TW202118541A - Three-dimensional cube stacking game device for enhancing three-dimensional space concept and educating addition, subtraction and multiplication - Google Patents

Three-dimensional cube stacking game device for enhancing three-dimensional space concept and educating addition, subtraction and multiplication Download PDF

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TW202118541A
TW202118541A TW108140476A TW108140476A TW202118541A TW 202118541 A TW202118541 A TW 202118541A TW 108140476 A TW108140476 A TW 108140476A TW 108140476 A TW108140476 A TW 108140476A TW 202118541 A TW202118541 A TW 202118541A
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dimensional
standing
standing object
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game device
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TWI734248B (en
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陳順達
呂淑齡
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陳順達
呂淑齡
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Abstract

A three-dimensional cube stacking game device comprises: at least one standing object having at least one gaming interface. The gaming interface is configured with a plurality of square frames at intervals as an array, and the square frames are formed with different patterns for calculating scores. A plurality of three-dimensional cubes are arranged and combined by unequal numbers of unit cubes. The size of any surface of the unit cube of the three-dimensional cube is equal to the size of the square frame of the standing object. Selected number of the three-dimensional cubes are stacked and abutted against the gaming interface of the standing object, wherein at least one surface among the three-dimensional cubes are abutted against each other. The pattern of the square frame corresponded to each upward end surface of the three-dimensional cube is used for calculating the obtained score.

Description

立體方塊堆疊遊戲裝置 Three-dimensional cube stacking game device

本發明係有關於一種遊戲教學裝置,尤指一種透過堆疊方式能增進立體空間概念、加減法與乘法之計算的立體方塊堆疊遊戲裝置。 The present invention relates to a game teaching device, in particular to a three-dimensional block stacking game device that can enhance the concept of three-dimensional space and the calculation of addition, subtraction and multiplication through a stacking method.

按,習知之方塊積木結構,係利用不同形狀之方塊積木於平面上進行堆疊,透過不同數量、條件組合形成不同造形之積木混合運用,進而學習立體空間概念,但詳觀上述習知結構不難發覺其尚存有些許不足之處,主要原因係歸如下:習知之方塊積木堆疊方式存在有過於簡單之缺點,令使用者在經過幾次的堆疊思考後,多數皆能清楚全部的堆疊形態,過於簡單的思考無法有效的加強立體空間概念,且不具有挑戰性,容易讓人失去興趣而不會再次進行堆疊,導致其實用性大幅降低,無法有效的達到育教娛樂之功能,因此本創作人思考如能增加其附加功能與其變化性,就能相輔相成提升對於立體空間概念之訓練,又能兼具有娛樂性,此為本創作所欲達成之創作目標。 Press, the conventional block building block structure uses different shapes of block blocks to be stacked on a plane, through different numbers and combinations of conditions to form blocks of different shapes, and then learn the concept of three-dimensional space, but it is not difficult to look at the above-mentioned conventional structure in detail. It is found that there are still some shortcomings, the main reason is as follows: the conventional stacking method of block blocks has the shortcoming of being too simple, so that after several stacking thinking, most users can understand all the stacking patterns. Too simple thinking cannot effectively strengthen the concept of three-dimensional space, and it is not challenging. It is easy for people to lose interest and will not stack again, resulting in a significant reduction in practicality and unable to effectively achieve the function of education, education and entertainment. Therefore, this creation If people can increase their additional functions and their variability, they can complement each other to enhance the training of the three-dimensional space concept, and be entertaining at the same time. This is the creative goal that the creation wants to achieve.

有鑑於此,本發明人於多年從事相關產品之製造開發與設計經驗,針對上述之目標,詳加設計與審慎評估後,終得一確具實用性之本發明。 In view of this, the inventor has been engaged in the manufacturing, development and design of related products for many years, and after detailed design and careful evaluation for the above goals, he finally obtained a practical invention.

本發明所欲解決之技術問題在於針對現有技術存在的上述缺失,提供一種立體方塊堆疊遊戲裝置。 The technical problem to be solved by the present invention is to provide a three-dimensional block stacking game device in view of the above-mentioned shortcomings existing in the prior art.

