TW200404593A - Game machine - Google Patents

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Publication number
TW200404593A
TW200404593A TW092104273A TW92104273A TW200404593A TW 200404593 A TW200404593 A TW 200404593A TW 092104273 A TW092104273 A TW 092104273A TW 92104273 A TW92104273 A TW 92104273A TW 200404593 A TW200404593 A TW 200404593A
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TW
Taiwan
Prior art keywords
control device
game
item
gaming machine
unit
Prior art date
Application number
TW092104273A
Other languages
Chinese (zh)
Other versions
TWI236385B (en
Inventor
Kouji Tujino
Takashi Ohhara
Nobuyuki Iwasaki
Original Assignee
Sammy Corp
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Publication date
Priority claimed from JP2002272205A external-priority patent/JP2004105468A/en
Priority claimed from JP2002272206A external-priority patent/JP2004105469A/en
Application filed by Sammy Corp filed Critical Sammy Corp
Publication of TW200404593A publication Critical patent/TW200404593A/en
Application granted granted Critical
Publication of TWI236385B publication Critical patent/TWI236385B/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/3218Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
    • HELECTRICITY
    • H05ELECTRIC TECHNIQUES NOT OTHERWISE PROVIDED FOR
    • H05KPRINTED CIRCUITS; CASINGS OR CONSTRUCTIONAL DETAILS OF ELECTRIC APPARATUS; MANUFACTURE OF ASSEMBLAGES OF ELECTRICAL COMPONENTS
    • H05K7/00Constructional details common to different types of electric apparatus
    • H05K7/02Arrangements of circuit components or wiring on supporting structure
    • H05K7/10Plug-in assemblages of components, e.g. IC sockets

Abstract

A control device is located inside a game machine cabinet placed on a floor surface. The control device includes a display controller for controlling the game machine display, a memory for holding basic operations control software, and a central control unit for controlling the display controller while executing the basic operations control software, in response to operations input from the operation unit. A casing of the control device has a connector for connecting the operation unit and the display. Electrical circuits operating as the display controller, the memory, and the central control unit are provided in the form of a plurality of modules. The control device casing has a concave in its top surface. At the bottom of this concave, there is a connector half. At least one of the modules is fitted into the concave. The module has, in its bottom, a connector half that is detachable with respect to the connector half. A finger recess is formed in a lateral surface wall of the concave.

Description

200404593 玖、發明說明 月應敘明.發明所屬之技術領玉或、先前技術、内容、實施方式及囷式簡單說明) 【發明所屬之技術領域】 發明領域 本發明係有關獨立式遊戲機,且更特別在於其操縱單 5元與遊戲軟體能夠容易加以更換(取代)之獨立式遊戲機。 C先前技術3 發明背景 更換一遊戲機之遊戲軟體,使其能夠利用一單獨的遊 戲機箱享受數種遊戲。更換遊戲軟體有時表示其控制板必 1〇須加以更換。控制板能夠從一遊戲機箱移除,並能夠以其 他控制板加以取代之構造係為業界所熟知(例如,日本專 利特許公開(Kokai)申請案第06-296756號)。 以下日本專利公開案第06_296756號之遊戲機的說明 所使用之組件名稱係與曰本專利公開案第〇6_296756號中 15 所用者相同。 曰本專利公開案第06-296756號中所揭露之遊戲機其 控制板能夠以一固定方向滑入機箱之中。第一接頭從該控 制板之後表面以滑動方向延伸,第二接頭係附接到該機箱 ,以致於當控制面板滑入之後使該等第二接頭與第一接頭 20相嚙合。機箱具有一控制板支架,其包括一底板、左侧與 右側壁,以及一後壁。以前後方向(滑動方向)延伸之滑動 導件係形成於左側與右側壁之中,控制板的形狀使其能夠 裝入該控制支架之中。該控制板之左側與右側壁係設置導 引突出物,其與控制板支架之左側與右側壁的滑動導件相 6 046 200404593 玖、發明說明 °齒合’並藉由該等滑動導件加以導引,以致於使控制板能 夠以由前向後的方向滑動。因此,對於控制板支架而言, 該控制板僅能夠以藉由該等滑動導件所界定之方向滑動, 且該等導引突出物係彼此嚙合。 5 曰本專利公開案第⑽-296756號中所揭露之遊戲機必 須在该遊戲機箱中提供控制板支架、在該控制板支架之左 側與右側壁中形成滑動導件,以及在控制板之左側與右側 壁中設置導引突出物(其與該等滑動導件相嚙合)。另外, 其僅能夠以藉由該等滑動導件與導引突出物彼此嚙合所界 1〇定之前後方向滑動。也就是說,在控制板之移除與附接工 作方面具有很小的自由度。 曰本專利公開案第06-296756號並未揭露有關更換遊 戲軟體之方式,且僅提到以一單獨之電路板取代遊戲軟體 電路板(遊戲軟體係併入該電路板上)。可理解一種以另一 15電路板取代遊戲軟體電路板之方法係為開啟例如遊戲機箱 的後表面,且接著移除該遊戲軟體電路板。 所附圖式之第25圖中係顯示一種家用電視遊戲機。例 如’如同日本專利公開案第06-238064號中所揭露者,該 豕用電視遊戲機包括一遊戲操縱台100、一遊戲卡匣1,其 20 係垂直插入該遊戲操縱台1 〇〇之中、第一電線,其從該遊 戲操縱台100延伸、一控制器108,其係連接到該第一電線 、以及一第二電線,其用以將該遊戲操縱台1〇〇連接到一 電視518。應注意的是,該等組件之名稱以及參考數字係 與曰本專利公開案第06-238064號的第7圖中所使用者相同。 7 04? 200404593 玖、發明說明 一程式(例如產生一個三維空間影像之程式)係貯存於 迻戲卡匣1之中,且能夠輸出影像資訊。遊戲操縱台利 用該影像資訊合成與輸出影像,該等影像將顯示於電視 518之上。一凹處係形成於該遊戲操縱台1〇〇之頂表面中, 5且一接頭半部係暴露於此凹處之底部。另一個接頭半部係 設置於該遊戲卡匣丨之下表面處,且此接頭半部能夠連接 到設置於遊戲操縱台1〇〇之凹處中的接頭半部。 欲進行遊戲,遊戲者首先將遊戲卡£1插入遊戲操縱 台100之中。接著,遊戲者操作控制器1〇8,以便例如於電 10視機518上顯示一赛車遊戲或是戰鬥遊戲的影像。該遊戲 卡匣1能夠插入遊戲操縱台100,且能夠自該遊戲操縱台移 除。 如果遊戲者希望玩一種不同的遊戲,則遊戲者必須以 一另外的卡匣更換(取代)該遊戲卡匣i。當移除卡匣i之時 15 ,遊戲者握住且向上拉出該卡匣1之暴露(突出)部份。接著 ,遊戲者能夠將一遊戲卡匣插入該遊戲操縱台100之中, 該卡匣上係裝有另外的遊戲軟體。 應注意的是,在第25圖中具有四個控制器(控制器1〇8 、110、112與114),以致於使四個遊戲者a、b、(^與!)能 20夠同時進行遊戲。另外,四個供該四個遊戲者a、b、C與 D所使用之螢幕係顯示於電視518上。 就此習用之電視遊戲機而言,當將遊戲卡匣1插入遊 戲操縱台100之時,大多數的遊戲卡匣丨係從遊戲操縱台 100突出,亦即暴露在外。因此,如果遊戲者或是他人不 8 玖、發明說明 丄思地以其身體之-部份(例如手或腳)撞擊到卡匿i的暴露 部份,則會有損壞該切之風險。另外如此不僅是卡gl 會損壞,且遊戲操縱台100亦有損壞之風險。 另外,卡S1僅藉著遊戲操縱台100之淺凹處維持垂直 _入位置’且因而該卡E1在垂直之插人位置處並不穩 疋因此,5又置於卡匣1内的接頭半部與設置於遊戲操縱 。内的接頭半部之間會有無法達到充分接觸的風險(尤其 是如果遊戲玩的過久或是經常更換卡£1更是如此)。 就第25圖中所示之構造而言,欲更換卡gi ,其必須 握住並拉出亥卡g 1之暴露部件,且因而必須具有相對較 大(高)的暴露部份。 在機台遊戲機之情況中,卡£1與遊戲操縱台1〇〇係置 於遊戲機之機箱中,且因此遊戲者或是其他人無法碰觸到 卡匣1之暴露部份。然而,位於垂直插入位置之卡gi並不 穩定’且具有該等接頭半部之間無法充分連接之風險。另 外,就某些遊戲操縱台並非水平放置之機台遊戲機而言( 也就是說,該遊戲操縱台1〇〇係附接到例如一垂直壁),在 此等情況中,卡匣1係從揚係操縱台1〇〇水平伸出(類似一 懸臂樑),且可理解到卡匣丨與遊戲操縱台100之間的連接 穩定度甚至會更低。例如,如果遊戲者踢到或是振動到該 機台遊戲機,則卡匣丨可能從遊戲操縱台100脫落。 另外’在某些機台遊戲機之情況中,卡H 1與遊戲操 縱台·係形成-獨立單元(例如設置成一遊戲軟體電路板) 為了進行不同之遊戲,卡匣1與遊戲操縱台係同時以一 玖、發明說明 獨立單元加以更換。因為遊戲操縱台係固定佈置於遊戲機 箱之中,故更換遊戲操縱台並不容易。 【發明内容3 發明概要 本發明之一目的係在於提供一種遊戲機,其中該操縱 單元係容易加以更換。 本發明之另一目的係在於提供一種遊戲機,其中遊戲 軟體係容易加以更換。 本發明之另一目的係在於提供一種遊戲機之控制裝置 ’其中遊戲軟體能夠容易加以更換。 根據本發明之一第一觀點提供一遊戲機,該遊戲機包 括主體’其係、置於一地板表面之上、一影像顯示榮幕, /、叹置於U亥主體的上方部份之中、一操縱單元,其係設置 於該主體的中間高度部份之中,且其接受操縱輸入、以及 一控制裝置,其係設置於該主體之中,且其執行遊戲軟體 程序,包括在影像顯示螢幕上顯示影像,對於操縱單元輸 入做出反應。控制裝置與操縱單元係以可拆解之方式彼此 電子連接,且該控制裝置包括一可更換之遊戲軟體記憶體 。就此遊戲機而言,該操縱單元能夠容易地加以更換,遊 戲軟體亦能夠容易地加以更換。 一開口較佳係形成於遊戲機之主體的影像顯示螢幕下 方,且該開口係藉由一可移除之門板構件加以關閉。另外 ,控制裝置較佳係位於該門板構件之後方。 根據本發明之一第二觀點提供一種改良之控制裝置, 玖、發明說明 其位於一遊戲機之主體的内部,用以執行遊戲軟體程序, 包括反應操縱輸入而在影像顯示螢幕上顯示影像的操作。 該遊戲機包括主體,其係置於一地板表面上、一影像顯示 榮幕,其設置於該主體之上方部份中、以及一操縱單元, 5其係設置於該主體之令間高度部份内,用以接受操縱輸入 。控制裝置包括-顯示控制器,其用以控制影像顯示榮幕 之顯示、一記憶體,其用以保持基本操縱之控制軟體以及 遊贼理軟體、以及-中央控制單元,其用以控制顯示控 制益,同打執灯基本操縱控制軟體以及遊戲處理軟體,以 反應來自於及操縱單元之操縱輸入。一匯流線路將該顯示 控制器、記憶體,以及中央控制單元彼此電子連接。該控 制裝置之外罩具有一接頭,其用以將該匯流線路連接到操 縱單元以及顯示螢幕。用以作為顯示控制器、記憶體、以 及中央控制單元運作之電路係設置成複數個電路模組的形 15式。該控制裝置外罩在其頂表面中具有一凹處,且該凹處 之底口P中具有一第一接頭半部,其係連接到該匯流線路。 至少其中一個電路模組係裝入該凹處之中,且其底部部份 具有-第二接頭半部,其係可附接/拆解到該第一接頭半 〆谷肩根手指之伸入凹處係形成於該凹處的至少 20個側i之中。藉此控制裂置,遊戲軟體能夠容易且可靠 地加以更換。 圖式簡單說明 第1圖顯示根據本發明之第-實施例,-機台遊戲機 11 玖、發明說明 第2圖顯示第1圖中所示之該機台遊戲機的一區塊圖; 第3圖顯示第1圖中所示之機台遊戲機的控制裝置之立 體圖; 第4圖顯示當從控制裝置移除該等卡匣時,該控制裝 5置之立體圖; 第5圖係為當從遊戲機移除操縱單元時,第丨圖中所示 之遊戲機的立體圖; 第6圖係為在移除操縱單元之後’第一圖之遊戲機的 4份橫剖面側視圖; 10 第7圖顯示從第1圖之遊戲機移除的該操縱單元之立體 圖; 第8圖顯示另一操縱單元之平面圖,該操縱單元能夠 附接到第1圖之遊戲機; 第9圖顯示另一操縱單元之平面圖,該操縱單元能夠 15附接到第1圖之遊戲機; 第10圖顯示另一操縱單元之平面圖,該操縱單元能夠 附接到第1圖之遊戲機; 第11圖顯示另一操縱單元之平面圖,該操縱單元能夠 附接到第1圖之遊戲機; 20 第12圖顯示當附接第11圖之操縱單元時,該遊戲機之 立體圖; 第13圖係為當一坐在座位構造上之遊戲者進行遊戲時 ’第12圖中所示之遊戲機的部份橫剖面側視圖; 第14圖係為接近第12圖之遊戲機的踏板單元之放大橫 12 200404593 玖、發明說明 剖面圖; 第15圖係為將座位自遊戲機移除之後,該遊戲機之部 份橫剖面側視圖; 第16圖係為一立體圖,其概略顯示操縱單元之頂部面 5板開啟時’第1圖中所示之遊戲機的操縱單元; 第17圖顯示根據本發明之第二實施例,一機台遊戲機 之立體圖; 第18圖係為當遊戲者就座時,第17圖之遊戲機的部份 橫剖面側視圖; 10 第19圖顯示第17圖之遊戲機的區塊圖; 第20圖顯示第π圖中所示之遊戲機的控制裝置之立體 圖; 第21圖係為將卡匣自控制裝置移除時,第2〇圖之控制 裝置的立體圖; 15 第22圖係為第20圖中所示之控制裝置的後表面之放大 立體圖; 第23圖顯示第20圖中所示之控制裝置的修改樣式之立 體圖; 第24圖顯示將卡匣自控制裝置移除時,第23圖中所示 2〇 之該控制裝置的立體圖; 第25圖係為概略顯示一習用遊戲機之圖式。 I:實施方式3 較佳實施例之詳細說明 第一實施t200404593 (1) The description of the invention shall be described in detail. The technical field of the invention or the prior art, content, embodiments, and modes are briefly explained. [Technical field to which the invention belongs] Field of the invention The invention relates to a stand-alone gaming machine, More specifically, it is a stand-alone gaming machine with a control unit of 5 yuan and game software that can be easily replaced (replaced). C Prior Art 3 Background of the Invention The game software of a game console is replaced so that it can enjoy several games with a single game case. Changing the game software sometimes means that its control board must be replaced. The structure in which a control board can be removed from a game case and can be replaced by another control board is well known in the industry (for example, Japanese Patent Laid-Open (Kokai) Application No. 06-296756). The description of the following Japanese Patent Publication No. 06_296756 for a gaming machine uses the same component names as those used in 15 of Japanese Patent Publication No. 06-296756. The control board of the gaming machine disclosed in Japanese Patent Publication No. 06-296756 can slide into the cabinet in a fixed direction. The first connectors extend in a sliding direction from the rear surface of the control board, and the second connectors are attached to the chassis so that the second connectors are engaged with the first connectors 20 after the control panel slides in. The chassis has a control board bracket, which includes a bottom plate, left and right walls, and a rear wall. Sliding guides extending in the front-to-rear direction (sliding direction) are formed in the left and right walls, and the shape of the control board allows it to fit into the control bracket. The left and right walls of the control board are provided with guiding protrusions, which are aligned with the sliding guides on the left and right walls of the control board bracket. 6 046 200404593 Guide so that the control board can slide in a front-to-back direction. Therefore, for the control board bracket, the control board can only slide in the direction defined by the slide guides, and the guide protrusions are engaged with each other. 5 The gaming machine disclosed in Japanese Patent Laid-Open No. ⑽-296756 must provide a control board bracket in the game case, slide guides formed in the left and right walls of the control board bracket, and the left side of the control board A guide protrusion is provided in the right wall (which is engaged with the slide guides). In addition, it can only slide in the forward and backward directions bounded by the sliding guides and the guide protrusions engaging with each other. That is, there is little freedom in removing and attaching the control board. Japanese Patent Publication No. 06-296756 does not disclose the method for replacing game software, and only mentions replacing the game software circuit board with a separate circuit board (the game software system is incorporated into the circuit board). It can be understood that a method of replacing the game software circuit board with another 15 circuit board is to open, for example, the rear surface of a game case, and then remove the game software circuit board. Figure 25 shows a home television game machine. For example, 'as disclosed in Japanese Patent Laid-Open No. 06-238064, the video game console includes a game console 100 and a game cassette 1, 20 of which is vertically inserted into the game console 100. A first wire extending from the game console 100, a controller 108 connected to the first wire, and a second wire used to connect the game console 100 to a television 518 . It should be noted that the names and reference numerals of these components are the same as those used in Figure 7 of Japanese Patent Publication No. 06-238064. 7 04? 200404593 发明, description of the invention A program (such as a program for generating a three-dimensional space image) is stored in the mobile cassette 1 and can output image information. The game console uses the image information to synthesize and output images, and these images will be displayed on the television 518. A recess is formed in the top surface of the game console 100, and a connector half is exposed at the bottom of the recess. The other connector half is provided at the lower surface of the game cassette, and this connector half can be connected to the connector half provided in the recess of the game console 100. To play, the player first inserts a game card £ 1 into the game console 100. Next, the player operates the controller 108 to display, for example, a video of a racing game or a fighting game on the television 518. This game cassette 1 can be inserted into and removed from the game console 100. If the player wishes to play a different game, the player must replace (replace) the game cassette i with an additional cassette. When the cassette i is removed 15, the player holds and pulls up the exposed (protruding) portion of the cassette 1. Next, the player can insert a game cassette into the game console 100, and the cassette is loaded with additional game software. It should be noted that there are four controllers (controllers 108, 110, 112, and 114) in FIG. 25, so that four players a, b, (^ and!) Can perform 20 simultaneous game. In addition, four screens for the four players a, b, C, and D are displayed on the television 518. In the conventional television game machine, when the game cassette 1 is inserted into the game console 100, most of the game cassettes 丨 protrude from the game console 100, that is, are exposed to the outside. Therefore, if the player or other people do not think about it with their body parts (such as hands or feet) against the exposed part of the card, they may damage it. In addition, not only is the card gl damaged, but the game console 100 is also at risk of being damaged. In addition, the card S1 only maintains the vertical entry position through the shallow recess of the game console 100, and thus the card E1 is not stable at the vertical insertion position. Therefore, 5 is placed in the connector half of the cassette 1 Department and set for game manipulation. There is a risk of insufficient contact between the inner connector halves (especially if the game is played too long or the card is frequently changed for £ 1). With regard to the configuration shown in Fig. 25, to replace the card gi, it must hold and pull out the exposed part of Heka g1, and therefore must have a relatively large (high) exposed portion. In the case of a game console, the card £ 1 and the game console 100 are housed in the case of the game console, and therefore the player or others cannot touch the exposed portion of the cassette 1. However, the card gi in the vertical insertion position is not stable 'and there is a risk that the joint halves cannot be fully connected. In addition, for some gaming consoles that are not horizontally placed gaming consoles (that is, the gaming console 100 is attached to, for example, a vertical wall), in which case the cassette 1 is It protrudes horizontally from the Yang console 100 (similar to a cantilever beam), and it can be understood that the connection stability between the cassette 丨 and the game console 100 will be even lower. For example, if the player kicks or vibrates to the gaming machine, the cassette 丨 may fall off the gaming console 100. In addition, in the case of some game consoles, the card H 1 and the game console form a separate unit (for example, provided as a game software circuit board). In order to play different games, the cassette 1 and the game console are simultaneously Replace the stand-alone unit with a description of the invention. Because the game console is fixed in the game box, it is not easy to replace the game console. [Summary of the Invention 3 Summary of the Invention An object of the present invention is to provide a gaming machine in which the operation unit is easily replaced. Another object of the present invention is to provide a game machine in which the game software system can be easily replaced. Another object of the present invention is to provide a control device for a game machine, wherein the game software can be easily replaced. According to a first aspect of the present invention, a game machine is provided. The game machine includes a main body, its system, placed on a floor surface, an image display screen, and a sigh placed in the upper part of the U Hai body. A control unit which is set in the middle height portion of the main body and which accepts a manipulation input, and a control device which is set in the main body and which executes a game software program including a video display The image is displayed on the screen in response to the input from the control unit. The control device and the control unit are electronically connected to each other in a detachable manner, and the control device includes a replaceable game software memory. In this game machine, the operation unit can be easily replaced, and the game software can be easily replaced. An opening is preferably formed below the image display screen of the main body of the game machine, and the opening is closed by a removable door panel member. In addition, the control device is preferably located behind the door panel member. According to a second aspect of the present invention, an improved control device is provided. (1) The invention is described as being located inside a main body of a game machine for executing a game software program, including an operation of displaying an image on an image display screen in response to manipulation input. . The game machine includes a main body, which is placed on a floor surface, an image display glory, which is arranged in the upper part of the main body, and an operation unit, which is arranged in the height section of the main body of the main body. Inside to accept manipulation input. The control device includes a display controller to control the display of the video display glory, a memory, control software to maintain basic manipulations and software for pirates, and a central control unit to control the display control. Benefits, basic manipulation control software and game processing software for tactile lights, in order to respond to the manipulation input from the manipulation unit. A bus line electrically connects the display controller, the memory, and the central control unit to each other. The control device cover has a connector for connecting the bus line to the operation unit and the display screen. The circuits used to operate as the display controller, memory, and central control unit are arranged in the form of a plurality of circuit modules. The control device cover has a recess in its top surface, and a bottom P of the recess has a first connector half which is connected to the bus line. At least one of the circuit modules is installed in the recess, and the bottom part has a second connector half, which can be attached / detached to the shoulder of the first connector half of the valley. The recess is formed in at least 20 sides i of the recess. By controlling cracking, the game software can be easily and reliably replaced. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 shows a first embodiment of the present invention, a game machine 11 玖, description of the invention FIG. 2 shows a block diagram of the game machine shown in FIG. 1; Figure 3 shows a perspective view of the control device of the gaming machine shown in Figure 1; Figure 4 shows a perspective view of the control device when the cassettes are removed from the control device; Figure 5 is when When the control unit is removed from the game machine, a perspective view of the game machine shown in FIG. 丨; FIG. 6 is a cross-sectional side view of the game machine of the first image after the control unit is removed; Figure shows a perspective view of the control unit removed from the game machine of Figure 1; Figure 8 shows a plan view of another control unit that can be attached to the game machine of Figure 1; Figure 9 shows another operation A plan view of the unit, the control unit can be attached to the game machine of Fig. 1; Fig. 10 shows a plan view of another control unit, which can be attached to the game machine of Fig. 1; Fig. 11 shows another Plan view of the control unit that can be attached to the first Figure 12 shows a perspective view of the game machine when the control unit of Figure 11 is attached; Figure 13 is a picture of a player sitting on a seat structure while playing a game; Partial cross-section side view of the game machine shown in FIG. 14; FIG. 14 is an enlarged horizontal view of the pedal unit of the game machine close to FIG. 12 200404593 发明. Description of the invention; After removal, a partial cross-sectional side view of the gaming machine; FIG. 16 is a perspective view, which schematically shows the top surface of the operating unit when the 5-plate is opened, the operating unit of the gaming machine shown in FIG. 1; Figure shows a perspective view of a gaming machine according to a second embodiment of the present invention; Figure 18 is a partial cross-sectional side view of the gaming machine of Figure 17 when the player is seated; 10 Figure 19 shows Figure 17 is a block diagram of the gaming machine; Figure 20 is a perspective view of the control device of the gaming machine shown in Figure π; Figure 21 is a diagram of Figure 20 when the cassette is removed from the control device; A perspective view of the control device; 15 FIG. 22 is shown in FIG. 20 An enlarged perspective view of the rear surface of the control device; Fig. 23 shows a perspective view of a modified version of the control device shown in Fig. 20; Fig. 24 shows the cassette removed from the control device, shown in Fig. 23 2 0 is a perspective view of the control device; FIG. 25 is a diagram schematically showing a conventional game machine. I: Detailed description of the preferred embodiment of the third embodiment

