TW201910971A - Interactive method of augmented reality and system thereof with which a player must cooperate with a virtual image to move so as to improve the reality simulation effect in interaction - Google Patents

Interactive method of augmented reality and system thereof with which a player must cooperate with a virtual image to move so as to improve the reality simulation effect in interaction Download PDF

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TW201910971A
TW201910971A TW106125681A TW106125681A TW201910971A TW 201910971 A TW201910971 A TW 201910971A TW 106125681 A TW106125681 A TW 106125681A TW 106125681 A TW106125681 A TW 106125681A TW 201910971 A TW201910971 A TW 201910971A
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electronic device
virtual image
augmented reality
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coordinate position
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TWI654538B (en
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陸意志
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創意點子數位股份有限公司(B.V.I)
陸意志
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Abstract

Provided are an interactive method of augmented reality and a system thereof, which are implemented by performing communication by a network server with an electronic device. The method mainly comprises providing an application program installed on the electronic device for presenting a reality image on a display interface of the electronic device, and capable of receiving a location message from the electronic device to acquire a coordinate position of the electronic device; and loading more than one first virtual image, and displaying the same on the display interface of the electronic device; determining a moving path of the first virtual image according to a predefined mapping information; and performing a predefined action instruction according to changes in the coordinate position of the electronic device, so that the first virtual image moves in the image displayed on the display interface according to the moving path. Accordingly, during the interaction with a player, the player must cooperate with the first virtual image to move, so as to improve the reality simulation effect in interaction.

Description

擴增實境的互動方法及其系統Augmented reality interactive method and system thereof

本發明是有關於一種互動方法及其系統,特別是指一種擴增實境的互動方法及其系統。The present invention relates to an interactive method and system thereof, and more particularly to an interactive method and system for augmenting reality.

關注最新的科技議題,會發現無論是虛擬實境(Virtual Reality)、擴增實境(Augmented Reality),甚或混合實境(Mixture Reality),正在巨幅的改變人類的視覺感官世界。Focusing on the latest technology issues, you will find that whether it is Virtual Reality, Augmented Reality, or even Mixture Reality, it is dramatically changing the world of human visual sense.

其中,AR主要是在現實的空間加入一些虛擬的物件,而使用者基本上還是存在於真實的世界,以目前最火紅的手機遊戲《精靈寶可夢 Go》為例,就是AR之應用的最佳代表,在《精靈寶可夢 Go》中,玩家可以根據地圖的指引,到達精靈的所在位置,然後,透過手機螢幕,在實境影像中觀看到虛擬的精靈及寶貝球。藉此,產生一種在真實環境中丟擲寶貝球捕捉各式各樣精靈的視覺效果。Among them, AR mainly adds some virtual objects in the real space, and the users basically still exist in the real world. Take the most popular mobile game "Pokémon Go" as an example, which is the most application of AR. Good representative, in "Pokémon Go", the player can reach the position of the elf according to the map guide, and then watch the virtual elf and baby ball in the real image through the mobile phone screen. In this way, a visual effect of throwing a baby ball in a real environment to capture various elves is generated.

惟,在遊戲過程中,不難發現,前述虛擬的精靈只能在定點的位置,而無法與玩家有位置變化上的互動,換句話說,《精靈寶可夢 Go》雖然成功的將玩家帶出戶外,但玩家大部分仍然只在定點位置進行遊戲,於是,造成了人手一機猶如僵屍般,站在定點遊戲的畫面。However, during the game, it is not difficult to find that the aforementioned virtual sprite can only be in the fixed position, but can not interact with the player in position change. In other words, "Pokémon Go" successfully takes the player Out of the outdoors, but most of the players still only play in the fixed position, so it creates a screen of a fixed-point game like a zombie.

因此,本發明的目的,即在提供一種能夠提升互動時之擬真效果的擴增實境的互動方法及其系統。Accordingly, it is an object of the present invention to provide an interactive method and system for augmented reality that enhances the immersive effects of interaction.

於是,本發明擴增實境的互動方法,由一個網路伺服器與一個電子裝置進行通訊而實現,該電子裝置包括能夠呈現實境影像的一個顯示介面、用於計算所在之一個座標位置的一個定位模組、輸出一個位置訊息的一個通訊模組,及一個處理器,該位置訊息包括前述座標位置,該擴增實境的互動方法包含下列步驟:Thus, the interactive method for augmenting reality of the present invention is implemented by a network server communicating with an electronic device, including a display interface capable of presenting a real-world image, for calculating a coordinate position of the coordinate device. A positioning module, a communication module for outputting a position message, and a processor, the position information including the coordinate position, and the augmented reality interaction method comprises the following steps:

(a):提供一個應用程式安裝在該電子裝置,供該電子裝置載入一個以上的第一虛擬影像,並顯示在該電子裝置之顯示介面,而開始互動。(a): providing an application installed on the electronic device, wherein the electronic device loads more than one first virtual image and displays on the display interface of the electronic device to start interaction.

