NZ585906A - Streaming game or application audio-visual data over a public network after compressing the data using parallel processing - Google Patents
Streaming game or application audio-visual data over a public network after compressing the data using parallel processingInfo
- Publication number
- NZ585906A NZ585906A NZ585906A NZ58590608A NZ585906A NZ 585906 A NZ585906 A NZ 585906A NZ 585906 A NZ585906 A NZ 585906A NZ 58590608 A NZ58590608 A NZ 58590608A NZ 585906 A NZ585906 A NZ 585906A
- Authority
- NZ
- New Zealand
- Prior art keywords
- data
- applications
- users
- video
- low
- Prior art date
Links
- 238000000034 method Methods 0.000 abstract 3
- 230000002452 interceptive effect Effects 0.000 abstract 1
- 230000008447 perception Effects 0.000 abstract 1
Classifications
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/103—Selection of coding mode or of prediction mode
- H04N19/114—Adapting the group of pictures [GOP] structure, e.g. number of B-frames between two anchor frames
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/132—Sampling, masking or truncation of coding units, e.g. adaptive resampling, frame skipping, frame interpolation or high-frequency transform coefficient masking
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/136—Incoming video signal characteristics or properties
- H04N19/137—Motion inside a coding unit, e.g. average field, frame or block difference
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/136—Incoming video signal characteristics or properties
- H04N19/14—Coding unit complexity, e.g. amount of activity or edge presence estimation
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/146—Data rate or code amount at the encoder output
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/164—Feedback from the receiver or from the transmission channel
- H04N19/166—Feedback from the receiver or from the transmission channel concerning the amount of transmission errors, e.g. bit error rate [BER]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/17—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/188—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being a video data packet, e.g. a network abstraction layer [NAL] unit
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/30—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using hierarchical techniques, e.g. scalability
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/42—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by implementation details or hardware specially adapted for video compression or decompression, e.g. dedicated software implementation
- H04N19/436—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by implementation details or hardware specially adapted for video compression or decompression, e.g. dedicated software implementation using parallelised computational arrangements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/50—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding
- H04N19/587—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding involving temporal sub-sampling or interpolation, e.g. decimation or subsequent interpolation of pictures in a video sequence
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/50—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding
- H04N19/59—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding involving spatial sub-sampling or interpolation, e.g. alteration of picture size or resolution
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/60—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding
- H04N19/61—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding in combination with predictive coding
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/85—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using pre-processing or post-processing specially adapted for video compression
- H04N19/88—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using pre-processing or post-processing specially adapted for video compression involving rearrangement of data among different coding units, e.g. shuffling, interleaving, scrambling or permutation of pixel data or permutation of transform coefficient data among different blocks