13 坎、發明說明 參考所附圖式之第1〜16圖,詳細說明本發明之一第一 貫施例。 參考第1圖,其係顯示此實施例之一獨立式遊戲機J 〇 的外觀。該獨立式遊戲機10具有一機箱14,其能夠放置於 例如一機台遊戲中心之地板表面丨2上。一影像顯示螢幕( 顯示單元)16係設置於該機箱14之上方部份中,且一操縱 單元18大體上係設置於該機箱14高度方向之中央位置。影 像顯示螢幕16係置於遊戲者站立時之目視高度處(或是稍 锨低於目視高度)。另外,該操縱單元18係位於一高度, 10使遊戲者能夠容易地操縱該操縱單元18,同時能夠觀看影 像顯示螢幕16。一可移除板(門板構件)2〇係設置於影像顯 不螢幕16與操縱單元18之間,該門板2〇係藉著例如螺釘21 固疋到機箱14。一控制裝置44(稍後加以說明)係設置於該 門板20後方的遊戲機機箱14内部。遊戲音效係由一設置於 15影像顯示螢幕16兩侧上之喇叭組26所產生,該影像顯示螢 幕16係例如為一 VGA(視頻圖形陣列)螢幕,該喇叭組加係 為一立體聲喇叭組,其音量能夠加以控制。 遊戲機10係為一種使用搖桿之遊戲機。操縱單元18係 設置兩個搖桿22,鄰接各個搖桿係設置三個按鈕24。因此 20 ,兩個具有搖桿22與按鈕24之群組組件係彼此相鄰加以佈 置’從而能夠使一個或兩個遊戲者操縱該遊戲機1〇。參考 數字28代表一錢幣(遊戲費)或是代幣投入槽,且參考數字 30代表一退幣盤。 參考第2圖,其係顯示該遊戲機1〇之構造的區塊圖。 14 200404593 玖、發明說明 如圖所示,遊戲機10包括一中央控制部份5〇、_顯示裝置 52、一顯示控制器53、-界面54、—連接控制裝置%、一 控制軟體記憶體(貯存器⑼、-記憶體界面6〇、一操縱輸 #工制器62、-遊戲軟體貯存記憶體64,以及-操縱輸入 °° 一 66這些構造組件係藉由一匯流線路μ加以連接。 顯不裝置52包括第1圖之影像顯示螢幕16與喇队組% 中央控制部份50包括一中央處理器單元(cpu),用以控 10 制忒遊戲機10之各部份的操作。顯示控制器53係連接到該 ”、、員示裝置52與中央控制部份5〇,且以二維或三維空間之方 式處理影像資料。也就是說,該顯示控制器Μ控制第i圖13 Description of the Invention With reference to Figures 1 to 16 of the drawings, a first embodiment of the present invention will be described in detail. Referring to FIG. 1, there is shown the appearance of a stand-alone gaming machine J 0 according to this embodiment. The stand-alone gaming machine 10 has a cabinet 14 which can be placed on a floor surface 2 of a gaming center, for example. An image display screen (display unit) 16 is disposed in the upper portion of the chassis 14, and a manipulation unit 18 is generally disposed in a central position in the height direction of the chassis 14. The video display screen 16 is placed at the visual height (or slightly lower than the visual height) when the player is standing. In addition, the manipulation unit 18 is located at a height. 10 allows a player to easily manipulate the manipulation unit 18 while watching the image display screen 16. A removable plate (door panel member) 20 is provided between the image display screen 16 and the operation unit 18, and the door panel 20 is fixed to the chassis 14 by, for example, screws 21. A control device 44 (to be described later) is disposed inside the game machine case 14 behind the door panel 20. The game sound effect is produced by a speaker set 26 provided on both sides of a 15-image display screen 16. The image display screen 16 is, for example, a VGA (video graphics array) screen, and the speaker set is a stereo speaker set. Its volume can be controlled. The gaming machine 10 is a gaming machine using a joystick. The operation unit 18 is provided with two joysticks 22, and three buttons 24 are provided adjacent to each joystick. Therefore, 20, two group components with a joystick 22 and a button 24 are arranged next to each other 'so that one or two players can manipulate the gaming machine 10. The reference number 28 represents a coin (game fee) or a token input slot, and the reference number 30 represents a refund tray. Referring to FIG. 2, it is a block diagram showing the structure of the gaming machine 10. 14 200404593 发明 Description of the invention As shown in the figure, the gaming machine 10 includes a central control section 50, a display device 52, a display controller 53, an interface 54, a connection control device%, and a control software memory ( The storage unit,-the memory interface 60, a manipulation input # 工 器 62,-game software storage memory 64, and-manipulation input ° °-66 These structural components are connected by a bus line μ. The device 52 includes the image display screen 16 and the team of the first figure. The central control section 50 includes a central processing unit (CPU) for controlling the operation of each part of the game machine 10. Display control The controller 53 is connected to the "," the display device 52 and the central control unit 50, and processes the image data in a two-dimensional or three-dimensional space. That is, the display controller M controls the i-th image.

之影像顯示螢幕16上的影像。 界面54係連接到顯示控制器53 ,且包括一 VDAC(視頻 數位轉類比轉換器)與一 ADAC(音頻數位轉類比轉換器)。 15 该VDAC將影像資料(軟體處理)轉換成類比視頻(VGA規格) 訊號’並將這些訊號輸出到影像顯示螢幕16(顯示裝置52) 。该ADAC將聲音資料(軟體處理)轉換成類比音頻訊號, 並將這些訊號輸出到喇u八組26(顯示裝置52)。 連接控制裝置56係連接到該中央控制單元5〇,並具有 使遊戲機10與外部裝置之間進行資料傳遞的功能。該連接The image shows the image on the screen 16. The interface 54 is connected to the display controller 53 and includes a VDAC (video digital-to-analog converter) and an ADAC (audio digital-to-analog converter). 15 This VDAC converts image data (software processing) into analog video (VGA specifications) signals ’and outputs these signals to the image display screen 16 (display device 52). The ADAC converts sound data (software processing) into analog audio signals, and outputs these signals to the eighth group 26 (display device 52). The connection control device 56 is connected to the central control unit 50 and has a function of transferring data between the game machine 10 and an external device. The connection

