TW202118542A - Grabbing machine and control method thereof - Google Patents

Grabbing machine and control method thereof Download PDF

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Publication number
TW202118542A
TW202118542A TW108140091A TW108140091A TW202118542A TW 202118542 A TW202118542 A TW 202118542A TW 108140091 A TW108140091 A TW 108140091A TW 108140091 A TW108140091 A TW 108140091A TW 202118542 A TW202118542 A TW 202118542A
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Taiwan
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processor
assembly
move
gripping
gripper
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TW108140091A
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Chinese (zh)
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魏銘山
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寶凱電子企業股份有限公司
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Publication of TW202118542A publication Critical patent/TW202118542A/en

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Abstract

A grabbing machine and a control method therefor are provided to enhance the amusement effect of the conventional grabbing machine. The grabbing machine includes a body having a compartment, a disc unit disposed in the compartment, a grabbing unit having a claw and an actuating unit electrically connected to the claw, and a processor controlling the actuating unit to move the claw to a releasing area and release the object when the claw has captured the object. The disc unit includes at least one through-hole and a number of sensors corresponding to the quantity of the at least one through-hole. The sensor is configured to detect whether there is any object passing through the through-hole and accordingly generates a sensing signal. The processor generates a game data corresponding to the sensing signal.

Description

抓物機及其控制方法Grab machine and its control method

本發明係關於一種抓物機及其控制方法,尤其是一種兼具有抓物及遊戲的抓物機及其控制方法。The invention relates to a grabbing machine and a control method thereof, in particular to a grabbing machine with both grabbing and games and a control method thereof.

請參照第1圖,其係一種習知的抓物機9,該習知的抓物機9具有一機台91、一取物機構92及一發光元件93,該機台91具有一容置空間94,該容置空間94具有一置物台95。該取物機構92具有一基座92a及一取物件92b,該基座92a設於該機台91,該取物件92b設於該基座92a,且可沿一第一方向朝該置物台95移動。該發光元件93設於該基座92a,並投射一光線於該置物台95。如此,玩家在操作該取物件92b時,能夠藉由該發光元件93所投射出的光線,將該取物件92b與禮品之間進行對位。類似於該習知的抓物機9已揭露於中華民國公告第M567658號「遊戲機」專利案當中。Please refer to Figure 1, which is a conventional grasping machine 9, the conventional grasping machine 9 has a machine 91, a fetching mechanism 92 and a light-emitting element 93, the machine 91 has a housing A space 94, and the accommodating space 94 has a shelf 95. The retrieval mechanism 92 has a base 92a and a retrieval member 92b. The base 92a is set on the machine table 91, and the retrieval member 92b is disposed on the base 92a, and can move toward the placing table 95 along a first direction. mobile. The light-emitting element 93 is disposed on the base 92 a and projects a light on the table 95. In this way, when the player operates the fetching object 92b, the light projected by the light emitting element 93 can be used to align the fetching object 92b and the gift. The grasping machine 9 similar to the conventional one has been disclosed in the Republic of China Announcement No. M567658 "Game Machine" Patent Case.

上述習知的抓物機9,其遊戲方式係由玩家透過操控該取物件92b,以嘗試夾取到該禮品,該習知的抓物機9的遊戲方式趣味性不足,容易導致玩家感到枯燥乏味而失去遊玩該抓物機的興趣。The game method of the above-mentioned conventional grab machine 9 is that the player manipulates the object 92b to try to grab the gift. The game method of the conventional grab machine 9 is not interesting enough, which may easily cause the player to feel bored. Bored and lost interest in playing the grab machine.

有鑑於此,習知的抓物機確實仍有加以改善之必要。In view of this, there is indeed a need to improve the conventional grabbing machine.

為解決上述問題,本發明的目的是提供一種抓物機,能夠兼具有遊戲方式,以吸引玩家前來遊玩者。In order to solve the above-mentioned problems, the object of the present invention is to provide a grabbing machine that can also have a game mode to attract players to the players.

本發明的次一目的是提供一種抓物機的控制方法,能夠增加抓物機在抓物過程中的不確定因素者。The second objective of the present invention is to provide a control method of the grabbing machine, which can increase the uncertain factors in the grabbing process of the grabbing machine.

本發明全文所述方向性或其近似用語,例如「前」、「後」、「左」、「右」、「上(頂)」、「下(底)」、「內」、「外」、「側面」等,主要係參考附加圖式的方向,各方向性或其近似用語僅用以輔助說明及理解本發明的各實施例,非用以限制本發明。The directionality described in the full text of the present invention or its similar terms, such as "front", "rear", "left", "right", "up (top)", "down (bottom)", "inner", "outer" , "Side", etc., mainly refer to the direction of the attached drawings. The terms of the directionality or similar terms are only used to assist in the description and understanding of the embodiments of the present invention, and are not used to limit the present invention.

本發明全文所記載的元件及構件使用「一」或「一個」之量詞,僅是為了方便使用且提供本發明範圍的通常意義;於本發明中應被解讀為包括一個或至少一個,且單一的概念也包括複數的情況,除非其明顯意指其他意思。The elements and components described in the full text of the present invention use the quantifiers "one" or "one" for convenience and to provide the general meaning of the scope of the present invention; in the present invention, it should be construed as including one or at least one, and single The concept of also includes the plural, unless it clearly implies other meanings.

