NZ795779A - Gaming activity monitoring systems and methods - Google Patents
Gaming activity monitoring systems and methodsInfo
- Publication number
- NZ795779A NZ795779A NZ795779A NZ79577921A NZ795779A NZ 795779 A NZ795779 A NZ 795779A NZ 795779 A NZ795779 A NZ 795779A NZ 79577921 A NZ79577921 A NZ 79577921A NZ 795779 A NZ795779 A NZ 795779A
- Authority
- NZ
- New Zealand
- Prior art keywords
- methods
- monitoring systems
- gaming
- activity monitoring
- gaming activity
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/161—Detection; Localisation; Normalisation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/0002—Inspection of images, e.g. flaw detection
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/10—Segmentation; Edge detection
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
- G06T7/75—Determining position or orientation of objects or cameras using feature-based methods involving models
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/70—Arrangements for image or video recognition or understanding using pattern recognition or machine learning
- G06V10/82—Arrangements for image or video recognition or understanding using pattern recognition or machine learning using neural networks
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/40—Scenes; Scene-specific elements in video content
- G06V20/41—Higher-level, semantic clustering, classification or understanding of video scenes, e.g. detection, labelling or Markovian modelling of sport events or news items
- G06V20/42—Higher-level, semantic clustering, classification or understanding of video scenes, e.g. detection, labelling or Markovian modelling of sport events or news items of sport video content
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/40—Scenes; Scene-specific elements in video content
- G06V20/44—Event detection
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/50—Context or environment of the image
- G06V20/52—Surveillance or monitoring of activities, e.g. for recognising suspicious objects
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/60—Type of objects
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/70—Labelling scene content, e.g. deriving syntactic or semantic representations
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/103—Static body considered as a whole, e.g. static pedestrian or occupant recognition
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/107—Static hand or arm
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/168—Feature extraction; Face representation
- G06V40/171—Local features and components; Facial parts ; Occluding parts, e.g. glasses; Geometrical relationships
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/28—Recognition of hand or arm movements, e.g. recognition of deaf sign language
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3206—Player sensing means, e.g. presence detection, biometrics
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
- H04N7/183—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a single remote source
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20036—Morphological image processing
- G06T2207/20044—Skeletonization; Medial axis transform
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20081—Training; Learning
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20084—Artificial neural networks [ANN]
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20112—Image segmentation details
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30196—Human being; Person
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30196—Human being; Person
- G06T2207/30201—Face
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30232—Surveillance
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V2201/00—Indexing scheme relating to image or video recognition or understanding
- G06V2201/10—Recognition assisted with metadata
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/322—Casino tables, e.g. tables having integrated screens, chip detection means