20裝置56較佳具有一LAN(區域網路)連接功能,諸如乙太網 路(註冊商標)、一數據機’其用以透過公共電話線路進行 資料傳遞、以及一NCU(網路控制單元),其提供撥接連線。 控制軟體記憶體58係連接到該中央控制單元50,並貯 存一管理該遊戲機10之所有基本控制以及與遊戲軟體無關 15 玖、發明說明 的共用控制之程式。如此容許進行該遊戲機10之初始操縱 與基本操縱(其與遊戲無關)。 操縱輸入控制器62作為操縱輸入訊號之界面,該等操 縱訊號係依照操縱輸入單元之種類而有所不同,且能夠接 5收對應操縱輸入單元66之種類的平行或序列數位訊號或是 類比輸入/輸出訊號。該操縱輸入控制器62亦作為投幣計 數裝置61之界面,該投幣計數裝置61計算遊戲者投入硬幣 投入槽28之錢幣或代幣的數目作為其遊戲費。 操縱輸入單元66係為第1圖之操縱單元18。應注意的 10是在駕駛遊戲類之遊戲機(第12圖)的情況中,該操縱輸入 單元66包括操縱單元18以及一踏板單元15。該踏板單元 係没置於遊戲機10之下方部份,且因而亦能夠稱之為一足 部操縱單元。操縱單元18能夠視為一第一操縱單元,踏板 單元15能夠視為一第二操縱單元,且其二者能夠共同視為 15 操縱單元。 記憶體界面60係連接到中央控制單元5〇 ’且進行遊戲 軟體貯存記憶體64與中央控制單元5〇之間的閘道軟體之讀 取。 遊戲軟體貯存記憶體64係可拆解地連接到記憶體界面 20 60,且通常貯存一種遊戲軟體。在此實施例中,該遊戲軟 體貯存記憶體64係為一唯讀型記憶體(R〇m)卡匣,其係可 拆解地連接到記憶體界面60。該唯讀型記憶體卡匣較佳具 有128百萬位元組(MB)之貯存容量以及安全功能,以便防 止軟體盜拷。 16 玖、發明說明The 20 device 56 preferably has a LAN (Local Area Network) connection function, such as Ethernet (registered trademark), a modem which is used for data transmission through a public telephone line, and an NCU (Network Control Unit) , Which provides a dial-up connection. The control software memory 58 is connected to the central control unit 50, and stores a program for managing all the basic controls of the game machine 10 and the common control independent of the game software. This allows the initial manipulation and basic manipulation of the gaming machine 10 (which has nothing to do with the game). The manipulation input controller 62 serves as an interface for manipulation input signals. These manipulation signals are different according to the type of manipulation input unit, and can receive parallel or serial digital signals or analog inputs corresponding to the type of manipulation input unit 66. / Output signal. The manipulation input controller 62 also serves as an interface of the coin counting device 61, which counts the number of coins or tokens that the player puts into the coin input slot 28 as his game fee. The manipulation input unit 66 is the manipulation unit 18 in FIG. 1. It should be noted that in the case of a driving game machine (Fig. 12), the manipulation input unit 66 includes a manipulation unit 18 and a pedal unit 15. The pedal unit is not placed under the gaming machine 10, and thus can also be referred to as a foot manipulation unit. The manipulation unit 18 can be regarded as a first manipulation unit, the pedal unit 15 can be regarded as a second manipulation unit, and both of them can be collectively regarded as 15 manipulation units. The memory interface 60 is connected to the central control unit 50 ′ and reads the gateway software between the game software storage memory 64 and the central control unit 50. The game software storage memory 64 is detachably connected to the memory interface 20 60 and usually stores a game software. In this embodiment, the game software storage memory 64 is a read-only memory (ROM) cartridge, which is detachably connected to the memory interface 60. The read-only memory cartridge preferably has a storage capacity of 128 megabytes (MB) and security functions to prevent software theft. 16 玖, description of the invention

_除了顯示裝置52與操縱輸入單元66以外,第2圖中所 不之遊戲“ _所#構造組件係包含於控制裝置料之中 。因此,除了界面以外,該控制裝置44可視為由下列元件 所:成:顯示控制器53,其用以進行影像顯示螢幕16之顯 不控制、記憶㈣’其保持基本操縱控制軟體以及遊戲處 理軟體^及中央控制單㈣,其控制顯示,同時反應透 C單7G之操縱輸人’執行基本操縱控制軟體與遊戲處 理軟體。該顯示控制器53、記憶體58、以及中央控制單元 50係藉著匯流線路55彼此電子連接。 以區塊圖顯不,控制裝置44具有類似於第2圖之構 义。然而’如果將電路納入考慮,則該顯示控制器^、記 憶體58、以及中央控制單元%係構造成複數個電路模組。 這些模組其中一者係為遊戲軟體貯存記憶體(唯讀型記憶 體卡匣)64。 15 如第3圖中所示,整體而言,該控制裝置44顯示出一_Except for the display device 52 and the manipulation input unit 66, the game shown in the second figure "_ 所 # The structural components are included in the control device. Therefore, in addition to the interface, the control device 44 can be regarded as the following components So: the display controller 53, which is used to control the display and memory of the image display screen 16. It maintains the basic manipulation control software and game processing software ^ and the central control unit. It controls the display and reacts through the C. Single 7G's manipulation input 'executes basic manipulation control software and game processing software. The display controller 53, the memory 58, and the central control unit 50 are electronically connected to each other through a bus line 55. The block diagram shows the control The device 44 has a construction similar to that of FIG. 2. However, 'if the circuit is taken into consideration, the display controller ^, the memory 58, and the central control unit% are configured as a plurality of circuit modules. One of these modules This is the game software storage memory (read-only memory cassette) 64. 15 As shown in FIG. 3, as a whole, the control device 44 displays a

大體上為矩形之平行六面體形狀。在第3圖中,如果觀察 控制裝置44之外觀,該控制裝置44包括一矩形平行六面體 之外罩構造45、一唯讀型記憶體卡匣64a、一延伸輸入/輸 出(I/O)卡匣64b、一連接卡匣64C、一主機板之邊緣連接埠 2〇 65 ’以及其他的連接埠/端子等。這些其他之連接埠/端子 例如係為一數據機連接埠71、一 VGA輸出連接埠67、以及 一立體聲喇队輸出與延伸序列連接埠68。一用以在15千赫 與32千赫之間切換的雙列直插式封裝(DIp)開關69係鄰接 連接埠68加以設置,且一喇^八音量鈕70係設置於該連接埠 17 200404593 玖、發明說明 5 68之上方。當調整喇叭音量鈕7〇時,會改變來自於喇叭組 26之日里。主機板係為—設置於外罩45内部之電路模組。 在第3圖中,主機板之邊緣連接埠“係從外罩仏突出。在 外罩45中,主機板係具有中央控制單元%以及控制軟體記 憶體58。主機板之邊緣連接璋65、其他連接蜂^^^ 、雙列直插式封裝_69,以及糾音量㈣係集中佈置 於外罩45之-側表面45b上。在此實施例中,此側表面係 稱之為外罩構造45之主要表面。 10 15 20 第4圖顯示自外罩構造45移除唯讀型記憶體卡昆⑷、 延伸I/O卡E64b ’以及連接卡g64e之後的外罩構造。 如圖所示,外罩構造45之一頂表面仏具有一第一凹陷部 份4U、—第二凹陷部份仙,以及一第三凹陷部份仏。 唯讀型記憶體卡!164&係插入該第一凹陷部份-,延伸 I/O卡E64b係插入該第二凹陷部份仙,且連接卡係 插入該第三凹陷部份41c。—接頭半部州係設置於該第一 凹陷部份41a之底表面上,此接頭半部%係從主機板延伸 。唯讀型記憶體卡E64a係設置一接頭半部(未顯示)在笪底 表面中’且在第3圖之狀態中(其t該唯讀型記憶體卡g 64a係裝於外罩構造45中),此接頭半部係連接到外罩構造 45之接頭半部39a。同樣地,一從主機板延伸之接頭半部 39b係位於第二卡£凹處仙的底表面中,且該延伸而卡 g64b係設置一接頭半部(未顯示)於其底表面中。且在第3 圖之狀態中,此接頭半部係連接到該接頭半部39b。另外 ’ -從主機板延伸之接頭半部州係位於第三卡g凹處… 18 玖、發明說明 的底表*中,X連接卡g64c係設置一接頭半部(未顯示)於 〃底表面中。且在第3圖之狀態中,此接頭半部係與該接 頭半部39c相喃合。 如第3圖中之最佳顯示,當將三個卡g64a、64績价 5裝入外罩構造45之中時,外罩構造45之頂表面^以及各 卡匣64a、64b與64c的頂表面64d係彼此平齊。因此,該唯 讀型記憶體卡E64a、延伸;[/〇卡匣64b,以及連接卡厘⑷ 能夠視為裝入式電路模組,其係分別收入外舉構造^的該 等卡匣凹處41a、41b與41c之中。 1〇 一第一手指凹處47a、一第二手指凹處47b,以及一第 三手指凹處47c(各個手指凹處之尺寸皆容許將一人之手指 伸入其中)係形成於外罩構造45之卡g凹處41的侧壁表面 之中。當自外罩構造45移除唯讀型記憶體卡匣64&時,該 第-與第二手指凹處47a與杨係設置使操作者或維修人員 15能夠輕易地握住唯讀型記憶體卡g64a。也就是說,維修 人貝將其手指伸入第—與第二手指凹處4〜、杨,握住唯 讀型記憶體卡E64a,且接著從外罩構造45移除(向上拉出) 唯讀型記憶體卡E64a。當維修人員欲自外罩構造45移除 延伸卡I£64b,維修人員將其例如梅指伸入該第二手指凹 2〇處47b ’並以剩餘手指握住該延伸卡£祕之相反側且將其 移除。同樣地,如果維修人員欲自外罩構造45移除連接卡 ’維修人員將其例如拇指伸人該第三手指凹處价, 並以剩餘手指握住該連接卡g64c之相反側且將其移除。 當移除唯讀型記憶體卡EMa係為一理想(典型)情況時,其 19 200404593 玖、發明說明 僅使用第-與第二手指凹處47^47b。然@,應庄意的是 ’若有需要’其亦能夠同時使用第三手指凹處47c。 如第3與4圖顯示所理解,第二卡匣凹處4卟之其中一 個側壁(位於外罩構造45之主要|面45b側上)係為敞開部份 5 ,且第二卡匣凹處之其中一側壁亦為敞開部份。另外,形 成於該第一卡匣凹處41a之一側壁中的第二手指凹處47b同 時係為形成於該第二卡匣凹處411)之一側壁中的手指凹處 。同樣地,形成於該第一卡匣凹處41a之另一側壁中的第 三手指凹處47c同時係為形成於該第三卡匣凹處41c之一側 10 壁中的手指凹處。 也就是說,在此實施例中,兩個鄰接之卡匣凹處4U 與41b(或是41a與41c)係藉由一單獨之手指凹處梢(或47c) 彼此連接。應注意的是,手指凹處47之數目並非限定為三 個。例如,考慮例如工作效率且/或製造成本,手指凹處 15之數目可為四個或是更多。另外,手指凹處47之位置與形 狀並非限定於第3與4圖中所示的位置與形狀。例如,能夠 適當地選擇最佳位置與形狀,以便使該等卡£容易加以移 除。另外,卡匣凹處之位置並非限定於圖式中所示的位置 。例如,該第一卡匣凹處4la能夠與外罩45之後表面45c相 2〇接觸。也就是說,該第一卡匣凹處41a之其中一側壁能夠 敞開於外罩45的後表面45c側上。應注意的是,其亦具有 並未設置延伸卡E64b與連接卡£64〇的情況。也就是說, 控制裝置僅具有唯讀型記憶體卡匣64a。參考數字72代表 穿孔用以將外罩構造45鎖緊到-底座46之螺釘係通過該 20 玖、發明說明 等穿孔。該底座46係固定到遊戲機機箱14。 連接卡匣64c係用以與其他遊戲機相連接。例如,設 置該連接卡匣64c容許經由佈線將遊戲機1〇連接到另外的 遊戲機。延伸I/O卡匣64b係為一種使用不屬於基本規格之 i/OC輸入/輸出)的卡匣。例如,設置該延伸Ι/Ό卡匣64b容許 連接一個或兩個光線輸入槍型控制器。應注意的是,自控 制裝置44移除卡匣64a、64b與64c之後的剩餘部份能夠稱 之為主機板。 從操縱單元18輸入之一操縱訊號係經由電纜77與48( 第5圖)導引到控制裝置44。該控制裝置44依照主機板之設 計、唯讀型記憶體卡匣64a之遊戲軟體内容,以及由輸入 單元66輸入之操縱(指示、命令、資料、數值、訊號、移 動專)操作該影像顯示螢幕16。也就是說,該控制裝置 44執行遊戲程序,包括用以在影像顯示螢幕16上顯示影像 之操作,以反應輸入之操縱。唯讀型記憶體卡匣64a係為 一種可更換之遊戲軟體貯存裝置。 如第5圖中所示,操縱單元丨8能夠自遊戲機機箱丨斗加 以移除。該操縱單元18係置於一從遊戲機機箱14之中央部 份水平地向外延伸的操縱單元底座14a之上,且係藉由複 數個螺栓13(第13圖)鎖緊到該操縱單元底座14a。參考數字 13a表示螺栓孔,該等螺栓13係鎖入螺栓孔之中。欲從遊 戲機機箱14移除操縱單元18,首先解開一鎖丨丨,其係設置 於該操縱單元18之頂面板18a中,該鎖丨丨係位於接近右側 按鈕24之處。當鎖Π解開時,操縱單元18之頂面板18&能 玖、發明說明 夠向前開啟(樞轉、舉起)到如第16圖中所示之一大致上垂 直的位置。如第16圖中所示,操縱單元18之頂面板1 8a係 向前開啟,且停止在一預定之位置(例如傾斜約11〇。或 120°)。一設置於上方面板18a與操縱單元18之間的鉸鏈87 將該上方面板18a固持於上述之預定位置。一接頭17與電 力開關89a係設置於遊戲機機箱14之主要表面的一面板2〇 之下方。當開啟該操縱單元18之上方面板18a時,該接頭 17與電力開關89a便會顯露出來(使維修人員能夠觸及該等 裝置)。維修人員關閉遊戲機10之電力開關89a,且接著自 接頭17移除電線77。該電線77連接操縱單元18(更具體而 言為搖桿22與按鈕24)以及接頭17。接著,維修人員轉開 該等螺栓13。藉此做法自遊戲機機箱14(更具體而言為底 座14a)鬆開(完全移除)控制單元18。接頭17係固定到遊戲 機機箱14之外部表面上,電力開關89a亦係附接到遊戲機 機粕14之外部表面上。當將操縱單元18安裝到遊戲機機箱 14時,該接頭π與電力開關89a係位於操縱單元18之内部( 其係藉由該操縱單元加以遮蔽)。應注意的是,一電力開 關89b(第6圖)亦係設置於遊戲機1〇之後表面的下方部份中 ,且能夠關閉電力開關89b來取代關閉電力開關89a。其亦 能夠將電力開關89a設置於底座丨4a上。 第6圖係為一部份橫剖面側視圖,其顯示自遊戲機機 箱14移除操縱單元18以後之遊戲機1〇。-單獨之電纜48從 接頭17U申到遊戲機的控制裝置44,該控制裝置料係固定 到底座46。第7圖顯示移除之操縱裝置18。 200404593 玖、發明說明 果人以#獨之操縱單元更換操縱單元18,則能夠 藉著反向實行上述之移除程序,將該單獨之操縱單元附接 到遊戲機機箱14,他極w „„ 私^早元之範例係顯示於第8到11 圖中。第8圖之操縱單元18係設置有兩組五個㈣24,各 個群_隨—搖桿22。第9圖之操縱單元Μ具有兩個軌跡 球79’各個軌跡球79伴隨三個按紐24。㈣圖之操縱單元 18係為-搶義縱單元,參考數字8q代表該諸型控制器 第11圖之操縱單%係為_駕駛型操縱單元,且係'設置一 10A substantially rectangular parallelepiped shape. In FIG. 3, if the appearance of the control device 44 is observed, the control device 44 includes a rectangular parallelepiped cover structure 45, a read-only memory cassette 64a, and an extended input / output (I / O) Cassette 64b, a connection cassette 64C, a motherboard's edge port 2065 ', and other ports / terminals. These other ports / terminals are, for example, a modem port 71, a VGA output port 67, and a stereo squad output and extended serial port 68. A dual in-line package (DIp) switch 69 for switching between 15 kHz and 32 kHz is provided adjacent to port 68, and an eight volume button 70 is provided at the port 17 200404593玖 Above the invention description 5 68. When adjusting the speaker volume button 70, the date from the speaker group 26 will change. The motherboard is a circuit module disposed inside the cover 45. In Figure 3, the edge port of the motherboard "projects from the cover 仏. In the cover 45, the motherboard has a central control unit% and control software memory 58. The edge connection 主机 65 of the motherboard, and other connection bees ^^^, the dual in-line package _69, and the volume correction unit are collectively arranged on the side surface 45b of the cover 45. In this embodiment, this side surface is referred to as the main surface of the cover structure 45. 10 15 20 Figure 4 shows the cover structure after removing the read-only memory card Kuncun, the extended I / O card E64b ', and the connection card g64e from the cover structure 45. As shown in the figure, one of the top surfaces of the cover structure 45仏 has a first recessed part 4U, a second recessed part, and a third recessed part 仏. A read-only memory card! 164 & is inserted into the first recessed part-to extend the I / O card E64b is inserted into the second recessed part, and the connection card is inserted into the third recessed part 41c.-The connector half state is set on the bottom surface of the first recessed part 41a, and the connector half is% Extends from the motherboard. The read-only memory card E64a is equipped with a connector and a half (Not shown) in the bottom surface 'and in the state of FIG. 3 (its t-read-only memory card g 64a is installed in the cover structure 45), this connector half is connected to the cover structure 45 Connector half 39a. Similarly, a connector half 39b extending from the motherboard is located in the bottom surface of the second card recess, and the extension g64b is provided with a connector half (not shown). In the bottom surface. And in the state of FIG. 3, this connector half is connected to the connector half 39b. In addition,-the state of the connector half extending from the motherboard is located in the recess of the third card g ... 18 玖, In the bottom table of the invention *, the X connection card g64c is provided with a connector half (not shown) on the bottom surface of the base. In the state shown in FIG. As best shown in Figure 3, when three cards g64a, 64 are inserted into the cover structure 45, the top surface of the cover structure 45 ^ and the tops of the cassettes 64a, 64b, and 64c The surfaces 64d are flush with each other. Therefore, the read-only memory card E64a, extension; [/ 〇cassette 64b, and connection card It can be regarded as a plug-in circuit module, which is respectively included in the cassette recesses 41a, 41b, and 41c of the external structure ^ 10a first finger recess 47a, a second finger recess 47b A third finger recess 47c (the size of each finger recess allows one's finger to be inserted into it) is formed in the side wall surface of the card g recess 41 of the cover structure 45. When the cover structure 45 When the read-only memory cassette 64 & is removed, the first and second finger recesses 47a and the Yang system are provided so that the operator or maintenance person 15 can easily hold the read-only memory card g64a. That is, , The maintenance person puts his finger into the first and second finger recess 4 ~, Yang, holds the read-only memory card E64a, and then removes (pulls up) the read-only memory from the cover structure 45 Card E64a. When the maintenance personnel wants to remove the extension card I from the cover structure 45, 64b, the maintenance personnel puts, for example, a plum finger into the second finger recess 20 at 47b 'and holds the opposite side of the extension card with the remaining fingers and Remove it. Similarly, if the maintenance person wants to remove the connection card from the cover structure 45, the maintenance person puts his thumb into the recess of the third finger, and holds the opposite side of the connection card g64c with the remaining fingers and removes it. . When the removal of the read-only memory card EMa is an ideal (typical) situation, its 19 200404593 玖, description of the invention uses only the first and second finger recesses 47 ^ 47b. However, @, it should be solemn that ‘if necessary’ it can also use the third finger recess 47c at the same time. As can be understood from Figures 3 and 4, one of the side walls of the second cassette recess 4 (on the main surface 45b side of the cover structure 45) is an open portion 5, and the second cassette recess One of the side walls is also an open portion. In addition, the second finger recess 47b formed in one of the side walls of the first cassette recess 41a is also a finger recess formed in one of the side walls of the second cassette recess 41a). Similarly, the third finger recess 47c formed in the other side wall of the first cassette recess 41a is also a finger recess formed in a wall of one side 10 of the third cassette recess 41c. That is, in this embodiment, two adjacent cassette recesses 4U and 41b (or 41a and 41c) are connected to each other by a separate finger recess tip (or 47c). It should be noted that the number of finger recesses 47 is not limited to three. For example, considering, for example, work efficiency and / or manufacturing cost, the number of finger recesses 15 may be four or more. The position and shape of the finger recess 47 are not limited to the positions and shapes shown in Figs. For example, the optimal position and shape can be selected appropriately so that the cards can be easily removed. In addition, the position of the recess of the cassette is not limited to the position shown in the drawings. For example, the first cassette recess 41a can be in contact with the rear surface 45c of the cover 45. That is, one of the side walls of the first cassette recess 41a can be opened on the rear surface 45c side of the cover 45. It should be noted that there are also cases where the extension card E64b and the connection card are not provided. That is, the control device has only the read-only memory cassette 64a. Reference numeral 72 represents a perforation, and the screw for locking the cover structure 45 to the base 46 is perforated through the 20 玖, description of the invention, and the like. The base 46 is fixed to the game machine case 14. The connection cassette 64c is used to connect with other game machines. For example, setting the connection cassette 64c allows the game machine 10 to be connected to another game machine via wiring. The extended I / O cassette 64b is a cassette using an i / OC input / output which is not a basic specification. For example, setting the extension 1 / Ό cassette 64b allows connection of one or two light input gun type controllers. It should be noted that the remainder of the self-control device 44 after removing the cassettes 64a, 64b, and 64c can be referred to as a motherboard. One of the input signals from the operation unit 18 is guided to the control device 44 via the cables 77 and 48 (FIG. 5). The control device 44 operates the image display screen in accordance with the design of the motherboard, the content of the game software of the read-only memory cassette 64a, and the operations (instructions, commands, data, values, signals, mobile phones) input by the input unit 66. 16. That is, the control device 44 executes a game program including an operation for displaying an image on the image display screen 16 in response to an input operation. The read-only memory cassette 64a is a replaceable storage device for game software. As shown in Figure 5, the control unit 8 can be removed from the game machine case. The control unit 18 is placed on a control unit base 14a extending horizontally outward from the center portion of the game machine case 14, and is locked to the control unit base by a plurality of bolts 13 (FIG. 13). 14a. Reference numeral 13a denotes a bolt hole, and the bolts 13 are locked into the bolt holes. To remove the operation unit 18 from the game machine case 14, first unlock a lock, which is provided in the top panel 18a of the operation unit 18, and the lock is located near the right button 24. When the lock Π is unlocked, the top panel 18 of the operating unit 18 can be opened (pivoted, lifted) forward to a substantially vertical position as shown in Fig. 16. As shown in Fig. 16, the top panel 18a of the operation unit 18 is opened forward and stopped at a predetermined position (e.g., inclined by about 10 ° or 120 °). A hinge 87 provided between the upper panel 18a and the manipulation unit 18 holds the upper panel 18a in the predetermined position described above. A connector 17 and a power switch 89a are disposed below a panel 20 on the main surface of the game machine case 14. When the upper side plate 18a of the operation unit 18 is turned on, the connector 17 and the power switch 89a are exposed (so that maintenance personnel can access such devices). The maintenance person turns off the power switch 89a of the gaming machine 10, and then removes the electric wire 77 from the connector 17. This electric wire 77 connects the manipulation unit 18 (more specifically, the joystick 22 and the button 24) and the connector 17. Then, the maintenance personnel turn away the bolts 13. In this way, the control unit 18 is released (completely removed) from the game machine case 14 (more specifically, the base 14a). The connector 17 is fixed to the outer surface of the gaming machine case 14, and the power switch 89a is also attached to the outer surface of the gaming machine meal 14. When the operation unit 18 is mounted to the game machine case 14, the connector π and the power switch 89a are located inside the operation unit 18 (which is shielded by the operation unit). It should be noted that a power switch 89b (FIG. 6) is also provided in the lower portion of the rear surface of the gaming machine 10, and the power switch 89b can be turned off instead of the power switch 89a. It can also set the power switch 89a on the base 4a. FIG. 6 is a partial cross-sectional side view showing the gaming machine 10 after the operating unit 18 is removed from the gaming machine case 14. FIG. -A separate cable 48 is applied from the connector 17U to the control device 44 of the gaming machine, which is fixed to the base 46. FIG. 7 shows the operating device 18 removed. 200404593 发明, description of the invention If the person replaces the control unit 18 with the # 独 之 控 Unit, the separate operation unit can be attached to the game machine case 14 by performing the above-mentioned removal procedure in the reverse direction. An example of a private element is shown in Figures 8 to 11. The operation unit 18 in FIG. 8 is provided with two groups of five cymbals 24, each group _ follow-joystick 22. The operating unit M in FIG. 9 has two trackballs 79 ', and each trackball 79 is accompanied by three buttons 24. The control unit in the figure 18 is-a sense grabbing unit, the reference number 8q represents the controllers. The control unit in Figure 11 is a _ driving type control unit, and it is set to 10

