TW200819177A - Realized online game system architecture and method - Google Patents

Realized online game system architecture and method Download PDF

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Publication number
TW200819177A
TW200819177A TW95137996A TW95137996A TW200819177A TW 200819177 A TW200819177 A TW 200819177A TW 95137996 A TW95137996 A TW 95137996A TW 95137996 A TW95137996 A TW 95137996A TW 200819177 A TW200819177 A TW 200819177A
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Taiwan
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game
event
user
real
event triggering
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TW95137996A
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Chinese (zh)
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Tang-Hsien Chang
Li-Kai Yang
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Tang-Hsien Chang
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Priority to TW95137996A priority Critical patent/TW200819177A/en
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Abstract

The present invention realizes and integrates the playing way of a virtual online game in a real world. The game system architecture comprises at least one game multi-media device for realizing a online game (hereinafter referred to as a game multi-media device), a game servo management center, and an event triggering device specifically provided for the purpose of transmitting/receiving game data (hereinafter referred to as event triggering device). The game multi-media device can be arranged in a vehicle or can be carried by an individual (a proprietary game machine or a plug-in in a mobile phone or a PDA) and has a radio frequency identification (RFID) function, for providing a unique identification of a user and allowing the user to interact with other users and a base station via the RFID function, and further allowing a connection with the game servo management center via communication protocols of mobile communication, such as GPS and GSM, GPRS, 3G, Wifi, Wimax or 4G. The event triggering device can be installed at any location in the real world to provide the user with an medium or base for triggering events of the game. Then, the RFID function of the game multi-media device is employed to achieve user identification or interaction. The game servo management center provides the user with a virtual-reality real world game and sets an online connection with the event triggering device to arrange game events. Thus, with the mutual-operational relationship among the game multi-media device, the game servo management center, and the event triggering device, a virtual online game can be realized in the real world so as to achieve the construction of realized online game system.

Description

200819177 九、發明說明: 【發明所屬之技術領域】 本發明是有關於一種將虛擬線上遊戲世界實現並融入於 真實生活世界中,以本發明所指遊戲多媒體裝置(專用遊戲機 或Plug-in在手機或PDA)及事件觸發裝置利用無線射頻(RFID) 技術、GPS全球定位系統及GSM/GPRS/3G/4G通訊協定來進 行線上遊戲操作及事件觸發的方法及其系統。 【先前技術】 傳統單機版電玩遊戲,主要的遊戲模式、遊戲發展及面 臨的問題係由遊戲製作者設定,使用者在遊戲的過程中所 面對的情境,皆係藉用遊戲中的人工智慧依既有劇情模式 所產生的反應,即使遊戲内容或支線劇情再多,使用者仍 無法跳脫其固定結局,此外單機版遊戲如同形成封閉式的 個人世界,無法與外人同時分享遊戲樂趣。 而目前線上遊戲的發展,即改善單機版遊戲的缺點。 線上遊戲是一種電腦軟體系統,可供多名使用者同時於一 虛擬世界中玩樂,每位使用者除了可扮演或控制某種角色 外,一般線上遊戲分為三大類,(1)網頁遊戲(Web Game): 利用網站架設方式,提供各使用者共同進行遊戲;(2)網路 遊戲(Network Game):使用者可透過相互連線(區域網路或 共用網路)之電腦共同進行遊戲;(3)連線遊戲(Online Game):使用者需利用個人電腦的上網功能,連線進入連線 遊戲的某伺服器中心進行遊戲。當使用者進行線上遊戲 時,可與其他使用者對話交流,亦可經由不同的互動方式, 5 200819177 創造出各種不同的遊戲過程與結果,而簡單線上遊戲的系 統技術架構如第一圖所示,其中包含使用者的個人電腦(桌 上型電腦11或筆記型電腦12),網際網路(Internet)2i及遊 戲系統祠服器31(連線遊戲之必需設備)。早期線上遊戲是 皆由退端主機執行處理,使用者利用Telnet連線至伺服器 進订遊戲,但此模式無法讓使用者獲得華麗的遊戲畫面, 因此進而衍生出在使用者在個人電腦上安裝遊戲軟體,利 用自身電腦處理遊戲畫面的圖形顯示,而遠端伺服器負責 處理訊息父換,此即為目前大多數線上遊戲所採用之採用 模式。 然而,目前此種線上遊戲模式,受限於需透過個人電 腦的網際網路功能以及自身電腦處理遊戲晝面的圖形顯 示,以致使用者僅能於一能使用網際網路的個人空間中及 自身電腦面前,方能進行線上遊戲操作。此外當使用者進 行線上遊戲時,除了僅能藉由個人電腦,進行線上虛擬角 色的操作外,所產生之缺憾往往係為需抽出生活中額外的 時間進行遊戲,無法與現實世界活動有較密切結合及即時 分享。 【發明内容】 因此,本發明之目的,即在提供使用者能不受限於因 網際網路與個人電腦的限制條件所產生的空間限制外,亦 可讓使用者在日常生活處理事務同時進行遊戲玩樂的線上 遊戲架構及其系統。 於是,本發明實境化線上遊戲系統(Realized 〇nHne 200819177200819177 IX. Description of the Invention: [Technical Field] The present invention relates to a virtual online game world realized and integrated into the real life world, and the game multimedia device (dedicated game machine or Plug-in in the present invention) Mobile phone or PDA) and event triggering devices use wireless radio frequency (RFID) technology, GPS global positioning system and GSM/GPRS/3G/4G communication protocol to perform online game operations and event triggering methods and systems. [Prior Art] Traditional stand-alone video game, the main game mode, game development and problems are set by the game creator. The situation that the user faces in the process of the game is the use of artificial intelligence in the game. According to the reaction of the existing plot mode, even if there are more game content or branch plots, the user can't escape the fixed ending. In addition, the stand-alone game is like a closed personal world, and can't share the fun with the outsiders at the same time. The current development of online games is to improve the shortcomings of the stand-alone version of the game. Online game is a computer software system that allows multiple users to play in a virtual world at the same time. In addition to playing or controlling a certain role, each online game is divided into three categories: (1) Web games ( Web Game): Provides users to play games together by means of website erection; (2) Network Game: Users can play games through computers connected to each other (regional network or shared network); (3) Online Game: Users need to use the Internet function of the personal computer to connect to a server center of the connected game to play the game. When users play online games, they can communicate with other users, and through different interactions, 5 200819177 create different game processes and results, and the system technology architecture of simple online games is shown in the first figure. It includes the user's personal computer (desktop 11 or notebook 12), the Internet 2i and the game system server 31 (required for connecting games). The early online games were all executed by the host. The user used Telnet to connect to the server to subscribe to the game. However, this mode does not allow the user to get a gorgeous game screen, so it is derived from the user's installation on the PC. The game software uses its own computer to process the graphical display of the game screen, while the remote server is responsible for processing the message parent change, which is the adoption mode adopted by most online games. However, at present, such online game mode is limited by the need to use the Internet function of the personal computer and the graphic display of the game surface of the computer itself, so that the user can only use the personal space of the Internet and himself. In front of the computer, you can play online games. In addition, when users play online games, in addition to the online virtual characters can only be operated by personal computers, the shortcomings are often caused by the need to take extra time in the game to play, and can not be closer to real-world activities. Combine and share instantly. SUMMARY OF THE INVENTION Therefore, the object of the present invention is to provide a user with a space limitation caused by limitations of the Internet and a personal computer, and also allows the user to simultaneously perform transactions in daily life. Online game architecture and its systems for game play. Thus, the present invention is a real-time online game system (Realized 〇nHne 200819177

