TW201117865A - System and method for brain waves shooting game - Google Patents

System and method for brain waves shooting game Download PDF

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Publication number
TW201117865A
TW201117865A TW98139911A TW98139911A TW201117865A TW 201117865 A TW201117865 A TW 201117865A TW 98139911 A TW98139911 A TW 98139911A TW 98139911 A TW98139911 A TW 98139911A TW 201117865 A TW201117865 A TW 201117865A
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Taiwan
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brain wave
signal
sensor
user
shooting game
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TW98139911A
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Chinese (zh)
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TWI397438B (en
Inventor
Ching-Hua Chiu
Tsung-Chia Chen
Tsui-Er Lee
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Nat Univ Chin Yi Technology
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Abstract

The system for brain waves shooting game includes a brain waves sensor and a orientation sensor on a user's head, a computer and a display unit. The computer receives signals from the brain waves sensor and the orientation sensor, According to signals from the orientation sensor, the computer changing location of a visual aiming on the display unit; according to signals from the brain waves sensor, the computer changing state of a visual aiming on the display unit. By the brain waves sensor and the orientation sensor on user's head, the user changes location and state of the visual aiming. Therefore, this invention could let the disable user plays the system for brain waves shooting game.

Description

201117865 六、發明說明: 【發明所屬之技術領域】 本發明是有關於一種遊戲方法與系統,特別是指一種 腦波射擊遊戲方法及其系統,可讓四肢不便的使用者使用 【先前技術】 以往的虛擬射擊遊戲多是利用滑鼠或是搖桿讓使用者 控制虛擬光點瞄準點的位置、速度以及射擊控制,但是對 於四肢不便的使用者而言,無法使用手部控制滑鼠、搖桿 ,因此,如何設計一種可以讓四肢不便的使用者也能進行 虛擬設計遊戲為本發明目的。 【發明内容】 因此,本發明之目的,即在提供一種可讓四肢不便的 使用者使用的腦波射擊遊戲系統。 又,本發明之另一目的,即在提供一種可讓四肢不便 的使用者使用的腦波射擊遊戲方法。 於是,本發明腦波射擊遊戲系統,包含一第一腦波感 測器、一第一定向感測單元、一電腦主機及一影音顯示單 元,該第一腦波感測器安裝於一第一使用者的頭部位置, 該第一定向感測單元安裝於第一使用者的頭部位置,包括 一感測繞一縱轴轉動的橫向感測器,及一感測繞一橫軸轉 動的縱向感測器,該電腦主機接收來自該第一腦波感測器 與該第一定向感測單元的訊號,包括一輸入介面,該影音 顯示單元包括一用於顯示一第一虛擬光點瞄準點的顯=二 201117865 及一味]U八’該電腦主機依據該第一定向感測單元的訊號改 變該第一虛擬光點瞄準點位置,並依據該第一腦波感測器 的訊號控制該第一虛擬光點瞄準點的狀態。 本發明腦波射擊遊戲方法包含以下步驟:首先,設定 遊戲時間、飛乾位置、飛靶速度與飛靶模式,並確認設定 内容是否正確,接著,接收來自第一使用者的第一腦波感 測器與第一定向感測單元的腦波訊號與定向訊號,並確認 訊號接收是否正確,若不正確則檢查連線並排除問題,接 續地,設定第一虛擬光點瞄準點初始位置,而後撥放飛靶 影像,接收第_使用者定向訊號改變第一虛擬光點瞄準點 位置,接收腦波訊號進行射擊,然後判斷第一虛擬光點瞄 準點是否命中餘’最後,紀錄第—使㈣成績並顯示成 績於影音顯示單元。 本發明之功效在於利用戴於第一使用者頭部的第一定 向感測單元改變該第一虛擬光點瞄準點的位置,且該腦波 感測器亦戴於第-使用麵部,用於㈣腦波訊號並進行 射擊程序,因此本發明可供四肢不便的❹者進行虛擬射 擊遊戲。 【實施方式】 有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之一個較佳實施例的詳細說明中,將可 清楚的呈現。 參閱圖1與圖2 ’本發明腦波射擊遊⑽統之—較佳實 施例包含-第-腦波感測器丄、一第一定向感測單元2、一 201117865 第一數位類比轉換器 '裔3、一第二腦波感測器4、一第二定向 感測單元5、一第-鉍7 數位類比轉換器6、一電腦主機7及一 影音顯示單元8。 >閱圖3該第一腦波感測器丨與該第一定向感測單元 2皆安裝於一裳—m 、 用者A的頭部位置。該第一腦波感測器 1用;^測並發送第-使用者A的腦波訊號。該第二定向感 測單7G 2包括-感測繞—縱轴z轉動的橫向感測器u,及 -感測繞-橫軸X轉動的縱向感測器22。該第一數位類比 轉換器3用㈣該第—腦波感測器1、第-定位感測單元2 的類比訊號轉換為數位訊號後,再將訊號傳送至該電腦主 機7。 參閱圖1與圖2,該第二腦波感測器4與該第二定向感 測單兀5皆安裝於一第二使用者B的頭部位置。該第二腦 波感測器4用於偵測並發送第二使用者B的腦波訊號。該 第二定向感測單元5同樣包括一感測繞該縱轴z轉動的橫 向感測器51,及一感測繞該橫轴X轉動的縱向感測器52。 