SI23563A - Educational tool for teaching programming languages - Google Patents

Educational tool for teaching programming languages Download PDF

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Publication number
SI23563A
SI23563A SI201000390A SI201000390A SI23563A SI 23563 A SI23563 A SI 23563A SI 201000390 A SI201000390 A SI 201000390A SI 201000390 A SI201000390 A SI 201000390A SI 23563 A SI23563 A SI 23563A
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SI
Slovenia
Prior art keywords
programming languages
tiles
teaching
basic
computer
Prior art date
Application number
SI201000390A
Other languages
Slovenian (sl)
Inventor
Vojko@Strahovnik
Blatnik@Mladen
Škarja@Biljana
Lipnik@Maja
Car@Mateja
Blatnik@Stanko
Damjanović@Andja
Original Assignee
IPAK@inštitut@za@simbolno@analizo@in@razvoj@informacijskih@tehnologij
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by IPAK@inštitut@za@simbolno@analizo@in@razvoj@informacijskih@tehnologij filed Critical IPAK@inštitut@za@simbolno@analizo@in@razvoj@informacijskih@tehnologij
Priority to SI201000390A priority Critical patent/SI23563A/en
Publication of SI23563A publication Critical patent/SI23563A/en

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Abstract

Educational tool for teaching programming languages solves the problem teaching programming languages. It consists of plates with letters (1) and numbers (2), small box (3) which illustrating the memory cells of computer, discs with basic computer operations (4), plates with the basic commands (5). The tool makes possible to users to clearly and quickly understand the process that occurs in implementing programs on the computer and thus easier to cope various programming languages.

Description

Učni pripomoček za poučevanje programskih jezikovA toolkit for teaching programming languages

Predmet izuma je učni pripomoček za poučevanje programskih jezikov.The subject of the invention is a teaching tool for teaching programming languages.

Tehnični problem, ki ga rešuje izum je enostavna konstrukcija, ki bo omogočala hitro in enostavno demonstracijo naslednjih elementov programskih jezikov:A technical problem solved by the invention is a simple construction that will allow the quick and easy demonstration of the following elements of programming languages:

- spremenljivke,- variables,

- konstante- constants

- zanke,- loops,

- if ukaze, osnovne računske operacije- if commands, basic computational operations

- funkcije podatkovnih nizov enostavne programe.- Functions of datasets simple programs.

Obstajajo določene rešitve tega problema kot:There are certain solutions to this problem such as:

V patentu US 3.981.087.In US Patent 3,981,087.

V patentu U.S. 4.258.922 je opisan učni pripomoček za učenje aritmetičnih operacij, ki se izvajajo v računalniku.In U.S. Pat. 4.258.922 describes a teaching aid for learning arithmetic operations performed on a computer.

V patentu U.S. 5.421.530 je opisan učni pripomoček za učenje sintakse programskih jezikov.In U.S. Pat. No. 5,421,530 describes a teaching tool for learning programming language syntax.

V patent U.S. 6.135.451 je opisana igra, s katero se igralci učijo programskih jezikov, tako da uporabljajo koncepte iz programskih jezikov kot so zanke in if ukazi.U.S. Pat. 6.135.451 describes a game by which players learn programming languages by using concepts from programming languages such as loops and if commands.

Vendar zgoraj opisane rešitve ne pojasnijo, kaj se pravzaprav dogaja pri izvajanju programskih ukazov računalniku in niso nazorne, tako da še vedno predstavljajo rešitve, ki sodijo bolj v področje abstraktnega mišljenja.However, the solutions described above do not explain what actually happens when executing program commands to a computer and are not clear-cut, so they still represent solutions that fall more into the field of abstract thinking.

Problem je rešen z učilom, ki je sestavljeno iz škatlic, ki ponazarjajo spominske celice računalnika, ploščic z oznakami črk in številk, ploščic z oznakami osnovnih operacij in ploščic z oznakami osnovnih ukazov.The problem is solved with a tutorial consisting of boxes that illustrate the memory cells of the computer, tiles with letters and numbers, tiles with labels of basic operations, and tiles with labels of basic commands.

Izum bo opisan na slikah, ki prikazujejo:The invention will be described in the drawings showing:

ploščice s črkami in številkami (1,2), škatla, ki ponazarja spominske celice računalnikov (3) ploščice z oznakami osnovnih računskih operacij (4), ploščice z oznakami osnovnih ukazov (5), ki se uporabljajo pri programiranju.tiles with letters and numbers (1,2), a box representing the memory cells of computers (3) tiles indicating the basic calculus operations (4), tiles indicating the basic commands (5) used in programming.

