TW201801773A - Method and apparatus for creating game scenes - Google Patents

Method and apparatus for creating game scenes Download PDF

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Publication number
TW201801773A
TW201801773A TW106119791A TW106119791A TW201801773A TW 201801773 A TW201801773 A TW 201801773A TW 106119791 A TW106119791 A TW 106119791A TW 106119791 A TW106119791 A TW 106119791A TW 201801773 A TW201801773 A TW 201801773A
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game
scene
game scene
server
patent application
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TW106119791A
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Chinese (zh)
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郭瑞
冉曦
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北京英雄互娛科技股份有限公司
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Publication of TW201801773A publication Critical patent/TW201801773A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The embodiment of the invention discloses a method and equipment for establishing a game scene. The method comprises the steps that game elements related to the game scene are received from a server; selection of the game elements and setting of scene parameters are determined; and the corresponding game scene is established according to the selection and the setting. According to the embodiment of the invention, a user content generation module used for establishing the game scene is added in a game application, so that a game user can conveniently and rapidly establish the game scene; pirate games and potential safety hazards can be reduced; and establishment efficiency and content quality of the game scene can be increased.

Description

用於創建遊戲場景的方法和設備 Method and device for creating game scene

本發明關於一種創建遊戲場景的方法及裝置。 The invention relates to a method and a device for creating a game scene.

遊戲場景表示遊戲運行時所處的場景,遊戲場景有時也稱為遊戲地圖。在遊戲場景中,通常包括多種物件,例如建築物、花草樹木,等等。在傳統的遊戲過程中,用戶(即遊戲的玩家)進入遊戲後,從多個遊戲場景或遊戲地圖中選擇一個遊戲場景或遊戲地圖,然後開始遊戲過程。 A game scene represents the scene in which the game is running. The game scene is sometimes called a game map. In the game scene, usually include a variety of objects, such as buildings, flowers and trees, and so on. In the traditional game process, after the user (that is, the player of the game) enters the game, he selects one game scene or game map from multiple game scenes or game maps, and then starts the game process.

然而,在傳統的遊戲中,遊戲場景都是由遊戲軟體的開發商提供的。受制于遊戲開發商的公司規模和人員數量,開發商只能提供有限數量的遊戲場景以供用戶進行遊戲。這極大的限制了用戶的粘性,用戶可能在經歷了短暫的遊戲體驗,並熟悉遊戲開發商提供的所有遊戲場景之後,就會對遊戲產生厭倦感,繼而很可能放棄該遊戲產品。因此,在傳統遊戲中,由於只能由遊戲軟體發展商提供遊戲場景,因而用戶的遊戲體驗並不好。 However, in traditional games, game scenes are provided by game software developers. Subject to the size of the game developer and the number of people, the developer can only provide a limited number of game scenarios for users to play games. This greatly limits the stickiness of the user. After experiencing a short game experience and being familiar with all the game scenarios provided by the game developer, the user will become bored with the game, and will likely give up the game product. Therefore, in traditional games, because the game scene can only be provided by the game software developer, the user's gaming experience is not good.

有鑑於此,本公開的實施例提供了一種用於創建遊戲場景的方法和設備。本公開的實施例通過在遊戲中添加用於創建遊戲場景的使用者生成內容模組,能夠使得遊戲使用者方便快捷地創建遊戲場景,不但能夠減少盜版遊戲和安全隱患,而且能夠提高遊戲場景的創建效率和內容品質。 In view of this, embodiments of the present disclosure provide a method and device for creating a game scene. The embodiments of the present disclosure can add a user-generated content module for creating a game scene to a game, so that game users can conveniently and quickly create a game scene, which can not only reduce pirated games and security risks, but also improve Create efficiency and content quality.

根據本公開的第一方面,提供了一種用於創建遊戲場 景的方法。該方法包括:從伺服器接收與遊戲場景有關的遊戲元素;確定對遊戲元素的選擇和對場景參數的設置;以及根據所述選擇和所述設置來創建相應的遊戲場景。 According to a first aspect of the present disclosure, a method for creating a game field is provided. Bokeh method. The method includes: receiving a game element related to a game scene from a server; determining a selection of a game element and setting of a scene parameter; and creating a corresponding game scene according to the selection and the setting.

根據本公開的第二方面,提供了一種用於創建遊戲場景的方法。該方法包括:向電子設備發送與遊戲場景有關的遊戲元素;從電子設備接收所述遊戲場景,該遊戲場景基於對遊戲元素的選擇和對場景參數的設置而被創建;以及將遊戲場景發佈在遊戲場景公共平臺上。 According to a second aspect of the present disclosure, a method for creating a game scene is provided. The method includes: sending a game element related to a game scene to an electronic device; receiving the game scene from the electronic device, the game scene being created based on selection of the game element and setting of scene parameters; and publishing the game scene in Game scene on public platform.

根據本公開的協力廠商面,提供了一種電子設備。該電子設備包括處理單元,該處理單元被配置為:從伺服器接收與遊戲場景有關的遊戲元素;確定對遊戲元素的選擇和對場景參數的設置;以及根據所述選擇和所述設置來創建相應的遊戲場景。 According to a third party aspect of the present disclosure, an electronic device is provided. The electronic device includes a processing unit configured to: receive a game element related to a game scene from a server; determine a selection of a game element and a setting of a scene parameter; and create according to the selection and the setting Corresponding game scene.

根據本公開的第四方面,提供了一種伺服器。該伺服器包括處理單元,該處理單元被配置為:向電子設備發送與遊戲場景有關的遊戲元素;從電子設備接收所述遊戲場景,所述遊戲場景基於對所述遊戲元素的選擇和對場景參數的設置而被創建;以及將所述遊戲場景發佈在遊戲場景公共平臺上。 According to a fourth aspect of the present disclosure, a server is provided. The server includes a processing unit configured to: send a game element related to a game scene to an electronic device; receive the game scene from the electronic device, the game scene being based on a selection of the game element and a scene Setting of parameters is created; and publishing the game scene on a game scene public platform.

根據本公開的第五方面,提供了一種電腦可讀存儲介質。該電腦可讀存儲介質具有存儲在其上的電腦可讀程式指令。這些電腦可讀程式指令可以用於執行根據本公開中的各個實施例所描述的方法中的步驟。 According to a fifth aspect of the present disclosure, a computer-readable storage medium is provided. The computer-readable storage medium has computer-readable program instructions stored thereon. These computer-readable program instructions may be used to perform steps in a method described in accordance with various embodiments of the present disclosure.

提供發明內容部分是為了簡化的形式來介紹對概念的選擇,它們在下文的具體實施方式中將被進一步描述。發明內容部分無意標識本公開的關鍵特徵或主要特徵,也無意限制本公開的各個實施例的範圍。 This summary is provided to introduce a selection of concepts in a simplified form that are further described below in the detailed description. This summary is not intended to identify key features or main features of the disclosure, nor is it intended to limit the scope of various embodiments of the disclosure.

