TW202106358A - Club replacement method in golf virtual reality, and program product and system therefor allows the user to play the virtual golf exercise in a smaller space - Google Patents

Club replacement method in golf virtual reality, and program product and system therefor allows the user to play the virtual golf exercise in a smaller space Download PDF

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TW202106358A
TW202106358A TW108127598A TW108127598A TW202106358A TW 202106358 A TW202106358 A TW 202106358A TW 108127598 A TW108127598 A TW 108127598A TW 108127598 A TW108127598 A TW 108127598A TW 202106358 A TW202106358 A TW 202106358A
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virtual reality
user
club
golf
head
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TW108127598A
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張信瑞
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王尉均
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Abstract

The present invention provides a club replacement method in golf virtual reality and a program product and a system therefor. The club replacement method includes the steps of: receiving the sensing signal of the system and calculating the external state of the user based on it; determining whether the user is in a club replacement state; displaying a club replacement interface that includes a plurality of club options in a head-mounted device when the user is in the club replacement state; determining whether the user is in a club selection state; and revising the content of the virtual reality presented in the head-mounted device to match the club option selected by the user if the user is in a club selection state. In this way, the present invention allows the user to play the virtual golf exercise in a smaller space, and enhances the sense of reality via an intuitive club replacement method.

Description

高爾夫球虛擬實境之球桿更換方法、程式產品及系統Club replacement method, program product and system for golf virtual reality

本發明係與虛擬實境(virtual reality;簡稱VR)技術有關,特別是關於一種高爾夫球虛擬實境之球桿更換方法、程式產品及系統。The present invention is related to virtual reality (virtual reality; VR) technology, in particular to a golf club replacement method, program product and system in virtual reality.

目前所知高爾夫球運動模擬器,往往是在使用者的面前架設一大型螢幕播放球場景象,配合攝影機、感測器以及操作介面,使得使用者不須踏出戶外到真實的球場即可進行揮桿練習,甚至錄影、追蹤、分析使用者的擊球姿勢是否正確。此等高爾夫球運動模擬器的設置,需佔用較大的空間,其次,使用者雖然是握持真實球桿進行揮桿,但往往只能朝著螢幕方向揮桿擊球,如此,雖可達成一定的模擬擊球效果,但是與真實場地進行高爾夫球運動仍有相當大的差異。Currently known golf simulators usually set up a large screen in front of the user to play the scene of the ball, and cooperate with the camera, sensor and operating interface, so that the user does not need to step outside to the real golf course to play. Pole practice, and even record, track, and analyze whether the user’s hitting posture is correct. The setting of these golf simulators takes up a lot of space. Secondly, although the user is holding a real club to swing, but often can only swing toward the screen to hit the ball, so, although it can be achieved A certain simulated hitting effect, but there is still quite a big difference with the real golf course.

另一方面,目前所知的高爾夫球平面或3D遊戲中,使用者握持的是一般電子遊戲常用的控制器,不但無法給予使用者真實的握持球桿及揮桿感受,在使用者更換遊戲中的球桿種類時,使用者必須透過一連串的按壓按鍵及選取動作才能達成球桿更換目的,如此之球桿更換方式更會讓使用者從遊戲情境中跳脫出來,與真實進行高爾夫球運動的感覺差距更大而更難以投入。On the other hand, in the currently known golf flat or 3D games, the user holds the controller commonly used in general electronic games, which not only fails to give the user a real sense of holding and swinging the club, but when the user changes When the type of clubs in the game, the user must press a series of buttons and select actions to achieve the purpose of club replacement. This way of club replacement will make the user jump out of the game situation and play golf with reality. The feeling of movement is wider and more difficult to engage in.

有鑑於上述缺失,本發明之主要目的在於提供一種高爾夫球虛擬實境之球桿更換方法、程式產品及系統,係藉由虛擬實境之程式軟體及設備系統讓使用者在較小的空間內即可進行擬真之高爾夫球運動,並更藉由直覺式的球桿更換方法提升真實感,讓使用者可投入於虛擬實境的高爾夫球運動中。In view of the above-mentioned deficiencies, the main purpose of the present invention is to provide a golf club replacement method, programming product and system in virtual reality, which allows users to use virtual reality programming software and equipment systems in a smaller space. You can play realistic golf, and increase the sense of reality through the intuitive club replacement method, allowing users to participate in virtual reality golf.

為達成上述目的,本發明所提供之高爾夫球虛擬實境之球桿更換方法係適用於一虛擬實境系統,該虛擬實境系統包含有一用以供一使用者配戴於其頭部並呈現一虛擬實境內容給該使用者之頭戴式裝置,以及一用以供該使用者握持之手持式裝置,該虛擬實境系統能感測該使用者之外在狀態並傳送出對應之感測訊號;該方法包含有下列步驟:In order to achieve the above objective, the golf club replacement method in virtual reality provided by the present invention is applicable to a virtual reality system that includes a device for a user to wear on his head and present A head-mounted device with virtual reality content for the user, and a handheld device for the user to hold. The virtual reality system can sense the external state of the user and send the corresponding Sense the signal; the method includes the following steps:

接收該虛擬實境系統之感測訊號並據以計算出該使用者之外在狀態;Receive the sensing signal of the virtual reality system and calculate the external state of the user based on it;

判斷該使用者之外在狀態是否呈現一球桿更換狀態;Determine whether the external state of the user presents a club replacement state;

當該使用者呈現該球桿更換狀態時,使該頭戴式裝置顯示一球桿更換介面,該球桿更換介面包含有複數球桿選項;When the user presents the club replacement status, make the head-mounted device display a club replacement interface, and the club replacement interface contains a plurality of club options;

判斷該使用者之外在狀態是否呈現一選擇其中一該球桿選項之球桿選擇狀態;以及Determine whether the external state of the user presents a club selection state in which one of the club options is selected; and

當該使用者呈現該球桿選擇狀態時,調整該頭戴式裝置呈現之虛擬實境內容,使得其中採用使用者所選擇之球桿選項。When the user presents the club selection state, the virtual reality content presented by the head-mounted device is adjusted so that the club option selected by the user is adopted.

為達成上述目的,本發明所提供之高爾夫球虛擬實境程式產品係包含有一程式,當一運算裝置載入該程式並執行後能完成上述之球桿更換方法。In order to achieve the above-mentioned objective, the golf virtual reality program product provided by the present invention includes a program, and the above-mentioned club replacement method can be completed after a computing device loads and executes the program.

