TW201215438A - Touch visual presentation device and game operation interface system using the same - Google Patents

Touch visual presentation device and game operation interface system using the same Download PDF

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TW201215438A
TW201215438A TW99134030A TW99134030A TW201215438A TW 201215438 A TW201215438 A TW 201215438A TW 99134030 A TW99134030 A TW 99134030A TW 99134030 A TW99134030 A TW 99134030A TW 201215438 A TW201215438 A TW 201215438A
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Taiwan
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color
game
card
touch
information
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TW99134030A
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Chinese (zh)
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TWI397439B (en
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Chang-Han Wu
Wen-Kai Dai
cong-kai Lin
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Chang-Han Wu
Wen-Kai Dai
cong-kai Lin
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Priority to TW99134030A priority Critical patent/TW201215438A/en
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Abstract

The invention relates to a touch visual presentation device and a game operation interface system using the same. The game operation interface system includes an operation interface application module and a touch information presentation device. The operation interface application module includes a game card figure database, an interface unit showing the game player and a touch information generation unit. The touch information generation unit is configured to generate touch information after the game player selects specific game card according to the pixel information of the game card bicolor figure of the specific game card. The touch information generation unit is further configured to transmit the touch information out. The touch information includes a first color information and a second color information. The touch information presentation device includes a control unit and a probe array. The control unit generates multiple first signals corresponding to the first color information and multiple second signals corresponding to the second color information according to the touch information transmitted from the operation interface application module. The probe array includes multiple probes. The first part of the probes respond to the first signals and moves along a first direction and the second part of the probes respond to the second signals and moves along a second direction. When the user's finger touches the probe array, the finger can only touch the first part but not the second part of the probes. Therefore, the specific game card can be identified with the sense of touch.

Description

201215438 六、發明說明: 【發明所屬之技術領域】 本發明是有關於一種遊戲操作介面系統,特別是指一 種觸覺資訊呈現裝置及應用_覺資m呈現褒置之遊戲操 作介面系統。 【先前技術】 麻將是在華人社會中普遍流行的一種休閒遊戲,光是 在台灣就有將近四百五十萬玩家人口,彳齡層&布廣泛, 是非常普及的一種益智休閒娛樂。 近幾年,麻將遊戲也被做成許多各式各樣的單機以及 線上遊戲軟體,内容除了原本麻將遊戲規則玩法之外,還 會加上許多聲光效果來增加打牌時的樂趣。 而電細麻將遊戲畢竟只能模擬出打麻將時的環境 ,但卻無法讓玩家體驗到某些只有玩真實麻將牌才會有的 樂趣,例如「摸牌」等。 β「摸牌」是一種在玩真實麻將牌時常被用到的技巧, 其是只靠手指去觸摸牌面來辨識目前拿到手的是哪一張麻 將牌的技術。使用這種「摸牌」技巧,不僅可以增加遊戲 的刺激性,也可以保護自己手上的麻將牌不會被其他人看 到。例如玩家在已經進入了「聽牌」的狀態時,可先用「 摸牌J技巧來辨識拿到手中的那張牌是哪-張麻將牌,再 翻牌」的動作將牌翻開來用眼睛確認。這樣的情境與 動作會帶給玩家無比的刺激感與樂趣。 / 的疋目則市面上的電腦麻將遊戲都無法提供「 3 201215438 摸牌」功能,使得玩家在電腦上玩麻將時無法依靠觸摸的 方式來更深刻體驗遊戲中的世界,因而使玩電腦麻將的趣 味性降低不少。因此,有必要尋求解決之道I, 【發明内容】 因此,本發明之目的,即在提供一種遊戲操作介面系 統0 於是,本發明遊戲操作介面系統適用於供一玩家操控 顯示於-顯#器之-電子遊戲中的多I支遊㈣。該遊戲 操作介面系統包含一操作介面程式模組以及一觸覺資訊呈 現裝置。该操作介面程式模組包括一遊戲牌資料庫、一玩 家介面單元以及一觸覺資訊產生單元。該遊戲牌資料庫包 括所有遊戲牌之原始彩色遊戲牌圖形及雙色遊戲牌圖形, 其中每張遊戲牌之遊戲牌圖形僅以一第一顏色及一異於第 一顏色之第二顏色來組成。該玩家介面單元用以在該顯示 窃上顯不該等遊戲牌。該觸覺資訊產生單元用以在該玩家 選擇呈蓋牌狀態之—特定遊戲牌後,根據該遊戲牌資料庫 中代表該特定遊戲牌之雙色遊戲牌圖形之像素資訊,產生 一觸覺資訊,並將該觸覺資訊向外傳送,其十該觸覺資訊 匕括第一顏色資訊及一第二顏色資訊。該觸覺資訊呈現 裝置包括一控制單元以及一插針陣列。f亥控制單元用以根 據該操作介面程式模組傳來的觸覺資訊,產生多數個與第 一顏色資訊對應之第一信號以及多數個與第二顏色資訊對 應之第二信號。該插針陣列具有多數支插針,其中該等插 針之第一部分係回應該等第一信號而在一第一方向移動, 201215438 且該等插針之第二八 —分係回應該等第-俨考太 .0 ^ ^ 該第一方向之第二太^ 寺罘一l號而在一相反於 該插針陣列時,僅能二二 =:該:家τ觸摸 該等插針之第二部“針之第-部分而無法碰觸 戲牌之花色。 11W夠以觸覺方式感知該特定遊 。 