100‧‧‧計算系統 100‧‧‧ Computing System

110‧‧‧電子設備 110‧‧‧Electronic equipment

120‧‧‧電子設備 120‧‧‧Electronic equipment

130‧‧‧電子設備 130‧‧‧Electronic equipment

140‧‧‧伺服器 140‧‧‧Server

150‧‧‧網路 150‧‧‧Internet

160‧‧‧網路通信通道 160‧‧‧Network communication channel

170‧‧‧網路通信通道 170‧‧‧Network communication channel

180‧‧‧網路通信通道 180‧‧‧Network communication channel

190‧‧‧網路通信通道 190‧‧‧Network communication channel

200‧‧‧使用者生成內容(UGC)模組 200‧‧‧User Generated Content (UGC) Module

210‧‧‧創建模組 210‧‧‧Create Module

220‧‧‧發現模組 220‧‧‧Discovery Module

230‧‧‧對戰(VS)模組 230‧‧‧ Battle (VS) Module

300‧‧‧創建遊戲場景的過程 300‧‧‧ The process of creating a game scene

302‧‧‧動作 302‧‧‧Action

304‧‧‧動作 304‧‧‧Action

306‧‧‧動作 306‧‧‧Action

308‧‧‧動作 308‧‧‧Action

310‧‧‧動作 310‧‧‧Action

312‧‧‧動作 312‧‧‧Action

314‧‧‧動作 314‧‧‧Action

316‧‧‧動作 316‧‧‧Action

318‧‧‧動作 318‧‧‧Action

400‧‧‧圖形化使用者介面 400‧‧‧ Graphical User Interface

402‧‧‧主頁按鈕 402‧‧‧Home button

404‧‧‧創建按鈕 404‧‧‧Create button

406‧‧‧發現按鈕 406‧‧‧Discover button

408‧‧‧對戰按鈕 408‧‧‧Battle Button

410‧‧‧創建遊戲場景的介面 410‧‧‧Interface for creating game scenes

420‧‧‧介面 420‧‧‧ interface

422‧‧‧遊戲場景概覽 422‧‧‧Game scene overview

424‧‧‧場景參數按鈕 424‧‧‧Scene parameter button

426‧‧‧操作設置按鈕 426‧‧‧Operation Setting Button

428‧‧‧保存按鈕 428‧‧‧Save button

430‧‧‧介面 430‧‧‧ interface

500‧‧‧方法 500‧‧‧method

502‧‧‧步驟 502‧‧‧step

504‧‧‧步驟 504‧‧‧step

506‧‧‧步驟 506‧‧‧step

600‧‧‧方法 600‧‧‧ Method

602‧‧‧步驟 602‧‧‧ steps

604‧‧‧步驟 604‧‧‧step

606‧‧‧步驟 606‧‧‧step

700‧‧‧設備 700‧‧‧ equipment

701‧‧‧CPU 701‧‧‧CPU

702‧‧‧ROM 702‧‧‧ROM

703‧‧‧RAM 703‧‧‧RAM

704‧‧‧匯流排 704‧‧‧bus

705‧‧‧輸入/輸出(I/O)介面 705‧‧‧Input / Output (I / O) interface

706‧‧‧輸入單元 706‧‧‧ input unit

707‧‧‧輸出單元 707‧‧‧output unit

708‧‧‧存儲單元 708‧‧‧Storage unit

709‧‧‧通信單元 709‧‧‧communication unit

通過結合附圖對本公開示例性實施例進行更詳細的 描述,本公開的上述以及其它目的、特徵和優勢將變得更加明顯,其中,在本公開示例性實施例中,相同的參考標號通常代表相同部件。 Exemplary embodiments of the present disclosure will be described in more detail with reference to the accompanying drawings. As described, the above and other objects, features, and advantages of the present disclosure will become more apparent, wherein in the exemplary embodiments of the present disclosure, the same reference numerals generally represent the same components.

第一圖示出了根據本公開的實施例的計算系統100的示例圖;第二圖示出了根據本公開的實施例的使用者生成內容模組200的示例圖;第三圖示出了根據本公開的實施例的用於創建遊戲場景的過程300的示意圖;第4A至4C圖示出了根據本公開的實施例的用於創建遊戲場景的圖形化使用者介面400的示意圖;第五圖示出了根據本公開的實施例的用於創建遊戲場景的方法500的流程圖;第六圖示出了根據本公開的實施例的用於創建遊戲場景的另一方法600的流程圖;以及第七圖示出了可以用來實施本公開的實施例的設備700的示意性方塊圖。 The first diagram illustrates an example diagram of a computing system 100 according to an embodiment of the present disclosure; the second diagram illustrates an example diagram of a user-generated content module 200 according to an embodiment of the present disclosure; the third diagram illustrates A schematic diagram of a process 300 for creating a game scene according to an embodiment of the present disclosure; FIGS. 4A to 4C show schematic diagrams of a graphical user interface 400 for creating a game scene according to an embodiment of the present disclosure; FIG. 6 illustrates a flowchart of a method 500 for creating a game scene according to an embodiment of the present disclosure; FIG. 6 illustrates a flowchart of another method 600 for creating a game scene according to an embodiment of the present disclosure; And the seventh figure shows a schematic block diagram of a device 700 that can be used to implement embodiments of the present disclosure.

下面將參照附圖更詳細地描述本公開的優選實施例。雖然附圖中顯示了本公開的優選實施例,然而應該理解,可以以各種形式實現本公開而不應被這裡闡述的實施例所限制。相反,提供這些實施例是為了使本公開更加透徹和完整,並且能夠將本公開的範圍完整地傳達給本領域的技術人員。 Hereinafter, preferred embodiments of the present disclosure will be described in more detail with reference to the accompanying drawings. Although a preferred embodiment of the present disclosure is shown in the drawings, it should be understood that the present disclosure can be implemented in various forms and should not be limited by the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.

在本文中使用的術語“包括”及其變形表示開放性包括,即“包括但不限於”。除非特別申明,術語“或”表示“和/或”。術語“基於”表示“至少部分地基於”。術語“一個示例實施例”和“一個實施例”表示“至少一個示例實施例”。術語“另一實施例”表 示“至少一個另外的實施例”。術語“第一”、“第二”等可以指代不同的或相同的物件。下文還可能包括其他明確的和隱含的定義。 As used herein, the term "including" and variations thereof mean open-ended inclusion, that is, "including but not limited to." Unless specifically stated otherwise, the term "or" means "and / or". The term "based on" means "based at least in part on." The terms "one example embodiment" and "one embodiment" mean "at least one example embodiment." Term "another embodiment" table "At least one additional embodiment" is shown. The terms "first", "second", etc. may refer to different or the same items. Other explicit and implicit definitions may be included below.

第一人稱射擊(First-person shooter,以下簡稱FPS)遊戲是電子遊戲的一種主要類型。FPS遊戲主要為使用者提供一套遊戲戰鬥的物理引擎、虛擬的戰鬥環境場景和場景參數,以供用戶雙方進行射擊對戰。本領域技術人員應當理解,雖然以下內容以第一人稱射擊遊戲的場景創建為例,然而,本公開的實施例的場景創建方法可以應用於各種遊戲中。 First-person shooter (hereinafter referred to as FPS) games are one of the main types of video games. FPS games mainly provide users with a set of game battle physics engine, virtual battle environment scenes and scene parameters for both users to shoot and battle. Those skilled in the art should understand that although the following content takes the scene creation of a first-person shooting game as an example, the scene creation method of the embodiment of the present disclosure can be applied to various games.

在傳統的FPS遊戲中,遊戲場景都是由遊戲軟體的開發商提供的。受制于遊戲開發商的公司規模、開發和測試人員數量,開發商只能提供有限數量的遊戲場景以供用戶進行遊戲。這極大的限制了用戶的遊戲黏著度和遊戲開發商的綜合收益,因而傳統的FPS遊戲中用戶的遊戲體驗並不好。 In traditional FPS games, game scenes are provided by game software developers. Subject to the size of the game developer, the number of developers and testers, the developer can only provide a limited number of game scenarios for users to play games. This greatly limits the user's game stickiness and the comprehensive income of game developers, so the user's gaming experience in traditional FPS games is not good.

為了提供更多的遊戲場景,FPS遊戲開發商可以採用代碼開源、部分代碼開源或提供遊戲編輯器方式,允許使用者進行對遊戲軟體的編輯、修改、內容新增等,即所謂遊戲修改(Modification,MOD)。利用遊戲MOD,用戶可自行產生一些自訂的遊戲內容,如特殊的戰鬥環境、戰鬥道具、遊戲情節等。 In order to provide more game scenarios, FPS game developers can adopt open source code, open source part of the code, or provide a game editor to allow users to edit, modify, and add content to the game software. This is called modification. , MOD). With the game mod, users can generate some customized game contents, such as special battle environments, battle props, and game plots.

然而,傳統的FPS類遊戲的MOD方式存在以下問題。 However, the MOD method of the traditional FPS game has the following problems.

第一、盜版遊戲頻繁。開發商發佈的正版FPS遊戲,往往被他人以MOD的形式進行改版並免費發佈,開發商無法通過正當的售賣遊戲軟體的形式獲利,而他人經營的軟體網站、手機應用平臺等可以以免費遊戲軟體吸引大量使用者,並從中牟取暴利。 First, pirated games are frequent. Genuine FPS games released by developers are often modified by others and released for free. Developers cannot profit by selling game software legitimately, while software websites and mobile application platforms operated by others can be used for free games. The software attracts a large number of users and makes huge profits from it.

第二、存在安全隱患。FPS類遊戲的MOD,由於其“已被修改”的特性,很多用戶會認同修改並忽略電腦安全軟體的警告和攔截。此外,很多FPS類MOD軟體中捆綁大量危害使用者安全的病毒和非法程式並在後臺運行。 Second, there are hidden dangers. As a mod of FPS games, due to its "modified" nature, many users will agree to modify and ignore the warnings and interceptions of computer security software. In addition, many FPS-type MOD software bundle a large number of viruses and illegal programs that endanger the user's safety and run in the background.