為達成上述目的,本發明所提供之高爾夫球虛擬實境系統包含有一運算裝置、一用以供一使用者配戴於其頭部之頭戴式裝置,以及一用以供該使用者握持之手持式裝置。該運算裝置中載入一高爾夫球虛擬實境程式並藉以傳送出一虛擬實境內容,該頭戴式裝置將該虛擬實境內容呈現給該使用者。該頭戴式裝置及該手持式裝置至少其中之一設有至少一感測器,用以感測該使用者之外在狀態並傳送出對應之感測訊號,該運算裝置接收該感測器之感測訊號、據以計算出該使用者之外在狀態,並判斷該使用者之外在狀態是否呈現一球桿更換狀態。當該使用者呈現該球桿更換狀態時,該運算裝置使該頭戴式裝置顯示一球桿更換介面,該球桿更換介面包含有複數球桿選項。當該頭戴式裝置顯示該球桿更換介面時,該運算裝置判斷該使用者之外在狀態是否呈現一選擇其中一該球桿選項之球桿選擇狀態。當該使用者呈現該球桿選擇狀態時,該運算裝置調整該頭戴式裝置呈現之虛擬實境內容,使得其中採用使用者所選擇之球桿選項。In order to achieve the above objective, the golf virtual reality system provided by the present invention includes an arithmetic device, a head-mounted device for a user to wear on his head, and a device for the user to hold The handheld device. A golf virtual reality program is loaded into the computing device to transmit a virtual reality content, and the head-mounted device presents the virtual reality content to the user. At least one of the head-mounted device and the handheld device is provided with at least one sensor for sensing the external state of the user and transmitting a corresponding sensing signal. The computing device receives the sensor Based on the sensing signal, the external state of the user is calculated, and it is determined whether the external state of the user presents a club replacement state. When the user presents the club replacement status, the computing device causes the head-mounted device to display a club replacement interface, and the club replacement interface contains a plurality of club options. When the head-mounted device displays the club replacement interface, the computing device determines whether the external state of the user presents a club selection state for selecting one of the club options. When the user presents the club selection state, the computing device adjusts the virtual reality content presented by the head-mounted device so that the club option selected by the user is adopted.

藉此,該高爾夫球虛擬實境系統所需之設置空間較小,且使用者配戴該頭戴式裝置後,可以在實際空間中走動、停駐、並朝程式軟體所規劃的目標方向擊球(顯示畫面隨時都在使用者的眼前,而非在特定方位的螢幕上,因此使用者不會僅朝單一特定方向擊球),且前述動作係即時地顯示於該虛擬實境內容中,而讓使用者感覺其一切動作是在虛擬實境內容顯示之場景(例如高爾夫球賽場或練習場)中進行。更重要的是,本發明之高爾夫球虛擬實境系統及程式中採用前述之球桿更換方法,使用者藉由揮動一擬真球桿(亦即前述之手持式裝置)即可讓虛擬實境內容中跳出球桿選項,例如各種號數的木桿、鐵桿以及特殊桿(沙坑桿、挖起桿、推桿等等),並同樣藉由揮動該擬真球桿而可選擇所需之球桿,藉以達到更換球桿之功能,整個操作過程相當直覺、簡便,讓使用者不會在更換球桿時感覺跳脫出原本的擬真情境,因此可大幅提升真實感。As a result, the golf virtual reality system requires less installation space, and after wearing the head-mounted device, the user can walk around in the actual space, park, and hit the target direction planned by the program software. The ball (the display screen is always in front of the user’s eyes, not on the screen in a specific direction, so the user will not only hit the ball in a specific direction), and the aforementioned actions are displayed in the virtual reality content in real time. And let the user feel that all their actions are performed in a scene where the content of the virtual reality is displayed (such as a golf course or a driving range). More importantly, the golf virtual reality system and program of the present invention adopt the aforementioned club replacement method, and the user can make the virtual reality experience by swinging a realistic club (that is, the aforementioned handheld device). There are club options in the content, such as various numbers of woods, irons, and special clubs (bunkers, wedges, putters, etc.), and you can also choose the desired one by swinging the realistic club The cue can achieve the function of changing the cue. The whole operation process is quite intuitive and simple, so that the user will not feel out of the original realistic situation when changing the cue, so the sense of reality can be greatly improved.

有關本發明所提供之高爾夫球虛擬實境之球桿更換方法、程式產品及系統的詳細構造、特點、組裝或使用方式,將於後續的實施方式詳細說明中予以描述。然而,在本發明領域中具有通常知識者應能瞭解,該等詳細說明以及實施本發明所列舉的特定實施例,僅係用於說明本發明,並非用以限制本發明之專利申請範圍。The detailed structure, characteristics, assembly or use of the golf club replacement method, program product, and system provided by the present invention in virtual reality of golf will be described in the detailed description of the subsequent embodiments. However, those with ordinary knowledge in the field of the present invention should be able to understand that the detailed description and the specific embodiments listed for implementing the present invention are only used to illustrate the present invention, and are not intended to limit the scope of the patent application of the present invention.

請參閱圖1,本發明一較佳實施例所提供之高爾夫球虛擬實境系統10主要包含有一用以供一使用者12配戴於其頭部之頭戴式裝置20、一用以供該使用者12握持之手持式裝置30,以及一藉由有線或無線之方式(圖1顯示為無線方式)與該頭戴式裝置20及該手持式裝置30相互傳輸訊號及/或多媒體資訊之運算裝置40。Referring to FIG. 1, the golf virtual reality system 10 provided by a preferred embodiment of the present invention mainly includes a head-mounted device 20 for a user 12 to wear on his head, and a head-mounted device 20 for the user 12 to wear on his head. The handheld device 30 held by the user 12, and a device that transmits signals and/or multimedia information to the head-mounted device 20 and the handheld device 30 through a wired or wireless method (shown as a wireless method in FIG. 1)算装置40。 Calculation device 40.

請參閱圖2,該手持式裝置30包含有一桿體31,以及一設於該桿體31上之感測器單元32,該桿體31之形狀係類同於一高爾夫球桿之桿體,惟該桿體31係可伸縮,使得該手持式裝置30可模擬不同長度之高爾夫球桿。該感測器單元32係類同於市售之虛擬實境系統的控制器,惟更藉由一固定件33而固定於該桿體31之末端。或者,如圖3所示之另一態樣的手持式裝置30,該桿體31及該感測器單元32在外觀上可製成一體。Please refer to FIG. 2, the handheld device 30 includes a shaft 31 and a sensor unit 32 disposed on the shaft 31. The shape of the shaft 31 is similar to that of a golf club. However, the shaft 31 is retractable, so that the handheld device 30 can simulate golf clubs of different lengths. The sensor unit 32 is similar to the controller of a commercially available virtual reality system, but is fixed to the end of the rod 31 by a fixing member 33. Alternatively, in another aspect of the handheld device 30 as shown in FIG. 3, the rod body 31 and the sensor unit 32 may be integrated in appearance.

