TW200634663A - 2D/3D line rendering using 3D rasterization algorithms - Google Patents

2D/3D line rendering using 3D rasterization algorithms

Info

Publication number
TW200634663A
TW200634663A TW094145644A TW94145644A TW200634663A TW 200634663 A TW200634663 A TW 200634663A TW 094145644 A TW094145644 A TW 094145644A TW 94145644 A TW94145644 A TW 94145644A TW 200634663 A TW200634663 A TW 200634663A
Authority
TW
Taiwan
Prior art keywords
define
isosceles triangle
dimensional
primitive
rasterization algorithms
Prior art date
Application number
TW094145644A
Other languages
English (en)
Inventor
Michael Hugh Anderson
Original Assignee
Qualcomm Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Qualcomm Inc filed Critical Qualcomm Inc
Publication of TW200634663A publication Critical patent/TW200634663A/zh

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/20Drawing from basic elements, e.g. lines or circles
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/40Filling a planar surface by adding surface attributes, e.g. colour or texture
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/20Drawing from basic elements, e.g. lines or circles
    • G06T11/203Drawing of straight lines or curves
TW094145644A 2004-12-21 2005-12-21 2D/3D line rendering using 3D rasterization algorithms TW200634663A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11/019,719 US7362325B2 (en) 2004-12-21 2004-12-21 2D/3D line rendering using 3D rasterization algorithms

Publications (1)

Publication Number Publication Date
TW200634663A true TW200634663A (en) 2006-10-01

Family

ID=36499404

Family Applications (1)

Application Number Title Priority Date Filing Date
TW094145644A TW200634663A (en) 2004-12-21 2005-12-21 2D/3D line rendering using 3D rasterization algorithms

Country Status (8)

Country Link
US (1) US7362325B2 (zh)
EP (1) EP1828988A2 (zh)
JP (1) JP4699480B2 (zh)
KR (1) KR100897724B1 (zh)
CN (1) CN101116111B (zh)
CA (1) CA2590658A1 (zh)
TW (1) TW200634663A (zh)
WO (1) WO2006069310A2 (zh)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8325184B2 (en) 2007-09-14 2012-12-04 Qualcomm Incorporated Fragment shader bypass in a graphics processing unit, and apparatus and method thereof

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Also Published As

Publication number Publication date
EP1828988A2 (en) 2007-09-05
US20060132495A1 (en) 2006-06-22
CN101116111B (zh) 2011-09-07
KR20070088791A (ko) 2007-08-29
WO2006069310A2 (en) 2006-06-29
US7362325B2 (en) 2008-04-22
CA2590658A1 (en) 2006-06-29
JP4699480B2 (ja) 2011-06-08
WO2006069310A3 (en) 2006-09-08
CN101116111A (zh) 2008-01-30
KR100897724B1 (ko) 2009-05-18
JP2008524756A (ja) 2008-07-10

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