TW202348293A - Play management system, play control device, play management method, and recording medium - Google Patents

Play management system, play control device, play management method, and recording medium Download PDF

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TW202348293A
TW202348293A TW112106130A TW112106130A TW202348293A TW 202348293 A TW202348293 A TW 202348293A TW 112106130 A TW112106130 A TW 112106130A TW 112106130 A TW112106130 A TW 112106130A TW 202348293 A TW202348293 A TW 202348293A
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information
game
output
ticket
unit
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田中邦彥
橋本大介
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日商藏壽司股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/12Hotels or restaurants

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Tourism & Hospitality (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
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  • Human Resources & Organizations (AREA)
  • Primary Health Care (AREA)
  • Development Economics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)

Abstract

To provide users that consume products with product purchase experiences and service usage experiences that have high added value. A play management system 1 comprises a consumption information acquisition unit that acquires consumption information about the value or quantity of products consumed by a user, a lottery unit that executes a lottery when it has been determined on the basis of the consumption information that lottery execution conditions have been met, a ticket information outputting unit that outputs ticket information in accordance with the results of the lottery, a ticket information reception unit that receives the ticket information as inputted by the user using a reading device 951, and a play permission unit that permits the user a play when it has been determined on the basis of the ticket information as received by the ticket information reception unit that play conditions have been met. The present invention can thereby easily provide the user with limited play in accordance with consumption of products.

Description

遊戲管理系統、遊戲控制裝置、遊戲管理方法以及程式Game management system, game control device, game management method and program

本發明係關於能對於消費商品之使用者使用票券資訊以許可玩遊戲之遊戲管理系統、遊戲控制裝置、遊戲管理方法以及程式。The present invention relates to a game management system, a game control device, a game management method and a program that can use ticket information to allow users of consumer goods to play games.

以往,已有提案各種機制,用以讓使用者可玩所謂的電玩遊戲(video game)、使用其他遊戲裝置之遊戲,或者遵循預定的規則而進行之遊戲等(以下,有時將此等統稱為遊戲)。In the past, various mechanisms have been proposed to allow users to play so-called video games, games using other game devices, or games that follow predetermined rules (hereinafter, these are sometimes collectively referred to as for games).

例如,下述專利文獻1中記載一種遊戲系統的構成,所述遊戲系統能使用儲值式的IC卡購買遊戲權利,並且使所購買之遊戲權利的資訊記憶於具備IC晶片之出借媒體,藉由與出借媒體通訊而可基於遊戲權利的資訊許可來玩遊戲。 [習知技術文獻] [專利文獻] For example, the following Patent Document 1 describes the structure of a game system that can use a stored-value IC card to purchase game rights and store information about the purchased game rights in a lending medium equipped with an IC chip. The game can be played based on information about the game rights communicated to the lending media. [Known technical documents] [Patent Document]

[專利文獻1]日本特開2017-182128號公報[Patent Document 1] Japanese Patent Application Publication No. 2017-182128

[發明所欲解決的課題] 另外,例如對餐飲店的店鋪的來店者等消費商品之使用者,期待可提供附加價值高的商品購買體驗及服務利用體驗。在此種背景之下,具體而言,認為例如若可因應商品的消費而向使用者提供遊戲作為附加的體驗,則會讓使用者滿足。在此,若向使用者提供遊戲之際設置限制,則可確保遊戲的稀少性,且可更提升已進行遊戲之使用者的滿足度。另一方面,期望可容易地管理是否許可使用者的遊戲等。 [Problem to be solved by the invention] In addition, users who consume products, such as those who visit a restaurant store, are expected to provide a high value-added product purchase experience and service utilization experience. Against this background, specifically, it is considered that if, for example, a game can be provided to the user as an additional experience in response to the consumption of the product, the user will be satisfied. Here, if restrictions are set when providing the game to users, the rarity of the game can be ensured, and the satisfaction of users who have played the game can be further enhanced. On the other hand, it is desired to be able to easily manage whether or not a user's game is allowed or not.

本發明係鑒於那樣的背景所完成者,且目的在提供一種能因應商品的消費而容易地向使用者提供具稀少性之遊戲的遊戲管理系統、遊戲控制裝置、遊戲管理方法以及程式。The present invention was made in view of such background, and aims to provide a game management system, a game control device, a game management method, and a program that can easily provide users with rare games in response to the consumption of goods.

[解決課題的技術手段] 本第一發明的遊戲管理系統具備:消費資訊取得部,其取得與使用者所消費之商品的金額或數量相關之消費資訊;抽獎部,其在基於消費資訊而判斷為滿足抽獎執行條件之情形中進行抽獎;票券資訊輸出部,其因應抽獎的結果而輸出票券資訊;票券資訊受理部,其受理由使用者使用讀取裝置所輸入之票券資訊;以及遊戲許可部,其在基於票券資訊受理部所受理之票券資訊而判斷為滿足遊戲條件之情形中,許可使用者玩遊戲。 [Technical means to solve the problem] The game management system of the first invention includes: a consumption information acquisition unit that obtains consumption information related to the amount or quantity of goods consumed by the user; and a lottery unit that determines that the lottery execution conditions are satisfied based on the consumption information. The lottery is conducted in If it is determined that the game conditions are met based on the ticket information accepted by the ticket information acceptance department, the user is allowed to play the game.

藉由此構成,可因應商品的消費而容易地向使用者提供具稀少性之遊戲。With this configuration, rare games can be easily provided to users in response to the consumption of goods.

並且,本第二發明的遊戲管理系統,相對於第一發明,消費資訊取得部取得與使用者對應之每個席位的消費資訊,抽獎部構成為依照每個席位進行抽獎,票券資訊輸出部向每個席位輸出票券資訊。Furthermore, in the game management system of the second invention, compared to the first invention, the consumption information acquisition unit obtains consumption information for each seat corresponding to the user, the lottery unit is configured to perform lottery for each seat, and the ticket information output unit Output ticket information to each seat.

藉由此構成,可因應每個席位的抽獎結果而許可使用者玩遊戲。With this configuration, the user can be allowed to play the game according to the lottery result of each seat.

並且,本第三發明的遊戲管理系統,相對於第一或第二發明,票券資訊輸出部在藉由抽獎而中獎之情形中輸出唯一的存取資訊,並且在從使用者受理了使用存取資訊的存取之情形中,對使用者輸出票券資訊。Furthermore, in the game management system of the third invention of the present invention, compared to the first or second invention, the ticket information output unit outputs unique access information when a prize is won by lottery, and after accepting a use deposit from the user In the case of information access, ticket information is output to the user.

藉由此構成,可以不同之手段等輸出存取資訊及票券資訊。With this configuration, access information and ticket information can be output by different means.

並且,本第四發明的遊戲管理系統,相對於第三發明,其中存取資訊為能藉由照相機讀取之經編碼之圖像。Moreover, in the game management system of the fourth invention, compared to the third invention, the access information is an encoded image that can be read by a camera.

藉由此構成,使用者可藉由照相機讀取存取圖像,使票券資訊輸出。With this structure, the user can read and access the image through the camera to output the ticket information.

並且,本第五發明的遊戲管理系統,相對於第三或第四發明,票券資訊輸出部將存取資訊顯示於與使用者所對應之席位相對應而配置之畫面,畫面是所對應之席位的使用者為了進行商品的訂購所使用。Moreover, in the game management system of the fifth invention, compared to the third or fourth invention, the ticket information output unit displays the access information on a screen arranged corresponding to the seat corresponding to the user, and the screen is the corresponding Seat users use it to order products.

藉由此構成,可使用用以進行商品的訂購的畫面讓使用者讀取存取資訊。With this configuration, the user can read the access information using the screen for ordering the product.

並且,本第六發明的遊戲管理系統,相對於第三至第五發明之任一發明,票券資訊輸出部在從使用者受理了使用存取資訊的存取之情形中,判斷為滿足存取條件時輸出票券資訊。Moreover, in the game management system of the sixth invention of the present invention, in any one of the third to fifth inventions, the ticket information output unit determines that the storage requirement is satisfied when the user accepts access using the access information. Output ticket information when taking conditions.

藉由此構成,可在使用存取資訊的同時,對票券資訊的輸出設置限制。With this configuration, it is possible to set restrictions on the output of ticket information while using access information.

並且,本第七發明的遊戲管理系統,相對於第一至第六發明中的任一發明,進一步具備積存票券輸出資訊之票券輸出資訊儲存部,所述票券輸出資訊是與藉由票券資訊輸出部而輸出之票券資訊相關,遊戲許可部因應票券資訊受理部所受理之票券資訊與儲存於票券輸出資訊儲存部之票券輸出資訊的對應關係,而進行遊戲的許可。Furthermore, the game management system of the seventh invention of the present invention, as compared with any one of the first to sixth inventions, further includes a ticket output information storage unit that accumulates ticket output information, and the ticket output information is obtained by Related to the ticket information output by the ticket information output unit, the game licensing unit performs the game based on the correspondence between the ticket information accepted by the ticket information accepting unit and the ticket output information stored in the ticket output information storage unit. permission.

藉由此構成,可確實地確認所受理之票券資訊是否與藉由票券資訊輸出部而輸出之票券資訊對應以許可玩遊戲。With this configuration, it is possible to reliably confirm whether the accepted ticket information corresponds to the ticket information outputted by the ticket information output unit to allow game play.

並且,本第八發明的遊戲管理系統,相對於第七發明,遊戲許可部取得與票券資訊受理部所受理之票券資訊被輸出之時間相關之時間點資訊,且基於所取得之時間點資訊進行遊戲的許可。Furthermore, in the game management system of the eighth invention of the present invention, compared to the seventh invention, the game licensing unit obtains time point information related to the time when the ticket information accepted by the ticket information accepting unit is output, and based on the obtained time point Information about the permission to play the game.

藉由此構成,可因應票券資訊被輸出之時間點而許可玩遊戲。With this configuration, game play can be permitted depending on the time point when the ticket information is output.

並且,本第九發明的遊戲管理系統,相對於第七或第八發明,票券輸出資訊包含權利資訊,所述權利資訊表示與兩種以上的遊戲各者的提供相關而使用者所具有之權利,遊戲許可部基於權利資訊,對使用者許可兩種以上的遊戲中之至少一種遊戲。Furthermore, in the game management system of the ninth invention, compared to the seventh or eighth invention, the ticket output information includes rights information indicating the rights that the user has in relation to the provision of each of two or more games. Rights, the game licensing department licenses at least one of two or more games to the user based on the rights information.

藉由此構成,可因應所受理之票券資訊而對使用者提供兩種以上的遊戲。With this configuration, two or more games can be provided to the user according to the received ticket information.

並且,本第十發明的遊戲管理系統,相對於第一至第九發明中的任一發明,進一步具備:遊戲結果取得部,其取得被許可玩遊戲之使用者的遊戲的結果資訊;以及獎品輸出指示部,其因應結果資訊是否滿足預定的獎品輸出條件的判斷結果,而輸出用以將獎品輸出至使用者之獎品輸出指示。Moreover, the game management system of the tenth invention of the present invention further includes: a game result acquisition unit that acquires game result information of a user who is permitted to play the game; and a prize, as compared with any one of the first to ninth inventions. The output instruction unit outputs a prize output instruction for outputting the prize to the user in response to the judgment result of whether the result information satisfies the predetermined prize output condition.

藉由此構成,可因應遊戲的結果使獎品輸出至使用者,可使遊戲的價值更提升。With this structure, prizes can be output to the user according to the result of the game, which can further enhance the value of the game.

並且,本第十一發明的遊戲管理系統,相對於第九發明,獎品輸出指示部向兩個以上的獎品輸出裝置之中與滿足之獎品輸出條件對應之獎品輸出裝置,輸出獎品輸出指示。Furthermore, in the game management system of the eleventh invention, compared to the ninth invention, the prize output instruction unit outputs the prize output instruction to the prize output device corresponding to the satisfied prize output condition among the two or more prize output devices.

藉由此構成,可使用兩個以上的獎品輸出裝置,容易地進行因應遊戲的結果之獎品的輸出。With this configuration, two or more prize output devices can be used to easily output prizes according to the results of the game.

並且,本第十二發明的遊戲管理系統,相對於第一至第十一發明的任一發明,票券資訊為能藉由讀取裝置讀取之經編碼之圖像。Furthermore, in the game management system of the twelfth invention, in any one of the first to eleventh inventions, the ticket information is an encoded image that can be read by a reading device.

藉由此構成,使用者可使用讀取裝置容易地輸入票券資訊。With this configuration, the user can easily input ticket information using the reading device.

並且,本第十三發明的遊戲管理系統,相對於第一至第十二發明的任一發明,票券資訊輸出部將與讀取裝置的場所相關之資訊與票券資訊一起輸出。Moreover, in the game management system of the thirteenth invention, compared to any one of the first to twelfth inventions, the ticket information output unit outputs information about the location of the reading device together with the ticket information.

藉由此構成,使用者可容易地到達讀取裝置。With this configuration, the user can easily reach the reading device.

並且,本第十四發明的遊戲管理系統,相對於第一至第十三發明的任一發明,消費資訊取得部計數使用者所消費之商品的盤子的數量並取得作為消費資訊。Furthermore, in the game management system of the fourteenth invention, compared to any of the first to thirteenth inventions, the consumption information acquisition unit counts the number of plates of products consumed by the user and obtains the consumption information.

藉由此構成,可基於所消費之商品的盤子的數量而使抽獎執行。With this configuration, a lottery can be performed based on the number of plates of consumed products.

並且,本第十五發明的遊戲管理系統,相對於第一至第十四發明的任一發明,抽獎部基於消費資訊而進行第一抽獎,針對第一抽獎的中獎者進行第二抽獎,票券資訊輸出部對在第二抽獎中中獎之使用者輸出票券資訊。Moreover, in the game management system of the fifteenth invention, compared to any of the first to fourteenth inventions, the lottery section performs the first lottery based on the consumption information, and performs the second lottery for the winner of the first lottery. The ticket information output unit outputs ticket information to the user who won the second lottery.

藉由此構成,可提高遊戲的稀少性。With this configuration, the rarity of the game can be enhanced.

並且,本第十六發明的遊戲管理系統,相對於第一至第十五發明的任一發明,遊戲條件包含關於使用者所進行之商品的消費是否已完成之條件。Furthermore, in the game management system of the sixteenth invention, compared to any of the first to fifteenth inventions, the game condition includes a condition regarding whether the consumption of the product by the user has been completed.

藉由此構成,可賦予使用者動機以使商品的消費迅速地完成。With this configuration, the user can be given motivation to quickly complete the consumption of the product.

並且,本第十七發明的遊戲控制裝置具備:票券資訊受理部,其受理由使用者使用讀取裝置所輸入之票券資訊;遊戲許可部,其在基於票券資訊而判斷為滿足遊戲條件之情形中,許可使用者玩遊戲;遊戲結果取得部,其取得被許可玩遊戲之使用者的遊戲的結果資訊;以及獎品輸出指示部,其向兩個以上的獎品輸出裝置之中與滿足結果資訊之預定的獎品輸出條件對應之獎品輸出裝置,輸出用以輸出獎品的獎品輸出指示。Furthermore, the game control device of the seventeenth invention includes: a ticket information acceptance unit that accepts ticket information input by a user using a reading device; and a game permission unit that determines that the game is satisfied based on the ticket information. In the case of conditions, the user is allowed to play the game; the game result acquisition unit is to obtain the result information of the game for the user who is allowed to play the game; and the prize output instruction unit is to satisfy the requirements of two or more prize output devices. The prize output device corresponding to the predetermined prize output condition of the result information outputs a prize output instruction for outputting the prize.

藉由此構成,可使用兩個以上的獎品輸出裝置容易地進行因應遊戲結果之獎品的輸出。With this configuration, two or more prize output devices can be used to easily output prizes according to the game results.

並且,本第十八發明的遊戲控制裝置具備:票券資訊受理部,其受理由使用者使用讀取裝置所輸入之票券資訊;以及遊戲許可部,其在基於票券資訊而判斷為滿足遊戲條件之情形中,基於表示與兩種以上的遊戲各者的提供相關而使用者所具有之權利之權利資訊,亦即與票券資訊對應之權利資訊,對使用者許可兩種以上的遊戲中之至少一種遊戲。Furthermore, the game control device of the eighteenth invention includes: a ticket information acceptance unit that accepts ticket information input by a user using a reading device; and a game permission unit that determines that the game is satisfied based on the ticket information. In the case of game conditions, two or more games are permitted to the user based on the rights information indicating the rights that the user has in connection with the provision of each of two or more games, that is, the rights information corresponding to the ticket information. at least one of these games.

藉由此構成,可因應所受理的票券資訊,向使用者提供兩種以上的遊戲。With this configuration, two or more games can be provided to the user according to the accepted ticket information.

[發明功效] 根據本發明之遊戲管理系統、遊戲控制裝置、遊戲管理方法以及程式,可因應商品的消費而容易地向使用者提供具稀少性之遊戲。 [Invention effect] According to the game management system, game control device, game management method and program of the present invention, rare games can be easily provided to users according to the consumption of goods.

以下,參照圖式說明遊戲管理系統等的實施方式。此外,實施方式中附上相同符號之構成要素為進行同樣的動作,因此有省略再次說明之情形。Hereinafter, embodiments of the game management system and the like will be described with reference to the drawings. In addition, the structural elements with the same reference numerals in the embodiment perform the same operation, and therefore repeated description may be omitted.

此外,在以下所使用之用語,一般而言為如下述般定義。此外,此等用語的語義不應一直如此處所示般地解釋,例如,在以下進行個別說明之情形中,也應依據其說明而解釋。In addition, the terms used below are generally defined as follows. In addition, the semantics of these terms should not always be interpreted as shown here. For example, in the following cases where individual explanations are given, they should also be interpreted in accordance with their explanations.

針對某一事項,所謂識別符是唯一表示該事項之文字或符號等。識別符雖例如為ID,但只要能識別對應之事項之資訊,則種類不拘。亦即,識別符可為表示所述事項本身的名字,亦可為以唯一對應之方式組合符號而成者。For a certain item, the so-called identifier is a word or symbol that uniquely represents the item. The identifier is, for example, an ID, but any type is not limited as long as it can identify the information of the corresponding matter. That is, the identifier may be a name that represents the item itself, or it may be a combination of symbols in a uniquely corresponding manner.

所謂取得,可包含取得藉由使用者等而輸入之事項,亦可包含取得記憶於其他裝置之資訊。所謂取得記憶於其他裝置之資訊,可包含以經由API等取得記憶於其他裝置之資訊,亦可包含藉由針對由其他裝置所提供之文件檔的內容(亦包含網頁的內容等)進行抓取等而取得。並且,亦可包含藉由針對圖像檔案進行光學式文字讀取而取得資訊等、基於原始資訊而取得與其不同之格式的資訊。Acquisition may include acquisition of matters input by a user, etc., or may include acquisition of information stored in other devices. The so-called obtaining information stored in other devices may include obtaining information stored in other devices through APIs, etc., or may include crawling the contents of documents provided by other devices (including the contents of web pages, etc.) Wait and get it. In addition, it may also include obtaining information in a different format based on the original information, such as obtaining information by optical text reading of the image file.

並且,對於取得資訊,亦可以所謂的機器學習的手法。針對機器學習的手法的利用,例如可如下述般地進行。亦即,使用機器學習的手法而構成分類器,所述分類器將特定種類的輸入資訊作為輸入,且將欲取得之種類的輸出資訊作為輸出。例如,將輸入資訊及輸出資訊的群組預先準備兩組以上,將該兩組以上的資訊交由用以構成機器學習的分類器的模組而構成分類器,並將所構成之分類器積存於儲存部。此外,分類器亦可稱為學習器。此外,作為機器學習的手法,並不受限於例如深度學習、隨機森林、SVR等。並且,機器學習例如可使用fastText、tinySVM、random forest、TensorFlow等各種機器學習架構中之函數或各種既有的程式庫(library)。Moreover, the so-called machine learning method can also be used to obtain information. The use of machine learning techniques can be performed, for example, as follows. That is, machine learning techniques are used to construct a classifier that takes a specific type of input information as input and outputs the type of output information to be obtained. For example, two or more groups of input information and output information are prepared in advance, and the two or more groups of information are passed to a module used to form a classifier for machine learning to form a classifier, and the formed classifier is accumulated. in the storage department. In addition, a classifier can also be called a learner. In addition, as a machine learning method, it is not limited to deep learning, random forest, SVR, etc. Moreover, machine learning can use functions in various machine learning architectures such as fastText, tinySVM, random forest, TensorFlow, etc. or various existing libraries.

並且,分類器並不受限於藉由機器學習而得到者。分類器亦可為例如表示基於輸入資訊等之輸入向量與輸出資訊的對應關係之表格。此情形,可從表格中取得與基於輸入資訊之特徵向量對應之輸出資訊,亦可使用進行表格中之兩個以上的輸入向量與進行各輸入向量的加權等之參數而生成與基於輸入資訊之特徵向量近似之向量,使用與用於生成之各輸入向量對應之輸出資訊及參數而取得最終的輸出資訊。並且,分類器例如亦可為表示基於輸入資訊等之輸入向量與用以生成輸出資訊的資訊的關係之函數等。此情形,例如亦可藉由函數而求出與基於輸入資訊之特徵向量對應之資訊,並使用所求出之資訊取得輸出資訊等。Furthermore, classifiers are not limited to those obtained through machine learning. The classifier may also be, for example, a table representing the correspondence between input vectors and output information based on the input information. In this case, the output information corresponding to the feature vector based on the input information can be obtained from the table, or the parameters based on the input information can be generated using two or more input vectors in the table and weighting of each input vector. A vector of feature vector approximations, using the output information and parameters corresponding to each input vector used for generation to obtain the final output information. Furthermore, the classifier may be, for example, a function representing a relationship between an input vector based on input information and information used to generate output information. In this case, for example, the information corresponding to the feature vector based on the input information can be obtained through a function, and the obtained information can be used to obtain the output information.

所謂輸出資訊,為包含下述之概念:往顯示器的顯示、使用投影機之投影、利用印表機的列印、聲音輸出、往外部裝置的傳送、在記錄媒體的積存、往其他處理裝置或其他程式等發送處理結果等。具體而言,例如包含能將資訊顯示於網頁、作為電子郵件等而進行傳送、輸出用以印刷的資訊等。The so-called output information includes the following concepts: display on a monitor, projection using a projector, printing using a printer, sound output, transmission to an external device, storage in a recording medium, transmission to other processing devices or Send processing results to other programs, etc. Specifically, it includes, for example, the ability to display information on a web page, transmit it as an email, etc., and output information for printing.

所謂資訊的受理,為包含下述之概念:從鍵盤、滑鼠或觸控面板等輸入裝置輸入之資訊的受理、從其他裝置等透過有線或無線的通訊線路而傳送之資訊的接收,以及從光碟或磁碟、半導體記憶體等記錄媒體讀取出之資訊的受理等。The so-called acceptance of information includes the following concepts: the acceptance of information input from input devices such as keyboards, mice, or touch panels, the reception of information transmitted from other devices through wired or wireless communication lines, and the reception of information from input devices such as keyboards, mice, or touch panels. Acceptance of information read from recording media such as optical disks, magnetic disks, and semiconductor memories, etc.

針對儲存於資訊處理裝置等之各種資訊,所謂更新,為包含下述之概念:除了所儲存之資訊的變更以外,還在所儲存之資訊中追加新的資訊、刪除所儲存之資訊的一部分或全部等。Regarding various information stored in information processing devices, etc., the so-called update includes the following concepts: in addition to changes in the stored information, adding new information to the stored information, deleting part of the stored information, or All waiting.

(實施方式1)(Embodiment 1)

在本實施方式中,遊戲管理系統大致進行如以下般的動作。亦即,遊戲管理系統基於使用者所消費之商品的金額或數量進行抽獎,並對中獎使用者輸出票券資訊。然後,若使用者使用讀取裝置輸入票券資訊,則遊戲管理系統受理所述票券資訊。遊戲管理系統基於票券資訊,對已輸入票券資訊之使用者許可玩遊戲。以下,針對此種遊戲管理系統1進行說明。In this embodiment, the game management system generally operates as follows. That is, the game management system conducts a lottery based on the amount or quantity of goods consumed by the user, and outputs ticket information to the winning user. Then, if the user inputs the ticket information using the reading device, the game management system accepts the ticket information. Based on the ticket information, the game management system allows users who have entered the ticket information to play the game. Hereinafter, such a game management system 1 will be described.

圖1係表示使用本發明的實施方式1中之遊戲管理系統1之附有遊戲之店鋪系統900的整體構成之圖。FIG. 1 is a diagram showing the overall structure of a game-equipped store system 900 using the game management system 1 in Embodiment 1 of the present invention.

在本實施方式中,遊戲管理系統1例如是在餐飲店等店鋪中所使用之附有遊戲之店鋪系統900使用。附有遊戲之店鋪系統900中大致包含:店鋪系統910,其在店鋪中被使用於餐飲等的販賣、各種服務;以及遊戲提供系統950,其用以對具有預定的遊戲權之使用者提供遊戲。遊戲管理系統1具備包含於店鋪系統910之第一資訊處理裝置100以及包含於遊戲提供系統950之第二資訊處理裝置200。第二資訊處理裝置200亦可稱為進行與遊戲相關之控制之遊戲控制裝置。第一資訊處理裝置100與第二資訊處理裝置200是以能互相通訊之方式連接。In this embodiment, the game management system 1 is used for a game-equipped store system 900 used in a store such as a restaurant, for example. The game-attached store system 900 roughly includes: a store system 910, which is used in the store to sell meals and other services, and provide various services; and a game providing system 950, which is used to provide games to users who have predetermined game rights. . The game management system 1 includes the first information processing device 100 included in the store system 910 and the second information processing device 200 included in the game providing system 950 . The second information processing device 200 may also be called a game control device that performs game-related control. The first information processing device 100 and the second information processing device 200 are connected in a manner capable of communicating with each other.

此外,在本實施方式中,附有遊戲之店鋪系統900例如在所謂迴轉壽司店的店鋪中,來客亦即使用者可在每個席位進行商品的訂購。此外,使用附有遊戲之店鋪系統900之店鋪亦可為其他的行業形態、行業種類的餐飲店,並不受限於餐飲店。並且,附有遊戲之店鋪系統900並不一定受限於與實體存在之店鋪相關而使用,亦可與虛擬的店鋪、提供公共服務之施設相關而使用。並且,向已訂購之使用者提供之商品並不受限於收費或免費。In addition, in this embodiment, the game-equipped store system 900 is, for example, a so-called conveyor belt sushi restaurant, where visitors, that is, users, can order products at each seat. In addition, the store using the store system 900 with the game can also be a restaurant of other industry forms and industry types, and is not limited to restaurants. Furthermore, the game-attached store system 900 is not necessarily limited to use in connection with physical stores, but can also be used in connection with virtual stores and facilities that provide public services. Furthermore, the products provided to users who have subscribed are not limited to charges or free of charge.

在此,商品可為物品,亦可為提供給使用者之服務等無形物。Here, goods can be items or intangibles such as services provided to users.

在此,所謂席位,意指成為提供商品的目的地之座席或桌子之概念。一個席位例如與購買商品之一或二名以上的使用者的客群(客群包含一名以上的使用者,亦可為一名使用者)對應。例如,在餐飲店亦即店舖中,在以多名使用者所構成之客群來店之情形中,該客群被引導至店舖內的一張桌子時,該一張桌子相當於席位。並且,例如在餐飲店亦即店舖中,在一名使用者的客群來店之情形中,該客群被引導至店舖內的一個吧檯席時,該一個吧檯席相當於席位。此外,所謂席位,並不受限於表示實際的座椅或桌子。席位可以是作為與由一名以上的使用者所構成之群組對應的席位,而表示該群組之商品的購買者、訂貨方、提供目的地等其他者。此種席位可為實際存在者亦可為虛擬者。亦即,所謂席位係一種概念,其表示成為商品的提供目的地且收取商品的對價的單位。Here, the term "seat" refers to the concept of a seat or a table that serves as a destination for providing products. For example, one seat corresponds to a customer group of one or more users who purchased the product (the customer group includes more than one user, and may also be one user). For example, in a restaurant that is a store, when a customer group consisting of multiple users comes to the store, and the customer group is guided to a table in the store, the table is equivalent to a seat. Furthermore, for example, in a restaurant that is a store, when a customer group of one user comes to the store and the customer group is guided to a counter seat in the store, the one counter seat is equivalent to the seat. In addition, the so-called seats are not limited to actual seats or tables. The seat may be a seat corresponding to a group composed of one or more users, and may indicate the purchaser, orderer, delivery destination, etc. of the product of the group. Such seats can be actual entities or virtual entities. That is, the so-called seat is a concept that represents a unit that serves as a destination for providing goods and receives consideration for the goods.