事實上,本發明之技術特徵主要在於高爾夫球虛擬實境之程式軟體,硬體方面之特徵則在於可模擬不同長度之高爾夫球桿的桿體31,而該頭戴式裝置20及該手持式裝置30之感測器單元32可直接採用市售之虛擬實境系統(例如HTC的VIVE系統等等)的頭戴式顯示器及手持式控制器,其構造及運作原理並非本發明之技術特徵,容申請人在此不詳加敘述。該感測器單元32固定於該桿體31之方式,會因該感測器單元32採用不同品牌之虛擬實境系統的手持式控制器而略有差異。In fact, the technical feature of the present invention is mainly the programming software of golf virtual reality, and the hardware feature is that the shaft 31 of golf clubs of different lengths can be simulated, and the head-mounted device 20 and the handheld device The sensor unit 32 of the device 30 can directly adopt the head-mounted display and handheld controller of a commercially available virtual reality system (such as HTC's VIVE system, etc.), and its structure and operation principle are not technical features of the present invention. The applicant is not allowed to elaborate here. The way the sensor unit 32 is fixed to the rod 31 may be slightly different because the sensor unit 32 uses different brands of handheld controllers of virtual reality systems.

該頭戴式裝置20及該手持式裝置30之感測器單元32至少其中之一設有至少一感測器,用以感測該使用者12之外在狀態並傳送出對應之感測訊號。前述感測器之數量、種類及設置位置係取決於採用之市售虛擬實境系統的感測技術。舉例而言,如圖4所示,該頭戴式裝置20及/或該手持式裝置30之感測器單元32中可設有重力感測器21、321、加速度感測器22、322、光感測器23、323等等,藉以感測使用者12之頭部及手部的位置及動作,進而供該運算裝置40推算出使用者12之外在狀態(姿勢、位置、角度等等)。值得一提的是,在前述之感測器包含光感測器23、323(例如雷射光接收器)的情況下,本發明之高爾夫球虛擬實境系統10更包含有複數光發射器50(例如雷射光發射器),此等光發射器50亦屬於市售虛擬實境系統的一部分,其構造及運作原理並非本發明之技術特徵,容申請人在此不詳加敘述。或者,該等光發射器50亦可能取代為其他種類之定位器。或者,前述定位器亦可能內建於頭戴式裝置20內。此外,該頭戴式裝置20內更包含有一立體影像顯示器24及一立體音效播放器25,用以將虛擬實境之影像及音效呈現給使用者12。At least one of the sensor unit 32 of the head-mounted device 20 and the handheld device 30 is provided with at least one sensor for sensing the external state of the user 12 and transmitting corresponding sensing signals . The number, type and location of the aforementioned sensors depend on the sensing technology of the commercially available virtual reality system. For example, as shown in FIG. 4, the sensor unit 32 of the head-mounted device 20 and/or the handheld device 30 may be provided with gravity sensors 21, 321, acceleration sensors 22, 322, Light sensors 23, 323, etc., to sense the position and movement of the head and hands of the user 12, so that the computing device 40 can calculate the external state of the user 12 (posture, position, angle, etc.) ). It is worth mentioning that when the aforementioned sensors include light sensors 23, 323 (such as laser light receivers), the golf virtual reality system 10 of the present invention further includes a plurality of light emitters 50 ( For example, laser light emitters). These light emitters 50 are also part of the commercially available virtual reality system, and their structure and operating principles are not technical features of the present invention, and the applicant will not be able to describe them in detail here. Alternatively, the light emitters 50 may be replaced by other types of positioners. Alternatively, the aforementioned positioner may also be built in the head-mounted device 20. In addition, the head-mounted device 20 further includes a three-dimensional image display 24 and a three-dimensional audio player 25 for presenting virtual reality images and audio effects to the user 12.

如前所述,該運算裝置40可接收該頭戴式裝置20及/或該手持式裝置30之感測器單元32中的感測器傳輸之訊號,並據以推算出使用者12之外在狀態。在本實施例中,該運算裝置40為一電腦主機,然而,本發明之運算裝置40不以此為限,而可能是其他種類之具有訊號處理及運算以及資訊儲存功能之裝置,該運算裝置40之形式亦取決於採用之市售虛擬實境系統的傳輸技術。舉例而言,該運算裝置40可能為設於該頭戴式裝置20外部之裝置,並藉由有線或無線之傳輸方式與該頭戴式裝置20相互傳輸訊號及/或多媒體資訊,在此狀況下,該運算裝置40可能為如本實施例所提供之電腦主機,或者一筆記型電腦,亦可能為一諸如手機或平板電腦等內部設有處理器之行動通訊裝置。另一方面,該運算裝置40亦可能直接設置在該頭戴式裝置20內,例如,該運算裝置40可能為一內建於該頭戴式裝置20內的處理器,或者,該頭戴式裝置20可具有一手機插槽(圖中未示),而該運算裝置40為可拆離地插設於該手機插槽之手機。該運算裝置40除了前述之基本功能,更重要的是,其中載入本發明之高爾夫球虛擬實境程式60,該運算裝置40執行該程式60後據以傳送出一虛擬實境內容(詳述於下文)之多媒體資訊至該頭戴式裝置20,進而藉由該立體影像顯示器24及該立體音效播放器25而將該虛擬實境內容呈現給該使用者12。As mentioned above, the computing device 40 can receive the signal transmitted by the sensor in the sensor unit 32 of the head-mounted device 20 and/or the handheld device 30, and then calculate the signal outside the user 12 In state. In this embodiment, the computing device 40 is a computer host. However, the computing device 40 of the present invention is not limited to this, and may be other types of devices with signal processing, computing, and information storage functions. The computing device The format of 40 also depends on the transmission technology of the commercially available virtual reality system. For example, the computing device 40 may be a device installed outside the head-mounted device 20, and transmits signals and/or multimedia information to the head-mounted device 20 through wired or wireless transmission. In this case Below, the computing device 40 may be a host computer as provided in this embodiment, or a notebook computer, or a mobile communication device such as a mobile phone or a tablet computer with a processor inside. On the other hand, the computing device 40 may also be directly disposed in the head-mounted device 20. For example, the computing device 40 may be a processor built in the head-mounted device 20, or the head-mounted device 20 may be The device 20 may have a mobile phone slot (not shown in the figure), and the computing device 40 is a mobile phone that can be detachably inserted into the mobile phone slot. In addition to the aforementioned basic functions of the computing device 40, more importantly, it loads the golf virtual reality program 60 of the present invention. The computing device 40 executes the program 60 and then transmits a virtual reality content accordingly (detailed (Below) the multimedia information to the head-mounted device 20, and then the virtual reality content is presented to the user 12 through the three-dimensional image display 24 and the three-dimensional audio player 25.

