MXPA06011068A - Sms-based mobile lottery games - Google Patents

Sms-based mobile lottery games

Info

Publication number
MXPA06011068A
MXPA06011068A MXPA/A/2006/011068A MXPA06011068A MXPA06011068A MX PA06011068 A MXPA06011068 A MX PA06011068A MX PA06011068 A MXPA06011068 A MX PA06011068A MX PA06011068 A MXPA06011068 A MX PA06011068A
Authority
MX
Mexico
Prior art keywords
game
lottery game
text message
amount
accounting record
Prior art date
Application number
MXPA/A/2006/011068A
Other languages
Spanish (es)
Inventor
Jawaharlal Sridhar
Original Assignee
Jawaharlal Sridhar
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jawaharlal Sridhar filed Critical Jawaharlal Sridhar
Publication of MXPA06011068A publication Critical patent/MXPA06011068A/en

Links

Abstract

A system and method for wireless remote access based gaming for lottery games. According to one embodiment, a remote user terminal transmits a first gaming SMS text message via a wireless network to an application server, and the application server transmits a second gaming SMS text message via the wireless network to the remote user terminal.

Description

MOBILE LOTTERY GAMES BASED ON THE SERVICE OF SHORT MESSAGES (SMS) Background Users can operate cell phones for many purposes. For example, users can contact each other, play games, have access to the Internet, etc. Sending messages and uploading and downloading files between the user and a system and among numerous users is commonly found. The Internet is a network that allows those activities. However, the use of the Internet as a conduit that carries out these activities is expensive. To reduce the cost, many cell phones use text messaging from the Short Message Service (SMS), such as the one described in Simón Buckingham, What is SMS ?, http: // ww.gsmworld. com / technology / sms / intro. shtml (2000), instead of the Internet. Actually, in many countries, cell phones that provide SMS text messages for a very large number of cell phones that provide 'Internet-service'. Accordingly, in order to reduce costs, and to provide accessibility to as many cell phone users as possible, there is a great desire to provide a way to use the sending of SMS text messages for mobile applications where possible.
The game systems are in widespread use and continue to grow in popularity. For example, the use of point-of-sale terminals has expanded from traditional retail environments to a wide variety of non-traditional environments. In fact, in some markets consumers can buy lottery tickets via the Internet from the comfort of their home.
BRIEF DESCRIPTION OF THE DRAWINGS Figure la is a flow diagram illustrating an exemplary procedure in which lottery game data can be sent to an application server, according to an exemplary embodiment of the present invention. Figure lb is a flow chart illustrating an exemplary procedure in which lottery game data can be sent to a remote terminal, according to one embodiment of the present invention. Figure 2 is a block diagram illustrating the components of an exemplary wireless network, according to an exemplary embodiment of the present invention. Figure 3 is a flow chart illustrating an exemplary procedure in which players can collaborate to play a lottery game, according to an exemplary embodiment of the present invention.
