1255203 (1) 九、發明說明 【發明所屬之技術領域】 本發明係關於在硬幣通過了設置於遊戲盤面上的核對 器之硬幣通過孔的情況時,進行特定的遊戲處理之硬幣遊 戲機。 【先前技術】 作爲硬幣遊戲機之一種,藉由推進桌,將搭載於桌上 的多數硬幣推擠,使在硬幣相互之間產生撞球現象,藉此 使硬幣朝預定的硬幣落下孔移動之推進遊戲爲眾所皆知。 又,在這種推進遊戲,亦在被投入的硬幣所落下之區域設 置核對器,當每次硬幣進入核對器時,執行某種的遊戲處 理,謀求消除遊戲的單調性。 【發明內容】 〔發明所欲解決之課題〕 在以往的推進遊戲機,於上下設置二段的桌,在上部 桌的深部設置核對器。核對器的入手形成梳齒狀,該梳齒 間的細縫朝上下方向延伸。因此,若硬幣在上部桌倒下的 話則不可能有對於核對器之中獎,在投入硬幣之際需要有 相應的注意。 因此’本發明之目的係在於提供能將硬幣以適當的姿 勢對於核對器加以導引的硬幣遊戲機及其硬幣導引裝置。 (2) 1255203 〔用以解決課題之手段〕 本發明藉由以下的手段來解決上述課題。 本發明之硬幣遊戲機,係針對具備:設置於導引已被 投入的硬幣之遊戲盤面上,具有細縫狀的硬幣通過孔之核 對器;檢測通過了前述硬幣通過孔的硬幣之硬幣檢測裝 置;及與根據前述硬幣檢測裝置之硬幣的檢測相關聯,執 行預定的遊戲處理之遊戲控制裝置的硬幣遊戲機,其係進 | 一步具備硬幣導引裝置,該硬幣導引裝置係配置於前述遊 戲盤面上之前述已被投入的硬幣所落下之區域且將前述硬 幣導引至前述核對器者,前述硬幣導引裝置係在上面側具 有半圓筒面狀之硬幣承接面,在前述硬幣承接面間,具備 排列成··可供前述硬幣通過且產生朝與前述核對器的前述 硬幣通過孔相同方向延伸的細縫狀間隙之至少2個硬幣導 引構件。藉此,解決上述課題。 若根據此發明的話,藉由落下至硬幣導引裝置的硬幣 • 沿著硬幣承接面滑落,使得硬幣的方向逐漸地與間隙方向 一致。藉此,能以沿著間隙站立的姿勢,將硬幣導引至核 對器的硬幣通過孔。因此,針對於在將硬幣站立的狀態下 導引至核對器,並未被要求特別的技巧,即使不習慣遊戲 之玩家亦可充分地享樂於利用核對器之遊戲。 在本發明之硬幣遊戲機,前述硬幣導引裝置,係進一 步具備使前述硬幣導引構件朝這些硬幣導引構件的排列方 向往復移動之驅動機構。因藉由使硬幣導引構件朝排列方 向往復移動,能使硬幣導引構件間的間隙與核對器的硬幣 -6- (3) 1255203 通過孔之位置關係逐漸地改變,所以針對硬幣通過 的硬幣通過孔,能做出適當的困難度。 且,亦可在前述硬幣導引構件的前述承接面的 置突部。若根據如此形態,在硬幣橫倒於硬幣導引 之情況時,藉由該硬幣部分地搭載於突部,使得不 幣處於橫倒的狀態下保持平衡,而能使硬幣沿著硬 面確實地掉落至間隙。又,亦可減弱落下至硬幣承 | 硬幣之力量,抑制硬幣反彈,可將硬幣確實地導引 導引構件彼此之間隙。 前述硬幣導引裝置的前述硬幣導引構件排列安 通的底板之上面,前述底板構成前述間隙的底部。 況時,掉落至硬幣導引構件彼此的間隙之硬幣能夠 該間隙的端側而掉落。 前述硬幣導引裝置的前述硬幣導引構件,係對 底板可個別地裝卸。在此情況,能夠僅將污損或破 φ 幣導引構件由底板取下進行交換。 前述底板係在與前述核對器鄰接的位置,移位 述核對器更上方而加以配置,並且在前述底板,朝 對器形成坡度地賦予傾斜。藉此,能夠將被導引硬 構件彼此的間隙之硬幣沿著底板的傾斜坡滾動,而 朝核對器導引。 在本發明之硬幣遊戲機,對應於以前述遊戲控 所執行的前述遊戲處理,比起前述遊戲盤面的前述 引裝置,在硬幣的流動方向上游側設置用來支付硬 核對器 頂部設 構件上 會在硬 幣承接 接面的 至硬幣 裝於共 在此情 滾動至 於前述 損的硬 於較前 前述核 幣導引 確實地 制裝置 硬幣導 幣之硬 (4) 1255203 幣支付手段。藉由設置釦此的硬幣支付手段,不僅是朝遊 戲盤面被投入的硬幣,且作爲遊戲的報酬等而被支付到遊 戲盤面上的硬幣也可由硬幣導引裝置導引至核對器。藉 此,能夠提高玩家對於對應硬幣通過硬幣通過孔而加以執 行的遊戲之期待感。 在本發明之硬幣遊戲機,具備:帶式輸送機,其係排 列設置有複數個前述遊戲盤面,在這些遊戲盤面間,設置 有將蓄積於預定的硬幣儲存部之硬幣支付至其中一方的硬 幣盤面上之硬幣支付裝置,前述硬幣支付裝置在前述遊戲 盤面間,可行進於前述該遊戲盤面彼此的排列方向地加以 配置,承接有前述硬幣儲存部所掉落的硬幣;及噴射器, 其係配置於前述帶式輸送機的兩端,朝前述遊戲盤面賦予 朝下之坡度。 在以噴射器直接連結硬幣由硬幣儲存部之落下位置與 左右的遊戲盤面之情況時,由於因噴射器的長度作成較 長,而需要將噴射器的坡度確保成一定以上之坡度,故在 硬幣的落下位置之噴射器的高度較高,與此配合,而必須 配置於較硬幣儲存部的位置更上方之位置。相對於此,若 在硬幣由硬幣儲存部落下之落下位置配置帶式輸送機的 話,可縮短噴射器的長度,即使將噴射器的坡度確保成一 定以上之坡度,也能夠將該高低差抑制成小。因此’因 此,能夠將硬幣儲存部抑制成低,而容易地抑制遊戲機的 框體之高度。利用如此帶式輸送機的遊戲支付裝置,能適 用於:不管有無上述硬幣導引裝置,還是需要排列設置有 -8 - (5) 1255203 複數個前述遊戲盤面,在這些遊戲盤面間配置預定的硬幣 儲存部,將該硬幣儲存部的硬幣選擇性地支付至其中一方 的硬幣盤面的各種遊戲機。 本發明之硬幣導引裝置,係配置於被投入至遊戲盤面 的硬幣所落下的區域,將前述硬幣導引於預定方向之硬幣 導引裝置,其係在上面側具有半圓筒面狀之硬幣承接面, 在前述硬幣承接面間,具備排列成:可供前述硬幣通過且 0 產生朝與前述核對器的前述硬幣通過孔相同方向延伸的細 縫狀間隙之至少2個硬幣導引構件。若根據如此硬幣導引 裝置的話,藉由使硬幣導引.構件彼此的間隙之方向與核對 器的硬幣通過孔的方向一致,而配置於硬幣遊戲機之硬幣 所掉落的區域,能夠成本發明之硬幣遊戲機。 本發明之硬幣導引裝置,能夠包含與設置於上述硬幣 遊戲機之硬幣導引裝置相同之形態。即,前述硬幣導引裝 置,亦可進一步具備使前述硬幣導引構件朝這些硬幣導引 φ 構件的排列方向往復移動之驅動機構。亦可在前述硬幣導 引構件的前述承接面的頂部設置突部。前述硬幣導引裝置 的前述硬幣導引構件,亦可排列安裝於共通的底板之上 < 面,前述底板構成前述間隙的底部。前述硬幣導引裝置的 ,前述硬幣導引構件,亦可對於前述底板可個別地裝卸。 〔發明效果〕 如以上所說明,若根據本發明的話,由於藉由使落下 至硬幣導引裝置的硬幣沿著硬幣承接面滑落,使硬幣的方 -9- (6) (6)1255203 向逐漸地與間隙方向一致,故能夠在沿著間隙豎立的狀態 下將硬幣導引至核對器的硬幣通過孔。因此,針對於在將 硬幣站立的狀態下導引至核對器,並未被要求特別的技 巧,即使不習慣遊戲之玩家亦可充分地享樂於利用核對器 之遊戲。 【實施方式】 圖1〜圖3係顯示適用本發明的遊戲機之一形態,圖 1爲正面圖、圖2爲平面圖、圖3爲右側面圖。由這些圖 可得知,遊戲機1係設定於遊戲店等之商業設施,構成作 爲對於根據玩家之經濟性價値的消費之報酬,提供預定範 圍內之遊戲的商用遊戲機(所謂街頭遊戲機),具備主元 件2 ;及分別配置於該主元件2的前面中央、前面右側及 前面左側之3台的副元件3。各副元件3係可由主元件2 分離,設置於適當的位置。再者,遊戲機1之經濟性價値 的消費係藉由對於副元件3投入硬幣來進行。 (主元件之結構) 如圖4〜圖6所示,主元件2係具有可豎立於店舖等 的地板之框體5。框體5係與通常的遊戲機同樣地.,利用 木材或樹脂材來構成。在框體5的正面左側設置螢幕6, 在該螢幕6的右側設置有抽選機7。螢幕6係使用例如液 晶放影機或電漿顯示器般之大型顯示器爲理想。當然,亦 可將液晶顯示器、CRT作爲螢幕加以使用。關於抽選機7 -10 - (7) 1255203 如後所述。 在主元件2之框體5,爲了提高遊戲機1之裝飾效 果,設有各種裝飾物。例如,在螢幕6及抽選機7之更外 側設置裝飾品8。又同樣地爲了提高遊戲機1之裝飾效 果,在框體5之上面5 a,設置帆形裝飾品1 0。如圖5及 圖6所示,帆形裝飾品1 0係具有框架1 1、及張設於該框 架1 1的表面之屏幕1 2。框架1 1係組合複數條縱框1 3及 p 橫框1 4所構成。一方面,屏幕1 2係例如藉由白底之塑膠 布或帆布來構成。屏幕1 2係以在縱框1 3間產生適度的鬆 弛的方式,固定於框架1 1之表面。屏幕1 2之固定作業亦 可使用各種手段。 在框體5的上面5 a之前緣,固定有隱藏帆形裝飾品 1 〇的下部之蓋5b。在該蓋5b之裏面側,沿著框體5的左 右方向(圖1之左右方向)隔著間隔,且在與框體.5的前 後方向呈平面並且豎立成垂直狀態下配置有複數個框架支 φ 承板1 5。這些框架支承板1 5係分別利用螺栓1 6固定於框 體5之上面5a及蓋5b。在各自的框架支承板15,安裝著 框架座1 7。再者,在圖6,關於正面前的2片框架支承板 1 5,框架座! 7隱藏於背側而看不見。 如圖7所詳示般,框架座1 7之結構係使斷面成四角 形狀的筒狀體之一側面開口,並且在該開口部的兩緣設置 突緣1 7 a (在圖7僅顯示其中一方側)。框架座1 7係藉由 裝設於該突緣1 7 a的螺栓1 8旋入至框架支承板1 5,來固 定於框架支承板]5上。藉由機框架座1 7與框架支承板} 5 -11 - (8) (8)1255203 組合,以在框架支承板1 5與框架座1 7之間產生細長之空 洞部,藉由縱框1 3之下端部插入至該空洞部,使帆形裝 飾品1 〇在其越朝上端則越朝遊戲機1的正面側突出地傾 斜之狀態下,安裝於框體5上。 在框架支承板1 5,設有供裝設於框架座1 7的下端側 的螺栓1 8旋入之複數個螺孔1 9。這些螺孔1 9係沿著以設 定於框架座1 7的上端側之支點爲中心的曲率半徑一定之 圓弧加以配置的。又,雖未圖示,但對應於裝設在框架座 1 7的上端側之螺栓1 8的螺孔也沿著以上述支點爲中心的 曲率半徑一定之圓弧加以配置。但,關於上端側,亦可以 其中之一個螺孔作爲變更框架座1 7之傾斜角之計的支 點。因此,藉由改變供螺栓1 8旋入的螺孔1 9,能變更框 架座1 7之傾斜角度,藉此可使帆形裝飾品1 0之傾斜角度 改變。又,若將縱框1 3由框架座1 7取出的話,則可由框 體5將該帆形裝飾品1 〇分離。 如圖4〜圖6所示,在框體5的正面側下端設置燈光 箱20。如圖8及圖9所示,燈光箱20具有關閉之機櫃 2 1 ’其對於框體5可分離。機櫃2 1之上面21 a朝斜向傾 斜’在其一部分,於燈光箱2 0的寬度方向(祖當於框體5 之左右方向)全區域設置透明面板2 2。在機櫃2 1之內 部’與透明面板22相對向地配置著投影裝置23。投影裝 置2 3係用來藉由來自於光源2 5之照明光,來將印刷於滑 塊2 4之圖案等加以投影者’其投影方向係設定於垂直方 向。如圖5可得知,燈光箱20係使該透明面板22位於帆 -12- 1255203 Ο) 形裝飾品1 〇正下方,配置於框體5之正面側。藉此·能 夠以帆形裝飾品1 0之屏幕1 2承受投影裝置23之照明 光,將滑塊24之圖案等的圖像投影至屏幕1 2。圖1 〇係顯 示其一例。再者,投影於屏幕12之圖像亦可爲靜止圖 像,亦可爲動畫圖像。亦可省略滑塊2 4,使來自於光源 2 5的照明光之色彩或圖樣等變化,在屏幕1 2上進行活動 性演出。 p 再者,如圖1〜圖3所示,當在框體5之周圍配置副 元件3的情況時,各副元件3之位置係設定成:不會重疊 於由投影裝置2 3至屏幕1 2之光路。然後,藉由各副元件 3包圍燈光箱20之周圍,也不會有玩家等進入到由投影裝 置23至屏幕12爲止的光路之虞。 圖1 1及圖1 2顯示抽選機7之重要部分。如圖1〗所 示,抽選機7係具有:機櫃3 0 ;在可迴旋於前後方向的軸 線周圍之狀態下,配置於機櫃3 0的正面側之滾筒3 1 ;及 φ 指示器3 2。在指示器3 2之周圍,設有球通路3 3。如圖1 〇 所示,滾筒31之表面係在周方向分割成8等份,在各區 域顯示著數字1〜8。 又,如圖1 2所示,在機櫃3 0之內部設置:球投入機 構3 4、滾筒驅動馬達3 5、指示器驅動機構3 6、及球回收 機構3 7。球投入機構3 4係回應遊戲機1的控制系統賦予 抽選機7之投入指令,將抽選用球B (參照圖1 1 )投入至 球通路3 3。滾筒驅動馬達3 5係將滾筒3 1在其軸線周圍旋 轉驅動。指示器驅動機構3 6係監視是否已將球B投入至 -13- (10) 1255203 在滾筒3 1的正下方與球通路3 3連續地設置之球袋3 8,當 檢測到球B投入到球袋3 8時,則與其回應,將指示器3 2 由圖1 1所示之傾倒成水平之待機位置p I移動至垂直豎立 之作動位置P2。指示器3 2之前端形成針狀,在作動位置 P 2,能夠選擇性地指示滾筒3 1上的其中一區域。 投入到球袋38之球B經導管39導引至球回收機橇 3 7。球回收機構3 7係用來將球b返回至球投入機構3 4 p 者’例如以朝上下方向行進之具有齒的皮帶3 h,將由導 管39所傳達來的球心潮垂直上方搬運,在皮帶37a之上 端折返位置,將球B傳達給球投入機構34之球保持部 3 4 a 〇 如上所述之抽選機7係爲了選擇設置於滾筒3 1上之i 〜8的其中一個數値而設置者,其功能如下述來加以表 現。首先’當由遊戲機1之控制系統對於抽選機7賦予開 始抽選指示時,則因應該動作,驅動滾筒驅動馬達3 5,滾 φ 筒3 1開始旋轉,接著當對於球投入機構3 4賦予投入球指 令時,則球B被投入至球通路3 3。而當被投入之球B到 達球袋38時,則指示器驅動機構36被驅動,以將指示器 3 2朝作動位置P2驅動,與此同步,滾筒3 1也似受到指 示器32所按壓而停止般,停止滾筒驅動馬達35。在滾筒 3 1停止後,由滾筒驅動馬達3 5之旋轉位置(例如以編碼 器檢測)特定指示器3 2的前端所指不之數値’錯此1〜8 中之任一數値作爲以抽選所選到之數値加以確定。球袋3 8 之球B係準備下一次之抽選,以球回收機構3 7返回。再 -14 - (11) 1255203 者,抽選機7之正面側,爲了防止球B飛出等’以透明之 蓋加以覆蓋。亦可藉由在玩家不會發現之範圍內’可將球 到達球袋3 8的時間點與滾筒3 1停止的時間點之時間關係 改變,來使抽選機率變動。如此的操作係可例如使用於支 出(payout }率之調整。抽選機7係若爲能選擇任一數値 者的話,則不限於上述結構’亦可適宜地變更其結構。 (副元件之結構) • 其次,以下參y照圖1 3,說明副元件3。再者,由於3 台的副元件3之結構相互相等,故以下說明關於1台之副 元件3。如圖1 3〜圖1 6所示,在副元件3,左右的2個站 40聚集於單一的框體41上。站40係指玩家遊玩遊戲之場 所的最小單位。參照圖1及圖3可得知,副元件3之框體 4 1的高度係被限制成不會遮住主元件2的螢幕6或抽選機 7之重要部位(包含滾筒3 1及球袋3 8 )。在框體4 1的內 φ 部,設有進行保持及支付硬幣之硬幣漏斗裝置(未圖 示)。 如圖1 3〜圖1 6所示,在框體4 1的上部,設有遊戲空 、間42,在該遊戲空間42的底面側,針對每個站40構成遊 ^ 戲盤面43。遊戲盤面43如後所詳述。在遊戲盤面43彼此 之間,配置有在站40彼此所共用之硬幣支付裝置44。爲 了阻止玩家進入遊戲盤面43,遊戲空間42藉由透明蓋45 覆蓋(在圖14〜圖16不透明地顯示)。在框體41之正面 側,設有控制面板4 6。在該控制面板4 6,針對每個站4 0 -15- (12) 1255203 設置左右一對的硬幣投入器47。硬幣投入器47係用來 作爲遊戲媒體之硬幣在朝垂直方向豎立之狀態下滾動投 者,其前端係貫通蓋45而插入於遊戲空間42。由於可 據玩家之意志調整硬幣的投入方向,故硬幣投入器4 7 少針對左右方向可調整其方向。如此的硬幣投入器4 7, 可使用慣用於所謂的推進遊戲之習知的硬幣噴射器。 在控制面板46,於各站40各設置一個按鈕式操作 關4 8。操作開關4 8係例如爲了玩家指示根據抽選機7 球B的投入時間點而進行操作者。當然,亦可在如此以 之目的設置操作開關48。 又,在控制面板4 6,針對於每個站4 0設置硬幣承 5 0。硬幣承盤5 0係作爲玩家所獲得之硬幣的支付處而 以設置的。圖1 7及圖1 8顯示硬幣承盤5 0之詳細說明 硬幣承盤5 0係將不銹鋼板等的金屬材料進行板金加工 形成者,具有矩形狀底壁5 1、配置於其周圍之前壁52 左右1個的側壁5 3、5 4及後壁5 5。在側壁5 3、5 4,設 用來將硬幣承盤5 0安裝於框體4 1之突緣5 3 a、5 4 a。在 壁5 2之上端朝外側形成折返部5 2 a。 爲了作成玩家可取出硬幣,而使得硬幣承盤5 〇之 面側呈開口,且前壁5 2之高度也設定成較其他的壁5 3 5 5充分低。其中,如圖} 8可得知,前壁5 2係具有防止 幣Μ朝硬幣承盤5 0的前方落下,而於底壁5 1將硬幣 在重疊之狀態下加以保持之功能。因此,前壁52之高 係在不會造成硬幣Μ取出之障礙的範圍下儘可能地設定 將 入 根 至 亦 開 之 外 jarL 盤 加 〇 而 有 一H 刖 上 硬 Μ 度 成 -16- (13) 1255203 大爲佳。其中,在底壁5〗具有充分的面積之情況時,亦 有不一定需要前壁5 2之情形。賦予底壁5 :[朝前突起之傾 斜而省略前壁5 2。 在左側壁5 3,於將硬幣μ支付至硬幣承盤5 0內的上 下方向’設置有長細縫狀之硬幣支付口 5 3 b,該硬幣支付 口係比起前壁5 2更接近後壁5 5側。在後壁5 5之上端, 設置有以遮蔽該硬幣支付口 53b之方式設置延伸之L字狀 • 的蓋5 6。且,在後壁5 5,設置有延伸於硬幣承盤5 0的寬 度方向(在圖18爲與紙面呈正交之方向)之大致全長的 突出部5 7。突出部5 7係在與底壁5 1之間,以產生接收硬 幣Μ之空間的方式,較底壁5 ;[更朝上方遠離而配置著。 又,突出部57係呈由與後壁55接合之底部越朝前端,於 上下方向變得越窄之錐形狀。如此的突出部5 7係藉由將 板材彎曲加工成V字狀後接合於後壁5 5來加以設置的。 其中,突出部5 7亦可以抽出材、鑄造等的各種方法來形 φ 成。突出部57之位置係設定於硬幣支付口 53b之正下 方’其前端與蓋56之前端大致一致。又,突出部57之下 端位置與前壁5 2之上端大致一致。且,在底壁5 1與突出 部5 7之間,設有剖面呈圓弧狀之彎曲壁5 8。 若根據以上所述的硬幣承盤5 0的話,由硬幣支付口 5 3 b至複製硬幣承盤5 0內之硬幣Μ係一邊受到突出部5 7 所導引一邊掉落重疊至底壁51上。由於在後壁55設有矢 出部5 7,故硬幣Μ如圖1 8之想像線Μ ’所示,不會有靠 於後壁5 5之狀態下重疊之虞。因此,如圖1 8之想像線 -17- (14) 1255203 Μ ’所示堆積於底壁5 1上之硬幣Μ的一堆硬幣,由其頂點 部分朝硬幣承盤5 0之前後方向(圖1 8之左右方向)大致 均等地擴大,即使玩家不進行任何動作,硬幣也不易堵塞 於硬幣支付口 5 3 b之周圍,能夠使較多的硬幣Μ蓄積於硬 幣承盤5 0。若突出部5 7不存在的話,靠於後壁5 5之硬幣 Μ在該狀態下堆疊,其結果,如想像線L2所示,硬幣Μ 由後壁5 5朝前壁5 2形成朝下坡度般地堆疊,造成硬幣支 Β 付口 5 3 b的周圍在早期就堵塞。因此,以玩家未修正而蓄 積於硬幣承盤5 0之硬幣Μ數量較苯實施形態之硬幣承盤 5 〇減少。 其次,參照圖19〜圖31詳細地說明遊戲盤面43。再 者,各遊戲盤面43之結構共通,故在以下,針對1個遊 戲盤面43進行說明。如圖19所示,在遊戲盤面43,由硬 幣的流動方向之上游側(相對於深部側)朝下由側(正前 面側)設置:螢幕6 0、硬幣支付口 6 1、上部桌6 2、硬幣 φ 導引裝置63、核對器64、及下部桌65。螢幕60係作爲執 行在各站4 0之遊戲或進行各種演出之顯示手段加以設置 的。硬幣支付口 6 1係配置於螢幕6 0之正下方。由框體4 1 內的硬幣漏斗裝置送出至硬幣導件6 6之硬幣係由該硬幣 支付口 6 1朝上部桌62支付。上部桌62係設置成可移動 於圖中實線所示的水平位置、與以其前端緣62a爲支點如 圖中想像線所示般朝上方舉起之作動位置之間。 圖2 0〜圖2 4係詳細地顯示由上部桌6 2至下部桌6 5 爲止之部分。在下部桌65之上方,設有硬幣導引板67。 -18 - (15) 1255203 硬幣導引板67呈透明,以與硬幣投入器47形成1 : 對應關係的方式,在各站4 0上設置2個。在圖2 0 2 1 ’僅顯示對應於右側的硬幣投入器a?之硬幣導 67°由圖22及圖24可得知,在硬幣導引板67,朝遊 面4 3的丨朵部側(設有螢幕6 0之側)及左右方向之中 P武予朝下坡度。由硬幣投入器4 7所投入之硬幣Μ係 根據硬幣導引板6 7 .之坡度,其方向改變靠近中央, 在硬幣導引板67上滾動而落下至硬幣導引裝置63上 幣導引裝置63保一邊使硬幣μ之方向與遊戲盤面43 後方向一致’一邊導引至核對器64者,其詳細說明 述。 核對器64係固定於遊戲盤面43上之一定位置, 上面側設有多數細縫狀之硬幣通過孔 6 4 a。硬幣通 64a係延伸於遊戲盤面 43之前後方向。由硬幣導引 63落下至核對器64之硬幣Μ,可分爲:因應其落 置,通過硬幣通過孔64a者、與未通過硬幣通過孔 者。通過硬幣通過孔64a之硬幣Μ係被取入至核對] 的內部,返回至框體4 1的內部之硬幣漏斗。一方面 通過硬幣通過孔64a之硬幣Μ落下至下部桌65。 雖省略圖式,但在下部桌6 5,多數的硬幣在水平 狀態下載置著。在下部桌6 5之深部側,設有推進器 如圖2 3所示,推進器6 8係經由配置於其前後之滾筒 支承於下部桌6 5上。藉此,推進器6 8係可沿著下部 朝前後方向往復移動。圖1 9〜圖2 4皆顯示推進器6 8 ]之 及圖 引板 戲盤 心側 一邊 一邊 。硬 之前 如後 在其 過孔 裝置 下位 64a 器64 ,未 堆積 68 ° 69, 桌65 後退 -19- (16) 1255203 之狀態。藉由未圖示的推進器驅動機構,將推進器6 8驅 動於圖示的位置與朝較該位置更前方突出之位置之間。推 進器驅動機構,例如藉由滑塊曲柄機構,將馬達的旋轉變 換成推進器6 8之往復運動的機構等,使用在習知的推進 遊戲機所使用的各種機構。 藉由推進器6 8朝前後往復移動,落下之硬幣與下部 桌6 5衝突,在與下部桌6 5上的硬幣相互間產生撞球作 | 用,根據該撞球作用之程度,硬幣由下部桌65的前緣65a 或側緣6 5 b (參照圖2 0 )落下。所落下之硬幣被回收至未 圖示的硬幣漏斗裝置。硬幣由前緣65a之落下係以未圖示 的硬幣落下感應器檢測,由硬幣漏斗裝置支付相當被檢測 到的數量之硬幣至硬幣承盤5 0。 其次,參照圖25〜圖.31,詳細地說明硬幣導引裝置 63。如圖25所示,硬幣導引裝置63係具備導引塊70、及 用來驅動導引塊7 0之驅動機構7 1。圖2 9〜圖3 1詳細地 φ 顯示導引塊7〇。導引塊7〇係在共通的底板72,於一定方 向以相等的間距排列安裝複數個(在圖中爲1 0個)硬幣 導引構件73。硬幣導引構件73係下部呈長方體,在上面 側設有半圓筒狀硬幣承接面7 3 a之樹脂成形品。使用於硬 幣導引構件7 3之合成樹脂係需要對於與硬幣之摩擦具有 適度的耐摩擦性,例如POM可理想地使用作爲硬幣導引 構件7 3之材質。在硬幣導引構件7 3之頂部,設有突部 7 3 b。突部7 3 b係沿著硬幣承接面7 3 a之軸線方向也就是 遊戲盤面4 3之前後方向延伸。其中設有突部7 3 b之範圍 -20- (17) (17)1255203 係針對於遊戲盤面43之前後方向,限制於硬幣導引構件 73之後半部。在底板72上之硬幣導引構件73彼此之間, 設置間隙7 4。這些的間隙7 4係較硬幣的厚度稍大。間隙 7 4亦可爲一定間隔,但在本實施形態,間隙7 4係伴隨著 接近核對器6 4而逐漸擴大。這是由於當複數個硬幣同時 地落下至間隙74時,使硬幣不會堵塞於間隙74內之故。 如圖30及圖31所示,各硬幣導引構件73係利用安 裝螺絲7 5,由底板72的下面側個別地安裝。因此,在特 定的硬幣導引構件73受到污損或破損之情況時,能僅將 該硬幣導引構件73由底板72取下進行更換。在底板72 之下面側安裝著基座76。基座76係具有支承導引塊70之 支承部 76a、與由支承部 76a朝後方延伸之連結部76b。 介支承部7 6 a對於連結部7 6 b朝前下降地傾斜,在底板 72,以朝核.對器64形成向下坡度的方式賦予傾斜,硬幣 導引構件73也傾斜成:由其後端部73c越朝前端部73d 越逐漸地變低。 如圖25〜圖28所示,具有固定於框體41之基座框架 7 7、於該基座框架7 7經由一對導軌7 8可自由移動於左右 方向地加以支承的滑瑰79、及作爲滑塊79之驅動源的馬 達8 0。滑塊7 9之後端側係朝下方折返,在該折返部分安 裝著導引板8 1。在導引板8 1,形成朝上下方向延伸之導 引槽81a。一方面,在馬達80之輸出軸80a,安裝有曲柄 臂8 2,該柄壁能與輸出軸8 0 a —體地旋轉,在該曲柄臂 8 2之前端安裝著曲柄銷8 3。曲柄銷8 3之前端係插入於導 -21 - (18) 1255203 引板81之導引槽81a。且在基座框架77之上方,配置導 引塊7 0,該基座7 6之連結部7 6 b係與滑塊7 9連結。 因此,當將馬達 80之輸出軸80a朝一定方向旋轉 時,則該運動會受到曲柄銷8 3與導引板8 1變換成滑塊7 9 之左右方向的往復運動,經由該滑塊7 9與基座7 6所連結 之導引塊7 0朝左右方向往復移動。如圖2 6所示,設置於 導引塊70之硬幣導引構件73彼此的間隙74係朝與核對 器64的硬幣通過孔64a相同方向延伸。又,如圖28所 示,形成間隙74之底部的底板72係配置於較核對器64 更上方,並且朝核對器64,前方下降地傾斜。 藉由如此結構,由硬幣投入器4 7投入而滾動於硬幣 導引板 67之硬幣,係落下至導引塊70之硬幣承接面 7 3 a。由於硬幣承接面 7 3 a形成半圓筒面狀,故落下至該 承接面之硬幣係在硬幣承接面73a上滑動而被導引至間隙 7 4。藉此,在由硬幣導引板6 7朝遊戲盤面4 3的中心側稍 微斜向傾斜之狀態下落下的硬幣的方向,係與遊戲盤面4 3 的前後方向(間隙74所延伸的方向)一致。被導引至間 隙74之硬幣係在方向與硬幣通過孔64a相同方向之狀態 下豎立而滾落於底板72上。又,由於在硬幣承接面73a 的頂部設置突部73b,故即使由硬幣導引板67落下至硬幣 承接面 7 3 a之硬幣形成橫倒之狀態,藉由該硬幣與突部 7 3 b接觸,硬幣喪失平衡,不會有硬幣在橫倒之狀態下穩 定之虞。又,受到硬幣與突部7 3 b衝突,使硬幣之動力弱 化,硬幣可確實地落入至間隙74。然後,藉由硬幣通過間 -22- (19) 1255203 隙74落下至核對器64,消除了硬幣在橫倒之狀態 至核對器64上之虞。再者,根據突部73b之硬幣 調整效果係與突部7 3 b之長度相關。例如,若突部 短的話,則突部7 3 b之效果相對地變小,硬幣在橫 態下掉落至核對器64之頻率增加,其結果,降低 入到核對器64之機率。 藉由以驅動機構71使導引塊70朝左右方向 動,針對左右方向,間隙74與硬幣通過孔64a的 一致或不一致逐漸切換。若在間隙74與硬幣通過 大致一致也就是在前述方向這些連接成一直線般 點,硬幣朝核對器64落下的話,則該硬幣通過硬 孔64a。在不同之時間點落下至核對器64之硬幣會 對器64所彈開而掉落至下部桌65。再者,如圖28 在核對器64,設置有用來將通過了硬幣通過孔64a 導引至硬幣漏斗內之導軌84。 如此,在本實施形態之硬幣遊戲機,由於設有 至遊戲盤面43之硬幣通過核對器64前使其與核業 的硬幣通過孔64a作成相同方向之硬幣導引裝儇63 使不具有充分技巧之玩家,亦可將硬幣通過或不通 器64之遊戲來玩樂。再者,亦可對於硬幣導引裝濯 底板7 2及硬幣導引構件7 3,賦予與圖3 1枏反之坡 就是由硬幣導引構件73之前端部73d越朝後端部 得越低般之坡度,將核對器64配置於硬幣導引構料 後端部7 3 c側。 下掉落 方向的 73b變 倒之狀 硬幣進 往復運 位置之 孔 64a 之時間 幣通過 受到核 所示, 之硬幣 將投入 ί器6 4 ,故即 過核對 :63之 度,也 7 3 c變 :73之 -23- (20) (20)1255203 圖32〜圖34係詳細地顯示硬幣支付裝置44。硬幣支 付裝置44係爲了中獎時等,將大量之硬幣支付到遊戲盤 面43而設置的,具有:硬幣盤9〇;在硬幣盤9〇之背後, 連接左右的遊戲盤面4 3彼此地連結之帶式輸送機9 1 ;及 配置於帶式輸送機9 1的兩端與上部桌62之間的噴射器 92 °硬幣盤90係以上部後端的軸部90a爲支點,可旋轉 地設置著,藉由未调示的致動器,朝前方大致成水平地延 伸之待機位置、與以軸部9 0 a爲支點舉起前端之作動位置 (圖3 3及圖3 4所示的位置)之間驅動。用來驅動硬幣盤 9 〇之致動器亦可如馬達般產生旋轉運動者,亦可如汽缸般 產生直線運動者。若爲旋轉運動型致動器的話,將該旋轉 運動傳達至軸部90a周圍使硬幣盤90旋轉即可。若爲直 線運動型致動器的話,則利用連接機構等,將.該直線運動 變換成硬幣盤9 0之旋轉運動即可。 在硬幣盤9 0係作成可由未圖示的漏斗支付硬幣,當 將硬幣盤90由待機位置移動至作動位置時,硬幣盤90上 的硬幣會落下至帶式輸送機9 1上。然後,藉由使帶式輸 送機9 1朝左右任一的方向進行,使帶式輸送機9 1上的硬 幣搬運至其中一方的噴射器92,經由該噴射器92,將硬 幣支付至其中一方之上部桌6 2。 如此,因在硬幣盤9 0與噴射器92之間妹至帶式輸送 機9丨,所以能夠縮短噴射器9 2之長度,既可抑制硬幣盤 9 〇之高度亦可賦予噴射器92充分之傾斜。但若不使用帶 式輸送機9 1 ’則必須使噴射器9 2延伸至硬幣盤9 0的左右 -24 - (21) 1255203 方向之中心部’設置使來自於硬幣盤90之硬幣落下方向 指向其中一方的噴射器92之手段,但在此情況,當賦予 噴射器92所需的充分傾斜度時,則噴射器卩2的全體高度 變高,與此配合而必須將硬幣盤9 〇之位置變更成上方。 但,在該情況,副元件3的全體高度增加,會產生背後的 主元件2之螢幕6或抽選機7被遮蔽之缺失。