SI24451A - Haptic simulator of driving - Google Patents
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- SI24451A SI24451A SI201300212A SI201300212A SI24451A SI 24451 A SI24451 A SI 24451A SI 201300212 A SI201300212 A SI 201300212A SI 201300212 A SI201300212 A SI 201300212A SI 24451 A SI24451 A SI 24451A
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Abstract
Izum se nanaša na simulator za simulacijo vožnje v vozilu, še zlasti v kopenskem vozilu, za katerega je značilno, da obsega čelado (4) ali podoben naglavni rekvizit, ki je po eni strani predvidena za namestitev na glavo vsakokratnega uporabnika, kadar se ta nahaja na sedežu (2), in je v območju nad omenjenim sedežem (2) mehansko povezljiva s premikalnim sklopom (5) za generiranje sile in pospeškov za premikanje čelade (4) vzdolžni smeri (x - x) in/ali prečni smeri (y - y), omenjen premikalni sklop (5) pa je prirejen za generiranje sil in pospeškov za potrebe premikanja omenjene čelade (4) v omenjeni vzdolžni smeri (x - x) in/ali prečni smeri (v - y) na osnovi signalov, prejetih s strani računalnika (1) kot posledica delovanja v njem razpoložljive programske opreme v smislu določanja pospeškov na podlagi signalov, prejetih s strani upravljalne enote (13) na podlagi s strani s čelado (4) opremljenega uporabnika vanjo vnesenih podatkov.The invention relates to a simulator for simulating in-vehicle driving, especially in a land vehicle, characterized in that it comprises a helmet (4) or a similar head-top probe, which on the one hand is intended to be mounted on the head of the respective user when present on the seat (2), and in the area above said seat (2), it is mechanically coupled to a longitudinal direction (x - x) and / or a transverse direction (y - 2) for the movement of the helmet (4) y), said movement unit (5) being adapted to generate forces and accelerations for the purpose of moving said helmet (4) in said longitudinal direction (x - x) and / or transversal direction (v - y) based on signals received from side of the computer (1) as a result of the operation of the software in it, in the sense of determining accelerations based on signals received from the control unit (13) on the basis of the helmet (4) provided to the user of the data entered therein.
Description
Haptični simulator vožnjeHaptic driving simulator
Izum v okviru fizike spada na področje izobraževanja, namreč k simulatorjem za simulacijo vožnje v vozilu, še zlasti v kopenskem vozilu.The invention in the field of physics belongs to the field of education, namely simulators for simulation of driving in a vehicle, especially in a land vehicle.
Izhajajoč iz vnaprej določenih robnih pogojev, ki uporabniku v računalniški simulaciji vožnje še zlasti kopenskega vozila definirajo pogoje, namreč vsaj vrsto in lastnosti vozila ter za premikanje slednjega predvideno okolje, in uporabniku potem dopuščajo odločitve in/ali narekujejo ukrepe za upravljanje vozila, še zlasti pospeševanje, zaviranje, izbiro prestavnega razmerja v menjalnika in krmarjenje kopenskega vozila v zavoje po računalniško simuliranem in vnaprej določenem ambientu, vendar po vsakokrat izbrani trajektoriji v izbrano smer in z vsakokrat izbrano hitrostjo, je izum osnovan na problemu, kako na preprost način in s cenenimi sredstvi, ki naj bi bila dostopna široki populaciji uporabnikov računalniških iger, simulirati mehanske obremenitve, katerim je med upravljanjem vozila v realnih razmerah izpostavljen voznik vsaj med omenjenim pospeševanjem, zaviranjem, izbiranjem prestave menjalnika in vožnjo kopenskega vozila v zavojih, in sicer z namenom, da bi s strani voznika izzvali ustrezne reakcije, na osnovi katerih se potem odziva programska oprema v računalniku z namenom prirejanja vsakokratnega nadaljevanja simulacije, ki tako uporabnika vedno znova postavlja pred nove izzive, ukrepe in odločitve.Based on predetermined boundary conditions, which define the conditions in the computer simulation of driving, in particular of a land vehicle, at least the type and characteristics of the vehicle and the intended environment for moving the vehicle, and then allow the user to make decisions and / or dictate vehicle management measures, in particular acceleration , braking, gearbox selection and steering the land vehicle in turns in a computer simulated and predetermined ambience, but at the chosen trajectory in each direction and at the speed chosen, the invention is based on the problem of how easy and cost effective means are , which is intended to be accessible to a wide population of computer game users, to simulate mechanical loads to which the driver is exposed in real conditions to the driver at least during said acceleration, deceleration, gear shift selection and land vehicle driving in turns, in order totriggered appropriate reactions on the part of the driver, on the basis of which the software on the computer then reacts with the purpose of adjusting the respective continuation of the simulation, which thus repeatedly puts the user in front of new challenges, measures and decisions.
