TW201201890A - Playing method of chain reaction game and its device - Google Patents

Playing method of chain reaction game and its device Download PDF

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Publication number
TW201201890A
TW201201890A TW99123202A TW99123202A TW201201890A TW 201201890 A TW201201890 A TW 201201890A TW 99123202 A TW99123202 A TW 99123202A TW 99123202 A TW99123202 A TW 99123202A TW 201201890 A TW201201890 A TW 201201890A
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TW
Taiwan
Prior art keywords
game
bet
chain reaction
winning
object pattern
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Application number
TW99123202A
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Chinese (zh)
Inventor
Ming-Shan Wei
Original Assignee
Paokai Electronic Entpr Co Ltd
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Application filed by Paokai Electronic Entpr Co Ltd filed Critical Paokai Electronic Entpr Co Ltd
Priority to TW99123202A priority Critical patent/TW201201890A/en
Publication of TW201201890A publication Critical patent/TW201201890A/en

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Abstract

Disclosed is a playing method of chain reaction game. A checking area and a supplying area are provided in a display screen, and a plurality of connecting lines are set. Within a bet, a plurality of object patterns in an array are stuffed in the checking area and the supplying area, then detecting whether the connecting lines are winnable or not. When one of them is winnable, the continuous object patterns from first column in the connecting line are cancelled, and then, the empty places from the cancelled object patterns in the checking area re-stuff with the object patterns through the supplying area. The above-mentioned detecting, cancelling and supplying actions are repeatedly performed till no connecting line is winnable within the bet. Based on the above, a free game, a selective raise or a double game may be further provided. Accordingly, there can be probably gained a large number of score within a bet to bring exciting and plentiful game amusement.

Description

201201890 六、發明說明: 【發明所屬之技術領域】 本發明係有關於使用__ 所一維或夕維電子顯示器顯示與 遊戲有關圖像的遊戲,特 将別係有關於一種連鎖反應遊戲 方法及裝置。 【先前技術】 ik著科技之進步,遊戲娛樂事業所提供之遊戲種類更 趨向多元化與多樣化。在各遊戲娛樂場所中,電子遊戲 主要可分為兩種:第_插曰枝胳#a 種疋猜獎遊戲,第二種則是運動 遊戲,其中猜獎遊戲因其較豐舍 一 权旦田之玩法與規則而受到大 眾之青睞0 —般而言,畏並、色叮白 被θ遍可見的為水果盤與跑馬燈 式之猜獎遊戲,而後更發展出滚輪式與撲克牌式之猜獎 遊戲’這些都是大眾早已熟知的電子遊戲。 現有的滾輪式猜獎遊戲逸彳干_,及 戲進仃時,係以矩陣方式隨機排 列出複數個猜獎圖案並呈現於 ^ 見l避戲畫面中,其中規劃出 若干條中獎線,以供玩家撰摆 如 豕、擇並進行押線與押分動作。 接著,即可啟動遊戲,使得^此 "二彳月獎圖案以類似滾輪方 式不停地旋轉,直到一預定昧Η / 頂疋時間(如3〜1〇秒)結束後方停 止旋轉動作。此時’再依據顯示於畫面中之猜獎圖案判 斷是否符合中獎規則,倘若位於中獎線上恰出現相同且 連續之猜獎圖案’則表示符合中獎規則,玩家即可獲得 積分並結束本次遊戲。然而,在 仕還戲開始時,在押線與 押分動作之後便觀看是否符合中 ^ ^ $ μ τ哭現則,如果要再玩— 次’則必須重覆上述動作,重鉍Μ 垔新開啟另一回合次遊戲。 201201890 事實上,在傳統電子式遊戲中能在運氣好時獲取大量分 數之機率並不大,玩家在大部分的遊戲時間裡都只是: 斷重覆地進行相同之單調動作,根本無法得到在一段時 間中大量給分之驚喜。因此’傳統電子式遊戲都必須以 所:分數重新開啟新局’無額外獎勵規則,進而限制了 玩家可能獲得的最大積分上限,無法帶給玩家刺激且舍 變化之遊戲樂趣。 田 【發明内容】 有#於此’本發明之主要目的係在於提供一種連鎖反 應遊戲方法及裝置,有機率在—次押注中獲得大量分 數’更增加玩家與遊戲之間的互動,進而產生刺激且豐 富之遊戲樂趣。 本i月之-人一目的係在於提供一種連鎖反應遊戲方 及裝置& 一段連續中獎之押注中除了獲得基本分數 之外,還能機率性地獲得免費遊戲次數並進一步大幅擗 加分數。 θ 、本^月之再-目的係在於提供一種連鎖反應遊戲方 裝置可達到令大置給分能加倍或消除之遊戲樂趣。 本發明的目的及解決其技術問題是採用以下技術方 案來實現的。本發明揭示一種連鎖反應遊戲方法包含: 提供-對獎區與一補牌區於一顯示螢幕上,其中該對獎 區係用以矩陣排列以亂數產生之複數種物件圖案。設定 複數個連線組合,每—連線組合係'由該對獎區的每一列 中各擇-物件圖案所構成’當由第一列起算連續出現二 201201890 個以上相同物件圖案則衫為中獎之連線組合。在一次 的押注中,以亂數方或脸 乳数方式將複數個物件圖案填滿該對獎 與該補牌區中,並宿泪,1古& 士 Μ 幻貞測有無中獎之連線組合。當有—個 或更多中獎之連線組合時,除了給予對應之分數 去所有中獎之連線組合内由第1起算連續出現的相同 物件圖案。經由該補牌區,補滿該對獎區内 件圖案。在同一次的押注中,重覆進行上述 之物 牌與補牌的動作直到無中獎之連線組合產生 、消 押注計為-次連續中獎連鎖。本發明還揭示—插, 應遊戲裝置,用以實施上述之連鎖反應遊戲方法連鎖反 本發明W目&及解決其技術問題還可採用 措施進一步實現。 技術 在前述的連鎖反應遊戲方法中,當出現連續中 ί運:或四“上’則啟動預定次數之免費遊戲運轉* 其運轉方式相同於上述偵測、消牌、補牌與 , 但無須押注。 A之動作 在前述的連鎖反應遊戲方法中,可另包含之步 供一選擇性加投注功能,在一次的押注 為提 ,七 θ , 有領外iro 注,則啟動該功能以隨機倍數乘以在免費遊 狎 得的分數。 連轉中獲 在前述的連鎖反應遊戲方法中,當偵測得彳壬— 連線組合,則顯示一對應該連線組合之中獎線,、之 連該些由第一列起算連續出現的相同物件圖案。^係串 在前述的連鎖反應遊戲方法中,當該中 哭線出現之 5 201201890 後’進一步顯示該中獎線串連之複數個框線,以框圍該 些由第一列起算連續出現的相同物件圖案,以作為消牌 的預先告知。 在前述的連鎖反應遊戲方法中,該複數種物件圖案係 可包含萬用物件圖案,以同時代表其它所有種物件圖案。 在則述的連鎖反應遊戲方法中,上述之物件圖案填滿 與補牌的動作係為經由該補牌區之滾輪轉動。 在前述的連鎖反應遊戲方法中,該些連線組合係可包 含一水平中間線之第一連線組合以及其後兩兩依該水平 中間線上下對稱之連線組合,而±述滾輪轉動則為上下 滾動。 在前述的連鎖反應遊戲方法中,可另包含之步驟為提 供一比倍功能,當有中獎之連線组合且被玩家啟動時, 啟動-比倍遊戲n欠押㈣獲得分數進行押注其 中該比倍遊戲係以撲克牌宂 兄砰四化色之顏色二倍比倍與花色201201890 VI. Description of the Invention: [Technical Field] The present invention relates to a game for displaying a game-related image using a one-dimensional or an eve-dimensional electronic display, and a method and apparatus for a chain reaction game . [Prior Art] With the advancement of technology, the types of games provided by the game entertainment industry tend to be more diversified and diversified. In each game entertainment venue, video games can be divided into two main types: the first _ 曰 曰 胳 a a a a a a a a a a , , , , , , , , , , , , , , , , , , , , , , , Tian Zhi's gameplay and rules are favored by the public. 0 In general, the fear of color, the color of white is θ visible all over the fruit bowl and the marquee-style guessing game, and then develops the roller and poker style. Guessing the game 'These are all video games that the public already know. The existing wheel-type guessing game, Yi Yigan, and the drama, randomly arrange a plurality of guessing patterns in a matrix and present them in the screen of the avoidance screen, in which a number of winning lines are planned to For players to write like, choose and carry the line and the action. Then, you can start the game so that the "2nd month award pattern rotates in a similar way to the scroll wheel until the end of a predetermined 昧Η/top time (such as 3~1 〇 seconds) stops the rotation. At this time, based on the guessing pattern displayed on the screen, it is judged whether or not the winning rule is met. If the same and consecutive guessing pattern appears on the winning line, it means that the winning rule is met, the player can earn points and end the game. However, at the beginning of the official play, after watching the line and the action, you can see if it meets the middle ^ ^ $ μ τ crying, if you want to play again - then you must repeat the above action, repeat the new open Another round of games. 201201890 In fact, in traditional electronic games, the chances of getting a lot of points when you are lucky are not great. Players are only in most of the game time: the same monotonous action is repeated and cannot be obtained in a section. A lot of surprises in time. Therefore, 'traditional electronic games must reopen the new game with the scores' without additional bonus rules, which limits the maximum number of points the player may receive, and does not give the player a thrilling and fun game. FIELD OF THE INVENTION [The present invention] The main purpose of the present invention is to provide a chain reaction game method and apparatus, the organic rate in the first bet to obtain a large number of scores, and increase the interaction between the player and the game, and then generate Exciting and rich game fun. The purpose of this month is to provide a chain reaction game player and device. In addition to obtaining the basic score, a continuous winning bet can also take the chance to obtain free games and further increase the score. The re-purpose of θ, this ^ month is to provide a chain reaction game device that can achieve the game fun of double or eliminate the big points. The object of the present invention and solving the technical problems thereof are achieved by the following technical solutions. The present invention discloses a chain reaction game method comprising: providing a pair of prize zones and a pool area on a display screen, wherein the pair of prize zones are arranged in a matrix to form a plurality of object patterns generated by random numbers. Set a plurality of connection combinations, each-line combination is 'consisting of each object-shaped pattern in each column of the pair of prize zones'. When two consecutive figures of 201201890 or more identical objects appear from the first column, the shirt is won. The connection combination. In a bet, fill a number of object patterns with the number of faces or the number of faces to fill the prize and the pool area, and shed tears, 1 ancient & 士Μ 贞 贞 有 有 有 有 有Line combination. When there is a combination of one or more winnings, in addition to the corresponding score, the same object pattern that appears consecutively from the first in the winning combination of the winnings. The pattern of the prize area is filled up through the card area. In the same bet, the above-mentioned action of signing and replenishing the cards is repeated until the combination of no winnings is generated, and the bet is counted as a consecutive winning chain. The present invention also discloses that the plug-in, game-playing device for implementing the above-described chain reaction game method is linked to the present invention and that the technical problem can be further solved by measures. Technology In the aforementioned chain reaction game method, when there is a continuous game: or four "up", a predetermined number of free game runs are started*. The operation mode is the same as the above detection, card elimination, replenishment, and no need to bet. Note: The action of A in the aforementioned chain reaction game method may further include a step for a selective bet function, in which the bet is raised once, seven θ, there is a iro note outside, then the function is activated to randomize The multiple is multiplied by the score obtained in the free tour. In the above-mentioned chain reaction game method, when the detection is successful, the connection combination shows a pair of lines that should be connected, and the connection. The same object pattern that appears consecutively from the first column. In the aforementioned chain reaction game method, when the middle line of crying appears 5 201201890, the line of the winning line is further displayed. The pre-information of the same object pattern successively appearing from the first column is framed as a pre-notification of the card elimination. In the foregoing chain reaction game method, the plurality of object patterns may include universal use. a piece of pattern to represent all other object patterns at the same time. In the chain reaction game method described above, the above-mentioned object pattern fills and the action of the card is rotated by the roller of the pool area. In the method, the connection combinations may include a first line combination of a horizontal intermediate line and a combination of the next two lines symmetrical according to the horizontal middle line, and the rotation of the scroll wheel is up and down. In the chain reaction game method, the additional step may be to provide a multiple function, when there is a winning connection combination and is activated by the player, the start-to-double game n is owed (four) to obtain a score and bet the same. The game is made up of playing cards, brothers, brothers, four colors, double the color and color.