相對於此, 在本實施形態’由於利用帶式輸送機9 1,將硬幣水平搬蓮 • 至各上部桌62之附近,故上部桌62變短,可抑制全體高 度。因此,能降低硬幣盤9 0之位置。 (控制系統之結構) 其次,參照圖3 5,說明關於遊戲機}之控制系統。圖 3 5係設置於主元件2之控制系統的方塊圖。主元件2係具 有控制裝置1〇〇。控制裝置100係作爲具備微處理器之電 腦單元來構成,連接有作爲主記憶裝置之ROM i(n及 φ RAM102。又,在控制裝置100連接有作爲顯示裝置之螢 幕6,並且分別連接有作爲作爲控制對象機器之抽選機7 的球投入機構34、滾筒驅動馬達3 5及指示器驅動機構 3 6。再者,在各機構,設置複數個致動器,控制裝置1〇 〇 對於各自的致動器,經由驅動電路連接,但這些詳細圖示 省略。 爲了在主元件2與副元件3之間進行資訊交換以執行 特定的遊戲,而主元件2之控制裝置1 0 〇係與各副元件3 之控制系統連接。且,在主元件2的控制裝置丨〇 〇亦連接 -25 - (22) 1255203 著通訊控制裝置1 03。通訊控制裝置1 03係在與其他的遊 戲機1之主元件2的控制裝置1 00之間進行經由了特定的 通訊回線之資訊通訊,爲了建構集合了複數個遊戲機1之 一個遊戲系統而設置的。再者,各主元件2亦可經由通訊 控制裝置1 03及何服器相互地連接,或主元件2彼此不經 由伺服器而經由通訊控制裝置1 0 3相互地連接。除了以上 之外,亦可在控制裝置1 〇 0連接各種的輸入裝置及輸出裝 | 置。其他的遊戲機1係亦可爲設置於相同店舖內者,亦可 爲設置於其他店舖者。 圖3 6係設置於副元件3的控制系統之方塊圖。副元 件3也具有作爲具備微處理器的電腦單元加以構成之控制 裝置Γ 1 0。在該·控制裝置1 1 〇,連接著作爲主記憶裝置之 ROM1 1 1及RAM1 12。又,在該控制裝置丨1〇,連接著作 爲頌不裝置之螢幕6 0 (參照圖1 9 )。且,在控制裝置 1 1 0 ’連接著作爲輸出裝置或控制對象裝置之各種機器, φ 該各種機器係設置於左右之站40。例如,在控制裝置 1 1 0 ’連接作爲輸入裝置之操作開關4 8 (參照圖1 3 )及獲 獎檢測感應器1 1 3。獲獎檢測感應器]1 3係通過核對器6 4 之硬幣通過孔64a,檢測導入至核對器64內的硬幣後輸出 #寸疋的檢測訊號,。又’在控制裝置11 〇,連接有作爲控制 ^寸象機益之驅動推進器6 8用的推進器驅動馬達1 1 4、驅動 硬π!導引裝直6 3的導引塊7 0用之馬達8 〇 (參照圖 25 )、以及框體4 1之支付硬幣用的硬幣漏斗〗〗5。再者, 在_ 36,僅詳細地顯示左側的站40,但右側的站4〇也相 -26 - (23) (23)1255203 (1) Description of the Invention [Technical Field] The present invention relates to a coin game machine that performs a specific game process when a coin passes through a coin passage hole of a collator provided on a game disk surface. [Prior Art] As a type of coin game machine, by pushing a table, a large number of coins mounted on a table are pushed, and a billiard phenomenon occurs between the coins, thereby moving the coins toward a predetermined coin drop hole. The game is well known. Further, in such a push game, a checker is set in the area where the coin to be placed falls, and each time the coin enters the checker, a certain game processing is performed to eliminate the monotony of the game. [Problem to be Solved by the Invention] In the conventional game machine, a two-stage table is provided on the upper and lower sides, and a checker is provided in the deep portion of the upper table. The starter of the checker is formed in a comb shape, and the slit between the comb teeth extends in the up and down direction. Therefore, if the coin falls down on the upper table, it is impossible to have a prize for the checker, and it is necessary to pay attention when the coin is put. Accordingly, the object of the present invention is to provide a coin game machine and a coin guiding device capable of guiding a coin to a verifier in an appropriate posture. (2) 1255203 [Means for Solving the Problems] The present invention solves the above problems by the following means. The coin game machine of the present invention is provided with a collimator having a slit-shaped coin passage hole provided on a game disk surface for guiding a coin that has been inserted, and a coin detecting device for detecting a coin passing through the coin passage hole And a coin game machine of the game control device that executes a predetermined game process in association with the detection of the coin according to the coin detecting device, which is provided with a coin guiding device, which is disposed in the aforementioned game And a coin guiding device having a semi-cylindrical coin receiving surface on the upper side of the coin-receiving surface of the coin-receiving area There are provided at least two coin guiding members arranged to allow the coins to pass therethrough and to generate a slit-like gap extending in the same direction as the coin passage holes of the collimator. Thereby, the above problems are solved. According to the invention, the coin falling down to the coin guiding device slides down along the coin receiving surface, so that the direction of the coin gradually coincides with the direction of the gap. Thereby, the coin can be guided to the coin passage hole of the checker in a posture standing along the gap. Therefore, it is not required to be particularly skillful for guiding the coin to the checker in a state in which the coin is standing, and even a player who is not accustomed to the game can fully enjoy the game using the checker. In the coin game machine of the present invention, the coin guiding device further includes a driving mechanism that reciprocates the coin guiding member toward the arrangement direction of the coin guiding members. Since the coin guide member is reciprocated in the arrangement direction, the gap between the coin guiding members and the position of the coin -6-(3) 1255203 through the hole of the verifier can be gradually changed, so the coin for the coin is passed. Through the holes, appropriate difficulty can be made. Further, the protruding portion of the coin receiving member may be formed on the receiving surface. According to this aspect, when the coin is horizontally guided by the coin, the coin is partially mounted on the projection, so that the coin is kept in a state of being horizontal, and the coin can be reliably along the hard surface. Drop to the gap. Further, the force of the coin dropped to the coin bearing can be weakened, the coin rebound can be suppressed, and the coin can be surely guided to the gap between the guiding members. The coin guiding member of the coin guiding device is arranged on the upper surface of the bottom plate, and the bottom plate constitutes a bottom portion of the gap. In other words, the coins dropped to the gaps between the coin guiding members can fall off the end side of the gap. The coin guiding member of the coin guiding device can be detachably attached to the bottom plate. In this case, it is possible to remove only the stained or broken coin guiding member from the bottom plate for exchange. The bottom plate is disposed at a position adjacent to the collimator, and is displaced above the collimator, and the base plate is inclined at a slope of the base plate. Thereby, the coins of the gap between the guided rigid members can be rolled along the inclined slope of the bottom plate and guided toward the collimator. In the coin game machine of the present invention, corresponding to the aforementioned game processing executed by the aforementioned game control, the upper side of the flow direction of the coin is disposed on the upstream side of the flow direction of the coin to pay for the top member of the hard checker. The coin-to-coin-to-coin load is a hard (4) 1255203 coin payment means that is rolled over to the aforementioned damage and harder than the previous coin guide. By providing the coin dispensing means, not only the coins that are thrown into the playing surface, but also the coins that are paid to the playing surface as the game's reward or the like can be guided to the checker by the coin guiding device. Thereby, it is possible to improve the expectation of the player for the game in which the corresponding coin is executed through the coin passage hole. In the coin game machine of the present invention, the belt conveyor includes a plurality of the game board faces arranged in a row, and between the game board faces, coins for paying coins accumulated in the predetermined coin storage unit are provided. a coin-paying device on a disk surface, wherein the coin-paying device is disposed between the game disk surfaces in a direction in which the game disk faces are arranged, and receives a coin dropped by the coin storage portion; and an ejector It is disposed at both ends of the belt conveyor, and is provided with a downward slope toward the game board surface. In the case where the coin is directly connected to the falling position of the coin storage portion and the left and right game disk surfaces by the ejector, since the length of the ejector is made longer, it is necessary to ensure the gradient of the ejector to a certain degree or more, so that the coin is The height of the ejector at the drop position is higher, and in this case, it must be placed above the position of the coin storage portion. On the other hand, if the belt conveyor is disposed at the falling position of the coin by the coin storage tribe, the length of the ejector can be shortened, and even if the slope of the ejector is secured to a certain degree or more, the height difference can be suppressed to small. Therefore, the coin storage unit can be suppressed to be low, and the height of the casing of the game machine can be easily suppressed. The game payment device using such a belt conveyor can be applied to: with or without the above-mentioned coin guiding device, it is necessary to arrange a plurality of the above-mentioned game disk faces -8 - (5) 1255203, and arrange predetermined coins between the game disk faces. The storage unit selectively dispenses coins of the coin storage unit to various game machines of one of the coin disk faces. The coin guiding device of the present invention is disposed in a region where a coin placed on a game disk surface is dropped, and the coin guiding device that guides the coin in a predetermined direction is a coin having a semi-cylindrical shape on the upper surface side. The surface of the coin receiving surface is provided with at least two coin guiding members arranged to allow the coins to pass and 0 to form a slit-like gap extending in the same direction as the coin passing holes of the collimator. According to the coin guiding device, the direction in which the gap between the members is aligned with the direction of the coin passing hole of the collimator is aligned with the direction in which the coin of the coin game machine is dropped, and the invention can be invented. Coin game console. The coin guiding device of the present invention can include the same form as the coin guiding device provided in the above coin playing machine. In other words, the coin guiding device may further include a driving mechanism that reciprocates the coin guiding member in the direction in which the coin guiding members φ are arranged. A projection may be provided on the top of the aforementioned receiving surface of the coin guiding member. The coin guiding members of the coin guiding device may be arranged and arranged on a common bottom plate < Face, the bottom plate constitutes the bottom of the gap. In the coin guiding device, the coin guiding member may be detachably attached to the bottom plate. [Effect of the Invention] As explained above, according to the present invention, since the coin dropped to the coin guiding device is slid down along the coin receiving surface, the square -9-(6)(6)1255203 of the coin is gradually moved. Since the ground is aligned with the gap direction, the coin can be guided to the coin passage hole of the checker in a state of being erected along the gap. Therefore, it is not required to be particularly skillful for guiding the coin to the checker in a state in which the coin is standing, and even a player who is not accustomed to the game can fully enjoy the game using the checker. [Embodiment] Figs. 1 to 3 show one embodiment of a game machine to which the present invention is applied. Fig. 1 is a front view, Fig. 2 is a plan view, and Fig. 3 is a right side view. As can be seen from these figures, the game machine 1 is set up in a commercial facility such as a game store, and constitutes a commercial game machine (so-called street game machine) that provides a game within a predetermined range as a reward for consumption according to the economic price of the player. The main element 2 is provided; and the sub-element 3 is disposed on the front center, the front right side, and the front left side of the main element 2, respectively. Each of the sub-elements 3 can be separated from the main element 2 and placed at an appropriate position. Furthermore, the economical price of the gaming machine 1 is consumed by putting coins into the sub-element 3. (Structure of Main Element) As shown in Fig. 4 to Fig. 6, the main element 2 has a casing 5 which can be erected on a floor of a store or the like. The casing 5 is constructed of wood or a resin material in the same manner as a normal game machine. A screen 6 is provided on the left side of the front side of the casing 5, and a drawing machine 7 is provided on the right side of the screen 6. Screen 6 is ideal for use with large displays such as liquid crystal projectors or plasma displays. Of course, liquid crystal displays and CRTs can also be used as screens. About the drawing machine 7 -10 - (7) 1255203 As described later. In the casing 5 of the main unit 2, in order to enhance the decorative effect of the game machine 1, various decorations are provided. For example, the ornament 8 is provided on the outer side of the screen 6 and the drawing machine 7. Similarly, in order to improve the decorative effect