第三、MOD製作門檻高。MOD本質上就是進行遊戲二 次開發。MOD的開發,需要使用者擁有較高程度的電腦程式設計、電腦圖形學知識,或擁有較高水準的電腦美術能力,並擁有較高水準的遊戲設計能力,才能順利開發。普通用戶從零開始開發MOD是幾乎不可能的任務,而專業使用者也需要一個漫長的過程才能完成開發。 Third, the threshold for MOD production is high. MOD is essentially a game two Development. The development of MOD requires users to have a high level of computer programming, computer graphics knowledge, or a higher level of computer art ability, and a higher level of game design ability, in order to develop smoothly. It is almost impossible for ordinary users to develop MOD from scratch, and professional users also need a long process to complete development.

第四、MOD平均製作水準差、性能優化差、資源標準不統一。由於開發難度較高,大多數遊戲MOD並不存在可玩性。由於MOD開發人員本身素質參差不齊,其代碼、設計、美術功底差異化較大,開發的MOD的品質較差,具體表現可以為:遊戲不好玩、畫面不好看、設備難以流暢運行。 Fourth, the MOD average production level difference, poor performance optimization, resource standards are not uniform. Due to the difficulty of development, most game mods are not playable. Due to the uneven quality of MOD developers, their code, design, and art skills are greatly different, and the quality of developed MODs is poor. The specific performance can be: the game is not fun, the picture is not good-looking, and the equipment is difficult to run smoothly.

第五、MOD缺乏有效的內容審查。由於MOD開發者眾多,FPS遊戲開發商沒有力量對MOD的內容進行逐一審查。因此,很多MOD中存在大量暴力、色情等不合規內容。 Fifth, MOD lacks effective content review. Due to the large number of MOD developers, FPS game developers do not have the power to review the content of MODs one by one. Therefore, there are a lot of non-compliances such as violence and pornography in many mods.

第六、MOD難以推廣。精品MOD的開發者,即使其遊戲場景內容品質較高,但也缺乏一個統一並且有效的平臺對其MOD修改進行推廣和商業化。 Sixth, MOD is difficult to promote. Developers of high-quality MODs lack a unified and effective platform to promote and commercialize their MOD modifications, even if their game scene content is of high quality.

為了解決以上問題和一些其他問題中的至少一個問題,本公開的實施例提供了一種用於創建遊戲場景的方法和設備。本公開的實施例通過在遊戲中添加用於創建遊戲場景的使用者生成內容模組,能夠使得遊戲使用者方便快捷地創建遊戲場景,不但能夠減少盜版遊戲和安全隱患,而且能夠提高遊戲場景的創建效率和內容品質。 In order to solve at least one of the above problems and some other problems, embodiments of the present disclosure provide a method and device for creating a game scene. The embodiments of the present disclosure can add a user-generated content module for creating a game scene to a game, so that game users can conveniently and quickly create a game scene, which can not only reduce pirated games and security risks, but also improve the Create efficiency and content quality.

在本公開的實施例中,在傳統FPS遊戲的構架中,加入了使用者生成內容(User-generated content,UGC)模組,同時不影響FPS遊戲的體驗。一方面,建立一個大型的移動設備UGC平臺,使用者可通過本遊戲軟體進行內容開發,並通過遊戲場景公共平臺上傳、下載、分享,體驗其他用戶創作的遊戲場景。另一方面,降低用戶開發門檻,提高開發體驗,讓零基礎用戶能夠快速上手進行遊戲場景或遊戲地圖的自訂。再一方面,提供統一的UGC內容標準,開發統一的素材資源和統一的基礎場景參數,降低用戶自行開發的難度,同時為多用戶協作和 遊戲整體風格統一做出規範,並防止使用者自行上傳不合規內容。此外,還提供有效的品質保障機制,在用戶完成創作後,採用人工智慧和用戶手動雙重驗證的方式,保證使用者開發內容的玩法品質。另外,為使用者提供官方的UGC內容推廣、獎勵機制,用戶可通過官方遊戲場景公共平臺獲得其他用戶關注和官方獎勵。提供完善的UGC邏輯,保證使用者能夠在自行開發的內容中進行流暢的遊戲。 In the embodiment of the present disclosure, a user-generated content (UGC) module is added to the structure of a traditional FPS game without affecting the experience of the FPS game. On the one hand, a large-scale mobile device UGC platform is established. Users can develop content through this game software, and upload, download, and share through the game platform public platform to experience other user-created game scenarios. On the other hand, lower the user development threshold and improve the development experience, so that zero-based users can quickly start customizing the game scene or game map. On the other hand, it provides a unified UGC content standard, develops unified material resources and unified basic scene parameters, reducing the difficulty for users to develop independently, and at the same time for multi-user collaboration and The overall style of the game is standardized, and users are prevented from uploading non-compliant content by themselves. In addition, it also provides an effective quality assurance mechanism. After the user completes the creation, artificial intelligence and manual verification by the user are used to ensure the quality of the user-developed content. In addition, users are provided with the official UGC content promotion and reward mechanism. Users can get other users' attention and official rewards through the official game scene public platform. Provide perfect UGC logic to ensure that users can play games smoothly in self-developed content.

第一圖示出了根據本公開的實施例的計算系統100的示例圖。如第一圖所示,計算系統100包括電子設備110、120和130以及伺服器140,電子設備110、120、130與伺服器140可以通過網路150以及網路通信通道160、170、180和190有線地或者無線地進行連接。可選地,網路150可以包括但不限於網際網路、廣域網路、都會區網路、局域網、虛擬私人網路絡(VPN)以及無線通訊網路等。 The first figure illustrates an example diagram of a computing system 100 according to an embodiment of the present disclosure. As shown in the first figure, the computing system 100 includes electronic devices 110, 120, and 130 and a server 140. The electronic devices 110, 120, 130, and the server 140 can communicate through the network 150 and network communication channels 160, 170, 180, and 190 is connected wired or wirelessly. Optionally, the network 150 may include, but is not limited to, an Internet, a wide area network, a metropolitan area network, a local area network, a virtual private network (VPN), and a wireless communication network.

在一些實施例中,電子設備110可以為移動設備,電子設備120可以為平板電腦,電子設備130可以為膝上型電腦,其中移動設備110是指各種擁有接入互聯網能力、搭載各種作業系統、可根據使用者需求定制各種功能的終端設備,其包括但不限於行動電話、智慧手機以及智慧可穿戴設備等。 In some embodiments, the electronic device 110 may be a mobile device, the electronic device 120 may be a tablet computer, and the electronic device 130 may be a laptop computer. The mobile device 110 refers to various devices that have the ability to access the Internet, carry various operating systems, Terminal devices with various functions can be customized according to user needs, including but not limited to mobile phones, smart phones, and smart wearable devices.

在一些實施例中,伺服器140可以為遊戲伺服器,例如FPS遊戲伺服器,電子設備110、120和130可以訪問由伺服器140提供的網頁,或者可以從伺服器140下載各自作業系統平臺所對應的應用程式(APP)。例如,移動設備110可以從伺服器140下載應用程式並進行安裝,然後在運行該應用程式的過程中通過網路150與伺服器140交換資料。在一些實施例中,該應用程式為遊戲程式,包括但不限於第一人稱射擊遊戲(FPS)、角色扮演遊戲(RPG)、競速遊戲(RCG),等等。在一些實施例中,遊戲程式包括一個或多個預設的遊戲場景,其中默認的遊戲場景由伺服器140提供。在本公開的實施例總,電子設備110、120和130可以使用遊戲程式中的遊戲元素來創建遊戲場景。 In some embodiments, the server 140 may be a game server, such as an FPS game server. The electronic devices 110, 120, and 130 may access web pages provided by the server 140, or may download respective operating system platforms from the server 140. Corresponding application (APP). For example, the mobile device 110 may download and install an application program from the server 140, and then exchange data with the server 140 through the network 150 during the process of running the application program. In some embodiments, the application is a game program, including but not limited to a first-person shooter game (FPS), a role-playing game (RPG), a racing game (RCG), and so on. In some embodiments, the game program includes one or more preset game scenes, wherein the default game scene is provided by the server 140. In an embodiment of the present disclosure, the electronic devices 110, 120, and 130 may use game elements in a game program to create a game scene.