Game System,簡稱ROGS)能夠讓使用者不受網際網路與 個人電腦的限制,同時享受線上遊戲所能給與使用者扮演 或控制一個角色外,以及能與其他使用者對話交流等各種 虛擬世界的互動外,在處理曰常生活事務中亦可同時玩樂 於遊戲,更可促進虛擬遊戲世界與真實生活世界某種程度 的結合。 該實境化線上遊戲系統100係屬前述第二類線上遊戲 與第三類線上遊戲,由二層系統相互建構運作,一為虛擬 系統,係以軟體程式碼為建構體,該建構體由遊戲玩家機 制及遊戲主持機制二大機制組成,遊戲玩家機制包括角色 扮演機制、行為策略機制及聊天交流機制,遊戲主持機制 包括虛擬實境商店機制、遊戲事件導航機制、事件觸發機 制以及虛擬實境轉換機制;二為實境系統,係以硬體設備 裝置為建構體,該建構體包括一事件觸發裝置、一遊戲多 媒體裝置,一遊戲伺服管理中心,藉由該實境系統之硬體 設備裝置及虛擬系統之軟體程式結合,將可支持實境化線 上遊戲之運作基礎。 該事件觸發裝置可設置於真實世界任何一點,在虛擬 系統中扮演遊戲主持人(Game Master,GM)或非使用者扮演 的角色(Non_Player Character,NPC)為遊戲主持機制之主要 處理媒介,該遊戲主持機制包括虛擬實境商店機制、遊戲 事件導航機制、事件觸發機制以及虛擬實境轉換機制,當 與遊戲伺服管理中心連線,接收遊戲伺服管理中心認證資 訊時,將進行遊戲主持機制,而事件觸發裝置所具有遊戲 7 200819177 主持機制之功能可為單一項型、雙項型及多項型,如單一 項型,事件觸發裝置為虛擬系統中虛擬商店時,則具有虛 擬貫境商店機制;雙項型,如事件觸發裝置為虛擬系統中 的虛擬商店,且該虛擬商店在真實世界中有實體店家,能 提供使用者將遊戲中所獲得之虛擬道具兒換為實體物品 2,則該事件觸發裝置同時具有虛擬實境商店機制及虛擬 實境轉換機制;多項型則可依此類推,同時具有上述任三 項以上之機制。 該遊戲多媒體裝置可設置於一般車輛上或可為個人攜 帶(專用遊戲機或Plug-in在手機或PDA),在虛擬系統中為 使用者控制或扮演角色(Player Character,pc)為遊戲玩家 機制之主要處理媒介,該遊戲玩家機制包括角色扮演機 制、行為策略機制及聊天交流機制,該遊戲多媒體裝置能 儲存使用者個人相關遊戲資料及身份認證資料,以無線射 頻(RFID)技術與其他擁有遊戲多媒體裝置的使用者及事件 觸發裝置進行通訊及資料傳送,並利用Gps全球定位系統 及GSM /GPRS /3G/4G通訊協定與遊戲伺服管理中心進行 連線及遊戲資訊交換。 該遊戲伺服管理中心與連線遊戲使用者的遊戲多媒體 裝置及事件觸發裝置進行連線運作,當連線遊戲使用者的 遊戲多媒體裝置與事件觸發裝置欲連線進行遊戲主持機制 時,將由遊戲伺服管理中心確認雙方身份並發佈認證,以 核了連線遊戲使用者的遊戲多媒體裝置與事件觸發裝置進 行遊戲主持機制之資料傳送,以及之間的互動狀況,並同 8 200819177 時監控連線使用者與事件觸發裝置的活動。 因此’在真實世界中任—點設置遊戲主持機制之事件 • U置,當使用者的遊戲多媒體設置料輛上或行動押 ㈣,並位於事件觸發裝置之無線通訊_中,再絲由: 者連線與該管理中心核定認可且取得認證後,將可^行; 件觸發及交流互動;而當使用者進行遊戲多媒體裝置内角 色㈣機制 '行為策略機制及聊天交流機制時,則可不需 與管理中心核定認可,惟遊戲多媒體裝置初始設定角色^ 演機制、行為策略機制以及透過管理中心進行聊天交流 B守’必需與官理中心連線記錄外,則—般時候使用者可自 行啟動遊戲玩家機制,配合其他多名使用者設置遊戲多媒 體裝置於車輛上或行動攜帶時,將可進行使用者間的交流 互動以及共同玩樂於遊戲中,藉由以上方法及系統架構, 將可使以往虛擬線上遊戲實境化於現實生活中,以達成使 用者不受網際網路與個人電腦之地點限制,並使遊戲虛擬 世界與真實生活世界做某種程度的結 【實施方式】 本發明之前述以及其他技術内容、特點與優點,在以 下配合參考圖式之一較佳實施例的詳細說明中,將可清楚 的明白。 參考第二圖,本發明實境化線上遊戲系統100,表示為 一簡單真實世界之街道圖,做為遊戲世界之實境背景,包 含數個遊戲多媒體裝置1、2、3、4、5、6、7、設置於真實 世界之數個事件觸發裝置61、62、63、64,以及一遊戲伺 9 200819177 服管理中心70。 遊戲多媒體裝置1、2、3、4、5、6、7分別代表不同 遊戲使用者,遊戲多媒體裝置3、7係為設置於車輛中,遊 戲多媒體裝置1、2、4、5、6係為使用者隨身攜帶中,而 遊戲多媒體裝置3、4、5、6之使用者以gpS全球定位系統 及GSM /GPRS /3G/4G通訊協定與遊戲伺服管理中心連 線,而遊戲多媒體裝置1 ' 2、7並無以gpS全球定位系統 及GSM /GPRS /3G/4G通訊協定與遊戲伺服管理中心連 線,但所有遊戲多媒體裝置正進行遊戲操作及事件觸發, 僅各遊戲多娣體裝置所進行之遊戲操作及事件觸發所需之 條件及狀況不相同,本實施列中,各遊戲多媒體裝置之使 用者位於該簡單真實世界街道各地點,正進行遊戲主持機 制及遊戲玩家機制,目的係表示線上遊戲使用者不受網際 、同路與個人電腦之地點限制,於真實世界處理生活事務 中,可同時進行線上遊戲,再搭配設置於真實世界中之事 件觸發裝置可建構較完整之實境化線上遊戲系統。 本系統中事件觸發裝置除可設置於一般都市街道外, ^可^又置於真實世界各地’如風景區、市郊區或山野間皆 可丄主要以事件觸發裝置能透過GSM /GPRS /3G/4G通訊 協疋與遊戲伺服管理中連 主’但亦可視其事件觸發 :。戲主持機制之需求,不需與遊戲伺服管理中心連 、,、 需將此事件觸於#罟^目& ^ 裝置,相甘 七衣置視為-類似定點之遊戲多媒體 仁八主要運作功能仍以事件觸發裝置所主導之遊 持機制為目的,故、" 只1夕J T將不另祝明事件觸發裝置 200819177 不”遊戲伺服g理中心連線之設置及運作。而遊戲多媒體 裝置之使用者亦可倾真實世界各_行補,除需與遊 戲飼服&理中心連線日寺,則視GSM /GpRs /3g/扣通訊協 疋貝λ傳运正$為主,而關於實境化線上遊戲之架構及運 作進行方式,將於下文令再作詳述。 為簡化說明起見,本實施例中僅以第二圖各中遊戲多 媒體,置與事件觸«置所在地點來說明,但不應以此作 為本實域之限制。吾人亦應了冑,每一遊戲多媒體裝置 與事件觸發裝置所㈣之無線射頻(RFID)模組,分為主動 式、半主動式及被動式之技術,其中有天線或電線圈 (Antenna or Coil). ^ t ® f tfl ^ ^ ^ (Transceiv^ wlth Decoder)及答詢用之無線射頻標籤(Transp〇nder,rf tag),藉由以上所述元件搭配運作,將可控制資訊的獲取及Game System (ROGS for short) allows users to be free from the limitations of the Internet and personal computers, while enjoying the virtual worlds where online games can give users a role to play or control, and can communicate with other users. In addition to interacting with the game, you can also play games at the same time, and promote a certain degree of integration between the virtual game world and the real life world. The real-time online game system 100 belongs to the aforementioned second type of online game and the third type of online game, and is operated by a two-tier system, one is a virtual system, and the software code is a construct, and the construct is composed of a game. The player mechanism and the game hosting mechanism are composed of two mechanisms. The game player mechanism includes a role-playing mechanism, a behavioral strategy mechanism and a chat communication mechanism. The game hosting mechanism includes a virtual reality store mechanism, a game event navigation mechanism, an event triggering mechanism, and a virtual reality conversion. The second is a real-world system, which is a hardware device device. The construct includes an event triggering device, a game multimedia device, a game servo management center, and a hardware device device of the real-world system. The combination of software and software for virtual systems will support the operational foundation of real-world online games. The event triggering device can be set at any point in the real world, and plays a Game Master (GM) or a Non-Player Character (NPC) in the virtual system as the main processing medium of the game hosting mechanism. The hosting mechanism includes a virtual reality store mechanism, a game event navigation mechanism, an event triggering mechanism, and a virtual reality conversion mechanism. When connected to the game servo management center and receiving the game servo management center authentication information, the game hosting mechanism will be performed, and the event The trigger device has the game 7 200819177 The function of the host mechanism can be single-type, double-item and multi-type, such as single-type, when the event trigger device is a virtual store in the virtual system, there is a virtual border store mechanism; Type, such as the event triggering device is a virtual store in the virtual system, and the virtual store has a physical store in the real world, and can provide the user to change the virtual props obtained in the game into the physical item 2, then the event triggering device At the same time, it has a virtual reality store mechanism and a virtual reality conversion mechanism; Multi-types can be deduced by analogy, with the above three or more mechanisms. The game multimedia device can be set on a general vehicle or can be carried by a person (a dedicated game machine or a Plug-in on a mobile phone or a PDA), and a player character or a role player (pc) in a virtual system is a game player mechanism. The main processing medium, the game player mechanism includes a role-playing mechanism, a behavioral strategy mechanism, and a chat communication mechanism. The game multimedia device can store user-related game data and identity authentication data, and use radio frequency (RFID) technology and other owned games. The user of the multimedia device and the event trigger device communicate and transmit data, and use the GPS global positioning system and the GSM / GPRS / 3G / 4G communication protocol to connect with the game servo management center for communication and game information exchange. The game servo management center and the game multimedia device and the event trigger device of the connected game user are connected to operate. When the game multimedia device of the connected game user and the event trigger device are to be connected to the game hosting mechanism, the game servo is used. The management center confirms the identity of both parties and issues the certification, which verifies the data transmission of the game hosting mechanism and the interaction between the game multimedia device and the event trigger device of the connected game user, and monitors the connection between the user and the 8 200819177 The activity with the event trigger device. Therefore, 'in the real world - point to set the game hosting mechanism event · U set, when the user's game multimedia settings on the vehicle or action (4), and in the event trigger device wireless communication _, and then by: After the connection and the management center have approved and obtained the certification, they will be able to trigger and exchange interactions. When the user plays the role (4) mechanism of the game multimedia device, the behavioral strategy mechanism and the chat communication mechanism, The management center approves the approval, but the game multimedia device initial setting role mechanism, behavior strategy mechanism, and chat communication through the management center, B shou must be connected with the official center, then the user can start the game player by himself. The mechanism, in conjunction with other users to set up the game multimedia device on the vehicle or carry it in the mobile, will enable interaction and interaction between users and play in the game. With the above method and system architecture, the virtual line can be made in the past. The game is real-life in real life, in order to reach users without the Internet and personal computer Limiting and making the game virtual world and the real life world to some extent. [Embodiment] The foregoing and other technical contents, features and advantages of the present invention are described in the following detailed description of a preferred embodiment of the reference drawings. , will be clearly understandable. Referring to the second figure, the contextualized online game system 100 of the present invention is represented as a simple real-world street map as a real-world background of the game world, including a plurality of game multimedia devices 1, 2, 3, 4, 5, 6, 7, a number of event triggering devices 61, 62, 63, 64 installed in the real world, and a game server 9 200819177 service management center 70. The game multimedia devices 1, 2, 3, 4, 5, 6, and 7 respectively represent different game users, and the game multimedia devices 3, 7 are installed in the vehicle, and the game multimedia devices 1, 2, 4, 5, and 6 are The user carries it while the user of the game multimedia device 3, 4, 5, 6 is connected to the game servo management center by the gpS global positioning system and the GSM / GPRS / 3G / 4G communication protocol, and the game multimedia device 1 ' 2 7 does not connect to the game servo management center with gpS global positioning system and GSM / GPRS / 3G / 4G communication protocol, but all game multimedia