月之另目的’即在提供一種觸覺資訊呈現裝置201215438 VI. Description of the Invention: [Technical Field] The present invention relates to a game operation interface system, and more particularly to a tactile information presentation device and a game operation interface system for applying the same. [Prior Art] Mahjong is a kind of casual game popular in Chinese society. It has a population of nearly 4.5 million players in Taiwan, and it is a popular entertainment and entertainment. In recent years, mahjong games have also been made into a variety of stand-alone and online game software. In addition to the original mahjong game rules, there will be a lot of sound and light effects to increase the fun of playing cards. After all, the electric fine mahjong game can only simulate the environment when playing mahjong, but it can't let the player experience some fun that only has to play real mahjong cards, such as "touching cards". β “Ice card” is a technique that is often used when playing real mahjong tiles. It is a technique that uses only a finger to touch the face to identify which mahjong card is currently in the hand. Using this “touching card” technique can not only increase the excitement of the game, but also protect the mahjong tiles in your hands from being seen by others. For example, when the player has entered the "listening" state, he can use the "Touch the card J skill to identify which card is in the hand - the mahjong card, and then flop the card" action to open the card. Eye confirmation. Such situations and actions will give players a sense of excitement and fun. / The project is not available in the computer mahjong game on the market. "3 201215438 Touch card" function, so that players can not play the way to touch the world in the game when playing mahjong on the computer, thus making the computer mahjong play. The fun is much lower. Therefore, it is necessary to seek a solution I, [invention] Therefore, the object of the present invention is to provide a game operation interface system. Thus, the game operation interface system of the present invention is suitable for a player to control display on the display device. - Multi-I Tour in Video Games (4). The game interface system includes an operation interface program module and a tactile information presentation device. The operation interface program module includes a game card database, a player interface unit and a tactile information generation unit. The game card database includes the original color game card graphics and the two-color game card graphics of all the game cards, wherein the game card graphics of each game card are composed only of a first color and a second color different from the first color. The player interface unit is configured to display the game cards on the display. The haptic information generating unit is configured to generate a haptic information according to the pixel information of the two-color playing card graphic representing the specific playing card in the playing card database after the player selects the specific playing card in the state of the card, and The tactile information is transmitted outwards, and the tactile information includes the first color information and a second color information. The haptic information presentation device includes a control unit and an array of pins. The f-hai control unit is configured to generate, according to the tactile information transmitted by the operation interface program module, a plurality of first signals corresponding to the first color information and a plurality of second signals corresponding to the second color information. The pin array has a plurality of pins, wherein the first portion of the pins is moved back in a first direction by waiting for the first signal, 201215438 and the second eight of the pins are returned to the same -俨考太.0 ^ ^ The second direction of the first direction ^ Temple 罘一一号 and in the opposite of the pin array, only two or two =: This: home τ touch the pin The second part of the needle is the part of the needle that cannot touch the color of the play card. 11W is able to perceive the specific tour in a tactile manner. The other purpose of the month is to provide a tactile information presentation device.

。於是’本發明觸覺資訊呈現裝置適用於配合—操作介 ί式la 玩家操控顯示於—顯示器之—電子遊戲 中的多數支遊戲牌,其中 具中忒操作介面程式模組包含一包括 所有遊戲牌之原_色軸牌圖形及雙色遊㈣圖形之遊 戲牌資料庫、-在顯示器上顯示遊戲牌之玩家介面單元以 及-觸覺資訊產生單元’該觸覺資訊產生單元用以在玩家 選擇呈蓋牌狀態之—特定遊戲牌後,根據該遊戲牌資料庫 中代表該特定軸牌之雙色魏牌®敎像素資訊,產生 -觸覺資訊’並將該觸覺資訊向外傳送,纟中每張遊戲牌 之遊戲牌圖形僅以一第一顏色及一異於第一顏色之第二顏 色來組成’且該觸冑資訊包括—第―顏色資訊及—第二顏 色資訊。該觸覺資訊呈現裝置包含一控制單元以及—插針 陣列。该控制單疋用以根據該操作介面程式模組傳來的觸 覺資訊,產生多數個與第一顏色資訊對應之第一信號以及 多數個與第二顏色資訊對應之第二信號。該插針陣列具有 多數支插針,其中該等插針之第一部分係回應該等第一信 號而在一第一方向移動,且該等插針之第二部分係回應該 201215438 等第二信號而在—相反於該第-方向之第二方向移動,藉 以使得該玩家以手指觸摸該插針陣列時,僅能碰觸 針之第-部分而無法碰觸該等插針之第二部分,因而 以觸覺方式感知該特定遊戲牌之花色。 本發明之功效在於,可蟢&宕+ m 了讓玩豕在用其電子遊戲主機玩 電腦遊戲時,仍能操作真實遊戲「 貝迓戲之摸牌」及「翻牌」功 能’因而仍能享受到真實賴的便利性及趣味性。 【實施方式】 有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之一個較佳實施例的詳細說明中,將 清楚的呈現。 在本發明被詳細描述之前,要注意的是,在以下的說 明内容中,類似的元件是以相同的編號來表示。 參閱圖1〜6,本發明遊戲操作介面系統之較佳實施例適 用於供玩家操控顯㈣f子遊戲主機1(例如個人電腦,其 包括一顯示器11、一處理器12及一記憶體13)之顯示器u 上之電子遊戲中的多數支遊戲牌。在以下較佳實施例中, 本發明所適用的電子遊戲將以對應具有陰刻麻將牌以供玩 家摸牌之真實麻將遊戲之電腦麻將遊戲來作說明,然而, 本發明所適用之電子遊戲並不限於電腦麻將,而是只要具 有可供玩家摸牌之遊戲牌之實體遊戲所對應之電腦遊戲皆 在本發明適用之範圍内,例如天九牌或象棋等。 如圖1所示,本發明遊戲操作介面系統包含一操作介 面程式模組3以及一觸覺資訊呈現裝置2。該操作介面程式 201215438 模組3係為載置於電子遊戲主機1端之軟體,其儲存於電 子遊戲主機1之記憶體13内以供處理器12讀取後執行。 該觸覺資訊呈現裝置2則是以硬體結合韌體之形式而組成 可供玩家操作摸牌及翻牌功能之實體遊戲操作介面裝置(請 配合參閱圖5觸覺資訊呈現裝置2之俯視圖)。上述電子遊 戲主機1與觸覺資訊呈現裝置2兩端之間可透過USB線來 傳輸資料。 