Haptični vmesnik, ki predstavlja splošno stanje tehnike s tega področja, je opisan vThe haptic interface, which represents the general state of the art in the art, is described in
WO 2006/037017. Gre za napravo, ki deluje na osnovi sodelovanja med človekom in računalnikov, tovrstne naprave pa so uporabne npr. kot umetni udi, kirurški pripomočki ali podobno. V splošnem gre za naprave, ki človekov namen uresničujejo z matematično natančnostjo stroja ter na enoličen oz. ponovljiv način.WO 2006/037017. It is a device that works on the basis of human-computer collaboration, and such devices are useful eg. such as artificial limbs, surgical aids or the like. In general, these are devices that realize human purpose with the mathematical precision of the machine and in a unique or unique way. repeatable mode.
Po drugi strani je splošno znano, daje med vožnjo vozila v ovinke pri velikih hitrostih, kot tudi med pospeševanjem ali zaviranjem voznikovo telo izpostavljeno velikim mehanskim obremenitvam zaradi pospeškov, ki dosegajo večkratnik gravitacijskega pospeška. Eno od najbolj izpostavljenih mest voznikovega telesa je vrat. Poškodbe vratu v primeru trkov so splošno znane. Vrat je še posebej izpostavljen, kadar ima voznik med vožnjo glavo zaščiteno z varnostno čelado, katere masa ob omenjenih pospeških znatno pripomore k dodatnemu povečanju obremenitev. V ta namen npr. tekmovalci v avtomobilističnem športu posebej trenirajo vratne mišice s posebej v ta namen konstruirano fitness opremo z volanskim obročem in škripčevjem, preko katerega poteka vrv, ki je po eni strani pripeta na volanski drog in po drugi strani na čelado. Z zasukom volanskega obroča v eno ali drugo smer potem vrv potegne čelado v eno ali drugo smer, tako da uporabnik s ponavljajočim se sukanjem volanskega obroča v eno ali drugo smer krepi vratne mišice. Tovrstna oprema podobno kot druga mehanska fitness oprema deluje zgolj in izključno na osnovi volje in energije uporabnika, ki na njej krepi določene skupine mišic.On the other hand, it is well known that when driving a vehicle in high-speed bends, as well as during acceleration or braking, the driver's body is subjected to high mechanical loads due to accelerations that reach a multiple of gravitational acceleration. One of the most exposed sites of the driver's body is the neck. Neck injuries in the event of collisions are well known. The neck is particularly exposed when the driver is wearing a safety helmet while driving, and the mass of these accelerations significantly contributes to the additional load increase. For this purpose, e.g. racers in motor sport specifically train the neck muscles with specially designed fitness equipment with a steering wheel and a pulley, through which runs a rope that is attached to the steering column on the one hand and the helmet on the other. By twisting the steering wheel in one direction or the other, the rope pulls the helmet in one direction or the other so that the user strengthens the neck muscles by repeatedly twisting the steering wheel in one direction or the other. Like other mechanical fitness equipment, this kind of equipment works solely and solely on the basis of the will and energy of the user, which strengthens certain muscle groups on it.
Še nadalje so znani računalniški simulatorji vožnje z vozilom, npr. s kopenskim vozilom. Tovrsten simulator obsega računalnik, kije opremljen z ustrezno programsko opremo za simuliranje vožnje, namreč za generiranje slike vozila, slike poti, po kateri naj bi se premikalo vozilo, zvoke in karseda prepričljiv videz okolice, ki pripomore k prepričljivosti same regulacije. Simulator nadalje obsega zaslon in vsaj en zvočnik, ki sta povezana z omenjenim računalnikom in prirejena za kreiranje in prilagajanje slike in zvokov, ki jih uporabnik med simulacijo zaznava, razen tega pa tudi vsaj eno upravljalno enoto, ki jo med izvajanjem simulacije uporablja uporabnik po lastniComputer driving simulators, e.g. with a land vehicle. Such a simulator comprises a computer equipped with appropriate driving simulation software, namely, to generate a vehicle image, a route image along which the vehicle is intended to move, sounds and a convincing appearance of the surroundings, which contributes to the persuasiveness of the regulation itself. The simulator further comprises a display and at least one loudspeaker connected to said computer and adapted to create and adjust the image and sounds that the user detects during the simulation, in addition to at least one control unit used by the user during the simulation.
