CN112569594B - Game model information display method and device, electronic equipment and readable storage medium - Google Patents

Game model information display method and device, electronic equipment and readable storage medium Download PDF

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Publication number
CN112569594B
CN112569594B CN201910944387.9A CN201910944387A CN112569594B CN 112569594 B CN112569594 B CN 112569594B CN 201910944387 A CN201910944387 A CN 201910944387A CN 112569594 B CN112569594 B CN 112569594B
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model
component
dimensional game
game model
dimensional
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CN112569594A (en
Inventor
林颖雯
徐鹏
王硕
刘志峰
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Super Magic Cube Beijing Technology Co ltd
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Super Magic Cube Beijing Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides a game model information display method, a game model information display device, electronic equipment and a readable storage medium. The method comprises the following steps: receiving a moving instruction aiming at a component identifier corresponding to a model component in the three-dimensional game model; the model component is a component for displaying part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model; responding to the moving instruction, and determining whether the position of the component identifier and the area where the model component is located meet the splicing condition; if yes, displaying a model component in the three-dimensional game model; and displaying prompt information for the model component. Therefore, the game environment of the spliced toy model of the user in the real space can be simulated through the three-dimensional game model, and the game experience of the user is improved. Moreover, after the model components in the three-dimensional game model are displayed, prompt information corresponding to the model components is displayed, so that a user can know the model components conveniently.

Description

Game model information display method and device, electronic equipment and readable storage medium
Technical Field
The present invention relates to the field of computer technologies, and in particular, to a game model information display method, a game model information display device, an electronic device, and a readable storage medium.
Background
Currently, for a stitched game installed in an electronic device, the electronic device often displays a two-dimensional picture to be stitched, and a picture component for stitching the two-dimensional picture into a complete picture.
The inventor finds that the spliced game is based on a two-dimensional plane in the process of realizing the invention, and can not simulate the model spliced scene of the user in the real environment, thereby influencing the model spliced experience of the user.
Disclosure of Invention
The embodiment of the invention aims to provide a game model information display method, a game model information display device, electronic equipment and a readable storage medium, so that the game environment of a user spliced toy model in a real space can be simulated through a three-dimensional game model, the game experience of the user is improved, prompt information corresponding to a model component can be displayed, and the user can conveniently know the model component. The specific technical scheme is as follows:
in a first aspect, an embodiment of the present invention provides a game model information display method, including:
Receiving a moving instruction aiming at a component identifier corresponding to a model component in the three-dimensional game model; the model component is a component for displaying part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model;
responding to the moving instruction, and determining whether the position of the component identifier and the area where the model component is located meet the splicing condition;
if yes, displaying a model component in the three-dimensional game model;
and displaying prompt information for the model component.
Optionally, after the step of displaying the model components in the three-dimensional game model, the method further includes:
when the model components in the three-dimensional game model are detected to be in a display state, prompt information and purchase information aiming at the three-dimensional game model are displayed; wherein the purchase information includes one or more of a purchase link, a purchase storefront address, and a purchase phone.
Optionally, presenting the prompt information for the model component includes:
detecting whether model components in the three-dimensional game model are in a display state or not;
if yes, determining the type of the three-dimensional game model as a first type;
and displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
Optionally, displaying the prompt information for the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type, including:
judging whether a clicking instruction aiming at the prompt information display key is received or not;
if yes, displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
Optionally, in an embodiment of the present invention, the method further includes:
when an evaluation display key aiming at the three-dimensional game model is clicked by a user, displaying evaluation information aiming at the three-dimensional game model in a barrage display mode; the evaluation information is information input by a game user after clicking an evaluation key in the three-dimensional game model.
In a second aspect, an embodiment of the present invention further provides a game model information display apparatus, where the apparatus includes:
the receiving module is used for receiving a moving instruction aiming at the component identifier corresponding to the model component in the three-dimensional game model; the model component is a component for displaying part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model;
the determining module is used for responding to the moving instruction and determining whether the position of the component identifier and the area where the model component is located meet the splicing condition or not;
The first display module is used for displaying model components in the three-dimensional game model when the splicing conditions are met;
and the second display module is used for displaying prompt information aiming at the model component.
Optionally, in an embodiment of the present invention, the method further includes:
the third display module is used for displaying prompt information and purchase information aiming at the three-dimensional game model when the model components in the three-dimensional game model are detected to be in a display state after the model components in the three-dimensional game model are displayed; wherein the purchase information includes one or more of a purchase link, a purchase storefront address, and a purchase phone.
