TW202030005A - Grabbing machine and control method thereof - Google Patents
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本發明係關於一種抓物遊戲機,尤其是一種具有多種娛樂效果的抓物機及其控制方法。The invention relates to a grabbing game machine, especially a grabbing machine with multiple entertainment effects and a control method thereof.
請參照第1圖,其係一種習知的抓物遊戲機9,該習知的抓物遊戲機9具有一機台91、一取物機構92及一發光元件93,該機台91具有一容置空間94,該容置空間94具有一置物台95。該取物機構92具有一基座92a及一取物件92b,該基座92a設於該機台91,該取物件92b設於該基座92a,且可沿一第一方向朝該置物台95移動。該發光元件93設於該基座92a,並投射一光線於該置物台95。如此,玩家在操作該取物件92b時,能夠藉由該發光元件93所投射出的光線,將該取物件92b與禮品之間進行對位。類似於該習知的抓物遊戲機9已揭露於中華民國公告第M567658號「遊戲機」專利案當中。Please refer to Figure 1, which is a conventional
上述習知的抓物遊戲機9,其遊戲方式較為單調簡單,缺乏遊戲多樣性,容易導致玩家感到枯燥乏味而失去遊玩該遊戲機的興趣。The above-mentioned conventional
有鑑於此,習知的抓物遊戲機確實仍有加以改善之必要。In view of this, there is indeed still a need to improve the conventional grabbing game machine.
為解決上述問題,本發明的目的是提供一種抓物機,係能夠具有多種娛樂效果者。In order to solve the above-mentioned problems, the object of the present invention is to provide a grabbing machine capable of having multiple entertainment effects.
本發明的次一目的是提供一種抓物機的控制方法,係具有增加抓物機遊玩過程中的不確定因素,以提升該抓物機的操作難度,使玩家更熱衷於挑戰及遊玩該抓物機者。The second objective of the present invention is to provide a method for controlling the grabbing machine, which increases the uncertain factors in the playing process of the grabbing machine, so as to increase the difficulty of the operation of the grabbing machine, so that players are more enthusiastic about challenging and playing the grabbing machine. Machines.
本發明全文所述方向性或其近似用語,例如「前」、「後」、「左」、「右」、「上(頂)」、「下(底)」、「內」、「外」、「側面」等,主要係參考附加圖式的方向,各方向性或其近似用語僅用以輔助說明及理解本發明的各實施例,非用以限制本發明。The directionality described in the full text of the present invention or its similar terms, such as "front", "rear", "left", "right", "up (top)", "down (bottom)", "inner", "outer" , "Side", etc., mainly refer to the directions of the attached drawings. The directional or similar terms are only used to help explain and understand the embodiments of the present invention, and are not used to limit the present invention.
本發明全文所記載的元件及構件使用「一」或「一個」之量詞,僅是為了方便使用且提供本發明範圍的通常意義;於本發明中應被解讀為包括一個或至少一個,且單一的概念也包括複數的情況,除非其明顯意指其他意思。The elements and components described in the full text of the present invention use the quantifiers "one" or "one" for convenience and to provide the general meaning of the scope of the present invention; the present invention should be interpreted as including one or at least one, and single The concept of also includes the plural, unless it clearly implies other meanings.
本發明全文所述「結合」、「組合」或「組裝」等近似用語,主要包含連接後仍可不破壞構件地分離,或是連接後使構件不可分離等型態,係本領域中具有通常知識者可以依據欲相連之構件材質或組裝需求予以選擇者。The approximate terms such as "combination", "combination" or "assembly" mentioned in the full text of the present invention mainly include the types that can be separated without destroying the components after being connected, or the components can not be separated after being connected, which are common knowledge in the field Those can be selected based on the materials of the components to be connected or assembly requirements.