(b):接收該位置訊息,並根據預定義的一個地圖資訊,獲取該電子裝置的座標位置,該地圖資訊包括對應真實環境之道路的道路標示、對應真實環境之建物的建物標示。(b): receiving the location information, and acquiring a coordinate location of the electronic device according to a predefined map information, where the map information includes a road marking corresponding to the road of the real environment and a building identifier corresponding to the real environment.

(c):根據前述地圖資訊,決定該第一虛擬影像的一個移動路徑。(c): determining a moving path of the first virtual image according to the map information.

(d):根據預設的一個動作指令,使該第一虛擬影像依循前述移動路徑在該電子裝置之顯示介面所顯示的畫面中移動。(d): moving the first virtual image in the screen displayed by the display interface of the electronic device according to the preset movement instruction according to a preset motion instruction.

本發明擴增實境的互動系統,與一個電子裝置進行通訊,該電子裝置包括用於擷取實體環境中之實境影像的一個影像擷取模組、載入前述實境影像的一個顯示介面,及用於計算所在之座標位置的一個定位模組,該擴增實境的互動系統包含:The augmented reality interactive system of the present invention communicates with an electronic device, and the electronic device includes an image capturing module for capturing a real-world image in a physical environment, and a display interface for loading the real-world image. And a positioning module for calculating the coordinates of the coordinates, the interactive system of the augmented reality includes:

一個網路伺服器,提供一個應用程式安裝在該電子裝置,而能夠接收來自該電子裝置的一個位置訊息,獲取該電子裝置的座標位置,及載入一個以上的第一虛擬影像,並顯示在該電子裝置之顯示介面,並根據預定義的一個地圖資訊,決定該第一虛擬影像的一個移動路徑,及根據該電子裝置之座標位置的變化,執行預定義的一個動作指令,該地圖資訊包括對應真實環境之道路的道路標示、對應真實環境之建物的建物標示,該動作指令用於使該第一虛擬影像根據該移動路徑,在該電子裝置之顯示介面所顯示的畫面移動。a web server, providing an application installed on the electronic device, capable of receiving a location message from the electronic device, acquiring a coordinate position of the electronic device, and loading more than one first virtual image and displaying a display interface of the electronic device, and determining a moving path of the first virtual image according to a predefined map information, and executing a predefined action instruction according to the change of the coordinate position of the electronic device, where the map information includes The road marking corresponding to the road of the real environment and the building marking corresponding to the real environment, the motion command is used to move the first virtual image according to the moving path on the screen displayed by the display interface of the electronic device.

本發明的功效在於:使該第一虛擬影像根據該移動路徑,在該實境影像中移動。藉此,在與玩家互動過程中,玩家必須配合第一虛擬影像移動,進而能夠提升互動時的擬真效果。The effect of the present invention is to cause the first virtual image to move in the real image according to the moving path. In this way, during the interaction with the player, the player must cooperate with the first virtual image to move, thereby enhancing the immersive effect of the interaction.

在本發明被詳細描述的前,應當注意在以下的說明內容中,類似的元件是以相同的編號來表示。Before the present invention is described in detail, it should be noted that in the following description, similar elements are denoted by the same reference numerals.

參閱圖1與圖2,本發明擴增實境的互動系統的一個實施例,與一個電子裝置1進行通訊。該電子裝置1在本實施例包括用於擷取實體環境中之實境影像A的一個影像擷取模組11、載入前述實境影像A的一個顯示介面12、用於計算所在之一個座標位置L1(如圖6)的一個定位模組13、輸出一個位置訊息S1的一個通訊模組14,及與該影像擷取模組11、該顯示介面12、該定位模組13、該通訊模組14電連接的一個處理器15。該位置訊息S1包括前述座標位置L1。該影像擷取模組11在本實施例為一個攝影鏡頭。該顯示介面12在本實施例為觸控螢幕。該定位模組13在本實施例為接收GPS訊號的一個GPS模組,當不以此為限,也可以是接收Wifi訊號的一個Wifi模組。另外,值得說明的是,該電子裝置1可以是可攜式行動通訊裝置、平板、智慧眼鏡,或省略該影像擷取模組11的智慧隱形眼鏡。Referring to Figures 1 and 2, an embodiment of an augmented reality interactive system of the present invention communicates with an electronic device 1. In the embodiment, the electronic device 1 includes an image capturing module 11 for capturing the real-world image A in the physical environment, a display interface 12 for loading the real-world image A, and a coordinate for calculating the coordinates. a positioning module 13 of position L1 (Fig. 6), a communication module 14 for outputting a position message S1, and the image capturing module 11, the display interface 12, the positioning module 13, the communication module The group 14 is electrically connected to a processor 15. The position information S1 includes the aforementioned coordinate position L1. The image capturing module 11 is a photographic lens in this embodiment. The display interface 12 is a touch screen in this embodiment. In this embodiment, the positioning module 13 is a GPS module that receives the GPS signal. When not limited thereto, the positioning module 13 can also be a Wifi module that receives the Wifi signal. In addition, it should be noted that the electronic device 1 may be a portable mobile communication device, a tablet, smart glasses, or a smart contact lens that omits the image capturing module 11 .