方向盤34以及-排檀桿32。該排檔桿32可具有—高速檀位 以及一低速播位。A steering wheel 34 and a row of sandal bars 32. The gearshift lever 32 may have a high-speed sand position and a low-speed play position.

如果在更換操縱單元18之同時更換遊戲軟體,維修人 員自遊戲機機箱14移除該操縱單元以以及位於影像顯示榮 幕16下方之門板20。應注意的是,此時維修人員僅能夠先 移除門板20,且稍後方能夠移除操縱單元^。欲移除門板 I5 20,必須鬆開並移除螺釘21。藉著移除該門板2〇,便能夠 在影像顯示榮幕16下方產生一個大開口。控制裝置料係設 置於遊戲機機箱14内部接近此開口的位置。維修人員將手 伸入該開口,並握住例如唯讀型記憶體卡匣64&,且將其 自該控制裝置44之外罩構造45移除。因此,在同時移除操 20縱單元18以及唯讀型記憶體卡匣64a的案例中,維修人員 能夠站在遊戲機機箱14之主要表面進行這些工作(而無需 費力改變其位置)。 第12圖顯示當第11圖之操縱單元附接時之遊戲機1〇, 此遊戲機10係為一駕駛遊戲機。踏板單元15係設置於遊戲 23 200404593 玖、發明說明 機機箱14之下方部份中。同樣的,該遊戲機機箱14亦設置 一座位(板凳)19,遊戲者能夠在進行遊戲時坐在該座位上 。踏板單元15與座位19能夠根據遊戲機機箱14改變樣式。 駕駛型操縱單元1 8係較第1圖之操縱單元大,且因此將一 5用以支撐該操縱單元18之額外支撐構件23附接到遊戲機機 箱(第13圖)。該支撐構件23(其具有一從操縱單元底座14a 展開且向前延伸之表面)係藉由螺栓丨3固定到遊戲機機箱 14。換言之,該支撐構件23與底座14a一起界定出一用於 較大操縱單元18之擴大的底座(表面)。在將支撐構件23附 10接到遊戲機機箱丨4之後,該操縱單元18係安置於底座i4a 與支撐構件23上,該支撐構件23係為一具有L形橫剖面之 額外的安置構件。該唯讀型記憶體卡匣64a係以一駕駛遊 戲之軟體加以更換。除此之外,遊戲機1 〇之構造係與第1 圖中所示者相同。因此,其能夠實現一完全不同的遊戲機 15器(從一搖桿型遊戲機變成一駕駛型遊戲機),而無須更換 遊戲機機箱14、影像顯示螢幕16,以及控制裝置之外罩構 造45 〇 排檔桿32、方向盤34,以及遊戲開始鈕36係佈置於操 縱單元18上。該排檔桿32係為例如能夠排入一高速齒輪 ^ an (Η)檔位、一空檔檔位,以及一低速齒輪擋位。踏板 單元15包括一油門踏板15a以及一剎車踏板1513。遊戲進行 期間,影像顯示螢幕16上係顯示例如一道路、背景、速度 錶、轉速錶、行進距離、遊戲剩餘時間,以及分數(遊戲 分數)等等。 064 24 坎、發明說明 第13圖係為第12圖中所示之遊戲機1 〇的部份橫剖面側 視圖’並顯示一遊戲者42坐在座位19上進行遊戲之情況。 遊戲者42藉著在踩踏或放開油門踏板15a或是剎車踏板15bIf the game software is replaced at the same time as the operation unit 18, the maintenance person removes the operation unit from the game machine case 14 and the door panel 20 located under the image display screen 16. It should be noted that at this time, the maintenance personnel can only remove the door panel 20 first, and later can remove the operation unit ^. To remove the door panel I5 20, the screw 21 must be loosened and removed. By removing the door panel 20, a large opening can be created under the image display glory 16. The control device is arranged inside the game machine case 14 near the opening. The maintenance person puts his hand into the opening, holds, for example, the read-only memory cassette 64 & and removes it from the cover structure 45 of the control device 44. Therefore, in the case where the operation unit 20 and the read-only memory cassette 64a are removed at the same time, the maintenance personnel can stand on the main surface of the gaming machine case 14 without performing laboriously changing its position. FIG. 12 shows the gaming machine 10 when the operating unit of FIG. 11 is attached. The gaming machine 10 is a driving game machine. The pedal unit 15 is provided in the lower part of the machine case 14 in the game 23 200404593. Similarly, the game machine case 14 is also provided with a seat (bench) 19, and the player can sit on the seat while playing a game. The pedal unit 15 and the seat 19 can be changed in style according to the game machine case 14. The driving type control unit 18 is larger than the control unit of FIG. 1, and therefore an additional support member 23 for supporting the control unit 18 is attached to the game machine case (FIG. 13). The supporting member 23 (which has a surface that is unfolded from the operation unit base 14a and extends forward) is fixed to the gaming machine case 14 by bolts 丨 3. In other words, the support member 23 together with the base 14a defines an enlarged base (surface) for the larger manipulation unit 18. After attaching the supporting member 23 to the gaming machine case 4, the operating unit 18 is mounted on the base i4a and the supporting member 23, which is an additional mounting member having an L-shaped cross section. The read-only memory cassette 64a is replaced with software for a driving game. Otherwise, the structure of the gaming machine 10 is the same as that shown in the first figure. Therefore, it can realize a completely different game machine 15 (from a joystick-type game machine to a driving-type game machine) without replacing the game machine case 14, the image display screen 16, and the control device cover structure 45. The gearshift lever 32, the steering wheel 34, and the game start button 36 are arranged on the operation unit 18. The gear shift lever 32 is capable of being shifted into a high-speed gear, a neutral gear, and a low-speed gear, for example. The pedal unit 15 includes an accelerator pedal 15a and a brake pedal 1513. During the game, the image display screen 16 displays, for example, a road, background, speedometer, tachometer, distance traveled, time remaining in the game, and scores (game scores). 064 24. Description of the Invention FIG. 13 is a partial cross-sectional side view of the gaming machine 10 shown in FIG. 12 and shows a player 42 sitting on a seat 19 to play a game. The player 42 depresses or releases the accelerator pedal 15a or the brake pedal 15b.