如圖2所示,該操作介面程式模. Thus, the haptic information presentation device of the present invention is adapted to cooperate with the operation of a plurality of game cards displayed in the display-display electronic game, wherein the game interface module includes a game card. a game card database of the original _ color axis card graphic and the two-color tour (four) graphic, a player interface unit for displaying a game card on the display, and a haptic information generating unit for arranging the player to be in a state of being folded. - after a specific playing card, according to the two-color Wei card® pixel information representing the specific axis in the playing card database, generating - haptic information 'and transmitting the haptic information outward, each playing card of the playing card The graphic is composed of only a first color and a second color different from the first color, and the touch information includes - the first color information and the second color information. The haptic information presentation device includes a control unit and an array of pins. The control unit is configured to generate a plurality of first signals corresponding to the first color information and a plurality of second signals corresponding to the second color information according to the haptic information transmitted by the operation interface program module. The pin array has a plurality of pins, wherein the first portion of the pins is moved back in a first direction by waiting for the first signal, and the second portion of the pins is returned to a second signal such as 201215438 And moving in the second direction opposite to the first direction, so that when the player touches the pin array with a finger, only the first part of the needle can be touched and the second part of the pins cannot be touched. Thus, the suit of the particular playing card is perceived in a tactile manner. The effect of the present invention is that it can still operate the real game "Bell's Touch" and "Flop" functions when playing computer games with its video game console. Enjoy the convenience and fun of real. The above and other technical contents, features and effects of the present invention will be apparent from the following detailed description of the preferred embodiments. Before the present invention is described in detail, it is noted that in the following description, similar elements are denoted by the same reference numerals. Referring to Figures 1 to 6, a preferred embodiment of the game operating interface system of the present invention is suitable for use by a player to control a display controller (e.g., a personal computer including a display 11, a processor 12, and a memory 13). Most of the game cards in the video game on display u. In the following preferred embodiments, the electronic game to which the present invention is applied will be described as a computer mahjong game corresponding to a real mahjong game having an intaglio mahjong card for the player to touch the card. However, the video game to which the present invention is applied is not It is limited to computer mahjong, but a computer game corresponding to a physical game having a game card for players to play cards is within the scope of the present invention, such as Tianji brand or chess. As shown in FIG. 1, the game operating interface system of the present invention comprises an operating interface program module 3 and a haptic information presenting device 2. The operation interface program 201215438 is a software that is placed on the end of the electronic game console 1 and stored in the memory 13 of the electronic game console 1 for reading by the processor 12. The haptic information presentation device 2 is a physical game operation interface device for the player to operate the card and flop function in the form of a hardware-bonded firmware (please refer to the top view of the haptic information presentation device 2 of FIG. 5). The electronic game host 1 and the tactile information presentation device 2 can transmit data through the USB cable. As shown in Figure 2, the operation interface programming mode

