MA47379A - Procédé de commutation de serveur de jeu, dispositif et système pertinents - Google Patents
Procédé de commutation de serveur de jeu, dispositif et système pertinentsInfo
- Publication number
- MA47379A MA47379A MA047379A MA47379A MA47379A MA 47379 A MA47379 A MA 47379A MA 047379 A MA047379 A MA 047379A MA 47379 A MA47379 A MA 47379A MA 47379 A MA47379 A MA 47379A
- Authority
- MA
- Morocco
- Prior art keywords
- game server
- switching process
- system switching
- relevant game
- relevant
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/60—Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
- H04L67/1004—Server selection for load balancing
- H04L67/1008—Server selection for load balancing based on parameters of servers, e.g. available memory or workload
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
- H04L67/1004—Server selection for load balancing
- H04L67/1014—Server selection for load balancing based on the content of a request
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/56—Provisioning of proxy services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/56—Provisioning of proxy services
- H04L67/563—Data redirection of data network streams
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/60—Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
- H04L67/63—Routing a service request depending on the request content or context
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Information Transfer Between Computers (AREA)
- Computer And Data Communications (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710060358.7A CN106921730B (zh) | 2017-01-24 | 2017-01-24 | 一种游戏服务器的切换方法和系统 |
Publications (1)
Publication Number | Publication Date |
---|---|
MA47379A true MA47379A (fr) | 2019-12-04 |
Family
ID=59453408
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MA047379A MA47379A (fr) | 2017-01-24 | 2018-01-17 | Procédé de commutation de serveur de jeu, dispositif et système pertinents |
Country Status (5)
Country | Link |
---|---|
US (2) | US11110347B2 (fr) |
EP (1) | EP3576377B1 (fr) |
CN (1) | CN106921730B (fr) |
MA (1) | MA47379A (fr) |
WO (1) | WO2018137523A1 (fr) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106921730B (zh) | 2017-01-24 | 2019-08-30 | 腾讯科技(深圳)有限公司 | 一种游戏服务器的切换方法和系统 |
CN109936539B (zh) * | 2017-12-15 | 2021-06-08 | 腾讯科技(深圳)有限公司 | 帐号信息的传输方法 |
CN109041139A (zh) * | 2018-07-06 | 2018-12-18 | 广州多益网络股份有限公司 | 一种数据传输方法及移动设备 |
CN110120889B (zh) * | 2019-05-06 | 2022-05-20 | 网易(杭州)网络有限公司 | 数据处理方法、设备及计算机存储介质 |
CN111013134B (zh) * | 2019-12-13 | 2023-08-25 | 北京像素软件科技股份有限公司 | 服务器系统和数据处理方法 |
CN111541608B (zh) * | 2020-04-16 | 2022-07-19 | 腾讯科技(成都)有限公司 | 一种网络通信的方法、系统以及相关装置 |
CN111773665B (zh) * | 2020-08-05 | 2024-06-04 | 网易(杭州)网络有限公司 | 基于游戏平台的数据处理方法及平台、装置 |
CN111957036A (zh) * | 2020-08-20 | 2020-11-20 | 网易(杭州)网络有限公司 | 游戏数据处理系统、方法、电子设备及存储介质 |
CN112153420B (zh) * | 2020-09-16 | 2022-08-26 | 成都完美天智游科技有限公司 | 场景切换系统、方法、服务器和存储介质 |
CN114138740A (zh) * | 2020-12-18 | 2022-03-04 | 完美世界(重庆)互动科技有限公司 | 游戏数据迁移方法及装置、存储介质、计算机设备 |
CN113559502A (zh) * | 2021-07-27 | 2021-10-29 | Oppo广东移动通信有限公司 | 游戏离线处理方法、装置、存储介质及电子设备 |
CN114338776A (zh) * | 2021-12-24 | 2022-04-12 | 完美世界(重庆)互动科技有限公司 | 游戏请求的处理方法、装置、计算机设备及可读存储介质 |
CN114726850B (zh) * | 2022-04-02 | 2024-01-05 | 福达新创通讯科技(厦门)有限公司 | 一种vnc远程访问的方法、装置及存储介质 |