Detailed Description of Exemplary Modes Sending SMS text messages supports mobile lottery game systems, where a user can buy, via a telephone, cell phone, or any remote terminal of a wireless network, an electronic lottery ticket is not provided for a board or other board game, such as instant lottery games, for example, simulated scratch games; interactive games of a highly graphic user; and any other type of lottery game. Accordingly, there is a need in the art to send SMS text messages that support mobile lottery games in a wireless network. The embodiments of the present invention are generally related to mobile lottery games. More specifically, the modalities are related to the use of sending text messages from the Short Message Service (SMS) to transmit data related to lottery games over a wireless network. To reduce the cost and also to make the mobile lottery games available to a multitude of cell phone users whose cell phones provide support for the sending of SMS text messages, but not for the Internet, the embodiments of the present invention provide data of lottery games to be transmitted over a wireless network such as SMS text messages. ün SMS text message of the game is a representation of SMS text messages of lottery game data. The lottery game data is data from a lottery game provider system, such as a lottery game request, real lottery game, or other lottery game data as will be described. Figures la and lb are flow charts illustrating an exemplary procedure in which a user can obtain a lottery game from a data center, according to an exemplary embodiment of the present invention. In Figure la, a remote terminal receives player input data at 1. The data may include, for example, a lottery game request. The data can identify the particular game that a player wishes, for example, a lottery ticket, in particular an electronic representation of a lottery ticket. The data may include, for example, a series of lottery ticket numbers, and / or the draw date to which the user wishes to enter. Other data may include data of 'identification of the player or telephone, information or security codes, geographic information, etc. The request can be sent, for example, over a wireless network, finally presenting it in an application server, in the. data center. The application server processes lottery game transactions to provide lottery games to remote terminals. Once the petition is filed, in Figure lb the application server, using the return process, can return a requested lottery game to. the remote terminal. The requested lottery game may be, for example, an electronic representation or a lottery ticket and / or an entry confirmation to the lottery. The described process can be used for all data transfer between the application server and the remote terminals. In. In one embodiment of the present invention, players may purchase lottery tickets for a future draw. In Figure 1, players buy tickets, in 1, for example, by entering ticket requests on their cell phones, or any other remote wireless network terminal. At 100, the remote terminal can export data, for example, requests, security information, player information or account code, etc. The data can originate at 100, for example, in a Java transaction object. At 110-120, requests can be converted into SMS text messages. At 125, requests can be transmitted, for example, over the wireless network to the data center of the game providers. The request can be presented to the data center at 130. At 135, multiple requests, for example multiple players using many remote terminals can be added or routed to, for example, particular application servers. After the data center receives SMS text messages, at 140-150, SMS text messages can be converted to, for example, Java transaction objects. At 160, an application server can receive the Java transaction objects and decrypt them as lottery game requests. The application server can then, for example, retrieve the correct games (ie the tickets for the requested draw). In Figure Ib, the application server can export data, for example, in games, - in 101. Games can originate as Java transaction objects, for example. In 111-121, the data can be converted into the corresponding SMS text messages. At 136, multiple messages, for example from a number of application servers, can be aggregated and routed, for example to a number of remote terminals. In 131, the data can be exported from the data center. At 126, SMS text messages can be transmitted over the wireless network to the requesting remote terminals. To complete the process, in 141-151, SMS text messages can be converted into, for example, Java transaction objects. In 161, messages already converted into Java transaction objects can be imported to remote terminals, for example, to present the games in the user interface representation device of the remote terminal. Alternatively, games can be presented or displayed by any other means of data output, such as a printout. Alternatively, the games can also be stored to be played in the future, for example, as an animated graphic game which can be displayed on a user's mobile phone. According to one embodiment of the present invention, the messages, if they are in the form of requests or other data sent by the remote terminals to the center of. data, or those in the form of games or other data sent by the data center to the remote terminals, originate as Java transaction objects and are converted to SMS text messages for transmission over the wireless network. A number of translators can be used to implement this conversion. More particularly, three translators can be employed. In Figure la, when it is transmitted from the remote terminal to the applion server, the data may originate at 100, as a Java transaction object and may, undergo a series of conversions before transmission, at 125, over the network Wireless At 110, translators can convert messages first from a Java transaction object to a binary message, then, at 115, to an ASCII text message, and finally, at 120, to an SMS text message. Once in an SMS text message format, at 125, the message can be sent over the wireless network to its intended destination, for example, the applion server. Once sent over the wireless network 5, the opposite process of 140, 145 and 150 may take place, where the message is reconverted to a Java transaction object to be used in the intended destination, i.e. the applion server. Similarly, in Figure lb, the data can be transmitted from the application server to the remote terminal. In 101, the data may originate, for example, as a Java transaction object. The data can experience a series of conversions. At 111, translators can convert the message first from a 3. 5 Java transaction object to a binary message, then, at 116, to an ASCII text message, and finally, at 121, to an SMS text message. At 126, the converted data can be transmitted over the wireless network. The data can be sent with an SMS message over the network wireless to its intended destination, for example, the remote terminal. Once sent over the wireless network the opposite process may take place at 141, 146 and 151, where the message is reconverted to a Java transaction object to be used in the intended destination, for example, the remote terminal.