四倍比倍。 由以上技術方案可以 看出’本發明之連鎖反應遊戲方 法及裝置,具有以下優點與功效: 一、可藉由提供對獎區盘補!^「 一補牌區於顯示螢幕、以亂數方 式將物件圖案填滿對獎 、/、補牌區以及偵測有無中 獎之連線組合作為其中 T < 一技術手段,由於在同一 次的押注中會重複進行 貞測、消牌與補牌動作直到 無中獎之連線組合。因,士 匕’有機率在一次押注中獲 得大量分數,更增加玩家 豕與遊戲之間的互動,進而 rsi 6 201201890 加投注功能作為1Four times more than double. It can be seen from the above technical solution that the chain reaction game method and device of the present invention have the following advantages and effects: 1. It can be supplemented by providing the prize zone! ^ "A patch area is displayed on the screen, fills the object pattern in random numbers, and the combination of the award, /, the card area and the detection of whether there is a winning combination as a T < a technical means, due to the same time In the bet, the speculation, the elimination and the replenishment will be repeated until there is no winning combination. Because, the Gentry's organic rate gets a lot of points in one bet, which increases the interaction between the player and the game. Further rsi 6 201201890 plus bet function as 1

連續中獎之押注中除了獲得基本分數 率性地獲得免費遊戲次數並進一 產生刺激且豐富之遊戲樂趣。 、可藉由免費遊戲運轉與選擇性 乘以在免費遊戲運轉中獲得的分數。因此在—段In addition to earning a basic score, the winning bet has a free number of free games and a stimulating and rich game fun. It can be multiplied by the free game and multiplied by the scores obtained in the free game operation. Therefore in the segment

【實施方式】[Embodiment]