料庫31、一玩家介面單元32、一觸覺資訊產生單元33以 及一翻牌單元34。 該遊戲牌資料庫31包括所有遊戲牌之原始彩色遊戲牌 圖形以及對應之雙色遊戲牌圖形310(如圖3中所示),其中 每張遊戲牌之雙色遊戲牌圖形31〇僅以一第一顏色31丨及一 異於第-顏色之第二顏I 312來組成,係因要讓玩家藉由 以手指觸摸上下移動之插針陣列21之插針211來辨識觸摸 ,時此插針陣列21究竟代表哪—張牌,則較佳的作法當然 疋將原始彩色麻將牌圖形的白底部分視為第一顏色3 11,且 將原始彩色麻將牌圖形中與真實麻將牌之花紋或文字陰刻 部分對應之彩色部分都轉換成單一的第二顏色312,再於後 續程序中將第-顏& 311轉換成1信號’以驅動對應插針 211向上移動,且將第二顏色312轉換成〇信號,以驅動對 =針211向下移動。在本較佳實施例中,係將所有麻將牌 雙色遊戲牌圖形31() 1〇4像素χ132像素之解析度儲存 於該遊戲㈣料庫31 ^此外,在本較佳實_中, 7 201215438 -顏色為白色’且該第二顏色為黑色。 違玩豕介面單元32用以在該電子遊戲主機】之顯示器 η上顯示麻將牌,以模擬真實的牌桌,如圖4所示。° :觸覺資訊產生單元33用以在玩家選擇呈蓋牌狀態之 特定遊戲牌(如圖4中的麻將牌321)後,根據遊戲牌資料 庫31中代表4特定遊戲牌之雙色遊戲牌圖形η。之像素資 。扎產1觸覺資訊,並將該觸覺資訊傳送至觸覺資訊呈 現裝置2’其中該觸覺資訊包括一第一顏色(白色)資訊及一 第二顏色(黑色)資訊。附帶提出的是,圖4中呈蓋牌狀態之 多數張麻將牌係、由遊戲主程式25(儲存於電子遊戲主機】之 己隐體13中並由處理器12執行)經隨機洗牌程序而產生, 2遊戲主程式25洗牌完成而將這些牌以蓋牌狀態置於玩 單元32中央時,每張呈蓋牌狀態之麻將牌皆已被遊 戲主程式25指定特定的花色(花紋及/或文字)。 至於程式模組3之翻牌單元34,係用以執行與翻牌相 關之功靶之程式。本說明書中稍後將配合觸覺資訊呈現裝 置2之觸控式螢幕單兀23來說明此翻牌單元μ及觸控式 螢幕單元23之運作細節。 如圖1及圖5所示,該觸覺資訊呈現裳置2包括基座 20插針陣列(Pln Based Array)21、控制單元η及觸控式榮 幕單元23其中控制單元22係埋設於基座中(故圖5中 未繪示出控制單元22),且插針陣列21及觸控式榮幕單元 23係嵌人基座2G之上表面中,分別供玩家操作摸牌及翻牌 功能。 201215438 該控制單元22用以根據該操作介面程式模組24傳來 的觸覺資訊,產生多數個與第一顏色資訊對應之第一信號(! 信號)以及多數個與第二顏色資訊對應之第二信號(〇信號), 其中該控制單元22例如可以是一微程式控制單元(mcu)。 該插針陣列21是由多數支插針211所組成,且每一支 插針211是由獨立的微型馬達所驅動,其中該微型馬達例如 可為 New Scale Technologies 公司所生產的 SQL-1.8 Series SQUIGGLE Motor。在本較佳實施例中,係以一支插針211The magazine 31, a player interface unit 32, a tactile information generating unit 33, and a flop unit 34. The game card database 31 includes the original color game card graphics of all the game cards and the corresponding two-color game card graphics 310 (as shown in FIG. 3), wherein the two-color game card graphics 31 of each game card are only one first. The color 31丨 and the second color I 312 different from the first color are formed by allowing the player to recognize the touch by touching the pin 211 of the pin array 21 moving up and down with a finger, and the pin array 21 is used. What is the representative of the card, the preferred practice of course, the white color of the original color mahjong graphics is regarded as the first color 3 11, and the original color mahjong graphics and the real mahjong pattern or the text engraved part The corresponding color portions are converted into a single second color 312, and then the first color & 311 is converted into a 1 signal ' in the subsequent program to drive the corresponding pin 211 to move upward, and the second color 312 to be converted into a chirp signal. To drive the pair = pin 211 to move down. In the preferred embodiment, the resolution of all mahjong two-color playing card graphics 31 () 1 〇 4 pixels χ 132 pixels is stored in the game (four) library 31 ^ In addition, in the preferred embodiment, 7 201215438 - the color is white 'and the second color is black. The play-off interface unit 32 is configured to display a mahjong tile on the display η of the electronic game console to simulate a real table, as shown in FIG. °: The tactile information generating unit 33 is configured to: after the player selects a specific playing card in the state of the card (such as the mahjong tile 321 in FIG. 4), according to the two-color playing card graphics representing the 4 specific playing cards in the playing card database 31. . The pixel count. The tactile information is generated and transmitted to the tactile information presentation device 2', wherein the tactile information includes a first color (white) information and a second color (black) information. Incidentally, a plurality of mahjong tiles in a card state in FIG. 4 are executed by the game main program 25 (stored in the hidden body 13 of the video game host and executed by the processor 12) by a random shuffling procedure. When the game main program 25 is shuffled and the cards are placed in the center of the playing unit 32 in the state of the card, each of the mahjong cards in the state of the card is designated by the game main program 25 (pattern and/or Or text). The flop unit 34 of the program module 3 is a program for executing a target associated with the flop. The operation details of the flop unit μ and the touch screen unit 23 will be described later in the present specification in conjunction with the touch screen unit 23 of the haptic information presenting device 2. As shown in FIG. 1 and FIG. 5, the haptic information presentation skirt 2 includes a pedestal 20 pin array (Pln Based Array) 21, a control unit η, and a touch-type glory unit 23, wherein the control unit 22 is embedded in the pedestal. The control array unit 22 is not shown in FIG. 5, and the pin array 21 and the touch-type glory unit 23 are embedded in the upper surface of the human base 2G, respectively, for the player to operate the card and flop function. The control unit 22 is configured to generate, according to the tactile information transmitted by the operation interface program module 24, a plurality of first signals (! signals) corresponding to the first color information and a second corresponding to the second color information. The signal (〇 signal), wherein the control unit 22 can be, for example, a microprogram control unit (mcu). The pin array 21 is composed of a plurality of pins 211, and each of the pins 211 is driven by a separate micro motor, such as the SQL-1.8 Series SQUIGGLE manufactured by New Scale Technologies. Motor. In the preferred embodiment, a pin 211 is used.