presoji oz. v odvisnosti od vsakokratnega dogajanja na zaslonu. Omenjena upravljalna enota je povezana z računalnikom, ki od nje sprejema signale oz. ukaze po izbiri uporabnika, na osnovo omenjenih ukazov pa računalniški program potem generira zvoke in prilagaja dogajanje na sliki na prikazovalniku, na kar se potem vedno znova odziva in producira vedno nove ukaze, na čemer pravzaprav temelji sama simulacija. Upravljalna enota je lahko igralna palica, volanski obroč s kompletom pedalov oz. stopalk ter s komandno ploščo s stikali za posredovanje določenih ukazov računalniku. Pri preprostih tovrstnih simulatorjih se prenos podatkov med omenjeno upravljalno enoto in računalnikom v pretežni meri vrši v smeri proti računalniku, kar pomeni, da računalnik predvsem sprejema podatke in/ali ukaze iz upravljalne enote. Pri izpopolnjenih simulatorjih je omenjena upravljalna enota prirejena tudi za generiranje sil, kar naj bi pripomoglo k prepričljivejši simulaciji. Kadar gre na primer za upravljalno enoto v obliki volana, ima ta lahko vgrajen sklop za vzbujanje vibracij, kar med simulacijo vožnje po grobi podlagi uporabnik zazna kot tresenje oz. drhtenje volana ali celo sunke, ker v takem primeru računalnik na podlagi samega delovanja programske opreme v upravljalni enoti vključi omenjen vibracijski sklop, ki z večjo ali manjšo intenziteto ostaja vključen vse dotlej, dokler program tako narekuje oz. dokler uporabnik s svojim odzivom na nastalo situacijo ne usmeri simuliranega vozila na drugačno podlago. Poleg omenjenega tresenja volana je lahko na voljo tudi spreminjanje vrtilnega momenta, ki je potreben za sukanje volana, kar naj bi simuliralo sile v krmilnem mehanizmu vozila med zavijanjem ali celo ob udarcih koles ob ovire. Ne glede na omenjene efekte zaradi interakcije med računalnikom in upravljalno enoto pa s tako zasnovanim simulatorjem uporabnika ni možno izpostaviti pospeškom, ki jim je voznik v realnem okolju izpostavljen med vožnjo vozila pri velikih hitrostih v ovinke ali npr. med pospeševanjem ali zaviranjem.assessments or. depending on what is happening on the screen. Said control unit is connected to a computer that receives signals from the computer. user-selected commands, and based on these commands, the computer program then generates sounds and adjusts the action on the image on the display, to which it then repeatedly responds and produces new commands, which is actually the basis of the simulation itself. The control unit can be a joystick, a steering wheel with a set of pedals or. pedals and a control panel with switches to transmit specific commands to the computer. In simple simulators of this type, the data transmission between said control unit and the computer is mainly directed towards the computer, which means that the computer primarily receives data and / or commands from the control unit. In the case of advanced simulators, the said control unit is also adapted to generate forces, which should help to make the simulation more compelling. For example, when it comes to a steering wheel-shaped control unit, the steering wheel may have a vibration excitation assembly, which during the rough driving simulation is perceived by the user as shaking or shaking. the shaking of the steering wheel or even the shock, because in such a case, the computer, based on the operation of the software itself in the control unit, incorporates said vibration assembly, which with greater or lesser intensity stays on as long as the program dictates or. until the user directs the simulated vehicle to a different ground with its response to the situation. In addition to the aforementioned shaking of the steering wheel, it may also be possible to modify the torque required to twist the steering wheel, which is supposed to simulate forces in the steering mechanism of the vehicle while cornering or even when the wheels hit obstacles. Notwithstanding the aforementioned effects due to the interaction between the computer and the control unit, with such a simulator designed it is not possible to expose the user to the accelerations to which the driver is exposed in the real environment while driving the vehicle at high speeds in turns or e.g. during acceleration or deceleration.
