TW202030005A - Grabbing machine and control method thereof - Google Patents

Grabbing machine and control method thereof Download PDF

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TW202030005A
TW202030005A TW108103939A TW108103939A TW202030005A TW 202030005 A TW202030005 A TW 202030005A TW 108103939 A TW108103939 A TW 108103939A TW 108103939 A TW108103939 A TW 108103939A TW 202030005 A TW202030005 A TW 202030005A
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Taiwan
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sensing
processing element
score
chamber
grabbing machine
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TW108103939A
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TWI689340B (en
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魏銘山
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寶凱電子企業股份有限公司
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Abstract

A grabbing machine and a control method thereof are provided. The grabbing machine includes a body, a grabbing unit driving a claw to make a grab, a ball path unit having a housing and a plurality of stopper members, a plurality of sensing elements respectively generating a plurality of sensing signals, and a processing element setting a score for each sensing element. The housing of the ball path unit is coupled with a ball path area of the body of the grabbing machine. The stopper members are spaced from each other and located in the ball path area. The sensing elements are mounted in the ball path area. The processing element controls the claw to move according to an instruction and obtains the corresponding score according to the sensing signals, thereby generating a total score through calculations. The processing element outputs a rewarded game.

Description

抓物機及其控制方法Grab machine and its control method

本發明係關於一種抓物遊戲機,尤其是一種具有多種娛樂效果的抓物機及其控制方法。The invention relates to a grabbing game machine, especially a grabbing machine with multiple entertainment effects and a control method thereof.

請參照第1圖,其係一種習知的抓物遊戲機9,該習知的抓物遊戲機9具有一機台91、一取物機構92及一發光元件93,該機台91具有一容置空間94,該容置空間94具有一置物台95。該取物機構92具有一基座92a及一取物件92b,該基座92a設於該機台91,該取物件92b設於該基座92a,且可沿一第一方向朝該置物台95移動。該發光元件93設於該基座92a,並投射一光線於該置物台95。如此,玩家在操作該取物件92b時,能夠藉由該發光元件93所投射出的光線,將該取物件92b與禮品之間進行對位。類似於該習知的抓物遊戲機9已揭露於中華民國公告第M567658號「遊戲機」專利案當中。Please refer to Figure 1, which is a conventional grab game machine 9, the conventional grab game machine 9 has a machine 91, a fetching mechanism 92 and a light-emitting element 93, the machine 91 has a The accommodating space 94 has a shelf 95. The retrieval mechanism 92 has a base 92a and a retrieval member 92b. The base 92a is set on the machine table 91, and the retrieval member 92b is disposed on the base 92a, and can move toward the placement table 95 along a first direction. mobile. The light-emitting element 93 is disposed on the base 92 a and projects a light on the table 95. In this way, when the player manipulates the object 92b, the light projected by the light emitting element 93 can align the object 92b with the gift. The game machine 9 similar to this known object has been disclosed in the Republic of China Announcement No. M567658 "Game Machine" patent case.

上述習知的抓物遊戲機9,其遊戲方式較為單調簡單,缺乏遊戲多樣性,容易導致玩家感到枯燥乏味而失去遊玩該遊戲機的興趣。The above-mentioned conventional grabbing game machine 9 has a relatively monotonous and simple game mode and lacks game diversity, which easily causes players to feel bored and lose interest in playing the game machine.

有鑑於此,習知的抓物遊戲機確實仍有加以改善之必要。In view of this, there is indeed still a need to improve the conventional grabbing game machine.

為解決上述問題,本發明的目的是提供一種抓物機,係能夠具有多種娛樂效果者。In order to solve the above-mentioned problems, the object of the present invention is to provide a grabbing machine capable of having multiple entertainment effects.

本發明的次一目的是提供一種抓物機的控制方法,係具有增加抓物機遊玩過程中的不確定因素,以提升該抓物機的操作難度,使玩家更熱衷於挑戰及遊玩該抓物機者。The second objective of the present invention is to provide a method for controlling the grabbing machine, which increases the uncertain factors in the playing process of the grabbing machine, so as to increase the difficulty of the operation of the grabbing machine, so that players are more enthusiastic about challenging and playing the grabbing machine. Machines.

本發明全文所述方向性或其近似用語,例如「前」、「後」、「左」、「右」、「上(頂)」、「下(底)」、「內」、「外」、「側面」等,主要係參考附加圖式的方向,各方向性或其近似用語僅用以輔助說明及理解本發明的各實施例,非用以限制本發明。The directionality described in the full text of the present invention or its similar terms, such as "front", "rear", "left", "right", "up (top)", "down (bottom)", "inner", "outer" , "Side", etc., mainly refer to the directions of the attached drawings. The directional or similar terms are only used to help explain and understand the embodiments of the present invention, and are not used to limit the present invention.

本發明全文所記載的元件及構件使用「一」或「一個」之量詞,僅是為了方便使用且提供本發明範圍的通常意義;於本發明中應被解讀為包括一個或至少一個,且單一的概念也包括複數的情況,除非其明顯意指其他意思。The elements and components described in the full text of the present invention use the quantifiers "one" or "one" for convenience and to provide the general meaning of the scope of the present invention; the present invention should be interpreted as including one or at least one, and single The concept of also includes the plural, unless it clearly implies other meanings.

本發明全文所述「結合」、「組合」或「組裝」等近似用語,主要包含連接後仍可不破壞構件地分離,或是連接後使構件不可分離等型態,係本領域中具有通常知識者可以依據欲相連之構件材質或組裝需求予以選擇者。The approximate terms such as "combination", "combination" or "assembly" mentioned in the full text of the present invention mainly include the types that can be separated without destroying the components after being connected, or the components can not be separated after being connected, which are common knowledge in the field Those can be selected based on the materials of the components to be connected or assembly requirements.