至少一站立物具有至少一遊戲介面,且該遊戲介面呈陣列狀間隔設有複數個方框,並由該方框內形成有可計算分數使用之不同圖形,複數個立體方塊由不等數量之單位正方塊所排列組合而成,且該立體方塊之單位正方塊的任一面尺寸等於該站立物之方框尺寸,將上述立體方塊以所選擇的數量堆疊抵靠於該站立物之遊戲介面,且上述立體方塊之間皆最少有一個表面互相抵觸,再由上述立體方塊的每個朝上端面所對應的該方框之圖形計算所得分數。 At least one standing object has at least one game interface, and the game interface is arranged in an array with a plurality of squares spaced apart, and different graphics that can be used to calculate scores are formed in the squares, and the plurality of three-dimensional squares are composed of unequal numbers. The unit cubes are arranged and combined, and the size of any side of the unit cube of the three-dimensional cube is equal to the size of the box of the standing object, and the three-dimensional cubes are stacked against the game interface of the standing object in a selected amount, And there is at least one surface between the three-dimensional squares that conflict with each other, and the score is calculated from the figure of the square corresponding to each of the upward-facing end faces of the three-dimensional squares.

其中,該站立物呈厚板狀形成有一背板部,且該站立物利用該背板部能直接站立。 Wherein, the standing object is formed with a back plate part in the shape of a thick plate, and the standing object can directly stand on the back plate part.

其中,該站立物於兩面皆設置有該遊戲介面。 Wherein, the standing object is provided with the game interface on both sides.

其中,兩該站立物之間形成有一轉軸,使兩該站立物能翻轉互呈直角狀站立。 Wherein, a rotating shaft is formed between the two standing objects, so that the two standing objects can be turned and stand at right angles to each other.

其中更包括有一底座,該底座朝上表面呈方框狀凹設有一容置槽,且該容置槽圍設有一方格空間,又該站立物插設於該容置槽形成穩定站立,且該遊戲介面朝向該方格空間,並以該方格空間提供該立體方塊的堆疊。 It further includes a base, the upper surface of the base is recessed in a box shape with an accommodating groove, and the accommodating groove is surrounded by a square space, and the standing object is inserted into the accommodating groove to form a stable standing, and The game interface faces the grid space, and the grid space provides the stacking of the three-dimensional blocks.

其中,該容置槽內凸設有至少一插桿,且該站立物於邊緣開設有至少一插孔,又該插桿插入該插孔形成該站立物之固定與定位。 Wherein, at least one insertion rod is protruded in the accommodating groove, and at least one insertion hole is formed on the edge of the standing object, and the insertion rod is inserted into the insertion hole to form the fixing and positioning of the standing object.

其中,該方格空間上可位移的設置有一阻擋物,且該阻擋物所在處禁止堆疊該立體方塊,藉此提高其堆疊難度與增加變化性。 Wherein, a barrier is displaceably arranged on the grid space, and the three-dimensional block is not allowed to be stacked where the barrier is located, thereby increasing the difficulty of stacking and increasing variability.

其中,該站立物呈六面立方狀形成有六個遊戲介面,並能直接放置形成任一個該遊戲介面的站立效果。 Wherein, the standing object is in a six-sided cubic shape to form six game interfaces, and can be directly placed to form the standing effect of any one of the game interfaces.

其中更包括有一盒狀基座,該盒狀基座內置有複數個限位物,上述限位物之間插設該站立物而達到站立目的,而該站立物能為厚板狀、薄板狀或六面立方體狀。 It also includes a box-shaped base, the box-shaped base is built with a plurality of limit objects, the standing object is inserted between the above-mentioned limit objects to achieve the purpose of standing, and the standing object can be a thick plate or a thin plate. Or six-sided cube shape.

其中,該遊戲介面以一水果樹間隔上述方框,且該方框內之圖形設有不同數量之水果,藉此於該遊戲介面前堆疊該立體方塊進行採水果計分遊戲,又該方框內之圖形另能設有蜜蜂或烏鴉,讓該立體方塊堆疊至有蜜蜂或烏鴉位置時形成扣分計算。 Wherein, the game interface is separated by a fruit tree with the boxes, and the figures in the boxes are provided with different numbers of fruits, so that the three-dimensional squares are stacked in front of the game interface for a fruit-picking and scoring game. The figure inside can also have bees or crows, so that when the three-dimensional cubes are stacked to the position where there are bees or crows, points will be deducted.

