TW200529912A - Medal receiving tray and medal game machine - Google Patents

Medal receiving tray and medal game machine Download PDF

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Publication number
TW200529912A
TW200529912A TW094104207A TW94104207A TW200529912A TW 200529912 A TW200529912 A TW 200529912A TW 094104207 A TW094104207 A TW 094104207A TW 94104207 A TW94104207 A TW 94104207A TW 200529912 A TW200529912 A TW 200529912A
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TW
Taiwan
Prior art keywords
coin
game
coins
wall
screen
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Application number
TW094104207A
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Chinese (zh)
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TWI270401B (en
Inventor
Seiji Kiriyama
Ryu Sasaki
Original Assignee
Konami Corp
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Publication of TW200529912A publication Critical patent/TW200529912A/en
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Publication of TWI270401B publication Critical patent/TWI270401B/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes

Abstract

The invention provides a medal receiving tray capable of making the state of stacked medals suitable. The medal receiving tray 50, which is mounted to a medal game 1 as a part for paying out medals M, has a bottom wall 51 for storing medals M, side walls 53, 54 and a back wall 55 for surrounding three directions of the bottom wall 51, and a front wall 52 placed opposite the back wall 55 and lower than the back wall 55. A protrusion portion 57 is mounted to the back wall 55 such that the protrusion portion 57 protrudes toward the front wall 52 in order to limit the medals stacked along with the back wall 55.