Accordingly, two sets of translators (for example, 6 translators in total), one set for the messages transmitted between the wireless network and the terminals, remote, and a second set for the messages transmitted between the wireless network and the other can be provided. the data center. The remote terminals and the data center can each contain their own set of translators, or external translators can be provided to make the necessary translations. Various communication protocols can be used to transmit 'game data between the remote terminal and an application server. Similarly, various protocols for sending a message may be employed, by which a translator translates game data between the Java transaction object and an SMS text message. The discussed mode that uses a protocol to send a message, by which translators translate between a Java transaction object and a binary message, between a binary message and an ASCII text message, and between an ASCII text message and a message SMS text, only an exemplary protocol. Those skilled in the art can appreciate that other translators may be employed, employing other protocols by sending messages to convert game data between a Java transaction object and an SMS text message.
The data transmission process described above can be repeated numerous times depending on the type of games played by the players. For example, players may request take-away tickets, where the game provider preselects lottery ticket numbers, in which case after receiving the lottery games, players do not need to send the new data to the data center. Alternatively, players can choose to manually take the lottery game number. In this case, in Figure 1, players can enter their lottery ticket numbers in their remote terminals, in 1, and the numbers entered can be transmitted to the data center, in 125-130, as SMS text messages . After the lottery draw, the data center can transmit to the remote terminals to wait for news if they won, SMS text messages indicate to the remote terminals if the players have won or lost the lottery games. The winners may vary according to the draw. For example, the jackpot of a lottery draw may be one million dollars, while another jackpot of a lottery draw may be two hundred thousand dollars. Each draw can have a number of winners' levels, for example, a jackpot of one million dollars or a second prize of two hundred thousand dollars. The follow-up news of winners or losers indicates a type of winner, for example the winner of the jackpot or the winner of the second prize, and can indicate the amount won, for example one million dollars or two hundred thousand dollars. In an alternative mode, remote terminals can store the entered numbers locally, wait for SMS text messages from the data center indicating the winning numbers, comparing the number of winners, and if the two numbers are the same, transmit SMS text messages to the data center indicating a winner. The remote terminals can also indicate the type of winner, for example, the jackpot or the second prize. In an alternative embodiment of the present invention, players can play lottery games that have highly enriched graphics. Highly enriched graphics games can take the form of interactive games that give players the illusion that they are playing skill games. However, even those games can be games of chance, the result of the game is independent of the skill of the player. These games may depend on a future event. Alternatively, the data center can encode the transmitted lottery games with predetermined results. Players initially are not aware of the predetermined results. Once the games are played, the player learns the results of his game. The results can be based on an algorithm that randomly assigns the winning and losing results. In contrast, with modalities involving lottery tickets, in this modality, players are not given credit with a win until players actively play their games and win. In an alternative mode, games can take the form of instant lottery games. For example, the scratch lottery game, where a card has a number of hidden game results, can be simulated on a screen. The player can learn the result of the game by discovering the hidden results of the predetermined lottery game. The result can be based on an algorithm that randomly assigns the winning and losing results. Players can be credited with a win after players actively play their games and win. - After the data intended by the application server is sent in 125, over the wireless network, an aggregator can, in 135 collecting the data, identify the requesting terminal from which the data was sent, and, if provided more than one application server, route the message to the corresponding application server. Similarly, in Figure Ib before sending the message from the application server over the wireless network, the aggregator can, at 136, route the message to the intended terminal. Figure 2 is a block diagram illustrating an exemplary embodiment of the physical architecture of the present invention. The diagram illustrates the components of an exemplary wireless network. The player can enter data with the cell phone 200. The data entered or other cell phone game data can be converted by the translators 202, 'shown here by way of example as external to the cell phone 200, the SMS text data message. SMS text messages can be sent via the wireless network 205 to the data center 210. Translators 207 were shown here by way of example as external to data center 