本發明的抓物機,包含:一機台本體,具有一容室、一操作組件及一輸出組件;一夾取套件,設置於該容室,並具有一致動組件及一夾爪,該夾爪結合於該致動組件,該致動組件用以帶動該夾爪沿著XY平面移動,並驅使該夾爪沿著Z軸升降及產生抓夾動作;一球道套件,具有一罩體及數個擋件,該罩體結合於該容室的一內側壁,且與該內側壁之間形成一球道區,該球道區具有一入球口,該數個擋件相間隔地位於該球道區內,該數個擋件中的任二相鄰擋件之間形成一通道,該通道用以提供一待夾取物通過;數個感應套件,分散地設置於該球道區內,各該感應套件具有一感應元件,該感應元件用以產生一感應訊號;及一處理元件,電性連接該操作組件、該輸出組件、該夾取套件及該數個感應元件,該處理元件對該數個感應元件分別設定一遊戲分數,依據該操作組件所產生的一操作指令集控制該夾爪作動,接收並依據該感應訊號取得相對應的遊戲分數,以統計產生一總遊戲分數,控制該輸出組件依據該總遊戲分數輸出一遊戲獎勵。The grabbing machine of the present invention includes: a machine body with a chamber, an operating component, and an output component; a gripping kit, which is arranged in the chamber, and has an actuating component and a gripper, the gripper The claw is combined with the actuation assembly, and the actuation assembly is used to drive the clamping jaws to move along the XY plane, and to drive the clamping jaws to move up and down along the Z axis and to produce a gripping action; a ballway kit with a cover and a A stopper, the cover is combined with an inner side wall of the chamber, and a fairway area is formed between the cover and the inner side wall, the fairway area has a ball entrance, and the several stoppers are located in the fairway area at intervals Inside, a passage is formed between any two adjacent stoppers among the several stoppers, and the passage is used to provide an object to be clamped through; several sensing kits are scattered in the fairway area, and each sensing The package has a sensing element for generating a sensing signal; and a processing element electrically connected to the operating element, the output element, the clamping package and the plurality of sensing elements, and the processing element is for the plurality of sensing elements. The sensing elements respectively set a game score, control the action of the gripper according to an operation instruction set generated by the operation component, receive and obtain the corresponding game score according to the sensing signal, to generate a total game score statistically, and control the output component A game bonus is output based on the total game score.
本發明的抓物機的控制方法,係應用於控制上述抓物機,該控制方法之步驟包含:該處理元件依據該操作指令集驅動該致動組件作動,以控制該夾爪沿著XY平面移動,並沿著Z軸升降及產生抓夾動作;當該夾爪抓取到至少一該待夾取物時,該處理元件控制該夾爪移動至該入球口的上方,控制該夾爪鬆開,以使該至少一該待夾取物落入該球道區內;當該至少一該待夾取物觸發該數個感應元件中的任一個感應元件所產生的感應訊號時,該處理元件獲得該感應元件所設定的遊戲分數,並統計產生該總遊戲分數;及控制該輸出組件依據該總遊戲分數輸出該遊戲獎勵。The control method of the gripper of the present invention is applied to control the above-mentioned gripper. The steps of the control method include: the processing element drives the actuation assembly to act according to the operation instruction set to control the gripper along the XY plane Move and move up and down along the Z axis and generate a gripping action; when the gripper grips at least one object to be gripped, the processing element controls the gripper to move above the ball entrance to control the gripper Release, so that the at least one object to be clamped falls into the fairway area; when the at least one object to be clamped triggers the sensing signal generated by any one of the plurality of sensing elements, the processing The component obtains the game score set by the sensing component, and generates the total game score statistically; and controls the output component to output the game reward according to the total game score.
據此,本發明的抓物機及其控制方法,能夠藉由設置該球道套件產生該球道區,使該夾爪所夾取到的待夾取物進一步落入該球道區內,並透過設置於該球道區內的數個擋件,使該待夾取物隨機性地通過由該數個擋件所產生的其中數個通道,並根據觸發設置於該數個通道中的感應元件所產生的感應訊號,以獲得相對應的遊戲分數並藉此獲得該遊戲獎勵。如此,本發明的抓物機及其控制方法係可以具有提升娛樂效果的功效。Accordingly, the grabbing machine and control method of the present invention can generate the fairway area by setting the fairway kit, so that the object to be gripped by the gripper can further fall into the fairway area, and through the setting Several stoppers in the fairway area make the object to be clamped randomly pass through several channels generated by the several stoppers, and are generated by triggering the sensing elements arranged in the several channels To obtain the corresponding game score and thereby obtain the game reward. In this way, the grabbing machine and its control method of the present invention can have the effect of enhancing entertainment effects.
其中,該數個擋件結合於該罩體或該內側壁。如此,係可以依據該機台本體的型態,選擇該數個擋件合適的結合位置,以提升安裝或維修該數個擋件的方便性的功效。Wherein, the several stoppers are combined with the cover body or the inner side wall. In this way, according to the type of the main body of the machine, a suitable combination position of the plurality of stoppers can be selected, so as to improve the convenience of installing or repairing the plurality of stoppers.