devices are playing game operations and event triggers, only for each game multi-body device The conditions and conditions required for game operation and event triggering are different. In this embodiment, the users of each game multimedia device are located at various locations in the simple real world street, and the game hosting mechanism and the game player mechanism are being played, and the purpose is to represent online games. Users are not restricted by the location of the Internet, the same way, and the location of personal computers. In the real world, they can simultaneously play online games and set them in the real world. The events triggering device can construct a more complete reality of the online gaming system. In this system, the event triggering device can be set in the general urban street, ^ can be placed in the real world, such as scenic spots, suburbs or mountains. The main event triggering device can pass GSM / GPRS / 3G / 4G communication protocol and game servo management in the main 'but can also be triggered by its event:. The needs of the play host mechanism do not need to be connected with the game servo management center, and the event needs to be touched by the #罟^目& ^ device, which is regarded as similar to the game function of the fixed-point game multimedia Renba. Still aiming at the parking mechanism dominated by the event triggering device, therefore, "only one night JT will not wish the event triggering device 200819177 not" the setting and operation of the game servo network connection. Users can also pay for the real world. In addition to connecting to the game feeding service & the center of the school, the GSM / GpRs / 3g / buckle communication protocol λ λ 正 正 正 正 正 正 正 正The structure and operation of the online game will be further described in the following. For the sake of simplicity of explanation, in this embodiment, only the game multimedia in the second picture is set, and the event touches the location. Explain, but should not be used as a limitation of this real domain. We also have a radio frequency (RFID) module for each game multimedia device and event trigger device (4), which is divided into active, semi-active and passive. Technology, one of them Or electric coil (Antenna or Coil). ^ t ® f tfl ^ ^ ^ (Transceiv^ wlth Decoder) and the RF tag used for the inquiry (Transp〇nder, rf tag), Controllable access to information and

傳輸,係為利用無線射頻技術傳送資訊之管道,以及gSM /GPRS /3G/4G通訊協定技術,由於上述乃習用技術,故在 此不再贅述,唯答詢用之無線射頻標籤之運用係為本發明 建構部份遊戲系統之關鍵而略為提及。 答詢用之無線射頻標籤其種類可分為主動、被動式及 半主動式,主動式可讀寫並重複使用且含電源,被動式僅 能唯讀不可重複使用且不含電源,半主動式(亦為半被動式) 同主動式可讀寫並重複使用,唯不同於本身訊息之傳送, 品接收外部無線射頻訊號,方能觸發本身電源運作,依答 詢用之無線射頻標籤不同種類在遊戲系統中有不同功能, 較佳貫施例中被動式主要為儲存身份識別用之資訊,半主 11 200819177 動式可為遊戲事件導航機制及事件觸發機制,而主動式可 為聊天交流機制、虛擬實境商店機制以及虛擬實境轉換機 制等,以上對答詢用之無線射頻標籤對應之功能設計係為 簡化說明,故亦不應以此作為本實施例之限制。 配合參考第三圖遊戲多媒體裝置〇及第四圖事件觸發 裝置60較佳實施例之設計配置,第三圖為遊戲多媒體裝置 0可設置於車輛中,則為車載之遊戲多媒體裝置3、7,亦 可將其攜帶於使用者身上,則為攜帶之遊戲多媒體裝置1、 2、4、5、6,其差別為放置遊戲多媒體裝置方式不同,而 遊戲多媒體裝置〇内具有RFID(無線射頻)模組31、無線通 訊器32、GPS 33、記憶卡34、操作面版35、晝面顯示器 36·以及控制器40。RFID(無線射頻)模組31能依其不同功 能需求以 135KHz 以下、13.56MHz、433.92MHz、 860〜930MHz、2.45GHz以及5.8GHz頻率收發解讀中短程 訊息,其範圍為零至數百公尺不等(其詳細值域需視無線射 頻模組内所設置之讀寫器及無線射頻標籤收發功率效能而 定),由此中短程訊息傳送功能,將可進行遊戲中遊戲事件 導航機制、事件觸發機制、聊天交流機制、虛擬實境商店 機制以及虛擬實境轉換機制等,需使用者具遊戲多媒體裝 置且以位於中短程通訊範圍内為觸發條件,方能進行遊戲 之操作。 無線通訊器32則是以能GSM/GPRS/3G/4G通訊協定 與遊戲伺服管理中心做長程遠端通訊,由此長程通訊功 能,並搭配GPS 33全球定位系統,提供遊戲伺服管理中心 12 200819177 使用者所在位置並識別其身份後,將可進行遊戲中需 :由遊戲祠服管理中心為媒介,以及需定位識別完成為觸 1條件之遊戲操作。 —也記憶卡34内儲存有供控制器4〇執行之電腦程式碼及 實=化線上遊戲程式碼,以及使用者於實境化線上遊戲相 2貝料%如遊戲多媒體裝置所代表之實境化線上遊戲主 ^式:身份識別資料、角色扮演機制資料、行為策略機制 另貝料等等,沒些育料可以在使用者初始設定遊戲資料前安 二、/置7〇成,而使用者在進行遊戲過程中亦儲存修改部份 貝枓’:提供使用者於實境化線上遊戲巾有—行為儲存 點、,此行為儲存點可記錄使用者在實境化線上遊戲中之遊 戲進度’同時此行為儲存點亦將儲存備份於遊戲飼服管理 0其用述主要用為核對不當篡改記憶卡内之行為儲 子點’當核對認證發生問題時,遊戲飼服管理中心7〇將採 =^應對措施以保護實境化線上遊戲運作,行為儲存點 △子方式為即時儲存,即#使用者進行實境化線上遊 中會與遊戲伺服管理中心同步儲存。 知作面版35則是具有複數個供使用者按壓的按鍵或手 輸^面版及語音輸入面版,可以供使用者來對控制器仙 订术作,即當使用者欲對所扮演或操控之角色進行指令 下達或動作時n… 1 τί9" 六土 乾之反應動作,例如使用者進行聊天 且之=制々事件觸發之確認或在虛擬實境商店買賣虛擬道 ^ ^忍等。操作面版之功能按鍵包括文字數字輸入按 13 200819177 鍵、項目選擇確認按鍵、長程遠端通訊啟開按鍵(不包含關 閉與遊戲伺服管理中心同步儲存所需之連線傳送資料功 能)、中短程通訊啟開按鍵,以及狀態顯示鍵,其文字數字 輸入按鍵係為輸入語句所用,主要為聊天交流時需表達語 吕所用,配合長程遠端通訊啟開按鍵及中短程通訊啟開按 鍵,可與其他使用者聊天交流,項目選擇確認按鍵係為選 取項目所用’可選取顯示於晝面顯示器36上的項目及選 單,例如遇遊戲事件導航機制、事件觸發機制或虛擬實境 商店機制時可利用項目選擇確認按鍵確認事件觸發及虛擬 道具選取,狀態顯示鍵則包括使用者自赖在位置顯於畫 面顯:器36上,亦可顯示使用者驗演或控制之角色的相 關狀恶’包括角色扮演機制中的相關狀態值及行為策略機 制資料等。 晝面顯不器36除上述顯示功能外,能對控制器40輸 出之‘就加以顯不’例如聊天交流資訊、遊戲伺服管理中 心發佈之資訊及虛擬實境地圖等。而控制^ 4〇的主體可 為專用遊戲機或Plug-in在手機或PDA,以供使用者設置於 一般車輛内或隨身攜帶。 事件觸發裝置6〇 ’依在實境化線上遊戲中主導不同遊 戲主持機制’可設置於真實世界任何適當地方,如第 中事件觸發裝置61、62、63、64,而以事件觸發裝置6〇Transmission is a channel for transmitting information by using radio frequency technology, and gSM / GPRS / 3G / 4G communication protocol technology. Since the above is a conventional technology, it will not be repeated here, and the application of the radio frequency tag used for the inquiry is The present invention is a key to constructing some of the gaming systems and is mentioned a little. The types of RF tags used for the inquiry can be divided into active, passive and semi-active, active readable and writable and reusable with power supply, passive can only be read and can not be reused and do not contain power, semi-active (also It is semi-passive). It can be read and written and reused. It is different from the transmission of its own message. The product can receive the external wireless RF signal to trigger its own power operation. According to the different types of wireless RF tags used in the game system. There are different functions. In the preferred embodiment, the passive type mainly stores information for identification. The semi-master 11 200819177 can be a game event navigation mechanism and an event trigger mechanism, while the active mode can be a chat communication mechanism or a virtual reality store. The mechanism and the virtual reality conversion mechanism, etc., are designed to simplify the description of the function of the radio frequency tag used for the answering, and therefore should not be taken as a limitation of the embodiment. With reference to the design configuration of the preferred embodiment of the third embodiment of the game multimedia device and the fourth image event triggering device 60, the third figure is that the game multimedia device 0 can be disposed in the vehicle, and is the in-vehicle game multimedia device 3, 7. It can also be carried on the user, which is a portable game multimedia device 1, 2, 4, 5, 6 with the difference that the game multimedia device is placed differently, and the game multimedia device has an RFID (radio frequency) mode. The group 31, the wireless communicator 32, the GPS 33, the memory card 34, the operation panel 35, the face display 36, and the controller 40. The RFID (Radio Frequency) module 31 can interpret medium and short-range messages at frequencies below 135KHz, 13.56MHz, 433.92MHz, 860~930MHz, 2.45GHz and 5.8GHz according to different functional requirements, ranging from zero to hundreds of meters. Etc. (The detailed value range depends on the reader/writer and radio frequency tag set-up power performance set in the radio frequency module). The short-range message transmission function will enable the game event navigation mechanism and event trigger in the game. The mechanism, the chat communication mechanism, the virtual reality store mechanism, and the virtual reality conversion mechanism require the user to have a game multimedia device and use the trigger condition in the medium and short-range communication range to perform the game operation. The wireless communicator 32 uses the GSM/GPRS/3G/4G communication protocol to perform long-distance remote communication with the game servo management center, thereby using the long-range communication function, and is equipped with the GPS 33 global positioning system to provide the game servo management center 12 200819177 After the location of the person and identify their identity, they will be able to play in the game: the game is managed by the game management center, and the game operation needs to be positioned and recognized as the touch condition. - The memory card 34 also stores the computer program code for the controller 4 to execute and the online game code, and the user's actual online game phase 2% of the material, such as the real world represented by the game multimedia device. The main game of online games: identification data, role-playing mechanism data, behavioral strategy mechanism, and other materials, no education can be set before the user initially sets the game data, and the user is set to 7 In the course of the game, the modified part of the booklet is also stored as follows: the user is provided with a behavior storage point on the