來代表4x4像素,故該插針陣列21僅由26x33支插針所構 成,藉以降低插針陣列21之製造成本。亦即,可將4χ4像 素的區域視為一個區塊,每個區塊對應到不同的插針2ιι, 再計算每個區塊内白色像素所佔的百分比。若針對某一個 區塊’此經計算出#百分比大於一預定百分&,則該區塊 «應的插針211就會在第一方向凸起,反之就會在相反於 第方向之第二方向凹下,其中該預定百分比較佳是峨 匕卜在本發明其他實施例中,也可以一支插針2丨丨來代 表較多或較少的像素。 泣、亦I7以整個插針陣列21來說,該等插針2丨丨之第一 、回應°玄等第一信號而在第一方向移動,且該等插針 211 之笛—* 之第_ P分係回應該等第二信號而在相反於該第一方向 ^向移動,藉以使得玩家以手指觸摸該插針陣列u Mi之t碰觸該等插針211之第—部分而無法碰觸該等插針 齡晚m第—h ^能夠以觸覺方式感知特定遊戲牌之遊 201215438 至於觸控式螢幕單το 23,如前所述,其係與操作介面 辛^模、、A 3之翻牌單% 34 g己合,供玩家操作與翻牌相關之 功能’其中該觸控式螢幕單元23例如可為LCD觸控式榮幕 圖1 5所當玩家以手指向上滑動方式觸控觸覺資 訊呈現裝,2之觸控式螢幕單元23時’觸覺資訊呈現裝置 2之控制單70 22會產生翻牌命令,再將此翻牌命令傳送至 電子遊戲主機i㈣翻牌單元34程式。接著,翻牌單元Μ 根據此翻牌命令,從遊戲牌f料庫31中挑選代表該特定遊 戲牌之原始彩色遊戲牌圖形顯示於觸覺資訊呈現裝置2之 觸控式,幕單元23上。在本較佳實施例中,因顯示於觸控 式螢幕單元23上的··連串原始彩色麻將牌圖形係代表一連 串連續翻牌過程,故可如圖6所示,以數張依序呈現的靜 ,照片來模擬㈣過程’或是直接以可平滑顯示的動畫或 5V片來呈現。此外,無論本發明實施例中電腦麻將遊戲係 由一名真實玩家及由遊戲主程式25所扮演的其他三 玩家一起遊玩’或是係由網路上的四名真實玩家一起遊玩 ,當玩家翻牌後顯示在觸控式螢幕單元23上的麻將牌圖形 當然也會顯示在每名玩家之電子遊戲主機i之玩家 元32上。 附帶一提較’如目5觸覺資訊呈現裝置2之較佳實 施例之俯視圖所示’觸控式螢幕單元23是觸覺資訊呈現裝 置2的其中一個組件’然而在本發明之其他實施例中,若 ,子遊戲主機1之顯示器Η本身即為觸控式顯示器,則玩 家可直接在其電子遊戲主機】之觸控式顯示器U上以手指 10 201215438 向上滑動方式觸控’以進行翻牌動作,接著電子遊戲主機i 工气顯不器11上便會顯不—連串原始彩色麻將牌圖形 ’因此’在其他實施例中,只要電子遊戲主機1之顯示器 11本身即為觸控式顯示器,則該觸覺資訊呈現裝置2内4 不需又置”亥觸控式螢幕單元23,而可利用電子遊戲主機^ 之觸控式顯示器u供玩家操作翻牌功能。 再者,在上述較佳實施例中,係以僅一名真實玩家以 及由遊戲主程式25所^演的其他三名虛擬玩家—起遊玩之 電腦麻將遊戲情境來加以說明,故無論是遊戲主程式25, 或是操作介面程式模組3的遊戲牌:#料庫3卜玩家介面單 元32、觸覺資訊產生單元33及翻牌單元34,皆儲存於該 名真實玩家之電子遊戲主機丨之記憶體13内,且由電子遊 戲主機1之處理器12執行。然而’在四名玩家皆為真實玩 家之網路麻將遊戲實施態樣中,網路中即需存在一遊戲伺 服裔(圖未示),其儲存並執行遊戲主程式,以執行隨機洗牌 及發牌等功能,並將圖2所示玩家介面單元32之玩家操作 晝面透過網路顯示於四名真實玩家之電子遊戲主機丨之顯 示器11上。至於遊戲牌資料庫31、觸覺資訊產生單元33 及翻牌單元34,在不同的實施態樣中,其等可僅儲存並執 行於該遊戲伺服器内而不需儲存並執行於於四名真實玩家 之電子遊戲主機1内,或是其等可儲存並執行於於四名真 實玩豕之電子遊戲主機1内,並配合遊戲伺服器内的遊戲 主程式,以運作網路麻將遊戲之完整功能。 综上所述,本發明觸覺資訊呈現裝置及應用該裝置之 201215438 遊戲操作介面系統藉由觸覺資訊呈現裝置之插針陣列與觸 控式螢幕單元以及操作介面程式模組間的協同運作,可讓 玩家在用電腦玩麻將時’仍能操作真實麻將之「摸牌」及 「翻牌」魏’因而仍能享受到真實麻將的便利性及趣味 性’故禮貫能達成本發明之目的。 惟以上所述者,僅為本發明之較佳實_而已,當不 能以此限定本發明實施之範圍’即大凡依本發明中請專利 範圍及發明說明内容所作之簡單的等效變化與修飾皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖1是-系統方塊圖,說明本發明遊戲操作介面系统 之較佳實施例,其中該遊戲操作介面系統之操作介面程式: 模組係儲存於電子遊戲主機之記憶體中; 圖2是-方塊圖,說明本發明較佳實施例中遊戲操作 介面系統中的操作介面程式模組之細節; 圖3是一示意圖,說明本發明中操作介面程式模組之 遊戲牌資料庫中的雙色遊戲牌圖形像素以及其與插針陣列籲 之插針間之對應關係; 圖4是一電腦操作晝面示意圖,說明本發明中操作介 面程式模組之玩家介面單元; 圖5是一俯視示意圖,說明本發明觸覺資訊呈現裝置 之較佳實施例’其包括基座、插針陣列及觸控式螢幕單元 :以及 圖6是一示意圖,說明顯示於觸控式螢幕單元上的一 12 ⑧ 201215438 連串連續翻牌過程。 201215438 【主要元件符號說明】 1…… •…電子遊戲主機 25 ·.... …·遊戲主程式 11 ••… ····顯示器 3…… •…操作介面程式模 12··... •…處理器 組 13···.. •…操作介面程式模 31 ••… •…遊戲牌資料庫 組 310… •…雙色遊戲牌圖形 2…… •…觸覺資訊呈現裝 311… …·第一顏色 置 312 ... •…第二顏色 20…… …·基座 32••… •…玩家介面單元 21 ·.... •…插針陣列 321 ··· 麻將牌 211·.. …·插針 33…… •…觸覺資訊產生單 22…… •…控制單元 元 23••… •…觸控式螢幕單元 34…… •…翻牌單元 14 ⑧To represent 4x4 pixels, the pin array 21 is constructed only of 26x33 pins, thereby reducing the manufacturing cost of the pin array 21. That is, the area of 4χ4 pixels can be regarded as one block, and each block corresponds to a different pin 2ιι, and the percentage of white pixels in each block is calculated. If a percentage is greater than a predetermined percentage & for a certain block, then the pin 211 of the block will be raised in the first direction, and vice versa. The two directions are recessed, wherein the predetermined percentage is preferably in other embodiments of the invention, and one pin may be used to represent more or fewer pixels. Weeping, also I7, in the entire pin array 21, the first pin of the pin 2, in response to the first signal such as the mysterious movement in the first direction, and the flute of the pin 211 - * The _P subsystem should wait for the second signal to move in the opposite direction to the first direction, so that the player touches the pin array u Mi with a finger to touch the first portion of the pins 211 and cannot touch Touching the pin length m-h ^ can sense the specific game card tour in a tactile manner 201215438 As for the touch screen single το 23, as described above, the system and the operation interface sim ^ Mo, A 3 The flop of 34% is for the player to operate the function related to the flop. The touch screen unit 23 can be, for example, the LCD touch screen. The player touches the finger with the finger up. The information presentation device, when the touch screen unit 23 of the touch screen unit 23, generates a flop command, and then transmits the flop command to the electronic game host i (4) flop unit 34 program. Next, the flop unit 挑选 selects the original color game card graphic representing the specific game card from the game card f magazine 31 to be displayed on the touch panel unit 23 of the haptic information presenting device 2 according to the flop command. In the preferred embodiment, the series of original color mahjong tiles displayed on the touch screen unit 23 represents a series of consecutive flops, so as shown in FIG. , the photo to simulate (four) process 'or directly in the smooth display of animation or 5V film. In addition, regardless of the embodiment of the present invention, the computer mahjong game is played by one real player and the other three players played by the