本領域技術人員應當理解,雖然第一圖中僅示出了三個 電子設備和一個伺服器,但是可以存在更多個電子設備,同時也可以存在多個分散式的伺服器,本公開的實施例的範圍不限於此。 Those skilled in the art will understand that although only three are shown in the first figure An electronic device and a server, but there may be more electronic devices and multiple distributed servers, and the scope of the embodiments of the present disclosure is not limited thereto.

第二圖示出了根據本公開的實施例的電子設備中的使用者生成內容(UGC)模組200的示例圖。例如,UGC模組200可以被包括在電子設備中的應用程式(諸如第一圖所圖示的移動設備110、120或130中的遊戲程式)中。如第二圖所示,UGC模組可以包括創建模組210、發現模組220和對戰(VS)模組230。 The second figure illustrates an example diagram of a User Generated Content (UGC) module 200 in an electronic device according to an embodiment of the present disclosure. For example, the UGC module 200 may be included in an application in an electronic device, such as a game program in the mobile device 110, 120, or 130 illustrated in the first figure. As shown in the second figure, the UGC module may include a creation module 210, a discovery module 220, and a battle (VS) module 230.

在創建模組210中,允許使用者使用伺服器140提供的統一標準的遊戲元素(例如,遊戲素材),自行編輯遊戲場景和場景參數,並自訂遊戲關卡的戰鬥模式。用戶完成編輯後,可以自動地或者在經過人工智慧審核後,將自訂的遊戲場景上傳到遊戲場景公共平臺,其他用戶然後可以看到上傳的遊戲場景。使用者還可根據實際情況,繼續其創建的遊戲場景進行調優和改版,以便提高內容的品質。 In the creation module 210, a user is allowed to use a unified standard game element (for example, game material) provided by the server 140, edit a game scene and scene parameters, and customize a battle mode of a game level. After the user finishes editing, he can upload the customized game scene to the game scene public platform automatically or after artificial intelligence review, and other users can then see the uploaded game scene. Users can also continue to adjust and modify the game scenes they create according to the actual situation in order to improve the quality of the content.

在發現模組220中,允許使用者之間相互查看創作內容,同時較受廣大使用者歡迎的創作內容將出現在排行榜中。同時,在發現模組220中,使用者可自行建設一個防守場景,也被稱為“家園”內容,該內容將在特有的“家園進攻戰”中成為用戶之間攻防的戰場。使用者可根據自己的實際情況調整自己“家園”的環境以提高更多的守備力,或在進攻時採取不同的策略以求快速攻佔其他用戶的“家園”。 In the discovery module 220, users are allowed to view creative content among each other, and at the same time, creative content more popular among users will appear in the ranking. At the same time, in the discovery module 220, the user can construct a defensive scene, also known as "homeland" content, which will become a battlefield for users to attack and defend in a unique "homeland offensive battle". Users can adjust their "home" environment according to their actual conditions to improve their defensive force, or adopt different strategies when attacking in order to quickly occupy the "home" of other users.

在對戰(VS)模組230中,使用者將隨機匹配隊伍,並加入用戶自己創作的遊戲場景中進行戰鬥遊戲。在VS模組230中出現的遊戲場景是排行榜中名次較高或官方推薦的戰鬥場景,以便用戶玩到較高品質的遊戲內容。VS模組中表現出色的使用者將獲得較高的獎勵和可展現的榮譽。 In the battle (VS) module 230, a user will randomly match teams and join a game scene created by the user to perform a battle game. The game scene that appears in the VS module 230 is a battle scene with a higher ranking in the leaderboard or an official recommendation, so that users can play higher-quality game content. Users who perform well in the VS module will get higher rewards and showable honors.

第三圖示出了根據本公開的實施例的用於創建遊戲場景的過程300的示意圖。在動作302,電子設備110通過網路150從伺服器140接收與遊戲場景有關的遊戲元素。在一些實施例中,遊戲元素包括物件(即用於創建遊戲場景的素材,包括圖片、音訊等),並且場景參 數包括物件的顯示屬性,顯示屬性包括透明顯示、半透明顯示以及完全顯示。可選地,場景參數還包括物件的顯示狀態,顯示狀態包括顯示預定時間段後消失和在預定時間段之後才進行顯示。 The third figure shows a schematic diagram of a process 300 for creating a game scene according to an embodiment of the present disclosure. In act 302, the electronic device 110 receives a game element related to a game scene from the server 140 through the network 150. In some embodiments, the game elements include objects (that is, materials used to create the game scene, including pictures, audio, etc.), and the scene parameters The number includes the display properties of the object. The display properties include transparent display, translucent display, and full display. Optionally, the scene parameter further includes a display state of the object, and the display state includes disappearing after being displayed for a predetermined period of time and displaying only after a predetermined period of time.

在動作304,電子設備110接收使用者的輸入,並確定使用者對遊戲元素的選擇和對場景參數的設置。也就是說,用戶可以在如第二圖中所示出的UGC模組中利用從伺服器接收的遊戲元素來創建遊戲場景。在一些實施例中,電子設備110還可以確定物件之間的邏輯關係以及物件相對於地形的位置,並且確定對遊戲關卡模式的配置。 In act 304, the electronic device 110 receives the user's input and determines the user's selection of the game elements and the setting of the scene parameters. That is, the user can use the game elements received from the server in the UGC module shown in the second figure to create a game scene. In some embodiments, the electronic device 110 may also determine the logical relationship between the objects and the position of the objects relative to the terrain, and determine the configuration of the game level mode.

例如,在電子設備110中的遊戲應用程式中加入使用者生成內容(UGC)模組。然後,使用者可以在UGC模組中進行編輯,例如選擇地形,選擇物件並添加到地形中。此外,用戶還可以對地形和物件的參數進行配置。 For example, a user generated content (UGC) module is added to a game application in the electronic device 110. Users can then edit in the UGC module, such as selecting terrain, selecting objects and adding to terrain. In addition, users can configure the parameters of terrain and objects.

在動作306,電子設備110根據使用者的選擇和設置來創建相應的遊戲場景。例如,電子設備基於所確定的使用者選擇、使用者設置、邏輯關係、地形位置等來創建遊戲場景,並且根據所確定的配置來創建遊戲場景的遊戲關卡模式。也就是說,電子設備110可以根據使用者的興趣和偏好來創建特定於用戶的遊戲場景。在一個實施例中,電子設備110可以使用其中的動畫編輯器並且根據遊戲元素來生成動畫。 In action 306, the electronic device 110 creates a corresponding game scene according to the user's selection and settings. For example, the electronic device creates a game scene based on the determined user selection, user settings, logical relationships, terrain locations, and the like, and creates a game level mode of the game scene according to the determined configuration. That is, the electronic device 110 may create a user-specific game scene according to the interests and preferences of the user. In one embodiment, the electronic device 110 may use an animation editor therein and generate animation based on game elements.

在動作308,在創建完成遊戲場景之後,電子設備110可以向伺服器140發送所創建的遊戲場景,其中伺服器中的遊戲場景公共平臺上包括多個遊戲場景,遊戲場景公共平臺上的全部或部分遊戲場景均由使用者創建,而不是遊戲的開發商創建。此外,這些遊戲場景可以由其他的電子設備流覽和使用。 In action 308, after the game scene is created, the electronic device 110 may send the created game scene to the server 140, where the game scene public platform in the server includes multiple game scenes, and all or Some game scenarios are created by users, not game developers. In addition, these game scenarios can be viewed and used by other electronic devices.

接下來,在動作310,電子設備110可以從伺服器140接收另一遊戲場景,該另一遊戲場景例如可以由電子設備120創建。然後,在動作312,電子設備110可以對另一遊戲場景進行更新,也就是說,電子設備110可以對其他電子設備創建的遊戲場景進行更新。在動作314,電子設備110向伺服器140發送更新後的另一遊戲場景。然後,伺 服器將更新後的另一遊戲場景也發佈到遊戲場景公共平臺上。備選地,用戶也可以對其已上傳的遊戲場景進行更新,以優化其已經上傳的遊戲場景。 Next, in action 310, the electronic device 110 may receive another game scene from the server 140, which may be created by the electronic device 120, for example. Then, in act 312, the electronic device 110 may update another game scene, that is, the electronic device 110 may update a game scene created by the other electronic device. In act 314, the electronic device 110 sends another updated game scene to the server 140. And then The server also publishes another updated game scene to the game scene public platform. Alternatively, the user may also update the uploaded game scenes to optimize the uploaded game scenes.