本發明的抓物機,還可以另包含一置物套件,該置物套件位於該容室底部並具有一置物盤及一驅動組件,該置物盤用以放置該待夾取物,該驅動組件電性連接該處理元件,並用以帶動該置物盤旋轉。如此,可藉由該置物盤的旋轉,使放置於該置物盤上的待夾取物改變相對於該夾爪位置的方位,使玩家必須花費更多技巧方可夾取到選定的待夾取物,係具有提升抓物機娛樂性的功效。The grabbing machine of the present invention may further include a storage kit located at the bottom of the chamber and having a storage tray and a drive assembly. The storage tray is used to place the object to be clamped. The drive assembly is electrically The processing element is connected and used to drive the tray to rotate. In this way, by rotating the tray, the object to be clamped placed on the tray can change its orientation relative to the position of the gripper, so that the player has to spend more skills to grasp the selected object to be clamped. It has the function of enhancing the entertainment of the grabbing machine.
其中,該容室底部成外周朝中心向下傾斜之漏斗狀,並在該容室的中心處形成一開口,以供設置該置物套件。如此,該容室底部係具有使由該出球口掉落出的該待夾取物,能夠易於落入該置物盤內而不易停留在該置物盤外的功效。Wherein, the bottom of the chamber is in the shape of a funnel with an outer periphery that slopes downward toward the center, and an opening is formed at the center of the chamber for setting the article holding kit. In this way, the bottom of the chamber has the effect that the object to be clamped falling out of the ball outlet can easily fall into the tray and not stay outside the tray.
本發明的抓物機,還可以另包含一感測元件,該感測元件位於該容室內且電性連接該處理元件,該感測元件用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤,該電子標籤係結合於該待夾取物。如此,可藉由該感測元件感測所夾取到的待夾取物上的電子標籤,並取得儲存於該電子標籤內的獎勵分數的功效。The grabbing machine of the present invention may further include a sensing element, the sensing element is located in the chamber and electrically connected to the processing element, the sensing element is used for sensing to obtain a bonus score, the bonus score is stored In an electronic tag, the electronic tag is combined with the object to be clamped. In this way, the electronic tag on the clamped object to be clamped can be sensed by the sensing element, and the effect of the reward points stored in the electronic tag can be obtained.
其中,該容室底部設置有一置物套件,該置物套件具有一置物盤及一驅動組件,該置物盤用以放置該待夾取物,該驅動組件電性連接該處理元件,該處理元件設定當該抓物機啟動時,驅使該驅動組件作動,以帶動該置物盤旋轉。如此,可藉由該置物盤的旋轉,使放置於該置物盤上的待夾取物改變相對於該夾爪位置的方位,使玩家必須花費更多技巧方可夾取到選定的待夾取物,係具有提升抓物機娛樂性的功效。Wherein, a storage kit is provided at the bottom of the chamber, the storage kit has a storage tray and a drive assembly, the storage tray is used to place the object to be clamped, the drive assembly is electrically connected to the processing element, and the processing element is set to When the grabbing machine is started, the driving assembly is driven to drive the storage tray to rotate. In this way, by rotating the tray, the object to be clamped placed on the tray can change its orientation relative to the position of the gripper, so that the player has to spend more skills to grasp the selected object to be clamped. It has the function of enhancing the entertainment of the grabbing machine.
其中,該處理元件電性連接一感測元件,該感測元件位於該容室且用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤,該電子標籤結合於該待夾取物,當該夾爪在抓取到該待夾取物且鬆開該夾爪之前,該處理元件控制該夾爪移動至該感測元件進行感測,以取得該獎勵分數,該處理元件將該獎勵分數與該遊戲分數進行加總,以統計產生該總遊戲分數。如此,可藉由該感測元件感測所夾取到的待夾取物上的電子標籤,並取得儲存於該電子標籤內的獎勵分數的功效。Wherein, the processing element is electrically connected to a sensing element, the sensing element is located in the chamber and used for sensing to obtain an award score, the award score is stored in an electronic tag, the electronic tag is combined with the to-be-clamped When the gripper grabs the object to be gripped and releases the gripper, the processing element controls the gripper to move to the sensing element for sensing to obtain the reward score. The processing element will The bonus score and the game score are added together to generate the total game score. In this way, the electronic tag on the clamped object to be clamped can be sensed by the sensing element, and the effect of the reward points stored in the electronic tag can be obtained.