店鋪系統910具有第一資訊處理裝置100、與席位對應之受理終端920以及與席位對應之檯式獎品輸出裝置925。並且,店鋪系統910可解釋為例如具有能透過網路而與第一資訊處理裝置100通訊之終端裝置600。亦即,遊戲管理系統1構成為餐飲店等的客人亦即使用者能夠使用終端裝置600等而利用。此外,遊戲管理系統1可構成為能藉由餐飲店等的管理者進行各種設定等而使用。The store system 910 includes the first information processing device 100, an acceptance terminal 920 corresponding to the seat, and a desktop prize output device 925 corresponding to the seat. Furthermore, the store system 910 can be interpreted as having a terminal device 600 that can communicate with the first information processing device 100 through the network, for example. That is, the game management system 1 is configured so that users who are guests of a restaurant or the like can use the terminal device 600 or the like. In addition, the game management system 1 can be configured so that a manager of a restaurant or the like can perform various settings and use it.

在本實施方式中,一個客群能使用設置成與他們所利用之席位對應且具有觸控面板等的畫面之受理終端920,而進行商品的訂購等。此外,亦可構成為客群使用他們所擁有之一個以上的終端裝置600而進行商品的訂購等。此外,在圖1中,例如將所謂的智慧型手機等可攜式資訊終端裝置表示作為終端裝置600。亦可將平板型的資訊終端裝置及膝上型電腦等個人電腦(PC)等作為終端裝置600使用。並且,雖顯示平板型的資訊終端裝置作為受理終端920,但亦可使用可攜式資訊終端裝置或個人電腦(PC)等作為受理終端920。In this embodiment, one customer group can place an order for a product or the like using the reception terminal 920 that is provided corresponding to the seat they use and has a screen such as a touch panel. In addition, it can also be configured so that customers use one or more terminal devices 600 owned by them to place orders for products. In addition, in FIG. 1 , for example, a portable information terminal device such as a so-called smartphone is shown as the terminal device 600 . A tablet-type information terminal device, a personal computer (PC) such as a laptop computer, etc. may also be used as the terminal device 600 . Furthermore, although a tablet-type information terminal device is shown as the reception terminal 920, a portable information terminal device, a personal computer (PC), or the like may also be used as the reception terminal 920.

此外,在附有遊戲之店鋪系統900中,能互相通訊的裝置彼此例如能透過區域網路或網際網路等網路而互相通訊,但並不受限於此。包含於附有遊戲之店鋪系統900之各個裝置的數量不限,其他裝置亦可包含於附有遊戲之店鋪系統900中。In addition, in the game-attached store system 900, devices that can communicate with each other can communicate with each other through a network such as a local network or the Internet, but are not limited thereto. The number of each device included in the game store system 900 is not limited, and other devices may also be included in the game store system 900 .

檯式獎品輸出裝置925例如具有與日本專利第3859962號公報所記載般的和盤子回收裝置一起使用之獎品排出機構同樣的機械構造。在本實施方式中,檯式獎品輸出裝置925構成為若透過網路而接收從其他裝置傳送之獎品輸出指示,則因應所述指示而輸出獎品。此外,所謂獎品輸出裝置,並不受限於具有此種機械性構造之裝置,亦可例如為進行資訊的顯示之裝置或針對資訊進行輸出之裝置。所謂獎品,並不受限於物品,亦可為能交換成商品或其他物品的優惠券條碼(coupon code)、點數等。所謂獎品的輸出,可藉由物品從檯式獎品輸出裝置925交給使用者而進行。所謂獎品的輸出,亦可藉由將資訊顯示於檯式獎品輸出裝置925等所設置之顯示器裝置而進行,或可藉由對使用者所持有之終端裝置600等傳送資訊而進行。The desktop prize discharging device 925 has the same mechanical structure as the prize discharging mechanism used with the plate collection device as described in Japanese Patent No. 3859962, for example. In this embodiment, the desktop prize output device 925 is configured to output a prize in response to a prize output instruction transmitted from another device via the network. In addition, the so-called prize output device is not limited to a device having such a mechanical structure, and may be, for example, a device that displays information or a device that outputs information. The so-called prizes are not limited to items, but can also be coupon codes, points, etc. that can be exchanged for goods or other items. The so-called prize output can be performed by handing the item from the desktop prize output device 925 to the user. The prize can also be output by displaying the information on a display device provided in the desktop prize output device 925 or the like, or by transmitting information to the terminal device 600 or the like held by the user.

遊戲提供系統950具有第二資訊處理裝置200、讀取裝置951及遊戲支援裝置952。讀取裝置951及遊戲支援裝置952是與第二資訊處理裝置200連接,且構成為一邊在與第二資訊處理裝置200之間收發資訊一邊發揮功能。The game providing system 950 has a second information processing device 200, a reading device 951, and a game support device 952. The reading device 951 and the game support device 952 are connected to the second information processing device 200 and are configured to function while transmitting and receiving information with the second information processing device 200 .

讀取裝置951例如為具備攝影機或掃描用的感測器等之裝置,所述攝影機或掃描用的感測器構成為能光學性地讀取二維條碼或一維條碼等圖像。讀取裝置951可構成為基於所讀取之圖像而將圖像所示之資訊輸出至第二資訊處理裝置200,亦可構成為將所讀取之圖像輸出至第二資訊處理裝置200。在後者的情形,構成為在第二資訊處理裝置200中能得到圖像所示之資訊。此外,讀取裝置951並不受限於此,亦可為讀取記錄於媒體的磁性而輸出資訊之裝置,亦可為與記錄有資訊之媒體進行通訊而輸出已讀取之資訊之裝置。The reading device 951 is, for example, a device including a camera or a scanning sensor configured to optically read an image such as a two-dimensional barcode or a one-dimensional barcode. The reading device 951 may be configured to output the information shown in the image to the second information processing device 200 based on the read image, or may be configured to output the read image to the second information processing device 200 . In the latter case, the second information processing device 200 is configured so that the information shown in the image can be obtained. In addition, the reading device 951 is not limited thereto. It may also be a device that reads the magnetism recorded on the medium and outputs information, or it may be a device that communicates with the medium on which information is recorded and outputs the read information.

遊戲支援裝置952為使用者進行遊戲之際所使用之裝置。例如,在遊戲提供系統950中所謂的電玩遊戲成為能玩之情形中,遊戲支援裝置952是以使電玩遊戲執行之遊戲機、遊戲控制器及顯示器等所構成。在能玩線上遊戲之情形中,控制為了玩線上遊戲的通訊功能之裝置亦可包含於遊戲支援裝置952中。並且,遊戲支援裝置952可為亦包含照片製作遊戲機或夾娃娃遊戲(crane game)機等之業務用遊戲機。並且,遊戲支援裝置952亦可備有具備感測器之模擬操作終端(例如模擬槍、球賽的模擬球拍等等)以及具備遊戲內容的顯示功能之裝置,且構成為可模擬地玩射擊遊戲、球賽等。並且,在使用者可使用第二資訊處理裝置200本身進行遊戲之情形中,遊戲支援裝置952亦能解釋為包含於第二資訊處理裝置200中。並且,在遊戲提供系統950中能將進行抽籤作為進行遊戲。此情形,遊戲支援裝置952可為用以進行抽籤的演示或資訊傳送的裝置,亦可構成為藉由抽籤的態樣進行來自使用者的操作的受理等。The game support device 952 is a device used by the user when playing the game. For example, when a so-called video game is playable in the game providing system 950, the game support device 952 is composed of a game console, a game controller, a display, etc. for executing the video game. In the case where online games can be played, a device that controls communication functions for playing online games may also be included in the game support device 952 . Furthermore, the game support device 952 may be a business game machine including a photo-making game machine, a crane game machine, or the like. In addition, the game support device 952 may also be equipped with a simulation operation terminal equipped with a sensor (such as a simulation gun, a simulation racket for a ball game, etc.) and a device with a display function of game content, and may be configured to simulate playing a shooting game. Football games etc. Moreover, in the case where the user can use the second information processing device 200 itself to play the game, the game support device 952 can also be interpreted as being included in the second information processing device 200 . Furthermore, the game providing system 950 can draw lots as a progress game. In this case, the game support device 952 may be a device for demonstrating the lottery or transmitting information, or may be configured to accept operations from the user in the form of a lottery.

在本實施方式中,遊戲支援裝置952可因應來自第二資訊處理裝置200的指示而讓使用者可進行遊戲(提供遊戲)。此情形,第二資訊處理裝置200可表現為許可使用者玩遊戲。此外,所謂提供遊戲,並不受限於將無法進行遊戲之狀態切換成能進行遊戲之狀態。亦可將擴張使用者可進行之遊戲的範圍或能以不同之態樣玩遊戲稱為提供遊戲。In this embodiment, the game support device 952 can allow the user to play the game (provide the game) in response to instructions from the second information processing device 200 . In this case, the second information processing device 200 may appear to allow the user to play the game. In addition, providing a game is not limited to switching a state in which the game cannot be played to a state in which the game can be played. Expanding the range of games that users can play or being able to play games in different ways can also be called providing games.

此外,所謂遊戲,亦可為從後述的獎品輸出部970輸出獎品、使用者能取得各種權利等。此情形,使用者進行遊戲可說是意指使用者使獎品輸出、使用者取得各種權利等。在提供此種遊戲的情形,亦可不使用遊戲支援裝置952。此外,在此,所謂各種權利等,雖例如為得到商品或優惠券資訊等的具有價值之物(不限有形物或無形物)之權利、可進行預定的行動之權利等,但並不受限於此等。In addition, the game may be such that a prize is output from a prize output unit 970 to be described later, and the user can obtain various rights. In this case, when the user plays the game, it can be said that the user outputs prizes, the user acquires various rights, etc. In the case of providing such a game, the game support device 952 may not be used. In addition, the various rights mentioned here include, for example, the right to obtain valuable things (not limited to tangible or intangible things) such as products or coupon information, the right to perform predetermined actions, etc., but they are not limited to Limited to this.

在此,遊戲提供系統950中使用包含二個以上的獎品輸出裝置之獎品輸出部970。在本實施方式中,獎品輸出部970設置成第一獎品輸出裝置971及第二獎品輸出裝置972能分別因應來自第二資訊處理裝置200的指示而輸出獎品。第一獎品輸出裝置971、第二獎品輸出裝置972雖例如為具有與檯式獎品輸出裝置925同樣的機械構造之裝置,但如針對檯式獎品輸出裝置925所述地,並不受限於具有此種構造之裝置。獎品輸出部970構成為因應從第二資訊處理裝置200輸出之指示而輸出獎品。在本實施方式中,構成為比起從第二獎品輸出裝置972輸出之獎品,從第一獎品輸出裝置971輸出之獎品對於一般的使用者而言價值更高。此外,從第一獎品輸出裝置971輸出之獎品與從第二獎品輸出裝置972輸出之獎品的差異不受限於此。例如,兩獎品即使為同等的獎品,但可為種類、顏色、用途等性質不同者,亦可為一獎品為物品而另一獎品為資訊等形態不同者。並且,獎品輸出部970中可使用更多個獎品輸出裝置,亦可僅使用一個獎品輸出裝置。Here, the game providing system 950 uses a prize output unit 970 including two or more prize output devices. In this embodiment, the prize output unit 970 is configured such that the first prize output device 971 and the second prize output device 972 can respectively output prizes in response to instructions from the second information processing device 200 . Although the first prize output device 971 and the second prize output device 972 have, for example, the same mechanical structure as the desktop prize output device 925, they are not limited to having the same mechanical structure as the desktop prize output device 925. device of this structure. The prize output unit 970 is configured to output the prize in response to the instruction output from the second information processing device 200 . In this embodiment, the prize output from the first prize output device 971 is configured to be more valuable to an average user than the prize output from the second prize output device 972 . In addition, the difference between the prize output from the first prize output device 971 and the prize output from the second prize output device 972 is not limited thereto. For example, even if the two prizes are the same prizes, they may be of different natures such as type, color, purpose, etc., or one prize may be an object and the other prize may be in a different form such as information. Furthermore, more prize output devices may be used in the prize output unit 970, or only one prize output device may be used.

圖2係同個第一資訊處理裝置100及終端裝置600之方塊圖。圖3係同個第二資訊處理裝置200之方塊圖。FIG. 2 is a block diagram of the first information processing device 100 and the terminal device 600. FIG. 3 is a block diagram of the second information processing device 200.

如圖2所示,第一資訊處理裝置100具備:儲存部110、接收部120、受理部130、處理部140及傳送部170。第一資訊處理裝置100例如為伺服器裝置。As shown in FIG. 2 , the first information processing device 100 includes a storage unit 110 , a receiving unit 120 , an accepting unit 130 , a processing unit 140 and a transmitting unit 170 . The first information processing device 100 is, for example, a server device.

儲存部110具備訂購資訊儲存部111及消費資訊儲存部113。The storage unit 110 includes an order information storage unit 111 and a consumption information storage unit 113.

訂購資訊儲存部111中儲存如後述般地藉由訂購資訊受理部131而受理之訂購資訊。訂購資訊例如為與商品訂購相關之資訊、具有確定席位之席位確定資訊之資訊,且為從受理終端920、終端裝置600等使用者能操作的終端傳送之資訊。所謂席位確定資訊,為識別席位之席位識別符或識別終端裝置600之終端識別符。在席位確定資訊為終端識別符之情形,藉由預先將終端識別符與席位識別符相對應而管理,而可將訂購資訊與席位識別符相對應。亦即,在本實施方式中,為依照每個席位進行商品的訂購,並將其訂購資訊儲存於第一資訊處理裝置100。換言之,在本實施方式中,客群的使用者可依照每個客群進行商品的訂購。The order information storage unit 111 stores order information accepted by the order information acceptance unit 131 as will be described later. The order information is, for example, information related to product ordering, information having seat determination information that determines seats, and is information transmitted from a user-operable terminal such as the reception terminal 920 or the terminal device 600. The seat identification information is a seat identifier for identifying the seat or a terminal identifier for identifying the terminal device 600 . When the seat identification information is a terminal identifier, the terminal identifier and the seat identifier are managed in advance by being associated with each other, so that the order information can be associated with the seat identifier. That is, in this embodiment, merchandise is ordered for each seat and the ordering information is stored in the first information processing device 100 . In other words, in this embodiment, users of customer groups can order products according to each customer group.

訂購資訊例如具有能唯一識別商品之商品識別符。訂購資訊例如具有商品識別符及訂購之個數。此外,訂購資訊例如亦可具有商品識別符及金額。The order information has, for example, a product identifier that can uniquely identify the product. The order information includes, for example, a product identifier and the quantity ordered. In addition, the order information may also include a product identifier and an amount, for example.

此外,一般儲存部110中儲存具有商品識別符及單價之二個以上的商品管理資訊。商品管理資訊例如為將商品識別符與其單價相對應而記錄之資料庫。商品管理資訊亦可儲存於其他裝置。藉由此種商品管理資訊,而能確定針對訂購資訊所含之商品識別符的單價。亦即,能計算與訂購資訊所含之商品識別符對應之金額。In addition, the general storage unit 110 stores two or more pieces of product management information including a product identifier and a unit price. The product management information is, for example, a database that records product identifiers corresponding to their unit prices. Product management information can also be stored in other devices. With this product management information, the unit price for the product identifier included in the order information can be determined. That is, the amount corresponding to the product identifier included in the order information can be calculated.

此外,訂購資訊例如亦可為表示已將承載商品之盤子發出(已提供)至客群之主旨之資訊。換言之,訂購資訊亦可為訂購後的資訊。In addition, the order information may also be, for example, information indicating that the tray carrying the product has been sent (provided) to the customer group. In other words, the order information can also be information after ordering.

消費資訊儲存部113中儲存藉由後述之消費資訊取得部141而取得之消費資訊。消費資訊為與使用者所消費之商品的金額或數量相關之資訊。在本實施方式中,消費資訊能依照每個席位識別符亦即每個席位進行儲存。在本實施方式中,消費資訊雖例如為使用者已消費之商品的金額,但並不受限於此。使用者已消費之商品的數量亦可使用作為消費資訊。在本實施方式中,商品是依照每個預定的單位配置於盤子並提供給使用者。此情形,使用者所消費之商品的盤子的數量亦可使用作為消費資訊。消費資訊例如亦可依照每個終端識別符亦即每位使用者進行儲存。The consumption information storage unit 113 stores consumption information obtained by the consumption information acquisition unit 141 described below. Consumption information is information related to the amount or quantity of goods consumed by the user. In this implementation, the consumption information can be stored according to each seat identifier, that is, each seat. In this embodiment, the consumption information is, for example, the amount of goods consumed by the user, but it is not limited thereto. The quantity of goods consumed by the user can also be used as consumption information. In this embodiment, the products are arranged on the tray in each predetermined unit and provided to the user. In this case, the number of plates of goods consumed by the user can also be used as consumption information. For example, consumption information can also be stored according to each terminal identifier, that is, each user.

接收部120接收從其他裝置傳送之資訊。接收部120將接收到之資訊保存於例如儲存部110。在本實施方式中,使用者例如使用終端裝置600進行資訊的輸入等,並傳送至第一資訊處理裝置100。接收部120可將所傳送之各資訊與終端識別符或席位識別符相對應而保存於儲存部110。在本實施方式中,接收部可接收從各終端裝置600或受理終端920傳送之訂購資訊,並與終端識別符或席位識別符相對應而保存於儲存部110。此外,接收部120在從受理終端920接收資訊之情形中,能基於所傳送之資訊而確定席位識別符,所述席位識別符確定與傳送之受理終端920對應之席位。並且,接收部120在從終端裝置600接收資訊之情形中,能基於所傳送之資訊而確定傳送之終端識別符。The receiving unit 120 receives information transmitted from other devices. The receiving unit 120 stores the received information in, for example, the storage unit 110 . In this embodiment, the user uses, for example, the terminal device 600 to input information, etc., and transmits the information to the first information processing device 100 . The receiving unit 120 may associate the transmitted information with the terminal identifier or the seat identifier and store it in the storage unit 110 . In this embodiment, the receiving unit may receive the order information transmitted from each terminal device 600 or the receiving terminal 920, and store the order information in the storage unit 110 in association with the terminal identifier or seat identifier. In addition, when receiving information from the acceptance terminal 920, the reception unit 120 can determine the seat identifier that identifies the seat corresponding to the transmission acceptance terminal 920 based on the transmitted information. Furthermore, when receiving information from the terminal device 600, the receiving unit 120 can determine the transmitted terminal identifier based on the transmitted information.

受理部130受理使用與第一資訊處理裝置100連接之未圖示之輸入手段而輸入之資訊。受理部130將所受理之資訊保存於例如儲存部110。此外,輸入手段亦可為由數字鍵盤(ten key)、鍵盤、滑鼠或選單畫面所構成者等任何一種。受理部130亦可受理資訊,所述資訊為藉由使用與第一資訊處理裝置100連接之讀取裝置(例如代碼讀取器等)進行之輸入操作(例如亦包含藉由裝置而讀取之資訊)而輸入之資訊。The reception unit 130 accepts information input using an input means (not shown) connected to the first information processing device 100 . The receiving unit 130 stores the received information in, for example, the storage unit 110 . In addition, the input means may be any one consisting of a ten key, a keyboard, a mouse, or a menu screen. The acceptance unit 130 may also accept information that is an input operation performed by using a reading device (such as a code reader, etc.) connected to the first information processing device 100 (for example, it also includes information read by the device). information).

並且,亦可說受理部130是將接收部120所接收之資訊作為輸入至第一資訊處理裝置100之資訊而受理。亦即,所謂往第一資訊處理裝置100輸入資訊,亦可解釋為意指此等資訊是透過受理終端920、終端裝置600等而由使用者間接地輸入第一資訊處理裝置100。Furthermore, it can also be said that the receiving unit 130 accepts the information received by the receiving unit 120 as information input to the first information processing device 100 . That is, the so-called input of information into the first information processing device 100 can also be interpreted to mean that the information is indirectly input into the first information processing device 100 by the user through the reception terminal 920, the terminal device 600, etc.

在本實施方式中,受理部130具備訂購資訊受理部131及存取受理部133。In this embodiment, the acceptance unit 130 includes an order information acceptance unit 131 and an access acceptance unit 133.

訂購資訊受理部131在藉由接收部120接收到從受理終端920、終端裝置600傳送之訂購資訊之情形中,受理其訂購資訊。訂購資訊受理部131將已受理之訂購資訊與席位識別符或終端識別符相對應,而積存於訂購資訊儲存部111。When the order information received from the reception terminal 920 or the terminal device 600 is received by the reception unit 120, the order information acceptance unit 131 accepts the order information. The order information accepting unit 131 associates the accepted order information with the seat identifier or terminal identifier, and accumulates it in the order information storage unit 111 .

存取受理部133在如後述般地有來自使用者的終端裝置600的使用存取資訊的存取之情形中,受理所述存取。存取資訊表示如後述般地為了輸出票券資訊而使用之字串等資訊。作為此字串等,雖例如可包含唯一的識別符等,但亦可包含預定的關鍵字等、使用者固有的資訊等。在本實施方式中,存取資訊例如包含藉由第一資訊處理裝置100而提供且表示能從終端裝置600等存取之網頁的位置之資訊。存取資訊例如為表示URL之資訊,所述URL包含唯一的識別符作為URL參數。此情形,若有往該網頁的存取,則存取受理部133受理其存取,並且受理存取資訊所含之URL參數。The access acceptance unit 133 accepts access using access information from the user's terminal device 600 as will be described later. The access information represents information such as strings used to output ticket information as described later. This character string may include, for example, a unique identifier, etc., but may also include predetermined keywords, user-specific information, etc. In this embodiment, the access information includes, for example, information provided by the first information processing device 100 and indicating the location of a web page that can be accessed from the terminal device 600 or the like. The access information is, for example, information representing a URL that includes a unique identifier as a URL parameter. In this case, if there is an access to the web page, the access acceptance unit 133 accepts the access and accepts the URL parameters included in the access information.

此外,存取資訊並不受限於此。例如,亦可使用唯一的識別符等及編碼列作為存取資訊,所述編碼列為用以使接收該識別符等用的接收畫面顯示於終端裝置600。並且,用以將包含識別符等之訊息(例如SMS或電子郵件等)從終端裝置600傳送至第一資訊處理裝置100之編碼列,亦可被使用作為存取資訊。例如所謂的客製化URL方案等亦可被用於此種存取資訊。在此等情形中,亦只要構成為存取受理部133受理基於從存取終端裝置600以各種方法傳送之存取資訊的資訊(例如識別符等)即可。提供存取目的地之裝置並不受限於第一資訊處理裝置100。此情形,存取受理部133例如只要構成為接收從存取目的地所傳送且主旨為有使用存取資訊的存取之資訊即可。In addition, access to information is not restricted in this way. For example, a unique identifier or the like and a code sequence may be used as the access information. The code sequence is used to display a reception screen for receiving the identifier or the like on the terminal device 600 . Moreover, the code sequence used to transmit a message (such as SMS or email) including an identifier from the terminal device 600 to the first information processing device 100 can also be used as access information. For example, so-called customized URL schemes can also be used to access information. In these cases, the access acceptance unit 133 may be configured to accept information (eg, identifiers, etc.) based on access information transmitted from the access terminal device 600 in various methods. The device providing the access destination is not limited to the first information processing device 100. In this case, the access accepting unit 133 may be configured to receive information transmitted from the access destination and indicating access using the access information, for example.

處理部140具備消費資訊取得部141、抽獎部143、第一中獎處理部144及票券資訊輸出部147。票券資訊輸出部147包含存取資訊輸出部148。處理部140進行各種處理。所謂各種處理,例如為處理部140的各部如以下般地進行之處理。The processing unit 140 includes a consumption information acquisition unit 141, a lottery unit 143, a first winning processing unit 144, and a ticket information output unit 147. The ticket information output unit 147 includes an access information output unit 148. The processing unit 140 performs various processes. The various processes are, for example, processes performed by each section of the processing unit 140 as follows.

消費資訊取得部141取得消費資訊,並將所取得之消費資訊積存於消費資訊儲存部113。在本實施方式中,消費資訊取得部141從訂購資訊儲存部111取得與作為取得對象之席位的席位識別符對應之直至目前為止的訂購資訊,藉由總計所取得之商品的金額而計算消費資訊。換言之,消費資訊儲存部113取得與使用者對應之每個席位的消費資訊。然後,消費資訊取得部141將消費資訊與席位識別符相對應而積存於消費資訊儲存部113。此外,消費資訊的總計只要是依照每個席位,且在每次利用該席位之客群改變時,將該客群作為對象而進行即可。此外,消費資訊的計算或積存例如只要在重新受理到訂購資訊之情形中進行即可。消費資訊的計算或積存例如亦可在每次預定時間經過時進行,或者在已藉由受理部130受理使用者等的指示之情形中進行。The consumption information acquisition unit 141 acquires consumption information, and accumulates the acquired consumption information in the consumption information storage unit 113 . In the present embodiment, the consumption information acquisition unit 141 acquires the order information so far corresponding to the seat identifier of the seat to be obtained from the order information storage unit 111, and calculates the consumption information by totaling the amount of the acquired products. . In other words, the consumption information storage unit 113 obtains consumption information for each seat corresponding to the user. Then, the consumption information acquisition unit 141 associates the consumption information with the seat identifier and accumulates it in the consumption information storage unit 113 . In addition, the total consumption information only needs to be based on each seat, and each time the customer group using the seat changes, the customer group may be targeted. In addition, the calculation or accumulation of consumption information only needs to be performed when order information is re-accepted, for example. The calculation or accumulation of consumption information may be performed, for example, every time a predetermined time elapses, or when an instruction from a user or the like is accepted by the reception unit 130 .

此外,消費資訊取得部141亦可構成為計算使用者所消費之商品的盤子的數量而取得消費資訊。此情形,消費資訊取得部141亦可不使用訂購資訊。例如,使用構成為在迴轉壽司店中回收壽司盤之習知的盤子回收裝置,消費資訊取得部141計數已回收之盤子的數量。而且,亦可取得盤子的數量作為消費資訊,或者取得預定的單價的金額乘上盤子的數量而得之金額作為消費資訊。消費資訊取得部141亦可構成為將基於已回收之盤子的數量而得之金額等與不使用盤子下進行消費之商品的金額等合併,以取得作為消費資訊,亦可構成為僅取得任一者作為消費資訊。In addition, the consumption information acquisition unit 141 may also be configured to calculate the number of plates of products consumed by the user and obtain consumption information. In this case, the consumption information acquisition unit 141 does not need to use the order information. For example, using a conventional plate collection device configured to collect sushi plates in a conveyor belt sushi restaurant, the consumption information acquisition unit 141 counts the number of collected plates. Furthermore, the number of plates may be obtained as the consumption information, or the amount obtained by multiplying the predetermined unit price by the number of plates may be obtained as the consumption information. The consumption information acquisition unit 141 may be configured to acquire the consumption information by combining the amount of money etc. based on the number of collected plates with the amount of goods consumed without using the plates, or may be configured to acquire only any one as consumer information.

抽獎部143基於消費資訊而判斷是否滿足預定的抽獎執行條件。抽獎部143在判斷為滿足抽獎執行手段之情形中進行抽獎。在此,所謂抽獎,是指判斷是否進行預定的處理(是否中獎)。在本實施方式中,抽獎部143構成為依照每個席位進行抽獎。並且,抽獎部143構成為基於消費資訊而進行第一抽獎,並針對第一抽獎的中獎者進行第二抽獎。第一抽獎及第二抽獎各自的抽獎處理可藉由各種方法而進行。例如,可使用虛擬亂數隨機地判斷為中獎,亦可以依照每個客群以預定的機率產生中獎之方式,在每次進行預定次數的抽獎時判斷為中獎。抽獎處理可在通過終端裝置600或受理終端920輸入使用者之指示之情形中進行,亦可與有無那樣的使用者的指示無關地進行。The lottery part 143 determines whether predetermined lottery execution conditions are met based on the consumption information. The lottery unit 143 performs the lottery when it is determined that the lottery execution means are satisfied. Here, the so-called lottery refers to the process of determining whether to proceed with the reservation (whether to win the lottery). In this embodiment, the lottery unit 143 is configured to perform lottery for each seat. Furthermore, the lottery unit 143 is configured to perform a first lottery based on the consumption information, and perform a second lottery for the winner of the first lottery. The respective lottery processing of the first lottery and the second lottery can be performed by various methods. For example, virtual random numbers can be used to randomly determine the winner, or each customer group can determine the winner with a predetermined probability, and each time a predetermined number of draws are conducted, the winner can be determined. The lottery processing may be performed when the user's instructions are input through the terminal device 600 or the reception terminal 920, or regardless of the presence or absence of such user instructions.