game main program 25 or is played by four real players on the network, when the player flops The mahjong tiles graphics displayed on the touch screen unit 23 are of course also displayed on the player element 32 of each player's video game console i. Incidentally, the touch screen unit 23 is one of the components of the tactile information presentation device 2 as shown in the top view of the preferred embodiment of the haptic information presentation device 2. However, in other embodiments of the present invention, If the display of the sub-game host 1 is itself a touch-sensitive display, the player can directly touch the finger 10 201215438 on the touch display U of the electronic game console to perform the flop action. Then, the video game host i will display the same on the power display 11 - a series of original color mahjong tiles graphics. Therefore, in other embodiments, as long as the display 11 of the video game console 1 itself is a touch display, The haptic information presentation device 2 does not need to have the "Hui touch screen unit 23", but the touch display display u of the electronic game console can be used for the player to operate the flop function. Further, in the above preferred embodiment In the case of only one real player and the other three virtual players played by the game main program 25, the computer mahjong game situation is explained, so whether it is the game master 25, or the game card of the operation interface program module 3: #料库3 player interface unit 32, tactile information generation unit 33 and flop unit 34 are stored in the memory of the real game player of the real player. Within the body 13, and executed by the processor 12 of the electronic game console 1. However, in the implementation of the network mahjong game in which all four players are real players, there is a need for a game server in the network (not shown) ), which stores and executes the game main program to perform functions such as random shuffling and card issuance, and displays the player's operation surface of the player interface unit 32 shown in FIG. 2 through the network to the video game host of four real players. On the display 11. As for the game card database 31, the tactile information generating unit 33 and the flop unit 34, in different implementations, the devices may be stored and executed only in the game server without being stored and executed. In the video game console 1 of four real players, or it can be stored and executed in the four real game consoles 1 and cooperate with the game main program in the game server to operate the network. The full functionality of the mahjong game. In summary, the tactile information presentation device of the present invention and the 201215438 game operation interface system using the device are interposed between the pin array of the tactile information presentation device and the touch screen unit and the operation interface program module. The synergistic operation allows the player to still operate the real mahjong "touch card" and "flop" when playing mahjong on the computer. Therefore, the convenience and fun of real mahjong can still be enjoyed. The object of the invention. However, the above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto. All remain within the scope of the invention patent. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram showing a preferred embodiment of the game operating interface system of the present invention, wherein the operating interface of the game operating interface system is: The module is stored in the memory of the electronic game console. 2 is a block diagram showing details of an operation interface program module in a game operation interface system in accordance with a preferred embodiment of the present invention; FIG. 3 is a schematic diagram showing a game card database for operating an interface program module in the present invention; The two-color game card graphics pixel and its correspondence with the pin array pin; FIG. 4 is a schematic diagram of a computer operation, illustrating the player interface unit of the operation interface program module of the present invention; FIG. A top view of a preferred embodiment of the haptic information presenting device of the present invention includes a pedestal, a pin array and a touch screen unit: and FIG. 6 is a schematic view showing a 12 displayed on the touch screen unit. 8 201215438 A series of consecutive flops. 201215438 [Explanation of main component symbols] 1...... •...Video game console 25 ·.... Game master program 11 ••... ····Monitor 3... •...Operation interface program module 12··... •...Processor Group 13···.. •...Operation Interface Program Module 31 ••... •...Game Card Library Group 310... •...Two-color Game Card Graphics 2... •...Tactile Information Presentation 311... ...· One color is set to 312 ... •...Second color 20... ...·Base 32••... •... Player interface unit 21 ·.... •... Pin array 321 ··· Mahjong 211·.. ... • Pin 33... •...Tactile information generation sheet 22... •...Control unit element 23••...•...Touch screen unit 34...•...Flop unit 14 8