of the game machine 1, a sail-shaped ornament 10 is provided on the upper surface 5a of the casing 5. As shown in Figs. 5 and 6, the sail-shaped ornament 10 has a frame 1 1 and a screen 1 2 which is stretched over the surface of the frame 11. The frame 1 1 is composed of a plurality of vertical frames 13 and p horizontal frames 14 . On the one hand, the screen 12 is constructed, for example, by a plastic cloth or canvas of white background. The screen 1 2 is fixed to the surface of the frame 11 in such a manner as to cause a moderate slack between the vertical frames 13 . Various means can be used for the fixed operation of the screen 12. On the front edge of the upper surface 5a of the casing 5, a cover 5b for hiding the lower portion of the sail-shaped ornament 1 固定 is fixed. On the back side of the cover 5b, a plurality of frames are arranged along the left-right direction of the casing 5 (the left-right direction of FIG. 1), and are arranged in a plane perpendicular to the front-rear direction of the casing 5. Support φ board 1 5 . These frame supporting plates 15 are fixed to the upper surface 5a and the lid 5b of the frame 5 by bolts 16, respectively. Frame holders 17 are mounted on the respective frame support plates 15. Furthermore, in Fig. 6, regarding the two frame support plates 15 in front of the front side, the frame seat! 7 hidden on the back side and invisible. As shown in detail in Fig. 7, the frame base 17 is structured such that one side of the cylindrical body having a quadrangular shape is open to the side, and a flange 1 7a is provided at both edges of the opening (only shown in Fig. 7). One side of the side). The frame base 17 is fixed to the frame support plate 5 by screwing the bolts 18 attached to the flanges 17a to the frame support plate 15. The frame frame 17 is combined with the frame support plate 5 -11 - (8) (8) 1252203 to form a slender cavity between the frame support plate 15 and the frame base 17 by the vertical frame 1 The lower end portion is inserted into the hollow portion, and the sail-shaped ornament 1 is attached to the casing 5 while being tilted toward the front side of the gaming machine 1 as it goes upward. The frame supporting plate 15 is provided with a plurality of screw holes 1 9 into which the bolts 18 mounted on the lower end side of the frame holder 17 are screwed. These screw holes 19 are arranged along an arc having a constant radius of curvature centering on a fulcrum provided on the upper end side of the frame holder 17. Further, although not shown, the screw holes corresponding to the bolts 18 attached to the upper end side of the frame holder 17 are also arranged along an arc having a constant radius of curvature around the fulcrum. However, as for the upper end side, one of the screw holes may be used as a fulcrum for changing the inclination angle of the frame holder 17. Therefore, the inclination angle of the frame holder 17 can be changed by changing the screw hole 19 into which the bolt 18 is screwed, whereby the inclination angle of the sail ornament 10 can be changed. Further, when the vertical frame 13 is taken out of the frame holder 17, the sail-shaped ornament 1 can be separated by the frame 5. As shown in Figs. 4 to 6, a light box 20 is provided at the lower end of the front side of the casing 5. As shown in Figures 8 and 9, the light box 20 has a closed cabinet 2 1 ' which is separable from the frame 5. The upper surface 21a of the cabinet 2 1 is inclined obliquely. In a part thereof, the transparent panel 22 is disposed in the entire width direction of the light box 20 (the left and right directions of the frame 5). A projection device 23 is disposed opposite the transparent panel 22 in the inner portion of the cabinet 2 1 . The projection device 23 is configured to set the projection direction of the pattern printed on the slider 24 by the illumination light from the light source 25 in the vertical direction. As can be seen from Fig. 5, the light box 20 is disposed such that the transparent panel 22 is located directly below the sail -12- 1255203 Ο), and is disposed on the front side of the frame 5. Thereby, the illumination of the projection device 23 can be received by the screen 1 2 of the sail-shaped ornament 10, and an image such as a pattern of the slider 24 can be projected onto the screen 12. Figure 1 shows an example of this. Furthermore, the image projected on the screen 12 can also be a still image or an animated image. The slider 2 4 may be omitted, and the color or pattern of the illumination light from the light source 25 may be changed to perform an active performance on the screen 12. Further, as shown in FIGS. 1 to 3, when the sub-element 3 is disposed around the casing 5, the position of each sub-element 3 is set so as not to overlap with the projection device 23 to the screen 1. 2 light road. Then, the periphery of the light box 20 is surrounded by the sub-elements 3, and no player or the like enters the optical path from the projection device 23 to the screen 12. Figures 11 and 12 show important parts of the drawing machine 7. As shown in Fig. 1, the drawing machine 7 has a cabinet 3 0 and a drum 3 1 disposed on the front side of the cabinet 30 and a φ indicator 3 2 in a state of being rotatable around the axis in the front-rear direction. Around the indicator 32, a ball passage 33 is provided. As shown in Fig. 1A, the surface of the drum 31 is divided into eight equal parts in the circumferential direction, and numerals 1 to 8 are displayed in the respective areas. Further, as shown in Fig. 12, inside the cabinet 30, a ball input mechanism 34, a drum drive motor 35, an indicator drive mechanism 36, and a ball recovery mechanism 37 are provided. The ball input mechanism 34 responds to the input command of the drawing machine 7 by the control system of the game machine 1, and inputs the ball B (see Fig. 11) to the ball path 33. The drum drive motor 35 drives the drum 3 1 to rotate around its axis. The indicator driving mechanism 36 monitors whether or not the ball B has been thrown into the ball-box 3, which is continuously disposed below the drum 3 1 and the ball passage 3 3, when the ball B is detected. At the time of the ball pocket 38, in response thereto, the indicator 3 2 is moved from the standby position p I which is tilted to the horizontal position shown in Fig. 11 to the vertically erected actuating position P2. The front end of the indicator 3 2 is formed in the shape of a needle, and in the actuating position P 2 , one of the areas on the drum 3 1 can be selectively indicated. Ball B, which is put into the bag 38, is guided via a conduit 39 to the ball recovery skid 37. The ball recovery mechanism 37 is used to return the ball b to the ball input mechanism 3 4 p. For example, the toothed belt 3 h traveling in the up and down direction conveys the center of the ball conveyed by the duct 39 vertically upwards on the belt. The upper end of the 37a is folded back to convey the ball B to the ball holding portion 34 of the ball input mechanism 34. The drawing machine 7 is set as described above in order to select one of the numbers i to 8 provided on the drum 31. The function is expressed as follows. First, when the control unit of the game machine 1 gives a start drawing instruction to the drawing machine 7, the drum drive motor 35 is driven to start the rotation, and then the rotation is applied to the ball input mechanism 34. When the ball is commanded, the ball B is thrown into the ball passage 33. When the ball B that has been thrown reaches the bag 38, the indicator drive mechanism 36 is driven to drive the indicator 32 toward the actuating position P2, in synchronization with which the drum 31 also appears to be pressed by the indicator 32. The drum drive motor 35 is stopped as it is stopped. After the rotation of the drum 3 1 , the rotation position of the drum drive motor 35 (for example, detected by the encoder) indicates that the front end of the specific indicator 3 2 is not the same as any one of the numbers 1 to 8 The number selected is selected to determine. The ball B of the bag 3 8 is ready for the next drawing and is returned by the ball collecting mechanism 37. Further, in the case of -14 - (11) 1255203, the front side of the drawing machine 7 is covered with a transparent cover in order to prevent the ball B from flying out. It is also possible to change the sampling probability by changing the time relationship between the time point at which the ball can reach the bag 38 and the time when the drum 3 1 is stopped within a range that the player does not find. Such an operation can be used, for example, in the adjustment of the payout rate. If the number of the lottery machines 7 can be selected, the configuration is not limited to the above configuration, and the configuration can be appropriately changed. 2. Next, the sub-element 3 will be described with reference to Fig. 13. In addition, since the structures of the sub-elements 3 of the three units are equal to each other, the sub-element 3 of one unit will be described below, as shown in Fig. 13 to Fig. 1. As shown in Fig. 6, in the sub-element 3, the two left and right stations 40 are gathered on a single casing 41. The station 40 is the minimum unit of the place where the player plays the game. As can be seen from Fig. 1 and Fig. 3, the sub-element 3 The height of the frame 4 1 is limited so as not to obscure the screen 6 of the main element 2 or the important part of the drawing machine 7 (including the drum 3 1 and the bag 3 8 ). In the inner φ portion of the frame 4 1 , A coin hopper device (not shown) for holding and paying coins is provided. As shown in FIGS. 13 to 16 , a game space and a room 42 are provided in the upper portion of the casing 4 1 in the game space 42. On the bottom side, a game panel surface 43 is formed for each station 40. The game panel surface 43 will be described later in detail. The coin payment device 44 shared by the stations 40 is disposed. In order to prevent the player from entering the game surface 43, the game space 42 is covered by the transparent cover 45 (displayed opaquely in FIGS. 14 to 16). On the front side of the frame 41 On the side, there is a control panel 46. On the control panel 4 6, a pair of left and right coin feeders 47 are provided for each station 4 0 -15- (12) 1255203. The coin feeder 47 is used as a game medium. The coin rolls in a state in which the coin is erected in the vertical direction, and the front end thereof is inserted into the game space 42 through the cover 45. Since the coin input direction can be adjusted according to the player's will, the coin dispenser 47 is less adjustable for the left and right direction. In this way, such a coin dispenser 4 7 can use a conventional coin injector which is conventionally used for a so-called push game. In the control panel 46, a push button operation switch 4 is provided at each station 40. The operation switch 4 8 For example, the operator is instructed to perform an operation according to the input time point of the ball 7 of the drawing machine 7. Of course, the operation switch 48 may be provided for the purpose of this. Further, in the control panel 4 6, for each station 4 0 sets the coin bearing 50. The coin holding plate 50 is set as the payment place of the coin obtained by the player. Fig. 17 and Fig. 18 show the detailed description of the coin holding plate 50. A metal material such as a stainless steel plate is formed by sheet metal processing, and has a rectangular bottom wall 51 and side walls 5 3 and 5 4 and a rear wall 5 5 disposed on the left and right sides of the wall 52. The side walls 5 3 and 5 4 It is provided to attach the coin retainer 50 to the flanges 5 3 a, 5 4 a of the frame body 4 1 . The turn-back portion 5 2 a is formed on the outer end of the wall 5 2 . In order to make the player, the coin can be taken out. The face side of the coin retaining plate 5 is opened, and the height of the front wall 52 is also set to be sufficiently lower than the other walls 5 35 5 . Here, as can be seen from Fig. 8, the front wall 52 has a function of preventing the coin from falling toward the front of the coin retaining plate 50, and holding the coin in the state in which the bottom wall 51 is overlapped. Therefore, the height of the front wall 52 is set as much as possible in the range that does not cause the obstacle of the coin to be taken out, and the jar L disk is twisted from the root to the outside and has an H 刖 hard 成 degree - 16 - (13 ) 1255203 is better. Here, in the case where the bottom wall 5 has a sufficient area, there is a case where the front wall 52 is not necessarily required. The bottom wall 5 is given: [the front