CN117339216A (zh) * | 2022-06-28 | 2024-01-05 | 腾讯科技(深圳)有限公司 | 虚拟场景的地图切换方法、装置、服务器及存储介质 |
Family Cites Families (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060036602A1 (en) * | 2004-08-13 | 2006-02-16 | Unangst Marc J | Distributed object-based storage system that stores virtualization maps in object attributes |
US20070184903A1 (en) * | 2006-02-08 | 2007-08-09 | Derek Liu | Network-based game system capable of serving massive number of game players |
US8135793B2 (en) * | 2006-11-10 | 2012-03-13 | Bally Gaming, Inc. | Download progress management gaming system |
US8195825B2 (en) * | 2006-11-10 | 2012-06-05 | Bally Gaming, Inc. | UDP broadcast for user interface in a download and configuration gaming method |
US7730198B2 (en) * | 2006-11-10 | 2010-06-01 | Bally Gaming, Inc. | UDP broadcast for user interface in a download and configuration gaming method |
CN101266633B (zh) * | 2006-11-29 | 2011-06-08 | 优万科技(北京)有限公司 | 无缝超大规模虚拟游戏世界平台 |
US7921686B2 (en) * | 2007-08-28 | 2011-04-12 | Cisco Technology, Inc. | Highly scalable architecture for application network appliances |
WO2011093926A1 (fr) * | 2010-01-26 | 2011-08-04 | Evony, Llc | Procédés, programme d'ordinateur et systèmes pour implémenter une relation coloniale dans un jeu en ligne pour plusieurs joueurs |
EP2444134A1 (fr) * | 2010-10-19 | 2012-04-25 | Travian Games GmbH | Procédés, système serveur et clients de navigateur pour la fourniture d'une carte de jeux d'un jeu multi-joueurs en ligne de type navigateur |
US20160358283A1 (en) * | 2011-05-02 | 2016-12-08 | Humana Inc. | Online social game for promoting challenge-based activity |
JP5797012B2 (ja) * | 2011-05-25 | 2015-10-21 | 株式会社タイトー | ゲームサーバ処理システム |
WO2014141133A1 (fr) * | 2013-03-13 | 2014-09-18 | Gamesys Ltd | Systèmes et procédés pour l'attribution de joueur |
CN104683252B (zh) * | 2013-11-26 | 2018-05-11 | 北京畅游天下网络技术有限公司 | 一种应用于游戏网络的网关连入方法与系统 |
CN104954321B (zh) * | 2014-03-25 | 2019-05-07 | 北京奇虎科技有限公司 | 一种连接切换方法、装置及系统 |
CN104135506B (zh) * | 2014-06-25 | 2018-02-02 | 深圳市盛讯达科技股份有限公司 | 网络数据负载均衡设计系统及方法 |
US20170084082A1 (en) * | 2015-09-17 | 2017-03-23 | HuntAR Corporation | Systems and methods for providing an augmented reality experience |
CN105978746B (zh) * | 2016-07-26 | 2019-02-01 | 北京沐星科技有限公司 | 游戏服务器集群系统及提高游戏空间服务方法 |
CN106921730B (zh) * | 2017-01-24 | 2019-08-30 | 腾讯科技(深圳)有限公司 | 一种游戏服务器的切换方法和系统 |
WO2019106236A1 (fr) * | 2017-11-29 | 2019-06-06 | Vilola Matti | Système destiné à agir sur un service en ligne parmi plusieurs utilisateurs |
-
2017
- 2017-01-24 CN CN201710060358.7A patent/CN106921730B/zh active Active
-
2018
- 2018-01-17 MA MA047379A patent/MA47379A/fr unknown
- 2018-01-17 EP EP18744042.5A patent/EP3576377B1/fr active Active
- 2018-01-17 WO PCT/CN2018/072975 patent/WO2018137523A1/fr unknown
-
2019
- 2019-03-15 US US16/354,549 patent/US11110347B2/en active Active
-
2021
- 2021-08-30 US US17/461,110 patent/US11612811B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
US20210394051A1 (en) | 2021-12-23 |
WO2018137523A1 (fr) | 2018-08-02 |
CN106921730B (zh) | 2019-08-30 |
EP3576377A1 (fr) | 2019-12-04 |
US11110347B2 (en) | 2021-09-07 |
US20190209921A1 (en) | 2019-07-11 |
US11612811B2 (en) | 2023-03-28 |
EP3576377B1 (fr) | 2021-12-01 |
CN106921730A (zh) | 2017-07-04 |
EP3576377A4 (fr) | 2020-09-30 |
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