時操縱方向盤34以及排檔桿32進行駕駛遊戲。當從側面觀 5看時,座位19具有一[形。該底座19主要係由:兩個(右側 與左側)水平構件19b,其係與地板表面12相接觸,並固定 到遊戲機機箱之下方部份、兩個垂直構件19c,其從該等 水平構件19b垂直延伸、一連接構件19d,其與地板表面以 相接觸,並使兩個水平構件19b彼此連接、以及另一個跨 1〇過垂直構件19c,用以支撐人員臀部之連接構件19a所構成 。該臀部支撐構件19a具有一由相當柔軟之材料所製造的 丄塾°亥踏板單元15係藉由例如一電纟覽48a連結到控制裝 置44。應注意的是,在第12圖中,該等水平構件丨外與下 方連接構件19d係為外露構件,然而,其亦能夠設置一構 15件,以便遮蓋該等水平構件19b且/或下方連接構件19〇1。 此遮蓋構件能夠關閉或是擋住踏板單元15以及下方連接構 件19d之間的凹陷部份(中空空間)。或者,其能夠增加踏板 早tg15之尺寸,以致於使其擋住踏板單元15與下方連接構 件19d之間的凹陷部份(中空空間)。 20 第14圖中係詳細顯示用以使踏板單元15、座位19,以 及遊戲機機箱14彼此附接之部件。電動叫其從控制裝置 44延伸到遊戲機機箱14之下方部份)之下尾端通過形成於 該遊戲機機箱14下方部份中的一孔82, 之外部L8a之下尾端接著係連接 到達遊戲機機箱14 到一電纜83,其係 25 200404593 坎、發明說明 從油門踏板15a與剎車踏板15b延伸,電纜48a係於該踏板 單元之一外罩15c的内部連接到電纜83。油門踏板15a與剎 車踏板15b之踩踏程度(其下踩量)係藉由一佈置於踏板單元 15之外罩15c内部的轉換器81轉換成一電子訊號,且接著 5藉由電纜83與電纜48a供應到控制裝置44。遊戲機機箱14 之下方部份與座位19的水平構件19b之自由尾端(或其附近) 係經由鉸鏈85藉著螺栓86組合在一起。該踏板單元15藉由 螺栓86連結到遊戲機機箱14,或是連結到座位19之水平構 件19b。應注意的是,其能夠使水平構件19b進一歩向前延 伸並將遊戲機機箱14之整個底表面置於該等水平構件 19b 上。 控制裝置44接受來自於操縱單元18與踏板單元15之操 縱輸入,並依照輸入之操縱在影像顯示螢幕上執行遊戲程 序,以便顯示影像。 15 應注意的是,如果遊戲機10並未設置座位19,則如第 15圖中所示,該踏板單元15係安裝於地板表面12上,且一 附接件88係設置於遊戲機機箱14與踏板單元15之間。電纜 48a與電纜83係於該附接件88内部彼此相接,該附接件88 係藉著螺栓或類似物固定到遊戲機機箱14,且踏板單元15 20係藉著螺栓或類似物固定到該附接件88。 維修人員可能僅希望更換該操縱單元18之一個或某些 組件,而並非更換整個操縱單元18。例如,維修人員僅希 望以軌跡球79更換第i圖之搖桿22。此_更換係為較佳, 因為其使得成本花費較更換整個操縱單元18為低。當僅更 26 200404593 玖、發明說明 換部件時(諸如上述),維修人員首先解開設置於該操縱單 元18上的鎖π。接著,操縱單元18之頂面板1心係向前開 啟成如第16圖中所示,並在其傾斜約11〇。或12〇。以後停止 。維修人員接著關閉電力開關89a,移除搖桿22與電線, 5且接著裝上執跡球79與電線。接著,維修人員關閉該頂面 板18a,並使用鎖11將其鎖上。部件更換之範例包括搖桿 與執跡球、搖桿與搶,以及搶與執跡球之間的更換。 如以上所述,遊戲機之電力開關89b係設置於該遊戲 機之後表面上的下方部份中。因此,藉著操作機箱14後表 10面上之開關89b,能夠關閉遊戲機之電源,而無須打開操 縱單元18之頂面板1 8a。如果遊戲機1 〇之位置不容許維修 人員觸及遊戲機機箱14的後表面之下方部份(例如當遊戲 機10係緊鄰牆壁時),只要藉著打開鎖η,並操作開關89a 便能夠關閉該遊戲機之電源,該遊戲機本身係相當沉重。 15 應注意的是,在第13圖中,支撐構件13係附接到遊戲 機機箱14。然而,如果操縱單元18能夠僅藉由該操縱單元 底座14a充分加以支撐,則並非必須設置該支撐構件13。 第二實施例 參考第17到24圖詳細說明本發明之一第二實施例。 20 第17圖顯示該實施例之一機台遊戲機210之外觀。該 機台遊戲機210具有一機箱214,其能夠設置於例如一機台 遊戲機中心之地板表面212上。一影像顯示螢幕(顯示器 )216係設置於該機箱214之上方部份中,且一操縱單元218 係大體上設置於§亥機箱214之中間高度。一踏板單元21 $係 Θ67 27 200404593 玖、發明說明 設置於該機箱2U之下方部份中,該遊戲機機箱214亦係設 置-座位(㈣)2丨9 ’賴者㈣於進㈣戲•在該座位 上。 從側面觀看時,座位219具有一 L形(參看第18圖)。座 5位219主要係由:兩個水平構件2m,其係與地板表面212 相接觸,並固定到遊戲機機箱之下方部份、兩個垂直構件 219c ’其從該等水平構件219b#直延伸、—下方連接構件 219d,其與地板表面212相接觸,並使兩個水平構件以外 彼此連接、以及一個連接該等垂直構件21氕之上尾端,用 10以支撐人員臀部之上方連接構件219a所構成。該臀部支撐 構件219a具有一相當柔軟之坐塾。 影像顯示螢幕216係位於一遊戲者站立之目視高度(或 疋稍i放低於目視焉度)處。另外,操縱單元2 1 8係位於一高 度處’其使得遊戲者能夠容易地操縱該操縱單元丨8,同時 15能夠坐在座位219上觀看該影像顯示螢幕216。一可移除面 板(門板構件)220係設置於該影像顯示螢幕216與操縱單元 218之間,該面板220係例如藉由螺釘221固定到機箱214。 遊戲曰效係藉由設置於該影像顯示螢幕216兩側上之π刺a 組226所產生。該影像顯示螢幕216例如係為一 vGA(視頻 20圖形陣列)螢幕,該喇叭組226例如係為一立體聲喇叭組, 其音量能夠加以控制。 遊戲機210係為一種用於駕駛類遊戲之遊戲機。一排 播桿232、方向盤234,以及一遊戲開始钮23 6係佈置於該 操縱單元218之上。該排檔桿232例如係能夠排入一高速 28 200404593 玖、發明說明 (H)檔位、一空檔(N)檔位,以及一低速(L)檔位。該踏板單 元215具有一油門踏板215a以及一剎車踏板2i5b。遊戲進 行期間,例如一道路、背景、速度錶、轉速錶、行進距離 、遊戲剩餘時間,以及分數(遊戲分數)等等係顯示於該影 5像顯示螢幕216之上。參考數字228代表一錢幣(或硬幣)投 入槽,且230代表一退幣盤。 第18圖係為當一坐在座位219上之遊戲者242進行遊戲 時,第17圖中所示之遊戲機21〇的部份横剖面側視圖。該 遊戲者242藉著在踩踏或放開油門踏板215a或是剎車踏板 10 215b時操縱方向盤234以及排檔桿232進行駕駛遊戲。 一控制裝置244係設置於遊戲機機箱214内部接近該可 移除面板220之處,且係安置於一底座246上,該底座246 係固定到遊戲機機箱214。控制單元218係經由一電繞277 、一接頭217,以及一電纜248連接到控制裝置244,·且踏 15板單元215係藉著一電纜248a連接到該控制裝置244。控制 裳置244接收來自於操縱單元218以及踏板單元215之輸入 操作,並依照輸入之操作在影像顯示螢幕上執行遊戲程序 。該遊戲程序包括顯示影像之操作。 操縱單元218安置於其上之底座係從接近遊戲機機箱 20 214之中間朝向遊戲者242延伸。所顯示之操縱單元相對較 大’且因此將一額外之支撐構件223附接到遊戲機機箱 214的底座。該支撐構件223係為一具有L形橫剖面之辅助 構件。底座與支撐構件223—起形成一寬大平坦表面(底座) ’且操縱單元218係藉由螺栓213堅固地裝到此平坦表面上。 29 0S9 200404593 玖、發明說明 第19圖係為一區塊圖,|龜The steering wheel 34 and the gearshift lever 32 are manipulated to perform a driving game. When viewed from a side view 5, the seat 19 has a [shape. The base 19 is mainly composed of two (right and left) horizontal members 19b, which are in contact with the floor surface 12, and are fixed to the lower part of the game machine case, and two vertical members 19c, which are from these horizontal members 19b extends vertically, a connecting member 19d, which is in contact with the floor surface, and connects two horizontal members 19b to each other, and another connecting member 19a across the vertical member 19c to support a person's hip. The hip support member 19a has a 亥 ° pedal unit 15 made of a relatively soft material, and is connected to the control device 44 by, for example, an electric view 48a. It should be noted that in FIG. 12, the horizontal and outer connecting members 19 d are exposed members, however, they can also be provided with a structure of 15 pieces to cover the horizontal members 19 b and / or the lower connection. Component 19〇1. This covering member can close or block the recessed portion (hollow space) between the pedal unit 15 and the lower connection member 19d. Alternatively, it can increase the size of the pedal early tg15 so that it blocks the recessed portion (hollow space) between the pedal unit 15 and the lower connection member 19d. 20 FIG. 14 shows the components for attaching the pedal unit 15, the seat 19, and the game machine case 14 to each other in detail. It is electrically driven to extend from the control device 44 to the lower part of the game machine case 14). The game machine case 14 is connected to a cable 83, which extends from 200404593 kan, and the invention description extends from the accelerator pedal 15a and the brake pedal 15b. The cable 48a is connected to the cable 83 inside the cover 15c of one of the pedal units. The degree of depression (the amount of depression) of the accelerator pedal 15a and the brake pedal 15b is converted into an electronic signal by a converter 81 disposed inside the cover 15c of the pedal unit 15, and then 5 is supplied to the cable 83 and the cable 48a to Controller 44. The lower part of the game machine case 14 and the free tail end (or the vicinity thereof) of the horizontal member 19b of the seat 19 are combined via a hinge 85 and a bolt 86. The pedal unit 15 is connected to the game machine case 14 or a horizontal member 19b of the seat 19 by bolts 86. It should be noted that it is capable of extending the horizontal members 19b forward and placing the entire bottom surface of the gaming machine case 14 on the horizontal members 19b. The control device 44 accepts operation inputs from the operation unit 18 and the pedal unit 15 and executes a game program on the image display screen according to the input operations to display images. 15 It should be noted that if the game machine 10 is not provided with a seat 19, as shown in FIG. 15, the pedal unit 15 is installed on the floor surface 12, and an attachment 88 is provided in the game machine case 14 And pedal unit 15. The cable 48a and the cable 83 are connected to each other inside the attachment 88, the attachment 88 is fixed to the game machine case 14 by bolts or the like, and the pedal unit 15 20 is fixed to the game machine case 14 by bolts or the like The attachment 88. The maintenance person may wish to replace only one or some components of the operating unit 18, instead of replacing the entire operating unit 18. For example, the maintenance person only wishes to replace the joystick 22 in the i-th figure with the trackball 79. This replacement is better because it makes the cost lower than replacing the entire operating unit 18. When only 26 200404593 发明, description of the invention (such as the above), the maintenance personnel first unlock the lock π placed on the operating unit 18. Next, the top panel 1 of the operation unit 18 is opened forward as shown in FIG. 16 and is inclined at about 11 °. Or 120. Stop later. The maintenance person then turns off the power switch 89a, removes the joystick 22 and the electric wire, and then attaches the trackball 79 and the electric wire. Then, the maintenance person closes the top panel 18a and locks it with the lock 11. Examples of component replacement include rocker and trackball, rocker and grab, and replacement between grab and trackball. As described above, the power switch 89b of the game machine is provided in the lower portion on the rear surface of the game machine. Therefore, by operating the switch 89b on the rear surface of the case 14, the power of the game machine can be turned off without opening the top panel 18a of the operation unit 18. If the position of the gaming machine 10 does not allow maintenance personnel to touch the lower part of the rear surface of the gaming machine case 14 (for example, when the gaming machine 10 is close to the wall), as long as the lock η is unlocked and the switch 89a is operated, it can be closed. The power supply of the game machine, the game machine itself is quite heavy. 15 It should be noted that in FIG. 13, the supporting member 13 is attached to the gaming machine case 14. However, if the manipulation unit 18 can be sufficiently supported only by the manipulation unit base 14a, it is not necessary to provide the support member 13. Second Embodiment A second embodiment of the present invention will be described in detail with reference to Figs. 17 to 24. 20 FIG. 17 shows the appearance of a gaming machine 210 according to this embodiment. The gaming machine 210 has a chassis 214 that can be placed on, for example, a floor surface 212 of the center of a gaming machine. An image display screen (display) 216 is disposed in the upper portion of the case 214, and an operation unit 218 is disposed substantially at the middle height of the case 214. A pedal unit 21 $ Department Θ67 27 200404593 玖, the description of the invention is set in the lower part of the case 2U, the game machine case 214 is also set-seat (㈣) 2 丨 9 'Lai Zhe ㈣ ㈣ ㈣ • 在The seat. When viewed from the side, the seat 219 has an L-shape (see Figure 18). The fifth seat 219 is mainly composed of two horizontal members 2m, which are in contact with the floor surface 212 and are fixed to the lower part of the game machine case. Two vertical members 219c 'extend straight from the horizontal members 219b #. --- the lower connecting member 219d, which is in contact with the floor surface 212, and connects the two horizontal members other than each other, and one connecting the upper ends of the vertical members 21 氕, and 10 is used to support the upper connecting member 219a. Make up. The hip support member 219a has a rather soft seat. The image display screen 216 is located at a visual height (or slightly lower than the visual angle) at which a player stands. In addition, the manipulation unit 2 1 8 is located at a high level ', which allows the player to easily manipulate the manipulation unit 8 while 15 is able to sit on the seat 219 to view the image display screen 216. A removable panel (door panel member) 220 is disposed between the image display screen 216 and the operation unit 218. The panel 220 is fixed to the chassis 214 by, for example, screws 221. The game effect is produced by the π spin a group 226 provided on both sides of the image display screen 216. The image display screen 216 is, for example, a vGA (video 20 graphics array) screen, and the speaker group 226 is, for example, a stereo speaker group, and its volume can be controlled. The gaming machine 210 is a gaming machine for driving games. A row of seed levers 232, a steering wheel 234, and a game start button 23 6 are arranged on the operation unit 218. The gear lever 232 is capable of being shifted into a high-speed 28 200404593, a description of the invention (H), a neutral (N), and a low (L). The pedal unit 215 has an accelerator pedal 215a and a brake pedal 2i5b. During the game, for example, a road, background, speedometer, tachometer, distance traveled, remaining game time, and score (game score) are displayed on the video display screen 216. Reference numeral 228 represents a coin (or coin) input slot, and 230 represents a coin return tray. Fig. 18 is a partial cross-sectional side view of the gaming machine 21 shown in Fig. 17 when a player 242 sitting on the seat 219 plays a game. The player 242 performs a driving game by operating the steering wheel 234 and the gearshift lever 232 when the accelerator pedal 215a or the brake pedal 10 215b is depressed or released. A control device 244 is disposed inside the game machine case 214 near the removable panel 220, and is disposed on a base 246, which is fixed to the game machine case 214. The control unit 218 is connected to the control device 244 via an electrical winding 277, a connector 217, and a cable 248, and the pedal unit 215 is connected to the control device 244 via a cable 248a. The control unit 244 receives input operations from the operation unit 218 and the pedal unit 215, and executes a game program on the image display screen according to the input operations. The game program includes operations for displaying images. The base on which the manipulation unit 218 is disposed extends from the middle near the game machine case 20 214 toward the player 242. The operating unit shown is relatively large ' and therefore attaches an additional support member 223 to the base of the gaming machine case 214. The supporting member 223 is an auxiliary member having an L-shaped cross section. The base and the supporting member 223 together form a wide flat surface (base) 'and the operation unit 218 is firmly attached to the flat surface by bolts 213. 29 0S9 200404593 玖, description of the invention Figure 19 is a block diagram, | turtle