該擴增實境的互動系統包含一個網路伺服器2。The augmented reality interactive system includes a web server 2.

參閱圖2、圖3與圖6、圖7,以下即以該網路伺服器2結合第一實施例之步驟,並說明如下:Referring to FIG. 2, FIG. 3, FIG. 6, and FIG. 7, the network server 2 is combined with the steps of the first embodiment, and is described as follows:

步驟31:提供一個應用程式安裝在該電子裝置1,由該電子裝置1的處理器15執行該應用程式,供該電子裝置1載入前述實境影像A,及一個以上的第一虛擬影像R1、數個第二虛擬影像R2,與數個第三虛擬影像R3,並顯示在該電子裝置1之顯示介面12的畫面中,而開始互動。Step 31: An application is installed on the electronic device 1. The application 15 is executed by the processor 15 of the electronic device 1. The electronic device 1 loads the real-world image A and one or more first virtual images R1. The plurality of second virtual images R2 and the plurality of third virtual images R3 are displayed on the screen of the display interface 12 of the electronic device 1 to start interaction.

在本實施例中,該第一虛擬影像R1為一個追捕玩家的精靈,該等第二虛擬影像R2為累計獎勵點數P的補給丸,該等第三虛擬影像R3為能夠使玩家反追捕精露的大力丸,且相鄰二個第三虛擬影像R3間依序排列有數個第二虛擬影像R2。In this embodiment, the first virtual image R1 is an elf chasing the player, and the second virtual image R2 is a replenishment pill of the accumulated bonus points P, and the third virtual image R3 is capable of causing the player to catch up. The exposed power pill, and a plurality of second virtual images R2 are sequentially arranged between the adjacent two third virtual images R3.

步驟32:接收來自該電子裝置1的一個位置訊息S1,並根據預定義的一個地圖資訊M,獲取該電子裝置1的座標位置L1。在本實施例中,該地圖資訊M採用google map,包括對應真實環境之道路的道路標示M1、對應真實環境之建物的建物標示M2。Step 32: Receive a location message S1 from the electronic device 1, and acquire a coordinate position L1 of the electronic device 1 according to a predefined map information M. In this embodiment, the map information M adopts a google map, and includes a road sign M1 corresponding to the road of the real environment, and a building sign M2 corresponding to the structure of the real environment.

步驟33:根據前述地圖資訊M,決定該第一虛擬影像R1的一個移動路徑T。在本實施例中,該移動路徑T根據該地圖資訊M界定出一個投放位置L2至該電子裝置1目前之座標位置L1的軌跡,且該投放位置L2與該座標位置L1對應真實環境之距離相隔至少1公尺以上。Step 33: Determine a moving path T of the first virtual image R1 according to the map information M. In this embodiment, the movement path T defines a trajectory from the placement position L2 to the current coordinate position L1 of the electronic device 1 according to the map information M, and the placement position L2 is separated from the real environment by the coordinate position L1. At least 1 meter or more.

步驟34:根據預設的一個第一動作指令,計算該第一虛擬影像R1與該電子裝置1之座標位置L1的相對位置,及使該第一虛擬影像R(圖未示)根據一個預設的速度,依循前述移動路徑T相對該座標位置L1移動。Step 34: Calculate a relative position of the first virtual image R1 and the coordinate position L1 of the electronic device 1 according to a preset first motion instruction, and make the first virtual image R (not shown) according to a preset. The speed of the moving path T moves relative to the coordinate position L1.

值得說明的是,在本實施例中,前述互動是一種追捕遊戲,且設定玩家若被第一虛擬影像R1追趕上,階段性的互動就會結束,因此,玩家若不想結束互動,就必須快走、或奔跑、或改變行走路徑,以避免被該第一虛擬影像R1追趕上。It should be noted that, in this embodiment, the interaction is a pursuit game, and if the player is caught by the first virtual image R1, the phased interaction will end. Therefore, if the player does not want to end the interaction, he must go quickly. , or running, or changing the walking path to avoid being caught by the first virtual image R1.

