CN109663345B - Information processing method and device for 3D game - Google Patents

Information processing method and device for 3D game Download PDF

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Publication number
CN109663345B
CN109663345B CN201811603450.4A CN201811603450A CN109663345B CN 109663345 B CN109663345 B CN 109663345B CN 201811603450 A CN201811603450 A CN 201811603450A CN 109663345 B CN109663345 B CN 109663345B
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mapping icon
attribute
icon
control
mapping
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CN109663345A (en
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张元�
颜晶晶
苏伟民
梁旭
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides an information processing method and device for a 3D game, wherein the method comprises the following steps: responding to a first touch operation of a virtual component on a graphical user interface, and acquiring a mapping icon corresponding to the virtual component; in response to a first moving operation on the virtual component, moving the mapping icon to a first target position in the game scene editing area; acquiring a first attribute of a virtual component corresponding to the mapping icon, and displaying the first attribute at a preset position of the mapping icon in the game scene editing area; wherein the mapping icon is a 2D icon. By adopting the method, the user is prevented from directly carrying out self-defining operations such as establishing a new map in the game scene display area presented by the 3D interface, the situation that the user cannot place the virtual component according to subjective will due to visual deviation caused by the 3D interface is avoided, meanwhile, the situation that the mobile terminal is always in a 3D rendering state is avoided, and further the data calculation pressure of the mobile terminal is reduced.

Description

Information processing method and device for 3D game
Technical Field
The present invention relates to the field of game technologies, and in particular, to an information processing method for a 3D game and an information processing apparatus for a 3D game.
Background
Among the existing many Battle games, such as RTS (Real-Time Strategy Game), MOBA (Multiplayer Online Battle Arena), and tactic Battle games, the map often determines the Game rules and Battle strategies. Some games provide custom level editors for enriching the game, providing more varied levels, and enhancing the user's sense of participation.
The core content in the custom level editor is the production of maps, especially the placement of each scene component, NPC (Non-Player Character). In PC-side game application, because a mouse and a keyboard provide very accurate and convenient operations, many battle games on the PC side provide a method for customizing a map.
However, on the mobile terminal, due to the reasons of small screen area (the number of the receivable controls is small), inaccurate click position, limited performance, single operation mode and the like, the method for customizing the map is more limited.
Disclosure of Invention
The embodiment of the invention provides an information processing method of a 3D game and a corresponding information processing device of the 3D game.
In order to solve the above problems, an embodiment of the present invention discloses an information processing method for a 3D game, where the method is applied to a mobile terminal, the mobile terminal is installed with a game application program, and a graphical user interface is obtained by executing the game application program on a processor of the mobile terminal and rendering the game application program on a touch display of the mobile terminal, and the graphical user interface at least includes a game scene editing area and at least one virtual component; the method comprises the following steps:
responding to a first touch operation of the virtual component on the graphical user interface, and acquiring a mapping icon corresponding to the virtual component;
in response to a first movement operation on the virtual component, moving the mapping icon to a first target position in the game scene editing area;
acquiring a first attribute of the virtual component corresponding to the mapping icon, and displaying the first attribute at a preset position of the mapping icon in the game scene editing area; wherein the mapping icon is a 2D icon.
Preferably, the method further comprises:
in response to the end of the first moving operation, displaying a second attribute adjusting control at a preset position around the mapping icon;
and responding to a second touch operation of the second attribute adjusting control, and adjusting a second attribute of the mapping icon in the game scene editing area.
Preferably, the second attribute adjustment control comprises a position adjustment control, and the position adjustment control is a control comprising at least one direction identifier;
the step of adjusting the second attribute of the mapping icon in the game scene editing area in response to the second touch operation of the second attribute adjustment control comprises:
and responding to a second touch operation of the direction identifier, and controlling the mapping icon to move towards the direction corresponding to the direction identifier.
Preferably, the method further comprises:
when the second touch operation is detected to be finished, controlling the mapping icon to stop moving; or
And when the mapping icon is detected to move beyond a preset distance threshold, controlling the mapping icon to stop moving.
Preferably, the second property adjustment control comprises a rotation angle adjustment control.
Preferably, the rotation angle adjusting control comprises an annular region and a slider located on the annular region;
the step of adjusting the second attribute of the mapping icon in the game scene editing area in response to the second touch operation of the second attribute adjustment control comprises:
and responding to a second touch operation of the slider, acquiring an angle corresponding to the sliding track according to the sliding track of the slider on the annular area, and adjusting the orientation of the mapping icon in the game scene editing area according to the angle.