本發明的主要目的在於,該站立物之遊戲介面呈陣列狀間隔設有複數個該方框,並由該方框內形成有可計算分數使用之不同圖形,複數個該立體方塊由不等數量之單位正方塊所排列組合而成,將上述立體方塊以所選擇的數量堆疊抵靠於該站立物之遊戲介面,且上述立體方塊之間皆最少有一個表面互相抵觸,再由上述立體方塊的每個朝上端面所對應的該方框之圖形計算所得分數,藉此達到增進立體空間概念、加減法與乘法之計算的教育功能。 The main purpose of the present invention is that the game interface of the standing object is arranged in an array with a plurality of the squares at intervals, and the squares are formed with different graphics that can be used to calculate the scores, and the plurality of the three-dimensional squares are composed of unequal numbers. The above-mentioned three-dimensional squares are stacked in a selected number against the game interface of the standing object, and at least one surface of the above-mentioned three-dimensional squares conflicts with each other, and then the three-dimensional squares The score is calculated by the figure of the square corresponding to each upward end surface, thereby achieving the educational function of enhancing the concept of three-dimensional space, calculation of addition, subtraction, and multiplication.

其他目的、優點和本發明的新穎特性將從以下詳細的描述與相關的附圖更加顯明。 Other objectives, advantages and novel features of the present invention will be more apparent from the following detailed description and related drawings.

〔本創作〕 [This creation]

10‧‧‧站立物 10‧‧‧Standing objects

11‧‧‧遊戲介面 11‧‧‧Game Interface

111‧‧‧方框 111‧‧‧Box

112‧‧‧水果樹 112‧‧‧Fruit Tree

12‧‧‧背板部 12‧‧‧Backboard

13‧‧‧轉軸 13‧‧‧Shaft

14‧‧‧插孔 14‧‧‧Jack

20‧‧‧立體方塊 20‧‧‧Three-dimensional Cube

21‧‧‧單位正方塊 21‧‧‧Unit cube

30‧‧‧底座 30‧‧‧Base

31‧‧‧容置槽 31‧‧‧Slot

311‧‧‧插桿 311‧‧‧Plug

32‧‧‧方格空間 32‧‧‧Grid Space

33‧‧‧阻擋物 33‧‧‧Block

40‧‧‧盒狀基座 40‧‧‧Box base

41‧‧‧限位物 41‧‧‧Limits

第1圖係本發明之立體圖。 Figure 1 is a perspective view of the present invention.

第2圖係本發明立體方塊之立體圖。 Figure 2 is a perspective view of the three-dimensional block of the present invention.

第3圖係本發明之使用狀態示意圖(一)。 Figure 3 is a schematic diagram (1) of the use state of the present invention.

第4圖係本發明之使用狀態示意圖(二)。 Figure 4 is a schematic diagram of the use state of the present invention (2).

第5圖係本發明之使用狀態示意圖(三)。 Figure 5 is a schematic diagram of the use state of the present invention (3).

第6圖係本發明使用兩個站立物之示意圖(一)。 Figure 6 is a schematic diagram of the present invention using two standing objects (1).

第7圖係本發明使用兩個站立物之示意圖(二)。 Figure 7 is a schematic diagram of the present invention using two standing objects (2).

第8圖係本發明使用兩個站立物之示意圖(三)。 Figure 8 is a schematic diagram of the present invention using two standing objects (3).

第9圖係本發明另一實施例之立體圖。 Figure 9 is a perspective view of another embodiment of the present invention.

第10圖係本發明又一實施例之立體圖。 Figure 10 is a perspective view of another embodiment of the present invention.

第11圖係本發明又一實施例之使用示意圖(一)。 Figure 11 is a schematic diagram (1) of the use of another embodiment of the present invention.

第12圖係本發明又一實施例之使用示意圖(二)。 Figure 12 is a schematic diagram (2) of the use of another embodiment of the present invention.

第13圖係本發明又一實施例之使用示意圖(三)。 Figure 13 is a schematic diagram of the use of another embodiment of the present invention (3).

第14圖係本發明再一實施例之立體圖(一)。 Figure 14 is a perspective view (1) of still another embodiment of the present invention.

第15圖係本發明再一實施例之立體圖(二)。 Figure 15 is a perspective view (2) of yet another embodiment of the present invention.

第16圖係本發明再一實施例之立體圖(三)。 Figure 16 is a perspective view (3) of yet another embodiment of the present invention.