步驟35:根據該電子裝置1在一個單位時間內的位置變化,計算該電子裝置1的移動速度V,及移動距離D。Step 35: Calculate the moving speed V and the moving distance D of the electronic device 1 according to the position change of the electronic device 1 in one unit time.

步驟36:判斷前述移動速度V是否大於一個比較值V0 ,如果否,進行步驟37,如果是,進行步驟38。Step 36: Determine whether the aforementioned moving speed V is greater than a comparison value V 0 . If not, proceed to step 37, and if yes, proceed to step 38.

步驟37:載入該實境影像A,使該實境影像A、該第一虛擬影像R1、該等第二虛擬影像R2、該等第三虛擬影像R2顯示在該電子裝置1之顯示介面12中,然後,進行圖4所示的互動Ⅰ與圖5所示的互動Ⅱ。Step 37: The real image A is loaded, and the real image A, the first virtual image R1, the second virtual image R2, and the third virtual image R2 are displayed on the display interface 12 of the electronic device 1. Then, the interaction I shown in FIG. 4 and the interaction II shown in FIG. 5 are performed.

值得說明的是,在本實施例中,在步驟31與步驟37,該電子裝置1的顯示介面12顯示該實境影像A時,該第一虛擬影像R1、該等第二虛擬影像R2、該等第三虛擬影像R2依序顯示在該顯示介面12的中間位置。It should be noted that, in the embodiment, in step 31 and step 37, when the display interface 12 of the electronic device 1 displays the real image A, the first virtual image R1, the second virtual image R2, and the second virtual image R2. The third virtual image R2 is sequentially displayed in the middle of the display interface 12.

步驟38:載入該地圖資訊M,使該第一虛擬影像R1、該等第二虛擬影像R2、該等第三虛擬影像R2顯示在該電子裝置1之顯示介面12中的地圖資訊M上,然後,進行圖4所示的互動Ⅰ與圖5所示的互動Ⅱ。Step 38: The map information M is loaded, and the first virtual image R1, the second virtual image R2, and the third virtual image R2 are displayed on the map information M in the display interface 12 of the electronic device 1. Then, the interaction I shown in FIG. 4 and the interaction II shown in FIG. 5 are performed.

當玩家開始快走、或奔跑時,並不適合一直盯著該電子裝置1的顯示介面12,也不適合擷取實境影像A,因此,切換成地圖資訊M,有助於玩家快速的瀏覽該第一虛擬影像R1與玩家的相對位置,及與玩家所在位置L1的概略距離。When the player starts to walk or run, it is not suitable for staring at the display interface 12 of the electronic device 1, and is not suitable for capturing the real image A. Therefore, switching to the map information M helps the player to quickly browse the first The relative position of the virtual image R1 to the player and the approximate distance from the player's location L1.

互動Ⅰ,參閱圖3、圖4,及圖2、圖6、圖7。Interaction I, see Figure 3, Figure 4, and Figures 2, 6, and 7.

步驟40:根據預設的一個反轉距離D1 ,判斷前述移動距離D是否等於前述反轉距離D1 的倍數,如果否,進行步驟41,如果是,進行步驟43。Step 40: Determine whether the moving distance D is equal to a multiple of the reverse distance D 1 according to a preset reverse distance D 1 . If not, proceed to step 41. If yes, proceed to step 43.

值得說明的是,前述第三虛擬影像R3在該地圖資訊M中實際相間隔的距離相當於該反轉距離D1It should be noted that the distance actually separated by the third virtual image R3 in the map information M is equivalent to the reverse distance D 1 .

步驟41:判斷該電子裝置1目前的座標位置L1是否與任一個第一虛擬影像R1在該地圖資訊M中的所在位置相同,如果是,進行步驟42,如果否,則回到步驟35。Step 41: It is determined whether the current coordinate position L1 of the electronic device 1 is the same as the position of any one of the first virtual images R1 in the map information M. If yes, proceed to step 42, and if no, return to step 35.

步驟42:執行預定義的一個第二動作指令,傳送一個狀態訊息S2,並顯示在該電子裝置1的顯示介面12,及結束階段性的互動。該狀態訊息S2在本實施例用於告知結束互動。Step 42: Execute a predefined second action instruction, transmit a status message S2, display it on the display interface 12 of the electronic device 1, and end the phased interaction. This status message S2 is used in this embodiment to inform the end of the interaction.