Preferably, the rotation angle adjusting control comprises an angle input control;
the step of adjusting the second attribute of the mapping icon in the game scene editing area in response to the second touch operation of the second attribute adjustment control comprises:
responding to the first input operation of the angle input control, acquiring an input angle numerical value, and adjusting the orientation of the mapping icon in the game scene editing area according to the angle numerical value.
Preferably, the method further comprises:
providing a search control on the graphical user interface;
responding to a second input operation of the search control, and acquiring the mapping icon matched with the second input operation content in the graphical user interface;
controlling the matched mapping icons to be displayed distinctively; or
And controlling the matched mapping icon to be hidden.
Preferably, the method further comprises:
and hiding the second attribute adjustment control in response to the end of the second touch operation of the second attribute adjustment control.
Preferably, the method further comprises:
providing a viewing control on the graphical user interface;
responding to the third touch operation of the viewing control, and switching to an edited 3D game scene according to the content of the game scene editing area.
Preferably, the virtual component has a corresponding category, the graphical user interface further includes a virtual component list, and before the step of obtaining the mapping icon corresponding to the virtual component in response to the first touch operation of the virtual component on the graphical user interface, the method further includes:
and arranging the virtual components into the virtual component list according to the categories.
In order to solve the above problem, an embodiment of the present invention further discloses an information processing apparatus for a 3D game, where the apparatus is applied to a mobile terminal, the mobile terminal is installed with a game application program, and a graphical user interface is obtained by executing the game application program on a processor of the mobile terminal and rendering the game application program on a touch display of the mobile terminal, and the graphical user interface at least includes a game scene editing area and at least one virtual component; the device comprises:
the first mapping icon acquisition module is used for responding to a first touch operation of the virtual component on the graphical user interface and acquiring a mapping icon corresponding to the virtual component;
a first target position moving module, configured to move the mapping icon to a first target position in the game scene editing area in response to a first moving operation on the virtual component;
a first attribute obtaining module, configured to obtain a first attribute of the virtual component corresponding to the mapping icon, and display the first attribute at a preset position of the mapping icon in the game scene editing area; wherein the mapping icon is a 2D icon.
Preferably, the apparatus further comprises:
the second attribute adjustment control display module is used for responding to the end of the first moving operation and displaying a second attribute adjustment control at a preset position around the mapping icon;
and the second attribute adjusting module is used for responding to a second touch operation of the second attribute adjusting control and adjusting the second attribute of the mapping icon in the game scene editing area.
Preferably, the second attribute adjustment control comprises a position adjustment control, and the position adjustment control is a control comprising at least one direction identifier;
the second attribute adjustment module includes:
and the mapping icon moving submodule is used for responding to a second touch operation of the direction identifier and controlling the mapping icon to move towards the direction corresponding to the direction identifier.
Preferably, the apparatus further comprises:
the first movement stopping sub-module is used for controlling the mapping icon to stop moving when the second touch operation is detected to be finished; or
And the second movement stopping sub-module is used for controlling the mapping icon to stop moving when the mapping icon is detected to move beyond a preset distance threshold.
Preferably, the second property adjustment control comprises a rotation angle adjustment control.
Preferably, the rotation angle adjusting control comprises an annular region and a slider located on the annular region;
the step of the second attribute adjusting module comprises:
and the first direction setting submodule is used for responding to the second touch operation of the slider, acquiring an angle corresponding to the sliding track according to the sliding track of the slider on the annular area, and adjusting the orientation of the mapping icon in the game scene editing area according to the angle.
Preferably, the rotation angle adjusting control comprises an angle input control;
the second attribute adjustment module includes:
and the second direction setting submodule is used for responding to the first input operation of the angle input control, acquiring an input angle numerical value and adjusting the orientation of the mapping icon in the game scene editing area according to the angle numerical value.
Preferably, the apparatus further comprises:
the searching control providing module is used for providing a searching control on the graphical user interface;
the second mapping icon acquisition module is used for responding to a second input operation of the search control and acquiring the mapping icon matched with the second input operation content in the graphical user interface;
the display and hiding control module is used for controlling the matched mapping icons to be displayed distinctively; or
And controlling the matched mapping icon to be hidden.