本發明全文所述「結合」、「組合」或「組裝」等近似用語,主要包含連接後仍可不破壞構件地分離,或是連接後使構件不可分離等型態,係本領域中具有通常知識者可以依據欲相連之構件材質或組裝需求予以選擇者。Approximate terms such as "combination", "combination" or "assembly" mentioned in the full text of the present invention mainly include the types that can be separated without destroying the components after being connected, or the components cannot be separated after being connected, which are common knowledge in the field Those can be selected based on the materials of the components to be connected or assembly requirements.

本發明的抓物機,包含:一機台本體,具有一容室;一遊戲盤組件,位於該容室之底部上方,且部分遮蔽該底部,該遊戲盤組件具有至少一通孔及相對該通孔數量的至少一感測元件,該通孔連通該底部,該感測元件用以感測是否有一夾取物通過該通孔,以產生一感測訊號;一夾取組件,設置於該容室,該夾取組件具有一夾爪及一致動組件,該致動組件電性連接該夾爪,並用以帶動該夾爪移動及產生夾爪動作;及一處理器,電性連接該感測元件及該夾取組件,該處理器控制該致動組件將抓取到該夾取物的夾爪移動至一落物區域後使該夾爪鬆開,該處理器依據該感測訊號產生相對應的一遊戲數據。The grabbing machine of the present invention includes: a machine body with an accommodation chamber; a game board assembly located above the bottom of the accommodation room and partially shielding the bottom; the game board assembly has at least one through hole and opposite to the communication board. At least one sensing element with a number of holes, the through hole communicates with the bottom, and the sensing element is used to sense whether a clamping object passes through the through hole to generate a sensing signal; a clamping component is disposed in the container Chamber, the clamping assembly has a clamping jaw and an actuating assembly, the actuation assembly is electrically connected to the clamping jaw, and used to drive the clamping jaw to move and generate the clamping jaw action; and a processor electrically connected to the sensing Component and the gripping assembly, the processor controls the actuation component to move the gripping claw that grabs the gripping object to a falling object area to release the gripping claw, and the processor generates a phase according to the sensing signal Corresponding game data.

本發明的抓物機的控制方法,包含:該處理器對該至少一感測元件分別設定一遊戲數據;該處理器控制該致動組件作動,以帶動該夾爪移動及產生夾爪動作;當該夾爪抓取到該夾取物時,該處理器控制該致動組件將該夾爪移動至該落物區域後使該夾爪鬆開;及當該夾取物落入至該通孔,進而觸發相對應的感測元件而產生該感測訊號時,該處理器依據該感測訊號產生相對應的遊戲數據,並對該遊戲數據進行統計,以產生一遊戲分數。The control method of the grab machine of the present invention includes: the processor respectively sets a game data to the at least one sensing element; the processor controls the actuation component to actuate to drive the gripper to move and generate a gripper action; When the gripper grabs the gripping object, the processor controls the actuating component to move the gripper to the falling object area and then release the gripper; and when the gripper falls to the pass When the corresponding sensing element is triggered to generate the sensing signal, the processor generates corresponding game data according to the sensing signal, and performs statistics on the game data to generate a game score.

據此,本發明的抓物機及其控制方法,能夠藉由設置該遊戲盤組件,使該夾爪所抓取到的夾取物進一步落入該通孔,並根據觸發設置於該遊戲盤組件的感測元件所產生的感測訊號,以獲得相對應的遊戲數據。如此,本發明的抓物機及其控制方法,係具有提升娛樂效果的功效。Accordingly, the gripper and control method of the present invention can set the game board assembly so that the gripping object grasped by the gripper can further fall into the through hole and be set on the game board according to the trigger. The sensing signal generated by the sensing element of the assembly is used to obtain the corresponding game data. In this way, the grabbing machine and the control method thereof of the present invention have the effect of enhancing the entertainment effect.

其中,該遊戲盤組件可以具有至少一擋件,該擋件結合於該遊戲盤組件之上表面。如此,該擋件可改變該夾取物於該遊戲盤組件的移動方向,以增加該夾取物落入至該通孔的隨機性,係具有提升玩家遊玩趣味的功效。Wherein, the game board assembly may have at least one stopper which is combined with the upper surface of the game board assembly. In this way, the stopper can change the moving direction of the gripping object on the game board assembly to increase the randomness of the gripping object falling into the through hole, which has the effect of enhancing the fun of the player.

其中,該遊戲盤組件可以相對於地平面傾斜地結合於該容室。如此,落於該遊戲盤組件上表面的夾取物,係可以沿著傾斜方向落入至該容室底部的功效。Wherein, the game board assembly can be combined with the chamber obliquely with respect to the ground plane. In this way, the gripping objects falling on the upper surface of the game board assembly can fall into the bottom of the chamber along the oblique direction.

其中,該底部係可以成外周朝中心向下傾斜之漏斗狀,該底部於低處形成一開口,該開口未被該遊戲盤組件所遮蔽。如此,該夾取物係能夠下落及移動至該開口的功效。Wherein, the bottom can be in the shape of a funnel with an outer circumference inclined downward toward the center, and an opening is formed at the bottom of the bottom, and the opening is not covered by the game board assembly. In this way, the gripping object has the effect of being able to fall and move to the opening.

本發明的抓物機,還可以另包含一偵測元件,該偵測元件係設置於該開口處,該偵測元件電性連接該處理器,並用以偵測該夾爪是否有抓取到該夾取物,以產生一偵測訊號,當該處理器接收到該偵測訊號時,該處理器自行控制該致動組件將抓取到該夾取物的夾爪移動至該落物區域。如此,係能夠確保該夾取物掉落至該遊戲盤組件上,係具有減少人為操控失敗的功效。The grabbing machine of the present invention may further include a detection element, the detection element is arranged at the opening, the detection element is electrically connected to the processor, and is used to detect whether the gripper has caught The gripping object generates a detection signal. When the processor receives the detection signal, the processor automatically controls the actuating component to move the gripper gripping the gripping object to the falling object area . In this way, it can be ensured that the clip falls onto the game board assembly, which has the effect of reducing man-made manipulation failures.