本發明的抓物機,包含:一機台本體,具有一容室、一操作組件及一輸出組件;一夾取套件,設置於該容室,並具有一致動組件及一夾爪,該夾爪結合於該致動組件,該致動組件用以帶動該夾爪沿著XY平面移動,並驅使該夾爪沿著Z軸升降及產生抓夾動作;一球道套件,具有一罩體及數個擋件,該罩體結合於該容室的一內側壁,且與該內側壁之間形成一球道區,該球道區具有一入球口,該數個擋件相間隔地位於該球道區內,該數個擋件中的任二相鄰擋件之間形成一通道,該通道用以提供一待夾取物通過;數個感應套件,分散地設置於該球道區內,各該感應套件具有一感應元件,該感應元件用以產生一感應訊號;及一處理元件,電性連接該操作組件、該輸出組件、該夾取套件及該數個感應元件,該處理元件對該數個感應元件分別設定一遊戲分數,依據該操作組件所產生的一操作指令集控制該夾爪作動,接收並依據該感應訊號取得相對應的遊戲分數,以統計產生一總遊戲分數,控制該輸出組件依據該總遊戲分數輸出一遊戲獎勵。The grabbing machine of the present invention includes: a machine body with a chamber, an operating component, and an output component; a gripping kit, which is arranged in the chamber, and has an actuating component and a gripper, the gripper The claw is combined with the actuation assembly, and the actuation assembly is used to drive the clamping jaws to move along the XY plane, and to drive the clamping jaws to move up and down along the Z axis and to produce a gripping action; a ballway kit with a cover and a A stopper, the cover is combined with an inner side wall of the chamber, and a fairway area is formed between the cover and the inner side wall, the fairway area has a ball entrance, and the several stoppers are located in the fairway area at intervals Inside, a passage is formed between any two adjacent stoppers among the several stoppers, and the passage is used to provide an object to be clamped through; several sensing kits are scattered in the fairway area, and each sensing The package has a sensing element for generating a sensing signal; and a processing element electrically connected to the operating element, the output element, the clamping package and the plurality of sensing elements, and the processing element is for the plurality of sensing elements. The sensing elements respectively set a game score, control the action of the gripper according to an operation instruction set generated by the operation component, receive and obtain the corresponding game score according to the sensing signal, to generate a total game score statistically, and control the output component A game bonus is output based on the total game score.

本發明的抓物機的控制方法,係應用於控制上述抓物機,該控制方法之步驟包含:該處理元件依據該操作指令集驅動該致動組件作動,以控制該夾爪沿著XY平面移動,並沿著Z軸升降及產生抓夾動作;當該夾爪抓取到至少一該待夾取物時,該處理元件控制該夾爪移動至該入球口的上方,控制該夾爪鬆開,以使該至少一該待夾取物落入該球道區內;當該至少一該待夾取物觸發該數個感應元件中的任一個感應元件所產生的感應訊號時,該處理元件獲得該感應元件所設定的遊戲分數,並統計產生該總遊戲分數;及控制該輸出組件依據該總遊戲分數輸出該遊戲獎勵。The control method of the gripper of the present invention is applied to control the above-mentioned gripper. The steps of the control method include: the processing element drives the actuation assembly to act according to the operation instruction set to control the gripper along the XY plane Move and move up and down along the Z axis and generate a gripping action; when the gripper grips at least one object to be gripped, the processing element controls the gripper to move above the ball entrance to control the gripper Release, so that the at least one object to be clamped falls into the fairway area; when the at least one object to be clamped triggers the sensing signal generated by any one of the plurality of sensing elements, the processing The component obtains the game score set by the sensing component, and generates the total game score statistically; and controls the output component to output the game reward according to the total game score.

據此,本發明的抓物機及其控制方法,能夠藉由設置該球道套件產生該球道區,使該夾爪所夾取到的待夾取物進一步落入該球道區內,並透過設置於該球道區內的數個擋件,使該待夾取物隨機性地通過由該數個擋件所產生的其中數個通道,並根據觸發設置於該數個通道中的感應元件所產生的感應訊號,以獲得相對應的遊戲分數並藉此獲得該遊戲獎勵。如此,本發明的抓物機及其控制方法係可以具有提升娛樂效果的功效。Accordingly, the grabbing machine and control method of the present invention can generate the fairway area by setting the fairway kit, so that the object to be gripped by the gripper can further fall into the fairway area, and through the setting Several stoppers in the fairway area make the object to be clamped randomly pass through several channels generated by the several stoppers, and are generated by triggering the sensing elements arranged in the several channels To obtain the corresponding game score and thereby obtain the game reward. In this way, the grabbing machine and its control method of the present invention can have the effect of enhancing entertainment effects.

其中,該數個擋件結合於該罩體或該內側壁。如此,係可以依據該機台本體的型態,選擇該數個擋件合適的結合位置,以提升安裝或維修該數個擋件的方便性的功效。Wherein, the several stoppers are combined with the cover body or the inner side wall. In this way, according to the type of the main body of the machine, a suitable combination position of the plurality of stoppers can be selected, so as to improve the convenience of installing or repairing the plurality of stoppers.

本發明的抓物機,還可以另包含一置物套件,該置物套件位於該容室底部並具有一置物盤及一驅動組件,該置物盤用以放置該待夾取物,該驅動組件電性連接該處理元件,並用以帶動該置物盤旋轉。如此,可藉由該置物盤的旋轉,使放置於該置物盤上的待夾取物改變相對於該夾爪位置的方位,使玩家必須花費更多技巧方可夾取到選定的待夾取物,係具有提升抓物機娛樂性的功效。The grabbing machine of the present invention may further include a storage kit located at the bottom of the chamber and having a storage tray and a drive assembly. The storage tray is used to place the object to be clamped. The drive assembly is electrically The processing element is connected and used to drive the tray to rotate. In this way, by rotating the tray, the object to be clamped placed on the tray can change its orientation relative to the position of the gripper, so that the player has to spend more skills to grasp the selected object to be clamped. It has the function of enhancing the entertainment of the grabbing machine.

其中,該容室底部成外周朝中心向下傾斜之漏斗狀,並在該容室的中心處形成一開口,以供設置該置物套件。如此,該容室底部係具有使由該出球口掉落出的該待夾取物,能夠易於落入該置物盤內而不易停留在該置物盤外的功效。Wherein, the bottom of the chamber is in the shape of a funnel with an outer periphery that slopes downward toward the center, and an opening is formed at the center of the chamber for setting the article holding kit. In this way, the bottom of the chamber has the effect that the object to be clamped falling out of the ball outlet can easily fall into the tray and not stay outside the tray.