Preferably, the apparatus further comprises:
and the second attribute adjusting control hiding module is used for hiding the second attribute adjusting control in response to the end of the second touch operation of the second attribute adjusting control.
Preferably, the apparatus further comprises:
the viewing control providing module is used for providing a viewing control on the graphical user interface;
and the 3D game scene switching module is used for responding to the third touch operation of the viewing control and switching to an edited 3D game scene according to the content of the game scene editing area.
Preferably, the virtual components have corresponding categories, the graphical user interface further includes a list of virtual components, and the apparatus further includes:
and the virtual component list arrangement module is used for arranging the virtual components into the virtual component list according to the categories.
The embodiment of the invention has the following advantages:
in practical application, by applying the embodiment of the invention, the 3D game scene corresponding to the 3D virtual component can be edited by acquiring the 2D mapping icon corresponding to the 3D virtual component, then placing the 2D mapping icon in the target position of the 2D game scene editing area and displaying the functional attribute of the virtual component corresponding to the 2D mapping icon in the game scene editing area, so that the user is prevented from directly performing self-defining operations such as establishing a new map in the game scene display area presented by a 3D interface, the user is prevented from not placing the virtual component according to subjective will due to visual deviation caused by the 3D interface, meanwhile, the mobile terminal is prevented from being in a 3D rendering state all the time, and the data calculation pressure of the mobile terminal is further reduced.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts;
FIG. 1 is a flow chart of steps of an embodiment of an information processing method for a 3D game according to the invention;
FIG. 2 is a schematic diagram of a category editing interface according to an embodiment of the present invention;
FIG. 3 is a schematic diagram illustrating a map icon generation according to an embodiment of the present invention;
fig. 4 is a schematic structural diagram of a rotation angle adjustment control according to an embodiment of the present invention;
FIG. 5 is a schematic structural diagram of another rotation angle adjustment control according to an embodiment of the present invention;
FIG. 6 is a schematic structural diagram of a direction-marked control according to an embodiment of the present invention;
FIG. 7 is a schematic structural diagram of a search interface according to an embodiment of the present invention;
fig. 8 is a block diagram of an embodiment of an information processing apparatus of a 3D game according to an embodiment of the present invention.
Detailed Description
In order to make the technical problems, technical solutions and advantageous effects solved by the embodiments of the present invention more clearly apparent, the embodiments of the present invention are described in further detail below with reference to the accompanying drawings and the embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
Referring to fig. 1, a flowchart illustrating a first step of an information processing method of a 3D game according to an embodiment of the present invention may specifically include the following steps:
step 101, responding to a first touch operation of the virtual component on the graphical user interface, and acquiring a mapping icon corresponding to the virtual component;
in a specific implementation, the embodiments of the present invention may be applied to a mobile terminal, for example, a mobile phone, a tablet computer, a personal digital assistant, a wearable device (such as a bracelet, glasses, a watch, and the like), and the like.
The operating systems of these mobile terminals may include Android (Android), IOS, Windows Phone, Windows, and so on.
In practical applications, the mobile terminal according to the embodiment of the present invention may be loaded with a game application program, and the game application program may be executed on a processor of the mobile terminal, and a graphical user interface may be obtained by rendering on a touch display of the mobile terminal, where the graphical user interface includes at least a game scene editing area and at least a virtual component.
In a preferred embodiment of the present invention, the virtual components may have corresponding categories, and the graphical user interface further includes a virtual component list.
For example, the category of the virtual component may include a scene component, a character component, a building component, and the like, and for a plurality of virtual components belonging to different categories, the virtual components may be first placed in the virtual component list according to the categories.
In a specific implementation, the pseudo component list according to the embodiment of the present invention may have one or more category identification columns, and each category identification column may have a corresponding information editing box.
As shown in fig. 2, fig. 2 shows a structural diagram of a category editing interface according to an embodiment of the present invention, a user may enter a category editing interface of a virtual component list by clicking a category editing button before editing a map, the interface includes a virtual component category selection area 201, the virtual component category selection area 201 has one or more category identification columns, the user may select and edit different category identification columns, and after the user selects any category identification column, the user may edit information in an information editing box 202 corresponding to the category identification column, for example, enter text information or digital information for a property category in a digital input editing control 2021, or select a preset option for a property category in a virtual button editing control 2022, or click and select a preset option for a property category in a drop-down box editing control 2023, to enter identification information for the category of the virtual component in the category identification bar.