actualized online game towel, and the behavior storage point can record the progress of the user in the game on the actualized online game' At the same time, this behavior storage point will also be stored and backed up in the game feeding service management. It is mainly used to check the behavior of the improperly tampering memory card. When the verification problem occurs, the game feeding service management center will take ^ Coping measures to protect the live online game operation, the behavior storage point △ sub-mode is instant storage, that is, the user's physicalization line upstream will be stored synchronously with the game servo management center.Known as the faceplate 35, there are a plurality of buttons or hand-printing masks and voice input panels for the user to press, which can be used by the user to perform the commanding of the controller, that is, when the user wants to play or The role of the control is commanded to be released or the action is n... 1 τί9" The reaction of the six soils, such as the user's chat and the confirmation of the triggering of the system event or the virtual road in the virtual reality store ^ ^ Ren. The function keys of the operation panel include alphanumeric input, press 13 200819177 key, item selection confirmation button, long-distance remote communication open button (does not include the function of connecting the data transmission required to close the game servo management center), medium and short range The communication start button and the status display button, the alphanumeric input button is used for the input sentence, and is mainly used for expressing the language when chatting and communicating, and the long-distance remote communication opening button and the short-range communication opening button can be used with Other users chat and exchange, the item selection confirmation button is used to select items used to select items and menus displayed on the face display 36, such as the game event navigation mechanism, the event trigger mechanism or the virtual reality store mechanism. Select the confirmation button to confirm the event trigger and virtual item selection. The status display button includes the user's position on the screen display device 36, and can also display the user's role in the role of the audition or control. Relevant state values and behavioral policy mechanisms in the mechanism. In addition to the above display functions, the face display device 36 can display the "display" of the controller 40, such as chat communication information, information released by the game servo management center, and virtual reality maps. The main body of the control can be a dedicated game machine or a Plug-in on a mobile phone or a PDA for the user to set in a general vehicle or carry it with him or her. The event triggering device 6' can be placed in any suitable place in the real world, such as the middle event triggering means 61, 62, 63, 64, and the event triggering means 6

60為=事件觸發裝置之集合完整體,亦即事件觸發裝置 : 配置之事件觸發裝置,例如一號事件觸發枣置6 J 及二號事件觸發裝置62為實境化線上遊戲之事件觸發機制 200819177 及遊戲事件導航機制用途,則僅需RFID(無線射頻)模組 81、通訊器82、GPS 83、記憶卡84以及控制器90 ;三號 事件觸發裝置63及四號事件觸發裝置64分別為實境化線 上遊戲之虛擬實境商店機制以及虛擬實境轉換機制用途, 則需RFID(無線射頻)模組81、通訊器82、GPS 83、記憶卡 84、操作電腦85、顯示晝面器86以及控制器90。其RFID 模組81功能同RFID模組31之功能,故在此不再多述,通 訊器82係能以有線或無線方式與遊戲伺服管理中心70連 線,此外通訊器82功能目的同無線通訊器32,以搭配GPS 83全球定位系統,提供遊戲伺服管理中心70確認其所在位 置並認證其收發之資訊等,以確保各事件觸發裝置遊戲系 統運作正常,記憶卡84内儲存有供控制器90執行之電腦 程式碼以及各事件觸發裝置所需主導遊戲主持機制之執行 程式碼,操作電腦85則是用於需人工處理監控之遊戲機 制,例如虛擬實境商店之買賣及虛擬實境轉換機制處等, 亦可供使用者攜帶其各自遊戲多媒體裝置之記憶卡34,設 置讀入於事件觸發裝置之記憶卡84中,進行遊戲事件之觸 發,而顯示畫面器86則同顯示晝面器36之功能,為顯示 控制器90所輸出之信號。 遊戲伺服管理中心70能以無線或有線方式與各遊戲 多媒體裝置及事件觸發裝置相連線,遊戲伺服管理中心70 具有一遊戲資料管理系統71、遊戲資料交換系統72,以及 身份識別認證系統73。遊戲資料管理系統71主以管理各連 線之遊戲多媒體裝置及事件觸發裝置於真實世界所在之位 15 200819177 置並可將其顯示於管理中心之地理資訊系統(GIS)晝面 中’以及儲存各遊戲多媒體裝置及事件觸發裝置之活動資 料以及相關狀⑯、資料,例如虛擬實境商店之交易活動、使 用者所扮演或控制之角色狀態資料等,遊戲資料交換系統 …則為管理任何遊戲多媒體裝置與事件觸發裝置之間的 U达X”識別認證系統73則為儲存各遊戲多媒體裝 置及事件觸發裝置的認證資料並發佈給予核定後之識別資 該實境化線上遊戲系統刚係為二層系統相互建構運 作,>-為虛擬系統,係以軟體程式碼為主導體,該主導體 為遊戲玩家_及遊戲轉機制,賴玩家卿包括角色 扮演機制、行為策略機制及聊天交流機制,遊戲主持機制 包括虛擬實境商店_、遊戲事件導航機制、事件觸發機 制以及虛擬實境轉換機制;二為實境系統,係以硬體設備 裝置將結合虛擬遊戲世界並表現於現實世界中,該硬體設 備裝置包括-事件觸發裝置、—遊戲多媒體裝置,一遊戲 伺服官理巾,藉由該實境系統之硬體設備裝置及虛擬系 統之軟體程式相互配合,將可建構實境化線上遊戲之運作 基礎。 二圖中除一號攜帶之遊戲多媒體裝置 媒體裝置2、七號車載之遊戲多媒體裝^ 中心70無連線外,其他遊戲多媒體裝 實境化線上遊戲之實境系統與虛擬系統交互運作進行 方式主分為與遊戲舰管理中心7G連線及無連n第 1、二號攜帶之遊戲多 置7與遊戲伺服管理 置及事件觸發裝置皆 16 200819177 與中心連線,本簡 戲主持機制為例說 之觸發流程。 化實施例中將舉部份遊戲玩家機制及遊 明與遊戲伺服管理中心70連線及無連線 如遊戲玩家機制之聊天交流機制,配合第五圖第六 圖’步驟601,备一雜4崔册 ^ 田現之遊戲多媒體裝置1欲與二號攜 、…遊戲夕媒體&置2開啟聊天交流機制,則—號攜帶之 遊戲^媒體$置1以控制器40促使RFID模組31發送機制 觸n、在發达w需判斷此訊息是否要與遊戲伺服管理 中心70連線,如步驟6〇2,而當一號攜帶之遊戲多媒體裝 置1不採用與遊戲伺服管理中心7〇連線時,將進入步驟 於顯示畫面器36顯示是否指定對象,而使用者可利 用心作面版35進仃動作選取,而選用指定對象,如步驟 6〇4 ^取&疋對象完成後,進入待等指定對象回應,決定 觸發機制是否成功,如步驟_,若對方回應,則進入步驟 _,進行聊天交流機制啟動,反之縣束,而二號攜帶之 遊戲多媒體裝置2亦會執行步驟8G1之流程,判斷是否盘 遊戲伺服管理中心7G連線,如步驟802,若為短中程通訊 U m步驟8G3 ’由二號攜帶之遊戲多媒體裝置2 之使用者蚊是否同意啟動機制,作為回覆步驟_,是否 進行聊天交流機制啟動功能,若是,則進人步驟_執行 聊天交流,反之則結束,以上聊天交流流程說明,係為— 號攜帶之遊戲多媒體裝置i以短中程通訊功能進行,因此 可不需與遊戲舰管理中心7G連線,但二號攜帶之遊… 媒體褒置2必需在-號攜帶之遊戲多媒體裝置i的灯出模 17 200819177 組通訊範圍内,方可進行以上步驟。 若欲以遠端通訊功能,啟動聊天交流機制,則雙方之 遊戲多媒體裝置必需與遊戲伺服管理中心7〇連線,如三號 車載之遊戲多媒體装置3與六號攜帶之遊戲多媒體裝置6 處於與遊戲伺服管理中心7〇連線之狀態,而以遠端通訊進 仃聊天交流機制時,必需指定發送對象·如步驟608,並且 皆需接收訊息者需同意開啟通訊功能及雙方經過身份認證 成功,如步驟805、步驟609及步驟8〇6,若成功則執行聊 天交流機制,反之則結束。 執行遊戲主持機制之觸發流程與執行遊戲玩家機制之 觸發流程相同,如三號車載之遊戲多媒體裝置3正進行遊 戲事件導航機制及事件觸發機制,接收一機制觸發訊息來 自二號事件觸發裝置62,如步驟801,確認與遊戲伺服管 理中心70連線後,確定是否開啟通訊功能,以接收二號事 件觸發裝置62將傳送之遊戲事件導航機制、事件觸發機制 資料以及身份確認成功後,如步驟8〇2、8〇5、8〇6以及⑽7, 再檢驗機制啟動條件是否達成,此時若三號車載之遊戲多 媒體裝置3的機制啟動條件係需到達一號事件觸發裝置 發达中短程訊息範圍内並接收其觸發訊息,並再一次完成 同二號事件觸發裝置62事件觸發步驟流程後,方能執行該 機制功能,如步驟804,否則結束步驟。 當六號攜帶之遊戲多媒體裝置6正執行虛擬實境商店 機制或虛擬實境轉換機制時,則同三號車載之遊戲多媒體 裝置3觸發機職程,唯不同於其機制啟動條件係為雙方 18 200819177 =行交易或轉換行為,若達成條件限制,則可進行機 制功迠,若無則結束,以上二則 :事:_機制例子虛擬實境商店:制 Γ:,如遇多人遊戲事件導航機制或事件觸發機制時, 二= 帶之遊戲多媒體裝置4與五號攜帶之遊戲多媒體 #置5為接收觸發機制者,位於四號事件觸發裝置64為發 送觸發機制者’同時與遊戲飼服管理尹心7〇連線且皆通過 身份認證完成以及達成機㈣行條件,則將可同時進行步 驟607、8G4之機制功能。唯七號車載之遊戲多媒體裝置7 在執行角色扮演機制或行為策略機制時與上述各機制流程 不同’不需遊戲伺服管理中心7〇即時連線,而係依初灌置 ,記憶卡34的電腦程式碼及實境化線上遊戲程式碼之設 執行》亥機制知,以上為本實施例中較佳之遊戲玩家 機制及遊戲主持機制之觸發流程,但不應以此作為本實施 例之限制。 貫兄化線上遊戲之貫境系統與虛擬系統交互運作完成 觸發機制後’而進行該機制之運作,係視所觸發之遊戲 玩豕機制或遊戲主持機制内容而定,為簡化說明起見,下 以將_本實施财較佳賴玩家卿及遊戲主持機制運 作内合但不應以此作為本實施例之限制。遊戲玩家機制 包括角色扮演機制、行為策略機制及聊天交流機制,遊戲 主持機制包括虛擬實境商店制、賴事件導航機制、事 件觸發機制以及虛擬實境轉換機制。 角色扮演機制如同目前線上遊戲安裝至個人電腦中之 19 200819177 遊戲軟體’提制者於實境化線上軸1設遊戲情境, 該預設遊戲情境的種類設計及玩樂方式變化多,為簡化說 明起見’本實施例中僅以簡單分類舉例說明,但不應以此 作為本實施例之限制。 角色扮演機制之情境内容分類,可依遊戲時代背景分 代背景為現代生活世界,該劇情之情境内容係依據現代生 活世界中的人物及事件建構,如關情之軸人物(指遊戲 主持人或遊戲使用者)可為現代生活世界的真實人物,如影 視巨星、政商名人或平凡百姓,軸事件(指遊戲内容或支 線劇情)可為近期纽世Μ所發生之事件,亦可為正發生 之事件,如各地活動慶典、體育赛事或社會生活等;史詩 劇It之時代月景為歷史典籍世界,該情境内容係依據歷史 典精中的人物及事件建構,該遊戲之人物及事件可為東方 歷史故事或西方歷史故事建構,如中國的三國時代、曰本 的戰國時代或歐洲的羅馬時代等;幻想劇情之時代背景則 不疋,係指為現代劇情及史詩劇情以及非現代劇情及非史 涛劇情之集合,該遊戲劇情之人物及事件主要為幻想假 η又,如劇情之人物及事件主要為使用者及遊戲系統的自創 角色及自創事件,自創角色及自創事件意指非歷史典籍或 現代生活世界中的人物及事件,如東方武俠小說、西方魔 幻小ό兒、現代推理小說或浪漫愛情小說之人物及事件。 幻想劇情不同於現代劇情及史詩劇情,幻想劇情可結 口月ίι述現代劇情及史詩劇情之人物及事件相互串插搭配或 20 200819177 僅獨立運作,該相互串插搭配係指使 代劇情及史詩劇情之人物及事件,由使用夺顿於現 展方向及結果,如二國時代人物與現代人物共同執行於幻 想時代之事件令,而獨立運作係人物及事件僅為單一幻相 劇情設定,無現代靠及史賴情串聽配。提供遊戲使 用者依不同劇情之選擇,扮演或控制各遊戲劇情所提供之 角色或自創角色參與體會該預設情境之劇情,亦可藉由使 用者間之互動及線上更新角色扮演機制情境劇情方式, 讓使用者體會預設情境以外之劇情體驗。 /于為策略機制,係為供制者設定所扮演或控制角色 的打為反應機制,使用者可設定所扮演或控制角色於觸發 機制或執行_之純態度相覆語㈣行為機制,使用 者可不需即時衫扮演或控制角色於觸發機制或執行機制 之反應’該應對態度如友善隨和、熱情大方、急公好義或 正直坦白等,由行為策略機制提供使用者選擇,而回覆語 句為使用者設定所扮演或控制角色遇特定觸發機制或執行 特定機制時,進—步回覆語句以表示態度、想法或感受。 ίΡ天制’係為使用者對使用者或使用者對遊戲主持 人之間的聊天父流機制’該機制流程表示如先前所示,故 在此不^7 %述’錢制能提供使用者傳送錢收語音訊 息、文子訊息或遊戲資料等。 虛擬只土兄商店機制,係為遊戲主持人買賣虛擬物品或 虛擬道具專用之4遊也丨 械則’ 一般情況下此機制功能僅供遊戲主 持人使用惟使用者達成某特定遊戲條件及遊戲管理中心 21 200819177 審核下,方能具虛擬實境商店機制。 軸事件導航機制,係為遊戲主持人提供使用者除預 外之劇情及事件’遊戲事件導航機制依 <月成射1運動為提供—動態體能類的互動,如各 鬥或運動,益智趣味為供-腦力機智類的互動,如趣 =問答或智力測驗,戰術策略為供—智力策略的互動,如 二略遊戲或模擬戰爭,懸疑推理推提供—觀察推測的互 =如:貞:推理或尋寶探險,培養育成提供一生活養成的 互動’如角色培養或成長曰記。 輔助ΓΓ發機制,係、為遊戲事件導航機制之輔助機制, 遊鮮件導織制提供之㈣及事件運作,該事件 觸ΓΓ之用途可為遊戲事件導航機制之劇情及事件的進 條件或執行任務項目,如格鬥運動中之競速運動, 點方:!受該事件觸發機制設置所發送出之到達認二 田丄 解件事件;縣疑推 :中=寶探險’當使用者到達該劇情或事件所指: :,此地方即某事件觸發機制設置處,則該 將發送尋寶提示之訊息給予使用者, 提: 開尋寶謎題並完成任務;培養育成中之 -= 者到達該劇情或事件所指定的地點 。養,备使用 制訊息接收範圍内,執行芊特定㈣在㈣點事件觸發機 佐 特疋動作一段時間後,將可堉 使用者所扮演或㈣之角色的能力獲得成長。 — 22 200819177 虛擬實境轉換機制,係為虛擬物品道具或虛擬貨幣與 實體物品道具或實體貨幣交換之機制,為遊戲主持人專用 機制,如虛擬實境商店或虛擬實境銀行,在虛擬實境商店 中,使用者欲以虛擬貨幣購買具實體物品道具之虛擬物品 道具,雖使用者實質係為獲得虛擬物品道具,以資料儲存 於遊戲多媒體裝置,但該虛擬物品道具資料可於虛擬實境 商店變換為對應之實體物品道具;在虛擬實境銀行中·可 將虛擬貨幣與實體貨幣做一等值之變換,促使虛擬世界與 真實世界生活結合。 歸納上述,本發明實境化線上遊戲系統1〇〇利用rfid 射頻技術、GPS全球定位系統及GSM /GpRS /3g/4g通訊 協定來作為線上遊戲連線,藉由遊戲主持機制及遊戲玩家 機制運作,可將網際網路與個人電腦的限制條件所產生的 空間限制排❺,讓使用纟在日常生活處理事務同時進行線 上遊戲的玩樂,更佳的是,由於本發明之線上遊戲為實境 化至真貫世界中,因此事件觸發裝置於虛擬遊戲世界中所 主導之遊戲主持機制所提供之虛擬物品,在真實世界中若 有實體存在,則可利用虛擬實境轉換機制進行運作,如虛 擬道具或虛擬金錢做一交換,以取得真實世界中相對應之 實體,使虛擬世界與真實世界相互交換結合,則本發明之 目的將可實現。 惟以上所述者,僅為本發明之較佳實施例而已,當不 能以此限定本發明實施之範圍,即大凡依本發明申請專利 範圍及發明說明書内容所作之簡單的等效變化與修飾,皆 23 200819177 應仍屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 第一圖是一示意圖,說明一以往的線上遊戲系統; 第二圖是一示意圖,說明本發明實境化線上遊戲系統之一較 佳實施列; 第三圖是一示意圖,說明較佳實施例之一遊戲多媒體裝置; 第四圖是一示意圖,說明較佳實施例之一事件觸發裝置; 第五圖是一流程圖,說明本實境化線上遊戲系統發送觸發機 制之執行步驟;以及 第六圖是一流程圖,說明本實境化線上遊戲系統接收觸發機 制之執行步驟。 