抽獎執行條件例如為與由使用者所購買之金額相關之條件(例如,500日圓以上等)、與由使用者所購買之商品的總數相關之條件(例如十個以上等)等。此外,抽獎執行條件例如為預先設定而儲存於儲存部110者,但亦可為適當變更者。抽獎執行條件是因應例如季節、時間帶、天氣、客群的性質(例如來店次數、人數、年齡、性別等)、商品的庫存數、店鋪的擁擠程度等各種要素,藉由處理部140等遵循預先設定之設定規則等而進行設定,或者可因應從能通過網路進行通訊的其他管理裝置(未圖示)傳送之資訊而進行設定。The lottery execution conditions are, for example, conditions related to the amount purchased by the user (for example, 500 yen or more, etc.), conditions related to the total number of products purchased by the user (for example, ten or more, etc.). In addition, the lottery execution conditions are, for example, preset and stored in the storage unit 110, but may also be appropriately changed. The lottery execution conditions are based on various factors such as the season, time zone, weather, the nature of the customer group (such as the number of visits to the store, the number of people, age, gender, etc.), the number of goods in stock, the congestion level of the store, etc., through the processing unit 140, etc. Settings can be made in accordance with preset setting rules, etc., or settings can be made in response to information sent from other management devices (not shown) that can communicate through the network.

並且,抽獎執行條件例如為僅與關於二個以上的商品之中預先決定之一個以上的商品之消費資訊相關之條件。抽獎執行條件例如可為包含識別成為抽獎的對象之商品之商品識別符之資訊,亦可為包含識別不會成為抽獎的對象之商品之商品識別符之資訊,亦可為包含識別成為抽獎的對象之商品的種類之商品種類識別符之資訊,亦可為包含識別不會成為抽獎的對象之商品的種類之商品種類識別符之資訊。Furthermore, the lottery execution condition is, for example, a condition related only to consumption information on one or more predetermined products among two or more products. The lottery execution condition may be, for example, information including a product identifier that identifies a product that is a target of the lottery, information that includes a product identifier that identifies a product that is not a target of the lottery, or information that identifies a product that is a target of the lottery. The information of the product category identifier of the product category may also be information including the product category identifier that identifies the product category that will not be the object of the lottery.

具體而言,例如作為客群能訂購之二個以上的商品,假定除了有各種壽司(例如「鮪魚」、「幼鰤」、「鮭魚卵」、「蛋」等)以外,還有飲料類(例如,「瓶裝啤酒(大)」、「瓶裝啤酒(小)」、「烏龍茶」、「柳橙汁」、「飲料吧」等)、副餐菜單(麵類(「豆皮烏龍麵」、「肉烏龍麵」、「醬油拉麵」等)、「漢堡」等)、甜點類(「布丁」、「香草冰淇淋」、「草莓」等)等商品之情形。在此情形中,在此等客群於能訂購的商品之中決定麵類及飲料類的商品作為預先設定之商品之情形,此等基於飲料類(例如「瓶裝啤酒(大)」、「瓶裝啤酒(小)」、「烏龍茶」、「柳橙汁」、「飲料吧」等)或麵類(「豆皮烏龍麵」、「肉烏龍麵」、「醬油拉麵」等)之訂購資訊之消費資訊會與抽獎執行條件有關係。並且,例如,在客群於能訂購的商品之中僅預先設定「豆皮烏龍麵」、「肉烏龍麵」、「飲料吧」之商品識別符的情形,僅與這三個商品相關之消費資訊(例如,將包含三個商品的商品識別符的任一者之訂購資訊總計之資訊)成為與抽獎執行條件有關係者。作為預先設定之一個以上的商品,只要以各種觀點進行設定即可。例如,可將未載於能藉由盤子回收裝置回收之盤子而進行提供之商品設定作為預先設定之一個以上的商品。此外,預先設定之一個以上的商品亦可適當變更。例如,亦可因應季節、時間帶、天氣、客群的性質(例如來店次數、人數、年齢、性別等)、商品的庫存數、店鋪的擁擠程度等各種要素,藉由處理部140等遵循預先設定之設定規則等而進行設定,或者可因應從能通過網路通訊的其他管理裝置傳送之資訊而進行設定。Specifically, for example, as a customer group that can order two or more products, it is assumed that in addition to various types of sushi (such as "tuna", "young amberjack", "salmon roe", "egg", etc.), there are also beverages (For example, "Bottled Beer (Large)", "Bottled Beer (Small)", "Oolong Tea", "Orange Juice", "Drink Bar", etc.), side menu (noodles ("Tofu Skin Udon", "Meat udon", "soy sauce ramen", etc.), "burgers", etc.), desserts ("pudding", "vanilla ice cream", "strawberry", etc.) and other products. In this case, when these customers decide on noodle and beverage products as preset products among the products that can be ordered, these products are based on the beverage category (such as "Bottled Beer (Large)", "Bottled Beer (small)", "oolong tea", "orange juice", "drink bar", etc.) or noodles ("bean skin udon", "meat udon", "soy sauce ramen", etc.) Consumption information will be related to the lottery execution conditions. Furthermore, for example, if the customer group presets only the product identifiers of "Tofu Udon", "Meat Udon", and "Drink Bar" among the products that can be ordered, it will only be related to these three products. Consumption information (for example, information including the total order information of any one of the product identifiers of three products) becomes relevant to the lottery execution conditions. As one or more preset products, it only needs to be set from various viewpoints. For example, one or more preset products may be set as one or more preset products that are not provided on trays that can be collected by the tray collection device. In addition, more than one preset product can also be changed appropriately. For example, the processing unit 140 and others can also follow various factors such as the season, time zone, weather, the nature of the customer group (such as the number of visits to the store, the number of people, age, gender, etc.), the number of goods in stock, and the degree of crowding of the store. It can be set based on preset setting rules, etc., or can be set in response to information sent from other management devices that can communicate through the network.

此外,在本實施方式中,在已進行結帳(商品費用的支付)之情形中,重置該席位的消費資訊。並且,在已進行抽獎處理之情形中,該席位直至目前為止的消費資訊變得與報償處理無關,但並不受限於此。In addition, in this embodiment, when checkout (payment of the product fee) has been performed, the consumption information of the seat is reset. In addition, in the case where the lottery processing has been carried out, the consumption information of the seat until now becomes irrelevant to the compensation processing, but it is not limited to this.

第一中獎處理部144針對在第一抽獎中中獎之客群亦即使用者,進行給予獎品之報償給予處理。所謂報償給予處理,例如是指將獎品送出指示傳送至檯式獎品輸出裝置925之處理。更具體而言,例如是指藉由傳送獎品送出指示而將檯式獎品輸出裝置925的商品口設為開啟,且一個獎品從檯式獎品輸出裝置925出來之處理。此外,如上述,獎品的種類、輸出態樣並不受限於此。The first winning processing unit 144 performs compensation granting processing of granting prizes to users who are the customer group who won the prize in the first lottery. The reward giving process is, for example, a process of transmitting a prize delivery instruction to the desktop prize output device 925 . More specifically, for example, it refers to a process in which the product port of the desk-top prize output device 925 is turned on by transmitting a prize delivery instruction, and one prize comes out of the desk-top prize output device 925 . In addition, as mentioned above, the types and output forms of prizes are not limited thereto.

票券資訊輸出部147因應抽獎的結果而輸出票券資訊。票券資訊輸出部147構成為能依照每個中獎之席位輸出票券資訊。亦即,亦可說票券資訊輸出部147因應中獎之結果而輸出票券資訊。票券資訊輸出部147包含存取資訊輸出部148,所述存取資訊輸出部148輸出用以進行票券資訊的輸出之存取資訊。The ticket information output unit 147 outputs ticket information according to the result of the lottery. The ticket information output unit 147 is configured to output ticket information for each winning seat. That is, it can also be said that the ticket information output unit 147 outputs ticket information in response to the winning result. The ticket information output unit 147 includes an access information output unit 148 that outputs access information for outputting ticket information.

在本實施方式中,票券資訊輸出部147對在第二抽獎中中獎之使用者進行如後述般的使用存取資訊之處理後,輸出票券資訊。亦即,票券資訊輸出部147在藉由第二抽獎而中獎之情形中,從存取資訊輸出部148輸出唯一的存取資訊。此存取資訊是藉由使用者的終端裝置600而取得並使用。然後,票券資訊輸出部147在從使用者受理了使用存取資訊的存取之情形中,對使用者輸出票券資訊。在本實施方式中,票券資訊輸出部147在存取受理部133從使用者受理了使用存取資訊的存取之情形中,判斷為滿足存取條件時輸出票券資訊。此外,在此,所謂存取,例如除了對透過網頁或API等網路而提供之資訊進行存取外,亦包含傳送電子郵件或其他訊息等之概念。In this embodiment, the ticket information output unit 147 performs processing using access information as described below for the user who won the second lottery, and then outputs the ticket information. That is, the ticket information output unit 147 outputs unique access information from the access information output unit 148 when a prize is won in the second lottery. This access information is obtained and used by the user's terminal device 600 . Then, when the access using the access information is accepted from the user, the ticket information output unit 147 outputs the ticket information to the user. In the present embodiment, when the access acceptance unit 133 accepts access using the access information from the user, the ticket information output unit 147 outputs the ticket information when it is determined that the access condition is satisfied. In addition, the so-called access here includes, for example, in addition to accessing information provided through a network such as a web page or API, it also includes the concept of sending emails or other messages.

存取資訊輸出部148如以下之方式進行存取資訊的輸出。亦即,在本實施方式中,存取資訊輸出部148將存取資訊傳送至與作為輸出對象之席位相對應而配置之受理終端920,使存取資訊顯示於受理終端920的畫面。在本實施方式中,存取資訊例如被顯示於受理終端920的畫面,並作為能藉由終端裝置600的照相機讀取之經編碼之圖像。此圖像亦即存取資訊例如為表示字串之二維條碼,所述字串是為了查詢進行遊戲的權利而使用。此外,存取資訊例如亦可作為所謂的條碼或其他的多維條碼而輸出,亦可為能夠使用終端裝置600讀取之其他圖像、字串本身等。藉此,使用者可藉由終端裝置600讀取所顯示之圖像亦即存取資訊,而可容易地利用存取資訊。The access information output unit 148 outputs access information in the following manner. That is, in this embodiment, the access information output unit 148 transmits the access information to the reception terminal 920 arranged corresponding to the seat to be output, and causes the access information to be displayed on the screen of the reception terminal 920 . In this embodiment, the access information is displayed on the screen of the reception terminal 920 as an encoded image that can be read by the camera of the terminal device 600 , for example. This image, that is, the access information is, for example, a two-dimensional barcode representing a string used to query the right to play the game. In addition, the access information may also be output as a so-called barcode or other multi-dimensional barcode, or may be other images, character strings themselves, etc. that can be read using the terminal device 600 . Thereby, the user can read the displayed image, that is, access the information, through the terminal device 600, and can easily utilize the access information.

存取條件例如為有效的存取資訊被存取受理部133受理。所謂有效的存取資訊,例如為藉由存取資訊輸出部148而輸出之存取資訊,且使用所述存取資訊之存取至目前為止未被存取受理部133受理。此外,並不受限於此,例如亦可在使用一個存取資訊之存取被受理直到預定次數為止之情形中,任何情形皆滿足存取條件。並且,在使用一個存取資訊之存取被受理之情形中,亦可不限次數地判斷為滿足存取條件。並且,作為存取條件,亦可設有與時間相關之條件。例如,輸出存取資訊後在預定時間內進行之存取、當天內已進行之存取等亦可包含於存取條件。並且,亦可設有與進行存取之終端裝置600的種類、機種等相關之資訊、與使用於存取之方法相關之條件等的基於與存取資訊不同之資訊之條件。此外,所謂與使用於存取之方法相關之條件,雖例如為用於存取之網頁瀏覽器或其他app等的類別、網頁瀏覽器的種類等,但並不受限於此。For example, the access condition is valid access information and is accepted by the access acceptance unit 133 . The so-called valid access information is, for example, access information output by the access information output unit 148, and access using the access information has not been accepted by the access acceptance unit 133 so far. In addition, without being limited to this, for example, if access using one access information is accepted up to a predetermined number of times, the access condition may be satisfied in any case. Furthermore, when access is accepted using one piece of access information, it can be determined that the access condition is satisfied an unlimited number of times. In addition, time-related conditions may also be provided as access conditions. For example, accesses performed within a predetermined time after the access information is output, accesses performed within the same day, etc. can also be included in the access conditions. In addition, conditions based on information different from the access information, such as information related to the type and model of the terminal device 600 that performs access, conditions related to the method used for access, and the like may be provided. In addition, the conditions related to the method used for access include, for example, the type of web browser or other app used for access, the type of web browser, etc., but are not limited thereto.

此外,用於被存取受理部133受理之存取之存取資料是否為藉由存取資訊輸出部148輸出之資料,例如只要如下述之方式判斷即可。在存取資訊輸出部148輸出存取資訊之際,將存取資訊的輸出歷史記錄於儲存部110。此輸出歷史記錄中例如能記錄表示存取資訊之識別符等、輸出日期時間等資訊。然後,票券資訊輸出部147基於被存取受理部133受理之資訊,確認是否為與輸出歷史記錄對應之記錄,並基於確認結果進行判斷。並且,在存取歷史記錄中包含與時間相關之條件之情形中,亦只要使用此種輸出歷史記錄進行判斷即可。此外,並不受限於使用此種輸出歷史記錄的資訊,亦可構成為存取資訊輸出部148輸出包含遵循預定的規則之資訊之存取資訊。此情形,票券資訊輸出部147亦可確認被存取受理部133受理之資訊是否為遵循該預定的規則者。例如,作為遵循預定的規則之資訊,亦可使用與經編碼之輸出時間點(日、時刻等)相關之資訊等。此情形,可構成為票券資訊輸出部147基於已受理之存取資訊之資訊而取得輸出時間點,判斷是否滿足與時間相關之條件。In addition, whether the access data used for the access accepted by the access acceptance unit 133 is the data output by the access information output unit 148 may be determined as follows, for example. When the access information output unit 148 outputs the access information, the output history of the access information is recorded in the storage unit 110 . This output history record can record, for example, identifiers indicating access information, output date and time, and other information. Then, the ticket information output unit 147 confirms whether the information received by the access acceptance unit 133 is a record corresponding to the output history record, and makes a judgment based on the confirmation result. Furthermore, when the access history includes time-related conditions, it is sufficient to use this output history for judgment. In addition, the use of such output history information is not limited, and the access information output unit 148 may be configured to output access information including information following predetermined rules. In this case, the ticket information output unit 147 may also confirm whether the information accepted by the access acceptance unit 133 complies with the predetermined rule. For example, as information that follows a predetermined rule, information related to an encoded output time point (day, time, etc.) may be used. In this case, the ticket information output unit 147 may be configured to obtain the output time point based on the accepted access information and determine whether the time-related conditions are met.

在本實施方式中,所謂票券資訊,可說是表示提示使用者具有進行遊戲之權利之資訊。票券資訊為能藉由讀取裝置951讀取的資訊。在本實施方式中,票券資訊例如作為能藉讀取裝置951讀取之經編碼之圖像而輸出。更具體而言,票券資訊例如為表示字串之二維條碼,所述字串包含為了查詢進行遊戲之權利所使用之識別符。此外,票券資訊亦可作為例如所謂的條碼或其他的多維條碼而輸出,亦可作為能藉由讀取裝置951光學性地讀取之圖像、字串本身等而輸出。此外,票券資訊亦可為能磁性地讀取的磁性圖案或其他的形態。In this embodiment, the so-called ticket information can be said to be information indicating that the user has the right to play the game. The ticket information is information that can be read by the reading device 951. In this embodiment, the ticket information is output as an encoded image that can be read by the reading device 951, for example. More specifically, the ticket information is, for example, a two-dimensional barcode representing a string including an identifier used to inquire about the right to play the game. In addition, the ticket information may also be output as a so-called barcode or other multi-dimensional barcode, or as an image, a character string itself, etc. that can be optically read by the reading device 951. In addition, the ticket information may also be in the form of magnetic patterns or other forms that can be read magnetically.

在本實施方式中,所謂票券資訊的輸出,是將票券資訊傳送至使用者的終端裝置600。票券資訊為例如上述般的圖像之情形,是將以能在終端裝置600顯示該圖像之方式將資訊傳送到終端裝置600之處理稱為輸出票券資訊。此情形,表示圖像之資訊本身亦可被傳送到終端裝置600,在終端裝置600能產生經編碼之圖像之情形中,亦可將藉由圖像表示之字串作為票券資訊並傳送至終端裝置600。例如,以能藉由使用於存取資訊的存取之終端裝置600的應用程式而顯示之方式傳送票券資訊。更具體而言,亦可在使用存取資訊進行存取之情形中,票券資訊輸出部147以將票券資訊顯示於終端裝置600所顯示之網頁中之方式輸出票券資訊。並且,亦可在使用存取資訊進行存取之情形中,在進行顯示於終端裝置600中之網頁所顯示之預定按鈕的操作時顯示票券資訊。並且,例如亦可在已藉由電子郵件或訊息等而進行使用存取資訊的存取之情形中,傳送票券資訊作為回覆。In this embodiment, the output of ticket information means transmitting the ticket information to the user's terminal device 600 . When the ticket information is an image as described above, the process of transmitting the information to the terminal device 600 in such a manner that the image can be displayed on the terminal device 600 is called outputting the ticket information. In this case, the information representing the image itself can also be transmitted to the terminal device 600. In the case where the terminal device 600 can generate an encoded image, the string represented by the image can also be transmitted as ticket information. to the terminal device 600. For example, the ticket information is transmitted in a manner that can be displayed by an application program of the terminal device 600 used for accessing the information. More specifically, when access is performed using access information, the ticket information output unit 147 may output the ticket information in a manner such that the ticket information is displayed on a web page displayed on the terminal device 600 . Furthermore, when accessing using access information, the ticket information may be displayed when a predetermined button displayed on the web page displayed on the terminal device 600 is operated. Furthermore, for example, in the case where access using access information has been performed by email, message, etc., ticket information may be sent as a reply.

此外,票券資訊的輸出,除了往終端裝置600的傳送以外,亦可為使用印表機等之記錄有資訊之紙張的輸出,或者往受理終端920等的畫面的顯示。In addition, the output of the ticket information may be, in addition to transmission to the terminal device 600, output of paper on which information is recorded using a printer or the like, or display on a screen of the acceptance terminal 920 or the like.

票券資訊輸出部147構成為在每次輸出票券資訊時,輸出以不同之識別符來識別之票券資訊。亦即,票券資訊輸出部147構成為能輸出唯一的票券資訊。此外,所輸出之票券資訊亦可為在預定期間內唯一者。並且,票券資訊輸出部147亦可構成為能將同樣的票券資訊輸出多次。The ticket information output unit 147 is configured to output ticket information identified by a different identifier each time the ticket information is output. That is, the ticket information output unit 147 is configured to output unique ticket information. In addition, the output ticket information may also be unique within the predetermined period. Furthermore, the ticket information output unit 147 may be configured to output the same ticket information multiple times.

票券資訊輸出部147在已輸出票券資訊之情形中,將其輸出記錄亦即票券輸出資訊傳送至第二資訊處理裝置200。票券輸出資訊中例如能包含能識別票券資訊的識別符、輸出日期時間等資訊。When the ticket information has been outputted, the ticket information output unit 147 transmits the output record, that is, the ticket output information, to the second information processing device 200 . The ticket output information may include, for example, an identifier capable of identifying the ticket information, output date and time, and other information.

在本實施方式中,票券資訊輸出部147亦可將與讀取裝置951的場所相關之資訊(讀取場所資訊)與票券資訊一起輸出。讀取場所資訊例如以與票券資訊同時顯示於終端裝置600的畫面(終端顯示部661)之方式輸出。具體而言,例如,在票券資訊作為圖像而輸出之情形,亦可以在同個圖像中包含讀取場所資訊之方式輸出。並且,例如,亦可以包含票券資訊之圖像與讀取場所資訊被包含於相同網頁之方式顯示。並且,亦可在與包含票券資訊之文件檔相同的文件檔中包含讀取場所資訊。作為讀取場所資訊,可為使用店鋪內的地圖或表示地圖內的座標之編碼列等各種形態者。In this embodiment, the ticket information output unit 147 may output information about the location of the reading device 951 (reading location information) together with the ticket information. The read location information is outputted simultaneously with the ticket information and displayed on the screen (terminal display unit 661 ) of the terminal device 600 , for example. Specifically, for example, when the ticket information is output as an image, the same image may be output including the read location information. Furthermore, for example, the image including the ticket information and the reading place information may be displayed so that they are included in the same web page. Furthermore, the read location information can also be included in the same file file as the file file containing the ticket information. As the place information to be read, various forms such as a map in a store or a code sequence indicating coordinates in the map can be used.

此外,在處理部140中,亦可對在第一抽獎中獎之使用者輸出票券資訊,亦可在滿足抽獎執行條件之情形中僅進行一次抽獎。並且,亦可不使用存取資訊而對成為輸出對象的使用者輸出票券資訊,所述輸出對象是藉由抽獎而中獎之使用者等。此情形,例如,票券資訊輸出部147亦可對以預先與席位對應之方式建立關連之終端裝置600傳送票券資訊。並且,票券資訊輸出部147亦可藉由設置於店鋪內之印表機而將票券資訊輸出至紙張,或者使票券資訊顯示於受理終端920的畫面以讓使用者記錄所述票券資訊。In addition, the processing unit 140 may also output ticket information to the user who won the first lottery, or only perform one lottery when the lottery execution conditions are met. Moreover, it is also possible to output ticket information to a user who is an output target, such as a user who has won a lottery, without using the access information. In this case, for example, the ticket information output unit 147 may also transmit the ticket information to the terminal device 600 that is associated with the seat in advance. In addition, the ticket information output unit 147 can also output the ticket information to paper through a printer installed in the store, or display the ticket information on the screen of the acceptance terminal 920 to allow the user to record the ticket. information.

傳送部170是透過網路等而將資訊傳送至構成附有遊戲之店鋪系統900之其他裝置。傳送部170例如對第二資訊處理裝置200、終端裝置600傳送資訊。換言之,傳送部170例如對第二資訊處理裝置200、終端裝置600輸出資訊。The transmitting unit 170 transmits information to other devices constituting the game-equipped store system 900 through a network or the like. The transmission unit 170 transmits information to, for example, the second information processing device 200 and the terminal device 600 . In other words, the transmission unit 170 outputs information to, for example, the second information processing device 200 and the terminal device 600 .

接著,說明終端裝置600的構成。Next, the structure of the terminal device 600 will be described.

如圖2所示,終端裝置600具備:終端儲存部610、終端接收部620、終端受理部630、終端處理部640、終端輸出部660、終端傳送部670及感測部680。終端輸出部660具備終端顯示部661。As shown in FIG. 2 , the terminal device 600 includes a terminal storage unit 610 , a terminal receiving unit 620 , a terminal accepting unit 630 , a terminal processing unit 640 , a terminal output unit 660 , a terminal transmitting unit 670 and a sensing unit 680 . The terminal output unit 660 includes a terminal display unit 661 .

終端儲存部610具備票券資訊儲存部611及設備識別資訊儲存部613。The terminal storage unit 610 includes a ticket information storage unit 611 and a device identification information storage unit 613.

在票券資訊儲存部611暫時或永久地積存從第一資訊處理裝置100傳送之票券資訊。藉此,在終端裝置600中,票券資訊能輸出至終端顯示部661。The ticket information sent from the first information processing device 100 is temporarily or permanently accumulated in the ticket information storage unit 611 . Thereby, in the terminal device 600, the ticket information can be output to the terminal display unit 661.

在設備識別資訊儲存部613儲存有設備識別資訊。設備識別資訊雖為能識別終端裝置600的型式的資訊,但並不受限於此。亦可為不能對設備識別資訊儲存部613寫入不同之資訊。The device identification information storage unit 613 stores device identification information. Although the device identification information is information that can identify the type of the terminal device 600, it is not limited thereto. It may also be that different information cannot be written to the device identification information storage unit 613.

終端接收部620是透過網路而接收從第一資訊處理裝置100、其他裝置傳送之資訊。終端接收部620將接收到之資訊例如積存於終端儲存部610,使終端處理部640等可取得。The terminal receiving unit 620 receives information transmitted from the first information processing device 100 and other devices through the network. The terminal receiving unit 620 accumulates the received information in the terminal storage unit 610, for example, so that the terminal processing unit 640 and the like can obtain it.

終端受理部630受理使用終端裝置600之使用者所進行之對終端裝置600之各種輸入操作。操作雖例如是使用未圖示之輸入裝置而進行,但並不受限於此。The terminal acceptance unit 630 accepts various input operations on the terminal device 600 performed by the user using the terminal device 600 . The operation may be performed using an input device (not shown), for example, but the operation is not limited thereto.

終端處理部640使用終端裝置600的各部位而進行各種資訊處理動作。The terminal processing unit 640 uses various parts of the terminal device 600 to perform various information processing operations.

終端輸出部660是例如藉由顯示於顯示器裝置亦即終端顯示部661等而進行資訊的輸出。此外,資訊的輸出方法並不受限於此,亦可藉由從揚聲器等輸出聲音等而進行。The terminal output unit 660 outputs information by displaying it on a terminal display unit 661 or the like that is a display device, for example. In addition, the method of outputting information is not limited to this, and may also be performed by outputting sound from a speaker or the like.

終端傳送部670是例如透過網路而傳送藉由終端處理部640等取得之資訊。The terminal transmitting unit 670 transmits the information obtained by the terminal processing unit 640 and the like through a network, for example.

感測部680具有照相機。感測部680能進行使用照相機之拍攝或錄影,將所得到之資訊積存於終端儲存部610。The sensing unit 680 has a camera. The sensing unit 680 can perform photography or video recording using a camera, and accumulate the obtained information in the terminal storage unit 610 .

在本實施方式中,終端處理部640構成為能基於藉由感測部680得到之圖像(亦可為同個動態圖像),並藉由進行預定的辨識處理而取得包含於圖像之資訊。例如,在藉由感測部680攝影包含二維條碼等圖像之圖像之情形中,終端處理部640可辨識包含於所拍攝之圖像之二維條碼,並取得已編碼成二維條碼之資訊而使用。例如,在藉由感測部680攝影包含URL之存取資訊之情形中,終端處理部640構成為可使用攝影圖像而取得其URL,且藉由網頁瀏覽器等進行使用URL之存取。In this embodiment, the terminal processing unit 640 is configured to obtain the information contained in the image by performing predetermined recognition processing based on the image obtained by the sensing unit 680 (it may also be the same dynamic image). information. For example, in the case where the sensing unit 680 captures an image including a two-dimensional barcode or the like, the terminal processing unit 640 may identify the two-dimensional barcode included in the captured image and obtain the two-dimensional barcode that has been encoded. information for use. For example, when access information including a URL is photographed by the sensing unit 680, the terminal processing unit 640 is configured to obtain the URL using the photographed image and perform access using the URL through a web browser or the like.

接著,說明第二資訊處理裝置200的構成。Next, the structure of the second information processing device 200 will be described.

如圖3所示,第二資訊處理裝置200具備第二儲存部210、第二接收部220、第二受理部230、第二處理部240及第二傳送部270。第二資訊處理裝置200例如為伺服器裝置。As shown in FIG. 3 , the second information processing device 200 includes a second storage unit 210 , a second receiving unit 220 , a second accepting unit 230 , a second processing unit 240 and a second transmitting unit 270 . The second information processing device 200 is, for example, a server device.

第二儲存部210具備票券輸出資訊儲存部211。The second storage unit 210 includes a ticket output information storage unit 211.

在票券輸出資訊儲存部211積存與藉由票券資訊輸出部147而輸出之票券資訊相關之票券輸出資訊。The ticket output information storage unit 211 accumulates ticket output information related to the ticket information output by the ticket information output unit 147 .

第二接收部220接收從其他裝置傳送之資訊。第二接收部220將接收到之資訊保存於例如第二儲存部210。在本實施方式中,例如,第二接收部220可接收從遊戲支援裝置952傳送之與遊戲相關之資訊,並積存於第二儲存部210。The second receiving unit 220 receives information transmitted from other devices. The second receiving unit 220 stores the received information in, for example, the second storage unit 210 . In this embodiment, for example, the second receiving unit 220 may receive game-related information transmitted from the game support device 952 and accumulate it in the second storage unit 210 .