當該運算裝置40載入該程式60並執行後,該頭戴式裝置20顯示一主介面61,如圖5所示,該主介面61包含有複數場景選項611~613,其中主要包含一賽場選項611以及一練習場選項612,顧名思義,該賽場選項611及該練習場選項612係分別供使用者12點選而進入該程式60之一高爾夫球賽場62(如圖6所示)及一高爾夫球練習場63(如圖11所示)。此外,該主介面61之場景選項中可更包含一商店選項613,以供使用者12點選而進入該程式60之一高爾夫球配備商店(圖中未示),進而選購在該高爾夫球賽場62或該高爾夫球練習場63使用之球桿或其他配備。再者,該主介面61亦可包含有其他選項,例如使用者帳號登入選項614、教學選項(圖中未示)、歷史成績瀏覽選項(圖中未示)等等。When the computing device 40 loads the program 60 and executes it, the head-mounted device 20 displays a main interface 61, as shown in FIG. 5, the main interface 61 includes a plurality of scene options 611 to 613, which mainly includes a stadium Option 611 and a driving range option 612. As the name suggests, the field option 611 and the driving range option 612 are for users to select at 12 points to enter a golf field 62 (shown in Figure 6) and a golf field in the program 60, respectively. Ball practice field 63 (as shown in Figure 11). In addition, the scene options of the main interface 61 can further include a shop option 613 for the user to click 12 to enter a golf equipment shop (not shown in the figure) of the program 60, and then purchase in the golf game Clubs or other equipment used by the golf course 62 or the golf driving range 63. Furthermore, the main interface 61 may also include other options, such as a user account login option 614, teaching options (not shown in the figure), historical results browsing options (not shown in the figure), and so on.

前述之使用者12點選場景選項611~613或其他選項之方式可藉由使用者以特定方式揮動該手持式裝置30來進行,詳而言之,當該頭戴式裝置20顯示該主介面61時,該運算裝置40持續推算使用者12之外在狀態並判斷該使用者12當下之外在狀態是否呈現一選擇其中一該場景選項611~613之場景選擇狀態(例如使用者12將該手持式裝置30舉起並指向其所看到的虛擬實境內容中其中一該場景選項611~613),當該使用者12呈現該場景選擇狀態時,該運算裝置40調整該頭戴式裝置20呈現之虛擬實境內容,使得其中採用使用者12所選擇之場景選項。The aforementioned method for the user 12 to select scene options 611 to 613 or other options can be performed by the user swiping the handheld device 30 in a specific manner. In detail, when the head-mounted device 20 displays the main interface At 61 o’clock, the computing device 40 continuously calculates the external state of the user 12 and determines whether the user 12’s current external state presents a scene selection state of selecting one of the scene options 611 to 613 (for example, the user 12 The handheld device 30 lifts up and points to one of the scene options 611 to 613 in the virtual reality content it sees. When the user 12 presents the scene selection state, the computing device 40 adjusts the head-mounted device The virtual reality content presented at 20 makes it adopt the scene option selected by the user 12 therein.

在使用者選擇該賽場選項611之情況下,該頭戴式裝置20呈現之虛擬實境內容採用該賽場選項611而讓使用者12在虛擬實境內容中進入高爾夫球賽場,圖6所示者為具有十八洞的高爾夫球賽場62,亦即該高爾夫球賽場62具有十八個賽道621,使用者12依序在該等賽道621上進行擊球,例如圖7所示者為第六個賽道621的示意圖,使用者12在虛擬實境內容中進入各該賽道621進行擊球時,使用者12所看到的畫面係如同圖8所示,顯示出位於草地上待擊出之高爾夫球622,以及使用者12感覺像是握在自己手裡的球桿623,然後,使用者12藉由實際進行揮桿擊球動作,即可在該虛擬實境內容中揮動該球桿623而擊打該高爾夫球622,達到彷彿在真實的高爾夫球賽場實際進行高爾夫球運動之擬真效果。In the case that the user selects the field option 611, the virtual reality content presented by the head-mounted device 20 adopts the field option 611 to allow the user 12 to enter the golf field in the virtual reality content, as shown in FIG. 6 It is a golf course 62 with eighteen holes, that is, the golf course 62 has eighteen courses 621, and the user 12 hits the ball in sequence on the courses 621. For example, the one shown in FIG. 7 is the first A schematic diagram of six tracks 621. When the user 12 enters each track 621 in the virtual reality content to hit the ball, the screen that the user 12 sees is as shown in FIG. The golf ball 622 is out, and the user 12 feels like the club 623 is in his hand. Then, the user 12 can swing the ball in the virtual reality content by actually performing a swing shot. The golf ball 622 is hit with a rod 623 to achieve a realistic effect as if golf is actually being played on a real golf course.

如圖6及圖7所示,當該虛擬實境內容係呈現整個高爾夫球賽場62或者其中一賽道621之整體時,或者當該虛擬實境內容呈現之擊球畫面的位置離球洞較遠(使用者無法以肉眼看到球洞的距離)時,該虛擬實境內容係以光線624標示出球洞之位置,例如,在圖6所示之整個高爾夫球賽場62上顯示有十八道光線624,係分別用以標示出該十八個賽道621之球洞位置,而圖7所示之第六個賽道621上所顯示之光線624則標示出該賽道621之球洞位置。如圖9所示,當使用者12在該虛擬實境內容中已經到達接近球洞625之位置,該虛擬實境內容則會改以一旗桿626標示出球洞625之位置。As shown in Figures 6 and 7, when the virtual reality content presents the entire golf course 62 or one of the tracks 621, or when the position of the shot screen presented by the virtual reality content is farther from the hole When it is far (the distance that the user cannot see the hole with the naked eye), the virtual reality content is marked with a light 624 to indicate the position of the hole. For example, the entire golf course 62 shown in FIG. 6 shows eighteen The rays 624 are used to mark the hole positions of the eighteen race tracks 621, and the rays 624 displayed on the sixth race track 621 shown in FIG. 7 mark the holes of the race track 621. position. As shown in FIG. 9, when the user 12 has reached a position close to the hole 625 in the virtual reality content, the virtual reality content will use a flagpole 626 to mark the position of the hole 625 instead.