As shown in fig. 3, fig. 3 is a schematic diagram illustrating generation of a mapping icon according to an embodiment of the present invention, in which a virtual component 301 may be a virtual component displayed in a 3D form, and when a first touch operation of a user on the virtual component is detected, a 2D mapping icon 302 corresponding to the virtual component may be obtained from a preset mapping icon database in response to the first touch operation on the virtual component on a graphical user interface.
Step 102, responding to a first moving operation on the virtual component, and moving the mapping icon to a first target position in the game scene editing area;
in practical application, the embodiment of the invention can monitor the first moving operation triggered by the user, calculate the first target position corresponding to the first moving operation when receiving the first moving operation, and move the mapping icon to the first target position in the game scene editing area.
In a preferred embodiment of the present invention, a second property adjustment control may be further displayed at a preset position around the mapping icon in response to the end of the first moving operation, and a second property of the mapping icon in the game scene editing area may be adjusted in response to a second touch operation of the second property adjustment control.
In practical applications, the second property of the mapping icon may include a size, a position, an orientation, and the like of the mapping icon, and the second property adjustment control may adjust the size, the position, the orientation, and the like of the mapping icon.
In a more preferred embodiment of the present invention, the second property adjustment control may include a rotation angle adjustment control, the rotation angle adjustment control may include a ring-shaped region and a slider located on the ring-shaped region, and when the second property adjustment control is the rotation angle adjustment control including a ring-shaped region and a slider located on the ring-shaped region, the second property of the mapping icon in the game scene editing region may be adjusted as follows:
and responding to a second touch operation aiming at the slider, acquiring an angle corresponding to the sliding track according to the sliding track of the slider on the annular area, and adjusting the orientation of the mapping icon in the game scene editing area according to the angle.
In practical applications, the mapping icon in the embodiment of the present invention may have a corresponding placement orientation, and in the game scene editing area, the user may adjust the placement orientation of the mapping icon based on the second attribute adjustment control, as shown in fig. 4, fig. 4 shows a schematic structural diagram of a rotation angle adjustment control according to the embodiment of the present invention, where a slider 403 is located on an annular region 402, the annular region 402 surrounds the mapping icon 401, the user may generate a second touch operation by dragging the slider 403, and the slider 403 slides on the annular region 402 based on the second touch operation, and the embodiment of the present invention may calculate an angle corresponding to the sliding trajectory of the slider 403 based on the sliding trajectory of the slider 403, and adjust the orientation of the mapping icon 401 in the game scene editing area according to the angle.
In another more preferred embodiment of the present invention, the rotation angle adjusting control may further include an angle input control, and when the second property adjusting control is a rotation angle adjusting control including an angle input control, the second property of the mapping icon in the game scene editing area may be adjusted as follows:
and responding to the first input operation of the angle input control, acquiring the input angle numerical value, and adjusting the orientation of the mapping icon in the game scene editing area according to the angle numerical value.
In practical applications, the mapping icon in the embodiment of the present invention may have a corresponding placement orientation, and in the game scene editing area, the user may adjust the placement orientation of the mapping icon based on the second attribute adjustment control, as shown in fig. 5, fig. 5 illustrates a schematic structural diagram of another rotation angle adjustment control according to the embodiment of the present invention, and the user may input an intention angle for the mapping icon by performing a first input operation in an angle input control 501, and the embodiment of the present invention may adjust the orientation of the mapping icon 502 in the game scene editing area by the intention angle input by the user.
In a further more preferred embodiment of the present invention, the second property adjustment control may include a position adjustment control, the position adjustment control may include a direction-identified control, and when the second property adjustment control is the direction-identified control, the second property of the mapping icon in the game scene editing area may be adjusted as follows:
and responding to the second touch operation of the direction identifier, and controlling the mapping icon to move towards the direction corresponding to the direction identifier.
In practical applications, the embodiment of the present invention may move the mapping icon to a second target position in the game scene editing area in response to a second touch operation of the control for the direction identifier, where the mapping icon may have a corresponding second target position, in the game scene editing area, after the user places the mapping icon at the first target position based on the first moving operation, the placement of the mapping icon may also be fine-tuned based on the orientation-identified controls, as shown in figure 6, fig. 6 illustrates a structural diagram of a direction-identified control according to an embodiment of the present invention, where a user may input a movement instruction for a mapping icon by performing a second touch operation in the direction-identified control 601, and the embodiment of the present invention may adjust the mapping icon 602 to move to a second target position in the game scene editing area in response to the second touch operation input by the user.