第二受理部230受理使用與第二資訊處理裝置200連接之未圖示之輸入手段而輸入之資訊。第二受理部230將已受理之資訊例如保存於第二儲存部210。此外,輸入手段亦可為由數字鍵盤、鍵盤、滑鼠或選單畫面所構成者等任何構成。第二受理部230亦可構成為受理藉由遊戲支援裝置952而進行之使用者的操作、藉由遊戲支援裝置952而取得之資訊。The second accepting unit 230 accepts information input using an input means (not shown) connected to the second information processing device 200 . The second accepting part 230 stores the accepted information in the second storage part 210, for example. In addition, the input means may be any configuration including a numeric keyboard, a keyboard, a mouse, or a menu screen. The second reception unit 230 may be configured to accept user operations performed by the game support device 952 and information obtained by the game support device 952 .

第二受理部230具備票券資訊受理部231。票券資訊受理部231受理使用與第二資訊處理裝置200連接之讀取裝置951而輸入之票券資訊。亦即,第二受理部230受理讀取裝置951所讀取之票券資訊。第二受理部230將已受理之票券資訊保存於第二儲存部210。The second acceptance unit 230 includes a ticket information acceptance unit 231. The ticket information accepting unit 231 accepts ticket information input using the reading device 951 connected to the second information processing device 200 . That is, the second accepting unit 230 accepts the ticket information read by the reading device 951 . The second accepting part 230 saves the accepted ticket information in the second storage part 210.

第二處理部240具備遊戲許可部241、遊戲控制部243、遊戲結果取得部245及獎品輸出指示部247。第二處理部240進行各種處理。所謂各種處理,例如為第二處理部240的各部位如以下般地進行之處理。The second processing unit 240 includes a game permission unit 241, a game control unit 243, a game result acquisition unit 245, and a prize output instruction unit 247. The second processing unit 240 performs various processes. The various processes are, for example, processes performed by each part of the second processing unit 240 as follows.

遊戲許可部241在判斷為滿足預定的遊戲條件之情形中,許可使用者玩遊戲。亦即,遊戲許可部241在判斷為滿足遊戲條件之情形中,對遊戲支援裝置952傳送指示,使遊戲支援裝置952可讓使用者進行遊戲。藉此,使用者可進行遊戲。The game permission unit 241 allows the user to play the game when it is determined that predetermined game conditions are satisfied. That is, when the game permission unit 241 determines that the game conditions are satisfied, it sends an instruction to the game support device 952 so that the game support device 952 allows the user to play the game. With this, users can play games.

在本實施方式中,遊戲許可部241基於票券資訊受理部231所受理之票券資訊,判斷是否滿足遊戲條件。亦即,遊戲條件包含與票券資訊相關之條件。In this embodiment, the game permission unit 241 determines whether the game conditions are satisfied based on the ticket information accepted by the ticket information accepting unit 231 . That is, the game conditions include conditions related to ticket information.

遊戲條件例如為有效的票券資訊被票券資訊受理部231受理。所謂有效的票券資訊,例如為藉由票券資訊輸出部147而輸出之票券資訊,且針對所述票券資訊是直至目前為止並未被票券資訊受理部231受理者。此外,並不受限於此,例如,亦可將針對一個票券資訊直到預定次數為止的受理視為滿足遊戲條件,亦可不設置此種次數限制。並且,除了基於此種票券資訊之條件以外,基於與票券資訊不同之資訊之條件亦可包含於遊戲條件。The game condition is, for example, that valid ticket information is accepted by the ticket information accepting unit 231 . The so-called valid ticket information is, for example, ticket information output by the ticket information output unit 147, and the ticket information has not been accepted by the ticket information accepting unit 231 until now. In addition, without being limited thereto, for example, acceptance of a piece of ticket information up to a predetermined number of times may be regarded as satisfying the game conditions, and such a number limit may not be set. Furthermore, in addition to conditions based on such ticket information, conditions based on information different from the ticket information may also be included in the game conditions.

此外,假定針對藉由票券資訊輸出部147而輸出之票券資訊亦即所述票券資訊是直至目前為止未被票券資訊受理部231受理者成為遊戲條件的情形。此情形,藉由票券資訊受理部231而受理的票券資訊是否滿足遊戲條件,例如只要如下述方式判斷即可。在本實施方式中,遊戲許可部241構成為因應票券資訊受理部231所受理之票券資訊與儲存於票券輸出資訊儲存部211之票券輸出資訊的對應關係,而進行遊戲的許可。例如,遊戲許可部241基於票券資訊受理部231所受理之票券資訊,查詢票券輸出資訊,確認是否有對應之票券輸出資訊,並基於確認結果進行判斷。遊戲許可部241在有對應之票券輸出資訊之情形中,判斷為滿足遊戲條件。此外,遊戲許可部241構成為在判斷為滿足遊戲條件之情形中,進行票券輸出資訊的消除處理。在消除處理中,遊戲許可部241例如從票券輸出資訊儲存部211刪除對應之票券輸出資訊。此外,遊戲許可部241中作為消除處理,亦可將表示為已被受理的票券資訊之旗標(flag)資訊等,與對應之票券輸出資訊相對應而記錄於票券輸出資訊儲存部211。此情形,遊戲許可部241只要在查詢票券輸出資訊之際,確認對應之票券輸出資訊是否為不存在上述旗標資訊即可。In addition, it is assumed that it is a game condition that the ticket information output by the ticket information output unit 147, that is, the ticket information has not been accepted by the ticket information accepting unit 231 until now. In this case, whether the ticket information accepted by the ticket information accepting unit 231 satisfies the game conditions can be determined as follows, for example. In this embodiment, the game permitting unit 241 is configured to permit the game based on the correspondence between the ticket information accepted by the ticket information accepting unit 231 and the ticket output information stored in the ticket output information storage unit 211 . For example, the game licensing unit 241 queries the ticket output information based on the ticket information accepted by the ticket information accepting unit 231, confirms whether there is corresponding ticket output information, and makes a judgment based on the confirmation result. When there is corresponding ticket output information, the game permission unit 241 determines that the game conditions are satisfied. In addition, the game permission unit 241 is configured to perform a deletion process of the ticket output information when it is determined that the game conditions are satisfied. In the deletion process, the game permission unit 241 deletes the corresponding ticket output information from the ticket output information storage unit 211, for example. In addition, as a deletion process in the game permission unit 241, flag information indicating that the ticket information has been accepted may be recorded in the ticket output information storage unit in association with the corresponding ticket output information. 211. In this case, the game permission unit 241 only needs to confirm whether the corresponding ticket output information does not include the above flag information when querying the ticket output information.

此外,在本實施方式中,作為遊戲條件,亦可設有與時間相關之條件。例如票券資訊輸出後在預定時間內被受理、進行票券資訊的輸出的當天內被受理等亦可包含於遊戲條件。此情形,遊戲許可部241取得與票券資訊受理部231已受理之票券資訊被輸出之時間相關之時間點資訊,並基於所取得之時間點資訊進行遊戲的許可。In addition, in this embodiment, a time-related condition may be provided as a game condition. For example, the ticket information can be accepted within a predetermined time after output, or the ticket information can be accepted within the same day after the output of the ticket information, etc. can also be included in the game conditions. In this case, the game permission unit 241 obtains time point information related to the time when the ticket information accepted by the ticket information acceptance unit 231 is output, and performs permission of the game based on the obtained time point information.

如此般,在遊戲條件中包含與時間相關的條件之情形中,例如亦能使用票券資訊輸出部而進行是否滿足遊戲條件之判斷。亦即,遊戲許可部241可參照對應之票券輸出資訊而取得時間點資訊,並基於時間點資訊判斷是否滿足與時間相關之條件。In this way, when the game conditions include time-related conditions, for example, the ticket information output unit can also be used to determine whether the game conditions are satisfied. That is, the game licensing unit 241 can obtain the time point information with reference to the corresponding ticket output information, and determine whether time-related conditions are satisfied based on the time point information.

此外,亦可構成為藉由與使用此種票券輸出資訊之方法不同之方法而判斷是否滿足遊戲條件。例如亦可構成為票券資訊輸出部147輸出遵循預定的規則之票券資訊,遊戲許可部241確認所受理之票券資訊是否遵循該預定的規則。藉此,能進行所受理之票券資訊是否為藉由票券資訊輸出部147而輸出之票券資訊的確認。此情形,針對一個票券資訊直至目前為止是否已被票券資訊受理部231受理,能藉由將與在過去已受理之票券資訊相關之歷史記錄資訊預先積存於第二儲存部210,並查詢該歷史記錄資訊而確認。此外,亦可構成為將使用預定的規則而編碼之與輸出時間點(日,時刻等)相關之資訊等反映於票券資訊。此情形,在遊戲許可部241中,可基於所受理之票券資訊取得時間點資訊,判斷是否滿足與時間相關之條件。In addition, it may be configured to determine whether or not the game conditions are satisfied by a method different from the method of outputting information using such a ticket. For example, the ticket information output unit 147 may be configured to output ticket information that follows predetermined rules, and the game permission unit 241 confirms whether the accepted ticket information follows the predetermined rules. Thereby, it can be confirmed whether the accepted ticket information is the ticket information output by the ticket information output part 147. In this case, whether a piece of ticket information has been accepted by the ticket information accepting unit 231 up to now can be determined by pre-accumulating the history information related to the ticket information that has been accepted in the past in the second storage unit 210, and Query the historical record information and confirm. In addition, the information related to the output time point (day, time, etc.) encoded using a predetermined rule may be reflected in the ticket information. In this case, the game licensing unit 241 can obtain the time point information based on the accepted ticket information and determine whether the time-related conditions are met.

在本實施方式中,作為票券資訊為有效的要件,例如亦可包含成為該票券資訊的輸出對象之使用者結束飲食。例如已完成款項的結算、已進行用以開始結算的預定的手續等亦可意味使用者結束飲食。此種情形,只要沒有結束飲食,則使用者無法進行遊戲。此外,亦可將如此般地構成者表現為遊戲條件包含關於使用者的飲食是否已完成之條件。並且,亦可表現為遊戲條件包含使用者的飲食完成這一條件。藉由設定此種遊戲條件,使用者只要未完成飲食,就無法進行遊戲。因此,可賦予使用者動機以使飲食迅速完成,並可提高店鋪中之使用者的翻桌率。此外,與此相反地,亦可將使用者的飲食未結束作為票券資訊有效的要件。並且,票券資訊的有效性與使用者的飲食的結束亦可設成沒有關係,其情形,遊戲條件可謂例如至少包含讀取到有效的票券條件以及使用者的飲食完成的各條件。In this embodiment, the requirement for the ticket information to be valid may include, for example, that the user to whom the ticket information is output has finished eating. For example, the completion of payment settlement, the completion of scheduled procedures for starting settlement, etc. may also mean that the user has finished eating. In this case, the user cannot play the game as long as the meal is not finished. In addition, such a structure may be expressed as a game condition including a condition regarding whether the user's meal has been completed. In addition, the game conditions may include the condition that the user's diet is completed. By setting such game conditions, the user will not be able to play the game as long as he or she has not completed the meal. Therefore, the user can be given motivation to complete the meal quickly, and the table-turning rate of users in the store can be increased. In addition, contrary to this, the user's continued eating and drinking may be used as a requirement for the validity of the ticket information. Furthermore, the validity of the ticket information may be independent of the completion of the user's meal. In this case, the game conditions may include at least conditions for reading a valid ticket and completion of the user's meal.

此外,此情形,例如亦可藉由處理部140取得店鋪系統910的資訊等而檢測使用者的飲食是否已完成。例如,在已藉由受理部130受理來自受理終端920的結算指示之情形中,處理部140可判斷為與該受理終端920對應之客群的飲食已完成。此外,所謂飲食完成,亦可表現為使用者所進行之商品的消費完成。In addition, in this case, for example, the processing unit 140 may also obtain information from the store system 910 to detect whether the user's meal has been completed. For example, when the settlement instruction from the acceptance terminal 920 has been accepted by the acceptance unit 130, the processing unit 140 may determine that the meal of the customer group corresponding to the acceptance terminal 920 has been completed. In addition, the so-called completion of eating and drinking can also be expressed as the completion of the consumption of goods by the user.

遊戲控制部243在使用者進行遊戲之情形中,與遊戲支援裝置952合作,進行與遊戲關連之控制。例如,遊戲控制部243基於從遊戲支援裝置952傳送之資訊,將與其遊戲相關之資訊積存於第二儲存部210,或者變更未圖示之顯示部的顯示。並且,遊戲控制部243將資訊傳送至遊戲支援裝置952,將其資訊反映於遊戲。此外,與遊戲關連之控制並不受限於此,並且,能因應遊戲的類別、內容等適當設定。例如,在第二資訊處理裝置200中使電玩遊戲的程式執行之情形中,與遊戲關連之控制中能包含執行所述程式。並且,例如,與遊戲關連之控制中亦可包含計數使遊戲結束為止的時間、決定遊戲的結束、向使用者進行引導等適當的控制。並且,亦可未設有遊戲控制部243,而在遊戲支援裝置952中進行與遊戲相關之幾乎全部的控制。When the user plays a game, the game control unit 243 cooperates with the game support device 952 to perform control related to the game. For example, the game control unit 243 accumulates information related to the game in the second storage unit 210 based on the information transmitted from the game support device 952, or changes the display of the display unit (not shown). Furthermore, the game control unit 243 transmits the information to the game support device 952 and reflects the information in the game. In addition, the controls related to the game are not limited to this, and can be appropriately set according to the type, content, etc. of the game. For example, in the case where the program of a video game is executed in the second information processing device 200, the control related to the game may include executing the program. Furthermore, for example, the control related to the game may include appropriate control such as counting the time until the game ends, determining the end of the game, and providing guidance to the user. Furthermore, the game control unit 243 may not be provided, and almost all controls related to the game may be performed in the game support device 952.

遊戲結果取得部245取得被許可玩遊戲之使用者的遊戲的結果資訊。遊戲結果取得部245例如取得在使用者的遊戲中記錄之遊戲內的分數、遊戲成績等作為結果資訊。結果資訊的類別並不受限於已例示者,而能適當設定。The game result acquisition unit 245 acquires the game result information of the user who is allowed to play the game. The game result acquisition unit 245 acquires, for example, in-game points, game results, etc. recorded in the user's game as the result information. The type of result information is not limited to what has been instantiated, and can be set appropriately.

獎品輸出指示部247進行使用者的遊戲的結果資訊是否滿足預定的獎品輸出條件之判斷。然後,獎品輸出指示部247因應判斷結果,而輸出用以將獎品輸出至已進行遊戲之使用者的獎品輸出指示。獎品輸出指示例如傳送至獎品輸出部970。獎品輸出部970若接收獎品輸出指示,則因應所述指示而輸出獎品。The prize output instruction unit 247 determines whether the result information of the user's game satisfies predetermined prize output conditions. Then, the prize output instruction unit 247 outputs a prize output instruction for outputting the prize to the user who has played the game in response to the judgment result. The prize output instruction is sent to the prize output unit 970, for example. When receiving a prize output instruction, the prize output unit 970 outputs the prize in response to the instruction.

獎品輸出條件例如能包含結果資訊比預定的水準佳或者在預定水準的範圍內。例如在將遊戲內的分數使用作為結果資訊之情形,獎品輸出條件可為分數比預定的閾值高或者分數在預定值範圍內。此外,並不受限於此,作為獎品輸出條件,亦可包含關於與其他使用者的結果資訊之比較結果者、關於遊戲內的特有的記錄者。例如,作為獎品輸出條件,亦可包含比其他使用者的分數更高者。具體而言,例如在分數的排名中成為預定排名以上之分數等。並且,例如,作為獎品輸出條件,亦可包含在遊戲內已達成特定的任務。具體而言,例如亦可包含對於特定的要素留下特定的成果等。The prize output condition may include, for example, that the result information is better than a predetermined level or within a range of a predetermined level. For example, in the case where the score in the game is used as the result information, the prize output condition may be that the score is higher than a predetermined threshold or the score is within a predetermined value range. In addition, without being limited thereto, the prize output conditions may also include the person who compared the result information with other users and the person who recorded the unique record in the game. For example, the prize output condition may include a person with a higher score than other users. Specifically, for example, it may be a score that is higher than a predetermined ranking in the ranking of scores. Furthermore, for example, the prize output condition may include the achievement of a specific mission in the game. Specifically, it may include, for example, leaving specific results for specific elements.

此外,本實施方式中,作為獎品輸出條件,設有第一條件及第二條件兩個。而且,獎品輸出指示部247構成為對第一獎品輸出裝置971及第二獎品輸出裝置972之中與滿足結果資訊之獎品輸出條件對應之裝置,輸出獎品輸出指示。例如,在滿足第一條件之情形中,獎品輸出指示部247將獎品輸出指示輸出至第一獎品輸出裝置971。並且,在滿足第二條件之情形中,獎品輸出指示部247將獎品輸出指示輸出至第二獎品輸出裝置972。In addition, in this embodiment, there are two conditions, a first condition and a second condition, as prize output conditions. Furthermore, the prize output instruction unit 247 is configured to output a prize output instruction to the device corresponding to the prize output condition that satisfies the result information among the first prize output device 971 and the second prize output device 972 . For example, in the case where the first condition is satisfied, the prize output instruction section 247 outputs a prize output instruction to the first prize output device 971 . Furthermore, when the second condition is satisfied, the prize output instruction unit 247 outputs a prize output instruction to the second prize output device 972 .

例如,假定設定有「分數為1000點以上」作為第一條件,「分數為500點以上且小於1000點」作為第二條件之情形。在結果資訊例如為1200點之情形中,由於滿足第一條件,因此將獎品輸出指示輸出至第一獎品輸出裝置971。藉此,使用者可取得從第一獎品輸出裝置971輸出之獎品。並且,在結果資訊為例如700點的情形中,由於滿足第二條件,因此將獎品輸出指示輸出至第二獎品輸出裝置972。藉此,使用者可取得從第二獎品輸出裝置972輸出之獎品。此外,在結果資訊為例如300點之情形中,皆不滿足任一條件。在此情形中,不將指示輸出至獎品輸出部970,且不輸出獎品。此外,亦可因應是否滿足此等各條件的組合,而往預定的態樣的使用者輸出通知。預定的通知可藉由往畫面的顯示、聲音的輸出、往紙張等的輸出等而進行。For example, assume that "the score is 1,000 points or more" as the first condition and "the score is 500 points or more and less than 1,000 points" as the second condition. In the case where the result information is, for example, 1200 points, since the first condition is satisfied, the prize output instruction is output to the first prize output device 971 . Thereby, the user can obtain the prize output from the first prize output device 971 . Furthermore, in the case where the result information is, for example, 700 points, since the second condition is satisfied, a prize output instruction is output to the second prize output device 972 . Thereby, the user can obtain the prize output from the second prize output device 972 . Furthermore, in the case where the result information is, for example, 300 points, neither condition is satisfied. In this case, the instruction is not output to the prize output section 970, and the prize is not output. In addition, notifications can also be output to users in a predetermined format depending on whether a combination of these conditions is met. The predetermined notification can be performed by display on the screen, output of sound, output on paper, etc.

此外,獎品輸出指示部247亦可因應結果資訊是否滿足一個獎品輸出條件,而切換向第一獎品輸出裝置971及第二獎品輸出裝置972中的哪一個輸出獎品輸出指示。此情形,亦可換言之,分別設定滿足一個獎品輸出條件作為第一條件以及未滿足一個獎品輸出條件作為第二條件。In addition, the prize output instruction unit 247 may also switch to which one of the first prize output device 971 and the second prize output device 972 to output the prize output instruction depending on whether the result information satisfies a prize output condition. In this case, in other words, one of the prize output conditions is satisfied as the first condition and one of the prize output conditions is not satisfied as the second condition.

此外,獎品輸出部970中亦可設有三個以上的獎品輸出裝置。此情形,獎品輸出指示部247只要構成為向三個以上的獎品輸出裝置之中與滿足結果資訊之預定的獎品輸出條件對應之獎品輸出裝置,輸出用以輸出獎品的獎品輸出指示即可。In addition, the prize output unit 970 may be provided with three or more prize output devices. In this case, the prize output instruction unit 247 may be configured to output a prize output instruction for outputting the prize to the prize output device corresponding to the predetermined prize output condition that satisfies the result information among the three or more prize output devices.

此外,遊戲結果取得部245或獎品輸出指示部247構成為每次一名使用者的遊戲進行時進行上述的動作。此外,並不受限於此,亦可在預定的時間點到來之情形中,進行結果資訊的取得、與獎品輸出條件相關之判斷等。例如,可在每天、每日、每月等到來之時間點進行此動作,亦可在每次藉由店鋪管理者等進行指示時進行此動作。In addition, the game result acquisition unit 245 or the prize output instruction unit 247 is configured to perform the above-mentioned operations every time a user's game progresses. In addition, without being limited to this, the acquisition of result information, judgment related to prize output conditions, etc. can also be performed when the predetermined time point arrives. For example, this action can be performed every day, every day, every month, etc., or every time the store manager or the like instructs the user to perform this action.

並且,例如亦可構成為將遊戲的結果資訊傳送至第一資訊處理裝置100,在第一資訊處理裝置100中進行藉由上述的獎品輸出指示部247而進行之處理。Furthermore, for example, the result information of the game may be transmitted to the first information processing device 100, and the processing by the above-mentioned prize output instruction unit 247 may be performed in the first information processing device 100.

第二傳送部270是透過網路等而將資訊傳送至構成附有遊戲之店鋪系統900之其他裝置。第二傳送部270例如對第一資訊處理裝置100、獎品輸出部970、遊戲支援裝置952等傳送資訊。換言之,第二傳送部270例如對第二資訊處理裝置200、終端裝置600傳送資訊。The second transmitting unit 270 transmits information to other devices constituting the game-equipped store system 900 through a network or the like. The second transmission unit 270 transmits information to, for example, the first information processing device 100, the prize output unit 970, the game support device 952, and the like. In other words, the second transmission unit 270 transmits information to, for example, the second information processing device 200 and the terminal device 600 .

此外,上述的儲存部110、第二儲存部210、終端儲存部610雖較佳為非揮發性的記錄媒體,但亦能以揮發性的記錄媒體實現。在此等記錄媒體中雖可分別儲存各個裝置中取得之資訊等,但記憶資訊等之過程並不受限於此。例如,可透過記錄媒體而記憶資訊等,亦可記憶透過通訊線路等而傳送之資訊等,或者亦可記憶透過輸入裝置而輸入之資訊等。In addition, although the above-mentioned storage unit 110, second storage unit 210, and terminal storage unit 610 are preferably non-volatile recording media, they can also be implemented with volatile recording media. Although the information obtained in each device can be stored separately in these recording media, the process of memorizing the information is not limited to this. For example, information can be stored through a recording medium, information transmitted through a communication line, etc., or information input through an input device can be stored.

並且,上述的處理部140、第二處理部240、終端處理部640,通常可由MPU或記憶體等實現。處理部140、第二處理部240、終端處理部640的處理程序通常以軟體實現,該軟體被記錄於ROM等記錄媒體。但是,亦可以硬體(專用線路)實現。Furthermore, the above-mentioned processing unit 140, second processing unit 240, and terminal processing unit 640 can generally be implemented by an MPU or a memory. The processing programs of the processing unit 140, the second processing unit 240, and the terminal processing unit 640 are usually implemented as software, and the software is recorded in a recording medium such as a ROM. However, it can also be implemented in hardware (dedicated lines).

並且,能用於輸入能藉由受理部130、第二受理部230、終端受理部630而受理的資訊之輸入手段,亦可為由數字鍵盤、鍵盤、滑鼠或選單畫面所構成者等任何構成。受理部130、第二受理部230、終端受理部630能以數字鍵、鍵盤等輸入手段之裝置驅動器或選單畫面的控制軟體等而實現。In addition, the input means that can be used to input information that can be accepted by the accepting unit 130, the second accepting unit 230, and the terminal accepting unit 630 may be any input means including a numeric keypad, a keyboard, a mouse, or a menu screen. composition. The acceptance unit 130, the second acceptance unit 230, and the terminal acceptance unit 630 can be realized by a device driver of an input means such as a numeric keypad or a keyboard, or by control software of a menu screen, or the like.

並且,接收部120、第二接收部220、終端接收部620雖通常以無線或有線的通訊手段實現,但亦可以接收廣播之手段實現。Furthermore, although the receiving unit 120, the second receiving unit 220, and the terminal receiving unit 620 are usually implemented by wireless or wired communication means, they may also be implemented by receiving broadcasts.

並且,傳送部170、第二傳送部270、終端傳送部670雖通常以無線或有線的通訊手段實現,但亦可以廣播手段實現。Furthermore, although the transmission unit 170, the second transmission unit 270, and the terminal transmission unit 670 are usually implemented by wireless or wired communication means, they may also be implemented by broadcast means.

圖4係表示儲存於同個票券輸出資訊儲存部211之票券輸出資訊的一例之圖。FIG. 4 is a diagram showing an example of ticket output information stored in the same ticket output information storage unit 211.

如圖4所示,在票券輸出資訊儲存部211記錄過去已輸出之票券輸出資訊的記錄。作為票券輸出資訊,例如能包含:包含於票券資訊之識別符,亦即確定票券資訊之識別符;票券資訊被票券資訊輸出部147輸出之日期時間;以及利用次數。作為利用次數,例如能記錄對應之票券資訊被受理之次數。在使用此種票券輸出資訊之情形中,遊戲許可部241利用確定已受理之票券資訊之識別符,而檢索對應的票券輸出資訊。然後,遊戲許可部241可在利用次數的值未達預定值之情形中,判斷為滿足遊戲條件。例如,遊戲條件設定成利用僅限一次的一個票券資訊之情形,在利用次數的值為0之情形中滿足遊戲條件。As shown in FIG. 4 , the ticket output information storage unit 211 records records of ticket output information that have been output in the past. The ticket output information may include, for example, an identifier included in the ticket information, that is, an identifier that specifies the ticket information; the date and time when the ticket information was output by the ticket information output unit 147; and the number of uses. As the number of uses, for example, the number of times the corresponding ticket information is accepted can be recorded. In the case where such ticket output information is used, the game permission unit 241 uses the identifier that identifies the accepted ticket information to retrieve the corresponding ticket output information. Then, the game permission unit 241 may determine that the game condition is satisfied when the value of the number of uses does not reach a predetermined value. For example, the game condition is set to use a piece of ticket information only once, and the game condition is satisfied when the value of the number of uses is 0.

此外,亦可在對應之票券資訊已被受理之情形中,記錄其日期時間等利用時間點資訊而取代利用次數。例如在利用僅限一次的一個票券資訊之情形,在票券輸出資訊記錄有利用時間點資訊之情形中,於對應之票券資訊被受理時可判斷為未滿足遊戲條件。並且,作為取代利用次數,亦可在與該票券輸出資訊對應之票券資訊下回被受理之情形中,記錄表示是否能許可玩遊戲之旗標。In addition, when the corresponding ticket information has been accepted, the usage time information such as date and time can be recorded instead of the number of uses. For example, when a piece of ticket information is used only once, and when the ticket output information records usage time information, it may be determined that the game conditions are not met when the corresponding ticket information is accepted. Furthermore, instead of the number of times of use, when the ticket information corresponding to the ticket output information is accepted next time, a flag indicating whether the game play is permitted may be recorded.

此外,在票券資訊已被受理之次數達到上限的次數之情形中,亦可從票券輸出資訊儲存部211刪除與所述票券資訊對應之票券輸出資訊的記錄。例如在利用僅限一次的一個票券資訊之情形,上限的次數為一次。In addition, when the number of times that the ticket information has been accepted reaches the upper limit, the record of the ticket output information corresponding to the ticket information can also be deleted from the ticket output information storage unit 211 . For example, when using a piece of ticket information that can only be used once, the upper limit is once.

此外,如上述,在存取資訊輸出部148將存取資訊的輸出歷史記錄於儲存部110,且基於輸出歷史記錄而能進行與存取條件相關之判斷之情形中,亦只要例如仿效圖4所示之票券輸出資訊的例子即可。In addition, as described above, in the case where the access information output unit 148 records the output history of access information in the storage unit 110 and can make a judgment related to the access condition based on the output history, for example, as shown in FIG. 4 The example shown is the ticket output information.

接著,說明遊戲管理系統1的動作的流程。第一資訊處理裝置100及第二資訊處理裝置200例如如以下方式進行各種動作。此等動作是藉由處理部140或第二處理部240一邊使用各部位一邊執行控制動作等而進行。Next, the flow of operations of the game management system 1 will be described. The first information processing device 100 and the second information processing device 200 perform various operations as follows, for example. These operations are performed by the processing unit 140 or the second processing unit 240 performing control operations and the like while using each part.

圖5係針對同個遊戲管理系統1的動作的流程進行說明之流程圖。FIG. 5 is a flowchart illustrating the flow of operations of the game management system 1 .