為使 貴審查委員對本發明之目的、特徵及功效能夠有更進一步之瞭解與認識,以下茲請配合【圖式簡單說明】詳述如後: In order to enable your reviewer to have a further understanding and understanding of the purpose, features and effects of the present invention, please cooperate with the following [simple description of the diagram] in detail as follows:

先請由第1圖與第2圖所示觀之,一種立體方塊堆疊遊戲裝置,其包括有:至少一站立物10及複數個立體方塊20,至少一站立物10具有至少一遊戲介面11,即該站立物10亦能於兩面皆設置有該遊戲介面11,且該遊戲介面11呈陣列狀間隔設有複數個方框111,並由該方框111內形成有可計算分數使用之不同圖形,又該站立物10呈厚板狀形成有一背板部12,且該站立物10利用該背板部12能直接站立,複數個立體方塊20由不等數量之單位正方塊21所排列組合而成,且該立體方塊20之單位正方 塊21的任一面尺寸等於該站立物10之方框111尺寸,又該立體方塊20之該單位正方塊21的數量為一個至五個,藉此構成四十一種不同形態的該立體方塊20,將上述立體方塊20以所選擇的數量堆疊抵靠於該站立物10之遊戲介面11,且上述立體方塊20之間皆最少有一個表面互相抵觸,再由上述立體方塊20的每個朝上端面所對應的該方框111之圖形計算所得分數,其中,該遊戲介面11以一水果樹112間隔上述方框111,且該方框111內之圖形設有不同數量之水果,藉此於該遊戲介面11前堆疊該立體方塊20進行採水果計分遊戲,又該方框111內之圖形另能設有蜜蜂或烏鴉,讓該立體方塊20堆疊至有蜜蜂或烏鴉位置時形成扣分計算,配合到觀光農場採水果之遊戲情境,當水果樹太高採不到時,搬指定數量的幾個裝水果的木箱(該立體方塊20)堆疊墊高,就能順利爬上去採收水果,藉此達到增進立體空間概念、加減法與乘法之計算的教育功能。 First, please observe from the first and second figures, a three-dimensional cube stacking game device, which includes: at least one standing object 10 and a plurality of three-dimensional cubes 20, at least one standing object 10 has at least one game interface 11, That is to say, the standing object 10 can also be provided with the game interface 11 on both sides, and the game interface 11 is arranged in an array with a plurality of boxes 111 spaced apart, and the boxes 111 are formed with different graphics that can be used for calculating scores. In addition, the standing object 10 is formed into a thick plate with a back plate portion 12, and the standing object 10 can stand directly by using the back plate portion 12, and a plurality of three-dimensional squares 20 are arranged and combined by a unequal number of unit square squares 21. And the unit square of the cube 20 The size of any side of the block 21 is equal to the size of the box 111 of the standing object 10, and the number of the unit square 21 of the three-dimensional box 20 is one to five, thereby forming the three-dimensional box 20 of forty-one different shapes , The three-dimensional cubes 20 are stacked in a selected number against the game interface 11 of the standing object 10, and at least one surface between the three-dimensional cubes 20 conflicts with each other, and each of the three-dimensional cubes 20 faces upwards The score is calculated from the figure of the box 111 corresponding to the end surface. The game interface 11 divides the box 111 with a fruit tree 112, and the figure in the box 111 is provided with different numbers of fruits, thereby Stack the three-dimensional cubes 20 in front of the game interface 11 for a fruit-picking scoring game, and the figure in the box 111 can also have bees or crows, so that when the three-dimensional cubes 20 are stacked to the position where there are bees or crows, deduct points will be calculated. In accordance with the game situation of picking fruits at the sightseeing farm, when the fruit tree is too high to pick, you can move a specified number of wooden boxes (the three-dimensional cube 20) for fruits to be stacked high, and you will be able to climb up to pick the fruits smoothly. To achieve the educational function of enhancing the concept of three-dimensional space, calculation of addition, subtraction, and multiplication.

