU 7 1 through connectors 7 7 and 7 8 to determine whether there is a robot toy connected to the box Unit 5 4 and proceed: The paper size of the robot that constitutes this connection is applicable to the Chinese National Standard (CNS) A4 specification (210X297 mm) -23-A7 B7 printed by the employee consumer cooperative of the Central Bureau of Standards of the Ministry of Economic Affairs 21) Toy robot master Control processing during the data collection period of the robot and robot parts. Furthermore, the CPU 71 transfers the collected data to the game by performing control processing of data communication between the game machine body 53 and the cassette unit 54 Machine body 5 3. The reset IC 7 3 monitors the power supply voltage supplied from the game machine 5 3, and resets the CPU 71 when the power supply voltage changes or abnormality is detected. Connector 7 7, 7 8 and 7 9系 fixed to the cassette unit 54. The cable 5 6 is led out from the connector 7 7, and a bolt insertion hole 8 8 is installed at the front end of the cable 5 6. The plug socket 8 9 equipped with the plug socket 8 8 is fixed to the main part side of the robot. Similarly, at the front end of the cable 58 that leads out from the connector 78, a bolt jack is installed, and the bolt plug equipped with this bolt jack is fixed to the main part side of the other robot. Furthermore, the connector 79 is connected to the game machine body 53. Next, among the four types of robot main parts 6 1 a, 6 1 b, 6 1 c, and 6 1 d, the configuration of the circuit part will be described with the robot main part 6 1 a as a representative. The main part of the robot 6 1 a is composed of: a 4-bit CPU 8 1, and, EEPROM8 2, and, reset IC8 3, and, oscillator 8 4, and, a plug jack 8 5 with a switching mechanism, 8 6, 8 7, and, capacitors Cl 1 to C1 4, and, resistors Rl 1 to R1 4,. And, transistor Ql 1, and, diodes D1 1, 1 2, and, jumper Line J 1., J 2 constitute. The CPU 8 1 is based on the connection status of the connector lines J 1 and J 2 to determine the type of the main part of the robot. For example, on the connector line J 1, the paper standard is applicable to the Chinese National Standard (CNS) A4 specification (210X297 mm ) _ _ I-: --- ^^ —7 outfit ------ order --- ^ — 7 ^ 'quan (please read the precautions on the back before filling this page) A7 B7 3Ul99 V. Invention Explanation (22) (Please read the precautions on the back before filling in this page) J 2 If both of them are connected to 3, the type of robot main part is judged as robot main part 6 1 a. Furthermore, in addition to determining whether a robot part is connected to the main robot part 6 1 a, the CPU 8 1 also interprets 2-bit data of the robot part connected to the main robot part 6 1 a and determines the type of the robot part, and Control processing for writing data of each robot part to EEPR0M8 2 is performed. Furthermore, the CPU 81 performs control processing of data communication with the cassette unit 54. EEPR0M8 2 is a non-volatile memory. In addition to the above data, it also records the game record. The reset IC 8 3 monitors the power supply voltage supplied to the cassette unit 54 and resets the CPU 8 1 when a change or abnormality in the power supply voltage is detected. 0 The printed by the Consumer Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs is printed with a switch The bolt jacks 8 5, 8 6, and 8 7 of the mechanism are fixed to the main robot part 6 1 a, and one of the robot parts is installed in each of these bolt jacks 8 5, 8 6, and 8 7. That is, any one of the four types of foot parts 67a, 67b, 67c, and 67d is mounted on the plug jack 85; the right hand part 6 5a, 6 5b of 4 types is mounted on the plug jack 86. , 6 5 c, 6 5d, any one of the robot parts, and the bolt jack 8 7 is equipped with 4 types of left hand parts 6 3 a, 6 3 b, 6 3 c, 6 3 d Robot parts. In this way, when the robot parts are attached to the corresponding sockets 85, 8 6 and 8 7, each robot part outputs 2-bit identification data to CP U 8 1. In addition, the above configuration applies to other main parts of robots 6 1 b. This paper standard is applicable to the Chinese National Standard (CNS) A4 specification (210X297 mm). 25 Printed by the Ministry of Economic Affairs Bureau of Central Standards Staff Consumer Cooperative A7 B7 V. Description of invention (23) 6 1 c and 6 1 d are also the same, so their detailed description is omitted. Next, the operation of the second embodiment of the present invention will be described. Players can combine their own robot toys by attaching appropriate robot parts to the main parts of any robot. For example, if the left hand part 6 3a, and the right hand part 6 5a, and the foot part 6 7 a are attached to the main robot part 6 1 a, the robot toy 55 can be combined. Similarly, if, for example, the left hand part 6 3 c, and the right hand part 6 5d, and the foot part 6 7 c are attached to the main robot part 6 1 c, the robot toy 5 7 can be combined. When playing a battle game between players, the robot toy 5 5 assigned to one player is connected to the cable 56, and the robot toy 5 7 assigned to the other player is connected to the cable 58. If the power switch on the side of the game machine body 53 is turned on, the power will be supplied from the game machine body 53 to the cassette unit 54, and the communication software is read from the CD-ROM5 2 and the communication software is based on the corresponding communication software in the game machine body The data of the robot toy is collected between 5 3 and the box unit 54 by data communication. First, in the cassette unit 5 4, the CPU 7 1 outputs a signal from the terminal 9 7 and turns on the transistor Q 1, and supplies power to the robot main part 6 1 a. Furthermore, by communicating between the CPU 7 1 and the CPU 8 1 at a rate of once per second, the latest information such as whether or not a robot toy is connected, the main robot parts and robot parts constituting the connected robot toy are collected Character information. And at the