本發明的抓物機,還可以另包含一感測元件,該感測元件位於該容室內且電性連接該處理元件,該感測元件用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤,該電子標籤係結合於該待夾取物。如此,可藉由該感測元件感測所夾取到的待夾取物上的電子標籤,並取得儲存於該電子標籤內的獎勵分數的功效。The grabbing machine of the present invention may further include a sensing element, the sensing element is located in the chamber and electrically connected to the processing element, the sensing element is used for sensing to obtain a bonus score, the bonus score is stored In an electronic tag, the electronic tag is combined with the object to be clamped. In this way, the electronic tag on the clamped object to be clamped can be sensed by the sensing element, and the effect of the reward points stored in the electronic tag can be obtained.

其中,該容室底部設置有一置物套件,該置物套件具有一置物盤及一驅動組件,該置物盤用以放置該待夾取物,該驅動組件電性連接該處理元件,該處理元件設定當該抓物機啟動時,驅使該驅動組件作動,以帶動該置物盤旋轉。如此,可藉由該置物盤的旋轉,使放置於該置物盤上的待夾取物改變相對於該夾爪位置的方位,使玩家必須花費更多技巧方可夾取到選定的待夾取物,係具有提升抓物機娛樂性的功效。Wherein, a storage kit is provided at the bottom of the chamber, the storage kit has a storage tray and a drive assembly, the storage tray is used to place the object to be clamped, the drive assembly is electrically connected to the processing element, and the processing element is set to When the grabbing machine is started, the driving assembly is driven to drive the storage tray to rotate. In this way, by rotating the tray, the object to be clamped placed on the tray can change its orientation relative to the position of the gripper, so that the player has to spend more skills to grasp the selected object to be clamped. It has the function of enhancing the entertainment of the grabbing machine.

其中,該處理元件電性連接一感測元件,該感測元件位於該容室且用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤,該電子標籤結合於該待夾取物,當該夾爪在抓取到該待夾取物且鬆開該夾爪之前,該處理元件控制該夾爪移動至該感測元件進行感測,以取得該獎勵分數,該處理元件將該獎勵分數與該遊戲分數進行加總,以統計產生該總遊戲分數。如此,可藉由該感測元件感測所夾取到的待夾取物上的電子標籤,並取得儲存於該電子標籤內的獎勵分數的功效。Wherein, the processing element is electrically connected to a sensing element, the sensing element is located in the chamber and used for sensing to obtain an award score, the award score is stored in an electronic tag, the electronic tag is combined with the to-be-clamped When the gripper grabs the object to be gripped and releases the gripper, the processing element controls the gripper to move to the sensing element for sensing to obtain the reward score. The processing element will The bonus score and the game score are added together to generate the total game score. In this way, the electronic tag on the clamped object to be clamped can be sensed by the sensing element, and the effect of the reward points stored in the electronic tag can be obtained.

其中,該入球口的開口尺寸大於該待夾取物的尺寸,該處理元件控制該夾爪移動至該入球口的上方,並使該夾爪沿著X軸方向往復平移,當該處理元件接收到該操作組件所發出的一鬆爪訊號時,才控制該夾爪鬆開。如此,玩家可先選擇該夾爪相對於該入球口的部位後,才控制該操作組件發出該鬆爪訊號,使該待夾取物依據選擇的入球口部位落入該球道區的功效。Wherein, the size of the opening of the ball inlet is larger than the size of the object to be clamped, the processing element controls the gripper to move above the ball inlet and makes the gripper move back and forth along the X axis direction. The component controls the clamping jaw to release only when it receives a claw release signal from the operating component. In this way, the player can first select the position of the gripper relative to the goal opening, and then control the operating component to issue the claw release signal, so that the object to be gripped can fall into the fairway area according to the selected goal opening position .

其中,各該感應套件具有一標示元件,該標示元件用以標示相對應的感應元件被觸發時所獲得的遊戲分數,該處理元件設定該遊戲分數為一個區間內的隨機數值,並給予一個時間序列作為亂數種子,以持續產生不同的遊戲分數並顯示於各該標示元件,該處理元件由該操作組件收到所發出的一鬆爪訊號後才停止變換。如此,玩家能夠根據自身的眼力判斷各該標示元件上所顯示的遊戲分數,並於各該標示元件中顯示較高的遊戲分數時,操控該操作組件以產生該鬆爪訊號,使該處理元件對於各該感應元件所設定的遊戲分數能具有較高的分數值,係具有提升抓物機挑戰性的功效。Wherein, each of the sensing kits has a marking element for marking the game score obtained when the corresponding sensing element is triggered, and the processing element sets the game score as a random value in an interval and gives a time The sequence is used as a random number seed to continuously generate different game scores and display them on each of the indicator elements. The processing element stops changing after the operating element receives a claw release signal. In this way, the player can judge the game score displayed on each indicator element according to his own eyesight, and when a higher game score is displayed in each indicator element, manipulate the operating element to generate the claw release signal to make the processing element The game score set for each sensor element can have a higher score value, which has the effect of improving the challenge of the grab machine.

為讓本發明之上述及其他目的、特徵及優點能更明顯易懂,下文特舉本發明之較佳實施例,並配合所附圖式,作詳細說明如下:In order to make the above and other objects, features and advantages of the present invention more comprehensible, the preferred embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings:

請參照第2圖所示,其係本發明抓物機的一實施例,係包含一機台本體1、一夾取套件2、一球道套件3、數個感應套件4及一處理元件5,該夾取套件2、該球道套件3及該數個感應套件4分別位於該機台本體1,該處理元件5電性連接該夾取套件2及該數個感應套件4。Please refer to Figure 2, which is an embodiment of the grab machine of the present invention, which includes a machine body 1, a gripping kit 2, a fairway kit 3, several sensing kits 4, and a processing element 5. The clamping kit 2, the fairway kit 3 and the plurality of sensing kits 4 are respectively located on the machine body 1, and the processing element 5 is electrically connected to the clamping kit 2 and the plurality of sensing kits 4.