210, they can translate SMS text messages, in, for example, Java transaction objects. Within data center 210, aggregator 215 can be provided for . . collect cell phone game data from numerous cell phones and route the data to an appropriate application server 235. Additionally, the aggregator 215 can route the application server data to the correct cell phones 200. To implement the routing of the data to an appropriate application server 235, routers 220 may be provided. A single or multiple game walls 225 may be provided to protect the application server 235 against corrupted data. It can be provided with a board 230 to facilitate the entry and exit of the application server 235. The data center 210 can facilitate the playing of many different types of games. Therefore, data center 210 can provide many application servers 235, where each application server 235 contains and provides only some lottery games provided by data center 210. Since many players can request each one, only one or multiple games, the aggregator 215 can be provided. The aggregator 215 can be configured to collect each of the game requests (or other terminal data), route each request to the corresponding application server 235, receive the SMS text message which represents the game (or other game data) and routes it to the corresponding cell phone 200. Aggregator 215 may be provided within data center 210. Alternatively, external aggregators may be provided. According to one embodiment of the present invention, data center 210 may keep an account for each lottery game player or alternatively, for each cell phone 200. Alternatively, a separate entity may be provided to maintain the account, where the data center 210 and the separate entity are communicatively in contact. Any number of schemes with numerous entities in contact with each other can be employed to facilitate the use of the present invention. To record debits and credits from a player account, the application server 235 can be connected to accounting records 240. When a player purchases a lottery game, the application server 235 can indicate the purchase to the accounting records 240 to register the debit. When a player wins a lottery game, the application server 235 may indicate the win to the accounting records 240 to register the credit. In an alternative embodiment, the aggregator 215 may directly route accounting record data to the accounting registers 240 to process a 'credit or debit, avoiding the application server 235. The amounts owed and credited may vary depending on the games let the player play. In one embodiment of the present invention, as illustrated in Figure 2, the data center 210 may be in contact with the player's bank 245, or another financial entity, to transfer funds according to a player's account in the accounting records 240. Fund transfers can take place at predetermined time intervals, such as weekly, monthly, etc. Alternatively, • funds transfers can take place through transactions, where, for example, the funds are transferred from the player's bank 245 immediately after the purchase of a lottery game. Figure 3 is a flow chart illustrating an exemplary procedure in which many players using individual cell phones 200 may come into contact with one another to play a lottery game in collaboration, according to one embodiment of the present invention. As an example, the flow chart illustrates this procedure with. regarding a lottery draw game. In 300, players enter an entry in their cell phones indicating, the desire to play in collaboration. At 305, one or all of the collaborating cell phones 200 may make requests from the data center 210, via an SMS text message, the purchase of the lottery draw game and may indicate the cell phones 200 that contribute to the lottery game. In each cell phone 200 it can contribute to the game the same as or with varying percentages. At 310, the degree of contribution of each cell phone 200 may be indicated to the data center 210. Alternatively, the distribution of shares or percentage chosen by the player may be indicated. Alternatively, an indication of collaboration may be referenced, so that the debits and credits are equally distributed among the accounts of the participating cell phones. These indications of collaboration, contribution percentages and / or allocation of actions can be transmitted to the data center 210 when the game is purchased. In an alternative mode, the indications may be transmitted after playing the game. At 315, the lottery game can be conducted. At 320, the data center 210, for example, can determine if the telephones. 200 cell phones won or lost. At 325, if the cell phones 200 lost, the data center 210 can transmit a notification that it was lost to the cell phones 200. If the cell phones 200 won, • at 326, the data center 210 can determine the type of triumph and / or amount won. Then at 331, the data center 210 can transmit a trump notification, the triumph type and / or the amount earned to the cell phones 200. According to calculations at 330 and 336, respectively, the accounting registers 240 can assign a portion of the debits and credits belonging to the cooperatively purchased lottery game, at 335 and 341, respectively, to each of the contributing cellular phones 200. The calculations at 330 and 336, respectively, may be in accordance with contribution percentages equal or variable. Alternatively, the players who collaborated can indicate the percentages of shares of the players who collaborated, in the debits and credits. The percentages indicated do not need to be equal to the contribution percentages of the players. The amount allocated may be in accordance with the percentages indicated, rather than with the percentages contributed. At 345, each cell phone balance 200 can be calculated on the basis of each debit and credit of the cell phone 200. At some point in time, at 350, funds are transferred between each bank of the cell phone 200 and the application server. 