MA47379A - Procédé de commutation de serveur de jeu, dispositif et système pertinents - Google Patents

Procédé de commutation de serveur de jeu, dispositif et système pertinents

Info

Publication number
MA47379A
MA47379A MA047379A MA47379A MA47379A MA 47379 A MA47379 A MA 47379A MA 047379 A MA047379 A MA 047379A MA 47379 A MA47379 A MA 47379A MA 47379 A MA47379 A MA 47379A
Authority
MA
Morocco
Prior art keywords
game server
switching process
system switching
relevant game
relevant
Prior art date
Application number
MA047379A
Other languages
English (en)
Inventor
Xiaocheng Ding
Lin Liu
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of MA47379A publication Critical patent/MA47379A/fr

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/60Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1001Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
    • H04L67/1004Server selection for load balancing
    • H04L67/1008Server selection for load balancing based on parameters of servers, e.g. available memory or workload
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1001Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
    • H04L67/1004Server selection for load balancing
    • H04L67/1014Server selection for load balancing based on the content of a request
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/56Provisioning of proxy services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/56Provisioning of proxy services
    • H04L67/563Data redirection of data network streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/60Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
    • H04L67/63Routing a service request depending on the request content or context

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
MA047379A 2017-01-24 2018-01-17 Procédé de commutation de serveur de jeu, dispositif et système pertinents MA47379A (fr)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710060358.7A CN106921730B (zh) 2017-01-24 2017-01-24 一种游戏服务器的切换方法和系统

Publications (1)

Publication Number Publication Date
MA47379A true MA47379A (fr) 2019-12-04

Family

ID=59453408

Family Applications (1)

Application Number Title Priority Date Filing Date
MA047379A MA47379A (fr) 2017-01-24 2018-01-17 Procédé de commutation de serveur de jeu, dispositif et système pertinents

Country Status (5)

Country Link
US (2) US11110347B2 (fr)
EP (1) EP3576377B1 (fr)
CN (1) CN106921730B (fr)
MA (1) MA47379A (fr)
WO (1) WO2018137523A1 (fr)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106921730B (zh) 2017-01-24 2019-08-30 腾讯科技(深圳)有限公司 一种游戏服务器的切换方法和系统
CN109936539B (zh) * 2017-12-15 2021-06-08 腾讯科技(深圳)有限公司 帐号信息的传输方法
CN109041139A (zh) * 2018-07-06 2018-12-18 广州多益网络股份有限公司 一种数据传输方法及移动设备
CN110120889B (zh) * 2019-05-06 2022-05-20 网易(杭州)网络有限公司 数据处理方法、设备及计算机存储介质
CN111013134B (zh) * 2019-12-13 2023-08-25 北京像素软件科技股份有限公司 服务器系统和数据处理方法
CN111541608B (zh) * 2020-04-16 2022-07-19 腾讯科技(成都)有限公司 一种网络通信的方法、系统以及相关装置
CN111773665B (zh) * 2020-08-05 2024-06-04 网易(杭州)网络有限公司 基于游戏平台的数据处理方法及平台、装置
CN111957036A (zh) * 2020-08-20 2020-11-20 网易(杭州)网络有限公司 游戏数据处理系统、方法、电子设备及存储介质
CN112153420B (zh) * 2020-09-16 2022-08-26 成都完美天智游科技有限公司 场景切换系统、方法、服务器和存储介质
CN114138740A (zh) * 2020-12-18 2022-03-04 完美世界(重庆)互动科技有限公司 游戏数据迁移方法及装置、存储介质、计算机设备
CN113559502A (zh) * 2021-07-27 2021-10-29 Oppo广东移动通信有限公司 游戏离线处理方法、装置、存储介质及电子设备
CN114338776A (zh) * 2021-12-24 2022-04-12 完美世界(重庆)互动科技有限公司 游戏请求的处理方法、装置、计算机设备及可读存储介质
CN114726850B (zh) * 2022-04-02 2024-01-05 福达新创通讯科技(厦门)有限公司 一种vnc远程访问的方法、装置及存储介质
CN117339216A (zh) * 2022-06-28 2024-01-05 腾讯科技(深圳)有限公司 虚拟场景的地图切换方法、装置、服务器及存储介质

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US20060036602A1 (en) * 2004-08-13 2006-02-16 Unangst Marc J Distributed object-based storage system that stores virtualization maps in object attributes
US20070184903A1 (en) * 2006-02-08 2007-08-09 Derek Liu Network-based game system capable of serving massive number of game players
US8135793B2 (en) * 2006-11-10 2012-03-13 Bally Gaming, Inc. Download progress management gaming system
US8195825B2 (en) * 2006-11-10 2012-06-05 Bally Gaming, Inc. UDP broadcast for user interface in a download and configuration gaming method
US7730198B2 (en) * 2006-11-10 2010-06-01 Bally Gaming, Inc. UDP broadcast for user interface in a download and configuration gaming method
CN101266633B (zh) * 2006-11-29 2011-06-08 优万科技(北京)有限公司 无缝超大规模虚拟游戏世界平台
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CN106921730B (zh) * 2017-01-24 2019-08-30 腾讯科技(深圳)有限公司 一种游戏服务器的切换方法和系统
WO2019106236A1 (fr) * 2017-11-29 2019-06-06 Vilola Matti Système destiné à agir sur un service en ligne parmi plusieurs utilisateurs

Also Published As

Publication number Publication date
US20210394051A1 (en) 2021-12-23
WO2018137523A1 (fr) 2018-08-02
CN106921730B (zh) 2019-08-30
EP3576377A1 (fr) 2019-12-04
US11110347B2 (en) 2021-09-07
US20190209921A1 (en) 2019-07-11
US11612811B2 (en) 2023-03-28
EP3576377B1 (fr) 2021-12-01
CN106921730A (zh) 2017-07-04
EP3576377A4 (fr) 2020-09-30

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