projection 5 is inclined and the front wall 52 is omitted. In the left side wall 5 3, a coin-shaped payout port 5 3 b is provided in the up-and-down direction 'in the up-down direction of the coin holder 50. The coin payout opening is closer to the front wall 52. Wall 5 5 side. At the upper end of the rear wall 55, a cover 56 is provided which is provided in an L-shaped manner so as to cover the coin payout opening 53b. Further, the rear wall 55 is provided with a projecting portion 57 extending substantially in the width direction of the coin retaining plate 50 (the direction orthogonal to the paper surface in Fig. 18). The protruding portion 57 is disposed between the bottom wall 51 and the bottom wall 51 to form a space for receiving the coin, and is disposed closer to the bottom than the bottom wall 5; Further, the protruding portion 57 has a tapered shape in which the bottom portion joined to the rear wall 55 is tapered toward the front end in the vertical direction. Such a projection portion 57 is provided by bending a sheet material into a V shape and then joining it to the rear wall 55. Among them, the protruding portion 57 can be formed by various methods such as drawing out materials and casting. The position of the protruding portion 57 is set to be directly below the coin payout opening 53b, and its front end substantially coincides with the front end of the cover 56. Further, the lower end position of the protruding portion 57 substantially coincides with the upper end of the front wall 52. Further, between the bottom wall 51 and the protruding portion 57, a curved wall 58 having an arc shape in cross section is provided. According to the coin holding tray 50 described above, the coin 由 from the coin payout opening 5 3 b to the copying coin retaining ring 50 is dropped onto the bottom wall 51 while being guided by the protruding portion 57. . Since the rear wall 55 is provided with the sagittal portion 57, the coin Μ as shown by the imaginary line ’ ' in Fig. 18 does not overlap with the rear wall 55. Therefore, as shown in Fig. 18, the imaginary line -17-(14) 1255203 Μ' shows a pile of coins stacked on the bottom wall 51, from the apex portion thereof toward the front and rear of the coin holder 50 (Fig. The direction of the left and right sides of 1 8 is substantially uniformly enlarged, and even if the player does not perform any operation, the coins are less likely to clog around the coin payout opening 5 3 b, and a large number of coins Μ can be accumulated in the coin holding tray 50. If the projections 57 are not present, the coins 靠 against the rear wall 5 5 are stacked in this state, and as a result, as indicated by the imaginary line L2, the coin 形成 is formed downward toward the front wall 52 by the rear wall 55. Stacked like this, causing the coin to be supported. The periphery of the mouth 5 3 b is blocked at an early stage. Therefore, the number of coins accumulated in the coin holder 50 as uncorrected by the player is reduced as compared with the coin holder 5 of the benzene embodiment. Next, the game disk surface 43 will be described in detail with reference to FIGS. 19 to 31. Further, since the structure of each game disk surface 43 is common, one game disk surface 43 will be described below. As shown in Fig. 19, on the game disk surface 43, the upstream side (relative to the deep side) of the flow direction of the coin is disposed downward (the front side): the screen 60, the coin payout port 6 1 and the upper table 6 2 The coin φ guiding device 63, the verifier 64, and the lower table 65. The screen 60 is provided as a display means for performing a game in each station 40 or performing various performances. The coin payout port 6 1 is disposed directly below the screen 60. The coin sent from the coin hopper device in the frame 4 1 to the coin guide 66 is paid by the coin payout opening 61 to the upper table 62. The upper table 62 is provided to be movable between a horizontal position indicated by a solid line in the drawing and an actuating position which is lifted upward as indicated by the imaginary line of the front end edge 62a. Fig. 20 to Fig. 2 show in detail the portion from the upper table 62 to the lower table 65. Above the lower table 65, a coin guiding plate 67 is provided. -18 - (15) 1255203 The coin guiding plate 67 is transparent, and two of them are provided in each station 40 so as to form a 1: correspondence relationship with the coin feeder 47. In Fig. 2 0 2 1 'only the coin guide 67 corresponding to the coin feeder a on the right side is shown. It can be seen from Fig. 22 and Fig. 24 that the coin guiding plate 67 faces the side of the swimming face 43 (with the side of the screen 60) and the left and right direction P Wu Yu downhill. The coin input by the coin dispenser 47 is based on the slope of the coin guiding plate 67, its direction changes near the center, rolls on the coin guiding plate 67 and falls to the coin guiding device 63. The 63 is guided to the verifier 64 while the direction of the coin μ is aligned with the rear direction of the game disk surface 43, and the details are described. The collimator 64 is fixed to a certain position on the game board surface 43, and the upper side is provided with a plurality of slit-like coin passage holes 64a. The coin pass 64a extends in the front and rear directions of the game deck 43. The coin hopper dropped by the coin guide 63 to the verifier 64 can be classified into a person who passes through the coin passage hole 64a and a hole that does not pass the coin in response to the placement thereof. The coin passing through the coin passage hole 64a is taken into the inside of the collation], and returns to the coin funnel inside the casing 41. On the one hand, the coins passing through the holes 64a of the coins are dropped to the lower table 65. Although the drawings are omitted, at the lower table 65, most of the coins are downloaded in a horizontal state. On the deep side of the lower table 615, a pusher is provided. As shown in Fig. 23, the pusher 68 is supported by the lower table 65 via rollers arranged in front and rear. Thereby, the pusher 6 8 is reciprocally movable in the front-rear direction along the lower portion. Figure 1 9 to Figure 2 show the propeller 6 8 ] and the drawing board on the side of the heart side. Before the hard, the 64a 64 is in the lower position of the via device, the 68 ° 69 is not stacked, and the table 65 is back -19- (16) 1255203. The pusher 6 8 is driven between the position shown in the figure and a position protruding further forward than the position by a pusher drive mechanism (not shown). The pusher drive mechanism, for example, a mechanism for changing the rotation of the motor into a reciprocating motion of the pusher 68 by a slider crank mechanism, and the like, uses various mechanisms used in conventional push-pull game machines. By the pusher 6 8 reciprocating back and forth, the dropped coins collide with the lower table 65, and the bills on the lower table 65 are used to create a billiard ball for each other. According to the degree of the billiard action, the coins are from the lower table 65. The leading edge 65a or the side edge 6 5 b (see Fig. 20) falls. The dropped coins are recycled to a coin hopper device not shown. The coin is dropped by the leading edge 65a by a coin drop sensor (not shown), and the coin hopper device pays a relatively detected number of coins to the coin holder 50. Next, the coin guiding device 63 will be described in detail with reference to Figs. 25 to 31. As shown in Fig. 25, the coin guiding device 63 is provided with a guiding block 70 and a driving mechanism 71 for driving the guiding block 70. Figure 2 9 to Figure 3 1 shows the guide block 7〇 in detail. The guide blocks 7 are attached to the common bottom plate 72, and a plurality of (10 in the figure) coin guiding members 73 are arranged at equal intervals in a certain direction. The coin guiding member 73 has a rectangular parallelepiped lower portion and a resin molded article of a semi-cylindrical coin receiving surface 733a on the upper side. The synthetic resin used for the coin guiding member 7 3 needs to have a moderate abrasion resistance against the rubbing of the coin, and for example, the POM can be desirably used as the material of the coin guiding member 73. At the top of the coin guiding member 73, a projection 7 3 b is provided. The projection 7 3 b extends in the axial direction of the coin receiving surface 733a, that is, in the front and rear directions of the game panel surface 43. The range in which the projections 7 3 b are provided is -20-(17) (17)1255203, which is limited to the rear half of the coin guiding member 73 with respect to the front and rear directions of the game deck 43. A gap 74 is provided between the coin guiding members 73 on the bottom plate 72. These gaps 7 4 are slightly larger than the thickness of the coin. The gap 714 may be a constant interval. However, in the present embodiment, the gap 7.4 is gradually enlarged as it approaches the collimator 64. This is because when a plurality of coins are simultaneously dropped to the gap 74, the coins are not blocked in the gap 74. As shown in Figs. 30 and 31, each coin guiding member 73 is individually attached to the lower surface side of the bottom plate 72 by means of a mounting screw 75. Therefore, when the specific coin guiding member 73 is stained or broken, the coin guiding member 73 can be removed only by the bottom plate 72 and replaced. A susceptor 76 is mounted on the lower side of the bottom plate 72. The base 76 has a support portion 76a that supports the guide block 70 and a joint portion 76b that extends rearward from the support portion 76a. The medium supporting portion 760a is inclined downward toward the connecting portion 716b, and the bottom plate 72 is inclined so as to form a downward slope toward the core/returner 64, and the coin guiding member 73 is also inclined to be: The end portion 73c gradually becomes lower toward the front end portion 73d. As shown in FIG. 25 to FIG. 28, the base frame 7 7 fixed to the frame body 41, the base frame 7 7 is movably supported by the pair of guide rails 7 8 in the left-right direction, and A motor 80 that is a driving source of the slider 79. The rear end side of the slider 7 9 is folded back downward, and the guide plate 81 is attached to the folded-back portion. A guide groove 81a extending in the vertical direction is formed on the guide plate 181. On the other hand, at the output shaft 80a of the motor 80, a crank arm 8 2 is mounted which is rotatable integrally with the output shaft 80 a, and a crank pin 83 is attached to the front end of the crank arm 8 2 . The front end of the crank pin 8 3 is inserted into the guide groove 81a of the guide plate 81 of the guide -21 - (18) 1255203. A guide block 70 is disposed above the base frame 77, and the joint portion 7 6 b of the base 76 is coupled to the slider 79. Therefore, when the output shaft 80a of the motor 80 is rotated in a certain direction, the motion is converted into a reciprocating motion of the crank pin 83 and the guide plate 8 1 into the left-right direction of the slider 7 9 via the slider 7 9 The guiding block 70 connected to the pedestal 76 moves back and forth in the left-right direction. As shown in Fig. 26, the gaps 74 of the coin guiding members 73 provided on the guiding block 70 extend in the same direction as the coin passing holes 64a of the colluder 64. Further, as shown in Fig. 28, the bottom plate 72 forming the bottom of the gap 74 is disposed above the collimator 64, and is inclined downward toward the collimator 64. With such a configuration, the coin which is fed by the coin dispenser 47 and rolls on the coin guiding plate 67 is dropped to the coin receiving surface 73a of the guiding block 70. Since the coin receiving surface 7 3 a is formed in a semi-cylindrical shape, the coin dropped to the receiving surface slides on the coin receiving surface 73a and is guided to the gap 74. Thereby, the direction of the coin falling down in a state where the coin guiding plate 67 is slightly inclined toward the center side of the game disk surface 43 is aligned with the front-rear direction of the game disk surface 4 (the direction in which the gap 74 extends). . The coin guided to the gap 74 is erected in the same direction as the coin passing hole 64a and rolled onto the bottom plate 72. Further, since the projection 73b is provided at the top of the coin receiving surface 73a, even if the coin dropped by the coin guiding plate 67 to the coin receiving surface 733a is formed in a horizontal state, the coin is in contact with the projection 7 3 b. The coins are out of balance, and