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Human Computer Interaction (AREA)
- Software Systems (AREA)
- Oral & Maxillofacial Surgery (AREA)
- Social Psychology (AREA)
- Evolutionary Computation (AREA)
- General Engineering & Computer Science (AREA)
- Computational Linguistics (AREA)
- Artificial Intelligence (AREA)
- Computing Systems (AREA)
- Mathematical Physics (AREA)
- Data Mining & Analysis (AREA)
- Medical Informatics (AREA)
- Computer Security & Cryptography (AREA)
- Computer Networks & Wireless Communication (AREA)
- Psychiatry (AREA)
- Biomedical Technology (AREA)
- Quality & Reliability (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Molecular Biology (AREA)
- Databases & Information Systems (AREA)
- Signal Processing (AREA)
- Image Analysis (AREA)
- Closed-Circuit Television Systems (AREA)
- Pinball Game Machines (AREA)
- Alarm Systems (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| NZ815644A NZ815644A (en) | 2020-06-30 | 2021-06-10 | Gaming activity monitoring systems and methods |
| NZ815646A NZ815646A (en) | 2020-06-30 | 2021-06-10 | Gaming activity monitoring systems and methods |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2020902206A AU2020902206A0 (en) | 2020-06-30 | Gaming Activity Monitoring Systems and Methods | |
| PCT/AU2021/050592 WO2022000023A1 (en) | 2020-06-30 | 2021-06-10 | Gaming activity monitoring systems and methods |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| NZ795779A true NZ795779A (en) | 2025-11-28 |
Family
ID=79317570
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| NZ795779A NZ795779A (en) | 2020-06-30 | 2021-06-10 | Gaming activity monitoring systems and methods |
Country Status (9)
| Country | Link |
|---|---|
| US (5) | US12217537B2 (https=) |
| EP (1) | EP4172965A4 (https=) |
| JP (2) | JP2023533201A (https=) |
| KR (2) | KR20250042199A (https=) |
| AU (6) | AU2021298659B2 (https=) |
| CA (1) | CA3184104A1 (https=) |
| IL (1) | IL299513B1 (https=) |
| NZ (1) | NZ795779A (https=) |
| WO (1) | WO2022000023A1 (https=) |
Families Citing this family (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20220309366A1 (en) * | 2021-03-25 | 2022-09-29 | New Stream Ltd. | System apparatus and method of classifying bio-mechanic activity |
| US20250174017A1 (en) * | 2022-05-26 | 2025-05-29 | Nippon Telegraph And Telephone Corporation | Object detection device, object detection method, and object detection program |
| KR20240026428A (ko) * | 2022-08-18 | 2024-02-28 | 엔제루 구루푸 가부시키가이샤 | 게임 감시 시스템 |
| US12567982B2 (en) | 2022-10-14 | 2026-03-03 | Assa Abloy Ab | Remote access via system-level trusted authorities |
| US12466422B2 (en) * | 2023-01-30 | 2025-11-11 | Ford Global Technologies, Llc | Large animal detection and intervention in a vehicle |
| EP4721032A2 (en) * | 2023-06-05 | 2026-04-08 | NRT Technologies, Inc. | Machine vision-based detecting and processing of table game events |
Family Cites Families (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20060252554A1 (en) * | 2005-05-03 | 2006-11-09 | Tangam Technologies Inc. | Gaming object position analysis and tracking |
| US7519200B2 (en) * | 2005-05-09 | 2009-04-14 | Like.Com | System and method for enabling the use of captured images through recognition |
| US8539359B2 (en) | 2009-02-11 | 2013-09-17 | Jeffrey A. Rapaport | Social network driven indexing system for instantly clustering people with concurrent focus on same topic into on-topic chat rooms and/or for generating on-topic search results tailored to user preferences regarding topic |
| US9142062B2 (en) * | 2011-03-29 | 2015-09-22 | Qualcomm Incorporated | Selective hand occlusion over virtual projections onto physical surfaces using skeletal tracking |
| JP5730095B2 (ja) * | 2011-03-29 | 2015-06-03 | セコム株式会社 | 顔画像認証装置 |
| US11195057B2 (en) | 2014-03-18 | 2021-12-07 | Z Advanced Computing, Inc. | System and method for extremely efficient image and pattern recognition and artificial intelligence platform |