本發明的抓物機,還可以另包含一球道套件,結合於該容室的一內側壁,該球道套件的一罩體與該內側壁之間形成一球道區,該球道區的一入口對位該落物區域,該球道套件可以具有數個擋件,該數個擋件相間隔地位於該球道區內,該數個擋件中的任二相鄰擋件之間形成一通道,該通道用以提供該夾取物通過。如此,係能夠藉由該數個擋件,使該夾取物隨機性地通過由該數個通道,以改變該夾取物掉落至該遊戲盤組件的位置,係具有提升娛樂效果的功效。The grabbing machine of the present invention may further include a fairway set combined with an inner side wall of the chamber, a fairway area is formed between a cover of the fairway set and the inner side wall, and an entrance of the fairway area is opposite to In the falling object area, the fairway kit may have a plurality of stoppers located in the fairway area at intervals, and a channel is formed between any two adjacent stoppers among the plurality of stoppers, the The channel is used to provide the gripping object to pass through. In this way, the clamps can be randomly passed through the several channels by the several stoppers to change the position where the clamps fall to the game board assembly, which has the effect of enhancing the entertainment effect. .

其中,以一偵測元件偵測該夾爪是否有抓取到該夾取物,以產生一偵測訊號,該處理器接收到該偵測訊號時,該處理器可以自行控制該致動組件將該夾爪移動至該落物區域。如此,係能夠確保該夾取物掉落至該遊戲盤組件上,係具有減少人為操控失敗的功效。Wherein, a detection element is used to detect whether the gripper has grabbed the object to generate a detection signal. When the processor receives the detection signal, the processor can control the actuating assembly by itself Move the gripper to the falling object area. In this way, it can be ensured that the clip falls onto the game board assembly, which has the effect of reducing man-made manipulation failures.

其中,該處理器可以控制該致動組件將該夾爪移動至該落物區域時,控制該致動組件沿著X軸方向往復平移,並於接收到一鬆爪訊號後才控制該夾爪鬆開。如此,玩家可先選擇該夾爪相對於該入口的部位,並使該夾取物能經由不同的通道再落於出口的功效。Wherein, the processor can control the actuating assembly to move the clamping jaw to the falling object area, control the actuation assembly to reciprocate and translate along the X-axis direction, and control the clamping jaw after receiving a jaw release signal release. In this way, the player can first select the position of the gripper relative to the entrance, and enable the gripping object to pass through different passages and then fall on the exit.

為讓本發明之上述及其他目的、特徵及優點能更明顯易懂,下文特舉本發明之較佳實施例,並配合所附圖式,作詳細說明如下:In order to make the above and other objectives, features and advantages of the present invention more comprehensible, the following describes the preferred embodiments of the present invention in conjunction with the accompanying drawings in detail as follows:

請參照第2圖所示,其係本發明抓物機的一較佳實施例,係包含一機台本體1、一遊戲盤組件2、一夾取組件3及一處理器4,該遊戲盤組件2及該夾取組件3位於該機台本體1,該處理器4電性連接該遊戲盤組件2及該夾取組件3。Please refer to Figure 2, which is a preferred embodiment of the grab machine of the present invention, which includes a machine body 1, a game disc assembly 2, a clamping assembly 3 and a processor 4. The game disc The assembly 2 and the clamping assembly 3 are located in the machine body 1, and the processor 4 is electrically connected to the game board assembly 2 and the clamping assembly 3.

該機台本體1具有一容室11,該容室11用以放置一夾取物B,在本實施例中,該夾取物B的外觀型態係為球形,例如可以為一棒球。該容室11具有一底部12,該底部12係可成外周朝中心向下傾斜之漏斗狀,較佳地,該底部12可於低處形成一開口13,該開口13未被該遊戲盤組件2所遮蔽,以用於定位該夾取物B。The main body 1 of the machine has a chamber 11 for holding a clip B. In this embodiment, the shape of the clip B is spherical, for example, a baseball. The chamber 11 has a bottom 12 that can be shaped like a funnel with an outer periphery that slopes downwards toward the center. Preferably, the bottom 12 can form an opening 13 at a low position, and the opening 13 is not used by the game board assembly. 2 concealed to be used for positioning the gripping object B.

該機台本體1可以具有一操作組件14,該操作組件14用以產生一操作訊號,以控制該夾取組件3的作動,在本實施例中,該操作組件14可以為一觸控螢幕、一實體搖桿、一實體按鈕或上述之組合。在另一實施例中,該操作組件14係係具有網路連線及人機介面等功能的一外部裝置的操控模組。玩家係可以透過該外部裝置經由網路遠端操控該夾取組件3,例如但不限制地,該外部裝置可以為一手機、平板或電腦等裝置。The machine body 1 may have an operating component 14 for generating an operating signal to control the action of the gripping component 3. In this embodiment, the operating component 14 may be a touch screen, A physical joystick, a physical button or a combination of the above. In another embodiment, the operating component 14 is a control module of an external device with functions such as network connection and human-machine interface. The player can remotely control the gripping assembly 3 via the network via the external device. For example, but not limited to, the external device can be a mobile phone, a tablet, or a computer.

