MX2015016069A - Atribucion de accion de usuario con base en identidad. - Google Patents
Atribucion de accion de usuario con base en identidad.Info
- Publication number
- MX2015016069A MX2015016069A MX2015016069A MX2015016069A MX2015016069A MX 2015016069 A MX2015016069 A MX 2015016069A MX 2015016069 A MX2015016069 A MX 2015016069A MX 2015016069 A MX2015016069 A MX 2015016069A MX 2015016069 A MX2015016069 A MX 2015016069A
- Authority
- MX
- Mexico
- Prior art keywords
- action
- biometric
- biometric identity
- user action
- action based
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
- G06F21/32—User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/015—Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/12—Digital output to print unit, e.g. line printer, chain printer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3206—Player sensing means, e.g. presence detection, biometrics
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/475—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
- H04N21/4751—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for defining user accounts, e.g. accounts for children
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/475—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
- H04N21/4755—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for defining user preferences, e.g. favourite actors or genre
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/038—Indexing scheme relating to G06F3/038
- G06F2203/0381—Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2221/00—Indexing scheme relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F2221/21—Indexing scheme relating to G06F21/00 and subgroups addressing additional information or applications relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F2221/2109—Game systems
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
- G06F3/167—Audio in a user interface, e.g. using voice commands for navigating, audio feedback
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Computer Security & Cryptography (AREA)
- Cardiology (AREA)
- Heart & Thoracic Surgery (AREA)
- Biophysics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Signal Processing (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- Neurosurgery (AREA)
- Acoustics & Sound (AREA)
- Neurology (AREA)
- Dermatology (AREA)
- Biomedical Technology (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Psychiatry (AREA)
- Social Psychology (AREA)
- Child & Adolescent Psychology (AREA)
- User Interface Of Digital Computer (AREA)
- Collating Specific Patterns (AREA)
Abstract
Métodos y aparatos de ejemplo se refieren a la atribución de acciones de usuario con base en identificaciones biométricas. Un método de ejemplo incluye la detección de una acción propuesta para controlar una aplicación asociada con una superficie de lanzamiento compartida. El método incluye asociar la acción con un cuerpo ubicado en un campo visual de un sensor biométrico asociado con una superficie de lanzamiento compartida. Los datos del sensor biométrico se utilizan para determinar una identidad biométrica para el cuerpo y entonces se atribuye la acción a un usuario como una función de la identidad biométrica. Se accede a un contexto asociado con el usuario y se controla de forma selectiva una operación asociada con la acción con base en el contexto.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/897,466 US9129478B2 (en) | 2013-05-20 | 2013-05-20 | Attributing user action based on biometric identity |
PCT/US2014/038683 WO2014189868A1 (en) | 2013-05-20 | 2014-05-20 | Attributing user action based on biometric identity |
Publications (2)
Publication Number | Publication Date |
---|---|