該第二數位類比轉換器6用於將該第二腦波感測器4、第二 疋位感測單元5的類比訊號轉換為數位訊號後,再將訊號 傳送至該電腦主機7。 該電腦主機接7收處理來自該第一、二腦波感測器1、 4與該第一、二定向感測單元2、5的訊號,該電腦主機7 包括一輸入介面71。 該影音顯示單元8包括一顯示器81及一 β刺π八82,該顯 示器81用於顯示一第一虛擬光點瞄準點Α1、一第二虛擬光 201117865 點猫準點B1及—飛乾c。 參閱圖1、圖2與圖4 ’該腦波 ㈣’首先,實施,91,藉由該電腦:機方广:: 面7!設錢戲機^的輸入介 式,並確認設定内容3 錄C速度與飛輕C模 靶C模式可為、广 。在本較佳實施例中,該飛201117865 VI. Description of the Invention: [Technical Field] The present invention relates to a game method and system, and more particularly to a brain wave shooting game method and system thereof, which can be used by users with inconvenient limbs [Prior Art] The virtual shooting game mostly uses the mouse or the joystick to let the user control the position, speed and shooting control of the virtual spot aiming point, but for the inconvenient users, the hand control mouse and the rocker cannot be used. Therefore, how to design a user who can make limbs inconvenience can also perform virtual design games for the purpose of the present invention. SUMMARY OF THE INVENTION Accordingly, it is an object of the present invention to provide a brain wave shooting game system that can be used by a user who is inconvenient for limbs. Further, another object of the present invention is to provide a brain wave shooting game method which can be used by a user who is inconvenient for limbs. Therefore, the brain wave shooting game system of the present invention comprises a first brain wave sensor, a first orientation sensing unit, a computer host and a video display unit, and the first brain wave sensor is installed in the first a first position sensing unit mounted on the head position of the first user, including a lateral sensor for sensing rotation about a longitudinal axis, and a sensing around a horizontal axis a rotating longitudinal sensor, the computer host receives signals from the first brain wave sensor and the first directional sensing unit, including an input interface, the audio and video display unit includes a first virtual The light point aiming point of the display = two 201117865 and the one] U eight 'the computer host changes the position of the first virtual light spot aiming point according to the signal of the first directional sensing unit, and according to the first brain wave sensor The signal controls the state of the first virtual spot aiming point. The brain wave shooting game method of the present invention comprises the following steps: first, setting a game time, a flying position, a flying target speed, and a flying target mode, and confirming whether the setting content is correct, and then receiving the first brain wave feeling from the first user. The brain wave signal and the directional signal of the first directional sensing unit and the first directional sensing unit, and confirm whether the signal is received correctly. If not, check the connection and eliminate the problem, and then set the initial position of the first virtual spot aiming point. Then, the target image is dialed, the first user orientation signal is changed to change the position of the first virtual light spot aiming point, the brain wave signal is received for shooting, and then the first virtual light point