根據前述,當該第一虛擬影像R1在該地圖資訊M中的所在位置與玩家的座標位置L2相同時,就表示玩家已被該第一虛擬影像R1追趕上。According to the foregoing, when the location of the first virtual image R1 in the map information M is the same as the coordinate position L2 of the player, it indicates that the player has been caught by the first virtual image R1.

步驟43:移除最接近該座標位置L1的第三虛擬影像R3。藉此,代表甪戶吃了大力丸,可以反轉規則,吃掉代表第一虛擬影像R1的小精靈。Step 43: Remove the third virtual image R3 closest to the coordinate position L1. In this way, on behalf of the Seto, eating a powerful pill, you can reverse the rules and eat the elf representing the first virtual image R1.

步驟44:使該第一虛擬影像R1根據隨機的路徑,在預設的一個反轉時間t內,反向於該座標位置L1移動。Step 44: The first virtual image R1 is moved in a direction opposite to the coordinate position L1 within a preset inversion time t according to a random path.

步驟45:判斷是否到達該反轉時間t,如果是,回到步驟35,如果否,進行步驟46。Step 45: It is judged whether the inversion time t is reached, if yes, return to step 35, and if no, proceed to step 46.

步驟46:判斷該電子裝置1目前的座標位置L1是否與任一個第一虛擬影像R1在該地圖資訊M中的所在位置相同,如果是,進行步驟47,如果否,則回到步驟45。Step 46: It is determined whether the current coordinate position L1 of the electronic device 1 is the same as the position of any one of the first virtual images R1 in the map information M. If yes, proceed to step 47, and if no, return to step 45.

步驟47:移除步驟44的第一虛擬影像R1,並累計預定數量的獎勵點數P,然後,回到步驟35。Step 47: The first virtual image R1 of step 44 is removed, and a predetermined number of bonus points P are accumulated, and then, return to step 35.

藉此,玩家要避免被該第一虛擬影像R1追趕,而結束互動,還可以根據玩家(即電子裝置1)的移動距離D,扭轉情勢,而追趕第一虛擬影像R1,並獲得多少獎勵點數P。Thereby, the player should avoid being chased by the first virtual image R1, and end the interaction, and can also reverse the situation according to the moving distance D of the player (ie, the electronic device 1), and catch up with the first virtual image R1, and how many bonus points are obtained. Number P.

互動Ⅱ,參閱圖3、圖5,及圖2、圖6、圖7。Interaction II, see Figure 3, Figure 5, and Figure 2, Figure 6, Figure 7.

步驟48:根據預設的一個單位距離D2 ,判斷前述移動距離D是否等於前述單位距離D2 的倍數,如果是,進行步驟49,如果否,回到步驟35。前述單位距離D2 小於前述反轉距離D1 Step 48: Determine whether the moving distance D is equal to a multiple of the unit distance D 2 according to a preset unit distance D 2 . If yes, proceed to step 49. If no, return to step 35. The aforementioned unit distance D 2 is smaller than the aforementioned reverse distance D 1

步驟49:移除最接近該座標位置L1的第二虛擬影像R2,並累計一個獎勵點數P,並回到步驟35。Step 49: The second virtual image R2 closest to the coordinate position L1 is removed, and a bonus point P is accumulated, and the process returns to step 35.

在畫面的呈現上,會根據玩家的移動,而吃掉了果實,藉此,玩家除了要避免被該第一虛擬影像R1追趕上外,還可以根據玩家(即電子裝置1)的移動距離D,決定獲得多少獎勵點數P,而配合遊戲設計,使玩家在行走過程中,累計獎勵點數P,及進行更多的遊戲玩法,由於本領域中具有通常知識者根據以上說明可以推知擴充細節,因此不多加說明。In the presentation of the screen, the fruit is eaten according to the movement of the player, whereby the player can also avoid the catching of the first virtual image R1, and can also according to the moving distance D of the player (ie, the electronic device 1). , decide how many bonus points P to get, and cooperate with the game design, so that the player can accumulate the bonus points P and carry out more game play during the walking process, because the general knowledge in the field can infer the expansion details according to the above description. Therefore, there is no more explanation.

參閱圖8,是本發明一個第二實施例,其與該第一實施例大致相同,不同處在於:Referring to Figure 8, there is shown a second embodiment of the present invention which is substantially identical to the first embodiment except that:

該第二實施例省略了互動Ⅱ。藉此,該第二實施例中雖然不再有第二虛擬影像R2,但是,玩家仍然可以在快走、或奔跑、或改變行走路徑的過程中,避免被該第一虛擬影像R1追趕上,或扭轉情勢而追趕該第一虛擬影像R1,而與該第一虛擬影像R1進行互動。This second embodiment omits the interaction II. Thereby, although there is no second virtual image R2 in the second embodiment, the player can still avoid being caught by the first virtual image R1 during fast walking, running, or changing the walking path, or The first virtual image R1 is chased after the situation is reversed, and interacts with the first virtual image R1.