其實際使用之情況,再請由第1圖連續至第5圖所示觀之,由使用者或指導者自行規定所要使用該站立物10與該立體方塊20之種類與數量後,先於該站立物10前放置第一個該立體方塊20,在放置過程能嘗試不同的堆疊位置或方向,於定位後再堆疊第二個該立體方塊20,亦能嘗試不同的堆疊位置或方向,但在堆疊過程中必須符合上述立體方塊20之間至少有一個表面互相抵觸之限制條件,在堆疊第三個該立體方塊20時仍可不斷調整位置或方向,在整個堆疊過程中能不斷的了解立體空間概念,以及不同的該立體方塊20之間能提供何種排列組合,進而在不斷嘗試過程中獲得最佳的計算分數,其中,該遊戲介面11以該水果樹112間隔上述方框111,且該方框111內之圖形設有不同數量之水果、蜜蜂或烏鴉,該水果能設置 有不同大小而構成不同分數(例如1分、2分或10分20分),且該水果亦能依據顏色的不同獲得不同的分數,當該立體方塊20的朝上端面對應不同的該方框111時,計算全部該方框111內顯示的水果數量與種類,就能達到練習加減計算之功能,而每個水果若代表為特定分數時,加總後的水果數量還要再乘上特定分數才能獲得計算總分,因此也運用了乘法之計算功能,又該立體方塊20對應該方框顯示有蜜蜂或烏鴉時,構成不同分數的扣分效果,讓總分再減去扣分即為計算分數,即也使用了減法,再進一步說明其玩法,本創作配合使用有複數個條件卡(圖未標示),隨機抽取一張該條件卡,從該條件卡所記載之指定該站立物10與該立體方塊20之種類與數量,或於該條件卡上詳述計分規則,藉此在符合條件卡要求之情況下,思考如何獲得最佳分數,更能配合多人對抗制度提高互相競爭性,或者加入計時制提高其刺激感,讓使用者於遊戲中學習立體空間概念,並能學習加減法與乘法之計算能力,俾以兼具有娛樂與教育之功效。 For the actual use, please continue to observe from Figure 1 to Figure 5. The user or the instructor decides the type and quantity of the standing object 10 and the three-dimensional cube 20 to be used before the Place the first three-dimensional cube 20 in front of the standing object 10. During the placement process, you can try different stacking positions or directions. After positioning, stack the second three-dimensional cube 20. You can also try different stacking positions or directions. During the stacking process, the above restriction that at least one surface conflicts between the three-dimensional cubes 20 must be met. When the third three-dimensional cube 20 is stacked, the position or direction can be continuously adjusted, and the three-dimensional space can be continuously understood during the entire stacking process. Concept, and what permutations and combinations can be provided between the different three-dimensional cubes 20 to obtain the best calculated scores in the process of continuous attempts. Among them, the game interface 11 is separated by the fruit tree 112 from the above-mentioned box 111, and the The figure in box 111 has different numbers of fruits, bees or crows, and the fruits can be set There are different sizes to form different scores (for example, 1 point, 2 points, or 10 points and 20 points), and the fruit can also get different points according to different colors. When the upward end of the three-dimensional square 20 corresponds to a different square At 111, calculate the number and types of fruits displayed in the box 111 to achieve the function of adding and subtracting calculations. If each fruit represents a specific score, the total number of fruits must be multiplied by the specific score. In order to obtain the total score, the calculation function of multiplication is also used. When the three-dimensional square 20 corresponds to the square showing a bee or a crow, it constitutes a deduction effect for different points. The total score is then subtracted from the deduction for the calculation. Score, that is, subtraction is also used, and the gameplay is further explained. In this creation, there are multiple condition cards (not shown in the figure). One of the condition cards is randomly selected, and the standing object 10 and the The type and quantity of the three-dimensional cube 20, or detailed scoring rules on the condition card, so as to think about how to get the best score when the condition card requirements are met, and it can better cooperate with the multi-player confrontation system to improve mutual competition , Or add a timing system to improve its excitement, allowing users to learn the concept of three-dimensional space in the game, and can learn the calculation ability of addition, subtraction and multiplication, so as to have both entertainment and education effects.

本創作提供另一玩法,如第6圖所示,兩該站立物10互相抵靠形成有90度夾角,讓兩該站立物10所對應的兩該遊戲介面11能同時提供上述立體方塊20進行堆疊使用,或如第7圖所示,兩該站立物10互相抵靠形成同平面放置,讓兩該站立物10所對應的兩該遊戲介面11能同時提供上述立體方塊20進行堆疊使用,讓單面堆疊提升至兩該遊戲介面11之堆疊,再配合第8圖所示,兩該站立物10之間形成有一轉軸13,使兩該站立物10能翻轉互呈直角狀站立,並配合該站立物10兩面皆設有該遊戲介面11之設計,讓該站立物10能提供不同的組合形態,即能提高其立體空間感,進而增加堆疊難度與提高其變化性。 This creation provides another gameplay method. As shown in Figure 6, the two standing objects 10 abut against each other to form a 90-degree included angle, so that the two game interfaces 11 corresponding to the two standing objects 10 can simultaneously provide the above-mentioned three-dimensional cubes 20 for playing. Stacked for use, or as shown in Figure 7, two standing objects 10 abut against each other to form a co-planar placement, so that the two game interfaces 11 corresponding to the two standing objects 10 can simultaneously provide the above-mentioned three-dimensional cubes 20 for stacking use. The single-sided stack is raised to the stack of two game interfaces 11, and as shown in Figure 8, a rotating shaft 13 is formed between the two standing objects 10, so that the two standing objects 10 can be turned and stand at right angles to each other, and cooperate with the Both sides of the standing object 10 are provided with the design of the game interface 11, so that the standing object 10 can provide different combination forms, that is, it can improve its three-dimensional spatial sense, thereby increasing the difficulty of stacking and improving its variability.