Claims (1)

201215438 七 、申請專利範圍: ~種遊戲操作介面系統,適用於供一玩家操控顯示於一 顯示器之一電子遊戲中的多數張遊戲牌,該遊戲操作 面系統包含: 一操作介面程式模組,包括: 一遊戲牌資料庫,包括所有遊戲牌之原始彩色 遊戲牌圖形以及雙色遊戲牌圖形,其中每張遊戲牌 之雙色遊戲牌圖形僅以一第一顏色及一異於第一顏 色之第二顏色來組成; > -玩家介面單元,用以在該顯示器上顯示該等 遊戲牌;及 -觸覺資訊產生單元,用以在該玩家選擇呈蓋 牌狀態之-料遊戲牌後,根據該遊戲牌資料庫中 代表該特定遊戲牌之雙色遊戲牌圖形之像素資訊, 產生-觸覺資訊,並將該觸覺資訊向外傳送, 該觸覺資訊包括一第一顏色資 顔色#δί1及-第二顏色資訊 ,Μ及 一觸覺資訊呈現裝置,包括·· 一控制單元,用以根據該操作介面 來的觸:資訊,產生多數個與第一顏色資訊對應: =相及多數個與第二顏色資訊對應之第二信 插針陣列,具有多數支插針,丨中 之第一部分係回應該等、^ 寻弟^破而在—第-方向移 15 201215438 Γ==之第二部分係回應該等第二信號而 -相…第一方向之第二方向移 該玩家以手指觸摸該插針陣列時籍使得 針之第一部分而無法碰觸該等插針之等: 2根據Γ夠以觸覺方式感知該特^遊戲牌之花二’ 2·:據申請專利範圍…所述之遊 色 中該觸覺資訊s银护番、爭A 1 F "面系統’其 覽m現裝置還包括一觸控式螢幕軍元 玩豕選擇該特定遊戲牌且以手指田" 營幕單元時,該觸控式勞幕單元還心=觸控式 牌之原始彩色遊戲牌圓形。 定遊戲 據申明專利範圍帛2 :^所述之遊戲操八 二該操作介面程式模組還包括一翻牌單元:’、統’其 豕以手指滑動方式觸控該觸控式螢 :::玩 呈現裝置所發出的翻牌命令,且用以::時錢覺資訊 自遊戲牌資粗…據該翻牌命令, 戲牌圖形顯示於該觸控式榮幕單元上。原、始心色遊 虞申β專㈣圍第1項所述之遊戲操作介Φ彡 中該顯示器為一觸控式顯示器,且其 還包括一翻牌單元,用以接收玩家以面式模組 令,且用資訊呈現裝置所發出的翻牌命 表該特定遊麻 牌命令,自遊戲牌資料庫中挑選代 顯示L牌之原始彩色遊戲牌圓形顯示於該觸控式 •根據中請專利範圍第】項所述之遊戲操作介面系統,其 16 201215438 中該插針陣列包括26x33支插針,且每—支插針用以呈 現每一遊戲牌之雙色遊戲牌圖形中的4x4像素之整體觸 覺資訊’其中若該4x4個像素之區塊中第一顏色之面積 佔該區塊面積之比例大於一預定百分比,則與該區塊對 應之插針回應該第一信號而在該第一方向移動,且若該 區塊中第一顏色之面積佔該區塊面積之比例小於該預定 百分比,則與該區塊對應之插針回應該第二信號而在該 第二方向移動。 6. 根據申請專利範圍第5項所述之遊戲操作介面系統,其 中5亥預定百分比是60%。 7. 一種觸覺資訊呈現裝置’適用於配合一操作介面程式模 組,供一玩家操控顯示於一顯示器之一電子遊戲中的多 數支遊戲牌,其中該操作介面程式模組包含一包括所有 遊戲牌之原始彩色遊戲牌圖形及雙色遊戲牌圖形之遊戲 牌-貝料庫、一在顯示器上顯示遊戲牌之玩家介面單元以 及一觸覺資訊產生單元,該觸覺資訊產生單元用以在玩 家選擇呈蓋牌狀態之一特定遊戲牌後,根據該遊戲牌資 料庫中代表該特定遊戲牌之雙色遊戲牌圖形之像素資訊 ,產生一觸覺資訊,並將該觸覺資訊向外傳送,其中每 張遊戲牌之遊戲牌圖形僅以一第一顏色及一異於第—顏 色之第二顏色來組成,且該觸覺資訊包括一第一顏色資 訊及一第二顏色資訊,該觸覺資訊呈現裝置包含: 一控制單元,用以根據該操作介面程式模組傳來的 觸覺資訊,產生多數個與第一顏色資訊對應之第一信號 17 201215438 以及2個與第二顏色資訊對應之第二信號;及 番針陣列’具有多數支插針, -部分係回應該等第_信二二專插針之第 等插針之第二部分係回應該等第二;二移動,且該 第-方向之第二方向移動,藉以使得 /目,於該 及插針陣列時’僅能碰觸該等插針之二手私觸摸 觸該等插針之第二部分,因而能夠碰 定遊戲牌之花色。 充万式感知該特 =申⑺專利範圍第7項所述之觸覺資訊 包含一觸控放罄葚兄表置還 含-翻牌如早疋,其中該操作介面程式模組還包 控式螢幕:疋广接收玩家以手指滑動方式觸控該觸 螢幕皁7L時該觸覺資訊呈現裝置 ’且用以根據該翻牌命令,自遊戲牌資料庫中挑 :=戲牌之原始彩色遊戲牌圖形顯⑼該 9·=請專利範圍第7項所述以戲操作介面系統,其 ^插針陣列包括26X33支插針,且每—支插針用以呈 遊戲牌之雙色遊戲牌圖形中的4χ4像素之整體觸 二貝讯’其中若該4X4個像素之區塊中第一顏色之面積 忒區塊面積之比例大於一預定百分比,則與該 =之插針回應該第-信號而在該第—方向移動,且若該 °°塊中第—顏色之面積佔該區塊面積之比例小於該預定 Z分比,則與該區塊對應之插針回應該第二信號而在該 第二方向移動。 18 201215438 10.根據申請專利範圍第7項所述之遊戲操作介面系統,其 中該預定百分比是60%。201215438 VII. Patent application scope: ~ A game operation interface system, suitable for a player to control a plurality of game cards displayed in one of the electronic games of a display, the game operation surface system comprises: an operation interface program module, including : a game card database, including original game card graphics of all game cards and two-color game card graphics, wherein each game card two-color game card graphics only has a first color and a second color different from the first color And a player interface unit for displaying the game cards on the display; and a tactile information generating unit for selecting a game card in the state of the card after the player selects the game card according to the game card A pixel information representing a two-color playing card graphic of the specific playing card in the database, generating a tactile information and transmitting the tactile information to the outside, the tactile information including a first color color #δί1 and a second color information, And a tactile information presentation device, comprising: a control unit for touching according to the operation interface: information, Most of the students correspond to the first color information: = phase and most of the second letter pin array corresponding to the second color information, with a plurality of pins, the first part of the 系 系 应该 、 , ^ ^ And in the - direction shift 15 201215438 Γ == the second part of the system should wait for the second signal and - phase ... the second direction of the first direction moves the player to touch the pin array with the finger to make the needle Some of them cannot touch the pins, etc.: 2 According to the tactile sense, the flower of the special game card is 2' 2: According to the scope of application of the patent, the tactile information s silver protection The A 1 F "face system's device also includes a touch-screen display device. When the player selects the specific game card and uses the finger field, the touch-type screen unit also Heart = touch card original color game card round. According to the claimed patent scope 帛2:^, the operation interface program module also includes a flop unit: ', the system' then touches the touch type firefly by finger sliding::: Playing the flop command issued by the rendering device, and for:: 钱 觉 资讯 from the game card is thick... According to the flop command, the play card graphic is displayed on the touch-type glory unit. The display device described in item 1 of the original game is a touch display, and includes a flop unit for receiving the player's face mode. The