經由以上的說明,可將前述實施例的優點歸納如下:Through the above description, the advantages of the foregoing embodiments can be summarized as follows:

本發明能夠使該第一虛擬影像R1根據該移動路徑T或隨機的方式,在該電子裝置1之顯示介面12中的畫面移動,而與玩家在真實環境中進行互動,不但可以成功的將玩家帶出戶外,且可以在互動的遊戲過程中,使玩家必須配合第一虛擬影像R1移動,進而能提升互動時的擬真效果。The present invention enables the first virtual image R1 to move in the display interface of the electronic device 1 according to the moving path T or in a random manner, and interacts with the player in the real environment, not only can the player be successfully Bringing out the outdoors, and during the interactive game, the player must move with the first virtual image R1, thereby enhancing the immersive effect of the interaction.

惟以上所述者,僅為本發明的實施例而已,當不能以此限定本發明實施的範圍,凡是依本發明申請專利範圍及專利說明書內容所作的簡單的等效變化與修飾,皆仍屬本發明專利涵蓋的範圍內。However, the above is only the embodiment of the present invention, and the scope of the invention is not limited thereto, and all the simple equivalent changes and modifications according to the scope of the patent application and the patent specification of the present invention are still Within the scope of the invention patent.

1‧‧‧電子裝置1‧‧‧Electronic device

11‧‧‧影像擷取模組11‧‧‧Image capture module

12‧‧‧顯示介面12‧‧‧Display interface

13‧‧‧定位模組13‧‧‧ Positioning Module

14‧‧‧通訊模組14‧‧‧Communication module

15‧‧‧處理器15‧‧‧ processor

2‧‧‧網路伺服器2‧‧‧Web server

31~49‧‧‧步驟流程31~49‧‧‧Step process

A‧‧‧實境影像A‧‧‧real image

S1‧‧‧位置訊息S1‧‧‧Location Message

L1‧‧‧座標位置L1‧‧‧ coordinates

L2‧‧‧投放位置L2‧‧‧ placement

R1‧‧‧第一虛擬影像R1‧‧‧ first virtual image

R2‧‧‧第二虛擬影像R2‧‧‧ second virtual image

R3‧‧‧第三虛擬影像R3‧‧‧ third virtual image

P‧‧‧獎勵點數P‧‧‧ reward points

M‧‧‧地圖資訊M‧‧‧Map Information

M1‧‧‧道路標示M1‧‧‧ road marking

M2‧‧‧建物標示M2‧‧‧ building sign

T‧‧‧移動路徑T‧‧‧Moving path

V‧‧‧移動速度V‧‧‧ moving speed

V0‧‧‧比較值V 0 ‧‧‧ comparison value

D‧‧‧移動距離D‧‧‧Moving distance

D1‧‧‧反轉距離D 1 ‧‧‧Reverse distance

D2‧‧‧單位距離D 2 ‧‧‧unit distance

t‧‧‧反轉時間t‧‧‧Reversal time

S2‧‧‧狀態訊息 S2‧‧‧ Status Message

本發明的其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中: 圖1是一個示意圖,說明本發明擴增實境的互動方法及其系統的一個第一較佳實施例; 圖2是該第一實施例的一個方塊圖; 圖3是該第一實施例的一個流程圖; 圖4是該第一實施例中互動Ⅰ的一個流程圖; 圖5是該第一實施例中互動Ⅱ的一個流程圖 圖6是一個示意圖,說明該第一實施例載入一個第一虛擬影像,及數個第二虛擬影像,並顯示在一個電子裝置的一個顯示介面; 圖7是一個示意圖,說明該第一實施例載入一個地圖資訊,並顯示在該電子裝置的顯示介面;及 圖8是一個示意圖,說明本發明擴增實境的互動方法及其系統的一個第二較佳實施例。Other features and advantages of the present invention will be apparent from the embodiments of the present invention, wherein: Figure 1 is a schematic diagram illustrating an interactive method of augmented reality of the present invention and a first preferred embodiment of the system Figure 2 is a block diagram of the first embodiment; Figure 3 is a flow chart of the first embodiment; Figure 4 is a flow chart of the interaction I in the first embodiment; Figure 5 is the first FIG. 6 is a schematic diagram illustrating that the first embodiment loads a first virtual image and a plurality of second virtual images and displays a display interface of an electronic device; FIG. Is a schematic diagram illustrating that the first embodiment loads a map information and displays the display interface of the electronic device; and FIG. 8 is a schematic diagram illustrating the interactive method of the augmented reality of the present invention and a second of the system thereof Preferred embodiment.