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
- H04N21/2343—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/238—Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
- H04N21/2383—Channel coding or modulation of digital bit-stream, e.g. QPSK modulation
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2402—Monitoring of the downstream path of the transmission network, e.g. bandwidth available
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/266—Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
- H04N21/2662—Controlling the complexity of the video stream, e.g. by scaling the resolution or bitrate of the video stream based on the client capabilities
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/65—Transmission of management data between client and server
- H04N21/658—Transmission by the client directed to the server
- H04N21/6587—Control parameters, e.g. trick play commands, viewpoint selection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/577—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Computing Systems (AREA)
- Theoretical Computer Science (AREA)
- Databases & Information Systems (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Compression Or Coding Systems Of Tv Signals (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US99971807A | 2007-12-05 | 2007-12-05 | |
PCT/US2008/085606 WO2009073831A1 (fr) | 2007-12-05 | 2008-12-04 | Système de compression vidéo et procédé de réduction des effets de perte de paquets sur un canal de communication |
Publications (1)
Publication Number | Publication Date |
---|---|
NZ585906A true NZ585906A (en) | 2013-06-28 |
Family
ID=40718189
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
NZ585906A NZ585906A (en) | 2007-12-05 | 2008-12-04 | Streaming game or application audio-visual data over a public network after compressing the data using parallel processing |
Country Status (11)
Country | Link |
---|---|
EP (1) | EP2218016A4 (fr) |
JP (3) | JP2011507351A (fr) |
KR (1) | KR20100121598A (fr) |
CN (1) | CN101918935B (fr) |
AU (1) | AU2008333833A1 (fr) |
CA (1) | CA2707708A1 (fr) |
HK (1) | HK1149811A1 (fr) |
NZ (1) | NZ585906A (fr) |
RU (1) | RU2493585C2 (fr) |
TW (2) | TW200941232A (fr) |
WO (1) | WO2009073831A1 (fr) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8888592B1 (en) | 2009-06-01 | 2014-11-18 | Sony Computer Entertainment America Llc | Voice overlay |
US10058778B2 (en) | 2007-12-05 | 2018-08-28 | Sony Interactive Entertainment America Llc | Video compression system and method for reducing the effects of packet loss over a communication channel |
US8613673B2 (en) | 2008-12-15 | 2013-12-24 | Sony Computer Entertainment America Llc | Intelligent game loading |
US8147339B1 (en) | 2007-12-15 | 2012-04-03 | Gaikai Inc. | Systems and methods of serving game video |
US8968087B1 (en) | 2009-06-01 | 2015-03-03 | Sony Computer Entertainment America Llc | Video game overlay |
US8926435B2 (en) | 2008-12-15 | 2015-01-06 | Sony Computer Entertainment America Llc | Dual-mode program execution |
US9723319B1 (en) | 2009-06-01 | 2017-08-01 | Sony Interactive Entertainment America Llc | Differentiation for achieving buffered decoding and bufferless decoding |
TWI423068B (zh) * | 2009-10-23 | 2014-01-11 | Univ Nat Cheng Kung | Image digital tag embedding method, instant identification method and its authentication system |
WO2011138900A1 (fr) * | 2010-05-06 | 2011-11-10 | 日本電信電話株式会社 | Procédé et appareil de commande de codage vidéo |
US8771064B2 (en) | 2010-05-26 | 2014-07-08 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
US8676591B1 (en) | 2010-08-02 | 2014-03-18 | Sony Computer Entertainment America Llc | Audio deceleration |
KR20170129967A (ko) | 2010-09-13 | 2017-11-27 | 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 | 게임 서버를 포함하는 컴퓨터 게임 시스템에서 통신 네트워크를 통해 클라이언트들 간에 게임 세션을 이송하는 방법 |
KR102000618B1 (ko) | 2010-09-13 | 2019-10-21 | 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 | 부가기능의 관리 |
GB201102128D0 (en) * | 2011-02-08 | 2011-03-23 | Mustafa Bilal I | Method and system for providing video game content |
US10118095B2 (en) | 2012-12-14 | 2018-11-06 | Nvidia Corporation | Implementing a remote gaming server on a desktop computer |