該機台本體1具有一容室11,該容室11用以放置至少一待夾取物B,在本實施例中,該待夾取物B的外觀態樣為球形,例如可以為一球形扭蛋。該機台本體1可以具有一操作組件12,該操作組件12可以為控制該機台本體1之相關構件(如:夾爪)的觸控螢幕、實體搖桿、實體按鈕或上述之組合。較佳地,該操作組件12可以為具有網路連線及人機介面等功能的操作裝置,以供玩家能夠透過網路遠端操控該機台本體1。The main body 1 of the machine has a chamber 11 for holding at least one object B to be clamped. In this embodiment, the appearance of the object B to be clamped is spherical, for example, a spherical shape. Gacha. The machine body 1 may have an operating component 12, and the operating component 12 may be a touch screen, a physical rocker, a physical button, or a combination of the above that controls related components (such as grippers) of the machine body 1. Preferably, the operating component 12 may be an operating device with functions such as a network connection and a man-machine interface, so that the player can remotely control the main body 1 through the network.

該機台本體1具有一輸出組件13,該輸出組件13用以輸出一遊戲獎勵(如:實體票券或虛擬點數),較佳地,該輸出組件13可用以輸出一遊戲分數。舉例而言,當該輸出組件13用以輸出該遊戲獎勵時,該輸出組件13可以為一彩票機、一出票機或一無線通訊模組。另一方面,當該輸出組件13用以輸出該遊戲分數時,該輸出組件13可以為一顯示元件,且該顯示元件還能夠一併用以顯示一剩餘遊戲次數及/或一剩餘遊戲秒數。The machine body 1 has an output component 13 for outputting a game reward (such as a physical ticket or virtual points). Preferably, the output component 13 can be used to output a game score. For example, when the output component 13 is used to output the game reward, the output component 13 may be a lottery machine, a ticket dispenser or a wireless communication module. On the other hand, when the output component 13 is used to output the game score, the output component 13 can be a display component, and the display component can also be used to display a remaining number of games and/or a remaining number of game seconds.

該夾取套件2設置於該容室11,該夾取套件2具有一致動組件21及一夾爪(claw)22,該致動組件21用以帶動該夾爪22沿著XY平面移動,並沿著Z軸升降及產生抓夾動作。該夾爪22結合於該致動組件21,舉例而言,該夾爪22的尺寸可以為大爪、中爪、小爪或迷你爪,該夾爪22的爪數可以為二爪、三爪、四爪或其他數量的爪數,在本實施例中,該夾爪22係以具有三爪的中爪予以說明。該夾爪22的尺寸及爪數之型態,並不作為限制本發明之技術特徵。The clamping kit 2 is disposed in the chamber 11, and the clamping kit 2 has an actuating component 21 and a claw 22. The actuating component 21 is used to drive the clamping claw 22 to move along the XY plane, and Lift along the Z axis and produce a gripping action. The clamping jaw 22 is combined with the actuation assembly 21. For example, the size of the clamping jaw 22 can be a large jaw, a middle jaw, a small jaw or a mini jaw, and the number of jaws 22 can be two jaws or three jaws. , Four claws or other number of claws. In this embodiment, the clamping claw 22 is illustrated as a middle claw with three claws. The size of the clamping jaw 22 and the shape of the number of jaws are not meant to limit the technical features of the present invention.

值得一提的是,該夾爪22閉合時,該夾爪22的爪腳所形成的空間係可以容納至少一該待夾取物B,即該夾爪22可以一次夾取到至少一該待夾取物B,係本發明所屬技術領域中具有通常知識者可以理解。It is worth mentioning that when the clamping jaw 22 is closed, the space formed by the feet of the clamping jaw 22 can accommodate at least one object B to be clamped, that is, the clamping jaw 22 can clamp at least one object to be clamped at a time. The clip B can be understood by those with ordinary knowledge in the technical field to which the present invention belongs.

請參照第2、3圖所示,該球道套件3具有一罩體31,該罩體31可以由一透明壓克力板製成,惟不以此為限。該罩體31結合於該容室11的一內側壁,且與該內側壁之間形成一球道區A。該球道區A具有一入球口H1,該入球口H1的開口處係朝向該容室11頂部。較佳地,該球道區A還可以具有一出球口H2,該出球口H2係連通該入球口H1,該出球口H2的開口處係可以朝向該容室11的兩側或底部,在本實施例中,該出球口H2的開口處係朝向該容室11底部。該入球口H1及該出球口H2的開口尺寸係能夠讓至少一該待夾取物B通過。Please refer to Figures 2 and 3, the fairway kit 3 has a cover 31, which can be made of a transparent acrylic plate, but is not limited to this. The cover body 31 is combined with an inner side wall of the chamber 11 and forms a fairway area A between it and the inner side wall. The fairway area A has a ball inlet H1, and the opening of the ball inlet H1 faces the top of the chamber 11. Preferably, the fairway area A may also have a ball outlet H2, the ball outlet H2 is connected to the ball inlet H1, and the opening of the ball outlet H2 may face both sides or the bottom of the chamber 11. In this embodiment, the opening of the ball outlet H2 faces the bottom of the chamber 11. The opening size of the ball inlet H1 and the ball outlet H2 is capable of allowing at least one object to be clamped B to pass through.

該球道套件3具有數個擋件32相間隔地位於該球道區A內,該數個擋件32結合於該罩體31或該內側壁,該數個擋件32之間距大於該待夾取物B之最大尺寸,使該待夾取物B可進入及離開該球道區A為原則。該數個擋件32中的任二相鄰擋件32之間形成一通道,該通道用以提供該待夾取物B通過,在本實施例中,該數個擋件32可以為數個釘柱、至少二擋板或上述之組合。The fairway assembly 3 has a plurality of stoppers 32 spaced apart in the fairway area A, the plurality of stoppers 32 are combined with the cover 31 or the inner side wall, and the distance between the plurality of stoppers 32 is greater than the to-be-clamped The maximum size of the object B is such that the object B to be clamped can enter and leave the fairway area A as a principle. A passage is formed between any two adjacent stoppers 32 of the plurality of stoppers 32, and the passage is used to allow the object to be clamped B to pass through. In this embodiment, the plurality of stoppers 32 may be a plurality of nails. Column, at least two baffles or a combination of the above.