MX2015016069A true MX2015016069A (es) | 2016-03-21 |
MX352436B MX352436B (es) | 2017-11-24 |
Family
ID=51059548
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2015016069A MX352436B (es) | 2013-05-20 | 2014-05-20 | Atribución de acción de usuario con base en identidad biométrica. |
Country Status (11)
Country | Link |
---|---|
US (1) | US9129478B2 (es) |
EP (1) | EP3000026B1 (es) |
JP (1) | JP2016524751A (es) |
KR (1) | KR20160010608A (es) |
CN (1) | CN105431813B (es) |
AU (1) | AU2014268811A1 (es) |
BR (1) | BR112015028449A2 (es) |
CA (1) | CA2910347A1 (es) |
MX (1) | MX352436B (es) |
RU (1) | RU2668984C2 (es) |
WO (1) | WO2014189868A1 (es) |
Families Citing this family (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9384013B2 (en) | 2013-06-03 | 2016-07-05 | Microsoft Technology Licensing, Llc | Launch surface control |
TWI584145B (zh) * | 2013-12-06 | 2017-05-21 | 神盾股份有限公司 | 生物資料辨識設備、系統、方法及電腦可讀取式媒體 |
US9937415B1 (en) | 2013-12-17 | 2018-04-10 | Amazon Technologies, Inc. | Virtual controller for touchscreen |
WO2016136026A1 (ja) * | 2015-02-27 | 2016-09-01 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置 |
CN106302330B (zh) * | 2015-05-21 | 2021-01-05 | 腾讯科技(深圳)有限公司 | 身份验证方法、装置和系统 |
JP6601078B2 (ja) * | 2015-09-10 | 2019-11-06 | 富士通株式会社 | システム、情報処理装置、アラーム制御プログラム、およびアラーム制御方法 |
CN105159569A (zh) * | 2015-10-15 | 2015-12-16 | 广东欧珀移动通信有限公司 | 一种设置主题背景的方法及装置 |
US9919218B1 (en) | 2016-02-19 | 2018-03-20 | Aftershock Services, Inc. | Systems and methods for providing virtual reality content in an online game |
US10134227B1 (en) * | 2016-02-19 | 2018-11-20 | Electronic Arts Inc. | Systems and methods for making game content from a single online game accessible to users via multiple platforms |
US10576379B1 (en) | 2016-02-19 | 2020-03-03 | Electronic Arts Inc. | Systems and methods for adjusting online game content and access for multiple platforms |
US9901818B1 (en) | 2016-02-19 | 2018-02-27 | Aftershock Services, Inc. | Systems and methods for regulating access to game content of an online game |
US10203751B2 (en) | 2016-05-11 | 2019-02-12 | Microsoft Technology Licensing, Llc | Continuous motion controls operable using neurological data |
US9864431B2 (en) | 2016-05-11 | 2018-01-09 | Microsoft Technology Licensing, Llc | Changing an application state using neurological data |
US20170326443A1 (en) * | 2016-05-13 | 2017-11-16 | Universal Entertainment Corporation | Gaming machine |
US9811992B1 (en) | 2016-06-06 | 2017-11-07 | Microsoft Technology Licensing, Llc. | Caregiver monitoring system |
CN107038361B (zh) | 2016-10-13 | 2020-05-12 | 创新先进技术有限公司 | 基于虚拟现实场景的业务实现方法及装置 |
CN108536314A (zh) * | 2017-03-06 | 2018-09-14 | 华为技术有限公司 | 用户身份识别方法及装置 |
CN107391983B (zh) * | 2017-03-31 | 2020-10-16 | 创新先进技术有限公司 | 一种基于物联网的信息处理方法及装置 |
US10438584B2 (en) | 2017-04-07 | 2019-10-08 | Google Llc | Multi-user virtual assistant for verbal device control |
US10449440B2 (en) * | 2017-06-30 | 2019-10-22 | Electronic Arts Inc. | Interactive voice-controlled companion application for a video game |
CN108499110B (zh) * | 2018-03-13 | 2019-11-01 | 深圳市达仁基因科技有限公司 | 游戏中的虚拟人物生成方法、装置、存储介质、计算机设备 |
RU2715300C1 (ru) * | 2019-03-12 | 2020-02-26 | Алексей Федорович Хорошев | Способ создания данных соответствия объекта и информации о нем |
JP6673513B1 (ja) * | 2019-03-26 | 2020-03-25 | 株式会社セガゲームス | ゲームシステム |
US11786694B2 (en) | 2019-05-24 | 2023-10-17 | NeuroLight, Inc. | Device, method, and app for facilitating sleep |
Family Cites Families (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6993659B2 (en) | 2002-04-23 | 2006-01-31 | Info Data, Inc. | Independent biometric identification system |
US7867083B2 (en) * | 2003-03-25 | 2011-01-11 | Igt | Methods and apparatus for limiting access to games using biometric data |