其中,該入球口的開口尺寸大於該待夾取物的尺寸,該處理元件控制該夾爪移動至該入球口的上方,並使該夾爪沿著X軸方向往復平移,當該處理元件接收到該操作組件所發出的一鬆爪訊號時,才控制該夾爪鬆開。如此,玩家可先選擇該夾爪相對於該入球口的部位後,才控制該操作組件發出該鬆爪訊號,使該待夾取物依據選擇的入球口部位落入該球道區的功效。Wherein, the size of the opening of the ball inlet is larger than the size of the object to be clamped, the processing element controls the gripper to move above the ball inlet and makes the gripper move back and forth along the X axis direction. The component controls the clamping jaw to release only when it receives a claw release signal from the operating component. In this way, the player can first select the position of the gripper relative to the goal opening, and then control the operating component to issue the claw release signal, so that the object to be gripped can fall into the fairway area according to the selected goal opening position .
其中,各該感應套件具有一標示元件,該標示元件用以標示相對應的感應元件被觸發時所獲得的遊戲分數,該處理元件設定該遊戲分數為一個區間內的隨機數值,並給予一個時間序列作為亂數種子,以持續產生不同的遊戲分數並顯示於各該標示元件,該處理元件由該操作組件收到所發出的一鬆爪訊號後才停止變換。如此,玩家能夠根據自身的眼力判斷各該標示元件上所顯示的遊戲分數,並於各該標示元件中顯示較高的遊戲分數時,操控該操作組件以產生該鬆爪訊號,使該處理元件對於各該感應元件所設定的遊戲分數能具有較高的分數值,係具有提升抓物機挑戰性的功效。Wherein, each of the sensing kits has a marking element for marking the game score obtained when the corresponding sensing element is triggered, and the processing element sets the game score as a random value in an interval and gives a time The sequence is used as a random number seed to continuously generate different game scores and display them on each of the indicator elements. The processing element stops changing after the operating element receives a claw release signal. In this way, the player can judge the game score displayed on each indicator element according to his own eyesight, and when a higher game score is displayed in each indicator element, manipulate the operating element to generate the claw release signal to make the processing element The game score set for each sensor element can have a higher score value, which has the effect of improving the challenge of the grab machine.
為讓本發明之上述及其他目的、特徵及優點能更明顯易懂,下文特舉本發明之較佳實施例,並配合所附圖式,作詳細說明如下:In order to make the above and other objects, features and advantages of the present invention more comprehensible, the preferred embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings:
請參照第2圖所示,其係本發明抓物機的一實施例,係包含一機台本體1、一夾取套件2、一球道套件3、數個感應套件4及一處理元件5,該夾取套件2、該球道套件3及該數個感應套件4分別位於該機台本體1,該處理元件5電性連接該夾取套件2及該數個感應套件4。Please refer to Figure 2, which is an embodiment of the grab machine of the present invention, which includes a machine body 1, a
該機台本體1具有一容室11,該容室11用以放置至少一待夾取物B,在本實施例中,該待夾取物B的外觀態樣為球形,例如可以為一球形扭蛋。該機台本體1可以具有一操作組件12,該操作組件12可以為控制該機台本體1之相關構件(如:夾爪)的觸控螢幕、實體搖桿、實體按鈕或上述之組合。較佳地,該操作組件12可以為具有網路連線及人機介面等功能的操作裝置,以供玩家能夠透過網路遠端操控該機台本體1。The main body 1 of the machine has a