CN105551217B (zh) * | 2015-12-17 | 2021-07-16 | 杭州巨峰科技有限公司 | 一种无线遥控控制协议和无线遥控系统 |
CN106886544A (zh) * | 2016-06-06 | 2017-06-23 | 阿里巴巴集团控股有限公司 | 一种数据处理方法及装置 |
CN109474594B (zh) * | 2018-11-09 | 2023-05-09 | 北京海兰信数据科技股份有限公司 | 船端数据轻量化装置、岸端数据还原装置、船岸一体化数据轻量化传输系统及传输方法 |
CN113515255B (zh) * | 2021-05-17 | 2023-02-07 | 英华达(上海)科技有限公司 | 音频播放控制方法、系统、电子设备及存储介质 |
TWI779916B (zh) * | 2021-11-02 | 2022-10-01 | 宏碁股份有限公司 | 遠端通訊的方法及系統 |
Family Cites Families (17)
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US7028264B2 (en) * | 1999-10-29 | 2006-04-11 | Surfcast, Inc. | System and method for simultaneous display of multiple information sources |
JP2002077864A (ja) * | 2000-08-31 | 2002-03-15 | Csk Sogo Kenkyusho:Kk | 映像・音声情報再生方法およびシステム |
US6795895B2 (en) * | 2001-03-07 | 2004-09-21 | Canopy Group | Dual axis RAID systems for enhanced bandwidth and reliability |
JP2003152752A (ja) * | 2001-08-29 | 2003-05-23 | Matsushita Electric Ind Co Ltd | データ送受信方法 |
AU2003208477A1 (en) * | 2002-03-01 | 2003-09-16 | T5 Labs Ltd | Centralised interactive graphical application server |
US20030217135A1 (en) * | 2002-05-17 | 2003-11-20 | Masayuki Chatani | Dynamic player management |
JP4178462B2 (ja) * | 2003-07-18 | 2008-11-12 | ソニー株式会社 | 動画像クラスタ処理システム |
US7246183B2 (en) * | 2003-11-14 | 2007-07-17 | Avocent California Corporation | Phase optimization for wireless KVM transmission |
JP2005167515A (ja) * | 2003-12-01 | 2005-06-23 | Matsushita Electric Ind Co Ltd | ストリーミングデータ通信システム、ストリーミングデータ通信装置及びストリーミングデータ配信方法 |
JP2005244315A (ja) * | 2004-02-24 | 2005-09-08 | Kddi Technology Corp | 映像ストリーミング伝送のネットワーク品質安定化装置 |
RU2270528C1 (ru) * | 2004-08-12 | 2006-02-20 | Борис Иванович Волков | Способ сжатия и восстановления цифровых данных и устройство его осуществления |
JP2006109099A (ja) * | 2004-10-05 | 2006-04-20 | Sony Corp | コンテンツ配信システム,コンテンツ配信装置,利用者端末,およびコンピュータプログラム |
US20080207322A1 (en) * | 2005-03-21 | 2008-08-28 | Yosef Mizrahi | Method, System and Computer-Readable Code For Providing a Computer Gaming Device |
US20060230428A1 (en) * | 2005-04-11 | 2006-10-12 | Rob Craig | Multi-player video game system |
US7965736B2 (en) * | 2005-08-24 | 2011-06-21 | Qualcomm Incorporated | Transmission of multiplex protocol data units in physical layer packets |
JP4707514B2 (ja) * | 2005-09-20 | 2011-06-22 | 三菱電機株式会社 | ビデオストリーム供給システム、ビデオストリーム供給装置、及びビデオストリーム受信装置 |
US20070086528A1 (en) * | 2005-10-18 | 2007-04-19 | Mauchly J W | Video encoder with multiple processors |
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2008
- 2008-12-04 TW TW097147250A patent/TW200941232A/zh unknown
- 2008-12-04 AU AU2008333833A patent/AU2008333833A1/en not_active Abandoned
- 2008-12-04 CA CA2707708A patent/CA2707708A1/fr not_active Abandoned
- 2008-12-04 TW TW098114539A patent/TW200943079A/zh unknown
- 2008-12-04 CN CN200880119257.1A patent/CN101918935B/zh active Active
- 2008-12-04 NZ NZ585906A patent/NZ585906A/xx unknown
- 2008-12-04 WO PCT/US2008/085606 patent/WO2009073831A1/fr active Application Filing
- 2008-12-04 RU RU2010127307/08A patent/RU2493585C2/ru active
- 2008-12-04 EP EP08855917.4A patent/EP2218016A4/fr not_active Withdrawn
- 2008-12-04 KR KR1020107014744A patent/KR20100121598A/ko not_active Application Discontinuation
- 2008-12-04 JP JP2010537091A patent/JP2011507351A/ja active Pending
-
2011
- 2011-04-07 HK HK11103542.4A patent/HK1149811A1/xx unknown
-
2013
- 2013-05-29 JP JP2013113063A patent/JP2013211902A/ja active Pending
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2016
- 2016-10-31 JP JP2016213073A patent/JP6442461B2/ja active Active
Also Published As
Publication number | Publication date |
---|---|
JP2011507351A (ja) | 2011-03-03 |
EP2218016A1 (fr) | 2010-08-18 |
CN101918935B (zh) | 2014-05-14 |
JP2017076984A (ja) | 2017-04-20 |
RU2493585C2 (ru) | 2013-09-20 |
RU2010127307A (ru) | 2012-01-10 |
TW200941232A (en) | 2009-10-01 |
AU2008333833A1 (en) | 2009-06-11 |
CN101918935A (zh) | 2010-12-15 |
JP2013211902A (ja) | 2013-10-10 |
WO2009073831A1 (fr) | 2009-06-11 |
CA2707708A1 (fr) | 2009-06-11 |
JP6442461B2 (ja) | 2018-12-19 |
TW200943079A (en) | 2009-10-16 |
HK1149811A1 (en) | 2011-10-14 |
KR20100121598A (ko) | 2010-11-18 |
EP2218016A4 (fr) | 2013-06-12 |
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