Optionally, the second display module includes:
the detection unit is used for detecting whether model components in the three-dimensional game model are in a display state or not;
a determining unit configured to determine a type of the three-dimensional game model as a first type when the model components are in a display state;
the display unit is used for displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
Optionally, the display unit is specifically configured to:
judging whether a clicking instruction aiming at the prompt information display key is received or not;
If yes, displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
Optionally, the apparatus further comprises:
the fourth display module is used for displaying the evaluation information aiming at the three-dimensional game model in a barrage display mode when the evaluation display key aiming at the three-dimensional game model is clicked by a user; the evaluation information is information input by a game user after clicking an evaluation key in the three-dimensional game model.
In a third aspect, an embodiment of the present invention further provides an electronic device, including a processor, a communication interface, a memory, and a communication bus, where the processor, the communication interface, and the memory complete communication with each other through the communication bus;
a memory for storing a computer program;
a processor for implementing the method steps of any one of the above first aspects when executing a program stored on a memory.
In a fourth aspect, an embodiment of the present invention further provides a readable storage medium, in which a computer program is stored, which when executed by a processor implements the method steps of any of the first aspects above.
In the embodiment of the invention, the electronic equipment can receive the moving instruction aiming at the component identification corresponding to the model component in the three-dimensional game model. The model component is a component for displaying a part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model. Then, the electronic device can respond to the moving instruction to determine whether the position of the component identifier and the area where the model component is located meet the splicing condition. If the splicing condition is met, the electronic device can display the model component in the three-dimensional game model, and prompt information corresponding to the model component can be displayed. In this way, the game environment of the user splicing the toy models in the real space can be simulated through the three-dimensional game model, so that the game experience of the user is improved. Moreover, after the model components in the three-dimensional game model are displayed, prompt information corresponding to the model components is displayed, so that a user can know the model components conveniently.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described, it being obvious that the drawings in the following description are only some embodiments of the invention, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flowchart of a game model information display method according to an embodiment of the present invention;
fig. 2 is a schematic structural diagram of a game model information display device according to an embodiment of the present invention;
fig. 3 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
In order to solve the problems in the prior art, the embodiment of the invention provides a game model information display method, a game model information display device, electronic equipment and a readable storage medium.
The following describes a game model information display method according to an embodiment of the present invention with reference to fig. 1.
The game model information display method provided by the embodiment of the invention can be applied to electronic equipment. The electronic device includes, but is not limited to, a smart phone, a computer, and a smart wearable device with an interactive screen.
Fig. 1 is a flowchart of a game model information display method according to an embodiment of the present invention. Referring to fig. 1, the game model information presentation method may include the steps of:
s101: receiving a moving instruction aiming at a component identifier corresponding to a model component in the three-dimensional game model; the model component is a component for displaying part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model;
it will be appreciated that the electronic device may initiate the game application upon receiving an instruction to initiate the game application. Then, it may be displayed in the electronic device display interface: the three-dimensional game model and the component identification of the model component in the hidden display state in the three-dimensional game model. It is reasonable that the three-dimensional game model may be a game model selected by the user based on his own preference, or may be a game model defaulted for the game application.
For example, the three-dimensional game model may be: including three-dimensional models of three-dimensional premises. Of course, the three-dimensional game model may also be: the three-dimensional building comprises a three-dimensional island and a three-dimensional model of a three-dimensional building positioned above the three-dimensional island. It will be appreciated that the three-dimensional game model is of course not limited thereto.
In addition, the three-dimensional game model may include model components in a hidden display state, and may also include model components in a display state. In this case, after the electronic device starts the game application and does not receive the operation instruction sent by the user, the electronic device display interface may display the model component in the display state, and does not display the model component in the hidden display state.
For example, for a three-dimensional game model in which scene content includes a three-dimensional house and a three-dimensional island, each model component constituting the three-dimensional house is a model component in a hidden display state, and each model component constituting the three-dimensional island is a model component in a display state. Then, after the electronic device starts the game application and receives the display instruction for the three-dimensional game model, the electronic device display interface may display the model components that constitute the three-dimensional island, but not the model components that constitute the three-dimensional house.
For another example, for a three-dimensional game model in which scene content includes a three-dimensional automobile body and a three-dimensional automobile chassis, each model component constituting the three-dimensional automobile chassis is a model component in a display state, and each model component constituting the three-dimensional automobile body is a model component in a hidden display state. Then, after the electronic device starts the game application and receives the display instruction for the three-dimensional game model, the electronic device display interface may display the model components constituting the three-dimensional automobile chassis, but not the model components constituting the three-dimensional automobile body.