there will be no coins that are stable in the state of being sloping. Further, the coin collides with the projection 7 3 b to weaken the power of the coin, and the coin can surely fall into the gap 74. Then, by the coin passing through the gap -22-(19) 1255203, the gap 74 is dropped to the verifier 64, eliminating the entanglement of the coin in the traversed state to the verifier 64. Further, the coin adjustment effect according to the projection 73b is related to the length of the projection 733b. For example, if the projection is short, the effect of the projection 7 3 b is relatively small, and the frequency at which the coin falls to the collimator 64 in the horizontal state is increased, and as a result, the probability of entering the collimator 64 is lowered. By moving the guide block 70 in the left-right direction by the drive mechanism 71, the gap 74 is gradually switched to coincide with or not coincident with the coin passage hole 64a in the left-right direction. If the gap 74 is substantially coincident with the passage of the coin, i.e., the connection is in a straight line in the aforementioned direction, and the coin falls toward the verifier 64, the coin passes through the hard hole 64a. The coin collider 64 that has fallen to the verifier 64 at a different point in time is bounced off and dropped to the lower table 65. Further, as shown in Fig. 28, in the colluder 64, a guide rail 84 for guiding the passage through the coin passage hole 64a into the coin hopper is provided. As described above, in the coin game machine of the present embodiment, since the coin guide plate 63 provided in the same direction as the coin passing hole 64a of the nuclear industry is provided before the coin of the game disk surface 43 passes through the checker 64, there is no sufficient skill. Players can also play with coins through the game of 64 or not. Furthermore, the coin guiding mounting base plate 7 2 and the coin guiding member 7 3 can be given the same as FIG. 31, and the slope is the lower the front end portion 73d of the coin guiding member 73 toward the rear end portion. The slope 64 is disposed on the side of the coin guiding member rear end portion 73 c. The coin that has fallen in the falling direction of 73b into the hole 64a of the reciprocating position passes through the core, and the coin will be put into the hex 6 4 , so the check is over: 63 degrees, also 7 3 c : 73-23 - (20) (20) 12525203 Figures 32 to 34 show the coin payment device 44 in detail. The coin payment device 44 is provided for paying a large number of coins to the game disk surface 43 at the time of winning, etc., and has a coin tray 9 〇; and a belt connecting the right and left game disk faces 4 3 behind the coin tray 9 〇 The conveyor 9 1 and the ejector 92 ° disposed between the two ends of the belt conveyor 9 1 and the upper table 62 are fulcrums, and are rotatably provided. The standby position that extends substantially horizontally toward the front by the undisclosed actuator and the actuating position (the position shown in FIGS. 3 3 and 34) that raises the front end with the shaft portion 90 a as a fulcrum drive. The actuator for driving the coin tray 9 亦可 can also produce a rotary motion like a motor, or a linear motion like a cylinder. In the case of a rotary motion type actuator, the rotation motion can be transmitted to the periphery of the shaft portion 90a to rotate the coin tray 90. In the case of a linear motion type actuator, the linear motion can be converted into a rotary motion of the coin tray 90 by a connecting mechanism or the like. The coin tray 90 is made to pay coins by a funnel (not shown), and when the coin tray 90 is moved from the standby position to the active position, the coins on the coin tray 90 are dropped onto the belt conveyor 91. Then, by moving the belt conveyor 9 1 in either of the left and right directions, the coin on the belt conveyor 9 1 is conveyed to one of the injectors 92, and the coin is paid to one of the coins 92. Upper table 6 2. In this manner, since the coin conveyor 90 is disposed between the coin tray 90 and the ejector 92, the length of the ejector 92 can be shortened, and the height of the coin tray 9 can be suppressed or the ejector 92 can be sufficiently provided. tilt. However, if the belt conveyor 9 1 ' is not used, the ejector 9 2 must be extended to the left and right sides of the coin tray 90 - (21) 1255203. The center portion of the direction is set so that the coin from the coin tray 90 is pointed downward. One of the means of the ejector 92, but in this case, when the sufficient inclination required for the ejector 92 is given, the overall height of the ejector 变 2 becomes high, and in cooperation with this, the position of the coin tray 9 must be smashed. Change to the top. However, in this case, the overall height of the sub-element 3 is increased, and the screen 6 of the main element 2 on the back side or the drawing machine 7 is blocked from being hidden. On the other hand, in the present embodiment, since the coin is horizontally moved to the vicinity of each of the upper tables 62 by the belt conveyor 9, the upper table 62 is shortened, and the overall height can be suppressed. Therefore, the position of the coin tray 90 can be lowered. (Structure of Control System) Next, a control system relating to the gaming machine will be described with reference to FIG. Figure 3 is a block diagram of the control system of the main component 2. The main element 2 has a control device 1〇〇. The control device 100 is configured as a computer unit including a microprocessor, and is connected to a ROM i (n and φ RAM 102 as a main memory device. Further, a screen 6 as a display device is connected to the control device 100, and each of them is connected. The ball input mechanism 34, the drum drive motor 35, and the indicator drive mechanism 36 of the drawing machine 7 of the control target machine. Further, in each mechanism, a plurality of actuators are provided, and the control device 1 The actuators are connected via a drive circuit, but these detailed illustrations are omitted. In order to exchange information between the main element 2 and the sub-element 3 to perform a specific game, the control device 10 of the main element 2 is connected to each sub-element. The control system of 3 is connected, and the control device of the main component 2 is also connected to -25 - (22) 1255203 communication control device 103. The communication control device 103 is connected to the main components of the other game machine 1. The control device 100 of 2 performs information communication via a specific communication loop, and is provided for constructing a game system in which a plurality of game machines 1 are integrated. Further, each main component 2 is also provided. The communication control device 103 and the server are connected to each other, or the main components 2 are mutually connected to each other via the communication control device 103 via the server. In addition to the above, various devices can be connected to the control device 1 〇0. The other game machines 1 may be installed in the same store, or may be installed in other stores. Fig. 3 is a block diagram of the control system provided in the sub-element 3. The sub-element 3 also has a control device Γ 10 configured as a computer unit including a microprocessor. The control device 1 1 连接 connects the ROM 1 1 1 and the RAM 1 12 which are the main memory devices. The device is connected to the screen 60 (see FIG. 19), and the control device 1 10 0 is connected to various devices that are the output device or the device to be controlled, φ the various device settings The left and right stations 40. For example, the control device 1 10 0 'connects the operation switch 4 8 as an input device (refer to FIG. 13 ) and the winning detection sensor 1 1 3 . The winning detection sensor 1 3 passes the checker. 6 4 The coin passes through the hole 64a, detects the coin introduced into the collimator 64, and outputs a detection signal of #inch疋. Further, in the control device 11, the push for driving the pusher 6 8 as a control device is connected. The motor drive motor 1 1 4 drives the motor 8 〇 (see FIG. 25 ) for guiding the block 70 of the hard π! guide straight 60 3 and the coin funnel for paying the coin of the frame 4 1 . Furthermore, at _36, only the station 40 on the left side is displayed in detail, but the station 4 on the right side is also -26 - (23) (23)
1255203 同0 又’在副元件3之控制裝置1 1 〇,連接有用來 幣支付裝置44的硬幣盤90之致動器116與帶式 9 1 ’作爲控制對象機器。再者,對於硬幣盤9 〇支 之動作係以硬幣漏斗Π 5來執行,但亦能以其他的 斗來執行。在該情況時,與硬幣漏斗〗丨5不同之硬 作爲對應於硬幣盤9 0之控制對象機器連接於控制 1 1 0 〇 且,在副元件3之控制裝置1 1 〇,亦連接有通| 裝置1 1 7。通訊控制裝置1 1 7係爲了控制裝置丨〗〇巧 的遊戲機1,於與主元件2之控制裝置1 〇 〇之間進? 通訊而設置的。除了以上的裝置之外,在副元件3 : 裝置110亦可連接各種輸入裝置及輸出裝置。例如 了管理硬幣之支付率而檢測來自於硬幣投入器4 7戶 之硬幣的硬幣投入感應器、或檢測自於下部桌6 5戶 之硬幣的硬幣落下檢測感應器等連接於控制裝置1 1 0 (遊戲槪要) 參照圖37〜圖40,名在遊戲機1所進行的遊 容。本實施形態之遊戲機1係對於玩家提供:除了作 由硬幣投入器47投入而落下至下部桌65之硬幣以推 68按壓而由下部桌65落下之所謂推進遊戲之基本遊 外,尙提供與對於核對器64獲得硬幣相關聯之遊戲 圖3 7係顯示爲了進行如此遊戲,而顯示於站4 0的螢 動硬 送機 硬幣 幣漏 漏斗 裝置 控制 相同 資訊 控制 將爲 投入 落下 戲內 爲將 進器 戲以 者。 幕6 0 -27- (24) (24)1255203 之遊戲畫面2 0 0。伺服器200係包含··主遊戲部201、水 平地配置於畫面200的下端之輪盤表部202、及垂直地配 置於畫面200的左端之累積獎額計數部2 0 3。 在主遊戲部20 1,執行:競爭將上下3列的圖案帶 201a〜201c如拉把機(Slot Machine )般相互地個別行 進,在適當的時間點使各圖案帶201 a〜201c停止時之上 下或斜方向是否形成特定的獲獎圖案之遊戲。 主遊戲部2 0 1之遊戲係將硬幣對於核對器64之獲獎 作爲板機(trigger )加以執行。顯示於主遊戲部20 1之圖 案或獲獎圖案亦可適宜地制定,作爲一例,如圖3 8所示 般加以制定。在此,機率變動係指使獲獎圖案成立之機率 上升一定水平之操作。中心遊戲係指利用主元件2所執行 的遊戲,單次遊玩(single )係指賦予遊玩該中心遊戲一 次之權利,三次遊玩(triple )係指賦予連續遊玩該中心 遊戲三次者。 圖3 9係執行中心遊戲時,顯示表示於主元件2的螢 幕6之遊戲畫面3 00,而圖4〇係顯示在執行該中心遊戲 中,表示於站的螢幕之遊戲畫面301。由圖39可得知,在 中心遊戲之畫面300,顯示著具有外周路徑3〇3與內周路 徑3 04之地圖3 02。各路徑3 03係將四角形之格子3 0 5大 致連接成正方形來構成的。再者,在圖中,將格子3 〇 5賦 予字母a、b、c…加以區別,但在不需要區別之情況時, 以圖號3 0 5所示。地圖3 0 2之各路徑3 0 3、3 0 4之結構係 作爲地圖資訊保持於主元件2之ROM 1 0 1。 -28- (25) 1255203 在路徑3 0 3或3 04,對應於各站40之棋標3〇6與站號 (1〜6任一者)被一同顯示著。圖40之畫面301係在遊 戲畫面3 0 0中,擴大對應於顯示該畫面3 〇丨的站之棋標 3 0 6所處的位置之部分者。 在站40之遊戲,當賦予遊玩中心遊戲之權利時,則 針對該站,利用抽選機7,抽選1〜8中的一個數値,使棋 標3 06在路徑3 03或3 04上朝一定方向移動相當於在該抽 p 選所獲得的數字之格子數。在各格子3 0 5,記載有在中心 遊戲所賦予之報酬內容’當棋標3 0 6停止時,記載於該停 止的格子之內容的報酬,賦予遊玩中心遊戲之玩家。 例如’在棋標3 0 6停止於記載有「3 0」、「5 0」之數 値的格子3 0 5 a之情況時’玩家獲得相等於記載於該處的 數値之硬幣數量。在外周路徑303,具有標示著「SJP機 會」之格子(以下稱爲S〗P格子)305b,在棋標306停止 於該處之情況時,賦予臝得超級獎額之權利。在此情況, φ 利用抽選機7進行是否臝得了超級獎額之抽選。然後,若 臝得超級獎額的話,則玩家獲得顯示於鄰接在S j P格子 3 05b的外側之SjP顯示部3 07之枚數(以下稱爲S]P枚 數)之硬幣。又,當棋標306通過SJP格子305b時,僅 追加預定數之SJP枚數。 一方面,在內周路徑304,具有標示著「BB機會」之 格子(以下稱爲BB格子)3 0 5 c。當棋標3〇6停止於此處 日寺’則賦予臝得大獎額之權利。在此情況,利用抽選機7 進行是否臝得大獎額之抽選。然後,若臝得大獎額的話, -29- (26) (26)1255203 則玩家獲得顯示於配置在內周路徑3 04的中心部之BB顯 示部3 0 8的枚數(以下稱爲B B枚數)之硬幣。又,當棋 標306通過了 BB格子305c時,追加預定枚數之BB枚 數。 在各路徑303、304之4個角落,配置有標示「GO」 之移轉格子3 0 5 d。當棋標3 0 6停止於移轉格子3 0 5 d之情 況時,棋標3 0 6在外周路徑3 0 3與內周路徑3 0 4之間移 動。在路徑3 03、3 04之間,將顯示於格子3 0 5 a之數値進 行比對則可理解,內周路徑3 04較外周路徑3 0 3容易獲得 高獎額。除了以上所述,亦可在路徑3 03、3 04適宜地設 置特別格子3 0 5 e、f…,但這別並非本發明之主旨,在此 省略其說明。 在相互地連接複數個遊戲機1以構成一個遊戲系統之 情況時,上述內周路徑3 04係在遊戲機1間共用。gp,在 一個遊戲系統內,關於記憶於各遊戲機1的ROM 1 0 1之內 周路徑3 04的結構相互相等。又,在這些遊戲機1間,配 置於內周路徑3 04上的棋標3 06之位置或BB枚數也共 有。這些資訊係作爲資訊記憶於遊戲機1之RAM 1 02,但 這些資訊在遊戲機1間被適宜地交換而保持其整合性。 又,在內周路徑3 0 4亦顯示其他遊戲機1之棋標 3 09。當這些棋標3 09停止於BB格子3 0 5 c時,對於對應 於該棋標3 0 9的遊戲機1之站4 0,賦予臝得大獎額之權 利。又,當棋標3 0 9通過B B格子3 0 5 c時,在相同遊戲系 統內之所有的遊戲機1,追加預定枚數之B B枚數。即, -30- (27) (27)1255203 BB枚數具有在複數個遊戲機〗間共用之所謂漸進 (p r 〇 g r e s s i v e )獎額之特性。 如此,地圖3 02的一部分在複數個遊戲機1間共用, 針對於該共用部分之遊戲的獎額也在這些遊戲機1間設定 相關關係,藉此,玩家不僅對於相同遊戲機1之其他玩 家,即使對於其他遊戲機1之玩家的遊戲狀況亦會加以注 意,因而提高對於遊戲之興趣。又,因在複數個遊戲機1 間累積共通之獎額,所以比起僅在單一的遊戲機所累積之 遊戲獎額,能夠作出大獎額,藉此可提高對於遊戲之興 趣。 (關於控制順序) 其次,說明關於爲了執行上述遊戲,而遊戲機1之控 制裝置1 0 0、1 1 0分別所執行的處理。圖4 1係顯示副元件 3的控制裝置11 0對應於硬幣朝檢驗器6 4之獲獎而加以執 行的站控制程序。當由左右其中的一個站4 0之獲獎檢測 感應器113輸入硬幣檢測訊號時,則以該站4 〇爲對象, 開始圖4 1之站控制程序。以下的處理在無特別說明之範 圍,僅適用於硬幣對核對器64獲獎之站40。 當開始站控制程序時’控制裝置丨〗〇首先在步驟 S101,進行針對欲顯示於遊戲畫面200之主遊戲部201的 圖案組合使用亂數之抽選’顯示其抽選結果地,控制主遊 戲部201之顯示內容。具體而言,使各圖案帶2〇la〜2〇Ic 行進’以獲得以抽選所決定的圖案組合的方式,控制各自 -31 - (28) (28)1255203 的顯示內容。 其次,在步驟 S 1 02,判斷是機率變動開始圖案(除 了 「7 7 7」)是否成立,若機率變動開始圖案成立的話, 則在步驟S 1 03將機率變動標記設定成1後前進至步驟 S 1 06。一方面,若機率變動開始圖案未成立時,則前進至 步驟S 1 04,判斷機率變動結束圖案是否結束,當成立之 情況時,將機率變動標記重設成0後前進至步驟S 1 06。 機率變動標記係以在步驟S 1 0 1之抽選進行考量,在標記 設定1之情況時,比起重設成0之情況,獲獎圖案(圖3 8 所示之獲獎圖案)成立之機率更高。 在步驟S 1 06,驅動硬幣漏斗1 1 5,將對應於在抽選所 成立之圖案的枚數之硬幣,由硬幣支付口 61支付至上部 桌62。此時,亦可在上部桌62顯示硬幣落下之影像,與 此同步,由硬幣支付口 61支付硬幣,藉此,進行硬幣掉 落般之演出。 在支付硬幣後,前進至步驟S107,在保存於RAM112 的JP步驟之値加上1。JP步驟的値係相等於遊戲畫面200 的累積獎額計數部20 3之亮燈數,當RAM1 12的値被更新 時,則配合其,累積獎額計數部2 0 3之亮燈數也被更新。 接著,在步驟S 1 08,判斷步驟是否到達預定的最大値 (在此爲7 )。若到達最大値的話,作爲JP成立而前進至 步驟S 1 0 9,藉由將上部桌6 2朝水平位置+作動位置·>水 平位置加以驅動,將蓄積於其上之所有硬幣掉落至硬幣導 引裝置63,來朝下部桌65支付獎額。此時,亦可由硬幣 -32- (29) 1255203 支付口 6 1支付硬幣。然後,在步驟S 1 1 0,將 之JP步驟重設成初期値0,結束站控制程序。 一方面,在否定步驟S 1 0 4之條件的情況 步驟 S 1 1 1,判斷中心遊戲單次遊玩圖案(參P 否成立。若成立的話,前進至步驟S112’對 之控制裝置1 〇〇通知中心遊戲之單次遊玩圖 後,前進至步驟 S 1 0 6,進行支付對應於中心 玩圖案之硬幣。 在否定了步驟S 1 1 1的條件之情況時, S 1 1 3,判斷中心遊戲三次遊玩圖案是否成立 話,前進至步驟S 1 1 4,將上部桌62朝水平β 置4水平位置加以驅動。接著在步驟S 1 1 5,對 之控制裝置1〇〇通知中心遊戲三次遊玩圖案成 前進至步驟S 1 03,將機率變動標記設定1後 驟 S 1 06,進行支付對應於中心遊戲三次遊: 幣。 