Izum se nanaša na haptični simulator vožnje, obsegajočThe invention relates to a haptic driving simulator comprising
- računalnik, ki je prirejen za prejem in izvajanje vsakokrat izbrane programske opreme za simulacijo vožnje;- a computer designed to receive and run the driving simulation software selected at each time;
- vsaj en zaslon, ki je žično ali brezžično povezljiv z omenjenim računalnikom in prirejen za prikazovanje za vsakokratno simulacijo s pomočjo omenjene programske opreme v računalniku vožnje generirane slike;- at least one display which is wired or wirelessly connected to said computer and adapted to be displayed for each simulation by means of said software on the computer driving the generated image;
- vsaj en zvočnik, ki je žično ali brezžično povezljiv z omenjenim računalnikom in prirejen za predvajanje za vsakokratno simulacijo s pomočjo omenjene programske opreme v računalniku vožnje generiranih zvokov;- at least one loudspeaker, which is wired or wirelessly connected to said computer and adapted to be played for each simulation by means of said software on the computer driving the generated sounds;
- vsaj eno upravljalno enoto, ki je žično ali brezžično povezljiva z računalnikom in ergonomsko prirejena za upravljanje s strani vsakokratnega uporabnika za potrebe njegovega interaktivnega sodelovanja z računalnikom, tako da po eni strani uporabnik računalniku posreduje podatke o vsakokrat izbrani simulaciji, namreč o vrsti vozila, izbiri vsakokratnega okolja za vožnjo ali podobno, kot tudi podatke v zvezi z upravljanjem vozila med samo simulacijo, namreč hitrost, smer vožnje ali podobno, po drugi strani pa tudi računalnik po izbiri lahko preko upravljalne enote posreduje uporabniku odziv na vsakokrat posredovane mu podatke, še zlasti npr. z generiranjem vibracij ali sile ali vrtilnega momenta, kar potem uporabnik zazna v območju omenjene upravljalne enote;- at least one control unit which is wired or wirelessly connected to the computer and is ergonomically adapted to be operated by each user for the purpose of interacting with the computer, so that on the one hand, the user provides the computer with information about each simulation selected, namely the type of vehicle, the choice of the particular driving environment or the like, as well as the data related to the operation of the vehicle during the simulation, namely speed, direction of travel or the like, and on the other hand, the computer can optionally, through the control unit, provide the user with a response to the information provided to him, especially e.g. by generating vibration or force or torque, which is then detected by the user in the area of said control unit;
- sedež, ki je prirejen za namestitev uporabnika v ergonomsko sprejemljivi bližini omenjene upravljalne enote, vsaj enega zaslona in zvočnika; in- seat adapted to accommodate the user in an ergonomically acceptable proximity to said control unit, at least one display and loudspeaker; and
- ogrodje, na katerem nameščen omenjen sedež in ki je po izbiri prirejeno za prejem upravljalne enote ter omenjenega vsaj enega zaslona in vsaj enega zvočnika zaradi vzpostavitve za vsakega uporabnika ergonomsko sprejemljivega okolja za simulacijo vožnje.- the frame on which said seat is mounted and which is optionally adapted to receive the control unit and said at least one display and at least one loudspeaker to provide an ergonomically acceptable driving simulation environment for each user.
Po izumu je predvideno, da tovrsten simulator obsega čelado ali podoben naglavni rekvizit, ki je po eni strani predvidena za namestitev na glavo vsakokratnega uporabnika, kadar se ta nahaja na sedežu, in je v območju nad omenjenim sedežem mehansko povezljiva s premikalnim sklopom za generiranje sile in pospeškov za premikanje čelade vzdolžni smeri in/ali prečni smeri, omenjen premikalni sklop pa je prirejen za generiranje sil in pospeškov za potrebe premikanja omenjene čelade v omenjeni vzdolžni smeri in/ali prečni smeri na osnovi signalov, prejetih s straniAccording to the invention, such a simulator is intended to comprise a helmet or similar head-piece, which is intended to be mounted on the head of each user, when seated, and which is mechanically connected to a movable force-generating assembly in the area above said seat. and accelerations for moving the helmet longitudinally and / or transversely, said displacement assembly being adapted to generate forces and accelerations for the purpose of moving said helmet in said longitudinal direction and / or transverse direction based on signals received from
računalnika kot posledica delovanja v njem razpoložljive programske opreme v smislu določanja pospeškov na podlagi signalov, prejetih s strani upravljalne enote na podlagi s strani s čelado opremljenega uporabnika vanjo vnesenih podatkov.the computer as a result of the operation of the software available to it in terms of determining the acceleration based on signals received from the control unit based on the data provided by the helmet of an equipped user.
Pri prednostni izvedbi izuma omenjen premikalni sklop sestoji iz enote za generiranje sile za premikanje čelade v vzdolžni smeri in enote za generiranje sile za premikanje čelade v prečni smeri. Pri tem omenjena enota za generiranje sile za premikanje čelade v vzdolžni smeri obsega pogonsko sredstvo, ki je preko mehanskega prenosnega sredstva za prenos sile za premikanje čelade v vzdolžni smeri mehansko povezljivo z omenjeno čelado in krmiljeno s pomočjo upravljalne enote, ki je povezana in krmiljena z omenjenim računalnikom. Enota za generiranje sile za premikanje čelade v prečni smeri obsega pogonsko sredstvo, ki je preko mehanskega prenosnega sredstva za prenos sile za premikanje čelade v prečni smeri mehansko povezljivo z omenjeno čelado in krmiljeno s pomočjo upravljalne enote, ki je povezana in krmiljena z omenjenim računalnikom.In a preferred embodiment of the invention, said displacement assembly consists of a force generation unit for moving the helmet in the longitudinal direction and a force generation unit for moving the helmet in the transverse direction. Said longitudinal displacement helmet generating unit comprises a drive means mechanically connected to said helmet via a mechanical transmission means for transmitting helmet displacement in the longitudinal direction and controlled by a control unit connected and controlled by a helmet. said computers. The transverse helmet-generating force generating unit comprises a drive means mechanically connected to said helmet via a mechanical transmission means for transmitting the helmet in the transverse direction and controlled by a control unit connected and controlled by said computer.