Description

200529912 (1) 九、發明說明 【發明所屬之技術領域】 本發明係關於在硬幣遊戲機作爲硬幣之支付處而加以 設置的硬幣承盤。 【先前技術】 在硬幣遊戲機設置硬幣承盤作爲硬幣支付處。在這種 的硬幣承盤,爲了容易取出蓄積於底壁上的硬幣,而前壁 設定成較後壁或側壁低。 【發明內容】 〔發明所欲解決之課題〕 支付至硬幣承盤的硬幣具有沿著後壁堆疊之傾向。爲 了防止硬幣由高度低的前壁落下,對於硬幣承盤的硬幣之 支付位置多數設定於後壁側。但,若硬幣在後壁側堆疊高 的話’則即使賦予硬幣承盤充分的深度,也容易造成硬幣 支付口周圍阻塞,產生玩家必須頻繁地修正硬幣的堆疊狀 育S 〇 因此,本發明之目的係在於提供能將硬幣的堆疊狀態 適當化之硬幣承盤。 〔用以解決課題之手段〕 本發明係藉由以下手段,解決上述課題。 本發明之硬幣承盤係於硬幣遊戲機作爲硬幣的支付處 -4 - 200529912 (2) 加以設置之硬幣承盤,其係具有蓄積硬幣之底壁、包含底 壁的三方之側壁及後壁’在前述後壁’設置有限制硬幣沿 著該後壁堆疊之突出部’該突出部朝前方突出’且由前述 底壁朝上方分離。藉此,解決上述課題。 若根據此發明的話’藉由在後壁設置突出部’於後壁 附近,在底壁與突出部之間限制了硬幣堆疊’超過該限制 之硬幣朝前方蓄積。因此’可消除硬幣沿著後壁無限制地 堆疊之虞,硬幣堆積所形成的硬幣堆的頂上朝前方偏移。 藉此,在後壁側確保硬幣之支付空間而防止硬幣堵塞,不 需要玩家加以修正即可在底壁上堆積更多之硬幣。 在本發明之硬幣承盤,亦可在前述側壁設置硬幣支付 口,前述突出部係配置於前述硬幣支付口與前述底壁之間 。在此情況,因突出部介設於硬幣支付口與底壁之間,所 以硬幣支付口變得不易受到底壁上的硬幣所堵塞。 且,亦可在前述底壁與前述突出部之間配置彎曲壁。 在設置有如此彎曲壁之情況時,也消除了硬幣被夾入於底 壁與突出部之間之虞。又,前述突出部亦可形成與前述後 壁接合的底部越朝前端,於上下方向變得越窄之錐形狀。 若作成如此的錐形狀的話,既可抑制因設置突出部所引起 之硬幣承盤的容積減少,尙可充分地發揮突出部之效果。 前述突出部亦可設置於前述後壁之寬度方向全長區域。藉 由設置於寬度方向全長,能夠最大限度地發揮突出部之效 果。再者’本發明亦可作爲具備上述硬幣承盤之硬幣遊戲 機加以具體化。 200529912 (3) 〔發明效果〕 如以上說明’若根據本發明的話,由於可消除硬幣沿 著後壁無限制地堆疊之虞,硬幣堆積所形成的硬幣堆的頂 上朝前方偏移’故能在後壁側確保硬幣之支付空間而防止 硬幣堵塞,不需要玩家加以修正即可在底壁上堆積更多之 硬幣。 【實施方式】 圖1〜圖3係顯示適用本發明的遊戲機之一形態,圖 1爲正面圖、圖2爲平面圖、圖3爲右側面圖。由這些圖 可得知,遊戲機1係設定於遊戲店等之商業設施,構成作 爲對於根據玩家之經濟性價値的消費之報酬,提供預定範 圍內之遊戲的商用遊戲機(所謂街頭遊戲機),具備主元 件2 ;及分別配置於該主元件2的前面中央、前面右側及 # 前面左側之3台的副元件3。各副元件3係可由主元件2 分離,設置於適當的位置。再者,遊戲機1之經濟性價値 的消費係藉由對於副元件3投入硬幣來進行。 (主元件之結構) 产 如圖4〜圖6所示,主元件2係具有可豎立於店舖等 、 的地板之框體5。框體5係與通常的遊戲機同樣地,利用 木材或樹脂材來構成。在框體5的正面左側設置螢幕6, 在該螢幕6的右側設置有抽選機7。螢幕6係使用例如液 200529912 (4) 晶放影機或電漿顯示器般之大型顯示器爲理想。當然,亦 可將液晶顯示器、CRT作爲螢幕加以使用。關於抽選機7 如後所述。 在主元件2之框體5,爲了提高遊戲機1之裝飾效果 ,設有各種裝飾物。例如,在螢幕6及抽選機7之更外側 設置裝飾品8。又同樣地爲了提高遊戲機1之裝飾效果, 在框體5之上面5 a,設置帆形裝飾品1 〇。如圖5及圖6 所示,帆形裝飾品1 〇係具有框架1 1、及張設於該框架1 1 的表面之屏幕1 2。框架1 1係組合複數條縱框1 3及橫框 14所構成。一方面,屏幕12係例如藉由白底之塑膠布或 帆布來構成。屏幕1 2係以在縱框1 3間產生適度的鬆弛的 方式,固定於框架11之表面。屏幕12之固定作業亦可使 用各種手段。 在框體5的上面5 a之前緣,固定有隱藏帆形裝飾品 1 〇的下部之蓋5b。在該蓋5b之裏面側,沿著框體5的左 右方向(圖1之左右方向)隔著間隔,且在與框體5的前 後方向呈平面並且豎立成垂直狀態下配置有複數個框架支 承板1 5。這些框架支承板1 5係分別利用螺栓1 6固定於 框體5之上面5 a及蓋5 b。在各自的框架支承板1 5,安裝 著框架座17。再者,在圖6,關於正面前的2片框架支承 板1 5,框架座1 7隱藏於背側而看不見。 如圖7所詳示般,框架座1 7之結構係使斷面成四角 形狀的筒狀體之一側面開口,並且在該開口部的兩緣設置 突緣1 7 a (在圖7僅顯示其中一方側)。框架座1 7係藉 200529912 (5) 由裝設於該突緣i 7a的螺栓1 8旋入至框架支承板1 5,來 固定於框架支承板1 5上。藉由機框架座1 7與框架支承板 1 5組合,以在框架支承板1 5與框架座1 7之間產生細長 之空洞部,藉由縱框1 3之下端部插入至該空洞部,使帆 形裝飾品1 〇在其越朝上端則越朝遊戲機1的正面側突出 地傾斜之狀態下,安裝於框體5上。 在框架支承板1 5,設有供裝設於框架座1 7的下端側 的螺栓1 8旋入之複數個螺孔1 9。這些螺孔1 9係沿著以 設定於框架座1 7的上端側之支點爲中心的曲率半徑一定 之圓弧加以配置的。又,雖未圖示,但對應於裝設在框架 座1 7的上端側之螺栓1 8的螺孔也沿著以上述支點爲中心 的曲率半徑一定之圓弧加以配置。但,關於上端側,亦可 以其中之一個螺孔作爲變更框架座1 7之傾斜角之計的支 點。因此’藉由改變供螺栓1 8旋入的螺孔1 9,能變更框 架座1 7之傾斜角度,藉此可使帆形裝飾品1 〇之傾斜角度 改變。又,若將縱框1 3由框架座1 7取出的話,則可由框 體5將該帆形裝飾品1 〇分離。 如圖4〜圖6所示,在框體5的正面側下端設置燈光 箱2 0。如圖8及圖9所示,燈光箱2 0具有關閉之機櫃2 1 ’其對於框體5可分離。機櫃2 1之上面2 1 a朝斜向傾斜 ’在其一部分,於燈光箱20的寬度方向(相當於框體5 之左右方向)全區域設置透明面板22。在機櫃2 i之內部 ’與透明面板2 2相對向地配置著投影裝置2 3。投影裝置 2 3係用來藉由來自於光源2 5之照明光,來將印刷於滑塊 -8- 200529912 (6) . 24之圖案等加以投影者,其投影方向係設定於垂直方向 。如圖5可得知,燈光箱2 0係使該透明面板2 2位於帆形 裝飾品1 〇正下方,配置於框體5之正面側。藉此,能夠 以帆形裝飾品1 0之屏幕12承受投影裝置23之照明光, 將滑塊24之圖案等的圖像投影至屏幕12。圖10係顯示 其一例。再者,投影於屏幕1 2之圖像亦可爲靜止圖像, 亦可爲動畫圖像。亦可省略滑塊24,使來自於光源25的 B 照明光之色彩或圖樣等變化,在屏幕1 2上進行活動性演 出。 再者,如圖1〜圖3所示,當在框體5之周圍配置副 元件3的情況時,各副元件3之位置係設定成:不會重疊 於由投影裝置23至屏幕12之光路。然後,藉由各副元件 3包圍燈光箱20之周圍,也不會有玩家等進入到由投影 裝置23至屏幕12爲止的光路之虞。 圖1 1及圖1 2顯示抽選機7之重要部分。如圖1 1所 ^ 示,抽選機7係具有:機櫃3 0 ;在可迴旋於前後方向的 軸線周圍之狀態下,配置於機櫃3 0的正面側之滾筒3 1 ; 及指示器32。在指示器32之周圍,設有球通路33。如圖 1 〇所不,滾筒3 1之表面係在周方向分割成8等份,在各 區域顯示著數字1〜8。 又,如圖1 2所示,在機櫃3 0之內部設置:球投入機 ' 構3 4、滾筒驅動馬達3 5、指示器驅動機構3 6、及球回收 機構3 7。球投入機構3 4係回應遊戲機1的控制系統賦予 抽選機7之投入指令,將抽選用球B (參照圖1 1 )投入至 -9- 200529912 (7) 卜 球通路3 3。滾筒驅動馬達3 5係將滾筒3 1在其軸線周圍 旋轉驅動。指示器驅動機構3 6係監視是否已將球B投入 至在滾筒3 1的正下方與球通路3 3連續地設置之球袋3 8 ,當檢測到球B投入到球袋3 8時,則與其回應,將指示 器3 2由圖1 1所示之傾倒成水平之待機位置p 1移動至垂 直豎立之作動位置P2。指示器32之前端形成針狀,在作 動位置P2,能夠選擇性地指示滾筒3 1上的其中一區域。 # 投入到球袋38之球B經導管39導引至球回收機構 3 7。球回收機構3 7係用來將球B返回至球投入機構3 4者 ’例如以朝上下方向行進之具有齒的皮帶3 7a,將由導管 39所傳達來的球B朝垂直上方搬運,在皮帶37a之上端 折返位置,將球B傳達給球投入機構34之球保持部34a 〇 如上所述之抽選機7係爲了選擇設置於滾筒3 1上之 1〜8的其中一個數値而設置者,其功能如下述來加以表 ® 現。首先,當由遊戲機1之控制系統對於抽選機7賦予開 始抽選指示時,則因應該動作,驅動滾筒驅動馬達3 5, 滾筒3 1開始旋轉,接著當對於球投入機構3 4賦予投入球 指令時,則球B被投入至球通路3 3。而當被投入之球B 到達球袋3 8時,則指示器驅動機構3 6被驅動,以將指示 器3 2朝作動位置P 2驅動,與此同步,滾筒3 1也似受到 、 指示器3 2所按壓而停止般,停止滾筒驅動馬達3 5。在滾 筒3 1停止後,由滾筒驅動馬達3 5之旋轉位置(例如以編 碼窃1檢測)特定指不器3 2的則端所指示之數値,藉此1 -10- 200529912 (8) 〜8中之任一數値作爲以抽選所選到之數値加以確定。球 袋3 8之球B係準備下一次之抽選,以球回收機構3 7返回 。再者,抽選機7之正面側,爲了防止球B飛出等,以透 明之蓋加以覆蓋。亦可藉由在玩家不會發現之範圍內,可 將球到達球袋3 8的時間點與滾筒3 1停止的時間點之時間 關係改變,來使抽選機率變動。如此的操作係可例如使用 於支出(payout )率之調整。抽選機7係若爲能選擇任一 數値者的話,則不限於上述結構,亦可適宜地變更其結構 (副元件之結構) 其次,以下參照圖1 3,說明副元件3。再者,由於3 台的副元件3之結構相互相等,故以下說明關於1台之副 元件3。如圖1 3〜圖1 6所示,在副元件3,左右的2個 站40聚集於單一的框體4 1上。站40係指玩家遊玩遊戲 之場所的最小單位。參照圖1及圖3可得知,副元件3之 框體4 1的高度係被限制成不會遮住主元件2的螢幕6或 抽選機7之重要部位(包含滾筒3 1及球袋3 8 )。在框體 4 1的內部,設有進行保持及支付硬幣之硬幣漏斗裝置( 未圖示)。 如圖I 3〜圖1 6所示,在框體4 1的上部,設有遊戲 空間4 2,在該遊戲空間4 2的底面側,針對每個站4 0構 成遊戲盤面43。遊戲盤面43如後所詳述。在遊戲盤面43 彼此之間’配置有在站4 〇彼此所共用之硬幣支付裝置4 4 -11 - 200529912 (9) 。爲了阻止玩家進入遊戲盤面43,遊戲空間42藉由透明 蓋45覆蓋(在圖14〜圖16不透明地顯示)。在框體41 之正面側,設有控制面板4 6。在該控制面板4 6,針對每 個站40設置左右一對的硬幣投入器47。硬幣投入器47 係用來將作爲遊戲媒體之硬幣在朝垂直方向豎立之狀態下 滾動投入者,其前端係貫通蓋45而插入於遊戲空間42。 由於可根據玩家之意志調整硬幣的投入方向,故硬幣投入 器47至少針對左右方向可調整其方向。如此的硬幣投入 器47,亦可使用慣用於所謂的推進遊戲之習知的硬幣噴 射器。 在控制面板46,於各站40各設置一個按鈕式操作開 關4 8。操作開關4 8係例如爲了玩家指示根據抽選機7之 球B的投入時間點而進行操作者。當然,亦可在如此以外 之目的設置操作開關4 8。 又,在控制面板4 6,針對於每個站4 0設置硬幣承盤 5 0。硬幣承盤5 0係作爲玩家所獲得之硬幣的支付處而加 以設置的。圖1 7及圖1 8顯示硬幣承盤5 〇之詳細說明。 硬幣承盤5 0係將不銹鋼板等的金屬材料進行板金加工而 形成者,具有矩形狀底壁5]、配置於其周圍之前壁52、 左右1個的側壁5 3、5 4及後壁5 5。在側壁5 3、5 4,設有 用來將硬幣承盤50安裝於框體41之突緣53 a、54a。在 前壁52之上端朝外側形成折返部52a。 爲了作成玩家可取出硬幣,而使得硬幣承盤50之上 面側呈開口,且前壁5 2之高度也設定成較其他的壁5 3〜 -12- 200529912 (10) • 5 5充分低。其中,如圖1 8可得知,前壁5 2係具有防止 硬幣Μ朝硬幣承盤50的前方落下,而於底壁51將硬幣 Μ在重疊之狀態下加以保持之功能。因此,前壁5 2之高 度係在不會造成硬幣Μ取出之障礙的範圍下儘可能地設 定成大爲佳。其中,在底壁51具有充分的面積之情況時 ,亦有不一定需要前壁5 2之情形。賦予底壁5 1朝前突起 之傾斜而省略前壁52。 φ 在左側壁5 3,於將硬幣μ支付至硬幣承盤5 0內的上 下方向,設置有長細縫狀之硬幣支付口 5 3 b,該硬幣支付 口係比起前壁5 2更接近後壁5 5側。在後壁5 5之上端, 設置有以遮蔽該硬幣支付口 53b之方式設置延伸之L字狀 的蓋5 6。且,在後壁5 5,設置有延伸於硬幣承盤5 0的寬 度方向(在圖18爲與紙面呈正交之方向)之大致全長的 突出部5 7。突出部5 7係在與底壁5 1之間,以產生接收 硬幣Μ之空間的方式,較底壁51更朝上方遠離而配置著 # 。又,突出部5 7係呈由與後壁5 5接合之底部越朝前端, 於上下方向變得越窄之錐形狀。如此的突出部5 7係藉由 將板材彎曲加工成V字狀後接合於後壁5 5來加以設置的 。其中,突出部5 7亦可以抽出材、鑄造等的各種方法來 形成。突出部5 7之位置係設定於硬幣支付口 5 3 b之正下 - 方,其前端與蓋56之前端大致一致。又,突出部57之下 - 端位置與前壁5 2之上端大致一致。且’在底壁5 1與突出 部5 7之間,設有剖面呈圓弧狀之彎曲壁5 8 ° 若根據以上所述的硬幣承盤5 0的話’由硬幣支付口 -13- 57 (11) 200529912 突 靠 線 點 致 塞 於 之 硬 成 修 硬 再 遊 由 正 硬 作 以 框 該 可 5 3 b至複製硬幣承盤5 0內之硬幣]V[係一邊受到突出部 所導引一邊掉落重疊至底壁51上。由於在後壁55設有 出部5 7,故硬幣Μ如圖1 8之想像線μ ’所示,不會有 於後壁5 5之狀態下重疊之虞。因此,如圖.1 8之想像 Μ,所示堆積於底壁51上之硬幣Μ的一堆硬幣,由其頂 部分朝硬幣承盤50之前後方向(圖18之左右方向)大 均等地擴大,即使玩家不進行任何動作,硬幣也不易堵 於硬幣支付口 53b之周圍,能夠使較多的硬幣μ蓄積 硬幣承盤50。若突出部57不存在的話,靠於後壁55 硬幣Μ在該狀態下堆疊,其結果,如想像線L 2所示, 幣Μ由後壁55朝前壁52形成朝下坡度般地堆疊,造 硬幣支付口 53b的周圍在早期就堵塞。因此,以玩家未 正而蓄積於硬幣承盤50之硬幣Μ數量較苯實施形態之 幣承盤5 0減少。 其次,參照圖1 9〜圖3 1詳細地說明遊戲盤面4 3。 者,各遊戲盤面43之結構共通,故在以下,針對1個 戲盤面43進行說明。如圖19所示,在遊戲盤面43, 硬幣的流動方向之上游側(相對於深部側)朝下由側( 前面側)設置:螢幕6 0、硬幣支付口 6 1、上部桌6 2、 幣導引裝置63、核對器64、及下部桌65。螢幕60係 爲執行在各站40之遊戲或進行各種演出之顯示手段加 設置的。硬幣支付口 61係配置於螢幕60之正下方。由 體41內的硬幣漏斗裝置送出至硬幣導件66之硬幣係由 硬幣支付口 6】朝上部桌6 2支付。上部桌6 2係設置成 -14- (12) 200529912 „ 移動於圖中實線所示的水平位置、與以其前端緣62a爲支 點如圖中想像線所示般朝上方舉起之作動位置之間。 圖20〜圖24係詳細地顯示由上部桌62至下部桌65 爲止之部分。在下部桌65之上方,設有硬幣導引板67。 硬幣導引板67呈透明,以與硬幣投入器47形成1 : 1之 對應關係的方式,在各站40上設置2個。在圖20及圖 21 ’僅顯示對應於右側的硬幣投入器47之硬幣導引板67 H 。由圖22及圖24可得知,在硬幣導引板67,朝遊戲盤 面4 3的深部側(設有螢幕6 0之側)及左右方向之中心側 賦予朝下坡度。由硬幣投入器4 7所投入之硬幣Μ係一邊 根據硬幣導引板67之坡度,其方向改變靠近中央,一邊 在硬幣導引板67上滾動而落下至硬幣導引裝置63上。硬 幣導引裝置63係一邊使硬幣Μ之方向與遊戲盤面43之 前後方向一致,一邊導引至核對器64者,其詳細說明如 後述。 # 核對器64係固定於遊戲盤面43上之一定位置,在其 上面側設有多數細縫狀之硬幣通過孔 6 4 a。硬幣通過孔 64a係延伸於遊戲盤面43之前後方向。由硬幣導引裝置 63落下至核對器64之硬幣Μ,可分爲··因應其落下位置 ,通過硬幣通過孔64a者、與未通過硬幣通過孔64a者。 • 通過硬幣通過孔64a之硬幣Μ係被取入至核對器64的內 - 部,返回至框體41的內部之硬幣漏斗。一方面,未通過 硬幣通過孔64a之硬幣Μ落下至下部桌65。 雖省略圖式,但在下部桌6 5,多數的硬幣在水平堆 -15- (13) (13)200529912 積狀態下載置著。在下部桌6 5之深部側’設有推進器6 8 。如圖23所示,推進器68係經由配置於其前後之滾筒 6 9,支承於下部桌6 5上。藉此,推進器6 8係可沿著下部 桌6 5朝前後方向往復移動。圖1 9〜圖24皆顯示推進器 6 8後退之狀態。藉由未圖示的推進器驅動機構,將推進 器68驅動於圖示的位置與朝較該位置更前方突出之位置 之間。推進器驅動機構,例如藉由滑塊曲柄機構,將馬達 的旋轉變換成推進器6 8之往復運動的機構等,使用在習 知的推進遊戲機所使用的各種機構。 藉由推進器68朝前後往復移動,落下之硬幣與下部 桌6 5衝突,在與下部桌6 5上的硬幣相互間產生撞球作用 ,根據該撞球作用之程度,硬幣由下部桌65的前緣65a 或側緣65b (參照圖20 )落下。所落下之硬幣被回收至未 圖示的硬幣漏斗裝置。硬幣由前緣65 a之落下係以未圖示 的硬幣落下感應器檢測,由硬幣漏斗裝置支付相當被檢測 到的數量之硬幣至硬幣承盤50。 其次,參照圖25〜圖31,詳細地說明硬幣導引裝置 63。如圖25所示,硬幣導引裝置63係具備導引塊70、 及用來驅動導引塊7 0之驅動機構7 1。圖2 9〜圖3 1詳細 地顯示導引塊70。導引塊70係在共通的底板72,於一定 方向以相等的間距排列安裝複數個(在圖中爲1 〇個)硬 幣導引構件73。硬幣導引構件73係下部呈長方體,在上 面側设有半圓筒狀硬幣承接面7 3 a之樹脂成形品。使用於 硬幣導引構件7 3 Z合成樹脂係需要對於與硬幣之摩擦具 -16- 200529912 (14) 有適度的耐摩擦性,例如ρ Ο Μ可理想地使用作爲 引構件73之材質。在硬幣導引構件73之頂部,設 7 3 b。突部7 3 b係沿著硬幣承接面7 3 a之軸線方向 遊戲盤面43之前後方向延伸。其中設有突部73b 係針對於遊戲盤面4 3之前後方向,限制於硬幣導 73之後半部。在底板72上之硬幣導引構件73彼 ’設置間隙74。這些的間隙74係較硬幣的厚度稍 隙74亦可爲一定間隔,但在本實施形態,間隙74 著接近核對器64而逐漸擴大。這是由於當複數個 時地落下至間隙7 4時,使硬幣不會堵塞於間隙7 4 〇 如圖30及圖31 ‘所示,各硬幣導引構件73係 裝螺絲75,由底板72的下面側個別地安裝。因此 定的硬幣導引構件73受到污損或破損之情況時, 該硬幣導引構件73由底板72取下進行更換。在J] 之下面側安裝著基座76。基座76係具有支承導弓 之支承部76a、與由支承部76a朝後方延伸之連結 。介支承部76a對於連結部76b朝前下降地傾斜, 72,以朝核對器64形成向下坡度的方式賦予傾斜 導引構件73也傾斜成:由其後端部73c越朝前端 越逐漸地變低。 如圖25〜圖28所示,具有固定於框體41之 架7 7、於該基座框架7 7經由一對導軌7 8可自由 左右方向地加以支承的滑塊79、及作爲滑塊79之 硬幣導 有突部 也就是 之範圍 引構件 此之間 大。間 係伴隨 硬幣同 內之故 利用安 ,在特 能僅將 £板72 丨塊70 部76b 在底板 ,硬幣 部73 d 基座框 移動於 驅動源 -17- 200529912 (15) 的馬達8 0。滑塊7 9之後端側係朝下方折返,在該折返部 分安裝著導引板8 1。在導引板8 1,形成朝上下方向延伸 之導引槽81a。一方面,在馬達80之輸出軸80a,安裝有 曲柄臂82,該曲柄壁能與輸出軸80a —體地旋轉,在該 曲柄臂8 2之則端安裝者曲柄銷8 3。曲柄銷8 3之前端係 插入於導引板81之導引槽81a。且在基座框架77之上方 ,配置導引塊70,該基座76之連結部76b係與滑塊79 連結。 因此,當將馬達8 0之輸出軸8 0 a朝一定方向旋轉時 ,則該運動會受到曲柄銷83與導引板81變換成滑塊79 之左右方向的往復運動,經由該滑塊7 9與基座7 6所連結 之導引塊'7 〇朝左右方向往復移動。如圖2 6所示,設置於 導引塊70之硬幣導引構件73彼此的間隙74係朝與核對 器64的硬幣通過孔64a相同方向延伸。又,如圖28所示 ,形成間隙74之底部的底板72係配置於較核對器64更 上方,並且朝核對器64,前方下降地傾斜。 藉由如此結構,由硬幣投入器4 7投入而滾動於硬幣 導引板67之硬幣,係落下至導引塊70之硬幣承接面73a 。由於硬幣承接面73a形成半圓筒面狀,故落下至該承接 面之硬幣係在硬幣承接面7 3 a上滑動而被導引至間隙7 4 。藉此,在由硬幣導引板67朝遊戲盤面43的中心側稍微 斜向傾斜之狀態下落下的硬幣的方向’係與遊戲盤面4 3 的前後方向(間隙74所延伸的方向)一致。被導引至間 隙7 4之硬幣係在方向與硬幣通過孔6 4 a相同方向之狀態 - 18- 200529912 (16) 下豎立而滾落於底板72上。又,由於在硬幣承接面73a 的頂部設置突部7 3 b,故即使由硬幣導引板6 7落下至硬 幣承接面7 3 a之硬幣形成橫倒之狀態,藉由該硬幣與突部 73b接觸,硬幣喪失平衡,不會有硬幣在橫倒之狀態下穩 定之虞。又,受到硬幣與突部73b衝突,使硬幣之動力弱 化,硬幣可確實地落入至間隙74。然後,藉由硬幣通過 間隙74落下至核對器64,消除了硬幣在橫倒之狀態下掉 • 落至核對器64上之虞。再者,根據突部73b之硬幣方向 的調整效果係與突部7 3 b之長度相關。例如,若突部73 b 變短的話,則突部73b之效果相對地變小,硬幣在橫倒之 狀態下掉落至核對器6 4之頻率增加,其結果,降低硬幣 進入到核對器64之機率。 藉由以驅動機構7 1使導引塊7 0朝左右方向往復運動 ,針對左右方向,間隙74與硬幣通過孔64a的位置之一 致或不一致逐漸切換。若在間隙7 4與硬幣通過孔6 4 a大 Φ 致一致也就是在前述方向這些連接成一直線般之時間點, 硬幣朝核對器64落下的話,則該硬幣通過硬幣通過孔 6 4 a。在不同之時間點落下至核對器6 4之硬幣會受到核對 器64所彈開而掉落至下部桌65。再者,如圖28所示, 在核對器64’設置有用來將通過了硬幣通過孔64a之硬 ' 幣導引至硬幣漏斗內之導軌84。 ^ 如此,在本實施形態之硬幣遊戲機,由於設有將投入 至遊戲盤面43之硬幣通過核對器64前使其與核對器64 的硬幣通過孔64 a作成相同方向之硬幣導引裝置6 3,故 -19- 200529912 (17) 即使不具有充分技巧之玩家,亦可將硬幣通過或不通過 對器64之遊戲來玩樂。再者,亦可對於硬幣導引裝置 之底板7 2及硬幣導引構件7 3,賦予與圖3 1相反之坡 ,也就是由硬幣導引構件7 3之前端部7 3 d越朝後端 73c變得越低般之坡度,將核對器64配置於硬幣導引 件73之後端部73c側。 圖32〜圖34係詳細地顯示硬幣支付裝置44。硬幣 付裝置4 4係爲了獲獎時等,將大量之硬幣支付到遊戲 面43而設置的,具有:硬幣盤90;在硬幣盤90之背 ,連接左右的遊戲盤面43彼此地連結之帶式輸送機91 及配置於帶式輸送機9 1的兩端與上部桌62之間的噴射 9 2。硬幣盤9 0係以上部後端的軸部9 0 a爲支點,可旋 地設置著,藉由未圖示的致動器,朝前方大致成水平地 伸之待機位置、與以軸部9 0 a爲支點舉起前端之作動位 (圖3 3及圖3 4所示的位置)之間驅動。用來驅動硬幣 90之致動器亦可如馬達般產生旋轉運動者,亦可如汽 般產生直線運動者。若爲旋轉運動型致動器的話,將該 轉運動傳達至軸部9 0 a周圍使硬幣盤9 0旋轉即可。若 直線運動型致動器的話,則利用連接機構等,將該直線 動變換成硬幣盤9〇之旋轉運動即可。 在硬幣盤9 0係作成可由未圖示的漏斗支付硬幣, 將硬幣盤9 0由待機位置移動至作動位置時,硬幣盤.9 〇 的硬幣會落下至帶式輸送機9 1上。然後,藉由使帶式 送機9 1朝左右任一的方向進行,使帶式輸送機9 1上的 核 63 度 部 構 支 盤 後 器 轉 延 置 盤 缸 旋 爲 運 當 上 輸 硬 -20- 200529912 (18) 幣搬運至其中一方的噴射器9 2,經由該噴射器9 2 ’將硬 幣支付至其中一方之上部桌62。 ~ 如此,因在硬幣盤90與噴射器92之間妹至帶式輸送 機9 1,所以能夠縮短噴射器92之長度,既可抑制硬幣盤 9 0之高度亦可賦予噴射器92充分之傾斜。但若不使用帶 式輸送機9 1,則必須使噴射器92延伸至硬幣盤90的左 右方向之中心部’設置使來自於硬幣盤90之硬幣落下方 p 向指向其中一方的噴射器92之手段,但在此情況,當賦 予噴射器92所需的充分傾斜度時,則噴射器92的全體高 度變高,與此配合而必須將硬幣盤90之位置變更成上方 。但,在該情況,副元件3的全體高度增加,會產生背後 的主元件2'之螢幕6或抽選機7被遮蔽之缺失。相對於此 ,在本實施形態,由於利用帶式輸送機9 1,將硬幣水平 搬運至各上部桌62之附近,故上部桌62變短,可抑制全 體高度。因此,能降低硬幣盤90之位置。 參 (控制系統之結構) 其次,參照圖3 5,說明關於遊戲機1之控制系統。 圖3 5係設置於主元件2之控制系統的方塊圖。主元件2 係具有控制裝置100。控制裝置1〇〇係作爲具備微處理器 " 之電腦單元來構成,連接有作爲主記憶裝置之R Ο Μ 1 0 1及 » RAM 1 02。又,在控制裝置1〇〇連接有作爲顯示裝置之螢 幕6,並且分別連接有作爲作爲控制對象機器之抽選機7 的球投入機構3 4、滾筒驅動馬達3 5及指示器驅動機構3 6 -21 - 200529912 (19) 。再者’在各機構,設置複數個致動器,控制裝置1 00對 於各自的致動器,經由驅動電路連接,但這些詳細圖示省 略。 爲了在主元件2與副元件3之間進行資訊交換以執行 特定的遊戲,而主元件2之控制裝置1 〇 〇係與各副元件3 之控制系統連接。且,在主元件2的控制裝置1 〇 0亦連接 著通訊控制裝置1 0 3。通訊控制裝置1 〇 3係在與其他的遊 戲機1之主元件2的控制裝置1 〇 〇之間進行經由了特定的 通訊回線之資訊通訊,爲了建構集合了複數個遊戲機1之 一個遊戲系統而設置的。再者,各主元件2亦可經由通訊 控制裝置1 0 3及伺服器相互地連接,或主元件2彼此不經 由伺服器而經由通訊控制裝置1 0 3相互地連接.。除了以上 之外’亦可在控制裝置100連接各種的輸入裝置及輸出裝 置。其他的遊戲機1係亦可爲設置於相同店舖內者,亦可 爲設置於其他店舖者。 圖3 6係設置於副元件3的控制系統之方塊圖。副元 件3也具有作爲具備微處理器的電腦單元加以構成之控制 裝置1 1 〇。在該控制裝置1 1 〇,連接著作爲主記億裝置之 ROM1 1 1及RAM1 12。又,在該控制裝置1 1〇,連接著作 爲顯不裝置之螢幕60(參照圖19)。且,在控制裝置 1 1 〇,連接著作爲輸出裝置或控制對象裝置之各種機器, 該各種機器係設置於左右之站4 0。例如,在控制裝置1 1 〇 ,連接作爲輸入裝置之操作開關4 8 (參照圖1 3 )及獲獎 檢測感應器Π 3。獲獎檢測感應器丨]3係通過核對器6 4 -22- 200529912 (20) . 之硬幣通過孔64a,檢測導入至核對器64內的硬幣後輸 出特定的檢測訊號。又,在控制裝置1 1 0,連接有作爲控 制對象機器之驅動推進器6 8用的推進器驅動馬達n 4、 驅動硬幣導引裝置63的導引塊70用之馬達80 (參照圖 25)、以及框體41之支付硬幣用的硬幣漏斗115。再者 ’在圖3 6 ’僅詳細地顯不左側的站4 0,但關於右側的站 4 0也相同。 Φ 又’在副元件3之控制裝置11 0 ’連接有用來驅動硬 幣支付裝置44的硬幣盤90之致動器116與帶式輸送機 9 1 ’作爲控制對象機器。再者,對於硬幣盤9〇支付硬幣 之動作係以硬幣漏斗1 1 5來執行,但亦能以其他的硬幣漏 斗來執行。在該情況時,與硬幣漏斗1 1 5不同之硬幣漏斗 作爲對應於硬幣盤90之控制對象機器連接於控制裝置 110。 且,在副元件3之控制裝置1 1 0,亦連接有通訊控制200529912 (1) IX. Description of the invention [Technical field to which the invention belongs] The present invention relates to a coin tray provided in a coin game machine as a payment place for coins. [Prior Art] A coin tray is provided as a coin payout point in a coin game machine. In such a coin tray, in order to easily remove coins accumulated on the bottom wall, the front wall is set lower than the rear wall or the side wall. [Summary of the Invention] [Problems to be Solved by the Invention] Coins paid to a coin tray tend to be stacked along the back wall. In order to prevent coins from falling from the front wall having a low height, the position for paying coins to the coin tray is mostly set on the back wall side. However, if the coins are stacked high on the back wall side, even if the coin holder is given a sufficient depth, it is easy to cause blockage around the coin payment port, and the player must frequently correct the stacking shape of the coins. Therefore, the object of the present invention The purpose is to provide a coin tray that can appropriately stack coins. [Means for Solving the Problems] The present invention solves the problems described above by the following means. The coin tray of the present invention is a coin tray provided at a coin game machine as a payment point for a coin-200529912 (2) A coin tray provided with a bottom wall for storing coins, a three-sided side wall including the bottom wall, and a rear wall ' The rear wall is provided with a protruding portion restricting the stacking of coins along the rear wall. The protruding portion protrudes forward and is separated upward by the bottom wall. Thereby, the above problems are solved. According to this invention, "by providing a protruding portion on the rear wall" near the rear wall, coin stacking is restricted between the bottom wall and the protruding portion. "Coins exceeding this limit are accumulated forward. Therefore, 'the risk of unlimited stacking of coins along the back wall can be eliminated, and the top of the coin stack formed by coin stacking is shifted forward. Thereby, a coin payment space is secured on the back wall side to prevent coin clogging, and more coins can be accumulated on the bottom wall without the need for players to make corrections. In the coin holder of the present invention, a coin payment port may be provided on the side wall, and the protrusion is disposed between the coin payment port and the bottom wall. In this case, since the protruding portion is interposed between the coin payment port and the bottom wall, the coin payment port is less likely to be blocked by coins on the bottom wall. A curved wall may be disposed between the bottom wall and the protruding portion. When such a curved wall is provided, the fear that the coin is sandwiched between the bottom wall and the protruding portion is also eliminated. Further, the protruding portion may be formed in a tapered shape in which the bottom portion which is engaged with the rear wall is narrower toward the front end in the vertical direction. With such a tapered shape, it is possible to suppress a reduction in the volume of the coin holder caused by the provision of the protruding portion, and to sufficiently exert the effect of the protruding portion. The protruding portion may be provided in a widthwise full length region of the rear wall. By providing the full length in the width direction, the effect of the protruding portion can be maximized. Furthermore, the present invention can be embodied as a coin game machine having the above-mentioned coin holder. 