210 can be implemented, on the basis. of the balance of each cell phone 200. The data center 210 can itself provide the cell phones with 200 message sending capabilities to transmit messages about the wireless network. Alternatively, the data center 210 can collaboratively coordinate its functionalities with those of one or many functionalities of cell phone providers, for example, to provide the cell phones 200 with the ability to send messages. Any of numerous implementations of physical network architectures known in the art can be employed. Many networks can be interconnected, each with several functions assigned to achieve the system or method described. The data center 210 may employ a number of aggregators, routers, fire walls, switches and application servers. Alternatively, some of those components can be provided externally. Any communication protocol known in the art, such as GPRS, SMSC, TCP / IP and RMI, can be used to transmit data within the network. Those skilled in the art can appreciate from the foregoing description that the present invention can be implemented in a variety of ways. Therefore, although the embodiments of this invention have been described in relation to particular examples thereof, the true scope of the embodiments of the invention should not be limited since other modifications will be apparent to those experts upon study of the drawings, the specification and the following claims.

Claims (55)

  1. CLAIMS 1. Game system based on remote access, comprising: a wireless network; a first remote user terminal; and a center of. data that includes a 5 application server, the first remote user terminal configured to transmit to the application server a first SMS text message of the game, the application server configured to transmit to the first remote user terminal a second SMS message or SMS game text , where the first and second SMS text messages are transmitted via the wireless network. System according to claim 1, wherein the first and second SMS text messages of game are related to - a lottery game of 5 enriched graphics. System according to claim 1, wherein the first remote user terminal is a cellular telephone. System according to claim 1, wherein the first SMS text message includes a request 0 of a particular one. plurality of lottery games, the request based on a user input fed into the first remote user terminal, and where the application server is configured to transmit a second SMS text message of play in response to the request. The system according to claim 1, further comprising: a translator configured to convert data between a Java transaction object format and an • SMS text message form, the first and second SMS text messages of the game configured each to be converted from the Java transaction object format to the SMS text message format for transmission over the wireless network, and to be reconverted to the Java transaction object format after transmission over the wireless network. System according to claim 5, wherein the conversion includes a first translation between the object format. of Java transaction and a binary message format, a second translation between the binary message format 'and an ASCII text message format and a third translation between the ASCII text message format and the SMS text message format. The system according to claim 1, further comprising: a second remote user terminal; an aggregator configured to receive the first SMS text message from the first remote user terminal, to receive a third SMS text message from the second remote user terminal, to route, correspondingly, the second SMS message; SMS text of the game to the first remote user terminal, and to route, correspondingly, a fourth text SMS text message to the second remote user terminal. The system according to claim 1, wherein the data center includes a database configured to store a first accounting record for the first remote user terminal, to owe a first quantity of the first accounting record when the application server transmit a first lottery game, to owe the first amount of the first accounting record when the application server transmits a second lottery game, credit a second amount to the first accounting record when the first lottery game is played and is a winning lottery game, to credit the second amount to the first accounting record when the second lottery game is played and it is a winning lottery game, and to calculate and record a balance in the first accounting record according to the first and second quantities, the first and second variable quantities according to a first and second batch games estuary. System according to claim 1, wherein the data center includes a database configured to store a first accounting record for a user, to owe a first amount of the first accounting record, when the application server transmits a first game lottery, to owe a first amount of the first accounting record when the application server transmits a second lottery game, to. credit a second amount to the first accounting