aiming point is judged to be hitting the last 'last, record first—making (4) The results are displayed in the video display unit. The effect of the present invention is to change the position of the first virtual light spot aiming point by using the first orientation sensing unit worn on the first user's head, and the brain wave sensor is also worn on the first use face. It is used for (4) brain wave signals and shooting procedures, so the present invention can be used for virtual shooting games for the inconvenience of the limbs. The above and other technical contents, features, and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments. Referring to FIG. 1 and FIG. 2 'the brain wave shooting tour (10) of the present invention - the preferred embodiment includes - a first brain wave sensor, a first orientation sensing unit 2, a 201117865 first digital analog converter '3, a second brain wave sensor 4, a second orientation sensing unit 5, a first-to-seven digital analog converter 6, a computer host 7 and a video display unit 8. > Referring to Figure 3, the first brain wave sensor 丨 and the first directional sensing unit 2 are both mounted at the head position of a skirt-m, user A. The first brain wave sensor 1 measures and transmits the brain wave signal of the first user A. The second orientation sensing sheet 7G 2 includes a lateral sensor u that senses the rotation about the longitudinal axis z, and a longitudinal sensor 22 that senses the rotation about the transverse axis X. The first digital analog converter 3 converts the analog signal of the first brain wave sensor 1 and the first position sensing unit 2 into a digital signal, and then transmits the signal to the computer host 7. Referring to Figures 1 and 2, the second brain wave sensor 4 and the second orientation sensing unit 5 are mounted to a head position of a second user B. The second brain wave sensor 4 is configured to detect and transmit the brain wave signal of the second user B. The second orientation sensing unit 5 also includes a lateral sensor 51 that senses rotation about the longitudinal axis z, and a longitudinal sensor 52 that senses rotation about the transverse axis X. The second digital analog converter 6 is configured to convert the analog signal of the second brain wave sensor 4 and the second clamp sensing unit 5 into a digital signal, and then transmit the signal to the computer host 7. The computer host 7 receives signals from the first and second brain wave sensors 1, 4 and the first and second orientation sensing units 2, 5. The computer host 7 includes an input interface 71. The video display unit 8 includes a display 81 and a β puncturing octave 82. The display 81 is used to display a first virtual spot aiming point Α1, a second virtual light 201117865 point cat punctual point B1, and a fly dry c. Refer to Figure 1, Figure 2 and Figure 4 'The Brainwave (4)' First, implementation, 91, by the computer: Machine Fangguang:: Face 7! Set the input mode of the money machine ^, and confirm the setting content 3 The C speed and the flying light C mode target C mode can be wide and wide. In the preferred embodiment, the fly