200529912 (3) [Inventive effect] As explained above, if the present invention eliminates the risk of coins being stacked unrestricted along the back wall, the top of the coin stack formed by coin stacking can be shifted forward, so that The back wall side ensures the payment space for coins and prevents coin clogging. No more corrections are needed to deposit more coins on the bottom wall. [Embodiment] Figs. 1 to 3 show one form of a gaming machine to which the present invention is applied. Fig. 1 is a front view, Fig. 2 is a plan view, and Fig. 3 is a right side view. From these figures, it can be seen that the game machine 1 is a commercial facility set in a game shop or the like, and constitutes a commercial game machine (so-called street game machine) that provides games within a predetermined range as a reward for consumption based on the economic value of the player It has a main component 2; and three sub-components 3 arranged at the front center, front right, and #front left of the main component 2, respectively. Each of the sub-elements 3 can be separated by the main element 2 and placed in an appropriate position. The consumption of the economical price 游戏 of the gaming machine 1 is performed by inserting coins into the sub-component 3. (Structure of the main element) As shown in Figs. 4 to 6, the main element 2 is a frame 5 having a floor which can be erected on a store or the like. The casing 5 is made of wood or a resin material in the same manner as a general game machine. A screen 6 is provided on the front left side of the casing 5, and a lottery machine 7 is provided on the right side of the screen 6. Screen 6 is ideal for using large displays such as 2005200512 (4) crystal projectors or plasma displays. Of course, LCD monitors and CRTs can also be used as screens. The lottery machine 7 will be described later. In order to improve the decorative effect of the game machine 1, a frame 5 of the main component 2 is provided with various decorative objects. For example, an ornament 8 is provided further outside the screen 6 and the lottery 7. Similarly, in order to improve the decorative effect of the game machine 1, a sail-shaped ornament 10 is provided on the upper surface 5a of the frame 5. As shown in FIGS. 5 and 6, the sail-shaped ornament 10 is provided with a frame 11 and a screen 12 stretched on the surface of the frame 11. The frame 11 is a combination of a plurality of vertical frames 13 and horizontal frames 14. On the one hand, the screen 12 is constituted by, for example, a plastic cloth or canvas on a white background. The screens 12 and 12 are fixed to the surface of the frame 11 in such a manner as to cause a moderate slack between the vertical frames 13. Various methods can be used for the fixing operation of the screen 12. A lower cover 5b for hiding the sail-shaped ornament 10 is fixed to the leading edge of the upper surface 5a of the frame 5. A plurality of frame supports are arranged on the inner side of the cover 5b along the left-right direction of the frame 5 (left-right direction in FIG. 1), and are arranged in a vertical plane with the front-back direction of the frame 5 and standing upright Board 1 5. These frame supporting plates 15 are fixed to the upper surface 5a and the cover 5b of the frame 5 by bolts 16, respectively. Frame holders 17 are attached to the respective frame support plates 15. In addition, in Fig. 6, regarding the two frame support plates 15 in front of the front, the frame base 17 is hidden from the back side and cannot be seen. As shown in detail in FIG. 7, the frame base 17 is structured such that one side of a cylindrical body having a quadrangular cross-section is opened, and flanges 1 7 a are provided on both edges of the opening (only shown in FIG. 7). One side). The frame base 17 is fixed to the frame supporting plate 15 by screwing the bolt 18 attached to the flange i 7a to the frame supporting plate 15 by 200529912 (5). The frame base 17 and the frame support plate 15 are combined to generate an elongated hollow portion between the frame support plate 15 and the frame base 17 and inserted into the hollow portion through the lower end of the vertical frame 13. The sail-shaped ornament 10 is attached to the housing 5 in a state where the sail-shaped ornament 1 is inclined to protrude toward the front side of the gaming machine 1 as it goes upward. The frame supporting plate 15 is provided with a plurality of screw holes 19 into which bolts 18 mounted on the lower end side of the frame base 17 are screwed. These screw holes 19 are arranged along an arc with a constant radius of curvature centered on a fulcrum set on the upper end side of the frame base 17. Although not shown, the screw holes corresponding to the bolts 18 mounted on the upper end side of the frame base 17 are also arranged along an arc having a constant curvature radius around the fulcrum. However, regarding the upper end side, one of the screw holes may be used as a fulcrum for changing the inclination angle of the frame base 17. Therefore, 'the inclination angle of the frame base 17 can be changed by changing the screw holes 19 for the bolts 18 to be screwed in, so that the inclination angle of the sail-shaped ornament 10 can be changed. When the vertical frame 13 is taken out from the frame base 17, the sail-shaped ornament 10 can be separated by the frame body 5. As shown in FIGS. 4 to 6, a light box 20 is provided at the lower end of the front side of the frame 5. As shown in FIGS. 8 and 9, the light box 20 has a closed cabinet 2 1 ′, which is detachable from the frame 5. The upper surface 2 1 a of the cabinet 21 is inclined obliquely. ′ A transparent panel 22 is provided in a part of the entire area in the width direction of the light box 20 (equivalent to the left-right direction of the frame 5). Inside the cabinet 2 ', a projection device 23 is arranged to face the transparent panel 22. The projection device 23 is used to print on the slider -8- 200529912 (6) by the illumination light from the light source 25.  If the 24 pattern is projected, the projection direction is set to the vertical direction. As can be seen in FIG. 5, the light box 20 is such that the transparent panel 22 is located directly below the sail-shaped ornament 10 and is disposed on the front side of the frame 5. Thereby, the screen 12 of the sail-shaped ornament 10 can receive the illumination light of the projection device 23, and an image such as a pattern of the slider 24 can be projected onto the screen 12. Figure 10 shows an example. Furthermore, the image projected on the screen 12 may be a still image or an animated image. It is also possible to omit the slider 24, change the color or pattern of the B illumination light from the light source 25, and perform a live performance on the screen 12. Furthermore, as shown in FIGS. 1 to 3, when the sub-elements 3 are arranged around the frame 5, the positions of the sub-elements 3 are set so as not to overlap the light path from the projection device 23 to the screen 12. . Then, the surroundings of the light box 20 are surrounded by the sub-elements 3, and there is no risk that the player or the like will enter the light path from the projection device 23 to the screen 12. Figures 11 and 12 show important parts of the lottery machine 7. As shown in FIG. 11, the lottery machine 7 includes: a cabinet 30; a roller 3 1 disposed on the front side of the cabinet 30 in a state that can be rotated around an axis in the front-rear direction; and an indicator 32. Around the indicator 32, a ball path 33 is provided. As shown in Fig. 10, the surface of the roller 31 is divided into eight equal parts in the circumferential direction, and the numbers 1 to 8 are displayed in each area. Further, as shown in FIG. 12, the inside of the cabinet 30 is provided with a ball thrower mechanism 3 4, a drum drive motor 3 5, an indicator drive mechanism 36, and a ball recovery mechanism 37. The ball input mechanism 3 4 responds to the input instruction given to the lottery machine 7 by the control system of the game machine 1 and puts the ball B (refer to FIG. 1) to -9-200529912 (7) The ball path 33. The drum driving motor 35 drives the drum 31 around its axis. The indicator driving mechanism 3 6 monitors whether or not the ball B has been put into the bag 3 8 which is continuously provided with the ball path 3 3 directly below the drum 31. When it is detected that the ball B is put into the bag 3 8, then In response to this, the indicator 32 is moved from the standby position p 1 which has been dumped horizontally as shown in FIG. 11 to the vertically standing operating position P 2. The pointer 32 has a needle shape at the front end, and can selectively indicate one of the areas on the drum 31 at the operating position P2. # The ball B put into the bag 38 is guided to the ball recovery mechanism 37 through the catheter 39. The ball recovery mechanism 37 is used for returning the ball B to the ball throwing mechanism 34. For example, a toothed belt 3 7a traveling up and down is used to transport the ball B conveyed by the duct 39 vertically upwards. The upper end of 37a is turned back and the ball B is conveyed to the ball holding portion 34a of the ball throwing mechanism 34. The lottery machine 7 described above is set to select one of the numbers 1 to 8 provided on the drum 31, Its functions are expressed as follows. First, when the lottery machine 7 is given a lottery start instruction by the control system of the game machine 1, the drum driving motor 35 is driven in response to the action, and the drum 3 1 starts rotating. At this time, the ball B is thrown into the ball path 33. When the thrown ball B reaches the bag 38, the indicator driving mechanism 36 is driven to drive the indicator 32 toward the actuating position P2. At the same time, the roller 31 also appears to receive the indicator The roller driving motor 3 5 is stopped as it is pressed and stopped by 3 2. After the drum 31 is stopped, the rotation position of the drum driving motor 35 (eg, detected by the code stealing 1) specifies the number indicated by the end of the finger 3 2, thereby taking 1 -10- 200529912 (8) ~ Any number in 8 is determined as the number selected by lot. The ball B of the bag 38 is ready for the next lottery and will be returned by the ball recovery mechanism 37. The front side of the lottery machine 7 is covered with a transparent cover to prevent the ball B from flying out. It is also possible to change the drawing probability by changing the time relationship between the time when the ball reaches the bag 38 and the time when the drum 31 stops within a range that the player will not find. Such operations can be used, for example, to adjust the payout rate. If the lottery machine 7 is capable of selecting any number, it is not limited to the above-mentioned structure, and the structure (sub-component structure) may be appropriately changed. Next, the sub-component 3 will be described with reference to Figs. In addition, since the configurations of the three sub-elements 3 are equal to each other, the following description will be made with respect to one sub-element 3. As shown in FIGS. 13 to 16, in the sub-element 3, the two left and right stations 40 are gathered on a single frame 41. Station 40 refers to the smallest unit of the place where the player plays the game. As can be seen with reference to FIGS. 1 and 3, the height of the frame 41 of the sub-element 3 is restricted so as not to cover the screen 6 of the main element 2 or important parts of the lottery 7 (including the drum 3 1 and the ball bag 3). 8 ). A coin hopper (not shown) for holding and paying coins is provided inside the housing 41. As shown in FIGS. 3 to 16, a game space 42 is provided on the upper part of the frame 41, and a game board surface 43 is formed for each station 40 on the bottom side of the game space 42. The game board surface 43 will be described in detail later. A coin payment device 4 4 -11-200529912 (9) which is shared with each other at the station 4 〇 is arranged between the game board surfaces 43 ′. In order to prevent the player from entering the game board surface 43, the game space 42 is covered by a transparent cover 45 (shown opaquely in Figs. 14 to 16). A control panel 46 is provided on the front side of the housing 41. On the control panel 46, a pair of left and right coin acceptors 47 are provided for each station 40. The coin depositor 47 is a coin depositor for rolling coins in a state of standing in a vertical direction as a game medium, and a tip end thereof is inserted into the game space 42 through a cover 45. Since the coin insertion direction can be adjusted according to the player's will, the coin inserter 47 can adjust its direction at least for the left and right directions. As such a coin dispenser 47, a conventional coin injector conventionally used in a so-called push game may be used. On the control panel 46, a push-button operation switch 48 is provided at each station 40. The operation switches 4 8 are performed by the operator for the purpose of instructing the player to input the time point of the ball B of the lottery machine 7. Of course, the operation switch 48 may be provided for other purposes. Also, on the control panel 46, a coin tray 50 is provided for each station 40. The coin tray 50 is set as a payment place for coins obtained by the player. Figures 17 and 18 show a detailed description of the coin holder 50. The coin tray 50 is formed by sheet metal processing of a metal material such as a stainless steel plate, and has a rectangular bottom wall 5], a front wall 52 disposed around it, one left and right side walls 5 3, 5 4 and a rear wall 5 5. The side walls 5 3 and 5 4 are provided with flanges 53 a and 54 a for mounting the coin receiving plate 50 on the frame 41. A folded-back portion 52a is formed at the upper end of the front wall 52 toward the outside. In order to make it possible for the player to take out a coin, the upper side of the coin holder 50 is opened, and the height of the front wall 5 2 is also set to be sufficiently lower than the other walls 5 3 ~ -12- 200529912 (10) • 5 5. Among them, as can be seen in Fig. 18, the front wall 52 has a function of preventing the coin M from falling toward the front of the coin holder 50, and holding the coin M on the bottom wall 51 in an overlapping state. Therefore, it is preferable that the height of the front wall 52 be set as large as possible within a range that does not hinder the withdrawal of the coin M. Among them, when the bottom wall 51 has a sufficient area, there are cases where the front wall 52 is not necessarily required. The bottom wall 51 is provided with an inclination toward the front protrusion and the front wall 52 is omitted. φ On the left side wall 5 3, a long and narrow slot-shaped coin payment port 5 3 b is provided in the up and down direction to pay coins μ to the coin tray 50 0. This coin payment port is closer to the front wall 5 2 5 5 sides of the rear wall. On the upper end of the rear wall 55, an L-shaped cover 56 is provided to extend to cover the coin payout port 53b. In addition, the rear wall 55 is provided with a protruding portion 57 extending in the width direction of the coin receiving plate 50 (the direction orthogonal to the paper surface in FIG. 18). The protruding portion 57 is arranged between the bottom wall 51 and the space 51 for receiving the coin M, and is arranged farther upward than the bottom wall 51 and is arranged #. In addition, the protruding portion 57 has a tapered shape that becomes narrower in the up-down direction as the bottom portion that is joined to the rear wall 55 is directed toward the front end. Such a protruding portion 57 is provided by bending a plate material into a V shape and joining it to the rear wall 55. Among them, the protruding portion 57 can be formed by various methods such as material extraction and casting. The position of the protruding portion 57 is set directly below the coin payout opening 5 3 b, and the front end thereof is substantially the same as the front end of the cover 56. The position of the lower end of the protruding portion 57 substantially coincides with the upper end of the front wall 52. And 'a curved wall 5 8 ° is provided between the bottom wall 51 and the protruding part 57 in the shape of a circular arc in section, if it is according to the above-mentioned coin tray 50 0', the coin payment port-13- 57 ( 11) 200529912 Stuck by the line point, it is hardened, repaired, and then moved from the hard work to the frame, which can be 5 3 b to the coin within the coin tray 50 0] V [is the side guided by the protrusion The drop overlaps the bottom wall 51. Since the outlet portion 5 7 is provided on the rear wall 55, the coin M is not likely to overlap in the state of the rear wall 55 as shown by the imaginary line µ 'of FIG. 18. So as shown. The imagination M of 18 shows a pile of coins M stacked on the bottom wall 51, and the top portion of the coin M is expanded evenly toward the front and back direction of the coin tray 50 (left and right direction of FIG. 18), even if the player Coins are not easily blocked around the coin payout port 53b by any operation, and a large number of coins μ can be accumulated in the coin tray 50. If the protrusion 57 does not exist, the coins M are stacked against the back wall 55 in this state. As a result, as shown by the imaginary line L 2, the coins M are stacked from the back wall 55 to the front wall 52 in a downward slope. The periphery of the coin making payment port 53b is blocked early. Therefore, the number of coins M accumulated in the coin tray 50 due to the player's failure is less than that of the coin tray 50 of the benzene embodiment. Next, the game board surface 43 will be described in detail with reference to FIGS. 19 to 31. Since the structure of each game board surface 43 is common, one game board surface 43 will be described below. As shown in FIG. 19, on the game board surface 43, the upstream side (relative to the deep side) of the flow direction of the coin is set downward from the side (front side): the screen 60, the coin payment port 6, the upper table 6, and the coin The guide device 63, the verifier 64, and the lower table 65. The screen 60 is provided for display means for executing games at various stations 40 or performing various performances. The coin payment slot 61 is arranged directly below the screen 60. The coins delivered to the coin guide 66 by the coin hopper device in the body 41 are paid from the coin payout port 6] toward the upper table 62. The upper table 6 2 is set to -14- (12) 200529912 „Moved to the horizontal position shown by the solid line in the figure, and with the front edge 62a as the fulcrum, it is lifted upward as shown by the imaginary line in the figure Figures 20 to 24 show the details from the upper table 62 to the lower table 65. Above the lower table 65, a coin guide plate 67 is provided. The coin guide plate 67 is transparent to communicate with coins In the way that the coin throwers 47 form a 1: 1 correspondence, two are provided at each station 40. In FIG. 20 and FIG. 21, only the coin guide plate 67H corresponding to the coin thrower 47 on the right side is shown. As can be seen from FIG. 24, the coin guide plate 67 is provided with a downward slope toward the deep side of the game board surface 43 (the side where the screen 60 is provided) and the center side in the left-right direction. The coin M is moved to the center while changing its direction near the center according to the gradient of the coin guide 67. The coin guide 67 is rolled on the coin guide 67 and dropped to the coin guide 63. The coin guide 63 The direction is the same as the front and back direction of the game surface 43, and it is guided to the checker 64 The detailed description will be described later. # The checker 64 is fixed to a certain position on the game board surface 43, and a plurality of slit-shaped coin passage holes 6 4a are provided on the upper side thereof. The coin passage hole 64a extends to the game board surface 43. Back and forth directions. The coins M dropped from the coin guide device 63 to the verifier 64 can be divided into those that pass through the coin passage hole 64a and those that have not passed the coin passage hole 64a. The coin M of 64a is taken into the inner portion of the checker 64 and returned to the coin funnel inside the frame 41. On the one hand, the coin M which has not passed through the coin passage hole 64a falls to the lower table 65. Although the drawing is omitted However, at the lower table 6 5, most of the coins are loaded in the horizontal stack -15- (13) (13) 200529912. The deeper side of the lower table 6 5 is provided with a thruster 6 8. As shown in Figure 23 It is shown that the propeller 68 is supported on the lower table 65 through rollers 69 disposed on the front and rear sides thereof. As a result, the propeller 68 can be moved back and forth along the lower table 65 in the forward and backward direction. 