該數個感應套件4分散地設置於該球道區A內,且較佳係嵌設於該球道區A的內側壁中,以避免該待夾取物B卡在該球道區A。各該感應套件4具有一感應元件41,該感應元件41用以產生一感應訊號,該感應訊號係當該感應元件41被該待夾取物B給觸發時而產生。舉例而言,該感應元件41可以為一紅外線收發器或一近接開關,惟不以此為限。承上述,當該數個擋件32係為至少二擋板時,該感應元件41可以位於相鄰二擋板所形成的通道之間,以減少該待夾取物B能夠觸發該感應元件41的機率。較佳地,各該感應套件4還可以具有一標示元件42,該標示元件42用以標示相對應的感應元件41被觸發時所獲得的遊戲分數或是一倍率值,例如但不限制地,該標示元件42可以為一顯示面板。The plurality of sensing kits 4 are dispersedly arranged in the fairway area A, and preferably embedded in the inner sidewall of the fairway area A, so as to prevent the object B to be clamped from getting stuck in the fairway area A. Each of the sensing kits 4 has a sensing element 41 for generating a sensing signal. The sensing signal is generated when the sensing element 41 is triggered by the object B to be clamped. For example, the sensing element 41 can be an infrared transceiver or a proximity switch, but it is not limited to this. In view of the above, when the plurality of stoppers 32 are at least two baffles, the sensing element 41 may be located between the channels formed by two adjacent baffles, so as to reduce the ability of the object B to be clamped to trigger the sensing element 41 Probability. Preferably, each of the sensing kits 4 may also have a marking element 42 for marking the game score or a multiplier value obtained when the corresponding sensing element 41 is triggered, for example, but not limited to, The marking element 42 may be a display panel.

該處理元件5電性連接該操作組件12、該輸出組件13、該夾取套件2及該數個感應元件41,該處理元件5可以為任何具有資料儲存、運算及訊號產生等功能的電子裝置,如:可程式邏輯控制器(PLC)、數位訊號處理器(DSP)、微控制器(MCU)或具上述功能的電路板等。該處理元件5用以依據該操作組件12所產生的一操作指令集控制該夾爪22移動、升降及產生抓夾動作。該處理元件5對該數個感應元件41分別設定一遊戲分數,依據該操作組件12所產生的操作指令集控制該夾爪22作動,接收並依據該感應訊號取得相對應的遊戲分數,以統計產生一總遊戲分數,及由該處理元件5控制該輸出組件13並依據該總遊戲分數輸出該遊戲獎勵。The processing element 5 is electrically connected to the operating element 12, the output element 13, the clamping set 2 and the plurality of sensing elements 41. The processing element 5 can be any electronic device with data storage, calculation, and signal generation functions. , Such as: programmable logic controller (PLC), digital signal processor (DSP), microcontroller (MCU) or circuit board with the above functions. The processing element 5 is used for controlling the movement, lifting and clamping action of the clamping jaw 22 according to an operation instruction set generated by the operation assembly 12. The processing element 5 respectively sets a game score for the plurality of sensing elements 41, controls the gripper 22 to act according to the operation command set generated by the operating component 12, receives and obtains the corresponding game score according to the sensing signal for statistical purposes A total game score is generated, and the processing element 5 controls the output component 13 and outputs the game award according to the total game score.

較佳地,本發明的抓物機還可以另包含一感測元件6,該感測元件6位於該容室11內且電性連接該處理元件5,在本實施例中,該感測元件6係設置於該入球口H1上方。該感測元件6用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤T,該電子標籤T係結合於該待夾取物B,在本實施例中,該電子標籤T與該感測元件6可以為近距離無線通訊(NFC)模組。值得一提的是,各該電子標籤T的獎勵分數可以不盡相同,較佳地,還可以讓玩家直接分辨出各該電子標籤T內所儲存的獎勵分數的分數值。Preferably, the grabbing machine of the present invention may further include a sensing element 6 located in the chamber 11 and electrically connected to the processing element 5. In this embodiment, the sensing element The 6 series is set above the entrance H1. The sensing element 6 is used for sensing to obtain an award score, the award score is stored in an electronic tag T, the electronic tag T is combined with the object to be picked B, in this embodiment, the electronic tag T and The sensing element 6 may be a near field communication (NFC) module. It is worth mentioning that the reward score of each electronic tag T may be different. Preferably, the player can also directly distinguish the value of the reward score stored in each electronic tag T.

較佳地,本發明的抓物機還可以另包含一置物套件7,該置物套件7位於該容室11底部,該置物套件7具有一置物盤71及一驅動組件72,該置物盤71用以放置該待夾取物B。該驅動組件72電性連接該處理元件5,並用以帶動該置物盤71旋轉。再且,該容室11底部可以成外周朝中心向下傾斜之漏斗狀,並在該容室11的中心處形成一開口,以供設置該置物套件7,使由該出球口H2掉落出的該待夾取物B,能夠易於落入該置物盤71內而不易停留在該置物盤71外。Preferably, the grabbing machine of the present invention may further include a storage kit 7 located at the bottom of the chamber 11, the storage kit 7 having a storage tray 71 and a drive assembly 72, the storage tray 71 is used for To place the object B to be clamped. The driving assembly 72 is electrically connected to the processing element 5 and used to drive the tray 71 to rotate. Furthermore, the bottom of the chamber 11 can be in the shape of a funnel with an outer periphery that slopes downward toward the center, and an opening is formed at the center of the chamber 11 for setting the storage kit 7 so that the ball outlet H2 can fall The outgoing object B to be clamped can easily fall into the tray 71 rather than stay outside the tray 71.

本發明之抓物機的控制方法,可應用於控制上述的抓物機,該控制方法之步驟係包含一設定步驟、一抓取步驟、一投放步驟、一統計步驟及一輸出步驟。具體而言,該設定步驟係可以為該處理元件5對該數個感應元件41分別設定一遊戲分數或一倍率值,較佳地,該數個遊戲分數中可以具有一大獎分數(如:Jackpot)。例如但不限制地,該大獎分數係等於其他遊戲分數的總和。The grabbing machine control method of the present invention can be applied to control the aforementioned grabbing machine. The steps of the control method include a setting step, a grabbing step, a placing step, a statistics step, and an output step. Specifically, in the setting step, the processing element 5 can respectively set a game score or a multiplier value for the plurality of sensing elements 41. Preferably, the plurality of game scores may have a grand prize score (such as: Jackpot ). For example, but without limitation, the jackpot score is equal to the sum of other game scores.