…、、飛機、人或其他態樣的飛靶c,在 :;驟中是自一飛乾影像資料庫中取得對應設定輸C..., aircraft, people or other aspects of the target c, in the :;

,貫施—步驟92,該電腦主機7接收來自該第一 二二使用:A、B的第-、二腦波感測器卜4與第一、二 定向感測單元2、5的腦波訊號與定向訊號,並經過該第一 、二數位類比訊號放大器3、6將訊號放大,該電腦主機7 碟〜訊號接收疋否正確,若不正確則檢查該電腦主機7與 該第一、二使用者A、B間的連線並排除問題。 在確認連線無誤後,再進行一步驟93,藉由該輸入介 面71設定第一、二虛擬光點Al、B1瞄準點初始位置。 接著,進行一步驟94,於該顯示器81上撥放飛乾c影 像,該電腦主機7接收第一、二使用者A、B的定向訊號改 變對應第一、二虛擬光點Al、B1瞄準點位置。 參閱圖1、圖3與圖5’更進一步說明的是,該第一定 向感測單元2的橫向感測器21是偵測第一使用者a頭部繞 缺軸Z的轉動量Rz,縱向感測器22是偵測第一使用者a 項部繞橫軸X的轉動量Rx,再經由該電腦主機7將轉動量 (Rz ’ Rx )換算為該第一虛擬光點瞄準點A1的位移量(a 201117865 ,b )。同樣地,該第二定向感測單元5發送訊號至該電腦 主機7,改變該第二虛擬光點瞄準點bi的位置。 進行一步驟95,該電腦主機7接收該第一、二使用者 A、B的腦波訊號,並進行第一、二虛擬光點瞎準點乂、 B1對該㈣的射擊。參閱圖7 ’更進—步說明的是,該電 腦主機7 a賣取該第一、二使用者A、b的腦波訊號時,會再 對腦波訊號進行放大㈣波,使腦波訊號的特徵更為明顯 ’並與腦波特徵資料庫中的資料進行㈣,若符合特徵則 進行對飛靶C的射擊。 進行步驟96與一步驟97,該電腦主機7判斷第一、 二虛擬光闕準點A卜B1是否命中餘c,並紀錄第一、 使用者A B成績,且將成績與排名顯示於影音顯示單元In step 92, the computer host 7 receives brain waves from the first and second brain wave sensors 4 and the first and second directional sensing units 2, 5 of the first and second uses: A and B. Signal and orientation signal, and the signal is amplified by the first and second digital analog signal amplifiers 3, 6, and the computer host 7 disc ~ signal receiving is correct, if not correct, check the computer host 7 and the first and second The connection between users A and B and the problem is eliminated. After confirming that the connection is correct, a further step 93 is performed, and the first and second virtual spots A1 and B1 are set to the initial position of the aiming point by the input interface 71. Then, a step 94 is performed to play the fly-by-c image on the display 81, and the host computer 7 receives the orientation signals of the first and second users A and B to change corresponding to the first and second virtual spots A1 and B1. . Referring to FIG. 1 , FIG. 3 and FIG. 5 ′′, the lateral sensor 21 of the first directional sensing unit 2 detects the amount of rotation Rz of the first user a around the missing axis Z. The longitudinal sensor 22 detects the amount of rotation Rx of the first user a portion around the horizontal axis X, and converts the amount of rotation (Rz ' Rx ) into the first virtual spot aiming point A1 via the computer host 7 . Displacement (a 201117865 , b ). Similarly, the second orientation sensing unit 5 sends a signal to the computer host 7 to change the position of the second virtual spot aiming point bi. In a step 95, the computer host 7 receives the brain wave signals of the first and second users A and B, and performs the first and second virtual light spots, and the B1 fires the (4). Referring to FIG. 7 'further step-by-step description, when the computer host 7 a sells the brain wave signals of the first and second users A and b, the brain wave signal is amplified (four) wave to make the brain wave signal. The characteristics are more obvious 'and carried out with the data in the brain wave feature database (4), if the characteristics are met, the shooting of the target C is performed. Step 96 and a step 97, the computer host 7 determines whether the first and second virtual optical punctual points A B1 hit the remaining c, and records the first, user A B scores, and displays the scores and rankings in the video display unit.