【主要元件符號說明】 〇 事件觸發裝置 1 一號攜帶之遊戲多媒體裝置 2 二號攜帶之遊戲多媒體裝置 3 二號攜帶之遊戲多媒體裝置 4 四號攜帶之遊戲多媒體裝置 5 五號攜帶之遊戲多媒體裝置 6 六號攜帶之遊戲多媒體裝置 7 七號車載之遊戲多媒體裝置 31 RFID (無線射頻)模組(遊戲多媒體裝置) 32 無線通訊器(遊戲多媒體裝置) 33 GPS(遊戲多媒體裝置) 34 記憶卡(遊戲多媒體裝置) 24 200819177 35 操作面版(遊戲多媒體裝置) 36 畫面顯示器(遊戲多媒體裝置) 40 控制器(遊戲多媒體裝置) 60 事件觸發裝置 61 一號事件觸發裝置 62 二號事件觸發裝置 63 三號事件觸發裝置 64 四號事件觸發裝置 70 遊戲伺服管理中心 71 遊戲資料管理系統 72 遊戲資料交換系統 73 身份識別認證系統 81 RFID(無線射頻)模組 82 通訊器(事件觸發裝置) 83 GPS(事件觸發裝置) 84 記憶卡(事件觸發裝置) 85 操作電腦(事件觸發裝置) 86 顯示晝面器(事件觸發裝置) 90 控制器(事件觸發裝置) 100 實境化線上遊戲系統 601〜611 步驟 801〜808 步驟 2560 is the set of the event triggering device, that is, the event triggering device: the configured event triggering device, for example, the first event triggering jujube 6 J and the second event triggering device 62 is the event triggering mechanism of the live online game 200819177 For the purpose of the game event navigation mechanism, only the RFID (Radio Frequency) module 81, the communicator 82, the GPS 83, the memory card 84, and the controller 90 are needed; the third event triggering device 63 and the fourth event triggering device 64 are respectively The virtual reality store mechanism of the online game and the virtual reality conversion mechanism use RFID (radio frequency) module 81, communicator 82, GPS 83, memory card 84, operating computer 85, display kneading device 86, and Controller 90. The function of the RFID module 81 is the same as that of the RFID module 31, so it will not be described here. The communicator 82 can be connected to the game servo management center 70 by wire or wirelessly, and the communication device 82 has the same function as the wireless communication. The device 32, in conjunction with the GPS 83 global positioning system, provides the game servo management center 70 to confirm its location and authenticate the information sent and received, etc., to ensure that the event triggering device game system operates normally, and the memory card 84 stores the controller 90. The computer code of the execution and the execution code of the leading game hosting mechanism required by each event triggering device, and the operating computer 85 are used for the game mechanism that needs manual processing and monitoring, such as the trading and virtual reality conversion mechanism of the virtual reality store. Alternatively, the user can also carry the memory card 34 of the respective game multimedia device, set the memory card 84 read in the event trigger device to trigger the game event, and the display screen 86 is the same as the display surface device 36. The function is to display the signal output by the controller 90. The game server management center 70 can be connected to each game multimedia device and event trigger device in a wireless or wired manner. The game server management center 70 has a game material management system 71, a game material exchange system 72, and an identity authentication system 73. The game material management system 71 mainly manages the connected game multimedia devices and event trigger devices in the real world position 15 200819177 and can display them in the geographic information system (GIS) of the management center' and store each The activity data and related information of the game multimedia device and the event trigger device, the data, such as the transaction activity of the virtual reality store, the role status data played or controlled by the user, etc., the game data exchange system... is to manage any game multimedia device. The U-X identification authentication system 73 between the event triggering device stores the authentication data of each game multimedia device and the event trigger device and issues the identification information after the verification. The real-time online game system is just a two-layer system. Mutual construction operation, >- for the virtual system, the software code is the main conductor, the dominant body is the game player _ and the game transfer mechanism, the player player includes the role-playing mechanism, behavior strategy mechanism and chat communication mechanism, the game host Mechanisms include virtual reality store _, game event navigation mechanism, event trigger And a virtual reality conversion mechanism; the second is a real-world system, which is a hardware device device that combines the virtual game world and is represented in the real world, the hardware device device includes an event trigger device, a game multimedia device, and a game server. The official management towel, through the hardware device of the real system and the software program of the virtual system, will be able to construct the operational foundation of the online game. In addition, the game multimedia device media device 2 is included in the second picture. The seventh car game multimedia equipment ^ Center 70 no connection, other games multimedia real-time online game real-world system and virtual system interaction operation is divided into the game ship management center 7G connection and no connection n The first and second games of the game are multi-position 7 and the game servo management and event triggering devices are all connected. 16 200819177 Connected with the center, this simple play host mechanism is an example of the triggering process. Player mechanism and chat and game servo management center 70 connection and no connection, such as the game player mechanism chat communication mechanism, with the fifth figure sixth 'Step 601, Prepare a Miscellaneous 4 Cui Book ^ Tian's game multimedia device 1 wants to carry with the second number, ... game eve media & set 2 to open the chat communication mechanism, then - the number of games played ^ media $ set 1 to control The device 40 causes the RFID module 31 to send a mechanism to contact n. In the developed state, it is necessary to determine whether the message is to be connected to the game server management center 70, as in step 6〇2, and when the game multimedia device 1 is not used, When the game servo management center 7 is connected, it will enter the step of displaying whether the object is specified in the display screen 36, and the user can select the object by using the heart-making panel 35, and select the specified object, as in step 6〇4 & After the object is completed, enter the response of the specified object to determine whether the trigger mechanism is successful, such as step _, if the other party responds, then enter step _, the chat communication mechanism is started, and the county bundle, and the second game multimedia The device 2 also performs the process of step 8G1 to determine whether the game server management center 7G is connected. In step 802, if it is a short-range communication U m step 8G3 'the game multimedia device 2 carried by the second number Does Mosquito agree to the activation mechanism, as a reply step _, whether to start the chat communication mechanism, if it is, then enter the step _ perform chat communication, and vice versa, the above chat communication process description, is the number of the game multimedia device i is carried out with short-to-medium-range communication function, so it does not need to be connected to the game ship management center 7G, but the second-hand carrying tour... The media device 2 must be in the --numbered game multimedia device i. The above steps can only be carried out within the scope. If you want to use the remote communication function to start the chat communication mechanism, the game multimedia devices of both parties must be connected to the game server management center. For example, the game multimedia device 3 on the third car and the game multimedia device 6 on the sixth are in contact with The game servo management center 7 is connected to the state, and when the remote communication enters the chat communication mechanism, it is necessary to specify the sending object. If step 608 is required, and both of them need to receive the message, the user must agree to open the communication function and both parties have successfully authenticated. If step 805, step 609, and step 8〇6, if successful, the chat communication mechanism is executed, and vice versa. The triggering process of executing the game hosting mechanism is the same as the triggering process of executing the game player mechanism. For example, the game multimedia device 3 of the third car is performing the game event navigation mechanism and the event triggering mechanism, and receiving a mechanism trigger message from the second event triggering device 62. In step 801, after confirming the connection with the game server management center 70, it is determined whether the communication function is enabled to receive the game event navigation mechanism, the event trigger mechanism data, and the identity confirmation successfully transmitted by the event triggering device 62, as shown in step 8. 