請參照第3、4圖所示,該抓取步驟係為該處理元件5依據玩家操控該操作組件12時所產生的操作指令集,驅動該致動組件21作動,以控制該夾爪22沿著XY平面移動,並沿著Z軸升降及產生抓夾動作。較佳地,該容室11底部可以設置該置物套件7。具體而言,該處理元件5可以設定當該抓物機被啟動時,驅使該置物套件7的驅動組件72作動,以帶動該置物盤71旋轉。該處理元件5可以設定該置物盤71的旋轉方向為順時針、逆時針、先逆後順或先順後逆等旋轉方式,惟不以此為限。Please refer to Figures 3 and 4, the grasping step is that the processing element 5 drives the actuating assembly 21 to act according to the operation instruction set generated when the player manipulates the operating assembly 12 to control the gripping jaw 22 It moves along the XY plane, and moves up and down along the Z axis to produce a gripping action. Preferably, the storage kit 7 can be provided at the bottom of the chamber 11. Specifically, the processing element 5 can be set to drive the drive assembly 72 of the storage kit 7 to actuate the storage tray 71 when the grabbing machine is activated. The processing element 5 can set the rotation direction of the tray 71 to be clockwise, counterclockwise, first counterclockwise, then clockwise, or first clockwise and then counterclockwise, but it is not limited to this.

請參照第5~7圖所示,該投放步驟係為當該夾爪22抓取到至少一該待夾取物B時,該處理元件5控制該夾爪22移動至該入球口H1的上方,並且還可以控制該夾爪22移動至該感測元件6進行感測,以取得一獎勵分數。該處理元件5將該獎勵分數與該遊戲分數進行加總,以統計產生一總遊戲分數。較佳地,當該入球口H1的開口尺寸係大於該待夾取物B的尺寸時,該處理元件5還可以控制該入球口H1上方的該夾爪22沿著X軸方向往復平移。當該處理元件5接收到該操作組件12所發出的一鬆爪訊號時,該處理元件5才控制該夾爪22鬆開,使該待夾取物B能夠依據玩家所選擇的入球口H1部位落入該球道區A內。Please refer to Figures 5-7, the placing step is when the gripper 22 grabs at least one object B to be gripped, the processing element 5 controls the gripper 22 to move to the ball inlet H1 It can also control the clamping jaw 22 to move to the sensing element 6 for sensing, so as to obtain a bonus score. The processing component 5 adds up the bonus score and the game score to generate a total game score. Preferably, when the opening size of the ball inlet H1 is greater than the size of the object B to be clamped, the processing element 5 can also control the clamping jaw 22 above the ball inlet H1 to reciprocate and translate along the X axis . When the processing element 5 receives a claw release signal sent by the operating assembly 12, the processing element 5 controls the clamping claw 22 to release, so that the object B to be clamped can be based on the goal H1 selected by the player The part falls into the fairway area A.

值得一提的是,該設定步驟中對該數個感應元件41所分別設定的遊戲分數,係可以於該處理元件5收到該鬆爪訊號之前,不停地變換所設定的數值,並於該處理元件5收到該鬆爪訊號後才停止變換。舉例而言,該處理元件5可以設定該遊戲分數為一個區間內的隨機數值,並給予一個時間序列作為亂數種子,以持續產生不同的遊戲分數,並顯示於各該感應元件41所相對的標示元件42上。It is worth mentioning that in the setting step, the game scores respectively set for the plurality of sensing elements 41 can be continuously changed before the processing element 5 receives the claw release signal, and then The processing element 5 stops changing after receiving the claw release signal. For example, the processing element 5 may set the game score as a random value in an interval, and give a time sequence as a random number seed to continuously generate different game scores, which are displayed on the opposite of each sensing element 41 Mark the element 42 on.

請參照第8圖所示,該統計步驟係為當該至少一該待夾取物B觸發該感應元件41而產生該感應訊號時,該處理元件5可以獲得該感應元件41所設定的遊戲分數,並統計產生一總遊戲分數。舉例而言,該遊戲分數還可以為一倍率值。例如:當產生該感應訊號的感應元件所設定的倍率值為2倍時,該處理元件5可以將該待夾取物B所獲得的遊戲分數乘上2倍,或是將當下統計的總遊戲分數乘上2倍,惟不以此為限。Please refer to Fig. 8, the statistical step is that when the at least one object B to be clamped triggers the sensing element 41 to generate the sensing signal, the processing element 5 can obtain the game score set by the sensing element 41 , And generate a total game score. For example, the game score can also be a multiplier value. For example: when the magnification value set by the sensing element that generates the sensing signal is 2 times, the processing element 5 can multiply the game score obtained by the object B to be clamped by twice, or the current total game count The score is multiplied by 2 times, but not limited to this.

該輸出步驟係為該處理元件5控制該輸出組件13依據該總遊戲分數輸出一遊戲獎勵。舉例而言,當該輸出組件13係為該彩票機時,係能夠用以輸出等同於該遊戲分數的遊戲彩券;當該輸出組件13係為該出票機時,係能夠用以輸出一兌獎單據,該兌獎單據上可以具有一數位條碼(如:快速響應矩陣圖碼,QR Code),該數位條碼內可儲存有該遊戲分數或用以直接兌換獎品的數位資訊;當該輸出組件13係為該無線通訊模組時,係能夠用以輸出等同於該遊戲分數的虛擬點數或兌獎商品的數位資訊,至安裝於玩家的一行動裝置上的行動應用程式(App)。In the output step, the processing element 5 controls the output component 13 to output a game reward according to the total game score. For example, when the output component 13 is the lottery machine, it can be used to output game tickets equivalent to the game score; when the output component 13 is the ticket dispenser, it can be used to output a redemption prize A receipt, the redemption receipt can have a digital bar code (such as: Quick Response Matrix Code, QR Code), and the digital bar code can store the game score or digital information for direct redemption of prizes; when the output component is 13 series In the case of the wireless communication module, it can be used to output virtual points equivalent to the game score or digital information of rewarded goods to a mobile application (App) installed on a mobile device of the player.

綜上所述,本發明的抓物機及其控制方法,能夠藉由設置該球道套件產生該球道區,使該夾爪所夾取到的待夾取物進一步落入該球道區內,並透過設置於該球道區內的數個擋件,使該待夾取物隨機性地通過由該數個擋件所產生的其中數個通道,並根據觸發設置於該數個通道中的感應元件所產生的感應訊號,以獲得相對應的遊戲分數並藉此獲得該遊戲獎勵。如此,本發明的抓物機及其控制方法係可以具有提升娛樂效果的功效。In summary, the grabber and control method of the present invention can generate the fairway area by setting the fairway kit, so that the object to be gripped by the gripper can further fall into the fairway area, and Through the several stoppers arranged in the fairway area, the object to be clamped can randomly pass through several channels generated by the several stoppers, and the sensing elements arranged in the several channels according to trigger The generated induction signal can obtain the corresponding game score and thereby obtain the game reward. In this way, the grabbing machine and its control method of the present invention can have the effect of enhancing entertainment effects.