24 all show the state of the propeller 6 8 retreating. A propeller driving mechanism drives the propeller 68 between the position shown in the figure and a position protruding further forward than this position. The propeller driving mechanism converts the rotation of the motor into the propeller 6 by, for example, a slider crank mechanism. Various reciprocating mechanisms are used in conventional pusher game machines. As the pusher 68 moves back and forth forward and backward, the falling coins collide with the lower table 65 and the coins on the lower table 65. A billiard action occurs between each other, and according to the degree of the billiard action, the coin falls from the front edge 65a or the side edge 65b (see FIG. 20) of the lower table 65. The dropped coins are recovered to a coin hopper device (not shown). Coins are detected by the falling edge 65a by a coin drop sensor (not shown), and the coin hopper device pays a considerable amount of coins to the coin tray 50. Next, the coin guide 63 will be described in detail with reference to Figs. As shown in FIG. 25, the coin guide device 63 includes a guide block 70 and a drive mechanism 71 for driving the guide block 70. Figures 29 to 31 show the guide block 70 in detail. The guide blocks 70 are connected to a common base plate 72, and a plurality of (10 in the figure) coin guide members 73 are arranged and arranged at equal intervals in a certain direction. The coin guide member 73 is a resin molded product having a rectangular parallelepiped in the lower portion and a semi-cylindrical coin receiving surface 7 3 a provided on the upper side. Used for coin guide member 7 3 Z synthetic resin. -16- 200529912 (14) has moderate friction resistance. For example, ρ 〇 Μ can be ideally used as the material of lead member 73. On the top of the coin guide member 73, 7 3 b is provided. The projection 7 3 b extends along the axis direction of the coin receiving surface 7 3 a in the front-rear direction of the game disk surface 43. The protruding portion 73b is provided in the front and rear directions of the game board 43, and is limited to the rear half of the coin guide 73. The coin guide member 73 on the bottom plate 72 is provided with a gap 74 therebetween. These gaps 74 are slightly larger than the thickness of the coin. The gap 74 may be a constant gap. However, in this embodiment, the gap 74 is gradually enlarged closer to the verifier 64. This is because when a plurality of time drops to the gap 74, coins are not blocked in the gap 74. As shown in FIG. 30 and FIG. 31 ', each coin guide member 73 is provided with screws 75, and the bottom plate 72 The lower side is installed individually. When the predetermined coin guide member 73 is contaminated or damaged, the coin guide member 73 is removed from the base plate 72 and replaced. A base 76 is mounted on the lower side of J]. The base 76 has a support portion 76a for supporting the guide bow, and a connection extending rearward from the support portion 76a. The intermediate support portion 76a inclines forward toward the connection portion 76b, 72, and also inclines the tilt guide member 73 so as to form a downward slope toward the verifier 64 so that the rear end portion 73c gradually changes toward the front end. low. As shown in FIGS. 25 to 28, a frame 7 7 fixed to a frame 41, a slider 79 that can be freely supported in the left-right direction via a pair of guide rails 7 8, and a slider 79 are supported by the base frame 7 7. The coin guide has a protrusion, that is, the range of the lead member is large. The system is accompanied by coins. For the purpose, only the £ 72, ¥ 70, and 76b are on the bottom plate, and the coin is 73d. The base frame is moved to the motor 80 of the drive source -17- 200529912 (15). The rear end of the slider 7 9 is folded back downward, and a guide plate 81 is attached to the folded portion. A guide groove 81a is formed in the guide plate 81 to extend in the vertical direction. On the one hand, a crank arm 82 is mounted on the output shaft 80a of the motor 80, and the crank wall can rotate integrally with the output shaft 80a. A crank pin 83 is installed at the end of the crank arm 82. The front end of the crank pin 83 is inserted into the guide groove 81a of the guide plate 81. A guide block 70 is arranged above the base frame 77, and the connecting portion 76b of the base 76 is connected to the slider 79. Therefore, when the output shaft 80 a of the motor 80 is rotated in a certain direction, the movement will be subject to the reciprocating movement of the crank pin 83 and the guide plate 81 into the left-right direction of the slider 79. The guide block '7' connected to the base 76 is moved back and forth in the left-right direction. As shown in Fig. 26, the gap 74 between the coin guide members 73 provided in the guide block 70 extends in the same direction as the coin passage hole 64a of the verifier 64. As shown in FIG. 28, the bottom plate 72 forming the bottom of the gap 74 is disposed above the verifier 64, and is inclined downward toward the verifier 64. With such a structure, the coins rolled by the coin inserter 47 and rolled on the coin guide plate 67 are dropped to the coin receiving surface 73a of the guide block 70. Since the coin receiving surface 73a is formed into a semi-cylindrical surface, the coins dropped to the receiving surface slide on the coin receiving surface 7 3a and are guided to the gap 7 4. Thereby, the direction of coins falling in a state where the coin guide plate 67 is slightly inclined toward the center side of the game board surface 43 is the same as the front-rear direction of the game board surface 43 (the direction in which the gap 74 extends). The coin guided to the gap 7 4 is in the same direction as the coin passing hole 6 4 a-18- 200529912 (16) stands upright and rolls down on the bottom plate 72. In addition, since the protrusion 7 3 b is provided on the top of the coin receiving surface 73 a, even if the coin dropped from the coin guide plate 67 to the coin receiving surface 7 3 a is in a state of falling, the coin and the protrusion 73 b If you touch the coin, the coin loses its balance, and there is no risk that the coin will be stable in the state of falling. In addition, when the coin collides with the projection 73b, the power of the coin is weakened, and the coin can surely fall into the gap 74. Then, by dropping the coin to the checker 64 through the gap 74, the risk of the coin falling on the checker 64 in the sideways state is eliminated. Moreover, the effect of the adjustment according to the coin direction of the projection 73b is related to the length of the projection 7 3 b. For example, if the protrusion 73b becomes shorter, the effect of the protrusion 73b becomes relatively small, and the frequency of the coin falling to the verifier 64 in the state of falling down increases, and as a result, the coin entering the verifier 64 is reduced. The probability. By reciprocating the guide block 70 in the left-right direction with the driving mechanism 71, the gap 74 and the coin passage hole 64a are gradually switched in accordance with one of the positions in the left-right direction. If there is a large Φ in the gap 7 4 with the coin passage hole 6 4 a, that is, at the time point when these coins are connected in a straight line in the aforementioned direction, and the coin falls toward the verifier 64, the coin passes the coin passage hole 6 4 a. Coins dropped to the verifier 64 at different time points will be ejected by the verifier 64 and dropped to the lower table 65. Further, as shown in FIG. 28, a checker 64 'is provided with a guide rail 84 for guiding the hard coins passing through the coin passage hole 64a to the inside of the coin funnel. ^ In this way, since the coin game machine of this embodiment is provided with a coin guide device 6 which makes the coin passing hole 64 a of the checker 64 pass through the checker 64 before passing the coin inserted into the game board 43 6 3 Therefore, -19- 200529912 (17) Even if the player does not have sufficient skills, he can play the coin with or without the 64 game. Furthermore, the bottom plate 7 2 and the coin guide member 7 3 of the coin guide device may also be provided with a slope opposite to that of FIG. 31, that is, the front end portion 7 3 d of the coin guide member 7 3 is more toward the rear end. 73c has a lower gradient, and the verifier 64 is arranged on the side of the rear end portion 73c of the coin guide 73. 32 to 34 show the coin payment device 44 in detail. The coin payment device 4 4 is provided to pay a large amount of coins to the playing surface 43 at the time of winning the prize, and includes: a coin tray 90; and a belt conveyer that connects the left and right game tray surfaces 43 to each other on the back of the coin tray 90 Machine 91 and spray 92 arranged between both ends of belt conveyor 91 and upper table 62. The coin plate 90 is a fulcrum pivot shaft 90 a at the rear end of the upper part, and is rotatably provided. An actuator (not shown) extends to a standby position that extends approximately horizontally forward, and the shaft portion 90 a The fulcrum is driven between the actuation positions (the positions shown in Figs. 33 and 34). The actuator used to drive the coin 90 can also generate a rotary movement like a motor, or a linear movement like a steam. In the case of a rotary motion type actuator, it is sufficient to transmit the rotary motion to the periphery of the shaft portion 90a and rotate the coin plate 90. In the case of a linear motion type actuator, the linear motion may be converted into a rotary motion of the coin tray 90 by a connection mechanism or the like. The coin tray 90 is made from a funnel (not shown) to pay coins, and the coin tray 90 is moved from the standby position to the actuated position. 9 0 coins will fall on the belt conveyor 9 1. Then, by moving the belt conveyor 9 1 in either of the right and left directions, the 63-degree core support disc tray on the belt conveyor 91 is extended and the disk cylinder is rotated to be used as a loser. 20- 200529912 (18) Coins are transported to one of the ejectors 9 2, and the coins are paid to one of the upper tables 62 via the ejector 9 2 ′. ~ In this way, since the coin tray 90 and the ejector 92 are connected to the belt conveyor 91, the length of the ejector 92 can be shortened, the height of the coin tray 90 can be suppressed, and the ejector 92 can be given a sufficient inclination. . However, if the belt conveyor 91 is not used, it is necessary to extend the ejector 92 to the center portion of the coin tray 90 in the left-right direction so that the coins from the coin tray 90 fall downwards and p is directed toward one of the ejectors 92. Means, but in this case, if a sufficient inclination required for the ejector 92 is given, the overall height of the ejector 92 becomes high, and in accordance with this, the position of the coin tray 90 must be changed upward. However, in this case, the overall height of the sub-element 3 is increased, and the screen 6 or the lottery machine 7 of the main element 2 'behind is missing. On the other hand, in this embodiment, since the coins are horizontally conveyed near the upper tables 62 by the belt conveyor 91, the upper tables 62 are shortened, and the overall height can be suppressed. Therefore, the position of the coin tray 90 can be lowered. (Structure of Control System) Next, the control system of the gaming machine 1 will be described with reference to Figs. FIG. 3 is a block diagram of a control system provided on the main component 2. The main component 2 includes a control device 100. The control device 100 is constituted as a computer unit having a microprocessor ", and is connected to a ROM 010 and a RAM 102 which are main memory devices. In addition, a screen 6 as a display device is connected to the control device 100, and a ball input mechanism 3 4, a drum driving motor 35, and an indicator driving mechanism 3 6 as the lottery machine 7 as the control target devices are connected. 21-200529912 (19). Furthermore, a plurality of actuators are provided in each mechanism, and the control device 100 is connected to the respective actuators via a drive circuit, but these detailed illustrations are omitted. In order to exchange information between the main component 2 and the sub component 3 to execute a specific game, the control device 100 of the main component 2 is connected to the control system of each sub component 3. The control device 100 of the main element 2 is also connected to the communication control device 103. The communication control device 1 03 is used to communicate information with the control device 1 00 of the main component 2 of the other game machine 1 via a specific communication loop. In order to construct a game system integrating a plurality of game machines 1 And set. Furthermore, the main components 2 can also be connected to each other via the communication control device 103 and the server, or the main components 2 can be connected to each other via the communication control device 103 without the server. . In addition to the above, various input devices and output devices may be connected to the control device 100. Other game machines 1 may be installed in the same store, or may be installed in other stores. FIG. 36 is a block diagram of a control system provided on the sub-element 3. The sub-element 3 also includes a control device 1 1 0 configured as a computer unit including a microprocessor. The control device 11 is connected to the ROM 1 11 and the RAM 1 12 which are master devices. A screen 60 (see Fig. 19), which is a display device, is connected to the control device 110. In addition, various devices which are output devices or control target devices are connected to the control device 110, and these various devices are installed at the left and right stations 40. For example, the control device 11 is connected to an operation switch 4 8 (refer to FIG. 13) as an input device and a winning detection sensor UI 3. Award-winning detection sensor 丨) 3 series pass checker 6 4 -22- 200529912 (20).  The coin passing hole 64a detects the coin introduced into the verifier 64 and outputs a specific detection signal. Further, to the control device 1 10, a propeller driving motor n 4 for driving the propeller 68, which is a control target device, and a motor 80 for driving the guide block 70 of the coin guide 63 (see FIG. 25) are connected. And a coin funnel 115 for paying coins in the housing 41. Furthermore, in FIG. 3 6 ′, only the station 40 on the left side is shown in detail, but the same applies to the station 40 on the right side. Φ The actuator 116 for driving the coin tray 90 of the hard money payment device 44 and the belt conveyor 9 1 ′ are connected to the control device 11 0 ′ of the sub-element 3 as control target devices. Furthermore, the operation of paying coins to the coin tray 90 is performed by the coin hopper 1 15, but it can also be performed by other coin hoppers. In this case, a coin hopper different from the coin hopper 1 15 is connected to the control device 110 as a control target device corresponding to the coin tray 90. In addition, the control device 1 1 0 of the auxiliary component 3 is also connected with a communication control.