In specific implementation, the direction in which the control 601 of the direction identifier appears may not necessarily be four directions, i.e., up, down, left, and right, but may also appear in other directions, or may appear in a smaller or larger number, and the number and the direction of the control 601 of the direction identifier have an association relationship with the type (use) of the virtual component corresponding to the mapping icon 602.
In a more preferred embodiment of the present invention, the mapping icon may be further controlled to stop moving when it is detected that the second touch operation is ended, or the mapping icon may be controlled to stop moving when it is detected that the mapping icon moves beyond a preset distance threshold.
For example, when only one arrow is clicked, the mapping icon moves by a preset distance unit x toward the pointing direction of the corresponding arrow, and the value of x corresponding to the mapping icon may be different due to the different categories of the virtual components corresponding to different mapping icons, where the value of x has an association relationship with the size and the purpose (category) of the virtual component corresponding to the mapping icon.
When a user presses an arrow for a long time, the mapping icon can continuously displace to the direction designated by the arrow according to a preset speed v, when a finger used for pressing for the long time of the user is released, or the finger used for pressing for the long time of the user does not leave the screen but slides on the screen for a certain distance, or when the mapping icon continuously moves for a certain preset distance threshold value s, the system can think that the finger used for pressing for the long time of the user is separated from the control of the mapping icon, and at the moment, the displacement of the mapping icon can be stopped, wherein the preset distance threshold value s has an association relation according to the purpose (category) and the size of the virtual component corresponding to the mapping icon; the speed v of the mapping icon has an association relation with the purpose (category) and size of the virtual component corresponding to the mapping icon, and is proportional to the time t that the mapping icon has been continuously pressed for a long time, that is, the speed of the mapping icon increases as the pressing time of the user increases.
In a preferred embodiment of the present invention, the second property adjustment control may be further hidden in response to the end of the second touch operation of the second property adjustment control.
In another preferred embodiment of the present invention, a search control may be further provided on the graphical user interface, and in response to a second input operation of the search control, the mapping icon matching with the content of the second input operation in the graphical user interface is acquired, and the matched mapping icon is controlled to be distinctively displayed, or the matched mapping icon is controlled to be hidden.
In practical applications, an embodiment of the present invention may provide a search control on the graphical user interface, where the search control is used to search for a mapping icon that is already laid out in a game scene editing area, and a user may input a second input operation on the search control to generate a search instruction, and a system may obtain, according to the search instruction, the mapping icon that is matched with the content of the second input operation in the graphical user interface, so that the user may control the matched mapping icon to perform distinctive display, or control the matched mapping icon to hide, specifically, the user may control the matched mapping icon to perform distinctive display, or control the matched mapping icon to hide, in the following manner:
as shown in fig. 7, fig. 7 is a schematic structural diagram of a search interface according to an embodiment of the present invention, after a user generates a search instruction based on a second input operation, the system may generate a placed list 702 in the graphical user interface through a mapping icon 701 that has been placed in a game scene editing area, where the placed list has an identifier 7021 corresponding to the mapping icon, and a display switching button 7022 that controls the mapping icon to be displayed distinctively or hidden, and the user may control the mapping icon corresponding to the identifier 7021 to be displayed distinctively or hide the mapping icon through the display switching button 7022.
Step 103, obtaining a first attribute of the virtual component corresponding to the mapping icon, and displaying the first attribute at a preset position of the mapping icon in the game scene editing area.
In a specific implementation, the first attribute of the embodiment of the present invention may be a functional attribute of a virtual component corresponding to the mapping icon.
Such as hero attack orientation, attack scope, or defense tower attack orientation, attack scope, etc.
In practical application, the embodiment of the invention can acquire the first attribute of the virtual component corresponding to the mapping icon, and display the first attribute at the preset position of the mapping icon in the game scene editing area.
In the embodiment of the invention, the game scene editing area can be provided with the corresponding game scene display area, the game scene editing area can be displayed in a 2D form, the game scene display area can be a 3D game interface, and the game scene editing area and the game scene display area can have one-to-one correspondence relationship.