record when the first lottery game is played and it is a winning lottery game, to credit the second amount to the first accounting record when the second lottery game is played and it is a winning lottery game, and to calculate and record a balance in the first accounting record according to the first and second quantities, the first and second variable amount according to the first and second lottery games. System according to claim 8, further comprising: a second remote user terminal, the configured database. to store a second accounting record for the second remote user terminal; where the first remote user terminal is configured to request the first lottery game, and to indicate, after at least one user plays the first lottery game, a distribution of shares and a contribution percentage, the database configured to owe a first portion of the first quantity of the first record of. accounting, to owe a second portion of the first amount of the second accounting record, to credit a first portion of the second amount to the first accounting record, to credit a second portion of the second quantity to the second accounting record, the portions calculated according to one of the distribution of shares and the contribution percentage .. 11. System according to claim 8 wherein the data center is configured to transfer funds according to the balance, in at least one of the entry and exit of the Financial entity associated with the first accounting record. System according to claim 1, wherein the first and second SMS text messages of game are related to an electronic lottery ticket for a future draw. 13. The system according to claim 12, wherein the application server is configured to transmit, after the draw, news of tracking of winners-losers to the first remote user terminal. System according to claim 12, wherein the application is configured to transmit an entry confirmation to the first remote user terminal. System according to claim 12, wherein the first SMS text message includes a series of draw numbers. 16. System according to claim 12, wherein the first SMS text message includes a draw date of the draw. The system of claim 13, wherein the win-lose tracking report is in the form of a notification of a draw result, the first remote terminal configured to compare the result with a user's lottery number, to determine one of a winner and a loser based on the comparison .. 18. System according to claim 17, wherein the first remote terminal is configured to determine an amount gained based on the comparison. System according to claim 17, wherein the first remote terminal is configured to determine a triumph type based on the comparison. 20. The system of claim 13, wherein the win-lose tracking report indicates a winning amount. The system of claim 13, wherein the win-lose tracking report indicates a win type. 22. System according to claim 8, further comprising: a second remote terminal of the user, the database configured to store a second accounting record for the second remote user terminal, where the first user input is input to the first remote user terminal, a second user input - is input to the second remote user terminal, and the first and second remote user terminals are configured to collectively request the first lottery game based on the first and second inputs of the user. user, the database configured to owe a first portion of the first amount of the first accounting record, to owe a second portion of the first quantity of the second accounting record, to credit a first portion of the second quantity to the first record of accounting, and to credit a second portion of the second amount to the second record of ability 23. System according to claim 22, wherein the portions are calculated on, the basis of a contribution percentage of the first and second remote user terminals to the first lottery game. 24. System according to claim 22, wherein the first and second remote user terminals indicate to the database a distribution of actions, the portions calculated according to the distribution of actions. 25. System according to claim 1, wherein the application server includes a plurality of application servers. 26. The system of claim 1, wherein the first and second SMS text messages of play are related to an instant win lottery game. 27. System according to claim 26, wherein the instant win lottery game is a simulated scratch lottery game. 28. A method for playing a remote access game, comprising: wirelessly transmitting, from a first remote user terminal to the application server, a first SMS text message of play; and transmit wirelessly, from the application server - to the first remote user terminal, a second SMS text message of game. The method of claim 28, further comprising: - displaying a rich graphics lottery game on the first remote user terminal. 30. Method according to claim 28, further comprising: feeding a request for a lottery game to the cell phone. The method according to claim 28, wherein the first SMS text message of game includes a request for a particular one of the plurality of lottery games, the request based on a user's input, and where the second SMS text message of the game it is transmitted in response to the request. The method according to claim 28, further comprising: converting data between a Java transaction object format and an SMS text message format, the first and second SMS game text messages each converted from the Java transaction object format to the SMS text message format for wireless transmission, and converted to the Java transaction object format after the wireless transmission. The method of claim 32, wherein the translation includes translation between the Java transaction object format and a binary message format, translated between the binary message format and an ASCII text message format, and translation between the format of ASCII text message and the format of. SMS text message. 