注意的是,該些圖示均為簡化之示意圖,僅以示意方法 來說明本發明之基本架構或實施方法,故僅顯示與本案 有關之元件與組合關係,圖中所顯示之元件並非以實際 實施之數目、形狀、尺寸做等比例繪製,某些尺寸比例 與其他相關尺寸比例或已誇張或是簡化處理,以提供更 清楚的描述。實際實施之數目、形狀及尺寸比例為一種 選置性之設計’詳細之元件佈局可能更為複雜。 依據本發明之一具體實施例’一種連鎖反應遊戲方法 及裝置’首先請參閱第1圖所示,其為本發明之連鎖反 應遊戲裝置的一較佳實施例’該連鎖反應遊戲裝置主要 201201890 操作單元120以及一遊戲處理 包含一顯示螢幕110、 單元130。 .請參閲第圖所示, 在一對獎區ίο盥一補 ”不螢幕係用以顯示 其中,該對獎區件用 内之複數個物件圖案30。 圖案該些物件=矩陣排列以亂數產生該些物件 牌區“,該對獎填滿該對獎區1Q與該補 區20。在一較佳會^ 框線框圍,而排除該補牌 係構成 &例中,該對獎區W與該補牌區20 你構成一 4x5矩陣型能甘丄 叶匕 物& @安 〜、。其中,位於該對獎區10之該此 物件圖案30之數量址】ζ4二 咳補牌F " 個而呈現3x5矩陣型態,位於 態補牌之該些物件之數量共⑽而呈現^矩陣型 操作亥人^作早^ 係用以作為玩家進行押線與押分之 . 該才呆作早兀120係包含複數個按鍵(圖中未繪 以供玩家進行操作,將操作訊號連接至該遊戲處理 早元13 0,並且該此虹紐 Θ二按鍵的操作結果係可對應顯示於該 顯示螢幕110中。你丨 q如.玩豕可透過按鍵選擇所欲之連 線組合(即進行押線動作),並選擇欲押注之分數(即進行 押刀動作卜纟中一回合所押注之總分數(即單線押分乘 :所選擇之連線組合數目)必須在玩家本身所擁有的積 刀之内,並能在押注之後從積分中扣除。 该遊戲處理單元130提供以亂數方式將該些物件圖 案30填滿該對獎區1〇與該補牌區2〇中,並偵測有無中 獎之連線組合。由於該遊戲處理單元13〇與該操作單元It is noted that the illustrations are simplified schematic diagrams, and the basic architecture or implementation method of the present invention is illustrated by a schematic method only, so that only the components and combinations related to the present invention are shown, and the components shown in the figures are not actual. The number, shape, and size of the implementation are scaled, and some ratios of dimensions to other related dimensions are either exaggerated or simplified to provide a clearer description. The actual number, shape and size ratio of the implementation is an optional design. Detailed component layout may be more complicated. According to an embodiment of the present invention, a method and apparatus for a chain reaction game is first shown in FIG. 1 , which is a preferred embodiment of the chain reaction game device of the present invention. The chain reaction game device is mainly 201201890. The unit 120 and a game process include a display screen 110 and a unit 130. Please refer to the figure, in the pair of prize zones ίο盥一补”, the screen is used to display the plurality of object patterns 30 in the pair of prize areas. The pattern of the objects = matrix arrangement to chaos The number generates the object card area, and the pair of prizes fills the pair of prize zones 1Q and the patch zone 20. In the case of a preferred frame frame, and excluding the make-up system composition & example, the pair of prize zones W and the pool area 20 constitute a 4x5 matrix type cane leafhopper & ~,. Wherein, the number of the object patterns 30 located in the pair of prize zones 10 is 34 two coughs and F" and presents a 3x5 matrix type, and the number of the objects in the state of the complement is a total of (10) and presents a matrix. The type of operation is used to act as a player for the line and the bet. This is the early stage 120 series contains a plurality of buttons (not shown in the figure for the player to operate, connect the operation signal to the The game processes the early element 130, and the operation result of the button is displayed correspondingly on the display screen 110. You can select the desired connection combination by pressing the button (ie, the player is forced to press Line action), and select the score to bet (ie, the total score of the bet in one round of the beating action (ie, the single line bet multiplier: the number of connected combinations selected) must be owned by the player itself. Within the knives, and can be deducted from the points after the bet. The game processing unit 130 provides the object pattern 30 in a random manner to fill the pair of prize zones 1 and the card area 2, and detect Measure whether there is a winning combination. Because of the game processing unit 1 3〇 with the operating unit

I'SI 8 201201890 120之間係具有訊號連接之關係、,得以檢知該操作單元 :2〇之狀態’以取得玩家所選擇之押線與押分之動作, 待玩豕完成押線押分動作與啟動運轉之後,即可進行遊 =在一較佳實施例中,該連鎖反應遊戲裝置另包含一 ^帶單S 140 ’ π與該遊戲處理單S 130訊號連接。該 二幣單兀140係可將玩家投入之金額反應予該遊戲處理 早元130,而該遊戲處理單元HQ會將其換算為積分, 以供玩家進行遊戲。在本實施例中,金額與積分的 可為 1 : 1〇〇 或 1 : 50。 請參閱第2圖所示,係、為進行本發明之連鎖反應遊戲 之流程圖’並請配合參酌第3至12圖所示,該連鎖反二 遊戲方法係主要包含有以下步驟: 、首先,執行一開始步驟。判斷是否已啟動該連鎖反應 遊戲裝置’當玩家投入適當金額至該投幣單元⑽後, 可藉由該投幣單元140所接收之金額作為啟動該連鎖反I'SI 8 201201890 120 has a signal connection relationship, and it is possible to detect the operation unit: 2〇 status 'to obtain the action of the player's selected line and the bet, and wait until the game is completed. After the action and the start-up operation, the game can be performed. In a preferred embodiment, the chain reaction game device further includes a tape S 140 ' π connected to the game process sheet S 130. The two-coin unit 140 can reflect the amount invested by the player to the game processing early 130, and the game processing unit HQ converts it into points for the player to play. In this embodiment, the amount and the integral may be 1 : 1 〇〇 or 1 : 50. Please refer to FIG. 2, which is a flowchart of the chain reaction game of the present invention, and please refer to the figures 3 to 12, and the chain anti-two game method mainly includes the following steps: First, Perform the initial steps. Determining whether the chain reaction game device has been activated. When the player inputs the appropriate amount to the coin dispensing unit (10), the amount received by the coin dispensing unit 140 can be used as the activation of the chain reaction.

=遊戲裝置之先決條件,並將所接收之金額轉換為積 刀’方可進行一啟動遊戲之步驟。 堉芩閲第3圖所 於該顯示螢幕110上,其中該對獎區10係用以矩陣排列 以亂數產生之複數種物件圖案30。在一較佳型態中,該 複數種物件圖t 3G之表現主題係可為海洋世界,包含有〆 熱帶魚 '海蔡、海龜、海星等各種不同之九種造型,可 依照出現機率高低不同而使給分亦隨之高低不等,或 者,在-變化例中,亦可變更為其它不同之主題,例如' 9 201201890 沙漠生態、卡通人物等黧 係可包含萬用物件圖宰31^’該複數㈣件圖案30 圖案i換言之,在^同時代表其它所有種物件 + ^ 在遊戲時該萬用物件圖宰31传可同 時被視為其它所有之物 _累31係叮门 些物件圖案3。之種類::V:供比對使用,故隨著該 以調整中獎機率,進而:萬用物件圖案31能夠用 ^ ^ 6進遊戲之樂趣。在本發明中, S又疋複數個連線組合4〇, 母一連線組合40係由該對獎 區 10的母一列Φ久搜, 、 母歹I中各擇一物件圖案30 列起算連續出現二個以卜如η “ 取田由弟 上相同物件圖案30則判定為中 獎之連線組合40。^;^奋_ 在本實施例中,排序為由左而右、由 上而下,所稱之「笛__ 列」係位於該對獎區1 〇内最左邊 直列之物件圖案30,如 表所不,§亥些物件圖案3 0排 列於該對獎區10之# ¥ 10之位置以符號方式表現,其中A1〜as、 刀別代表該對獎區10中供各種物 案3〇之填入位置,A表示第-排,B表示第 示第三排’數字1至5分別表 •排,C表 列至第五列。= Prerequisites for the game device, and convert the received amount into a knife to perform a step of starting the game. Referring to Figure 3 on the display screen 110, the pair of prize zones 10 are arranged in a matrix to form a plurality of object patterns 30 produced in random numbers. In a preferred form, the theme of the plurality of objects t 3G can be Ocean World, including nine different types of tropical fish, such as sea bream, sea turtle, and starfish, which can be different according to the probability of occurrence. The scores can be varied, or in the case of -variation, it can be changed to other different themes. For example, ' 9 201201890 Desert Ecology, Cartoon Characters, etc. can contain all kinds of objects. Plural (four) piece pattern 30 pattern i In other words, at the same time, it represents all other kinds of objects + ^ In the game, the multi-purpose object figure 31 can be regarded as all other things at the same time _ tired 31 system to slap some object patterns 3. Type::V: For comparison use, so as to adjust the chance of winning, and further: the universal object pattern 31 can use ^^6 to enter the game. In the present invention, S has a plurality of connection combinations of 4 〇, and the mother-to-line combination 40 is successively searched by the mother column of the pair of prize zones 10 for a long time, and the selected object pattern 30 of the parent cell I is consecutive. In the present embodiment, the order is from left to right, from top to bottom, in the present embodiment, the two lines of the same object pattern 30 are taken from the same object. The "flute__ column" is the object pattern 30 located at the leftmost side of the pair of prize zones. As shown in the table, the object patterns 30 are arranged at the position of #¥10 of the pair of prize zones 10 Symbolic representation, in which A1~as, knife represents the filling position of the various prizes in the prize zone 10, A indicates the first row, and B indicates the third row 'numbers 1 to 5 respectively. Row, column C to column 5.