♦ 裝置1 1 7。通訊控制裝置1 1 7係爲了控制裝置1 1 0在相同 的遊戲機1,於與主元件2之控制裝置1 〇〇之間進行資訊 通訊而設置的。除了以上的裝置之外,在副元件3之控制 裝置110亦可連接各種輸入裝置及輸出裝置。例如,將爲 了管理硬幣之支付率而檢測來自於硬幣投入器4 7所投A ^ 之硬幣的硬幣投入感應器、或檢測自於下部桌65所落下 • 之硬幣的硬幣落下檢測感應器等連接於控制裝置1 1 0。 (遊戲槪要) -23 - (21) (21)200529912 參照圖3 7〜圖4 0,名在遊戲機1所進行的遊戲內容 。本實施形態之遊戲機1係對於玩家提供:除了作爲將由 硬幣投入器47投入而落下至下部桌65之硬幣以推進器 68按壓而由下部桌65落下之所謂推進遊戲之基本遊戲以 外,尙提供與對於核對器64獲得硬幣相關聯之遊戲者。 圖3 7係顯示爲了進.行如此遊戲,而顯示於站40的螢幕 60之遊戲畫面200。伺服器200係包含:主遊戲部201、 水平地配置於畫面200的下端之輪盤表部202、及垂直地 配置於畫面200的左端之累積獎額計數部203。 在主遊戲部2 01,執行:競爭將上下3列的圖案帶 201a〜201c如拉把機(Slot Machine)般相互地個別行進 ’在適當的時間點使各圖案帶2 0 1 a〜2 0 1 c .停止時之上下 或斜方向是否形成特定的獲獎圖案之遊戲。 主遊戲部2 0 1之遊戲係將硬幣對於核對器6 4之獲獎 作爲板機(trigger )加以執行。顯示於主遊戲部2〇1之圖 案或獲獎圖案亦可適宜地制定,作爲一例,如圖3 8所示 般加以制定。在此,機率變動係指使獲獎圖案成立之機率 上升一定水平之操作。中心遊戲係指利用主元件2所執行 的遊戲’單次遊玩(single )係指賦予遊玩該中心遊戲〜 次之權利’三次遊玩(triple )係指賦予連續遊玩該中心 遊戲三次者。 圖39係執行中心遊戲時,顯示表示於主元件2的螢 幕6之遊戲畫面3 00,而圖40係顯示在執行該中心遊戲 中’表示於站的螢幕之遊戲畫面3 〇丨。由圖3 9可得知, -24- 200529912 (22) 在中心遊戲之畫面3 00,顯示著具有外周路徑3 03與內周 路徑3 0 4之地圖3 0 2。各路徑3 0 3係將四角形之格子3 0 5 大致連接成正方形來構成的。再者,在圖中,將格子3 0 5 賦予字母a、b、c…加以區別,但在不需要區別之情況時 ,以圖號3 0 5所示。地圖3 02之各路徑3 03、3 04之結構 係作爲地圖資訊保持於主元件2之ROM 1 0 1。 在路徑3 0 3或3 04,對應於各站40之棋標3 06與站 號(1〜6任一者)被一同顯示著。圖40之畫面301係在 遊戲畫面3 00中,擴大對應於顯示該畫面301的站之棋標 3 06所處的位置之部分者。 在站40之遊戲,當賦予遊玩中心遊戲之權利時,則 針對該站,利用抽選機7,抽選1〜8中的一個數値,使 棋標306在路徑303或304上朝一定方向移動相當於在該 抽選所獲得的數字之格子數。在各格子3 05,記載有在中 心遊戲所賦予之報酬內容,當棋標3 06停止時,記載於該 停止的格子之內容的報酬,賦予遊玩中心遊戲之玩家。 例如’在棋標3 0 6停止於記載有「3 0」、「5 0」之數 値的格子3 0 5 a之情況時,玩家獲得相等於記載於該處的 數値之硬幣數量。在外周路徑3 03,具有標示著「SJP機 會」之格子(以下稱爲SJP格子)305b,在棋標306停止 於該處之情況時,賦予臝得超級獎額之權利。在此情況, 利用抽選機7進行是否臝得了超級獎額之抽選。然後,若 臝得超級獎額的話,則玩家獲得顯示於鄰接在sjp格子 j 0 5 b的外側之S ·1 P顯不部3 0 7之枚數(以下稱爲s j p枚 -25- 200529912 (23) 數)之硬幣。又,當棋標3 06通過SJP格子3 0 5 b時,僅 追加預定數之S〗P枚數。 一方面,在內周路徑304,具有標示著「BB機會」 之格子(以下稱爲BB格子)305c。當棋標306停止於此 處時,則賦予臝得大獎額之權利。在此情況,利用抽選機 7進行是否臝得大獎額之抽選。然後,若臝得大獎額的話 ,則玩家獲得顯示於配置在內周路徑3 04的中心部之BB 顯示部308的枚數(以下稱爲BB枚數)之硬幣。又,當 棋標306通過了 BB格子305c時,追加預定枚數之BB枚 數。 在各路徑303、304之4個角落,配置有標示「GO」 之移轉格子3 05 d。當棋標3 0 6停止於移轉格子3 05 d之情 況時,棋標3 06在外周路徑3 03與內周路徑3 04之間移動 。在路徑303、3 04之間,將顯示於格子3 0 5 a之數値進行 比對則可理解,內周路徑3 04較外周路徑3 0 3容易獲得高 獎額。除了以上所述,亦可在路徑3 0 3、3 04適宜地設置 特別格子3 0 5 e、f…,但這別並非本發明之主旨,在此省 略其說明。 在相互地連接複數個遊戲機1以構成一個遊戲系統之 情況時,上述內周路徑3 04係在遊戲機1間共用。即,在 一個遊戲系統內,關於記憶於各遊戲機1的ROM 1 0 1之內 周路徑3 04的結構相互相等。又,在這些遊戲機1間,配 置於內周路徑304上的棋標306之位置或BB枚數也共有 。這些資訊係作爲資訊記憶於遊戲機1之RAM 1 02,但這 -26 - (24) 200529912 ^ 些資訊在遊戲機1間被適宜地交換而保持其整合性。 又,在內周路徑3 04亦顯示其他遊戲機1之棋標309 。當這些棋標3 0 9停止於B B格子3 0 5 c時,對於對應於 該棋標3 0 9的遊戲機1之站4 0,賦予臝得大獎額之權利 。又,當棋標309通過BB格子305c時,在相同遊戲系 統內之所有的遊戲機1,追加預定枚數之B B枚數。即, BB枚數具有在複數個遊戲機1間共用之所謂漸進( • progressive)獎額之特性。 如此,地圖3 02的一部分在複數個遊戲機1間共用, 針對於該共用部分之遊戲的獎額也在這些遊戲機1間設定 相關關係,藉此,玩家不僅對於相同遊戲機1之其他玩家 ,即使對於其他遊戲機1之玩家的遊戲狀況亦會加以注意 ,因而提高對於遊戲之興趣。又,因在複數個遊戲機1間 累積共通之獎額,所以比起僅在單一的遊戲機所累積之遊 戲獎額,能夠作出大獎額,藉此可提高對於遊戲之興趣。 (關於控制順序) 當開始站控制程序時,控制裝置 Η 〇首先在步驟 S1 01,進行針對欲顯示於遊戲畫面200之主遊戲部201的 圖案組合使用亂數之抽選,顯示其抽選結果地,控制主遊 • 戲部201之顯示內容。具體而言,使各圖案帶20la〜 - 20 1 c行進,以獲得以抽選所決定的圖案組合的方式,控 制各自的顯示內容。 其次,在步驟S 1 02,判斷是機率變動開始圖案(除 -27- (25) (25)200529912 了 「777」)是否成立,若機率變動開始圖案成立的話, 則在步驟S 1 0 3將機率變動標記設定成1後前進至步驟 S106。一方面,若機率變動開始圖案未成立時,則前進至 步驟S 1 0 4 ’判斷機率變動結束圖案是否結束,當成立之 情況時,將機率變動標記重設成〇後前進至步驟S〗〇6。 機率變動標記係以在步驟S 1 0 1之抽選進行考量,在標記 設定1之情況時,比起重設成0之情況,獲獎圖案(圖 38所示之獲獎圖案)成立之機率更高。 在步驟S 1 0 6,驅動硬幣漏斗1 1 5,將對應於在抽選所 成立之圖案的枚數之硬幣,由硬幣支付口 61支付至上部 桌62。此時,亦可在上部桌62顯示硬幣落下之影像,與 此同步,由硬幣,支付口 61‘支付硬幣,藉此,進行硬幣掉 落般之演出。 在支付硬幣後,前進至步驟S107,在保存於RAM112 的 JP步驟之値加上1。JP步驟的値係相等於遊戲畫面 2 00的累積獎額計數部203之亮燈數,當RAM1 12的値被 更新時,則配合其,累積獎額計數部2 03之亮燈數也被更 新。接著,在步驟S 1 0 8,判斷JP步驟是否到達預定的最 大値(在此爲7 )。若到達最大値的話,作爲J P成立而 前進至步驟S 1 0 9,藉由將上部桌6 2朝水平位置作動位 置·>水平位置加以驅動,將蓄積於其上之所有硬幣掉落至 硬幣導引裝置6 3,來朝下部桌6 5支付獎額。此時,亦可 由硬幣支付口 61支付硬幣。然後,在步驟 S 1 1 0,將 R Α Μ 1 1 2上之J P步驟重設成初期値〇,結束站控制程序。 -28- 200529912 (26) 一方面,在否定步驟S 1 〇4之條件的情況時,前進至 步驟S 1 1 1,判斷中心遊戲單次遊玩圖案(參照圖3 8 )是 否成立。若成立的話,前進至步驟S112,對於主元件2 之控制裝置1〇〇通知中心遊戲之單次遊玩圖案成立。然後 ,前進至步驟S 1 〇 6 ’進行支付對應於中心遊戲單次遊玩 圖案之硬幣。 在否定了步驟 S 1 1 1的條件之情況時,前進至步驟 S 1 1 3,判斷中心遊戲三次遊玩圖案是否成立。若成立的話 ,前進至步驟S 1 1 4,將上部桌62朝水平位置作動位置 +水平位置加以驅動。接著在步驟S 1 1 5,對於主元件2之 控制裝置100通知中心遊戲三次遊玩圖案成立。然後,前 進至步驟S 1 03,將機率變動標記設定1後,前進至步驟 S 1 06,進行支付對應於中心遊戲三次遊玩圖案之硬幣。 在步驟S 1 1 3,三次遊玩圖案不成立之情況時,前進 至步驟S1 16,判斷在圖案帶20 la〜201c停止後之主遊戲 部2 0 1內是否存在著輪盤圖案(圖3 8倒數第二段所示的 圖案)。若存在的話,則前進至步驟S 1 1 7,在保存於 RAM 1 1 2之輪盤表的値加上1。輪盤表的値相等於遊戲畫 面200之輪盤表部202的亮燈數,當RAMI 1 2的値被更新 時’則配合其,輪盤表部202之亮燈數也被更新。接著在 步驟S 1 1 8 ’判斷輪盤表値是否到達預定的最大値(在此 爲2 5 )。若到達最大値的話,則前進至步驟S丨丨9,對於 主元件2之控制裝置1 00,通知中心遊戲單次遊玩圖案成 立。然後’在步驟S 1 2 0,將R Α Μ 1 1 2上的輪盤表値重設 -29- (27) (27)200529912 成初期値0,結束站控制程序。 再者,在步驟S 1 1 6,當判斷無輪盤圖案時,或在步 驟S 1 1 8判斷爲表値爲非最大値之情況時,停止以後的處 理,結束站控制程序。 其次,說明主元件2的控制裝置100之處理。圖42 及圖4 3係顯示主元件2之控制裝置1 0 0爲了達成中心遊 戲所執行之中心遊戲控制程序。此程序係在由任一個副元 件3之控制裝置110被通知成立了中心遊戲單次遊玩圖案 或三次遊玩圖案之情況時,以使該單次遊玩圖案或三次遊 玩圖案成立之站40爲對象加以執行。即,以下的處理在 未特別敘明之情況下,係針對使中心遊戲單次遊玩圖案或 三次遊玩圖案成立之站40加以執行者,。. 當開始中心遊戲控制程序時,控制裝置1 〇〇首先在步 驟S2 00,判斷是否被通知了單次遊玩圖案。當被通知了 單次遊玩圖案時,前進至步驟S 2 0 1,將判定遊戲次數之 變數N設定初期値1,當未被通知單次遊玩圖案(即被通 知三次遊玩圖案時),則前進至步驟S202,在變數N設 定初期値3。在設定變數N後,前進至步驟s 2 0 3,執行 輪盤抽選,也就是利用抽選機7執行1〜8其中一個數値 之抽選。然後,使地圖3 02上的棋標3 06之位置前進相等 於所獲得的數値之格子數地,更新保存於RAM 1 02的棋標 3 06之位置資訊。棋標3 0 6之位置資訊係與辨別站40之 資訊對應而保持於RAM 1 0 2,此時,所更新的位置資訊係 關於對應於使單次遊玩圖案或三次遊玩圖案成立的站40 -30- 200529912 (28) 之棋標3 0 6者。對應於棋標位置資訊的更新,亦更新螢幕 60上之顯示。 接著在步驟S204,判斷棋標3 06是否通過SJP格子 3〇5b,在通過之情況,在步驟S2 05,針對鄰接於SJP格 子3 0 5 b之SJP顯示部3 07使SJP枚數增加預定枚數,然 後前進至步驟 S208。一方面,在步驟 S204,當未通過 SJP格子305b時,前進至步驟S206,判斷棋標306是否 通過BB格子305c。當通過BB格子305c時,前進至步 驟S207,使BB枚數增加預定枚數。又,因BB枚數係與 構成相同遊戲系統的其他遊戲機1共用,所以對於這些遊 戲機1之控制裝置1 00亦通知追加BB枚數。在進行了這 些處理後,前進至歩驟S 2 0 8。再者,在步驟S 2 0 6判斷爲 否定之情況時,中止步驟S 2 0 7,前進至步驟S 2 0 8。 在步驟S2 0 8,判定對應於在步驟S2 03所更新的棋標 位置之格子(停止格子)的種類。接著在步驟 S 2 0 9,判 斷棋標3 06是否停止於SJP格子3 0 5 b,若停止的話,則 前進至步驟S 2 1 〇,進行關於超級獎額之輪盤抽選。此情 況的輪盤抽選係將在例如抽選機7的滾筒3 1上之8個區 塊中的其中一個作爲超級獎額(SJP )獲獎格子加以進行 。當然亦可藉由其他手段進行抽選。等待輪盤(滾筒3 1 )停止後前進至步驟S 2 1 1,判斷是否中了超級獎額。若 中了超級獎額的話,則前進至步驟S2 1 6,若未獲獎的話 ,則前進至圖4 3的步驟S 2 2 0。在該步驟S 2 2 0,將因應在 步驟S 2〗0或S 2 1 3的輪盤抽所獲得的數値之枚數的硬幣設 -31 - 200529912 (29) ^ 定成玩家所獲得的枚數。 一方面,在圖4 2之步驟S 2 0 9,當判斷未停止於 格子305b時,前進至步驟S212,判斷棋標306是否 於B B格子3 0 5 c。若停止的話,則前進至步驟S 2 1 3 行關於大獎額之輪盤抽選。此情況的大獎額之抽選也 例如抽選機7的滾筒3 1上之8個區塊中的其中一個 大獎額(BB )獲獎格子加以進行。當然亦可藉由其 • 段進行抽選。等待輪盤(滾筒3 1 )停止後前進至 S 2 1 4,判斷是否中了大獎額。若中了大獎額的話,則 至步驟S2 1 5,對於含於相同的遊戲系統中之其他遊戲 ,通知中了大獎額後前進至步驟S 2 1 6。再者,步驟 〜S209、及S212之處理係能夠„在步驟S2〇3獲得輪盤 的結果後立刻進行,不需要:等待根據在步驟S 2 0 3 得之結果,更新螢幕6上之顯示。 在步驟S216,支付對應於Sjp或ΒΒ之枚數的硬 ® 此時的支付係對於硬幣支付裝置4 4之硬幣盤9 0進行 此’控制裝置1 〇 0係對於副元件3之控制裝置1 1 0指 付硬幣,接受此指示,控制裝置1 0 0等待對於硬幣盤 支付硬幣結束後,將硬幣盤9 0驅動至作動位置,等 幣落下至帶式輸送機9 1後,使該帶式輸送機9 1朝 S J Ρ或Β Β側的站4 〇彳了進,來將已支付於硬幣盤9 〇 - 幣支付至該站40上之上部桌62。 在支付了 SJP或ΒΒ後,前進至步驟S2I7,將保 R Α Μ 1 0 2之S J Ρ枚數或Β Β枚數重設成初期値,結束 S JP 停止 ,進 將在 作爲 他手 步驟 前進 機1 S204 抽選 所獲 幣。 。因 示支 Ϊ 90 待硬 中了 的硬 存於 中心 -32- 200529912 (30) 遊戲控制程序。在步驟S2 1 2,判定爲未停止於BB格子 3 0 5 c之情況時,前進至圖43之步驟S221。 在圖4 3的步驟S 2 2 1,判定棋標3 0 6是否停止於移轉 格子3 0 5 d。若未停止於移轉格子3 0 5 d的話則則進至步驟 S222,判定棋標3 06是否停止於其他特別格子3 05 e、f··· 。在棋標3 06停止於通常的格子3 05 a的情況時,則否定 步驟 S 2 2 2,在該情況下前進至步驟S 2 2 3,將標記於所停 止的格子3 0 5 a之數値作爲獲得枚數加以設定。一方面, 當肯定步驟S222之條件時,前進至步驟S224,執行因應 分配於該特別格子3 05 e…之獲獎內容的處理。 在步驟S220或S223設定獲得枚數後,前進至步驟 S 22 5,支付該獲得枚數之硬幣。此情況之硬幣支付也能使 用硬幣支付裝置44。其中,當枚數少時,亦可由硬幣支 付口 61支付。當在步驟S221停止於移轉格子3 05d時, 前進至步驟S 2 2 7,使棋標3 0 6在外周路徑3 0 3的移轉格 子305d與內周路徑304的移轉格子305d之間移動。再者 ,亦可在由外周路徑3 0 3朝內周路徑3 04之移動、與由內 周路徑3 04朝外周路徑3 03之移動之間改變條件。例如, 亦可比起由內周路徑3 0 4朝外周路徑3 0 3之移動,限制反 方向之移動。 在進行了步驟S224、S225或S227之處理後,前進至 步驟S 226,將已被更新的棋標3 06之停止位置通知至其 他的遊戲機1。其中,該通知係亦可僅以位於內周路徑 3 0 4上之棋標3 0 6爲對象。進行通知停止位置後,前進至 -33- (31) 200529912 步驟S 2 0 8,判斷變數N是否爲1。 至步驟S 209,由變數N減去1,然ί S203。在步驟S228,若變數Ν爲1 戲控制程序。 圖44係顯示控制裝置1〇〇爲了 間,共有ΒΒ枚數及內周路徑3 04」 位置而執行的遊戲更新控制程序。 p 1 0 〇以適當的周期反復進行。在遊戲 控制裝置 100首先在步驟 S2 5 0,判 機1通知追加ΒΒ枚數。若被通知 S251,將保持於RAM102之ΒΒ枚數 數之値。若未被通知的話,則中止沒 驟S 25 2,判斷是否由其他遊戲機1 3 知的話,則前進至步驟S25 3,將保拷 數重設成初期値。若未被通知.的話, # 接著在步驟S254,判斷是否由〕 棋標 3 06之停止位置。若被通知& S 2 5 5,根據被通知之保持於RAM 102 棋標3 09的位置資訊之內容進行更新 則中止步驟 S 2 5 5。接著在步驟 〜 RAM102的BB枚數及地圖3 02的顯 . 行更新。藉此,結束遊戲資訊更新控 藉由適宜地反復進行圖44之程 ]之保持於RAM 102的BB枚數及內 若非1的話,則前進 菱返回至圖42之步驟 的話,則結束中心遊 在與其他遊戲機1之 二的棋標306、309之 此處理係在控制裝置 資訊更新控制程序, 斷是否由其他的遊戲 的話,則前進至步驟 更新成增加了預定枚 ?驟S251。接著在步 I知BB獲獎。若被通 ^於RAM1 02的BB枚 則中止步驟S 2 5 3。 笔他的遊戲機1通知 勺話,則前進至步驟 的內周路徑3 04上之 。若未被通知的話, S 25 6,根據保持於 示內容之最新內容進 制程序。 序,能夠將各遊戲機 周路徑3 04上的棋標 -34- 200529912 (32) _ 位置資訊相互地維持於相等的狀態。 本發明不限於以上的實施形態,亦能以各種形態加以 實施。例如,突出部5 7不限於連續設置於硬幣承受盤5 0 之寬度方向全長。亦可針對硬幣承受盤之寬度方向,隔著 閭隔設置2個以上之突出部。突出部不限於錐形狀,亦可 爲剖面呈矩形狀、剖面呈半圓形狀等之形狀。 • 【圖式簡單說明】 圖1係本發明的一形態之遊戲機的正面圖。 圖2係同遊戲機之平面圖。 圖3係同遊戲機之右側面圖。 圖4係主元件之正面圖。/ 圖5係主元件之正面側的斜視圖。 圖6係主元件之背面側的斜視圖。 圖7係將圖6的VII部擴大顯示的圖。 φ 圖8係燈光箱之背面圖。 圖9係沿著圖8之IX-IX線的斷面圖。 圖1 〇係顯示將圖像投影至主元件的屏幕之一例的圖 〇 圖】1係抽選機之正面側的斜視圖。 • 圖1 2係抽選機之背面側的斜視圖。 . 圖1 3係副元件的正面側之斜視圖。 圖1 4係副元件之正面圖。 圖1 5係副元件之平面圖。 -35- 200529912 (33) _ 圖1 6係副元件之右側面圖。 圖1 7係硬幣承盤之斜視圖。 圖18係沿著圖17的XVIII-XVIII線之斷面圖。 圖1 9係顯示遊戲盤面的結構之斜視圖。 圖2 0係擴大顯示由上部桌至下部桌的部分之斜視圖 〇 圖21係遊戲盤面之平面圖。 • 圖22係遊戲盤面之右側面圖。 圖2 3係遊戲盤面的前後方向之縱斷面圖。 圖24係遊戲盤面之正面圖。 圖2 5係由背面側觀看硬幣導引裝置之斜視圖。 圖26係硬幣導引裝置之平面圖。 圖27係硬幣導引裝置之背面圖。 圖28係沿著圖27之XXVIII-XX VIII線之斷面圖。 圖29係導引塊之斜視圖。 # 圖30係導引塊之平面圖。 圖31係導引塊之右側面圖。 圖3 2係硬幣支付裝置之平面圖。 圖33係硬幣支付裝置之正面圖。 圖3 4係硬幣支付裝置之右側面圖。 ' 圖3 5係設置於主元件的控制系統之方塊圖。 • 圖3 6係設置於副元件的控制系統之方塊圖。 圖3 7係顯示站的螢幕所顯示的遊戲畫面之圖。 圖3 8係顯示在圖3 7的遊戲畫面所使用的獲奬者的例 -36- 200529912 (34) 子之圖。 圖3 9係顯示主元件的螢幕所顯示的遊戲畫面之圖。 圖4 0係顯示當執行主遊戲時,在站的螢幕所顯示的 遊戲畫面之圖。 圖4 1係顯示副元件的控制裝置所執行的站控制程序 之流程圖。 圖4 2係顯示主元件的控制裝置所執行的中心遊戲控 制程序之流程圖。 圖4 3係接續圖4 2之流程圖。 圖44係顯示主元件的控制裝置所執行的遊戲資訊M 新控制程序之流程圖。 【主要元件符號說明】♦ Device 1 1 7. The communication control device 1 1 7 is provided for the control device 1 10 to perform information communication between the same game machine 1 and the control device 100 of the main component 2. In addition to the above devices, the control device 110 of the sub-element 3 can also be connected to various input devices and output devices. For example, in order to manage the payout rate of coins, a coin insertion sensor that detects coins from A ^ dropped by the coin inserter 4 7 or a coin drop detection sensor that detects coins dropped from the lower table 65 is connected.于 控制 装置 1 1 0。 In the control device 1 1 0. (Game Essentials) -23-(21) (21) 200529912 Refer to Figure 37 and Figure 40 to Figure 40, the content of the game being played on the gaming machine 1. The gaming machine 1 of this embodiment is provided for players: in addition to the basic game of a so-called advance game in which coins dropped from the coin dropper 47 to the lower table 65 are pushed by the pusher 68 and dropped from the lower table 65 The player associated with obtaining coins for the checker 64. Fig. 7 shows a game screen 200 displayed on the screen 60 of the station 40 in order to perform such a game. The server 200 includes a main game section 201, a roulette table section 202 horizontally arranged at the lower end of the screen 200, and a jackpot counting section 203 vertically arranged at the left end of the screen 200. In the main game section 2 01, execute: compete for the pattern strips 201a to 201c of the upper and lower columns to travel independently of each other like a slot machine. 'Make each pattern strip 2 0 1 a to 2 0 at an appropriate point in time. 1 c. Whether a specific winning pattern is formed in the up-down or oblique direction when stopped. The game of the main game section 201 is executed as a trigger for the coin to the checker 64. The graphic or winning pattern displayed in the main game section 201 may also be appropriately formulated. As an example, it may be formulated as shown in FIG. 38. Here, the probability change refers to an operation that raises the probability of winning the pattern to a certain level. The central game refers to the game executed using the main component 2 'single play' refers to the right to play the central game ~ second time 'triple play refers to the three times continuous play given to the central game. Fig. 39 shows the game screen 3 00 displayed on the screen 6 of the main component 2 when the center game is executed, and Fig. 40 shows the game screen 3 displayed on the screen of the station during the execution of the center game. As can be seen from Fig. 39, -24- 200529912 (22) On the screen 3 00 of the center game, a map 3 2 with an outer path 3 03 and an inner path 3 0 4 is displayed. Each path 3 0 3 is formed by connecting a rectangular grid 3 0 5 into a square. Furthermore, in the figure, the grid 3 0 5 is assigned the letters a, b, c, ... to distinguish them, but when no distinction is required, it is shown by the figure number 3 0 5. The structure of each path 3 03 and 3 04 of the map 3 02 is held in the ROM 1 0 1 of the main component 2 as map information. On the route 3 0 3 or 3 04, the check mark 3 06 corresponding to each station 40 and the station number (any of 1 to 6) are displayed together. The screen 301 in FIG. 40 is a part of the game screen 300, which is enlarged to correspond to the position of the station logo 30 06 of the station on which the screen 301 is displayed. For the game at the station 40, when the right to play a center game is given, then for this station, a lottery machine 7 is used to draw a number from 1 to 8 so that the chess piece 306 moves in a certain direction on the path 303 or 304. The grid number of the numbers obtained in the lottery. In each grid 3 05, the content of the reward given in the center game is described. When the check mark 3 06 is stopped, the reward in the content of the stopped grid is given to the player who plays the center game. For example, "When the check mark 3 0 6 stops on the grid 3 0 5 a with the numbers" 3 0 "and" 5 0 "recorded, the player obtains the number of coins equal to the number recorded there. On the peripheral path 303, there is a grid (hereinafter referred to as the SJP grid) 305b marked "SJP Chance", and when the chess mark 306 stops there, the right to receive a super prize is given naked. In this case, the lottery machine 7 is used to determine whether the lottery has been won. Then, if the super prize amount is naked, the player gets the number of S · 1 P display sections 3 0 7 displayed on the outside of the sjp grid j 0 5 b (hereinafter referred to as sjp pieces -25- 200529912 ( 23) number) of coins. When the check mark 3 06 passes through the SJP grid 3 0 5 b, only a predetermined number of S and P pieces are added. On the other hand, the inner peripheral path 304 has a grid (hereinafter referred to as a BB grid) 305c indicating "BB opportunities". When the chess mark 306 stops here, the naked right is awarded. In this case, the lottery machine 7 is used to determine whether the lottery has been won. Then, if the grand prize is obtained naked, the player obtains a number of coins (hereinafter referred to as the number of BBs) displayed on the BB display section 308 arranged in the center of the inner peripheral path 304. When the checker 306 passes the BB grid 305c, a predetermined number of BBs is added. At each of the four corners of the paths 303 and 304, a transition grid 3 05 d marked "GO" is arranged. When the check mark 3 0 6 stops at the transfer grid 3 05 d, the check mark 3 06 moves between the outer path 30 03 and the inner path 3 04. Between the paths 303 and 3 04, it is understood that the number displayed on the grid 3 0 5 a is compared. The inner peripheral path 3 04 is easier to obtain a higher prize than the outer peripheral path 3 0 3. In addition to the above, special grids 3 0 5 e, f, etc. may be appropriately provided on the paths 3 0 3, 3 04, but this is not the gist of the present invention, and the description is omitted here. When a plurality of game machines 1 are connected to each other to form one game system, the above-mentioned inner peripheral path 304 is shared among the game machines 1. That is, in one game system, the configurations of the peripheral paths 304 stored in the ROMs 101 of the game machines 1 are equal to each other. In addition, among these game machines, the position or number of BBs of the chess pieces 306 placed on the inner peripheral path 304 is also shared by. These pieces of information are stored in the RAM 1 02 of the game machine 1 as information, but this information is appropriately exchanged between the game machines 1 to maintain its integration. In addition, the chess mark 309 of the other gaming machine 1 is also displayed on the inner peripheral path 3 04. When these chess marks 3 0 9 stop at the B B grid 3 0 5 c, the right to the big prize is given to the station 40 of the gaming machine 1 corresponding to the chess mark 3 0 9. When the checker 309 passes through the BB grid 305c, a predetermined number of B B is added to all the gaming machines 1 in the same game system. That is, the number of BBs has a characteristic of a so-called progressive bonus shared among a plurality of game machines 1. In this way, a part of the map 3 02 is shared among a plurality of game machines 1, and a bonus for a game of the shared portion is also set up among these game machines 1. As a result, players are not only for other players of the same game machine 1 Even if you pay attention to the game conditions of other players of the gaming machine 1, the interest in the game is increased. In addition, since a common amount of money is accumulated in a plurality of game machines, a larger amount of money can be made than a game amount of money accumulated in a single game machine, thereby increasing interest in games. (Regarding the control sequence) When the station control program is started, the control device 〇 〇 First, in step S101, a random selection is performed on a combination of patterns to be displayed on the main game section 201 of the game screen 200, and the result of the selection is displayed. Control the display content of the main tour 201. Specifically, each of the pattern strips 20la to -20 1c is advanced to obtain a pattern combination determined by lot selection and to control the respective display contents. Next, in step S 102, it is determined whether the probability change start pattern (except -27- (25) (25) 200529912 "777") is established. If the probability change start pattern is established, then in step S 103, After the probability change flag is set to 1, the process proceeds to step S106. On the one hand, if the probability change start pattern is not established, proceed to step S 104 'to determine whether the probability change end pattern is completed. When it is established, reset the probability change flag to 0 and proceed to step S. 6. The probability change flag is considered