SG179045A1 - Methods, computer program products, and systems for increasing interest in a massively multiplayer online game - Google Patents

Methods, computer program products, and systems for increasing interest in a massively multiplayer online game

Info

Publication number
SG179045A1
SG179045A1 SG2012016291A SG2012016291A SG179045A1 SG 179045 A1 SG179045 A1 SG 179045A1 SG 2012016291 A SG2012016291 A SG 2012016291A SG 2012016291 A SG2012016291 A SG 2012016291A SG 179045 A1 SG179045 A1 SG 179045A1
Authority
SG
Singapore
Prior art keywords
online game
multiplayer online
massively multiplayer
computer
increasing interest
Prior art date
Application number
SG2012016291A
Inventor
Yao Qi Gou
Original Assignee
Evony Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Evony Llc filed Critical Evony Llc
Publication of SG179045A1 publication Critical patent/SG179045A1/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Landscapes

  • Business, Economics & Management (AREA)
  • Strategic Management (AREA)
  • Engineering & Computer Science (AREA)
  • Finance (AREA)
  • Development Economics (AREA)
  • Accounting & Taxation (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • Economics (AREA)
  • General Physics & Mathematics (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Tourism & Hospitality (AREA)
  • Game Theory and Decision Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Health & Medical Sciences (AREA)
  • Primary Health Care (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

One aspect of the invention provides a method of increasing interest in a massively multiplayer online game. The method includes providing the massively multiplayer online game on each of a plurality of shards and associating a list of accomplishments with each of the plurality of shards. Another aspect of the invention provides a computer program product comprising computer-usable medium having control logic stored therein for causing a computer to implement a method of increasing interest in a massively multiplayer online game. The control logic includes: first computer readable program code for causing the computer to provide the massively multiplayer online game on each of a plurality of shards and second computer readable program code for causing the computer to associate a list of accomplishments with each of the plurality of shards.
SG2012016291A 2009-09-08 2010-09-08 Methods, computer program products, and systems for increasing interest in a massively multiplayer online game SG179045A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US24031209P 2009-09-08 2009-09-08
PCT/US2010/048131 WO2011031761A2 (en) 2009-09-08 2010-09-08 Methods, computer program products, and systems for increasing interest in a massively multiplayer online game

Publications (1)

Publication Number Publication Date
SG179045A1 true SG179045A1 (en) 2012-04-27

Family

ID=43733081

Family Applications (1)

Application Number Title Priority Date Filing Date
SG2012016291A SG179045A1 (en) 2009-09-08 2010-09-08 Methods, computer program products, and systems for increasing interest in a massively multiplayer online game

Country Status (7)

Country Link
US (1) US20120277002A1 (en)
EP (1) EP2476093A4 (en)
KR (1) KR20120106939A (en)
CN (1) CN102985937A (en)
AU (1) AU2010292319A1 (en)
SG (1) SG179045A1 (en)
WO (1) WO2011031761A2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9981191B2 (en) 2013-10-08 2018-05-29 Google Llc Native gameplay experience across platforms
US9884258B2 (en) 2013-10-08 2018-02-06 Google Llc Automatic sharing of engaging gameplay moments from mobile
CN111729304B (en) * 2020-05-26 2024-04-05 广州尊游软件科技有限公司 Method for displaying mass objects

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20100018100A (en) * 2001-05-09 2010-02-16 가부시키가이샤 세가 Game server apparatus
US20030008712A1 (en) * 2001-06-04 2003-01-09 Playnet, Inc. System and method for distributing a multi-client game/application over a communications network
WO2005114504A2 (en) * 2004-05-13 2005-12-01 Sun Microsystems, Inc. Method and apparatus for executing event driven simulations
US7637806B2 (en) * 2004-12-20 2009-12-29 Rampart Studios, Llc Method for dynamic content generation in a role-playing game
US20070021165A1 (en) * 2005-07-21 2007-01-25 Ma Jeffrey K Graphical user interface for a fantasy sports application
KR20080011516A (en) * 2006-07-31 2008-02-05 주식회사 나루엔터테인먼트 System for providing game for multiple user via communication network
US8888598B2 (en) * 2006-10-17 2014-11-18 Playspan, Inc. Transaction systems and methods for virtual items of massively multiplayer online games and virtual worlds
US9555334B2 (en) * 2006-12-13 2017-01-31 Qualcomm Incorporated System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (MMORPG)
KR101101440B1 (en) * 2007-01-29 2012-01-02 소니 온라인 엔터테인먼트 엘엘씨 System and method of automatic entry creation for blogs, web pages, or file-sharing sites based on game events
US9104962B2 (en) * 2007-03-06 2015-08-11 Trion Worlds, Inc. Distributed network architecture for introducing dynamic content into a synthetic environment
KR20090002079A (en) * 2007-06-04 2009-01-09 (주) 그라비티 Method for providing multiplayer online game
US8206224B2 (en) * 2008-05-22 2012-06-26 Sony Online Entertainment Llc User created content and quests
US8409010B2 (en) * 2009-05-05 2013-04-02 Microsoft Corporation Massively multiplayer game with shared gameplay experience
TW201044185A (en) * 2009-06-09 2010-12-16 Zillians Inc Virtual world simulation systems and methods utilizing parallel coprocessors, and computer program products thereof

Also Published As

Publication number Publication date
WO2011031761A3 (en) 2011-07-14
EP2476093A4 (en) 2013-07-24
WO2011031761A2 (en) 2011-03-17
KR20120106939A (en) 2012-09-27
EP2476093A2 (en) 2012-07-18
AU2010292319A1 (en) 2012-04-05
US20120277002A1 (en) 2012-11-01
CN102985937A (en) 2013-03-20

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