-* -丄曰|小/两";乐—列之 物件圖案位置,而在划—;败 在Μ疋中獎之連線組合40時並未考 位於該補牌區20之也从愿 叶匕之物件圖案3〇,故在此並不列 B1〜B5' Cl〜C5公則也* 一之中。 、表 清參閱第4圖所示,其繪示出不同形式之連線組八-* -丄曰|小/两";Lee-listed object position, while in the line--; The object pattern of 匕 is 3〇, so it is not listed here in B1~B5' Cl~C5. For details, see Figure 4, which shows the different types of connection groups.

Si 201201890 40,在一較佳型態中可設定25種形式連線組合,並且每 一連線組合40皆是由左至右串連物件圖案。如表二所 示,其列出每一連線組合40所串連對獎區之位置組合, 並請配合參酌表一。 表二:連線組合内所經過對獎區之位置 第一連線組合(1) B1 Λ Β2 、 Β3 Β4 、 Β5 第二連線組合(2) A1 \ Α2 X A3 Λ Α4 Α5 第三連線組合(3 ) C1 C2 C3 Λ C4 > C5 第四連線組合(4) A1 、 Β2 C3 Λ Β4 、 Α5 第五連線組合(5) C1 Λ Β2 A3 、 Β4 C5 第六連線組合(6) B1 Α2 Β3 C4 Β5 第七連線組合(7) B1 C2 、 Β3 、 Α4 、 Β5 第八連線組合(8) A1 > Α2 、 Β3 、 C4 % C5 第九連線組合(9) C1 C2 Β3 、 Α4 、 Α5 第十連線組合(10) A1 、 Β2 C3 > Β4 Α5 第十一連線組合(11) C1 Β2 A3 、 Β4 C5 第十二連線組合(12) B1 、 Α2 、 A3 Α4 % Β5 第十三連線組合(13) B1 C2 、 C3 、 C4 、 Β5 第十四連線組合(14) A1 Β2 、 Β3 Β4 、 Α5 第十五連線組合(15 ) C1 Β2 Β3 Β4 > C5 第十六連線組合(16) B1 、 Β2 、 A3 X Β4 、 Β5 第十七連線組合(17} B1 、 Β2 、 C3 \ Β4 > Β5 第十八連線組合(18) A1 C2 、 A3 、 C4 > Α5 第十九連線組合(19) C1 > Α2 、 C3 、 Α4 C5 第二十連線組合(20) C1 Α2 Β3 、 Α4 、 C5 第二十一連線組合(21) A1 C2 Β3 、 C4 Α5 第二十二連線組合(2 2) A1 C2 C3 、 C4 、 Α5 第二十三連線組合(2 3 ) C1 Α2 A3 、 Α4 、 C5 第二十四連線組合(24) B1 Α2 C3 Α4 X Β5 第二十五連線組合(25) B1 C2 A3 > C4 Β5 故在本實施例中,被設定的該些連線組合40係可包 含一水平中間線之第一連線組合以及其後兩兩依該水平Si 201201890 40, in a preferred form, 25 forms of wire combinations can be set, and each wire combination 40 is a series of object patterns from left to right. As shown in Table 2, it lists 40 combinations of each link combination for the prize zone, and please refer to Table 1. Table 2: The first connection combination of the position of the winning zone in the connection combination (1) B1 Λ Β2, Β3 Β4, Β5 Second connection combination (2) A1 \ Α2 X A3 Λ Α4 Α5 Third connection Combination (3) C1 C2 C3 Λ C4 > C5 Fourth connection combination (4) A1, Β2 C3 Λ Β4, Α5 Fifth connection combination (5) C1 Λ Β2 A3, Β4 C5 Sixth connection combination (6 B1 Α2 Β3 C4 Β5 Seventh connection combination (7) B1 C2, Β3, Α4, Β5 Eighth connection combination (8) A1 > Α2, Β3, C4 % C5 ninth connection combination (9) C1 C2 Β3, Α4, Α5 Tenth connection combination (10) A1, Β2 C3 > Β4 Α5 Eleventh connection (11) C1 Β2 A3, Β4 C5 Twelfth connection (12) B1, Α2, A3 Α4 % Β5 Thirteenth connection (13) B1 C2, C3, C4, Β5 Fourteenth connection (14) A1 Β2, Β3 Β4, Α5 The fifteenth connection (15) C1 Β2 Β3 Β4 &gt ; C5 Sixteenth line combination (16) B1, Β2, A3 X Β4, Β5 Seventeenth line combination (17} B1, Β2, C3 \ Β4 > Β5 Eighteenth Line combination (18) A1 C2, A3, C4 > Α5 19th connection (19) C1 > Α2, C3, Α4 C5 20th connection (20) C1 Α2 Β3, Α4, C5 second Eleven connection combination (21) A1 C2 Β3, C4 Α5 Twenty-two connection combination (2 2) A1 C2 C3, C4, Α5 Twenty-third connection combination (2 3 ) C1 Α2 A3, Α4, C5 Twenty-fourth connection combination (24) B1 Α2 C3 Α4 X Β5 Twenty-fifth connection combination (25) B1 C2 A3 > C4 Β5 Therefore, in this embodiment, the set of connection lines 40 are set A first line combination that can include a horizontal middle line and the next two are at that level

[S.I 11 201201890 中間線上下對稱之連線組合,而呈現適當的組合規律性。[S.I 11 201201890 The combination of the symmetry of the middle line and the line, and the appropriate combination of regularity.