order, and using the flop table issued by the information presentation device, the specific game card command, select the original color game card of the L card from the game card database, and display it in the touch type. The game operation interface system described in the scope of the patent, wherein the pin array includes a 26x33 pin in each of the 16 201215438, and each of the pins is used to represent 4x4 pixels in the two-color game card pattern of each game card. The overall tactile information 'where the ratio of the area of the first color in the block of the 4x4 pixels to the area of the block is greater than a predetermined percentage, the pin corresponding to the block is back to the first signal and the first The direction moves, and if the area of the first color in the block occupies less than the predetermined percentage of the area of the block, the pin corresponding to the block responds to the second signal and moves in the second direction. 6. The game operating interface system according to claim 5, wherein the predetermined percentage of 5 hai is 60%. 7. A tactile information presentation device adapted to cooperate with an operation interface program module for a player to control a majority of game cards displayed in an electronic game of a display, wherein the operation interface program module includes a game card including all The original color game card graphic and the game card of the two-color game card graphic - a library, a player interface unit for displaying a game card on the display, and a tactile information generating unit for selecting a card for the player to be presented After one of the states of the specific playing card, generating a tactile information according to the pixel information of the two-color playing card graphic representing the specific playing card in the playing card database, and transmitting the tactile information outward, wherein each playing card game The card graphics are composed of a first color and a second color different from the first color, and the tactile information includes a first color information and a second color information. The tactile information presentation device includes: a control unit, For generating tactile information according to the operation interface program module, generating a plurality of correspondences corresponding to the first color information The first signal 17 201215438 and the second signal corresponding to the second color information; and the needle array 'has a plurality of pins, and the part is back to the first pin of the first letter and the second pin. The second part of the system should wait for the second; the second movement, and the second direction of the first direction moves, thereby making / the purpose, in the pin array, 'only touch the second-hand private touch of the pins The second part of the pins is touched, so that the color of the playing card can be touched. The haptic information described in item 7 of the patent scope of the invention includes a touch-and-play buddy, and the flop is as early as possible, wherein the operation interface program module also includes a control screen. : 疋 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收 接收(9) The 9·= the patent operating interface system described in item 7 of the patent scope, the pin array includes a 26X33 pin, and each pin is used to represent 4χ4 pixels in the two-color game card graphic of the playing card. If the ratio of the area of the first color to the area of the block in the block of 4×4 pixels is greater than a predetermined percentage, then the pin with the = should be the first signal and the first Moving in the direction, and if the ratio of the area of the first color in the block to the area of the block is less than the predetermined Z ratio, the pin corresponding to the block is returned to the second signal and moved in the second direction . The game operating interface system of claim 7, wherein the predetermined percentage is 60%.
TW99134030A 2010-10-06 2010-10-06 Touch visual presentation device and game operation interface system using the same TW201215438A (en)

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Publication number Priority date Publication date Assignee Title
CN109499057A (en) * 2018-12-29 2019-03-22 张晏培 A kind of online mahjong touches board tactile display system and its control method

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CN2401230Y (en) * 1999-11-10 2000-10-18 梁代平 Mahjong game machine
TWI322021B (en) * 2006-12-21 2010-03-21 Ind Tech Res Inst Interactive electronic game system
TWI353870B (en) * 2008-06-13 2011-12-11 Jenn Tang Mahjong recording and analyzing system

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109499057A (en) * 2018-12-29 2019-03-22 张晏培 A kind of online mahjong touches board tactile display system and its control method

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