Izum bo v nadaljevanju podrobneje opisan na osnovi primera izvedbe in v skladu s priloženo skico, kjer kažejoThe invention will now be described in further detail based on the embodiment and in accordance with the accompanying drawing, where they are shown
Sl. 1 shematično, smiselno v narisu, ponazorjen haptični simulator vožnje;FIG. 1 is a schematic, meaningful, outline illustration of a haptic driving simulator;
Sl. 2 pa spet povsem shematično, smiselno v tlorisu, ponazorjen primer izvedbe čelade s sklopom za premikanje le-te.FIG. 2 is again a fully schematic, meaningful, floor plan illustrating an example of a helmet with a movement assembly.
Haptični simulator vožnje v obeh primerih po Sl. 1 in 2 obsega računalnik 1, ki je prirejen za prejem in izvajanje vsakokrat izbrane programske opreme za simulacijo vožnje. Na Sl. 1 je za vnos programske opreme v omenjen računalnik 1 zgolj v ilustrativne namene ponazorjen DVD predvajalnik 101. Simulator nadalje obsega vsaj en zaslon 11, ki je žično ali brezžično povezljiv z omenjenim računalnikom 1 in prirejen za prikazovanje za vsakokratno simulacijo s pomočjo omenjene programske opreme v računalniku 1 vožnje generirane slike. Za povezavo z omenjenim zaslonom 11 je na Sl. 1 na računalniku 1 predviden vhod 102. Nadalje simulator obsega vsaj enThe haptic driving simulator in both cases according to FIG. 1 and 2 comprises a computer 1 adapted for receiving and executing the driving simulation software selected at each time. In FIG. 1 is for illustrative purposes only a DVD player 101 illustrated for the introduction of the software into said computer 1. The simulator further comprises at least one screen 11 that is wired or wirelessly connected to said computer 1 and adapted to be displayed for each simulation by said software in computer 1 driving the generated image. For connection with said screen 11, FIG. 1 on computer 1 provides input 102. Further, the simulator comprises at least one
zvočnik 12, ki je žično ali brezžično povezljiv z omenjenim računalnikom 1 in prirejen za predvajanje za vsakokratno simulacijo s pomočjo omenjene programske opreme v računalniku 1 vožnje generiranih zvokov. Za povezavo z omenjenim zvočnikom 12 je na Sl. 1 na računalniku 1 predviden vhod 103.speaker 12, which is wired or wirelessly connected to said computer 1 and adapted for playback for the respective simulation by means of said software in computer 1 driving the generated sounds. For connection to said speaker 12, FIG. 1 on computer 1 input 103 provided.
Simulator je nadalje opremljen z vsaj eno upravljalno enoto 13, ki je žično ali brezžično povezljiva z računalnikom 1 in ergonomsko prirejena za upravljanje s strani vsakokratnega uporabnika za potrebe njegovega interaktivnega sodelovanja z računalnikom 1, tako da po eni strani uporabnik računalniku 1 posreduje podatke o vsakokrat izbrani simulaciji, namreč o vrsti vozila, izbiri vsakokratnega okolja za vožnjo ali podobno, kot tudi podatke v zvezi s samim upravljanjem vozila med simulacijo vožnje, namreč hitrost, smer vožnje ali podobno, po drugi strani pa tudi računalnik 1 po izbiri lahko preko upravljalne enote 13 posreduje uporabniku odziv na vsakokrat posredovane mu podatke, še zlasti npr. z generiranjem vibracij ali sile ali vrtilnega momenta, kar potem uporabnik zazna v območju omenjene upravljalne enoteThe simulator is further equipped with at least one control unit 13 which is wired or wirelessly connected to computer 1 and adapted ergonomically to be controlled by each user for the purpose of interacting with computer 1, so that on the one hand the user provides computer 1 with information selected simulation, namely vehicle type, choice of driving environment or the like, as well as data relating to the operation of the vehicle during driving simulation, namely speed, direction of travel or the like, and on the other hand, computer 1 can be optionally via the control unit 13 provides the user with a response to the information provided to him, in particular e.g. by generating vibrations or force or torque, which is then detected by the user within the said control unit
13.13.