待玩家選取押線與押線或接續上次之押注,係可藉由 該遊戲處理單元取得玩家選擇之狀態。例如:當玩家利 用該些按鍵進行選取押分10與押線!時,表示只有第一 連線組合⑴中獎才有給分,其它連線組合中獎時雖不給 分但仍需要進行後續㈣與補牌的動作,並在選取同時 會傳送訊號至該遊戲處理單元,i呈現於該顯示發幕 中(如第3圖上方所示),以便於玩家觀看自己所選取 之動作較佳地,可另提供一選擇性加投注(η 〇T s H 〇τ) 力食b 11玄選擇性加投注功能可係呈現於一選擇性加投注 顯示區50,並且該選擇性加投注顯示區5〇係位於該顯 示螢幕110之右下方(如第3圖所示)。讓玩家能自由地 選擇是否要進行加投注,一旦啟動該選擇性加投注功能 則在遊戲中將有機率性獲得更高倍數的分數。例如,在 本實施例中,以最高押分10分以及壓滿2S條中獎組合, 單回合投注分數本應250分’如開啟該選擇性加投注功 能(HOT SHOT),則須多加上70分而使單回合押注為320 分(如第8圖所示)。 待碟疋上述動作後,執行一啟動遊戲步驟,即可啟動 該連鎖反應遊戲。再如第3圖所示,在一次的押注中, 以IL數方式將該些物件圖案3 〇填滿該對獎區1 〇與該補 牌區2 0 ’並執行一偵測動作,以偵測有無中獎之連線組 合40。在一較佳實施例中,如第5圖所示,當偵測得任 一中獎之連線組合40,則顯示一對應該連線組合40之When the player selects the line and the line or continues the last bet, the game processing unit can obtain the state of the player selection. For example: when the player uses these buttons to select the 10 points and the line! At the time, it means that only the first connection combination (1) wins the points, while the other connection combinations do not give points, but still need to carry out the subsequent (four) and the replenishment action, and at the same time, the signal will be transmitted to the game processing unit. i is presented in the display screen (as shown in the top of Figure 3), so that the player can view the action selected by himself, and an optional bet (η 〇T s H 〇τ) can be provided. The b-selective plus bet function may be presented in a selective bet display area 50, and the selective bet display area 5 is located to the lower right of the display screen 110 (as shown in FIG. 3). Allows the player to freely choose whether or not to place a bet. Once the selective bet function is activated, the player will be given a higher multiple score in the game. For example, in this embodiment, with a maximum bet of 10 points and a 2S winning combination, the single round bet score should be 250 points. If the selective bet function (HOT SHOT) is turned on, 70 points must be added. And make a single round bet of 320 points (as shown in Figure 8). After the above actions are performed, a chain reaction game can be started by executing a start game step. As shown in FIG. 3, in one bet, the object pattern 3 将该 is filled in the IL number to fill the pair of prize areas 1 〇 and the side of the pool area 2 0 ' and perform a detection action to Detect if there is a winning combination 40. In a preferred embodiment, as shown in FIG. 5, when any of the winning combination 40 is detected, a pair of connection combinations 40 are displayed.

f SI 12 201201890 中獎線41,其係串連哕此山& 二由第一列起算連續出現的相同 物件圖案30。因此’藉由顯示於該對獎區1〇内串連對 應連線組合之該令獎狳 哭踝41能使玩家更加清楚地辨別且 明白有何種連線组合40為中獎。 當產生有—個或#玄tbilft 飞更多中獎之連線組合時,即執行 一中獎得分(給分)之步驟, 郑以給予對應之分數。當無中 獎,便進一步可判 _ 符s免費遊戲。在給分之後’ 曰執行一消牌動作,以消去 肖舌所有中獎之連線組合4〇内由 第一列起算連續出現的相 一 ^ U物件圖案30。如第5圖所 示,當該中獎線41出 見之後,進一步顯示該中獎線41 串連之複數個框線,·、,mf SI 12 201201890 The winning line 41, which is linked to this mountain & 2, the same object pattern 30 that appears consecutively from the first column. Therefore, by clicking on the pair of matching lines in the pair of prize zones, the prize combination 41 can make the player more clearly distinguish and understand what kind of connection combination 40 is winning. When there is a combination of - or #玄tbilft to win more winnings, the step of performing a winning score (giving points), Zheng gives the corresponding score. When there is no prize, you can further judge the _ s free game. After the score is given, 一 a card-breaking action is performed to eliminate the successively occurring phase-of-the-art object patterns 30 from the first column in all the winning combinations of the tongues. As shown in Fig. 5, after the payline 41 is seen, a plurality of frames of the winning line 41 are further displayed, ·, m

框圍該些由第_列起算連續出 現的相同物件圖案3〇 V ^此 以作為泊牌的預先告知。在該些 框線42出現之後,如第6 _ ^ ^ ^ ^ ^ 圖所不,隨即消除連續出現之 該些物件圖案3〇, 32,—補…在該對獎區1〇内產生複數個空位 …補牌£ 20位於該對獎區1〇下方 些空位32係可由位於 在扁牌後該 、'下方之該些物件圖案30向上補滿。 在該消牌動作之後,^ ώ Π上補滿。 , μ ώ ^ ^ 執饤補牌動作,如第7圖所 不 &由該補牌區20,補谍哆唞將广 件圖案3〇。在一較佳二^ 内被消去之物 滿與補牌的動作传上述之物件圖案3〇填 砰们動作係可為經由該補牌區 在該對獎區i。與該補牌區2。内位於該此二=吏: 被消除之該些物件圖案30會依序由下往;^ 32下方未 到兀全填滿該對_心㈣ 升,直 改變了整體之站μ , 衣輪式的補牌,進而 了整體之排列情況,可供再度比對有無中獎。此外,The same object pattern 3 〇 V ^ which is successively appearing from the _ column is enclosed as a pre-notification of the berth. After the occurrence of the frame lines 42, as shown in the sixth _ ^ ^ ^ ^ ^ figure, the object patterns 3 〇, 32, _ complements that appear consecutively are generated in the pair of trophies 1 〇 The vacancy ... the replenishment £ 20 is located in the pair of prize zones 1 below and the vacancies 32 can be filled up by the article patterns 30 located below the flat card. After the card-breaking action, ^ ώ 补 fills up. , μ ώ ^ ^ Execution of the replenishment action, as shown in Figure 7, does not & by the replenishment zone 20, the subsales will be a wide-ranging pattern of 3 〇. The object that is erased in a better two ^ ^ full and the action of the card is passed through the above-mentioned object pattern 3 〇 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作 动作With the outpost area 2. The inside is located in the second = 吏: the object patterns 30 that are eliminated will be sequentially descended; the lower part of the ^ 32 is not filled with the _ heart (four) liters, which directly changes the overall station μ, the wheel-wheel type The re-branding, and then the overall arrangement, can be used to compare again. In addition,

f SJ 13 201201890 配°該些連線組合40之水平中間線之 及其後兩兩該水平令間線上下對/組合以 - 述滾輪轉叙目I丨4 咬綠組合,而且上 為上下滾動。因此,在進行該補牌動作時 透過滚輪方式呈現該些物件圖案30有利於玩家辨識’’ 1由於位於該補牌區2G之該些物件圖案則 八f SJ 13 201201890 with the horizontal middle line of the connection combination 40 and the latter two or two of the horizontal order line up/down/combined with - the wheel redirection item I丨4 bite green combination, and the upper and lower scroll . Therefore, presenting the object patterns 30 by means of the scroll wheel during the card-filling operation is advantageous for the player to recognize ’1 because the object patterns in the card-ending area 2G are eight.

