SG11201913232PA - Game machine - Google Patents

Game machine

Info

Publication number
SG11201913232PA
SG11201913232PA SG11201913232PA SG11201913232PA SG11201913232PA SG 11201913232P A SG11201913232P A SG 11201913232PA SG 11201913232P A SG11201913232P A SG 11201913232PA SG 11201913232P A SG11201913232P A SG 11201913232PA SG 11201913232P A SG11201913232P A SG 11201913232PA
Authority
SG
Singapore
Prior art keywords
game machine
game
machine
Prior art date
Application number
SG11201913232PA
Inventor
Tatsuhiro KOGA
Original Assignee
Dynamic Games Macau Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dynamic Games Macau Ltd filed Critical Dynamic Games Macau Ltd
Publication of SG11201913232PA publication Critical patent/SG11201913232PA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
    • A63F7/025Pinball games, e.g. flipper games
    • A63F7/027Pinball games, e.g. flipper games electric
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Pinball Game Machines (AREA)
SG11201913232PA 2017-05-26 2017-05-26 Game machine SG11201913232PA (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2017/019660 WO2018216186A1 (en) 2017-05-26 2017-05-26 Game machine

Publications (1)

Publication Number Publication Date
SG11201913232PA true SG11201913232PA (en) 2020-01-30

Family

ID=62069419

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11201913232PA SG11201913232PA (en) 2017-05-26 2017-05-26 Game machine

Country Status (4)

Country Link
US (2) US11198055B2 (en)
JP (1) JP6317049B1 (en)
SG (1) SG11201913232PA (en)
WO (1) WO2018216186A1 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USD887496S1 (en) 2017-09-29 2020-06-16 Aristocrat Technologies Australia Pty Limited Gaming machine display
USD948620S1 (en) * 2018-10-04 2022-04-12 Aristocrat Technologies Australia Pty Limited Gaming machine

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0677618B2 (en) * 1989-10-05 1994-10-05 株式会社竹屋 Pachinko machine hitting ball launcher
US5683082A (en) * 1992-08-04 1997-11-04 Kabushiki Kaisha Ace Denken Gaming system controlling termination of playing and degree of playing difficulty
US8360865B2 (en) * 1997-03-21 2013-01-29 Igt Method and apparatus for providing a complimentary service to a player
US6769982B1 (en) * 2000-04-19 2004-08-03 Igt Video pachinko on a video platform as a gaming device
US6854729B2 (en) * 2000-11-15 2005-02-15 Kabushiki Kaisha Sankyo Play media shooting machine with improved stop control
JP2004181212A (en) * 2002-10-11 2004-07-02 Seiko Epson Corp Game machine and game system
JP4399562B2 (en) * 2003-04-17 2010-01-20 タイヨーエレック株式会社 Game machine
US20070049370A1 (en) * 2005-08-30 2007-03-01 Aruze Corp. Simulation program, recording media, simulator, gaming machine and game network system
JP5816766B1 (en) * 2015-03-10 2015-11-18 ユメ ゲーミング シンガポール プライベート リミテッドYume Gaming Singapore Pte.Ltd. Game machine

Also Published As

Publication number Publication date
JP6317049B1 (en) 2018-04-25
US20210362039A1 (en) 2021-11-25
US20200246684A1 (en) 2020-08-06
WO2018216186A1 (en) 2018-11-29
JPWO2018216186A1 (en) 2019-06-27
US11198055B2 (en) 2021-12-14

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