首先,在第一資訊處理裝置100中進行處理。First, processing is performed in the first information processing device 100 .

(步驟S1)亦即,處理部140在接收到從使用者傳送之訂購資訊之情形中,藉由訂購資訊受理部131而受理訂購資訊。(Step S1) That is, when the processing unit 140 receives the order information transmitted from the user, the order information accepting unit 131 accepts the order information.

(步驟S2)處理部140進行抽獎處理。抽獎處理的流程的詳細後述。藉此,在預定的情形中進行第二抽獎。(Step S2) The processing unit 140 performs lottery processing. The details of the lottery processing process are described later. Thereby, the second lottery is performed under predetermined circumstances.

(步驟S3)處理部140進行票券資訊輸出處理。票券資訊輸出處理的流程的詳細後述。藉此,在預定的情形中輸出票券資訊。(Step S3) The processing unit 140 performs ticket information output processing. The flow of ticket information output processing will be described in detail later. Thereby, the ticket information is output in a predetermined situation.

若票券資訊被輸出,則使用者可使讀取裝置951讀取票券資訊。在第二資訊處理裝置200中進行處理。If the ticket information is output, the user can cause the reading device 951 to read the ticket information. Processing is performed in the second information processing device 200.

(步驟S4)第二處理部240進行遊戲許可判定處理。遊戲許可判定處理的流程的詳細後述。藉此,在預定的情形中使用者可進行遊戲。(Step S4) The second processing unit 240 performs game permission determination processing. The flow of game permission determination processing will be described in detail later. Thereby, the user can play the game under predetermined circumstances.

(步驟S5)第二處理部240進行獎品輸出處理。獎品輸出處理的流程的詳細後述。藉此,在預定的情形中輸出獎品。若步驟S5的處理結束,則一系列的動作結束。(Step S5) The second processing unit 240 performs prize output processing. The flow of prize output processing will be described in detail later. Thereby, the prize is output in a predetermined situation. When the process of step S5 ends, the series of operations ends.

此種處理是定期地重複開始。此外,在上述是以將第一資訊處理裝置100中進行之步驟S1至步驟S3的處理與第二資訊處理裝置200中進行之步驟S4及步驟S5的處理依此順序持續進行之方式進行說明,但並不受限於此。第一資訊處理裝置100的處理與第二資訊處理裝置200的處理亦可不同步地獨立進行。並且,步驟S1至步驟S5的順序並不受限於此。This processing is started repeatedly at regular intervals. In addition, in the above description, the processing of steps S1 to step S3 performed in the first information processing device 100 and the processing of steps S4 and step S5 performed in the second information processing device 200 are continuously performed in this order. But it is not limited to this. The processing of the first information processing device 100 and the processing of the second information processing device 200 may also be performed independently and asynchronously. Furthermore, the order of steps S1 to S5 is not limited thereto.

圖6係表示同個第一資訊處理裝置100的抽獎處理的一例之流程圖。FIG. 6 is a flowchart showing an example of the lottery processing of the first information processing device 100.

(步驟S21)處理部140判斷消費資訊取得時間點是否到來。判斷為已到來之情形,前進至步驟S22,並非如此則結束抽獎處理,處理部140例如在每次訂購資訊被受理時,可依照每個席位判斷消費資訊取得時間點已到來。(Step S21) The processing unit 140 determines whether the consumption information acquisition time point has arrived. If it is determined that it has arrived, the process proceeds to step S22. Otherwise, the lottery processing ends. For example, the processing unit 140 may determine that the consumption information acquisition time point has arrived for each seat, for example, each time the order information is accepted.

(步驟S22)處理部140使用作為取得對象之席位的訂購資訊而取得消費資訊。處理部140將所取得之消費資訊與其席位識別符相對應而積存於消費資訊儲存部113。(Step S22) The processing unit 140 acquires the consumption information using the order information of the seat to be acquired. The processing unit 140 associates the acquired consumption information with its seat identifier and accumulates it in the consumption information storage unit 113 .

(步驟S23)處理部140依照每個席位,基於消費資訊判斷是否滿足抽獎執行條件。在判斷為滿足抽獎執行條件之情形中,前進至步驟S24。在並非如此之情形中,結束抽獎處理。(Step S23) The processing unit 140 determines whether the lottery execution conditions are met based on the consumption information for each seat. In the case where it is determined that the lottery execution conditions are satisfied, the process proceeds to step S24. If this is not the case, the lottery processing is ended.

(步驟S24)處理部140針對該席位的使用者進行第一抽獎。(Step S24) The processing unit 140 performs the first lottery for the user of the seat.

(步驟S25)處理部140判斷第一抽獎的結果是否中獎。在中獎之情形中,前進至步驟S26。在並非如此之情形中,結束抽獎處理。(Step S25) The processing unit 140 determines whether the result of the first lottery is a win. In the case of winning, proceed to step S26. If this is not the case, the lottery processing is ended.

(步驟S26)處理部140對與該席位對應之檯式獎品輸出裝置925傳送獎品送出指示。藉此,從檯式獎品輸出裝置925輸出獎品,該席位的使用者可得到獎品。並且,處理部140針對該席位的使用者進行第二抽獎。若步驟S26的處理結束,則抽獎處理結束。(Step S26) The processing unit 140 transmits a prize delivery instruction to the desktop prize output device 925 corresponding to the seat. Thereby, the prize is output from the desktop prize output device 925, and the user of the seat can obtain the prize. Furthermore, the processing unit 140 performs a second lottery for the user of the seat. If the process of step S26 ends, the lottery process ends.

圖7係表示同個第一資訊處理裝置100的票券資訊輸出處理的一例之流程圖。FIG. 7 is a flowchart showing an example of the ticket information output processing of the first information processing device 100.

(步驟S41)處理部140在之前的抽獎處理中進行第二抽獎並判斷該結果是否中獎。在中獎之情形中,前進至步驟S42。在未中獎之情形以及在之前的抽獎處理中未進行第二抽獎之情形中,前進至步驟S43。(Step S41) The processing unit 140 performs the second lottery in the previous lottery process and determines whether the result is a win. In the case of winning, proceed to step S42. In the case of not winning the prize and in the case of not performing the second lottery in the previous lottery process, the process proceeds to step S43.

(步驟S42)處理部140對與該席位對應之受理終端920傳送存取資訊,將存取資訊輸出至受理終端920的畫面。藉此,該席位的使用者可獲得存取資訊。在本實施方式中,使用者是藉由使用終端裝置600的照相機讀取存取資訊,而可對第一資訊處理裝置100進行使用存取資訊的存取。並且,處理部140針對已輸出該存取資訊,更新儲存於儲存部110之輸出歷史記錄。(Step S42 ) The processing unit 140 transmits the access information to the acceptance terminal 920 corresponding to the seat, and outputs the access information to the screen of the acceptance terminal 920 . In this way, users of this seat can obtain access information. In this embodiment, the user can access the first information processing device 100 using the access information by using the camera of the terminal device 600 to read the access information. Furthermore, the processing unit 140 updates the output history record stored in the storage unit 110 for the access information that has been output.

(步驟S43)處理部140判斷存取受理部133是否從使用者受理了使用存取資訊的存取。在判斷為已受理存取之情形,前進至步驟S44,並非如此則結束票券資訊輸出處理。(Step S43) The processing unit 140 determines whether the access acceptance unit 133 has accepted access using the access information from the user. If it is determined that the access has been accepted, the process proceeds to step S44. If not, the ticket information output processing ends.

(步驟S44)處理部140使用已藉由存取受理部133受理之資訊而檢索輸出歷史記錄,並確認對應之存取資訊的輸出記錄。(Step S44) The processing unit 140 searches the output history record using the information accepted by the access acceptance unit 133, and confirms the output record of the corresponding access information.

(步驟S45)處理部140判斷是否滿足存取條件。在判斷為滿足存取條件之情形中,前進至步驟S46。在並非如此之情形中,前進至步驟S47。(Step S45) The processing unit 140 determines whether the access condition is satisfied. In the case where it is determined that the access condition is satisfied, the process proceeds to step S46. In the case where this is not the case, proceed to step S47.

(步驟S46)處理部140對存取源的終端裝置600輸出票券資訊。並且,處理部140將與所輸出之票券資訊對應之票券輸出資訊傳送至第二資訊處理裝置200。藉此,在第二資訊處理裝置200中,票券輸出資訊被積存於票券輸出資訊儲存部211。若步驟S46的處理結束,則票券資訊輸出處理結束。(Step S46) The processing unit 140 outputs the ticket information to the access source terminal device 600. Furthermore, the processing unit 140 transmits the ticket output information corresponding to the output ticket information to the second information processing device 200 . Thereby, in the second information processing device 200, the ticket output information is accumulated in the ticket output information storage unit 211. If the process of step S46 ends, the ticket information output process ends.

(步驟S47)另一方面,在未判斷為滿足存取條件之情形中,處理部140對存取源的終端裝置600輸出錯誤畫面。錯誤畫面例如包含表示所述存取資訊並非有效之主旨之顯示。藉此,使用者可容易得知雖已進行存取但並非有效。若步驟S47的處理結束,則票券資訊輸出處理結束。(Step S47) On the other hand, when it is determined that the access condition is not satisfied, the processing unit 140 outputs an error screen to the access source terminal device 600. The error screen may include, for example, a display indicating that the access information is not valid. In this way, the user can easily know that although the access has been made, it is not valid. If the process of step S47 ends, the ticket information output process ends.

圖8係表示同個第二資訊處理裝置200的遊戲許可判定處理的一例之流程圖。FIG. 8 is a flowchart showing an example of the game permission determination process of the second information processing device 200.

(步驟S61)第二處理部240是藉由讀取裝置951而讀取票券資訊,判斷是否已受理所述票券資訊。在判斷為已受理票券資訊之情形,前進至步驟S62,並非如此則結束遊戲許可判定處理。(Step S61) The second processing unit 240 reads the ticket information through the reading device 951, and determines whether the ticket information has been accepted. If it is determined that the ticket information has been accepted, the process proceeds to step S62. If not, the game permission determination process ends.

(步驟S62)第二處理部240檢索儲存於票券輸出資訊儲存部211之與票券資訊對應之票券輸出資訊。(Step S62) The second processing unit 240 retrieves the ticket output information corresponding to the ticket information stored in the ticket output information storage unit 211.

(步驟S63)第二處理部240判斷是否滿足遊戲條件。在判斷為滿足遊戲條件之情形中,前進至步驟S65。在並非如此之情形中,則前進至步驟S64。(Step S63) The second processing unit 240 determines whether the game conditions are satisfied. In the case where it is determined that the game conditions are satisfied, the process proceeds to step S65. If this is not the case, then proceed to step S64.

(步驟S64)在未判斷為滿足遊戲條件之情形中,第二處理部240輸出錯誤資訊。錯誤資訊例如包含表示所述票券資訊並非有效之主旨之資訊。錯誤資訊可例如藉由往畫面的顯示或聲音的輸出等而輸出。藉由如此般地輸出錯誤資訊,使用者可容易得知票券資訊並非有效。若步驟S64的處理結束,則遊戲許可判定處理結束。(Step S64) If it is not determined that the game condition is satisfied, the second processing unit 240 outputs error information. Error information includes, for example, information indicating that the ticket information is not valid. The error information may be output by, for example, display on the screen or output of sound. By outputting error information like this, the user can easily know that the ticket information is not valid. When the process of step S64 ends, the game permission determination process ends.

(步驟S65)另一方面,在判斷為滿足遊戲條件時,第二處理部240許可玩遊戲。亦即,從第二資訊處理裝置200對遊戲支援裝置952傳送指示,使遊戲支援裝置952可讓使用者進行遊戲。藉此,構成為使讀取裝置951讀取票券資訊之使用者可進行遊戲。(Step S65) On the other hand, when it is determined that the game conditions are satisfied, the second processing unit 240 permits the game to be played. That is, an instruction is sent from the second information processing device 200 to the game support device 952 so that the game support device 952 allows the user to play the game. This allows the user who reads the ticket information with the reading device 951 to play the game.

(步驟S66)第二處理部240從票券輸出資訊儲存部211刪除與票券資訊對應之票券輸出資訊。藉此,在相同的票券資訊再度被讀取裝置951讀取之情形中不滿足遊戲條件。若步驟S66的處理結束,則遊戲許可判定處理結束。(Step S66) The second processing unit 240 deletes the ticket output information corresponding to the ticket information from the ticket output information storage unit 211. Thereby, the game condition is not satisfied in the case where the same ticket information is read by the reading device 951 again. When the process of step S66 ends, the game permission determination process ends.

圖9係表示同個第二資訊處理裝置200的獎品輸出處理的一例之流程圖。FIG. 9 is a flowchart showing an example of the prize output processing of the second information processing device 200.

(步驟S81)第二處理部240判斷前次藉由對遊戲支援裝置952進行指示而能夠玩的遊戲是否已結束。在判斷為遊戲已結束之情形,前進至步驟S82,並非如此之情形則結束獎品輸出處理。(Step S81) The second processing unit 240 determines whether the game that can be played by instructing the game support device 952 last time has ended. If it is determined that the game has ended, the process proceeds to step S82. If this is not the case, the prize output process ends.

(步驟S82)第二處理部240取得結果資訊。(Step S82) The second processing unit 240 obtains result information.

(步驟S83)第二處理部240基於結果資訊判斷是否滿足第一條件。在判斷為滿足第一條件之情形中,前進至步驟S84。在並非如此之情形中,前進至步驟S85。(Step S83) The second processing unit 240 determines whether the first condition is satisfied based on the result information. In the case where it is determined that the first condition is satisfied, the process proceeds to step S84. In the case where this is not the case, proceed to step S85.

(步驟S84)第二處理部240對第一獎品輸出裝置971傳送獎品輸出指示。藉此,從第一獎品輸出裝置971輸出獎品,已進行遊戲之使用者可得到獎品。之後,前進至步驟S85。(Step S84) The second processing unit 240 transmits a prize output instruction to the first prize output device 971. Thereby, the prize is output from the first prize output device 971, and the user who has played the game can obtain the prize. Thereafter, the process proceeds to step S85.

(步驟S85)第二處理部240基於結果資訊判斷是否滿足第二條件。在判斷為滿足第二條件之情形中,前進至步驟S86。在並非為此種之情形中,結束獎品輸出處理。(Step S85) The second processing unit 240 determines whether the second condition is satisfied based on the result information. In the case where it is determined that the second condition is satisfied, the process proceeds to step S86. If this is not the case, the prize output processing is ended.

(步驟S86)第二處理部240對第二獎品輸出裝置972傳送獎品輸出指示。藉此,從第二獎品輸出裝置972輸出獎品,已進行遊戲之使用者可得到獎品。若步驟S86的處理結束,則遊戲許可判定處理結束。(Step S86) The second processing unit 240 transmits a prize output instruction to the second prize output device 972. Thereby, the prize is output from the second prize output device 972, and the user who has played the game can obtain the prize. When the process of step S86 ends, the game permission determination process ends.

接著,針對本實施方式的遊戲管理系統1中之與存取資訊、票券資訊及遊戲相關之具體例進行說明。以下為一例,且能適當變更。Next, specific examples related to access information, ticket information, and games in the game management system 1 of this embodiment will be described. The following is an example and can be changed as appropriate.

圖10係表示藉由同個遊戲管理系統1而輸出之存取資訊的輸出例之圖。FIG. 10 is a diagram showing an output example of access information output by the same game management system 1.

圖10中表示存取資訊被傳送至一個受理終端920,並顯示於受理終端920的畫面之狀態的例子。在此情形中,存取資訊在畫面中顯示為二維條碼C10。使用者可以終端裝置600的照相機讀取所顯示之二維條碼C10,接收票券資訊的輸出。此外,在本實施方式中,該畫面中能包含與存取資訊相關之說明、與票券資訊的輸出條件相關之說明等。並且,此畫面中亦可顯示用以將顯示返回訂購畫面之訂購畫面轉換按鈕928。若操作訂購畫面轉換按鈕928,則返回用以受理訂購的訂購畫面即可。FIG. 10 shows an example of a state in which the access information is transmitted to one acceptance terminal 920 and displayed on the screen of the acceptance terminal 920 . In this case, the access information is displayed on the screen as 2D barcode C10. The user can read the displayed two-dimensional barcode C10 with the camera of the terminal device 600 and receive the output of the ticket information. In addition, in this embodiment, the screen can include descriptions related to access information, descriptions related to output conditions of ticket information, and the like. Furthermore, an order screen switching button 928 for returning the display to the order screen may be displayed on this screen. If the order screen switching button 928 is operated, the order screen for accepting orders may be returned.

此外,例如,顯示此種存取資訊之畫面,亦可構成為在已進行使用該存取資訊的存取之情形或者已經過了能進行存取之預定時間之情形中,因應所述情形而轉換至原本的訂購畫面等畫面。此種構成例如能藉由處理部140因應票券的發行或預定時間的經過,將指示傳送至受理終端920而實現。藉此,可防止已經無法進行票券資訊的輸出之存取資訊重新被讀取,可減少使用者的混亂。Furthermore, for example, the screen displaying such access information may be configured so that when access using the access information has been performed or when a predetermined time for enabling access has elapsed, the screen may be displayed in response to the situation. Switches to the original order screen and other screens. Such a structure can be realized by, for example, the processing unit 140 transmitting an instruction to the acceptance terminal 920 in response to the issuance of a ticket or the passage of a predetermined time. This can prevent the access information that has been unable to output the ticket information from being read again, thereby reducing user confusion.

圖11係表示藉由同個遊戲管理系統1而輸出之票券資訊的輸出例之圖。FIG. 11 is a diagram showing an output example of ticket information output by the same game management system 1.

圖11中表示將票券資訊顯示於一個終端裝置600的終端顯示部661之狀態的例子,所述終端裝置600為使用存取資訊而已進行滿足存取條件之存取之裝置。例如只要是,若使用以終端裝置600的照相機讀取之存取資訊進行存取,則終端裝置600與第一資訊處理裝置100進行通訊,其結果可自動地顯示此種畫面即可。此種畫面例如為基於從第一資訊處理裝置100傳送之資訊而以終端裝置600的網頁瀏覽器顯示之網頁的畫面。此外,畫面的顯示方法或直至畫面標示為止的經過並不受限於此,而能適當構成。FIG. 11 shows an example of a state in which ticket information is displayed on the terminal display unit 661 of a terminal device 600 that has performed access that satisfies the access conditions using the access information. For example, if the access information read by the camera of the terminal device 600 is used for access, the terminal device 600 communicates with the first information processing device 100, and as a result, such a screen can be automatically displayed. Such a screen is, for example, a screen of a web page displayed by the web browser of the terminal device 600 based on the information transmitted from the first information processing device 100 . In addition, the display method of the screen or the process until the screen mark is not limited thereto, and can be configured appropriately.

顯示於終端顯示部661之票券資訊例如作為二維條碼C20而包含於畫面中。使用者可藉由使讀取裝置951讀取顯示於終端顯示部661之狀態的二維條碼C20,而得到玩遊戲的許可。此外,在本實施方式中, 該畫面中可包含票券資訊的使用方法、有效期間等與票券資訊相關之說明等。The ticket information displayed on the terminal display unit 661 is included in the screen as a two-dimensional barcode C20, for example. The user can obtain permission to play the game by causing the reading device 951 to read the two-dimensional barcode C20 displayed on the terminal display portion 661 . In addition, in this embodiment, the screen may include instructions related to the ticket information such as how to use the ticket information, validity period, etc.

並且,在本實施方式中,除了表示票券資訊之二維條碼C20以外,還將與讀取裝置951場所相關之場所資訊C25顯示於畫面中。場所資訊C25雖例如為表示設置有讀取裝置951之場所之地圖或說明書等,但並不受限於此。並且,場所資訊C25亦可說是與可進行遊戲之場所相關之資訊。藉由將此種場所資訊C25與票券資訊配合而顯示,使用者可順暢地使讀取裝置951讀取票券資訊。Furthermore, in this embodiment, in addition to the two-dimensional barcode C20 indicating ticket information, location information C25 related to the location of the reading device 951 is also displayed on the screen. The location information C25 is, for example, a map or a manual showing the location where the reading device 951 is installed, but it is not limited thereto. In addition, the place information C25 can also be said to be information related to a place where games can be played. By displaying such location information C25 in conjunction with the ticket information, the user can smoothly allow the reading device 951 to read the ticket information.

圖12係說明藉由同個遊戲管理系統1而輸出之遊戲的一例之圖。FIG. 12 is a diagram illustrating an example of a game output by the same game management system 1.

圖12中表示了藉由遊戲提供系統950提供射擊遊戲時的射擊遊戲的畫面的轉換例而作為一例。此外,射擊遊戲為能使用顯示影像之螢幕以及朝向螢幕並由遊戲者所把持之模擬槍(遊戲支援裝置952的一例)來玩遊戲。模擬槍具有可讀取配置於螢幕側之標記之照相機,且構成為能判斷模擬槍相對於螢幕的朝向或距離。FIG. 12 shows an example of a screen transition of a shooting game when the shooting game is provided by the game providing system 950. In addition, the shooting game is a game that can be played using a screen that displays an image and a simulated gun (an example of the game support device 952 ) that faces the screen and is held by the player. The simulated gun has a camera that can read a mark placed on the side of the screen, and is configured to determine the direction or distance of the simulated gun relative to the screen.

在沒有任何人玩遊戲之狀態下,標題畫面S101顯示於螢幕。亦可構成為顯示其他引導資訊。從這個狀態,若有效的票券資訊被讀取裝置951讀取,則被許可玩遊戲。於是,為了遊戲的開始,轉換至例如能包含規則、獎品輸出條件等的說明畫面S102。然後,例如在預定時間的經過後或者完成用以遊戲執行的內部處理之情形等中,轉換至開始指示畫面S103。在開始指示畫面中,包含促使進行用以使遊戲開始的操作之指示。In a state where no one is playing the game, the title screen S101 is displayed on the screen. It can also be configured to display other guidance information. From this state, if valid ticket information is read by the reading device 951, the game is allowed to be played. Then, in order to start the game, the system switches to an explanation screen S102 that can include rules, prize output conditions, and the like, for example. Then, for example, when a predetermined time has elapsed or internal processing for game execution has been completed, the process switches to the start instruction screen S103. The start instruction screen includes instructions to prompt an operation for starting the game.

若在開始指示畫面S103中進行用以使遊戲開始的操作,則轉換至遊戲中畫面S104。在本例子中,於遊戲中畫面S104例如包含應以模擬槍瞄準之靶(例如魚的圖像)、剩餘時間顯示條、顯示分數的分數條。例如,若剩餘時間成為零,則遊戲完成。然後,基於分數亦即結果資訊而轉移至結果顯示畫面S105b、S105c的任一者。例如,在分數滿足獎品輸出條件之情形亦即進行獎品輸出指示之情形中,轉移至表示輸出獎品之主旨之結果顯示畫面S105b。另一方面,在分數未滿足獎品輸出條件之情形亦即不進行獎品輸出指示之情形中,轉換至不顯示輸出獎品之主旨之結果顯示畫面S105c。在顯示結果顯示畫面S105b、S105c之情形中,例如在進行藉由遊戲者等所進行之預定的操作或經過預定的時間時返回標題畫面S101。此外,亦可在顯示結果顯示畫面S105b、S105c之情形中,在重新讀取到票券資訊時轉換至說明畫面S102。When an operation is performed to start the game in the start instruction screen S103, the game transitions to the in-game screen S104. In this example, the in-game screen S104 includes, for example, a target (such as an image of a fish) that should be aimed with a simulated gun, a remaining time display bar, and a score bar displaying scores. For example, if the remaining time becomes zero, the game is complete. Then, based on the score, that is, the result information, the screen moves to one of the result display screens S105b and S105c. For example, when the score satisfies the prize output conditions, that is, when a prize output instruction is issued, the process shifts to the result display screen S105b indicating the purpose of outputting the prize. On the other hand, when the points do not satisfy the prize output conditions, that is, when the prize output instruction is not given, the result display screen S105c in which the purpose of outputting the prize is not displayed is switched. When the result display screens S105b and S105c are displayed, for example, the title screen S101 is returned when a predetermined operation by the player or the like is performed or when a predetermined time elapses. In addition, when the ticket information is re-read while the result display screens S105b and S105c are displayed, the screen may be switched to the explanation screen S102.

如以上說明,在本實施方式中,基於與使用者所消費之商品的金額或數量相關之消費資訊,可讓使用者體驗遊戲。關於向使用者提供遊戲,是使用遊戲管理系統1或其他裝置,並不一定需要店鋪管理者等的直接的支援、作業。因此,可對消費商品之使用者容易地提供附加價值高的商品購買體驗或服務利用體驗。As explained above, in this embodiment, the user can experience the game based on the consumption information related to the amount or quantity of the goods consumed by the user. Regarding providing games to users, the game management system 1 or other devices are used, and direct support and operations from store managers and the like are not necessarily required. Therefore, a high value-added product purchasing experience or a service utilization experience can be easily provided to users who consume the products.

尤其,以往在僅對具有遊戲權之使用者許可玩遊戲之情形,為了進行遊戲權的確認或遊戲的許可、獎品的給出,有時需要管理者。相對於此,在本實施方式中,藉由將遊戲控制裝置亦即第二資訊處理裝置200與遊戲提供系統950的其他裝置一起使用,而可使此等動作自動地進行。因此,可對使用者容易地提供具稀少性之遊戲,並且,可減少向使用者提供遊戲所需要的人力資源的量。In particular, in the past, when only users with game rights were allowed to play games, a manager was sometimes required to confirm the game rights, permit the game, and provide prizes. On the other hand, in this embodiment, by using the second information processing device 200 which is the game control device together with other devices of the game providing system 950, these operations can be performed automatically. Therefore, a rare game can be easily provided to the user, and the amount of human resources required to provide the game to the user can be reduced.

在基於消費資訊滿足抽獎執行條件之情形中進行抽獎,因應其結果而輸出為了進行遊戲所需要的票券資訊。因此,可將遊戲定位成具稀少性者,可提高遊戲的魅力。由於抽獎可不透過人手而自動地進行,因此可因應商品的消費而容易地向使用者提供具稀少性之遊戲。The lottery is performed when the lottery execution conditions are satisfied based on the consumption information, and the ticket information required for the game is output according to the result. Therefore, the game can be positioned as rare, which can increase the charm of the game. Since the lottery can be performed automatically without manual intervention, rare games can be easily provided to users according to the consumption of goods.

在本實施方式中,抽獎是以多階段進行,使用者除了可感受得到來自檯式獎品輸出裝置925的獎品之樂趣以外,還可感受得到票券資訊之樂趣。因此,由於可讓使用者認識得到各種獎品或特別優惠之可能性,因此可再增加使用者的樂趣。再者,能因應遊戲的結果而輸出獎品。因此,可進一步提升遊戲的魅力,可容易地向使用者提供具稀少性且對使用者而言具魅力的遊戲。In this embodiment, the lottery is conducted in multiple stages. In addition to the fun of receiving prizes from the desktop prize output device 925, the user can also experience the fun of obtaining ticket information. Therefore, since the user can be made aware of the possibility of obtaining various prizes or special offers, the user's fun can be further increased. Furthermore, prizes can be output according to the results of the game. Therefore, the charm of the game can be further enhanced, and a game that is rare and attractive to the user can be easily provided to the user.

此外,本實施方式中之處理亦可以軟體實現。而且,亦可藉由軟體下載等來發送此軟體。並且,亦可將此軟體記錄於CD-ROM等記錄媒體而進行傳播。此外,本實施方式中之實現遊戲管理系統1之軟體為如以下般的程式。亦即,此程式為以包含於遊戲管理系統1之一個或多個電腦執行之程式,且為用以使遊戲管理系統1的電腦發揮作為如下述的功能之程式:消費資訊取得部,其取得與使用者所消費之商品的金額或數量相關之消費資訊;抽獎部,其在基於所述消費資訊而判斷為滿足抽獎執行條件之情形中進行抽獎;票券資訊輸出部,其因應所述抽獎的結果而輸出票券資訊;票券資訊受理部,其受理由使用者使用讀取裝置所輸入之所述票券資訊;以及遊戲許可部,其在基於所述票券資訊受理部所受理之票券資訊而判斷為滿足遊戲條件之情形中,許可所述使用者玩遊戲。In addition, the processing in this embodiment can also be implemented in software. Furthermore, this software can also be distributed through software downloads, etc. Furthermore, this software can also be recorded on a recording medium such as CD-ROM and distributed. In addition, the software that implements the game management system 1 in this embodiment is the following program. That is, this program is a program executed by one or more computers included in the game management system 1, and is a program for causing the computer of the game management system 1 to function as the following: a consumer information acquisition unit that acquires Consumption information related to the amount or quantity of goods consumed by the user; a lottery unit that conducts a lottery when it is determined that the lottery execution conditions are satisfied based on the consumption information; a ticket information output unit that responds to the lottery The ticket information is output as a result; the ticket information accepting unit accepts the ticket information input by the user using the reading device; and the game licensing unit outputs the ticket information based on the ticket information accepted by the ticket information accepting unit. If it is determined that the game conditions are met based on the ticket information, the user is allowed to play the game.