Upravljalno enoto 13 v primerih po Sl. 1 in 2 predstavlja volanski obroč 131 v kombinaciji s stopalko 132 za plin, stopalko 133 za zavoro in po izbiri drugimi gumbi za posredovanje ukazov računalniku 1, na primer za uporabo sklopke in spreminjanje prestavnega razmerja, uporabo ročne zavore, pogledovanje v različne smeri ali podobno. Strokovnjaku bo razumljivo, da lahko omenjeno upravljalno enoto 13 predstavlja tudi igralna palica, igralna konzola ali vsak drug primeren vmesnik, ki je zmožen posredovati računalniku vsaj podatke o spremembi hitrosti in smeri vsakokrat simuliranega vozila.The control unit 13 in the cases of FIG. 1 and 2 represent the steering wheel 131 in combination with the accelerator pedal 132, the brake pedal 133 and optionally other buttons for transmitting commands to the computer 1, for example, to use the clutch and change gear, apply the parking brake, look in different directions, or the like. . It will be understood by one of skill in the art that said control unit 13 may also be represented by a joystick, gaming console or any other suitable interface capable of transmitting at least the speed and direction of the simulated vehicle to the computer.
Zahvaljujoč upravljalni enoti 13 med simulacijo uporabnik na osnovi slike na vsaj enem zaslonu 11 in zvokov iz vsaj enega zvočnika 12 lahko posreduje svoje odločitve in ukaze računalniku 1, ki na osnovi pridobljenih podatkov s pomočjo v njem razpoložljive programske opreme generira vsakokrat ustrezne nove slike in noveThanks to the control unit 13 during the simulation, the user, based on the image on at least one screen 11 and the sounds from at least one speaker 12, can transmit his decisions and commands to the computer 1, which generates corresponding new images and new ones using the available software
zvoke, ki jih potem uporabnik zazna kot posledico svojih predhodnih odzivov, kar omogoča simulacijo. Po izbiri lahko računalnik 1 na osnovi podatkov, prejetih iz upravljalne enote 13, slednji posreduje ukaze za izvajanje določenih efektov, npr. za spremembo navora, ki je potreben za sukanje omenjenega volanskega obroča 131, ali za tresenje obroča 131 ali za generiranje sile, ki simulira sunek, ali podobno.sounds that the user then detects as a result of his or her previous responses, allowing for simulation. Optionally, computer 1 may, based on data received from control unit 13, provide commands to execute certain effects, e.g. for changing the torque required to rotate said steering wheel 131, or to shake the wheel 131, or to generate a force simulating a gust, or the like.
Simulator je nadalje opremljen s primernim sedežem 2, ki je prirejen za namestitev uporabnika v ergonomsko sprejemljivi bližini omenjene upravljalne enote 13, vsaj enega zaslona 11 in zvočnika 12. Strokovnjaku bo razumljivo, da primerna ergonomska oblika sedeža lahko občutno pripomore ne le k udobni namestitvi uporabnika, temveč tudi k prepričljivosti same simulacije.The simulator is further equipped with a suitable seat 2 adapted to accommodate the user in an ergonomically acceptable proximity to said control unit 13, at least one display 11 and a loudspeaker 12. It will be understood by one skilled in the art that a suitable ergonomic seat shape can significantly help not only to comfortably accommodate the user , but also to the persuasiveness of the simulation itself.
Omenjen sedež 2 je vgrajen na primernem ogrodju 3, ki je po izbiri prirejeno za prejem upravljalne enote 13 ter omenjenega vsaj enega zaslona 11 in vsaj enega zvočnika 12, in sicer prav z namenom zaradi vzpostavitve za vsakega uporabnika ergonomsko sprejemljivega okolja za karseda prepričljivo simulacijo vožnje.Said seat 2 is mounted on a suitable housing 3, which is optionally adapted to receive the control unit 13, and at least one screen 11 and at least one loudspeaker 12, for the purpose of establishing an ergonomically acceptable driving environment for each user for a compelling driving simulation .
Po izumu je predvideno, da predhodno obravnavani simulator obsega čelado 4 ali podoben naglavni rekvizit. Čelada 4 je po eni strani predvidena za namestitev na glavo vsakokratnega uporabnika, kadar se ta nahaja na sedežu 2, in je v območju nad omenjenim sedežem 2 mehansko povezljiva s premikalnim sklopom 5, ki je namenjen za prenašanje sil v območje čelade 4 z možnostjo premikanja čelade 4 vzdolžni smeri x - x in/ali prečni smeri y-y, kadar se uporabnik temu dovolj učinkovito ne zoperstavi.According to the invention, it is contemplated that the previously discussed simulator comprises a helmet 4 or similar head props. The helmet 4, on the one hand, is intended to be mounted on the head of the individual user when the latter is located on seat 2 and is mechanically connected in the area above said seat 2 to a movable assembly 5 intended to transfer forces into the helmet area 4 with the possibility of movement helmets 4 longitudinal x - x and / or transverse yy when the user does not effectively counteract this.