’在進行遊戲之前,必須 給予該第一、二使用者A 參閱圖6,更進一步說明的是 先建立一腦波特徵資钭庫,首先, 、B指令動作,該第一、二使用者A、B依照指令動作後, 會產生具有特徵的腦波訊號,該第―、二腦波感測器卜4 將腦波訊號擷取並儲存於該腦波特徵資料庫中。 综上所述’利用該第一、二定向感測單元2、5摘測該 使用者A B的頭部轉動,再經由該電腦主機7換 算為該第-、:虛擬紐晦準點Al、m的位移,且該電腦 主機7接收分析來自該第―、二使用者A、b的腦波訊號, 控制該第-、:虛擬光點猫準點A1、B1進行對該飛乾c的 射擊本fx明"而轉動頭部並藉由腦波發出指令,即本發 201117865 明可供四肢不便的使用者使用,故確實能達成本發明之目 的。 惟以上所述者,僅為本發明之較佳實施例而已,當不 月&以此限定本發明實施之範圍,即大凡依本發明申請專利 範圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖1是一立體圖,說明本發明腦波射擊遊戲系統之一 較佳實施例; 圖2是方塊圖,說明本較佳實施例的元件連接關係 » 圖3疋一不思圖,說明本較佳實施例的一第一定向感 測單7C與一第一虛擬光點瞄準點的關係; 圖4疋一流程圖,說明本發明腦波射擊遊戲方法之一 較佳實施例; 圖5足-流程圖,說明本較佳實施例中藉由感測單元 改變虛擬光點瞄準器的位置; 力圖6疋机私圖,說明本較佳實施例中建立腦波特徵 資料庫的步驟;及 、圖7疋/瓜程圖’說明本較佳實施例中比對腦波訊號 並進行射擊。 201117865 【主要元件符號說明】 1 .......... 第一腦波感測器 81…… …顯示器 2 .......... 第一定向感測單 82…… …口刺 元 A....... …第一使用者 21......... 橫向感測器 A1 ·· …第一虛擬光點瞄 22......... 縱向感測器 準器 3 .......... 第一數位類比訊 B....... …第二使用者 號轉換器 B1 ···· …第二虛擬光點瞄 4 .......... 第二腦波感測器 準器 5 .......... 第二定向感測單 c....... …飛乾 元 91…… …步驟 橫向感測器 92…… …步驟 52......... 縱向感測器 93...... μ ·步驟 步驟 步驟 步驟 6 ..........第二數位類比訊 94 號轉換器 95 7 ..........電腦主機 71.........輸入介面 97 8 ........影音顯不早元 10'Before playing the game, the first and second users A must be given to FIG. 6. Further explanation is to first establish a brain wave feature asset library. First, the B command action, the first and second user A After B moves according to the instruction, a characteristic brain wave signal is generated, and the first and second brain wave sensors 4 extract and store the brain wave signal in the brain wave characteristic database. In summary, the first and second orientation sensing units 2, 5 are used to measure the rotation of the head of the user AB, and then converted to the first-: virtual point Al 、, m, via the computer host 7 Displacement, and the computer host 7 receives and analyzes the brain wave signals from the first and second users A and b, and controls the first-,-virtual light-point cats on the punctual points A1 and B1 to perform the shooting of the flying dry c. " While rotating the head and issuing instructions by brain waves, that is, the 201117865 is available to users who are inconvenient for limbs, it is indeed possible to achieve the object of the present invention. However, the above is only the preferred embodiment of the present invention, and the scope of the present invention is limited to the scope of the invention, that is, the simple equivalent change according to the scope of the invention and the description of the invention. And modifications are still within the scope of the invention patent. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a perspective view showing a preferred embodiment of the brain wave shooting game system of the present invention; FIG. 2 is a block diagram showing the component connection relationship of the preferred embodiment. The figure illustrates the relationship between a first orientation sensing unit 7C and a first virtual spot aiming point in the preferred embodiment; FIG. 4 is a flow chart showing a preferred implementation of the brainwave shooting game method of the present invention. FIG. 5 is a flow chart showing the position of the virtual spot sight by the sensing unit in the preferred embodiment; FIG. 6 is a private diagram illustrating the establishment of a brain wave feature database in the preferred embodiment. And the Fig. 7 / melon diagram ' illustrates the comparison of the brain wave signal and shooting in the preferred embodiment. 201117865 [Description of main component symbols] 1 .......... First brain wave sensor 81 ... ... display 2 .......... First orientation sensing list 82... ... mouth thorn element A....... ...first user 21......... Lateral sensor A1 ··...first virtual light spot sight 22........ .. Longitudinal sensor device 3 .......... First digital analog signal B....... ... second user number converter B1 ···· ...second virtual light Point Sight 4 .......... Second Brain Wave Sensor Locator 5 .......... Second directional sensing list c....... ...flying Element 91 ... step lateral sensor 92 ... step 52 ... longitudinal sensor 93 ... μ · step step step 6 ....... ...the second digit analog signal 94 converter 95 7 .......... computer host 71......... input interface 97 8 ........ video display Not early 10

Claims (1)