在步驟S 1 1 3,三次遊玩圖案不成立之情 至步驟S 1 1 6,判斷在圖案帶2 0 1 a〜2 0 1 c停止 部2 0 1內是否存在著輪盤圖案(圖3 8倒數第 圖案)。若存在的話,則前進至步驟 S 1 1 7 RAM 1 1 2之輪盤表的値加上1。輪盤表的値相 面200之輪盤表部202的亮燈數,當RAM Π 2 時,則配合其,輪盤表部2 〇 2之亮燈數也被更 步驟S 1 ] 8,判斷輪盤表値是否到達預定的最 RAM 1 1 2 上 時,前進至 際圖3 8 )是 於主元件 2 案成立。然 遊戲單次遊 前進至步驟 。若成立的 〔置+作動位 於主元件2 立。然後, ,前進至步 玩圖案之硬 況時,前進 後之主遊戲 二段所示的 ,在保存於 等於遊戲畫 的値被更新 新。接著在 大値(在此 -33- (30) (30)1255203 爲2 5 )。若到達最大値的話,則前進至步驟S 1 1 9,對於 主元件2之控制裝置1〇〇,通知中心遊戲單次遊玩圖案成 立。然後,在步驟S 1 2 0,將R Α Μ 1 1 2上的輪盤表値重設 成¥刀期値0,結束站控制程序。 再者,在步驟S 1 1 6,當判斷無輪盤圖案時,或在步 驟S 1 1 8判斷爲表値爲非最大値之情況時’停止以後的處 理,結束站控制程序。 其次,說明主元件2的控制裝置1〇〇之處理。圖42 及圖4 3係顯示主元件2之控制裝置1 0 0爲了達成中心遊 戲所執行之中心遊戲控制程序。此程序係在由任一個副元 件3之控制裝置1 1 〇被通知成立了中心遊戲單次遊玩圖案 或三次遊玩圖案之情況時,以使該單次遊玩圖案或三次遊 玩圖案成立之站4 0爲對象加以執行。即,以下的處理在 未特別敘明之情況下,係針對使中心遊戲單次遊玩圖案或 三次遊玩圖案成立之站4 0加以執行者。 當開始中心遊戲控制程序時,控制裝置1 0 0首先在步 驟S 2 0 0,判斷是否被通知了單次遊玩圖案。當被通知了 單次遊玩圖案時,前進至步驟S 2 0 1,將判定遊戲次數之 變數Ν設定初期値1,當未被通知單次遊玩圖案(即被通 知三次遊玩圖案時),則前進至步驟S2 02,在變數Ν設 定初期値3。在設定變數Ν後,前進至步驟s 2 0 3,執行輪 盤抽選,也就是利用抽選機7執行1〜8其中一個數値之 抽選。然後,使地圖3 0 2上的棋標3 0 6之位置前進相等於 所獲得的數値之格子數地,更新保存於R Α Μ 1 0 2的棋標 -34- (31) 1255203 3 06之位置資訊。棋標306之位置資訊係與辨別站40之 訊對應而保持於RAM 1 02,此時,所更新的位置資訊係 於對應於使單次遊玩圖案或三次遊玩圖案成立的站4 0 棋標3 0 6者。對應於棋標位置資訊的更新,亦更新螢幕 上之顯示。 接著在步驟S 2 0 4,判斷棋標3 0 6是否通過S J P格 3 0 5 b,在通過之情況,在步驟S 2 〇 5,針對鄰接於S JP 子305b之SJP顯示部307使SJP枚數增加預定枚數, 後前進至步驟S208。一方面,在步驟S204,當未通 SJP格子305b時,前進至步驟S206,判斷棋標306是 通過BB格子305c。當通過BB格子305c時,前進至步 S207,使BB枚數增加預定枚數。又,因BB枚數係與 成相同遊戲系統的其他遊戲機丨共用,所以對於這些遊 機1之控制裝置100亦通知追加BB枚數。在進行了這 處理後,前進至步驟S 2 0 8。再者,在步騾S 2 0 6判斷爲 定之情況時,中止步驟S 2 0 7,前進至步驟S 2 0 8。 在步驟S 2 0 8,判定對應於在步驟S 2 〇 3所更新的棋 位置之格子(停止格子)的種類。接著在步驟 S 2 〇 9, 斷棋標3 06是否停止於SJP格子3 0 5 b,若停止的話,則 進至步驟S2 1 〇,進行關於超級獎額之輪盤抽選。此情 的輪盤抽選係將在例如抽選機7的滾筒3 I上之8個區 中的其中一個作爲超級獎額(S JP )獲獎格子加以進行 當然亦可藉由其他手段進行抽選。等待輪盤(滾筒3 ;!) 止後則進至步驟S 2 1 1,判斷是否中了超級獎額。若中 資 關 之 60 子 格 然 過 否 驟 構 戲 些 否 標 判 前 況 塊 〇 停 了 -35- (32) (32)1255203 超級獎額的話,則前進至步驟S 2 1 6,若未獲獎的話,則 前進至圖43的步驟S220。在該步驟S220,將因應在步驟 S210或S2 13的輪盤抽所獲得的數値之枚數的硬幣設定成 玩家所獲得的枚數。 一方面,在圖4 2之步驟S 2 0 9,當判斷未停止於s J P 格子3 0 5 b時,前進至步驟s 2 1 2,判斷棋標3 0 6是否停止 於B B格子3 0 5 c。若停止的話,則前進至步驟S 2丨3,進行 關於大獎額之輪盤抽選。此情況的大獎額之抽選也將在例 如抽選機7的滾筒3 1上之8個區塊中的其中一個作爲大 獎額(BB )獲獎格子加以進行。當然亦可藉由其他手段進 行抽選。等待輪盤(滾筒3 1 )停止後前進至步驟S 2 1 4, 判斷是否中了大獎額。若中了大獎額的話,則前進至步驟 S2 1 5,對於含於相同的遊戲系統中之其他遊戲機〗,通知 中了大獎額後前進至步驟 S216。再者,步驟 S204〜 S2 09、及S 2 12之處理係能夠在步驟S2 03獲得輪盤抽選的 結果後立刻進行,不需要:等待根據在步驟S 2 0 3所獲得 之結果,更新螢幕6上之顯示。 在步驟S216,支付對應於SJP或BB之枚數的硬幣。 此時的支付係對於硬幣支付裝置44之硬幣盤90進行。因 此,控制裝置1 00係對於副元件3之控制裝置1 1 0指示支 付硬幣,接受此指示,控制裝置1 〇〇等待對於硬幣盤90 支付硬幣結束後,將硬幣盤90驅動至作動位置,等待硬 幣落下至帶式輸送機91後,使該帶式輸送機91朝中了 S J P或B B側的站4 0行進,來將已支付於硬幣盤9 0的硬 -36- (33) 1255203 幣支付至該站40上之上部桌62。 在支付了 SJP或BB後,前進至步驟S217,將保存 RAM 102之SJP枚數或BB枚數重設成初期値,結束中 遊戲控制程序。在步驛S212,判定爲未停止於BB格 3 0 5 c之情況時,前進至圖4 3之步驟s 2 2 1。 在圖43的步驟S221,判定棋標3 0 6是否停止於移 格子3 0 5 d。若未停止於移轉格子3 0 5 d的話則前進至步 S222,判定棋標3 06是否停止於其他特別格子3 0 5e f…。在棋標3 0 6停止於通常的格子3 0 5 a的情況時,則 定步驟S222,在該情況下前進至步驟S 2 2 3,將標記於 停止的格子3 05 a之數値作爲獲得枚數加以設定。一 面,當肯定步驟S222之條件時,前進至步驟S224,執 因應分配於該特別格子3 0 5 e…之獲獎內容的處理。 在步驟S220或S223設定獲得枚數後,前進至步 S 225,支付該獲得枚數之硬幣。此情況之硬幣支付也能 用硬幣支付裝置44。其中,當枚數少時,亦可由硬幣支 口 61支付。當在步驟S221停止於移轉格子305d時, 進至步驟S227,使棋標306在外周路徑3 03的移轉格 3〇5d與內周路徑3 04的移轉格子3 0 5 d之間移動。再者 亦可在由外周路徑3 03朝內周路徑3 04之移動、與由內 路徑3 04朝外周路徑3 0 3之移動之間改變條件。例如, 可比起由內周路徑3 0 4朝外周路徑3 0 3之移動,限制反 向之移動。 在進行了步驟S224、S225或S227之處理後,前進 於 心 子 轉 驟 否 所 方 行 驟 使 付 ·、,/— 刖 子 , 周 亦 方 至 -37- (34) (34)1255203 步驟S 2 2 6,將已被更新的棋標3 0 6之停止位置通知至其 他的遊戲機1。其中,該通知係亦可僅以位於內周路徑 3 0 4上之棋標3 0 6爲對象。進行通知停止位置後,前進至 步驟S 2 0 8 ’判斷變數N是否爲1。若非1的話,則前進至 步驟S209,由變數N減去1,然後返回至圖42之步驟 S2 03。在步驟S22 8,若變數N爲1的話,則結束中心遊 戲控制程序。 圖4 4係顯示控制裝置1 〇 〇爲了在與其他遊戲機1之 間,共有BB枚數及內周路徑3 04上的棋標306、3 09之位 置而執行的遊戲更新控制程序。此處理係在控制裝置1 00 以適當的周期反復進行。在遊戲資訊更新控制程序,控制 裝置100首先在步驟S250,判斷是否由其他的遊戲機1 通知追加BB枚數。若被通知的話,則前進至步驟S251, 將保持於RAM102之BB枚數更新成增加了預定枚數之 値。若未被通知的話,則中止步驟 S 2 5 1。接著在步驟 S 252,判斷是否由其他遊戲機1通知BB獲獎。若被通知 的話,則前進至步驟S 2 5 3,將保持於RAM 102的BB枚數 重設成初期値。若未被通知的話,則中止步驟S 2 5 3。 接著在步驟S 2 5 4,判斷是否由其他的遊戲機1通知 棋標 3 06之停止位置。若被通知的話,則前進至步驟 S 2 5 5,根據被通知之保持於RAM 102的內周路徑3 04上之 棋標3 09的位置資訊之內容進行更新。若未被通知的話, 則中止步驟 S 2 5 5。接著在步驟 S2 5 6,根據保持於 R Α Μ 1 0 2的B B枚數及地圖3 0 2的顯示內容之最新內容進 -38- (35) 1255203 行更新。藉此,結束遊戲資訊更新控制程序。 藉由適宜地反復進行圖44之程序,能夠將各遊戲機1 之保持於RAM 102的BB枚數及內周路徑3 04上的棋標位 置資訊相互地維持於相等的狀態。 本發明不限於以上的實施形態,亦可以各種的形態加 以實施。例如,亦可將硬幣導引裝置63的導引塊70之硬 幣導引構件73的數量變更成2以上的任意數量。硬幣導 _ 引裝置63不限於推進遊戲機,亦可使用於具備細縫狀的 硬幣通過孔之核對器配置於遊戲盤面上之各種遊戲機。在 導引至硬幣承接面73a的硬幣之力量弱之情況時,亦可省 略突部73b。突部73b不需要連續延伸於硬幣承接面73a 之軸線方向,亦可例如,於硬幣承接面7 3 a的軸線方向, 將島狀的突部以適當的間隔加以排列設置。硬幣承接面 7 3 a不限於完全的半圓筒面’包含具有多角形狀的似半圓 筒面或橢圓狀的剖面者。即,由頂部朝硬幣導引構件73 φ 之排列方向(相當於遊戲盤面4 3之左右方向)的兩側緣 逐漸地變低般的面即可。 【圖式簡單說明】 圖1係本發明的一形態之遊戲機的正面圖。 圖2係同遊戲機之平面圖。 圖3係同遊戲機之右側面圖。 圖4係主元件之正面圖。 圖5係主元件之正面側的斜視圖。 - 39- (36) (36)1255203 圖6係主元件之背面側的斜視圖。 圖7係將圖6的VII部擴大顯示的圖。 圖8係燈光箱之背面圖。 圖9係沿著圖8之IX-IX線的斷面圖。 圖1 〇係顯示將圖像投影至主元件的屏幕之一例的 圖。 圖1 1係抽選機之正面側的斜視圖。 圖1 2係抽選機之背面側的斜視圖。 圖1 3係副元件的正面側之斜視圖。 圖1 4係副元件之正面圖。 圖1 5係副元件之平面圖。 圖1 6係副元件之右側面圖。 圖1 7係硬幣承盤之斜視圖。 圖18係沿著圖17的XVIII-XVIII線之斷面圖。 圖1 9係顯示遊戲盤面的結構之斜視圖。 圖 2 0係擴大顯示由上部桌至下部桌的部分之斜視 圖。 圖21係遊戲盤面之平面圖。 圖22係遊戲盤面之右側面圖。 圖2 3係遊戲盤面的前後方向之縱斷面圖。 圖24係遊戲盤面之正面圖。 圖2 5係由背面側觀看硬幣導引裝置之斜視圖。 圖26係硬幣導引裝置之平面圖。 圖2 7係硬幣導引裝置之背面圖。 -40- (37) (37)1255203 圖28係沿著圖27之XXVΙΙΙ·ΧΧVIII線之斷面圖。 圖29係導引塊之斜視圖。 圖30係導引塊之平面圖。 圖31係導引塊之右側面圖。 圖32係硬幣支付裝置之平面圖。 圖33係硬幣支付裝置之正面圖。 圖34係硬幣支付裝置之右側面圖。 圖3 5係設置於主元件的控制系統之方塊圖。 圖3 6係設置於副元件的控制系統之方塊圖。 圖3 7係顯示站的螢幕所顯示的遊戲畫面之圖。 圖3 8係顯示在圖3 7的遊戲畫面所使用的獲獎者的例 子之圖。 圖3 9係顯示主元件的螢幕所顯示的遊戲畫面之圖。 圖4 0係顯示當執行主遊戲時,在站的螢幕所顯示的 遊戲畫面之圖。 圖4 1係顯示副元件的控制裝置所執行的站控制程序 之流程圖。 圖4 2係顯示主元件的控制裝置所執行的中心遊戲控 制程序之流程圖。 圖43係接續圖42之流程圖。 圖44係顯示主元件的控制裝置所執行的遊戲資訊更 新控制程序之流程圖。 【主要元件符號說明】 -41 - (38) 12552031255203 is the same as 0. In the control device 1 1 of the sub-element 3, the actuator 116 and the belt type 9 1 ' of the coin tray 90 for the coin paying device 44 are connected as the control target machine. Further, the operation of the coin tray 9 is performed by the coin hopper 5, but it can be executed by another bucket. In this case, the control device corresponding to the coin tray 90 is connected to the control 1 1 0 不同 differently from the coin hopper 丨 5, and the control device 1 1 副 of the sub-element 3 is also connected to the connection | Device 1 1 7. The communication control device 1 1 7 is connected to the control device 1 主 主 of the main component 2 in order to control the device 1 . Set up for communication. In addition to the above devices, in the sub-element 3: the device 110 can also be connected to various input devices and output devices. For example, a coin-input sensor that detects a coin's payout rate and detects a coin from a coin dispenser, or a coin drop detection sensor that detects a coin from a lower table, is connected to the control device 1 1 0 (Game of the game) Referring to Fig. 37 to Fig. 40, the name is played in the game machine 1. The game machine 1 of the present embodiment provides a player with a basic tour of a so-called push game in which a coin dropped by the coin dispenser 47 and dropped to the lower table 65 is pushed by the lower table 65 to be pushed by the lower table 65. For the gamer 64 to obtain the coin associated game Figure 3 shows that in order to perform such a game, the firecracker coin coin hopper device displayed on the station 40 controls the same information control will be put into the play for the game The play is the same. Screen 6 0 -27- (24) (24) 1252203 game screen 2 0 0. The server 200 includes a main game unit 201, a roulette table unit 202 that is horizontally disposed at the lower end of the screen 200, and a cumulative prize count unit 203 that is vertically disposed at the left end of the screen 200. In the main game unit 20 1, it is executed to compel the pattern strips 201a to 201c of the upper and lower three rows to advance individually as in a Slot Machine, and when the pattern strips 201a to 201c are stopped at an appropriate timing, Whether to form a specific winning pattern game in the up and down or oblique direction. The game of the main game unit 201 performs the award of the coin to the collaborator 64 as a trigger. The pattern or the winning pattern displayed on the main game unit 20 1 can be appropriately formulated, and as an example, as shown in Fig. 38. Here, the probability change refers to an operation of increasing the probability that the winning pattern is established to a certain level. The center game refers to the game executed by the main component 2, the single game refers to the right to play the center game once, and the triple play refers to the player who gives the center game three times in succession. Fig. 3 shows the game screen 3 00 displayed on the screen 6 of the main component 2 when the center game is executed, and Fig. 4 shows the game screen 301 of the screen displayed on the station in the execution of the center game. As can be seen from Fig. 39, on the screen 300 of the center game, a map 302 having a peripheral path 3〇3 and an inner circumference path 3 04 is displayed. Each path 3 03 is constructed by connecting the square lattices 300 of the squares into a square shape. Further, in the figure, the lattices 3 〇 5 are assigned to the letters a, b, c, ... to distinguish them, but when there is no need to distinguish them, the figure is shown in Fig. 3 0 5 . The structure of each of the maps 3 0 2 3 3 , 3 0 4 is held as the map information in the ROM 1 0 1 of the main element 2. -28- (25) 1255203 In the path 3 0 3 or 3 04, the ticket 3〇6 corresponding to each station 40 and the station number (any one of 1 to 6) are displayed together. The screen 301 of Fig. 40 is in the game screen 300, and enlarges the portion corresponding to the position where the ticket 3 0 6 of the station displaying the screen 3 所 is located. In the game of station 40, when the right to play the center game is given, for the station, one of the numbers 1 to 8 is selected by the drawing machine 7, so that the chess mark 3 06 is on the path 3 03 or 3 04 The direction shift corresponds to the number of grids of the numbers obtained by the selection. In each of the grids 3 0 5, the reward content given in the center game is described. When the ticket is stopped, the reward recorded in the content of the stopped grid is given to the player of the game center game. For example, when the check mark 306 is stopped in the case of the grid 3 0 5 a in which the number of "3 0" and "5 0" is recorded, the player obtains the number of coins equal to the number of coins recorded therein. In the outer peripheral path 303, there is a grid (hereinafter referred to as an S-P grid) 305b indicating "SJP chance", and when the ticket 306 is stopped there, the naked super prize is granted. In this case, φ uses the drawing machine 7 to perform a lottery for whether or not the super prize is bare. Then, if the super prize is bare, the player obtains the number of coins (hereinafter referred to as S]P number displayed on the outer side of the SjP display unit 3 05b adjacent to the S j P grid 3 05b. Further, when the ticket 306 passes through the SJP grid 305b, only a predetermined number of SJP numbers are added. On the other hand, the inner circumference path 304 has a grid (hereinafter referred to as BB grid) 3 0 5 c indicating "BB opportunity". When the chess 3〇6 stops here, the Japanese temple gives the right to win the prize. In this case, the lottery machine 7 is used to perform a lottery for the naked prize. Then, if the amount of the prize is bare, -29-(26) (26)1255203, the player gets the number of the BB display unit 308 displayed in the center of the inner circumference path 306 (hereinafter referred to as BB pieces). Number) of coins. Further, when the ticket 306 passes through the BB grid 305c, the predetermined number of BBs is added. In the four corners of each of the paths 303 and 304, a shift grid 3 0 5 d indicating "GO" is arranged. When the check mark 3 0 6 stops at the transition grid 3 0 5 d, the check mark 3 0 6 moves between the outer peripheral path 3 0 3 and the inner peripheral path 3 0 4 . Between the paths 3 03 and 3 04, it is understood that the number displayed on the grid 3 0 5 a is aligned, and the inner circumference path 3 04 is easier to obtain the high prize amount than the outer circumference path 3 0 3 . In addition to the above, the special lattices 3 0 5 e, f... may be appropriately provided in the paths 3 03 and 3 04. However, this is not the gist of the present invention, and the description thereof is omitted here. When a plurality of game machines 1 are connected to each other to constitute a game system, the inner circumference path 306 is shared between the game machines 1. Gp, in a game system, the structures of the inner circumferences 408 of the ROM 1 0 1 memorized in each of the gaming machines 1 are equal to each other. Further, among these game machines 1, the position of the check mark 306 or the number of BBs placed on the inner circumference path 306 is also common. This information is stored as information in the RAM 102 of the gaming machine 1, but the information is appropriately exchanged between the