RU2011144125A - Управление виртуальными портами - Google Patents
Управление виртуальными портами Download PDFInfo
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- RU2011144125A RU2011144125A RU2011144125/12A RU2011144125A RU2011144125A RU 2011144125 A RU2011144125 A RU 2011144125A RU 2011144125/12 A RU2011144125/12 A RU 2011144125/12A RU 2011144125 A RU2011144125 A RU 2011144125A RU 2011144125 A RU2011144125 A RU 2011144125A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- G—PHYSICS
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3206—Player sensing means, e.g. presence detection, biometrics
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
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- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
1. Способ управления виртуальными портами основанный на жестах вычислительной среды, содержащий этапы, на которых:(642) обнаруживают первого пользователя в области (300) захвата; иассоциируют первого пользователя с первичным виртуальным портом (646).2. Способ по п.1 дополнительно содержащий этапы, на которых:обнаруживают второго пользователя в области захвата (648); иассоциируют второго пользователя со вторичным виртуальным портом (652).3. Способ по п.1, в котором в ответ на жест передачи (682) первичный виртуальный порт передается от первого пользователя второму пользователю (686).4. Способ по п.1, в котором в ответ на жест передачи (682) признак, относящийся к первому пользователю, передается второму пользователю.5. Способ по п.1, в котором первый пользователь ассоциируется с первичным виртуальным портом в ответ на команду входа (644).6. Способ по п.1, дополнительно содержащий этап, на котором отменяют ассоциацию первого пользователя с первичным виртуальным портом в ответ на выход первого пользователя из области (300) захвата, выполнение команды выхода или проигрыш в игре.7. Способ по п.2, дополнительно содержащий этапы, на которых:отменяют ассоциацию первого пользователя с первичным виртуальным портом;обновляют виртуальный порт второго пользователя со вторичного виртуального порта на первичный виртуальный порт.8. Способ по п.1, в котором один или более человек выражают желание (666) выполнять конкретную задачу в вычислительной среде посредством выдачи команды выражения желания (664).9. Способ по п.1, дополнительно содержащий этапы, на которых:определяют аспекты одного или более пользователей (18) в области (300);принимают информацию профилей �
Claims (15)
1. Способ управления виртуальными портами основанный на жестах вычислительной среды, содержащий этапы, на которых:
(642) обнаруживают первого пользователя в области (300) захвата; и
ассоциируют первого пользователя с первичным виртуальным портом (646).
2. Способ по п.1 дополнительно содержащий этапы, на которых:
обнаруживают второго пользователя в области захвата (648); и
ассоциируют второго пользователя со вторичным виртуальным портом (652).
3. Способ по п.1, в котором в ответ на жест передачи (682) первичный виртуальный порт передается от первого пользователя второму пользователю (686).
4. Способ по п.1, в котором в ответ на жест передачи (682) признак, относящийся к первому пользователю, передается второму пользователю.
5. Способ по п.1, в котором первый пользователь ассоциируется с первичным виртуальным портом в ответ на команду входа (644).
6. Способ по п.1, дополнительно содержащий этап, на котором отменяют ассоциацию первого пользователя с первичным виртуальным портом в ответ на выход первого пользователя из области (300) захвата, выполнение команды выхода или проигрыш в игре.
7. Способ по п.2, дополнительно содержащий этапы, на которых:
отменяют ассоциацию первого пользователя с первичным виртуальным портом;
обновляют виртуальный порт второго пользователя со вторичного виртуального порта на первичный виртуальный порт.
8. Способ по п.1, в котором один или более человек выражают желание (666) выполнять конкретную задачу в вычислительной среде посредством выдачи команды выражения желания (664).
9. Способ по п.1, дополнительно содержащий этапы, на которых:
определяют аспекты одного или более пользователей (18) в области (300);
принимают информацию профилей пользователей; и
обновляют ассоциацию виртуальных портов на основе аспектов пользователей и информации профилей пользователей.
10. Система для управления одним или более виртуальными портами основанной на жестах вычислительной среды, содержащая:
устройство (20) захвата для обнаружения пользователей (18) в области (300) захвата;
первичный виртуальный порт;
процессор (32), который исполняет инструкции, содержащие:
обнаружение первого пользователя в области захвата (642); и
ассоциирование первого пользователя с первичным виртуальным портом (646).
11. Система по п.10, дополнительно содержащая вторичный виртуальный порт (652).
12. Система по п.10, в которой устройство захвата может обнаруживать один или более жестов от одного или более пользователей, и причем по меньшей мере один жест представляет собой жест входа, по меньшей мере один жест представляет собой жест передачи, и по меньшей мере один жест представляет собой жест выхода (фиг. 8).