本創作的另一實施例,如第9圖所示觀之,該站立物10呈六面立方狀形成有六個遊戲介面11,並能直接放置形成任一個該遊戲介面11的站立效果,更能透過翻轉選擇高達六種不同的該遊戲介面11,實際使用時亦能如同骰子一般丟出,讓朝上一面選擇為欲使用的該遊戲介面11,並翻轉至欲堆疊該立體方塊20之方向,藉此能兼具有公平性與娛樂性,更能配合多個該站立物10的選擇套用進行難度的調整。 Another embodiment of the present creation, as shown in Figure 9, the standing object 10 is in a six-sided cubic shape with six game interfaces 11, and can be directly placed to form the standing effect of any one of the game interfaces 11. Up to six different game interfaces 11 can be selected by flipping. In actual use, they can also be thrown out like dice, so that the upward side is selected as the game interface 11 to be used, and flipped to the direction where the three-dimensional cubes 20 are to be stacked. In this way, it can have both fairness and entertainment, and can adjust the difficulty of the selection and application of multiple standing objects 10.

本創作又一實施例,再請由第10、11圖所示觀之,本創作更包括有一底座30,該底座30朝上表面呈方框狀凹設有一容置槽31,且該容置槽圍設有一方格空間32,而該站立物10插設於該容置槽31形成穩定站立,且該遊戲介面11朝向該方格空間32,並以該方格空間32提供該立體方塊20的對準堆疊,藉此能選擇不同數量的該站立物10進行插設固定,使該底座30能使用一個該站立物10或同時使用二個該站立物10,或者,三該站立物10連續抵靠圍設該方格空間32,且該方格空間32內的三該遊戲介面11能同時提供上述立體方塊20進行堆疊使用,藉此達到等效之使用功能,再參閱第12圖所示,該容置槽31內凸設有至少一插桿311,且該站立物10於邊緣開設有至少一插孔14,又該插桿14插入該插孔311形成該站立物10之固定與定位,使上述站立物10之方框111皆能互相對準,並減少該站立板10因觸碰而傾倒之可能性,另再請參閱第13圖所示,該方格空間32上可位移的設置有一阻擋物33,且該阻擋物33所在處禁止堆疊該立體方塊20,藉此提高其堆疊難度與增加變化性,而該阻擋物33能採用直接放置、黏合放置、磁吸放置等方式設置於該方格空間32。 Another embodiment of this creation, please observe from the figures 10 and 11. This creation further includes a base 30. The upper surface of the base 30 is recessed in a box shape with a accommodating groove 31, and the accommodating The slot is surrounded by a square space 32, the standing object 10 is inserted into the accommodating slot 31 to form a stable standing, and the game interface 11 faces the square space 32, and the square space 32 provides the three-dimensional cube 20 Alignment and stacking, so that different numbers of the standing objects 10 can be selected for insertion and fixing, so that the base 30 can use one of the standing objects 10 or two of the standing objects 10 at the same time, or three of the standing objects 10 are continuous The grid space 32 is surrounded by abutment, and the three game interfaces 11 in the grid space 32 can simultaneously provide the above-mentioned three-dimensional cubes 20 for stacking use, thereby achieving an equivalent use function. Refer to Figure 12 again. At least one insertion rod 311 is protrudingly provided in the accommodating groove 31, and the standing object 10 is provided with at least one insertion hole 14 at the edge, and the insertion rod 14 is inserted into the insertion hole 311 to form the fixing and positioning of the standing object 10 , So that the boxes 111 of the standing object 10 can be aligned with each other, and reduce the possibility of the standing board 10 falling over due to touch. Please also refer to Fig. 13 for the displaceable grid space 32 A barrier 33 is provided, and it is prohibited to stack the three-dimensional block 20 at the location of the barrier 33, thereby increasing the difficulty of stacking and increasing variability, and the barrier 33 can be set by direct placement, adhesive placement, magnetic attraction placement, etc. In the grid space 32.