34. The method of claim 28, further comprising: receiving a first text SMS text message from. the first remote user terminal; receiving a third text SMS text message from a second remote user terminal; routing, correspondingly, the second SMS text message of game to the first remote user terminal; and in a corresponding manner, routing a fourth text SMS text message to the second remote user terminal. 35. The method of claim 28, further comprising: storing a first accounting record for the first remote user terminal; Duty a first amount of the first accounting record when the first lottery game is broadcast; Duty the first amount of the first accounting record when a second lottery game is broadcast; credit a second amount to the first accounting record when the first lottery game is played and it is a winning lottery game; credit the second amount to the first accounting record when the second lottery game is played and it is a winning lottery game; calculate a balance according to the first and second quantities; and record the balance, the first and second variable amounts according to the first and second lottery games. 36. The method of claim 28, further comprising: storing a first accounting record for a user; Duty a first amount of the first accounting record when a first lottery game is broadcast; Duty the first amount of the first accounting record when a second lottery game is broadcast; credit a second amount to the first accounting record when the first lottery game is played and this is a winning lottery game; credit the second amount to the first accounting record when the second lottery game is played and it is a winning lottery game; calculate a balance according to the first and second quantities; and record the balance, the first and second variable amounts according to the first and second lottery games. 37. The method of claim 35, further comprising: storing a second accounting record for a second remote user terminal, the first remote user terminal requesting the first lottery game and indicating, after at least one user plays the first lottery game, one of a distribution of shares and a contribution percentage, a first portion of the first amount due from the first accounting record, and a second portion of the first amount due from the second accounting record, and a first portion of the second amount credited to the first accounting record, and a second ..- portion of the second amount credited to the second accounting record, the portions calculated on the basis of one of the distribution of shares and the percentage of contribution. 38. Method. according to claim 35, which further comprises: transferring funds, in accordance with the balance, into at least one of the entry and exit of a financial entity associated with the first accounting record. 39. Method according to claim 28, wherein the first and second SMS text messages of game are related to an electronic lottery ticket for a future draw. 40. Method according to claim 39, further comprising: feeding a series of numbers to the draw. 41. Method according to claim 39, further comprising: feeding a draw date of the draw. 42. Method according to claim 39, wherein an input confirmation is transmitted to the first remote user terminal. 43. Method according to claim 39, wherein a notification of winners-losers tracking is transmitted to the first remote user terminal, after the draw. 44. The method of claim 43, wherein the win-lose tracking report is in the form of a notification of a draw result, with the first remote terminal comparing the result with a user's lottery number., and determining one of a winner and a loser based on the comparison. 45. Method according to claim 44, wherein an amount won is determined on the basis of the comparison. 46. Method according to claim 44, wherein a type of triumph is determined on the basis of the comparison. 47. The method of claim 43, wherein the win-lose tracking report indicates a winning amount. 48. The method of claim 43, wherein the win-lose tracking report indicates a win type. 49. The method of claim 35, further comprising: storing a second accounting record for a second remote user terminal, a first user input fed to the first remote user terminal, a second user input fed to the second terminal remote user, by requesting the first and second remote user terminals collectively the first lottery game based on the first and second user entries, a first portion of the first due amount of the first accounting record, a second portion of the first amount due from the second accounting record, a first portion of the second quantity credited to the first accounting record, and a second portion of the second quantity credited to the second accounting record. 50. The method according to claim 49, further comprising: calculating the portions based on a contribution percentage of the first and second remote user terminals to the first lottery game. 51. The method according to claim 49, further comprising: indicating in the first and second user inputs a distribution of actions; and calculate the portions according to the distribution of shares. 