此外,遊戲管理系統亦可藉由一個裝置(例如伺服器)所構成。在以下表示此種遊戲管理系統的構成。In addition, the game management system can also be composed of a device (such as a server). The structure of this game management system is shown below.

圖13係表示本實施方式的一變形例之遊戲管理系統1001的構成之方塊圖。FIG. 13 is a block diagram showing the structure of a game management system 1001 according to a modified example of this embodiment.

如圖13所示,遊戲管理系統1001是藉由一個硬體而承擔上述的第一資訊處理裝置100及第二資訊處理裝置200各自的功能者。亦即,遊戲管理系統1001作為硬體構成,是與第一資訊處理裝置100同樣地構成,且與第一資訊處理裝置100同樣地具有儲存部110、接收部120、受理部130、處理部140及傳送部170。儲存部110中能包含訂購資訊儲存部111、消費資訊儲存部113及票券輸出資訊儲存部211。受理部130中能包含訂購資訊受理部131、存取受理部133及票券資訊受理部231。而且,處理部140中包含與第一資訊處理裝置100同樣的消費資訊取得部141、抽獎部143、第一中獎處理部144及票券資訊輸出部147,且包含與第二資訊處理裝置200同樣的遊戲許可部241、遊戲控制部243、遊戲結果取得部245及獎品輸出指示部247。As shown in FIG. 13 , the game management system 1001 uses one piece of hardware to assume the respective functions of the first information processing device 100 and the second information processing device 200 . That is, the game management system 1001 has the same hardware configuration as the first information processing device 100, and has the storage unit 110, the receiving unit 120, the accepting unit 130, and the processing unit 140 like the first information processing device 100. and transmission part 170. The storage unit 110 can include an order information storage unit 111, a consumption information storage unit 113, and a ticket output information storage unit 211. The acceptance unit 130 can include an order information acceptance unit 131, an access acceptance unit 133, and a ticket information acceptance unit 231. Furthermore, the processing unit 140 includes the same consumption information acquisition unit 141, lottery unit 143, first winning processing unit 144 and ticket information output unit 147 as the first information processing device 100, and includes the same consumption information acquisition unit 147 as the second information processing device 200. The game permission unit 241, the game control unit 243, the game result acquisition unit 245 and the prize output instruction unit 247 are provided.

在使用藉由此種單一裝置所構成之遊戲管理系統1001之情形中,亦可進行上述的實施方式之動作。In the case of using the game management system 1001 composed of such a single device, the operations of the above-described embodiment can also be performed.

(實施方式2)(Embodiment 2)

在實施方式2中,遊戲管理系統主要在下述點與上述實施方式1不同,其構成為能使兩種以上遊戲的提供與依照每個席位輸出之票券資訊對應而進行管理。在實施方式2中,例如能提供第一遊戲及第二遊戲作為兩種遊戲。第一遊戲例如為如實施方式1般地玩遊戲(game play)。第二遊戲例如為進行抽籤(抽籤遊戲)。此外,兩種以上的遊戲亦可皆為同類的遊戲,例如可皆為不同之內容的玩遊戲,或者皆為不同之內容的抽籤遊戲。並且,亦能以能玩與此等為不同之種類的遊戲之方式提供。亦可將商品或各種作品內容的提供稱為遊戲的提供。在實施方式2中,以下針對此種遊戲管理系統2001,以與上述的實施方式1不同之構成為中心進行說明。In Embodiment 2, the game management system differs from Embodiment 1 mainly in that it is configured to manage the provision of two or more games in association with the ticket information output for each seat. In Embodiment 2, for example, a first game and a second game can be provided as two games. The first game is, for example, a game play as in Embodiment 1. The second game is, for example, a lottery (lottery game). In addition, the two or more games can also be similar games, for example, they can be playing games with different contents, or they can be lottery games with different contents. Furthermore, it can also be provided in such a manner that games of different types can be played. The provision of products or various work contents may also be referred to as the provision of games. In Embodiment 2, this type of game management system 2001 will be described below focusing on the configuration that is different from the above-described Embodiment 1.

圖14係表示使用本發明的實施方式2中之遊戲管理系統2001之附有遊戲之店鋪系統2900的整體構成之圖。FIG. 14 is a diagram showing the overall structure of a game-equipped store system 2900 using the game management system 2001 in Embodiment 2 of the present invention.

在本實施方式中,遊戲管理系統2001是與上述的實施方式1的一變形例之遊戲管理系統1001同樣地,藉由一個硬體而承擔與第一資訊處理裝置100及第二資訊處理裝置200各自相當之功能。此外,遊戲管理系統2001亦可分成例如承擔與第一資訊處理裝置100相當之功能之裝置以及與第二資訊處理裝置200相當之功能之裝置,或者在其他態樣中分成多個子系統。In this embodiment, the game management system 2001 is similar to the game management system 1001 of the above-mentioned modified example of Embodiment 1, and is responsible for the first information processing device 100 and the second information processing device 200 through one piece of hardware. Each has equivalent functions. In addition, the game management system 2001 may also be divided into, for example, a device that assumes functions equivalent to the first information processing device 100 and a device equivalent to the functions of the second information processing device 200, or divided into multiple subsystems in other aspects.

如圖所示,附有遊戲之店鋪系統2900是在以下的點與實施方式1之附有遊戲之店鋪系統900不同。亦即,在附有遊戲之店鋪系統2900中,是使用遊戲管理系統2001而取代遊戲管理系統1。並且,在附有遊戲之店鋪系統2900中,於店鋪系統910設有管理用終端裝置929。並且,在附有遊戲之店鋪系統2900中,於店鋪系統910未設有檯式獎品輸出裝置925。在附有遊戲之店鋪系統2900中,與席位對應而賦予使獎品輸出至獎品輸出部970之第一權利,來取代在各席位中於第一抽獎的中獎時輸出獎品。As shown in the figure, the game store system 2900 is different from the game store system 900 of Embodiment 1 in the following points. That is, in the game-attached store system 2900, the game management system 2001 is used instead of the game management system 1. Furthermore, in the game-equipped store system 2900 , the store system 910 is provided with a management terminal device 929 . Furthermore, in the game-equipped store system 2900 , the store system 910 is not provided with the desktop prize output device 925 . In the game-equipped store system 2900, the first right to output the prize to the prize output unit 970 is given corresponding to the seat, instead of outputting the prize in each seat when the first lottery is won.

管理用終端裝置929例如構成為透過網路而能與遊戲管理系統2001通訊。管理用終端裝置929例如具有觸控面板等的畫面。管理者可使用管理用終端裝置929將指示等資訊傳送至遊戲管理系統2001而使遊戲管理系統2001執行資訊處理,或者使資訊傳送至管理用終端裝置929而確認積存於遊戲管理系統2001之資訊。此外,雖顯示平板型的資訊終端裝置作為受理終端920,但亦可使用可攜式資訊終端裝置或個人電腦(PC)等作為受理終端920。並且,附有遊戲之店鋪系統2900中之管理用終端裝置929的角色,亦可藉由遊戲管理系統2001或附隨於所述遊戲管理系統2001所設置之輸入輸出機器等而承擔。The management terminal device 929 is configured to be able to communicate with the game management system 2001 via a network, for example. The management terminal device 929 has a screen such as a touch panel, for example. The administrator can use the management terminal device 929 to transmit information such as instructions to the game management system 2001 to cause the game management system 2001 to perform information processing, or to transmit information to the management terminal device 929 to confirm the information accumulated in the game management system 2001. In addition, although a tablet-type information terminal device is shown as the reception terminal 920, a portable information terminal device, a personal computer (PC), or the like may also be used as the reception terminal 920. In addition, the role of the management terminal device 929 in the store system 2900 with the game can also be assumed by the game management system 2001 or an input/output device provided with the game management system 2001.

圖15係同個遊戲管理系統2001之方塊圖。Figure 15 is a block diagram of the same game management system 2001.

如圖15所示,在遊戲管理系統2001中,處理部140具有第二遊戲控制部2243。並且,具有中獎處理部2144而取代第一中獎處理部144。並且,具有第一遊戲控制部1243而取代遊戲控制部243。其他的遊戲管理系統2001的構成大致上與實施方式1的變形例之遊戲管理系統1001的構成約略相同。遊戲管理系統2001的各部位主要在以下的點能進行與實施方式1不同之動作。As shown in FIG. 15 , in the game management system 2001, the processing unit 140 has a second game control unit 2243. Furthermore, a winning processing unit 2144 is provided instead of the first winning processing unit 144 . Furthermore, a first game control unit 1243 is provided instead of the game control unit 243 . The other configurations of the game management system 2001 are substantially the same as the configuration of the game management system 1001 according to the modification of Embodiment 1. Each part of the game management system 2001 can operate differently from Embodiment 1 mainly in the following points.

在實施方式2中,中獎處理部2144針對在第一抽獎中中獎之客群亦即使用者,進行賦予與第一遊戲相關之第一權利之第一權利賦予處理。所謂第一權利,雖例如為可玩第一遊戲之權利,但並不受限於此。例如,亦可構成為在所賦予之第一權利的數量到達預定數量之情形中可玩第一遊戲,或者構成為除了第一權利以外,還藉由滿足預定的條件而可玩第一遊戲。In Embodiment 2, the winning processing unit 2144 performs the first right granting process of granting the first rights related to the first game to the user group who won the first lottery. The so-called first right is, for example, the right to play the first game, but it is not limited thereto. For example, the first game may be played when the number of granted first rights reaches a predetermined number, or the first game may be played by satisfying a predetermined condition in addition to the first right.

並且,在實施方式2中,中獎處理部2144針對在第二抽獎中中獎之客群亦即使用者,進行賦予與第二遊戲相關之第二權利之第二權利賦予處理。所謂第二權利,雖例如為可玩第二遊戲之權利,但並不受限於此。例如,亦可構成為在所賦予之第二權利的數量到達預定數量之情形中可玩第二遊戲,或者構成為除了第二權利以外,還藉由滿足預定的條件而可玩第二遊戲。Furthermore, in Embodiment 2, the winning processing unit 2144 performs the second right granting process of granting the second right related to the second game to the user group who won the second lottery. The so-called second right is, for example, the right to play a second game, but it is not limited thereto. For example, the second game may be played when the number of granted second rights reaches a predetermined number, or the second game may be played by satisfying a predetermined condition in addition to the second right.

中獎處理部2144是例如如以下般地進行第一權利或第二權利的賦予。亦即,中獎處理部2144將與席位識別符等的能識別使用者之識別符相對應,並將與所賦予之權利相關之權利資訊積存於儲存部110等。在本實施方式中,例如,表示第一權利的數量或第二權利的數量之權利資訊是與席位識別符等所對應之票券資訊相對應而儲存於票券輸出資訊儲存部211中。中獎處理部2144以權利的數量對應於中獎而增加之方式,更新表示與抽獎時中獎之使用者所對應之識別符相對應之各權利的數量之資訊。在本實施方式中,表示第一權利的數量或第二權利的數量之資訊被包含於票券輸出資訊。亦即,中獎處理部2144因應第一權利或第二權利的賦予而更新票券輸出資訊。中獎處理部2144亦可說是因應抽獎結果而更新票券輸出資訊。亦即,本實施方式中,票券輸出資訊例如包含表示與兩種遊戲各者的提供相關而使用者所具有之權利之權利資訊。此外,在提供三種以上的遊戲之情形,票券輸出資訊可包含表示與三種以上的遊戲各者的提供相關而使用者所具有之權利之權利資訊。The winning processing unit 2144 grants the first right or the second right as follows, for example. That is, the winning processing unit 2144 associates an identifier such as a seat identifier with which the user can be identified, and accumulates the rights information related to the granted rights in the storage unit 110 and the like. In this embodiment, for example, the rights information indicating the number of the first rights or the number of the second rights is stored in the ticket output information storage unit 211 in correspondence with the ticket information corresponding to the seat identifier or the like. The winning processing unit 2144 updates the information indicating the number of each right corresponding to the identifier corresponding to the user who won the lottery at the time of the lottery so that the number of rights increases according to the winning. In this embodiment, information indicating the number of the first right or the number of the second right is included in the ticket output information. That is, the winning processing unit 2144 updates the ticket output information in response to the granting of the first right or the second right. The winning processing unit 2144 can also be said to update the ticket output information in response to the lottery results. That is, in this embodiment, the ticket output information includes, for example, rights information indicating the rights that the user has regarding the provision of each of the two games. In addition, when three or more games are provided, the ticket output information may include rights information indicating the user's rights related to the provision of each of the three or more games.

票券資訊輸出部147因應抽獎的結果而輸出票券資訊。在實施方式2中,票券資訊輸出部147亦構成為能向中獎之每個席位輸出票券資訊。此外,並不受限於此,例如,亦可在由使用者輸入預定的要求操作之情形中,因應所述情形而藉由票券資訊輸出部147輸出票券資訊。並且,所謂抽獎的結果,除了中獎或未中獎等以外,亦可包含已進行抽獎之結果。例如,亦可設成在已進行抽獎之情形中無論是否中獎皆輸出票券資訊,亦可在抽獎中獎之情形中輸出票券資訊。亦可針對一個使用者在首次抽獎中中獎時,不論之後抽獎的結果為何,皆輸出票券資訊。此外,無論抽獎的結果為何,亦可在未進行抽獎的狀態下輸出票券資訊。The ticket information output unit 147 outputs ticket information according to the result of the lottery. In Embodiment 2, the ticket information output unit 147 is also configured to be able to output ticket information for each winning seat. In addition, without being limited thereto, for example, when the user inputs a predetermined required operation, the ticket information may be output through the ticket information output unit 147 in response to the situation. Furthermore, the so-called results of the lottery may include the results of the lottery in addition to winning or not winning, etc. For example, it can also be configured to output ticket information regardless of whether the lottery has been won or not when a lottery has been held, or to output ticket information when a lottery has been won. It is also possible to output ticket information when a user wins the first lottery, regardless of the results of subsequent draws. In addition, regardless of the result of the lottery, the ticket information can also be output without the lottery being conducted.

第二實施方式中,票券資訊輸出部147在進行使用存取資訊的處理後,輸出票券資訊。亦即,票券資訊輸出部147在票券資訊的輸出之前,先從存取資訊輸出部148輸出唯一的存取資訊。存取資訊只要例如在使用者中獎之情形或從使用者輸入預定的要求操作之情形等輸出即可。此存取資訊是藉由使用者的終端裝置600取得而使用。然後,票券資訊輸出部147在從使用者受理了使用存取資訊的存取之情形中,對使用者輸出票券資訊。In the second embodiment, the ticket information output unit 147 performs processing using the access information, and then outputs the ticket information. That is, the ticket information output unit 147 outputs unique access information from the access information output unit 148 before outputting the ticket information. The access information may be output when, for example, the user wins a lottery or when the user inputs a predetermined requested operation. This access information is obtained and used by the user's terminal device 600 . Then, when the access using the access information is accepted from the user, the ticket information output unit 147 outputs the ticket information to the user.

在本實施方式中,票券資訊輸出部147亦只要在存取受理部133從使用者受理了使用存取資訊的存取之情形中,在判斷為滿足存取條件時輸出票券資訊即可。存取條件例如為藉由存取受理部133受理有效的存取資訊。在實施方式2中,所謂有效的存取資訊,例如為藉由存取資訊輸出部148而輸出之存取資訊,且針對與所述存取資訊對應之票券資訊殘留有任何有效的權利。亦即,由於存取資訊可說是與使用者對應之資訊,因此票券資訊輸出部147在受理了使用存取資訊的存取之情形中,可因應與使用者對應且與遊戲相關之權利之狀態而輸出票券資訊。此外,存取條件並不受限於此,亦可在沒有任何權利之情形中也輸出存取資訊。並且,與實施方式1同樣地,直至目前為止對應之存取未被存取受理部133受理之情況亦可包含於存取條件。此情形,僅對使用者之中最初進行存取之一個終端裝置600輸出票券資訊。並且,存取條件亦可使用此等以外的條件,亦可組合多個條件。In this embodiment, the ticket information output unit 147 only needs to output the ticket information when it is determined that the access conditions are satisfied when the access acceptance unit 133 accepts access using the access information from the user. . The access condition is, for example, that the access acceptance unit 133 accepts valid access information. In Embodiment 2, valid access information is, for example, access information output by the access information output unit 148, and any valid rights remain with respect to the ticket information corresponding to the access information. That is, since the access information can be said to be information corresponding to the user, the ticket information output unit 147 can respond to the rights related to the game corresponding to the user when accepting access using the access information. status and output ticket information. In addition, the access conditions are not limited to this, and access information can also be output without any rights. Moreover, similarly to Embodiment 1, the access condition may include the case where the corresponding access has not been accepted by the access acceptance unit 133 up to now. In this case, the ticket information is output only to the first terminal device 600 among the users. In addition, conditions other than these may be used as access conditions, and multiple conditions may be combined.

此外,在實施方式2中,票券資訊輸出部147構成為每次一個客群進行結帳時輸出不同之票券資訊。能對一個客群在不同的時間點輸出相同的票券資訊。亦即,票券資訊輸出部147構成為能針對一名使用者輸出唯一的票券資訊。此外,所輸出之票券資訊亦可在預定期間內為唯一者。並且,票券資訊輸出部147亦可構成為能針對一名使用者依照每個輸出時間點輸出不同之票券資訊。此情形,只要能將針對一個使用者而輸出之多個票券資訊彼此相對應而管理即可。Furthermore, in Embodiment 2, the ticket information output unit 147 is configured to output different ticket information each time a customer group checks out. The same ticket information can be output to a customer group at different points in time. That is, the ticket information output unit 147 is configured to output unique ticket information for one user. In addition, the output ticket information can also be unique within the predetermined period. Furthermore, the ticket information output unit 147 may be configured to output different ticket information for each user at each output time point. In this case, it is sufficient that a plurality of ticket information output for one user can be managed in correspondence with each other.

票券資訊輸出部147在輸出票券資訊之情形中,更新其輸出記錄亦即票券輸出資訊。When the ticket information output unit 147 outputs ticket information, it updates its output record, that is, the ticket output information.

遊戲許可部241在判斷為滿足預定的遊戲條件之情形中,許可使用者玩遊戲。亦即,遊戲許可部241在判斷為滿足遊戲條件之情形中,對遊戲支援裝置952傳送指示,使遊戲支援裝置952可讓使用者進行遊戲。藉此,使用者可進行遊戲。The game permission unit 241 allows the user to play the game when it is determined that predetermined game conditions are satisfied. That is, when the game permission unit 241 determines that the game conditions are satisfied, it sends an instruction to the game support device 952 so that the game support device 952 allows the user to play the game. With this, users can play games.

在本實施方式中,遊戲許可部241基於票券資訊受理部231所受理的票券資訊而判斷是否滿足遊戲條件。亦即,遊戲條件包含與票券資訊相關之條件。In the present embodiment, the game permission unit 241 determines whether the game conditions are satisfied based on the ticket information accepted by the ticket information accepting unit 231 . That is, the game conditions include conditions related to ticket information.

遊戲條件例如為有效的票券資訊被票券資訊受理部231受理。所謂有效的票券資訊,例如為藉由票券資訊輸出部147而輸出之票券資訊,且殘留有與票券資訊對應之任何有效的權利。亦即,遊戲許可部241可因應與票券資訊對應且與遊戲相關之權利的狀態而判斷是否滿足遊戲條件。此外,與實施方式1同樣地,針對所述票券資訊是直至目前為止未被票券資訊受理部231受理之情況亦可包含於遊戲條件。並且,遊戲條件亦可使用此等以外的條件,亦可組合多個條件。例如,亦可將針對一個票券資訊直到預定次數為止的受理視為滿足遊戲條件,亦可不設置此種次數限制。並且,除了基於此種票券資訊的條件以外,基於與票券資訊不同之資訊之條件亦可包含於遊戲條件。The game condition is, for example, that valid ticket information is accepted by the ticket information accepting unit 231 . The so-called valid ticket information is, for example, the ticket information output by the ticket information output unit 147, and any valid rights corresponding to the ticket information remain. That is, the game permission unit 241 may determine whether the game conditions are satisfied based on the status of the rights corresponding to the ticket information and related to the game. In addition, similarly to Embodiment 1, the case where the ticket information has not been accepted by the ticket information accepting unit 231 may be included in the game conditions. Furthermore, conditions other than these may be used as game conditions, and a plurality of conditions may be combined. For example, acceptance of a piece of ticket information up to a predetermined number of times may be regarded as satisfying the game conditions, and such a number limit may not be set. Furthermore, in addition to conditions based on such ticket information, conditions based on information different from the ticket information may also be included in the game conditions.

此外,假定是藉由票券資訊輸出部147而輸出之票券資訊,且殘留有與所述票券資訊對應之任一有效的權利成為遊戲條件之情形。此情形,例如只要如以下般地判斷被票券資訊受理部231受理之票券資訊是否滿足遊戲條件即可。在本實施方式中,遊戲許可部241亦可構成為基於與票券資訊受理部231所受理之票券資訊對應之票券而進行遊戲的許可。例如,遊戲許可部241基於票券資訊受理部231所受理之票券資訊,查詢票券輸出資訊,確認是否有對應之票券輸出資訊,並基於確認結果進行判斷。遊戲許可部241亦可說是取得與票券資訊受理部231所受理之票券資訊對應之權利資訊,並基於所取得之權利資訊而進行判斷。遊戲許可部241例如在與對應之票券輸出資訊對應之任一權利的數量有一個以上之情形,判斷為滿足遊戲條件。In addition, it is assumed that the ticket information is output by the ticket information output unit 147, and that any valid right corresponding to the ticket information remains becomes a game condition. In this case, for example, it may be determined as follows whether the ticket information accepted by the ticket information accepting unit 231 satisfies the game conditions. In this embodiment, the game permitting unit 241 may be configured to permit the game based on the ticket corresponding to the ticket information accepted by the ticket information accepting unit 231 . For example, the game licensing unit 241 queries the ticket output information based on the ticket information accepted by the ticket information accepting unit 231, confirms whether there is corresponding ticket output information, and makes a judgment based on the confirmation result. It can also be said that the game licensing unit 241 acquires the rights information corresponding to the ticket information accepted by the ticket information accepting unit 231, and makes a judgment based on the acquired rights information. For example, the game permission unit 241 determines that the game conditions are satisfied when the number of any right corresponding to the corresponding ticket output information is one or more.

在本實施方式中,遊戲許可部241構成為如此般地取得與票券資訊對應之票券輸出資訊亦即權利資訊,並且在基於票券資訊而判斷為滿足遊戲條件之情形中,基於所取得之權利資訊,對使用者許可兩種以上的遊戲中之至少一種遊戲。具體而言,遊戲許可部241對使用者許可兩種以上的遊戲之中於權利資訊中使用者被賦予權利之種類的遊戲。作為具體例,假定在權利資訊中顯示有第一權利但沒有第二權利之情形。在此情形中,遊戲許可部241能基於第一權利而玩第一遊戲(許可第一遊戲)。另一方面,假定在權利資訊中顯示沒有第一權利但有第二權利之情形。在此情形中,遊戲許可部241能基於第二權利而玩第二遊戲(許可第二遊戲)。在有第一權利及第二權利雙方之情形中,遊戲許可部241能玩第一遊戲及第二遊戲雙方。In this embodiment, the game permission unit 241 is configured to obtain the ticket output information corresponding to the ticket information, that is, the rights information, and when it is determined that the game conditions are satisfied based on the ticket information, based on the acquired The rights information allows the user to license at least one of two or more games. Specifically, the game licensing unit 241 licenses the game of the type to which the user is entitled in the rights information among two or more games to the user. As a specific example, assume that the rights information shows that there is a first right but no second right. In this case, the game permission section 241 can play the first game based on the first right (permit the first game). On the other hand, suppose that the rights information shows that there is no first right but there is a second right. In this case, the game permission section 241 can play the second game based on the second right (permit the second game). In the case where there are both the first right and the second right, the game licensing unit 241 can play both the first game and the second game.

此外,遊戲許可部241亦可構成為針對票券資訊受理部231受理票券資訊之一次機會,基於票券輸出資訊而許可兩個以上的遊戲。例如,遊戲許可部241亦可為若受理票券資訊,則能在所述時間點因應被記錄作為票券輸出資訊之各遊戲的權利的數量,向使用者提供各遊戲。此情形,遊戲許可部241構成為藉由進行消除處理,因應已行使之權利而更新票券輸出資訊。例如,遊戲許可部241針對與票券資訊對應之票券輸出資訊,將有效的權利的數量設成零。此外,並不受限於此,遊戲許可部241亦可構成為針對票券資訊受理部231受理票券資訊之一次機會,基於票券輸出資訊而許可一次遊戲。此情形,遊戲許可部241只要藉由進行消除處理,針對與票券資訊對應之票券輸出資訊減去已行使之權利的數量即可。此外,在實施方式2中,作為票券輸出資訊,可針對各權利的記錄分別與一個票券資訊相對應而管理。此情形,亦可針對與已行使之權利相關之記錄,進行表示權利之屬性值的更新、記錄的削除等。In addition, the game permitting unit 241 may be configured to permit two or more games based on the ticket output information for one opportunity when the ticket information accepting unit 231 accepts the ticket information. For example, if the game licensing unit 241 accepts the ticket information, it may provide each game to the user in accordance with the number of rights of each game recorded as the ticket output information at the time point. In this case, the game permission unit 241 is configured to update the ticket output information in accordance with the exercised rights by performing elimination processing. For example, the game licensing unit 241 sets the number of valid rights to zero for the ticket output information corresponding to the ticket information. In addition, without being limited thereto, the game permission unit 241 may also be configured to allow one game based on the ticket output information for one opportunity when the ticket information accepting unit 231 accepts the ticket information. In this case, the game licensing unit 241 only needs to perform elimination processing and subtract the number of rights that have been exercised from the ticket output information corresponding to the ticket information. Furthermore, in Embodiment 2, as the ticket output information, each right record can be managed in association with one piece of ticket information. In this case, it is also possible to update the attribute value indicating the right, delete the record, etc. for the record related to the exercised right.

此外,在本實施方式中,作為票券資訊為有效的要件,例如亦可包含成為該票券資訊的輸出對象之使用者結束飲食。可將如此般地構成之要件表現為遊戲條件包含關於使用者的飲食是否已完成之條件,或可表現為遊戲條件包含使用者的飲食完成之條件。並且,可將如此般地構成之要件表現為遊戲條件包含關於使用者所進行之商品的消費是否已完成之條件,或可表現為遊戲條件包含使用者所進行之商品的消費完成之條件。此情形亦與上述實施方式1同樣地,可賦予使用者動機以使飲食迅速完成,並可提高店鋪中之使用者的翻桌率。In addition, in this embodiment, the requirement for the ticket information to be valid may include, for example, that the user to whom the ticket information is output has finished eating. The requirements configured in this way may be expressed as the game condition including a condition regarding whether the user's meal has been completed, or as the game condition including a condition that the user's meal has been completed. In addition, the requirements configured in this way may be expressed as the game conditions include a condition regarding whether the consumption of the product by the user has been completed, or the game conditions may be expressed as including a condition that the consumption of the product by the user is completed. In this case, similarly to the above-mentioned Embodiment 1, the user can be given motivation to quickly complete the meal, and the table-turning rate of users in the store can be increased.

第一遊戲控制部1243在使用者進行第一遊戲之情形中,與遊戲支援裝置952合作,進行與第一遊戲關連之控制。與遊戲關連之控制,雖例如與上述的實施方式1中之遊戲控制部243所進行之控制同樣,但並不限定於此,並且,能因應第一遊戲的內容等(例如遊戲的類別、內容等)而適當設定。並且,例如,在第二遊戲能於未使用遊戲支援裝置952下提供之情形中,第二遊戲控制部2243亦可構成為不與遊戲支援裝置952合作而進行控制。When the user plays the first game, the first game control unit 1243 cooperates with the game support device 952 to perform control related to the first game. The control related to the game is, for example, the same as the control performed by the game control unit 243 in Embodiment 1 described above, but is not limited thereto, and can be adapted to the content of the first game (for example, the type, content of the game, etc.) etc.) and set appropriately. Furthermore, for example, in the case where the second game can be provided without using the game support device 952, the second game control unit 2243 may be configured to perform control without cooperating with the game support device 952.