〇2, 8〇5, 8〇6, and (10)7, whether the starting condition of the re-inspection mechanism is reached. At this time, if the mechanism for starting the game multimedia device 3 of the No. 3 vehicle is to reach the No. 1 event triggering device, the developed short-range message range After the trigger message is received and the event triggering step of the same event triggering device 62 is completed again, the mechanism function can be executed, such as step 804, otherwise the step is ended. When the game multimedia device 6 carried on the sixth is executing the virtual reality store mechanism or the virtual reality conversion mechanism, the same game device multimedia device 3 triggers the machine service, except that the mechanism start condition is 18 200819177=When trading or conversion behavior, if the conditions are met, the mechanism can be used. If not, the system ends. The above two are: Things: _ mechanism example virtual reality store: system: In case of multiplayer game event navigation When the mechanism or the event triggering mechanism is used, the game multimedia device 4 and the game multimedia device 5 carried by the fifth device are set to receive the trigger mechanism, and the event trigger device 64 is located at the event triggering device 64 to transmit the trigger mechanism. When Yin Xin 7〇 is connected and both are authenticated and the machine (4) line condition is reached, the mechanism functions of steps 607 and 8G4 can be performed simultaneously. The game device multimedia device 7 of the No. 7 car is different from the above-mentioned mechanism process when performing the role-playing mechanism or the behavior policy mechanism. The game server is not required to be connected, and the computer of the memory card 34 is initially placed. The execution of the code and the real-time online game code "Hai mechanism", the above is the preferred game player mechanism and the game hosting mechanism triggering process, but should not be taken as a limitation of the embodiment. After the cross-border system of the online game and the virtual system interact to complete the trigger mechanism, the operation of the mechanism depends on the content of the game play mechanism or the game hosting mechanism triggered. For the sake of simplicity, In order to make the implementation of the game better than the player and the game hosting mechanism, it should not be used as a limitation of this embodiment. The game player mechanism includes a role-playing mechanism, a behavioral strategy mechanism, and a chat communication mechanism. The game hosting mechanism includes a virtual reality store system, a navigation mechanism, an event trigger mechanism, and a virtual reality conversion mechanism. The role-playing mechanism is like the current online game installation to the personal computer. 19 200819177 The game software 'senders set the game situation on the real-life online axis. The type of the game situation and the play mode change greatly. See the description in this example only by simple classification, but should not be taken as a limitation of the embodiment. The contextual content of the role-playing mechanism can be classified into the modern life world according to the background of the game era. The contextual content of the story is constructed according to the characters and events in the modern living world, such as the axis of the relationship (referring to the game host or Game users) can be real people in the modern life world, such as film and television superstars, political and business celebrities or ordinary people. The axis event (referring to the game content or the branch story) can be an event that happened recently in New World, or it may be happening. Events, such as local event celebrations, sports events or social life; the epic drama It is the historical world of the world, the context content is constructed according to the characters and events in the historical classics, the characters and events of the game can be the East Historical stories or Western historical stories, such as the Three Kingdoms era in China, the Warring States Period in Sakamoto or the Roman era in Europe; the background of the fantasy plot is not awkward, referring to modern plots and epic plots as well as non-modern plots and non-history The collection of Tao's plots, the characters and events of the game are mainly fantasy and η, such as the characters of the plot The events are mainly the self-created characters and self-created events of the user and the game system. The self-created characters and self-created events mean non-historical books or characters and events in the modern world of life, such as oriental martial arts novels, western magical babies, The characters and events of modern mystery or romantic love stories. Fantasy plots are different from modern plots and epic plots. Fantasy plots can be eloquent. ί 述 Modern story and epic plots of characters and events are intertwined with each other or 20 200819177 Only independent operation, the inter-column match refers to the generation of plots and epic plots The characters and events are used in the direction of the exhibition and the results, such as the events of the two countries and the modern characters in the fantasy era, while the independent operation of the characters and events is only a single illusion plot, no modern Rely on the history of Shi Li. Provide game users with different story choices, play or control the characters provided by each game story or create their own characters to participate in the story of the preset situation, and also through the interaction between users and online update role-playing mechanism situation plot The way, let the user experience the plot experience outside the preset situation. / The policy mechanism is to set the response mechanism for the role played or controlled by the provider. The user can set the action mechanism to play or control the role in the trigger mechanism or execute the pure attitude (4) behavior mechanism. It is not necessary for the instant shirt to play or control the role of the trigger mechanism or the reaction mechanism's response. The attitude is friendly, easy-going, enthusiastic, ethical, or honest. The behavioral policy mechanism provides the user's choice, and the reply statement is When the user sets a role to play or control a particular trigger mechanism or performs a specific mechanism, the response is repeated to indicate an attitude, an idea, or a feeling. Ρ Ρ ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' Send money to receive voice messages, text messages or game data. The virtual only brothers and sisters store mechanism is a game for the game host to buy or sell virtual items or virtual items. The general function is only for the game host to use the user to achieve a certain game condition and game management. Center 21 200819177 Under the review, the virtual reality store mechanism can be implemented. The axis event navigation mechanism provides the game host with the user's experience and events in addition to the pre-existing 'game event navigation mechanism'. According to the 'monthly shooting 1 movement', the dynamic physical class interaction, such as each fighting or sports, puzzle Interesting is the interaction of the brain-powerful wit, such as quiz = question-and-answer or intelligence test, tactical strategy for the interaction of the intellectual strategy, such as the second game or the simulated war, the suspense reasoning push provides - observe the speculation of the mutual = such as: 贞: Reasoning or treasure hunt exploration, cultivating and cultivating provides an interactive interaction of life, such as role development or growth. Auxiliary bursting mechanism, which is an auxiliary mechanism for the navigation mechanism of the game event, (4) provided by the navigation guide system, and the operation of the event. The purpose of the event can be the condition or execution of the plot and event of the game event navigation mechanism. Task items, such as the racing movement in fighting sports, point:! The event that is triggered by the event triggering mechanism is sent to the recognition of the second 丄 丄 solution; the county suspected: middle = treasure adventure 'when the user arrives at the plot Or the event refers to: :, this place is the setting of