52. The method according to claim 28, further comprising: presenting or displaying on the first remote user terminal an instant triumph lottery game. 53. The method of claim 52, wherein the instant win lottery game is a simulated scratch lottery game. 54. Gaming system based on remote access, comprising: a wireless network; a first cell phone;, a second cell phone; an aggregator; a data center that includes an application server and a database; and a translator configured to convert data between a Java transaction object format. and an SMS text message format; the first cellular phone configured to transmit to the application server, a first SMS text message of game, the application server is configured to transmit to the first cellular phone a second SMS text message of game, where the first and second messages text SMS are set to relate to an electronic lottery ticket for a future draw and are transmitted via the wireless network, the application server configured to transmit, after the draw, a follow-up notification of winners-losers in the form of a notification of the draw result, towards the first cell phone, the first cell phone configured to compare the result with a user's lottery number, to determine a number of a winner and a loser based on the comparison, to determine the amount earned on the basis of the comparison, and to determine a type of win over the base of the comparison, the aggregator configured to receive the first SMS text message of the first cell phone game, to receive the third text message .. SMS of the second cell phone game to route, correspondingly, the second message SMS text message to the first cell phone, - and to route, correspondingly, a fourth text SMS text message to the second telephone. mobile, the first and second SMS text messages set each configured to be converted from the Java transaction object format to the SMS text message format for transmission over the wireless network, and to be reconverted to the format of transaction objects Java after transmission over the wireless network, where the conversion includes a first translation between the Java transaction object format and a binary message format, a second translation between the binary message format and an ASCII text message format and a third translation between the ASCII text message format and the SMS text message format, where the user's first entry is entered into the first cell phone, a second user entry is entered into the second cell phone, and the first and second cell phone are configured to collectively request the first game- lottery based on the first and second user inputs, wherein the first SMS text message of the game is configured to include the request, and the application server is configured to transmit the second SMS text message of the game in response to the request, the database configured to store a first accounting record for the first cellular telephone and a second accounting record for the second cellular telephone, to owe a first portion of a first amount of the first accounting record when the application server transmits the first lottery game , to owe a second portion of the first amount of the second accounting record when the application server transmits the first lottery game, to owe the first portion of the first amount of the first accounting record when the application server transmits a second game lottery, to owe the second portion of the first amount of the second accounting record when the application server transmits the second lottery game, to credit a first portion of a second amount to the first accounting record when the first lottery game is played and be a winning lottery game, to credit a second portion of the second amount to the second accounting record when the first lottery game is played and it is a winning lottery game, to credit the first portion of the second amount to the first record of accounting when the second lottery game is played and it is a winning lottery game, to credit the second portion of the second amount to the second accounting record when the second lottery game is played and it is a lottery-winning game, for calculate and record a first balance in the first accounting record according to the first portions of the first and second quantities, and to calculate and record a second balance in the second accounting register according to the second portions of the first and second quantities, the first and second variable amounts according to the first and second lottery games, the portions calculated according to a distribution of actions indicated by the first and second cellular telephones to the database, where the application server includes a plurality of application servers. _ 55. Article of manufacture comprising a computer-readable medium that has stored in it instructions adapted to be executed by a processor, instructions which, when executed, define a series of steps to be used to control a method for playing a game from a remote access, the method comprises: wirelessly transmitting a first SMS text message from a first remote user terminal to the application server;; and wirelessly transmitting the application server to the first remote user terminal, a second SMS text message of the game.
MXPA/A/2006/011068A 2004-02-27 2006-09-27 Sms-based mobile lottery games MXPA06011068A (en)

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US10789853 2004-02-27

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