在使用者12進行揮桿擊球之前,可藉由特定方式揮動該手持式裝置30來進行球桿之更換,詳而言之,在使用者12進入該程式60之高爾夫球賽場62之後,該運算裝置40仍持續接收該頭戴式裝置20及該手持式裝置30傳輸之感測訊號並據以計算出該使用者12之外在狀態,並且持續判斷該使用者12之外在狀態是否呈現一球桿更換狀態(例如使用者12將該手持式裝置30舉起並指向一特定方向),當該使用者12呈現該球桿更換狀態時,該程式60 使該頭戴式裝置20顯示一球桿更換介面64,如圖10所示,該球桿更換介面64包含有複數球桿選項,例如不同號數之木桿641、鐵桿642(包含沙坑桿、挖起桿等特殊桿)以及推桿643,然後,該運算裝置40判斷該使用者12之外在狀態是否呈現一選擇其中一該球桿選項641~643之球桿選擇狀態(例如使用者12將該手持式裝置30舉起並指向其所看到的虛擬實境內容中其中一該球桿選項641~643),當該使用者12呈現該球桿選擇狀態時,該程式60調整該頭戴式裝置20呈現之虛擬實境內容,使得其中採用使用者所選擇之球桿選項,亦即使用者12接下來在該虛擬實境內容之高爾夫球賽場62上將會使用此時所選擇之球桿。當使用者選擇圖10所示之球桿更換介面64中的推桿643之後,該頭戴式裝置20呈現之畫面轉換至推桿果嶺練習場。Before the user 12 swings the ball, the hand-held device 30 can be swung in a specific way to change the club. In detail, after the user 12 enters the golf course 62 of the program 60, the The computing device 40 continues to receive the sensing signals transmitted by the head-mounted device 20 and the handheld device 30 and calculates the external state of the user 12 accordingly, and continues to determine whether the external state of the user 12 is present A club replacement state (for example, the user 12 lifts the handheld device 30 and points it in a specific direction). When the user 12 presents the club replacement state, the program 60 causes the head-mounted device 20 to display a The club replacement interface 64, as shown in FIG. 10, the club replacement interface 64 includes multiple club options, such as different numbers of clubs 641, irons 642 (including special clubs such as bunker clubs and wedges) and Putting rod 643, and then, the computing device 40 determines whether the external state of the user 12 presents a club selection state of selecting one of the club options 641~643 (for example, the user 12 lifts the handheld device 30 And point to one of the club options 641 to 643 in the virtual reality content they see. When the user 12 presents the club selection state, the program 60 adjusts the virtual reality presented by the head-mounted device 20 The environment content allows the club option selected by the user to be used, that is, the user 12 will use the club selected at this time on the golf course 62 of the virtual reality content next. When the user selects the putter 643 in the club replacement interface 64 shown in FIG. 10, the screen presented by the head-mounted device 20 is switched to the putting green practice range.

或者,本發明之高爾夫球虛擬實境程式亦可設計成可在球賽進行過程中供使用者以一特定外在狀態點選出一使用者介面(圖中未示),且該使用者介面包含一球桿更換選項、一小地圖選項及一記分板選項,使用者再以另一特定外在狀態(即前述之球桿更換狀態)點選該球桿更換選項而使該頭戴式裝置20顯示該球桿更換介面64,進而進行球桿之更換。當使用者在該使用者介面以另一特定外在狀態點選該小地圖選項時,該頭戴式裝置20顯示出當下進行之球道的小地圖,例如圖7所示者,球道小地圖係將整個球道實際縮小顯示,其中包含按比例縮小之球道上的植栽、障礙區(例如沙坑、水障礙區以及其他球道上所有地形地物)等等,此外,小地圖上會以至少一球位置記號(例如圓點、星號、三角形、四角形等等)標示出目前球的位置,例如,在開球時,球位置記號628a會顯示在發球台629(女生用發球台與球洞距離較小,男生用發球台與球洞距離較大)上發球線627(上有球道號碼)後方兩公尺內任一位置,而擊球之後,球位置記號628b會顯示出球在球道上的位置。球在小地圖球道上顯示時,會有發亮的狀態。此外,任何介面選項被點選時,都會有放大發亮的顯示狀態。當使用者在該使用者介面以另一特定外在狀態點選該記分板選項時,該頭戴式裝置20顯示出一列出當下之計分狀況的記分板,該記分板係如同PGA國際賽之記分板。Alternatively, the golf virtual reality program of the present invention can also be designed to allow the user to select a user interface (not shown in the figure) in a specific external state during the course of the game, and the user interface includes a Club replacement options, a small map option, and a scoreboard option. The user then clicks on the club replacement option in another specific external state (the aforementioned club replacement state) to make the headset 20 The club replacement interface 64 is displayed, and the club replacement is performed. When the user clicks on the small map option in another specific external state on the user interface, the head-mounted device 20 displays a small map of the current fairway. For example, as shown in FIG. 7, the fairway small map is The entire fairway is actually scaled down to display, including plants and obstacles on the fairway scaled down (such as bunkers, water obstacle areas, and all terrain features on the fairway), etc. In addition, at least one area will be displayed on the minimap. Ball position marks (such as dots, asterisks, triangles, quadrangles, etc.) indicate the current ball position. For example, when teeing off, the ball position mark 628a will be displayed on the tee 629 (the distance between the tee and the hole for girls) Small, the distance between the boy’s tee and the hole is relatively large) Any position within two meters behind the tee line 627 (with the fairway number on it), and after hitting the ball, the ball position mark 628b will show the ball’s position on the fairway . When the ball is displayed on the mini-map fairway, it will be illuminated. In addition, when any interface option is clicked, there will be an enlarged and bright display state. When the user clicks on the scoreboard option in another specific external state on the user interface, the head-mounted device 20 displays a scoreboard listing the current scoring status. The scoreboard is Just like the scoreboard of the PGA International Competition.

另一方面,在使用者於該主介面61選擇該練習場選項612之情況下,該頭戴式裝置20呈現之虛擬實境內容採用該練習場選項612而讓使用者12在虛擬實境內容中進入高爾夫球練習場63,在此模式中,使用者12亦可藉由如前述之方式進行球桿之更換,亦即,使用者12可呈現如前述之球桿更換狀態而使其所看到的畫面如圖11所示地顯示出該球桿更換介面64,然後使用者12再藉由呈現如前述之球桿選擇狀態而選擇想要使用的球桿,如此一來,使用者12接下來在該虛擬實境內容之高爾夫球練習場63上將會使用此時所選擇之球桿。此外,在練習場點選P桿,打墊會顯示成長草的態樣,而在練習場點選S桿,打墊則會顯示成沙坑的態樣。另外,不論是在賽場或是練習場,當使用者點選木桿,球下方則會自動出現球座(球T),球座高度依桿號數越大而遞減。On the other hand, when the user selects the practice range option 612 on the main interface 61, the virtual reality content presented by the head-mounted device 20 adopts the practice range option 612 to allow the user 12 to display the virtual reality content Enter the golf driving range 63 in this mode. In this mode, the user 12 can also perform club replacement in the aforementioned manner, that is, the user 12 can display the club replacement status as described above and make it visible The resulting screen shows the club replacement interface 64 as shown in FIG. 11, and then the user 12 selects the club to be used by presenting the club selection status as described above. In this way, the user 12 accepts The golf club selected at this time will be used on the golf driving range 63 of the virtual reality content. In addition, when you click the P bar in the driving range, the mat will show the state of growing grass, and when you click the S bar in the driving range, the mat will be shown as a sand pit. In addition, whether in the arena or in the practice range, when the user clicks on the wood, a tee (ball T) will automatically appear under the ball, and the height of the tee will decrease as the number of poles increases.