US8190907B2 (en) * | 2004-08-11 | 2012-05-29 | Sony Computer Entertainment Inc. | Process and apparatus for automatically identifying user of consumer electronics |
JP4849829B2 (ja) * | 2005-05-15 | 2012-01-11 | 株式会社ソニー・コンピュータエンタテインメント | センタ装置 |
US8147332B2 (en) * | 2005-10-21 | 2012-04-03 | Broadcom Corporation | Method of indicating the ordinal number of a player in a wireless gaming system |
JP2007158654A (ja) * | 2005-12-05 | 2007-06-21 | Hitachi Ltd | 放送受信装置 |
US20080032787A1 (en) * | 2006-07-21 | 2008-02-07 | Igt | Customizable and personal game offerings for use with a gaming machine |
JP5042651B2 (ja) * | 2007-01-31 | 2012-10-03 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
US8269822B2 (en) * | 2007-04-03 | 2012-09-18 | Sony Computer Entertainment America, LLC | Display viewing system and methods for optimizing display view based on active tracking |
WO2009009788A1 (en) | 2007-07-12 | 2009-01-15 | Jobmann Brian C | Identity authentication and secured access systems, components, and methods |
US8050917B2 (en) | 2007-09-27 | 2011-11-01 | Siemens Enterprise Communications, Inc. | Method and apparatus for identification of conference call participants |
WO2009067670A1 (en) | 2007-11-21 | 2009-05-28 | Gesturetek, Inc. | Media preferences |
KR101335346B1 (ko) * | 2008-02-27 | 2013-12-05 | 소니 컴퓨터 엔터테인먼트 유럽 리미티드 | 장면의 심도 데이터를 포착하고, 컴퓨터 액션을 적용하기 위한 방법들 |
US8368753B2 (en) * | 2008-03-17 | 2013-02-05 | Sony Computer Entertainment America Llc | Controller with an integrated depth camera |
US8430750B2 (en) * | 2008-05-22 | 2013-04-30 | Broadcom Corporation | Video gaming device with image identification |
US8487938B2 (en) * | 2009-01-30 | 2013-07-16 | Microsoft Corporation | Standard Gestures |
US20110279368A1 (en) * | 2010-05-12 | 2011-11-17 | Microsoft Corporation | Inferring user intent to engage a motion capture system |
US8640021B2 (en) * | 2010-11-12 | 2014-01-28 | Microsoft Corporation | Audience-based presentation and customization of content |
WO2013048421A1 (en) | 2011-09-29 | 2013-04-04 | Hewlett-Packard Development Company, L.P. | Personalization data of an active application |
US10150028B2 (en) * | 2012-06-04 | 2018-12-11 | Sony Interactive Entertainment Inc. | Managing controller pairing in a multiplayer game |
-
2013
- 2013-05-20 US US13/897,466 patent/US9129478B2/en active Active
-
2014
- 2014-05-20 BR BR112015028449A patent/BR112015028449A2/pt not_active Application Discontinuation
- 2014-05-20 RU RU2015149776A patent/RU2668984C2/ru not_active IP Right Cessation
- 2014-05-20 KR KR1020157035957A patent/KR20160010608A/ko not_active Application Discontinuation
- 2014-05-20 CA CA2910347A patent/CA2910347A1/en not_active Abandoned
- 2014-05-20 JP JP2016514994A patent/JP2016524751A/ja active Pending
- 2014-05-20 CN CN201480029405.6A patent/CN105431813B/zh active Active
- 2014-05-20 MX MX2015016069A patent/MX352436B/es active IP Right Grant
- 2014-05-20 AU AU2014268811A patent/AU2014268811A1/en not_active Abandoned
- 2014-05-20 EP EP14734598.7A patent/EP3000026B1/en active Active
- 2014-05-20 WO PCT/US2014/038683 patent/WO2014189868A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
CA2910347A1 (en) | 2014-11-27 |
JP2016524751A (ja) | 2016-08-18 |
RU2015149776A (ru) | 2017-05-24 |
BR112015028449A2 (pt) | 2017-07-25 |
KR20160010608A (ko) | 2016-01-27 |
AU2014268811A1 (en) | 2015-11-12 |
EP3000026A1 (en) | 2016-03-30 |
EP3000026B1 (en) | 2019-10-02 |
US20140342818A1 (en) | 2014-11-20 |
CN105431813B (zh) | 2019-05-10 |
CN105431813A (zh) | 2016-03-23 |
MX352436B (es) | 2017-11-24 |
RU2668984C2 (ru) | 2018-10-05 |
US9129478B2 (en) | 2015-09-08 |
WO2014189868A1 (en) | 2014-11-27 |
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