本創作再一實施例,再請由第14、15、16圖所示觀之,本 創作更包括有一盒狀基座40,該盒狀基座40內置有複數個限位物41,該限位物41於該盒狀基座40內排列形成有不同的內凹空間,使上述限位物41之間能插設該站立物10,藉此達到站立該遊戲介面11之目的,以該盒狀基座40與該限位物41的配合提高其適用性,讓該站立物10能為厚板狀、薄板狀或六面立方體狀時皆能使用該盒狀基座40,另值得注意的是該限位物41亦能於該盒狀基座40內間隔出能放置該立體方塊20之底部空間,進而控制該立體方塊20放置於該限位物41上的底部面積,藉此額外增加其限制條件。 Another example of this creation, please look at it as shown in Figures 14, 15, and 16. This The creation further includes a box-shaped base 40, the box-shaped base 40 is built with a plurality of limiters 41, the limiters 41 are arranged in the box-shaped base 40 to form different concave spaces, so that the above-mentioned limit The standing object 10 can be inserted between the position object 41, thereby achieving the purpose of standing the game interface 11. The cooperation of the box-shaped base 40 and the limiting object 41 improves the applicability of the standing object 10 The box-shaped base 40 can be used when it is a thick plate, a thin plate, or a six-sided cube. It is also worth noting that the limiter 41 can also be spaced within the box-shaped base 40 to be able to place the three-dimensional block The bottom space of 20 further controls the bottom area of the three-dimensional block 20 placed on the limiting object 41, thereby additionally increasing its restriction conditions.

綜上所述,本發明確實已達突破性之結構設計,而具有改良之發明內容,同時又能夠達到產業上之利用性與進步性,且本發明未見於任何刊物,亦具新穎性,當符合專利法相關法條之規定,爰依法提出發明專利申請,懇請 鈞局審查委員授予合法專利權,至為感禱。 In summary, the present invention has indeed achieved a breakthrough structural design, and has an improved content of the invention. At the same time, it can achieve industrial applicability and progress. Moreover, the present invention has not been seen in any publications, and it is also novel. In accordance with the relevant provisions of the Patent Law, Yan filed an application for a patent for invention in accordance with the law, and I implore the review committee of the Jun Bureau to grant a legal patent right. I really pray.

唯以上所述者,僅為本發明之一較佳實施例而已,當不能以之限定本發明實施之範圍;即大凡依本發明申請專利範圍所作之均等變化與修飾,皆應仍屬本發明專利涵蓋之範圍內。 Only the above is only a preferred embodiment of the present invention, and should not be used to limit the scope of implementation of the present invention; that is, all equal changes and modifications made in accordance with the scope of the patent application of the present invention shall still belong to the present invention. Covered by the patent.

10‧‧‧站立物 10‧‧‧Standing objects

11‧‧‧遊戲介面 11‧‧‧Game Interface

111‧‧‧方框 111‧‧‧Box

112‧‧‧水果樹 112‧‧‧Fruit Tree

12‧‧‧背板部 12‧‧‧Backboard

20‧‧‧立體方塊 20‧‧‧Three-dimensional Cube

21‧‧‧單位正方塊 21‧‧‧Unit cube

Claims (10)