266。這些構造組件係藉由一 體264,以及一操縱輸入單元 匯流線路255加以連接。該顯 示裝置252包括影像顯示螢幕216以及第17圖之喇叭組226。 中央控制部分250包括一中央處理單元(cpu),其用以 控制遊戲機210之不同部分的運作。顯示控制器253係連接 10到該顯示裝置252以及中央控制部份25〇,並以二維或三維 方式處理影像資料。也就是說,該顯示控制器253控制第 17圖之影像顯示螢幕216的顯示。 界面254係連接到影像控制器253,並包括一 VDAC(視 頻數位轉類比轉換器)以及一 ADAC(音頻數位轉類比轉換 15器)。該VDAC將軟體處理之影像資料轉換成為類比視頻 (VGA)訊號,並將這些訊號輸出到影像顯示螢幕216(顯示 裝置252)。該ADAC將軟體處理之數位音頻資料轉換成為 類比音頻訊號,並將這些訊號輸出到喇σ八組226(顯示裝置 252)。 2〇 控制軟體記憶體258係連接到中央控制部份250,並貯 存管理遊戲機210之所有基本控制以及與遊戲軟體無關的 共用控制之程式。如此容許進行該遊戲機210之初始操縱 與基本操縱(其與遊戲無關)。 操縱輸入控制器262作為操縱輸入訊號用之界面,其 30 200404593 玖、發明說明 根據操縱輸入單元266之種類而有所不同,並能夠依照操 縱輸入單元266之種類接收平行或序列數位訊號,或是類 比輸入/輸出訊號。該操縱輸入控制器262亦作為一硬幣計 數裝置261用之界面,該硬幣計數裝置261計算遊戲者投入 5硬幣投入槽228之錢幣或代幣的數目作為其遊戲費。 在駕駛類遊戲之情況_,操縱輸入單元266包括操縱 單元218以及踏板單元215。應注意的是,該操縱單元218 可視為一第一操縱單元,該踏板單元215可視為一第二操 縱單元,且其二者可共同視為操縱單元。在使用搖桿之遊 1〇戲(其並不具有一踏板單元)情況中,該操縱輸入單元266係 僅由操縱單元21 8所構成。一搖桿類操縱單元例如包括搖 桿與按鈕或類似物,其係鄰接該等搖桿加以設置。 5己憶體界面260係連接到中央控制部份25〇,且執行該 中央控制部份250與遊戲軟體貯存記憶體264之間的閘道軟 15 體之讀取。 遊戲軟體貯存記憶體264係可拆開地連接到記憶體界 面260且通¥肝存一種遊戲軟體。在此實施例中,該遊 戲軟體貯存記憶體264係為一唯讀型記憶體卡匣,其係經 由一接頭半部239可拆解地連接到記憶體界面26〇。該唯讀 2〇型記憶體卡E較佳具有一 128百萬位元組之貯存容量以及 安全功能,用以防止軟體盜拷。 除了顯示裝置252與操縱輸入單元266以外,第19圖中 所示之遊戲系統21 〇的所有構造組件係包含於該控制裝置 244之中。因此’除了界面以外,該控制裝置之料可視為由 31 200404593 砍、發明說明 下列元件所構成:顯示控制器253,其用以控制影像顯示 螢幕216之顯示、記憶體258,其保持基本操縱控制軟體以 及遊戲處理軟體、以及中央控制單元25〇,其依照透過操 縱單元之操縱輸入,以控制軟體與遊戲處理軟體。顯示控 5制器253、記憶體258,以及中央控制單元25〇係藉由匯流 線路255彼此連接。 當以區塊圖顯示時,該控制裝置244具有類似於第19 圖之構造。然而,如果考慮實際之電路,則該顯示控制器 253、記憶體258,以及中央控制單元25〇係構造成複數個 10電路模組。這些模組其中之一者係為遊戲軟體貯存記憶體 (唯讀型記憶體卡匣)264。 第20圖係為控制裝置244之立體圖。當整體觀看時, 該控制裝置244大體上顯示出矩形平行六面體狀。在第2〇 圖中,從控制裝置244之外部能夠看見包括一矩形平行六 15面體外罩構造245、唯讀型記憶體卡匣264、一主機板之邊 緣連接埠265 ,以及例如其他連接埠。這些其他連接埠例 如係為一數據機連接埠271、一 vga輸出連接埠267,以及 一立體聲喇队輸出與延伸序列連接埠268。一用以在丨5千 赫與32千赫之間切換之雙列直插式封裝開關269係鄰接該 20連接埠268加以設置,且一喇叭音量鈕270係設置於連接埠 268之上方。例如,當向右轉動喇0八音量鈕27〇時,來自於 喇。八組226之音量會增加。該主機板係為一電路模組,其 係設置於外罩構造245之内冑,且主機板之邊緣連接璋265 係由外罩構造245突出。在外罩構造245之中,主機板係設 077 32 玫、發明說明 置中央控制單元2观及控制軟體記憶體W。主機板之邊 緣連接蜂265、其他連接埠266、⑹與加、雙列直插式封 裝開關2 6 9 ’以及剩叭音量鈕2 7 〇係集中佈置於外草構造 ⑷之一侧表面2451?上。在此實施例中,此側表面2伙係 稱之為料構造245的主要表面。因此,控㈣置之連接 埠群組(接頭)係僅設將該外罩構造Μ5的主要表面鳩上 。參考數字272代表m以將外罩構造⑷(或是控制 裝置244)固定到遊戲機機箱之螺釘係穿過該等穿孔。 10 第21圖顯示當自外罩構造245移除唯讀型記憶體卡g 264之後的控制裝置244。如圖式中所示,外罩構造245之 頂表面245a具有一凹陷部份241。一接頭半部239係設置於 該凹陷部份241之底表面上,該接頭半部239自主機板延伸 。唯讀型記憶體卡E 264於其底表面中具有一接頭半部(未 顯不),且在第20圖之情況中(其中該唯讀型記憶體卡匣264 15 已經插入),此接頭半部係與外罩構造245之該接頭半部 239相嚙合。如第20圖中所示,當將唯讀型記憶體卡匣2料 裝入外罩構造245時,該外罩構造245之頂表面245&係與唯 碩型ό己憶體卡匣264的頂表面264d平齊。因此,該唯讀型 5己憶體卡匣264可視為一裝入式模組,其係收納入外罩構 20266. These structural components are connected by a body 264 and a manipulation input unit bus line 255. The display device 252 includes an image display screen 216 and a speaker set 226 in FIG. 17. The central control section 250 includes a central processing unit (cpu) for controlling operations of different parts of the gaming machine 210. The display controller 253 is connected to the display device 252 and the central control section 25, and processes the image data in two or three dimensions. That is, the display controller 253 controls the display of the image display screen 216 of FIG. The interface 254 is connected to the video controller 253 and includes a VDAC (Video Digital to Analog Converter) and an ADAC (Audio Digital to Analog Converter). The VDAC converts image data processed by software into analog video (VGA) signals, and outputs these signals to an image display screen 216 (display device 252). The ADAC converts digital audio data processed by software into analog audio signals, and outputs these signals to eight groups 226 (display device 252). 20 The control software memory 258 is connected to the central control section 250 and stores programs for managing all the basic controls of the gaming machine 210 and shared controls not related to the game software. This allows the initial and basic manipulations of the gaming machine 210 (which are not related to the game). The manipulation input controller 262 is used as an interface for manipulation input signals. 30 200404593 93, description of the invention is different according to the type of the manipulation input unit 266, and can receive parallel or serial digital signals according to the kind of the manipulation input unit 266, or Analog input / output signals. The manipulation input controller 262 also serves as an interface for a coin counting device 261, which calculates the number of coins or tokens that the player puts into the 5 coin input slot 228 as his game fee. In the case of a driving game, the manipulation input unit 266 includes a manipulation unit 218 and a pedal unit 215. It should be noted that the manipulation unit 218 can be regarded as a first manipulation unit, the pedal unit 215 can be regarded as a second manipulation unit, and both of them can be collectively regarded as a manipulation unit. In the case of using the joystick to play 10 (which does not have a pedal unit), the manipulation input unit 266 is constituted only by the manipulation unit 218. A joystick-type operating unit includes, for example, a joystick and a button or the like, which are provided adjacent to the joysticks. The memory interface 260 is connected to the central control section 25 and executes the reading of the gateway software between the central control section 250 and the game software storage memory 264. The game software storage memory 264 is detachably connected to the memory interface 260 and stores a game software. In this embodiment, the game software storage memory 264 is a read-only memory cassette that is detachably connected to the memory interface 26 via a connector half 239. The read-only type 20 memory card E preferably has a storage capacity of 128 million bytes and a security function to prevent software theft. Except for the display device 252 and the manipulation input unit 266, all structural components of the game system 21 shown in FIG. 19 are included in the control device 244. Therefore, in addition to the interface, the material of this control device can be regarded as consisting of the following elements: 31 200404593, invention description: display controller 253, which is used to control the display of image display screen 216, and memory 258, which maintains basic manipulation control Software and game processing software, and a central control unit 25, which controls the software and game processing software in accordance with a manipulation input through a manipulation unit. The display controller 253, the memory 258, and the central control unit 25 are connected to each other through a bus line 255. When shown in a block diagram, the control device 244 has a structure similar to that of FIG. 19. However, if the actual circuit is considered, the display controller 253, the memory 258, and the central control unit 25 are configured as a plurality of 10 circuit modules. One of these modules is game software storage memory (read-only memory cartridge) 264. FIG. 20 is a perspective view of the control device 244. When viewed as a whole, the control device 244 generally shows a rectangular parallelepiped shape. In FIG. 20, from the outside of the control device 244, a rectangular parallelepiped surface structure 245, a read-only memory cassette 264, an edge port 265 of the motherboard, and other ports can be seen from outside the control device 244. . These other ports are, for example, a modem port 271, a vga output port 267, and a stereo squadron output and extended serial port 268. A dual in-line package switch 269 for switching between 5 kHz and 32 kHz is disposed adjacent to the 20 port 268, and a speaker volume button 270 is disposed above the port 268. For example, when you turn the LA8 volume button 27 ° to the right, it comes from LA. The volume of eight groups of 226 will increase. The motherboard is a circuit module, which is disposed inside the cover structure 245, and the edge connection 265 of the motherboard is protruded from the cover structure 245. In the cover structure 245, the motherboard is provided with 077 32, and the description of the invention is provided with the central control unit 2 and the control software memory W. The edge of the motherboard is connected to the bee 265, other ports 266, ⑹ and plus, dual in-line package switch 2 6 9 ', and the remaining volume knob 2 7 〇 are concentratedly arranged on one side surface of the outer grass structure 2451? on. In this embodiment, the two sides of this side surface are referred to as the main surface of the material structure 245. Therefore, the control port group (connector) is only set on the main surface of the cover structure M5. Reference numeral 272 represents m to screw the cover structure ⑷ (or the control device 244) to the game machine case through these perforations. 10 FIG. 21 shows the control device 244 after the read-only memory card g 264 is removed from the cover structure 245. As shown in the figure, the top surface 245a of the cover structure 245 has a recessed portion 241. A joint half 239 is disposed on the bottom surface of the recessed portion 241, and the joint half 239 extends from the motherboard. The read-only memory card E 264 has a connector half (not shown) in its bottom surface, and in the case of FIG. 20 (where the read-only memory cassette 264 15 has been inserted), this connector The half is engaged with the joint half 239 of the cover structure 245. As shown in FIG. 20, when the read-only memory cassette 2 is loaded into the cover structure 245, the top surface 245 of the cover structure 245 is the top surface of the V-type memory card cassette 264. 264d flush. Therefore, the read-only 5 memory card cassette 264 can be regarded as a built-in module, which is incorporated into the outer cover structure 20