gaming machines 1 to maintain its integration. Further, the game board 3 09 of the other game machine 1 is also displayed on the inner circumference path 300. When these rules 3 09 are stopped at the BB grid 3 0 5 c, the right of the bare prize is given to the station 40 of the gaming machine 1 corresponding to the ticket 3 0 9 . Further, when the game mark 3 0 9 passes the B B grid 3 0 5 c, a predetermined number of B B pieces are added to all the game machines 1 in the same game system. That is, -30-(27) (27)1255203 BB number has the characteristic of the so-called progressive (p r 〇 g r e s s i v e ) prize amount shared among a plurality of game machines. In this way, a part of the map 312 is shared among the plurality of game machines 1, and the prize amount for the game of the shared portion is also set in the relationship between the game machines 1, whereby the player is not only for other players of the same game machine 1. Even if the game conditions of the players of other game machines 1 are noticed, the interest in the game is increased. Further, since the common prize amount is accumulated among the plurality of game machines 1, the prize amount can be made larger than the game prize amount accumulated only on a single game machine, whereby the interest in the game can be improved. (Regarding the control sequence) Next, the processing executed by the control devices 100 and 110 of the gaming machine 1 for executing the above-described game will be described. Fig. 4 is a station control program for displaying the control unit 11 0 of the sub-element 3 corresponding to the award of the coin to the checker 64. When the coin detecting signal is input from the winning detecting sensor 113 of one of the left and right stations 40, the station control program of Fig. 41 is started with the station 4 〇 as the object. The following processing is applicable only to the station 40 where the coin pair checker 64 is awarded, unless otherwise specified. When the station control program is started, the "control device" first performs the selection of the lottery for the pattern combination to be displayed on the main game portion 201 of the game screen 200 in step S101, and displays the result of the lottery, and controls the main game portion 201. Display content. Specifically, the display contents of the respective -31 - (28) (28) 1252203 are controlled such that each of the pattern strips 2〇la~2〇Ic travels to obtain a pattern combination determined by the lottery. Next, in step S102, it is determined whether or not the probability change start pattern (except "7 7 7") is satisfied. If the probability change start pattern is established, the probability change flag is set to 1 in step S103, and the process proceeds to the step. S 1 06. On the other hand, if the probability change start pattern is not established, the process proceeds to step S104, and it is judged whether or not the probability change end pattern is completed. When it is satisfied, the probability change flag is reset to 0, and the process proceeds to step S106. The probability change flag is considered by the lottery in step S1 0 1. When the flag is set to 1, the chance of the winning pattern (the winning pattern shown in Fig. 38) is higher than when the flag is reset to 0. . In step S106, the coin funnel 1 15 is driven, and the coin corresponding to the number of patterns established in the lottery is paid by the coin payout opening 61 to the upper table 62. At this time, the image of the coin drop can also be displayed on the upper table 62, and in synchronization with this, the coin is paid by the coin payout port 61, whereby the coin drop-like performance is performed. After the coin is paid, the process proceeds to step S107, and 1 is added after the JP step stored in the RAM 112. The number of lights in the JP step is equal to the number of lights in the cumulative prize count unit 203 of the game screen 200. When the 値 of the RAM 1 12 is updated, the number of lights of the accumulated prize count unit 203 is also matched. Update. Next, in step S108, it is judged whether or not the step reaches the predetermined maximum 値 (here, 7). When the maximum 値 is reached, as JP is established, the process proceeds to step S1 0 9, and the upper table 6 2 is driven to the horizontal position + the actuation position · the horizontal position, and all the coins accumulated thereon are dropped to The coin guiding device 63 pays the prize amount toward the lower table 65. At this time, the coin can also be paid by the coin -32-(29) 1255203 payout port 6 1 . Then, in step S1 1 0, the JP step is reset to the initial 値0, and the station control program is ended. On the other hand, in the case of negating the condition of the step S1 0 4, the step S 1 1 1, the center game single play pattern is judged (refer to P is established. If yes, proceed to step S112' to notify the control device 1) After the single play map of the center game, proceed to step S106 to make a coin corresponding to the center play pattern. When the condition of step S1 1 1 is denied, S 1 1 3, judge the center game three times. If the play pattern is established, proceed to step S1 14 to drive the upper table 62 to the horizontal position by 4 horizontal positions. Then, in step S1 15 5, the control device 1 is notified to the center game three play patterns. Proceeding to step S1 03, the probability change flag is set to 1 and then S 1 06, and the payment is made to correspond to the center game three times: coin. In step S 1 1 3, the three play patterns are not established until step S 1 1 6, It is judged whether or not the roulette pattern exists in the stop portion 2 0 1 of the pattern strip 2 0 1 a~2 0 1 c (the inverted pattern of Fig. 8). If yes, proceed to step S 1 1 7 RAM 1 1 2 The turntable of the roulette table plus 1. Roulette table The number of lights of the roulette table portion 202 of the opposite surface 200, when the RAM Π 2 is matched, the number of lights of the roulette table portion 2 〇 2 is also further step S 1 ] 8 to determine whether the roulette representation is When the predetermined maximum RAM 1 1 2 is reached, the advancement to the figure 8 8 is established in the main component 2 case. However, the game is a single tour and proceeds to the step. If it is established [set + act on the main component 2 stand. Then, when you step forward to play the pattern, the second game of the main game after the advance is updated, and the 保存 saved in the game equal to the game is updated. Then at Daxie (here -33-(30) (30)1255203 is 2 5 ). If the maximum 値 is reached, the process proceeds to step S1 1 9, and the control device 1 of the main component 2 notifies the center game that the single play pattern is established. Then, in step S1 2 0, the roulette table on R Α Μ 1 1 2 is reset to the knives 値 0, and the station control program is ended. Further, in step S116, when it is judged that there is no roulette pattern, or when it is judged that the representation is not the maximum 步 in step S1 18, the processing after the stop is stopped, and the station control routine is ended. Next, the processing of the control device 1 of the main element 2 will be described. Fig. 42 and Fig. 4 show the central game control program executed by the control unit 100 of the main unit 2 in order to achieve the center game. This program is a station in which the single game play pattern or the third play pattern is established when the control device 1 1 of any of the sub-elements 3 is notified that the center game single play pattern or the third play pattern is established. Execute for the object. That is, the following processing is performed for the station 40 in which the center game single play pattern or the third play pattern is established, unless otherwise specified. When the center game control program is started, the control device 100 first determines in step S2 0 0 whether or not a single play pattern is notified. When the single play pattern is notified, the process proceeds to step S 2 0 1, and the variable of the number of game times is set to the initial setting 値1, and when the single play pattern is not notified (that is, when the three play patterns are notified), then proceed Go to step S2 02, and set the initial 値3 in the variable Ν. After the variable 设定 is set, the process proceeds to step s 2 0 3 to perform the wheel lottery, that is, the lottery machine 7 performs the lottery of one of the numbers 1 to 8. Then, the position of the ticket 3 0 6 on the map 3 0 2 is advanced equal to the number of grids of the obtained number, and the ticket saved in R Α Μ 1 0 2 is updated - 34- (31) 1255203 3 06 Location information. The position information of the chess mark 306 is held in the RAM 102 corresponding to the information of the identification station 40. At this time, the updated position information is associated with the station 4 0 that corresponds to the single play pattern or the third play pattern. 0 6 people. The update on the screen is also updated corresponding to the update of the board position information. Next, in step S 2 0 4, it is judged whether or not the chess mark 3 0 6 passes the SJP cell 3 0 5 b, and in the case of passing, in step S 2 〇 5, the SJP is displayed for the SJP display portion 307 adjacent to the S JP sub-305b. The number is increased by a predetermined number, and the process proceeds to step S208. On the other hand, in step S204, when the SJP grid 305b is not passed, the process proceeds to step S206, where it is determined that the ticket 306 passes through the BB grid 305c. When passing through the BB grid 305c, the process proceeds to step S207 to increase the number of BBs by a predetermined number. Further, since the number of BBs is shared with other game machines of the same game system, the control device 100 of these games 1 notifies the number of additional BBs. After this processing is performed, the process proceeds to step S208. Further, when it is judged that the step S 2 0 6 is determined, the step S 2 0 7 is aborted and the process proceeds to step S 2 0 8 . At step S208, the type of the grid (stop lattice) corresponding to the chess position updated at step S2 〇 3 is determined. Next, in step S2 〇 9, whether or not the check mark 3 06 is stopped at the SJP grid 3 0 5 b, if it is stopped, the process proceeds to step S2 1 〇, and the roulette lottery for the super prize is performed. The roulette selection of this case is carried out, for example, as one of the eight zones on the drum 3 I of the drawing machine 7 as a super prize (S JP ) winning grid. Of course, it is also possible to perform lottery by other means. After waiting for the roulette (roller 3;!), it proceeds to step S 2 1 1, and it is judged whether or not the super prize is in the middle. If the 60-member of the Chinese-funded customs has no chance to make a decision, then the pre-existing condition will stop. -35- (32) (32)1255203 If the super prize is awarded, proceed to step S 2 1 6, if not If the prize is awarded, the process proceeds to step S220 of FIG. In this step S220, the number of coins corresponding to the number of turns obtained by the roulette in step S210 or S2 13 is set as the number of pieces obtained by the player. On the other hand, in step S 2 0 9 of FIG. 4, when it is judged that the s JP lattice 3 0 5 b is not stopped, the process proceeds to step s 2 1 2, and it is determined whether the check mark 3 0 6 stops at the BB grid 3 0 5 c. If it is stopped, the process proceeds to step S2丨3 to perform the roulette lottery for the grand prize amount. The lottery of the lottery in this case will also be performed on one of the eight blocks on the drum 31 of the drawing machine 7, for example, as a grand prize (BB) winning grid. Of course, it is also possible to draw by other means. After waiting for the rotation of the wheel (the drum 3 1 ), the process proceeds to step S 2 1 4, and it is judged whether or not the prize amount is in the middle. If the grand prize amount is exceeded, the process proceeds to step S2 15, and for the other game machines included in the same game system, the grand prize amount is notified, and the process proceeds to step S216. Furthermore, the processing of steps S204 to S2 09 and S 2 12 can be performed immediately after the result of the roulette lottery is obtained in step S2 03, and it is not necessary to wait for the screen 6 to be updated according to the result obtained in step S203. Display on the top. At step S216, coins corresponding to the number of SJP or BB are paid. The payment at this time is performed on the coin tray 90 of the coin dispensing device 44. Therefore, the control device 100 instructs the control