該機台本體1可以具有一顯示組件15,該顯示組件15用以顯示一遊戲數據,舉例而言,該遊戲數據可以為一遊戲分數、一剩餘遊戲秒數或一剩餘遊戲次數,惟不以此為限。The main body 1 of the machine may have a display component 15 for displaying game data. For example, the game data may be a game score, a remaining game second, or a remaining game count. This is limited.

該機台本體1可以具有一彩票機16,該彩票機16用以發放彩票,該彩票可供兌換同等價值的禮品。The machine body 1 may have a lottery machine 16 for issuing lottery tickets, which can be exchanged for gifts of the same value.

該遊戲盤組件2位於該容室11之底部12上方,且部分遮蔽該底部12,但未遮蔽該開口13,以使該夾取組件3可夾取到位於該開口13處的夾取物B。較佳地,該遊戲盤組件2係可以相對於地平面傾斜地結合於該容室11,以使該夾取物B可沿著傾斜的方向落入至該底部12。該遊戲盤組件2具有至少一通孔21及相對該通孔21數量的至少一感測元件22,該通孔21連通該底部12,在本實施例中,該通孔21的數量可以為四個,並且呈菱形排列,以模擬棒球的一壘、二壘、三壘及本壘的排列方式;該感測元件22設置於該遊戲盤組件2的下表面,並用以感測是否有該夾取物B通過該通孔21,以產生一感測訊號,在本實施例中,該感測元件22可以為一NO/NC光電感測器。The game board assembly 2 is located above the bottom 12 of the chamber 11, and partially covers the bottom 12, but does not cover the opening 13, so that the gripping component 3 can grip the gripping object B located at the opening 13 . Preferably, the game board assembly 2 can be combined with the chamber 11 obliquely with respect to the ground level, so that the gripping object B can fall into the bottom 12 along the oblique direction. The game board assembly 2 has at least one through hole 21 and at least one sensing element 22 corresponding to the through hole 21. The through hole 21 is connected to the bottom 12. In this embodiment, the number of the through hole 21 may be four. , And arranged in a diamond shape to simulate the arrangement of first base, second base, third base and home base of baseball; the sensing element 22 is arranged on the lower surface of the game board assembly 2 and is used to sense whether there is the gripping The object B passes through the through hole 21 to generate a sensing signal. In this embodiment, the sensing element 22 may be a NO/NC photoelectric sensor.

該遊戲盤組件2還可以具有至少一擋件23,該擋件23結合於該遊戲盤組件2之上表面。詳言之,該擋件23係可用以改變該夾取物B於該遊戲盤組件2的移動方向,且當該擋件23的數量為複數個時,該數個擋件23係可以彼此相間隔地設置於該遊戲盤組件2的上表面,且該數個擋件23中的任二相鄰擋件23之間距係可供該夾取物B通過。舉例而言,該擋件23可以為釘柱、擋板或上述之組合。The game board assembly 2 may also have at least one stopper 23, which is combined with the upper surface of the game board assembly 2. In detail, the stopper 23 can be used to change the moving direction of the gripping object B on the game board assembly 2, and when the number of the stopper 23 is plural, the stoppers 23 can be opposite to each other. It is arranged at intervals on the upper surface of the game board assembly 2, and the distance between any two adjacent stoppers 23 among the plurality of stoppers 23 allows the clip B to pass through. For example, the blocking member 23 can be a nail post, a baffle or a combination of the above.

該夾取組件3設置於該容室11,該夾取組件3具有一夾爪31及一致動組件32,該致動組件32電性連接該夾爪31,並用以帶動該夾爪31移動及產生夾爪動作。舉例而言,該夾爪31的尺寸可以為大爪、中爪、小爪或迷你爪,該夾爪31的爪數可以為二爪、三爪、四爪或其他數量的爪數,在本實施例中,該夾爪31係以具有三爪的中爪予以說明。該致動組件32可以帶動該夾爪31沿著XY平面移動,並沿著Z軸升降及產生夾爪動作,在本實施例中,該致動組件32構造可以類似於習知夾物機構造,係本領域技術人員可以理解,在此不多加贅述。The clamping assembly 3 is disposed in the chamber 11. The clamping assembly 3 has a clamping jaw 31 and an actuation assembly 32. The actuation assembly 32 is electrically connected to the clamping jaw 31 and is used to drive the clamping jaw 31 to move and Generate gripper action. For example, the size of the clamping jaw 31 can be a large jaw, a middle jaw, a small jaw or a mini jaw. The number of jaws of the jaw 31 can be two jaws, three jaws, four jaws or other numbers of jaws. In the embodiment, the clamping jaw 31 is illustrated as a middle jaw having three jaws. The actuating assembly 32 can drive the clamping jaw 31 to move along the XY plane, and move up and down along the Z axis to produce clamping jaw movements. In this embodiment, the actuation assembly 32 can be constructed similarly to a conventional clamping machine. As those skilled in the art can understand, I won’t repeat them here.