開顯現之情況,能夠降低給人作弊造假之㈣。A 在同一次的押注中,重覆進行上述的偵測、消牌 牌的動作直到無中獎之連線組合產生,並且該次押= 為-次連續中獎連鎖。也就是說,在一個或更多中獎: 線、’ & 40中,達成連線之該些物件圖案30會消失, 消失後位於下方之物件圖案3〇會隨之升起補入並再重 新偵測是否有重新中獎之連線組合4〇產生,如果再次達 成連線則構成連線之相同物件圖案會再次消失並重新補 入’此連續連線之過程即稱為連鎖反應。 較佳地,當出現連續中獎連鎖達四次或四次以上,則 • 啟自預定次數之免費遊戲運#,其運轉方式相同於上述 偵測、消牌、補牌與重覆之動作但無須押注。在本實施 例中’連續中獎連鎖次數與其對應之免費遊戲運轉之預 定次數如表三所示: 連續中獎連鎖~ It續中獎連"次數〇 丹河愚无買艰财々頂疋二又歎 免費遊戲之預定次數 可進入免費遊戲運轉8次 連續中獎連數 可進入免費遊戲運轉10次 連續中獎連每义數 可進入免費遊戲運轉15次 連續中獎連- 可進入免費遊戲運轉2S次 連續中獎連鎖次數8一^ 可進入免費遊戲運轉40次 201201890 如第2圖所示,在完全無中獎之連 綠組合40產生之 後,表示該回合押注及其連鎖反應結 15束,便會進行一判 定動作’以判定有無符合免費遊戲之 |來件。當達到免費 遊戲運轉之條件,免費遊戲運轉之攻叙 人數可呈現於如第8 圖所示位在該對獎區10與該補牌區 之間之一免費遊 之條件,可依得到 戲顯示區6〇。如未達到免費遊戲運轉 的分數判斷是否啟動比倍遊戲 ^游跌夕α 无砰述)。當符合免費 条件進入一免費遊戲時,會切 之顯示貪 尤買雄财吋f切換至如第9圖所示 …:面。在進入該免費遊戲的〜開始會先判斷玩家 疋货仕孩次押注中有無事先啟動了 能,在一次 該選擇性加投注功 320 分), 的押注中若有額外押注(例如由25〇分增加至 示’會開啟 倍率(如)¢1 則會啟動該選擇性加投注功 如第10圖所 倍率小滾輪51並開始轉動,以 隨機挑選 X3倍),當該倍率小滾輪5 i停止後所呈現 的數字即是+ 1 & 在免費遊戲中所得分數的所乘倍率,而後隨 即進入I亥备&、 疋費遊戲。在一較佳實施例中,益論是否有啟 動該選擇姓 才又主功能’只要符合免費遊戲之條件都會 自動進杆备# 仃免費遊戲。 '遊戲中,執行一判斷步驟,以判斷免費遊戲次 數是否$ $ % ’可免費遊戲次數可顯示於第9圖。當該步 驟中檢查到 〜』光賈遊戲次數用完則可跳開該免費遊戲;若 仍具有免魯 質遊戲次數,則執行一扣除免費遊戲次數動 作,並自動 開始免押注之遊戲,直到滚輪停止,其中免 費提供之抑 & y刀數係沿用前次正常押注之分數。同樣 201201890 地,當偵測有中獎之連線組合產生時,亦有中裝得八, 如無中獎之連線組合’表示該次免費回合結束 續判斷是否符合免費遊戲條件,在本實施例中,如/ 即表示免費遊戲中亦有四次或四次以上連續:合 則會執行-加計免費遊戲次數之動作,以加計免’ 次數八次或人次以上’進而在免費遊戲中繼續累加遊戲 遊戲次數,如不符合則回到判斷免費遊戲次數是免: 的步驟’其中連續中獎連鎖次數與其對應之 2完 轉之預定次數係仍依照表1卜在該免#遊戲運 樣可以有連鎖反應之遊戲機制,重複正常押 ,同 補牌動作’並再重新偵測是否有重新中獎〉牌與 生,如果再次達成連線則會再一次進行消 。產 作’也就是說該免費遊戲中依然存在上述之連冑牌動 若已知有啟動該選擇性加投注功能,則會執行〜反應。 數動作,即將該倍率小滾輪所示之倍數 ^加計分 運轉中獲得的分數並給予玩家。所以,在免 1合中’應自動重新啟動並扣除—次免費遊戲次數, 若有多次的連'續中獎達到符合免費遊戲之條件,則會再 加計額外的免費遊戲次數’如此循環不已,直到免費遊 戲次數完全歸零,即離開該免費遊戲。之後,如第η 圖所示,在該免費遊戲中所獲得的分數將顯示於該顯示 螢幕110之左下方。 較佳地’該連鎖反應遊戲方法係可另包含之步驟為提 供-比倍功能,當有中獎之連線組合得到對應配給分數The situation of opening up can reduce the fraud and fraud (4). A In the same bet, repeat the above-mentioned detection and elimination of the card until the winning combination is generated, and the bet = is the consecutive winning chain. That is to say, in one or more wins: line, ' & 40, the object pattern 30 that reaches the connection will disappear, and the object pattern 3 below which disappears will be added and then re-added. It is detected whether there is a re-winning connection combination 4,. If the connection is reached again, the same object pattern that constitutes the connection will disappear again and re-fill in the process of this continuous connection is called chain reaction. Preferably, when there is a continuous winning chain up to four or more times, then • the free number of games from the predetermined number of times is the same as the above-mentioned detection, elimination, replenishment and repeated actions but not required Bet. In the present embodiment, the number of consecutive winning chain times and the corresponding number of free game operations are as shown in Table 3: Continuous winning chain ~ It continues to win the prize in conjunction with the number of times 〇 河 河 无 无 买 买 买 买 买 买 买 买Sing free game scheduled times can enter free game running 8 consecutive winning points can enter free game running 10 consecutive winnings, even each number can enter free game running 15 consecutive winnings - can enter free game running 2S consecutive winning The number of linkages is 8 and can enter the free game operation for 40 times. 201201890 As shown in Figure 2, after the complete no-winning green combination 40 is generated, it indicates that the round bet and its chain reaction are 15 bundles, and a judgment will be made. The action 'to determine whether there is a free game to match the piece. When the conditions of the free game operation are reached, the number of free game running contests can be presented in a free tour condition between the pair of prize zones 10 and the pool area as shown in Fig. 8, which can be displayed according to the game. District 6〇. If the score of the free game operation is not reached, it is judged whether or not the game is started. When you enter a free game that meets the free conditions, you will be cut to show that you are greedy, and you can switch to the picture shown in Figure 9. At the beginning of entering the free game, the player will first determine whether there is any pre-initiation in the bet of the player’s bet, and if there is an additional bet in the bet of the selective bet (for 320 points), for example, 25 增加 increase to the display 'will open the magnification (such as) ¢ 1 will start the selective plus betting as shown in Figure 10 small zoom roller 51 and start to rotate, to randomly select X3 times), when the magnification small roller 5 The number that is displayed after i stops is + 1 & the multiplier of the score obtained in the free game, and then enters the I Hai & 疋 game. In a preferred embodiment, the benefit is whether or not the selection of the last name is initiated and the main function is "as long as the conditions of the free game are met." In the game, a judgment step is performed to determine whether the number of free games is $ $ %. The number of free games can be displayed in Figure 9. When the number of times in the step is checked, the free game can be skipped; if the number of free games is still available, then the action of deducting the number of free games is executed, and the game of free betting is automatically started until The wheel stops, and the free number of amps and y knives follows the score of the previous normal bet. Similarly, in 201201890, when the detection of a winning combination is generated, there is also a middle-loaded eight. If there is no winning connection combination, it indicates whether the free-round end-continuation judgment meets the free game condition, in this embodiment. , such as / means that there are four or more consecutive games in the free game: the combination will be executed - add the number of free games, in addition to the 'eight times or more times' and then continue to accumulate games in the free game The number of games, if not met, then return to the judgment of the number of free games is exempt: the step 'where the number of consecutive winning interlocks and its corresponding 2 completed the number of times is still in accordance with Table 1 in the free game play can have a chain reaction The game mechanics, repeat normal beating, with the replenishment action 'and then re-detect whether there is a re-winning card and the card, if the connection is reached again, it will be cancelled again. Production ‘that is to say, the above-mentioned linked card still exists in the free game. If it is known to activate the selective bet function, the response will be executed. The number of actions, that is, the multiple shown by the small zoom wheel ^ plus points the score obtained in the operation and given to the player. Therefore, in the free of charge, 'should be automatically restarted and deducted--the number of free games. If there are multiple times, the 'continued winnings will meet the conditions of free games, then additional free games will be added.' Until the free game count is completely zero, leave the free game. Thereafter, as shown in the figure n, the score obtained in the free game will be displayed on the lower left of the display screen 110. Preferably, the chain reaction game method may further comprise the step of providing a -multiplier function, and when the winning combination is obtained, the corresponding distribution score is obtained.