此外,當該頭戴式裝置20呈現之虛擬實境內容採用該賽場選項611及該練習場選項612其中之一時,亦即使用者12在虛擬實境內容中進入該高爾夫球賽場62或該高爾夫球練習場63之後,該運算裝置40會持續判斷該使用者12之外在狀態是否呈現一擊球狀態,當該使用者呈現該擊球狀態時,該運算裝置40可調整該頭戴式裝置20呈現之虛擬實境內容,使得其中包含一場地鳥瞰畫面65,甚至可更呈現出該使用者擊球之落點分析66,如圖12所示。In addition, when the virtual reality content presented by the head-mounted device 20 adopts one of the field option 611 and the driving field option 612, that is, the user 12 enters the golf field 62 or the golf field in the virtual reality content. After the ball driving range 63, the computing device 40 will continue to determine whether the user 12 is outside the state of a ball hitting state. When the user shows the ball hitting state, the computing device 40 can adjust the head-mounted device The virtual reality content presented in 20 includes a bird's-eye view 65 of a field, and even an analysis 66 of the player's impact on the ball, as shown in FIG. 12.

綜上所陳,本發明係採用市售之虛擬實境系統的頭戴式顯示器及手持式控制器,配合本發明所開發之擬真高爾夫球桿(亦即手持式裝置30)以及高爾夫球虛擬實境程式60,如此可供使用者在虛擬球場中進行擬真的高爾夫球十八洞運動或與多人連線比賽,亦可供使用者在虛擬練習場中進行揮桿練習。在虛擬球場或練習場中,使用者可由具有空間定位、速度感測及衝擊回饋等功能的擬真球桿(亦即手持式裝置30),得到與在真實球場或練習場中實際進行比賽或練習的擬真感受,且在比賽或揮桿練習中,藉由頭戴式裝置20,可將使用的球桿種類、擊球時的揮桿速度、擊球仰角、擊球距離等與使用者揮桿動作有關的資訊,以及球場風速、地形地貌、球道之種類、長度和周邊障礙、甚至果嶺的草皮種類、坡度等與球場有關的資訊,即時地顯示在使用者視覺所及的虛擬實境的空間中,供使用者隨時參考。In summary, the present invention adopts the head-mounted display and handheld controller of a commercially available virtual reality system, and cooperates with the realistic golf club (ie, handheld device 30) and golf virtual reality developed by the present invention. The real-world program 60 can be used for the user to play a realistic 18-hole golf game or to compete with multiple players in the virtual course, and it can also be used for the user to practice swing in the virtual driving range. In a virtual court or driving range, the user can use a realistic cue (ie, handheld device 30) with functions such as spatial positioning, speed sensing and impact feedback to get the actual match or match in the real court or driving range. The realistic feeling of practice, and in the game or swing practice, through the head-mounted device 20, the type of club used, the swing speed when hitting the ball, the pitch angle, the hitting distance, etc. can be compared with the user Information related to the swing, as well as stadium-related information such as wind speed, topography, type of fairway, length and surrounding obstacles, and even the type of turf and slope of the green, etc., are displayed in real time in the virtual reality of the user’s vision. In the space of the environment, the user can refer to it at any time.

藉由該高爾夫球虛擬實境系統10及程式60,使用者可在較小的空間內進行擬真的高爾夫球運動,使用者可在實際空間中走動、停駐、並朝程式軟體所規劃的目標方向擊球,且前述動作係即時地顯示於該虛擬實境內容中,讓使用者感覺其一切動作是在虛擬實境內容顯示之場景(例如高爾夫球賽場或練習場)中進行。更重要的是,本發明之高爾夫球虛擬實境系統10及程式60中採用前述之球桿更換方法,使用者藉由揮動一擬真球桿(亦即手持式裝置30)即可讓虛擬實境內容中跳出球桿選項,並同樣藉由揮動該擬真球桿而可選擇所需之球桿,藉以達到更換球桿之功能,整個操作過程相當直覺、簡便,讓使用者不會在更換球桿時感覺跳脫出原本的擬真情境,因此可大幅提升真實感。其次,本發明所提供之手持式裝置30可配合多段或無段長度伸縮調整機制,來模擬不同種類球桿之長度,該感測器單元32設於該桿體31末端,係類同於實際之高爾夫球桿末端的球桿頭,而給予該擬真球桿更真實的重心配置,進而達到更加擬真的效果。With the golf virtual reality system 10 and the program 60, the user can play a realistic golf game in a small space, and the user can walk around in the actual space, park, and follow the program planned by the software. The ball is hit in the target direction, and the aforementioned actions are displayed in the virtual reality content in real time, so that the user feels that all his actions are performed in a scene where the virtual reality content is displayed (such as a golf course or a driving range). More importantly, the golf virtual reality system 10 and the program 60 of the present invention adopt the aforementioned club replacement method, and the user can make the virtual reality by swinging a realistic club (that is, the handheld device 30). The cue option is out of the environment content, and the desired cue can also be selected by swinging the realistic cue, so as to achieve the function of changing the cue. The whole operation process is quite intuitive and simple, so that the user will not change The cue feels out of the original immersive situation, so the sense of reality can be greatly improved. Secondly, the handheld device 30 provided by the present invention can be combined with a multi-segment or stepless length telescopic adjustment mechanism to simulate the length of different types of clubs. The sensor unit 32 is installed at the end of the shaft 31, which is similar to the actual The club head at the end of the golf club is given a more realistic center of gravity configuration to the realistic club, thereby achieving a more realistic effect.

最後,必須再次說明,本發明於前揭實施例中所揭露的構成元件,僅為舉例說明,並非用來限制本案之範圍,其他等效元件的替代或變化,亦應為本案之申請專利範圍所涵蓋。Finally, it must be explained again that the constituent elements disclosed in the previously disclosed embodiments of the present invention are only examples and are not intended to limit the scope of the case. Alternatives or changes to other equivalent elements should also be the scope of the patent application for this case. Covered.

10:高爾夫球虛擬實境系統 12:使用者 20:頭戴式裝置 21:重力感測器 22:加速度感測器 23:光感測器 24:立體影像顯示器 25:立體音效播放器 30:手持式裝置 31:桿體 32:感測器單元 321:重力感測器 322:加速度感測器 323:光感測器 33:固定件 40:運算裝置 50:光發射器 60:高爾夫球虛擬實境程式 61:主介面 611:賽場選項(場景選項) 612:練習場選項(場景選項) 613:商店選項(場景選項) 614:使用者帳號登入選項 62:高爾夫球賽場 621:賽道 622:高爾夫球 623:球桿 624:光線 625:球洞 626:旗桿 627:發球線 628a、628b:球位置記號 629:發球台 63:高爾夫球練習場 64:球桿更換介面 641:木桿(球桿選項) 642:鐵桿(球桿選項) 643:推桿(球桿選項) 65:場地鳥瞰畫面 66:落點分析10: Golf virtual reality system 12: User 20: Head-mounted device 21: Gravity sensor 22: Acceleration sensor 23: light sensor 24: Stereoscopic image display 25: Stereo audio player 30: Handheld device 31: Rod body 32: sensor unit 321: Gravity Sensor 322: Acceleration Sensor 323: Light Sensor 33: fixed parts 40: computing device 50: light transmitter 60: Golf Virtual Reality Program 61: Main Interface 611: Arena Option (Scene Option) 612: Practice range option (scene option) 613: Shop options (scene options) 614: User account login option 62: Golf course 621: track 622: Golf 623: Club 624: light 625: Hole 626: Flagpole 627: Serving Line 628a, 628b: Ball position mark 629: Tee 63: Golf driving range 64: Club replacement interface 641: Wood (cue option) 642: Iron (cue option) 643: putter (cue option) 65: Bird's-eye view of the venue 66: Falling point analysis