雖然本發明已利用上述較佳實施例揭示,然其並非用以限定本發明,任何熟習此技藝者在不脫離本發明之精神和範圍之內,相對上述實施例進行各種更動與修改仍屬本發明所保護之技術範疇,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed using the above-mentioned preferred embodiments, it is not intended to limit the present invention. Anyone who is familiar with the art without departing from the spirit and scope of the present invention may make various changes and modifications relative to the above-mentioned embodiments. The technical scope of the invention is protected. Therefore, the scope of protection of the invention shall be subject to the scope of the attached patent application.

﹝本發明﹞ 1:機台本體 11:容室 12:操作組件 13:輸出組件 2:夾取套件 21:致動組件 22:夾爪 3:球道套件 31:罩體 32:擋件 4:感應套件 41:感應元件 42:標示元件 5:處理元件 6:感測元件 7:置物套件 71:置物盤 72:驅動組件 A:球道區 B:待夾取物 H1:入球口 H2:出球口 H3:槽口 H4:通孔 T:電子標籤 ﹝習用﹞ 9:抓物遊戲機 91:機台 92:取物機構 92a:基座 92b:取物件 93:發光元件 94:容置空間 95:置物台﹝this invention﹞ 1: Machine body 11: Room 12: Operating components 13: output components 2: gripping kit 21: Actuating components 22: gripper 3: Fairway kit 31: Hood 32: stop 4: induction kit 41: Sensing element 42: marking components 5: Processing components 6: Sensing element 7: Storage kit 71: storage tray 72: drive components A: Fairway area B: Object to be picked H1: Goal H2: Outlet H3: Notch H4: Through hole T: electronic label ﹝Used ﹞ 9: Grab game machine 91: Machine 92: Picking agency 92a: Pedestal 92b: Take object 93: Light-emitting element 94: accommodation space 95: table

[第1圖] 一種習知抓物機的組合立體圖。 [第2圖] 本發明實施例的立體圖。 [第3圖] 本發明實施例之局部構造立體圖。 [第4圖] 本發明之夾爪下降情形圖。 [第5圖] 本發明之局部構造側視圖。 [第6圖] 本發明之局部構造正視圖。 [第7圖] 如第6圖所示的動作情形圖。 [第8圖] 如第7圖所示的動作情形圖。[Picture 1] A combined three-dimensional view of a conventional grabbing machine. [Figure 2] A perspective view of an embodiment of the present invention. [Figure 3] A perspective view of a partial structure of an embodiment of the present invention. [Figure 4] A diagram of the jaws of the present invention descending. [Figure 5] A side view of the partial structure of the present invention. [Figure 6] A front view of the partial structure of the present invention. [Picture 7] The operation situation diagram shown in Fig. 6. [Picture 8] The operation situation diagram shown in Fig. 7.

1:機台本體 1: Machine body

11:容室 11: Room

12:操作組件 12: Operating components

13:輸出組件 13: output components

2:夾取套件 2: gripping kit

21:致動組件 21: Actuating components

22:夾爪 22: gripper

3:遊戲套件 3: game kit

31:罩體 31: Hood

32:擋件 32: stop

4:感應套件 4: induction kit

41:感應元件 41: Sensing element

42:標示元件 42: marking components

5:處理元件 5: Processing components

6:感測元件 6: Sensing element

7:置物套件 7: Storage kit

71:置物盤 71: storage tray

A:球道區 A: Fairway area

B:待夾取物 B: Object to be picked

H1:入球口 H1: Goal

H2:出球口 H2: Outlet

T:電子標籤 T: electronic label

Claims (10)