f SI 16 201201890 並且被玩家啟動時,則啟動一比倍遊戲’依該次押注所 獲得分數進行押注,其中該比倍遊戲係可為撲克牌四花 色之顏色二倍比倍與花色四倍比倍’故可達到令大量給 分能加倍或消除之遊戲樂趣。在本實施例中,該比倍遊 戲與該免費遊戲係可為各自獨立並同時建置之遊戲機 制’其中該比倍遊戲之可比倍次數係最多可設為五次, 一旦剩餘次數達到零時或是猜錯則結束該比倍遊戲並重f SI 16 201201890 And when started by the player, it starts a bet game 'betting on the score obtained by the bet, which is twice the color of the four colors of the playing card and the color four By times, it can achieve the fun of doubling or eliminating a large number of points. In this embodiment, the double game and the free game system can be independent and simultaneously built game mechanisms. The comparable number of times of the game can be set up to five times, once the remaining number reaches zero. Or guess wrong, end the game and pay more attention to the game.

新開始一正常押注之遊戲。即使不符合免費遊戲之條件 而無法進入該免費遊戲時,但只要有中獎之連線組合產 生,即可判斷是否啟動該比倍遊戲。若啟動則進入該比 倍遊戲(如第12圖所示),在該比倍遊戲中可直接選擇結 束以跳出該比倍遊戲,或者開始該比倍遊戲。請參閱第 ^圖所不,其係為進行該比倍遊戲之流程圖。首先,執 ^開始比倍遊戲動作,並設定可比倍遊戲次數(即單次 :分可比倍的最多次數)為五次。待確定尚有可比倍遊戲 人數之後’執行—接受玩家比倍輸入之動作其中玩家 可選擇二俾位 σ σ、四倍比倍或不比倍。在本實施例中, —倍比倍則是選擇撲 里 Θ Α. 見牌之,,、、、,工顏色’如四倍比倍則 疋選擇撲克牌中四花 说―、 /、中之一(黑桃、紅心、鑽石或Newly start a normal bet game. Even if you are unable to enter the free game if you do not meet the conditions of the free game, you can judge whether to start the game if you have a winning combination. If activated, the game is entered (as shown in Fig. 12), and the game can be directly selected to jump out of the game or start the game. Please refer to the figure, which is a flowchart for performing the game. First, the start of the game is compared to the game, and the number of times the game is set (ie, the number of times: the maximum number of times the number of times) is five times. After determining that there is still a comparable number of games, the 'execution—accept the player's action of multiple input, where the player can select the two positions σ σ, four times the multiple or the multiple. In this embodiment, the ratio is doubled to select the Θ Θ . See the card,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, One (spades, hearts, diamonds or

梅化)。如選擇二体A A ^ ^^ . °倍與四倍比倍,在玩家按下確定鍵 ^ φ ^ μ, ^ ^ 1如第12圖所不)。之後,判斷結果 疋古符合比倍輸出,_ 翻屮眭祥, 一倍比倍選定的撲克牌顏色與該 出牌一樣,則故 _ 如目,〇玩家現在分數額外多一倍的分數, 如不同則扣除玩家八 刀數並結束該比倍遊戲而回到主遊Meihua). For example, if you select the two-body A A ^ ^^ . ° times and four times the multiple, the player presses the OK key ^ φ ^ μ, ^ ^ 1 as shown in Figure 12). After that, the judgment result is in line with the multiple output, _ 屮眭 屮眭 祥, double the selected playing card color is the same as the card, so _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Different, deduct the player's eight-knife number and end the multi-fold game and return to the main tour

fSI 17 201201890 戲,右四倍比倍選定的撲克牌花色與該翻出牌一樣,則 給予玩家現在分數額外多三倍的分數,如不同則扣除玩 豕为數並結束該比倍遊戲而回到主遊戲。在該比倍遊戲 中,若結果符合比倍輸出,除了給予額外的分數,亦應 扣除一次可比倍遊戲次數並回到判斷是否還有可比倍遊 戲次數之動作,若仍具有可比倍遊戲次數則能繼續遊 戲’反之則結束該比倍遊戲。 在本發明中,除了能進行包含連鎖反應遊戲機制之主 •遊戲之外,更可搭配有該免費遊戲運轉、該選擇性加投 注功能以及該比倍功能,故有機率在一段連續中獎押注 中獲得大量分數,更增加玩家與遊戲之間的互動,進而 產生刺激且豐富之遊戲樂趣。此外,在一段連續中獎押 注中可從主遊戲中獲得基本分數之外,還能機率性地獲 得免費遊戲次數並進一步大幅增加分數。 以上所述,僅是本發明的較佳實施例而已,並非對本 • 發明作任何形式上的限制’雖然本發明已以較佳實施例 揭露如上,然而並非用以限定本發明,任何熟悉本項技 術者,在不脫離本發明之技術範圍内,所作的任何簡單 修改、等效性變化與修飾,均仍屬於本發明的技術範圍 内。 【圖式簡單說明】 第1圖:依據本發明之一具體實施例的一種連鎖反應遊 戲裝置之方塊示意圖。 第2圖:依據本發明之一具體實施例的連鎖反應遊戲之 201201890 流程圖。 第3至1 2圖:依據本發明之一具體實施例的連鎖反應遊 戲方法之遊戲狀態示意圖。 第13圖.依據本發明之一具體實施例的連鎖反應遊戲方 法中之比倍遊戲之流程圖。 【主要元件符號說明】 10對獎區 20補牌區 32 空位 42框線 51倍率小滾輪 30物件圖案 萬用物件圖案 40連線組合 41中獎線 5 〇選擇性加投注顯示區 60免費遊戲顯示區 110顯示螢幕 120操作單元13〇遊戲處理單元14〇投幣單元fSI 17 201201890 The game, the right four times the selected poker card color is the same as the flip card, giving the player an extra three times the score now. If it is different, the player is deducted and the game is ended. Go to the main game. In the multiplier game, if the result is in line with the multiple output, in addition to giving an extra score, the game number should be deducted once and returned to determine whether there is still a comparable number of games. If there is still a comparable number of games, then Can continue the game 'The opposite is the end of the game. In the present invention, in addition to the main game including the chain reaction game mechanism, the free game operation, the selective bet function, and the multiple function can be matched, so the organic rate is bet on a continuous winning prize. A large number of points are obtained, which increases the interaction between the player and the game, which in turn produces a stimulating and rich game fun. In addition, in addition to the basic scores obtained from the main game in a continuous winning bet, it is also possible to obtain the number of free games and further increase the score significantly. The above is only a preferred embodiment of the present invention, and is not intended to limit the invention in any way. Although the invention has been disclosed above in the preferred embodiments, it is not intended to limit the invention. It is still within the technical scope of the present invention to make any simple modifications, equivalent changes and modifications made by the skilled artisan without departing from the technical scope of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a block diagram showing a chain reaction game device according to an embodiment of the present invention. Figure 2: Flow chart of 201201890 of a chain reaction game in accordance with an embodiment of the present invention. Figures 3 to 12: Schematic diagram of the game state of the chain reaction game method in accordance with an embodiment of the present invention. Figure 13 is a flow chart showing the game of the chain reaction in the chain reaction game method according to an embodiment of the present invention. [Main component symbol description] 10 pairs of prize zones 20 pool area 32 vacancy 42 frame line 51 rate small wheel 30 object pattern universal object pattern 40 connection combination 41 winning line 5 〇 selective plus bet display area 60 free game display area 110 display screen 120 operating unit 13 〇 game processing unit 14 〇 coin unit

i SI 19i SI 19

Claims (1)