圖1為本發明一較佳實施例所提供之高爾夫球虛擬實境系統及一使用者之立體示意圖。 圖2為該高爾夫球虛擬實境系統之一手持式裝置之立體示意圖。 圖3為另一態樣之手持式裝置之立體示意圖。 圖4為該高爾夫球虛擬實境系統之系統方塊圖。 圖5為本發明該較佳實施例所提供之高爾夫球虛擬實境程式之一主介面的示意圖。 圖6為該高爾夫球虛擬實境程式之一高爾夫球賽場的示意圖。 圖7為該高爾夫球賽場之其中一賽道的示意圖。 圖8為該高爾夫球賽場中一擊球畫面的示意圖。 圖9為該高爾夫球賽場之其中一球洞及其指標旗桿的示意圖。 圖10為該高爾夫球虛擬實境程式之一球桿更換介面的示意圖。 圖11為該高爾夫球虛擬實境程式之一高爾夫球練習場的示意圖,其中更顯示出該球桿更換介面。 圖12係類同於圖11,惟其中係顯示出一場地鳥瞰畫面及落點分析。FIG. 1 is a three-dimensional schematic diagram of a golf virtual reality system and a user provided by a preferred embodiment of the present invention. Figure 2 is a three-dimensional schematic diagram of a handheld device of the golf virtual reality system. FIG. 3 is a three-dimensional schematic diagram of another aspect of the handheld device. Figure 4 is a system block diagram of the golf virtual reality system. 5 is a schematic diagram of a main interface of the golf virtual reality program provided by the preferred embodiment of the present invention. Fig. 6 is a schematic diagram of a golf course of the golf virtual reality program. Fig. 7 is a schematic diagram of one of the courses of the golf course. FIG. 8 is a schematic diagram of a shot shot in the golf course. Figure 9 is a schematic diagram of one of the holes in the golf course and its index flagstick. FIG. 10 is a schematic diagram of a club replacement interface of the golf virtual reality program. FIG. 11 is a schematic diagram of a golf driving range of the golf virtual reality program, which further shows the club replacement interface. Figure 12 is similar to Figure 11, except that it shows a bird's-eye view of the ground and an analysis of the drop point.

10:高爾夫球虛擬實境系統 10: Golf virtual reality system

12:使用者 12: User

20:頭戴式裝置 20: Head-mounted device

30:手持式裝置 30: Handheld device

31:桿體 31: Rod body

32:感測器單元 32: sensor unit

40:運算裝置 40: computing device

50:光發射器 50: light transmitter

Claims (16)