在動作316,伺服器可以對遊戲場景公共平臺上的遊戲場景進行排名,例如根據使用者的評分或者遊戲場景的被下載次數對所有的用戶生成的遊戲場景進行排名,並且將排名中的前預定名次的遊戲場景加入到對戰平臺,並且可以向用戶推薦這些排名較高的遊戲場景。 In action 316, the server may rank the game scenes on the public platform of the game scenes, for example, according to the user's rating or the number of times the game scenes have been downloaded, rank all the user-generated game scenes, and schedule the top of the rankings. Ranking game scenes are added to the battle platform, and these higher-ranking game scenes can be recommended to users.

在一些實施例中,伺服器140還可以從電子設備110接收用於防守的第一防守場景,並且從另一個電子設備120接收用於防守的第二防守場景,然後,伺服器140組合第一防守場景和第二防守場景以生成對戰遊戲場景。 In some embodiments, the server 140 may also receive a first defensive scene for defense from the electronic device 110 and a second defensive scene for defense from another electronic device 120. Then, the server 140 combines the first A defensive scene and a second defensive scene to generate a battle game scene.

第四A圖至第4C圖示出了根據本公開的實施例的用於創建遊戲場景(例如,遊戲地圖)的圖形化使用者介面400的示意圖。如第四A圖所示,圖形化使用者介面400包括主頁按鈕402、創建按鈕404、發現按鈕406以及對戰按鈕408,其中主頁按鈕402用於返回到遊戲介面的主頁,創建按鈕404用於調用圖2中所示出的創建模組210,發現按鈕406用於調用圖2中所示出的發現模組220,對戰按鈕408用於調用第二圖中所示出的對戰模組230。 4A to 4C illustrate schematic diagrams of a graphical user interface 400 for creating a game scene (eg, a game map) according to an embodiment of the present disclosure. As shown in FIG. 4A, the graphical user interface 400 includes a home button 402, a create button 404, a discovery button 406, and a battle button 408. The home button 402 is used to return to the home page of the game interface, and the create button 404 is used to call The creation module 210 shown in FIG. 2, the discovery button 406 is used to call the discovery module 220 shown in FIG. 2, and the battle button 408 is used to call the battle module 230 shown in the second figure.

繼續參考第四A圖,當遊戲使用者選擇創建按鈕404時,呈現用於創建遊戲場景的介面410,其中410包括由伺服器預配置的多個遊戲元素,每個遊戲元素可以為遊戲素材、裝飾元件、功能方塊等等。使用者可以選擇一個或多個遊戲元素以創建遊戲場景。例如,使用者可以點擊“+”號按鈕(未示出)來添加遊戲元素,和/或可以點擊“-”號按鈕(未示出)來刪除某個遊戲元素。在一些實施例中,遊戲元素可以被分類顯示。在另一些實施例中,當遊戲元素較多時,遊戲元素可以進行分頁顯示。 Continuing to refer to FIG. 4A, when the game user selects the create button 404, an interface 410 for creating a game scene is presented, where 410 includes a plurality of game elements pre-configured by the server, and each game element may be a game material, Decorative elements, function blocks, and more. The user can select one or more game elements to create a game scene. For example, a user may click a "+" button (not shown) to add a game element, and / or may click a "-" button (not shown) to delete a certain game element. In some embodiments, game elements may be displayed in categories. In other embodiments, when there are many game elements, the game elements may be displayed in pages.

參考第四B圖,示出了選擇遊戲元素之後的介面420,其中介面420包括遊戲場景概覽422、場景參數424、操作設置426以及保 存按鈕428。如第四B圖所示,遊戲場景概覽422包括遊戲場景名稱(由用戶輸入或者自動生成)以及遊戲場景的縮略圖,其中遊戲的縮略圖可以為保存時遊戲場景的截圖。使用者可以點擊場景參數按鈕424以對遊戲場景的參數進行設置,或者點擊操作設置按鈕426以對遊戲的操作進行設置。然後,在用戶已經確認創建完成之後,可以點擊保存按鈕428以保存所創建的創建。可選地,用戶可以然後將所創建的場景發送到伺服器中,以添加到伺服器中的遊戲場景公共平臺上。 Referring to FIG. 4B, an interface 420 after selecting a game element is shown, where the interface 420 includes a game scene overview 422, scene parameters 424, operation settings 426, and security Save button 428. As shown in FIG. 4B, the game scene overview 422 includes a game scene name (input by the user or automatically generated) and a thumbnail of the game scene, where the thumbnail of the game may be a screenshot of the game scene when saved. The user can click the scene parameter button 424 to set the parameters of the game scene, or click the operation setting button 426 to set the operation of the game. Then, after the user has confirmed that the creation is complete, the save button 428 can be clicked to save the created creation. Alternatively, the user may then send the created scene to the server for adding to the game scene public platform in the server.

第四C圖示出了用於查看遊戲場景公共平臺上的遊戲場景的示意圖,這些遊戲場景由多個用戶創建。如第四C圖所示,介面430包括分別由不同用戶創建的場景1、場景2以及場景3以及相應的得分。本領域技術人員應當理解,雖然第四C圖中僅示出3個遊戲場景,然而遊戲場景公共平臺可以包括更多個遊戲場景。在一些實施例中,遊戲場景公共平臺上的遊戲場景可以根據得分而進行排名,例如場景1得分為四顆星,而場景2的得分為三顆星,場景3的得分為兩顆星。在一些實施例中,用戶可以點擊某個場景來下載或者直接進入該遊戲場景。此外,圖形化使用者介面400還可以包括用於記錄流覽歷史的歷史記錄功能表和用於收藏遊戲場景的收藏菜單。 The fourth C diagram shows a schematic diagram for viewing game scenes on a common platform of game scenes, which are created by multiple users. As shown in FIG. 4C, the interface 430 includes a scene 1, a scene 2, and a scene 3 respectively created by different users and corresponding scores. Those skilled in the art should understand that although only three game scenes are shown in the fourth C diagram, the game scene common platform may include more game scenes. In some embodiments, game scenes on the public platform of game scenes can be ranked according to scores. For example, scene 1 has a score of four stars, scene 2 has a score of three stars, and scene 3 has a score of two stars. In some embodiments, the user can click on a scene to download or directly enter the game scene. In addition, the graphical user interface 400 may further include a history menu for recording browsing history and a favorite menu for collecting game scenes.

第五圖示出了根據本公開的實施例的用於創建遊戲場景的方法500的流程圖。本領域技術人員應當理解,方法500例如可以由第一圖所描述的電子設備110、120和130中的任一電子設備執行。在步驟502,電子設備110從伺服器140接收與遊戲場景有關的遊戲元素。在步驟504,電子設備110確定對遊戲元素的選擇和對場景參數的設置。在步驟506,電子設備110根據所述選擇和所述設置來創建相應的遊戲場景。 The fifth figure shows a flowchart of a method 500 for creating a game scene according to an embodiment of the present disclosure. Those skilled in the art should understand that the method 500 may be performed by any one of the electronic devices 110, 120, and 130 described in the first figure, for example. In step 502, the electronic device 110 receives a game element related to a game scene from the server 140. In step 504, the electronic device 110 determines a selection of a game element and a setting of a scene parameter. In step 506, the electronic device 110 creates a corresponding game scene according to the selection and the setting.

第六圖示出了根據本公開的實施例的用於創建遊戲場景的另一方法600的流程圖。本領域技術人員應當理解,方法600例如可以由第一圖所描述的伺服器140執行。在步驟602,伺服器140向電子設備110發送與遊戲場景有關的遊戲元素。在步驟604,伺服器140從 電子設備110接收所述遊戲場景,該遊戲場景基於對遊戲元素的選擇和對場景參數的設置而被創建。在步驟606,伺服器140將遊戲場景發佈在遊戲場景公共平臺上。 The sixth figure shows a flowchart of another method 600 for creating a game scene according to an embodiment of the present disclosure. Those skilled in the art should understand that the method 600 may be performed by the server 140 described in the first figure, for example. In step 602, the server 140 sends a game element related to the game scene to the electronic device 110. At step 604, the server 140 starts from The electronic device 110 receives the game scene, which is created based on selection of game elements and setting of scene parameters. In step 606, the server 140 publishes the game scene on the game scene public platform.