該處理器4電性連接該操作組件14、該顯示組件15、該投票機16、該感測元件22及該夾取組件3,該處理器4可以為任何具有資料處理運算、資料存取、計時及訊號輸入輸出等功能的電子裝置,例如:可程式邏輯控制器(PLC)、數位訊號處理器(DSP)、微控制器(MCU)或具上述功能的嵌入式元件之電路板等。該處理器4控制該致動組件32將抓取到該夾取物B的夾爪31移動至一落物區域後使該夾爪31鬆開,以使該夾取物B能夠掉落至該遊戲盤組件2上,該落物區域係可以為該遊戲盤組件2的正上方區域。當該夾取物B通過該通孔21時,該處理器4依據該感測訊號產生相對應的一遊戲數據。該處理器4可以對該遊戲數據進行統計,以產生一遊戲分數。The processor 4 is electrically connected to the operating component 14, the display component 15, the voting machine 16, the sensing component 22 and the clamping component 3. The processor 4 can be any data processing operation, data access, Electronic devices with functions such as timing and signal input and output, such as programmable logic controllers (PLC), digital signal processors (DSP), microcontrollers (MCU), or circuit boards with embedded components with the above functions, etc. The processor 4 controls the actuating assembly 32 to move the gripper 31 that grabs the gripping object B to a falling object area and then release the gripping gripper 31 so that the gripping object B can fall to the On the game board assembly 2, the falling object area may be an area directly above the game board assembly 2. When the clip B passes through the through hole 21, the processor 4 generates a corresponding game data according to the sensing signal. The processor 4 can perform statistics on the game data to generate a game score.

請一併參照第3圖所示,本發明的抓物機,還可以具有一偵測元件5,該偵測元件5可以設置於該底部12或該夾爪31,在本實施例中,該偵測元件5係設置於該開口13處。該偵測元件5電性連接該處理器4,並用以偵測該夾爪31是否有抓取到該夾取物B,以產生一偵測訊號。舉例而言,該偵測元件5可以為一紅外線感測器、一超音波感測器、一壓力感測器、一重量感測器或一光電感測器。當該處理器4接收到該偵測訊號時,該處理器4係可以自行控制該致動組件32將抓取到該夾取物B的夾爪31移動至該落物區域,而不需透過該操作組件14所產生的操作訊號,即可控制該致動組件32自行移動,即該致動組件32的移動不需經由人為控制即可自行移動。Please also refer to Figure 3, the grabbing machine of the present invention may also have a detecting element 5, which may be disposed on the bottom 12 or the clamping jaw 31. In this embodiment, the The detecting element 5 is arranged at the opening 13. The detection element 5 is electrically connected to the processor 4, and is used to detect whether the gripping object B is grasped by the gripper 31 to generate a detection signal. For example, the detecting element 5 can be an infrared sensor, an ultrasonic sensor, a pressure sensor, a weight sensor or a photoelectric sensor. When the processor 4 receives the detection signal, the processor 4 can automatically control the actuating component 32 to move the gripper 31 that grabs the object B to the falling object area without passing through The operating signal generated by the operating component 14 can control the self-moving of the actuating component 32, that is, the movement of the actuating component 32 can move by itself without manual control.

本發明的抓物機,還可以具有一球道套件6,該球道套件6具有一罩體61,該罩體61可以由透明壓克力板製成,惟不以此為限。該罩體61結合於該容室11的一內側壁,且與該內側壁之間形成一球道區R,該球道區R具有一入口H1及一出口H2,該入口H1及該出口H2的開口尺寸係能夠讓該夾取物B通過。具體而言,該入口H1的開口處係位於該容室11頂部,該入口H1對位於該落物區域,在本實施例中,該入口H1的正上方區域即為該落物區域;該出口H2連通該入口H1,以使該夾取物B可依序經由該落物區域、該入口H1及該出口H2,而掉落至該遊戲盤組件2之上表面。The grabbing machine of the present invention may also have a fairway kit 6 with a cover 61 which can be made of a transparent acrylic plate, but it is not limited to this. The cover 61 is combined with an inner side wall of the chamber 11 and forms a fairway area R with the inner side wall. The fairway area R has an inlet H1 and an outlet H2, and openings of the inlet H1 and the outlet H2 The size system allows the clip B to pass through. Specifically, the opening of the inlet H1 is located at the top of the chamber 11, and the inlet H1 is located in the falling object area. In this embodiment, the area directly above the inlet H1 is the falling object area; the outlet H2 is connected to the inlet H1, so that the gripping object B can sequentially pass through the falling object area, the inlet H1 and the outlet H2, and then fall onto the upper surface of the game board assembly 2.

該球道套件6可以具有數個擋件62,該數個擋件62相間隔地位於該球道區R內,該數個擋件62係可以結合於該罩體61或該內側壁,該數個擋件62中的任二相鄰檔件62之間形成一通道,該通道用以提供該夾取物B通過,以使該夾取物B可進入及離開該球道區R,在本實施例中,該擋件62可以為釘柱、擋板或上述之組合。The fairway kit 6 may have a plurality of stoppers 62, the plurality of stoppers 62 are located in the fairway area R at intervals, the plurality of stoppers 62 can be combined with the cover 61 or the inner side wall, and the plurality of stoppers 62 can be combined with the cover 61 or the inner side wall. A passage is formed between any two adjacent stoppers 62 in the stopper 62, and the passage is used for allowing the gripping object B to pass through, so that the gripping object B can enter and leave the fairway area R. In this embodiment In this case, the stopper 62 can be a stud, a baffle, or a combination of the above.

本發明之抓物機的控制方法,可應用於控制上述的抓物機,該控制方法之步驟係包含一設定步驟S1、一抓取步驟S2、一投放步驟S3及一輸出步驟S4。The control method of the grabbing machine of the present invention can be applied to control the aforementioned grabbing machine. The steps of the control method include a setting step S1, a grabbing step S2, a placing step S3, and an output step S4.