第二遊戲控制部2243在使用者進行第二遊戲之情形中,與遊戲支援裝置952合作,進行與第二遊戲關連之控制。與遊戲關連之控制,雖例如與上述的實施方式1中之遊戲控制部243所進行之控制同樣,但並不限定於此,並且,能因應第二遊戲的內容等(例如遊戲的類別、內容等)而適當設定。並且,例如,在第二遊戲能於未使用遊戲支援裝置95下提供之情形中,第二遊戲控制部2243亦可構成為不與遊戲支援裝置952合作而進行控制。When the user plays the second game, the second game control unit 2243 cooperates with the game support device 952 to perform control related to the second game. The control related to the game is, for example, the same as the control performed by the game control unit 243 in the first embodiment, but it is not limited thereto. In addition, it can be adapted to the content of the second game (for example, the type, content of the game). etc.) and set appropriately. Furthermore, for example, in the case where the second game can be provided without using the game support device 95, the second game control unit 2243 may be configured to perform control without cooperating with the game support device 952.

遊戲結果取得部245取得被許可玩遊戲之使用者的遊戲的結果資訊。遊戲結果取得部245例如取得於使用者的遊戲中記錄之遊戲內的分數、遊戲成績等作為結果資訊。結果資訊的類別並不受限於例示者,而能適當設定。遊戲結果取得部245亦可構成為取得第一遊戲及第二遊戲的任一遊戲的結果資訊,亦可構成為取得雙方遊戲的結果資訊。The game result acquisition unit 245 acquires the game result information of the user who is allowed to play the game. The game result acquisition unit 245 acquires, for example, in-game points, game results, etc. recorded in the user's game as the result information. The type of result information is not limited to the example and can be set appropriately. The game result acquisition unit 245 may be configured to acquire the result information of either the first game and the second game, or may be configured to acquire the result information of both games.

獎品輸出指示部247進行使用者的遊戲的結果資訊是否滿足預定的獎品輸出條件的判斷。而且,獎品輸出指示部247因應判斷結果,而輸出用以將獎品輸出至已進行遊戲之使用者的獎品輸出指示。獎品輸出指示例如被傳送至獎品輸出部970。若獎品輸出部970接收獎品輸出指示,則因應所述指示而輸出獎品。獎品輸出指示部247亦可構成為針對第一遊戲及第二遊戲的任一遊戲的結果資訊,進行是否滿足獎品輸出條件的判斷。並且,獎品輸出指示部247亦可構成為針對雙方遊戲的結果資訊的各者,進行是否滿足獎品輸出條件的判斷。在此情形中,與第一遊戲的結果資訊相關之獎品輸出條件以及與第二遊戲的結果資訊相關之獎品輸出條件亦可不同。並且,獎品輸出指示部247亦可構成為兩者都使用各遊戲的結果資訊,來進行是否滿足一個獎品輸出條件的判斷。The prize output instruction unit 247 determines whether the result information of the user's game satisfies predetermined prize output conditions. Furthermore, the prize output instruction unit 247 outputs a prize output instruction for outputting the prize to the user who has played the game in response to the judgment result. The prize output instruction is transmitted to the prize output unit 970, for example. When the prize output unit 970 receives a prize output instruction, it outputs the prize in response to the instruction. The prize output instruction unit 247 may be configured to determine whether the prize output conditions are satisfied with respect to the result information of either the first game or the second game. Furthermore, the prize output instruction unit 247 may be configured to determine whether each piece of result information of the two-party game satisfies the prize output condition. In this case, the prize output conditions related to the result information of the first game and the prize output conditions related to the result information of the second game may also be different. Furthermore, the prize output instruction unit 247 may be configured to use the result information of each game to determine whether a prize output condition is satisfied.

此外,獎品輸出條件雖可與實施方式1同樣地設定,但並不受限於此。並且,獎品輸出條件亦可為已進行遊戲(已被許可進行遊戲)本身。此情形,可說若對應之遊戲被許可,則成為滿足獎品輸出條件。亦可將此種態樣視為沒有獎品輸出條件。In addition, although the prize output condition can be set similarly to Embodiment 1, it is not limited to this. In addition, the prize output condition may also be that the game has been played (the game has been allowed to be played) itself. In this case, it can be said that if the corresponding game is permitted, the prize output conditions are met. This aspect can also be regarded as having no prize output conditions.

圖16係表示在同個遊戲管理系統2001中使用之票券輸出資訊的一例之圖。FIG. 16 is a diagram showing an example of ticket output information used in the same game management system 2001.

如圖16所示,在實施方式2中,作為票券輸出資訊,例如能包含確定票券資訊之識別符、票券資訊被票券資訊輸出部147輸出之日期時間、第一權利的數量及第二權利的數量。各權利的數量為對使用者所賦予之權利的數量,可說是可接收遊戲的提供之次數。在使用此種票券輸出資訊之情形中,遊戲許可部241利用確定已受理之票券資訊之識別符,而檢索對應之票券輸出資訊。而且,遊戲許可部241可在任一權利的數量為一個以上之情形中,判斷為滿足遊戲條件。遊戲許可部241可在第一權利的數量為一個以上之情形中,針對第一權利判斷為滿足遊戲條件,且可在第二權利的數量為一個以上之情形中,針對第二權利判斷為滿足遊戲條件。As shown in FIG. 16 , in Embodiment 2, the ticket output information may include, for example, an identifier for specifying the ticket information, the date and time when the ticket information is output by the ticket information output unit 147 , the number of first rights, and The number of secondary rights. The number of each right is the number of rights granted to the user, which can be said to be the number of times the game can be received. In the case where such ticket output information is used, the game permission unit 241 uses the identifier that identifies the accepted ticket information to retrieve the corresponding ticket output information. Furthermore, the game permission unit 241 may determine that the game conditions are satisfied when the number of any right is one or more. The game licensing unit 241 may determine that the game condition is satisfied for the first right when the number of the first right is one or more, and may determine that the game condition is satisfied for the second right when the number of the second right is one or more. Game Conditions.

此外,在實施方式2中,亦在輸出票券資訊之前的狀態,因應使用者的消費資訊而進行抽獎,且能賦予權利。亦即,在票券輸出資訊中,亦可針對未輸出之票券資訊管理票券輸出資訊。此外,並不受限於此,在票券資訊為未輸出之情形中,將表示與席位識別符等相對應而被賦予之權利的數量之資訊積存,亦可使用該資訊而在票券資訊已被輸出之情形中記錄票券輸出資訊。In addition, in Embodiment 2, also in the state before the ticket information is output, a lottery is performed based on the user's consumption information, and rights can be granted. That is, in the ticket output information, the ticket output information can also be managed for the ticket information that has not been output. In addition, without being limited to this, when the ticket information is not output, information indicating the number of rights granted corresponding to the seat identifier etc. is accumulated, and this information can also be used to add the ticket information Record the ticket output information if it has been output.

接著,針對遊戲管理系統2001的動作的流程進行說明。遊戲管理系統2001例如如以下般地進行各種動作。此等動作是藉由處理部140一邊使用各部位一邊執行控制動作等而進行。Next, the flow of operations of the game management system 2001 will be described. The game management system 2001 performs various operations as follows, for example. These operations are performed by the processing unit 140 performing control operations and the like while using each part.

圖17係針對同個遊戲管理系統2001之動作的流程進行說明之流程圖。FIG. 17 is a flowchart illustrating the flow of operations of the game management system 2001.

遊戲管理系統2001的大致的動作的流程是與實施方式1同樣。亦即,圖17的步驟S201至S204的各階段大致與實施方式1的步驟S1至步驟S4同樣。在實施方式2中,在步驟S205中進行針對第一遊戲的獎品輸出。並且,在步驟S206中進行針對第二遊戲的獎品輸出。此外,步驟S205所示之針對第一遊戲的獎品輸出處理的流程由於可與實施方式1的流程(例如,步驟S81至步驟S86)同樣,因此省略在此的說明。The general operation flow of the game management system 2001 is the same as that of the first embodiment. That is, each stage of steps S201 to S204 in FIG. 17 is substantially the same as step S1 to step S4 in Embodiment 1. In Embodiment 2, prize output for the first game is performed in step S205. Then, in step S206, prize output for the second game is performed. In addition, since the flow of the prize output processing for the first game shown in step S205 can be the same as the flow of Embodiment 1 (for example, steps S81 to step S86), the description here is omitted.

此外,此種處理是定期地重複開始。此外,雖以步驟S201至步驟S206依此順序持續進行之方式進行說明,但並不受限於此。In addition, this processing is started repeatedly at regular intervals. In addition, although the description is based on steps S201 to S206 continuing in this order, it is not limited thereto.

圖18係表示同個遊戲管理系統2001的抽獎處理的一例之流程圖。FIG. 18 is a flowchart showing an example of the lottery processing of the game management system 2001.

步驟S221至步驟S225的處理是與實施方式1中之步驟S21至步驟S25的處理同樣。The processing from step S221 to step S225 is the same as the processing from step S21 to step S25 in Embodiment 1.

(步驟S226)處理部140針對該席位的使用者賦予第一權利。亦即,藉由更新票券輸出資訊,而與使用者所對應之票券資訊相對應,並記錄具有第一權利之主旨。具體而言,例如,使與票券資訊相對應且與第一權利的數量相關之屬性值增加預定數量(例如一個)。(Step S226) The processing unit 140 grants the first right to the user of the seat. That is, by updating the ticket output information, it corresponds to the ticket information corresponding to the user, and the subject matter with the first right is recorded. Specifically, for example, the attribute value corresponding to the ticket information and related to the quantity of the first right is increased by a predetermined amount (for example, one).

並且,處理部140針對該席位的使用者進行第二抽獎。Furthermore, the processing unit 140 performs a second lottery for the user of the seat.

(步驟S227)處理部140判斷第二抽獎的結果是否中獎。在中獎之情形中,前進至步驟S228。在未中獎的情形中,前進至步驟S229。(Step S227) The processing unit 140 determines whether the result of the second lottery is a win. In the case of winning, proceed to step S228. In the case of not winning, proceed to step S229.

(步驟S228)處理部140針對該席位的使用者賦予第二權利。亦即,藉由更新票券輸出資訊,而與使用者所對應之票券資訊相對應,並記錄具有第二權利之主旨。具體而言,例如,使與票券資訊相對應且與第二權利的數量相關之屬性值增加預定數(例如一個)。(Step S228) The processing unit 140 grants the second right to the user of the seat. That is, the ticket output information is updated to correspond to the ticket information corresponding to the user, and the subject matter with the second right is recorded. Specifically, for example, the attribute value corresponding to the ticket information and related to the number of the second right is increased by a predetermined number (for example, one).

(步驟S229)處理部140對與該席位對應之受理終端920傳送存取資訊,將存取資訊輸出至受理終端920的畫面。藉此,該席位的使用者可得到存取資訊。在本實施方式中,使用者可藉由使用終端裝置600的照相機讀取存取資訊,而進行使用存取資訊的存取。若步驟S229的處理結束,則抽獎處理結束。(Step S229) The processing unit 140 transmits the access information to the acceptance terminal 920 corresponding to the seat, and outputs the access information to the screen of the acceptance terminal 920. In this way, users of this seat can obtain access information. In this embodiment, the user can read the access information by using the camera of the terminal device 600 to perform access using the access information. If the process of step S229 ends, the lottery process ends.

圖19係表示同個遊戲管理系統2001的票券資訊輸出處理的一例之流程圖。FIG. 19 is a flowchart showing an example of ticket information output processing of the game management system 2001.

步驟S241至步驟S243及步驟S245的處理,是與實施方式1中之步驟S43至步驟S45及步驟S27的處理同樣。The processes from step S241 to step S243 and step S245 are the same as the processes from step S43 to step S45 and step S27 in Embodiment 1.

(步驟S244)在步驟S243中判斷為滿足存取條件之情形中,處理部140對存取源的終端裝置600輸出票券資訊。並且,處理部140將與所輸出之票券資訊對應之票券輸出資訊更新。若步驟S243的處理結束,則票券資訊輸出處理結束。(Step S244) When it is determined in step S243 that the access condition is satisfied, the processing unit 140 outputs the ticket information to the terminal device 600 of the access source. Furthermore, the processing unit 140 updates the ticket output information corresponding to the output ticket information. If the process of step S243 ends, the ticket information output process ends.

圖20係表示同個遊戲管理系統2001的遊戲許可判定處理的一例之流程圖。FIG. 20 is a flowchart showing an example of the game permission determination process of the game management system 2001.

步驟S261至步驟S264的處理是與實施方式1中之步驟S61至步驟S64的處理同樣,且藉由處理部140進行。The processing from step S261 to step S264 is the same as the processing from step S61 to step S64 in Embodiment 1, and is performed by the processing unit 140 .

(步驟S265)處理部140判斷是否有與票券資訊對應之第一權利。在判斷為有第一權利之情形中前進至步驟S266,在並非如此之情形中前進至步驟S267。(Step S265) The processing unit 140 determines whether there is a first right corresponding to the ticket information. If it is determined that the first right exists, the process proceeds to step S266, and if it is not determined that the first right exists, the process proceeds to step S267.

(步驟S266)處理部140許可能玩一次第一遊戲。換言之,使用者可玩一次第一遊戲。亦可說遊戲管理系統2001能向使用者提供一次第一遊戲。在實施方式2中,亦從遊戲管理系統2001對遊戲支援裝置952傳送指示,遊戲支援裝置952可讓使用者進行第一遊戲。藉此,使讀取裝置951讀取票券資訊之使用者可進行第一遊戲。然後,此情形,進行第一遊戲的獎品輸出處理(圖17的步驟S205)。(Step S266) The processing unit 140 allows the first game to be played once. In other words, the user can play the first game once. It can also be said that the game management system 2001 can provide the first game to the user. In Embodiment 2, an instruction is also sent from the game management system 2001 to the game support device 952, and the game support device 952 allows the user to play the first game. Thereby, the user whose ticket information is read by the reading device 951 can play the first game. Then, in this case, the prize output processing of the first game is performed (step S205 in FIG. 17 ).

(步驟S267)處理部140判斷是否有與票券資訊對應之第二權利。在判斷為有第二權利之情形中前進至步驟S268,在並非如此之情形中前進至步驟S269。(Step S267) The processing unit 140 determines whether there is a second right corresponding to the ticket information. If it is determined that the second right exists, the process proceeds to step S268. If not, the process proceeds to step S269.

(步驟S268)處理部140許可能玩一次第二遊戲。換言之,使用者可玩一次第二遊戲。亦可說遊戲管理系統2001能向使用者提供一次第二遊戲。在實施方式2中,例如進行第二遊戲的獎品輸出處理。(Step S268) The processing unit 140 allows the second game to be played once. In other words, the user can play the second game once. It can also be said that the game management system 2001 can provide a second game to the user. In Embodiment 2, for example, prize output processing of the second game is performed.

(步驟S269)處理部140因應在步驟S266中許可第一遊戲之次數以及在步驟S268中許可第二遊戲之次數,更新與票券資訊對應之票券輸出資訊。在本實施方式中,例如,與票券資訊對應之第一權利的數量、第二權利的數量的屬性值被減去各遊戲被許可的次數。更具體而言,在步驟S266中第一遊戲被許可一次之情形中,與票券資訊對應之第一權利的數量被減去一。並且,在步驟S268中第二遊戲被許可一次之情形中,與票券資訊對應之第二權利的數量被減去一。若步驟S269的處理結束,則遊戲許可判定處理結束。(Step S269) The processing unit 140 updates the ticket output information corresponding to the ticket information in accordance with the number of times the first game is allowed in step S266 and the number of times the second game is allowed in step S268. In this embodiment, for example, the attribute values of the number of first rights and the number of second rights corresponding to the ticket information are subtracted from the number of times each game is permitted. More specifically, in the case where the first game is licensed once in step S266, the number of the first rights corresponding to the ticket information is subtracted by one. Also, in the case where the second game is permitted once in step S268, the number of the second rights corresponding to the ticket information is reduced by one. When the process of step S269 ends, the game permission determination process ends.

此外,圖中表示因應一次的票券資訊的受理而第一遊戲及第二遊戲被最大各自許可一次的構成作為一例。在此情形中,只要在遊戲的許可後殘留有與票券資訊對應之權利之情形,因應再度的票券資訊的受理而進一步許可與權利對應之一次遊戲即可。此外,並不限定於此,亦可構成為一次許可更多數量的遊戲,亦可在其時間點許可因應與票券資訊相對應的所有權利之次數的遊戲。並且,亦可構成為因應一次票券資訊的受理,而僅許可第一遊戲與第二遊戲之中的任一者。In addition, the figure shows an example of a configuration in which the first game and the second game are each permitted up to once in response to one acceptance of ticket information. In this case, as long as the rights corresponding to the ticket information remain after the game is approved, one further game corresponding to the rights may be allowed in response to the acceptance of the ticket information again. In addition, the present invention is not limited to this, and a larger number of games may be permitted at one time, or the number of games corresponding to all rights corresponding to the ticket information may be permitted at that point in time. Furthermore, it may be configured so that only one of the first game and the second game is allowed in response to one acceptance of ticket information.

圖21係表示同個遊戲管理系統2001的第二遊戲的獎品輸出處理的一例之流程圖。FIG. 21 is a flowchart showing an example of the prize output processing of the second game in the same game management system 2001.

在本實施方式中,進行從第二獎品輸出裝置972的獎品的輸出作為抽籤遊戲的第二遊戲。並且,作為第二遊戲,進行抽獎且進行因應抽獎結果之處理。以下,針對此種例子進行說明。In this embodiment, the output of the prize from the second prize output device 972 is performed as a second game of the lottery game. Furthermore, as the second game, a lottery is performed and processing is performed according to the lottery result. This example will be described below.

(步驟S291)處理部140對第二獎品輸出裝置972輸出獎品輸出指示。藉此,玩遊戲之使用者可取得獎品。(Step S291) The processing unit 140 outputs a prize output instruction to the second prize output device 972. Through this, users who play the game can obtain prizes.

(步驟S292)處理部140執行抽獎(以下,將此抽獎稱為第二遊戲時抽獎。)。抽獎例如能藉由抽獎部143與第一抽獎、第二抽獎同樣地進行。具體而言,例如,可使用虛擬亂數隨機地判斷為中獎,亦可以依照每個客群以預定的機率產生中獎之方式,在每次進行預定次數的抽獎時判斷為中獎。並且,亦可構成為因應使用者的輸入操作而決定抽獎結果。作為輸入操作,雖舉例透過遊戲支援裝置952而進行之預定的操作按鈕的操作等,但並不受限於此。(Step S292) The processing unit 140 executes a lottery (hereinafter, this lottery is referred to as the second game lottery.). The lottery can be performed by the lottery unit 143 in the same manner as the first lottery and the second lottery, for example. Specifically, for example, the winner can be determined randomly using virtual random numbers, or the winner can be determined every time a predetermined number of draws are conducted in a way that each customer group has a predetermined probability of winning. Furthermore, the lottery result may be determined in response to the user's input operation. As an example of the input operation, the operation of a predetermined operation button through the game support device 952 is not limited thereto.

(步驟S293)處理部140判斷玩遊戲之使用者在第二遊戲時抽獎是否中獎。在中獎之情形中,前進至步驟S294。在並非如此之情形中,前進至步驟S295。(Step S293) The processing unit 140 determines whether the user who played the game won a prize in the second game. In the case of winning, proceed to step S294. In the case where this is not the case, proceed to step S295.

(步驟S294)處理部140對第一獎品輸出裝置971傳送獎品輸出指示。藉此,從第一獎品輸出裝置971輸出獎品,已進行遊戲之使用者可得到獎品。之後,若步驟S294的處理結束,則遊戲許可判定處理結束。(Step S294) The processing unit 140 transmits a prize output instruction to the first prize output device 971. Thereby, the prize is output from the first prize output device 971, and the user who has played the game can obtain the prize. After that, when the process of step S294 ends, the game permission determination process ends.

(步驟S295)處理部140向使用者進行未抽中通知。作為未抽中通知,例如在遊戲支援裝置952的顯示器等進行未中獎之主旨的顯示、輸出聲音或者向使用者的終端裝置600傳送資訊,藉此使用者可得知抽獎結果。若步驟S86的處理結束,則遊戲許可判定處理結束。(Step S295) The processing unit 140 notifies the user of the loss. As the notification of not winning, for example, the user can know the result of the lottery by displaying the message that he did not win on the display of the game support device 952, outputting a sound, or transmitting information to the user's terminal device 600. When the process of step S86 ends, the game permission determination process ends.

此外,因應上述般的各處理的階段(遊戲的階段),而適當地在遊戲支援裝置952的顯示器等進行未中獎之主旨的顯示、輸出聲音或者向使用者的終端裝置600傳送資訊,藉此可讓使用者得知第二遊戲的狀況或者進行演示。In addition, in accordance with the above-mentioned stages of each process (stage of the game), the display or the like of the game support device 952 appropriately displays the message that the prize has not been won, outputs a sound, or transmits information to the user's terminal device 600, thereby It allows users to know the status of the second game or perform demonstrations.

如此,在圖所示之例子中,藉由進行一次第二遊戲,使用者可得到一個獎品。並且,使用者可因應第二遊戲時抽獎的結果,再得到一個獎品。此外,在步驟S291中輸出之獎品與在步驟S294中輸出之獎品亦可從相同的獎品輸出裝置輸出。並且,作為第二遊戲的獎品輸出處理,可僅進行步驟S291的處理,亦可僅進行步驟S292至步驟S295的處理。並且,亦可進行第二遊戲時抽獎,且因應其結果而輸出不同的獎品。例如,因應抽獎結果,可從第一獎品輸出裝置971輸出獎品或者從第二獎品輸出裝置972輸出獎品而有不同。並且,亦可不進行步驟S295的處理。Thus, in the example shown in the figure, by playing the second game once, the user can obtain a prize. Moreover, the user can get another prize according to the result of the lottery in the second game. In addition, the prize output in step S291 and the prize output in step S294 may also be output from the same prize output device. Furthermore, as the prize output processing of the second game, only the processing of step S291 may be performed, or only the processing of steps S292 to S295 may be performed. Moreover, a lottery can also be drawn during the second game, and different prizes can be output according to the result. For example, depending on the result of the lottery, the prize may be output from the first prize output device 971 or the prize may be output from the second prize output device 972 . Furthermore, the process of step S295 may not be performed.

此外,第二遊戲時抽獎並不受限於藉由處理部140等的資訊處理而實現。例如,構成為藉由遊戲支援裝置952而能實施抽籤,且亦可構成為因應其抽籤的結果,決定第二遊戲時抽獎是否中獎。作為抽籤,例如可使用如彈珠台般地因應滾動之彈珠的去向而決定抽籤的結果,此情形,只要構成為使用檢測在預定的位置有彈珠之感測器等,遊戲支援裝置952能將抽籤結果輸出至遊戲管理系統2001即可。此外,遊戲支援裝置952的構成並不受限於此。In addition, the lottery during the second game is not limited to being realized by information processing by the processing unit 140 and the like. For example, the game support device 952 may be configured to perform a lottery, and may be configured to determine whether or not a prize is won in the lottery in the second game based on the result of the lottery. As the lottery, for example, the result of the lottery can be determined according to the direction of the rolling marbles like a pinball machine. In this case, as long as it is configured to use a sensor that detects the presence of marbles at a predetermined position, the game support device 952 The lottery results can be output to the game management system 2001. In addition, the structure of the game support device 952 is not limited to this.

接著,針對本實施方式的遊戲管理系統2001中之與存取資訊及票券資訊相關之具體例進行說明。以下為一例,且能適當地變更。Next, specific examples related to access information and ticket information in the game management system 2001 of this embodiment will be described. The following is an example and can be changed appropriately.

圖22係表示藉由同個管理系統2001而輸出之存取資訊的輸出例之圖。FIG. 22 is a diagram showing an output example of access information output by the same management system 2001.

在圖22中,與圖10同樣地,表示存取資訊在畫面中顯示為二維條碼C10之狀態。在實施方式2中,於該畫面中,除了包含與存取資訊相關之說明以外,還可包含與票券資訊所對應之權利的數量相關的權利資訊C210。權利資訊C210例如可基於票券輸出資訊而進行顯示,所述票券輸出資訊是與該席位所對應之票券資訊相對應。FIG. 22 shows a state in which access information is displayed as a two-dimensional barcode C10 on the screen, similarly to FIG. 10 . In Embodiment 2, in addition to the description related to the access information, this screen may also include rights information C210 related to the number of rights corresponding to the ticket information. The rights information C210 may be displayed based on, for example, ticket output information corresponding to the ticket information corresponding to the seat.

圖23係表示藉由同個遊戲管理系統2001而輸出之票券資訊的輸出例之圖。FIG. 23 is a diagram showing an output example of ticket information output by the same game management system 2001.

在圖23中,與圖11同樣地表示將表示票券資訊之二維條碼C20顯示於一個終端裝置600的終端顯示部661之狀態的例子,所述終端裝置600為使用存取資訊而進行滿足存取條件之存取之裝置。在實施方式2中,例如,亦可在此畫面包含權利資訊C225,所述權利資訊C225是與票券資訊所對應之權利的數量相關。權利資訊C225例如可基於票券輸出資訊而進行顯示,所述票券輸出資訊是與該席位所對應之票券資訊相對應。23 shows an example of a state in which the two-dimensional barcode C20 indicating ticket information is displayed on the terminal display unit 661 of a terminal device 600 that satisfies the requirements using the access information, as in FIG. 11 . Access conditions for access devices. In Embodiment 2, for example, this screen may also include rights information C225, where the rights information C225 is related to the number of rights corresponding to the ticket information. For example, the rights information C225 may be displayed based on the ticket output information corresponding to the ticket information corresponding to the seat.

此外,在本實施方式2中,亦可將藉由遊戲管理系統2001而管理之管理資訊顯示於管理用終端裝置929,且以管理者可確認之方式輸出,所述管理資訊是表示與票券資訊及其對應之票券輸出資訊相關之狀態。此種動作例如能藉由處理部140基於票券輸出資訊,將管理資訊輸出至管理用終端裝置929而實現。In addition, in this Embodiment 2, the management information managed by the game management system 2001 may be displayed on the management terminal device 929 and output in a form that the administrator can confirm, and the management information may be displayed on the ticket. Information and the status related to the corresponding ticket output information. Such an operation can be realized, for example, by the processing unit 140 outputting the management information to the management terminal device 929 based on the ticket output information.

圖24係表示藉由同個遊戲管理系統2001而輸出之管理資訊的輸出例之圖。FIG. 24 is a diagram showing an output example of management information output by the same game management system 2001.

如圖24所示,管理資訊是例如將與各使用者相關之資訊,與確定席位之資訊等的確定使用者之資訊相對應,而能一覽地顯示。在圖所示的例子中,管理資訊包含例如各使用者的人數、入店時刻、直至目前為止已消費之金額、權利資訊C230等的各屬性值。作為權利資訊C230,例如可包含第一權利的數量(「遊戲」)、第二權利的數量(「抽籤」)等的各屬性值。權利資訊C230能基於票券輸出資訊而取得並輸出。As shown in FIG. 24 , the management information can be displayed at a glance by associating information related to each user with information identifying a user such as information identifying seats. In the example shown in the figure, the management information includes attribute values such as the number of users, store entry time, amount of money spent so far, rights information C230, and the like. The right information C230 may include, for example, each attribute value such as the number of first rights ("game"), the number of second rights ("lottery"), and the like. Rights information C230 can obtain and output based on the ticket output information.

由於此種管理資訊輸出成能藉由管理者確認,因此管理者可容易地掌握各使用者所具有之權利的狀態。即使在發生各使用者上無法順利地進行票券資訊的取得或讀取之情事、與遊戲相關之問題的情形中,管理者可容易地掌握該使用者的權利的狀態,而迅速地應對所發生之情事。Since this kind of management information is output and can be confirmed by the administrator, the administrator can easily grasp the status of the rights of each user. Even if each user is unable to obtain or read ticket information smoothly or a game-related problem occurs, the administrator can easily grasp the status of the user's rights and quickly respond to the situation. What happened.

如以上說明,在實施方式2中,亦可得到與上述的實施方式1同樣的功效。並且,在實施方式2中,可容易地對使用者提供兩個以上的遊戲。因此,能容易地提供附加價值更高的體驗。As described above, in Embodiment 2, the same effect as in Embodiment 1 described above can be obtained. Furthermore, in Embodiment 2, two or more games can be easily provided to the user. Therefore, a higher value-added experience can be easily provided.