the trigger mechanism of an event, then the message of sending the treasure hunt will be given to the user, mentioning: opening the treasure puzzle and completing the task; cultivating the -= the person arrives at the story or The location specified by the event. In the range of receiving and receiving the system, the execution is performed. (4) At the (4) point event triggering machine, the ability to play the role played by the user or (4) will grow. — 22 200819177 Virtual reality conversion mechanism, which is a mechanism for exchanging virtual item props or virtual currency with physical item props or entity currency, for game host-specific mechanisms, such as virtual reality stores or virtual reality banks, in virtual reality. In the store, the user wants to purchase the virtual item props with the physical item props in the virtual currency. Although the user actually obtains the virtual item props and stores the data in the game multimedia device, the virtual item props data can be in the virtual reality store. Transformed into the corresponding physical item props; in the virtual realm bank, the virtual currency and the physical currency can be transformed into one equivalent, which promotes the virtual world to be combined with real world life. In summary, the inventive online game system 1 utilizes rfid radio frequency technology, GPS global positioning system and GSM /GpRS /3g/4g communication protocol as an online game connection, which is operated by a game hosting mechanism and a game player mechanism. It can limit the space created by the restrictions of the Internet and personal computers, and let you use the online game to play games while doing daily affairs. More preferably, the online game of the present invention is practical. In the real world, the virtual items provided by the game triggering mechanism dominated by the event triggering device in the virtual game world can be operated by virtual reality conversion mechanisms, such as virtual props, if there is a physical existence in the real world. The purpose of the present invention is achievable by making an exchange of virtual money to obtain a corresponding entity in the real world and to exchange the virtual world with the real world. The above is only the preferred embodiment of the present invention, and the scope of the present invention is not limited thereto, that is, the simple equivalent changes and modifications made by the scope of the invention and the description of the invention are All 23 200819177 should still be within the scope of the invention patent. BRIEF DESCRIPTION OF THE DRAWINGS The first figure is a schematic diagram illustrating a conventional online game system; the second figure is a schematic diagram illustrating one preferred embodiment of the contextualized online game system of the present invention; A game multimedia device according to a preferred embodiment; a fourth diagram is a schematic diagram illustrating an event triggering device of a preferred embodiment; and a fifth flowchart is a flowchart illustrating a trigger mechanism for transmitting the game system on the actualized line. The step of executing; and the sixth figure is a flow chart illustrating the execution steps of the receiving trigger mechanism of the game system on the virtualized line. [Main component symbol description] 〇Event triggering device 1 Game multimedia device carried on the 1st Game multimedia device carried on the 2nd game 3 Game multimedia device carried on the 2nd Game multimedia device carried on the 4th 5 Game multimedia device carried on the 5th 6 No. 6 game multimedia device 7 No. 7 car game multimedia device 31 RFID (radio frequency) module (game multimedia device) 32 wireless communication device (game multimedia device) 33 GPS (game multimedia device) 34 memory card (game Multimedia device) 24 200819177 35 Operation panel (game multimedia device) 36 Screen display (game multimedia device) 40 Controller (game multimedia device) 60 Event trigger device 61 Event trigger device No. 2 Event trigger device 63 Event No. 3 Trigger device 64 Event triggering device 70 Game servo management center 71 Game data management system 72 Game data exchange system 73 Identity authentication system 81 RFID (Radio Frequency) module 82 Communicator (event trigger device) 83 GPS (event trigger device) ) 84 memory card (event trigger) 100 reality of the online game system 601~611 801~808 step step 25) operation of the computer 85 (event triggering means) 86 is a display surface day (event trigger means) 90 Controller (event triggering means)

Claims (1)

200819177 十、申請專利範圍: 1 · 一種實境化線上遊戲方法,是利用一遊戲多媒體裝置、 一事件觸發裝置以及一遊戲伺服管理中心三者間相連 線進行,該遊戲多媒體裝置及事件觸發装置能以無線射 頻(RFID)技術、GPS全球定位系統及GSM /GPRS /3G/4G 通訊協定與其他擁有遊戲多媒體裝置的使用者、事件觸 發裝置與遊戲伺服管理中心進行通訊及資料收發,該遊 戲多媒體裝置儲存該使用者於實境化線上遊戲中的相 關遊戲資料,該實境化線上遊戲的運作主要分為二大 類’接收型及發送型,其運作步驟如下列所述: A)接收型 a) 該遊戲多媒體裝置或事件觸發裝置在任何其他 遊戲多媒體裝置、事件觸發裝置之無線信號涵 蓋範圍内,或由遊戲伺服管理中心接收一觸發 機制之訊息信號; b) a亥遊戲多媒體裝置之使用者或事件觸發裝置之 管理者能依據該訊息信號之來源,判斷是否需 與遊戲伺服管理中心進行認證核可,亦可由遊 戲多媒體裝置或事件觸發裝置内之設定程式自 動判斷; C)再由5亥遊戲多媒體裝置之使用者或事件觸發裝 置之纟理者或電^控制裔,決定是否接受該機 制之執行運作。 B)發送型 26 200819177 a) §遊戲多媒體裝置或事件觸發裝置發送於其他 遊戲多媒體裝置之使用者或事件觸發裝置之管 理者或電腦控制器一觸發機制之訊息信號; b) a亥遊戲多媒體裝置之使用者或事件觸發裝置之 管理者或電腦控制器依據發送之對象狀況,判 斷是否需與遊戲伺服管理中心進行認證核可; c) 再經遊戲多媒體裝置之使用者或事件觸發裝置 之管理者或電腦控制器等待所發送對象之回 覆,確認是否進行該機制之執行運作。 2.如申請專利範圍第丨項所述之實境化線上遊戲方法,其 中,該機制之執行運作是由雙方控制器藉由記憶卡内資 料或遊戲伺服管理中心提供訊息所運作。 如申明專利Ι&ϋ第1項所述之實境化線上遊戲方法,觸 發機制之對象不限定於—對—進行,可—對多或多對多 進行。 如申切專利祐圍第1項所述之實境化線上遊戲方法,當 觸=制之對象’雙方或多方位於各自之無線射頻信號 涵盍範圍,則以無線射頻技術進行通訊。 •如申請專利範圍第W所述之實境化線上遊戲方法,當 觸發機制之對象’雙方或多方超過各自之無線射頻信號 涵蓋範圍’則以咖/(^/3_技術進行通訊。 .如申請專·圍第2項所述之實境化線上補方法,記 憶卡資料係由制前完成灌置,可於使用過程中進行資 料更新及修改儲存。 、 27 200819177 7. 如申請專利範圍第6項所述之實境化線上遊戲方法,記 憶卡初次使用於實境化線上遊戲中,與遊戲伺服管理中 心連線設定初始化。 8. 如申請專利範圍第6項所述之實境化線上遊戲方法,記 憶卡使用於實境化線上遊戲中,與遊戲伺服管理中心同 步儲存使用者遊戲進度資料。 9. 如申請專利範圍第2項所述之實境化線上遊戲方法,與 遊戲伺服管理中心間之資料傳送,有利用有線或無線方 式連接進行。 10. —實境化線上遊戲系統,能提供使用者遊戲進行不受以 往線上之地域限制,該實境化線上遊戲系統包括: 一事件觸發裝置於真實世界任何一點上,用於扮演 演遊戲主持人(Game Master,GM)或非使用者扮演的角 色(Non_Player Character,NPC),為主導虛擬實境商店機 制、遊戲事件導航機制、事件觸發機制以及虛擬實境轉 換機制主要處理媒介; 一遊戲多媒體裝置,設置於一般車輛上或可為個人 攜帶(專用遊戲機或Plug-in在手機或PDA),在虛擬系統 中為使用者控制或扮演角色(Player Character,PC)的主 要處理媒介,具角色扮演機制、行為策略機制及聊天交 流機制,儲存使用者個人相關遊戲資料及身份認證資 料; 一遊戲伺服管理中心,管理與事件觸發裝置及事件 觸發裝置之連線及資料收發,用於核可及追踪事件觸發 28 200819177 裝置及事件觸發裝置的活動。 11. 如申請專利範圍第10項所述之實境化線上遊戲系統, 其中,該事件觸發裝置依在實境化線上遊戲中扮演不同 功能,可選擇性設置一短中程通訊之無線射頻(RFID) 模組、一具GSM /GPRS /3G/4G通訊協定功能之通訊 器、一 GPS全球定位系統、一儲存遊戲相關資料之記憶 卡、一提供遊戲管理者或使用者之操作電腦、一顯示晝 面器顯示遊戲資訊以及一供遊戲程式碼及電腦碼運作 之控制器。 12. 如申請專利範圍第10項所述之實境化線上遊戲系統, 其中,該遊戲多媒體裝置具有一短中程通訊之無線射頻 (RFID)模組、一具GSM/GPRS/3G/4G通訊協定功能 之通訊器、一 GPS全球定位系統、一儲存遊戲相關資料 之記憶卡、一供使用者進行遊戲選取或輸入文字數字之 操作面版、一顯示遊戲資訊之晝面顯示器,以及一可為 專用遊戲機或Plug-in在手機或PDA,供遊戲程式碼及 電腦碼運作之控制器。 13. 如申請專利範圍第10項所述之實境化線上遊戲系統, 其中,該遊戲伺服管理中心一管理並儲存各連線之事件 觸發裝置及事件觸發裝置之遊戲資料管理系統、一管理 資訊傳送之遊戲資料交換系統,以及一核定身份及發佈 認可識別之身份識別認證系統。 14. 一實境化線上遊戲系統,能提供使用者遊戲進行不受以 往線上之地域限制,該實境化線上遊戲包括: 29 200819177 一或多數事件觸發裝置,設置於真實世界任何一點 上,用於扮演演遊戲主持人(Game Master,GM)或非使用 者扮演的角色(Non_Player Character,NPC),為主導虛擬 實境商店機制、遊戲事件導航機制、事件觸發機制以及 虛擬實境轉換機制主要處理媒介; 一或遊戲多媒體裝置,設置於一般車輛上或可為個 人攜帶(專用遊戲機或Plug_in在手機或PDA),在虛擬系 統中為使用者控制或扮演角色(Player Character,PC)的 主要處理媒介,具角色扮演機制、行為策略機制及聊天 交流機制,儲存使用者個人相關遊戲資料及身份認證資 料; 一遊戲伺服管理中心,管理與事件觸發裝置及事件 觸發裝置之連線及資料收發,用於核可及追踪事件觸發 裝置及事件觸發裝置的活動。 15. 如申請專利範圍第14項所述之實境化線上遊戲系統, 其中,該事件觸發裝置,能以單一、雙數或多數事件觸 發裝置,組成遊戲事件導航機制、事件觸發機制、虛擬 實境商店機制以及虛擬實境轉換機制。 16. 如申請專利範圍第15項所述之遊戲事件導航機制、事 件觸發機制、虛擬實境商店機制以及虛擬實境轉換機制 之運作流程及遊戲内容。 17. 如申請專利範圍第14項所述之實境化線上遊戲系統, 其中,遊戲多媒體裝置具實境化線上遊戲主程式、身份 識別資料,執行角色扮演機制、行為策略機制及聊天交 30 200819177 流機制。 18.如申請專利範圍第17項所述之角色扮演機制、行為策 略機制及聊天交流機制之運作流程及遊戲内容。 31200819177 X. Patent application scope: 1 · A real-time online game method is carried out by using a game multimedia device, an event trigger device and a game servo management center, the game multimedia device and the event trigger device Communication and data transmission and reception with users of game multimedia devices, event trigger devices and game servo management centers using radio frequency (RFID) technology, GPS global positioning system and GSM / GPRS / 3G / 4G communication protocol, the game multimedia The device stores the related game data of the user in the live online game. The operation of the live online game is mainly divided into two categories: receiving type and sending type, and the operation steps are as follows: A) receiving type a The game multimedia device or event triggering device is within the coverage of the wireless signal of any other game multimedia device or event triggering device, or receives a triggering mechanism message signal from the game servo management center; b) the user of the ahai game multimedia device Or the manager of the event triggering device can rely on the message signal Source, determine whether it needs to be authenticated and approved by the game server, or can be automatically determined by the game multimedia device or the setting program in the event triggering device; C) The user of the 5H game multimedia device or the event trigger device The person or the electric control person decides whether to accept the operation of the mechanism. B) Transmit type 26 200819177 a) § The game multimedia device or event trigger device is sent to the user of the other game multimedia device or the event trigger device manager or the computer controller a trigger mechanism message signal; b) a Hai game multimedia device The user or the event trigger device manager or the computer controller determines whether it is necessary to perform authentication approval with the game servo management center according to the status of the transmitted object; c) the user of the game multimedia device or the manager of the event trigger device Or the computer controller waits for a reply from the object being sent to confirm whether the mechanism is performing the operation. 