該設定步驟S1係可以為該處理器4設定該抓物機的遊玩次數,以及對該至少一感測元件22分別設定一遊戲數據。舉例而言,本發明的抓物機可應用於模擬一棒球遊戲的玩法,故該至少一感測元件22的數量係以四個予以說明。該處理器4可以將該遊玩次數設定為三次,以模擬棒球每半局的可出局人數;又,該處理器4可以設定該四個感測元件22所相對應的壘打數分別為一壘安打、二壘安打、三壘安打及全壘打。The setting step S1 can set the number of games of the grab machine for the processor 4 and set a game data for the at least one sensing element 22 respectively. For example, the grabbing machine of the present invention can be applied to simulate a baseball game, so the number of the at least one sensing element 22 is described as four. The processor 4 can set the number of play times to three to simulate the number of outs in each half of baseball; and, the processor 4 can set the number of runs corresponding to the four sensing elements 22 to be first base. Hits, hits at second bases, hits at third bases, and home runs.

請參照第4圖所示,該抓取步驟S2係為該處理器4控制該致動組件32作動,以帶動該夾爪31移動及產生夾爪動作。具體而言,該處理器4可以依據玩家操控該操作組件14時所產生的操作訊號,驅動該致動組件32作動,以控制該夾爪31沿著XY平面移動,並沿著Z軸升降及產生夾爪動作。Please refer to FIG. 4, the grabbing step S2 is for the processor 4 to control the actuation assembly 32 to actuate, so as to drive the gripper 31 to move and generate a gripper action. Specifically, the processor 4 can drive the actuation component 32 to act according to the operation signal generated when the player manipulates the operation component 14, so as to control the gripper 31 to move along the XY plane and move up and down along the Z axis. Generate gripper action.

較佳地,該處理器4還可以依據該偵測訊號,自行控制該致動組件32將該夾爪31移動至該落物區域。詳言之,該偵測元件5可用以偵測該夾爪31是否有抓取到該夾取物B,以產生該偵測訊號。該處理器4接收到該偵測訊號時,該處理器4係可以自行控制該致動組件32將該夾爪31移動至該落物區域,而不需透過該操作組件14所產生的操作訊號,即可控制該致動組件32自行移動。Preferably, the processor 4 can also control the actuating component 32 to move the gripper 31 to the falling object area by itself according to the detection signal. In detail, the detection element 5 can be used to detect whether the gripper 31 has grabbed the gripping object B to generate the detection signal. When the processor 4 receives the detection signal, the processor 4 can control the actuating component 32 to move the gripper 31 to the falling object area without using the operation signal generated by the operating component 14 , The actuation component 32 can be controlled to move by itself.

該投放步驟S3係為當該夾爪31抓取到該夾取物B時,該處理器4可以控制該致動組件32將該夾爪31移動至該落物區域後使該夾爪31鬆開。具體而言,該處理器4係可以將該夾爪31移動至該入口H1的正上方區域後,再控制該夾爪31鬆開,使該夾取物B可經由該球道區R的入口H1下落及由該出口H2掉落至該遊戲盤組件2。The dropping step S3 is that when the clamping jaw 31 grabs the gripping object B, the processor 4 can control the actuating assembly 32 to move the clamping jaw 31 to the falling object area to release the clamping jaw 31 open. Specifically, the processor 4 can move the gripper 31 to the area directly above the entrance H1, and then control the gripper 31 to loosen, so that the gripping object B can pass through the entrance H1 of the fairway area R. Fall and fall to the game board assembly 2 from the outlet H2.

請參照第5圖所示,當該處理器4控制該夾爪31移動至該落物區域時,該處理器4還可以控制該致動組件32沿著X軸方向往復平移,並於接收到該操作組件14所發出的一鬆爪訊號後才控制該夾爪31鬆開,使該夾取物B能夠依據玩家所自行選擇的入口H1部位落入該球道區R內。Please refer to FIG. 5, when the processor 4 controls the gripper 31 to move to the falling object area, the processor 4 can also control the actuating assembly 32 to reciprocate translation along the X-axis direction, and receive The clamping jaw 31 is controlled to loosen only after a claw release signal issued by the operating component 14 so that the clamping object B can fall into the fairway area R according to the entrance H1 selected by the player.

請參照第6圖所示,該輸出步驟S4係為當該夾取物B落入至該通孔21,進而觸發相對應的感測元件22而產生該感測訊號時,該處理器4係可以獲得該感測元件2所設定的遊戲數據,該處理器4對該遊戲數據進行統計,以產生一遊戲分數。該處理器4可以控制該顯示組件15顯示該遊戲分數。Please refer to FIG. 6, the output step S4 is when the clip B falls into the through hole 21 and then triggers the corresponding sensing element 22 to generate the sensing signal, the processor 4 is The game data set by the sensing element 2 can be obtained, and the processor 4 performs statistics on the game data to generate a game score. The processor 4 can control the display component 15 to display the game score.

舉例而言,當該夾取物B依序通過該遊戲數據為二壘安打、三壘安打及全壘打所相對應的通孔21時,該處理器4係可以統計得到該遊戲分數為3分,即二壘安打時,造成二壘有人,三壘安打將二壘上的隊友打回本壘得1分,造成三壘有人,全壘打將打者及三壘上的隊友一同打回本壘再追加2分,因此,該遊戲分數為3分。另,當該夾取物B未通過該通孔21時,則該處理器4可以將該遊玩次數減去一次,並於該遊玩次數歸零時結束遊戲,惟不以此為限。For example, when the clip B sequentially passes through the through holes 21 corresponding to the second base hit, third base hit, and home run through the game data, the processor 4 can calculate that the game score is 3. A point, that is, when a second base hits, the second base is hit, and the third base hits the teammate on the second base back to home run to get 1 point, and the third base is hit, and the home run will make the hitter and the teammate on the third base hit back to home together. An additional 2 points are added to the base, so the game score is 3 points. In addition, when the clip B does not pass through the through hole 21, the processor 4 may subtract the number of play times once, and end the game when the number of play times returns to zero, but it is not limited to this.