Claims (11)

一種擴增實境的互動方法,由一個網路伺服器與一個電子裝置進行通訊而實現,該電子裝置包括能夠呈現實境影像的一個顯示介面、用於計算所在之一個座標位置的一個定位模組、輸出一個位置訊息的一個通訊模組,及一個處理器,該位置訊息包括前述座標位置,該擴增實境的互動方法包含下列步驟: (a):提供一個應用程式安裝在該電子裝置,供該電子裝置載入一個以上的第一虛擬影像,並顯示在該電子裝置之顯示介面,而開始互動; (b):接收該位置訊息,並根據預定義的一個地圖資訊,獲取該電子裝置的座標位置,該地圖資訊包括對應真實環境之道路的道路標示、對應真實環境之建物的建物標示; (c):根據前述地圖資訊,決定該第一虛擬影像的一個移動路徑;及 (d):根據預設的一個動作指令,使該第一虛擬影像依循前述移動路徑在該電子裝置之顯示介面所顯示的畫面中移動。An interactive method for augmenting reality is implemented by a network server communicating with an electronic device, including a display interface capable of presenting a real-world image, and a positioning module for calculating a coordinate position a communication module for outputting a location message, and a processor, wherein the location information includes the coordinates of the coordinates, and the method for interacting the augmented reality comprises the following steps: (a) providing an application installed on the electronic device For the electronic device to load more than one first virtual image and display the display interface of the electronic device to start interaction; (b): receiving the location information, and acquiring the electronic device according to a predefined map information a coordinate position of the device, the map information includes a road marking corresponding to the road of the real environment, and a building marking corresponding to the real environment; (c): determining a moving path of the first virtual image according to the map information; and (d ): causing the first virtual image to follow the moving path in the electronic device according to a preset motion instruction Moves in the screen displayed by the display interface. 如請求項1所述的擴增實境的互動方法,其中,步驟(c)中移動路徑是根據該地圖資訊界定出一個投放位置至該電子裝置目前之座標位置的軌跡,該投放位置與該座標位置對應真實環境之距離而相間隔。The method for interacting with the augmented reality according to claim 1, wherein the moving path in the step (c) is a trajectory defining a placement position to a current coordinate position of the electronic device according to the map information, the placement position and the The coordinate positions are spaced apart by the distance of the real environment. 如請求項2所述的擴增實境的互動方法,其中,步驟(d)的動作指令包括,根據一個預設的移動速度,計算該第一虛擬影像與該電子裝置之座標位置的相對位置,及使該第一虛擬影像相對該座標位置移動。The method of interacting with the augmented reality according to claim 2, wherein the action instruction of step (d) comprises: calculating a relative position of the coordinate position of the first virtual image and the electronic device according to a preset moving speed And moving the first virtual image relative to the coordinate position. 如請求項3所述的擴增實境的互動方法,其中,步驟(d)包括步驟(d-1),根據該動作指令,使該第一虛擬影像依循前述移動路徑在該電子裝置之顯示介面所顯示的畫面中移動,步驟(d-2),根據該電子裝置在一個單位時間內的位置變化,計算該電子裝置的移動速度,及移動距離,步驟(d-3),判斷前述移動速度是否大於預設的一個比較值,如果是,進行步驟(d-4),呈現前述實境影像顯示在該電子裝置的顯示介面,如果否,進行步驟(d-5),載入該地圖資訊,並顯示在該電子裝置的顯示介面。The method for interacting with the augmented reality according to claim 3, wherein the step (d) includes the step (d-1), and the first virtual image is displayed on the electronic device according to the moving path according to the action instruction. Moving in the screen displayed by the interface, step (d-2), calculating the moving speed of the electronic device and the moving distance according to the position change of the electronic device in one unit time, and step (d-3), determining the movement Whether the speed is greater than a preset comparison value, and if yes, performing step (d-4), presenting the foregoing real-world image displayed on the display interface of the electronic device, and if not, performing step (d-5) to load the map Information and display on the display interface of the electronic device. 如請求項4所述的擴增實境的互動方法,其中,步驟(a)還載入數個第二虛擬影像,使該第二虛擬影像顯示在該電子裝置之顯示介面的畫面中。The method for interacting augmented reality according to claim 4, wherein the step (a) further loads the plurality of second virtual images, so that the second virtual image is displayed in a screen of the display interface of the electronic device. 如請求項5所述的擴增實境的互動方法,還包含在步驟(d)後的 步驟(e):根據預設的一個單位距離,判斷前述移動距離是否等於前述單位距離的倍數,如果是,進行步驟(f),如果否,回到步驟(d-2), 步驟(f):移除最接近該座標位置的第二虛擬影像,並累計一個獎勵點數,然後,回到步驟(d-2)。