Therefore, the electronic equipment can display the model components which do not need to be spliced, so that a user can watch a three-dimensional scene formed by the model components before splicing the model components, experience of placing the user in the three-dimensional scene is provided for the user, and game experience of the user is improved.
In addition, in the game process, the user can move the component identifier displayed in the display interface of the electronic equipment so as to splice the model component corresponding to the component identifier to the three-dimensional game model through the moving operation. When the user moves the component identifier, the electronic device can receive a movement instruction for the component identifier.
The component identifier corresponding to the model component may be: a picture identification for identifying the model component. Wherein the picture identification may be a two-dimensional picture. For example, when the model component is a three-dimensional window component, then the component of the model component is identified as a window picture. Therefore, the three-dimensional model components can be identified by using the two-dimensional pictures, so that a user can know which three-dimensional model components need to be spliced through the two-dimensional pictures, the two-dimensional pictures can be moved, and the game experience of the user is improved.
It will be appreciated that the size of the window picture may be consistent with the size of the area in which the model assembly is located, although not limited thereto. In addition, the two-dimensional picture provided by the embodiment of the invention can be: a picture of three-dimensional stereoscopic effect can be presented.
S102: responding to the moving instruction, and determining whether the position of the component identifier and the area where the model component is located meet the splicing condition; if yes, executing S103; if not, discarding execution S103;
after receiving the movement instruction, the electronic device may respond to the movement instruction: and determining whether splicing conditions for splicing the model component corresponding to the component identifier into the three-dimensional game model are met or not based on the position of the component identifier and the region of the model component. When the splicing condition is met, indicating that the user aims the component identifier to the region where the model component is located; when the stitching condition is not met, indicating that the user does not align the component identifier to the region where the model component is located.
When the model component identifier is a picture identifier for displaying the model component, the operation of the electronic device for determining whether the location of the component identifier and the area where the model component is located meet the splicing condition may specifically be:
The electronic device may first determine the location of the picture identification. In this way, after the user moves the picture identification, the electronic device may determine location information of the picture identification in the three-dimensional game model. The electronic device may then detect whether a ray emanating from the location of the picture identification intersects an area of the three-dimensional game model in which the model component is located.
The electronic device detects whether the ray sent from the position of the picture identifier intersects the area where the model component of the three-dimensional game model is located, which specifically can be: the electronic device detects whether a ray emitted from a position where a pixel point in the picture identifier is located intersects an area where a model component in the three-dimensional game model is located. The ray direction is the same as the observation direction corresponding to the three-dimensional game model. In addition, it will be appreciated that there is an area for receiving radiation in the area where the model components are located in the three-dimensional game model.
When the picture marks are intersected, the picture marks are indicated to be aligned to the area where the model component is located by a user, namely the splicing condition is met; when the images are disjoint, the user is indicated that the image identification is not aligned to the area where the model component is located, namely the splicing condition is not met. In addition, the rays emitted from the location of the picture identifier may be: it is reasonable to emit a ray from a pixel corresponding to any one of the positions or a plurality of pixels corresponding to the positions.
In this way, it is possible to detect by means of radiation whether the picture identification is aligned to the region in which the model component is located. In this way, it is possible to accurately detect whether the user aligns the picture identification to the region where the model component is located.
In addition, for many three-dimensional model components, there are typically multiple facets. For example, a three-dimensional window assembly has six sides, up, down, left, right, front and back. Further, when a user splices a toy model in real space, the window components are usually spliced in a direction from the user's view toward the window mounting frame. Wherein, this window body installing frame is usually installed at house wall body outer wall. Thus, to simulate a user's stitching scene of a stitched toy model in real space, the electronic device detects whether a ray emanating from a location identified by a picture intersects an area of the three-dimensional game model in which a model component is located, which may specifically be:
the electronic device detects whether a ray emitted from the position of the picture mark intersects with a preset splicing surface of the area where the model component is located in the three-dimensional game model. If so, whether the number of the preset splicing surface is matched with the number of the component identifier or not can be determined. And when the numbers are matched, the splicing condition for splicing the model components is met.
Specifically, the electronic device may determine that a face that first intersects the device intersects as a preset stitching face. And then, detecting whether the number intersected with the preset splicing surface is matched with the number of the picture mark. If matching, for example, the number of intersection of preset splicing surfaces is A and the number of the picture mark is also A, the splicing condition for splicing the model component is met. If the images are not matched, for example, the number A of the intersection of the preset splicing surfaces and the number B of the picture identification are not matched, the splicing condition for splicing the model components is not met.
It can be understood that the preset splicing surface with the matched number can be: the method accords with the surface corresponding to the splicing direction of the spliced toy model in the real environment. Therefore, the splicing scene of the spliced toy model of the user in the real environment can be further simulated, and the game experience of the user is improved.