2. The method of claiming a real-time online game as described in the scope of the patent application, wherein the operation of the mechanism is performed by both controllers by providing information in the memory card or the game servo management center. For example, the objection to the online game method described in the first paragraph of the patent Ι & ,, the object of the trigger mechanism is not limited to - to - carry out, can be - more or more than one. For example, in the case of the real-time online game described in the first paragraph of the patent application, when the two parties or parties are in the range of their respective radio frequency signals, the radio frequency technology is used for communication. • As described in the patented scope of W, the real-time online game method, when the object of the trigger mechanism 'two or more parties exceed their respective radio frequency signal coverage', then communicate with coffee / (^ / 3_ technology. For the application of the real-time online supplement method described in item 2, the memory card data is completed before the system is completed, and the data can be updated and modified during use. 27 27 19 19 27 In the 6th described live online game method, the memory card is used for the first time in a real-time online game, and is initialized with the connection of the game servo management center. 8. The realization line as described in claim 6 The game method, the memory card is used in the real-time online game, and the user's game progress data is stored synchronously with the game servo management center. 9. The real-time online game method as described in claim 2, and the game servo management The data transmission between the centers is carried out by wired or wireless connection. 10. - The reality online game system can provide users with games that are not online. Geographically restricted, the live online game system includes: an event trigger device at any point in the real world for playing a Game Master (GM) or a non-user role (Non_Player Character, NPC), Mainly processing media for leading virtual reality store mechanism, game event navigation mechanism, event trigger mechanism and virtual reality conversion mechanism; a game multimedia device, set on a general vehicle or can be carried by a person (dedicated game machine or Plug-in Mobile phone or PDA), the main processing medium for the user to control or play the role (Player Character) in the virtual system, with role-playing mechanism, behavioral policy mechanism and chat communication mechanism, storing user-related game data and identity authentication. Information; a game servo management center, management connection and event triggering device and event triggering device connection and data transceiving, for approval and tracking event triggering 28 200819177 device and event trigger device activities. The live online game system described in the item, wherein The trigger device plays different functions according to the real-time online game, and can selectively set a short-range communication radio frequency (RFID) module, a GSM / GPRS / 3G / 4G communication protocol communication communicator, A GPS global positioning system, a memory card for storing game related data, an operating computer for providing a game manager or a user, a display kneading device for displaying game information, and a controller for operating the game code and computer code. The real-time online game system according to claim 10, wherein the game multimedia device has a short-range communication radio frequency (RFID) module and a GSM/GPRS/3G/4G communication protocol function. a communicator, a GPS global positioning system, a memory card for storing game related data, an operation panel for the user to select or input alphanumeric characters, a face display for displaying game information, and a dedicated game Machine or Plug-in is a controller for mobile game or PDA for game code and computer code operation. 13. The contextualized online game system of claim 10, wherein the game server management center manages and stores the game triggering device and the event triggering device game data management system and management information of each connection. The game data exchange system transmitted, and an identification and authentication system for verifying identity and issuing recognized identification. 14. A real-world online game system that provides users with games that are not restricted by previous online restrictions. The live online game includes: 29 200819177 One or more event triggering devices, set at any point in the real world, Play as Game Master (GM) or Non-Player Character (NPC), which is the main processing for the virtual reality store mechanism, game event navigation mechanism, event trigger mechanism and virtual reality conversion mechanism. Medium; a game multimedia device, set on a general vehicle or can be carried by a person (dedicated game console or Plug_in on a mobile phone or PDA), in the virtual system for the user to control or play the role (Player Character, PC) main processing Media, role-playing mechanism, behavioral strategy mechanism and chat communication mechanism, storing user-related game data and identity authentication data; a game servo management center, management and event triggering device and event triggering device connection and data transmission and reception, use Approved and tracked event triggering device and event triggering device activity. 15. The contextualized online game system according to claim 14, wherein the event triggering device can comprise a single event, a double number or a majority event triggering device to form a game event navigation mechanism, an event triggering mechanism, and a virtual reality. Store mechanism and virtual reality conversion mechanism. 16. The game event navigation mechanism, the event trigger mechanism, the virtual reality store mechanism, and the operational flow and game content of the virtual reality conversion mechanism as described in claim 15 of the patent application. 17. The real-time online game system according to claim 14, wherein the game multimedia device has a real-time online game main program, identification data, a role-playing mechanism, a behavioral strategy mechanism, and chat communication 30 200819177 Flow mechanism. 18. The role-playing mechanism, behavioral strategy mechanism, and the communication process and game content of the chat communication mechanism as described in Article 17 of the patent application. 31
TW95137996A 2006-10-16 2006-10-16 Realized online game system architecture and method TW200819177A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI405601B (en) * 2009-11-24 2013-08-21 Univ Lunghwa Sci & Technology Non-real-time internet game protocol
TWI466708B (en) * 2010-03-18 2015-01-01 Univ Nat Kaohsiung Marine Rfid survivor system
US9875442B2 (en) 2013-11-29 2018-01-23 Tencent Technology (Shenzhen) Company Limited Method, apparatus, and artificial intelligence editor for implementing artificial intelligence behavior

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI405601B (en) * 2009-11-24 2013-08-21 Univ Lunghwa Sci & Technology Non-real-time internet game protocol
TWI466708B (en) * 2010-03-18 2015-01-01 Univ Nat Kaohsiung Marine Rfid survivor system
US9875442B2 (en) 2013-11-29 2018-01-23 Tencent Technology (Shenzhen) Company Limited Method, apparatus, and artificial intelligence editor for implementing artificial intelligence behavior

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