In a preferred embodiment of the present invention, a viewing control may be provided on the graphical user interface, and in response to a third touch operation of the viewing control, the 3D game scene may be switched to the edited 3D game scene according to the content of the game scene editing area.
In practical application, the embodiment of the invention can provide a viewing control on a graphical user interface, the viewing control can be used for temporarily establishing a game scene display area, the game scene display area, a virtual component in the game scene display area, a first attribute and a second attribute corresponding to the virtual component have a mapping relation with editing contents such as a game scene editing area, a mapping icon arranged in the game scene editing area, the first attribute and the second attribute of the virtual component corresponding to the mapping icon, and the like, and a user can observe layout details of an edited 3D game scene through the temporarily established game scene display area.
In practical application, by applying the embodiment of the invention, the 3D game scene corresponding to the 3D virtual component can be edited by acquiring the 2D mapping icon corresponding to the 3D virtual component, then placing the 2D mapping icon in the target position of the 2D game scene editing area and displaying the functional attribute of the virtual component corresponding to the 2D mapping icon in the game scene editing area, so that the user is prevented from directly performing self-defining operations such as establishing a new map in the game scene display area presented by a 3D interface, the user is prevented from not placing the virtual component according to subjective will due to visual deviation caused by the 3D interface, meanwhile, the mobile terminal is prevented from being in a 3D rendering state all the time, and the data calculation pressure of the mobile terminal is further reduced.
It should be noted that for simplicity of description, the method embodiments are shown as a series of combinations of acts, but those skilled in the art will recognize that the embodiments are not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred and that no particular act is required to implement the invention.
Referring to fig. 8, a block diagram illustrating a structure of an embodiment of an information processing apparatus of a 3D game according to an embodiment of the present invention may specifically include the following modules:
a first mapping icon obtaining module 801, configured to obtain, in response to a first touch operation of the virtual component on the graphical user interface, a mapping icon corresponding to the virtual component;
a first target position moving module 802, configured to move the mapping icon to a first target position in the game scene editing area in response to a first moving operation on the virtual component;
a first attribute obtaining module 803, configured to obtain a first attribute of the virtual component corresponding to the mapping icon, and display the first attribute at a preset position of the mapping icon in the game scene editing area; wherein the mapping icon is a 2D icon.
In a preferred embodiment of the present invention, the apparatus may further include the following modules:
the second attribute adjustment control display module is used for responding to the end of the first moving operation and displaying a second attribute adjustment control at a preset position around the mapping icon;
and the second attribute adjusting module is used for responding to a second touch operation of the second attribute adjusting control and adjusting the second attribute of the mapping icon in the game scene editing area.
In a preferred embodiment of the present invention, the second attribute adjustment control includes a position adjustment control, and the position adjustment control is a control including at least one direction identifier;
the second attribute adjustment module may include the following sub-modules:
and the mapping icon moving submodule is used for responding to a second touch operation of the direction identifier and controlling the mapping icon to move towards the direction corresponding to the direction identifier.
In a preferred embodiment of the present invention, the apparatus may further include the following sub-modules:
the first movement stopping sub-module is used for controlling the mapping icon to stop moving when the second touch operation is detected to be finished; or
And the second movement stopping sub-module is used for controlling the mapping icon to stop moving when the mapping icon is detected to move beyond a preset distance threshold.
In a preferred embodiment of the present invention, the second property adjustment control may comprise a rotation angle adjustment control.
In a preferred embodiment of the present invention, the rotation angle adjustment control may include a ring-shaped region and a slider located on the ring-shaped region;
the step of the second attribute tuning module comprises the following sub-modules:
and the first direction setting submodule is used for responding to the second touch operation of the sliding block, acquiring an angle corresponding to the sliding track according to the sliding track of the sliding block on the annular area, and adjusting the orientation of the mapping icon in the game scene editing area according to the angle.
In a preferred embodiment of the present invention, the rotation angle adjustment control comprises an angle input control;
the second attribute adjustment module may include the following sub-modules:
and the second direction setting submodule is used for responding to the first input operation of the angle input control, acquiring an input angle numerical value and adjusting the orientation of the mapping icon in the game scene editing area according to the angle numerical value.