| JP2015095164A (ja) * | 2013-11-13 | 2015-05-18 | オムロン株式会社 | ジェスチャ認識装置およびジェスチャ認識装置の制御方法 |
| US10475185B1 (en) * | 2014-12-23 | 2019-11-12 | Amazon Technologies, Inc. | Associating a user with an event |
| US10410066B2 (en) * | 2015-05-29 | 2019-09-10 | Arb Labs Inc. | Systems, methods and devices for monitoring betting activities |
| KR102228129B1 (ko) * | 2015-07-08 | 2021-03-15 | 티엔-슈 슈 | 게이밍 디바이스를 위한 사이드 기록 시스템 |
| ES2985532T3 (es) * | 2015-08-03 | 2024-11-06 | Angel Playing Cards Co Ltd | Sistema de detección de fraude en sala de juegos |
| CA3024336A1 (en) * | 2016-05-16 | 2017-11-23 | Sensen Networks Group Pty Ltd | System and method for automated table game activity recognition |
| US9886624B1 (en) | 2016-06-03 | 2018-02-06 | Pillar Vision, Inc. | Systems and methods for tracking dribbling in sporting environments |
| US11410494B2 (en) | 2016-08-02 | 2022-08-09 | Angel Group Co., Ltd. | Game management system |
| EP3514760B1 (en) * | 2018-01-23 | 2020-06-17 | Honda Research Institute Europe GmbH | Method and system for privacy compliant data recording |
| KR102653605B1 (ko) * | 2018-01-30 | 2024-04-01 | 엔제루 구루푸 가부시키가이샤 | 테이블 게임의 관리 시스템, 게이밍 테이블용 레이아웃, 및 게이밍 테이블 |
| JP7841844B2 (ja) | 2019-11-14 | 2026-04-07 | エンゼルグループ株式会社 | ゲームシステム |
-
2021
- 2021-06-10 KR KR1020257008941A patent/KR20250042199A/ko active Pending
- 2021-06-10 EP EP21832116.4A patent/EP4172965A4/en active Pending
- 2021-06-10 KR KR1020237003399A patent/KR102785441B1/ko active Active
- 2021-06-10 NZ NZ795779A patent/NZ795779A/en unknown
- 2021-06-10 US US18/003,625 patent/US12217537B2/en active Active
- 2021-06-10 JP JP2022579936A patent/JP2023533201A/ja active Pending
- 2021-06-10 WO PCT/AU2021/050592 patent/WO2022000023A1/en not_active Ceased
- 2021-06-10 IL IL299513A patent/IL299513B1/en unknown
- 2021-06-10 AU AU2021298659A patent/AU2021298659B2/en active Active
- 2021-06-10 CA CA3184104A patent/CA3184104A1/en active Pending
-
2023
- 2023-02-16 US US18/170,236 patent/US12159481B2/en active Active
- 2023-02-16 US US18/170,239 patent/US12131578B2/en active Active
- 2023-02-16 US US18/170,216 patent/US12154374B2/en active Active
-
2024
- 2024-10-21 AU AU2024227492A patent/AU2024227492A1/en not_active Abandoned
- 2024-10-21 AU AU2024227493A patent/AU2024227493A1/en not_active Abandoned
- 2024-10-21 AU AU2024227491A patent/AU2024227491A1/en not_active Abandoned
- 2024-11-14 US US18/947,930 patent/US20250078564A1/en active Pending
-
2025
- 2025-08-29 JP JP2025143613A patent/JP2025183250A/ja active Pending
- 2025-11-14 AU AU2025267487A patent/AU2025267487A1/en active Pending
-
2026
- 2026-02-05 AU AU2026200822A patent/AU2026200822A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| CA3184104A1 (en) | 2022-01-06 |
| JP2025183250A (ja) | 2025-12-16 |
| IL299513B1 (en) | 2026-02-01 |
| AU2024227492A1 (en) | 2024-11-14 |
| US20250078564A1 (en) | 2025-03-06 |
| US12159481B2 (en) | 2024-12-03 |
| US20230196827A1 (en) | 2023-06-22 |
| EP4172965A1 (en) | 2023-05-03 |
| JP2023533201A (ja) | 2023-08-02 |
| US12217537B2 (en) | 2025-02-04 |
| AU2025267487A1 (en) | 2025-12-04 |
| US20230237873A1 (en) | 2023-07-27 |
| KR20230035337A (ko) | 2023-03-13 |
| AU2021298659A1 (en) | 2022-07-21 |
| AU2021298659B2 (en) | 2025-11-27 |
| WO2022000023A1 (en) | 2022-01-06 |
| EP4172965A4 (en) | 2023-11-29 |
| US20230196874A1 (en) | 2023-06-22 |
| AU2024227493A1 (en) | 2024-11-14 |
| KR20250042199A (ko) | 2025-03-26 |
| US20230215243A1 (en) | 2023-07-06 |
| US12131578B2 (en) | 2024-10-29 |
| US12154374B2 (en) | 2024-11-26 |
| KR102785441B1 (ko) | 2025-03-24 |
| AU2024227491A1 (en) | 2024-11-14 |
| AU2026200822A1 (en) | 2026-02-26 |
| IL299513A (en) | 2023-02-01 |
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| Date | Code | Title | Description |
|---|---|---|---|
| ASS | Change of ownership |
Owner name: ANGEL GROUP CO., LTD., JP Effective date: 20231115 |
|
| PSEA | Patent sealed |