In addition, it is also reasonable to set that when the ray intersects with the preset splicing surface matched with the number and the acute angle formed by the ray and the preset splicing surface is smaller than the preset angle, the splicing condition is satisfied. When the rays intersect with the preset splicing surface and the formed acute angle is smaller than the preset angle, the display direction of the model component in the three-dimensional game model is consistent with the direction of the picture mark.
In addition, in order to enable a user to accurately align the picture identification to the area where the model component is located, the observation capability and the splicing capability of the user are improved. The operation of the electronic device for detecting whether the ray emitted from the position of the picture identifier intersects the area where the model component is located in the three-dimensional game model may specifically include:
the electronic device determines a center point position of the picture identification. Then, it is detected whether a ray emanating from the center point position intersects an area where a model component of the three-dimensional game model is located. The ray emitted from the position of the center point refers to the ray emitted from the position of the center point pixel identified by the picture. When the ray emitted from the central point position intersects with the area where the component model is located, the splicing condition is met; when the ray from the central point position does not intersect the region where the component model is located, then the stitching condition is not satisfied.
Therefore, when the user accurately aligns the picture identification to the area where the model component is located, the splicing of the model component can be realized. Thus, the user's observability and splicing ability can be improved.
Of course, in order to enable the user to more accurately align the picture identification to the region where the model component is located, the observation capability and the splicing capability of the user are further improved. The operation of the electronic device for detecting whether the ray emitted from the position of the picture identifier intersects the area where the model component is located in the three-dimensional game model may specifically include:
The electronic device determines a center point position of the picture identification. Then, it is detected whether a ray emanating from the center point position intersects a preset center region of the three-dimensional game model in which the model component is located. When the ray emitted from the central point position intersects the preset central area, the splicing condition is met; when the ray emitted from the central point position does not intersect with the preset central area, the splicing condition is not satisfied.
The predetermined central area may be an area 1 cm x1 cm from the center of the area where the model component is located, but is not limited thereto. Therefore, when the user aligns the picture identification to the area of the model component more accurately, the splicing of the model component can be realized. Therefore, the observation capability and the splicing capability of the user can be further improved.
It will be appreciated that the splice conditions may also include: the sequence of splicing the model components meets the preset splicing sequence. For example, the model assembly 2 (e.g., window assembly) can be spliced after the model assembly 1 (e.g., window mounting frame assembly) is spliced successfully.
In addition, it can be appreciated that the electronic device can also receive a rotation instruction for the three-dimensional game model before determining whether the position of the component identifier and the region where the model component is located meet the stitching condition. Wherein the rotation instruction includes, but is not limited to, left rotation and right rotation. Then, the electronic equipment can adjust the observation view angle of the three-dimensional game model according to the rotation angle carried by the rotation instruction, so that the three-dimensional game model under the target observation view angle is obtained.
In this way, the electronic device can rotate the three-dimensional game model according to the rotation instruction triggered by the user. Then, the three-dimensional game model at the target observation angle can be displayed. In this way, the user is allowed to rotate the three-dimensional game model to a position where the model components can be stitched. The mode of the rotary three-dimensional model simulates the rotary scene of the spliced toy model in the real environment of the user, and improves the game experience of the user.
S103: displaying model components in the three-dimensional game model;
it is understood that the electronic device may display the model component in the three-dimensional game model based on a preset stitched animation display mode. For example, the electronic device may display the model component by displaying the pixels in the edge region of the model component and then gradually displaying the pixels along the direction of the central region. In this way, the model component can be displayed by the animation effect of the step-wise display. That is, the tiled animation display mode can: a mosaic pattern with stepwise display animation is displayed.
In addition, the electronic device displays the operation of the model component in the three-dimensional game model based on a preset splicing animation display mode, which specifically may be:
The electronic device detects whether the component identifier is completely coincident with the region of the model component in the three-dimensional game model. If the model components are not completely overlapped, the model components in the three-dimensional game model can be displayed based on a preset spliced animation display mode. In this way, the splicing result of splicing the model components in the hidden display state can be displayed in a manner of displaying the model components.
The preset splicing animation display mode may be: and moving the component identification to an animation mode of the region where the model component is located. In this way, the user can feel the adsorption effect of the component mark from the position which is not coincident with the region where the component is located to the region where the model component is located, namely, the user can feel the adsorption effect similar to magnetic adsorption.
That is, the mosaic animation display mode further includes: and displaying a splicing mode with the adsorption animation. The direction of the adsorption feeling can be: adsorption from right to left, adsorption from left to right, adsorption from top to bottom, or adsorption from bottom to top. In this way, the model component can be displayed by splicing the animations, so that the visual experience of the user is enhanced.