綜上所述,本發明的抓物機及其控制方法,能夠藉由設置該遊戲盤組件,使該夾爪所抓取到的夾取物進一步落入該通孔,並且透過設置於該遊戲盤組件的數個擋件,使該夾取物隨機性地通過遊該數個擋件所產生地其中數個通道,並根據觸發設置於該遊戲盤組件的感測元件所產生的感測訊號,以獲得相對應的遊戲數據。如此,本發明的抓物機及其控制方法,係具有提升娛樂效果的功效。In summary, the grabbing machine and its control method of the present invention can, by setting the game board assembly, make the gripping object grabbed by the gripper further fall into the through hole and pass through the game board. The several stoppers of the disc assembly allow the clip to randomly pass through several of the channels generated by the several stoppers, and trigger the sensing signal generated by the sensing element provided in the game disc assembly To get the corresponding game data. In this way, the grabbing machine and the control method thereof of the present invention have the effect of enhancing the entertainment effect.

雖然本發明已利用上述較佳實施例揭示,然其並非用以限定本發明,任何熟習此技藝者在不脫離本發明之精神和範圍之內,相對上述實施例進行各種更動與修改仍屬本發明所保護之技術範疇,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed using the above-mentioned preferred embodiments, it is not intended to limit the present invention. Anyone who is familiar with the art without departing from the spirit and scope of the present invention may make various changes and modifications relative to the above-mentioned embodiments. The technical scope of the invention is protected. Therefore, the scope of protection of the invention shall be subject to the scope of the attached patent application.

﹝本發明﹞ 1:機台本體 11:容室 12:底部 13:開口 14:操作組件 15:顯示組件 16:彩票機 2:遊戲盤組件 21:通孔 22:感測元件 23:擋件 3:夾取組件 31:夾爪 32:致動組件 4:處理器 5:偵測元件 6:球道套件 61:罩體 62:擋件 B:夾取物 H1:入口 H2:出口 R:球道區 S1:設定步驟 S2:抓取步驟 S3:投放步驟 S4:輸出步驟 ﹝習用﹞ 9:抓物機 91:機台 92:取物機構 92a:基座 92b:取物件 93:發光元件 94:容置空間 95:置物台﹝this invention﹞ 1: Machine body 11: Room 12: bottom 13: opening 14: Operating components 15: Display components 16: Lottery machine 2: Game disk components 21: Through hole 22: Sensing element 23: stop 3: Clamping components 31: Gripper 32: Actuating components 4: processor 5: Detection component 6: Fairway kit 61: Hood 62: stop B: Clipping H1: entrance H2: Exit R: Fairway area S1: Setting steps S2: Grabbing steps S3: Delivery steps S4: Output step ﹝Used ﹞ 9: Grab machine 91: Machine 92: Picking agency 92a: Pedestal 92b: Take object 93: Light-emitting element 94: accommodating space 95: storage table

[第1圖]  一種習知抓物機的組合立體圖。 [第2圖]  本發明一較佳實施例的立體圖。 [第3圖]  本發明一較佳實施例的局部構造立體圖。 [第4圖]  本發明一較佳實施例的局部構造側視圖。 [第5圖]  本發明一較佳實施例的局部構造之動作情形正視圖。 [第6圖]  如第3圖所示的動作情形圖。[Picture 1] A combined three-dimensional view of a conventional grabbing machine. [Figure 2] A perspective view of a preferred embodiment of the present invention. [Figure 3] A perspective view of a partial structure of a preferred embodiment of the present invention. [Figure 4] A side view of the partial structure of a preferred embodiment of the present invention. [Figure 5] A front view of the partial structure of a preferred embodiment of the present invention. [Figure 6] The action situation diagram shown in Figure 3.

1:機台本體1: Machine body

11:容室11: Room

12:底部12: bottom

13:開口13: opening

14:操作組件14: Operating components

15:顯示組件15: Display components

16:彩票機16: Lottery machine

2:遊戲盤組件2: Game disk components

21:通孔21: Through hole

22:感測元件22: Sensing element

23:擋件23: stop

3:夾取組件3: Clamping components

31:夾爪31: Gripper

32:致動組件32: Actuating components

4:處理器4: processor

5:偵測元件5: Detection component

B:夾取物B: Clipping

Claims (9)