Ploščice s črkami in številkami (1,2) so narejene iz lesa ali trde plastike.The tiles with letters and numbers (1,2) are made of wood or hard plastic.

Škatlice (3) so narejene iz lesa ali trde plastike z oznakami v obliki velikih črk.The boxes (3) are made of wood or hard plastic with capital letters.

Ploščice z oznakami osnovnih računskih operacij (4) so narejene iz lesa ali trde plastike.The tiles labeled basic calculating operations (4) are made of wood or hard plastic.

Ploščice z oznakami osnovnih ukazov (5) so narejene iz lesa ali trde plastike.The basic command marking tiles (5) are made of wood or hard plastic.

Učilo je zamišljeno v dveh dimenzijah. Veliko učilo je namenjeno predavalnicam in pri njem so ploščice in škatle opremljene z magneti, ki omogočajo prikaz na vertikalni tabli, manjše učilo pa je namenjeno za osebno uporabo.The teaching is conceived in two dimensions. The large classroom is designed for classrooms, with tiles and boxes equipped with magnets to allow vertical display, while the smaller classroom is for personal use.

Z učilom lahko učitelj oziroma učenci nazorno prikažjo, kaj se dogaja v spominskih celicah računalnika, ko se izvajajo programski ukazi. Na ta način osebe, ki imajo težave z abstraktnim mišljenjem, lažje razumejo proces in se naučijo programirati. Po potrebi se ploščice z oznakami prilagodijo konkretnim programskim jezikom. Učilo je še posebej učinkovito za osebe, ki lažje učijo taktilno, ker se pri učenju dotikajo ploščicWith the tutorial, the teacher or students can clearly visualize what is happening in the memory cells of the computer when the program commands are executed. This makes it easier for people who have problems with abstract thinking to understand the process and learn how to program. If necessary, label tiles can be adapted to specific programming languages. Teaching is especially effective for people who are learning tactile more easily because they touch the tiles when learning

Claims (4)

PATENTNI ZAHTEVKIPATENT APPLICATIONS 1. Učni pripomoček za poučevanje programskih jezikov, označen s tem, daje sestavljen iz ploščic s črkami (1) in številkami (2) iz škatlic za prikaz spominskih celic (3), ploščic z osnovnimi računskimi operacijami (4), ploščic z osnovnimi ukazi (5), ki se uporabljajo pri programiranju.1. A teaching aid for the teaching of programming languages, characterized in that it consists of tiles with letters (1) and numbers (2) from boxes for displaying memory cells (3), tiles with basic computational operations (4), tiles with basic commands (5) used in programming. 2. Učni pripomoček po zahtevku 1 označen s tem, da so škatlice in ploščice narejene iz lesa ali pa trde plastike.Teaching aid according to claim 1, characterized in that the boxes and tiles are made of wood or hard plastic. 3. Učni pripomoček po zahtevku 1 označen s tem, da škatlice in ploščice imajo magnete, ki omogočajo prikaz na tabli v predavalnici.Teaching aid according to claim 1, characterized in that the boxes and tiles have magnets that allow the display on the board in the classroom. 4. Učni pripomoček po zahtevku 1 označen s tem, da se po potrebi oznake lahko prilagodijo specifičnem programskem jeziku.Teaching aid according to claim 1, characterized in that the markings can be adapted to the specific programming language if necessary.
SI201000390A 2010-11-16 2010-11-16 Educational tool for teaching programming languages SI23563A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
SI201000390A SI23563A (en) 2010-11-16 2010-11-16 Educational tool for teaching programming languages

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
SI201000390A SI23563A (en) 2010-11-16 2010-11-16 Educational tool for teaching programming languages

Publications (1)

Publication Number Publication Date
SI23563A true SI23563A (en) 2012-05-31

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109416891A (en) * 2017-02-10 2019-03-01 Cnr技术有限公司 The encoding block of not plug-in

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109416891A (en) * 2017-02-10 2019-03-01 Cnr技术有限公司 The encoding block of not plug-in
CN109416891B (en) * 2017-02-10 2021-08-27 Cnr技术有限公司 Non-plug-in coding block

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Effective date: 20120613

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Effective date: 20160714