該機台本體1具有一輸出組件13,該輸出組件13用以輸出一遊戲獎勵(如:實體票券或虛擬點數),較佳地,該輸出組件13可用以輸出一遊戲分數。舉例而言,當該輸出組件13用以輸出該遊戲獎勵時,該輸出組件13可以為一彩票機、一出票機或一無線通訊模組。另一方面,當該輸出組件13用以輸出該遊戲分數時,該輸出組件13可以為一顯示元件,且該顯示元件還能夠一併用以顯示一剩餘遊戲次數及/或一剩餘遊戲秒數。The machine body 1 has an
該夾取套件2設置於該容室11,該夾取套件2具有一致動組件21及一夾爪(claw)22,該致動組件21用以帶動該夾爪22沿著XY平面移動,並沿著Z軸升降及產生抓夾動作。該夾爪22結合於該致動組件21,舉例而言,該夾爪22的尺寸可以為大爪、中爪、小爪或迷你爪,該夾爪22的爪數可以為二爪、三爪、四爪或其他數量的爪數,在本實施例中,該夾爪22係以具有三爪的中爪予以說明。該夾爪22的尺寸及爪數之型態,並不作為限制本發明之技術特徵。The
值得一提的是,該夾爪22閉合時,該夾爪22的爪腳所形成的空間係可以容納至少一該待夾取物B,即該夾爪22可以一次夾取到至少一該待夾取物B,係本發明所屬技術領域中具有通常知識者可以理解。It is worth mentioning that when the clamping
請參照第2、3圖所示,該球道套件3具有一罩體31,該罩體31可以由一透明壓克力板製成,惟不以此為限。該罩體31結合於該容室11的一內側壁,且與該內側壁之間形成一球道區A。該球道區A具有一入球口H1,該入球口H1的開口處係朝向該容室11頂部。較佳地,該球道區A還可以具有一出球口H2,該出球口H2係連通該入球口H1,該出球口H2的開口處係可以朝向該容室11的兩側或底部,在本實施例中,該出球口H2的開口處係朝向該容室11底部。該入球口H1及該出球口H2的開口尺寸係能夠讓至少一該待夾取物B通過。Please refer to Figures 2 and 3, the
該球道套件3具有數個擋件32相間隔地位於該球道區A內,該數個擋件32結合於該罩體31或該內側壁,該數個擋件32之間距大於該待夾取物B之最大尺寸,使該待夾取物B可進入及離開該球道區A為原則。該數個擋件32中的任二相鄰擋件32之間形成一通道,該通道用以提供該待夾取物B通過,在本實施例中,該數個擋件32可以為數個釘柱、至少二擋板或上述之組合。The
該數個感應套件4分散地設置於該球道區A內,且較佳係嵌設於該球道區A的內側壁中,以避免該待夾取物B卡在該球道區A。各該感應套件4具有一感應元件41,該感應元件41用以產生一感應訊號,該感應訊號係當該感應元件41被該待夾取物B給觸發時而產生。舉例而言,該感應元件41可以為一紅外線收發器或一近接開關,惟不以此為限。承上述,當該數個擋件32係為至少二擋板時,該感應元件41可以位於相鄰二擋板所形成的通道之間,以減少該待夾取物B能夠觸發該感應元件41的機率。較佳地,各該感應套件4還可以具有一標示元件42,該標示元件42用以標示相對應的感應元件41被觸發時所獲得的遊戲分數或是一倍率值,例如但不限制地,該標示元件42可以為一顯示面板。The plurality of
該處理元件5電性連接該操作組件12、該輸出組件13、該夾取套件2及該數個感應元件41,該處理元件5可以為任何具有資料儲存、運算及訊號產生等功能的電子裝置,如:可程式邏輯控制器(PLC)、數位訊號處理器(DSP)、微控制器(MCU)或具上述功能的電路板等。該處理元件5用以依據該操作組件12所產生的一操作指令集控制該夾爪22移動、升降及產生抓夾動作。該處理元件5對該數個感應元件41分別設定一遊戲分數,依據該操作組件12所產生的操作指令集控制該夾爪22作動,接收並依據該感應訊號取得相對應的遊戲分數,以統計產生一總遊戲分數,及由該處理元件5控制該輸出組件13並依據該總遊戲分數輸出該遊戲獎勵。The
較佳地,本發明的抓物機還可以另包含一感測元件6,該感測元件6位於該容室11內且電性連接該處理元件5,在本實施例中,該感測元件6係設置於該入球口H1上方。該感測元件6用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤T,該電子標籤T係結合於該待夾取物B,在本實施例中,該電子標籤T與該感測元件6可以為近距離無線通訊(NFC)模組。值得一提的是,各該電子標籤T的獎勵分數可以不盡相同,較佳地,還可以讓玩家直接分辨出各該電子標籤T內所儲存的獎勵分數的分數值。Preferably, the grabbing machine of the present invention may further include a
較佳地,本發明的抓物機還可以另包含一置物套件7,該置物套件7位於該容室11底部,該置物套件7具有一置物盤71及一驅動組件72,該置物盤71用以放置該待夾取物B。該驅動組件72電性連接該處理元件5,並用以帶動該置物盤71旋轉。再且,該容室11底部可以成外周朝中心向下傾斜之漏斗狀,並在該容室11的中心處形成一開口,以供設置該置物套件7,使由該出球口H2掉落出的該待夾取物B,能夠易於落入該置物盤71內而不易停留在該置物盤71外。Preferably, the grabbing machine of the present invention may further include a