在實施方式2的上述具體例中,藉由能提供第二遊戲,變成能在不使用檯式獎品輸出裝置925下提供實施方式1中於各桌子能提供之獎品。藉由實現此種提供態樣,不需要對各檯式獎品輸出裝置925補充獎品、維修等,能以更低成本導入或運用可向使用者提供高附加價值的體驗之系統。In the above-described specific example of Embodiment 2, by being able to provide the second game, it becomes possible to provide the prizes that can be provided at each table in Embodiment 1 without using the table prize output device 925. By realizing this type of provision, there is no need to replenish prizes, repair, etc. for each desktop prize output device 925, and a system that can provide users with a high added value experience can be introduced or operated at a lower cost.

(其他)(other)

圖25係上述實施方式中之電腦系統800的概觀圖。圖26係同個電腦系統800之方塊圖。FIG. 25 is an overview diagram of the computer system 800 in the above embodiment. Figure 26 is a block diagram of the same computer system 800.

在此等圖式中,顯示執行本說明書中所述之程式而實現上述實施方式的資訊處理裝置等之電腦的構成。上述實施方式能以電腦硬體及在其上執行之電腦程式實現。These drawings show the configuration of a computer that executes the program described in this specification to implement the information processing device or the like of the above-described embodiment. The above embodiments can be implemented by computer hardware and computer programs executed on it.

電腦系統800包含:電腦801,其包含CD-ROM驅動器;鍵盤802;滑鼠803;以及監視器804。Computer system 800 includes: computer 801 including a CD-ROM drive; keyboard 802; mouse 803; and monitor 804.

電腦801除了CD-ROM驅動器8012以外,還包含:MPU8013;匯流排8014,其與CD-ROM驅動器8012等連接;ROM8015,其用以記憶啟動程式等程式;RAM8016,其與MPU8013連接且用以暫時記憶應用程式的命令並提供暫時記憶空間;以及硬碟8017,其用以記憶應用程式、系統程式及資料。在此,雖未圖示,但電腦801可進一步包含提供往LAN連接之網路卡。In addition to the CD-ROM drive 8012, the computer 801 also includes: MPU 8013; bus 8014, which is connected to the CD-ROM drive 8012; ROM 8015, which is used to store programs such as startup programs; RAM 8016, which is connected to the MPU 8013 and is used temporarily Memorizes application program commands and provides temporary memory space; and hard drive 8017, which is used to store application programs, system programs and data. Although not shown here, the computer 801 may further include a network card that provides a connection to the LAN.

在電腦系統800中,使上述實施方式的資訊處理裝置等的功能執行之程式可被記憶於CD-ROM8101,且被插入CD-ROM驅動機8012,再轉移至硬碟8017。取代此方法,程式亦可透過未圖示之網路而傳送至電腦801,並被記憶於硬碟8017。程式是在執行之際被載入RAM8016。程式亦可直接從CD-ROM8101或網路載入。In the computer system 800 , the program for executing the functions of the information processing device of the above embodiment can be stored in the CD-ROM 8101 , inserted into the CD-ROM drive 8012 , and then transferred to the hard disk 8017 . Instead of this method, the program can also be transmitted to the computer 801 through a network not shown in the figure, and stored in the hard disk 8017. The program is loaded into RAM8016 during execution. Programs can also be loaded directly from CD-ROM8101 or the Internet.

在電腦801中,程式可不一定要包含使上述實施方式的資訊處理裝置等的功能執行之操作系統(OS)或第三方程式等。程式只要僅包含在被控制的態樣下會呼叫適當的功能(模組)且得到期望的結果之命令的部分即可。電腦系統800如何運作為習知,而省略詳細的說明。In the computer 801, the program does not necessarily include an operating system (OS) or a third-party program that executes the functions of the information processing device or the like in the above-mentioned embodiments. The program only needs to contain the part of the command that will call the appropriate function (module) and obtain the desired result in the controlled state. How the computer system 800 operates is common knowledge, and detailed description is omitted.

此外,在上述程式中,在傳送資訊之傳送步驟、接收資訊之接收步驟等中,不包含藉由硬體所進行之處理,所述處理例如為以傳送步驟中之數據機或界面卡等所進行之處理(僅以硬體進行之處理)。In addition, the above program does not include processing by hardware in the transmission step of transmitting information, the reception step of receiving information, etc., such processing is performed by a modem or interface card in the transmission step. Processing performed (processing performed by hardware only).

並且,執行上述程式之電腦可為單數,亦可為複數。亦即,可進行集中處理,或者可進行分散處理。Furthermore, the computer that executes the above program may be singular or plural. That is, centralized processing may be performed, or decentralized processing may be performed.

並且,在上述實施方式中,存在於一個裝置之二個以上的構成要素物理上可以一個媒體而實現。Furthermore, in the above-described embodiment, two or more components present in one device can be physically implemented on one medium.

並且,在上述實施方式中,各處理(各功能)可藉由利用單一裝置(系統)進行集中處理而實現,或者亦可藉由利用多個裝置進行分散處理而實現(此情形,能將藉由進行分散處理之多個裝置所構成之系統整體掌握作為一個「裝置」)。Furthermore, in the above-described embodiment, each process (each function) may be realized by centralized processing using a single device (system), or may be realized by distributed processing using a plurality of devices (in this case, it is possible to use The entire system consisting of multiple devices that perform distributed processing is regarded as one "device").

並且,在上述實施方式中,在各構成要素間進行之資訊的交接,例如在進行所述資訊的交接之二個構成要素為物理上不同者之情形中,可藉由其中一者的構成要素所進行之資訊輸出與另一者的構成要素所進行之資訊受理而進行,或者在進行所述資訊的交接之二個構成要素為物理上相同者之情形中,可藉由從與其中一者的構成要素對應之處理的階段轉移至與另一者的構成要素對應之處理的階段而進行。Furthermore, in the above-mentioned embodiment, the exchange of information between the constituent elements, for example, in the case where the two constituent elements for the exchange of information are physically different, can be accomplished by one of the constituent elements. The output of information is performed by receiving information from a component of the other, or in the case where the two components of the exchange of information are physically the same, the information can be output by receiving the information from one of them. The stage of processing corresponding to the constituent elements of the other is transferred to the stage of processing corresponding to the constituent elements of the other.

並且,在上述實施方式中,與各構成要素執行的處理有關係之資訊,例如,各構成要素受理、取得、選擇、生成、傳送或接收的資訊、各構成要素在處理中所使用的閾值或公式、位址等資訊等,即使在上述說明中未明記,亦可在未圖示的記錄媒體中暫時或長期地保持。並且,各構成要素或未圖示的積存部亦可往所述未圖示的記錄媒體積存資訊。並且,各構成要素或未圖示的讀取部亦可從所述未圖示的記錄媒體讀取資訊。Furthermore, in the above embodiment, information related to the processing performed by each component includes, for example, information accepted, acquired, selected, generated, transmitted or received by each component, thresholds or values used in processing by each component. Information such as formulas and addresses, even if not explicitly mentioned in the above description, can be temporarily or permanently maintained in a recording medium not shown in the figure. Furthermore, each component or the storage unit (not shown) may store information in the recording medium (not shown). Furthermore, each component or a reading unit (not shown) may read information from the recording medium (not shown).

在上述實施方式中,在各構成要素等中使用之資訊,例如各構成要素在處理中使用之閾值或位址、各種設定值等資訊可被使用者變更之情形中,即使上述說明中未明確記載,使用者亦可適當地變更此等資訊,或可不變更。在使用者能變更此等資訊之情形中,其變更例如可藉由受理來自使用者的變更指示之未圖示之受理部以及因應所述變更指示而變更資訊之未圖示之變更部而實現。藉由所述未圖示之受理部所進行之變更指示的受理例如可為來自輸入裝置的受理,亦可為透過通訊線路而傳送之資訊的接收,亦可為從預定的記錄媒體讀取之資訊的受理。In the above embodiment, in the case where the information used in each component, such as the threshold or address used in the processing of each component, various setting values and other information can be changed by the user, even if it is not clearly stated in the above description Records, users can also change this information appropriately, or they may not change it. In the case where the user can change such information, the change can be realized, for example, by a reception unit (not shown) that accepts change instructions from the user and a change unit (not shown) that changes the information in response to the change instructions. . The acceptance of the change instruction by the not-shown acceptance unit may be, for example, acceptance from an input device, reception of information transmitted through a communication line, or reading from a predetermined recording medium. Acceptance of information.

並且,在上述實施方式中,各構成要素可藉由專用硬體所構成,或者針對能藉由軟體而實現的構成要素,可藉由執行程式而實現。例如,藉由CPU等程式執行部讀取並執行記錄於硬碟或半導體記憶體等記錄媒體之軟體/程式,而能實現各構成要素。在所述執行時,程式執行部可一邊存取記憶部或記錄媒體,一邊執行程式。並且,所述程式可藉由從伺服器等下載而執行,亦可藉由讀取記錄於預定的記錄媒體(例如,光碟、磁碟、半導體記憶體等)之程式而執行。並且,此程式可被使用作為構成程式產品之程式。並且,執行所述程式之電腦可為單數亦可為複數。亦即,可進行集中處理,或可進行分散處理。Furthermore, in the above embodiments, each component may be configured by dedicated hardware, or components that can be implemented by software may be implemented by executing a program. For example, each component can be realized by a program execution unit such as a CPU reading and executing software/programs recorded on a recording medium such as a hard disk or a semiconductor memory. During the execution, the program execution unit may execute the program while accessing the memory unit or the recording medium. In addition, the program can be executed by downloading from a server or the like, or by reading a program recorded on a predetermined recording medium (for example, an optical disk, a magnetic disk, a semiconductor memory, etc.). Furthermore, the Program may be used as a program that constitutes a Program Product. Furthermore, the computer on which the program is executed may be singular or plural. That is, centralized processing may be performed, or decentralized processing may be performed.

本發明不受限於以上的實施方式,且能進行各種變更,其等亦被包含在本發明的範圍內。The present invention is not limited to the above embodiments, and various modifications can be made, which are also included in the scope of the present invention.

亦可構成適當組合上述多個實施方式而成之實施方式。例如,並不受限於上述的實施方式的構成本身,亦可將上述實施方式的各自構成要素適當地與其他實施方式的構成要素進行取代或組合。並且,上述實施方式之中亦可省略一部分的構成要素或功能。It is also possible to configure an embodiment in which a plurality of the above-described embodiments are appropriately combined. For example, the configuration itself of the above-described embodiment is not limited, and the respective components of the above-described embodiment may be replaced or combined with components of other embodiments as appropriate. In addition, some components or functions may be omitted from the above-described embodiments.

[產業利用性] 如以上所述,本發明之遊戲管理系統具有將具稀少性之遊戲因應商品的消費而容易地向使用者提供之效果,且作為遊戲管理系統等是有用。 [Industrial Applicability] As described above, the game management system of the present invention has the effect of easily providing rare games to users in response to the consumption of goods, and is useful as a game management system and the like.

1,1001,2001:遊戲管理系統 100:第一資訊處理裝置 110:儲存部 111:訂購資訊儲存部 113:消費資訊儲存部 131:訂購資訊受理部 133:存取受理部 140:處理部 141:消費資訊取得部 143:抽獎部 144:第一中獎處理部 147:票券資訊輸出部 148:存取資訊輸出部 200:第二資訊處理裝置(遊戲控制裝置) 210:第二儲存部 231:票券資訊受理部 240:第二處理部 241:遊戲許可部 243:遊戲控制部 245:遊戲結果取得部 247:獎品輸出指示部 600:終端裝置 900:附有遊戲之店鋪系統 910:店鋪系統 920:受理終端 925:檯式獎品輸出裝置 929:管理用終端裝置 950:遊戲提供系統 951:讀取裝置 952:遊戲支援裝置 970:獎品輸出部 971:第一獎品輸出裝置 972:第二獎品輸出裝置 1243:第一遊戲控制部 2144:中獎處理部 2243:第二遊戲控制部 C10:表示存取資訊的二維條碼 C20:表示票券資訊的二維條碼 1,1001,2001: Game management system 100: First information processing device 110:Storage Department 111: Order information storage department 113:Consumer Information Storage Department 131:Order Information Reception Department 133:Access acceptance department 140:Processing Department 141: Consumer information acquisition department 143:Lottery Department 144:The first lottery processing department 147: Ticket information output department 148:Access information output department 200: Second information processing device (game control device) 210:Second storage department 231:Ticket Information Acceptance Department 240:Second Processing Department 241: Game Licensing Department 243: Game Control Department 245: Game result acquisition department 247: Prize output instruction department 600:Terminal device 900: Comes with game store system 910:Store system 920: Acceptance terminal 925: Desktop prize output device 929: Management terminal device 950: Game provision system 951:Reading device 952: Game support device 970: Prize Output Department 971: The first prize output device 972: Second prize output device 1243:First Game Control Department 2144:Lottery Processing Department 2243:Second Game Control Department C10: QR code representing access information C20: QR code representing ticket information

圖1係表示使用本發明的實施方式1中之遊戲管理系統之附有遊戲之店鋪系統的整體構成之圖。 圖2係同個第一資訊處理裝置及終端裝置之方塊圖。 圖3係同個第二資訊處理裝置之方塊圖。 圖4係表示儲存於同個票券輸出資訊儲存部之票券輸出資訊的一例之圖。 圖5係針對同個遊戲管理系統之動作的流程進行說明之流程圖。 圖6係表示同個第一資訊處理裝置的抽獎處理的一例之流程圖。 圖7係表示同個第一資訊處理裝置的票券資訊輸出處理的一例之流程圖。 圖8係表示同個第二資訊處理裝置的遊戲許可判定處理的一例之流程圖。 圖9係表示同個第二資訊處理裝置的獎品輸出處理的一例之流程圖。 圖10係表示藉由同個遊戲管理系統而輸出之存取資訊的輸出例之圖。 圖11係表示藉由同個遊戲管理系統而輸出之票券資訊的輸出例之圖。 圖12係說明藉由同個遊戲管理系統而輸出之遊戲的一例之圖。 圖13係表示本實施方式的一變形例之遊戲管理系統的構成之方塊圖。 圖14係表示使用本發明的實施方式2中之遊戲管理系統之附有遊戲之店鋪系統的整體構成之圖。 圖15係同個遊戲管理系統之方塊圖。 圖16係表示在同個遊戲管理系統中使用之票券輸出資訊的一例之圖。 圖17係針對同個遊戲管理系統的動作的流程進行說明之流程圖。 圖18係表示同個遊戲管理系統的抽獎處理的一例之流程圖。 圖19係表示同個遊戲管理系統之票券資訊輸出處理的一例之流程圖。 圖20係表示同個遊戲管理系統之遊戲許可判定處理的一例之流程圖。 圖21係表示同個遊戲管理系統之第二遊戲的獎品輸出處理的一例之流程圖。 圖22係表示藉由同個遊戲管理系統而輸出之存取資訊的輸出例之圖。 圖23係表示藉由同個遊戲管理系統而輸出之票券資訊的輸出例之圖。 圖24係表示藉由同個遊戲管理系統而輸出之管理資訊的輸出例之圖。 圖25係上述實施方式中之電腦系統的概觀圖。 圖26係同個電腦系統之方塊圖。 FIG. 1 is a diagram showing the overall structure of a store system with a game using the game management system in Embodiment 1 of the present invention. Figure 2 is a block diagram of the first information processing device and the terminal device. Figure 3 is a block diagram of the same second information processing device. FIG. 4 is a diagram showing an example of ticket output information stored in the same ticket output information storage unit. FIG. 5 is a flowchart illustrating the flow of operations of the same game management system. FIG. 6 is a flowchart showing an example of the lottery processing of the first information processing device. FIG. 7 is a flowchart showing an example of the ticket information output processing of the first information processing device. FIG. 8 is a flowchart showing an example of the game permission determination process of the second information processing device. FIG. 9 is a flowchart showing an example of the prize output processing of the second information processing device. FIG. 10 is a diagram showing an output example of access information output by the same game management system. FIG. 11 is a diagram showing an output example of ticket information output by the same game management system. FIG. 12 is a diagram illustrating an example of a game output by the same game management system. FIG. 13 is a block diagram showing the structure of a game management system according to a modified example of this embodiment. FIG. 14 is a diagram showing the overall structure of a store system with a game using the game management system in Embodiment 2 of the present invention. Figure 15 is a block diagram of the same game management system. FIG. 16 is a diagram showing an example of ticket output information used in the same game management system. FIG. 17 is a flowchart illustrating the flow of operations of the same game management system. FIG. 18 is a flowchart showing an example of lottery processing in the same game management system. FIG. 19 is a flowchart showing an example of ticket information output processing of the same game management system. FIG. 20 is a flowchart showing an example of game permission determination processing of the same game management system. FIG. 21 is a flowchart showing an example of prize output processing in the second game of the same game management system. FIG. 22 is a diagram showing an output example of access information output by the same game management system. FIG. 23 is a diagram showing an output example of ticket information output by the same game management system. FIG. 24 is a diagram showing an output example of management information output by the same game management system. FIG. 25 is an overview diagram of the computer system in the above embodiment. Figure 26 is a block diagram of the same computer system.

1:遊戲管理系統 1: Game management system

100:第一資訊處理裝置 100: First information processing device

200:第二資訊處理裝置(遊戲控制裝置) 200: Second information processing device (game control device)

600:終端裝置 600:Terminal device

900:附有遊戲之店鋪系統 900: Comes with game store system

910:店鋪系統 910:Store system

920:受理終端 920: Acceptance terminal

925:檯式獎品輸出裝置 925: Desktop prize output device

950:遊戲提供系統 950: Game provision system

951:讀取裝置 951:Reading device

952:遊戲支援裝置 952: Game support device

970:獎品輸出部 970: Prize Output Department

971:第一獎品輸出裝置 971: The first prize output device

972:第二獎品輸出裝置 972: Second prize output device

Claims (20)

一種遊戲管理系統,其具備: 消費資訊取得部,其取得與使用者所消費之商品的金額或數量相關之消費資訊; 抽獎部,其在基於所述消費資訊而判斷為滿足抽獎執行條件之情形中進行抽獎; 票券資訊輸出部,其因應所述抽獎的結果而輸出票券資訊; 票券資訊受理部,其受理由使用者使用讀取裝置所輸入之所述票券資訊;以及 遊戲許可部,其在基於所述票券資訊受理部所受理之票券資訊而判斷為滿足遊戲條件之情形中,許可所述使用者玩遊戲。 A game management system, which has: The consumption information acquisition department obtains consumption information related to the amount or quantity of goods consumed by the user; A lottery department that conducts a lottery when it is determined that the lottery execution conditions are met based on the consumption information; A ticket information output unit, which outputs ticket information in response to the results of the lottery; The ticket information acceptance department accepts the ticket information input by the user using the reading device; and The game permission unit allows the user to play the game when it is determined that the game conditions are satisfied based on the ticket information accepted by the ticket information accepting unit. 如請求項1之遊戲管理系統,其中,所述消費資訊取得部取得與使用者對應之每個席位的所述消費資訊, 所述抽獎部構成為依照每個席位進行所述抽獎, 所述票券資訊輸出部向每個席位輸出所述票券資訊。 The game management system of claim 1, wherein the consumption information acquisition unit obtains the consumption information of each seat corresponding to the user, The lottery unit is configured to perform the lottery for each seat, The ticket information output unit outputs the ticket information to each seat. 如請求項1之遊戲管理系統,其中,所述票券資訊輸出部在藉由所述抽獎而中獎之情形中輸出唯一的存取資訊,並且在從使用者受理了使用所述存取資訊的存取之情形中,對該使用者輸出所述票券資訊。The game management system of claim 1, wherein the ticket information output unit outputs unique access information when a prize is won through the lottery, and when the use of the access information is accepted from the user In the case of access, the ticket information is output to the user. 如請求項3之遊戲管理系統,其中,所述存取資訊為能藉由照相機讀取之經編碼之圖像。The game management system of claim 3, wherein the access information is an encoded image that can be read by a camera. 如請求項3之遊戲管理系統,其中,所述票券資訊輸出部將所述存取資訊顯示於與使用者所對應之席位相對應而配置之畫面, 所述畫面是所對應之席位的使用者為了進行商品的訂購所使用。 The game management system of claim 3, wherein the ticket information output unit displays the access information on a screen arranged corresponding to the seat corresponding to the user, The screen is used by the user of the corresponding seat to place an order for the product. 如請求項3之遊戲管理系統,其中,所述票券資訊輸出部在從使用者受理了使用所述存取資訊的存取之情形中,判斷為滿足存取條件時輸出所述票券資訊。The game management system of claim 3, wherein the ticket information output unit outputs the ticket information when it is determined that access conditions are satisfied when the user accepts access using the access information. . 如請求項1之遊戲管理系統,其進一步具備積存票券輸出資訊之票券輸出資訊儲存部,所述票券輸出資訊是與藉由所述票券資訊輸出部而輸出之票券資訊相關, 所述遊戲許可部因應所述票券資訊受理部所受理之票券資訊與儲存於所述票券輸出資訊儲存部之票券輸出資訊的對應關係,而進行遊戲的許可。 The game management system of Claim 1 further includes a ticket output information storage unit that accumulates ticket output information, and the ticket output information is related to the ticket information output by the ticket information output unit, The game permitting unit authorizes the game based on the correspondence between the ticket information accepted by the ticket information accepting unit and the ticket output information stored in the ticket output information storage unit. 如請求項7之遊戲管理系統,其中,所述遊戲許可部取得與所述票券資訊受理部所受理之票券資訊被輸出之時間相關之時間點資訊,且基於所取得之時間點資訊進行遊戲的許可。The game management system of claim 7, wherein the game licensing unit obtains time point information related to the time when the ticket information accepted by the ticket information accepting unit is output, and performs the operation based on the obtained time point information. Game License. 如請求項7之遊戲管理系統,其中,所述票券輸出資訊包含權利資訊,所述權利資訊表示與兩種以上的遊戲各者的提供相關而使用者所具有之權利, 所述遊戲許可部基於所述權利資訊,而對所述使用者許可所述兩種以上的遊戲中之至少一種遊戲。 The game management system of claim 7, wherein the ticket output information includes rights information, and the rights information represents the rights of the user related to the provision of each of two or more games, The game licensing unit licenses at least one of the two or more games to the user based on the rights information. 如請求項1之遊戲管理系統,其進一步具備: 遊戲結果取得部,其取得被許可玩遊戲之使用者的遊戲的結果資訊;以及 獎品輸出指示部,其因應所述結果資訊是否滿足預定的獎品輸出條件的判斷結果,而輸出用以將獎品輸出至使用者之獎品輸出指示。 For example, the game management system of claim 1 further includes: The game result acquisition unit obtains the game result information of the user who is allowed to play the game; and The prize output instruction unit outputs a prize output instruction for outputting the prize to the user in response to a determination result of whether the result information satisfies a predetermined prize output condition. 如請求項10之遊戲管理系統,其中,所述獎品輸出指示部向兩個以上的獎品輸出裝置之中與滿足之獎品輸出條件對應之獎品輸出裝置,輸出獎品輸出指示。The game management system of claim 10, wherein the prize output instruction unit outputs the prize output instruction to a prize output device corresponding to a satisfied prize output condition among the two or more prize output devices. 如請求項1之遊戲管理系統,其中,所述票券資訊為能藉由所述讀取裝置讀取之經編碼之圖像。The game management system of claim 1, wherein the ticket information is an encoded image that can be read by the reading device. 如請求項1之遊戲管理系統,其中,所述票券資訊輸出部將與所述讀取裝置的場所相關之資訊與所述票券資訊一起輸出。The game management system of claim 1, wherein the ticket information output unit outputs information related to the location of the reading device together with the ticket information. 如請求項1之遊戲管理系統,其中,所述消費資訊取得部計數使用者所消費之商品的盤子的數量並取得作為所述消費資訊。The game management system of claim 1, wherein the consumption information acquisition unit counts the number of plates of goods consumed by the user and obtains the consumption information as the consumption information. 如請求項1之遊戲管理系統,其中,所述抽獎部基於所述消費資訊而進行第一抽獎,並針對所述第一抽獎的中獎者進行第二抽獎, 所述票券資訊輸出部對在所述第二抽獎中中獎之使用者輸出所述票券資訊。 The game management system of claim 1, wherein the lottery section conducts a first lottery based on the consumption information, and conducts a second lottery for the winner of the first lottery, The ticket information output unit outputs the ticket information to the user who wins the second lottery. 如請求項1之遊戲管理系統,其中,所述遊戲條件包含關於使用者所進行之商品的消費是否已完成之條件。The game management system of claim 1, wherein the game condition includes a condition regarding whether the consumption of the product by the user has been completed. 一種遊戲控制裝置,其具備: 票券資訊受理部,其受理由使用者使用讀取裝置所輸入之票券資訊; 遊戲許可部,其在基於所述票券資訊而判斷為滿足遊戲條件之情形中,許可所述使用者玩遊戲; 遊戲結果取得部,其取得被許可玩遊戲之使用者的遊戲的結果資訊;以及 獎品輸出指示部,其向兩個以上的獎品輸出裝置之中與滿足所述結果資訊之預定的獎品輸出條件對應之獎品輸出裝置,輸出用以輸出獎品的獎品輸出指示。 A game control device having: The ticket information acceptance department accepts the ticket information input by the user using the reading device; a game licensing unit that allows the user to play the game if it is determined that the game conditions are met based on the ticket information; The game result acquisition unit obtains the game result information of the user who is allowed to play the game; and The prize output instruction unit outputs a prize output instruction for outputting a prize to a prize output device corresponding to a predetermined prize output condition that satisfies the result information among two or more prize output devices. 一種遊戲控制裝置,其具備: 票券資訊受理部,其受理由使用者使用讀取裝置所輸入之票券資訊;以及 遊戲許可部,其在基於所述票券資訊而判斷為滿足遊戲條件之情形中,基於表示與兩種以上的遊戲各者的提供相關而使用者所具有之權利之權利資訊,亦即與所述票券資訊對應之權利資訊,對所述使用者許可玩兩種以上的遊戲之中的至少一種遊戲。 A game control device having: The ticket information acceptance department accepts the ticket information input by the user using the reading device; and The Game Licensing Department determines that the game conditions are satisfied based on the ticket information, based on the rights information indicating the rights that the user has in connection with the provision of each of two or more games, that is, with the The rights information corresponding to the ticket information allows the user to play at least one game among two or more games. 一種遊戲管理方法,其藉由讀取裝置、消費資訊取得部、抽獎部、票券資訊輸出部、票券資訊受理部及遊戲許可部而實現,且具備: 消費資訊取得步驟,所述消費資訊取得部取得與使用者所消費之商品的金額或數量相關之消費資訊; 抽獎步驟,所述抽獎部在基於所述消費資訊而判斷為滿足抽獎執行條件之情形中進行抽獎; 票券資訊輸出步驟,所述票券資訊輸出部因應所述抽獎的結果而輸出票券資訊; 票券資訊受理步驟,所述票券資訊受理部受理由使用者使用所述讀取裝置所輸入之所述票券資訊;以及 遊戲許可步驟,所述遊戲許可部在基於藉由所述票券資訊受理步驟所受理之票券資訊而判斷為滿足遊戲條件之情形中,許可所述使用者玩遊戲。 A game management method, which is implemented by a reading device, a consumption information acquisition unit, a lottery unit, a ticket information output unit, a ticket information acceptance unit, and a game licensing unit, and has: A consumption information acquisition step, in which the consumption information acquisition unit obtains consumption information related to the amount or quantity of goods consumed by the user; A lottery step, in which the lottery department performs a lottery when it is determined that the lottery execution conditions are met based on the consumption information; In the ticket information output step, the ticket information output unit outputs ticket information in response to the result of the lottery; The ticket information accepting step, the ticket information accepting unit accepts the ticket information input by the user using the reading device; and In the game permission step, the game permission unit allows the user to play the game when it is determined that the game conditions are satisfied based on the ticket information accepted by the ticket information acceptance step. 一種程式,其使電腦發揮作為下述功能: 消費資訊取得部,其取得與使用者所消費之商品的金額或數量相關之消費資訊; 抽獎部,其在基於所述消費資訊而判斷為滿足抽獎執行條件之情形中進行抽獎; 票券資訊輸出部,其因應所述抽獎的結果而輸出票券資訊; 票券資訊受理部,其受理由使用者使用讀取裝置所輸入之所述票券資訊;以及 遊戲許可部,其在基於所述票券資訊受理部所受理之票券資訊而判斷為滿足遊戲條件之情形中,許可所述使用者玩遊戲。 A program that causes a computer to: The consumption information acquisition department obtains consumption information related to the amount or quantity of goods consumed by the user; A lottery department that conducts a lottery when it is determined that the lottery execution conditions are met based on the consumption information; A ticket information output unit, which outputs ticket information in response to the results of the lottery; The ticket information acceptance department accepts the ticket information input by the user using the reading device; and The game permission unit allows the user to play the game when it is determined that the game conditions are satisfied based on the ticket information accepted by the ticket information accepting unit.
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