Čelada 4 je z vidika ergonomije in prepričljivosti same simulacije prvenstveno naglavni rekvizit, ki med simulacijo omogoča prenašanje sil v območje uporabnikove glave in načeloma tudi premikanje uporabnikove glave v omenjeni vzdolžni smeri χ - x in/ali prečni smeri y -y.V povezavi s sliko na zaslonu 11 vzdolžna smer χ - x ustreza simulaciji vožnje naravnost po horizontalni ravnini, prečna smer y - y pa je na omenjeno vzdolžno smer χ - x v taisti ravnini pravokotna.Helmet 4, in terms of ergonomics and persuasiveness of the simulation, is primarily a props device, which during the simulation allows the transfer of forces to the area of the user's head and, in principle, also the movement of the user's head in the said longitudinal direction χ - x and / or transverse direction y-yIn conjunction with the screen image 11 the longitudinal direction χ - x corresponds to the simulation of driving straight along the horizontal plane, and the transverse direction y - y is perpendicular to the said longitudinal direction χ - x in the same plane.
V nadaljnjem opisu izraz čelada 4 torej pomeni poljuben naglavni rekvizit, ki je v osnovi predviden za čvrsto in zanesljivo povezavo med uporabnikovo glavo in omenjenim premikalnim sklopom 5. V ta namen mora omenjen naglavni rekvizit dovolj tesno nalegati na uporabnikovi glavi na obeh straneh vsaj v območju nad ličnico ter med očesom in ušesom, s čimer je potem zmožen prenašati pospeške s premikalnega sklopa 5 na uporabnikovo glavo.In the following description, the term helmet 4 therefore means any head props, which is basically provided for a firm and reliable connection between the wearer's head and said movable assembly 5. For this purpose, said props must rest firmly enough on the wearer's head on both sides at least in the region above the cheekbone and between the eye and ear, thereby being able to transmit accelerations from the displacement assembly 5 to the user's head.
Omenjen premikalni sklop 5 je prirejen za posredovanje sil v območje omenjene čelade 4 oz. za premikanje le-te v omenjeni vzdolžni smeri x - x in/ali prečni smeri y y na osnovi signalov, prejetih s strani računalnika 1, pri čemer so ti signali kot posledica delovanja v njem razpoložljive programske opreme v smislu izračunavanja pospeškov v karseda realni simulaciji vožnje na podlagi signalov, prejetih s strani upravljalne enote 13, torej na podlagi signalov, ki odražajo reakcije in odločitve z omenjeno čelado 4 opremljenega uporabnika glede na sliko na zaslonu 11 in zvoke iz zvočnikov 12.Said displacement assembly 5 is adapted to transmit forces to said helmet area 4 or. for moving it in said longitudinal direction x - x and / or transverse yy based on signals received from computer 1, the signals being as a result of the operation of the software available to it in terms of calculating accelerations in the most realistic driving simulation based on the signals received from the control unit 13, that is, on the basis of signals reflecting the reactions and decisions made by said helmet 4 of the equipped user with respect to the image on the screen 11 and the sounds from the speakers 12.
Osnovni namen premikalnega sklopa 5 je torej generirati sile in pospeške na čeladi 4, pri čemer jakost in smer omenjenih sil in pospeškov sočasno z generiranjem slike in zvokov določa programska oprema v odvisnosti od trenutne situacije v simulirani vožnji. Kadar na primer uporabnik računalniku 1 preko upravljalne enote 13 signalizira naglo zaviranje, bo računalnik 1 po eni strani generiral zvok škripajočih gum in sliko upočasnjevanja hitrosti, obenem pa premikalnemu sklopu 5 posredoval signal, da s primernim pospeškom skuša potisniti čelado v vzdolžni smeri x - x naprej proti zaslonu, čemur se ima uporabnik možnost odzvati s primerno nasprotno silo, pri tem pa občuti obremenitve, ki ustrezajo tistim pri zaviranju vozila v realnih razmerah. Povsem analogno bo npr. pri ostrem zavijanju v levo bo računalnik 1 premikalnemu sklopu posredoval signal, da z določeno silo in pospeškom skuša premakniti čelado v prečni smeri y - y proti desni. Podobni učinki nastopijo med vožnjo v blažji ali ostrejši desni ovinek ali npr. med silovitim pospeševanjem.The basic purpose of the displacement assembly 5 is therefore to generate forces and accelerations on helmet 4, whereby the strength and direction of said forces and accelerations simultaneously with the generation of images and sounds are determined by the software depending on the current situation in the simulated driving. For example, when the user signals sudden braking to computer 1 via control unit 13, computer 1 will on one hand generate the sound of creaking tires and a slowing-down image while transmitting a signal to the moving assembly 5 to try to push the helmet in a longitudinal direction x - x with appropriate acceleration forward towards the screen, allowing the user to respond with a suitable counter-force, while experiencing loads corresponding to those when braking the vehicle in real conditions. It will be completely analogous, for example. in a sharp left turn, computer 1 will send a signal to the moving assembly that it tries to move the helmet in the transverse y - y direction to the right with some force and acceleration. Similar effects occur when driving in a lighter or sharper right turn or e.g. during violent acceleration.