by the lottery in step S 101. When the flag is set to 1, the winning pattern (the winning pattern shown in FIG. 38) is more likely to be established than when the flag is reset to 0. In step S106, the coin hopper 11.5 is driven to pay the number of coins corresponding to the pattern established in the lottery through the coin payout port 61 to the upper table 62. At this time, the image of falling coins can also be displayed on the upper table 62, and in synchronization with this, the coins and the payment port 61 'can pay the coins, thereby performing a performance like a falling coin. After paying the coin, proceed to step S107, and add 1 to the step of JP stored in the RAM 112. The step of the JP step is equal to the number of lights of the cumulative prize counting section 203 of the game screen 200. When the number of the RAM1 12 is updated, then the number of lights of the cumulative prize counting section 20 03 is also updated. . Next, in step S 108, it is determined whether or not the JP step has reached a predetermined maximum value (here, 7). If the maximum value is reached, the process proceeds to step S109 as JP is established, and the upper table 62 is actuated toward the horizontal position. The horizontal position is driven to drop all coins accumulated thereon to coins. The guide 6 3 comes to pay the prize amount to the lower table 6 5. At this time, coins can also be paid from the coin payment port 61. Then, in step S 1 10, the step J P on R AM 1 12 is reset to the initial stage 値 0, and the station control program is ended. -28- 200529912 (26) On the one hand, if the condition of step S 1 04 is denied, the process proceeds to step S 1 1 1 and it is judged whether the center game single play pattern (refer to FIG. 38) is established. If it is established, the process proceeds to step S112, and the control device 100 of the main component 2 notifies the center game that a single play pattern is established. Then, proceed to step S106 'to pay coins corresponding to the single game pattern of the center game. When the condition of step S 1 1 1 is denied, it proceeds to step S 1 1 3 to determine whether the three-time play pattern of the center game is established. If it is true, proceed to step S 1 1 4 and drive the upper table 62 toward the horizontal position operating position + horizontal position. Next, in step S 1 1 5, the control device 100 for the main component 2 notifies the center game that the three play patterns are established. Then, proceed to step S 103, set the probability change flag to 1, and then proceed to step S 06 to pay coins corresponding to the three-time play pattern of the center game. When the three-time play pattern does not hold in step S 1 1 3, proceed to step S1 16 and determine whether there is a roulette pattern in the main game section 2 01 after the pattern band 20 la ~ 201c is stopped (Figure 3 8 countdown Pattern shown in the second paragraph). If it exists, proceed to step S 1 1 7 and add 1 to 値 of the roulette table stored in RAM 1 1 2. The number of lights on the roulette table is equal to the number of lights on the roulette table section 202 of the game screen 200. When the number of lights on the RAMI 1 2 is updated ', the number of lights on the roulette table section 202 is also updated. Then, it is judged at step S 1 1 8 'whether the roulette table 値 reaches a predetermined maximum 値 (here, 2 5). If it reaches the maximum value, it proceeds to step S9, 9 and, for the control device 100 of the main component 2, notifies the center game that a single play pattern is established. Then, in step S 1 2 0, the roulette table on the R AM 1 12 is reset -29- (27) (27) 200529912 into the initial stage 0, and the station control program is ended. When it is determined in step S 1 16 that there is no roulette pattern, or when it is determined in step S 1 1 8 that the table size is non-maximum, the subsequent processing is stopped and the station control program is ended. Next, the processing of the control device 100 of the main element 2 will be described. Figure 42 and Figure 4 show the central game control program executed by the control device 100 of the main component 2 in order to achieve the central game. This program is performed when the control device 110 of any of the sub-elements 3 is notified that the center game single play pattern or the three play pattern is established, and the station 40 for which the single play pattern or the three play pattern is established is targeted. carried out. That is, unless otherwise specified, the following processing is performed on the station 40 that makes the center game single play pattern or three play patterns established. When the center game control program is started, the control device 100 first determines whether a single play pattern has been notified in step S200. When the one-time play pattern is notified, the process proceeds to step S 2 01, and the variable N for determining the number of times of the game is set to initial 値 1. When the one-time play pattern is not notified (that is, when the three-time play pattern is notified), the process proceeds. Proceeding to step S202, the initial value 値 3 is set in the variable N. After setting the variable N, proceed to step s203, and perform roulette lottery, that is, use the lottery machine 7 to perform one of the numbers 1 to 8. Then, the position of the chess mark 3 06 on the map 3 02 is advanced to be equal to the obtained grid number, and the position information of the chess mark 3 06 stored in the RAM 102 is updated. The position information of the chess mark 3 0 6 corresponds to the information of the discrimination station 40 and is maintained in the RAM 102. At this time, the updated position information is about the station 40 corresponding to the establishment of a single play pattern or a three play pattern- 30- 200529912 (28) with 3 0 6 players. Corresponding to the update of the chess position information, the display on the screen 60 is also updated. Next, in step S204, it is determined whether the chess mark 3 06 passes the SJP grid 305b. If it passes, in step S2 05, the SJP display section 3 07 adjacent to the SJP grid 3 0 5 b is increased by a predetermined number. Count, and then proceed to step S208. On the other hand, in step S204, when the SJP grid 305b has not been passed, it proceeds to step S206, and it is judged whether or not the checker 306 has passed the BB grid 305c. When the BB grid 305c is passed, the process proceeds to step S207 to increase the number of BBs by a predetermined number. Since the number of BBs is shared with other game machines 1 constituting the same game system, the control device 100 of these game machines 1 also notifies the addition of the number of BBs. After performing these processes, the process proceeds to step S208. When it is judged as negative in step S206, step S207 is suspended and the process proceeds to step S208. In step S208, the type of the grid (stop grid) corresponding to the position of the chess mark updated in step S203 is determined. Next, in step S209, it is judged whether or not the chess mark 306 has stopped at the SJP grid 305b. If it has stopped, then it proceeds to step S2110 and performs a roulette lottery on the super prize amount. In this case, the roulette lottery will be performed as one of the super prize amount (SJP) winning grids in one of eight blocks on the drum 31 of the lottery machine 7, for example. Of course, lottery can also be carried out by other means. After waiting for the roulette (drum 3 1) to stop, it proceeds to step S 2 1 1 to determine whether the super prize has been won. If the super prize amount is won, the process proceeds to step S2 16; if not, the process proceeds to step S 2 2 0 in FIG. 4. In this step S 2 2 0, set the number of coins corresponding to the number obtained by roulette drawing in step S 2 〖0 or S 2 1 3 -31-200529912 (29) ^ to be obtained by the player Number of pieces. On the other hand, in step S 2 0 9 in FIG. 42, when it is judged that it does not stop at the grid 305b, it proceeds to step S212 to determine whether the checker 306 is in the B B grid 3 0 5 c. If it is stopped, proceed to step S 2 1 3 for the roulette lottery regarding the big prize amount. In this case, the lottery lottery is also selected, for example, in one of the eight blocks on the drum 31 of the lottery machine 7 (BB) winning grid. Of course, you can also draw by its segment. Wait for the roulette (drum 3 1) to stop and then proceed to S 2 1 4 to determine whether the big prize has been won. If the jackpot has been won, go to step S2 15 and for other games included in the same game system, notify the jackpot and proceed to step S 2 16. In addition, the processing of steps ~ S209 and S212 can be performed immediately after the result of the roulette is obtained in step S203, there is no need to wait for the display on the screen 6 to be updated according to the result obtained in step S203. In step S216, the hard number corresponding to the number of Sjp or BB is paid. At this time, the payment is performed on the coin tray 9 of the coin payment device 44. The control device 1 00 is the control device 1 for the sub-element 3. 1 0 means pay the coin, the control device 1 0 0 waits for the completion of the payment of coins to the coin tray, drives the coin tray 90 to the operating position, and waits for the coins to fall to the belt conveyor 91 to make the belt conveyor Machine 91 goes towards station 400 on the side of SJ P or B B to pay the 90-coin already paid on the coin tray to upper table 62 on the station 40. After paying SJP or BB, proceed to In step S2I7, the number of SJ P or Β B of R Α Μ 102 is reset to the initial stage, the end of S JP is stopped, and the winning coin is selected at the forward machine 1 S204 as another step. Shepsticks Ϊ 90 Hard to Stay in the Center-32- 200529912 (30) Games If it is determined in step S2 1 2 that it is not stopped at BB grid 3 0 5 c, proceed to step S221 in FIG. 43. In step S 2 2 1 in FIG. 4 3, determine whether the check mark 3 0 6 is Stop at the transfer grid 3 0 5 d. If it does not stop at the transfer grid 3 0 5 d, proceed to step S222, and determine whether the checker 3 06 stops at other special grids 3 05 e, f ... When the check mark 3 06 is stopped at the normal grid 3 05 a, step S 2 2 2 is denied. In this case, the process proceeds to step S 2 2 3 to mark the number of the stopped grid 3 0 5 a 値It is set as the number of obtained pieces. On the one hand, when the condition of step S222 is affirmed, the process proceeds to step S224 and the processing corresponding to the winning content assigned to the special grid 3 05 e ... is executed. After the number of obtained pieces is set in step S220 or S223 , Proceed to step S 22 5 to pay the obtained number of coins. In this case, the coin payment device 44 can also be used for coin payment. Among them, when the number of coins is small, payment can also be made through the coin payment port 61. When stopped at step S221 When the grid 3 05d is transferred, proceed to step S 2 2 7 so that the check mark 3 0 6 is at The moving grid 305d of the circumferential path 3 0 3 and the moving grid 305d of the inner circumferential path 304 can move between the outer circumferential path 3 03 and the inner circumferential path 304, and the inner circumferential path 304. The conditions are changed between the movement of 3 04 toward the outer peripheral path 303. For example, the movement in the opposite direction may also be restricted compared to the movement from the inner peripheral path 300 to the outer peripheral path 303. After the processing of step S224, S225, or S227 is performed, the process proceeds to step S226, and the stop position of the updated chess mark 3 06 is notified to the other gaming machines 1. Among them, the notification may also be directed only to the chess sign 3 06 located on the inner peripheral path 3 04. After the stop position is notified, proceed to -33- (31) 200529912 Step S 2 0 8 to determine whether the variable N is 1. Proceed to step S209, subtract 1 from the variable N, and then S203. In step S228, if the variable N is 1, the control program is executed. Fig. 44 shows a game update control program executed by the control device 100 in order to share the number of BBs and the position of the inner peripheral path 3 04 ". p 1 0 0 is repeated at an appropriate cycle. In the game control device 100, first in step S250, the judgment machine 1 notifies the number of additional BBs. If it is notified of S251, it will be held in the number of BBs in RAM102. If it has not been notified, step S25 2 is suspended, and if it is determined whether it is known by other gaming machines 1 3, the process proceeds to step S25 3 and the copy-protection number is reset to the initial stage. If it has not been notified, # Next, in step S254, it is judged whether or not the stop position of the chess mark 3 06. If it is notified & S 2 5 5 and the content is updated based on the notified position information held in the RAM 102 chess mark 3 09, step S 2 5 5 is suspended. Next, update the number of BBs in RAM 102 and the display of map 302. With this, the game information update control is appropriately repeated by repeating the process of FIG. 44]. If the number of BBs held in the RAM 102 and the number of BBs are not 1, the forward diamond returns to the step of FIG. 42, and the center game is ended. This processing with the other game machines 1 bis of the game flags 306 and 309 is in the control device information update control program. If it is determined by another game, the process proceeds to step update to add a predetermined number of steps S251. Then in step I know BB wins. If it passes through BB of RAM 102, step S 2 5 3 is suspended. When the pen game machine 1 notifies Spokes, it advances to the inner path 3 04 of the step. If it has not been notified, S 25 6, according to the latest content maintained on the display. In order, it is possible to maintain the position information of each game machine on the weekly route 3 04 -34- 200529912 (32) _ position information in an equal state with each other. The present invention is not limited to the above embodiments, and can be implemented in various forms. For example, the protruding portion 57 is not limited to be provided over the entire width direction of the coin receiving tray 50. It is also possible to provide two or more protrusions in the width direction of the coin receiving plate with a gap therebetween. The protruding portion is not limited to a tapered shape, and may be a shape having a rectangular cross section, a semicircular cross section, or the like. • [Brief description of the drawings] FIG. 1 is a front view of a gaming machine according to an aspect of the present invention. Figure 2 is a plan view of the same gaming machine. Fig. 3 is a right side view of the same gaming machine. Figure 4 is a front view of the main component. / Figure 5 is a perspective view of the front side of the main component. Fig. 6 is a perspective view of the back side of the main element. FIG. 7 is an enlarged view of part VII in FIG. 6. φ Figure 8 is the rear view of the light box. Fig. 9 is a sectional view taken along the line IX-IX in Fig. 8; Fig. 10 is a diagram showing an example of a screen on which an image is projected onto a main element. Fig. 1] A perspective view of the front side of the 1-series lottery machine. • Figure 12 is a perspective view of the back side of the 2 series lottery machine. Fig. 1 is a perspective view of the front side of the 3 series sub-element. Figure 14 is a front view of the 4 series sub-component. Figure 15 is a plan view of the 5 series sub-component. -35- 200529912 (33) _ Fig. 16 Right side view of 6 series auxiliary components. Figure 17 is a perspective view of a 7-series coin holder. FIG. 18 is a sectional view taken along the line XVIII-XVIII in FIG. 17. Figure 19 is a perspective view showing the structure of the game board. Fig. 20 is a perspective view showing an enlarged portion from the upper table to the lower table. Fig. 21 is a plan view of a game board surface. • Figure 22 is a right side view of the game board. Fig. 2 is a longitudinal sectional view of the game board surface in the front-rear direction. Figure 24 is a front view of a game board. Fig. 25 is a perspective view of the coin guide viewed from the back side. Fig. 26 is a plan view of the coin guide. Figure 27 is a rear view of the coin guide. FIG. 28 is a sectional view taken along line XXVIII-XX VIII in FIG. 27. Fig. 29 is a perspective view of a guide block. # Figure 30 is a plan view of the guide block. Fig. 31 is a right side view of the guide block. Fig. 3 is a plan view of a 2 series coin payment device. Fig. 33 is a front view of a coin payment device. Figure 3 is a right side view of a 4-series coin payment device. 'Figure 3 5 is a block diagram of the control system installed on the main component. • Figure 36 is a block diagram of the control system installed on the secondary components. FIG. 37 is a diagram of a game screen displayed on the screen of a 7-series display station. Fig. 38 is an example of the winners used in the game screen shown in Fig. 37 -36- 200529912 (34). FIG. 9 is a diagram showing a game screen displayed on the screen of the main component. Fig. 40 is a diagram showing the game screen displayed on the screen of the station when the main game is executed. Fig. 41 is a flowchart showing the station control program executed by the control device of the sub-component. Fig. 42 is a flowchart showing a central game control program executed by the control device of the main component. FIG. 4 3 is a flowchart continuing from FIG. 42. Fig. 44 is a flowchart showing a new control program for game information M executed by the control device of the main component. [Description of main component symbols]