本發明之抓物機的控制方法,可應用於控制上述的抓物機,該控制方法之步驟係包含一設定步驟、一抓取步驟、一投放步驟、一統計步驟及一輸出步驟。具體而言,該設定步驟係可以為該處理元件5對該數個感應元件41分別設定一遊戲分數或一倍率值,較佳地,該數個遊戲分數中可以具有一大獎分數(如:Jackpot)。例如但不限制地,該大獎分數係等於其他遊戲分數的總和。The grabbing machine control method of the present invention can be applied to control the aforementioned grabbing machine. The steps of the control method include a setting step, a grabbing step, a placing step, a statistics step, and an output step. Specifically, in the setting step, the
請參照第3、4圖所示,該抓取步驟係為該處理元件5依據玩家操控該操作組件12時所產生的操作指令集,驅動該致動組件21作動,以控制該夾爪22沿著XY平面移動,並沿著Z軸升降及產生抓夾動作。較佳地,該容室11底部可以設置該置物套件7。具體而言,該處理元件5可以設定當該抓物機被啟動時,驅使該置物套件7的驅動組件72作動,以帶動該置物盤71旋轉。該處理元件5可以設定該置物盤71的旋轉方向為順時針、逆時針、先逆後順或先順後逆等旋轉方式,惟不以此為限。Please refer to Figures 3 and 4, the grasping step is that the
請參照第5~7圖所示,該投放步驟係為當該夾爪22抓取到至少一該待夾取物B時,該處理元件5控制該夾爪22移動至該入球口H1的上方,並且還可以控制該夾爪22移動至該感測元件6進行感測,以取得一獎勵分數。該處理元件5將該獎勵分數與該遊戲分數進行加總,以統計產生一總遊戲分數。較佳地,當該入球口H1的開口尺寸係大於該待夾取物B的尺寸時,該處理元件5還可以控制該入球口H1上方的該夾爪22沿著X軸方向往復平移。當該處理元件5接收到該操作組件12所發出的一鬆爪訊號時,該處理元件5才控制該夾爪22鬆開,使該待夾取物B能夠依據玩家所選擇的入球口H1部位落入該球道區A內。Please refer to Figures 5-7, the placing step is when the
值得一提的是,該設定步驟中對該數個感應元件41所分別設定的遊戲分數,係可以於該處理元件5收到該鬆爪訊號之前,不停地變換所設定的數值,並於該處理元件5收到該鬆爪訊號後才停止變換。舉例而言,該處理元件5可以設定該遊戲分數為一個區間內的隨機數值,並給予一個時間序列作為亂數種子,以持續產生不同的遊戲分數,並顯示於各該感應元件41所相對的標示元件42上。It is worth mentioning that in the setting step, the game scores respectively set for the plurality of
請參照第8圖所示,該統計步驟係為當該至少一該待夾取物B觸發該感應元件41而產生該感應訊號時,該處理元件5可以獲得該感應元件41所設定的遊戲分數,並統計產生一總遊戲分數。舉例而言,該遊戲分數還可以為一倍率值。例如:當產生該感應訊號的感應元件所設定的倍率值為2倍時,該處理元件5可以將該待夾取物B所獲得的遊戲分數乘上2倍,或是將當下統計的總遊戲分數乘上2倍,惟不以此為限。Please refer to Fig. 8, the statistical step is that when the at least one object B to be clamped triggers the
該輸出步驟係為該處理元件5控制該輸出組件13依據該總遊戲分數輸出一遊戲獎勵。舉例而言,當該輸出組件13係為該彩票機時,係能夠用以輸出等同於該遊戲分數的遊戲彩券;當該輸出組件13係為該出票機時,係能夠用以輸出一兌獎單據,該兌獎單據上可以具有一數位條碼(如:快速響應矩陣圖碼,QR Code),該數位條碼內可儲存有該遊戲分數或用以直接兌換獎品的數位資訊;當該輸出組件13係為該無線通訊模組時,係能夠用以輸出等同於該遊戲分數的虛擬點數或兌獎商品的數位資訊,至安裝於玩家的一行動裝置上的行動應用程式(App)。In the output step, the
綜上所述,本發明的抓物機及其控制方法,能夠藉由設置該球道套件產生該球道區,使該夾爪所夾取到的待夾取物進一步落入該球道區內,並透過設置於該球道區內的數個擋件,使該待夾取物隨機性地通過由該數個擋件所產生的其中數個通道,並根據觸發設置於該數個通道中的感應元件所產生的感應訊號,以獲得相對應的遊戲分數並藉此獲得該遊戲獎勵。如此,本發明的抓物機及其控制方法係可以具有提升娛樂效果的功效。In summary, the grabber and control method of the present invention can generate the fairway area by setting the fairway kit, so that the object to be gripped by the gripper can further fall into the fairway area, and Through the several stoppers arranged in the fairway area, the object to be clamped can randomly pass through several channels generated by the several stoppers, and the sensing elements arranged in the several channels according to trigger The generated induction signal can obtain the corresponding game score and thereby obtain the game reward. In this way, the grabbing machine and its control method of the present invention can have the effect of enhancing entertainment effects.