一種抓物機,包含: 一機台本體,具有一容室、一操作組件及一輸出組件; 一夾取套件,設置於該容室,並具有一致動組件及一夾爪,該夾爪結合於該致動組件,該致動組件用以帶動該夾爪沿著XY平面移動,並驅使該夾爪沿著Z軸升降及產生抓夾動作; 一球道套件,具有一罩體及數個擋件,該罩體結合於該容室的一內側壁,且與該內側壁之間形成一球道區,該球道區具有一入球口,該數個擋件相間隔地位於該球道區內,該數個擋件中的任二相鄰擋件之間形成一通道,該通道用以提供一待夾取物通過; 數個感應套件,分散地設置於該球道區內,各該感應套件具有一感應元件,該感應元件用以產生一感應訊號;及 一處理元件,電性連接該操作組件、該輸出組件、該夾取套件及該數個感應元件,該處理元件對該數個感應元件分別設定一遊戲分數,依據該操作組件所產生的一操作指令集控制該夾爪作動,接收並依據該感應訊號取得相對應的遊戲分數,以統計產生一總遊戲分數,控制該輸出組件依據該總遊戲分數輸出一遊戲獎勵。A grabbing machine, including: A machine body with a chamber, an operating component and an output component; A gripping kit is arranged in the chamber and has an actuating component and a clamping jaw. The clamping jaw is combined with the actuation assembly. The actuation assembly is used to drive the clamping jaw to move along the XY plane and drive the The clamping jaws rise and fall along the Z axis and produce a gripping action; A fairway kit has a cover body and a plurality of stoppers. The cover body is combined with an inner side wall of the chamber and forms a fairway area with the inner side wall. The fairway area has a ball entrance. Two stoppers are located in the fairway area at intervals, and a passage is formed between any two adjacent stoppers in the plurality of stoppers, and the passage is used to provide a passage to be clamped through; A plurality of sensing kits are dispersedly arranged in the lane area, each of the sensing kits has a sensing element, and the sensing element is used for generating a sensing signal; and A processing element is electrically connected to the operating element, the output element, the clamping kit, and the plurality of sensing elements. The processing element sets a game score for the plurality of sensing elements respectively, based on an operation generated by the operating element The instruction set controls the action of the gripper, receives and obtains the corresponding game score according to the sensing signal, generates a total game score based on statistics, and controls the output component to output a game reward according to the total game score. 如申請專利範圍第1項所述之抓物機,其中,該數個擋件結合於該罩體或該內側壁。The grabbing machine described in item 1 of the scope of patent application, wherein the plurality of stoppers are combined with the cover body or the inner side wall. 如申請專利範圍第1項所述之抓物機,另包含一置物套件,該置物套件位於該容室底部並具有一置物盤及一驅動組件,該置物盤用以放置該待夾取物,該驅動組件電性連接該處理元件,並用以帶動該置物盤旋轉。For example, the grabbing machine described in item 1 of the scope of patent application further includes a storage kit, which is located at the bottom of the chamber and has a storage tray and a drive assembly, and the storage tray is used to place the object to be clamped, The driving component is electrically connected to the processing element and used to drive the tray to rotate. 如申請專利範圍第3項所述之抓物機,其中,該容室底部成外周朝中心向下傾斜之漏斗狀,並在該容室的中心處形成一開口,以供設置該置物套件。According to the third item of the scope of patent application, the bottom of the chamber is in the shape of a funnel with an outer periphery that slopes downward toward the center, and an opening is formed at the center of the chamber for setting the holding kit. 如申請專利範圍第1項所述之抓物機,另包含一感測元件,該感測元件位於該容室內且電性連接該處理元件,該感測元件用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤,該電子標籤係結合於該待夾取物。For example, the grabbing machine described in item 1 of the scope of patent application further includes a sensing element, the sensing element is located in the chamber and electrically connected to the processing element, and the sensing element is used for sensing to obtain a reward point, The reward score is stored in an electronic tag, and the electronic tag is combined with the object to be picked up. 一種抓物機的控制方法,係應用於控制如申請專利範圍第1項所述之抓物機,該控制方法之步驟包含: 該處理元件依據該操作指令集驅動該致動組件作動,以控制該夾爪沿著XY平面移動,並沿著Z軸升降及產生抓夾動作; 當該夾爪抓取到至少一該待夾取物時,該處理元件控制該夾爪移動至該入球口的上方,控制該夾爪鬆開,以使該至少一該待夾取物落入該球道區內; 當該至少一該待夾取物觸發該數個感應元件中的任一個感應元件所產生的感應訊號時,該處理元件獲得該感應元件所設定的遊戲分數,並統計產生該總遊戲分數;及 控制該輸出組件依據該總遊戲分數輸出該遊戲獎勵。A control method of a grabbing machine is applied to control the grabbing machine described in item 1 of the scope of patent application. The steps of the control method include: The processing element drives the actuating assembly to act according to the operation instruction set, so as to control the clamping jaws to move along the XY plane, and to rise and fall along the Z axis to generate a gripping action; When the clamping claw grabs at least one object to be clamped, the processing element controls the clamping claw to move above the ball entrance, and controls the clamping claw to loosen so that the at least one object to be clamped falls Into the fairway area; When the at least one object to be clamped triggers a sensing signal generated by any one of the plurality of sensing elements, the processing element obtains the game score set by the sensing element, and generates the total game score by statistics; and The output component is controlled to output the game award according to the total game score. 如申請專利範圍第6項所述之抓物機的控制方法,其中,該容室底部設置有一置物套件,該置物套件具有一置物盤及一驅動組件,該置物盤用以放置該待夾取物,該驅動組件電性連接該處理元件,該處理元件設定當該抓物機啟動時,驅使該驅動組件作動,以帶動該置物盤旋轉。For example, the control method of the grabbing machine described in item 6 of the scope of patent application, wherein a storage kit is provided at the bottom of the chamber, and the storage kit has a storage tray and a drive assembly, and the storage tray is used for placing the to-be-clamped The drive assembly is electrically connected to the processing element, and the processing element is set to actuate the drive assembly to drive the tray to rotate when the grabber is started. 如申請專利範圍第6項所述之抓物機的控制方法,其中,該處理元件電性連接一感測元件,該感測元件位於該容室且用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤,該電子標籤結合於該待夾取物,當該夾爪在抓取到該待夾取物且鬆開該夾爪之前,該處理元件控制該夾爪移動至該感測元件進行感測,以取得該獎勵分數,該處理元件將該獎勵分數與該遊戲分數進行加總,以統計產生該總遊戲分數。According to the control method of the grabbing machine described in item 6 of the scope of patent application, wherein the processing element is electrically connected to a sensing element, and the sensing element is located in the chamber and used for sensing to obtain a reward score, the reward The score is stored in an electronic tag, the electronic tag is combined with the object to be gripped, when the gripper grips the object to be gripped and releases the gripper, the processing element controls the gripper to move to the The sensing element performs sensing to obtain the bonus score, and the processing element adds up the bonus score and the game score to generate the total game score statistically. 如申請專利範圍第6項所述之抓物機的控制方法,其中,該入球口的開口尺寸大於該待夾取物的尺寸,該處理元件控制該夾爪移動至該入球口的上方,並使該夾爪沿著X軸方向往復平移,當該處理元件接收到該操作組件所發出的一鬆爪訊號時,才控制該夾爪鬆開。The control method of the grabbing machine described in item 6 of the scope of patent application, wherein the opening size of the ball inlet is larger than the size of the object to be grabbed, and the processing element controls the gripper to move above the ball inlet , And make the clamping jaw reciprocate and translate along the X-axis direction, and control the clamping jaw to loosen only when the processing element receives a jaw release signal sent by the operating assembly. 如申請專利範圍第6項所述之抓物機的控制方法,其中,各該感應套件具有一標示元件,該標示元件用以標示相對應的感應元件被觸發時所獲得的遊戲分數,該處理元件設定該遊戲分數為一個區間內的隨機數值,並給予一個時間序列作為亂數種子,以持續產生不同的遊戲分數並顯示於各該標示元件,由該操作組件收到所發出的一鬆爪訊號後才停止變換。For example, the control method of the grabbing machine described in item 6 of the scope of patent application, wherein each of the sensing kits has a marking element for marking the game score obtained when the corresponding sensing element is triggered, and the processing The component sets the game score as a random value in an interval, and gives a time sequence as a random number seed to continuously generate different game scores and display them on each of the indicator components. The operating component receives a release of the claw It stops changing after the signal.
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