201117865 七、申請專利範圍: 1. 一種腦波射擊遊戲系統,包含: 第一腦波感測器,安裝於一第一使用者的頭部位 置; 一弟—定向感測單元,安裝於第一使用者的頭部位 置匕括感測繞一縱軸轉動的橫向感測器,及一成測 繞一橫轴轉動的縱向感測器; 一電腦主機,接收來自該第一腦波感測器與該第一 定向感测單元的訊號,包括一輸入介面;及 一影音顯示單元,包括—用於顯示一第一虛擬光點 目苗準點的顯示器及n η八,該電腦主機依據該第一定向 感測單元的訊號改變該第一虛擬光點瞄準點位置,並依 據該第-腦波感測器的訊號控制該第一虛擬光㈣準點 的狀態。 2. =據申請專利範圍第j項所述之腦波射擊遊戲系統,更 ^I第一數位類比訊號轉換器,連接於該第一腦波感 測器、第-定向感測器與該電腦主機間,將該第一腦波 感測态、第一定向感測器的類比訊號轉換為數位訊號, 供該電腦主機分析處理。 3. ,據巾請專利範圍第1項所述之腦波射擊遊戲系統,更 ::-第二腦波感測器及一第二定向感測器該第二腦 測士:器安裝於第二使用者的頭部位置,該第二定向感 軸糙:裝於第一使用者的頭部位置,包括-感測繞-縱 轴轉動的橫向感測器,及一感測繞一橫袖轉動的縱向感 11 201117865 測器,一第二虛擬光點晦準點顯示於該顯示器上,該電 腦主機依據該第=定向《測單&的訊號改變該第二虛擬 光點瞄準點位置,並依據該第二腦波感測器的訊號控制 該第二虛擬光點瞄準點的狀態。 4. /種腦波射擊遊戲方法,該腦波射擊遊戲系統如申請專 利範圍第1項所述,該腦波射擊遊戲方法包含以下步驟 (a) 5又疋遊戲時間、飛靶位置、飛靶速度與飛靶模 式’並確認設定内容是否正確; (b )接收來自第一使用者的第一腦波感測器與第一鲁 疋向感;則單元的腦波訊號與定向訊號,並確認訊號接收 疋否正確,若不正確則檢查連線並排除問題; (c )設定第一虛擬光點瞄準點初始位置; (d) 撥放飛靶影像,接收第一使用者定向訊號改變 第一虛擬光點瞄準點位置,接收腦波訊號進行射擊; (e) 判斷弟一虛擬光點猫準點是否命中飛乾;及 (f )紀錄第一使用者成績並顯示成績於影音顯示單 元。 · 5.依據申請專利範圍第4項所述之腦波射擊遊戲方法,其 中’該腦波射擊遊戲系統更包含一第二腦波感測器及一 第一疋向感測器’該步驟(b)中包括接收第二使用者的 腦波與定向訊號,該步驟(c)中包括設定第二虛擬光點 瞄準點初始位置,該步驟(d)中包括接收第二使用者訊 號改變第二虛擬光點瞄準點位置與進行射擊,該步驟 12 201117865 二=:Γ二產擬光點瞎準點是否命”乾,該步 驟⑴中包括紀錄第二使用者成績與顯示排名。 6. 依據申請專利範圍第5項所述之腦波射擊遊戲方法 步:⑴尹,該飛乾模式是選自鳥、魚、飛機、人及: 組口,並自-飛乾影像資料庫取得對應飛乾模式。 7. 依據申請專利範圍第5項所述之腦波射擊遊戲方法,兮 = 該電腦主機接收該第一 '二定向感測單元 的感測㈣’包括橫向感測器產生的橫向轉動訊號,與 縱向感冽器產生的縱向轉動訊號,該電腦主機再將橫向 縱向的轉動量換算成該第一、二虛擬光點瞄準點橫向 、縱向的位移。 8.依據申請專利範圍第5項所述之腦波射擊遊戲方法,該 ^驟U)前’先進行—步驟(dG)’第—、:使用者依 指不動作,進而產生對應的腦波訊號,藉由該第一、二 腦波感測器傳達至該電腦主機,儲存於一腦波特徵資料 庫中。 • 9.依據申請專利範圍第8項所述之腦波射擊遊戲方法,該 步驟(d)中,該電腦主機讀取第一、二使用者腦波訊號 ,並對腦波訊號進行放大與濾波,擷取腦波訊號與該腦 波特徵資料庫中冑料進行比冑,並騎比對結果是否符 合特徵’再驅動射擊程式進行射擊。 13201117865 VII. Patent application scope: 1. A brain wave shooting game system, comprising: a first brain wave sensor installed at a head position of a first user; a younger-directional sensing unit installed at the first The user's head position includes a lateral sensor that senses rotation about a longitudinal axis, and a longitudinal sensor that rotates around a horizontal axis; a computer host receives the first brain wave sensor The signal with the first directional sensing unit includes an input interface; and an audio-visual display unit, including: a display for displaying a first virtual light spot punctuality point and n η8, the computer host according to the first The signal of the directional sensing unit changes the position of the first virtual light spot aiming point, and controls the state of the first virtual light (four) punctual point according to the signal of the first brain wave sensor. 2. According to the brainwave shooting game system described in item j of the patent application scope, a first digital analog signal converter is connected to the first brain wave sensor, the first-directional sensor and the computer. The first brain wave sensing state and the analog signal of the first directional sensor are converted into digital signals between the host computers for analysis and processing by the computer host. 3. According to the towel wave shooting game system described in item 1 of the patent scope, the following:: - the second brain wave sensor and a second directional sensor: the second brain tester: the device is installed in the first The position of the head of the user, the second orientation sense is sharp: mounted on the head position of the first user, including a lateral sensor that senses the rotation about the longitudinal axis, and a sense around the horizontal sleeve Rotating longitudinal sense 11 201117865 detector, a second virtual light spot is displayed on the display, and the computer host changes the position of the second virtual light spot aiming point according to the signal of the first orientation "measurement &" The state of the second virtual spot aiming point is controlled according to the signal of the second brain wave sensor. 