13. Машиночитаемый носитель, содержащий сохраненные на нем исполнимые с помощью компьютера команды для управления виртуальными портами основанной на жестах вычислительной среды, включающие в себя:
обнаружение первого пользователя в области (300) захвата; и
ассоциирование первого пользователя с первичным виртуальным портом (646).
14. Машиночитаемый носитель по п.13, дополнительно содержащий команды для:
обнаружения второго пользователя в области захвата (648); и
ассоциирования второго пользователя со вторичным виртуальным портом (652).
15. Машиночитаемый носитель по п.14, дополнительно содержащий команды для ответа на жест передачи (684) посредством передачи первичного виртуального порта от первого пользователя второму пользователю и передачи вторичного виртуального порта от второго пользователя первому пользователю (686).
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/434,584 | 2009-05-01 | ||
US12/434,584 US8181123B2 (en) | 2009-05-01 | 2009-05-01 | Managing virtual port associations to users in a gesture-based computing environment |
PCT/US2010/032975 WO2010127121A2 (en) | 2009-05-01 | 2010-04-29 | Managing virtual ports |
Publications (2)
Publication Number | Publication Date |
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RU2011144125A true RU2011144125A (ru) | 2013-05-10 |
RU2555220C2 RU2555220C2 (ru) | 2015-07-10 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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RU2011144125/08A RU2555220C2 (ru) | 2009-05-01 | 2010-04-29 | Управление виртуальными портами |
Country Status (9)
Country | Link |
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US (2) | US8181123B2 (ru) |
EP (1) | EP2424632B1 (ru) |
JP (1) | JP5410596B2 (ru) |
KR (1) | KR101674234B1 (ru) |
CN (1) | CN102413887B (ru) |
BR (1) | BRPI1014358A2 (ru) |
CA (1) | CA2757057C (ru) |
RU (1) | RU2555220C2 (ru) |
WO (1) | WO2010127121A2 (ru) |
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US9015638B2 (en) * | 2009-05-01 | 2015-04-21 | Microsoft Technology Licensing, Llc | Binding users to a gesture based system and providing feedback to the users |
DE102009024656A1 (de) * | 2009-06-12 | 2011-03-24 | Volkswagen Ag | Verfahren zum Steuern einer grafischen Benutzerschnittstelle und Bedienvorrichtung für eine grafische Benutzerschnittstelle |
EP2497234B1 (en) | 2009-11-02 | 2018-09-19 | Marvell World Trade Ltd. | Network device and method based on virtual interfaces |
US9268404B2 (en) * | 2010-01-08 | 2016-02-23 | Microsoft Technology Licensing, Llc | Application gesture interpretation |
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JP2011186636A (ja) * | 2010-03-05 | 2011-09-22 | Sony Corp | 情報処理装置および方法、並びにプログラム |
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EP2421252A1 (en) * | 2010-08-17 | 2012-02-22 | LG Electronics | Display device and control method thereof |
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KR20120051208A (ko) * | 2010-11-12 | 2012-05-22 | 엘지전자 주식회사 | 멀티미디어 장치의 사물을 이용한 제스쳐 인식 방법 및 장치 |
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US20120242793A1 (en) * | 2011-03-21 | 2012-09-27 | Soungmin Im | Display device and method of controlling the same |
WO2012173001A1 (ja) * | 2011-06-13 | 2012-12-20 | シチズンホールディングス株式会社 | 情報入力装置 |
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CN102413887A (zh) | 2012-04-11 |
RU2555220C2 (ru) | 2015-07-10 |
KR101674234B1 (ko) | 2016-11-08 |
EP2424632A4 (en) | 2013-11-06 |
US20120144348A1 (en) | 2012-06-07 |
JP2012525230A (ja) | 2012-10-22 |
CA2757057A1 (en) | 2010-11-04 |
KR20120011023A (ko) | 2012-02-06 |
CA2757057C (en) | 2017-09-26 |
US20100281437A1 (en) | 2010-11-04 |
WO2010127121A3 (en) | 2011-02-24 |
US8181123B2 (en) | 2012-05-15 |
WO2010127121A2 (en) | 2010-11-04 |
EP2424632A2 (en) | 2012-03-07 |
JP5410596B2 (ja) | 2014-02-05 |
CN102413887B (zh) | 2014-05-07 |
US8762894B2 (en) | 2014-06-24 |
EP2424632B1 (en) | 2018-11-14 |
BRPI1014358A2 (pt) | 2016-04-05 |
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