Pri eni od izvedb izuma je predvideno, da omenjen premikalni sklop 5 sestoji iz enote 51 za generiranje sile premikanje čelade 4 v vzdolžni smeri x - x in enote 52 generiranje sile za premikanje čelade 4 v prečni smeri y - y. Pri tem enota 51 za generiranje sile za premikanje čelade 4 v vzdolžni smeri x - x obsega pogonsko sredstvo 511, ki je preko mehanskega prenosnega sredstva 513 za prenos sile za premikanje čelade 4 v vzdolžni smeri x - x mehansko povezljivo z omenjeno čelado 4 in krmiljeno s pomočjo upravljalne enote 512, ki je povezana in krmiljena z omenjenim računalnikom 1. Enota 52 za generiranje sile za premikanje čelade 4 v prečni smeri y - y obsega pogonsko sredstvo 521, ki je preko mehanskega prenosnega sredstva 523 za prenos sile za premikanje čelade 4 v prečni smeri y - y mehansko povezljivo z omenjeno čelado 4 in krmiljeno s pomočjo upravljalne enote 512, kije povezana in krmiljena z omenjenim računalnikom 1.In one embodiment of the invention, said displacement assembly 5 consists of a force generation unit 51 for moving the helmet 4 in the longitudinal direction x - x and unit 52 generating a force for moving the helmet 4 in the transverse y - y direction. In this case, the force generation unit 51 for moving helmet 4 in the x - x direction comprises a drive means 511 which is mechanically connectable to said helmet 4 and controlled via a mechanical transmission means 513 for transmitting force to move the helmet 4 in the longitudinal direction x - x. by means of a control unit 512 connected to and controlled by said computer 1. The force generating unit 52 for moving helmet 4 in the transverse y - y direction comprises a propulsion means 521 which is transmitted through a mechanical transmission means 523 for transmitting helmet displacement forces 4 in the y - y transverse direction mechanically connectable to said helmet 4 and controlled by a control unit 512 which is connected and controlled by said computer 1.
Vsakokratno pogonsko sredstvo 511, 521 lahko predstavlja elektromotor ali poljubno drugo sredstvo, ki je zmožno neposredno ali posredno preko primernega mehanskega sredstva 513, 523 generirati silo za premikanje čelade 4 v želeno smer in ki ga je možno preko upravljalne enote 512, 522 krmiliti z računalnikom 1.The respective drive means 511, 521 may be an electric motor or any other means capable of generating, directly or indirectly, through a suitable mechanical means 513, 523, a force to move the helmet 4 in the desired direction and which can be controlled by a computer via a control unit 512, 522 1.
Mehansko sredstvo 513, 523 za prenos sile za premikanje čelade 4 je na skici v povsem ilustrativne namene ponazorjeno kot vsaj deloma ozobljena letev, ki je vodena v vodilih in gnana z zobnikom, ki je gnan z omenjenim pogonskim sredstvom 511, 521. Strokovnjaku bo razumljivo, da omenjeno mehansko sredstvo 513, 523 v splošnem lahko predstavlja poljubno sredstvo, ki je možno z omenjenega pogonskega sredstva 511, 521 na čelado 4 prenašati po jakosti in smeri ustrezne sile in pospeške, ki lahko predstavljajo večkratnik zemeljskega gravitacijskega pospeška.The mechanical means 513, 523 for transmitting the force for moving the helmet 4 is illustrated in the illustration for purely illustrative purposes as at least partially gear-driven and driven gears driven by said drive means 511, 521. It will be understood by one skilled in the art that said mechanical means 513, 523 may generally be any means that can be transferred from said propulsion means 511, 521 to helmet 4 in the strength and direction of the appropriate force and acceleration, which may represent a multiple of the earth's gravitational acceleration.
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