一種立體方塊堆疊遊戲裝置,其包括有: A three-dimensional cube stacking game device, which includes: 至少一站立物,該站立物具有至少一遊戲介面,且該遊戲介面呈陣列狀間隔設有複數個方框,並由該方框內形成有可計算分數使用之不同圖形;複數個立體方塊,該立體方塊由不等數量之單位正方塊所排列組合而成,且該立體方塊之單位正方塊的任一面尺寸等於該站立物之方框尺寸;將上述立體方塊以所選擇的數量堆疊抵靠於該站立物之遊戲介面,且上述立體方塊之間皆最少有一個表面互相抵觸,再由上述立體方塊的每個朝上端面所對應的該方框之圖形計算所得分數。 At least one standing object, the standing object having at least one game interface, and the game interface is arranged in an array with a plurality of squares spaced apart, and different graphics for calculating scores are formed in the squares; a plurality of three-dimensional squares, The three-dimensional box is composed of unequal numbers of unit squares, and the size of any side of the unit square of the three-dimensional box is equal to the box size of the standing object; the above-mentioned three-dimensional boxes are stacked against each other by the selected number In the game interface of the standing object, at least one surface between the three-dimensional squares conflicts with each other, and the score is calculated from the figure of the square corresponding to each upward end face of the three-dimensional square. 根據申請專利範圍第1項所述之立體方塊堆疊遊戲裝置,其中,該站立物呈厚板狀形成有一背板部,且該站立物利用該背板部能直接站立。 According to the three-dimensional cube stacking game device described in the first item of the scope of patent application, the standing object is formed with a backboard part in the shape of a thick plate, and the standing object can directly stand on the backboard part. 根據申請專利範圍第1項或第2項所述之立體方塊堆疊遊戲裝置,其中,該站立物於兩面皆設置有該遊戲介面。 According to the three-dimensional cube stacking game device described in item 1 or item 2 of the scope of patent application, the standing object is provided with the game interface on both sides. 根據申請專利範圍第1項或第2項所述之立體方塊堆疊遊戲裝置,其中,兩該站立物之間形成有一轉軸,使兩該站立物能翻轉互呈直角狀站立。 According to the three-dimensional cube stacking game device described in item 1 or item 2 of the scope of patent application, a rotating shaft is formed between the two standing objects, so that the two standing objects can be turned and stand at right angles to each other. 根據申請專利範圍第1項所述之立體方塊堆疊遊戲裝置,其中更包括有一底座,該底座朝上表面呈方框狀凹設有一容置槽,且該容置槽圍設有一方格空間,又該站立物插設於該容置槽形成穩定站立,且該遊戲介面朝向該方格空間,並以該方格空間提供該立體方塊的堆疊。 According to the three-dimensional cube stacking game device described in item 1 of the scope of patent application, it further includes a base, the upper surface of the base is recessed in a box shape with a accommodating groove, and the accommodating groove encloses a square space, In addition, the standing object is inserted into the accommodating slot to form a stable stand, and the game interface faces the grid space, and the grid space provides the stacking of the three-dimensional cubes. 根據申請專利範圍第5項所述之立體方塊堆疊遊戲裝置,其中,該容置槽內凸設有至少一插桿,且該站立物於邊緣開設有至少一插孔,又該插桿插入該插孔形成該站立物之固定與定位。 The three-dimensional cube stacking game device according to item 5 of the scope of patent application, wherein at least one insertion rod is protruded in the accommodating slot, and at least one insertion hole is provided on the edge of the standing object, and the insertion rod is inserted into the The jack forms the fixing and positioning of the standing object. 根據申請專利範圍第5項所述之立體方塊堆疊遊戲裝置,其中,該方格空間上可位移的設置有一阻擋物,且該阻擋物所在處禁止堆疊該立體方塊,藉此提高其堆疊難度與增加變化性。 According to the three-dimensional block stacking game device described in item 5 of the scope of patent application, wherein a barrier is disposed on the grid space to be displaceable, and the block is forbidden to stack the three-dimensional block, thereby increasing the difficulty of stacking and Increase variability. 根據申請專利範圍第1項所述之立體方塊堆疊遊戲裝置,其中,該站立物呈六面立方狀形成有六個遊戲介面,並能直接放置形成任一個該遊戲介面的站立效果。 According to the three-dimensional cube stacking game device described in item 1 of the scope of patent application, the standing object has a six-sided cubic shape to form six game interfaces, and can be directly placed to form any standing effect of the game interface. 根據申請專利範圍第1項所述之立體方塊堆疊遊戲裝置,其中更包括有一盒狀基座,該盒狀基座內置有複數個限位物,上述限位物之間插設該站立物而達到站立目的,而該站立物能為厚板狀、薄板狀或六面立方體狀。 According to the three-dimensional cube stacking game device described in item 1 of the scope of patent application, it further includes a box-shaped base with a plurality of limiters built in, and the standing object is inserted between the above-mentioned limiters. To achieve the purpose of standing, and the standing object can be a thick plate, a thin plate or a six-sided cube. 根據申請專利範圍第1項所述之立體方塊堆疊遊戲裝置,其中,該遊戲介面以一水果樹間隔上述方框,且該方框內之圖形設有不同數量之水果,藉此於該遊戲介面前堆疊該立體方塊進行採水果計分遊戲,又該方框內之圖形另能設有蜜蜂或烏鴉,讓該立體方塊堆疊至有蜜蜂或烏鴉位置時形成扣分計算。 The three-dimensional cube stacking game device according to the first item of the patent application, wherein the game interface is separated by a fruit tree between the boxes, and the figure in the box is provided with different numbers of fruits, so as to be displayed on the game interface Stack the three-dimensional cubes in front of you for a fruit-picking scoring game, and the figure in the box can also have bees or crows, so that when the three-dimensional cubes are stacked to the position where there are bees or crows, deduct points will be calculated.
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US4801147A (en) * 1986-08-15 1989-01-31 Miller James R Method of playing a board game
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