In a preferred embodiment of the present invention, the apparatus may further include the following modules:
the searching control providing module is used for providing a searching control on the graphical user interface;
the second mapping icon acquisition module is used for responding to a second input operation of the search control and acquiring the mapping icon matched with the second input operation content in the graphical user interface;
the display and hiding control module is used for controlling the matched mapping icons to be displayed distinctively; or
And controlling the matched mapping icon to be hidden.
In a preferred embodiment of the present invention, the apparatus may further include the following modules:
and the second attribute adjustment control hiding module is used for hiding the second attribute adjustment control in response to the end of the second touch operation of the second attribute adjustment control.
In a preferred embodiment of the present invention, the apparatus may further include the following modules:
the viewing control providing module is used for providing a viewing control on the graphical user interface;
and the 3D game scene switching module is used for responding to the third touch operation of the viewing control and switching to an edited 3D game scene according to the content of the game scene editing area.
In a preferred embodiment of the present invention, the virtual components have corresponding categories, the graphical user interface further includes a list of virtual components, and the apparatus further includes the following modules:
and the virtual component list arrangement module is used for arranging the virtual components into the virtual component list according to the categories.
For the apparatus embodiment, since it is substantially similar to the method embodiment, the description is relatively simple, and reference may be made to the partial description of the method embodiment for relevant points.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and so forth) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.
The information processing method of the 3D game and the information processing apparatus of the 3D game provided by the present invention are introduced in detail, and specific examples are applied herein to explain the principle and the implementation of the present invention, and the description of the above embodiments is only used to help understanding the method of the present invention and the core idea thereof; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (22)

1. The information processing method of the 3D game is characterized in that the method is applied to a mobile terminal, a game application program is installed on the mobile terminal, a graphical user interface is obtained by executing the game application program on a processor of the mobile terminal and rendering the game application program on a touch display of the mobile terminal, and the graphical user interface at least comprises a game scene editing area and at least one virtual component; the method comprises the following steps:
responding to a first touch operation of the virtual component on the graphical user interface, and acquiring a mapping icon corresponding to the virtual component;
in response to a first movement operation on the virtual component, moving the mapping icon to a first target position in the game scene editing area;
acquiring a first attribute of the virtual component corresponding to the mapping icon, and displaying the first attribute at a preset position of the mapping icon in the game scene editing area; wherein the mapping icon is a 2D icon.
2. The method of claim 1, further comprising:
in response to the end of the first moving operation, displaying a second attribute adjusting control at a preset position around the mapping icon;
and responding to a second touch operation of the second attribute adjusting control, and adjusting a second attribute of the mapping icon in the game scene editing area.
3. The method of claim 2, wherein the second property adjustment control comprises a position adjustment control, the position adjustment control being a control comprising at least one orientation indicator;
the step of adjusting the second attribute of the mapping icon in the game scene editing area in response to the second touch operation of the second attribute adjustment control comprises:
and responding to a second touch operation of the direction identifier, and controlling the mapping icon to move towards the direction corresponding to the direction identifier.
4. The method of claim 3, further comprising:
when the second touch operation is detected to be finished, controlling the mapping icon to stop moving; or
And when the mapping icon is detected to move beyond a preset distance threshold, controlling the mapping icon to stop moving.
5. The method of claim 2, wherein the second property adjustment control comprises a rotation angle adjustment control.
6. The method of claim 5, wherein the rotational angle adjustment control comprises an annular region and a slider positioned on the annular region;
the step of adjusting the second attribute of the mapping icon in the game scene editing area in response to the second touch operation of the second attribute adjustment control comprises:
and responding to a second touch operation of the slider, acquiring an angle corresponding to the sliding track according to the sliding track of the slider on the annular area, and adjusting the orientation of the mapping icon in the game scene editing area according to the angle.
7. The method of claim 5, wherein the rotational angle adjustment control comprises an angle input control;
the step of adjusting the second attribute of the mapping icon in the game scene editing area in response to the second touch operation of the second attribute adjustment control comprises:
responding to the first input operation of the angle input control, acquiring an input angle numerical value, and adjusting the orientation of the mapping icon in the game scene editing area according to the angle numerical value.
8. The method of claim 1, further comprising:
providing a search control on the graphical user interface;
responding to a second input operation of the search control, and acquiring the mapping icon matched with the second input operation content in the graphical user interface;
controlling the matched mapping icons to be displayed distinctively; or
And controlling the matched mapping icon to be hidden.