雖然本發明已利用上述較佳實施例揭示,然其並非用以限定本發明,任何熟習此技藝者在不脫離本發明之精神和範圍之內,相對上述實施例進行各種更動與修改仍屬本發明所保護之技術範疇,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed using the above-mentioned preferred embodiments, it is not intended to limit the present invention. Anyone who is familiar with the art without departing from the spirit and scope of the present invention may make various changes and modifications relative to the above-mentioned embodiments. The technical scope of the invention is protected. Therefore, the scope of protection of the invention shall be subject to the scope of the attached patent application.
﹝本發明﹞
1:機台本體
11:容室
12:操作組件
13:輸出組件
2:夾取套件
21:致動組件
22:夾爪
3:球道套件
31:罩體
32:擋件
4:感應套件
41:感應元件
42:標示元件
5:處理元件
6:感測元件
7:置物套件
71:置物盤
72:驅動組件
A:球道區
B:待夾取物
H1:入球口
H2:出球口
H3:槽口
H4:通孔
T:電子標籤
﹝習用﹞
9:抓物遊戲機
91:機台
92:取物機構
92a:基座
92b:取物件
93:發光元件
94:容置空間
95:置物台﹝this invention﹞
1: Machine body
11: Room
12: Operating components
13: output components
2: gripping kit
21: Actuating components
22: gripper
3: Fairway kit
31: Hood
32: stop
4: induction kit
41: Sensing element
42: marking components
5: Processing components
6: Sensing element
7: Storage kit
71: storage tray
72: drive components
A: Fairway area
B: Object to be picked
H1: Goal
H2: Outlet
H3: Notch
H4: Through hole
T: electronic label
﹝Used ﹞
9: Grab game machine
91: Machine
92: Picking
[第1圖] 一種習知抓物機的組合立體圖。 [第2圖] 本發明實施例的立體圖。 [第3圖] 本發明實施例之局部構造立體圖。 [第4圖] 本發明之夾爪下降情形圖。 [第5圖] 本發明之局部構造側視圖。 [第6圖] 本發明之局部構造正視圖。 [第7圖] 如第6圖所示的動作情形圖。 [第8圖] 如第7圖所示的動作情形圖。[Picture 1] A combined three-dimensional view of a conventional grabbing machine. [Figure 2] A perspective view of an embodiment of the present invention. [Figure 3] A perspective view of a partial structure of an embodiment of the present invention. [Figure 4] A diagram of the jaws of the present invention descending. [Figure 5] A side view of the partial structure of the present invention. [Figure 6] A front view of the partial structure of the present invention. [Picture 7] The operation situation diagram shown in Fig. 6. [Picture 8] The operation situation diagram shown in Fig. 7.
1:機台本體 1: Machine body
11:容室 11: Room
12:操作組件 12: Operating components
13:輸出組件 13: output components
2:夾取套件 2: gripping kit
21:致動組件 21: Actuating components
22:夾爪 22: gripper
3:遊戲套件 3: game kit
31:罩體 31: Hood
32:擋件 32: stop
4:感應套件 4: induction kit
41:感應元件 41: Sensing element
42:標示元件 42: marking components
5:處理元件 5: Processing components
6:感測元件 6: Sensing element
7:置物套件 7: Storage kit
71:置物盤 71: storage tray
A:球道區 A: Fairway area
B:待夾取物 B: Object to be picked
H1:入球口 H1: Goal
H2:出球口 H2: Outlet
T:電子標籤 T: electronic label
Claims (10)
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