same time, record this latest personal information to EEPR0M8 2. If CPU7 1 and the paper size here are applicable to the Chinese National Standard (CNS) A4 specification (210X297mm) HI mmni (I. Shi ^ HI ^^^ 1. ^ nu J ^^ 1--one (¾, \ 吕· 7-N (please read the precautions on the back before filling in this page) -26-A7 B7 printed by the Employee Consumer Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs 5. Invention description () 24 After the communication between CPU81 ends, CPU71 will borrow The power supply of the robot main part 61a is cut off by turning off the transistor Q1. Furthermore, the cassette unit 54 transmits the aforementioned latest character information to the game machine body 53 through communication with the game machine body. At this time, the 2-byte data composed of the upper 1 byte and the lower 1 byte as shown in Fig. 11 is transmitted. The data of each byte is composed of 8 bits As a result, the first bit system of the upper byte shows whether there is a connection in the left hand, the second bit system shows whether there is a connection in the right hand, and the third bit system shows whether there is a connection in the foot. Furthermore, the lower bit Bit 0, bit 1 shows the type of the left hand, bit 2, 3 bit shows the type of the right hand, the 4th The 5-bit system shows the type of the foot, and the 6th and 7th system shows the type of the main part of the robot. Therefore, the game machine body 53 can collect the latest character information by accepting the data shown in Figure 11. In addition, for other robot toys 57, the above-mentioned collection of the latest character information is the same, so the detailed description is omitted. Secondly, the main body of the game machine 53 is based on the latest character information collected from the CD. — R0M5 2 In addition to the continuation of the appropriate data, the appropriate characters will be deployed in the game space according to the data read and the operation of the operating device, and the robot toy 5 5 and the robot toy 5 7 will be played against each other. The monitor device displays a picture of this battle ° [Effect of the invention] _άρ L 、〗 l. In the first paragraph of the present invention, because this paper scale can be applied to the Chinese National Standard (CNS) A4 specification (210x297mm) (Please read the precautions on the back before filling in this page)-° I%. -27-Printed A7 B7 by the Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economy V. Description of invention (%) 25 It is easy to move into the player's feelings by operating the game in close proximity, so it has the effect of enhancing the fun of the game. Furthermore, the characters corresponding to the main body of the game machine are displayed on the monitor device, and the operating device To indicate the action of this character. The toy body has: a plurality of types of toy body parts that can be freely attached to and removed from the main part of the toy body; and the toy body parts have non-volatile memory for recording their own data; and each toy The body product has an identification part for identifying itself. Furthermore, the main body of the game machine includes: reading means for reading data from the non-volatile memory of the main part of the toy body, and reading the identification part of each toy body part, and each specific means for specifying the current toy part ; And: control means for controlling the movement of the character based on the data read by the reading means and the content specified in the specific means and the operation of the operation means; The game machine integrates and displays the character corresponding to the toy body on the monitor device, and can freely control the movement of the character to realize a highly interesting game device. Furthermore, in the third embodiment of the present invention, characters corresponding to at least one pair of toy bodies connected to the game machine body are displayed on the monitor device, and each of the displayed characters is indicated by each operation device action. Each toy body includes: a main body of the toy body, and a toy body part that can be freely attached to and removed from the main body of the toy body: each main body of the toy body has a non-volatile memory that records its own data, and each toy body The main part has at least the toy body parts of the hands and feet, and since the current hands and feet are interchangeable with the main parts of other toy bodies, the original toy body can be seen to be detailed. _ This paper scale is applicable to the Chinese National Standard (CNS) A4 specification (210X297mm) (please read the precautions on the back before filling out this page) > clothing Furthermore, each toy body part has an identification part for identifying itself: The game machine body has: reading means for reading data from the non-volatile memory of the main part of each toy body, and, for interpreting each toy body part The identification unit also has a specific means for specifying the toy body parts mounted on the main parts of each toy body. In addition, the main body of the game machine has control means for controlling the movement of the character according to the data read by the reading means and the content specified by the specific means and the operation of the aforementioned operating device, and also has: The memory of the battle game software where the character corresponding to the toy body appears, and the game development means for the current character to expand in the battle game according to the aforementioned control means, so that the toy body of 3 degrees of space can be merged with the game machine And can make the characters corresponding to the toy body play on the monitor screen, and provide a high-interesting game device that can provide game satisfaction and fun. Furthermore, the third means of the present invention includes: a memory that can be freely attached to and detached from the game machine body, and a cassette