9. The method of claim 2, further comprising:
and hiding the second attribute adjustment control in response to the end of the second touch operation of the second attribute adjustment control.
10. The method of claim 1, further comprising:
providing a viewing control on the graphical user interface;
responding to the third touch operation of the viewing control, and switching to an edited 3D game scene according to the content of the game scene editing area.
11. The method of claim 1, wherein the virtual component has a corresponding category, the graphical user interface further comprises a list of virtual components, and prior to the step of obtaining the mapping icon corresponding to the virtual component in response to the first touch operation of the virtual component on the graphical user interface, the method further comprises:
and arranging the virtual components into the virtual component list according to the categories.
12. An information processing device of a 3D game is characterized in that the device is applied to a mobile terminal, a game application program is installed on the mobile terminal, a graphical user interface is obtained by executing the game application program on a processor of the mobile terminal and rendering the game application program on a touch display of the mobile terminal, and the graphical user interface at least comprises a game scene editing area and at least one virtual component; the device comprises:
the first mapping icon acquisition module is used for responding to a first touch operation of the virtual component on the graphical user interface and acquiring a mapping icon corresponding to the virtual component;
a first target position moving module, configured to move the mapping icon to a first target position in the game scene editing area in response to a first moving operation on the virtual component;
a first attribute obtaining module, configured to obtain a first attribute of the virtual component corresponding to the mapping icon, and display the first attribute at a preset position of the mapping icon in the game scene editing area; wherein the mapping icon is a 2D icon.
13. The apparatus of claim 12, further comprising:
the second attribute adjustment control display module is used for responding to the end of the first moving operation and displaying a second attribute adjustment control at a preset position around the mapping icon;
and the second attribute adjusting module is used for responding to a second touch operation of the second attribute adjusting control and adjusting the second attribute of the mapping icon in the game scene editing area.
14. The apparatus of claim 13, wherein the second property adjustment control comprises a position adjustment control, the position adjustment control being a control comprising at least one orientation indicator;
the second attribute adjustment module includes:
and the mapping icon moving submodule is used for responding to a second touch operation of the direction identifier and controlling the mapping icon to move towards the direction corresponding to the direction identifier.
15. The apparatus of claim 14, further comprising:
the first movement stopping sub-module is used for controlling the mapping icon to stop moving when the second touch operation is detected to be finished; or
And the second movement stopping sub-module is used for controlling the mapping icon to stop moving when the mapping icon is detected to move beyond a preset distance threshold.
16. The apparatus of claim 13, wherein the second property adjustment control comprises a rotation angle adjustment control.
17. The apparatus of claim 16, wherein the rotational angle adjustment control comprises an annular region and a slider positioned on the annular region;
the step of the second attribute adjusting module comprises:
and the first direction setting submodule is used for responding to the second touch operation of the slider, acquiring an angle corresponding to the sliding track according to the sliding track of the slider on the annular area, and adjusting the orientation of the mapping icon in the game scene editing area according to the angle.
18. The apparatus of claim 16, wherein the rotational angle adjustment control comprises an angle input control;
the second attribute adjustment module includes:
and the second direction setting submodule is used for responding to the first input operation of the angle input control, acquiring an input angle numerical value and adjusting the orientation of the mapping icon in the game scene editing area according to the angle numerical value.
19. The apparatus of claim 12, further comprising:
the searching control providing module is used for providing a searching control on the graphical user interface;
the second mapping icon acquisition module is used for responding to a second input operation of the search control and acquiring the mapping icon matched with the second input operation content in the graphical user interface;
the display and hiding control module is used for controlling the matched mapping icons to be displayed distinctively; or
And controlling the matched mapping icon to be hidden.
20. The apparatus of claim 13, further comprising:
and the second attribute adjustment control hiding module is used for hiding the second attribute adjustment control in response to the end of the second touch operation of the second attribute adjustment control.
21. The apparatus of claim 12, further comprising:
the viewing control providing module is used for providing a viewing control on the graphical user interface;
and the 3D game scene switching module is used for responding to the third touch operation of the viewing control and switching to an edited 3D game scene according to the content of the game scene editing area.
22. The apparatus of claim 12, wherein the virtual components have corresponding categories, wherein the graphical user interface further comprises a list of virtual components, and wherein the apparatus further comprises:
and the virtual component list arrangement module is used for arranging the virtual components into the virtual component list according to the categories.
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