本公開的實施例通過在遊戲中添加用於創建遊戲場景的使用者生成內容模組,能夠使得遊戲使用者方便快捷地創建遊戲場景,不但能夠減少盜版遊戲和安全隱患,而且能夠提高遊戲場景的創建效率和內容品質。因此,本公開的實施例能夠解決傳統遊戲(例如FPS遊戲)MOD中的至少一個問題,並能實現以下技術效果中的至少一種技術效果。 The embodiments of the present disclosure can add a user-generated content module for creating a game scene to a game, so that game users can conveniently and quickly create a game scene, which can not only reduce pirated games and security risks, but also improve the Create efficiency and content quality. Therefore, the embodiments of the present disclosure can solve at least one problem in a conventional game (such as an FPS game) MOD, and can achieve at least one of the following technical effects.

一方面,減少了盜版遊戲和安全隱患。由於本公開的實施例在遊戲中實施,本遊戲通過電子設備和伺服器的雙重驗證,防止了盜版遊戲和非法修改帶來的隱患。此外,本公開的實施例不需要使用者參與遊戲程式底層代碼的修改,而採用統一UGC模組的形式,使用者自訂內容以官方標準加密格式進行存儲並在伺服器進行安全驗證,不存在遊戲MOD帶來的風險。 On the one hand, pirated games and security risks are reduced. Since the embodiment of the present disclosure is implemented in a game, the game is double-verified by an electronic device and a server to prevent hidden dangers caused by pirated games and illegal modifications. In addition, the embodiment of the present disclosure does not require the user to participate in the modification of the underlying code of the game program, but adopts the form of a unified UGC module. The user-defined content is stored in the official standard encrypted format and securely verified on the server. Risks brought by game mods.

另一方面,提高了遊戲場景的創建效率和內容品質。本公開的實施例降低用戶參與門檻。讓更多沒有電腦編碼、遊戲設計、遊戲美術設計能力的用戶加入到遊戲創作中。此外,通過開發商提供的統一素材和資源,用戶可直接將素材和資源轉化為遊戲場景和地圖,不需從底層重新開發。通常自行創作一個遊戲場景只需數小時,與傳統的數月的MOD開發相比,本公開的方法極大的提高了開發效率。此外,統一的場景創建標準帶來了整體圖像表現的提高。 On the other hand, the creation efficiency and content quality of the game scene are improved. Embodiments of the present disclosure reduce the threshold for user participation. Let more users without computer coding, game design, game art design ability join the game creation. In addition, through the unified materials and resources provided by the developer, users can directly convert the materials and resources into game scenes and maps without re-development from the bottom. Usually, it only takes several hours to create a game scene by yourself. Compared with the traditional months of MOD development, the method disclosed in this disclosure greatly improves the development efficiency. In addition, unified scene creation standards have resulted in improved overall image performance.

再一方面,本公開的實施例還能夠實現性能統一。由於用於創建遊戲創建的資源已經過開發商的性能優化,通過本公開實施例的方法,用戶不用考慮手機等移動設備是否能流暢運行。此外,開發商還可以進行有效的內容審查,使得遊戲中不存在不合規的內容。另外,本公開的實施例為創作者提供更多機會和保護。開發商可以為精品內容的創作者提供有效的評價、交流平臺,同時維護原創作者的權益。 In yet another aspect, the embodiments of the present disclosure can also achieve uniform performance. Since the resources used to create the game creation have been optimized by the performance of the developer, with the method of the embodiment of the present disclosure, the user does not need to consider whether a mobile device such as a mobile phone can run smoothly. In addition, developers can conduct effective content reviews so that non-compliant content does not exist in the game. In addition, embodiments of the present disclosure provide creators with more opportunities and protection. Developers can provide effective evaluation and communication platforms for creators of high-quality content, while protecting the rights of original authors.

第七圖示出了一個可以用來實施本公開的實施例的設備700的示意性框圖。例如,設備700可以為第一圖中所描述的電子設備110、120、130或伺服器140。如圖所示,設備700包括中央處理單元(CPU)701,其可以根據存儲在唯讀記憶體(ROM)702中的電腦程式指令或者從存儲單元708載入到隨機訪問記憶體(RAM)703中的電腦程式指令,來執行各種適當的動作和處理。在RAM 703中,還可存放裝置700操作所需的各種程式和資料。CPU 701、ROM 702以及RAM 703通過匯流排704彼此相連。輸入/輸出(I/O)介面705也連接至匯流排704。 The seventh figure shows a schematic block diagram of a device 700 that can be used to implement embodiments of the present disclosure. For example, the device 700 may be the electronic device 110, 120, 130 or the server 140 described in the first figure. As shown, the device 700 includes a central processing unit (CPU) 701, which can be loaded into a random access memory (RAM) 703 according to computer program instructions stored in a read-only memory (ROM) 702 or from a storage unit 708 Computer program instructions to perform various appropriate actions and processes. In the RAM 703, various programs and data required for the operation of the device 700 can also be stored. The CPU 701, the ROM 702, and the RAM 703 are connected to each other through a bus 704. An input / output (I / O) interface 705 is also connected to the bus 704.

設備700中的多個部件連接至I/O介面705,包括:輸入單元706,例如鍵盤、滑鼠等;輸出單元707,例如各種類型的顯示器、揚聲器等;存儲單元708,例如磁片、光碟等;以及通信單元709,例如網卡、數據機、無線通訊收發機等。通信單元709允許設備700通過諸如網際網路的電腦網路和/或各種電信網路與其他設備交換資訊/資料。 Multiple components in the device 700 are connected to the I / O interface 705, including: an input unit 706, such as a keyboard, a mouse, etc .; an output unit 707, such as various types of displays, speakers, etc .; a storage unit 708, such as magnetic disks, optical discs Etc .; and a communication unit 709, such as a network card, a modem, a wireless communication transceiver, and the like. The communication unit 709 allows the device 700 to exchange information / data with other devices through a computer network such as the Internet and / or various telecommunication networks.

上文所描述的各個過程和處理,例如方法500和600,可由處理單元701執行。例如,在一些實施例中,方法500和600可被實現為電腦軟體程式,其被有形地包含於機器可讀介質,例如存儲單元708。在一些實施例中,電腦程式的部分或者全部可以經由ROM 702和/或通信單元709而被載入和/或安裝到設備700上。當電腦程式被載入到RAM 703並由CPU 701執行時,可以執行上文描述的方法500和600的一個或多個步驟。 The various processes and processes described above, such as the methods 500 and 600, may be performed by the processing unit 701. For example, in some embodiments, methods 500 and 600 may be implemented as computer software programs that are tangibly embodied on a machine-readable medium, such as storage unit 708. In some embodiments, part or all of the computer program may be loaded and / or installed on the device 700 via the ROM 702 and / or the communication unit 709. When a computer program is loaded into the RAM 703 and executed by the CPU 701, one or more steps of the methods 500 and 600 described above may be performed.

在一些實施例中,以上所描述的方法500和/或600可以被實現為電腦程式產品。電腦程式產品可以包括電腦可讀存儲介質,其上載有用於執行本公開的各個方面的電腦可讀程式指令。 In some embodiments, the methods 500 and / or 600 described above may be implemented as a computer program product. The computer program product may include a computer-readable storage medium on which computer-readable program instructions for executing various aspects of the present disclosure are uploaded.

電腦可讀存儲介質可以是可以保持和存儲由指令執行設備使用的指令的有形設備。電腦可讀存儲介質例如可以是-但不限於-電存放裝置、磁存放裝置、光存放裝置、電磁存放裝置、半導體存放裝置或者上述的任意合適的組合。電腦可讀存儲介質的更具體的例子(非窮舉的列表)包括:可擕式電腦盤、硬碟、隨機存取記憶體(RAM)、 唯讀記憶體(ROM)、可擦式可程式設計唯讀記憶體(EPROM或快閃記憶體)、靜態隨機存取記憶體(SRAM)、可擕式壓縮磁碟唯讀記憶體(CD-ROM)、數位多功能盤(DVD)、記憶棒、軟碟、機械編碼設備、例如其上存儲有指令的打孔卡或凹槽內凸起結構、以及上述的任意合適的組合。這裡所使用的電腦可讀存儲介質不被解釋為暫態信號本身,諸如無線電波或者其他自由傳播的電磁波、通過波導或其他傳輸媒介傳播的電磁波(例如,通過光纖電纜的光脈衝)、或者通過電線傳輸的電信號。 The computer-readable storage medium may be a tangible device that can hold and store instructions used by the instruction execution device. The computer-readable storage medium may be, for example, but not limited to, an electric storage device, a magnetic storage device, an optical storage device, an electromagnetic storage device, a semiconductor storage device, or any suitable combination of the foregoing. More specific examples (non-exhaustive list) of computer-readable storage media include: portable computer disks, hard disks, random access memory (RAM), Read-Only Memory (ROM), Erasable Programmable Read-Only Memory (EPROM or Flash Memory), Static Random Access Memory (SRAM), Portable Compact Disk Read-Only Memory (CD- ROM), digital versatile disk (DVD), memory stick, floppy disk, mechanical encoding device, such as a punch card or raised structure in the groove, on which instructions are stored, and any suitable combination of the foregoing. Computer-readable storage media used herein are not to be interpreted as transient signals per se, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through waveguides or other transmission media (for example, light pulses through fiber optic cables), or via Electrical signals transmitted by wires.