一種抓物機,包含: 一機台本體,具有一容室; 一遊戲盤組件,位於該容室之底部上方,且部分遮蔽該底部,該遊戲盤組件具有至少一通孔及相對該通孔數量的至少一感測元件,該通孔連通該底部,該感測元件用以感測是否有一夾取物通過該通孔,以產生一感測訊號; 一夾取組件,設置於該容室,該夾取組件具有一夾爪及一致動組件,該致動組件電性連接該夾爪,並用以帶動該夾爪移動及產生夾爪動作;及 一處理器,電性連接該感測元件及該夾取組件,該處理器控制該致動組件將抓取到該夾取物的夾爪移動至一落物區域後使該夾爪鬆開,該處理器依據該感測訊號產生相對應的一遊戲數據。A grabbing machine, including: A machine body with a chamber; A game board assembly is located above the bottom of the chamber and partially shields the bottom. The game board assembly has at least one through hole and at least one sensing element corresponding to the through hole. The through hole communicates with the bottom, and the sensing The component is used for sensing whether a clip passes through the through hole to generate a sensing signal; A clamping assembly, which is arranged in the chamber, the clamping assembly has a clamping jaw and an actuating assembly, the actuation assembly is electrically connected to the clamping jaw, and is used to drive the clamping jaw to move and generate a clamping jaw action; and A processor electrically connected to the sensing element and the gripping assembly, the processor controls the actuating assembly to move the gripping claw that grabs the gripping object to a falling object area to release the gripping claw, The processor generates corresponding game data according to the sensing signal. 如申請專利範圍第1項所述之抓物機,其中,該遊戲盤組件具有至少一擋件,該擋件結合於該遊戲盤組件之上表面。According to the first item of the patent application, the game board assembly has at least one stopper, and the stopper is coupled to the upper surface of the game board assembly. 如申請專利範圍第1項所述之抓物機,其中,該遊戲盤組件相對於地平面傾斜地結合於該容室。According to the first item of the scope of patent application, the grabbing machine, wherein the game board assembly is attached to the chamber obliquely with respect to the ground plane. 如申請專利範圍第1項所述之抓物機,其中,該底部係成外周朝中心向下傾斜之漏斗狀,該底部於低處形成一開口,該開口未被該遊戲盤組件所遮蔽。According to the first item of the scope of patent application, the bottom part is in the shape of a funnel with an outer circumference inclined downward toward the center, and the bottom part forms an opening at the lower part, and the opening is not covered by the game board assembly. 如申請專利範圍第4項所述之抓物機,另包含一偵測元件,該偵測元件係設置於該開口處,該偵測元件電性連接該處理器,並用以偵測該夾爪是否有抓取到該夾取物,以產生一偵測訊號,當該處理器接收到該偵測訊號時,該處理器自行控制該致動組件將抓取到該夾取物的夾爪移動至該落物區域。For example, the gripper described in item 4 of the scope of patent application further includes a detecting element, the detecting element is arranged at the opening, and the detecting element is electrically connected to the processor and used for detecting the gripper Whether the gripping object is grabbed to generate a detection signal, when the processor receives the detection signal, the processor automatically controls the actuating component to move the gripper that grabs the gripping object To the falling object area. 如申請專利範圍第1至5項中任一項所述之抓物機,另包含一球道套件,結合於該容室的一內側壁,該球道套件的一罩體與該內側壁之間形成一球道區,該球道區的一入口對位該落物區域,該球道套件具有數個擋件,該數個擋件相間隔地位於該球道區內,該數個擋件中的任二相鄰擋件之間形成一通道,該通道用以提供該夾取物通過。For example, the grabbing machine described in any one of items 1 to 5 of the scope of the patent application further includes a fairway kit combined with an inner side wall of the chamber, and a cover of the fairway kit is formed between the inner side wall A fairway area, an entrance of the fairway area aligns with the falling object area, the fairway kit has a plurality of stoppers, the stoppers are located in the fairway area at intervals, any two of the stoppers A channel is formed between the adjacent blocking members, and the channel is used for allowing the clip to pass through. 一種抓物機的控制方法,係應用於控制如申請專利範圍第1項所述之抓物機,該控制方法之步驟包含: 該處理器對該至少一感測元件分別設定一遊戲數據; 該處理器控制該致動組件作動,以帶動該夾爪移動及產生夾爪動作; 當該夾爪抓取到該夾取物時,該處理器控制該致動組件將該夾爪移動至該落物區域後使該夾爪鬆開;及 當該夾取物落入至該通孔,進而觸發相對應的感測元件而產生該感測訊號時,該處理器依據該感測訊號產生相對應的遊戲數據,並對該遊戲數據進行統計,以產生一遊戲分數。A control method of a grabbing machine is applied to control the grabbing machine as described in item 1 of the scope of patent application. The steps of the control method include: The processor respectively sets a game data for the at least one sensing element; The processor controls the actuation component to move, so as to drive the gripper to move and generate gripper action; When the gripping claw grabs the gripping object, the processor controls the actuating assembly to move the gripping claw to the falling object area to release the gripping claw; and When the clip falls into the through hole and then triggers the corresponding sensing element to generate the sensing signal, the processor generates corresponding game data according to the sensing signal, and performs statistics on the game data To generate a game score. 如申請專利範圍第7項所述之抓物機的控制方法,其中,以一偵測元件偵測該夾爪是否有抓取到該夾取物,以產生一偵測訊號,該處理器接收到該偵測訊號時,該處理器自行控制該致動組件將該夾爪移動至該落物區域。For example, the control method of the grabbing machine described in item 7 of the scope of patent application, wherein a detection element is used to detect whether the gripping object is grabbed by the gripper to generate a detection signal, and the processor receives When the detection signal is reached, the processor automatically controls the actuating component to move the clamping jaw to the falling object area. 如申請專利範圍第7項所述之抓物機的控制方法,其中,該處理器控制該致動組件將該夾爪移動至該落物區域時,控制該致動組件沿著X軸方向往復平移,並於接收到一鬆爪訊號後才控制該夾爪鬆開。For the control method of the grabbing machine described in item 7 of the scope of patent application, wherein the processor controls the actuating assembly to move the clamping jaw to the falling object area, and controls the actuating assembly to reciprocate along the X-axis direction Translation, and control the clamping jaw to release only after receiving a jaw release signal.
TW108140091A 2019-11-05 2019-11-05 Grabbing machine and control method thereof TW202118542A (en)

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