SG11201913232PA - Game machine - Google Patents
Game machineInfo
- Publication number
- SG11201913232PA SG11201913232PA SG11201913232PA SG11201913232PA SG11201913232PA SG 11201913232P A SG11201913232P A SG 11201913232PA SG 11201913232P A SG11201913232P A SG 11201913232PA SG 11201913232P A SG11201913232P A SG 11201913232PA SG 11201913232P A SG11201913232P A SG 11201913232PA
- Authority
- SG
- Singapore
- Prior art keywords
- game machine
- game
- machine
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
- A63F7/025—Pinball games, e.g. flipper games
- A63F7/027—Pinball games, e.g. flipper games electric
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3297—Fairground games, e.g. Tivoli, coin pusher machines, cranes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- Pinball Game Machines (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/JP2017/019660 WO2018216186A1 (en) | 2017-05-26 | 2017-05-26 | Game machine |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11201913232PA true SG11201913232PA (en) | 2020-01-30 |
Family
ID=62069419
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11201913232PA SG11201913232PA (en) | 2017-05-26 | 2017-05-26 | Game machine |
Country Status (4)
Country | Link |
---|---|
US (2) | US11198055B2 (en) |
JP (1) | JP6317049B1 (en) |
SG (1) | SG11201913232PA (en) |
WO (1) | WO2018216186A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
USD887496S1 (en) | 2017-09-29 | 2020-06-16 | Aristocrat Technologies Australia Pty Limited | Gaming machine display |
USD948620S1 (en) * | 2018-10-04 | 2022-04-12 | Aristocrat Technologies Australia Pty Limited | Gaming machine |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0677618B2 (en) * | 1989-10-05 | 1994-10-05 | 株式会社竹屋 | Pachinko machine hitting ball launcher |
US5683082A (en) * | 1992-08-04 | 1997-11-04 | Kabushiki Kaisha Ace Denken | Gaming system controlling termination of playing and degree of playing difficulty |
US8360865B2 (en) * | 1997-03-21 | 2013-01-29 | Igt | Method and apparatus for providing a complimentary service to a player |
US6769982B1 (en) * | 2000-04-19 | 2004-08-03 | Igt | Video pachinko on a video platform as a gaming device |
US6854729B2 (en) * | 2000-11-15 | 2005-02-15 | Kabushiki Kaisha Sankyo | Play media shooting machine with improved stop control |
JP2004181212A (en) * | 2002-10-11 | 2004-07-02 | Seiko Epson Corp | Game machine and game system |
JP4399562B2 (en) * | 2003-04-17 | 2010-01-20 | タイヨーエレック株式会社 | Game machine |
US20070049370A1 (en) * | 2005-08-30 | 2007-03-01 | Aruze Corp. | Simulation program, recording media, simulator, gaming machine and game network system |
JP5816766B1 (en) * | 2015-03-10 | 2015-11-18 | ユメ ゲーミング シンガポール プライベート リミテッドYume Gaming Singapore Pte.Ltd. | Game machine |
-
2017
- 2017-05-26 JP JP2017553285A patent/JP6317049B1/en active Active
- 2017-05-26 US US16/616,076 patent/US11198055B2/en active Active
- 2017-05-26 SG SG11201913232PA patent/SG11201913232PA/en unknown
- 2017-05-26 WO PCT/JP2017/019660 patent/WO2018216186A1/en active Application Filing
-
2021
- 2021-08-04 US US17/393,913 patent/US20210362039A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
JP6317049B1 (en) | 2018-04-25 |
US20210362039A1 (en) | 2021-11-25 |
US20200246684A1 (en) | 2020-08-06 |
WO2018216186A1 (en) | 2018-11-29 |
JPWO2018216186A1 (en) | 2019-06-27 |
US11198055B2 (en) | 2021-12-14 |
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