If the components are completely overlapped, the component identification can be displayed at a position which is a preset distance away from the region where the model component is located. The preset stitched animation display mode may then be invoked to display the model components in the three-dimensional game model. Therefore, the user can feel the adsorption sense that the component mark moves from the position with the preset distance to the area where the model component is located, and the game experience of the user is improved.
It is understood that when the mosaic animation display mode is a mosaic mode in which the mosaic animation with the adsorption sense is displayed, the electronic device can play the adsorption sound, which is also reasonable.
In addition, it is understood that after the electronic device displays the model components in the three-dimensional game model, the component identifier may be deleted or hidden. In this way, the user model component may be presented with a visual experience that the component identity disappears. In addition, the preset distance may be set by those skilled in the art according to actual circumstances, and is not particularly limited herein.
In addition, it is understood that the electronic device may also detect whether the model component in the hidden display state exists in the three-dimensional game model after displaying the model component in the three-dimensional game model. When all model components in the three-dimensional game model are detected to be in a display state, prompt information for the three-dimensional game model can be displayed. For example, geographical position information for the three-dimensional island described above and personal information corresponding to the geographical position information may be displayed, and the like. Thus, the knowledge of the user can be enriched, the user can be immersed in the three-dimensional game model, and the game experience of the user is improved.
S104: and displaying prompt information for the model component.
It is understood that the operations of S103 and S104 may be performed simultaneously, or the operations of S104 may be performed after the operations of S103 are performed, which is reasonable.
For example, when the electronic device displays a three-dimensional window assembly in the three-dimensional game model, the prompt information of the three-dimensional window assembly can be displayed at the same time: the Qing dynasty wood window is characterized by being thick in shape and heavy in manor. Therefore, the prompt information of one model component in the three-dimensional game model can be displayed while the model component is displayed, so that a user can know the model component conveniently.
In addition, the electronic device may further detect whether the model components in the three-dimensional game model are all in a display state after displaying the model components in the three-dimensional game model. If both are in the display state, prompt information and purchase information for the three-dimensional game model can be displayed. For example, hints for the three-dimensional game model may be displayed: the house in the three-dimensional game model is a European building, and a purchasing link of the three-dimensional game model is displayed.
Wherein the purchase information includes one or more of a purchase link, a purchase storefront address, and a purchase phone. In this way, not only the knowledge of the user can be enriched through the prompt information for the three-dimensional game model, but also purchase information can be provided for the user, so that the user can purchase the entity game model which is consistent with the three-dimensional game model in the real environment according to the purchase information.
For example, when the purchase information is a purchase link, the user may click on the purchase link, so that the electronic device may display a purchase page of the physical game model corresponding to the three-dimensional game model in response to a click instruction for the purchase link.
In addition, the operation of displaying the prompt information for the model component may specifically be: detecting whether model components in the three-dimensional game model are in a display state or not; if yes, determining the type of the three-dimensional game model as a first type; and displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
For example, the three-dimensional game model may be of the type of points of interest or of racing, but is not limited thereto. In addition, the prompt information type can be a text introduction type or a purchase link display type. In the embodiment of the invention, the mapping relation between the type of the points of interest and the type of the introduction of the characters can be constructed in advance, and the mapping relation between the type of the racing car and the purchasing link of the corresponding model of the racing car can be constructed.
Thus, when the model components of the three-dimensional game model of the points of interest and the ancient points are in a display state, the encyclopedic introduction of the points of interest and the ancient points can be displayed. When model components of a three-dimensional game model of a racing car type are all in a display state, a purchase link of the corresponding model of the racing car can be displayed.
In order to avoid interference of the displayed prompt information to the user, the electronic device can also judge whether the prompt information display key aiming at the three-dimensional game model is clicked by the user when detecting that the model components in the three-dimensional game model are in a display state. When the three-dimensional game model is clicked by a user, the user is indicated to want to view the prompt information of the three-dimensional game model, and the prompt information of the three-dimensional game model can be displayed at the moment, so that the user can conveniently and quickly know the three-dimensional game model. When the user does not click, the user does not want to view the prompt information of the three-dimensional game model, and the prompt information can not be displayed in order to avoid interference to the user.
In addition, in order to enable the user to view the evaluation of the three-dimensional game model by other game users, the electronic device may further determine whether an evaluation display key for the three-dimensional game model is clicked by the user, and when clicked by the user, may display evaluation information for the three-dimensional game model. The evaluation information is information input by a game user after clicking an evaluation key in the three-dimensional game model. The evaluation information aiming at the three-dimensional game model can be displayed in a bullet screen display mode.