造245之凹陷部份241。唯讀型記憶體卡匣264並不會突出 外罩構造245。 小凹處247a與247b(其尺寸容許人員將手指伸入其中) 係形成於外罩構造245之卡匣凹處241的侧壁表面中,設置 該等手指凹處247a與247b,以致於當自外罩構造245移除 33 200404593 玖、發明說明 唯讀型記憶體卡g 264時,使操作者或維修人員能夠輕易 地握住,亥唯項型,己憶體卡g 264。具體而言,維修人員將 手才曰伸入手‘凹處247a與247b,握住該唯讀型記憶體卡g 264,且接著從外罩245移除(抬起與拔出)唯讀型記憶體卡 5 E 264。在此實施例中,各個手指凹處的尺寸容許將一根 或兩根手士曰伸入其中。只要能夠容易地移除唯讀型記憶體 卡匣264手扎凹處之尺寸、形狀、位置與數目並不限定 於第20與21圖中所不者。例如,能夠圍繞唯讀型記憶體卡 S 264 又置四個手指凹處。例如,當欲將不同之遊戲軟體( 1〇另一唯讀型記憶體卡E)插入控制裝置244時,則必須移除 唯項型A憶體卡E 264。另外,如果唯讀型記憶體卡厘264 破抽,則其必須加以移除,並以一新的唯讀型記憶體卡匡 264(同一遊戲)加以更換。此外,卡g凹處241之位置並非 限定於第20與21圖中所示的位置。例如,能夠形成卡£凹 15處241 ’以致於使其與外罩245之後表面245c相接觸。也就 疋次,卡匣凹處241之其中一側表面能夠敞開於外罩245的 後表面245c上。 第22圖顯不設置於該外罩245之後表面24兄(與主要表 面245b相對之侧表面)中的一通風開口 249。遊戲進行期間 20外罩245中之主機板會產生熱量。-吹氣風扇(未顯示)係 5又置於外罩245内接近通風開口 249之處。外罩245内部之 熱空氣係藉著該吹氣風扇自通風開口 249排放到外界,以 便將外罩245内部之溫度保持在適當範圍。突出物25ι係設 置於該通風開口 249之兩側上。由於控制裝置⑷將固定於 34 200404593 玖、發明說明 遊戲機210内部的位置係屬未知(例如,該控制裝置244可 能與一牆壁相接觸)’故該等突出物25 1係設置於通風開口 249之兩側上,以避免牆壁擋住該通風開口 249。應注意的 是,突出物25 1之位置、形狀與數目並非限定於第22圖中 5 所示者。該等突出物251可採用任何形式,只要其容許自 通風開口 249進行足量的排氣即可。 第23與24圖顯示控制裝置244之一修改範例。三個卡 匣凹處241a、24lb與241c係形成於外罩245的頂表面245a 之中。一唯讀型記憶體卡匣264a係插入(裝入)該第一卡厘 10凹處241&中,一延伸1/0卡匣264b係係插入該第二卡匣凹 處241b中,且一連接卡匣264c係插入該第三卡匣凹處241c 中。應注意的是,該唯讀型記憶體卡匣264a能夠具有與第 20圖之唯讀型記憶體卡匣264相同的形狀。如同第2〇圖中 所示之範例,當所有之卡匣264a、264b與264c係插入個別 15的凹處以後,外罩245之頂表面245a係與該等卡匣之頂表 面264d平齊。接頭半部239a、23913與239(:係分別位於卡匣 凹處241a、241b與241c之底表面中。該等接頭半部239a、 239b與239c係從主機板延伸。 在此修改案例中係形成三個手指凹處247a、247b與 20 247c。第一與第二手指凹處24乃與2471}係為當自外罩245 移除該唯讀型記憶體卡匣264a時,維修人員將手指伸入其 中的凹處。當維修人員自外罩245移除該延伸卡匣26仆時 ,該維修人員能夠將其例如拇指伸入第二手指凹處以几, 並以剩餘手指握住該延伸卡£2641)之相反側。因此,其並 35 200404593 玖、發明說明 不需要為了欲移除延伸I/O卡匣264b,而在外罩245之頂表 面中設置兩個手指凹處。同樣地,如果維修人員自外罩構 造245移除該連接卡g 264c ,該維修人員能夠例如將其拇 指伸入第三手指凹處247c,並以其剩餘手指握住該連接卡 5匣26乜之相反側。因此,其並不需要為了欲移除連接卡匣 264c,而在外罩245之頂表面中設置兩個手指伸入凹處。 應注意的是,當移除唯讀型記憶體卡匣26物時,僅使用第 一與第二手指凹處247a與247b係為理想(典型)之案例。然 而,若有需要,其亦能夠同時使用第三手指凹處24乃。 1〇 如同第23與24圖所理解,第二卡匣凹處241b之其中一 個側壁(位於外罩245之主要表面245b側上)係為敞開部份, 且第二卡匣凹處241c之其中一個側壁(位於外罩245之後表 面245c上)亦係為敞開部份。另外,形成於第一卡匣凹處 24 la之一側壁中的第二手指凹處24几同時係為形成在第二 15卡匣凹處241b之一側壁中的手指伸入凹處。同樣地,形成 於第-卡匣凹處241a之另一側壁中的第三手指凹處247c同 時係為形成在第三卡£凹處241c之一側壁中的手指伸入凹 處。也就是說,在此實施例中,該第一與第二卡匡凹處 24U與241b(其係彼此相鄰)係藉著該第二手指凹處鳩彼 2〇此連接,且第-與第三卡£凹處241績2仏(其係彼此相 鄰)係藉著該第三手指凹處247c彼此連接。 應注意的是’手指凹處247之數目並非限定於三個。 例如’考慮工作效率且/或製造成本,手指凹處之數目可 為例如四個或更多。如一範例,其能夠對於各個卡£提供 36 200404593 玖、發明說明 Z個手指凹處。另外,該等手指凹處之位置與形狀並非限 定於所顯示的範例。例如,能夠適當地選擇最理想的位置 與形狀,以便容易地移除該等卡E。另外,該等卡匿凹處 之位置亚非限定於所顯示的位置。例如,該第一卡匣凹處 5能夠與外罩245之後表面相接觸。也就是說,第一卡匿凹 處2413之其中一個側壁能夠敞開於外罩245的後表面245e 側上。 該三個卡H 264a、264b與264C係為裝入式模組(電路 模組)。連接卡匣264c係作為與其他遊戲機連接之用。例 1〇如,没置该連接卡匣264c容許經由佈線,將遊戲機210連 接到鄰接的遊戲機。延伸1/〇卡匣26仆係為一種使用基本 規格以外之I/O的卡匣。例如,設置該延伸1/0卡匣264b最 多容許連接兩個光學輸入搶型控制器。其他的構造係與第 20到22圖中所示者相同,且因此將不再加以說明。應注意 15的疋,自控制裝置244移除卡匣264(264a、264b與264c)以 後的剩餘部份可稱之為主機板。 欲自控制裝置244移除該等卡匣264(264a、264b與 264c),首先移除位於遊戲機21〇之影像顯示螢幕216下方 的門板220,該門板220能夠藉著鬆開與移除螺栓221加以 20移除。當移除門板220時,該影像顯示螢幕216下方係形成 一個大開口。維修人員能夠透過該開口將手伸入遊戲機機 箱214,並握住例如唯讀型記憶體卡匣264,且自控制裝置 244之外罩構造245移除該卡匣。 應注意的是,該遊戲機並非限定於一駕駛類遊戲。例 37 077 200404593 玖、發明說明 如,遊戲機當然亦可為一種角色扮演遊戲、打鬥遊戲,或 是使用搶枝之射擊遊戲的遊戲機。在此等情況中,該操縱 單元21 8可能包括搖桿與按紐。 【圖式簡單說明】 5 第1圖顯示根據本發明之第一實施例,一機台遊戲機 之立體圖; 第2圖顯不第1圖中所示之該機台遊戲機的一區塊圖;Make a recessed portion 241 of 245. The read-only memory cassette 264 does not protrude from the cover structure 245. The small recesses 247a and 247b (the size of which allows a person to put their fingers into them) are formed in the side wall surface of the cassette recess 241 of the cover structure 245, and these finger recesses 247a and 247b are provided so as to act as the cover Structure 245 removed 33 200404593 发明, description of the invention When the read-only memory card g 264, the operator or maintenance personnel can easily hold it, Hai Wei item type, memory card g 264. Specifically, the maintenance personnel put their hands into the recesses 247a and 247b, held the read-only memory card g 264, and then removed (raised and pulled out) the read-only memory from the cover 245 Card 5 E 264. In this embodiment, the size of the recesses of each finger allows one or two hands to be inserted into it. As long as the size, shape, position, and number of the hand-recessed recesses of the read-only memory cassette 264 can be easily removed, it is not limited to those shown in Figures 20 and 21. For example, four finger recesses can be placed around the read-only memory card S 264. For example, when a different game software (10 another read-only memory card E) is to be inserted into the control device 244, the item-only A memory card E 264 must be removed. In addition, if the read-only memory card 264 is broken, it must be removed and replaced with a new read-only memory card 264 (the same game). In addition, the position of the recess g 241 of the card g is not limited to the position shown in Figs. For example, a card recess 241 'can be formed so as to be brought into contact with the rear surface 245c of the housing 245. That is, one time, one side surface of the cassette recess 241 can be opened on the rear surface 245c of the cover 245. Fig. 22 shows a ventilation opening 249 provided in the rear surface 24 (the side surface opposite to the main surface 245b) of the cover 245. During the game, the motherboard in the 20 cover 245 generates heat. -A blower fan (not shown) 5 is placed inside the housing 245 near the vent opening 249. The hot air inside the cover 245 is discharged from the ventilation opening 249 to the outside through the air blowing fan, so as to keep the temperature inside the cover 245 within a proper range. The protrusions 25m are provided on both sides of the ventilation opening 249. Since the control device ⑷ will be fixed at 34 200404593 玖, the position of the inside of the gaming machine 210 is unknown (for example, the control device 244 may be in contact with a wall) ', the protrusions 25 1 are provided in the ventilation opening 249 On both sides to prevent the wall from blocking the ventilation opening 249. It should be noted that the position, shape, and number of the protrusions 25 1 are not limited to those shown by 5 in FIG. 22. The protrusions 251 may take any form as long as they allow a sufficient amount of exhaust from the vent openings 249. Figures 23 and 24 show a modified example of one of the control devices 244. Three cassette recesses 241a, 24lb, and 241c are formed in the top surface 245a of the cover 245. A read-only memory card cassette 264a is inserted into the first card 10 recess 241 & an extended 1/0 card cassette 264b is inserted into the second card recess 241b, and a The connection cassette 264c is inserted into the third cassette recess 241c. It should be noted that the read-only memory cassette 264a can have the same shape as the read-only memory cassette 264 of FIG. As in the example shown in FIG. 20, when all the cassettes 264a, 264b, and 264c are inserted into the recesses of the individual 15, the top surface 245a of the cover 245 is flush with the top surface 264d of the cassettes. The connector halves 239a, 23913, and 239 (: are located in the bottom surfaces of the cassette recesses 241a, 241b, and 241c, respectively. These connector halves 239a, 239b, and 239c extend from the motherboard. In this modified case, they are formed Three finger recesses 247a, 247b, and 20 247c. The first and second finger recesses 24 and 2471} are that when the read-only memory cassette 264a is removed from the cover 245, the maintenance staff puts his finger in The recess in it. When the maintenance staff removes the extension cassette 26 from the cover 245, the maintenance staff can put his thumb into the recess of the second finger for example, and hold the extension card with the remaining fingers (£ 2641) The opposite side. Therefore, it is not necessary to provide two finger recesses in the top surface of the cover 245 in order to remove the extended I / O cassette 264b. Similarly, if a maintenance person removes the connection card g 264c from the cover structure 245, the maintenance person can, for example, put his thumb into the third finger recess 247c and hold the connection card 5 box 26 with his remaining fingers. The opposite side. Therefore, in order to remove the connection cassette 264c, it is not necessary to set two fingers into the recess in the top surface of the cover 245. It should be noted that when removing the read-only memory cassette 26, using only the first and second finger recesses 247a and 247b is an ideal (typical) case. However, if necessary, it can also use the third finger recess 24a at the same time. 1〇 As understood in FIGS. 23 and 24, one of the side walls of the second cassette recess 241b (on the main surface 245b side of the cover 245) is an open portion, and one of the second cassette recesses 241c The side wall (on the rear surface 245c of the cover 245) is also an open portion. In addition, the second finger recess 24 formed in one of the side walls of the first cassette recess 24a is at the same time that the finger formed in one of the side walls of the second 15 cassette recess 241b projects into the recess. Similarly, the third finger recess 247c formed in the other side wall of the first cassette recess 241a is also a finger protruding recess formed in one side wall of the third card recess 241c. That is, in this embodiment, the first and second card-shaped recesses 24U and 241b (which are adjacent to each other) are connected by the second finger recess, and the first and the second The third card recess 241, which is adjacent to each other, is connected to each other by the third finger recess 247c. It should be noted that the number of the 'finger recesses 247 is not limited to three. For example, in consideration of work efficiency and / or manufacturing cost, the number of finger recesses may be, for example, four or more. As an example, it can provide 36 200404593 93, invention description Z finger recesses for each card. In addition, the positions and shapes of these finger recesses are not limited to the examples shown. For example, the optimal position and shape can be appropriately selected so that the card E can be easily removed. In addition, the locations of these card recesses are limited to the locations shown. For example, the first cassette recess 5 can be in contact with the rear surface of the cover 245. That is, one of the side walls of the first recessed recess 2413 can be opened on the rear surface 245e side of the cover 245. The three cards H 264a, 264b and 264C are built-in modules (circuit modules). The connection cassette 264c is used for connection with other game machines. For example, the absence of the connection cassette 264c allows the game machine 210 to be connected to an adjacent game machine via wiring. The extended 1/0 cassette 26 is a cassette that uses I / O other than the basic specifications. For example, setting the extended 1/0 cassette 264b allows a maximum of two optical input grab controllers to be connected. The other configurations are the same as those shown in Figs. 20 to 22, and therefore will not be described again. It should be noted that the remainder after removing the cassette 264 (264a, 264b, and 264c) from the control device 244 may be referred to as a motherboard. To remove the cassettes 264 (264a, 264b, and 264c) from the control device 244, first remove the door panel 220 located under the image display screen 216 of the gaming machine 21, which can be loosened and removed by bolts 221 plus 20 is removed. When the door panel 220 is removed, a large opening is formed below the image display screen 216. The maintenance personnel can reach into the gaming machine case 214 through the opening, hold, for example, a read-only memory cassette 264, and remove the cassette from the cover structure 245 of the control device 244. It should be noted that the game machine is not limited to a driving game. Example 37 077 200404593 发明. Description of the invention For example, the game machine can of course be a role-playing game, a fighting game, or a game machine using a shooter. In these cases, the manipulation unit 218 may include a joystick and a button. [Brief description of the drawings] 5 Figure 1 shows a perspective view of a gaming machine according to the first embodiment of the present invention; Figure 2 shows a block diagram of the gaming machine shown in Figure 1 ;

第3圖顯示第1圖中所示之機台遊戲機的控制裝置之立 體圖; 1〇 第4圖顯示當從控制裝置移除該等卡匣時,該控制裝 置之立體圖; 第5圖係為當從遊戲機移除操縱單元時,第1圖中所示 之遊戲機的立體圖; 第6圖係為在移除操縱單元之後,第—圖之遊戲機的 15 部份橫剖面側視圖;Figure 3 shows a perspective view of the control device of the gaming machine shown in Figure 1; 10 Figure 4 shows a perspective view of the control device when the cassettes are removed from the control device; Figure 5 is When the control unit is removed from the game machine, a perspective view of the game machine shown in FIG. 1; FIG. 6 is a cross-sectional side view of part 15 of the game machine of FIG. 1 after the control unit is removed;

第7圖顯示從第1B!之遊戲機移除的該操縱單元之立體 圖; 1 第8圖顯示另一操縱單元之平 U &lt;十面圖,該操縱單元能夠 附接到第1圖之遊戲機; 20 第9圖顯示另一操縱單元之平面岡 &lt;十面圖,該操縱單元能夠 附接到第1圖之遊戲機; 第10圖顯不另一操縱單元之单;闽 平π之十面圖,該操縱單元能夠 附接到第1圖之遊戲機; 第11圖顯示另一操縱單元之芈而同 凡灸十面圖,該操縱單元能夠 38 200404593 玖、發明說明 附接到第1圖之遊戲機; 第12圖顯示當附接第11圖之操縱單元時,該遊戲機之 立體圖; 第13圖係為當一坐在座位構造上之遊戲者進行遊戲時 5 ’第12圖中所示之遊戲機的部份橫剖面側視圖; 第14圖係為接近第12圖之遊戲機的踏板單元之放大橫 剖面圖; 第15圖係為將座位自遊戲機移除之後,該遊戲機之部 份橫剖面侧視圖; 10 第16圖係為一立體圖,其概略顯示操縱單元之頂部面 板開啟時,第1圖中所示之遊戲機的操縱單元; 第17圖顯示根據本發明之第二實施例,一機台遊戲機 之立體圖; 第18圖係為當遊戲者就座時,第17圖之遊戲機的部份 15 橫剖面侧視圖; 第19圖顯示第17圖之遊戲機的區塊圖; 第20圖顯示第17圖中所示之遊戲機的控制裝置之立體 第21圖係為將卡匣自控制裝置移除時,第20圖之控制 20 裝置的立體圖; 第22圖係為第20圖中所示之控制裝置的後表面之玫大 立體圖; ,第23圖顯示第20圖中所示之控制裝置的修改樣式之立 體圖; 39 200404593 玖、發明說明 第24圖顯不將卡g自控制裝置移除時,第23圖中所示 之該控制裝置的立體圖; 第2 5圖係為概略顯示一習用遊戲機之圖式。 【圖式之主要元件代表符號表】 Α Ο A οοο 卜··遊戲卡1£ 19c…垂直構件 10…遊戲機 20…門板構件 11…鎖 21…螺釘 12…地板表面 22…搖桿 13…螺栓/支撐構件 23…支撐構件 13a…螺栓孔 24…按紐 14…機箱 2 6…口刺口八組 14a···操縱單元底座 28…代幣投入槽 15…踏板單元 30…退幣盤 15a···油門踏板 32…排槽桿 15b···剎車踏板 34…方向盤 15c…外罩 36…遊戲開始鈕 16…影像顯示螢幕 39a…接頭半部 17…接頭 39b…接頭半部 18…操縱單元 39c…接頭半部 18a···頂面板 41a…第一凹陷部份 19…座位 41b…第二凹陷部份 19a···連接構件 41c…第三凹陷部份 19b···水平構件 42…遊戲者 19d···連接構件 44…控制裝置Figure 7 shows a perspective view of the control unit removed from the game console of Figure 1B! 1 Figure 8 shows a flat U &lt; ten-sided view of another control unit that can be attached to the game of Figure 1 20; Figure 9 shows a plan view of another control unit <10-sided view, which can be attached to the game machine of Figure 1; Figure 10 shows a list of another control unit; Min Ping A ten-sided view, the control unit can be attached to the game machine of FIG. 1; FIG. 11 shows a ten-sided view of another control unit, and the ordinary moxibustion ten-sided view, which can be attached to the first Fig. 1 game machine; Fig. 12 shows a perspective view of the game machine when the operation unit of Fig. 11 is attached; Fig. 13 shows a game performed by a player sitting on a seat structure 5 'Fig. 12 A partial cross-sectional side view of the gaming machine shown in FIG. 14 is an enlarged cross-sectional view of the pedal unit of the gaming machine close to FIG. 12; FIG. 15 is a diagram of the seat after removing the seat from the gaming machine. A cross-sectional side view of a part of the game machine; 10 FIG. 16 is a perspective view, the outline Figure 1 shows the control unit of the game machine shown in Figure 1 when the top panel of the control unit is opened. Figure 17 shows a perspective view of a game machine according to the second embodiment of the present invention; Figure 18 is when When the player is seated, a cross-sectional side view of part 15 of the game machine of FIG. 17; FIG. 19 shows a block diagram of the game machine of FIG. 17; and FIG. 20 shows the game machine of FIG. Figure 21 of the control device is a perspective view of the control device of Figure 20 when the cassette is removed from the control device. Figure 22 is a large perspective view of the rear surface of the control device shown in Figure 20 ; Figure 23 shows a perspective view of the modified style of the control device shown in Figure 20; 39 200404593 发明, description of the invention Figure 24 shows that when the card g is not removed from the control device, the A perspective view of the control device; Figs. 25 to 5 are schematic diagrams showing a conventional game machine. [Representative symbol table of main components of the figure] Α Ο A οοο 游戏 · Game card 1 £ 19c ... Vertical member 10 ... Game machine 20 ... Door plate member 11 ... Lock 21 ... Screw 12 ... Floor surface 22 ... Rock 13 ... Bolt / Supporting member 23 ... supporting member 13a ... bolt hole 24 ... button 14 ... chassis 2 6 ... mouthed eight groups 14a ... control unit base 28 ... token insertion slot 15 ... pedal unit 30 ... return plate 15a ... ·· Accelerator pedal 32 ... Slot lever 15b ··· Brake pedal 34 ... Steering wheel 15c ... Cover 36 ... Game start button 16 ... Video display screen 39a ... Joint half 17 ... Joint 39b ... Joint half 18 ... Control unit 39c ... Joint half 18a ... Top panel 41a ... First recessed portion 19 ... Seat 41b ... Second recessed portion 19a ... Connecting member 41c ... Third recessed portion 19b ... Horizontal member 42 ... Player 19d ··· Connecting member 44 ... Control device