遊戲機 主元件 副元件 框體 上面 蓋 螢幕 抽選機 裝飾品 帆形裝飾品 框架 -37- 200529912Game machine Main components Sub components Frame top Cover Screen Lottery decorations Sail decorations Frame -37- 200529912

(35) 12 屏幕 13 縱框 14 橫框 15 框架支承板 16 螺栓 17 框架座 17a 突緣 18 螺栓 19 螺孔 20 燈光箱 2 1 機櫃 2 1a 上面 22 透明面板 23 投影裝置 24 滑塊 25 光源 30 機櫃 3 1 滾筒 32 指示器 33 球通路 34 球投入機構 3 5 滾筒驅動馬達 36 指示器驅動機構 37 球回收機構 -38 200529912(35) 12 screen 13 vertical frame 14 horizontal frame 15 frame support plate 16 bolts 17 frame base 17a flange 18 bolts 19 screw holes 20 light box 2 1 cabinet 2 1a top 22 transparent panel 23 projection device 24 slider 25 light source 30 cabinet 3 1 Drum 32 Indicator 33 Ball path 34 Ball input mechanism 3 5 Drum drive motor 36 Indicator drive mechanism 37 Ball recovery mechanism -38 200529912

(36) 3 7a 皮帶 3 8 球袋 40 站 4 1 框體 42 遊戲空間 43 遊戲盤面 44 硬幣支付裝置 45 蓋 46 控制面板 47 硬幣投入器 48 操作開關 50 硬幣承盤 5 1 底壁 52 前壁 53,54 側壁 5 3 a,5 4 a 突緣 53b 硬幣支付口 5 5 後壁 5 6 蓋 5 7 突出部 5 8 彎曲壁 60 螢幕 6 1 硬幣支付口 62 上咅β桌 -39 200529912(36) 3 7a Belt 3 8 Ball bag 40 Station 4 1 Frame body 42 Game space 43 Game board surface 44 Coin payment device 45 Cover 46 Control panel 47 Coin dispenser 48 Operation switch 50 Coin tray 5 1 Bottom wall 52 Front wall 53 , 54 Side wall 5 3 a, 5 4 a Raised edge 53b Coin payment port 5 5 Back wall 5 6 Cover 5 7 Protrusion 5 8 Curved wall 60 Screen 6 1 Coin payment port 62 Upper β table -39 200529912