In this way, the user can know the focus of other game users on the three-dimensional game model through the evaluation information, and game interaction is realized. In addition, the electronic device can analyze the evaluation information, so that keywords corresponding to the improved content are analyzed, and the keywords are fed back to technicians, so that the technicians improve the three-dimensional game model.
It will be appreciated that the assessment information may also be displayed during the course of the game, i.e., when the model components in the three-dimensional game model are not all in a displayed state. Therefore, in the game process, the user can view the evaluation information of other game users on the three-dimensional game model, and the game environment that the user joins the toy model in the real space and has the buddies to participate in the game is simulated, so that the game experience of the user is improved.
In the embodiment of the invention, the electronic equipment can receive the moving instruction aiming at the component identification corresponding to the model component in the three-dimensional game model. The model component is a component for displaying a part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model. Then, the electronic device can respond to the moving instruction to determine whether the position of the component identifier and the area where the model component is located meet the splicing condition. If the splicing condition is met, the electronic device can display the model component in the three-dimensional game model, and prompt information corresponding to the model component can be displayed. In this way, the game environment of the user splicing the toy models in the real space can be simulated through the three-dimensional game model, so that the game experience of the user is improved. Moreover, after the model components in the three-dimensional game model are displayed, prompt information corresponding to the model components is displayed, so that a user can know the model components conveniently.
In summary, by applying the scheme provided by the embodiment of the invention, the game environment of the spliced toy model in the real space of the user can be simulated through the three-dimensional game model, so that the game experience of the user is improved. Moreover, after the model components in the three-dimensional game model are displayed, prompt information corresponding to the model components is displayed, so that a user can know the model components conveniently.
Corresponding to the above method embodiment, the embodiment of the present invention further provides a game model information display device, referring to fig. 2, where the device may include:
a receiving module 201, configured to receive a movement instruction for a component identifier corresponding to a model component in the three-dimensional game model; the model component is a component for displaying part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model;
a determining module 202, configured to determine, in response to the movement instruction, whether the location of the component identifier and the area where the model component is located meet a splicing condition;
a first display module 203, configured to display a model component in the three-dimensional game model when a stitching condition is satisfied;
and the second display module 204 is used for displaying prompt information for the model component.
By applying the device provided by the embodiment of the invention, the electronic equipment can receive the moving instruction aiming at the component identification corresponding to the model component in the three-dimensional game model. The model component is a component for displaying a part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model. Then, the electronic device can respond to the moving instruction to determine whether the position of the component identifier and the area where the model component is located meet the splicing condition. If the splicing condition is met, the electronic device can display the model component in the three-dimensional game model, and prompt information corresponding to the model component can be displayed. In this way, the game environment of the user splicing the toy models in the real space can be simulated through the three-dimensional game model, so that the game experience of the user is improved. Moreover, after the model components in the three-dimensional game model are displayed, prompt information corresponding to the model components is displayed, so that a user can know the model components conveniently.
Optionally, in an embodiment of the present invention, the method further includes:
the third display module is used for displaying prompt information and purchase information aiming at the three-dimensional game model when the model components in the three-dimensional game model are detected to be in a display state after the model components in the three-dimensional game model are displayed; wherein the purchase information includes one or more of a purchase link, a purchase storefront address, and a purchase phone.
Optionally, the second display module 204 includes:
the detection unit is used for detecting whether model components in the three-dimensional game model are in a display state or not;
a determining unit configured to determine a type of the three-dimensional game model as a first type when the model components are in a display state;
the display unit is used for displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
Optionally, the display unit is specifically configured to:
judging whether a clicking instruction aiming at the prompt information display key is received or not;
if yes, displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
Optionally, the apparatus further comprises:
the fourth display module is used for displaying the evaluation information aiming at the three-dimensional game model in a barrage display mode when the evaluation display key aiming at the three-dimensional game model is clicked by a user; the evaluation information is information input by a game user after clicking an evaluation key in the three-dimensional game model.
Corresponding to the method embodiment, the embodiment of the invention also provides electronic equipment. Referring to fig. 3, the device comprises a processor 301, a communication interface 302, a memory 303 and a communication bus 304, wherein the processor 301, the communication interface 302 and the memory 303 are in communication with each other through the communication bus 304;
A memory 303 for storing a computer program;
the processor 301 is configured to implement the method steps of any one of the game model information presentation methods described above when executing the program stored in the memory 303.