201201890 七 1 、申請專利範圍: 、種連鎖反應遊戲方法,包含: 提供一對獎區與一補牌區於一顯示螢幕上,其中該 對獎區係用以矩陣排列以亂數產生之複數種物件圖 案; • 。又:複數個連線組合,每—連線組合係由該對獎區 =母一列中各擇一物件圖案所構成,當由第一列起 算連續出現二個以上相同物件圖案則判定 連線組合; 裝之 在一次的押注中,以亂數方式將複數個物件圖案填 滿該對獎區與該補牌區中,並㈣有無中獎之連線 組合; • 田有個或更多中獎之連線組合時,除了給予對應 之分數’更消去所有中獎之連線組合内由第一列起 算連續出現的相同物件圖案; 經由該補牌區,補嘿 補滿该對獎區内被消去之物件圖 案;以及 2 在同一次的押注φ , + & 重覆進行上述的彳貞測、消牌與 補牌的動作直到盔中趙 …、干獎之連線組合產生,並且該次 押注計為一次連續中獎連鎖。 *根據申請專利範圍第 乐1項之連鎖反應遊戲方法,其 中當出現連續中獎遠雜、各 、 鎖達四次或四次以上,則啟動 預定次數之免費遊戲運 &轉其運轉方式相同於上述 偵測、消牌、補牌盥番 一重覆之動作但無須押注。 ί SI 20 201201890 3 4201201890 VII. Patent application scope: The method of chain reaction game includes: providing a pair of prize zones and a card-binding zone on a display screen, wherein the pair of prize zones are arranged in a matrix to generate a plurality of random numbers. Object pattern; • . A: a plurality of connection combinations, each of which is composed of a selected object pattern in the pair of prize areas = a parent column, and when two or more identical object patterns appear consecutively from the first column, the connection combination is determined. In one bet, fill a number of object patterns in a random number to fill the pair of prize zones and the pool area, and (4) whether there is a winning combination; • Tian has one or more winnings When the connection is combined, in addition to giving the corresponding score', the same object pattern successively appearing from the first column in the connection combination of all the winnings is eliminated; through the replenishment area, the complement is filled and the pair is eliminated. Object pattern; and 2 in the same bet φ, + & repeat the above-mentioned speculation, card elimination and replenishment action until the helmet in the helmet..., the combination of the dry prize is generated, and the second time Noted as a continuous winning chain. * According to the chain reaction game method of the patent application scope, in the case of a continuous winning prize, each lock, four or more times, the predetermined number of free games are started and the operation mode is the same as The above-mentioned actions of detecting, eliminating, and replenishing the cards are repeated but there is no need to bet. SI SI 20 201201890 3 4 5 65 6 8 根據申請專利範圍第2項之連鎖反應遊戲方法,另 包含之步驟為提供一選擇性加投注功能,在一次的 押注中若有額外押注,則啟動該功能以隨機倍數乘 以在免費遊戲運轉中獲得的分數。 根據申請專利範圍第1項之連鎖反應遊戲方法,其 中當读測得任一中獎之連線組合,則顯示一對應該 連線組合之中獎線,其係串連該些由第一列起算連 續出現的相同物件圖案。 根據申請專利範圍第4項之連鎖反應遊戲方法’其 中田°玄中獎線出現之後,進一步顯示該1f7獎線串連 之複數個框線,以框圍該些由第一列起算連續出現 的相同物件圖案’以作為消牌的預先告知。 、根據申請專利範圍第!項之連鎖反應遊戲方法,其 中該複數種物件圖案係包含萬用物件圖案,以同時 代表其它所有種物件圖案。 根據申請專利範圍笸Ί_ 靶固第1、2、3、4、5或6項之連鎖 -遊戲方法’其中上述之物件圖案填滿與補牌的 、作係為經由該補牌區之滾輪轉動。 根據申請專利範圍第7讀 由 項之連鎖反應遊戲方法,其 合 ’、含一水平中間線之第一連線組 及後兩兩依該水平中 A,二。 T間線上下對稱之連線組 。而上述滾輪轉動則為上下滾動。 根據中凊專利範圍第^、2 ^ Μ. ^ . 5或6項之連鎖 人應避戲方法,另包合 步驟為提供一比倍功能, m 21 9 201201890 虽有中獎之連線組合 也杜 玩家啟動時,啟動一比倍 遊戲,依該次押注所獾p、 也、佐為 ~獲件分數進行押注,其中該比 倍遊戲係以撲克牌四芯由 化色之顏色二倍比倍與花色四 倍比倍。 10、一種連鎖反應遊戲梦 戏裝置’用以實施如申請專利範 圍第1項所述之連鎖 久應遊戲方法,該裝置係包含: 該顯示螢幕,用以鞀; ”"負不在該對獎區與該補牌區内之 該些物件圖案; 操作單it帛以執行押線與押分之動作;以及 -遊戲處理單元,用以亂數方式將該些物件圖案填 滿該對獎區與該補牌區中,並偵測有無中獎之連 線組合。8 According to the chain reaction game method of claim 2, the other step is to provide a selective bet function. If there is an extra bet in a bet, start the function to multiply the random multiplier by free. The score obtained during the game's operation. According to the chain reaction game method of claim 1 of the patent application scope, in which the winning combination of any winning is displayed, a pair of line-up combinations are displayed, which are consecutively connected from the first column. The same object pattern that appears. According to the chain reaction game method of the fourth application patent scope, after the appearance of the Tiantian Xuanzhong Prize line, the multiple lines of the 1f7 bonus line are further displayed to surround the same consecutive occurrences from the first column. The object pattern 'is pre-announced as a card. According to the scope of the patent application! The chain reaction game method, wherein the plurality of object patterns comprise a universal object pattern to simultaneously represent all other object patterns. According to the scope of the patent application 笸Ί _ _ target 1, 2, 3, 4, 5 or 6 of the chain-game method 'where the above-mentioned object pattern is filled and replenished, the system is rotated by the roller of the replenishment zone . According to the seventh paragraph of the scope of application for patents, the chain reaction game method consists of the first connection group with a horizontal middle line and the latter two according to the level A and 2. A line of symmetry between lines T. The above roller rotates up and down. According to the Chinese patent scope, the chain of people in the ^, 2 ^ Μ. ^ . 5 or 6 should be avoided, and the additional steps are to provide a multiple function, m 21 9 201201890, although the winning combination is also When the player starts, the game starts a multiple of the game, and the bet is also scored according to the bet of the bet, and also the score of the winning score, wherein the game is doubled by the color of the four colors of the playing card. The ratio is four times that of the suit. 10. A chain reaction game dream play device 'for implementing the chain game method as described in claim 1 of the patent application scope, the device comprising: the display screen for 鼗; "" negative is not in the pair The area and the object pattern in the card area; the operation unit 帛 帛 to perform the action of the line and the pledge; and the game processing unit for filling the object pattern with the object pattern in a random manner In the outspoken area, and detect whether there is a winning combination of winning. m 22m 22
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI634928B (en) * 2017-07-10 2018-09-11 續天曙 A game system for judging whether a player makes an extra bet
TWI659773B (en) * 2013-09-26 2019-05-21 Cg技術公司 Wager matrix with multiple betting parameters

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI659773B (en) * 2013-09-26 2019-05-21 Cg技術公司 Wager matrix with multiple betting parameters
TWI634928B (en) * 2017-07-10 2018-09-11 續天曙 A game system for judging whether a player makes an extra bet

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