40 200404593 玖、發明說明 45…外罩構造 45a···頂表面 45b…側向表面 45c···後表面 46…底座 47…手指凹處 47a···手指凹處 47b&quot;·手指凹處 47c···手指凹處 48…電纜 48a…電纜 50…中央控制部份 5 2…顯示裝置 53…顯示控制器 54…界面 5 5…匯流線路 56…連接控制裝置 58…控制軟體記憶體 60…記憶體界面 61…投幣計數裝置 62…操縱輸入控制器 6 4…遊戲軟體貯存記憶體 64a…唯讀型記憶體卡匣 64b…延伸輸入/輸出卡匣 64c···連接卡匣 64d···頂表面 6 5…邊緣連接槔 66…操縱輸入單元 67…VGA連接埠 68…延伸序列連接埠 69…雙列直插式封裝開 7〇…剩。八音量名丑 71…數據機連接埠 72…穿孔 77…電纜 79…執跡球 80…搶型控制器 81…轉換器 8 2…孔 83…電纜 85…较鍵 86…螺栓 87…敍鍵 88…附接件 89a···電力開關 89b···電力開關 100···遊戲操縱台 108···控制器 200404593 玖、發明說明 110···控制器 112···控制器 114···控制器 210···遊戲機 212…地板表面 213…螺栓 214…機箱 215…踏板單元 215a…油門踏板 215b…剎車踏板 216…影像顯示螢幕 217…接頭 218…操縱單元 219…座位 219a…上方連接構件 219b…水平構件 219c…垂直構件 219 d…下方連接構件 220…門板構件 221…螺釘 223…支撐構件 2 2 6 · ••制队組 228…硬幣投入槽 230…退幣盤 232···排檔桿 234···方向盤 236···遊戲開始鈕 239···接頭半部 239a…接頭半部 239b…接頭半部 239c…接頭半部 2 41…凹陷部份 241a…第一卡匣凹處 241b…第二卡匣凹處 241c…第三卡匣凹處 242…遊戲者 244···控制裝置 245···外罩構造 245a…頂表面 245b…主要表面 245c···後表面 246…底座 247a…第一手指凹處 247b…第二手指凹處 247c…第三手指凹處 248…電纜 248a…電纜 249···通風開口40 200404593 发明, description of the invention 45 ... cover structure 45a ... top surface 45b ... lateral surface 45c ... rear surface 46 ... base 47 ... finger recess 47a ... finger recess 47b &quot; finger recess 47c ... ·· Finger recess 48 ... Cable 48a ... Cable 50 ... Central control section 5 2 ... Display device 53 ... Display controller 54 ... Interface 5 5 ... Bus line 56 ... Connection control device 58 ... Control software memory 60 ... Memory Interface 61 ... Coin counting device 62 ... Manipulation input controller 6 4 ... Game software storage memory 64a ... Read-only memory cassette 64b ... Extended input / output cassette 64c ... connecting cassette 64d ... Top Surface 6 5 ... edge connection 槔 66 ... manipulation input unit 67 ... VGA port 68 ... extended serial port 69 ... dual in-line package opening 70 ... left. Eight volume name 71 ... modem port 72 ... perforation 77 ... cable 79 ... track ball 80 ... grab controller 81 ... converter 8 2 ... hole 83 ... cable 85 ... key 86 ... bolt 87 ... synd 88 … Attachment 89a ... Power switch 89b ... Power switch 100 ... Game console 108 ... Controller 200404593 发明, Description of the invention 110 ... Controller 112 ... Controller 114 ... Controller 210 ... Game console 212 ... Floor surface 213 ... Bolt 214 ... Chassis 215 ... Pedal unit 215a ... Accelerator pedal 215b ... Brake pedal 216 ... Video display screen 217 ... Joint 218 ... Operation unit 219 ... Seat 219a ... Upper connecting member 219b ... horizontal member 219c ... vertical member 219 d ... lower connecting member 220 ... door panel member 221 ... screw 223 ... supporting member 2 2 6 • •• Team group 228 ... Coin insertion slot 230 ... Return plate 232 ... 234 ... Steering wheel 236 ... Game start button 239 ... Joint half 239a ... Joint half 239b ... Joint half 239c ... Joint half 2 41 ... Recessed part 241a ... First cassette recess 241b ... The second cassette recess 241c ... the third cassette Place 242 ... Player 244 ... Control device 245 ... Cover structure 245a ... Top surface 245b ... Main surface 245c ... Back surface 246 ... Base 247a ... First finger recess 247b ... Second finger recess 247c ... Third finger recess 248 ... cable 248a ... cable 249 ... vent opening

42 200404593 玖、發明說明 250···中央控制部份 264c…連接卡 251···突出物 264d…頂表面 252···顯示裝置 265…邊緣連接埠 253···顯示控制器 266…操縱輸入單元 254…界面 267…VGA輸出連接埠 2 5 5…匯流線路 268…延伸序列連接埠 258···控制軟體記憶體 269…雙列直插式封裝開關 2 6 0…記憶體界面 2 7 0 · · · 口刺音量钮 261···硬幣計數裝置 271…數據機連接埠 262···操縱輸入控制器 272…穿孔 264···遊戲軟體貯存記憶體 277…電纜 264a…唯讀型記憶體卡匣 518…電視 264b···延伸I/O卡匣42 200404593 发明, description of the invention 250 ... central control section 264c ... connection card 251 ... projection 264d ... top surface 252 ... display device 265 ... edge port 253 ... display controller 266 ... manipulation input Unit 254 ... Interface 267 ... VGA output port 2 5 5 ... Bus line 268 ... Extended serial port 258 ... Control software memory 269 ... Dual inline package switch 2 6 0 ... Memory interface 2 7 0 · ·· Stab volume button 261 ··· Coin counting device 271 ·· Modem port 262 ··· Control input controller 272 ·· Perforation 264 ··· Game software storage memory 277 ... Cable 264a ... Read-only memory card Box 518… TV 264b ·· Extended I / O cassette

4343

Claims (1)

200404593 拾、申請專利範匿 1. -種遊戲機’《戲機具有:―置於地板表面上之主 體、一影像顯示單元,其設置於該主體之上方部份内 、-操縱單元,其係設置於該主體之中間高度部份内 ,且其接收操縱輸人、以及-控制裝置,其係設置於 5 m巾,且執行遊戲㈣,包括用以反應該操縱 輸入’而在影像顯示螢幕上顯示影像的操作,其中 該控制裝置與操縱單元係以可拆解之方式彼此電 子連接,且 该控制裝置包括-可更換之遊戲軟體記憶體。 10 2· Μ請專利範圍第i項之遊戲機,其中該主體具有— 開口,其係形成於影像顯示螢幕之下方,且該開口係 藉著一可移除之方式加以關閉。 3·如申請專利範圍第2項之遊戲機,其中該控制裝置係 位於可移除構件之後方。 15 4.如申請專利範圍第3項之遊戲機,其中該主體於中間 高度部份處具有一平坦底座,且操縱單元係置於該底 座上’且係可拆解地附接到該底座。 5·如申請專利範圍第4項之遊戲機,其中該底座係位於 可移除構件之下方。 2〇 6.如申請專利範圍第1項之遊戲機,其中該遊戲機之一 電力開關係設置於該底座上,或是接近該底座之處。 7·如申請專利範圍第6項之遊戲機,其中該遊戲機之另 一電力開關係設置於主體的後表面上。 如申明專利範圍第1項之遊戲機,其中該操縱單元之 44 Θ84 200404593 拾、申請專利範圍 一頂面板係藉著一個鎖將其鎖到操縱單元。 9·如申請專利範圍第8項之遊戲機,其中該頂面板具有 至少一個鉸鏈構件,以致於使頂面板能夠樞轉到一開 啟位置。 10.如申請專利範圍第6項之遊戲機,其中當開啟該操縱 單元之頂面板時,其能夠觸及設置於底座上或接近該 底座之電力開關。 11 ·如申請專利範圍第1項之遊戲機,其中該控制裝置與 操縱單元之間的電子連接係藉由自接頭拆開從該操縱 單凡延伸的一電纜加以切斷,該接頭係附接到主體之 外部。 12·如申請專利範圍第11項之遊戲機,其中該接頭係設置 於底座與可移除構件之間。 U·如申請專利範圍第i項之遊戲機,其中該可更換遊戲 軟體記憶體係為一唯讀型記憶體卡匣。 14·如申請專利範圍第i項之遊戲機,其進一歩包含一附 接到該主體之座位構件。 15.如申請專利範圍第1項之遊戲機,其進一歩包含一附 接到孩主體之足部操縱單元,以致於使來自於該足部 操縱單元之操縱輸入亦能夠輸入到控制裝置。 16· —種用以執行遊戲處理的控制裝置,包含用以反應操 縱輸入’在一影像顯示螢幕上顯示影像之操作,該控 制裝置係設置於一遊戲機之主體的内部;該遊戲機具 有· 一主體、一影像顯示螢幕,其設置於該主體之一 45 '申請專利範圍 上方部份中、以 中間高度部份中 含: 以及一操縱單元,其係設置於該主體之 中’且其接收操縱輸入;該控制裝置包 顯示控制器,其用以控制該影像顯示螢幕之顯 一記憶體,其用以保持基本操作控制軟體以及遊 戲處理軟體; ’其用以控制該顯示控制器,同 一中央控制單元 捋執行該基本操作控制軟體以及遊戲處理軟體,以反 應來自於該操縱單元之操縱輸入; 一匯流線路,其用以使該顯示控制器、記憶體, 以及中央控制單元彼此電子連接;及 一外罩,其固持一用以連接該匯流線路、操縱單 疋,以及顯示螢幕之接頭群組; 其中作為該顯示控制器、記憶體,以及中央控制 單元之電路係設置成複數個電路模組, 該外罩在其頂表面中具有一凹處,且在該凹處之 底部中具有-第-接頭半部,其係連接到該匯流線路,200404593 Pick up, apply for patent Fanan 1.-a kind of game machine '"The game machine has:-a main body placed on the floor surface, an image display unit, which is arranged in the upper part of the main body,-a control unit, which is It is set in the middle height part of the main body, and it receives a manipulation input, and a control device, which is set on a 5 m towel and executes a game, including a response to the manipulation input 'on an image display screen The operation of displaying images, wherein the control device and the manipulation unit are electronically connected to each other in a detachable manner, and the control device includes a replaceable game software memory. 10 2 · M The gaming machine according to item i of the patent, wherein the main body has an opening formed below the image display screen, and the opening is closed by a removable method. 3. The gaming machine according to item 2 of the patent application, wherein the control device is located behind the removable member. 15 4. The gaming machine as claimed in claim 3, wherein the main body has a flat base at the middle height portion, and the control unit is placed on the base 'and is detachably attached to the base. 5. The gaming machine according to item 4 of the patent application, wherein the base is located below the removable member. 2 06. The gaming machine according to item 1 of the scope of patent application, wherein one of the gaming machines is arranged on the base or close to the base. 7. The gaming machine according to item 6 of the patent application, wherein another power-on relationship of the gaming machine is provided on the rear surface of the main body. For example, the game machine of item 1 of the patent scope is declared, in which 44 Θ84 200404593 of the control unit is applied for and patented. A top panel is locked to the control unit by a lock. 9. The gaming machine according to claim 8 in which the top panel has at least one hinge member so that the top panel can be pivoted to an open position. 10. The gaming machine according to item 6 of the patent application, wherein when the top panel of the operation unit is opened, it can access a power switch provided on or near the base. 11 · The gaming machine according to item 1 of the patent application scope, wherein the electronic connection between the control device and the operating unit is cut by disconnecting a cable extending from the operating unit from the connector, and the connector is attached To the outside of the subject. 12. The gaming machine according to claim 11 in which the joint is provided between the base and the removable member. U. For a gaming machine with a scope of application for patent item i, wherein the replaceable game software memory system is a read-only memory cassette. 14. The gaming machine as claimed in claim i, further comprising a seat member attached to the main body. 15. The gaming machine according to item 1 of the patent application, further comprising a foot manipulation unit attached to the main body of the child, so that a manipulation input from the foot manipulation unit can also be input to the control device. 16. · A control device for performing game processing, including an operation for responding to a manipulation input to display an image on an image display screen, the control device is provided inside a main body of a game machine; the game machine has · A main body and an image display screen, which are arranged in one of the main bodies 45 'in the upper part of the scope of the patent application, and in the middle height part, including: and a control unit which is arranged in the main body' and which receives Control input; the control device includes a display controller, which is used to control a memory of the image display screen, which is used to maintain basic operation control software and game processing software; 'which is used to control the display controller, the same central The control unit: executes the basic operation control software and game processing software in response to a manipulation input from the manipulation unit; a bus line for electronically connecting the display controller, the memory, and the central control unit with each other; and A cover which holds a bus line for connecting the bus line, a control unit, and a display screen A connector group; wherein the circuit as the display controller, the memory, and the central control unit is provided as a plurality of circuit modules, and the cover has a recess in a top surface thereof, and a bottom in the recess Has a -first-joint half which is connected to the bus line, 一手指凹處係形成於該凹處之一側壁表面中。 如申請專利範圍第16項之控制裝置,其中當該裝入式 200404593 拾、申請專利範圍 模組係容納於外罩之凹處中時 τ发衣入式模組係與外 罩之頂表面平齊。 18.如申請專利範圍第16項之控制裝置,其中該裝入式模 組係為一卡匣式模組。 5 A %申請㈣範圍第16項之控制裝置’其中該外罩具有 -通風開π ’且突出物係設置則妾近該通風開口之處 〇 20.如申請專利範圍第19項之控制裝置,其中該等突出物 係至少設置於通風開口之兩側上。 10 21.如中請專利範圍第16項之控制裝置’其中該接頭群組 係僅設置於外罩之其中一個側表面中。 22.如中請專利範圍第21項之控制裝置,其中該—個側表 面係不僅設置接頭群組,並設置所有連接到該控制裝 置之線路用的其他接頭與連接蟑。 15 23. #申請專利範圍第18項之控制裝置,其中該裝入式模 _'為-唯讀型記憶體卡E,且不同的遊戲軟體能夠 藉著更換該唯讀型記憶體卡匣加以操作。 24·如申請專利範圍第16項之控制裝置,其中該凹處之至 少一個側壁係為敞開部份。 2〇 25·如申請專利範圍第Μ項之控制裝置,其進一歩包含一 形成於該外罩之頂表面中的手指凹處,且其中複數個 凹處係形成於外罩之頂表面中,且兩鄰接之凹處係透 過該手指凹處彼此連接。 26.如申請專利範圍第16項之控制裝置,其進一步包含一 47 200404593 拾、申請專利範圍 第二操縱單元,其附接到該遊戲機主體之下方部份。 27· —種用以容納一控制主機板的外罩構造,其包含: 一外罩本體,其頂表面中具有至少一個凹處,用 以將一卡匣類組件容納於該凹處中;及 一形成於該凹處之一側壁中的手指凹處。 28·如申請專利範圍第27項之外罩構造,其中該外罩在一 側表面中具有一通風開口,且突出物係鄰接該通風開 口加以設置。 | 29·如申請專利範圍第28項之外草構造,其中該等突出物 係至少設置於通風開口之兩侧上。 3〇·如申請專利範圍第27項之外罩構造,其中該凹處之至 少一個側壁係為敞開部份。 31·如申請專利範圍第27項之外罩構造,其中複數個凹處 係形成於外罩之頂表面中,且兩個鄰接凹處係透過該 手指凹處彼此連接。 48A finger recess is formed in a side wall surface of the recess. For example, the control device under the scope of patent application No. 16 wherein when the built-in 200404593 pickup and patent scope module is accommodated in the recess of the outer cover, the τ hair-receiving module is flush with the top surface of the cover. 18. The control device according to item 16 of the application, wherein the plug-in module is a cassette-type module. 5 A% application: the control device of the scope item 16 wherein the cover has-ventilation opening π and the protruding system is set close to the ventilation opening. 20. For the control device of the scope of application for item 19, where The protrusions are arranged at least on both sides of the ventilation opening. 10 21. The control device according to item 16 of the patent, wherein the connector group is provided only on one of the side surfaces of the cover. 22. The control device according to item 21 of the patent application, wherein the one side surface is not only provided with a connector group, but also other connectors and connection cocks for all lines connected to the control device. 15 23. #The control device of the scope of application for patent No. 18, wherein the loading mode _ 'is a read-only memory card E, and different game software can be replaced by replacing the read-only memory card cassette. operating. 24. The control device according to item 16 of the patent application, wherein at least one side wall of the recess is an open portion. 205. If the control device of the scope of patent application item M further includes a finger recess formed in the top surface of the cover, and a plurality of recesses are formed in the top surface of the cover, and two Adjacent recesses are connected to each other through the finger recess. 26. The control device according to item 16 of the scope of patent application, further comprising a second control unit of the scope of patent application, which is attached to the lower part of the main body of the game machine. 27 · A cover structure for accommodating a control motherboard, comprising: a cover body having at least one recess in a top surface thereof for receiving a cassette-like component in the recess; and A finger recess in one of the side walls of the recess. 28. The cover structure according to item 27 of the patent application scope, wherein the cover has a vent opening in a side surface, and a protrusion is provided adjacent to the vent opening. 29. For example, the grass structure outside the scope of patent application No. 28, wherein the protrusions are provided at least on both sides of the ventilation opening. 30. The outer cover structure according to item 27 of the patent application scope, wherein at least one side wall of the recess is an open portion. 31. The cover structure according to item 27 of the patent application scope, wherein a plurality of recesses are formed in the top surface of the cover, and two adjacent recesses are connected to each other through the finger recess. 48
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JP2002272205A JP2004105468A (en) 2002-09-18 2002-09-18 Stationary game machine
JP2002272206A JP2004105469A (en) 2002-09-18 2002-09-18 Controller of business use game machine

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DE102021131595A1 (en) * 2021-12-01 2023-06-01 adp Merkur GmbH Control unit for an amusement machine
JP7418513B2 (en) * 2022-04-18 2024-01-19 クァンバ ユーエスエー,リミティド ライアビリティ カンパニー arcade machine

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