4. The brain wave shooting game method, the brain wave shooting game system, as described in claim 1, the brain wave shooting game method comprises the following steps (a) 5 game time, target position, target Speed and target mode' and confirm whether the setting content is correct; (b) receiving the first brain wave sensor from the first user and the first sense of reversal; then the brain wave signal and the direction signal of the unit, and confirm Whether the signal reception is correct, if it is not correct, check the connection and eliminate the problem; (c) set the initial position of the first virtual spot aiming point; (d) dial the target image, receive the first user orientation signal to change the first virtual The spot is aimed at the point of the spot, and receives the brain wave signal for shooting; (e) determines whether the buddy of a virtual spot point hits the patrol; and (f) records the score of the first user and displays the score in the video display unit. 5. The brainwave shooting game method according to claim 4, wherein the brainwave shooting game system further comprises a second brain wave sensor and a first heading sensor. b) includes receiving a brain wave and a directional signal of the second user, the step (c) includes setting an initial position of the second virtual spot aiming point, and the step (d) includes receiving the second user signal to change the second The virtual spot is aimed at the position of the aiming point and the shooting is performed. This step 12 201117865 2=: Γ 产 产 拟 拟 拟 是否 是否 ” ” , , , , , , , , , , , , , , , , 6. 6. 6. 6. 6. 6. 6. 6. 6. The brain wave shooting game method described in the fifth item is as follows: (1) Yin, the flying mode is selected from the group consisting of a bird, a fish, an airplane, a person, and a group mouth, and a corresponding flying mode is obtained from the -flying image database. 7. According to the brain wave shooting game method described in claim 5, the computer host receives the sensing of the first 'two-directional sensing unit (four)' including the lateral rotation signal generated by the lateral sensor, and Longitudinal sensor The longitudinal rotation signal, the computer main body converts the horizontal and vertical rotation amount into the horizontal and vertical displacement of the first and second virtual light spot aiming points. 8. According to the brain wave shooting game method described in claim 5 of the patent application scope, The first step, the first step, the second brain wave sensor is transmitted to the computer, and the user does not act, and the corresponding brain wave signal is generated by the first and second brain wave sensors. The host computer is stored in a brain wave feature database. 9. According to the brain wave shooting game method described in claim 8 of the patent application, in the step (d), the computer host reads the first and second user brains. The wave signal, and the brain wave signal is amplified and filtered, and the brain wave signal is compared with the data in the brain wave characteristic database, and the comparison result is matched with the feature 're-driving shooting program to shoot. 13
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105381606A (en) * 2015-12-22 2016-03-09 广州大学 Consciousness anti-terrorist shooting game machine
CN108499111A (en) * 2018-03-15 2018-09-07 广东欧珀移动通信有限公司 Game difficulty method of adjustment and Related product

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US5213338A (en) * 1991-09-30 1993-05-25 Brotz Gregory R Brain wave-directed amusement device
US7988557B2 (en) * 2004-01-02 2011-08-02 Interactive Productline Ab Method for playing games using brain waves
US20080211768A1 (en) * 2006-12-07 2008-09-04 Randy Breen Inertial Sensor Input Device

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105381606A (en) * 2015-12-22 2016-03-09 广州大学 Consciousness anti-terrorist shooting game machine
CN108499111A (en) * 2018-03-15 2018-09-07 广东欧珀移动通信有限公司 Game difficulty method of adjustment and Related product
CN108499111B (en) * 2018-03-15 2022-01-04 Oppo广东移动通信有限公司 Game difficulty adjusting method and related product

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