device 1 1 0 of the sub-component 3 to pay the coin, accepts the instruction, and the control device 1 〇〇 waits for the coin to be paid for the coin tray 90 to end, and then drives the coin tray 90 to the actuating position, waiting After the coin is dropped to the belt conveyor 91, the belt conveyor 91 is moved toward the station 40 on the SJP or BB side to pay the hard-36-(33) 1255203 coin paid for the coin tray 90. To the upper table 62 on the station 40. After the payment of SJP or BB, the process proceeds to step S217, and the number of SJPs or BBs of the storage RAM 102 is reset to the initial frame, and the game control program is ended. When it is determined in step S212 that the BB grid 3 0 5 c has not been stopped, the process proceeds to step s 2 2 1 of Fig. 43. At step S221 of Fig. 43, it is determined whether or not the ticket 3 0 6 is stopped at the shift grid 3 0 5 d. If it has not stopped at the shift grid 3 0 5 d, the process proceeds to step S222, and it is determined whether the check mark 306 is stopped at the other special grid 3 0 5e f.... When the check mark 306 is stopped at the normal lattice 3 0 5 a, the step S222 is determined. In this case, the process proceeds to step S 2 2 3, and the number 値 of the grid 3 05 a marked as stopped is obtained as the obtained piece. Set the number. On the other hand, when the condition of step S222 is affirmed, the process proceeds to step S224, and the process of assigning the winning contents of the special lattice 3 0 5 e... is performed. After the number of pieces is set in step S220 or S223, the process proceeds to step S225 where the coins of the obtained number are paid. The coin payment in this case can also be used with the coin payment device 44. Here, when the number of the pieces is small, it can also be paid by the coin holder 61. When the shifting of the grid 305d is stopped in step S221, the process proceeds to step S227, and the table 306 is moved between the shifting grid 3〇5d of the outer peripheral path 303 and the shifting grid 3 0 5d of the inner peripheral path 306. . Further, the condition may be changed between the movement of the outer peripheral path 303 toward the inner peripheral path 306 and the movement from the inner path 404 toward the outer peripheral path 306. For example, the movement in the opposite direction can be restricted by the movement of the inner peripheral path 3004 toward the outer peripheral path 3 0 3 . After the processing of step S224, S225 or S227 is performed, proceed to the center of the heart to turn to the other side to make a payment, /, / - 刖子, Zhou Yifang to -37- (34) (34) 1252203 Step S 2 2 6 , the stop position of the updated ticket 3 0 6 is notified to the other game machine 1. The notification may also be targeted only by the ticket 3 0 6 located on the inner circumference path 3 0 4 . After the notification stop position is made, the process proceeds to step S 2 0 8 ' to determine whether the variable N is 1. If not 1, proceeding to step S209, subtracting 1 from the variable N, and then returning to step S2 03 of Fig. 42. In step S22, if the variable N is 1, the center game control program is ended. Fig. 4 is a game update control program executed by the control device 1 for sharing the positions of the BB number and the positions 306 and 309 on the inner circumference path 306 with the other game machines 1. This processing is repeated at the appropriate time in the control unit 100. In the game information update control program, the control device 100 first determines in step S250 whether or not the other game machine 1 notifies the number of additional BBs. If notified, the process proceeds to step S251, and the number of BBs held in the RAM 102 is updated to be increased by a predetermined number. If not notified, step S 2 5 1 is aborted. Next, at step S252, it is judged whether or not the other gaming machine 1 notifies the BB winning. If notified, the process proceeds to step S 2 5 3, and the number of BBs held in the RAM 102 is reset to the initial frame. If not notified, step S 2 5 3 is aborted. Next, at step S 2 5 4, it is judged whether or not the other game machine 1 notifies the stop position of the ticket 3 06. If notified, the process proceeds to step S 2 5 5, and is updated based on the content of the position information of the ticket 3 09 held on the inner circumference path 306 of the RAM 102. If not notified, step S 2 5 5 is aborted. Next, in step S25, the update is performed in accordance with the latest content of the B B number held by R Α Μ 1 0 2 and the display content of the map 3 0 2 in the -38-(35) 1255203 line. Thereby, the game information update control program is ended. By repeating the procedure of Fig. 44 as appropriate, the number of BBs held in the RAM 102 and the position information on the inner circumference path 306 of each game machine 1 can be mutually maintained in an equal state. The present invention is not limited to the above embodiments, and may be implemented in various forms. For example, the number of the coin guiding members 73 of the guiding block 70 of the coin guiding device 63 may be changed to an arbitrary number of two or more. The coin guide _ guide 63 is not limited to the push game machine, and may be used in various game machines in which the collimator having the slit-shaped coin passage holes is disposed on the game board. When the strength of the coin guided to the coin receiving surface 73a is weak, the projection 73b can be omitted. The projection 73b does not need to continuously extend in the axial direction of the coin receiving surface 73a, and may be arranged at an appropriate interval, for example, in the axial direction of the coin receiving surface 733a. The coin receiving surface 7 3 a is not limited to a completely semi-cylindrical surface, and includes a semicircular cylindrical surface or an elliptical cross section having a polygonal shape. In other words, the surface may be gradually lowered from the top to the side of the direction in which the coin guiding members 73 φ are arranged (corresponding to the left-right direction of the game disk surface 43). BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a front elevational view of a game machine according to an aspect of the present invention. Figure 2 is a plan view of the same game machine. Figure 3 is a right side view of the same game machine. Figure 4 is a front elevational view of the main component. Figure 5 is a perspective view of the front side of the main element. - 39- (36) (36)1255203 Figure 6 is a perspective view of the back side of the main component. Fig. 7 is a view showing an enlarged view of a portion VII of Fig. 6. Figure 8 is a rear view of the light box. Figure 9 is a cross-sectional view taken along line IX-IX of Figure 8. Figure 1 shows a diagram showing an example of a screen for projecting an image onto a main component. Figure 11 is a perspective view of the front side of the drawing machine. Fig. 1 is a perspective view showing the back side of the drawing machine. Fig. 1 is a perspective view showing the front side of the sub-element of the system. Figure 1 is a front view of the secondary component. Figure 1 is a plan view of a sub-element. Figure 1 is a right side view of the secondary component. Figure 1 7 is a perspective view of the coin holder. Figure 18 is a cross-sectional view taken along line XVIII-XVIII of Figure 17 . Figure 1 is a perspective view showing the structure of the game panel. Figure 20 shows an enlarged view of a portion from the upper table to the lower table. Figure 21 is a plan view of the game surface. Figure 22 is a right side view of the game surface. Fig. 2 is a longitudinal sectional view of the front and rear direction of the game panel. Figure 24 is a front view of the game surface. Figure 2 is a perspective view of the coin guiding device viewed from the back side. Figure 26 is a plan view of the coin guiding device. Figure 2 is a rear view of the coin guiding device. -40- (37) (37)1255203 Figure 28 is a cross-sectional view taken along line XXVΙΙΙ·ΧΧVIII of Figure 27. Figure 29 is a perspective view of the guiding block. Figure 30 is a plan view of the guiding block. Figure 31 is a right side view of the guide block. Figure 32 is a plan view of a coin dispensing device. Figure 33 is a front elevational view of the coin dispensing device. Figure 34 is a right side view of the coin dispensing device. Figure 3 is a block diagram of a control system disposed in the main component. Figure 3 is a block diagram of a control system disposed in a secondary component. Figure 3 7 is a diagram showing the game screen displayed on the screen of the station. Fig. 3 is a diagram showing an example of the winner used in the game screen of Fig. 37. Figure 3 is a diagram showing the game screen displayed on the screen of the main component. Figure 40 shows a picture of the game screen displayed on the screen of the station when the main game is executed. Figure 4 is a flow chart showing the station control program executed by the control unit of the sub-element. Figure 4 is a flow chart showing the central game control program executed by the control device of the main component. Figure 43 is a flow chart subsequent to Figure 42. Figure 44 is a flow chart showing the game information update control program executed by the control device of the main component. [Main component symbol description] -41 - (38) 1255203
1 遊戲機 2 主元件 3 副元件 5 框體 5 a 上面 5b 蓋 6 螢幕 7 抽選機 8 裝飾品 10 帆形裝飾品 11 框架 12 屏幕 13 縱框 14 橫框 15 丰匡架支承板 16 螺栓 17 框架座 17a 突緣 18 螺栓 19 螺孔 20 燈光箱 2 1 機櫃 2 1a 上面 22 透明面板 -42 (39) (39)1255203 2 3 投影裝置 2 4 滑塊 25 光源 30 機櫃 3 1 滾筒 3 2 指示器 3 3 球通路 3 4 球投入機構 3 5 滾筒驅動馬達 36 指示器驅動機構 37 球回收機構 37a 皮帶 3 8 球袋 40 站 4 1 框體 42 遊戲空間 43 遊戲盤面 44 硬幣支付裝置 4 5 蓋 46 控制面板 47 硬幣投入器 48 操作開關 50 硬幣承盤 5 1 底壁 -43 (40) 12552031 Game machine 2 Main component 3 Sub-component 5 Frame 5 a Upper surface 5b Cover 6 Screen 7 Extraction machine 8 Decoration 10 Sailing ornament 11 Frame 12 Screen 13 Vertical frame 14 Horizontal frame 15 Harvest frame Support plate 16 Bolt 17 Frame Seat 17a flange 18 bolt 19 screw hole 20 light box 2 1 cabinet 2 1a top 22 transparent panel -42 (39) (39)1255203 2 3 projection unit 2 4 slider 25 light source 30 cabinet 3 1 drum 3 2 indicator 3 3 Ball passage 3 4 Ball input mechanism 3 5 Roller drive motor 36 Indicator drive mechanism 37 Ball recovery mechanism 37a Belt 3 8 Ball pocket 40 Station 4 1 Frame 42 Game space 43 Game panel 44 Coin payment device 4 5 Cover 46 Control panel 47 coin feeder 48 operating switch 50 coin retainer 5 1 bottom wall -43 (40) 1255203
52 53,54 53a,5 53b 5 5 56 57 58 60 6 1 62 62a 63 64 6 4a 65 65 a 65b 66 67 68 69 70 7 1 前壁 側壁 突緣 硬幣支付口 後壁 蓋 突出部 彎曲壁 螢幕 硬幣支付口 上部桌 前端緣 硬幣導引裝置 核對器 硬幣通過孔 下部桌 前緣 側緣 硬幣導件 硬幣導引板 推進器 滾筒 導引塊 驅動機構 -44 - (41) (41)1255203 72 底板 73 硬幣導引構件 7 3a 硬幣承接面 73b 突部 7 3c 後端部 73d 前端部 7 4 間隙 7 5 安裝螺絲 7 6 基座 7 6a 支承部 76b 連結部 77 基座框架 78 導軌 79 滑塊 80 馬達 8 0a 輸出軸 81 導引板 81a 導引槽 8 2 曲柄臂 83 曲柄銷 90 硬幣盤 90a 軸部 9 1 帶式輸送機 92 噴射器 -45 - (42) (42)1255203 1 〇〇 控制裝置 10 1 ROM 1 02 RAM 103 通訊控制裝置 1 1〇 控制裝置52 53,54 53a,5 53b 5 5 56 57 58 60 6 1 62 62a 63 64 6 4a 65 65 a 65b 66 67 68 69 70 7 1 Front wall side flanges coin payment port rear wall cover protrusion curved wall screen coin Payment port upper table front edge coin guide checker coin passage hole lower table leading edge side edge coin guide coin guide plate pusher roller guide block drive mechanism -44 - (41) (41)1255203 72 bottom plate 73 coin Guide member 7 3a coin receiving surface 73b projection 7 3c rear end portion 73d front end portion 7 4 gap 7 5 mounting screw 7 6 base 7 6a support portion 76b joint portion 77 base frame 78 rail 79 slider 80 motor 8 0a Output shaft 81 Guide plate 81a Guide groove 8 2 Crank arm 83 Crank pin 90 Coin plate 90a Shaft portion 9 1 Belt conveyor 92 Injector-45 - (42) (42)1255203 1 〇〇Control device 10 1 ROM 1 02 RAM 103 Communication control device 1 1〇Control device
111 ROM111 ROM
112 RAM 113 獲獎檢測感應器 114 推進器驅動馬達 115 硬幣漏斗 1 16 致動器 117 通訊控制裝置 2 00 遊戲畫面 201 主遊戲部 2 01 a圖案帶 201b圖案帶 201c圖案帶 2 0 2 輪盤表部 2 0 3 累積獎額計數部 3 0 0 遊戲畫面 301 遊戲畫面 3 0 2 地圖 3 0 3 外周路徑 3 0 4 內周路徑 -46 - 1255203112 RAM 113 Award-winning detection sensor 114 Propeller drive motor 115 Coin funnel 1 16 Actuator 117 Communication control device 2 00 Game screen 201 Main game unit 2 01 a Pattern belt 201b Pattern belt 201c Pattern belt 2 0 2 Roulette table 2 0 3 Cumulative prize count unit 3 0 0 Game screen 301 Game screen 3 0 2 Map 3 0 3 Peripheral path 3 0 4 Inner circumference path -46 - 1255203
格子 格子 SJP格子 BB格子 移轉格子 棋標 SJP顯示部 BB顯示部 棋標 球 硬幣 待機位置 作動位置 -47Grid Grid SJP Grid BB Grid Transfer Grid Chess SJP Display BB Display Chess Ball Coin Standby Position Actuation Position -47