In the embodiment of the invention, the electronic equipment can receive the moving instruction aiming at the component identification corresponding to the model component in the three-dimensional game model. The model component is a component for displaying a part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model. Then, the electronic device can respond to the moving instruction to determine whether the position of the component identifier and the area where the model component is located meet the splicing condition. If the splicing condition is met, the electronic device can display the model component in the three-dimensional game model, and prompt information corresponding to the model component can be displayed. In this way, the game environment of the user splicing the toy models in the real space can be simulated through the three-dimensional game model, so that the game experience of the user is improved. Moreover, after the model components in the three-dimensional game model are displayed, prompt information corresponding to the model components is displayed, so that a user can know the model components conveniently.
Corresponding to the above method embodiments, the present invention further provides a computer readable storage medium, where a computer program is stored, where the computer program, when executed by a processor, implements the method steps of any one of the game model information presentation methods described above.
After the computer program stored in the computer readable storage medium provided by the embodiment of the invention is executed by the processor of the electronic device, the electronic device can receive the moving instruction aiming at the component identifier corresponding to the model component in the three-dimensional game model. The model component is a component for displaying a part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model. Then, the electronic device can respond to the moving instruction to determine whether the position of the component identifier and the area where the model component is located meet the splicing condition. If the splicing condition is met, the electronic device can display the model component in the three-dimensional game model, and prompt information corresponding to the model component can be displayed. In this way, the game environment of the user splicing the toy models in the real space can be simulated through the three-dimensional game model, so that the game experience of the user is improved. Moreover, after the model components in the three-dimensional game model are displayed, prompt information corresponding to the model components is displayed, so that a user can know the model components conveniently.
Corresponding to the above method embodiments, the present invention also provides a computer program product, which when run on an electronic device, causes the electronic device to perform: the method for displaying the game model information comprises the following steps.
After the computer program product provided by the embodiment of the invention is executed by the processor of the electronic device, the electronic device can receive the moving instruction aiming at the component identifier corresponding to the model component in the three-dimensional game model. The model component is a component for displaying a part of the model of the three-dimensional game model, and is in a hidden display state in the three-dimensional game model. Then, the electronic device can respond to the moving instruction to determine whether the position of the component identifier and the area where the model component is located meet the splicing condition. If the splicing condition is met, the electronic device can display the model component in the three-dimensional game model, and prompt information corresponding to the model component can be displayed. In this way, the game environment of the user splicing the toy models in the real space can be simulated through the three-dimensional game model, so that the game experience of the user is improved. Moreover, after the model components in the three-dimensional game model are displayed, prompt information corresponding to the model components is displayed, so that a user can know the model components conveniently.
The communication bus mentioned above for the electronic devices may be a peripheral component interconnect standard (Peripheral Component Interconnect, PCI) bus or an extended industry standard architecture (Extended Industry Standard Architecture, EISA) bus, etc. The communication bus may be classified as an address bus, a data bus, a control bus, or the like. For ease of illustration, the figures are shown with only one bold line, but not with only one bus or one type of bus.
The communication interface is used for communication between the electronic device and other devices.
The Memory may include random access Memory (Random Access Memory, RAM) or may include Non-Volatile Memory (NVM), such as at least one disk Memory. Optionally, the memory may also be at least one memory device located remotely from the aforementioned processor.
The processor may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU), a network processor (Network Processor, NP), etc.; but also digital signal processors (Digital Signal Processing, DSP), application specific integrated circuits (Application Specific Integrated Circuit, ASIC), field programmable gate arrays (Field-Programmable Gate Array, FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components.
In the above embodiments, it may be implemented in whole or in part by software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When loaded and executed on a computer, produces a flow or function in accordance with embodiments of the present invention, in whole or in part. The computer may be a general purpose computer, a special purpose computer, a computer network, or other programmable apparatus. The computer instructions may be stored in or transmitted from one computer-readable storage medium to another, for example, by wired (e.g., coaxial cable, optical fiber, digital Subscriber Line (DSL)), or wireless (e.g., infrared, wireless, microwave, etc.). The computer readable storage medium may be any available medium that can be accessed by a computer or a data storage device such as a server, data center, etc. that contains an integration of one or more available media. The usable medium may be a magnetic medium (e.g., floppy Disk, hard Disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., solid State Disk (SSD)), etc.
It is noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
In this specification, each embodiment is described in a related manner, and identical and similar parts of each embodiment are all referred to each other, and each embodiment mainly describes differences from other embodiments. In particular, for apparatus, electronic devices, readable storage media and computer program product embodiments, the description is relatively simple as it is substantially similar to method embodiments, as relevant points are found in the partial description of method embodiments.