unit that can be detachably connected to the game machine body, and The toy body of the cassette unit is detachably connected. In the aforementioned memory, game software in which characters corresponding to the toy body appear is recorded. The toy body has a main body of the toy body, and a toy body product that can be freely attached to and detached from the main body of the toy body. In addition, the toy body parts have an identification part for identifying themselves, and at least plural means and plural feet, and the plural hands and feet can be interchanged with other main parts of the toy body, respectively . In addition, the main part of the toy body has a non-volatile memory that records its own data and the data contained in its toy body parts. The data of this non-volatile memory is collected by the cartridge unit, and the Chinese paper standard (CNS) Α4 specification (210 X 297 mm) is applicable to the standard paper (please read the precautions on the back before filling this page) , Va Printed by Employee Consumer Cooperative of Central Bureau of Standards, Ministry of Economic Affairs-29-Printed A7 B7 by Employee Consumer Cooperative of Central Bureau of Standards, Ministry of Economic Affairs V. Invention description (27) The means of information transfer the collected data to the game machine body. According to the collected data, the game where the corresponding character appears is unfolded, so that the toy body of 3 degrees of space can be merged with the game machine to enable the characters of the corresponding toy body to play against each other, and can provide the satisfaction of supplying the game Highly interesting game device with sense and interest. Furthermore, the fourth means of the present invention includes: a game machine body, and a memory that can be freely attached to and removed from the game machine body, and a cassette unit that can be freely attached to and removed from the game machine body, And, a toy body connected to the cassette unit detachably, and a monitor displaying a character corresponding to the toy body, and an operation device instructing the movement of the character displayed on the monitor. The toy body has: the main part of the toy body, and a toy body part that can be freely attached to and removed from the main body of the toy body: the toy body part has at least plural hands and plural feet, and the plural hands The plural foot parts can be interchanged with other main parts of the toy body: each toy body part has an identification part for identifying itself. In addition, the main part of the toy body has a non-volatile memory that records its own data and the data contained in its own toy body parts. The memory records: the game software on which the characters corresponding to the toy body appear, and the various data of the main part of the toy body and the toy body parts that constitute the toy body; and records the information collection used to collect the information of the aforementioned non-volatile memory The software, furthermore, the game machine body has: data reading means for reading the appropriate data from the memory based on the information collected by the data collecting software, and, according to the data and operating device read by the data reading means The operation of the game, so that the character should be deployed in the game space-the game development method, so the 3D space of the toy body and the age of the machine can be applied to the paper standard of China National Standard (CNS) A4 specification (210X297 mm) (please Read the precautions on the back and then fill out this page) Order-30-SHld9 ΑΊ ____B7 printed by the Employee Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economic Affairs V. Invention description (2g) Fusion and enable characters corresponding to the toy body to fight each other Provide a high-interesting game device that can provide game satisfaction and interest. [Brief Description of Drawings] FIG. 1 is a diagram showing the overall configuration of the first embodiment of the present invention. Fig. 2 is a circuit diagram of the first embodiment of the present invention. Fig. 3 is a perspective view showing an example of a robot toy used in the first embodiment of the present invention. FIG. 4 is an exploded perspective view of the robot toy of FIG. 3. Fig. 5 is a perspective view showing an example of another robot toy used in the first embodiment of the present invention. FIG. 6 is an exploded perspective view of the robot toy of FIG. 5. Fig. 7 is an explanatory diagram showing a combination of original robot toys used in the first embodiment of the present invention. Fig. 8 is a diagram showing the overall configuration of a second embodiment of the present invention. Fig. 9 is an explanatory diagram of a robot toy used in a second embodiment of the present invention. Fig. 10 is a circuit diagram of main parts of a second embodiment of the present invention. Fig. 11 is an explanatory diagram of each bit used for data communication in the second embodiment of the present invention. [Explanation of drawing number] 1: Game device _3: Youling machine body _ This paper scale is applicable to the Chinese national standard (CNS) A4 specification (210X297 mm) (please read the precautions on the back before filling this page) -5- 31-A7 B7 Printed by the Employees ’Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economy V. Description of invention (2g) 5: Robot toy 7: Robot toy 9: Monitor device 1 1: Operating device 1 3: Operating device 1 5: Control unit 1 7: CD-ROM 1 9: Reading section 2 1: Carcass section 2 1 a: Connector receiver 2 1 b: Connector receiver 2 1 c: Connector receiver 2 3: Hand 2 3 a: Connection Device 2 5: Hand 2 5 a: Connector 2 7: Foot 2 7 a: Connector 7 1: CPU 8 1: CPU ° (Please read the precautions on the back before filling this page)
、1T 本紙張尺度適用中國國家標準(CNS ) A4規格(210 X 297公釐) -32 -、 1T The size of this paper is in accordance with Chinese National Standard (CNS) A4 specification (210 X 297mm) -32-