(37) 62a 前端緣 63 硬幣導引裝置 64 核對器 6 4a 硬幣通過孔 65 下部桌 65a 前緣 65b 側緣 66 硬幣導件 67 硬幣導引板 68 推進器 69 滾筒 70 導引塊 7 1 驅動機構 72 底板 73 硬幣導引構件 73a 硬幣承接面 73b 突部 73c 後端部 73d 前端部 7 4 間隙 75 安裝螺絲 76 基座 76a 支承部 76b 連結部 -40- 200529912(37) 62a Front edge 63 Coin guide 64 Checker 6 4a Coin passage hole 65 Lower table 65a Front edge 65b Side edge 66 Coin guide 67 Coin guide plate 68 Pusher 69 Roller 70 Guide block 7 1 Drive mechanism 72 Base plate 73 Coin guide member 73a Coin receiving surface 73b Protrusion 73c Rear end 73d Front end 7 4 Clearance 75 Mounting screw 76 Base 76a Supporting portion 76b Connecting portion -40- 200529912

(38) ΊΊ 基座框架 78 導軌 79 滑塊 80 馬達 80a 輸出軸 8 1 導引板 8 1a 導引槽 82 曲柄臂 83 曲柄銷 90 硬幣盤 90a 軸部 9 1 帶式輸送機 92 噴射器 1 00 控制裝置. 10 1 ROM 1 02 RAM 103 通訊控制裝置 110 控制裝置 111 ROM 112 RAM 113 獲獎檢測感應器 114 推進器驅動馬達 115 硬幣漏斗 116 致動器 -41 - 200529912 (39) . 117 200 201 20 1a 201b 20 1c 202 • 203 300 301 302 303 304 305 3 05a Φ 3 05 b 3 05 c 3 05 d 306 307 ^ 308 - 309(38) ΊΊ Base frame 78 Guide rail 79 Slider 80 Motor 80a Output shaft 8 1 Guide plate 8 1a Guide groove 82 Crank arm 83 Crank pin 90 Coin tray 90a Shaft portion 9 1 Belt conveyor 92 Ejector 1 00 Control device. 10 1 ROM 1 02 RAM 103 Communication control device 110 Control device 111 ROM 112 RAM 113 Winning detection sensor 114 Thruster drive motor 115 Coin funnel 116 Actuator-41-200529912 (39). 117 200 201 20 1a 201b 20 1c 202 • 203 300 301 302 303 304 305 3 05a Φ 3 05 b 3 05 c 3 05 d 306 307 ^ 308-309

B M 通訊控制裝置 遊戲畫面 主遊戲部 圖案帶 圖案帶 圖案帶 輪盤表部 累積獎額計數部 遊戲畫面 遊戲畫面 地圖 外周路徑 內周路徑 格子 格子 SJP格子 BB格子 移轉格子 棋標 SJP顯示部 BB顯示部 棋標 球 硬幣 -42 - 200529912 (40) PI 待機位置 P2 作動位置BM communication control device game screen main game section pattern with pattern with pattern with roulette table section cumulative prize counting section game screen game screen map outer path inner path path grid grid SJP grid BB grid transfer checker SJP display BB display Chinese chess ball coin -42-200529912 (40) PI standby position P2 actuation position

-43-43

Claims (1)

200529912 (1) 十、申請專利範圍 1·一種硬幣承盤,.係於硬幣遊戲機,作爲硬幣的支付 處加以設置之硬幣承盤,其特徵爲:具有蓄積硬幣之底壁 、包含底壁的三方之側壁及後壁, 在前述後壁,設置有限制硬幣沿著該後壁堆疊之突出 部,該突出部朝前方突出,且由前述底壁朝上方分離。 2 ·如申請專利範圍第1項之硬幣承盤,其中在前述側 p 壁設置硬幣支付口,前述突出部係配置於前述硬幣支付口 與前述底壁之間。 3 ·如申請專利範圍第1或2項之硬幣承盤,其中在前 述底壁與前述突出部之間配置彎曲壁。 4 ·如申請專利範圍第1或2項之硬幣承盤,其中前述 突出部亦可形成與前述後壁接合的底部越朝前端,於上下 方向變得越窄之錐形狀。 5 ·如申請專利範圍第〗或2項之硬幣承盤,其中前述 Φ 突出部係設置於前述後壁之寬度方向全長區域。 6 . —種遊戲機,其特徵爲:具備有申請專利範圍第1 或2項之硬幣承盤。 -44 -200529912 (1) 10. Scope of patent application 1. A coin tray, a coin tray attached to a coin game machine and set as a payment place for coins, which has a bottom wall for storing coins and a bottom wall including the bottom wall. The three side walls and the rear wall are provided with a protruding portion for restricting the stacking of coins along the rear wall, and the protruding portion protrudes forward and is separated by the bottom wall upward. 2 · If the coin holder of item 1 of the patent application scope, wherein a coin payment port is provided on the side p wall, the protrusion is arranged between the coin payment port and the bottom wall. 3. The coin holder according to item 1 or 2 of the patent application scope, wherein a curved wall is arranged between the aforementioned bottom wall and the aforementioned protruding portion. 4 · If the coin holder of item 1 or 2 of the patent application scope, the aforementioned protruding portion may also be formed in a tapered shape as the bottom part which is engaged with the rear wall is directed toward the front end and becomes narrower in the vertical direction. 5 · If the coin holder of the item No. or 2 of the scope of patent application, the aforementioned Φ protruding portion is provided in the width direction full length area of the aforementioned rear wall. 6. A game machine, characterized in that it has a coin holder with item 1 or 2 of the patent application scope. -44-
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KR200324512Y1 (en) * 2003-04-08 2003-08-25 (주)대신환경기술 Block of Imitation Stone for Bank Protection and Vegetation

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GB2425266B (en) 2008-07-02
KR100767559B1 (en) 2007-10-17
KR20060017504A (en) 2006-02-23
WO2005075036A1 (en) 2005-08-18
CN1771076A (en) 2006-05-10
JP2005224324A (en) 2005-08-25
TWI270401B (en) 2007-01-11
GB2425266A (en) 2006-10-25
HK1090585A1 (en) 2006-12-29
US20060183553A1 (en) 2006-08-17
GB0517647D0 (en) 2005-10-05

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