一種高爾夫球虛擬實境之球桿更換方法,係適用於一虛擬實境系統,該虛擬實境系統包含有一用以供一使用者配戴於其頭部並呈現一虛擬實境內容給該使用者之頭戴式裝置,以及一用以供該使用者握持之手持式裝置,該虛擬實境系統能感測該使用者之外在狀態並傳送出對應之感測訊號;該方法包含有下列步驟: 接收該虛擬實境系統之感測訊號並據以計算出該使用者之外在狀態; 判斷該使用者之外在狀態是否呈現一球桿更換狀態; 當該使用者呈現該球桿更換狀態時,使該頭戴式裝置顯示一球桿更換介面,該球桿更換介面包含有複數球桿選項; 判斷該使用者之外在狀態是否呈現一選擇其中一該球桿選項之球桿選擇狀態;以及 當該使用者呈現該球桿選擇狀態時,調整該頭戴式裝置呈現之虛擬實境內容,使得其中採用使用者所選擇之球桿選項。A method for golf club replacement in virtual reality is applicable to a virtual reality system. The virtual reality system includes a device for a user to wear on his head and present a virtual reality content to the user A head-mounted device for the user, and a handheld device for the user to hold, the virtual reality system can sense the external state of the user and transmit the corresponding sensing signal; the method includes The following steps: Receive the sensing signal of the virtual reality system and calculate the external state of the user based on it; Determine whether the external state of the user presents a club replacement state; When the user presents the club replacement status, make the head-mounted device display a club replacement interface, and the club replacement interface contains a plurality of club options; Determine whether the external state of the user presents a club selection state in which one of the club options is selected; and When the user presents the club selection state, the virtual reality content presented by the head-mounted device is adjusted so that the club option selected by the user is adopted. 一種高爾夫球虛擬實境程式產品,包含有一程式,當一運算裝置載入該程式並執行後,能完成申請專利範圍第1項所述之球桿更換方法。A golf virtual reality program product includes a program. When a computing device loads and executes the program, the club replacement method described in item 1 of the patent application can be completed. 如申請專利範圍第2項所述之高爾夫球虛擬實境程式產品,其中當該運算裝置載入該程式並執行後,該頭戴式裝置顯示一主介面,該主介面包含有複數場景選項,該運算裝置判斷該使用者之外在狀態是否呈現一選擇其中一該場景選項之場景選擇狀態,當該使用者呈現該場景選擇狀態時,該運算裝置調整該頭戴式裝置呈現之虛擬實境內容,使得其中採用使用者所選擇之場景選項。For example, the golf virtual reality program product described in item 2 of the scope of patent application, wherein when the computing device loads and executes the program, the head-mounted device displays a main interface, and the main interface contains multiple scene options. The computing device determines whether the external state of the user presents a scene selection state for selecting one of the scene options, and when the user presents the scene selection state, the computing device adjusts the virtual reality presented by the head-mounted device Content, which uses the scene options selected by the user. 如申請專利範圍第3項所述之高爾夫球虛擬實境程式產品,其中該複數場景選項中包含有一賽場選項。For the golf virtual reality program product described in item 3 of the scope of patent application, the plural scene options include a game field option. 如申請專利範圍第4項所述之高爾夫球虛擬實境程式產品,其中當該頭戴式裝置呈現之虛擬實境內容採用該賽場選項時,該虛擬實境內容中包含有分別用以標示出複數球洞之位置的複數光線。For example, the golf virtual reality program product described in item 4 of the scope of patent application, wherein when the virtual reality content presented by the head-mounted device adopts the field option, the virtual reality content includes the respective to indicate The plural rays of the position of the plural holes. 如申請專利範圍第4項所述之高爾夫球虛擬實境程式產品,其中該複數場景選項中更包含有一練習場選項,當該頭戴式裝置呈現之虛擬實境內容採用該賽場選項及該練習場選項其中之一時,該運算裝置判斷該使用者之外在狀態是否呈現一擊球狀態,當該使用者呈現該擊球狀態時,該運算裝置調整該頭戴式裝置呈現之虛擬實境內容,使得其中包含一場地鳥瞰畫面。For example, the golf virtual reality program product described in item 4 of the scope of patent application, wherein the plural scene options further include a practice range option, when the virtual reality content presented by the headset adopts the course option and the practice When one of the field options is selected, the computing device determines whether the external state of the user presents a shot state, and when the user presents the shot state, the computing device adjusts the virtual reality content presented by the head-mounted device , So that it contains a bird's-eye view of a field. 如申請專利範圍第6項所述之高爾夫球虛擬實境程式產品,其中當該虛擬實境內容中包含該場地鳥瞰畫面時,其中更呈現出該使用者擊球之落點分析。For the golf virtual reality program product described in item 6 of the scope of patent application, when the virtual reality content includes a bird's-eye view of the venue, an analysis of where the user hits the ball is also presented. 如申請專利範圍第3項所述之高爾夫球虛擬實境程式產品,其中該複數場景選項中包含有一練習場選項或一商店選項。For the golf virtual reality program product described in item 3 of the scope of patent application, the plural scene options include a driving range option or a shop option. 一種高爾夫球虛擬實境系統,包含有: 一運算裝置,其中載入一高爾夫球虛擬實境程式並藉以傳送出一虛擬實境內容; 一頭戴式裝置,用以供一使用者配戴於其頭部,以將虛擬實境內容呈現給該使用者;以及 一手持式裝置,用以供該使用者握持; 其中,該頭戴式裝置及該手持式裝置至少其中之一設有至少一感測器,用以感測該使用者之外在狀態並傳送出對應之感測訊號,該運算裝置接收該感測器之感測訊號、據以計算出該使用者之外在狀態,並判斷該使用者之外在狀態是否呈現一球桿更換狀態;當該使用者呈現該球桿更換狀態時,該運算裝置使該頭戴式裝置顯示一球桿更換介面,該球桿更換介面包含有複數球桿選項;當該頭戴式裝置顯示該球桿更換介面時,該運算裝置判斷該使用者之外在狀態是否呈現一選擇其中一該球桿選項之球桿選擇狀態;當該使用者呈現該球桿選擇狀態時,該運算裝置調整該頭戴式裝置呈現之虛擬實境內容,使得其中採用使用者所選擇之球桿選項。A golf virtual reality system, including: A computing device, which loads a golf virtual reality program and transmits a virtual reality content; A head-mounted device for a user to wear on his head to present virtual reality content to the user; and A handheld device for the user to hold; Wherein, at least one of the head-mounted device and the handheld device is provided with at least one sensor for sensing the external state of the user and transmitting a corresponding sensing signal, and the computing device receives the sensing The sensor’s sensing signal calculates the user’s external state and determines whether the user’s external state shows a club replacement status; when the user shows the club replacement status, the calculation The device causes the head-mounted device to display a club replacement interface, and the club replacement interface contains multiple club options; when the head-mounted device displays the club replacement interface, the computing device determines that the user is outside Whether the state presents a club selection state for selecting one of the club options; when the user presents the club selection state, the computing device adjusts the virtual reality content presented by the head-mounted device so that the user is adopted The selected club option. 如申請專利範圍第9項所述之高爾夫球虛擬實境系統,其中該手持式裝置包含有一桿體,以及一設於該桿體上之感測器單元,該感測器單元包含有至少一該感測器。The golf virtual reality system described in claim 9, wherein the handheld device includes a shaft and a sensor unit provided on the shaft, and the sensor unit includes at least one The sensor. 如申請專利範圍第9項所述之高爾夫球虛擬實境系統,其中當該運算裝置載入該程式並執行後,該頭戴式裝置顯示一主介面,該主介面包含有複數場景選項,該運算裝置判斷該使用者之外在狀態是否呈現一選擇其中一該場景選項之場景選擇狀態,當該使用者呈現該場景選擇狀態時,該運算裝置調整該頭戴式裝置呈現之虛擬實境內容,使得其中採用使用者所選擇之場景選項。For example, the golf virtual reality system described in item 9 of the scope of patent application, wherein when the computing device loads and executes the program, the head-mounted device displays a main interface, the main interface contains a plurality of scene options, the The computing device determines whether the external state of the user presents a scene selection state for selecting one of the scene options, and when the user presents the scene selection state, the computing device adjusts the virtual reality content presented by the head-mounted device , So that the scene option selected by the user is used. 如申請專利範圍第11項所述之高爾夫球虛擬實境系統,其中該複數場景選項中包含有一賽場選項。For example, in the golf virtual reality system described in item 11 of the scope of patent application, the plurality of scene options include a game field option. 如申請專利範圍第12項所述之高爾夫球虛擬實境系統,其中當該頭戴式裝置呈現之虛擬實境內容採用該賽場選項時,該虛擬實境內容中包含有分別用以標示出複數球洞之位置的複數光線。For example, the golf virtual reality system described in item 12 of the scope of patent application, wherein when the virtual reality content presented by the head-mounted device adopts the field option, the virtual reality content includes a plurality of The plural rays of the position of the hole. 如申請專利範圍第12項所述之高爾夫球虛擬實境系統,其中該複數場景選項中更包含有一練習場選項,當該頭戴式裝置呈現之虛擬實境內容採用該賽場選項及該練習場選項其中之一時,該運算裝置判斷該使用者之外在狀態是否呈現一擊球狀態,當該使用者呈現該擊球狀態時,該運算裝置調整該頭戴式裝置呈現之虛擬實境內容,使得其中包含一場地鳥瞰畫面。For example, the golf virtual reality system described in item 12 of the scope of patent application, wherein the plurality of scene options further includes a driving range option, when the virtual reality content presented by the head-mounted device adopts the playing field option and the driving range When one of the options is selected, the computing device determines whether the external state of the user presents a ball hitting state, and when the user presents the ball hitting state, the computing device adjusts the virtual reality content presented by the head-mounted device, Make it contain a bird's-eye view of a field. 如申請專利範圍第14項所述之高爾夫球虛擬實境系統,其中當該虛擬實境內容中包含該場地鳥瞰畫面時,其中更呈現出該使用者擊球之落點分析。For the golf virtual reality system described in item 14 of the scope of patent application, when the virtual reality content includes a bird's-eye view of the field, an analysis of where the user hits the ball is further presented. 如申請專利範圍第11項所述之高爾夫球虛擬實境系統,其中該複數場景選項中包含有一練習場選項或一商店選項。For example, in the golf virtual reality system described in claim 11, the plurality of scene options include a driving range option or a shop option.
TW108127598A 2019-08-02 2019-08-02 Club replacement method in golf virtual reality, and program product and system therefor allows the user to play the virtual golf exercise in a smaller space TW202106358A (en)

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