The foregoing description is only of the preferred embodiments of the present invention and is not intended to limit the scope of the present invention. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present invention are included in the protection scope of the present invention.

Claims (12)

1. A game model information presentation method, the method comprising:
receiving a moving instruction aiming at a component identifier corresponding to a model component in the three-dimensional game model; the model component is a component for displaying a part of the three-dimensional game model, and is in a hidden display state in an initial display state of the three-dimensional game model;
responding to the moving instruction, and determining whether the position of the component identifier and the area where the model component is located meet a splicing condition or not;
if yes, switching the model component from a hidden display state to a display state so as to display the model component in the three-dimensional game model;
displaying prompt information aiming at the model component;
the determining whether the location of the component identifier and the area where the model component is located meet the splicing condition comprises:
determining the position of the component identifier; detecting whether a ray emanating from a location identified by the component intersects an area in the three-dimensional game model where the model component is located; and the splicing conditions for splicing the model components are met during the intersecting process.
2. The method of claim 1, further comprising, after the step of displaying the model components in the three-dimensional game model:
when detecting that model components in the three-dimensional game model are in a display state, displaying prompt information and purchase information aiming at the three-dimensional game model; wherein the purchase information includes one or more of a purchase link, a purchase storefront address, and a purchase phone.
3. The method of claim 1, wherein the presenting the hint information for the model component comprises:
detecting whether model components in the three-dimensional game model are in a display state or not;
if yes, determining the type of the three-dimensional game model as a first type;
and displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
4. The method according to claim 3, wherein the presenting the hint information for the three-dimensional game model according to the pre-constructed mapping relationship between the first type and the hint information type includes:
judging whether a clicking instruction aiming at the prompt information display key is received or not;
If yes, displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
5. The method as recited in claim 1, further comprising:
when an evaluation display key aiming at the three-dimensional game model is clicked by a user, displaying evaluation information aiming at the three-dimensional game model in a barrage display mode; the evaluation information is information input by a game user after clicking an evaluation key in the three-dimensional game model.
6. A game model information presentation apparatus, characterized in that the apparatus comprises:
the receiving module is used for receiving a moving instruction aiming at the component identifier corresponding to the model component in the three-dimensional game model; the model component is a component for displaying a part of the three-dimensional game model, and is in a hidden display state in an initial display state of the three-dimensional game model;
the determining module is used for responding to the moving instruction and determining whether the position of the component identifier and the area where the model component is located meet the splicing condition or not;
the first display module is used for switching the model component from a hidden display state to a display state when the splicing condition is met so as to display the model component in the three-dimensional game model;
The second display module is used for displaying prompt information aiming at the model component;
the determining module is specifically configured to determine a location of the component identifier; detecting whether a ray emanating from a location identified by the component intersects an area in the three-dimensional game model where the model component is located; and the splicing conditions for splicing the model components are met during the intersecting process.
7. The apparatus as recited in claim 6, further comprising:
the third display module is used for displaying prompt information and purchase information aiming at the three-dimensional game model when the model components in the three-dimensional game model are detected to be in a display state after the model components in the three-dimensional game model are displayed; wherein the purchase information includes one or more of a purchase link, a purchase storefront address, and a purchase phone.
8. The apparatus of claim 6, wherein the second display module comprises:
the detection unit is used for detecting whether model components in the three-dimensional game model are in a display state or not;
a determining unit configured to determine a type of the three-dimensional game model as a first type when the model components are in a display state;
The display unit is used for displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
9. The device according to claim 8, wherein the display unit is specifically configured to:
judging whether a clicking instruction aiming at the prompt information display key is received or not;
if yes, displaying the prompt information aiming at the three-dimensional game model according to the pre-constructed mapping relation between the first type and the prompt information type.
10. The apparatus of claim 6, wherein the apparatus further comprises:
the fourth display module is used for displaying the evaluation information aiming at the three-dimensional game model in a bullet screen display mode when the evaluation display key aiming at the three-dimensional game model is clicked by a user; the evaluation information is information input by a game user after clicking an evaluation key in the three-dimensional game model.
11. The electronic equipment is characterized by comprising a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory are communicated with each other through the communication bus;
A memory for storing a computer program;
a processor for implementing the method steps of any one of claims 1-5 when executing a program stored on a memory.
12. A readable storage medium, characterized in that it has stored therein a computer program which, when executed by a processor, implements the method steps of any of claims 1-5.
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003091746A (en) * 2001-09-17 2003-03-28 Namco Ltd Game information, information storage medium and game device
CN108198098A (en) * 2018-01-04 2018-06-22 深圳峰创优爱科技有限公司 A kind of travel at one's own expense's method and mobile terminal
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