本文所描述的電腦可讀程式指令可以從電腦可讀存儲介質下載到各個計算/處理設備,或者通過網路、例如網際網路、局域網、廣域網路和/或無線網下載到外部電腦或外部存放裝置。網路可以包括銅傳輸電纜、光纖傳輸、無線傳輸、路由器、防火牆、交換機、閘道電腦和/或邊緣伺服器。每個計算/處理設備中的網路介面卡或者網路介面從網路接收電腦可讀程式指令,並轉發該電腦可讀程式指令,以供存儲在各個計算/處理設備中的電腦可讀存儲介質中。 The computer-readable program instructions described herein can be downloaded from a computer-readable storage medium to various computing / processing devices, or downloaded to an external computer or stored externally via a network, such as the Internet, a local area network, a wide area network, and / or a wireless network. Device. The network may include copper transmission cables, fiber optic transmission, wireless transmission, routers, firewalls, switches, gateway computers, and / or edge servers. The network interface card or network interface in each computing / processing device receives computer-readable program instructions from the network and forwards the computer-readable program instructions for computer-readable storage stored in each computing / processing device Media.

用於執行本公開操作的電腦程式指令可以是彙編指令、指令集架構(ISA)指令、機器指令、機器相關指令、微代碼、固件指令、狀態設置資料、或者以一種或多種程式設計語言的任意組合編寫的原始程式碼或目標代碼,所述程式設計語言包括物件導向的程式設計語言-諸如Smalltalk、C++等,以及常規的過程式程式設計語言-諸如“C”語言或類似的程式設計語言。電腦可讀程式指令可以完全地在使用者電腦上執行、部分地在使用者電腦上執行、作為一個獨立的套裝軟體執行、部分在使用者電腦上部分在遠端電腦上執行、或者完全在遠端電腦或伺服器上執行。在涉及遠端電腦的情形中,遠端電腦可以通過任意種類的網路-包括局域網(LAN)或廣域網路(WAN)-連接到使用者電腦,或者,可以連接到外部電腦(例如利用網際網路服務提供者來通過網際網路連接)。在一些實施例中,通過利用電腦可讀程式指令的狀態資訊來個性化定制電子電路,例如可程式設計邏輯電路、現場可程式設計閘陣列(FPGA)或可程式設計邏輯陣列(PLA),該電子電路可以執行電腦可 讀程式指令,從而實現本公開的各個方面。 The computer program instructions for performing the operations of the present disclosure may be assembly instructions, instruction set architecture (ISA) instructions, machine instructions, machine-related instructions, microcode, firmware instructions, state setting data, or any arbitrary language in one or more programming languages. Combining written source code or object code, the programming languages include object-oriented programming languages such as Smalltalk, C ++, and the like, as well as conventional procedural programming languages such as the "C" language or similar programming languages. Computer-readable program instructions can be executed entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer, partly on a remote computer, or entirely remotely Running on a client computer or server. In the case of a remote computer, the remote computer can be connected to the user's computer through any kind of network-including a local area network (LAN) or wide area network (WAN)-or it can be connected to an external computer (for example, using the Internet) Service providers to connect via the Internet). In some embodiments, the electronic information, such as a programmable logic circuit, a field programmable gate array (FPGA), or a programmable logic array (PLA), is customized by using the state information of computer-readable program instructions. Electronic circuit can execute computer can Program instructions are read to implement various aspects of the present disclosure.

這些電腦可讀程式指令可以提供給通用電腦、專用電腦或其它可程式設計資料處理裝置的處理單元,從而生產出一種機器,使得這些指令在通過電腦或其它可程式設計資料處理裝置的處理單元執行時,產生了實現流程圖和/或框圖中的一個或多個方框中規定的功能/動作的裝置。也可以把這些電腦可讀程式指令存儲在電腦可讀存儲介質中,這些指令使得電腦、可程式設計資料處理裝置和/或其他設備以特定方式工作,從而,存儲有指令的電腦可讀介質則包括一個製造品,其包括實現流程圖和/或框圖中的一個或多個方框中規定的功能/動作的各個方面的指令。 These computer-readable program instructions can be provided to a processing unit of a general-purpose computer, special purpose computer, or other programmable data processing device, thereby producing a machine that enables these instructions to be executed by the processing unit of a computer or other programmable data processing device At that time, means are generated to implement the functions / actions specified in one or more blocks in the flowcharts and / or block diagrams. These computer-readable program instructions may also be stored in a computer-readable storage medium. These instructions cause a computer, a programmable data processing device, and / or other equipment to operate in a specific manner. Thus, a computer-readable medium storing instructions is Includes an article of manufacture that includes instructions to implement various aspects of the functions / acts specified in one or more blocks in the flowcharts and / or block diagrams.

也可以把電腦可讀程式指令載入到電腦、其它可程式設計資料處理裝置、或其它設備上,使得在電腦、其它可程式設計資料處理裝置或其它設備上執行一系列操作步驟,以產生電腦實現的過程,從而使得在電腦、其它可程式設計資料處理裝置、或其它設備上執行的指令實現流程圖和/或框圖中的一個或多個方框中規定的功能/動作。 Computer-readable program instructions can also be loaded into a computer, other programmable data processing device, or other device, so that a series of operating steps can be performed on the computer, other programmable data processing device, or other device to generate a computer. An implementation process, so that instructions executed on a computer, other programmable data processing device, or other device implement the functions / actions specified in one or more blocks in the flowchart and / or block diagram.

附圖中的流程圖和框圖顯示了根據本公開的多個實施例的設備、方法和電腦程式產品的可能實現的體系架構、功能和操作。在這點上,流程圖或框圖中的每個方框可以代表一個模組、程式段或指令的一部分,所述模組、程式段或指令的一部分包含一個或多個用於實現規定的邏輯功能的可執行指令。在有些作為替換的實現中,方框中所標注的功能也可以以不同於附圖中所標注的順序發生。例如,兩個連續的方框實際上可以基本並行地執行,它們有時也可以按相反的循序執行,這依所涉及的功能而定。也要注意的是,框圖和/或流程圖中的每個方框、以及框圖和/或流程圖中的方框的組合,可以用執行規定的功能或動作的專用的基於硬體的系統來實現,或者可以用專用硬體與電腦指令的組合來實現。 The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods, and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagram may represent a module, a program segment, or a part of an instruction that contains one or more Executable instructions for logic functions. In some alternative implementations, the functions marked in the blocks may also occur in a different order than those marked in the drawings. For example, two consecutive blocks may actually be executed substantially in parallel, and they may sometimes be executed in reverse order, depending on the function involved. It should also be noted that each block in the block diagrams and / or flowcharts, and combinations of blocks in the block diagrams and / or flowcharts, may be dedicated hardware-based implementations of specified functions or actions. It can be realized by the system, or it can be realized by a combination of special hardware and computer instructions.

以上已經描述了本公開的各實施例,上述說明是示例性的,並非窮盡性的,並且也不限於所披露的各實施例。在不偏離所說明 的各實施例的範圍和精神的情況下,對於本技術領域的普通技術人員來說許多修改和變更都是顯而易見的。本文中所用術語的選擇,旨在最好地解釋各實施例的原理、實際應用或對市場中技術的技術改進,或者使本技術領域的其它普通技術人員能理解本文披露的各實施例。 The embodiments of the present disclosure have been described above, the above description is exemplary, not exhaustive, and is not limited to the disclosed embodiments. Without departing from the description Many modifications and changes will be apparent to those skilled in the art within the scope and spirit of the embodiments. The terminology used herein is chosen to best explain the principles of the embodiments, practical applications or technical improvements to the technology in the market, or to enable other ordinary skilled persons in the art to understand the embodiments disclosed herein.