The method for interacting augmented reality according to claim 5, further comprising the step (e) after the step (d): determining, according to a preset unit distance, whether the moving distance is equal to a multiple of the unit distance, if Yes, proceed to step (f), if no, go back to step (d-2), step (f): remove the second virtual image closest to the coordinate position, and accumulate a bonus point, then return to the step (d-2). 如請求項5所述的擴增實境的互動方法,還包含在步驟(d)後的 步驟(g):判斷該電子裝置目前的座標位置是否與任一個第一虛擬影像在該地圖資訊中的所在位置相同,如果是,進行步驟(h),如果否,回到步驟(d-2);及 步驟(h):執行預定義的另一個動作指令。The method for interacting with the augmented reality according to claim 5, further comprising the step (g) after the step (d): determining whether the current coordinate position of the electronic device is in the map information with any of the first virtual images. The location is the same, if yes, proceed to step (h), if not, return to step (d-2); and step (h): execute another predefined action command. 如請求項7所述的擴增實境的互動方法,其中,步驟(h)的動作指令包括,傳送一個狀態訊息,並顯示在該電子裝置的顯示介面。The method for interacting with augmented reality as claimed in claim 7, wherein the action instruction of step (h) comprises transmitting a status message and displaying the display interface of the electronic device. 如請求項8所述的擴增實境的互動方法,其中,該狀態訊息用於告知結束互動。The method of interacting with augmented reality as described in claim 8, wherein the status message is used to inform the end of the interaction. 如請求項7所述的擴增實境的互動方法,還包含在步驟(d)後的 步驟(i):根據預設的一個反轉距離,判斷前述移動距離是否等於前述反轉距離的倍數,如果是,進行步驟(j),如果否,進行步驟(g), 步驟(j),使該第一虛擬影像根據隨機的路徑,在預設的一個反轉時間內,反向於該座標位置移動,前述反轉距離大於前述單位距離, 步驟(k):判斷是否到達該反轉時間,如果是,回到步驟(d-2),如果否,進行步驟(l), 步驟(l):判斷該電子裝置目前的座標位置是否與任一個第一虛擬影像在該地圖資訊中的所在位置相同,如果是,進行步驟(m),如果否,回到步驟(k), 步驟(m):移除步驟(l)的第一虛擬影像,並累計預定數量的獎勵點數,然後,回到步驟(d-2)。The method for interacting augmented reality according to claim 7, further comprising the step (i) after the step (d): determining whether the moving distance is equal to a multiple of the reverse distance according to a preset reverse distance If yes, proceed to step (j), if not, perform step (g), step (j), causing the first virtual image to be reversed from the coordinate according to a random path within a preset inversion time Position shift, the reverse distance is greater than the unit distance, step (k): determining whether the reverse time is reached, if yes, returning to step (d-2), if not, performing step (1), step (1) : determining whether the current coordinate position of the electronic device is the same as the position of any of the first virtual images in the map information, and if yes, performing step (m), if not, returning to step (k), step (m) : The first virtual image of step (1) is removed, and a predetermined number of bonus points are accumulated, and then, return to step (d-2). 一種擴增實境的互動系統,與一個電子裝置進行通訊,該電子裝置包括能夠呈現實境影像的一個顯示介面、用於計算所在之一個座標位置的一個定位模組、輸出一個位置訊息的一個通訊模組,及一個處理器,該位置訊息包括前述座標位置,該擴增實境的互動系統包含: 一個網路伺服器,提供一個應用程式安裝在該電子裝置,且接收該位置訊息,並根據預定義的一個地圖資訊,獲取該電子裝置的座標位置,及載入一個以上的第一虛擬影像,顯示在該電子裝置之顯示介面,然後,根據預設的一個動作指令,使該第一虛擬影像依循前述移動路徑在該電子裝置之顯示介面所顯示的畫面中移動。An augmented reality interactive system for communicating with an electronic device including a display interface capable of presenting a real-world image, a positioning module for calculating a coordinate position, and a position information outputting a communication module, and a processor, the location information includes the coordinate position, the augmented reality interactive system includes: a network server, providing an application installed on the electronic device, and receiving the location information, and Obtaining a coordinate position of the electronic device according to a predefined map information, and loading one or more first virtual images, displaying the display interface of the electronic device, and then making the first according to a preset motion instruction The virtual image moves in the screen displayed on the display interface of the electronic device according to the moving path.
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TWI803134B (en) * 2021-09-24 2023-05-21 宏達國際電子股份有限公司 Virtual image display device and setting method for input interface thereof

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