500‧‧‧方法 500‧‧‧method

502、504、506‧‧‧步驟 502, 504, 506‧‧‧ steps

Claims (22)

一種用於創建遊戲場景的方法,包括:從伺服器接收與遊戲場景有關的遊戲元素;確定對所述遊戲元素的選擇和對場景參數的設置;以及根據所述選擇和所述設置來創建相應的遊戲場景。 A method for creating a game scene includes: receiving a game element related to a game scene from a server; determining a selection of the game element and setting of a scene parameter; and creating a corresponding one according to the selection and the setting Game scene. 如申請專利範圍第1項所述的方法,其中所述遊戲元素包括物件,並且所述場景參數包括所述物件的顯示屬性,所述顯示屬性包括透明顯示、半透明顯示以及完全顯示。 The method of claim 1, wherein the game element includes an object, and the scene parameters include display attributes of the object, and the display attributes include transparent display, translucent display, and full display. 如申請專利範圍第2項所述的方法,其中所述場景參數還包括所述物件的顯示狀態,所述顯示狀態包括顯示預定時間段後消失和在預定時間段之後才進行顯示。 The method according to item 2 of the scope of patent application, wherein the scene parameter further includes a display state of the object, and the display state includes disappearing after displaying for a predetermined period of time and displaying only after a predetermined period of time. 如申請專利範圍第2項所述的方法,還包括:確定所述物件之間的邏輯關係以及所述物件相對於地形的位置。 The method according to item 2 of the scope of patent application, further comprising: determining a logical relationship between the objects and a position of the object relative to the terrain. 如申請專利範圍第1項所述的方法,還包括:確定對所述遊戲場景的遊戲關卡模式的配置;以及根據所述配置來配置的所述遊戲關卡模式。 The method according to item 1 of the scope of patent application, further comprising: determining a configuration of a game level mode for the game scene; and the game level mode configured according to the configuration. 如申請專利範圍第1項所述的方法,還包括:向所述伺服器發送所述遊戲場景,其中所述伺服器中的遊戲場景公共平臺上包括多個遊戲場景。 The method according to item 1 of the patent application scope further comprises: sending the game scene to the server, wherein the game scene in the server includes a plurality of game scenes on a common platform. 如申請專利範圍第6項所述的方法,還包括:從所述伺服器接收另一遊戲場景;對所述另一遊戲場景進行更新;以及向所述伺服器發送更新後的所述另一遊戲場景。 The method according to item 6 of the patent application scope, further comprising: receiving another game scene from the server; updating the another game scene; and sending the updated another game scene to the server Game scene. 如申請專利範圍第1項所述的方法,還包括:使用動畫編輯器並且根據所述遊戲元素來生成動畫;以及將所生成的動畫添加到所述遊戲場景中。 The method according to item 1 of the scope of patent application, further comprising: using an animation editor and generating an animation based on the game elements; and adding the generated animation to the game scene. 一種用於創建遊戲場景的方法,包括: 向電子設備發送與遊戲場景有關的遊戲元素;從所述電子設備接收所述遊戲場景,所述遊戲場景基於對所述遊戲元素的選擇和對場景參數的設置而被創建;以及將所述遊戲場景發佈在遊戲場景公共平臺上。 A method for creating a game scene, including: Sending a game element related to a game scene to an electronic device; receiving the game scene from the electronic device, the game scene being created based on selection of the game element and setting of scene parameters; and the game Scenes are posted on the game scene public platform. 如申請專利範圍第9項所述的方法,還包括:從所述電子設備接收用於防守的第一防守場景;從另一電子設備接收用於防守的第二防守場景;以及組合所述第一防守場景和所述第二防守場景以生成對戰遊戲場景。 The method according to item 9 of the patent application scope, further comprising: receiving a first defensive scene for defense from the electronic device; receiving a second defensive scene for defense from another electronic device; and combining the first A defensive scene and the second defensive scene to generate a battle game scene. 如申請專利範圍第9項所述的方法,還包括:對所述遊戲場景公共平臺上的遊戲場景進行排名;以及將所述排名中的前預定名次的遊戲場景加入到對戰平臺。 The method according to item 9 of the scope of patent application, further comprising: ranking the game scenes on the public platform of the game scenes; and adding the game scenes of a predetermined order in the ranking to the battle platform. 一種電子設備,包括:處理單元,所述處理單元被配置為:從伺服器接收與遊戲場景有關的遊戲元素;確定對所述遊戲元素的選擇和對場景參數的設置;以及根據所述選擇和所述設置來創建相應的遊戲場景。 An electronic device includes a processing unit configured to: receive a game element related to a game scene from a server; determine a selection of the game element and a setting of a scene parameter; and according to the selection and The setting is to create a corresponding game scene. 如申請專利範圍第12項所述的設備,其中所述遊戲元素包括物件,並且所述場景參數包括所述物件的顯示屬性,所述顯示屬性包括透明顯示、半透明顯示以及完全顯示。 The device according to item 12 of the scope of patent application, wherein the game element includes an object, and the scene parameter includes display attributes of the object, and the display attributes include transparent display, translucent display, and full display. 如申請專利範圍第13項所述的設備,其中所述場景參數還包括所述物件的顯示狀態,所述顯示狀態包括顯示預定時間段後消失和在預定時間段之後才進行顯示。 The device according to item 13 of the scope of patent application, wherein the scene parameters further include a display state of the object, and the display state includes disappearing after displaying for a predetermined period of time and displaying only after a predetermined period of time. 根據申請專利範圍第13項所述的設備,所述處理單元還被配置為:確定所述物件之間的邏輯關係以及所述物件相對於地形的位置。 According to the device according to item 13 of the scope of patent application, the processing unit is further configured to determine a logical relationship between the objects and a position of the object relative to a terrain. 如申請專利範圍第12項所述的設備,所述處理單元還被 配置為:確定對所述遊戲場景的遊戲關卡模式的配置;以及根據所述配置來配置所述遊戲關卡模式。 As for the device according to item 12 of the patent application scope, the processing unit is further The configuration is: determining a configuration of a game level mode of the game scene; and configuring the game level mode according to the configuration. 如申請專利範圍第12項所述的設備,所述處理單元還被配置為:向所述伺服器發送所述遊戲場景,其中所述伺服器中的遊戲場景公共平臺上包括多個遊戲場景。 According to the device of claim 12, the processing unit is further configured to send the game scene to the server, wherein the game scene in the server includes a plurality of game scenes on a common platform. 如申請專利範圍第17項所述的設備,所述處理單元還被配置為:從所述伺服器接收另一遊戲場景;對所述另一遊戲場景進行更新;以及向所述伺服器發送更新後的所述另一遊戲場景。 The device according to item 17 of the scope of patent application, the processing unit is further configured to: receive another game scene from the server; update the other game scene; and send an update to the server After said another game scene. 如申請專利範圍第12項所述的設備,所述處理單元還被配置為:使用動畫編輯器並且根據所述遊戲元素來生成動畫;以及將所生成的動畫添加到所述遊戲場景中。 According to the device of claim 12, the processing unit is further configured to: use an animation editor and generate an animation based on the game element; and add the generated animation to the game scene. 一種伺服器,包括:處理單元,所述處理單元被配置為:向電子設備發送與遊戲場景有關的遊戲元素;從所述電子設備接收所述遊戲場景,所述遊戲場景基於對所述遊戲元素的選擇和對場景參數的設置而被創建;以及將所述遊戲場景發佈在遊戲場景公共平臺上。 A server includes: a processing unit configured to: send a game element related to a game scene to an electronic device; and receive the game scene from the electronic device, the game scene based on the game element Is created and settings of scene parameters are created; and the game scene is published on a game scene public platform. 如申請專利範圍第20項所述的伺服器,所述處理單元還被配置為:從所述電子設備接收用於防守的第一防守場景;從另一電子設備接收用於防守的第二防守場景;以及組合所述第一防守場景和所述第二防守場景以生成對戰遊戲場景。 As the server described in claim 20, the processing unit is further configured to: receive a first defensive scene for defense from the electronic device; and receive a second defense for defense from another electronic device A scene; and combining the first defensive scene and the second defensive scene to generate a battle game scene. 如申請專利範圍第20項所述的伺服器,所述處理單元還被配置為:對所述遊戲場景公共平臺上的遊戲場景進行排名;以及將所述排名中的前預定名次的遊戲場景加入到對戰平臺。 According to the server described in claim 20 of the patent application scope, the processing unit is further configured to: rank the game scenes on the public platform of the game scenes; and add the previously predetermined game scenes in the ranking to To the battle platform.
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